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Found a neat little text game that focuses on slaver work, rather than the aspect of slavery itself. It lifts steals a lot from other text games, including Free Cities, sometimes word for word, but it's a really unique and tight gameplay experience with lots of fun aspects like interpersonal relationships and home base building. The sex system feels like a mix of Era and Lilith's Throne. 

Comes pre-packed with an extensive image pack and it's made with the same engine as Free Cities. Oh, and there's furry and monstergirl races, but you can toggle those.

https://gitgud.io/darkofocdarko/fort-of-chains#how-to-play-the-latest-version-of-the-game
>>38699 (OP) 
you didn't find shit. you are the dev shilling. at least be honest about it you faggot
btw i played your game and found it terrible. full of faggotry, retarded grind and rng
Replies: >>38701
>>38700
I don't know what to say anon, except I promise you I'm not the dev. As for your complaints:

>retarded grind
I didn't find this any more grindy than it's closest comparison, Free Cities. If anything, it's less grindy since you don't have to spend weeks training a bitch to get her to learn everything.

>RNG
That's only an issue if you're retarded and don't  understand the simple numerical requirements that the quests asks of you.

>faggotry
You can have almost exclusively female slaves and slavers in the settings so this one is on you, really. Not sure what I can say. Stop liking dick so much?
ok mr not-dev, return to your subr*ddit and d*scord thx
Replies: >>38703
>>38702
 D*scordfags deserve the rope.
Question, is there loli on it?
Replies: >>38707
>>38705
No loli or incest unfortunately. Well, there may be the latter, but the toggle for it is probably locked away somewhere.

There's no real pregnancy either, as far as I can tell.
Duplicate
>>23123
Replies: >>38729
>>38725
Whoops, didn't realize. Still, thread's all here and done with. If a mod wants they can delete it or whatever.
>>38699 (OP) 
I don't get "slaver" games like this, why invest time into grooming and raising girls, just to either whore them out or ship them off like some retarded cuck.
Replies: >>38734 >>38749
>>38731
>I don't get all this "business" stuff, why produce something just to sell it
Replies: >>38735
>>38734
>All my games are autistic business simulators
Go jerk off to solitaire or some shit
Replies: >>38737
>>38707
So it needs its own pregmod?
Replies: >>38825
>>38735
Go read some digital picturebooks.
This is a big boy board.
Game is joyless garbage. It tries to be an autism simulator like Free Cities, except it doesn't have the features or the attention to detail. There are no interesting decisions to make. You click buttons repetitively, watch stats slowly creep up, and quickly stop reading any of the text because none of it actually matters.
Replies: >>38754
>>38699 (OP) 
last time I "played" it was super rng grind and no sex
>>38731
You don't whore out or sell the good ones. The ones that are cute, you keep and breed for your daughter harem.
Replies: >>38842
>>38738
I think it's a different flavour of autism rather than Free Cities. When you get down to the nitty gritty of it, you actually can customize your slaves and slavers to quite some detail. What's lacking are options like the choice of clothing etc.

The choices you make in FoC are more business focused, as if you were actually running a company instead of larping as an asshole businessman with your AI handling the slave trade automatically. Do you enslave or romance the elven princess? Do you sell slaves to the state sponsored hunting games or do you poach illegally from them? How much favour do you curry and from who, and is it worth it to spend money to maintain it? Is it worth taking a high risk mission if the reward is good?

It being a slaving game, the highest level missions tend to be slave customization and delivery, but overall I like the core gameplay loop. It feels much more involved than Free Cities.
>>38707
>No loli or incest
It's worthless then.
>>38736
I'll admit that a pregmod would make the game much better, which is part of the reason why I made a thread. Not that I think anyone would bother, but at the very least it creates some attention and traction.
>>38749
Which is why this game is bottom tier trash because you can't even breed the slaves.
Replies: >>38843 >>38846
>>38842
1 people have marked this review helpful
>>38842
As I kept playing, a mechanic was revealed to me in which you could either make a child with your lover, or a randomly selected slaver, and have the child join your crew. You still can't fuck them, however That just means there's something mechnically there, and it's just not implemented. 

I also read somewhere that you can also get a child after 18 in-game years when you impregnate your fellow slaver so they can learn greater light magic, don't ask me but I can't confirm that.
Replies: >>38847
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>>38846
The old thread is locked for a reason, nobody cares about this gay game
>>23149
>>23123
>>23439
>>24063
>>38707
>"Heavy emphasis on the consumption of urine. Note that banning watersport does not ban watersport slave training, but will instead censor all its descriptions. There are only few of this content in the game. Extreme versions of this fetish are not included in the game, due to legal reasons"
>due to legal reasons

I don't think they're gonna add incest or loli bros
Replies: >>38878
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>>38872
Alright, incest is definitely a thing. The bigger issue is how locked away it is behind everything because getting a child is way a lot more effort than it may be worth.
Replies: >>38900 >>38912
I gave this a try and I think I'm about done.

-Breasts having an objective standard (Large = good, small = bad) is shit
-Fellow slavers slutting it up without my permission in the vignettes is not appreciated
-Fellow slavers raping the slaves without my permission in vignettes is not appreciated
-Basic sex actions being gated behind progress is lame
Replies: >>38940
>>38878
>interactive sex scene credits and Lilith's throne
Does that mean this thing aped LT's sex system? wew lad
Replies: >>38902
>>38900
LT's sex system is pretty good, though.
It's just that it doesn't fit the rest of the game in any way whatsoever.
Replies: >>38947
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>>38878
Sooo, it's just one daughter due to the storyline, not something unlocked once and then left to player how on many kids they wanted? Pregmod from Free Cities was incredibly flexible in that regard. Some family trees in that game I had were similar to threadwork of a spider so high on drugs that it reached the stratosphere. If you practice cloning and selfcest too....
Replies: >>38913 >>38954
>>38912
*on how
>>38880
Go figure a game that's literally just "No Haven in twine" has the same issues that game had. Why bother implementing niche shit like gaping and water sports and then not have something as basic as virginity tracking.
>>38902
Honestly, I really prefer a lot more Nightgames sex combat mechanics but no game ever managed to imitate it but I do admit Tales of Androgyny has a very similar system that I'm pretty sure they ripped out from.
Not that I'm saying it's bad by itself but it becomes a little soulless when it's the same 3-4 dialogues with no variations whatsoever.
>>38912
Yeah, but Free Cities vanilla has the some of the same issues as FoC vanilla, mainly being the almost no incest and babies thing. Mechnically I find FoC to be more fun to play than FC, so I'm kind of hoping it'll catch the attention of someone who will mod it. Loli image pack at the minimum
Replies: >>38968
>>38954
What mechanics? Picking a set of characters and doing a dice roll? There's no mechanics, the chances of critical succes, success, failure and critical failure changing based on the skills and traits is the only thing that changes.
The traits could be called by numbers and plus signs, and it would make literally no difference. Since their impact is is generic and a critical failure is the same whether it comes from being frail than being coward, the description is going to be the same, so you could call it negative trait number 7 and negative trait number 18, big boobs could be positive trait number 4 and huge boobs double positive trait number 4. Would make no difference, you wouldn't even notice en when reading the events.
And lastly the fetishes are gay, and that's not saying they're bad, which they are, like furry, but that they're literally gay, by design there's more gay events than vaginal sex events, as stated by the author. So the fetishes are gay, both figuratively and literally, the mechanics are non existent, the traits and individuality of the characters don't even affect the scenes, and there's a tacked on sex system that has practically no impact.

Even if the game development continues, at least le the thread die.
Replies: >>38989
>>38968
>There's no mechanics, the chances of critical succes, success, failure and critical failure changing based on the skills and traits is the only thing that changes
How you built up your team to handle these things matters. Which team you send to handle which mission matters, because you may end up sending your specialist to do a dull mission and lock them out from doing a more valuable one that you now can't succeed without them. Having spent a good amount of time on this I'd say having foresight for some of the most difficult missions and building my slavers around those really tickle my inner autist. 

>And lastly the fetishes are gay
I've only ever played on "everyone is female but MC" mode so I've not seen any gayness, unless you count femalexfemale as gay, in which case, yeah, there's a lot of that in my playthroughs.
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>>38699 (OP) 
Is this game completely dead?
Replies: >>71612
>>71611
Looks like there was a modicum of activity last year, but otherwise... Yeah, looks like a corpse.
Replies: >>71623
>>71612
That's sad. I wish there were more quests even if they were just more of the same.
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