/nep/ - Hyperdimension Neptunia

Now with 200% more Nepping


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Jschan updated, report in >>>/meta/ if anything is wrong


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Since no one else will make one, i'll have to make one

Let's do what Nick Doerr couldn't 
Let's fix the game!

>mod guide and tools 
http://steamcommunity.com/sharedfiles/filedetails/?id=409454600

http://steamcommunity.com/sharedfiles/filedetails/?id=453717187


So, the idea is that we work on Re;Birth 2 translation in preparation of the shit fest that will be Re;Birth 3 when it get's released on PC.
Since there isn't a lot of stuff that are outright bad in Re;Birth 2, retranslating it should be relatively easy compared to if we ever are going to attempt to retranslate Re;Birth 3.
Mostly it's just Neptunes dialog that's need to be fixed in Re;Birth 2 and to a lesser extent RAMs.
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>>7386
Ahh... Sweet nostalgia.

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Here in this thread, you can post mods for the Neptunia games!
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[Nep and Evaan] Neptunia Stuff Reworks

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This thread is for general (shit)posting of Neptunia and Compile Heart-related topics, similar to /nepgen/ in 4Chan's /vg/. Discussion of Neptunia and other Compile Heart IPs such as Mary Skelter, Fairy Fencer, Death end;re Quest, Mugen Souls and Genkai Tokki is permitted. Discussion of Idea Factory's otomes is discouraged. If you wish to discuss a specific Neptunia or Compile Heart-related topic in-depth, it is encouraged for you to make a thread for it on the board. Remember, you have an entire board for yourselves. Use it.

Previous: https://arch.b4k.dev/vg/thread/520565997/

Upcoming Compile Heart games and release dates:

Hyperdevotion Noire (Switch) - Out now in Japan.
Tokyo Clanpool (Switch/PC) - Out now in Asia (Hong Kong e-shop and Playasia) and on GOG
Neptunia Riders VS Dogoos localization - Out now on PS4/PS5/Switch. Switch version is missing DLC
Touhou Spell Carnival localization - Out Now
Neptunia GameMaker R:Evolution - Out Now Xbox Series and PC (MS Store)
Todokero! Tatakae! Calamity Angels (Summer 2025) - PS4/PS5/Switch/PC
Untitled M2 Shoot'em Up (Summer 2025) - PS4/PS5/Switch
Madou Monogatari 4 - Out Now in Japan PS4/PS5/Switch, Out 2025 in the west
Death end re;Quest Code Z (PS4/PS5) - May 13 for western release
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>>7875
Did they have any visuals or were they just silhouettes?
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>>7876
>>7877
A head portrait, I believe.
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I believe I found them. Not much to go on but  you can find a few details. Cool glasses, rank star. Woman might be a medic. I seem to have fogotten this scene.
Replies: >>7881
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>>7874
>Not only do pseudos have higher BST but actually getting one requires more work than a beast legendary. You can start encountering the beasts the moment you reach Ecruteak City IIRC whereas you don't even get a whiff of Larvitar's existence until you're at Mt. Silver
You might have a point here if the beasts were normal legendaries, but they're roamers. There's a reason many guides say to save your Master Ball for the roaming legendary if the game has one. Even worse, they have Roar, which means even if you get a trapper, they can just Roar you away and the game counts that as if you selected the Run command, meaning they're gone forever. GameFAQs has a whole guide on everything you need to do to get around Raikou/Entei's Roar in FR/LG and it is a lot of fucking work. Catching and even training Larvitar is almost trivial in comparison.
>Because it shows that "prestige" factor you keep bringing up is worthless without the struggle. It's the struggle that makes a boss worthwhile.
Fine, I'll concede this, but Greevil was still a cool as hell final boss and was definitely memorable to me. Especially if you try to snag all his Shadow Pokemon in one go. I managed that once. XD was also overall a better game than Colosseum.
>Probably not, but I liked that games had secrets to discover.
I did too, and I hate that they've basically been replaced with DLC. But I still think Lugia in XD was implemented and built up better than Ho-oh in Colosseum.
>So towns don't have trainers for you to battle, except when they do but they don't count 
Not rebattlable ones like the ones in Colosseum/XD. Whose teams also evolve as you progress through the games. In the mainline games, the rebattlable trainers are on the routes and you often need to use an item (the DexNAV in RSE, the VS Seeker in FRLG and DPP). XD/Colosseum do not require any items, you just leave and reenter the area. And if they aren't enough for you, there's Mt. Battle, which is one of my favorite facilities in Pokemon. Mt. Battle even has dedicated EV Training hotspots where the trainers all use Pokemon that give a certain EV.
>the exploration factor is gone from Colosseum and Gale of Darkness
I'm not sure where you're getting this. I had a fun time poking around the areas and opening chests, especially in the Cipher bases. It being in 3D made it better to me as well.
>my stance this whole time is that Colosseum and Gale of Darkness are companion pieces to gen III rather than standalone games.
And my stance has been that while they can be enhanced by connectivity with the GBA games, they're good enough to stand on their own as well. Unlike Stadium and PBR, which literally needed connectivity with the main games to get any real play value out of them.
>There's another aspect you can argue was somewhat ambitious: The fact that they even had a persistent endgame in mind
I think most endgames in modern Pokemon games are about setting you up for the metagame. I'd noticed this starting with X and Y, that they increasingly went out of their way to pander to metagame players, even at the expense of other things like the campaign. And while some good things came out of this (Super Training, ORAS DexNAV's search function, nature/IV fixing like what you mentioned) I think it's come at the expense of the single-player experience. EXP Share, for example, affecting all Pokemon and not being able to be turned off I think was just as much to pander to metagamers who wanted to quickly train multiple Pokemon at once as it was casuals who wanted to breeze through the game without grinding. 
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>>7879
The second one reminds me of the Re;Birth 1 version of the Brothers but with goggles. Weird that the lower rank guy has a beret. Regardless, thanks for these. I wonder if there are full images or if she just drew the heads.

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Are there any immortals out there who have figured this shit out? Share your combos! Share advice on how to lab the best combos at lower levels! Holy shit I can't figure any of this out!
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>>7737 (OP) 
You're referring to the original HDN, right? If so, alas, I'm not much help here. I intend to play it eventually, but I imagine it will be a while down the road.
I have no idea if this is the best way to go about it but I usually just stick to the pre-set sword, hand to hand and gun routes and set attacks from least powerful to most powerful. I usually put transformation attacks on the last triangle attack and combo link on the last circle and cross attacks. Never had any trouble with this setup.
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>>7836
>set attacks from least powerful to most powerful
I don't think this is a good way to do it. If it's anything like the later games, every combo attack you use adds to your wait time, so you should set your strongest attacks first in line so you can kill the enemy faster and not have to use as many moves.

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https://www.gematsu.com/2025/04/hyperdimension-neptunia-rebirth1-for-switch-launches-this-summer-in-asia-with-english-language-support
Compile Heart and IFI are trying Eastasiasoft for Asia-English versions of the canceled Neptunia Re;Birth Switch ports. Personally, I've already bought them on PC (GOG) and now see no reason to double-dip here and support Nintendo's persecution of Japanese expression. The LE goods aren't enticing, either. Even if this allows the ports to succeed, it's only a short-term victory because Compile Heart are still being incentivized against making content that would force them to do workarounds to sell like this, and that's as long as the workaround even works; Nintendo could easily just update their Asia guidelines and start shooting these down, too. They've shown they're capable of it, going out of their way to persecute Japanese cultural expressions for no reason other than that they can, acting as a tool of BlackRock and globohomo writ large to undermine and destroy alternatives to the "modern audience" goyslop future they have in mind. Denying these games for "brand risk" reasons yet platforming shit like Cyberpunk 2077 and Assassin's Creed Shadows which is the single most controversial game in Japan in recent memory for violating several
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I claim this board in the name of Lowee and my beloved goddess Lady White Heart
LSF victory

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>This is a nepping board
NEP NEP NEPNEPNEP NEP NEP NEPNEP NEP, NEP NEPNEP NEP NEP!!!  NEP NEP NEP NEP NEPNEPNE NEP NEP NEP NEPNEP NEP NEPNEP NEP.  NEP NEP NEPNEPNEP NEPNEPNEP NEP NEP NEP NEP NEPNEPNEPNEPNEP NEP NEP NEP NEP/NEP NEP.  NEP NEP NEP NEP!  NEP NEPNEP NEPNEP NEP NEP NEP NEP NEP NEPNEPNEP NEPNEP NEPNEP NEPNEP NEP NEP NEP NEPNEP NEP NEP NEP NEP NEPNEPNEP NEP NEP NEPNEP NEP?  NEP NEP NEPNEP NEPNEPNEP NEP NEP NEPNEP!!!!!

Nep nep nep nepnepnep nep nep nep nep.  nep nepnep nepnep nep $nepnepnepnep nep nep nep nepnep nep, nepnepnepnep~.  Nep nep nep nepnep nep nepnepnepnep nep nep nep, nepnep nep nepnepnepnep Nep nep nep nepnep nep.  Nepnepnepnep {nep nep nepnep} nepnepnepnep, nep nep nepnep nep nepnepnepnep nep nep nep nepnep?  Nep nepnepnepnep-nep nep nep nepnep nep nepnepnepnep nep nep nep + nepnep = Nep nepnepnepnep nep nep nepnep nep nepnep nep nep.  Nep nep nepnepnepnep nep nep nep nepnep nep Nepnepnepnep @Nepnepnep.nep nep nepnep nep nepnepnepnep nep nep nep nepnep!

Nep nepnepnepnep NEP nep nepnep nep nepnep nepnep nep nepnepnepnep nep nep nep nepnep.  Nep nepnepnepnep [nep] nep nep nepnep nep% nepnepnepnep,
>Nep nep nep nepnep nep?
<Nepnepnepnep nep 
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Testing 1, 2, 3...
>NEP NEP NEPPERS
<NEP NEP NEPPERS
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4chan is dead, long live the Nep
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Knights who say NEP
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>>7448
Does he know?
Replies: >>7777
>>7500
nep nigga

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Since Idea Factory/Compile Heart games always had a strong presence on the Vita back in the day, figured I'd make a thread for it. I'm in the process of updating the 8chan Vita chart, and if you have any recommendations you can write for the games not currently on it, I'd appreciate it.
If you feel that games like Hyperdevotion Noire, Producing Perfection, Action U Unleashed, Blanc v. Zombies, Superdimension Neptune vs Sega Hard Girls,  or any other Idea Factory/Compile Heart game on the Vita (or Vita game in general) are worth recommending, say something about it and I'll put it in.

Whatcha
>PLAYAN
>HACKAN
>BUYAN (kek)
>WANTAN

PREVIOUS THREADS: https://archive.is/9b9HQ
https://archive.is/xQU91 (Gitgud hackpaste)
Last thread: https://archive.is/5wk1E
There are also numerous Vita threads across the webring as well.

First-time buyer's FAQ: https://pastebin.com/Xhz0ijN6
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>>7491
You've once again posted only the thumbnail.
Replies: >>7494
>>7493
No I didn't, the resolution is just too big for it to fully expand, you need to open in another tab.
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>>7494
Oh, my bad.
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i might be the only person on the planet who's still
>BUYAN
vita games in current year, but i dunno, i just like looking at the boxart and changing out cartridges
>Mind 0
i got an amazon gift card as consolation for dropping out of college and being hikineet for 2 years, and bought that with it, among other things. i've had it described to me as "persona 4 but first-person and with a worse story", but i feel like people tend to trash on literally any JRPG that isn't normie approved, and a first-person dungeon crawler with persona's (or twewy i guess) setting, tone, and writing (and soundtrack, ideally) is something i'd love to see more of. i'm excited to get to this...eventually.
>Freedom Wars
my childhood Wii randomly spontaneously combusted one morning and i wanted to replace it. the game store that i went to had a deal going where if you bought a new console, you could get any one game for free. they didn't have any wii/gamecube games i really wanted, and i looked in the vita section and saw Freedom Wars, so i got it. i've only really gotten up to the tutorial and character creation, it seems fun, but the controls feel a bit...cluttered, if that makes sense? i don't know how to describe it. i probably should've gotten the remastered version, especially because this game seems to have an emphasis on multiplayer, but i don't like the industry's current obsession with r
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>>7760
>i might be the only person on the planet who's still >BUYAN vita games in current year, but i dunno
Bought myself a copy of Airship Q last month, but I don't tend to blog about my buying habits at all unless it's something "really" special.

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>Never have a Histy
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my wife
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>>7615
She's quite-beautiful, Anon.
Replies: >>7641
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You can't just steal Neptune's mom...
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>>7617
very
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>>648 (OP) 
>master1200
This isn't 4Cuck, you can post the full size. Unless it's somehow larger than 50MB.

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4Cuck is down at the moment, courtesy of soyjak party. Anyone from /nepgen/ lurking here?
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>>7554
By "Meganep" do you mean VII or Megatag (Blanc's spinoff)?
>Perhaps maybe instead of changing physically you might be able to show a more mature change in Rom and Ram by showcasing them being more mature acting in their HDD forms.
That would be strange if it was limited to just their HDD. As I said, the whole thing with the goddesses' HDD forms is that they emphasize certain aspects of their personalities that are already there. If you limit Rom and Ram's "growth" to their HDD forms, it creates a disconnect.
Replies: >>7558
>>7557
I meant VII
>That would be strange if it was limited to just their HDD. As I said, the whole thing with the goddesses' HDD forms is that they emphasize certain aspects of their personalities that are already there. If you limit Rom and Ram's "growth" to their HDD forms, it creates a disconnect.
I meant that the HDD change would be a reflection of their growth, but I doubt Nep is gonna get any mainline game any time too, Sisters V Sisters was the closest thing to a truly mainline game.
Replies: >>7559
>>7558
>but I doubt Nep is gonna get any mainline game any time too
They're supposed to announce it this year.
https://www.gematsu.com/2025/01/next-numbered-neptunia-game-to-be-announced-in-2025
man like half the alt chans don't even work
Replies: >>7637
>>7634
I've been on 8chan.moe most of the time, maybe I should explore the webring more.

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