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[Hide] (6.5KB, 640x480) >>377
I was making Doom levels (for the DOS version, not newer ones) and it stopped being interesting once I realized that scene has moved on and wants "bigger, better, harder" stuff. I basically went in thinking it's a retro scene and found out the hard way it's not. So I gave up on all that because it's just not what I'm looking for. Like I would post stuff on their forum (doomworld) and this one dude Graf Zahl would say shit like "LOL you're stuck in the past!" and that pretty much conveys the nature of this scene.
I might try some other games that haven't been subverted this way. There's a bunch of older ones that let you design your own levels or entirely new game. I spent lots of time looking at old BBS and CDROM archives like on textfiles.com and other archival sites, where you can often still find the games exactly was they were released (not yet installed, original timestamps on files, etc.) This turned out to be a good idea because for this one game (pic) the repacked version doesn't work, it's missing subdirectories and their contents, so the game gives an error and exits. But the original that was distributed in 4 separate ZIP files, that one does create the proper directory structure and the game is playable. Anyway this game was made in Bard's Tale Construction Kit, which apparently is very flexible. I haven't found many others done in this, just what they mentioned here: