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Thread from /nep/

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#XXX2 - Short hair suits sweltering summer

This thread is for general (shit)posting of Neptunia and Compile Heart-related topics, similar to /nepgen/ in 4Chan's /vg/. Discussion of Neptunia and other Compile Heart IPs such as Mary Skelter, Fairy Fencer, Death end;re Quest, Mugen Souls and Genkai Tokki is permitted. Discussion of Idea Factory's otomes is discouraged. If you wish to discuss a specific Neptunia or Compile Heart-related topic in-depth, it is encouraged for you to make a thread for it on the board. Remember, you have an entire board for yourselves. Use it.

Previous: https://trashchan.xyz/nep/thread/7517.html

Upcoming Compile Heart games and release dates:

Hyperdevotion Noire (Switch) - Out now in Japan.
Tokyo Clanpool (Switch/PC) - Out now in Asia (Hong Kong e-shop and Playasia) and on GOG
Neptunia Riders VS Dogoos localization - Out now on PS4/PS5/Switch. Switch version is missing DLC
Touhou Spell Carnival localization - Out Now
Neptunia GameMaker R:Evolution - Out Now Xbox Series and PC (MS Store)
Todokero! Tatakae! Calamity Angels (Summer 2025) - PS4/PS5/Switch/PC
Untitled M2 Shoot'em Up (Summer 2025) - PS4/PS5/Switch
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>>8626
>What makes you want to drop it?
X to win fights that only take time with notbing remotely difficult or interesting about them, insane side quest kill counts (dozen of Grandogoos etc.), uninteresting plot, BRAINDEAD PUZZLES THAT TAKE AWAY CONTROL AND PAN THE CAMERA ON EVERY ACTION, and no usual Neps far enough in the game to make their absence uncomfortable.
Replies: >>8629
>>8628
The first two sound like SvS. That puzzle camera does sound pretty shit and annoying.
I was already missing Neptune and the other goddesses when they were absent in SvS, so it sounds like I will not like this game much myself.
Replies: >>8631
>>8629
>The first two sound like SvS. That puzzle camera does sound pretty shit and annoying.
Quests were much more tolerable in SVS than they are in GMRE.
Replies: >>8632
>>8631
That does not bode well. Last time I was on I had two quests that required items that seem to barely ever drop. Just gave up on them eventually. Not like I need the shares from quest completion anyway, or whatever the reward was.
Replies: >>8633
>>8632
SvS had two or three annoying quests in the mid game. 
GMRE, on the other hand, doesn't wait to give you some really annoying quests. "kill X enemies", for example. It takes quite some time to run across the map to find the enemy you're looking for... and it takes even more to kill X of them because you have to wait for respawns.
There's always Nepbike to help you traverse the mob spawn locations but:
1) Nepbike is kind of clunky to ride
2) You will bump into unwanted encounters when riding this thing in narrow dungeons sooner or later

Thread from /l/

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Videos/Shorts Thread. Try to keep the file sizes down a little in consideration of the server.
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A classic

Thread from /digi/

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This is a friendly singular-thread board for weary anons. There is no enforced subject or topic here, so you can discuss anything you want as long as it follows the rules. We are unapologetically gatekept.
Oh, and we have lots of flags.
Have fun!

Board rules (READ, NIGGER, READ!)
Links

Di Gi Charat music collection

Enlist Today!
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harlock 26 https://fileditchfiles.me/file.php?f=/s23/dVuXtWcOMhZcbDJGkfDD.mp4
harlock 27 https://fileditchfiles.me/file.php?f=/s23/RFBvzQCUESAHQnJMTZra.mp4
harlock 28 https://fileditchfiles.me/file.php?f=/s23/RCPjprdEFfhmHnuEGMKO.mp4
manyuu 7 https://fileditchfiles.me/file.php?f=/s23/YRosYxyZprzhabymaHnv.mp4
city 8 https://fileditchfiles.me/file.php?f=/s23/iQHGOpVrfzBgzBrIagAo.mp4
puniru s2e8 https://fileditchfiles.me/file.php?f=/b57/OVkFisQWyrqsBKaBHTdh.mp4
excel saga 17 https://fileditchfiles.me/file.php
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Thread from /comfy/

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The witless man | is awake all night,
Thinking of many things;
Care-worn he is | when the morning comes,
And his woe is just as it was.

Thread from /comfy/

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Post here when you visit /comfy/
Thread #11

Previous >>11581
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>>14964
Howdy stranger.  Feel free to stick around.
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KOT
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>>14967
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Birbsday
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Thread from /agdg/

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Post what you're working on, won't you?

Previous thread: >>123
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>>1713
To update on this, I've done a lot of work on the programming side adding saves and also making it so players can't savescum on gambles. I also have been working on a tilemap system so that players warp between separate maps and the maps they return to are the same as they left them. Been updating graphics as well; I still use AI, but with how advanced things are getting, it's been more and more on me to figure things out. More mini games too
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>>2125
I'm finally starting to get back to this, but I don't even know how to make my textures not be upside-down anymore. I'm literally flipping the texture's pixel data vertically before giving them to OpenGL, and the texture flips horizontally instead. I'm so tired that I can't even put it into words. I'm considering just giving up on GPUs entirely and making a software rendered game, and keeping the resolution low enough that it performs acceptably.
Replies: >>2225 >>2226
>>2163
GG, Anon.

>>2223
Don't know. Doesn't seem to make sense based on what you've said here.

Get some rest, Anon.
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>>2223
Okay. A lot of my struggles have come from the fact that OpenGL textures and coordinate systems are upside-down and I'm trying to flip it. I've tried simple ways to flip, but it never works correctly because when you use a frame buffer, the frame buffer is upside-down too and thus inverts all the flipping logic, so I'm forced to try more complicated methods.

But I just realized that, unless I'm mistaken, if I pretend that the coordinates on everything are "top-left is 0,0" without actually flipping anything, then everything will always work perfectly except for being upside down. I just need to flip the screen once at the very end when the game has been fully rendered.

I just removed the Y flipping/inverting logic from textures and shaders and vertex buffers and sprite instances and everything, and everything fell into place. I'm not drawing onto a frame buffer yet though, I'm not 100% sure if the result flips every time I draw onto one, but I think it won't.
Replies: >>2227
>>2226
Sounds like good news, then.

Thread from /agdg/

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Found or thought of something interesting or helpful related to game development or design? Post it here.
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>>1787
Great stuff.
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The developer of Teardown did a talk about their new physics engine.
https://www.youtube.com/watch?v=Kvsvd67XUKw
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I've come to a very enlightening conclusion on gamedev and it's really improved my outlook on how successful my game will be. It's based on the idea that most people (90% or more) involved in gamedev are idiots. These are the people that are permanently stuck in tutorial hell/decision paralysis instead of actually making something and getting hands-on experience, trust fund kiddos that do nothing but throw money at third-worlders on Fiverr and Upwork and say "make my game for me" then get really mad when none of it looks good or plays well, people that don't understand why their totally unique match-3 puzzle game with pastel colors only sold two copies, one of which was refunded, or people that actually have a good game but only decided to start marketing weeks before release with some halfassed reddit posts and nobody knows it exists.
So when you read articles like "Most games on Steam never make a profit" it seems demoralizing at first, but when you look a bit deeper you realize that most games released on Steam are asset flips, AI garbage, puzzle games, or games that otherwise had zero effort put into their development or marketing. The few remaining games are ones that actually had effort and thought put into them and are doing pretty well.
With all this in mind, if your game is:
>unique
>fun to play
>looks good
>has a modest amount of mar
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>>2222
The vast majority of people are retarded. There's nothing surprising about that, but it's hard to internalize just how far-reaching consequences that has, other people's retardation can warp your perception of reality. Most people really have no idea what they're doing or talking about, and lack even the most basic ability to interpret the world around them or their own actions and their consequences.

As long as you care about making a good game, succeed in making it, and don't completely fuck up the content that is visible on your store page, it will probably find success automatically thanks to Steam's algorithm and word of mouth. You only "need" marketing if your game is ok but not great, or if your game is garbage that relies on meme streamer appeal or virality to make anyone care about it.

Thread from /comfy/

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I wood like to invite anyone browsing to come and solve a few puzzles together. Post an image and I will make a jigsaw of it if you want.

https://jiggie.fun/comfy
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>>14985

Thread from /retro/

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So, what are some of your favorite memories of the old internet?


Can be websites, memes, events or any other aspect of the days of Web 1.0 and 1.5


For a quick reference, here's what I would define as Web 1.0 and Web 1.5


>Web 1.0: Usenet, Geocities and Angelfire, AOL (1991-2001)
>Web 1.5: Early YouTube, ED, 4chan in its "wild west" days, MySpace, YTMND, Newgrounds and the peak years of dA and Fanfiction.net (2001-2008)


You also had cross-generation stuff like GameFAQs and IMDB which are still around today, although sadly IMDB's infamous message boards are gone
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All I want is a nerdy and creative place full of people with lots of free time on their hands
-
a.k.a. the early internet. I should not have taken it for granted.
Replies: >>5029
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>>5024
In hindsight, growing up with:
- infinite free emulated video games
- infinite free Flash games and animations
- wide cultural expectations of filesharing for music and movies
- the intersection of good video games made by white dudes
- geeks running the internet and having fun
was pretty much perfect.

I don't want to get lost in reminiscing, so I'll just say that the abundance of digital media and internet preservation have made it easier than ever to see how boring and lame things are. The only thing The Powers That Be have going for them is cultural inertia, and they've been digging up the corpses of 80s toy lines at an alarming rate. It can't last forever, and if we're willing to make new stuff ourselves then it'll stand out.
Replies: >>5030 >>5066
>>5029
>I don't want to get lost in reminiscing
>and if we're willing to make new stuff ourselves then it'll stand out.
Both great perspectives, Anon.
Forward!
>>5029
amen anon
>if you build it they will come
we have to create the world that we want to see, and when people see how much better it is, that movement will only grow.
https://contemporary-home-computing.org/RUE/
>I’ve been making web pages since 1995, since 2000 I’m collecting old web pages, since 2004 I’m writing about native web culture (digital folklore) and the significance of personal home pages for the web’s growth, personal growth and development of HCI.
>So I remember very well the moment when Tim O’Reilly promoted the term Web 2.0 and announced that the time of Rich User Experience has begun. This buzzword was based on Rich Internet Applications, coined by Macromedia,1 that literally meant their Flash product. O’Reilly’s RUE philosophy was also rather technical: The richness of user experiences would arise from of use of AJAX, Asynchronous Javascript and XML.
>The web was supposed to become more dynamic, fast and “awesome,” because many processes that users would have to consciously trigger before, started to run in the background. You didn’t have to submit or click or even scroll anymore, new pages, search results and pictures would appear by themselves, fast and seamless. “Rich” meant “automagic” and … as if you would be using desktop software.
>As Tim O’Reilly states in September 2005 in blogpost What is Web 2.0?:2 “We are entering an unprecedented period of user interface innovat
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Thread from /late/

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hey all, i remade the /late/station: https://letslovela.in/late

i managed to find the old /late/ tracklist off archive.org and made a cute interface for it.

right now its very much a work-in-progress. the login, upload and search features aren't implemented yet, but i figured the current ~430 songs would be a good starting point. 

let me know if you have any improvements or ideas!! backgrounds would be appreciated too, i might implement changing themes in the future.

hope yall enjoy!!
Replies: >>3478
>>3477 (OP) 
POTD
Great news, OP! Thanks for all your efforts.
Baddass.
Thank you so much! Blast from the past moosics is so comfy!

Thread from /ent/

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Ancien >>14
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Thread from /comfy/


Thread from /late/

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The alien thread has gotten me nostalgic for some good old fashioned conspiracy theories. Nowadays it's all just commodotized creepypastas and political shitflinging, which is fucking laaaaame.

What are some of your favorite conspiracy theories of the more obscure or classic varieties? Thought provoking, entertaining, or just weird.

The more schizo, convoluted, detailed, and overcomplicated the better.
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>>1863
I heard a story once that popcorn became a thing because there's a little demon or spirit inside and you have to drive them out or you'll get bad dreams.
>>3428
>What if it's AI generated?
The absolute zeitgeist
>>3428
What if we're all AI generated?
Replies: >>3456
>>3455
Or something even stranger https://en.wikipedia.org/wiki/Boltzmann_brain
Replies: >>3475
>>3456
I like this, because he's right, and if he's not you can't prove it.

Thread from /comfy/

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Post your comfiest webms, mp4s and others.
OCs welcome.
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>>14647
Lame.
>>14647
Old animations like this are neat.
Replies: >>14807
>>14647
I really like this.
>>14785
I wonder how much effort went into the background scenery alone.
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>>14647
Looks like plot of the first episode of Memories (1995)
Replies: >>14974
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>>14882
I've never seen it. I'll  have to watch it sometime.

Thread from /late/

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Number 3, or is it 4? Who's keeping count, anyways?

Last thread hit bump limit, so now here's an all new Trashchan edition of the thread. I like this place. I think it will make a good home for us.

What's on your mind, tonight?
411 replies and 127 files omitted. View the full thread
>>3469
Try to get some next time, yeah?
Replies: >>3471
>>3470
Not really. I sleep but I don't rested. It's the same anxiety and fear every day. I have a lot of work to do.
don't feel rested

Sorry I'm tired!
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>>3451

>any tips for better dreams?

Try keeping a dream diary. Even if you can only remember tiny details and jot down snatches of half remembered dreams, over time your recall and their intensity will improve. Have been doing this for years myself, and it's interesting to go back over dreams from several months ago to see how they develop with time and your own situation in life.

If lucid dreaming is what you're after, would highly recommend reading picrel as a starter. Has some excellent techniques for inducing them, and how to prolong the lucid state.
Almost morning. Feels pretty lonely, but haven't got anyone to text. Just watching the street lamps give off flickering light.

Thread from /meta/

What's wrong with your webring? Doesn't seem to crawl, lots of sites are missing.
23 replies and 1 file omitted. View the full thread
Thanks, Admin. Much appreciated.
webring seemingly not working atm
Replies: >>1094
>>1081
And fixed again.
Confirmed working on my end, Admin.
webring fuarked again

Thread from /film/

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>actor embodies a man who feels an amatory attraction towards a 15 year old nubile nymphet
How did he do it bros? How was the actor able to overcome nature and all known standards of justice and decency, all for the sake of art?

I, for one, cannot imagine having "carnal vicinity" with a woman of less than 35 years of age. My own mother gave birth to me at the barely pubescent age of 44; I haven't ever and will never touch a woman younger than that.

But I am, dear bros, neither an Actor nor a Hero.

Should one give his life for Art? Would you?
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Replies: >>3705 >>3706 + 1 earlier
>>3703 (OP) 
I just love fauxteur 
I know of nothing else 
Only /film/
Kino is fake and gay
>>3703 (OP) 
Wasn't Dewaere a known sex pest back then?
>cannot imagine having "carnal vicinity" with a woman of less than 35 years of age
I cannot think of that actually happening to me but i sure can imagine it
Replies: >>3707
>>3706
Young women are rapists, it's obvious isn't it.
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>be eva ionesco
>made a sodom and gomorrah tier international whore at age 10 by own mother
>fast forward 35 years
>writes and directs movie about how her mom made her a whore
>depicts mom with 0 sympathy with a cinematic portrait of a deranged and delusional proto art ho
>casts an 11 year old girl as her child self
>makes that 11 year old act out the whorish scenes of her past
>thus makes another prepubescent girl into an international whore
>thus turns into her mother
>NOOOO MY MOM IS BAD FOR MAKING ME A WHORE FOR HER FAKE ART BUT WHEN I DO IT ITS REAL ARTTTTTTTT AAAAHHHHH

whores beget whores. never forget bros
Hot

Thread from /l/

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This board has been claimed by the cutest rabbit. Surrender your power cords immediately or suffer the consequences.

>Who the fuck is Pipkin Pippa?
The cutest rabbit, who enjoys browsing (and possibly posting) on imageboards. She goes on a lot of tangents.
>What kind of content does she produce?
Mostly chill gaming streams with lots of talking about related and unrelated issues. Also some meme vids. She is up to all the latest interwebz news.
>Where does that bunny hang out?
Youtube for streams and vods: https://www.youtube.com/c/PipkinPippa
Twitter for updates: https://twitter.com/pipkinpippa
>What else should I know?
Maybe turn down your volume when first tuning in. The rabbit is easily excited.
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I really love ESL's ecletic style, but holy shit this is actual art.
https://www.youtube.com/watch?v=IWWlJ4FmxPQ
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>>2329
I'm glad this chan exists, because this shit:
https://dynasty-scans.com/images/35592
Is just Karen^2 insufferable.
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Pippa has been on a roll lately making fun of games that try to railroad your decisions by playing them satirically. It just brings into perspective how if a game forces a 'correct' decision, then nothing matters when you play the game.
Replies: >>2339
>>2338
omfg, this whole stream was gold.
https://www.youtube.com/watch?v=IxUNKHcEZQU&t=42m13s

Thread from /l/

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Please direct matters of board moderation policy, board aesthetics such as banners/flags, and similar inquiries to this thread. Otherwise I might not see them. This can also be used as a catch-all thread for off-topic posts.

Board Culture & OC Raffle
I don't have anything to use the announcement area for, so I'm going to use it for a monthly prize. OC is the lifeblood of imageboards, so I would like to encourage it in a constructive way. Anon* may submit a sentence or quote to be entered into a raffle and turned into an announcement limit of about 100 characters or one sentence, whichever is larger. Raffle entries are not free: In order to be entered into the raffle, anon must either submit a banner or a piece of OC with a moderate amount of effort put in (no stick figures, video-ripped gifs/webms, or generic memes that take 2 minutes to make if you choose OC instead of banners).
*Limit of one submission per anon per month. First raffle will be held October 1st.

We are currently looking for banners!
If there is a girl or image you would like to see in a banner, /l/ is looking for banners. I'll be making a couple at a time, but they will mostly be generic.
>How do I make gifs?
Either by adjusting frame-by-frame in an image editor, or by cheating at about 70% quality:  https://ezgif.com/ 
>Banner size?
The only real restriction is 500kb, but please maintain a roughly 3:1 aspect ratio (300x100 - 600x200) to keep them consistent. I've included a minimum and maximum sized Nene Seal in the banners for now for comparison.

We are currently discussing flags!
I'm think I want to experiment with custom flags. I'm thinking of doing them as a 28x28 and allowing any liver (really their face or a symbolic representation) or corporate symbol (Hololive, Nijisanji, Phase-Connect, VOMs, etc.) as a flag. If anons are opposed to custom flags, the next month or so is the time to say so.
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Why don't vtubers have their own websites? They just keep things on social media and don't bother with having spare content on an actual site.
Replies: >>2330 >>2331
>>2328
While I'm asking dumb questions, why do vtubers say "Mm" or "yeah-yeah-yeah" so much? I know it's a filler, but it's such a WEIRD filler in casual English. I'm used to hearing, "Like"/"Um"/"I mean"/"OK"/"Actually"/"Really"/"Right?"/etc.. My guess is that it's a pullover filler from Japanese, is that right?
Replies: >>2331
>>2328
Easier to have a 'brand' than it is to have a business in this climate.
>>2330
Not just filler, dead space is a problem for other media as well (can't have it). Podcasts use software that trims a bit of the dead air but vtubers must be padding for show length and doing this instead. I can't say I hate it, I'm guilty of padding conversation in real life until something important needs to be said.
Deadboard has better content than 4ちゃん
wtf?
Replies: >>2337
>>2335
Because it's less censored.

Thread from /ent/

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postez-les
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>2nd pic filename
Lel'd  :D
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enseignant-chercheur.mp4
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>>2268
Contexte?
Replies: >>2271 >>2284
>>2270
>Contexte?
Pas cet anon. "Suicide Club les scènes coupées" ?
>>2270
>enseignant-chercheur
Riz, il est bon le mec.

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