>>10842
>are most Switch games bottlenecked by CPU or GPU?
CPU, but not for the reasons you think.
In terms of "raw power", the Switch is more powerful than the Wii U (Which is far more powerful than a PS3). And from what I understand with the Switch 2, it's power is on par with the PS4/Xbone. So despite all this power, why is the Switch (2) CPU bottlenecked? It's because the the CPU is built upon the ARM architecture, which majority of games are not designed for.
If we're talking eighth gen home consoles and more recent, those games are largely designed for systems running x86 CPUs. If you're wondering about the Steam Dick and the Rog Ally, they're both x86 devices. However if we're talking seventh gen home consoles and earlier, those games were built for systems running RISC CPUs. Now, here is where the problem comes in. x86 CPUs are essentially "high level" in that they can handle a lot of very difficult multi-step operations very easily, but at the cost of not being able to efficiently receive and process too many operations at once. RISC CPUs are designed from the opposite end of being "low level", to where they process simpler "individual" tasks very efficiently. So one big 100 step task done quickly, or 100 one step tasks done quickly. ARM and PowerPC follow from the RISC design structure, which is probably w