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A lewd monstergirl interbreeding strategy game
v0.12.0.1
Windows: 
https://mega.nz/file/5PpH1YoD#E2LltQB8czMdTj5V0-yIo9ro6OgMyWN08dYFTxdEjzM 

Linux: 
https://mega.nz/file/5LoXQaKR#aRZJqvZSofSYibCubIdHjq8zDGWbfvqfCZKfzQLyIGQ
Am I the only one here that's completely lost here?
The help menus doesn't really explain the UI properly (like, how do I select targets for my troops' active skills) and the only thing I could find resembling a guide on the web for this game is a half-baked abandoned Wikia.
I supposed info on this game is found on some fucking discord or something equally cancerous.
Replies: >>1394 >>1406
>>1390
>how do I select targets for my troops' active skills
With the mouse. Were you trying to use movement keys or something? I think skills might also fire if you're hovering over an enemy while hitting the skill key.

>I supposed info on this game is found on some fucking discord
Yeah, there's a shitcord. Guess the dev decided it was needed to encourage paypigs since he doesn't offer patreon rewards.
>>1390
The UI's a little less bad than it was in previous versions. This game has some good points, but the interface has never been one of them.
Here is this thread again. I love this game, it is still developed. The creator is the meme "OP delivered". He takes criticism verry well and acts on most of those. Hard to pick it up, so if you are new prepeare for at lest 3 failed runs. Mouse over everything and they should give some idea what to do with your resources. Savescumming is nerfed in a lot of rolls, but not all of them. Good change imo
It's a shame it seems like Unity is the only engine the dev knows. Just like those 1.2 GB h-games with 6-12 pixel animations.
The interface is extremely shitty, disunified and hard to navigate. Generic monster sex system is as bare-bones as it goes and other than that there are about 6 fuckable NPCs with 1-4 CGs each for dozens of combinations of possible actions and the ones that don't have CGs have mostly placeholder descriptions. Everything about this game other than the combat system seems like a placeholder, and even that is pretty raw yet.
The art is real hot, tho.
All in all, it's a type of game that I'd prefer to forget about and come back to it 5-10 years provided the dev isn't going to drop it or turn into another ~nox.
Replies: >>1456 >>1811
>>267 (OP) 
whats the game about?
Replies: >>1456
>>1452
Like breeding season, but with MGs and you also take them with you on quests of colonizing parallel worlds. Sounds cool in concept, but as I >>1450 said, a bit raw.
Check it out for the good art if anything, but don't expect anything mindblowing.
I can imagine a person who likes tile- and turn-based SRPGs enjoying the combat and trying to breed girls for it, even though it's a little shallow. I once liked that kind of game, but I don't have the patience for it much these days, so I pretty much entirely skip it (by cheating). The breeding is uninteresting, too, in that it's intensely numerical and mechanical-feeling--although searching for special hybrids would've been fun, maybe, if I'd done it seriously. I like the art and the species hybridization idea. The dating system is barebones, but something about it appeals to me. The whole game is like that: some parts greatly appeal to me personally and some parts just don't, and it's hard to talk objectively about it because of that. Take the goofy little brothel dancing minigame. It's pretty bare and means nothing in the larger scheme of the game, but I still enjoy it and can't really articulate why. I think a lot of it has to do with the art. I'm guessing if you like the art style and what the guy draws, then you might well find something in the game that you'll want to play it for.

One thing about the game is that there were in the past (and probably still are) many and significant changes to the game mechanics between releases, and releases were fairly regular. That, I think, brought some people back just to see how the new systems worked out. The game is not an extremely distinguished performer for any of its individual systems, but it's also not outright bad and the systems work reasonably well together, and that creates a sort of hope or expectation in the players that the new versions of the game might be significantly more fun than older ones.

If the guy went full Animal Crossing and just made a game entirely out of breeding and interacting with townspeople, put more effort into the (two entirely separate!) text-based sex systems and lewd minigame things, I think he might actually have a hit. It seems very important to him, though, to get this SRPG thing right. My guess is that the RPG is the game he actually wanted to make, and everything else sorta grew up around it to support the sexy monster girls theme and to hook in patreon users.
Replies: >>1511
>>1487
I really do enjoy the SRPG content, it feels like it gives a reason for the various variables to try and improve when breeding aside from just being another stat the client wants within a certain range like it was in Breeding Season. I think it's drug down by hatching times, enemy progression, exhaustion, king's quests, limited exploration parties, housing requirements, and food making fusion king.
I'm hoping portal colonization addresses some of these issues, well I'm really hoping portal colonization isn't bare bones and lets us actually use portals for cool shit.
Replies: >>1586
>>1511
The fact that literally everything that happens takes time is, really, a huge balancing issue that most games just don't have to deal with. It's directly responsible for, for instance, the time limits on individual exploration excursions, which means you need careful planning to avoid going over your time limit. Since planning routes during exploration requires knowing how fast your party is on each terrain type, taking changing encumbrance and new members into account, it's actually an intricate problem. The interface also doesn't really present that information to you directly. It's not going over the exploration time limit that I find to be the problem, but rather spending so much time in one portal that the farm, king quests, brothel, other quests, and so on don't get attended to. More or less everything in the game has an element of time pressure connected to it. 

There's actually quite a lot going on during portal exploration that can trap new players, or even uncautious old ones--like recruiting a large example of a new species but forgetting that the portal is too small for them to return with you, and only finding out when it's time to go home. That makes you not only have to miss the new species, but also take the morale hit for kicking the person out. Managing weight alone is a huge task, especially if you actively want to develop a particular portal with roads and whatever. I get the feeling the idea is to do an Etrian Odyssey-like thing and have parties dedicated to things like quickly scouting portals and carrying lots of stuff for building, but the clunky interface doesn't really make it easy to manage things like that. You can kinda organize people by changing their name, but this is the kind of game that could use party management or note-making features. Also, since every game (except the freeform ones, I guess) is effectively timed, I at least constantly wonder why I bother doing anything intricate since I'm going to inevitably have to tear it down and restart again, but that's a personal problem. 

Really, a badass UI could make this game. I'm not going to go so far as the current UI breaks it, but it's been a weak point right from the start. This dev has never liked to save players from their own mistakes, though, so the UI might be part of the rough design philosophy. In early versions you could do things like sell or library away unique characters without even a prompt. It's certainly arguable that it's a legitimate design decision to let players do silly things like that without confirmation, but I more get the feeling that it's something the dev just didn't consider. Maybe he overestimated his audience. I dunno.
Replies: >>1608
>>1586
I don't know how I truly feel about the time constraints. On one hand they're a nightmare until you git gud or already are gud but don't have your footing early game, on the other they kind of drive the point of being one person with a ragtag team of quasi-enslaved monstergirls attempting to replace the gods or some shit.

>portal time
Early game I just do the 10 hour trips and head in one direction, try not to die, and head back at ~ hour 6, if any free time is available grab nearby wood/stone. Once I'm swimming in brothel bux I just pack a teleport stone with me every trip. You can drag relay mats around instead, but not all terrains can build them for whatever reason.

>like recruiting a large example of a new species but forgetting that the portal is too small for them to return with you
You can still bring them home with a teleport stone, not much reason to though aside from library/fusion/milking fodder though given how much it sucks to get cucked out of a portal because one of your fighters is too large. This also kills a lot of the usability of mounts as well.

>You can kinda organize people by changing their name
You can slap icons on them at the home screen by clicking on the upper left corner of their portrait. I'm too much of a lazy cunt to bother making themed teams so I just use it to mark uniques and breeders

>UI
I don't really have many gripes with the UI, the right click map saves a lot of time navigating the town and the over-world keyboard navigation is clunky until you get used to it. The UI would probably get a lot less flack if there was a library entry explaining it or something. There are a few places that could use some work, namely:
Inventory is a clusterfuck once you get more than 30 items or so. The sorting helps but it's still a massive pain in the ass.
The sell screen is worse.
The "species turned into library" question. I'd rather have something like a border around turned in species in the gallery
>>1450
the real shame is the dev is another cuck prude bitch who uses "ovi" as a lazy way to avoid having to deal with actual offspring.
just like how Innoxia was too much of a coward to let you raise your own kids and made them age up instantly.
Replies: >>1857 >>1946 >>1953
>>1811
The whole meta of breeding better girls hinges on making like 10 generations of racefiltered arian offsprings or longer. If they took 18 years each than a lot of mechanics in the game would not fit into a champaign run (30 - 90 days). How would you make pregnancy fetish and child rearing mechanics not shit in a game where breeding is a core mechanic? They NEED to be instantly fertile to be worth pursuing.
Replies: >>1953
>>1811
>"dev is prude for not having lolis"
>not recognizing the true patrician taste of would-be lolis having to deal with physically and sexually mature bodies they are in no way equipped to handle while having the innocence and naivety of normal lolis
Besides, based on their facial structure the Druid's seedlings are lolis anyways, and they already have a mechanic of "growing up" that basically just exists to slow the player down without benefit.
If Syv added lolis he would absolutely be a shit and make them use a system like seedlings and spirits, massively slowing down breeding for no good reason.
>>1811
I don't know. It's not like Innoxia where he included giving birth, put in explicit references to age, and then banned certain age ranges. People in this game come full grown and just sort of exist looking 20 years old forever, except for one particular human. There is also the fact that >>1858 noted, which is that each game nominally lasts not even an Earth calendar year. That hasn't stopped most other devs who really, really want growing up to be included in their game, I know. It's also often shaky ground trying to argue from reality in a heavy fantasy game like this one. Still, it could be a little difficult to believably implement. Also, it would double or triple the requirements for art, which are already pretty heavily behind considering that the dev seemingly intends to eventually finish sticking several tit and dick sizes on each species. Additionally, he seems to have that sickness artists get where he randomly redoes perfectly acceptable work and doesn't even include it in a gallery afterwards. It burns me when an artist goes and bugs e621 or whatever to take down literally a decade of art because it doesn't conform to some arbitrary new standard he's imposed on himself--not that that's what happened here. I'm just mad.
Ok so there are apparently story portals that you can go to. they usually have low entrance fee and a high cost to stabilize, and they have some kind of space or void tiles that you wont be able to walk on at all. I heard that "completing" these portals unlocks some story stuff afterward, but Im not certain how one completes one of these portals. Do you have to 100% explore it?
Replies: >>13069
>>13059
>Do you have to 100% explore it?
No. You just have to go into second portal on other side of world map.
Then defeat boss, if there is one.
Oh man, I remember back when this game was fun to play. It had so much potential.
Ok so, I'd like to know a little bit more about how this game works, like, under the hood. All my attempts of playing this game so far has been through freeplay and playing casually to check stuff out and get an idea of how to play it effectively before a real run. The story portal is irritating me, so I'm wondering, if I dont complete a story portal, do more spawn later or do they stop cause I failed/skipped the first one? If I fail/skip a story portal or fail too many of the king's requests, would I still be able to unlock traits or does unlocking traits only work if your game isnt a "failed game"?
Replies: >>13152
>>13125
>if I dont complete a story portal, do more spawn later or do they stop cause I failed/skipped the first one?
The last one you will get is "must win no matter what", other ones you can skip if you don't want artifacts or don't mind other MCs getting stronger. 
Time limit decides how many of these you will get. It's 1 story portal per 15 days.
>does unlocking traits only work if your game isnt a "failed game"?
Yes.
You can unlock traits, main species hybrids for new game starts and about half of achievements in free play, so it isn't that much problem.
It still tedious. I still didn't managed to unlock everything, either.
dev made creation even worse in the most recent update why man
Replies: >>13382
>>13378
She always was weakest character, with her only good point being able to create any amount of fusion fodder.
How the fuck do you win as Creation? Evolution is so overpowered it breaks the game in half over its knee, Druid is paint by numbers and you can't really fuck it up, but Creation is so limited in its capabilities yet I'm struggling to see what the intended successful playstyle is meant to be.
Replies: >>15268
>>15264
You create a new save file and play as Evolution.
As much as I like turn based tactics and autistic resource management I just can't get into a game built around letting others fuck my women. The time limits also kill it for me since it means I can't fuck around and experiment, and what I build up will just get torn down.
Replies: >>15405
>>15398

It would be fairly easy to not have others fuck your slaves. I rarely use slaves to seduce since my MC seems more efficient in doing so.

Outside of that its just them fucking each other and I don't see much in terms of cuckery with forcing slaves to fuck each other to make new slaves for me to fuck. But I guess your mileage may vary with how you play/your insecurities. 

Honestly, the game is much less a porn game in lieu of being 90% tactical RPG and resource management sim with minor pornographic elements. 

Doing Very Long for game time allows a lot of experimentation for the base game.
Just started the game and the systems look a little confusing. Any tips or advice relating to time management and other things?
Replies: >>34347 >>34375
>>34344
Sorry, I cheat around any game mechanics I don't like, so I can't help you. All I can say is that whatever confusion and jank you suffer through was much worse in the older versions. This might be one of those games best experienced by stubbing your toes a few times. If you can finagle a difficulty level at or above 100% in freeplay mode (I forget if this is possible) then you can unlock stuff without worrying about the hard time limit. However, this is a game that likes its time limits and that you're really intended to play through many times, anyhow, so I guess you shouldn't be afraid of starting over a few times.
Replies: >>34375
I am very pleased with the developer. Makes a lot of changes and acts like a normal human being. He takes criticism well.
Replies: >>34420
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>>34344
I've been playing this on and off for years and only 'beat' it once a long time ago before mechanics were rewritten multiple times. It's really one of those games where it's better to set your own goals while you learn.

>>34347
> If you can finagle a difficulty level at or above 100% in freeplay mode (I forget if this is possible) then you can unlock stuff without worrying about the hard time limit
I used this in 0.15.1, not sure if it works for the current version. With this setup you should be able to freely ignore King's quests without penalty.
Replies: >>34376
>>34375
That's nice min-maxing.
>>34359
Making lots of changes is certainly a good and normal part of game development, but it's also frustrating for some players for entire game systems to be scrapped and rewritten, especially when artifacts of the old systems hang around. That's just one of the downsides of transparent and semi-interactive development, though. Some players are just going to like how the game was in stage X regardless of anything else or how well or badly the game worked in that phase compared to what the dev actually wants to do. It takes a healthy attitude on the parts of the players, the attitude being "this is all subject to change and perhaps I won't be able to avert it," and that kind of releasing way of thinking is just not that common.
Replies: >>44187
>>34420
Did they ever revert/fix the ap system? I don't know how he thinks 2 fucking ap is enough.
Too much autism, too little lewdness, unfortunately. I'm about 3 releases behind and still don't want to play this title again. Is there something new, not as a gameplay mechanic, but as a new lewd content (beyond pics for new monstergirl species)?
Replies: >>44200 >>59670
>>44198
Not really.
Everything (other than the fighting system, I guess) in this game feels so unpolished and haphazardly put together, I bet the author writes out every loop manually just to avoid bothering with loop operators.
Like really, on a single screen there could be three dialogue windows, each one looking and working slightly differently.
And it's not getting better with time. In fact, I have trouble telling what changed in two years.
Replies: >>44235 >>44266
>>44223
>Extra special ending(I didn't managed to get it yet)
>More girls and animals to get
>Better town map
>Portals are more interesting. At least ones, without special movement requirements and special zones.
>>44223
>I have trouble telling what changed in two years.
This is the guy that habitually makes enormous mechanical changes out of nowhere and redraws his art every few years. He's overhauled the farm/breeding thing about twice in the game's recent history. He recently turned the dating minigame into one of those card battle games. It used to be a regular old dating sim with some basic pick-options-to-make-stats-change and now you get this deck of options that you can pick from and shit. He's a compulsive shit-changer, and I'm not sure that his approach makes the game better or worse overall. I'm sure it's losing him players, though, because nobody can tell when some mechanic or system they enjoyed will suddenly be completely gutted and overhauled. Sure, the game's an alpha or beta and reasonable people should expect big changes, but practically speaking nobody likes to play a game for a year and suddenly have something huge change out of nowhere.
Replies: >>44308
>>44266
What it does mean, however, is that the game is less and less likely to ever be "finished" because every time he takes a step or two forward on progress, he jumps back to redoing basic ass features. A lot of porn game devs have this issue.
Replies: >>44319 >>44337
>>44308
You could say that a lot of game devs have this issue, especially if they happen to have such thing as a patreon. I can't prove that small indie devs tend to draw out game development to milk their cows, but it sure is a tempting conclusion especially, I agree, for porn game devs. I think it's more charitable to simply say that small devs (especially first-timers) are pretty likely to not have experience in designing games (and natural talent for it seems to be rare), so it takes them a lot of trial and error to find what both they and, if they're developing publicly, what their player base like and think works for their games. That's not to say the experts don't have the same problems, but for a long time game development was pretty opaque aside from devs blogging or .plan-filing about what they were doing. Probably these sorts of mistakes or fumbles or gropings after quality (whatever you want to call them) are pretty common in game development, it's just that we're exposed to numerically greater numbers of small or indie devs, those devs tend to release early and often, and they tend to let their player base test for them from early on. Paypigs being willing to throw money at concepts without having a mechanism to enforce or demand results is probably an important cause of us being in this era where "finished" means things like "we're tired of supporting it/adding features" and is more of a position statement rather than an indication that a game has fulfilled some kind of prestated quality or completeness metric.
Replies: >>44335
>>44319
Pretty sure that the dev here isn't really milking the game per se as he is just being an autist.

But yeah, the game probably isn't for you if you're following with any expectations of "progress", whatever that might look like.
It's fun to tinker around with though, imo.
Replies: >>44336 >>44353
>>44335
>Pretty sure that the dev here isn't really milking the game per se as he is just being an autist.
Dev certainly isn't milking the game, his Patreon benefits are literally just the right to vote on polls, all downloads of the game are free for everyone.  It's best to think of this game as a 4 year old alpha made by one dude, because that's basically what it is.
>>44308
You hit the nail on the head here. I liked old versions of the game since I love this kind of gameplay, but then he changed initiative, removed random battles, nerfed creation, and now it somehow feels like there's less enjoyable game in the game. I still check out the change logs every now and again, but I just can't get into the new and constantly shifting design. At least there's still Kamidori to scratch the hgame SRPG itch.
>>44335
>Pretty sure that the dev here isn't really milking the game per se as he is just being an autist.

This happens a lot, too. I almost never finish something I'm not being paid to make because I do the same shit a lot of these hobby game devs do; I keep going back over my shit and editing it, tweaking and re-doing it all to make it better so I ultimately spend more time on the opening act than I do actually creating a finished product anyone will ever give a shit about.

There's no cure for autism though.
Been playing this after a while and I've actually been quite enjoying it so far.
Stuff still feels unpolished in a lot of places (the UI really needs a QoL overhaul), but the added content was nice, and the story as a whole feels more or less complete after the true end.
Replies: >>47669
>>267 (OP) 
It's PHEREON.
Replies: >>46157
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>>46147
Replies: >>51479
>>44767
I've had a lot of fun. The breeding part of the game is unique, and there's a bunch of content. Every time I download the new version, there's a bunch of new stuff, but more UI bloat. Wonder how hard it would be to mod some of it out.
Replies: >>51453
>>47669
What changes do you think would be best to clean up the UI?
Replies: >>51497 >>53535
>>46157
What's the point of these pointy fake beards? Did those pharaohs also wear them when alive?
>>51453
A complete rewrite so that there is an actual ui framework instead of each menu and each control being separate pieces of code copypasted from each other.
Although problems like that usually go way deeper than just the ui.
Finally got around to playing this game. My first run was a mess, I ended up with an insurmountable negative gold debt and couldn't figure out how to play with many of the game's systems. My second run did much better as I figured out how to make early game gold with the brothel and through hiring and leveling up soldiers. I got a solid grasp on the dating system, figured out how much time is worth spending in a portal, how to prioritize the event portals, and started working out the basics of genes/breeding/fusion. And in my third run I had stable income, had a bunch of town characters recruited, crafted some decent gear, managed to do all the event portals. I got a decent grasp on breeding and had started a nice breeding program in order to spawn some maxed out units. I was planning on playing around with Creation's strength of putting the right skills on the right species with the right traits. Only to find out that very short speed is only a month long. Managed to beat the final mission anyways. 

With all of that being said, it now it feels like I've barely scratched the surface of what this game has to offer in terms of team building and min-maxing. I'm going to replaying this many, many, many times in the future. I want to make a centaur/mermaid hybrid with the 100% self shield ability and the ability that shields your allies based on your shield number. Not sure that's even possible, but who cares. Finding stuff out is half the fun.
Replies: >>53564
>>51453
Remove anything that isn't needed, and hide it behind a tickable button. I don't want to see a fairy on my screen constantly. Make her a follower on the combat map that can't join fights so we can use her abilities still. The world is literally a drawn image, there doesn't need to be more UI to make it immersive.
Replies: >>53564
>>53506
The first hour or so is one of the hardest parts of the game, so happy you managed to clear through it.
>>53535
Horrible idea. Focus should be on ease of accessing/organising information, not literally removing them. There's already too much shit you *want* to see on the screen. Switching up the followers is also a horrible idea- you want to place the "clutter" somewhere else, the overworld screen is one of the worst places to do so.
Does anybody know if the special hybrid between the two MCs has a particular requirement or is it just pure luck?
>>55357
Just pure luck.
Replies: >>55396
>>55363
then i have shit luck, i've been trying to get it for a while now and it just won't appear
>>55357
Isn't it supposed to be a Human/Human/Slime hybrid? AKA you'd need Evo to be human for it to work.
>>55357
Finally figured it out. In order to get Unknown you need to:
>unlock the path to the alt ending use a teleport stone inside an artifact portal on day 10/15/20/25
>do enough events with the new NPC inside the artifact portal until she's done
>on the new NPC's character sheet, select the option to spawn a new stabilized portal
>find all the events in the new portal, until the new NPC tells you she's ready and now needs lots of materials
>back up your save
>have the new NPC open the final portal
>on the portal screen, recruit your rivals before you enter on the left side of the screen
>finish the portal, win the game
>go back home, put Crea and Evo together and have them make an egg
>hatch it and you're done

Version 0.22 made every unique NPC usable as a main character, and they each have their bonus. Some are pretty tame like "creatures get 25% stat growth", while others are game changing like AN-3 being able to set your team's skills, or Lina not having other essence portals close after you pick an essence. 
I've played through the game about 15 times so far, and I'm loving the hell out of it. I have so many weird team compositions I want to try out, I'm still missing a whole bunch of events, and I just found out there's an option to breed creatures. I'm going to do a Creation playthrough and make a team of Glow Worms and Mana Worms. Those are neon motherfuckers that permanently drain your mana. Turns out that if you use them as pets, they can use their max mana to permanently increase their Magic stat. And they steal max mana on hitting stuff. And Creation can spawn those things with the shadow melee skills that scale off of Magic, and she can breed them with Telekinesis.
Replies: >>59584
>>59517
I am still exploring the game. Lots of mechanics. Really like it so far. My main problem is though, is i stall every day out so much with pondering my options i need a month to finish a run.
>>267 (OP) 
this game is addictiveas fuck. I just started doing freeplay and discovering the sheer amount of content is crazy. How the fuck does this guy not even make minimum wage while lilith throne has like 1/10th of the content but makes 5x the money.
>>59627
Furry-money.
Told my "artist" sister she has to tap into the furry market to make it big. Got repulsed, but milks some fujoshi instead
>>59627
because it's a janky unity game which throws you off the deep end with lots of menus, stats, and a shitty tutorial to boot
terrible combination if you want mass appeal and the money which comes from that
Replies: >>59651
>>59640
Does Lilith Throne even really have mass appeal? It is more customizable, and appeals to more fetishes, but PoP has far more visual feedback. I agree with the rest though.
>>59627
My point from here still stands even now >>44198
Both files down. Has mega been compromised?
Replies: >>59780
>>59752
Looks like someone reported him for whatever and mega nuked his account. The patreon has a mirror for the current windows version. https://gofile.io/d/2q8l1Y
Replies: >>59817
>>59780
Is that linux version gone though?
Replies: >>59819
>>59817
The 0.12.0.1 version from the OP? Possibly. I grabbed a 0.22.0.1 linux version from cuckzone for you.
https://mega.nz/file/EJowwBbR#8_lRffkJIEb1KIBp_U0DM9aV4Ez7B2qO6L9o5CjkEW8
Replies: >>59820
>>59819
thank... wait, from WHATzone?
Replies: >>59821
>>59820
fag95, the western normalfag eroge sphere of the internet. Where lolis are banned and "kinkshaming" cucks is double plus bad. They're good for upkeeping mirrors though.
Replies: >>59834
>>59821
AtF is some tranny paradise already
lolibros are banished from western internet already
Replies: >>62038
game worth spending any time on yet?
Replies: >>62106
>>59834
Oddly enough, I hear the young far-left tranny-loving lolicons complain AtF is a cesspit of nazis and far right people so they hate discussing politics there
It does appear more left to me
Replies: >>62073
>>62038
Isn't it obvious? For those on the left they are too right, for those on the right they are too left. Doesn't that make them centrists?
Replies: >>62088
>>62073
it literally asks if you're a tranny when you make an account
is that a centrist according to yankees?
Replies: >>62091 >>62092
ITT anons learn why trying to analyze all of politics using a sliding scale of left <-> right doesn't work
Replies: >>62106 >>64286
>>62088
Obviously they're asking so people will out themselves for the benefit of the nazis to gas them
>>62088
Is there an option to identify yourself as an assault helicopter too? If not, that's still not inclusive enough,
Replies: >>64287
>>60421
Once again, depends on how autistic you are.
Honestly, even the UI isn't *that* bad, just autistic.

>>62089
Vive le roi, faggots
I know it has been said before but holy shit evolution is completely busted. I got the lone wolf achievement by using only strength form and now it's soloing the 600% difficulty one too.
>Easily gets over 100HP and 30 strength
>Aegis with the above allows you to tank all the enemies the first couple of turns
>Double str damage for only 1MP
>25% healing for only 4MP and IT'S A FUCKING FREE ACTION, as long as you're not an idiot you can keep your HP full
>A push attack that deals damage and costs ABSOLUTELY FUCKING NOTHING, it allows you to hit two enemies for free every two turns on top of the normal attack
And the best part is that with the right starting trait you can get it as soon as you start the game

It's a shame that the game has so many different abilities but in the end the only thing worth going for is mindless unga-bunga
Replies: >>64384
>>62089
Yeah
You need an up and down slider as well, then you're golden
>>62092
yes, it's called an all-dragongirl team
PoPcreation.png
[Hide] (535KB, 587x768)
>>64277
I completed my 600% run with Creation. She has her advantages.
>after 2nd opening crashes on load
Great game guys.
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