/nep/ - Hyperdimension Neptunia

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Here in this thread, you can post mods for the Neptunia games!
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RIP dead modding scene

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Since no one else will make one, i'll have to make one

Let's do what Nick Doerr couldn't 
Let's fix the game!

>mod guide and tools 
http://steamcommunity.com/sharedfiles/filedetails/?id=409454600

http://steamcommunity.com/sharedfiles/filedetails/?id=453717187


So, the idea is that we work on Re;Birth 2 translation in preparation of the shit fest that will be Re;Birth 3 when it get's released on PC.
Since there isn't a lot of stuff that are outright bad in Re;Birth 2, retranslating it should be relatively easy compared to if we ever are going to attempt to retranslate Re;Birth 3.
Mostly it's just Neptunes dialog that's need to be fixed in Re;Birth 2 and to a lesser extent RAMs.
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>>8024
Honestly I loved 4GO in all its glitchy glory. I never tried the Canuck RPG but I heard it wasn't bad.

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Since Idea Factory/Compile Heart games always had a strong presence on the Vita back in the day, figured I'd make a thread for it. I'm in the process of updating the 8chan Vita chart, and if you have any recommendations you can write for the games not currently on it, I'd appreciate it.
If you feel that games like Hyperdevotion Noire, Producing Perfection, Action U Unleashed, Blanc v. Zombies, Superdimension Neptune vs Sega Hard Girls,  or any other Idea Factory/Compile Heart game on the Vita (or Vita game in general) are worth recommending, say something about it and I'll put it in.

Whatcha
>PLAYAN
>HACKAN
>BUYAN (kek)
>WANTAN

PREVIOUS THREADS: https://archive.is/9b9HQ
https://archive.is/xQU91 (Gitgud hackpaste)
Last thread: https://archive.is/5wk1E
There are also numerous Vita threads across the webring as well.

First-time buyer's FAQ: https://pastebin.com/Xhz0ijN6
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>>8912
posted this in the other thread, but wanted to talk more about it here.
one of the reasons i was procrastinating so hard on neptunia was just that i only had 1 and 2 digitally, and only having games digitally never sits right with me.
for some reason, i was under the impression these games were difficult to get physically; i don't know where i got that idea from, if anything, everything i have here was far cheaper than i was expecting...
in addition to the main games, i also got action u (i feel like the vita's kind of perfect for simple hack-and-slash games, and i remember being told that this one's basically "senran but with neps") and sega hard girls (this one feels like mandatory viewing as a maybe former huge sega fan). i really do not care about the other spinoffs, though.
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>An update on PlayStation Store for PS3 and PS Vita
https://archive.ph/qakR1
<After nearly two decades of supporting the PS3 console generation, we wanted to let you know we will be closing the PlayStation Store on PS3, as well as on PS Vita. PlayStation Store on PS3 will close in select markets starting this year, followed by global closures for PS3 and PS Vita next year. That means new content purchases will no longer be possible once the PlayStation Store closes on these devices. To ease the transition, players will still be able to download previously purchased content after the closing date for the foreseeable future. 
<As the PlayStation Store continues to evolve to support modern commerce systems, including updated payment processing standards, PS3 and PS Vita are no longer able to support these updates at the level required. As a result, we will need to close PlayStation Store on these devices in the timeframes as follows:
- Mexico, Honduras, Nicaragua – PlayStation Store on PS3 will close starting August 2026.
- Additional Latin American and Middle Eastern countries – PlayStation Store on PS3 will close starting late 2026.
- In all other countries, PlayStation Store on PS3 and PS Vita will close in July 2027.
<We know this news may be disa
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>>10566
Do you guys have a version of hShop with equivalent functionality?
I'd hate to see all those risque and off-the-wall otaku games get flushed down the drain, they were the last of an era.
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>>10569
>Do you guys have a version of hShop with equivalent functionality?
PKGj and NPS
>>10569
NoPayStation is different from hShop in that it's not a server that hosts actual content and it's basically just a database of direct download links for official PSN servers along with decryption keys. Also it doesn't have everything, only hShop gets that privilege due to Nintoddler autism.
If we can trust "players will still be able to download previously purchased content after the closing date for the foreseeable future", NPS should be functional for the near future as well, but no new content will be added to it after the official store "shuts down".
The priority for the "preservation community" should be buying (digital-only) content and contributing it to NPS. But talk is cheap, and I myself won't be doing that because I don't have a job and all.

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New mainline reveal + Tokyo Clanpool uncensored release edition

This thread is for general (shit)posting of Neptunia and Compile Heart-related topics, similar to /nepgen/ in 4Chan's /vg/. Discussion of Neptunia and other Compile Heart IPs such as Mary Skelter, Fairy Fencer, Death end;re Quest, Mugen Souls and Genkai Tokki is permitted. Discussion of Idea Factory's otomeshit is discouraged. If you wish to discuss a specific Neptunia or Compile Heart-related topic in-depth, it is encouraged for you to make a thread for it on the board. Remember, you have an entire board for yourselves. Use it.

Previous thread: >>9122

>Upcoming Compile Heart games and release dates:

Hyperdimension Neptunia Re;Birth 1-3 (PS4) - Out now; released October 28, 2025
Madou Monogatari: Fia and the Wondrous Academy - Out now on all platforms
Hyperdimension Neptunia Re;Birth 1 (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 2 Sisters Generation (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 3 V Generation (Switch) (Asia/English) - Out Now on PlayAsia.
Hyperdevotion Noire: Goddess Black Heart (Switch) (Asia/English) - Spring 2026
Ariana and the Elder Codex (PS4/PS5/Switch/PC) - Out now on all platforms
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Does anyone here not just pirate it all? Thats how I did it and always will. I almost bought the SvS pre-order, so glad I didn't.
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>>10582
I'm pretty sure the Russian Unifag here is well acquainted with it. I on the other hand, I guess I just don't quite have the heart for it. In my view something that interests me should get my money and things that don't should just be ignored anyway. It probably helps that I only recently started using PC as a gaming platform and have played on Nintendo consoles for most of my life.
>>10582
I'm a default buyfag, but I do also have a set of rules that I feel give me the "privledge" to pirate some games. Most of these boil down to my being able to pirate a game if it's ever seen a "free", no-strings-attached, no-limited-free-weekend, release. Or if the game was a digital-only release on a device who's online store no longer exists, like PSP Minis and Wiiware. I mostly look at this as a way that allows me to be more selective in which games I spend money on and take up space on my shelf. For example, with the original Tomb Raider trilogy getting a free release on EGS over a month ago, I don't have to spend any time or money hunting those games down as I now have the "right" to pirate them, and can instead spend that money on looking for and buying things like Gundam Breaker 3 or Kuro no Danshou.
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>>10582
I have the ability to pirate, my 3DS and Vita are both softmodded, I even primarily pirate anime, I just don't like defaulting to it for games (mostly because I prefer going out of my to get things physically more than anything, it's hard for me to justify getting something digitally, even for cheap/free)
>>10579
I only know Kanna.

>>10581
They are all gone now, she just did not really appeal to me. Financier was better.
Sad indeed.

>>10582
I know it is not what you are asking but I barely used to do it, I think the first pirated game I had was Halo PC and that was literally given to me on a USB after a few days at secondary school.
I started pirating a lot more within the last six or so years and I mostly go for games where the devs behind it left long ago or remakes. Kiseki too, since that stopped being worth my money a while ago. I already do not buy many new games so I figured I might as well save a little extra.
For Nep stuff, I pirated the JP versions of the games I bought and the EN versions of everything from SvS. I would have been a lot more disappointed in it had I shelled out.

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Thanks to the collective efforts of Nintendo and Steam, we had to wait an extra year and a half for a real version of this game, but I just got mine a few days ago and am rather enjoying it.
It's fairly different from the previous Compile Heart Vita DRPGs on the Vita. More complex and mechanically involved. Just from exploring the first dungeon, there's more gimmicks and travel options, more resources to manage, and overall the maps so far seem more complicated than the likes of Mary Skelter and Moero Chronicle/Crystal where they were all pretty basic. You can crush walls to find shortcuts and hidden treasure, dig through holes, float over gaps, etc. Combat/party comp-wise, in addition to your typical classes (Digiskins), you've now got SMT-style demon fusing (Gadgetta), weapons having their own attack and support skills attached depending on both the weapon and its rarity value, elements that are not only factored in when attacking enemy weaknesses but also with the users' own elemental compatibilities, armor having skills too, etc. Combat tries to be different from Mary Skelter and Moero as well; you now have an Action point system (EP) where you can take as many actions as EP allows, while magic (Digimagic) is its own separate category independent from AP with fixed use limits per dungeon crawl. In many ways, this feels like the "final form" of Compile Heart dungeon crawlers on the Vita. A very pleasant and welcome surprise. Even its version of the trademark Compile Heart
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>>10441
>Smithereens Death Hurricane
fitting attack name
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There's an item which lets you raise your level limit from the base 99 (worth it as enemies in the final dungeons go well past 100), and I just found out that if you hit the current cap, any EXP you get is banked so that when you raise the cap, it all applies at once. A nice little bit of QOL there since I'm an autist who hates "wasted" EXP and I feel this isn't addressed often enough in JRPGs.
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>>9924 (OP) 
So now that I'm finally done with Tokyo Clanpool here, where to begin? Between the large maps, movement app gimmicks, the pseudo-Persona system (Gadgettia) and class change system, I think this game tried to be a culmination of Compile Heart's DRPG efforts on the Vita, and while I still feel it did serviceably, I ultimately came away somewhat disappointed compared to my initial impressions.
Let's start with the gameplay itself. There are seven dungeons of about 6-10 floors each, plus a postgame dungeon with 10 floors. All in all, this totals up to about 66 floors worth of dungeon crawling. So the game is a bit on the short side. Encounter rates are on the high side throughout the dungeon, with your only respite being an app which lasts only 50 steps per use and costs a minimum of 6% battery power. Speaking of, part of the game is about managing your DigiApp battery power since all your apps including your movement options rely on it. There are designated points throughout the dungeons which recharge your battery power by 100%, and it can store up to 999%, but there are also consumable items which recharge it by 50 and 100%. All in all, I never at any point felt like I was in any danger of running out of battery power. The movement options themselves are tunneling through walls, floating in the air, and going underwater. The first is the best used as you need it to advance and create sho
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>>9924 (OP) 
>>10467
Moving to the non-gameplay elements, I think probably the biggest disappointment from this game for me was the lack of characterization for ANYONE. Despite the smaller cast, barely anyone is given any time to be fleshed out. There is only one side event per character and two fanservice events which give you the idol and bath CGs and that's it. As a result, the characters never really get the opportunity to feel like more than mere set pieces. For example, Natsume's profile lists her as being a giant fangirl for Chim the Garden Eel and her character event is about hugging a body pillow of him and then dreaming him, but then that's it. Chim is LITERALLY NEVER brought up again. Who even is he and why is he so popular? Why is Natsume such a fangirl for him? Questions that go completely unanswered. Another example; Hotaru's side event reveals that her parents are famous wrestlers and part of her reasons for being so withdrawn, insecure and lacking in confidence is that she's a pipsqueak who can't live up to her family's legacy despite really wanting to. And that's the entire extent to which this part of her is explored. Fuck, I wanted to see Luchador Hotaru or fucking something. Have an arc where she grows into the role in her own way and then have her do the Tombstone on the final boss or something. But no, we get nothing
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>15000-16000+ words
Someone try and cart THAT over to 4Cuck /nepgen/.

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Try to convince half's /vg/nepgen/ to come. So also post these here.
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>>210
Seeing the trailer makes me wonder why they bother adding zombies in the title when they barely even seem to play an important part in it
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>>299
Probably because Zombies are the in thing.

I just saw this on /v/ and enjoyed the read. I'm not sure how many of you have already read it

http://www.mangahere.co/manga/choujigen_game_neptune_hello_new_world/c004/
Replies: >>306
>>305
It's pretty old now. Excellent manga though.

As for zombies, they're just a template enemy filling in for an antagonist gap. They could have been anything, zombies are just a hip new (old) trend.
I'm pretty cool with who we have right now. Fixing this to get all this content back on the market.
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>>97
>>98
I know it has been 12 years but does anyone have this?
Here's some rare Linda fanart in exchange

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https://www.gematsu.com/2026/03/next-mainline-neptunia-game-to-be-announced-on-march-19

https://youtu.be/-RjvJ54BKSw

https://www.compileheart.com/neptune/next/dimension/

Gentlemen, the moment you've all been waiting for here will soon be here. All of you have been waiting for this moment. ...All of you that are still here, at least. It's been over 10 years. The teaser shows several new goddesses, whose designs seem to indicate they are the reps for new-gen consoles. Surprising considering VII made the eighth gen new forms for the main four in the form of the NEXT forms.
For those of you that turned your back on Neptunia over the spinoff hell, what would Compile Heart have to do here to win you back? Just make another solid turn-based JRPG? Outfits/character customization options (so you can doll up your waifu)? A plot tackling issues plaguing the game industry in the modern day like GaaS, censorship, etc.? Fanservice? Or do you believe Compile Heart are beyond redemption at this point?
Honestly, the situation in the industry has become so dire, not just for Compile Heart, but for 
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>>10298
>exactly the same screen
what the fuck
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>>10299
It's up to the goddesses to stop the Server Shutdown cult from ending any more gacha games!!
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>>10298
three accessory slots? took them 11 years to approach shinovi versus levels
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New magazine spread + (crudely) AI-translated English version.
Evidently they're trying to bring back the create-a-Processor system from the original Victory, but in a degraded form that only lets you change color.
Part of me wonders if this is in lieu of a Processor equipment system like we used to have. SvS and GMRE did not let you change processors and it's likely that this will be the same, there's just going to be one unified processor set for all characters. This would also mean you can forget about them adding the old processor outfits as DLC let alone anything like Black Sister's Next-Gen Cradle.

>>10304
I've already made it clear in the other thread what I think of this and I'll just add here how fitting it is that the one to excitedly reveal this information is a braindead zoomer who's probably happy that Compa is going to suck off his favorite gachashit.
I simply cannot stress enough how much I despise modern """"""""otaku"""""""" culture.
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>>10317
For reference, the original Victory create-a-Processor system let you make stuff like pic related (NSFW notice).
I don't know if Compile Heart themselves are disavowing content like this (it certainly seems like they are with how tame even their promotional art is now) or if Sony and Nintendo are more actively policing UGC outside of their own games, but I can only see the more limited creative options as a likely attempt to prevent people from making stuff like this again.

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So the old BO went to Gamindustri or something, I dropped an e-mail when it happened and I got a reply.

So this I guess is sort of a meta thread. Basically drop a line here for thoughts or suggestions, new graphics, etc.. Also question answering.

I'll get the boilerplate one out of the way first: I've been here a little while and have already put some time in here. Other two pics very much related.
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>>3565
And now it's even 12MB.
There's been a possible node failure with the site, posting here via mod console to see if that rezzes the board.

EDIT
And it did. Of course until /sudo/ adjusts the situation positively site-wide, I'll have to make posts in any thread that needs to be accessed probably via the console. So just list what threads you want to use here if this keeps up.
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Hello from your new neighbors at >>>/comfy/ . Pleased to meet you, /nep/ .  :)
HAPPY NEW YEAR, /NEP/
DAILY REMINDER
Call your Moms today, Anons

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#XXX3 - (Belated) Valentine's Edition

This thread is for general (shit)posting of Neptunia and Compile Heart-related topics, similar to /nepgen/ in 4Chan's /vg/. Discussion of Neptunia and other Compile Heart IPs such as Mary Skelter, Fairy Fencer, Death end;re Quest, Mugen Souls and Genkai Tokki is permitted. Discussion of Idea Factory's otomeshit is discouraged. If you wish to discuss a specific Neptunia or Compile Heart-related topic in-depth, it is encouraged for you to make a thread for it on the board. Remember, you have an entire board for yourselves. Use it.

Previous: >>8356

>Upcoming Compile Heart games and release dates:

Calamity Angels: Special Delivery (PS4/PS5/Switch) - Out now in Japan, releasing February 2026 in the west. 2026 on PC.
Hyperdimension Neptunia Re;Birth 1-3 (PS4) - Out now; released October 28, 2025
Madou Monogatari: Fia and the Wondrous Academy (Steam) - Out on Steam, Spring 2026
Hyperdimension Neptunia Re;Birth 1 (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 2 Sisters Generation (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 3 V Generation (Switch) (Asia/English) - Out Now on PlayAsia.
Hyperdevotion Noire: Goddess Black Heart (Switch) (Asia/English) - Spring 2026
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>>10010
I don't want to go to jail for filling my Uni full of Compile Heart, Marvelous and Inti games...
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Now that I think about it, Mirai isn't in the crossover game and she will never meet Uni, which would be the single best crossover interaction Neptunia could possibly have. Fuck my life.
And another thing... why are the new mainline live2d sprites are so over-animated? They are flailing and swaying all over while idle.
>>10009
Something I forgot about when making that post, elections are near and Labour are probably desperate for some good publicity so I reckon they would have gone after her so they can say they are cracking down on crime. Compliant locals are easy to sort out for a corrupt police force.

>>10010
There is not much you can realistically do unless you want to go Killdozer route but that would have to be after they take your stuff and after they stop watching you, I guess.
>lolicon is morally if not literally equivalent to CP
A lot of them consider lolicon content to be worse, somehow. Maybe they are just saying that to "win" the argument. That said it could also be paedophiles trying to make themselves look better since that is awfully common these days.
>>10007
OY M8 YOU GOT A LOICENSE FOR THAT DRAWIN' OF YERSELF? 

That really sucks to hear, worse is that anything that starts out in the UK will, inevitably, come over here to the US and abroad. They're surely trying to see if they can jam their foot in the door of the anime market through arrests and chilling effects.
>>10010
Now to be fair
This IS britain and they ARE the island of cucks that have taken everything so far that almost every country laughs at them. It's not looking to be *that bad* yet.

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https://www.gematsu.com/2025/04/hyperdimension-neptunia-rebirth1-for-switch-launches-this-summer-in-asia-with-english-language-support
Compile Heart and IFI are trying Eastasiasoft for Asia-English versions of the canceled Neptunia Re;Birth Switch ports. Personally, I've already bought them on PC (GOG) and now see no reason to double-dip here and support Nintendo's persecution of Japanese expression. The LE goods aren't enticing, either. Even if this allows the ports to succeed, it's only a short-term victory because Compile Heart are still being incentivized against making content that would force them to do workarounds to sell like this, and that's as long as the workaround even works; Nintendo could easily just update their Asia guidelines and start shooting these down, too. They've shown they're capable of it, going out of their way to persecute Japanese cultural expressions for no reason other than that they can, acting as a tool of BlackRock and globohomo writ large to undermine and destroy alternatives to the "modern audience" goyslop future they have in mind. Denying these games for "brand risk" reasons yet platforming shit like Cyberpunk 2077 and Assassin's Creed Shadows which is the single most controversial game in Japan in recent memory for violating several
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>>8503
I gotta wonder how these games are releasing like this, did Nintendo refuse digital but not physical? I'd assume that any game card would need to be authorized by Nintendo, so I gotta wonder where the double standard comes from.
Replies: >>8766 >>8814
>>8764
Nintendo Of America vs Nintendo Of Asia (English)/Japan (Source of the Asian version). That's it, it's that simple.
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https://www.gematsu.com/2025/11/eastasiasoft-launches-online-store-alongside-american-subsidiary

Eastasiasoft just announced they're opening their own online storefront as well as an American publishing branch. They may start selling these games through their American branch to make them easier to purchase since they don't have to go through PlayAsia. Additionally, they're teasing the idea of selling physical PC games, which may be how they intend to distribute an uncensored version of Tokyo Clanpool since that game got screwed over by both Steam and GOG. At the least, they'll probably host the uncensor patch they've been holding onto through this storefront.

>>8764
Nintendo is pushing significantly different publishing standards for Japanese/Asian SKUs and global SKUs. The Neptunia Re;Birth games were cleared for a Japanese/Asian release but not for a release in the west. This game, Brave X Junction (second pic related), was also similarly release in the Japanese eshop but denied a western release with the reasoning laid out by the publisher as a semi-joke comic. This game released globally without issues on both Steam and Playstation (it's rated 7+ in Europe); only Nintendo is this restrictive with this reasoning. They've gone as far as to
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>>7784 (OP) 
Now they're releasing Hyperdevotion Noire. Worth noting that this one wasn't "officially" and directly blocked from a western release like the Re;Births were. Idea Factory International likely just saw how the Re;Births and Neptunia Riders fared and decided it wasn't worth trying. Which brings the question of just how many games there are like this, that weren't ACTUALLY blocked, but the publisher saw how hopeless the situation was and decided not to bother. Like the recent Chaos;Head Love Chu Chu Double Pack released last month which has yet to show any sign of being picked up for a western release despite the main Chaos;Head games being on Switch.
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>>8814
Turns out the speculation about them starting their own store to sell PC physicals was true. Tokyo Clanpool is now being distributed through a special edition USB stick, completely uncensored, in a collector's box limited to 1000 copies.
Lo behold, the extent one must go to release a Vita game in 2020+6.

https://shop.eastasiasoft.com/products/tokyo-clanpool-limited-edition-pc?variant=47988618330352

If you already bought the GOG version, they now offer an uncensor patch for that on their site as well.

https://www.eastasiasoft.com/tc/TokyoClanpool_PC_Patch.zip

I must say, though this took long enough to come to fruition, I respect Joshua French and Eastasiasoft's dedication here. It would've been easy to just leave this at the GOG patch, but they went the extra mile. And maybe, just maybe, this may be the way forward since every digital storefront is so up their own fucking asses now.

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