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Thread from /nep/

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New mainline reveal + Tokyo Clanpool uncensored release edition

This thread is for general (shit)posting of Neptunia and Compile Heart-related topics, similar to /nepgen/ in 4Chan's /vg/. Discussion of Neptunia and other Compile Heart IPs such as Mary Skelter, Fairy Fencer, Death end;re Quest, Mugen Souls and Genkai Tokki is permitted. Discussion of Idea Factory's otomeshit is discouraged. If you wish to discuss a specific Neptunia or Compile Heart-related topic in-depth, it is encouraged for you to make a thread for it on the board. Remember, you have an entire board for yourselves. Use it.

Previous thread: >>9122

>Upcoming Compile Heart games and release dates:

Hyperdimension Neptunia Re;Birth 1-3 (PS4) - Out now; released October 28, 2025
Madou Monogatari: Fia and the Wondrous Academy - Out now on all platforms
Hyperdimension Neptunia Re;Birth 1 (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 2 Sisters Generation (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 3 V Generation (Switch) (Asia/English) - Out Now on PlayAsia.
Hyperdevotion Noire: Goddess Black Heart (Switch) (Asia/English) - Spring 2026
Ariana and the Elder Codex (PS4/PS5/Switch/PC) - Out now on all platforms
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>>10225
>Japan apparently thought this was a great way to teach English to people
I knew the name but never looked into it, so I had no idea this was a main or the primary reason for its existence.
Replies: >>10228
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>>10227
Anime, cartoons and whatnot are a GREAT way to teach English at early age. If it wasn't for cartoons like Sesame Street, I'd never learn English at all. Even in school. And I'd probably grow to be a normie.
Replies: >>10229
>>10228
Honestly a shame that learning a second language is not really part of the culture here. Even if it was a European language it would still have been useful to me, at least if it was German.
Replies: >>10230
>>10229
It's not a thing in here either, my parents just kind of thought it would be le funni if I knew English too
They had no use for it and neither did I before I started learning computer science, electronics and nepping
Replies: >>10231
>>10230
Fair. Their whim ended up being useful at least.

Thread from /animu/

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Streaming mostly seasonal stuff but also some older anime and occasionally a liveaction, every Sunday, Tuesday and Friday at 5 pm US Central time

https://cytu.be/r/loleron

previous 
https://archive.ph/yB7dV
https://archive.ph/Ct1Re
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>>115244
Thanks for the stream.
>naming the stream after yourself
lol
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Stream starting at 17:00 CDT
(that's in about 57 minutes) - countdown https://t.trashchan.xyz/2026-05-20T22

17:00 - Meitantei Precure! - 09
17:24 - Dorohedoro S2 - 10
17:48 - LIAR GAME - 07
18:12 - Re Zero kara Hajimeru Isekai Seikatsu - 73
18:36 - Yuusha no Rokkotsu de - 07
18:59 - Girls und Panzer - MLLSD - 09
19:22 - Burn Up! W Ep01
19:49 - Witch Hunter Robin - 19
20:13 - 99.9.Keiji.Senmon.Bengoshi.S01EP04.1080p.NF.WEB-DL.AAC2.0.H.264-MagicStar
20:59 - FIN

https://cytu.be/r/loleron
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Stream starting at 17:00 CDT
(that's in about 1 hour, 1 minute) - countdown https://t.trashchan.xyz/2026-05-22T22

17:00 - Meitantei Precure! - 10
17:24 - Himekishi wa Barbaroi no Yome - 07
17:47 - Reincarnation no Kaben - 08
18:11 - Snowball Earth - 08
18:34 - Sousou no Frieren - Marumaru no Mahou  - 24
18:37 - Zipang - 06
19:01 - Burn Up! W Ep02
19:31 - Witch Hunter Robin - 20
19:56 - Mushishi - S01E19
20:19 - 99.9.Keiji.Senmon.Bengoshi.S01EP05.1080p.NF.WEB-DL.AAC2.0.H.264-MagicStar
21:06 - FIN

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Saturday movie night this week on Homurachan is Casino Royale and Ghosts of Mars at 10 PM US eastern time.

https://homurachan.org/mtv/161133?last=500#bottom
https://t.trashchan.xyz/2026-05-24T02:00

On Wednesday at 10 PM US eastern time, we'll be watching the last 4 episodes of Youjo Senki/Tanya the Evil.

https://homurachan.org/mtv/152897?last=100#bottom
https://t.trashchan.xyz/2026-05-28T02:00

Thread from /digi/

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This is a friendly singular-thread board for weary anons. There is no enforced subject or topic here, so you can post anything you want as long as it follows the rules. We are unapologetically gatekept.
Oh, and we have lots of flags.
Have fun!

Board rules (READ, NIGGER, READ!)
Links

Di Gi Charat music collection

Enlist Today!

/digi/ Sunday Movie Night

Also check out: /vhs/ Friday Movie Night (Thanks for the shoutout!)
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>>39385
>I watched this one years ago because it had that madman Klaus Kinski on it, it has a stellar soundtrack at the very least but its an otherwise mediocre film in my opinion.
I think it suffers from a somewhat slow pacing, and weak plot. I admittedly started to lose interest in it during some of the second half, until the ending came. I also thought the romance between the protagonist and the mutt woman was cheap, forced, and uninteresting. Not to mention that her husband had just died like a day earlier, lol. A few other scenes could have been written better as well. The one I hated the most was when the sheriff gets killed by Klaus Kinski in the silliest way possible by escorting him all by himself and then turning his back on him like an idiot. The film's strong points are the atmosphere, and the ending. I liked the protagonist being mute too. The dialogues weren't particularly memorable anyway. Klaus Kinski was also very cool. But I agree that it's otherwise mediocre.
>soundtrack
I didn't pay too much attention to it because I was cooking while watching the film, but I'm sure it was good.

Thread from /hgg/

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This is the Corruption of Champions mod being developed by the anons of /hgg/.
Corruption of Champions is a text-based flash game overhauled with new dungeons, new mechanics, new characters, and a lot of lolis.
The mod is open to submissions: anons can write scenes, proof them, or contribute to the code.

Downloads
Latest Version (1.7.1) +Changelog in link
https://mega.nz/folder/St0HiaTC#oNQs48SWTDvmDBLHWZuHHA
Use a standalone flash player (projector), such as ruffles or an archived Adobe projector:
https://mega.nz/folder/St0HiaTC#oNQs48SWTDvmDBLHWZuHHA/folder/zhEn0CLb

Information
>Game Related
Source Code: https://gitgud.io/Oxdeception/cocanon-mod-haxe OLD: https://gitgud.io/BelshazzarII/CoCAnon_mod

>Thread Related
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>>76991
It gets cross-posted
>>76992
We found out at the start of the year that they'd be shutting down. The owner was fatigued and didn't want to keep it running
>>76992
it got woah'd like a pro
Honestly PLW was not a great site and it had been deteriorating for a long time. It's hard to judge how many people made it over with us because most of the threads on this board got posts so infrequently anyway.

I've done three steps of the akbal-fera chain and it's not progressing. Am I just being very unlucky with encounters over multiple in game days?
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Telly With A Huge Cupsize
https://pst.moe/paste/wyrixh
Several people reached out to ask for it to be in the game, so I cleaned it up.
Replies: >>77004
>>77003
It's been coded

Thread from /animu/

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'Bout time for a fresh new /loli/ stream thread!
I stream loli anime on cytube every Sunday at 12pm EST. I put up music (almost always 2hu arranges) an hour before the stream, and everyone is encouraged to add their own fun and entertaining videos for the post stream.

https://cytu.be/r/TewiAnimeStream

Same as always, I usually link an episode every day for everyone to download and watch at their own leisure, so check those out whenever you like! The current daily shos are: Zettai Karen Children, Fushigi Mahou Fun Fun Pharmacy, and Hime Chen! Otogi Chikku Idol Lilpri!
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>>115239
Thanks for the stream.
Replies: >>115256
Here's some more Momokuri!
Momokuri - 12
https://mega.nz/file/YRVmjZTA#XIeu5LVCVlVUG27tw7HKjt0vShL4YzW3rR5JyeI2p4g

>>115250
No problem!
Here's the last of Kyoukai!

Kyoukai no Kanata - 12
https://mega.nz/file/EINF3LpR#pTgfkCcXfovoMYokN0oc23-WA5LrYhbfhmKMgl8kSs4
Tonight is the finale of Momokuri!

Momokuri - 13
https://mega.nz/file/ZBcyCYLL#t8J8LdP8yrj1RSfW5GVSTImhMJ4VerMgD2WdzKXb58U
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Tonight we're starting Seitokai no Ichizon!

Seitokai no Ichizon - 01
https://mega.nz/file/Ad9UBAaS#Yu3tRroEZWdsSvHAlq3giGHhRoA0TvKn3xMcTSXTv3E

Thread from /mecha/

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A place to discuss IRL Mechs and IRL Mech news

Thumbnail is Marduk from Nye Mechworks
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>>1154
>post turtles are plentiful on the interwebs :D
LMAO. City-slickers will never understand.
>>1154
>I've been exhibiting IRL for several years.  One venue even pays ME to be there.  IRL public reaction is always rewarding and fun :)
Cool! You're the only professional mech designer I know.
>>1153
Good points, HoloAnon. Just apart from being annoying to be anywhere near, that certainly will increase joint fatigue -- and indeed metal and other component fatigue in general.
>>1150
I think the asymmetrical leg design looks more like a water strider than a spider. But strider rhymes with spider, so there's almost no difference, right?

I've occasionally thought a half-track mech might be good. Almost nobody uses normal half-tracks, let alone mech half-tracks. But if the front pair of legs is already heavier, it might improve its ability to turn, and also its performance on snow, mud and sand, terrain types that will generally sink a mech, and often wheeled vehicles too. But it would increase the required maintenance, so it might not be worth it.
Replies: >>1170
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>>1169
I decided to draw a side view of this because this explanation might not be clear enough. The left side is forward.

Thread from /comfy/

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I wood like to invite anyone browsing to come and solve a few puzzles together. Post an image and I will make a jigsaw of it if you want.

https://jiggie.fun/comfy
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early saturday smol
https://jiggie.fun/comfy969

>>18168
Sure. I'll make it Sunday.

Thread from /comfy/

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>>18161
kek
>>18157
They're still there :)
https://otter.chat/
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Dog.
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>>18169
long dog is long

Thread from /hgg/

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https://gitgud.io/Blank/FCP-FAQ/raw/master/OP-Pasta.txt
READ THE FAQ AND README BEFORE POSTING
https://gitgud.io/Blank/FCP-FAQ/raw/master/FAQ.txt
https://gitgud.io/pregmodfan/fc-pregmod/blob/pregmod-master/README.md
READ THE FAQ AND README BEFORE POSTING
Copypasta for turboquestianons: https://pastebin.com/GRB6cabX

Pregmod: https://gitgud.io/pregmodfan/fc-pregmod , is a mod for Free Cities: https://freecitiesblog.blogspot.com
Furrymod/monster girl conversations are to be held in a separate thread.
Previous thread: >>67870, https://archive.ph/R1y4y

Changelog: https://gitgud.io/pregmodfan/fc-pregmod/-/raw/pregmod-master/CHANGELOG.md

Versions (Always run Backwards Compatibility when using old saves on a new release)
Git: https://gitgud.io/Blank/FCP-FAQ/raw/master/Stupid_Nigger_Guide_for_Stupid_Niggers_3.0.png Background source: https://gelbooru.com/index.php?page=post&s=view&id=3501272 / https://gitgud.io/Blank/FCP-FAQ/raw/master/source.png / https://www.pixiv.net/member_illust.php?mode=medium&illust_id=58724288
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>>76994
Tanned or tan can refer to literally having your skin darked by the sun but you can also use it to refer to specific tones of skin. Some people naturally have skin that colour so reductively you can define their skin tone as tan coloured because it looks roughly like what a white europeans skin would look like when tanned.
It's a language limitation problem and it causes a lot of problem with AI art integration
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is this still accurate or have corps been nerfed even harder?
Replies: >>76999 >>77001
>>76998
The one thing I know is that a few months back they fixed a bug so now the difficulty setting affects overhead. On the lowest difficulty you get a 50% discount on overhead, and as you go up in difficulty the discount gets gradually lower: 37.5%, 25%, 12.5% and finally 0% (meaning that at the highest difficulty it plays the same as before).

Another thing, which looks wrong in your chart and I don't think is new, is that if you have both the Modifications and the Training divisions the added value from training goes on top of the modifications one, so:
-You transfer slaves with a value of 15 out of Legal Acquisitions or Breaking, or maybe you buy them, and put them in Modifications.
-Mod adds 8 value to them, leaving them at 23.
-From there you can sell them, move them to Milking or move them to Training (similarly, if you buy some directly into Milking or Training you have to pay 23).
-Training adds 11 to their value.
-From there you sell them at 34 or transfer them to Escorting (alternatively, you can buy some directly into escorting for 34).

Generally you can only add divisions if they directly connect with one of your already existing divisions, but for some reason you are allowed to skip Modifications, which causes the slaves to be sent into Training from Legal Acq or Breaking with a value of 15 (or bought for 15) and then sent from there to Escorting with a value or 26 (or bought into Escorting for 26).

Anyway, while playing I found that I'm better off having only Legal Acquisitions, Mods, Training, Milking and Escorting, keeping Mods and Training at a moderate level, scaling Legal up significantly if the general price of slaves is high and reducing its size if the price drops, and doing the reverse with Milking and Escorting, building those divisions up if the price is low and reducing them if the price is high.

>>76987
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>>76998
>>76999
The corporation has always felt like such an opaque mechanic to me. I can never figure out what the effect of me doing something is or when focus points are gained. I just click buttons each week and hope that it changes for the better.
Replies: >>77002
>>77001
>The corporation has always felt like such an opaque mechanic to me. I can never figure out what the effect of me doing something is or when focus points are gained.
Same. I don't even bother establishing it in my runs anymore. It's a money sink while you could still use the money and if it ever becomes a net positive by that time you're no longer concerned about money. Having to dig the files just to figure out what you should do isn't good design.

Thread from /meta/

This is something I meant to write since some time, but now the impending doom of anon.cafe finally made me actually do this.

Originally this site was born as a tech demo after the demise of zchan, to modify jschan so it can run on multiple servers, for load balancing and maybe better ddos resistance. But the code never got merged upstream, so this site still runs a fork of jschan, originally on 3 servers, now on only two (and both of them at buyvm, so it's not much redundancy). On the other hand, zzzchan (probably the biggest imageboard running jschan) went with the original jschan and only using HTTP reverse proxies, so maybe this is overkill, after all. But anyway, whatever started as a tech demo pretty much stayed.
Which brings me to the current state of this site, it's pretty dead. There's /nep/, which is a copy of the old 8chan's /nep/, but at this point it pretty much functions only as an archive, it barely has any traffic. There's /quest/, it had some activity in the past, but now it has like 1 posts per week, one half-dead quest and a couple of dead ones. And /finance/, it also had some traffic initially, but now it's also pretty dead. I also have two BOs who never log in, so I have to delete the spam posted to their boards. (It's not that bad, filters catch most of the spam, and since the site is so dead, I can just open the global recent posts page, and delete any spam. I guess a dead site has some advantage too.)
In the past I didn't have any instructions on how to get a new board, because, to be honest, I didn't want to attract a lot of attention. I have better shit to do than dealing with courts and getting raided just because some anon said something on my site, or dealing with butthurt faggots ddosing my site. This site is not under cuckflare, and I'd very much like to keep it that way. On the other hand my gatekeeping was probably a bit too aggressive, even though I didn't do much (I think I only rejected one board). I guess just assuming that anons would randomly come here was a mistake. I'm also very bad at being proactive, if it's not already obvious.

So with that out of the way, I'd like to open an official board request thread. This is a free service, I reserve the right to reject any application or to shut down the service any time; don't expect 99.999999% uptime, blah blah blah. But unless you're one of those boards that are known to attract a lot of drama/shitstorm/lolcows/school shootings/etc, it's probably okay. I'd like to keep this site nice and comfy rather than having high PPH, there are better admins out there when it comes to dealing with that shit.
Required info:
>URI e.g. /uri/
>name of the board
>a short description/rationale
What is this board and why do you think I won't reject it, not the description that goes onto the board listing.
>planned rules
Include that global rules apply.
>what BO experience you have
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Well, some tor crawler masquerading as Firefox 120 is trying to crawl backup files from the backup server, except it's trying to crawl Apr 24 backups which has been already cleaned up from the server...
Replies: >>1638
>>1637
That's deffo not me! When I crawl anywhere, I use my own BUMP, which has a clearly-stated User Agent indicating so.
@Admin
Out of curiosity, has /animu/ 's BO logged in recently?
(pls cf. : >>>/animu/115281 )
Replies: >>1681
>>1680
jschan says last activity 10/05/2026
Replies: >>1682
>>1681
Thank you.

Thread from /mecha/

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What are some good examples of mecha and toku content made outside Japan? I know that mecha is generally considered an exclusively Japanese phenomenon because of its roots in animistic religion and World War II era myths like "samurai spirit". That said, a lot of Japanese pop culture is almost heavily influenced by western science fiction, especially stuff like Starship Troopers and the Blade Runner movie, so mecha is more like blend of different concepts than anything unique to Japan.
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Replies: >>1145
>>1122
"Controlled Falling", then?
Replies: >>1155 >>1161
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>>879 (OP) 
The ill-fated reboot didn't have much going for it but it did have a cool suit.
>>1141
>controlled falling

I would describe it more like "moving before you fall".
Replies: >>1161
>>1155
>I would describe it more like "moving before you fall".
Yes, that's a better way to put it.

<--->

Also to our /robowaifu/ Anons ITT:
>>1110
>>1122
>>1141
>>1155
please be advised to keep namefagging somewhat constrained here on our fren's /mecha/ board. (cf. >>1157 ). TIA.
>>1120
I'm glad people are checking out the resource!

Thread from /mecha/

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The embassy for /robowaifu/, the board of developing IRL robowives
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Obligatory SPUD post
Replies: >>1111
>>1107
>chicken joke
Every time.  :D
As a bit of a heads' up, I'd appreciate if you guys don't namefag in other /mecha/ threads when you aren't posting about your /robowaifu/ projects or IRL mecha design. Your insights in those areas are pretty neat and relevant to what you work on, but I don't want to be way too lax in tolerating unnecessary namefagging.
Replies: >>1158 >>1162
>>1157
Understood, BO. I'll be sure to point this out if we spill over outside into the general board. Cheers.  :)
>>1157
Understood
-Not GreerTech

Thread from /animu/

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Post suggestions to keep the board eggcellent. Also a place for posts that don't deserve their own thread or posts that shouldn't be made in the first place. Keep it vaguely /animu/ related. If you have general site questions or worry about climate change you can make a thread on >>>/greta/ 
Beyond that, archive everything you care about. You never know when /animu/ servers will be vore'd by a giant Miku.

Most importantly, fight honorably.
>>104478 [ https://archive.is/XpDw7 ] #31
>>95605 [ https://archive.is/prgHu ] #30 
>>89348 [ https://archive.ph/55XFg ] #29 
>>81399 [ https://archive.is/Hn3cv ] #28
>>77427 [ https://archive.ph/YsLNz ] #27
>>73334 [ https://archive.ph/VYhjQ ] #26
>>69870 [ https://archive.ph/XV23n ] #25
>>67979 [ https://archive.ph/8jDWG ] #24
>>65475 [ https://archive.is/lVYo3 ] #23
>>61294 [ https://archive.ph/MghnF ] #22
>>57523 [ https://archive.ph/26Qw0 ] #21
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>>115187
>Hey, retard, did you know that the landing struts for the moon landing were designed the way they were BECAUSE scientists thought that the moon had "soft ground?
Nobody cares. We're talking about how a man could be in the moon here.

>>115189
Obviously they want to prove that they are the  first human type life form that could travel into deep space and made an asylum in the moon. Unfortunately it's scintifically not feasable to achive this goal even with the current technology that we have right now.

Look, if Russian could'nt do it, what the flying fuck a mutt could able to accomplish this? In fact the Russian have ventured into space many years earlier than the mutt and found out, even if the laws of the 2nd thermodynamics doesn't applied in deep space, it's rediculously impossible for a life form to survive in an empty vacuum environment. Let alone, go through the radiation belt lol.

Here's the thing that I don't understand about mutt. When it comes to space soyence, they just dont want to admit failures.In fact they managed to failed at a greater degree by telling lies about success they had until, they've been found out about how spectacularly they had failed. Talk about the stardard of being double nigger, yes the mutt has crowned this title back in 1969. People forget that the only w
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saars, this is an anime board
Replies: >>115211
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>>115195
this is why I was kind of hoping /animu/ wouldn't get picked up and people would make their own animoo board, boards should die when they are killed become cancer
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>>115022
>>115025
It is almost a month later, and /animu/ still lacks the Useful Links page. Please consider adding it.
Replies: >>115282
>>115281
A cute robowaifu! Saved.

Thread from /meta/

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How much work would it be to add these as an option? PLW had them, ZZZchan apparently has them on its jschan setup, and they're a lot of fun (if a little distracting to scroll by sometimes). 
An extra bit of fun would be animated thumbnails for APNGs. As far as I know, no imageboard has implemented these yet, even though 8chan had a dedicated /apng/ board back in the day. They can be smaller than GIFs, support lossless animations, and aren't as gay as WEBP. They were also finally adopted as an official PNG extension last year, and are supported in every major browser now that ((( Microsoft Edge ))) uses ((( Chromium ))).

>try to include apng in my post
>get a bad mimetype error
At the very least I'd appreciate being able to post APNGs even if you guys don't end up generating thumbnails for them.
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>>1651
Huh. I must be misremembering that detail about sxiv then, as I only used it years ago when it was actively maintained-
>or gif for that matter
Okay, I know for a fact sxiv had them, as its github page says so. It just doesn't autoplay gifs: you have to hit control-space.
>From a quick look it looks like they don't use libpng but built their own png encoder
Classic ffmpeg.
Replies: >>1660
>>1652
>you have to hit control-space.
Oh, dang, I should have RTFM. I just saw it doesn't play gifs, and I assumed then it cant play it. But you indeed need nsxiv for apng/webp animations.
I didn't forget about this thing, I'm just busy with other things. I actually have a poc implementation for apng thumbnailing, but it's pretty slow (it can take about 30 sec on my computer for a ~7MiB gif), while the thumbnail still weighting about the same as the input gif.
One problem with png is that it's loseless, which is not exactly a good fit for thumbnails (since thumbnailing is already a lossy operation, and file size matters more than some slight compression artifact). Webp I think supports lossy compression, but still nothing supports animated webp which is not a browser. Ffmpeg couldn't fix the issue in 11 years: https://trac.ffmpeg.org/ticket/4907 (the patch submitted 14 months ago received a grand total of 0 responses)

One idea that could work is to just use webm videos (on loop) as thumbnails. They support alpha iirc, and in browsers they should work pretty much transparently (just have to replace <img> tags in jschan output with <video>, so it's a bit bigger change jschan side). Imgur and/or giphy do this for some time, they say gif but actually it's just a webm under the hood. Ideas?
Replies: >>1678 >>1679
>>1675
>One idea that could work is to just use webm videos (on loop) as thumbnails
Interesting idea. Good luck, Admin!
>>1675
>One idea that could work is to just use webm videos (on loop) as thumbnails. They support alpha iirc, and in browsers they should work pretty much transparently (just have to replace <img> tags in jschan output with <video>, so it's a bit bigger change jschan side). Imgur and/or giphy do this for some time, they say gif but actually it's just a webm under the hood. Ideas?
That's an interesting idea. I completely forgot about VP9 supporting alpha transparency. I've only ever seen it mentioned once, as Peripeteia apparently uses a billboarded VP9 with alpha transparency for a nightclub crowd.

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Ancien >>14
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Thread from /animu/

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Previous thread: >>105305
https://archive.ph/WwqGm

>Piracy of Japanese games and anime has tripled over the past 3 years. Government acknowledges need to expand legitimate global distribution channels
https://archive.ph/hTpqH
<Japan’s METI (Ministry of Economy, Trade and Industry) announced the results of its survey on online piracy of Japanese content on January 26. According to the results, damages from piracy in 2025 rose to 5.7 trillion yen (about $36.9 billion USD), which is almost three times higher than the 2 trillion ($12.9 billion USD) in damages recorded in a past survey from 2022. However, as ITMedia News reports, from 2025, new categories like “character merchandise” were also included in the survey, and if we take them into account as well, the overall damages for this year total 10.4 trillion yen (about $67.4 billion USD).
<The survey targeted consumers from Japan, China, Vietnam, France, America and Brazil, and an estimate cost of damage caused by online piracy of Japanese content was calculated based on their responses. The collected data was analyzed across five major categories – film (including anime and
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>Japanese adult game dev blocked from receiving Steam proceeds from all-ages version of their game by domestic bank 
https://archive.ph/qccgt
<Hustle Battle: Card Gamers is an R-rated game that originally released on Japanese platforms like DLsite and Fanza in December 2024. The Steam version, which is localized and adapted for audiences of all ages, was released in March this year through US-based publisher Kagura Games. 
<In a series of X posts from May 12, developer Mousou no Mayu said they were set to receive a payment from Kagura Games related to earnings from Hustle Battle: Card Gamers, but instead received a call from Daishi Hokuetsu Bank which suggested the transaction might not be accepted. Based on the exchange, the developer got the impression that this was related to the nature of the game, as the bank “seemed to be looking into it” and asked euphemistic questions like “is this revenue from a game featuring girls?” 
<The following day, Mousou no Mayu visited their bank, and were informed that international payments related to Hustle Battle: Card Gamers’ Steam version would indeed not be processed. The bank said the decision was based on “thorough review of the game’s content.” Although the developer made it clear that the Steam release was an all-ages version, the bank maintained its stance, arguing that it judged that “the characters appear to be minors,” which led to the content being deemed problematic. 
Here is why this is related to anime:
<Additionally, Mousou no Mayu was informed that “depending on future decisions,” the bank could potentially refuse to process even domestic transfers, meaning they would be blocked from receiving revenue from DLsite and Fanza. “In short, they said they would no longer accept any international transfers, and since they’re giving me a one- to two-month grace period for domestic transfers, they want me to switch to a different account for deposits during that time,” they explained. Heeding advice from industry peers, Mousou no Mayu has decided to try switching banks for the time being, but their case is only one of many as of recently. 

As we can already see the result: 
>Japanese content creator platform to retroactively tighten mosaic and blur censorship regulations for adult works following “feedback and criticism from various relevant organizations”
https://archive.ph/QUNH9
<Fantia, the “content creator support” platform operated by Japanese comic publisher Toranoana, recently announced a major revision of its mosaic and censorship guidelines for adult content. Starting May 25, creators will have to follow stricter rules when it comes to censoring the explicit elements of their content, and the platform’s review process itself will become “more rigorous.”
<This revision will be effective retroactively, meaning that it will also affect works submitted in the past, and creators who don’t comply to the guidelines past the designated date may be requested to make corrections to the “problematic” content or straight-up delete it. Those who fail to comply and continue making similar offenses will have their accounts suspended or taken down, and in extreme cases, the platform may file a report to the police or other relevant authorities.

>Former Weekly Shonen Jump manga artist says editors insisted on erotic content as a precondition to publishing superhero series with a female protagonist 
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>>115274
>Additionally, Mousou no Mayu was informed that “depending on future decisions,” the bank could potentially refuse to process even domestic transfers, meaning they would be blocked from receiving revenue from DLsite and Fanza. “In short, they said they would no longer accept any international transfers, and since they’re giving me a one- to two-month grace period for domestic transfers, they want me to switch to a different account for deposits during that time,” they explained. Heeding advice from industry peers, Mousou no Mayu has decided to try switching banks for the time being, but their case is only one of many as of recently. 
When do you think they'll start taking mail orders of cash?
I'm not sure there is another technical solution to this, given that this is their bank getting uppity and not just a payment processor. Cryptocurrency is a stopgap solution at best, given its scalability problems, and depends partially on peoples' willingness and capability to exchange it for other forms of currency.
Do anyone here have any other ideas?
>However, despite consciously aiming for moe, Ogino says his original idea was to depict a tough female superhero, with erotic fanservice only acting as an additional “spice.” 
>“However,” he goes on to explain, “the editorial department told me that if the protag
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Replies: >>115277
>>115274
>here is why this is related to anime
>proceeds to make no connection to anime
>>115275
Cryptotardation is not a real solution at all.  People need to stop fooling themselves into thinking this can be solved without confronting the governments and vested interests that are making them miserable.
Replies: >>115278
>>115277
The problem is that people have to live and exchange money in the meantime.

Thread from /mecha/

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What mecha vidya have you been playing lately?
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>>1050
This is the first time in close to two decades of using Linux off and on that I've ever had an issue with Wine itself not working.
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MotorSlice has at least one walking mech amidst its construction robot bosses, and a pretty huge one at that. It's a bit more dynamic to platform on than the prior bosses, as the limbs give it more exterior moving parts than the dumptruck or the helicopter. The problem is that, unfortunately, running up the thing and killing it is still a lot more trivial than a Shadow of the Colossus boss. You actually climb the latter, and cling on for dear life while the titan tries to shake you off, whereas here you just run up some geometry, do a bit of platforming, and zip around vulnerable orange patches with your chainsword. It isn't nearly as satisfying to take down, and you almost feel bad for the boss because it's helpless the moment you get a foothold.
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Is there anything half-decent in this piece of shit? The only ones I'm sort of familiar with are Muv-Luv and Vox Machinae, and the latter I only know because they made Signal Ops.
Replies: >>1067
>>1061
M.A .S.S. Builder is mediocre as hell. Close to a shit game if you ask me.
 
Mechabellum is a halfway decent time waster if you like Multiplayer.  

Grendizer is a typical license game that follows the anime episode by episode. If you like Grendizer get the switch version.

Star Renegades looks like Active Time Battle the rogue like (i.e. lazily designed). 

These are all the games in this chart I know of.
Replies: >>1140
>>1067
That more or less fits my quick impressions of them, sadly. Thanks anon.

Thread from /mecha/

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Do it faggot
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>>1056
>>1056
Greetings, Anon from afar. Where hale ye?
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>>1058
Funny enough, I used to post on /animu/ back when the scan group was actively working on The World of Moral Reversal and kouya ni Kemono Doukokusu. I've been on Smug and ZZZ mostly now. I'd heard the news that prolikewhoah was going down but I'm glad it seems all the boards managed to survive.
Replies: >>1060
>>1059
Neat! Welcome back then.
>smug
>sleepy
Yeah, they have some fun things there. I'm on sleepy fairly often actually.
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>looking for Overman King Gainer fanart
>find this

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"BDCC is an erotic text based game about being a prisoner in a space prison with a lot of adult themes.
The content in this game ranges from vanilla sex to some very dark and sometimes violent stuff. But there are no deaths or guro. It’s also a furry game but you can choose to play as a human or a human-furry hybrid. This game is influenced a lot by other erotic text rpg games like Trials in the Tainted Space and Lilith's Throne."

The game is currently in development and is completely open source.
https://rahimew.itch.io/bdcc
https://github.com/Alexofp/BDCC
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>>76893
3. Can have a "big brother" or "big sister" program where you act as a "model prisoner" for them and get access to juvie.
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>Pick your character's pronouns. 
<Male chastity, forced chastity
>Buttplug.IO (Open the sex toy integration menu)
<Pick your character's pronouns. 
>Male chastity, forced chastity
<Buttplug.IO (Open the sex toy integration menu)
hell yeah
The pronouns shit is cringe and I don't care for it. I just want to play a game where you can get sissified and raped constantly without them forcing all their lgbt shit into it.
Replies: >>76997
>>76971
We should fork BDCC and remove all of its pronouns.

Thread from /ent/

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Le nombre de merde générée par IA me rend dingue : des articles, des sites ouebs entiers, des putains de musiques (Youtube en est truffé à la nausée, c'est une horreur), des faux gens, des fausses vies...

Bref Internet est devenu pourri par l'IA.
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Replies: >>2742
ppmp
moi ça ne me dérange absolument pas, car l'IA n'a de sens que dans les milieux monétisés, et c'est justement ces milieux qui sont remplis de normans et que je fuis volontiers
y'a pas d'IA sur mes chat IRC, pas d'IA sur mes planche à images, pas d'IA sur mes logiciels installés via l'AUR, pas d'IA sur ma bibliothèque musicale locale
Replies: >>2741
>>2734
>pas d'IA sur mes planche à images
Je suis sûr que des anons postent du slop (j'en ai vu passer déjà de manière non ironique) voire même que des bots postent des trucs bien plus que l'on ne s'en rende compte.
>pas d'IA sur mes logiciels installés via l'AUR
Il y a une politique qui interdit le code bidouillé avec de l'IA sur l'AUR ?
Sinon je crains qu'à moins d'aller l'auditer toi-même pour t'en assurer il doit bien y avoir quelques margoulins qui utilisent de l'IA pour travailler leur code.

Cette merde est partout, même là où on s'y attends le moins. Même si c'est vrai qu'en utilisant des technologies plus niches on y échappe encore, du moins on en est pas submergé encore.
Replies: >>2752
>>2719 (OP) 
le plus chiant est que j'avais pris l'habitude de partager tout ce que je voyais comme dessin sur les réseaux sociaux (j'aime bien les animes d'accord) et maintenant je dois faire attention parce qu'il y a un paquet de furoncles humains qui ont décidé de pourrir Internet avec du slop et quand tu vérifies pas leur compte pour voir le rythme de publication ou des descriptions dans des langues que tu parles pas forcément, nan ça me rend complètement dingue et c'est un truc tout à fait insignifiant.

j'espère que ça passera, même si j'ai peu d'espoir...
Replies: >>2748 >>2752
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>>2742
>j'espère que ça passera, même si j'ai peu d'espoir...
Je crains que les gens normatifs aient trop pris goût au caca anon. Moi j'attends que la bulle crève un bon coup mais j'y crois pas des masses non plus...
>>2741
>Il y a une politique qui interdit le code bidouillé avec de l'IA sur l'AUR
c'est pas ce que je voulais dire
je m'en fous royalement que les logiciels aient été écrits avec de l'IA ou pas, mais comme c'est des logiciels gratuits ils ne proposent pas d'IA intrinsèquement
Y'a pas d'intégration bidon
Et bon je vais être un peu direct mais refuser d'utiliser un logiciel parce qu'une partie du code aurait été généré par IA c'est abyssimalement stupide
>>2742
y'aura pas de retour en arrière, sauf si internet et les ordinateurs disparaissent eux aussi

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