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[Hide] (553.7KB, 840x960) I expected with Unlimited being out in Japan now that there would be at least a little more activity here, but even /nepgen/ isn't that much more active. Too many EOPs, not that I have room to talk.
>>10757
Hello again Unibro. It's been a while.
>Just a tube of cloth with a thumb hole.
That seems basic. I ended up getting these ONISSA gaming gloves before realizing they don't cover my wrists. Ah shit, at least they're decent for absorbing sweat and my hands do get VERY sweaty during involved gaming sessions.
>Did you end up working on Game Boy-chan?
Unfortunately no. I believe I said I wanted an artist to bounce ideas off of, but I'm not in the business of commissioning on Skeb or the like.
On that topic, though, I did find my old original Game Boy among some of my old hardware sitting in storage. I didn't test it so I don't know if it works but I remember it still working, I just didn't use it much because I have a Game Boy Color. I've also taken up the task of trying to restore my N64 and collection. I've had it hooked up to my TV for a while, but I couldn't hardly get the games to boot and at first I thought the problem was the TV or my Eon Super64 adapter. Then after testing on an older TV I realized the problem was just that my cartridges and console are just too old and dirty. So I bought some of those 1Up cards and cleaners from Amazon, buffed out my cartridges and the console pin connectors, and now all my games boot in 1-2 tries. It feels good to get my 64 back in working order. That was my first real game console and along with the Gamecube defined my childhood. I remember vaguely having a SNES too, but apparently I broke it a long time ago. So in a way, you could say the 64 was when I was first connected with Blanc. Like a childhood friend, as I said.
When I was picking out some new controllers for the 64 (because sadly all but one of the ones I have is broken or has some major issue), I remembered one of my conversations with Blancbro where we were talking about 64 controllers, because I saw that 8bitdo controller he mentioned and we both agree that this thing must just exist for people who absolutely hate the 64 controller design for some reason, which I am not among, plus the lack of a controller slot means no Transfer Pak compatibility. So I got a wireless KIWITATA controller with a design actually faithful to the N64 controller. In that conversation though he mentioned an Analogue 3D that he was waiting on, and I had to go look up what that is. Some company actually fucking reverse engineered the N64 hardware and then modernized it, and it basically works just like a 64, you can even use your old cartridges, except it has native 4K output and lots of other neat features including CRT emulation and the ability to remove the 64's blurring filter that adds an effect that masks some of the aliasing but makes some games look like they're slathered in vaseline.
Honestly, it looks pretty interesting, and if I had known about this earlier I might not have dropped $150 on that fucking Eon Super64 since it's $270, but to use something like that feels like I'm replacing Blanc with a Fake Blanc, going by Neptunia logic. This damned series has trained me well, it seems. Maybe I'll just get that RetroTink 4K CE to get the most of my good old Blanc 64 and maaaybe I'll get the Analogue as a backup in case she gives up the ghost.
>It seems like a portable companion for the PS6 was leaked.
Not interested in a Vita successor if it won't even have Vita games. And judging by what I've heard this is more like another Playstation Portal or something like the Xbox Series S rather than a true handheld, which means it's more an accessory for N*ire than a Uni. And since it will share games with the PS6 it won't have a proper handheld ecosystem that allowed lower-budget games to thrive on the DS/3DS and Vita. The industry really needs something to accomodate lower budget devs especially as dev costs keep rising. Pushing everything to AAA is just asking for shit to come crashing down. PC is kinda stepping up here thanks to the more DIY publishing pipeline and lower power PC handhelds, but it still has a long way to go to be a true replacement for handheld ecosystems.
>>10758