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[Hide] (162.3KB, 460x550) I don't have time to go into too much detail, but Atlyss released a few weeks ago into Early Access on Steam. It's a one man dev project making a game taking a lot of cues from 6th gen game aesthetics, MMO worlds, and kemono/anime aesthetics with solo offline and multiplayer online play. The character creator is really robust and you have five playable races (dog people, kobolds, bird people, rat people, and midna imps) with a lot of customization including boob, ass, and even belly sliders. There are jiggle physics where you'd expect, but they go beyond simple fetish fuel since your characters' ears and tails will actually be affected by the armor and items you equip. Also, there's a /taunt emote where your character slaps their ass.
The dev is a NSFW artist who initially started the project as your typical furry ERP vaporware, but he shifted to a suggestive-but-SFW style partway through development. It seems to have worked out for him. My only real problem with the game is how literal it is about MMO style world and quest design, for although it can be a lot of fun to explore these vast empty worlds filled with cartoony enemies, the questing leaves a lot to be desired. I'm a former WoW addict and I can say confidently this game reminds me of the numbing brain fuzz I felt while I played WoW.
>accept quest from quest giver in hub area
>teleport to dungeon
>get gear checked and die
>try dungeon on lower difficulty
>goal: collect 10 skeleton bones, kill 5 ghosts, acquire 15 mushrooms
>reality: 8 skeleton bones, 4 ghosts killed, 13 mushrooms
>run dungeon again, getting different layout
>finally finish quest and turn it in
>immediately presented with the same quest again; flavor text is "well, those undead are quite a nuisance, aren't they? seems you may have to clear them out some more..."
>desire to play game deflates