/retro/ - Y2K

1990s and 2000s Nostalgia


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Wanna watch some /retro/ TV? Check out https://www.my00stv.com/

RULES

BUNKER


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>ITT: Vidya of the 90's and 2000's


Keep it limited to the scope of this board, so basically Fourth, Fifth, and Sixth Generation consoles only for now. 


For those who don't know what consoles are part of which generation, here's a quick rundown of the time frame we're talking about...


>Fourth Generation: SNES, Sega Genesis/Sega CD
>Fifth Generation: PS1, N64, Sega Saturn
>Sixth Generation: Dreamcast, PS2, Gamecube, OG Xbox


Discussion of games from the Seventh Generation consoles (PS3/Wii/Xbox 360) is allowed as well, but I'd like the thread to mainly focus on the 4th-6th console genererations since the 7th Gen era carried over into the 2010's and a lot of the games from that era onward obviously have far more in common with modern gaming than stuff from the 16-bit consoles or the PS1 and PS2 eras.
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>>4561
>take the Y2K vibe and make it cool again: Older Brother Core™
Interesting point. The notion of having more visual stuff to intrude on the natural landscapes is generally something people dislike, but from playing Halo 1 for the first time last year I can definitely see what he's going for. Making something photorealistic and naturally beautiful can be worthwhile but if you don't have an underlying artistic vision then it'll all fall flat. I've seen literally hundreds of games (out of the thousands that have doubtless been made) with generic, stock UE lighting and foliage and other accessory details.

Obviously a mainstream AAA corp like 343 Halo Studios is incapable of channelling the nerd energy of white guys working on Pentiums in the late 90s, but it'd be fun to see them try.
Update:

My xbox 360's gpu has finally died.

Time to probably sell the controllers and the games.

Was fun for how long it lasted.
Replies: >>4588 >>4590
>>4584
Or just buy a new one and swap the hard drive, they are cheap
>>4584
360s are dirt cheap, you can buy one and mod it yourself or just get one that's RGH'd already
>>4425
>Could the equally cult-tier and forgotten Haunting Ground be one of them?
Now I played that too, I' not quite sure if Eternal Darkness had any influence on Haunting Ground. It was quite an interesting game, with its own unique mechanics and ideas, but I fail to see any parallels with Eternal Darkness.

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Is it just me or was anything related to dinosaurs really fucking huge back in the 90's and very early 2000's?


You had the original Jurassic Park trilogy, Walking With Dinosaurs, Dino Crisis, Land Before Time, the Dinosaurs TV show, Disney's Dinosaur movie from 2000, even PBS kiddie shit like Barney.


Even the shitty 1998 Godzilla movie with Matthew Broderick tried to ape Jurassic Park.


Like, this was most obvious with children's media like Land Before Time and Barney, but you even saw it elsewhere in the 90's, like the Toronto Raptors


I guess the first Jurassic Park was where it all kicked off, considering how huge that movie was in the early 90's and a lot of the craze fittingly died down with Jurassic Park III, which was the worst of the original films in a lot of people's opinions (including my own)
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Replies: >>4640 + 1 earlier
3 > The Lost World
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>>4359
?
Replies: >>4418
>>4359
>>4361
Jurassic Park I assume you mean. I'm not really sure myself but I would tend to agree. The first one was head and sholders the best though.
That reminds me. Did anyone ever play the DOS/Windows JP game where the first part was an overhead view where you played as Grant with a tazer electro cannon and you had to rescue Tim and Lex in each stage; Then in the second part of the game it switches to a FPS where you have to fight raptors in dark caves and tunnels?
Replies: >>4419
>>4418
3 really was overhated compared to LW, and I'm not sure why.
>>13 (OP) 
It kind of still is? Jurassic World is still out there, and there are games like  Dino Hazard: Chronos Blackout and Dinosaur Fossil Hunter, and there's band named Victorius that has at least two albums about dinosaurs and another band named Ultra Raptor, et cetera...
I mean, it might be not that mainstream, but mainstream today in general is a weird thing, as I really wonder who can even enjoy 90% of mainstream content. Yet obviously someone enjoys it, since it refuses to die out.
But among the non-mainstream stuff, dinos are still quite a big niche. You just have to dig for it.

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Let's have a new thread without a tonne of broken images.  Have there been any new forms of /retro/ media (could be movies, games, anime, websites, etc.) that wanted to look old and actually succeeded?

There's an artist called BlueTheBone who makes "retro"-styled animations, cheesecake, and porn.  Like any modern hack, he overdoses on visual clutter and uses filters that don't actually resemble the time period he's trying to emulate - but despite that, I think his style is consistently decent.  If he relied less on computers and filters, then I think he'd be a much better artist, but that goes without saying for most contemporary artists.

The really weird things happen when he tries to make modern character designs and media look old, like pic 2.  It isn't exactly wrong, but there is something perplexing about viewing characters and series that were developed specifically with modern aesthetics in mind.
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Found a guy going on a metalheart journey in 2024. Neat idea.

https://bsky.app/profile/slaids.bsky.social
Replies: >>4632
>>4631
Does he have guides or otherwise document his workflow at all? Presumably he uses Blender but I'm not sure.
Replies: >>4636 >>4639
Happy New Year, /retro/

>>4623
Very neat, thanks Anon!  :)
>>4632
It doesn't matter what he uses. Anything "unique" about one 3DCG software package can be emulated in all others, especially Blender with its extensive library of plugins.
>>4632
I asked and got some very helpful info.
https://yewtu.be/watch?v=ufu_RmZXl8M
>anyways yeah i got my start with that video and then tried to recreate other functions of metalheart by trying to replicate other pieces or watching metalheart videos - there's a surprisingly big playlist of metalheart videos that teaches you everything you need to know

>i personally use blender, adobe photoshop/illustrator, and jwildfire for each of the steps

>blender for creating the metal figure and giving it sheen and initial feel - photoshop for background elements and polishing up the metal object - and jwildfire for distinct fractal backgrounds that work perfectly with any metalheart style

>i used to use cinema4D for metalheart works but i ended feeling like blender was a better resource for me - whichever one is more available for you is what will work. some artists even now use TOOL3 which i've been eyeing and also makes some distinct shapes

>specifically in blender you get a cube, go into edit mode and right click to subdivide it, and then use sculpting mode to use the grab modifier and create spikes out of the cube. and then after that y
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I want to go back. When browsing the Web felt like going on an adventure.

What substitutes for "Wild West" these days? All I can think of are Tor, Zeronet, and the vast array of imageboards. Discord can feel pretty wild too sometimes, that is if you can find the right servers.

Post what you know, please.
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Replies: >>4633 + 11 earlier
>>219
Is there any extant alternatives to neocities?
>>168 (OP) 
Gopher was mentioned before, but there is also usenet if you want to see something old. If you are only interested in the text posts then there is this free service:
https://www.eternal-september.org/
>>2679
95% of neocities blogs were made by future tumblr users. most new geo/neocities-like websites made today are single-page "DNI" lists made by LGBT teenagers who were just too cool to use tumblr and carrd.
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>>377
I was making Doom levels (for the DOS version, not newer ones) and it stopped being interesting once I realized that scene has moved on and wants "bigger, better, harder" stuff. I basically went in thinking it's a retro scene and found out the hard way it's not. So I gave up on all that because it's just not what I'm looking for. Like I would post stuff on their forum (doomworld) and this one dude Graf Zahl would say shit like "LOL you're stuck in the past!" and that pretty much conveys the nature of this scene.
I might try some other games that haven't been subverted this way. There's a bunch of older ones that let you design your own levels or entirely new game. I spent lots of time looking at old BBS and CDROM archives like on textfiles.com and other archival sites, where you can often still find the games exactly was they were released (not yet installed, original timestamps on files, etc.) This turned out to be a good idea because for this one game (pic) the repacked version doesn't work, it's missing subdirectories and their contents, so the game gives an error and exits. But the original that was distributed in 4 separate ZIP files, that one does create the proper directory structure and the game is playable. Anyway this game was made in Bard's Tale Construction Kit, which apparently is very flexible. I haven't found many others done in this, just what they mentioned here:
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>>4637
>I was making Doom levels (for the DOS version, not newer ones) and it stopped being interesting once I realized that scene has moved on and wants "bigger, better, harder" stuff. I basically went in thinking it's a retro scene and found out the hard way it's not. So I gave up on all that because it's just not what I'm looking for. Like I would post stuff on their forum (doomworld) and this one dude Graf Zahl would say shit like "LOL you're stuck in the past!" and that pretty much conveys the nature of this scene.
I get what you mean. I tend to prefer my Doom experience to be close to the vanilla versions, and I don't want it loaded up with a bunch of BULLSHIT. I gave Brutal Doom a try a long time ago, and while it seemed fun I felt like it ruined the feel of the game. I also played Skulltag back in the day. I'm at the point where if I feel like playing Doom nowadays, then PrBoom+ is about as wild as I'm willing to get.

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Aesthetics thread
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>>4533
he isn't retired, he has a profile on Behance and still does commissions
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>>4535
https://www.behance.net/Gyodea/appreciated
This guy?
Replies: >>4537
>>4536
Not sure if that's the guy but I was looking for him as well, I'll message him and see if it is.
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>>3186
>look up his site
>he's still at it
HE HAS A KITTY
>>4531
Wow, I see these wallpapers when I am unconscious. I always wondered where it was from.

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>These guys think they're bad because they walk slow...
https://www.youtube.com/watch?v=KRiH3jNE7OY
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>discover Los Angeles: Critical Mass through YouTube suggestions like everyone else did
>love every track from it
>the guy who put it all together put out Critical Mass Vol. 2 late last year when he saw how popular it got
>it's not that good
i wouldn't call it a bad album, but it all feels really mediocre compared to the original. and i don't think that's my nostalgia speaking, i just don't think it's that special of an album especially compared to the masterpiece of CM1. what a shame.
https://yewtu.be/watch?v=7HZSuUagrwk
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Daily reminder that zoom zoom will never experiance good music being produced in the era of their life time.
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>>4589

Bruh, you don't know where to look

https://pressuredome.bandcamp.com/track/soo-2
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Found this Wallpaper/Screensaver thing while looking for a visualizer. Turns your entire screen into an animated background, incorporating your existing wallpaper.
If you're running Winamp, you can turn on the visualizer plugin to synchronize the animations with your music. Lots of little configurations to play around with.
The one big issue is that it also covers your icons, so you can't select anything on your desktop. The program was made back in 2002, so it was developed with Windows 98-XP in mind.
https://zmatrix.sourceforge.net/
https://m.youtube.com/watch?v=owzvqwLNW_g The Roches New York Christmas Show, December 22nd, 1990. Enjoy, and merry Christmas!

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Which ones are your favorites?

Pic related
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I've been rewatching Malcolm in the Middle over the last couple months and it's aged like wine. Not only is the whole vibe and aesthetic completely bang on for the late 90s/early 00s Y2K era, the cultural foundations of what good and bad were had yet to completely rot away. Malcolm is a gifted kid who hates his family but also wants to escape them because they act like idiots, his older brother Reese beats him up and wears too much hair gel, and his parents are both working shitty jobs just to make ends meet.

Francis, the oldest son who caused the most trouble, starts the series in military school, then hitchhikes to Alaska, then gets married to an Inuit woman, gets rich from a land buyout and drives down to somewhere in the desert and finds an eccentric German man who owns a dude ranch, gets hired as foreman with zero experience, and goes from being an immature whiny bitch ranting into a phone receiver to a man with a job who has real responsibilities. His character arc is incredible, funny, and genuine - and he's not even the main character.

I'm six seasons in now and there genuinely hasn't been a single bad episode, which is more than I can say for many other long-running series. One thing I'd forgotten about the show is how cartoony and out-of-left-field a lot of the jokes and story beats could be. You get a good mix of wordplay, visual gags, and dramatic irony in almost every episode.
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>>4612
The subtle background continuity for each of the characters had great payoffs in later seasons.
- Malcolm goes from middle school to high school to considering college and potentially getting into foreign exchange programs.
- Reese discovers he's an incredibly gifted cook, but has more fun beating up nerds so he squanders his potential.
- Dewey gets put into a class for emotionally stunted kids and turns to music in order to have some kind of emotional vent.
- Hal's company gets investigated for CEO embezzlement and everyone conspires to pin the blame on him, but because he's been such a bad employee over the years he physically couldn't have done what he's been accused of.

I think the only real exception to this is Lois getting pregnant and having another kid, although I suspect that was due to Jane Kaczmarek having a kid IRL.
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>>4612
>>4613
The webms only have background music and sound effects, no speech... Are they supposed to be like that?
Replies: >>4617
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>>4614
Must be a browser issue on your end. They played fine on my machine in MPV.net and the opera.webm is working on LibreWolf when I play it here. 

joke.mp4 and eggs.mp4 don't load for me, either inline or when viewing the source. Perhaps these webms will work.
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They're all playing for me now.

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Merry Christmas. I'm an anon from 8chan, and we are organizing our inter-board Christmas event. This project aims to gather around anons from different imageboard and anonymous communities from all around internet during a weekend and celebrate Christmas together. The planned date is December 14 and 15 and it's going to be here [redacted] you can make your "embassy" thread talking about your IB, its history and local memes.

I hope to see you there. If you have any other questions please make me know, I'll be more than grateful to answer.
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USER WAS BANNED FOR THIS POST Fuck that place just go to >>>/christmas/

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Does anyone want to do this? I'm ambivalent about interboard events.

>history
We're a bunch of 30-50-year-old guys who remember when the world used to be better and the internet used to have cool stuff on it. We used to be hosted on anon.cafe but came here when that place decided to shut down.

>memes
Anything you have kicking around in your reaction image folder from 20+ years ago should do it.
Replies: >>4610
Mods are asslickers
That Christmas board is stolen from the original organizers and is being run in bad faith. Original organizers are on 8moe.
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>>4607
>is being run in bad faith
>says the markchan shill from a literal honeypot 
That's cute. Now fuck off.
Replies: >>4610
>>4608
The guy is not wrong. I hosted the /christmas/ event back on 2022, I moved it to 8moe last year because it would get more visibility there and it would be easier to set things in motion among other reasons. The current owner of trashchan's /christmas/ is just one guy who took over the board last minute and later moved it here, which is not wrong, that's totally fine by me, what I do think it's not okay is that he pretends his board is the only legitimate continuation and steering shit to any other alternatives and the same time, pretending I'm the one taking over a project last minute when in reality it's the other way around. Therefore it's run in bad faith.
That being said, I don't have any personal grudges against that guy, I'm just making things clear.
>>4606
It's fine, the point of the event is to set aside our differences for a couple of hours and have fun, imageboard communities trend to be too hermetic IMO, therefore I think it's a great idea to set something like this in the spirit of Christmas, just for a couple of hours every year, that doesn't sound like a lot, does it?

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A thread for artwork and content of anthropomorphic animals characters (or "furries") from the late 1990s and early 2000s.

Sources are encouraged.

Resources:
https://yerf.metafur.org/
http://us.vclart.net/vcl/
https://confurence.com/
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>>4594
LET'S DO THE TIME WARP AGAIN!
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I don't have time to go into too much detail, but Atlyss released a few weeks ago into Early Access on Steam. It's a one man dev project making a game taking a lot of cues from 6th gen game aesthetics, MMO worlds, and kemono/anime aesthetics with solo offline and multiplayer online play. The character creator is really robust and you have five playable races (dog people, kobolds, bird people, rat people, and midna imps) with a lot of customization including boob, ass, and even belly sliders. There are jiggle physics where you'd expect, but they go beyond simple fetish fuel since your characters' ears and tails will actually be affected by the armor and items you equip. Also, there's a /taunt emote where your character slaps their ass.

The dev is a NSFW artist who initially started the project as your typical furry ERP vaporware, but he shifted to a suggestive-but-SFW style partway through development. It seems to have worked out for him. My only real problem with the game is how literal it is about MMO style world and quest design, for although it can be a lot of fun to explore these vast empty worlds filled with cartoony enemies, the questing leaves a lot to be desired. I'm a former WoW addict and I can say confidently this game reminds me of the numbing brain fuzz I felt while I played WoW.

>accept quest from quest giver in hub area
>teleport to dungeon
>get gear checked and die
>try dungeon on lower difficulty
>goal: collect 10 skeleton bones, kill 5 ghosts, acquire 15 mushrooms
>reality: 8 skeleton bones, 4 ghosts killed, 13 mushrooms
>run dungeon again, getting different layout
>finally finish quest and turn it in
>immediately presented with the same quest again; flavor text is "well, those undead are quite a nuisance, aren't they? seems you may have to clear them out some more..."
>desire to play game deflates

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>>4601
>>4601
Your link was busted, fuzzball.
That aside, making into a straight game was probably a better idea. Balancing the porn with gameplay is a rough task, and honestly far from necessary.
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>>4604
So use a different invidious instance like inv.nadeko.net or something, or use yt-dlp to download the video. I don't post direct links to YouTube. Fuck YouTube.

>balancing the porn with gameplay
Yeah, by having gameplay first in the same way that old (actual) games did, the dev clearly demonstrates that he wants people to take it seriously instead of just being a pandering porn game. Furries making porn games have a tendency to make things hypersexual but not titillating, and Atlyss accomplishes the opposite by being incredibly horny but not explicit.

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My grandfather introduced me to "All in the Family" the other day, and I started binge watching it out of a sense of...how edgy it was.  Like this is something that would not come out today.
Some time ago, I was reading some old Usenet posts and thought, "Holy cow, how did this not get banned/deleted?"  Post/users like that would just immediately get scrubbed now.
I recently saw "Freddie Got Fingered" and was kind of amazed that that was in theaters.

Was the 90s more tolerant than today?  Was everything really this edgy?  Or is this some sort of weird survival bias?  The only thing today that I can think of that comes anywhere close is Southpark, but I'm not sure that counts because Southpark came out in the 90s.
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Replies: >>4581 + 2 earlier
>>4539
Bold to assume that degree of sex-positivity will be permitted in public debauchery.
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>>4545
Yeah, ahead of its time
Replies: >>4581
Yes. We actually live in really prude times now and people don't seem to be aware of it. The 80s and 90s were sexually a lot more open. The pearl clutching started in the late 90s and accelerated in the 00s.
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>>4516 (OP) 
Browsing Negrogrounds and what the fuck happened? Since when it was fine to accept the crayon eating tards at Deviantart with open arms? Both sites were the opposite of each other and now they're the same shit?

>>4548
You forced faggotry onto others, they'll snap, it's an endless cycle of the weak destroying shit and future generations will redo their shit until hey get burned out.
Replies: >>4583
>>4581
Newgrounds was losing relevance after the death of flash, so when Deviantart and Tumblr went to shit NG pivoted to being the "alternative" art website. Come to think of it NG was always full of degenerates so I'm not too worried about them, I would only worry about the censorship culture that permeated DA/Tumblr seeping into NG.

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