/nep/ - Hyperdimension Neptunia

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Here in this thread, you can post mods for the Neptunia games!
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RIP dead modding scene

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Since no one else will make one, i'll have to make one

Let's do what Nick Doerr couldn't 
Let's fix the game!

>mod guide and tools 
http://steamcommunity.com/sharedfiles/filedetails/?id=409454600

http://steamcommunity.com/sharedfiles/filedetails/?id=453717187


So, the idea is that we work on Re;Birth 2 translation in preparation of the shit fest that will be Re;Birth 3 when it get's released on PC.
Since there isn't a lot of stuff that are outright bad in Re;Birth 2, retranslating it should be relatively easy compared to if we ever are going to attempt to retranslate Re;Birth 3.
Mostly it's just Neptunes dialog that's need to be fixed in Re;Birth 2 and to a lesser extent RAMs.
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>>8024
Honestly I loved 4GO in all its glitchy glory. I never tried the Canuck RPG but I heard it wasn't bad.

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https://www.gematsu.com/2026/03/next-mainline-neptunia-game-to-be-announced-on-march-19

https://youtu.be/-RjvJ54BKSw

https://www.compileheart.com/neptune/next/dimension/

Gentlemen, the moment you've all been waiting for here will soon be here. All of you have been waiting for this moment. ...All of you that are still here, at least. It's been over 10 years. The teaser shows several new goddesses, whose designs seem to indicate they are the reps for new-gen consoles. Surprising considering VII made the eighth gen new forms for the main four in the form of the NEXT forms.
For those of you that turned your back on Neptunia over the spinoff hell, what would Compile Heart have to do here to win you back? Just make another solid turn-based JRPG? Outfits/character customization options (so you can doll up your waifu)? A plot tackling issues plaguing the game industry in the modern day like GaaS, censorship, etc.? Fanservice? Or do you believe Compile Heart are beyond redemption at this point?
Honestly, the situation in the industry has become so dire, not just for Compile Heart, but for 
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>>10589
>>10592
Come on, you guys, obviously because it's summer! Nepus are feeling hot, so they're shedding some clothing. Don't worry, the real original outfits will be available for only 99,99$. What a steal!
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>>10597
You jest, but Gal*Gun Double Peace actually does sell a ~$100 DLC item.

https://store.steampowered.com/app/537770/GalGun_Double_Peace__Pheromone_Z_Item/

It's obviously a joke though (it's just a piece of equipment that let you make the girls' clothes extra transparent so you could easily see their panties), and the rest of the game's DLC was more appropriately priced.
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Apparently the old processor sets MAY actually be in the game. There is this screenshot shared that shows the wing parts of Lost Purple being equippable. I am not ready to start celebrating yet, though, because this is just one part and Re;Birth 3 omitted the main (body) parts for the Hyperdimension processor sets for the Ultradimension CPUs. And there's always the chance they could be censored or altered considering how they changed the "old outfits" into remix versions.
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>>10653
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>>9253 (OP) 
The game is now out in Japan. /nepgen/ is unsurprisingly posting a bunch of characters' pantyshots, either just for the sake of it or because they're desperately trying to prove the game isn't censored, via the game's Photo Mode which surprisingly lets you do that, but sadly has cucked the Z-axis to not be able to move down like a lot of modern Japanese games. 
At least we still have boob jiggle. Nepgear's jiggle a lot for some reason even though she's like a B or C-cup at most. Outfits are unconfirmed, and because /nepgen/ is all EOPs no one is reading the story.

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Since Idea Factory/Compile Heart games always had a strong presence on the Vita back in the day, figured I'd make a thread for it. I'm in the process of updating the 8chan Vita chart, and if you have any recommendations you can write for the games not currently on it, I'd appreciate it.
If you feel that games like Hyperdevotion Noire, Producing Perfection, Action U Unleashed, Blanc v. Zombies, Superdimension Neptune vs Sega Hard Girls,  or any other Idea Factory/Compile Heart game on the Vita (or Vita game in general) are worth recommending, say something about it and I'll put it in.

Whatcha
>PLAYAN
>HACKAN
>BUYAN (kek)
>WANTAN

PREVIOUS THREADS: https://archive.is/9b9HQ
https://archive.is/xQU91 (Gitgud hackpaste)
Last thread: https://archive.is/5wk1E
There are also numerous Vita threads across the webring as well.

First-time buyer's FAQ: https://pastebin.com/Xhz0ijN6
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>>10569
NoPayStation is different from hShop in that it's not a server that hosts actual content and it's basically just a database of direct download links for official PSN servers along with decryption keys. Also it doesn't have everything, only hShop gets that privilege due to Nintoddler autism.
If we can trust "players will still be able to download previously purchased content after the closing date for the foreseeable future", NPS should be functional for the near future as well, but no new content will be added to it after the official store "shuts down".
The priority for the "preservation community" should be buying (digital-only) content and contributing it to NPS. But talk is cheap, and I myself won't be doing that because I don't have a job and all.
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>>10588
Even just letting people know what needs to be purchased is useful.
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>>10613
Well, for Neptunia-related things, Producing Perfection is still a Vita-exclusive to this day and that's probably going to be lost if it's not backed up since any potential rerelease is going to have to go through NISA.
MeiQ Labyrinth of Death is another Compile Heart game that has yet to leave the Vita.
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>>10627
>have both physically
Life is good.
>>10627
Both games are on NoPayStation. The Japanese version of Producing Perfection is not on NPS, but it is on an Archive.org set.

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New mainline reveal + Tokyo Clanpool uncensored release edition

This thread is for general (shit)posting of Neptunia and Compile Heart-related topics, similar to /nepgen/ in 4Chan's /vg/. Discussion of Neptunia and other Compile Heart IPs such as Mary Skelter, Fairy Fencer, Death end;re Quest, Mugen Souls and Genkai Tokki is permitted. Discussion of Idea Factory's otomeshit is discouraged. If you wish to discuss a specific Neptunia or Compile Heart-related topic in-depth, it is encouraged for you to make a thread for it on the board. Remember, you have an entire board for yourselves. Use it.

Previous thread: >>9122

>Upcoming Compile Heart games and release dates:

Hyperdimension Neptunia Re;Birth 1-3 (PS4) - Out now; released October 28, 2025
Madou Monogatari: Fia and the Wondrous Academy - Out now on all platforms
Hyperdimension Neptunia Re;Birth 1 (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 2 Sisters Generation (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 3 V Generation (Switch) (Asia/English) - Out Now on PlayAsia.
Hyperdevotion Noire: Goddess Black Heart (Switch) (Asia/English) - Spring 2026
Ariana and the Elder Codex (PS4/PS5/Switch/PC) - Out now on all platforms
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>>10494
>>10495
Returning to this again, render/window resolution isn't the only thing the Re;Birth games only run checks for at startup and not anywhere else. If your controller disconnects during the game, the game will NOT register it upon reconnecting, defaulting to the mouse/touchpad control that is always on by default. You have to reboot the game for it to register the controller input again. This has been a minor annoyance on my PC when my Gamesaar Tarantula Pro turns itself off after being idle for a while, but on my ROG Ally it has nearly cost me progress when the system automatically enters sleep mode after sitting for a while since the ROG does not have native mouse or touchpad functionality, delegating all that to the embedded controller, leaving me with almost no means to control the game if it fails to detect the embedded controller. I managed to luck out last time when it did that during a VN scene and I managed to get through it and get to the save menu using just the touchscreen, but I'm not sure I'll be so lucky if it were to happen, say, in the middle of a battle.
Man, Compile Heart PC ports are a mess. I can see Sony's TRC or Nintendo's Lot Check having a field day with these guys every time they submit a game, they must have their hands full trying to whip Compa into publishing a semi-stable game. Too bad the QA comes with mandatory censorship checks as well, they could do away with those if they weren't faggots. Sometimes I really miss how I can just suspend a game on my Switch any time I want whenever I need to disengage and go do something and then resume right where I left off, it's something that really shows its value with a portable console. PC games SHOULD be able to do this as well, but like I said, Compa PC ports are a mess, and I read some articles about the Lot Check certification process that said that smooth, non-buggy sleep/resume behavior is one of the most common certs publishers fail on their first Lot Check submissions.

>>10755
>Android image board client
Is that some sort of 4ChanX clone but for altchans?
>the purchase is optional
Yeah, but I hate being charged for something I could just earn in-game before, and I REALLY hate being railroaded towards digital for it when I almost always buy physical if possible. God damn Koei Tecmo and their Digital Deluxe exclusive costumes for Atelier.
>Mary Skelter damage formula
It seems like Compile Heart has a complexity addiction with their coding, which is probably responsible for most of their bugs. Reminds me a bit of a certain ersatz disgraced indie game dev.
>if
<else-if
>else-if
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>>10709
>gaming glove
Just a tube of cloth with a thumb hole. I have a bunch of leftover cast liners from when I broke my arm once.

Did you end up working on Game Boy-chan? That discussion brought up good memories of playing 2 and 4 players on GBA. I had the opportunity to do that plenty thankfully. Super Circuit and Amazing Mirror were great for that.

>Hibari hardware
It seems like a portable companion for the PS6 was leaked. It probably won't be the one to buy - most likely a PC-based SOC that doesn't let you run Windows - but still big if true.

>>10717
I love this pic, thanks.

>>10718
On one of the new videos, Rouge is shown with her hat off. Her hair is really nice.
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I have a couple more daughterfu pictures to share, by KOW and Scrapiron respectively.
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I expected with Unlimited being out in Japan now that there would be at least a little more activity here, but even /nepgen/ isn't that much more active. Too many EOPs, not that I have room to talk.

>>10757
Hello again Unibro. It's been a while.
>Just a tube of cloth with a thumb hole.
That seems basic. I ended up getting these ONISSA gaming gloves before realizing they don't cover my wrists. Ah shit, at least they're decent for absorbing sweat and my hands do get VERY sweaty during involved gaming sessions.
>Did you end up working on Game Boy-chan?
Unfortunately no. I believe I said I wanted an artist to bounce ideas off of, but I'm not in the business of commissioning on Skeb or the like.
On that topic, though, I did find my old original Game Boy among some of my old hardware sitting in storage. I didn't test it so I don't know if it works but I remember it still working, I just didn't use it much because I have a Game Boy Color. I've also taken up the task of trying to restore my N64 and collection. I've had it hooked up to my TV for a while, but I couldn't hardly get the games to boot and at first I thought the problem was the TV or my Eon Super64 adapter. Then after testing on an older TV I realized the problem was just that my cartridges and console are just too old and dirty. So I bought some of those 1Up cards and cleaners from Amazon, buffed out my cartridges and the console pin connectors, and now all my games boot in 1-2 tries. It feels good to get my 64 back in working order. That was my first real game console and along with the Gamecube defined my childhood. I remember vaguely having a SNES too, but apparently I broke it a long time ago. So in a way, you could say the 64 was when I was first connected with Blanc. Like a childhood friend, as I said.
When I was picking out some new controllers for the 64 (because sadly all but one of the ones I have is broken or has some major issue), I remembered one of my conversations with Blancbro where we were talking about 64 controllers, because I saw that 8bitdo controller he mentioned and we both agree that this thing must just exist for people who absolutely hate the 64 controller design for some reason, which I am not among, plus the lack of a controller slot means no Transfer Pak compatibility. So I got a wireless KIWITATA controller with a design actually faithful to the N64 controller. In that conversation though he mentioned an Analogue 3D that he was waiting on, and I had to go look up what that is. Some company actually fucking reverse engineered the N64 hardware and then modernized it, and it basically works just like a 64, you can even use your old cartridges, except it has native 4K output and lots of other neat features including CRT emulation and the ability to remove the 64's blurring filter that adds an effect that masks some of the aliasing but makes some games look like they're slathered in vaseline.
Honestly, it looks pretty interesting, and if I had known about this earlier I might not have dropped $150 on that fucking Eon Super64 since it's $270, but to use something like that feels like I'm replacing Blanc with a Fake Blanc, going by Neptunia logic. This damned series has trained me well, it seems. Maybe I'll just get that RetroTink 4K CE to get the most of my good old Blanc 64 and maaaybe I'll get the Analogue as a backup in case she gives up the ghost.
>It seems like a portable companion for the PS6 was leaked.
Not interested in a Vita successor if it won't even have Vita games. And judging by what I've heard this is more like another Playstation Portal or something like the Xbox Series S rather than a true handheld, which means it's more an accessory for N*ire than a Uni. And since it will share games with the PS6 it won't have a proper handheld ecosystem that allowed lower-budget games to thrive on the DS/3DS and Vita. The industry really needs something to accomodate lower budget devs especially as dev costs keep rising. Pushing everything to AAA is just asking for shit to come crashing down. PC is kinda stepping up here thanks to the more DIY publishing pipeline and lower power PC handhelds, but it still has a long way to go to be a true replacement for handheld ecosystems.

>>10758
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In my drive to decorate my room with more Blanc, I decided to track down her figures, and these two finally came recently. I plan to set them up on my entertainment center which has open cabinets on both sides, but unfortunately they’re still waiting for the appropriately sized display cases to arrive.
I got Megatag school uniform Blanc here at almost a bargain from Animota, at least until I got dinged with shipping + import duties (thanks a lot Trump you fraud), but even then it was *just* around what the figure retailed for when it released. Wake Up Blanc here, though was a lot more expensive and I finally lucked out and found someone within my country selling it so I could at least keep shipping costs down. Funnily enough of the whole Wake Up Nep figure set Blanc seems to be among the rarest and most expensive now while Vert (lel) is still going for cheap at a lot of places (like around $100 cheap, hell AmiAmi still has her in stock while everyone else is sold out). No shortage of Noire either, you’d think she’d be the rarest and most valuable one, but like certain someone told me, Compile Heart probably produces larger stock for her because she’s the popularity magnet for shit taste people.

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Thanks to the collective efforts of Nintendo and Steam, we had to wait an extra year and a half for a real version of this game, but I just got mine a few days ago and am rather enjoying it.
It's fairly different from the previous Compile Heart Vita DRPGs on the Vita. More complex and mechanically involved. Just from exploring the first dungeon, there's more gimmicks and travel options, more resources to manage, and overall the maps so far seem more complicated than the likes of Mary Skelter and Moero Chronicle/Crystal where they were all pretty basic. You can crush walls to find shortcuts and hidden treasure, dig through holes, float over gaps, etc. Combat/party comp-wise, in addition to your typical classes (Digiskins), you've now got SMT-style demon fusing (Gadgetta), weapons having their own attack and support skills attached depending on both the weapon and its rarity value, elements that are not only factored in when attacking enemy weaknesses but also with the users' own elemental compatibilities, armor having skills too, etc. Combat tries to be different from Mary Skelter and Moero as well; you now have an Action point system (EP) where you can take as many actions as EP allows, while magic (Digimagic) is its own separate category independent from AP with fixed use limits per dungeon crawl. In many ways, this feels like the "final form" of Compile Heart dungeon crawlers on the Vita. A very pleasant and welcome surprise. Even its version of the trademark Compile Heart
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>>10441
>Smithereens Death Hurricane
fitting attack name
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There's an item which lets you raise your level limit from the base 99 (worth it as enemies in the final dungeons go well past 100), and I just found out that if you hit the current cap, any EXP you get is banked so that when you raise the cap, it all applies at once. A nice little bit of QOL there since I'm an autist who hates "wasted" EXP and I feel this isn't addressed often enough in JRPGs.
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>>9924 (OP) 
So now that I'm finally done with Tokyo Clanpool here, where to begin? Between the large maps, movement app gimmicks, the pseudo-Persona system (Gadgettia) and class change system, I think this game tried to be a culmination of Compile Heart's DRPG efforts on the Vita, and while I still feel it did serviceably, I ultimately came away somewhat disappointed compared to my initial impressions.
Let's start with the gameplay itself. There are seven dungeons of about 6-10 floors each, plus a postgame dungeon with 10 floors. All in all, this totals up to about 66 floors worth of dungeon crawling. So the game is a bit on the short side. Encounter rates are on the high side throughout the dungeon, with your only respite being an app which lasts only 50 steps per use and costs a minimum of 6% battery power. Speaking of, part of the game is about managing your DigiApp battery power since all your apps including your movement options rely on it. There are designated points throughout the dungeons which recharge your battery power by 100%, and it can store up to 999%, but there are also consumable items which recharge it by 50 and 100%. All in all, I never at any point felt like I was in any danger of running out of battery power. The movement options themselves are tunneling through walls, floating in the air, and going underwater. The first is the best used as you need it to advance and create sho
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>>9924 (OP) 
>>10467
Moving to the non-gameplay elements, I think probably the biggest disappointment from this game for me was the lack of characterization for ANYONE. Despite the smaller cast, barely anyone is given any time to be fleshed out. There is only one side event per character and two fanservice events which give you the idol and bath CGs and that's it. As a result, the characters never really get the opportunity to feel like more than mere set pieces. For example, Natsume's profile lists her as being a giant fangirl for Chim the Garden Eel and her character event is about hugging a body pillow of him and then dreaming him, but then that's it. Chim is LITERALLY NEVER brought up again. Who even is he and why is he so popular? Why is Natsume such a fangirl for him? Questions that go completely unanswered. Another example; Hotaru's side event reveals that her parents are famous wrestlers and part of her reasons for being so withdrawn, insecure and lacking in confidence is that she's a pipsqueak who can't live up to her family's legacy despite really wanting to. And that's the entire extent to which this part of her is explored. Fuck, I wanted to see Luchador Hotaru or fucking something. Have an arc where she grows into the role in her own way and then have her do the Tombstone on the final boss or something. But no, we get nothing
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>15000-16000+ words
Someone try and cart THAT over to 4Cuck /nepgen/.

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Try to convince half's /vg/nepgen/ to come. So also post these here.
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>>210
Seeing the trailer makes me wonder why they bother adding zombies in the title when they barely even seem to play an important part in it
Replies: >>305
>>299
Probably because Zombies are the in thing.

I just saw this on /v/ and enjoyed the read. I'm not sure how many of you have already read it

http://www.mangahere.co/manga/choujigen_game_neptune_hello_new_world/c004/
Replies: >>306
>>305
It's pretty old now. Excellent manga though.

As for zombies, they're just a template enemy filling in for an antagonist gap. They could have been anything, zombies are just a hip new (old) trend.
I'm pretty cool with who we have right now. Fixing this to get all this content back on the market.
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>>97
>>98
I know it has been 12 years but does anyone have this?
Here's some rare Linda fanart in exchange

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So the old BO went to Gamindustri or something, I dropped an e-mail when it happened and I got a reply.

So this I guess is sort of a meta thread. Basically drop a line here for thoughts or suggestions, new graphics, etc.. Also question answering.

I'll get the boilerplate one out of the way first: I've been here a little while and have already put some time in here. Other two pics very much related.
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>>3565
And now it's even 12MB.
There's been a possible node failure with the site, posting here via mod console to see if that rezzes the board.

EDIT
And it did. Of course until /sudo/ adjusts the situation positively site-wide, I'll have to make posts in any thread that needs to be accessed probably via the console. So just list what threads you want to use here if this keeps up.
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Hello from your new neighbors at >>>/comfy/ . Pleased to meet you, /nep/ .  :)
HAPPY NEW YEAR, /NEP/
DAILY REMINDER
Call your Moms today, Anons

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#XXX3 - (Belated) Valentine's Edition

This thread is for general (shit)posting of Neptunia and Compile Heart-related topics, similar to /nepgen/ in 4Chan's /vg/. Discussion of Neptunia and other Compile Heart IPs such as Mary Skelter, Fairy Fencer, Death end;re Quest, Mugen Souls and Genkai Tokki is permitted. Discussion of Idea Factory's otomeshit is discouraged. If you wish to discuss a specific Neptunia or Compile Heart-related topic in-depth, it is encouraged for you to make a thread for it on the board. Remember, you have an entire board for yourselves. Use it.

Previous: >>8356

>Upcoming Compile Heart games and release dates:

Calamity Angels: Special Delivery (PS4/PS5/Switch) - Out now in Japan, releasing February 2026 in the west. 2026 on PC.
Hyperdimension Neptunia Re;Birth 1-3 (PS4) - Out now; released October 28, 2025
Madou Monogatari: Fia and the Wondrous Academy (Steam) - Out on Steam, Spring 2026
Hyperdimension Neptunia Re;Birth 1 (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 2 Sisters Generation (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 3 V Generation (Switch) (Asia/English) - Out Now on PlayAsia.
Hyperdevotion Noire: Goddess Black Heart (Switch) (Asia/English) - Spring 2026
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>>10010
I don't want to go to jail for filling my Uni full of Compile Heart, Marvelous and Inti games...
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Now that I think about it, Mirai isn't in the crossover game and she will never meet Uni, which would be the single best crossover interaction Neptunia could possibly have. Fuck my life.
And another thing... why are the new mainline live2d sprites are so over-animated? They are flailing and swaying all over while idle.
>>10009
Something I forgot about when making that post, elections are near and Labour are probably desperate for some good publicity so I reckon they would have gone after her so they can say they are cracking down on crime. Compliant locals are easy to sort out for a corrupt police force.

>>10010
There is not much you can realistically do unless you want to go Killdozer route but that would have to be after they take your stuff and after they stop watching you, I guess.
>lolicon is morally if not literally equivalent to CP
A lot of them consider lolicon content to be worse, somehow. Maybe they are just saying that to "win" the argument. That said it could also be paedophiles trying to make themselves look better since that is awfully common these days.
>>10007
OY M8 YOU GOT A LOICENSE FOR THAT DRAWIN' OF YERSELF? 

That really sucks to hear, worse is that anything that starts out in the UK will, inevitably, come over here to the US and abroad. They're surely trying to see if they can jam their foot in the door of the anime market through arrests and chilling effects.
>>10010
Now to be fair
This IS britain and they ARE the island of cucks that have taken everything so far that almost every country laughs at them. It's not looking to be *that bad* yet.

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https://www.gematsu.com/2025/04/hyperdimension-neptunia-rebirth1-for-switch-launches-this-summer-in-asia-with-english-language-support
Compile Heart and IFI are trying Eastasiasoft for Asia-English versions of the canceled Neptunia Re;Birth Switch ports. Personally, I've already bought them on PC (GOG) and now see no reason to double-dip here and support Nintendo's persecution of Japanese expression. The LE goods aren't enticing, either. Even if this allows the ports to succeed, it's only a short-term victory because Compile Heart are still being incentivized against making content that would force them to do workarounds to sell like this, and that's as long as the workaround even works; Nintendo could easily just update their Asia guidelines and start shooting these down, too. They've shown they're capable of it, going out of their way to persecute Japanese cultural expressions for no reason other than that they can, acting as a tool of BlackRock and globohomo writ large to undermine and destroy alternatives to the "modern audience" goyslop future they have in mind. Denying these games for "brand risk" reasons yet platforming shit like Cyberpunk 2077 and Assassin's Creed Shadows which is the single most controversial game in Japan in recent memory for violating several
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>>8503
I gotta wonder how these games are releasing like this, did Nintendo refuse digital but not physical? I'd assume that any game card would need to be authorized by Nintendo, so I gotta wonder where the double standard comes from.
Replies: >>8766 >>8814
>>8764
Nintendo Of America vs Nintendo Of Asia (English)/Japan (Source of the Asian version). That's it, it's that simple.
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https://www.gematsu.com/2025/11/eastasiasoft-launches-online-store-alongside-american-subsidiary

Eastasiasoft just announced they're opening their own online storefront as well as an American publishing branch. They may start selling these games through their American branch to make them easier to purchase since they don't have to go through PlayAsia. Additionally, they're teasing the idea of selling physical PC games, which may be how they intend to distribute an uncensored version of Tokyo Clanpool since that game got screwed over by both Steam and GOG. At the least, they'll probably host the uncensor patch they've been holding onto through this storefront.

>>8764
Nintendo is pushing significantly different publishing standards for Japanese/Asian SKUs and global SKUs. The Neptunia Re;Birth games were cleared for a Japanese/Asian release but not for a release in the west. This game, Brave X Junction (second pic related), was also similarly release in the Japanese eshop but denied a western release with the reasoning laid out by the publisher as a semi-joke comic. This game released globally without issues on both Steam and Playstation (it's rated 7+ in Europe); only Nintendo is this restrictive with this reasoning. They've gone as far as to
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>>7784 (OP) 
Now they're releasing Hyperdevotion Noire. Worth noting that this one wasn't "officially" and directly blocked from a western release like the Re;Births were. Idea Factory International likely just saw how the Re;Births and Neptunia Riders fared and decided it wasn't worth trying. Which brings the question of just how many games there are like this, that weren't ACTUALLY blocked, but the publisher saw how hopeless the situation was and decided not to bother. Like the recent Chaos;Head Love Chu Chu Double Pack released last month which has yet to show any sign of being picked up for a western release despite the main Chaos;Head games being on Switch.
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>>8814
Turns out the speculation about them starting their own store to sell PC physicals was true. Tokyo Clanpool is now being distributed through a special edition USB stick, completely uncensored, in a collector's box limited to 1000 copies.
Lo behold, the extent one must go to release a Vita game in 2020+6.

https://shop.eastasiasoft.com/products/tokyo-clanpool-limited-edition-pc?variant=47988618330352

If you already bought the GOG version, they now offer an uncensor patch for that on their site as well.

https://www.eastasiasoft.com/tc/TokyoClanpool_PC_Patch.zip

I must say, though this took long enough to come to fruition, I respect Joshua French and Eastasiasoft's dedication here. It would've been easy to just leave this at the GOG patch, but they went the extra mile. And maybe, just maybe, this may be the way forward since every digital storefront is so up their own fucking asses now.

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