/retro/ - Y2K

1990s and 2000s Nostalgia


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Wanna watch some /retro/ TV? Check out https://www.my00stv.com/

RULES

BUNKER


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>ITT: Vidya of the 90's and 2000's


Keep it limited to the scope of this board, so basically Fourth, Fifth, and Sixth Generation consoles only for now. 


For those who don't know what consoles are part of which generation, here's a quick rundown of the time frame we're talking about...


>Fourth Generation: SNES, Sega Genesis/Sega CD
>Fifth Generation: PS1, N64, Sega Saturn
>Sixth Generation: Dreamcast, PS2, Gamecube, OG Xbox


Discussion of games from the Seventh Generation consoles (PS3/Wii/Xbox 360) is allowed as well, but I'd like the thread to mainly focus on the 4th-6th console genererations since the 7th Gen era carried over into the 2010's and a lot of the games from that era onward obviously have far more in common with modern gaming than stuff from the 16-bit consoles or the PS1 and PS2 eras.


You can also discuss PC games and handhelds from 1990-2009 in this thread too, as well as arcade games from that time.


Any old-school gaming topic is fair game, whether it be the games themselves or old video gaming magazines, even wild rumors from that kid on the playground whose uncle worked at Nintendo...
I'm not really of fan of GOG since they dropped XP support and is now making some games made for XP, incompatible on XP (using an old XP machine for old PC games). Some are fixable by removing a couple files they added, but others like Fear have more substantial edits that break them (saving in this case). Finding non-GOG versions are harder now ever since isozone died and abandonware sites remove their downloads whenever a GOG release comes out.
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>>11

Agreed. Physical formats are much more preferable to digital in my book, although for certain games like arcade exclusives, I can understand having to resort to emulation or going to GOG if a game is very rare in its original format.


Also, Chun-Li was one of those things that helped me realize I'm an ass man...
There's a retro vidya thread on /v/
>>>/v/9
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>>20

True, but that one does not cover the Sixth Generation consoles, while this one does.
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>>21 
There's a 6th gen thread as well >>>/v/823 
 
I think it's a better idea to keep all vidya discussion on vidya board instead of dividing the already small audience even further.
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>>22

Ah, my bad.


I don't usually hang around /v/ so I honestly didn't know about those threads.
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I don't have much of an interest in fifth-gen console games (the NES being my favorite), but PC games really peaked in the '90s and early 2000s. It was a golden age for strategy games especially.
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I will probably never get tired of playing Tekken 3 and Rayman 1.
Also there were many great RPGs for the PS1, like Suikoden 2 and all the Final Fantasies. But then again, when it comes to RPGs nothing beats the SNES.
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>>96
>>121
Anons, come and support our >>>/v/, there's a variety of retro threads.
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To liven this place up a bit, I'm gonna be sharing some lesser known vidya that I've played with a short description and review. Today's pick is...
Sheep Raider (2001) also known as Sheep, Dog N Wolf. You may remember it as the third Looney Tunes game made by Infogrames on the original Playstation, alongside Bugs Bunny: Lost in Time (1999) and Bugs Bunny & Taz: Time Busters (2000). All of them are 3D platformers, however SR incorporates stealth and puzzle elements.

In the game you control Ralph Wolf who suspiciously resembles Wile E. Coyote but is actually a separate character from the original Merrie Melodies and try to steal Sam Sheepdog's flock, one sheep at a time. All the while you're being involuntarily filmed by Daffy Duck who made you the star of his show about sheep stealing. Other Looney Tunes characters are featured in the game including Road Runner, but it's not on the menu and they either help you, or get in your way, or both. You use an assortment of ACME gadgets to help you steal sheep, or just traverse the environment, in both cases it's an extremely wacky and fun experience. The game is fairly challenging, allowing you to make mistakes without losing much progress, except for level 10 which was overly difficult because (actual spoiler!) it has the only boss fight in the entire game, and defeating said boss requires three successive steps, and if you fail at any step you restart the whole fight. Also worth mentioning is the last level which (spoiler!) was a wild goose chase, quite literally.

The game was very creative with the puzzles, and kept surprising me with each level. Character control is smooth, and the graphics are gorgeous despite the 3D models being a bit low-poly, not that I'm complaining. If you're gonna play this then play the PC version with a joystick/gamepad; it has toon shading on the characters which the Playstation version lacks, along with various graphical enhancements (better detail, higher resolution, 60 FPS...etc) besides no "wobbliness" which plagues all Playstation games. The only downside is that the screen looks a bit dark, but nothing to worry about.

GET: archive.org/details/looneytunessheepraider_201908
Replies: >>474
Reminder that sound technology has regressed massively in vidya since the 2000s.
https://invidio.us/watch?v=7Yc2pODiZgU
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>>471
The only thing that has improved is le ebin graphixx. The rest is worse under literally every aspect.
Modern vidya is garbage. There's a reason why retrogaming is now bigger than ever.
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>>472
>There's a reason why retrogaming is now bigger than ever.
I'm certainly glad for that. With flash carts, new controllers, accurate emulation, and better distribution for both PC releases and ROMs, there's never been a better time to start get into old games since they started being considered old hat. I'm looking forward to building a MiSTer at some point and maybe even retiring my old consoles.
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>>469
Thanks anon, I remember having the demos of Lost in Time and Sheep Dog N Wolf as a kid and enjoying them, but never had the full games.
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>>474
Played the fuck out of Lost in Time back in the day. Pretty decent SM64 clone. I miss good obscure licensed games like that.
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>>472
>The only thing that has improved is le ebin graphixx.
I would say graphics have gotten worse actually, since the late 2000s with the whole "let's make everything brown, dim the lights, and overpopulate the screen with details" shtick. These games look like utter crap, not only are they not appealing aesthetics-wise, they're also painful to look at, oftentimes to the point of being unplayable.
My take is that 3D graphics had a brief golden age between the late 90s to the mid 2000s; models had an adequate amount of detail, were properly colored to stick out without being an eye sore, and most of all had fluid animation. A game like Silent Hill 3 (2003) was a prime example of having realistic, but not uncanny valley, facial and body animations. I even consider it to be the game that perfected facial animations.

>>473
Playing old console games is a piece of cake thanks to emulation, but old PC games are a pain in the ass to run because modern Windows versions (7, 8, and especially 10) are a compatibility nightmare... Not counting 2D games from the DOS / Windows 3.1 era, because those can easily run on Dosbox or a virtual machine. The problem lies with 3D games from beyond that time; they can't run on modern Windows, they can't run on Dosbox, and they can't run in VMs properly due to poor 3D acceleration. There's always dual booting but on current hardware that's impossible.
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>>494
>The problem lies with 3D games from beyond that time; they can't run on modern Windows, they can't run on Dosbox, and they can't run in VMs properly due to poor 3D acceleration
There's an emulator called PCem that can do everything from the original IBM PC all the way up to early Pentium machines, and it emulates Voodoo graphics as well. I've only used it a little, but I've successfully installed Windows 98 SE and run Tomb Raider 1, Dark Earth, and a couple of shitty abandonware games on it. It's significantly more demanding on the host system's CPU than DOSBox and VMs due to the fact it's emulating everything in software, but it runs at full speed on both my overclocked i5 4670K machine and my stock speed Ryzen 3700X machine. You can find all the required ROM files here: https://github.com/BaRRaKudaRain/PCem-ROMs

Alternatively, assuming you can at least install the game on modern machines, there's dgVoodoo2, which is a graphics wrapper for anything using Glide or DirectX 1-9 APIs. You just drop the DLL files it comes with into the folder containing the games' executable, and then run the game. It comes with a control panel utility as well, so you can make various adjustments and enhancements such as 4:3 upscaling, rendering at higher resolutions, anti-aliasing, anisotropic filtering, and phong shading. I recommend using it on pretty much every PC game from the late 90s to the early 2000s, even for games that seem to run fine without it, because it can solve all kinds of graphical glitches that you may not even be aware of.
>>494
>Playing old console games is a piece of cake thanks to emulation, but old PC games are a pain in the ass to run because modern Windows versions (7, 8, and especially 10) are a compatibility nightmare... Not counting 2D games from the DOS / Windows 3.1 era, because those can easily run on Dosbox or a virtual machine. The problem lies with 3D games from beyond that time; they can't run on modern Windows, they can't run on Dosbox, and they can't run in VMs properly due to poor 3D acceleration. There's always dual booting but on current hardware that's impossible.
I guess I'm pretty lucky in that's not a problem for most of my favorite games. Granted I just installed Windows 10 not too long ago, but on Windows 7 most of the games I played either had modern remakes, fixes, or GOG/Steam ports that worked just fine. I have noticed a decent amount reviews mentioning that certain games on those services haven't even had any adjustments made to run on modern computers, which is completely ridiculous. Putting a game up to buy on there is a scummy thing to do if it's not even going to be compatible with the hardware most of your customers are going to be running it on.
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Got another game to share with you anons, today's pick is...
Ed, Edd n Eddy: The Mis-Edventures (2005). If the show wasn't enough of a fever dream for you, then boy are you in for a treat! Albeit being a bit short, this collaborative 3D platformer / puzzle game is super comfy, and a liiiiiittle too surreal.

The game is divided into levels that are akin to episodes, where the Eds run scams and/or hunt jawbreakers. Although the levels are independent of each other story-wise, they have to be unlocked in a certain order. You can access unlocked levels through the "cul-de-sac", which is the neighborhood where all the characters live and basically the "central hub" of the game... You play as all three Eds but can only control one at a time by switching between them. Every Ed controls a bit differently, but the main uniqueness is the "ability" that each one has; allowing him to solve specific puzzles, reach certain objects, traverse special areas...etc.

Saying anything more about the game will most probably spoil it so I'm gonna stop here. Just give it a try and you won't be disappointed, it's not that long. As is the case with Sheep Raider, this game is best played with a controller, because several areas require movement at precise angles.

I originally got this game from IGG but the link seems to have died, so I'm gonna link the CD version on the Internet Archive. Mind you that I haven't tested this copy but it should work just fine.

GET:
archive.org/details/ededdneddythemisedventuresdisc1usa
archive.org/details/ededdneddythemisedventuresdisc2usa
>>474
>>476
Glad you guys liked the game!
who /combatevolved/ here?
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Tron 2.0 (2003)
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In this game you can find the e-mail your father sent to his coworkers when you were born.
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>>579
Looks fantastic. Love the Tron aesthetic, even if it's a little overused these days.
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>>587
What late 10s people call "Tron aesthetic" and related themes is quite different from this game's, and to some extent even from the original movie's. It is, however, similar to the Tron Legacy (2010) movie, black everywhere, when color appears it's flashing and the color palette isn't too wide. Tron 2.0 isn't late 10s neon obsession, it's /retro/. It has an optimistic feeling, all colors are present and they show up bold and solid with color-coding used extensively. Not every color has to be neon.
Another unique thing is that the backgrounds are beautiful and animated, and many maps are floating with them also having a lot going on in the bottom.
The soundtrack is also completely different from what Daft Punk composed for 2010 and even there the difference in cheerfulness is notable.
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What have you guys been busy with lately? I've been playing Operation Flashpoint.
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>>840
Heavy Barrel for the NES. Fun game but i just can't defeat the final boss.
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>>841
I actually own that one, but my copy disappeared somewhere. I don't think I ever got all that far into it.
I got a MiSTer not too long ago and have been working on it lately. So far, I've got NES, Genesis, Game Boy, SNES, Master System, Colecovision, Turbografx-16, and Vectrex games working. I'm having problems with getting Atari 2600 games working, which I looked forward to playing. I can't get the wi-fi to work either.

Regardless of the issues I've had, this seems like it's going to be a great option in the long term if you're autistic over accuracy and don't want a bunch of different game systems and accessories taking up space.
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>>840
Operation Flashpoint is quite awesome. I have the GOTY cardboard box edition on my shelf.

I've played a bit of Lost Vikings on Dosbox. It's ok, but like a lot of dos games, it doesn't have enough depth to keep me interested for long.
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>>876
>Operation Flashpoint is quite awesome. I have the GOTY cardboard box edition on my shelf. 
At first glance it may seem pretty goofy due to how dated it looks, but it's surprisingly detailed. I love the way paratroopers land and local patrols start to come looking for you on the mission where the Russians are going to shoot the captured resistance fighters if you stick around your property long enough.
>I've played a bit of Lost Vikings on Dosbox. It's ok, but like a lot of dos games, it doesn't have enough depth to keep me interested for long.
I love DOS games, but I'm more into strategy games and the old-school FPS games as far as those are concerned. Princess Maker 2 was the last one I gave a shot, and I surprisingly enjoyed that one. The music is fantastic, and the artwork is surprisingly nice too.

I do remember finding The Lost Vikings curious when I was younger and checking out the Super Nintendo version in that it was a Blizzard game from the pre-WarCraft days. But as far as puzzle games go, I much prefer the tile-matching kind to action platformers.
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>>872
As an update on the MiSTer, I got my wi-fi working, along with several other cores (like the Atari 2600 and unofficial Intellivision core). It turns out that after adding your information for the wi-fi connection, an underscore is added to the name of the text file and so it's unrecognizable to the system unless you remove it. Next up I'd like to try getting DOS games working. The process seems like a laborious pain in the neck from the little I've looked at it though.

I've been having fun playing Atari 2600 and arcade games in particular. Too bad I don't have paddle controllers.

It's nice knowing that since this project is open source, it should only be increasing in accuracy and adding more features with time. The lack of save states are the biggest gripe for me right now. Once they start to add them to cores, it'll probably be my go-to choice for playing console games. Custom case options would be nice too.
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I have no interest in modern games, mostly I just play games from the 2000s and early 2010s.
I've never owned a Sony console before but i bought a PS2 a few weeks ago, I might buy a PS1 too cause I found a cheap one.
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>>877
>action platformers
I just realized I meant "puzzle platformers" but never caught this until now.
>>1029
The latest commercially released game that isn't just a re-release that I still play was released back in 2012. But the last generation of consoles that I have any interest whatsoever in was the sixth gen. For me the third and fourth generations are the sweet spot for console games, with PC games starting to really get good in the early '90s and declining in the 2000s.

I never had a PS2 back in the day, but I played through Vice City a few years ago and enjoyed it. I remember how popular it was when it came out but never had a chance to play I was older. In some ways I feel like I missed out being a GameCube kid, but in other ways I don't regret it at all.
>>1029
Get a ps2 and mod the memory card, it's pretty easy or use PCSX2 because homebrew kind of sucks on PS2 although you can use the network adapter to play games over SMB. Play Armored Core 3
>>1029
This. 
I got Battlefront 2 on Epic, played it for a week and it was so mediocre/generic that I dumped it shortly after.
Then I somehow got myself playing Persona 3 and SSX Tricky. Those were my last 5 months.  Fun.
And with OPL and a HDD, it's a joy to use, you basically switch the thing on and jump right into the game.
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>>1075
I thought I lost all interest in games in the mid 2010s until two years ago when I realized I didn't stop liking games, modern games are just fucking terrible.
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>>1079
Even the games that sound like they could be interesting in theory I tend to lose interest in when I see what they're actually like. The most exciting ones for me these days are just new reimplementations of older games.
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What are some games with Y2K aesthetics? The only ones that come to my mind are Rez, Crazy Taxi and Jet Set Radio (and Future).
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>>1145
Space Channel 5 comes to mind for me, although I've never actually played it.
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>>1145
https://www.youtube.com/watch?v=WkF8qI0v-ZA
Does Wipeout count?
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>>1145
>>1149
Sega was the king of Y2K
>>1165
Absolutely
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>>1145
Couple more
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I originally posted these to /britfeel/, but here's some photos I took yesterday of all my old gaming mags. The majority are from 2004-2005, but there's a few earlier and later ones too. I laid them out in chronological order as best as I could, some don't say what month they were published so I just had to guess based on the games they were showing off. I've also still got all the demo discs and cheat books they came with.
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Someone also asked for the feature on San Andreas from the July 2004 issue of OPSM2, so here's that as well (apologies for the shite quality, it's the best I could do). I believe this was the first proper preview of the game anywhere in the world, I vaguely remember the GTA sites back in the day talking about it and begging people from the UK to send them the details.

1/2
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2/2, plus a couple of extras because why not.
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>>1713
>>1714
>>1715
Good shit. I've been reading nothing but old gaming magazines for months, I'm at late 2004 now, tons of fucking great games in every issue that I'd still want to play, but I can't think of more than 5 games from the past generation that I would even try out. It's unbelievable how fucking terrible gaming is now.
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>>1713
>>1714
>>1715
I used to get GameNow and then GamePro and Tips & Tricks. GameNow I have the most nostalgia for, seeing as how it was the first magazine of its kind I read. It introduced me to Vice City back when there was no way I had any chance of trying it. As far as GamePro goes, I remember the hype around Doom 3 and the issue that popularized the Polybius myth. I never liked most of Tips & Tricks all that much due to the emphasis of the magazine being on playthrough guides.

I think I would have loved old issues of Nintendo Power if I'd have had access to them as a kid.
>>1716
>It's unbelievable how fucking terrible gaming is now.
There are like no commercially released games coming out now that I have any interest in. Only open-source projects really have my attention nowadays. I wish the industry would just collapse and the normalfags and bottom feeders would just abandon the hobby.
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>>1718
>GameNow
Oh man, do you still have those? I have an unreleased game they reviewed in the August 2003 issue and later listed secret items and locations in the October 2003 issue but there aren't any scanned pdfs online.
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>>1719
No, and I only had a subscription for a short window of time (although it might've coincided with the issue you're talking about) and don't know what happened to the issues I had.

It sucks if there are aren't scans out there. I was hoping that someday I'd be able to track down the old issues I had.
>>1250
SSX Tricky is one of my favorite vidya, I just wish there was a real modding community around it for custom tracks and whatnot, all I could find was an HD texture pack for the Gamecube version
>>1740
>>1744
>review anon on /retro/
Nice
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>>1747
Herro anon, have we met?
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>>1744
>that perspective in that bottom-right screenshot
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>>1752
pure SOUL
>>1756
Hold on a second, is the top center screenshot the inspiration for the intro scene in Sam and Max Hit the Road?
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>>1762
What's it like?
>>1809
I just found the cartridge of this game yesterday, which is weird because I don't remember owning it or ever playing it as a kid.
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>>1830
Is it in good condition? Maybe you can sell it for some buck.
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>>1809
I was never really into beating games as a kid, but it says something about the difficulty that I could beat it without much trouble. I didn't actually own it either.

I don't know why the Capcom version is so overlooked compared to the Virgin one.
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>>1838
>I don't know why the Capcom version is so overlooked compared to the Virgin one.
That's easy. For one thing Yidsney pushed it hard since they co-produced this version and put a lot of effort into it. Also you can use a sword in the Virgin one which was considered way more rad, even though the execution is fucking awful. In contrast, in the SNES version you jump on enemies or throw apples at them which is way more "Mario-like" and as we know Sega does what Nintendon't.
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>>1841
But people seem to act like the Genesis one clearly dumps all over the Super Nintendo version even when they've played both, decades later after Disney's marketing.
>>1831
Nah fuck that, I always keep my stuff.
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>>1940
I would like to invite those reading this post to enter into the high score board on fatchan's /vr/. All you need to provide is proof and you will enter onto the board, unless of course you don't have the high score. This is an attempt to create a comprehensive record of the best scores across the webring, to be the yardstick by which you may say "fuck you faggot you can't even play that game idiot trash kill yourself". I do not wish to divide any community with this invitation. Please know that if you are entered onto the highscore board then you will be objectively the best player of that game across the entire webring and everyone else can fuck themselves.
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HAAAAAAAAAAAAAAAAA
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AAHHHHHH!!!!!
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I missed out on the entire 5th gen (went from NES to PC, then back to consoles during the 6th gen) but I used to believe it was a really shit generation overall with the N64 being the only console with some good games - until recently when I decided to use my PS2's backwards compatibility to try out some PS1 games, and holy fuck I've discovered so many cool games, and I really love the low poly aesthetics they have, they look much better than the N64 games imo.
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>>1982
>I really love the low poly aesthetics they have, they look much better than the N64 games imo.
I thought PlayStation games looked like garbage at the time, but in retrospect the Nintendo 64 look didn't age well at all in comparison.

It's still not a generation I'm enamored with. Other than the multiplayer games, I preferred both PC games and the prior generations of consoles as a kid.
>>1982
I had a similar path, NES to PC, but never came back. Although, many of my friends had systems, so I did get to play with them. The 5th gen systems were significant, in the change from mostly 2D to 3D graphics. The original Resident Evil games for PS1 were awesome.
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I wish the Neo Geo Pocket Color was succesful, it was so much better than the GBC, I fucking love that clicky joystick. I can't stand Nintendo games and their cult like fanbase, why does the bad guy always have to win?
Replies: >>2015
>>2014
I love Nintendo's earlier systems, but I don't understand why people are still throwing them money. The handhelds don't really interest me in comparison to their home consoles either, although there were definitely some great games for them.
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Sometimes I play Tetris on this Gameboy. I'm surprised this thing still works given how old it is.
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>>2043
I just realized that I don't have a single of my childhood handhelds anymore. My Game Boy Advance SP was my favorite, since not only did it have the backwards of compatibility of the original Advance but also had screen lighting and came with a charger. I liked the fact that it flipped shut too. Too bad it had no headphone jack.
Replies: >>2056
>>2055
The Ds lite could play all GBA games and had a headphone jack.

 There's no reason to even care about the gameboy console line besides the ability to play gameboy color games on the advance.
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>>2056
I wanted to play games like Link's Awakening, Trax, and Super Mario Land 2. I never really got into the DS that much other than a handful of games, and I much preferred the single-screen form factor of the SP.

I was more into the PSP than the DS due to homebrew scene it had.
Replies: >>2059
>>2058
I still don't get the homebrew scene at all. There has not been a single memorable homebrew game ever made and they've all been proof of concept at best. 

Never seen any system improvements either beyond emulators for games I already owned. 

Its sad that most people don't know about how much better the Super mario 64 remake on the DS was. It had yoshi, luigi, wario, and mario as playable characters and all the cut content and bonus levels reinstated with some minigames and a barebones multiplayer.

So there was never any reason for that "L is real" autism to exist past its release where they confirmed Luigi was supposed to be in the game all along and yoshi had a more prominent role than being an Easter egg.
Replies: >>2060
>>2059
>Never seen any system improvements either beyond emulators for games I already owned.  
The emulators were what I was really into. A lot of my favorite Game Boy Advance games were just rereleases of older games, and being able to play ROMs basically rendered buying those games obsolete.
Just wanted to mention a new board /valis/ is now open on the webring.
It's a place about entertainment systems using video or rich visual mechanisms as feedback that may or may not have been put together by a few 8vg anons :^)
Discussion can also range to saloon activities like cue games and card shuffling due to their social and classic nature in the ludic activities of people around the world.
Having or remembering fun and sharing tips and tricks sounds like the goal, come visit sometime.
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I think what I miss the most is the insane accessories you could buy for your consoles. Simpler, more innocent times...
>>2136
>portable ps1
Why have I never heard of this before? Looks very stylish and comfy.
Replies: >>2138 >>2146
>>2137
My cousin used to have one, and I remembered playing some Army Men game on it. I don't know how common they actually were.
Replies: >>2144
>>2138
a friend of my dad's had one too, I once stayed at his place and played time crisis on it with a fucking controller lol
>>2137
The PSP can play PS1 games.
>>2136
I had the GBC light, it was pretty much worthless
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Happy Tree day!


P.S. bonus points if you remember from which game the screenshot was taken.
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>>2136
Behold
Replies: >>2160 >>2161 >>2305
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>>2158
You must have been a really cool kid to have had that setup back then. I doubt it functioned as well as they make it seem though.

t. former Power Glove owner

Also,
>STD
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>>2136
>>2158
How about A FUCKING GAME BOY SEWING MACHINE bro. Can't believe this exists

https://www.youtube.com/watch?v=Bd742Tp7b2U
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>>2161
I wonder how capable it really is.
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>graduated highschool in 2016
why couldn't i have lived through this era bros
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>>2270
Poor little gen z
>that Juiced commercial
God damn. I miss when women weren't covered by tattoos and piercings
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>>2270
>>2270
>>2271
that commercial is fucking great. Also yeah I havent thought much about that, when you look back into the 90s or even the early 2000s tattoos were almost a TABOO thing. fuckin hate tattoos. I'm creating a folder of all the nostalgic 90s-2000s stuff I find online and also the blatant fan service things like that Juiced ad, I wish there was a big website that catalogued all that stuff that would be unacceptable now (also the comedic ads like the duke poster). also, take a closer look at that PS Magazine fren
Replies: >>2276
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doublepost but heres an example of the stuff I like to save. glad I lived through the gamecube era at least. I've lurked here a long time so i decided I want to try and keep it alive by posting finally
Replies: >>2274 >>2278
>>2273
Why do you hurt me anon? Fanservice is absolutely dead nowadays.
Replies: >>2275 >>2277
>>2274
yeah sadly its dead (even for the guys who rant and rave about how its evil or hurts women or something) in the mainstream market, but I think it would be worthwhile now for someone to fill in the gap, since there's still a market for the old school machismo games with fanservice and "unacceptable" things. Personally I'm preparing to write and draw a webcomic that is a throwback to the old action webcomics (as bad as they were) that has fanservice mixed with action, not entirely sure what I'm gonna do but it's something I havent seen many artists do it. It's not going to be a cringey fanservice thing but more comparable to action comics/games/shows that *have* fanservice built into the character designs, kill la kill etc. Not that extreme, but you get the idea. There IS a market for it. Anyway have some more nostalgia, here's some guys who started from the bottom and built a fun franchise that didn't give a shit (until current year, anyway)
https://3drealms.com/news/3d-realms-office-history-part-1/
https://3drealms.com/news/3d-realms-office-history-part-2/
>>2272
I remember when the only console magazine in my shithole country regularly had hentai in it in the 90s lel, good times
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>>2274
>>2276
might I ask which magazine anon? I'd like to see if i can find an example
>>2273
>2nd pic
peak comfy, 2004 was the last good year of y2k
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>>2278
Im glad I lived through that year, at least. I feel bad for Gen Alpha
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>>2136
>>2158
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Have any of the anons posted on 8/vg/? We're trying to make a board revival with a spiritual successor.
https://anon.cafe/valis/catalog.html

If you haven't, 8/vg/ and now /valis/ is a comfy, very much pro-retro vidya board. Come check it out.
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Jesus Christ I feel like such an old fart, I had no idea phones can emulate 2000s handheld games. Even my cheap shitty android phone emulates DS games flawlessly. Well I can finally play an Animal Crossing game, I always wanted to try this one, looks like the perfect game to play on a phone.
Replies: >>2457 >>2757
>>2455
I actually remember getting into the first Animal Crossing game on GameCube mainly because of how you could unlock NES games to play.
>>2455
Forgot to post an update on this. I got bored out of my mind after a week, this game is such a fucking chore to play. Then I started watching one of those gameplay clips from every game kind of videos but couldn't find anything that seemed interesting to me. Guess I really don't get the appeal of Nintendo games at all.
Replies: >>2758 >>2759
>>2757
I can't say I'm a big Animal Crossing fan either.
>>2757
I remember finding AC: New Leaf playable and not very chore-y. Give it a try on Citra maybe?
>>2278
Stuff like this makes me feel old.
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>>2278
I think I would say 2003, but there were definitely likeable aspects of the mid 2000s. They felt bland at the time, but at least media could still feel like it was made for actual human beings. As corny of a TV channel as G4 was (pic related), looking back it feels almost wholesome in how shamelessly male oriented it was. Nowadays something like that would definitely be considered "problematic."
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>>2762
>As corny of a TV channel as G4 was
Sometimes I look through the G4 archive on https://archive.org/details/g4video-web and in retrospect it's funny just how surface level (more so than now even) the game reviews were, existing mostly as an excuse to crack lame pop culture jokes.
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>>2763
X-Play and shit like Attack of the Show were pretty bad, but the entire channel went to shit after they rebranded from ZDTV/TechTV. Electric Playground was the best review show on that network imo, but I don't think they started on G4.
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>>2763
>>2764
I was just obsessed with video games, and it blew my mind that there was a channel dedicated to them. Maybe TechTV was better in retrospect, but my tunnel vision at the time prevented me from watching more of it. 

I watched X-Play ever since it was Extended Play but remember it peaking somewhere around 2005. Maybe that's just nostalgia for the time when me and one of my friends from school were both into it. I still have a soft spot for it even if I haven't watched a full episode in more than a decade. File related, the battle music from the RPG Ridiculopathy segment.

Attack of the Show! really was a downgrade from The Screen Savers from what I can recall.
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Anyone ever play Warzone 2100? I've known the name for around 20 years at this point but never got around to playing it until recently when I saw it in a Linux software repository and figured it might be worth a try.

It differs from other RTS games in that all the vehicles outside of the starting builder units are modular and based on the player's own designs. You choose a body type, propulsion method (like wheels or tracks), and then choose from a bunch of different weapons. The tech tree is nuts.

One feature I really like is the sensor system. You build a sensor unit (or structure) and then assign artillery units to them. The artillery with then target anything in the line of sight of the sensor, so you don't have to risk getting your artillery destroyed or heavily micromanage your units.

My biggest complaints are that the pathfinding is pretty bad and that the game speed isn't adjustable in multiplayer. I prefer to play RTS games on high speeds, but I wouldn't want to become adjusted to it in this case if there's no ability to change the game speed when setting up a multiplayer game. I can't say I like the aesthetic either, but I'm not going to fault it for that.

Overall I think this game has been kind of overlooked.
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>>2914
It's mentioned pretty often in "best open source games" lists, looks pretty interesting with the modular aspect.
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>>2915
The fact that the former Pumpkin Studios guys had the wisdom to open up the source code really did help to give the game new life. I think it would otherwise be one of those overshadowed RTS games from the late '90s, like Dark Reign or Populous: The Beginning.
I tried running dolphin on OpenBSD but it didn't work with OpenGL ( it worked with software rendering but at 3 frames per second)

anybody knows how to fix it?
Replies: >>2919 >>2941 >>4051
>>2918
Not a BSD user but
Do other GL applications (eg Minetest) work?
Do you have all the correct libraries installed?
What errors appear when you launch Dolphin from a terminal?
>>2918
Sorry, I know nothing about any of that. It surprised me that Dolphin is even supposed to work on OpenBSD in the first place.
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Playing the original Phantasy Star Online again with Redream on linux. Goddamn I love the low-poly environments from this era. They honestly blew me away back then. I don't know what you'd call it, but I can't get enough of the kind of low-poly, low texture resolution trees and vines you see in PSO forest or Metroid Prime, that aesthetic. Absolutely gorgeous, even today. There's just something about it... the hand-authoring of it? No prefabs, no instanced meshes, just good old fashioned modeling. Every tree, rock, and root unique. More readable? too, the geometry of the levels, without endless props and vegetation to clutter it up.

A lot of good memories of this game. I'd spend hours and hours just grinding levels and items, then take my memory card over to my friend's and run through the boss fights looking for rare drops until the sun came up.
Replies: >>2946 >>2948 >>4051
>>2943
I know what you mean about the vibe, Sega really nailed that particular aesthetic back then. There's something intriguing about these sort of hybrid MMOs like PSO and Monster Hunter with proper offline modes built in, the industry could really learn from them.
Replies: >>2958
>>2943
I tried this game a couple years ago but it felt like endless grinding and every quest was basically the same. It's cool how you can play every console version online again tho.
Replies: >>2958
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>>2946
I can't really comment on the whole "both offline and online" games trend that briefly existed back then, besides that they tended to all get item dupe exploits. Hell, we could even do that with PSO using the bank somehow to both deposit and drop an item on the ground, duplicating it. Lots of legendary weapons, trigrinders and materials were made that way. I never played the Monster Hunter games either, don't think I had a PS2 until like 2010, and then all I played were JRPGs.

>>2948
I'm not going to pretend that it's a good game or that anyone who hasn't played it should pick it up. It feels incomplete, with its 4 enviroments and handful of enemies in each. Combat is extremely simple and crude. Itemization is the generic level 1 good sword, level 10 gooder sword, level 25 bestest sword, good sword +1, good sword +2, etc. kind of crap. The grind is eternal. The quests are samey, offer no more gameplay or interaction over the free-play experience, and take place in the same handful of environments. Overall just not good. Nostalgic for me, but certainly not a good game.

I was speaking more to the visual aesthetic that existed for a few short years back then: when we had the polygon counts to create environments more organic than the old Doom and Quake rooms and sci-fi corridors, but before level artists got lazy and started using height-mapped terrain and instanced models and pre-fabs. I'm talking about how level artists used to hand-model the terrain and objects in it, UV-map them (not just the planar mapping of the older BSP/CSG style), then apply textures that were material specific (stone, tile, wood, bark, etc.), but not created on a per-object basis (like you'd do for a character), if you know what I mean. Take the first shot of this big tree stump from PSO. It's a unique piece of geometry - as far as I've been able to tell, it's the only one in the forest levels. The texture, though, is also used elsewhere. You can see some minor UV stretching going on; this texture was not created specifically for this piece of geo. Take these shots from Metroid Prime too, which I consider to be a masterpiece of a game and visually gorgeous, even today. Again, as far as I can tell, these root/vine/tree things are unique, not "models" as we usually know them today. They're UV-mapped, probably used a cylinder unwrap on them, then pushed and pulled the vertices around to minimize stretching, seams kept to the back/non-visible side. It's not that hard, and it looks great. It's efficient too; you can reuse the texture, and the geometry can be CSG-intersected with the rest of the level geometry, eliminating objects clipping through one another, which allows for easier and better-looking static light baking, as well as real-time vertex lighting actually working. Most importantly, you avoid that samey look you get with modular design, models, and perfabs - think TES Oblivion dungeons. Peak 3D game design. Anyone else feel this way? It's another aspect of games that has been lost with time that I think not enough people even realize was a thing, and helps explain how many games today are absolutely "soul-less" while having supposedly "better graphics".
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>>2958
>they tended to all get item dupe exploits.
Oh yeah, I remember a few of those. In some games they were basically essential with the percentage odds being so stacked against you.
>don't think I had a PS2 until like 2010
MH came into its own on PSP (indeed the PSP titles are remakes of the PS2 entries), other than Borderlands it's the only series in the modern day I can think of with that hybrid approach.
>Anyone else feel this way?
I have a lot of fondness for that brushwork look in games like Quake, there's probably technical reasons for the move towards 3D models but being able to sculpt and chisel the terrain as you go provided a lot of freedom to designers I think.
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Hey guys, I just want to let everyone know that we're holding our first ever game jam from today over on the /agdg/ board. Everyone is welcome to participate, no experience necessary - Come check it out!

The theme/game type is platformer/side-scroller. We'll be using/learning C++ and Raylib, but feel free to bring your own code/framework/engine. Rather than just throw a "hey guys, let's all make games on this day, ready, set, go!" out there and have nothing come of it, I went ahead and made a demo game for people to use as inspiration/reference, you can find playable windows and linux binaries here: https://anonfiles.com/a1O5w0vfz4/06062023_binary_zip and the source here: https://bitbucket.org/anon-s-first-platformer/anon-platformer/src/main/

If you're interested in retro platformers (something like what I whipped up), or just game development/C++ programming general, do stop by and give it a shot. Thanks.
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Any recommended blogs/forums/sites/channels/whatever for retro video games (mostly Japanese ones)?
Replies: >>3481
>>3480
I don't know if it's what you're looking for, but I feel like I found out about a decent amount of games from watching a bunch of Game Sack videos years ago. I found it to be better than my old technique of finding new games to play by scrolling through ROMs and going off titles and not necessarily knowing anything about them. Not all the videos are about games for old systems, but I've always avoided most of the ones that aren't.
Oh boy, I have some things for you OP (and everybody reading this). But I have to look over my bookmarks so I won't be posting all of my resources until next week. I'll post a few today:
>http://www.hardcoregaming101.net/
Unfortunately, there are some Western games on here (including modern ones), but the site was originally dedicated toward old JRPGS (and some other japanese games that aren't rpgs). You can find of tons of reviews on obscure games that you may have missed.
>https://tcrf.net/The_Cutting_Room_Floor
This site also isn't Japanese centric but it is a very good one for unearthing secret easter eggs or unused content in games.
>https://dreamcastify.unreliable.network/
Very in-depth blog that shows the difference between Sonic Adventure 1 Dreamcast and DX ports.
>https://kantopia.wordpress.com/
(Mostly) Fire Emblem translation blog. Contains newer titles but also (mostly) the old ones.
>https://themushroomkingdom.net/
This has got to be my favorite on the list. Site has existed for a long time (1997) and has that look that is reminiscent of the early-mid 2000's. This site is dedicated to all things Mario. You can find some translations here too!
Replies: >>3486 >>3491
>>3485
>TMK
Yo I didn't know this was still going, looks just like it did back in day. Nice list anon.
>>3485
HG101 is a crappy site run by SJWs, just like ResetEra. They've even harassed a fantranslator for a Ganbare Goemon game for the "crime" of using the word "tranny" at the fantranslation. Also the "reviews" for certain Western indie games are practically shilling since they're made by their friends.
Replies: >>3496
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does anyone here knows any good forums or sites for downloading official soundtracks and artbooks of retro video games? unfortunately some old good ones like SnesOrama and FFShrine have been shut down long time ago for copyright reasons.
Replies: >>3494 >>3495
>>3492
I had no clue FFShrine shut down. I used to get music from there when I was looking for video game rips.

I wish I could help, but I mainly just go to Zophar's Domain for that now. If I'm looking for an official soundtrack release specifically, I'll try Soulseek. I just got the arcade Street Fighter II soundtrack off there.
Replies: >>3495 >>3497
>>3492
>>3494
When did FFShrine get shut down? I remember going on there quite often as a teenager.
Replies: >>3497
>>3491
I never knew that anon, thanks for letting me know. I only really go there to look up reviews on older games, and a lot of the reviews are from some time ago, but now that you've mentioned this, I don't even really want to give them clicks anymore. It's extremely annoying to find controversies like this when it comes to something that is supposed to be extremely innocent.
>Also the "reviews" for certain Western indie games are practically shilling since they're made by their friends.
I have seen a lot of shilling for garbage western indies for a bit of time now, which I found distasteful but did my best to ignore it.
Replies: >>3498
>>3494
>I had no clue FFShrine shut down
It got shut down years ago

>>3495
>When did FFShrine get shut down?
Same reason many other great forums like that got shut down: "Copyrights violations"

However I just discovered yesterday that there's a backup:
https://ffshrine.org/
>>3496
Long time ago it used to be a decent site and community. I even used to be active member there (until they later banned me). But around Gamergate era they went fully SJW mode. And later they got even worse during BLM crap. Only a few members there were still ok.
https://deets.feedreader.com/downloads.khinsider.com/
Ever hear of this place?
Replies: >>3881
>>11
>Finding non-GOG versions are harder now
There are multiple places you can look:
- Torrents
TPB, KAT, RuTracker...etc
- The Internet Archive
ISOs galore, you just need to know how to look for them.
- IGG Games
Some anons reported that the games have bundled malware but I never experienced this.

Missing post | No.569 | 03/22/2020 20:17:02
Replies: >>3969
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I've been getting into Heroes of Might and Magic lately. I narrowly missed out on playing any of the series as a kid (unless King's Bounty counts), but I suppose now is a good time to be introduced to the series due to how open-source projects like fheroes2 and VCMI are breathing new life into the second and third games. They seem like they've got a ton of replay value.
>>2914
>outside of the starting builder units
I was wrong about this part. Even the construction units are customizable.
Replies: >>3818
>>3816
Heroes 3 is the best and I played it so much with my friends back in the early 2000s but there is no way I could go back to these games now
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>>3818
I think III added some deeper gameplay features (like the dual-layered maps), but the graphical style feels too cluttered for me. I guess I'm still adjusting though. I'm pretty new to Heroes of Might and Magic III, but I started playing II maybe a few months ago. There's a mod called The Succession Wars that aims to bring the look of Heroes of Might and Magic II into the third game though. Pic related. It also adds some new stuff too. I haven't tried it, but I imagine I will if it becomes playable with VCMI.

Part of my soft spot for II comes from getting it from Toys "R" Us as a kid. I remember thinking the screenshots shown on the box looked cool, and I still love the bright colors and the more old-school and fairytale-like presentation.  The problem came when I brought it home. It wouldn't run at all. It also came with King's Bounty, and that ran fine. The odd thing is that I can't find the version I remember owning. I remember it having a minotaur on the cover, and the only one I can find like that is the Game Boy Color one.
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Looking back on it, I honestly didn't know how good I had it as a kid. I still slap myself to this day for selling a bunch of my games to game stop. Lost a lot of my older games that way. 

Granted I can emulate it nowadays, which is awesome, but its not quite the same as playing on the old CRT TV or being under the blankets and playing your GBA/DS when you were supposed to be going to bed on a school night, or those "sick" days where you faked it to play the OG Battlefront or even playing couch co-op me and my dad spent so much time on Desert Storm and the OG SWBFs together. It's criminal that most modern games don't support it anymore.
Replies: >>3826 >>3835
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does anyone remember marble blast gold (along with any other of the marble blast series)?
I remember it was preinstalled on my dads imac when I was a kid and I would play it every night. Loved the atmospheric nature of all the levels and the oversaturated colors, really screams early 2000's.
Replies: >>3830
I just set up Scummvm on my old wii. Do you guys have any recommendations for older adventure games? I already have Broken Sword 1, The Longest Journey and Sanitarium. 

>>3822
>even playing couch co-op me and my dad spent so much time on Desert Storm and the OG SWBFs together. It's criminal that most modern games don't support it anymore.

I miss playing couch co-op some of my favorite memories of video games comes from those types of games. The worst part is even if I want to play those games again it's not the same to play them solo.
Replies: >>3827 >>3830 >>3832
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>>3826
Beneath a Steel Sky is my favorite, I loved the dystopian cyberpunk city setting
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>>3823
Never heard of it but looks fun. The only marble game I ever played was Lose Your Marbles which was one of the iconic Windows 9X games.

>>3826
I hadn't played many p&c games but these were my favorite:
>Sam and Max - Hit the Road
>Day of the Tentacle
There's also the Monkey Island series, although I found the first game to be a little abstruse and unrewarding so I'm not sure if you'll like it.
Also seconding Sanitarium and BaSS.
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>>3830
>>3827
Thank you I added all of them
>>3826
>The Longest Journey
TLJ on Wii? I thought ScummVM Wii was stuck on a really old version.
>Do you guys have any recommendations for older adventure games?
Simon the Sorcerer 1 & 2, Myst, The Neverhood, Blade Runner, The Bizarre Adventures of Woodruff and the Schnibble.
Replies: >>3850
>>3822
To me console gaming always meant playing together with your friends or siblings. Last time I've played splitscreen was more than 10 years ago, damn...
Replies: >>3918 >>3925 >>3926
>>3832
>TLJ on Wii? I thought ScummVM Wii was stuck on a really old version
you would think so but surprising it keeps getting updated. The last wii update was only just over a month ago.
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The anon that mentioned conspiracies, X-Files, and the 90s reminded me I need to replay best Deus Ex. I would also consider it the Y2K game.
Replies: >>3871 >>3872 >>4051
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>>3868
So it does. 

Kinda disappointed that there was never a good X-Files game back in the glory days.
Replies: >>3872 >>3909
>>3868
>>3871
Actually, now that I think about it, there were some pretty good conspiracy focused games from the era.
>Deus Ex (2000)
>Resident Evil series (1996 - 200x, including Code Veronica, RE0)
>Vampire the  Masquerade Bloodlines (2004)
>Parasite Eve (1998)
>Metal Gear Solid series (1998 - 200x, depending on which sequels you want to include)
There has to be more. 
And man, now I am thinking about how good an L.A. Noire style X-Files game could have been. X-Files deserved better.
Replies: >>3873
>>3872
Don't forget Syphon Filter
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>>3873
I also forgot Hitman, Hitman 2, Hitman Blood Money (2000-2006). It's not a knock on Syphon Filter, more a matter of trying to remember all the various games from 20-30 years ago and needing help filling in gaps.
>>3500
I knew about KHInsider's trove of VG music. Is there something about FeedReader that you wanted to highlight?
Replies: >>3882
>>3881
Nah, just wanted to bring the collection to the board's attention. Been using it for work music (especially Ar Tonelico).
>>3827
Shame that the second part they've made recently pretty much sucks. The throwbacks to the original game were the top points. And, frankly, they've brought 2D parts of the original game into 3D kind of nicely. It was worth playing through it just for that.
And the Gang-Gang Waltz, which is one of the best video game music pieces.

>>3871
As a russian, I was laughing like mad in the very end of the game when Scully stood in front of orthodox church and then X-Files theme started to play.
Though I've also laughed like mad when X-Files theme started to play as Mulder punched an alien to death with his bare hands.

Anyway, slowly getting through 1995 Albion at the moment... Man, it's crazy how much better old games are.
>>3835
Its been about seven for me. My old 360 no longer runs, and my PS2 lacks extra controllers. Its rather sad.
>>3835
Really? Get some friends to play with you, dude! Couch parties rule.
Rikki & Vikki - which is recent, but is pretty much an Amiga game (runs on PC via emulator) - gives you a bad ending if you are completing it solo. Frankly, I've liked that approach a lot. It's bold, but... just awesome. Truly reminds me of retro game design when devs just did their own thing.
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>>3835
Recently played through HotD 2 with my bro, we've seen some dubs in our time but holy shit we were not prepared for that.
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Decided to try out the first Need for Speed game the oldest I played until now was nfs3.
A disappointment, though. Graphics is about what I expected from that era, it's not the problem, but the complete lack of physics and the ridiculous amounts of hidden walls in the game. I guess that's what you can get from a 75MHz intel CPU and you really need the processing power of late 90s/early 00s computers to have a physics engine that doesn't suck.
>>3926
You were not prepared to suffer like G did in Venice?
Replies: >>3932
>>3929
No, but we learned a lot about the original sin that man is responsible to... friends.
>>3787
cs.rin.ru
They've suffered quite a hit recently since Google restricted acces to almost all the links they've had there, but it is still a useful resource. Trying a request thread for reupload actually works.
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I played a lot of Doom on my 486 because there wasn't really much else on Linux in the 90's.
Now I still play on occasion, but only with Chocolate Doom, and old or classic style wads. Just started this one again today (Dawn of the Dead episode).
Replies: >>3999 >>4001
>>3998
>Just started this one again today (Dawn of the Dead episode).
Is it this one? https://www.doomworld.com/idgames/levels/doom/d-f/dodead
Speaking of Dawn of the Dead that makes me think of Zombies TC, quite a fun conversion actually:
https://www.doomworld.com/idgames/levels/doom2/v-z/zombies
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>>3999
Yeah that's it! I first played it a long time ago, when I found it via this review site around 1999-2000 or so:
http://games.moria.org.uk/doom/du/
Also, the 5th level in this episode is missing/empty. But apparently classic6.zip by the same author is basically what was supposed to be there (he explains it a litle on the Classic 6 review).
>>3819
I've been playing III a bit more, and I don't like it as much as I was hoping to. Everyone seems to swear it's the best game in the series, so I was expecting something that leaves II in the dust. The combat is less fun to me, I find the graphical presentation to be a big step down, and I don't think the new additions necessarily work in the game's favor. I don't like how upgradeable everything is, don't see any purpose to new hero classes, and the towns and creatures feel less memorable to me regardless of having more of them available. There's something to be said for simplicity.

I'm definitely not saying it's a bad game or anything though.
>>3998
>Now I still play on occasion, but only with Chocolate Doom, and old or classic style wads
I get what you mean. PrBoom+ is about as crazy as I'm willing to get nowadays. I started on Doom95 but ended up switching to ZDoom when I realized there were other source ports out there. After a while, I realized that I preferred more conservative ways to play Doom. When I'm playing by myself, at least. I definitely had some fun with ZDoom Wars and Skulltag. I think Master of Puppets was pretty good too. These days I just stick with Chocolate Doom most of the time, and if not that then Crispy Doom or PrBoom+.
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got some vidya today at a flea market
unreal was $10 and need for speed was $3, you can see the other prices. i think i did pretty good, but sin may be a problem since i didn't see until i got home but it requires activation over steam which may be a problem on my retro machine.
Replies: >>4038 >>4040
>>4037
>Arx Fatalis
Nice. Good finds anon, hopefully you can crack SiN.
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>>4038
it was still sealed in the box too, felt weird that i was the one opening it up after 22 years.
and fire fight is being dumb and not launching or installing, don't even get an error message. as for sin and unreal those are DVDs and while i do have a IDE DVD drive I can put in the faceplate is black while the rest of the PC is beige. there is a beige version of the model i have but the only one i can find whose selling it is in the phillippines and wants $90 for shipping so fuck that
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>>4037
>>4038
another thing i noticed is that disc 2 for Unreal Tournament is filled with video tutorials for creating your own maps, logic, and models for Unreal. i can't think of any games today that have anything like that, guides from the developers for how to mod their own game.
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>>4039
>>4040
>the only one i can find whose selling it is in the phillippines and wants $90 for shipping so fuck that
Bummer, prices have gotten crazy even for basic stuff it seems.
>disc 2 for Unreal Tournament is filled with video tutorials for creating your own maps, logic, and models
That's awesome, definitely not common these days, most modders now have to reverse engineer everything just to make something simple.
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revisiting a couple of old games that are surprisingly more fun then when I originally got them. That one starship troopers shooter from 05 and Terran Ascendancy.
Replies: >>4048
>>4046
More military spess advenyure than even the movie, I'm guessing?
Replies: >>4055
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>>2943
I had some nostalgia for PSO.  Playing it again recently killed it.

>half of the enemies are reskins of the booma from the first area
>opening a menu so you can move properly near enemies(?!)
>trying to do a 180 and always targeting the wrong thing
>swinging on an enemy is always a diceroll to see if you land your first normal hit or eat shit

I watch speedruns, and it seems to be the same no matter how good you are.

The aesthetics really are fantastic, though.  The character creator even lets you (more or less) recreate the sad cyborg maid from that one Ruins quest.

>>2918
I love OBSD, but I didn't even consider installing it on my gaming machine because obviously you're going to have issues like that, and will have to diagnose and fix issues with the emulator itself, or X, or your video drivers.

Leastwise, diagnosing problems like this requires a better accounting of the problem than "it didn't work."  Error messages, glxinfo output, etc.

>>3868
Been doing that myself this month.  I've considered it my favorite game since I first played it, and after ten years without being able to run it (Wine sucks) I finally got it running again.  I'm putting metal boxes where they confuse the AI, breaking the chairs out from NPC's asses, and using live explosives to climb skyscrapers, just like old times.
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>>4051
>after ten years without being able to run it (Wine sucks) I finally got it running again
What did you do to get it running? Wine has been a total PITA for me.
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>>4048
To an extent. Terran Ascendancy is based more off of Rough Necks and the book despite following some movie missions, you even get power armor. The FPS is your run of the mill mid 2000s shooter, but it crams a surprisingly large amount of bugs on screen and uses scenes from SST 1 and 2 with redubbed overlays as cutscenes, sorta like Peter Jackson's King Kng game. Another one I heartily recommend.
>>4053
Over the last couple months I've taken ten swings at the Wine pinata, adjusting configuration settings and learning about bchunk, etc, trying to get a bunch of different games to install and run.  It'd be impossible to tease out which rituals and invocations were pertinent to this game, but...

>run the installer using wine
>install to c:\ with default settings
>holy shit, it runs!
But only on the first execution; after that it complains about the CD not being in the drive (like it does with everything.)  Deus Ex, fortunately, has always given us an out.  Adjusting, of course, for where you mounted your CD:
>cp -r /mnt/cdrom ~/dx
>vi ~/.wine/drive_c/DeusEx/System/DeusEx.ini
Here you edit "CdPath" to Z:\home\(You)\dx

And then wine ~/.wine/drive_c/DeusEx/System/DeusEx.exe should just werk(TM) provided you use the software renderer.  It looks like Quake and there are textures and halves of objects Z-glitching in and out of existence, but that's how it's always been.
Replies: >>4057
>>4056
Good job figuring it out out anon, for future reference you can find solutions for running games with Wine on the official AppDB or by looking at Lutris recipes:
https://appdb.winehq.org/
https://lutris.net/games
For Deus Ex in particular you might find Kentie's mods useful:
https://kentie.net/
Speaking of Wine and Lutris, I've used the latter to try and get a few GOG games installed that worked just fine with it before but now am running into problems. I wonder what's going on with that.
Replies: >>4060
>>4058
Wine breaks games with every release, that's how it's always been. To work around this, note the specific Wine version that works with a specific game and keep using it. Don't update.
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I've always thought this was a really neat concept.
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>>4081
it was just shitty tiger games with a hololens gimmick
Replies: >>4089 >>4093
>>4081
>>4087
https://www.youtube.com/watch?v=09so0ghPYG4
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A trifecta of classic games. Civil War Generals 1&2 are probably the best civ war game ever made. Used to waste a lot of time on Colonization as a kid.
Replies: >>4097 >>4110
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Been playing FF8 a little bit.

I did the silly-ass minmaxing in the Dollet mission while listening to an audiobook of Lord of the Rings.  Fucked around with cards.  It's rather satisfying, but I didn't feel the need to go all the way.

I'm enjoying the story, as well.  I haven't played this since I was actually in high school, and playing it now feels a little like one of those dreams where it's the end of the semester and you haven't done any of the course work.

The characters all strike me in completely different ways.  Selfie and Zell are lovable airheads, and are more or less my favorites now.  I liked Quistis when I was younger, because I would always prefer an oneesan over the genki girl.  I never realized how hard Quistis goes after Squall.  Her and her whip.

I hated Seifer because he's a blowhard, but it's easy to see where he's coming from.  The way he bullies Zell is common sense; how can you not poke fun at someone that high-strung?  He bellows about his "romantic dream" and is the first to begin applauding Squall's graduation, which tells you there's more to him than being an odious foil for the protag to eventually knock over.

It's surprisingly good.  No big-titty bitch in a ridiculous skirt until later which is a minus.
>>4087
I should have explained more. What I really like is the concept of a cartridge with a 1 bit LCD built in. I don't think any other company ever experimented with swapable games. All of them are afaik built in single game kinds of deals.
>>4091
is hilarious how there is a lack of civil war games these days yet all you hear about is "muh razzizzm" The niggers got their reparations and land. Their descendants can inherit it too.
Replies: >>4115
>>4091
I thought I was the only person here who knew Civil War Generals 2. My dad played it a lot when I was a little kid, and the soundtrack is the first music I can ever recall catching my attention. I first remember actually playing them as an adult and had to give up the Confederate campaign due to how difficult it got for me as it went on. I also don't think there's any way I'd be able to play a map like Gettysburg due to how time intensive it looks.

I think I still have those two games in my closet somewhere, not that I didn't download Civil War Generals 2 a long time ago.
>>4097
There should have been a later 19th century expansion pack for Napoleon Total War.
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Insignia finally supports Halo 2. I played it for like an hour, it was so much fun to be online again after like 15 years, and I can't believe how easy it was to get back into it like I was relying on muscle memory lmao.
Replies: >>4159
>>4156
Kind of makes me wish I owned an Xbox.
Replies: >>4160 >>4169
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>>4159
Speaking of the HUEG, anyone else remember Universe at War? Got a copy from the rental store and nearly beat it before I handed the thing back in. Great set of factions and aesthetics. Wish it got a sequel. And didn't fall off Steam.
Replies: >>4161
>>4160
I remember it but never played it. I was a big Westwood fan but never tried anything Petroglyph made other than Star Wars: Empire at War.
Replies: >>4163 >>4165
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>>4161
https://downloads.khinsider.com/game-soundtracks/album/universe-at-war-earth-assault-gamerip
Replies: >>4164 >>4165
>>4163
I've actually had the soundtrack for like 14 years but never listened to it. I wanted to wait until I got around to playing the game, but that never happened.
Replies: >>4165
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>>4161
>>4163
Woops, meant to say that it has a soundtrack full of good stuff too. Each faction has more or less its own genre of music, as well as what kind of alien they represent.
>>4164

Maybe you should try and dig it out from one site or another?
Replies: >>4166
>>4165
It looks like I've got an iso of it. I'm not sure how well it would work with Wine though. 

It's actually weird that I've never tried it considering how into RTS games I am. It makes me think of ParaWorld, which I bought from a GameStop once but never bothered to install once I got it home.
Replies: >>4167
>>4166
Care to try it out and get some fun out of it?

Where was it, CS dot RU?
Replies: >>4168
>>4167
It looks like it was from a torrent. I don't think I'm even going to try to install it, although maybe someday I'll give it a shot on my Windows partition.
>>4159
You can play online on Xemu too. Or just buy one, they are dirt cheap and piss easy to mod.
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Some of my favorite Amiga games. I bought my Amiga 500 in 1992, which was near the end of production for that model (I didn't know anything about the markets at the time). Actually it was pretty hard to get games for it, because the one (!) somewhat local shop (had to drive over an hour) mainly just carried the new releases. Anything else you had to mail order, or copy from a friend.
It was hard to get information back then. I didn't even know Turrican existed! In a way that's also kinda cool, because it's more mysterious that way. Today everyone is constantly bombarded with latest informations and that doesn't leave much room for nice surprises, or any kind of exploration (like checking out shops when you're visiting another city).
Replies: >>4171
>>4170
Thanks for that list. While game shops/magazines are not what they used to be, I still discover new vidya through other players' recommendations like this. Plus I've always wanted to check out the Amiga after seeing so many cool demos (as in demoscene) made for it.
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ok so SiN is being a little bitch and refuses to install without installing steam first so that goes on the backburner for the time being
the UT2004 bonus disc is fucking amazing, it has SIXTY hours of training videos for making games in unwheel. SIXTY. why don't game companies do this anymore? this is probably a huge factor for why unreal is the leader today, the people building on it these days were the ones fragging in facing worlds 20-25 years ago and got a love of unreal from it. funny how none of the other engines caught on like this (the only real major competitor at the time was probably Source which quite frankly had a terrible SDK even though everyone loved HL2).
and the case has Atari stickers behind the manual too, it's like i just bought it from the store and not a grimy flea market. amazing.
Replies: >>4202
>>4201
That's fucking awesome! Bonus material feels like kind of a lost art form, it seems to mostly boil down to just concept art and a soundtrack these days.
>why don't game companies do this anymore? 
Maybe the advent of (mostly bad) Youtube tutorials made proper documentation seem like an unnecessary investment?
>funny how none of the other engines caught on like this
I think id Tech 3 had some popularity but yeah Unreal definitely came out on top.
>>2764
>Electric Playground
They are finally uploading all the classic episodes, I wish other G4 shows would do the same.
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https://www.youtube.com/watch?v=qC_iOYvTBYM 
I remember Eternal Darkness from my early teenage years. Well, I remember watching my friends play it, and just roll through the cutscenes in one go.  That left an impression on me, of how eldritch horror could look in a video game. ...In fact, I might've been exposed to this game before I was exposed to the works of HP Lovecraft.

Does anyone else recall it, and what it accomplished?
Replies: >>4377 >>4378
>>4376
I still hope for a demo version with a playable crusader character to pop up one day. Just want to get at least an unfinished part of his story.
The game was clearly awesome, quite daring and ricky in a way new games somehow never try. The madness mechanic was unique, the fact that it broke the fourth wall only added - no, still adds to the feeling. Do not want to spoil anything, but one of those literally made me shake when I was playing the game about 4 years ago for the first time.
And the voice acting in Maximilian Roivas' autopsy records is straight top notch. In other words, the game is awesome.
Not awesome enought to complete it three times legitimately to get the true ending though, as the final area especially where you have to repeat the same 9 or so rooms over and over again is quite tedious. But there are savegames for the true ending, and other than the last area, the game is solid 10/10.
Replies: >>4425
>>4376
I remember seeing it reviewed in a magazine but never played it. I think it was in GamePro.
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>>4377
It really is the test of a good game that time does little to nothing to hamper its impact.

...Though I suppose the only financially reasonable method to play it these days is to emulate it. I wonder what other games and media it had an influence on.  

Could the equally cult-tier and forgotten Haunting Ground be one of them?
https://m.youtube.com/watch?v=epZG93izEjY&pp=ygURUGVuIHBlbiB0cmlsY2Vsb24%3D

Pen Pen Trilcelon. Only just found it existed  thanks to Anna Logue. One of the most hyperactive game intros that I've seen in a while, it's reminded me of how the /retro/ era was the golden age of wacky races in particular, and racing games in general. Was it the sense of fun, the drive to experiment, or something else that made them possible?
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Never letting go.
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>>4456
What was good about that one?
Not the controls, tank controls and relying on cheesing the camera view for survival was hilarious but also got old fairly quick.
What never got old, though, was:
-The story being bare-bones, but with enough nuance under that simplicity to draw you into the world (minus Weasel - guy was just weird)
-The aesthetic: If anyone asks me what's the finest game that epitomizes 90s culture, I'd say these two games hands down, and yes including the somewhat awkward controls.
-The violence. Fuck yes, the violence. I don't think 10 year old me had ever seen a man (not just a demon or Wolfenstein Nazi, but any man since you could kill civilians too) burst into flames and scream and flop over before then. And the second game came up with even more unique ways to die.
-All these ways to die of course also applied to you. Sure, you had a health bar and a shield, but certain types of damage could just bypass your shield and one-shot you easily on the higher difficulties and before you knew it it was YOU who suffered a quick death. Really brought it home for me as to how dangerous fighting with that kind of shit really would be and if you miss something, or enemies surprise you with a rocket launcher? Silencer Terminated - hope you saved your game!
-Combined with this were the sounds. With the stakes being this high, few things made you roll into cover faster than hearing the plasma rifles going off on you, or of course the sound of rockets launching, or the nasty UV-9 at the end (though with that one at least you had a shield that could give you a second or 3rd chance).
-and the music...Necros and Dan Gardopee just knocked it out of the park with the mod music and every track instantly brings me back to a specific mission and the story up till that point.
-the actors in the videoclips also did a fairly good job, considering they were almost always just talking to 'you' (i.e. into the camera and having nothing to work with).
-sooo many hidden places and easter eggs to discover that you could've missed on the first playthroughs. I remember when I finally downloaded the full guide recently I was beside myself that I STILL missed 2 things on average for every level or such. Sometimes the shit was just there because the devs thought it'd be funny. One time, though, it was essentially 'getting stuck in a broom closet' with no apparent way out, to which end you get a videoclip with the actor laughing at how dafuq could you have messed this up and giving you the code to get out of there. The devs had a lot of fun making these games and boy does it show compared to anything coming out today.
-really, when you put it all together it has to be said...I don't think a single game in 1995 and 1996 came even close to what these two were. Doom did it's own 1st person perspective, but isometric and not an RPG but an action game? Forget it. These two games stood alone then...and though games have come out in its style now, they still stand alone for me now in terms of its feeling and genuine love the devs had for making them. Like I said, unlike any game made nowadays when it's just your job to get paid and not starve, even if you are a smaller team.
My Xbox 360's gpu is dying :(
Replies: >>4553 >>4559
>>4550
Luckily I have the last fat model, those are bulletproof
Replies: >>4556
>>4553

I though the slim's where bulletproof..
Replies: >>4557
>>4556
Not at all. First generation of slims are good but the later ones have all kinds of problems just not with the GPU.
>>4550
be the change you want to see
https://consolemods.org/wiki/Xbox_360:GPU_Retrofit
https://www.youtube.com/watch?v=tIUIGlD5Qog

This guy gets it.
Replies: >>4563
>>4561
>take the Y2K vibe and make it cool again: Older Brother Core™
Interesting point. The notion of having more visual stuff to intrude on the natural landscapes is generally something people dislike, but from playing Halo 1 for the first time last year I can definitely see what he's going for. Making something photorealistic and naturally beautiful can be worthwhile but if you don't have an underlying artistic vision then it'll all fall flat. I've seen literally hundreds of games (out of the thousands that have doubtless been made) with generic, stock UE lighting and foliage and other accessory details.

Obviously a mainstream AAA corp like 343 Halo Studios is incapable of channelling the nerd energy of white guys working on Pentiums in the late 90s, but it'd be fun to see them try.
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