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Wiki: https://wiki.eragames.rip/index.php?title=Main_Page - Has download links to all games, scroll down.
Git: https://gitgud.io/era-games - Requires an account
Jap wiki: https://seesaawiki.jp/eraseries/

Popular Games 
eratohoK: https://wiki.eragames.rip/zips/eraTohoK-master.zip Strategy game, conquer the world and enslave enemy generals. Near-complete translation. 
eratohoTW: https://wiki.eragames.rip/zips/eratohoTW-eng-dev.zip Dating sim with timestop powers. The gameplay is all translated, but not most dialogue (it's only flavor). 
eratohoReverse: https://wiki.eragames.rip/zips/eratohoreverse-pedy.zip Submissive game, player is held captive and trained. Base game and many trainers are fully translated. 
eraSumireTeru: https://wiki.eragames.rip/zips/eraSumireTeru-master.zip Yuri game with a story and a fair amount of original art. Near-complete translation. 
eraSQN: https://wiki.eragames.rip/zips/eraSQN-master.zip Slave trainer with a lot of features and dialogue. Most gameplay but little dialogue translated. 
eraMegaten: https://wiki.eragames.rip/zips/eraMegaten-master.zip A vast SMT game with various RPG mechanics and tons of content. Will never have a full translation. 
eraTYPE-MOON: https://wiki.eragames.rip/zips/eraTYPE-MOON-master.zip A smaller and simpler trainer than SQN, but it's fully translated. 
eraPM: https://wiki.eragames.rip/zips/eratohoPM-master.zip Princess Maker game with Kaguya from Touhou. Playable but unfinished translation. 

Tools (Enable copying to clipboard in emuera settings)
Translation Aggregator: https://mega.nz/#!7bQAgaCJ!D2kFihq2zQY1xG7jp5-uDnWqsO7ratKM7wZXvAV1xmc%20 - Automatic translator for unfinished games
Chiitrans Lite: https://mega.nz/#!qpNAXC7R!hJyxXV3umjbqP7zvxR7-8kahaGGRrWgN_FhU7g8QBdM - A good alternative to the above
Atlas v14: https://mega.nz/#!zsVgxIbZ!gAdr3d7n_rjXC-KpmgJv_7A4eRvrryESNcEAWXKljDQ - Offline dictionary that's very useful for either
Power Translator World Premium 15: https://mega.nz/#!QSAESLYS!sI4v-Aw6I2JGa8d3-rP4p6vOX1UpsJPBl8L5ZnUgFzA - ATLAS' dumber older brother (TA only)
mecab: https://drive.google.com/uc?export=download&id=0B4y35FiV1wh7WElGUGt6ejlpVXc - Helps TA split moonrunes into words
edrdg dictionaries:
https://ftp.edrdg.org/pub/Nihongo/edict2.gz - general dictionary
https://ftp.edrdg.org/pub/Nihongo/enamdict.gz - name dictionary
^For TA. Unpack to Translation Aggregator\dictionaries and turn on JParser in TA. TA needs edict2, not edict.
https://ftp.edrdg.org/pub/Nihongo/JMdict_e.gz - the same as edict
https://ftp.edrdg.org/pub/Nihongo/JMnedict.xml.gz - the same as enamdict
^For Chiitrans (optional). Unpack to ChiitransLite\data and rename JMdict_e to JMdict.xml. Don't use with TA.
https://ftp.edrdg.org/pub/Nihongo/edict.gz
^For Emuera-Anchor-Rikai, unpack into the same folder, rename to edict.txt if not already. Dictionary index generation may take some time on first launch.
https://ftp.edrdg.org/pub/Nihongo/00INDEX.html#dic_fil - full list of edrdg dictionaries with varying levels of contextual usefulness
Rikaichan/Rikaisama/Rikaichamp: https://vn-hooking.fandom.com/wiki/Visual_Novel_Reading_Aid_Tool
Emuera with rikaichan popups:
https://files.catbox.moe/hbhdgf.7z
See >>43765 for more

How to stop being a useless leech:
https://wiki.eragames.rip/index.php/Contributing
https://wiki.eragames.rip/index.php/Emuera
https://osdn.net/projects/emuera/wiki/FrontPage

Other Notes 
Run the game with the anchor.exe
Don't paste updates onto old versions unless you like unpredictable bugs. 
Extract separately and move the old 'sav' folder into the update. 
If you see a wall of errors on startup, switch to 7zip for extracting. 
If it's an old game, try pasting in the anchor exe from TW. 
Cucks aren't welcome

Bug Reporter: https://wiki.eragames.rip/bugreport.php 

Previous:
>>43903
>>41845
>>37606
>>34689
>>32375
>>29852
>>28125
>>24671
>>20385
>>15899
>>10362
>>14

It all makes sense now.
Replies: >>47831
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>>47718
>Anyone got experience running era games on loonix?
They work fine with wine but wine doesn't have the right font installed by default so you'll see minor misalignment of certain tohoK maps and some passages like the multiactor SQN nightcrawl events if you don't fix it.

>>47402
>Are you sure? Assuming you can get Remilia to hire you as a maid or butler, I'd think you'd likely be super safe, even more so if you manage to cozy up to Remi. 
Well, yeah, if you can get to remilia without bumping into anyone else in the mansion you're probably fine. That's what I said. The best solution is probably to hang around the hakurei shrine until remilia visits and petition her there, since if you actually set foot in the SDM sakuya will probably turn you into a kids happy meal while you're walking down some arbitrarily long hallway. Patchouli was ambiguous until recently but CDS portrays her as pretty psychopathic, if you go to the library as an outsider you'll probably just get killed by autoturrets or something. Meiling's probably the only main SDM castmember who doesn't speak english so if you're an EoP going to the front gate and asking for an audience probably won't work.
>Admittedly, I'm only basing her willingness to hire an outsider(human) on the fact most fanworks depict the fairy maids as unreliable.
Official works depict fairy maids as unreliable. Remilia also employs hobgoblins but she has an established history of:
-employing western monsters that don't have anywhere else to go in gensokyo
-going out of her way to source foreign novelties and keeping them as pets
-encouraging humans to become immortal
-doesn't kill people who she beats/whose blood she drinks
-intentionally losing fights to avoid disturbing the peace
If you're a mega schizo and actually enough of a weirdo to be interesting and fit in I'd imagine remilia would make you into her pet. Note that western things usually fall into the mansion when they're forgotten in the outside and fall into gensokyo so somewhere in misty lake (super dangerous) or the SDM itself (super dangerous) wouldn't be unusual spawn points if you fall in as a western hikki.
Actually, hobgoblins are british and arrived super recently so they'd speak 21st century english and if you just found yourself in the hallway you could probably fall prostrate and ask to make an appeal to remilia, so the SDM is probably pretty easy to survive landing in even if you only speak english.

The only other good option is trying to make it as a taoist, since surprisingly they're open to disciples. This is less of an option for people who would prefer to side with youkai and become an inhuman little girl in a frilly hat as soon as possible since miko can discern your intentions, the normal three are super pro-human/anti-monster, and asking nyannyan for help is an extremely risky idea. Plus, you have to get past a gauntlet of minor youkai ending in yoshika without dying if you approach from the wrong direction.
Replies: >>47736 >>47861
>>47724
>so the SDM is probably pretty easy to survive landing in even if you only speak english.
did you forget the sociopath little sister that only knows how to break shit and eat human cookies and pastries?
even if you get to Remilia and get the OK to start working there, you're still just a snackhuman and it's no skin off of anyone's ass if you end up in the basement.
Replies: >>47739 >>47740
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>>47385
>I'd like to make boy characters in another game as long as the game was completely unrelated to Touhou. Boys would just ruin the balance of the series.
Male youkai confirmed too op for Gensoukyou.
>>47736
Isn't Flan not confined to the basement anymore after eosd? Also, I thought only she attacked reimu and marisa after they agreed to "play" with her. It's possible she might just ignore you as long as you don't bother her or you could have Remilia help make you immortal so you can play with Flandre all she wants.
Replies: >>47740
>>47739
Flan was never confined to the basement. She just never goes outside. Patchouli is causing rain to discourage her from wandering around unsupervised in EoSD because she comes out of the basement while remilia isn't there and the last time a vampire wandered into the village the armistice resulting lead to the development of the spellcard rules (written on western paper).
In CDS the basement is locked from the outside but it's a joke, it's just chunni stuff. Flan just opens the door because she's a vampire that has 'about enough power to destroy anything'.
>I couldn't have done anything.
>I haven't gone out even once in the past 495 years.
Flan basically just has autism. She's a turbo hikki who never gets out or does anything. According to akyuu neither vampire attacks humans.
I believe it's strongly implied that EoSD was a deliberate plot to both put the spellcard rules to the test for the first time in a trial run and as a way to get flan to go outside but I haven't found what I was basing that on again yet. >>47736 is pure tertiary nonsense in any case especially since flan has a few later appearances.

Some other akyuu (N.B. akyuu is a youkai sympathizer and basically just repeating second hand stuff from yukari) comments on remilia:
>"I was wounded and could barely move, but someone from the Scarlet Devil Mansion helped me and let me lodge in. They call it the Devil's Mansion, but she was unexpectedly kind. However, there wasn't anything much to eat, and since it was very noisy during the night, I couldn't sleep, so I ran away as soon as I could." (Anonymous)
>Vampires are surprisingly polite.
>Especially since they try not to eat the humans in Gensokyo.
>However, it might be that your fate to 'die like an animal' had been altered (*3). 
>3: Depending on how she changed fate, you might even become a half-human, half-youkai.

I'm still mad that CDS remilia's ears are the wrong shape. CDS designs and most of the plot are fucked in general though.
Replies: >>47748
>but I haven't found what I was basing that on again yet
I will say that the former was confirmed by word of god in 2020 though:
>The Scarlet Mist Incident is notable for being the first time spellcards were used in Gensokyo. Before the rules were established, Remilia, who had come to Gensokyo along with the Scarlet Devil Mansion, had rampaged however she pleased until the other youkai of the time were sick of it. Immediately after the rules were established to reign in this new "rascal", she started the Scarlet Mist Incident, as if to use them as soon as possible. In that sense you could say she is a spellcard veteran.
Any ideas what blackmailing in TW is? I've got the "She can use this to blackmail you!" few times and nothing related to it afterwards. Is it just unimplemented?
Replies: >>47748
>>47740
>Flan basically just has autism. She's a turbo hikki who never gets out or does anything.
Yeah, checking her dialogue from the game leads me to believe she's might not be as terrifying as most fanworks portray her.
>>47747
Do you really want to know?
It allows a girl to shove anal beads up your bum without your consent. Not sure if it does anything else.
Replies: >>47754 >>47801
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>>47748
Is there any continuation for alex's questline after shekinah and ancient of days?
Replies: >>47755 >>47768
>>47754
didn't mean to reply there
In MaouEX
What's the quickest way to train a captured hero to get them to submit to you?
And why would you go through the effort instead of Execute > Make Soldier? 

Is there any point to training summoned monster captains?
Replies: >>47771
>>47754
Shekinah and Ancient are the side story to the Tower exploration. Go grab more of them fruits.
Replies: >>47776
>>47764
First caressing actions to build up sensitivity, then desire. Have them service you once they're obedient enough, blowjob+masturbation in particular is effective for building up submission. If you otherwise meet the requirements for fall but lack in affection, consider kissing. Aphrodisiacs can hasten the whole process greatly. Choosing girls with traits that make them easier can make a big difference as well. As for why, you can only make them salable through training. Your Technique level is also capped based on number of girls you've gotten to fall. They also get weaker from soldier execution.

As for training summons, you could breed them or make them more effective prostitutes.
>>47768
But I already reached the top and shekinah appeared as the final boss after eating Demeter.
Is there more after that?
Replies: >>47780
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Tewi
Replies: >>47806
>>47776
No, after the fight there should only be an event with an ending and that's all.
Replies: >>47811
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>>47748
>Yeah, checking her dialogue from the game leads me to believe she's might not be as terrifying as most fanworks portray her.
The other (old) long stretch of flan dialogue is in her interview in bohemian archive in japanese red, where she basically just acts like a shitty teenager. Aya is a family friend by the time of SWR and there have been a ton of social functions at the SDM and the only thing flan has done at any of them was scare some rabbits in Inaba otE&IotM which isn't even canon. Both the vampires are chunni weirdos that everyone is terrified of just because of how strong they are (and suika/yukari actually do fuck with other youkai all the time so it's reasonable to be afraid) but whereas remi jumps through hoops to get involved in things without shaking them apart flan never makes the effort.
Flan actually got a main playable role in Gouyoku Ibun where she's just brought in as a heavy since there's a chance for her to fight something (that okina wants beaten) without worrying about breaking things. She's had similar side roles in things like ISC and VD where she's in the list of people brought in to put pressure on seija/sumireko.
Is there an option/setting that can be tweaked in eratohoK or AL to make everyone generally slutty (for everyone)? Not in the mood for vanilla conquest.
Replies: >>47908
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>>47778
She's a nigger, not a jew.
Replies: >>47908
My MC has 1 stamina left in Megaten. Can't recover any by resting until the next day.
Replies: >>47811 >>47816
>>47780
Like an actual event that you can view from the menu or just a cutscene?
>>47808
How the hell did that happen?
Replies: >>47813 >>47816
>>47811
This shit happens all the time in megaten
I think it's mostly triggered by losing stamina but NOT passing out in automatic scenes like nightcrawl or prostitution
I seen it a billion times but I've never been able to fix it without resetting
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I can't believe that the coolest bird Shax is not in the eramegaten. Having oneshot "literally who" demons from Demikids is fine but not him? How am I supposed to make a bird team then?
I guess I will use cooler bird Halphas. Which has only Pierce/Havoc/Support affinity and default magic based stat spread, alongside with little girl dialogue template and a duck beak portrait. Come on, Veil looks like a Terminator in comparison.
I guess it's going to be a buffbot with Estoma and Traesto. The things I need to do to have fun in this game.
Replies: >>47816
>>47811
Event, same place as all the fruits events. You may need the usual <50 days.
>>47808
I think it's three days or so unless it's [Hourai Person] then it's much shorter.
>>47815
Consider looking into make-a-waifu file in main folder, it's not too hard to add characters.
Replies: >>47817
>>47816
>You may need the usual <50 days
well shit, I'll just redo it next cycle along with the schwarzwelt dungeon
>>47723 (OP) 
Wait... I've been banging a kike?
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I'm surprised by the amount of content YMAEM has. Multiple fall states, advanced fall states, traits to develop, tons of commands and items I haven't seen in other era games. The time limit is a little off-putting, but endless mode is great to explore.
Does anyone have any experience with the jealousy trait? I was trying to put together a fairy harem and Sunny became jealous while I was training some new girls, I thought it was cute at first, but now its developed into insanity and she's been killing the other girls. I've been trying to keep her exhausted, hoping that will stop her bloodlust, and even made her fall submissive. So far it has, and she's only killed generics, but she is still insane. Is there anyway to get her to recover? I don't want to sell her, but I don't want my harem to turn into thunderdome either.
Replies: >>47853 >>47855
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Reading development thread for megaten is fun.
People discuss which Bethesda's Fallout character they want to fuck, talking about dissertation which states that homosexuality and being religious are curable diseases, should Rin Tohsaka have weakness to anal in game and everyone searching for some poor sod who is going to extend training's functions to allow actual 3P sex.
Also, some guy found SMT Tokyo Revelation manga.
Replies: >>47835 >>47853
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>>47834
90's manga is its own beautiful thing, isn't it?
The devs on japanese discord talked instead how if DMC story is continued to 4 femMC should be Nero's mom.
>fallout
Someone added lusty argonian prostitute in Roppongi Red Light, the hand of Todd Howard reaches far
Replies: >>47836
>>47835
Personally, I am ok with giant soul stealing eyes but those weaponized chins are a crime against natural order. They were the main reason why I couldn't get into Obari's anime.
I tried translating some of AL-K's menus but I only have developer access (can't push to eng-translation), so I submitted it as a PR. Feel free to merge it.
If I wanted to try translating parts of one of these games, how is it supposed to work? Do I just edit the game files directly, or am I supposed to create some sort of translation file that replaces strings while leaving the original files unmodified? Also, how do I find a particular string across many files? Windows has no native find in files that I'm aware of and loading all the game files into notepad++ at once is unwieldy.
>>47840
Replace
Notepad++/Vscode/File Locatior/etc
Replies: >>47842
>>47841
>Replace
How exactly do I do that?
Replies: >>47844
>>47842
anon, if you don't even know that much you probably shouldn't be messing around with translation as you are likely to just break things
>>47840
Depends, but it's pretty intuitive.
Everything that looks like:
>PRINT ワ、ワシの負けぢゃ。
>PRINTFORM %CALLNAME:MASTER%はそんなことを考えながらその場を後にした。
>CALL MESSAGE_WINDOW_D, "", @">その襟元から、海洋生物のような赤い触手がチロチロと姿を見せる。"
can have english translation simply put in in place of jp runes. It's with calls for menus and  talent/item/whatever functions you need the wrapper functions since internal logic would break. If you're tackling something with translation in progress, just pester whoever worked on it last/the most.
Replies: >>47851
>>47845
You also need helper functions for stuff like pronouns.
>>47832
Do you have the yandere mode turned on in the settings page? It's been a while since I played it, but I think I remember an option like that there, maybe it could be the source of the murder spree.
>>47834
Based japs. The Rin anal weakness would kinda make sense considering a dream scene on the Heaven's Feel route of the VN.
>>47840
There's a contributor's guide on the wiki that should at least give you a basic idea of era lang and how to translate it. I would also ask on the discord if you need extra help.
Replies: >>47880
>>47832
Another thing with YMAEM, there are certain unlocks gated behind the number of girls sold, even in the endless mode. Again, it's been a while so I can't remember all of them, but I do remember that the shop that allows you to expand your base and have more slaves is one of those.
Replies: >>47880 >>47910
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I found very shy Moh.
Anyway, are there some recommended skillsets for party members? Are those circles and triangles supposed to be affinities in "Acquire Skill" tab? I played previous games but they had way lower amount of elements and skills.>>47724
Replies: >>47862
>>47861
Other than learnsets being a guideline and excluding Experts (locked) and summoners (passive only) you can make people learn what you want through cards.
The symbols should be that, if you turned it on in options, iirc affinities lower cost and raise power.
Replies: >>47875
Is it possible for a girl to gain Slut in EratoTW during game? Thanks
Replies: >>47871
I need help finding an era game...
It basically had a cool character creator at the game start, much better than ususal character creators, and fully translated
Then after that, you created a tentacle monster guy thing
Then it became fully untranslated. The game is tentacle related.
Any clues?
Replies: >>47938
It also had minigames, like avoiding detection of monsters and such
>>47865
Touhou Tentacle Incident?
>>47862
I thought affinities were turned on by default?
>>47853
>>47855
>Do you have the yandere mode turned on in the settings page?
Ah, yes, thanks.
>there are certain unlocks gated behind the number of girls sold
Yeah, I noticed that when I was playing the standard mode. I switched to endless to explore some of the stuff that's behind having X slaves fall, [fairy knowledge] and [resourceful] specifically. It's more enjoyable not having the time limit and playing for fun. With as much depth, things to buy and traits to acquire, endless feels like it should be the default mode.
Replies: >>47882
>>47880
Do the achievements do anything, do I need to float an unlocked save to access half the content?
I noticed that it uses the standard (konami) cheat menu and like most games with that menu it's menu is super complete
Replies: >>47883
>>47882
You can ignore them. Achievements give points which can be spent on ng+ for bonus starting money or extended deadline. One, I think it was clearing ultra or overdrive, gave the [hell's medal] trait, I don't think it does anything though. And it didn't carry over to the next run anyway.
In eraMegaten, does [Abandonment] apply to the basic gun command + special bullets too?
Replies: >>47895
>>47886
Should, but doesn't, seems like an oversight.
>>47803
Just set favour/dependence/submission to 100K for everyone.
>>47806
Damn, i want to fuck that nigger.

EraTW elaborate children management (like in K) when?
Replies: >>47909
>>47908
>EraTW elaborate children management (like in K) when?
Wouldn't be hard, just slap a unique trait signifying it's the player's child, and maybe add some generic kid lines.  Hasn't been done probably because of lack of interest, most people working on TW are more... wholesome, and not family wholesome.
>>47855
Do you happen to know how to get abnormal exp in YMAEM?
Replies: >>47912
>>47910
Pain mark 3, lose virginity cowgirl, lactate, probably watersports, genderswap, bestiality, tentacle something. Quadruple penetration, brap inflation, hand-holding, extreme egg vore-play, Just do weird shit.
Replies: >>47918
Which ones of the all the era sex interaction games are the best in your opinion? Even if it's just components of them. I'm leaning heavily towards K, because of the position system involving multiple participants, the ability to order targets to do something, and last but not least the ability to define an action as continuous. I've only played megaten/K/TW extensively, so I'd be especially happy to hear about those I didn't play and what you think makes them enjoyable.
>>47914
Yeah K got the best one since you can multitask your actions and the game won't cancel your actions when it feels like it
Replies: >>47923
>>47912
>brap inflation
what
Replies: >>47923
>>47914
K Straight up has the best sex system in any game I've ever played, era or not. YMAEM has the most custom actions of them all, fun to try even if a lot of them lack the reactionary dialogue.
Replies: >>47923
>>47917
Yes, multitasking is awesome, and the [X] marker next to an (ongoing) action reliably tells you when an action would cancel another.
>>47918
Pretty sure the poster was just pulling things out of his ass after the first sentence. Although hand-holding is pretty extreme an should definitely be added to any game.
>>47921
Custom action as in "added by the player himself" or custom as in "was not in any other era game"? No reaction dialogue sounds like a bummer though. Even if it's just one preset sentence, it's a welcome change to just seeing numbers rise.
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how do i rape in TW? i want to see reisen's non-consent dialogue
>>47924
You hold her down and put your penis in her
how do i fire events through debug commands on TW? trying to test my personal localisation out
Replies: >>47942
>>47924
Get rope, you also might need the capture skill.  Can't say I've ever bothered with it myself, it just sounds like timestop rape with extra steps.
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>>47924
You time stop move in her room while she sleep, molest, unbuton cloth, tie her up with bondage, let her wake up which, at this point should be imminent.
Then get hate mark 3 if you dont have any relationship with her.
Next you do 2-3 interactions on her at most, since rape deal massive stamina/energy damage then you get probably dissapointed because non consent dialogue in TW is quite rare as far as I know, and when there is some, half the time it's the consenting lines that are overlaping such as joon getting raped while saying "yes, I want your baby" with 0 favorability.
Replies: >>47948 >>47950
>>47869
Adventure With Tentacle
AWT
>>47914
I like TohoReverse's clothing system, it has actual stripping and fucking with clothes on add flavour text
>>47929
You don't.
Call it from some other easily accessible function.
>>47932
>reisen keeps asking you to stop while crying
let's fucking gooooo
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>>47932
>bind sleeping Satori with a rope and start caressing her body
>she kisses me
This is fucked.
Replies: >>47954 >>47960
>>47950
Hot, but yes rape is pretty fucked to begin with, it's only made worse by the fact that the game barely supports it.
>>47950
I think it is called "roleplay".
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Don't forget to give candies to your demons.
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>>47924
Get some assistance.
Replies: >>48168
>>47698
Pretty sure components use the default era ITEM array. Start the game in debug mode, and the commands you want to enter should be things like ITEM:551=99 with the index number (551 in that case). Look up the items in item.csv or search in files for their names since there's probably one big select case somewhere that has them all with associated index numbers.
Replies: >>47996
>>47994
Ah, that works.  For some reason the debug console wasn't working the last time I tried it, now maybe I'll actually bother messing with mixing.
Pls nerf Donte he kil me team in 1 turn!
>>47997
Just be faster than him and use Fog Breath and Tetrakarn. He has weaknesses to earth, water, gravity and nuclear and halves everything else.
>>47997
>Grab Cas-ko
>Pump her full of MAG
>turn all that MAG into 70+ Agility
>Cast Aphotic Cave
Congrats you can now trivialize 90% of lategame fights
I'm curious. Is foraging in TW the best way  to make money? Going to the bamboo forest lets you get cinnabar and Eirin buys it and lives near by. With enough time stop or just normal time you can make tens of thousands a day. hundreads of thousands may also be possible with good RNG but I'm not sure.

Also I've not done NG+ before is there anything I should do before doing it or should I just jump in as soon as the option is available?
Replies: >>48085
Is it wise to go for the long game in megaten and try to clear/unlock as much stuff as possible and then go for the Debisama/20XX routes endings which do not have timelimits? 
Or it is better to rush "executive" ending to get daily wage for the future playthroughs?
Playing as a pure summoner is not that great, as it was in the actual games.
Replies: >>48105 >>48121
>>48081
best way to make money in TW is to wait for lucky day, go to SDM casino and hold 1 on slots.
>>48085
Just tested and now I can make jeff bezos my bitch and buy all of Gensokyo.
Replies: >>48087 >>48089
>>48086
I'm surprised it still works. Feels kinda like using cheat menu.
Replies: >>48092
>>48085
>>48086
Isn't there a cap on how much charisma you can have?
Replies: >>48092
>>48089
Yes. the limit can be rasied by losing charisma at the casino but I'm not sure what the limit is.
>>48087
It works but remember it's RNG and is best done on lucky days like >>48085 said.
Trying out tohoK, how do the skills work there? If I have one lvl 3 skill that gives bonus attack with 10% activation chance, and another one with 20%, is the second one just better? Or does it only give half as much bonus attack?
Replies: >>48120
>>48083
You benefit from both "endings" (more inheritance to ng+es) and "cycles" (the penalty to macca gains of carryover character lessens from 1/20 up to 1/2), so it's really up to you. I'd grab ending points for exp carryover asap, so you can rush through content on first days.
>>48103
I don't know if the effect is lower but higher activation chance is generally a better idea as the skill obviously needs to active to do anything.
>>48083
You can get daily wage?
Replies: >>48154
Is there any point to executing characters in tohoK? It seems to piss off everyone and it kills someone that could be an officer (or slave)
>>48126
It's rare but prisoners can escape. Some characters (Seiga, Koishi) also have events where they just walk out of prison. If you're about to jump ship on a faction you might want to get rid of people that don't have a fall state so you won't have to fight them later.
Replies: >>48129
>>48128
I knew about escapes Seiga, and koishi But I think they can be mind broken which makes them less of an issue. I imagine jumping ship on a faction and killing there most powerful members would make them significantly less threating so I can see that being useful.
>>48126
Tentacle executions give a large amount of Magic exp. Personally I just execute all the males since they have no place existing in my Gensokyo.
>>48131
rest in pieces unnamed lunarian soldier
Replies: >>48134 >>48272
>>48131
I get why some males are characters, especially if you can play as them.
playing as Myouren and banging Hijiri adds a good few lines of flavor text.
men in my games don't even get the honor of dying in-game. they get cheated to death the moment i have access to the menu though.
japs are fucking retarded for adding faceless men.
Replies: >>48259 >>48272
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>>48131
I didn't know that. I may do fairy war with tentacles to test it out as it's the quickest scenario as far as I am aware.

>>48132
Thanks soldier for your sacrifice now I can breed your waifu. (insert NTR meme here)
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>>48126
yes you can read execution line.
Replies: >>48136
>>48135
Blood for the blood god. Skulls for the skull throne.
Replies: >>48142
>>48136
Slaves to Cockok, the God of Cum
Replies: >>48143
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>>48142
Breedam Lord of breeding awaits those who spread ample seed. Go on wards and breed all that lives within Gensokyo.
>>48085
Does luck even influence casino outcomes? I don't see anything like that in the files.
I've also found those comments in CASINO_SLOT_HELP.ERB:
>ぶっちゃけて言うならこのスロットはプレイヤーの溜まりに溜まったカリスマをナイアガラさせるために作られた殺戮マシーン
>大袈裟に言うなら「1万回に1回101万当たる100円くじをあなたは当たるまで引き続けられますか?」
Replies: >>48153
>>48145
Different guy. It must do as I can see a noticeable differance between lucky days, normal days, and cursed days. Or maybe it's a coincidence and I'm fucking insane.
Replies: >>48173
>>48121
Yeah, End 000 (pay 3,5 mill in 50 days). It would also scale to your level just like daily JP gain.
Replies: >>48155
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>>48154
Whats a good way of getting that money? As advance thanks you can have these lolis.
Replies: >>48157 >>48278
If Remi and Flan are sisters then how come one has bat wings and the other has twigs with crystals? What happened to their parents, anyway?
Replies: >>48159 >>48160
>>48155
In earlier versions (before portraits), it was hard and you were forced to dabble into training and selling or have like five people working part-time.
Now, you have access to random requests. They are not only a good way to get money, fame and macca but also exp and do some demon analyzing. Majority of those have fights with hordes of humans, which makes nerve/mind/instantkills relevant. Also a lot of them do not waste time, so you can farm them.
The best are the forest ones, where you kill goblins and dryads. You can get 800 and 2400 Macca repectively. There is some kind of reward multiplier thingy which can increase or decrease rewards but I have no idea how it works. Like, I cleared the same random request two times in a row, the one with Yakuza fighting Archangel and clones. I got 4000 yen for the first clear and then 24000 yen for the second clear. Later, the same request gave me only 1000 yen.
Also, for the love of god, do not take cave surveys. They are horrible even with Estoma.
Replies: >>48158 >>51940
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>>48157
Thanks anon. Have another loli as thanks
Replies: >>48278
>>48156
Flan destroyed her wings in fit of rage. Patchouli fixed them, so she still could fly with her mini crystals.
No one knows, most probably dead by now.
>>48156
Guro and guro.
Replies: >>48161
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>>48160
No guro. Only wholesome.
Replies: >>48165 >>48278
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>>48161
Replies: >>48166
>>48165
My japanese is really bad. Why is Remilia missing her limbs and eyes?
Replies: >>48189
>>47975
I wonder if Sanae would help me rape Suwako. Bitch gave me a hate mark for my cooking. it wasn't spiked and didn't have any extra "protein".

I know the qestion gets brought up often but why are hate marks in TW so fucked?
Replies: >>48172 >>48180
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>>48168
You can toggle an option to prevent the girl from eating a meal that dont match their tastes.
Not sure how hate marks work aside from the basic stuff like dont feed a frog dish to suwako, dont flip skirt on girl that are not yearning at least.
You can grope a girl with 5 heart in mood and low composure a few time before getting hate marked.
Yorihime was quite a bitch with her harsh trait and tendancy to instant mark you if you try to turn the table on her when she push you down.
Replies: >>48178
>>48153
>I can see a noticeable differance between lucky days, normal days, and cursed days
can confirm
>>48172
>dont feed a frog dish to suwako
Oops.
On a more serious note I didn't know she was visiting the Hakurei shrine so I served some food and then she came over.
>>48168
>I know the qestion gets brought up often but why are hate marks in TW so fucked?
ikr. My favorite is when they get mad because you made them orgasm too hard.
Replies: >>48181 >>48182
>>48180
I can one up you.So junko was horny and liked me. she asked me to fuck her. So I fingered her and she gave me a hate mark. I should've given her the dick.
Replies: >>48183 >>48186
>>48180
Mine is when one of them pushes you down and jumps on your dick, all by themselves, but then hates you because your dick is too big or something, idk
Replies: >>48185 >>48186
>>48181
Finger once or two finger actions after another?
The second one does a g-spot tease, they don't like that at first
Replies: >>48184
>>48183
WTF? Imagine a chick asking you to fuck her and because you touched her g-spot she gets mad.
Replies: >>48186 >>48192
>>48182
As a man who has dealt with women that isn't completely unrealist.
Replies: >>48186
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>>48181
>>48182
>>48184
>>48185
Replies: >>48187 >>48203
>>48186
Rape is a valid reproductive strategy.
>>48166
Cripplekike-play
Replies: >>48191
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eroreverse update at all?
Replies: >>48203 >>48204
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>>48189
Tying them up is usually enough to put them in there place.
Replies: >>48193
>>48184
I also hate girls who go for my P-spot right away.
>>48191
Girls are cuter when they are missing limbs.
Replies: >>48194 >>48387
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>>48193
What do you do with the limbs?
>>48194
Use them as doorstops and papier-mache.
>>48194
Send them off to become lamps in bad christmas movies.
Replies: >>48198
>>48197
What christmas movies have you watching. Did Ed Gein make a christmas movie?
>>48194
>FRANK
Replies: >>48200
>>48199
I was waiting for someone to notice. kek.
>>48186
I mean you did make her orgasm from every orifice, at some point the pleasure would turn into pain.
>>48190
Hopefully never.
Replies: >>48204 >>48205
>>48190
>>48203
>hopefully never
Who knows pedy may drop an update.
Even if reverse is gay as aids.
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>>48203
She is a 1500 years old lunarian goddess, surely she can take a bit of pain.
Replies: >>48207
>>48205
In tohok I once whipped her to the point of mindbrake in just 3 days. She can't take pain. Dick on the other hand...
Replies: >>48210
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>>48207
Yeah she is quite fragile on tohok.
On TW she has no bad trait and is easily seducable.
She got line for both lust and love with some variations like getting accustomed to pain by spanking or when she acquire lewd trait.
Replies: >>48244
>>48210
Tohok.
*Mind brake*.
Tohotw.
Whip me harder daddy! impregnate me desu!
Such duality.
Replies: >>48247
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>>48244
No wonder why lunarians yield to fairy cock.
Rei'sen TW love route have her becoming your pet too.
Sagume first line when you meet her is "I hope we never see each other again".
Coming from a reversal goddess it's clear what she want.
Replies: >>48248
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>>48247
>Rei'sen TW love route have her becoming your pet too.
Based.
While waiting for the updates and translations (never ever) for megaten, I was wondering about trying touhouTW or K but they have so many characters. Like, I tried to play some original touhou game, the one with UFOs but I dropped it halfways.
Is it possible to enjoy TW and K if I know literally nothing about the lore and fandom?
Replies: >>48253 >>48256
>>48250
I played these games after minimual experiance with the series. It can be confusing with flavour text but is mostly understandable. This goes for all the games as far as I know (TW and K included)
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Seems legit.
>>48250
As someone who has only played one of the games(The first in the new timeline so what, 6?) you're pretty good.  Basically just fuck around and find a character that appeals to you and date her, knowledge of the games doesn't matter, mostly because there is pretty little to the characters in the first place.  Just vibe around enjoying a casual life with whoever catches your fancy, knowing the lore is a bonus.

Knowledge can only heighten enjoyment not ruin it... mostly.  I say this as someone who has only played the Persona games and I can still enjoy Megaten for what it is.
>>48133
What's funny is Byakuren is basically coded to easily fall for Myouren, the initial meeting gives 1000 favour and 500 dependence, so you can start off with the heavy petting and kissing, you might even be able to seduce her on that first initial interaction.
And for some reason family gives a large (+20) bonus to action scores, I guess incest is a game that's fun for all the family in Gensokyo?

Speaking of bonuses, in K does family give a malleus to preg chance?
I've had Myouren fill Byakuren up to the brim on several occasions but no fruit, but knocked a few up on just a single night crawl.


I like the Seija event - I think it is triggered by the MC marrying someone?
She's proving a tough nut to crack, which is great. Always loved feisty girls that don't give in easily.
Currently having Myo filling up Bya whilst both the sibling's tentacles fuck Seija in all her holes.
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>>48259
>Always loved feisty girls that don't give in easily.
I do to.
what's with the ryona?
>>48264
Suffering makes the meat taste better
Replies: >>48271
>>48266
That's bullshit and you know it.
Replies: >>48274
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>>48131
>>48132
>>48133
>I get why some males are characters, especially if you can play as them.
Playing as rinnosuke is fun once in a while.
You can go the love route and headpat reimu and marisa into submission, or full king of gensokyo and enslave everyone.
>>48259
>What's funny is Byakuren is basically coded to easily fall for Myouren
That event when hijiri rape captured myouren if she is enslaved was hot as fuck.
>She's proving a tough nut to crack
You are basicaly mindbreaking her very nature by going the love route, it's hilarious.
>>48264
It's hot. Girl's crying faces are hot.
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>>48264
>>48271
I can post more if you want.
This is mild ryona but it's a taster.
Replies: >>48275
>>48274
>gangbang and threesomes are fetishes enjoyed by ryonafags.
Says a lot actually, A little bit of violence can spice up any relationship but uh, I'm going to draw the line when it involves actual harm, and an extra mortal who also happens to have a penis.
Replies: >>48278 >>48329
He's literally not posting ryona though
Replies: >>48277
>>48276
The fuck you talking about, Ryona isn't Guro, and he certainly posted Ryona images.  Ryona is about the physical abuse of a character, typically women by men, Guro is about the mutilation of a character in a sexual manner, like chopping limbs during after, or before sex.  As such this is clearly Ryona, the first image has drug use, with gangbang implications.  The second is a threesome between a tied up character who doesn't care, she just seems bored really.  And the third is obviously physical abuse, strangulation.
Replies: >>48279
>>48275
I agree that gangbangs are gay.
Also I don't care about ryona. I posted these earlier.
>>48155
>>48158
>>48161
>>48277
None of that is physical abuse. At worst it's light bondage or rape. There are no bruises, no injurys, no actual violence. It's basically vanilla.
Replies: >>48280
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>>48279
>At worst it's light bondage or rape.
>rape.
>It's basically vanilla.
Replies: >>48281 >>48303
>>48280
Yeah
It's especially got nothing to do with ryona.
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Can we go back to talking about toho. I have lolis for all of you if we go back to toho.
Replies: >>48283 >>48302
>>48282
>doesn't post about touhou
I'd have said it's been a long time between updates but I'm seeing some retarded shit in the unmerged branches
<Add_TiredBitchesGotoSleep ;addition custom code, check if any other character is tired and needs to go back
<Added ways to increase max VIG by AK_Spectre by ejaculating a lot within a day
Replies: >>48285 >>48289
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>>48283
> <Add_TiredBitchesGotoSleep ;addition custom code, check if any other character is tired and needs to go back
I assume the idea was to make tired chacters (such as from sleep pills) go to bed out side of there usual sleep time.
Also I get the irony of my previous post but here's the loli I promised.
Replies: >>48286 >>48287
>>48285
Before someone says something I know matsuri isn't a loli I selected the wrong image.
Also in TW is 4000TSP the limit or can it be made higher? I know fortune letters can give a 100TSP increase but almost nothing can be done with just 100 extra.
>>48285
>I assume the idea was to make tired chacters (such as from sleep pills) go to bed out side of there usual sleep time.
That's not what it does at all you stupid nigger.
>>48286
I always just set it higher with cheat engine.
Replies: >>48294
>>48283
>retarded shit
>Added ways to increase max VIG by AK_Spectre by ejaculating a lot within a day
Why is that retarded? Sounds pretty useful and logical. I love cheating VIG to something ridiculous like 900k and then creampieing the poor girl with dozens/hundreds of litres. "Her stomach bulges so much, she looks pregnant" and "There's a sea of cum forming between her feet" and "Glue like semen between her legs"
>>48286
>Also in TW is 4000TSP the limit or can it be made higher?
Pretty sure that's the max you can get. Not sure if there's another unlockable achievement thingy that could increase it. But I doubt it'd be much more than the 4k.
>>48289
>Why is that retarded? Sounds pretty useful and logical.
The implementation. It's doing some jank ass snowflake tracking and has some obnoxious custom message instead of just working like the STA and ENE stuff that's standard to every ERA game.
Also doesn't work for non-MASTER characters as a consequence of the above.
Yeah, that stuff's great. Sort of wish the end-of-sex messages checked that stuff more for the characters with relevant dialogue and end-of-sex messages.
And the reverse, for characters like mokou who already have dialogue for futahu stuff. I should probably write that, since I don't think anybody else will.
>>48289
The most recent version of TW tells you what most of the achievements unlock and none of them metion increased TSP.
Increaing VIG sounds fun. Does cum volume affect pregnancy as increased VIG would make  impregnation easier.
Replies: >>48294
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>>48286
>>48287
>>48289
>>48293
You can increase your TSP by sacrifying your skills with the new game plus command nicknamed BAITSA・DASUTO in option menu.
NG+ also allow you to customize any girls you had a relationship with in the previous cycle.
For example if you had sakuya as lover, you can change her abilities, talents, stamina/energy but if you only had her at love, then you can only change her body.
Also some character have line for when you meet them again in NG+ like akyuu, doremy, suwako and probably other that I'm not aware of.
Regarding increasing stats you can increase your stats by training in harsh weather and doing the achievements.
Since the limit on the number of drug you could consume per day got removed, you can now stack gin gin X, hermit peach and elixir of life to absurd level like I did weeks ago on pic related.
Be careful to not pass out or you will have to deal with -12357 stamina/energy the next day just like when the gods bonk your head for a bad answer.
Replies: >>48298
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>>48294
Thanks you chad anon. Have this motivational loli.
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>>48282
Like this?
Replies: >>48306 >>49065
>>48280
Basic rape IS vanilla. It's literally the most vanilla thing possible, being the natural order of things.
Replies: >>48305
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>>48303
Based.
>>48302
I don't have an image to respond with for that and I'm not looking for one.
Replies: >>48308
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>>48306
Not this guy but have this one instead
>>48308
Which game is this?
Replies: >>48310
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>>48309
It's eratohoK.
There is tons of events like that but beware in case of failure whoever is involved pay the price.
>>48310
Thanks. I knew about events in K but I haven't seen alot of them.
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>>48308
I've pretty much concluded that exploration in K is worthless. You get raped, cucked, virtually nothing or literally nothing.
Replies: >>48315 >>48322
>>48310
it's so fucking stupid, literal gods and supposedly feared youkai losing to noface mob characters and getting raped.
and what fucking warband lets their leader getting clapped and it's women raped go unpunished
>>48313
>>48314
Well I now remember why I haven't seen most of these events. The exploraion in K is utterly retarded.
Replies: >>48322
>>48314
Don't forget that somehow a fat millionaire can freely steal and mindbreak your waifus and you have no way to stop it.  It doesn't matter how secure your borders, nor how strong the girl that is be being stolen is, he just fucking does it.  Like sure, stealing so random girls I can understand, but the security should be tight on officers, especially if you actually care about them.  Thank god you can kill him now, prior to us fixing him he was impossible to kill despite walking into your territory without any guard detail.
>>48316
that fat millionare is me, sorry you got offended by my OC fucking your wife
Replies: >>48322
I'm a lazy shit that can't be bothered to actually go and check. Does megaten ever get updated?
Replies: >>48321
>>48320
not as often as some like AL-K but yeah, fairly frequently
Replies: >>48327 >>48347
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>>48313
Just go with the little girls anon.
>>48314
>>48315
Cant beat the cock man.
>>48316
Not if you use some genderswap drug and make him your slave first.
>>48319
Hey mate, you were at your happiest pregnant with my 3rd daughter.
>>48321
thanks
>>48275
<I'm a waifufag that forms emotional attachment to drawn characters because no real woman loves me.
>>48308
Damn, she must be pretty hung for it to reach all the way to an adult man's stomach.
>>48316
Speaking of snatching officers
Is there actually a chance of the nightcrawl Abduct working without requiring them to be fallen already?
>>48329
t. sociopath
>>48259
>malleus
That's a bone in the ear. "Malus" is the word you want.
>>48329
>because no real woman loves me
Waifus are fictional sadly. But real women are hypergamous and can't remain virgin for marrage so fuck 'em. Go on call me an incel for being right.
Replies: >>48338 >>48340
>>48337
You're an incel for considering 3dpd in the first place
i.e. you're an incel for being wrong
Replies: >>48339 >>48340
>>48338
Bait
Replies: >>48340
>>48329
>>48337
>>48338
>>48339
Love from a real woman is a meme. Also I thought this was a toho thread.
Replies: >>48346
I was screwing around with Era 4X, and am curious, how difficult would it be to edit the pregnancy duration in K? Since 4X's sex system seems a variant of K's. And while I do love me some preggo sex, 280 days is a bit much; yet K's 7 days/turns is too short.
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>>48340
Jokes on you, this is a Fate thread.
Replies: >>48348
>>48321
>AL
in what world?
>>48346
There's a fate (FGO-K) spin-off of K so why not.
Replies: >>48349
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>>48348
wish it had actual content though
Replies: >>48350
>>48349
How does FGO-K compare to AL-K. are they both lacking for content?
Replies: >>48352
>>48350
fgo is a tohok straight up clone but with a few quality of life improvements (that tohok mostly has now). theres only a handful of events.
AL... god knows really I can't play it for long without giving up because of its god awful performance.
Replies: >>48353
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>>48352
I like boats.
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>>48193
You may like this.
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eraMegaten .141 out. Pretty much nothing contentwise, just a Majin Gakuen crossover and a few little things. Lots of demons are properly clothed though.
Post if there was anything that was in english and turned japanese there was a load of file reorganizing.
>>48462
Thanks, chief.
>eratohoTW-eng-dev.zip	08.04.2022 14:05	74008.21kB
took you fucking forever
>eratohoTW-eng-release.zip	05.05.2019
whats the point of still having that
In TW, you still haven't fixed codepage of some of the files. It's beeh half a year by now.
Those files are corrupted, they are mostly ????? question marks:
ERB\口上・メッセージ関連\個人口上\ドレミー\ライセンス.txt
ERB\口上・メッセージ関連\個人口上\レイセン\ライセンステンプレ.txt
更新履歴.txt
readme.txt
ERB\口上・メッセージ関連\個人口上\正邪\readme.txt

Those files are in USC-2 LE BOM encoding, convert them to UTF-8 BOM or Shift-JIS:
パッチ\eraTW用_好意・理性短縮表示機能追加パッチ\readme.txt
パッチ\阿求的口上+v1.12日本語訳\メモ.txt

I wonder if that patchouli Shift-JIS art was corrupted, question marks on it looked like they didn't really belong there.

in TW, please change those 3 files to utf8 BOM, they are the only .ERB files without BOM

ERB/COLOREDMAPS/COLOREDOPTION.ERB
ERB/TRANSLATION/CHEAT/IG_CHEAT.ERB
ERB/TRANSLATION/LOCATIONS/MAP_00_INFO.ERB
You can bookmark ttps://4-ch.net/games/kareha.pl/1632123133/32 if you ever need to review this list.
Replies: >>48516 >>52028
>>48512
>It's beeh half a year by now.

It's nothing, they refuse to update others games years behind jp ver because they are busy fapping on megaten.
How do I get to the moon in TW? Can't get past the first location there. Doremy sometimes comes out, but that's it.
Replies: >>48518
>>48517
Grind knowledge, you are too dumb to travel so far.
Try talking to yukari if you dont believe it.
What are you supposed to do in TW in "gameplay loop" kind if sense? After playing to 75 day I still have felling that I miss something. Do you have a goal beside court you waifu of chose and then trying to impregnate her?
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>>48522
>Do you have a goal beside court you waifu of chose and then trying to impregnate her
What else do you need?
Replies: >>48526 >>48537
>>48522
Impregnate several gals. First time playing a sandbox game?
Replies: >>48526 >>48528
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>>48522
>>48523
>>48525
Dont listen these guys, acquire power by beating the girls in danmaku.
Replies: >>48528
>>48525
>>48526
Why not both?
Replies: >>48533
>>48528
Because feature/rape is still not finished.
Replies: >>48534
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>>48533
At least theres K and random encounter fights (in TW) let you take the loser as a slave (sort of).
>>48523
What's with Suwako's "There's something weird wiggling" or something like that when you surprise sex her? Is she trying to spawn toads in my penis?
Replies: >>48538
>>48537
>Is she trying to spawn toads in my penis?
I'm not going to look for an image of that.
I just looked while updating other games that NTR got an update. I have never touched it due to the name but is it just cuck shit or is it an actual good game?
Replies: >>48544
>>48542
>but is it just cuck shit
yes, any game that has the title NTR is well, almost 100% NTR with few exceptions.
>actual good game?
More like a cool tech demo, it's one of the few Eragames that has NPC interactions that are decently fleshed out, but of course it's all cuck shit so it's not like the player can do anything besides watch.
Replies: >>48545 >>48546
>>48544
Well it's not false advertising.
>one of the few Eragames that has NPC interactions that are decently fleshed out
I wish the other games had more interactions that were interesting. looking at TW rape is broken and other then Kagerou, skinship just has a line of dialog maybe two at most at most. Kagerou  on the other hand has a menu with multiple froms of skinship unlike any other character to my knowledge.
Replies: >>48547 >>48550
>>48544
>it's one of the few Eragames that has NPC interactions that are decently fleshed out
What kind of improvements does it have, compared to the others? Not going to play cuckshit just to find out.
Replies: >>48547
>>48545
>looking at TW rape is broken
Rape is a mod, it makes sense that it's broken.
>Kagerou  on the other hand has a menu with multiple froms of skinship unlike any other character to my knowledge.
Not sure if other characters have that wealth, but like most things, it entirely depends on the autism of the JP writer.  And clearly who did Kagerou went above and beyond, but pretty much every character has a few quirks that make them standout compared to other characters.
>>48546
>What kind of improvements does it have, compared to the others?
Wouldn't know haven't played it, but from what I've heard it's the only game with full on NPC to NPC interaction without the player's involvement.
Replies: >>48549
>>48547
As always thanks JP bros. I only wish there were more of them. I am curious though I like Kagerou  but why her of all characters? Was she just a JP bros waifu?
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>>48545
>Kagerou  on the other hand has a menu with multiple froms of skinship unlike any other character to my knowledge.
Alice also has one.
Replies: >>48551 >>48553
>>48550
Gee
Replies: >>48552
>>48551
She also gets more options later, but I don't remember what triggers it. There certainly was rubbing her thighs.
Replies: >>48604
>>48550
I didn't know that. Shame it's moonrunes which I can only bearly read.
Replies: >>48558
Is there any particular reason why in TW you can't go every where unless you have a home in that location? Also what is everyones favourite home?
Replies: >>48566 >>48570
>>48553
Speaking of moonrunes: I noticed that the indicator for the translated parts of characters in almost all era games is... very inaccurate. Some chars are marked as translated, but have random moonrune parts to them, some aren't marked as translated but have a surprisingly large amount of translated content. I don't want to throw around any blame here, I'm happy about every line translated, but... it seems that all the central places that coordinated the translation status of characters seem to have been abandoned. Not sure which game it was, but at least one had a translation progress text file, which was abandoned as well. And the ingame overviews have to be manually updated, it seems.

I'm thinking about putting in a bit of work here to help with more accurately determining translation status of characters. Could someone knowledgeable about how characters and their ERB/CSV files are laid out, give me a rundown on how to identify which files belong to which character? For TW, I know that characters have most of their speech in folders down in the ERB directory ("口上・メッセージ関連 -> 個人口上 -> <characterName>"). But is that all? 
I'd be willing to sift through them and do a statistical rundown like "Marisa in eratohoTW has XX% of all lines translated as of <date>/<version>". But I need to know how to properly find all of them.
Replies: >>48565
>>48558
>noticed that the indicator for the translated parts of characters in almost all era games is... very inaccurate.
Mostly because a character gets updated and nobody has the time to shift through all the characters to keep it up to date, TW is usually kept up to date.
Replies: >>48602
>>48554
SDM if for no reason other than translation completioness
Replies: >>48586
>>48462
when do the release branch usually get updated?
>>48554
>Is there any particular reason why in TW you can't go every where unless you have a home in that location?
How often do you climb mountains or go to the moon?
>Also what is everyones favourite home?
I switch them very often, depending on my goals and the amount of non pregnant girls in the area. I'm most used to Hakurei Shrine, Human Village and Scarlet Devil Mansion.

>>48522
>What are you supposed to do in TW in "gameplay loop" kind if sense? After playing to 75 day I still have felling that I miss something. Do you have a goal beside court you waifu of chose and then trying to impregnate her?
Have you found achivements? I haven't until pretty late in, they are pretty useful. Asking "what are you supposed to do in TW" is like asking "what am I supposed to do in life".
>>48310
i like how the animal trainer still pays you even though you tried to kill him
Replies: >>48605
>>48566
Nice choice.
>>48522
You spam tea/skinship on your favourite touhous every day for an irl year or so before realizing that their dialogues and characters are completely wrong and written by utter retards and moving on to dating them in your head. That's the endgoal.
>>48462
Status screen is in Japanese except for ailments' names in resistance tab.
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who is canonically the thiccest fattest 2ho?
I always thought it was either Fatchouli or Yuyuko with Mommyzou and Yukari being up there as well.
but that's all based on fanart, when looking at official art they're all slim and flat.
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>>48593
Patchouli has anemia and doesn't eat
don't slander her good name
Replies: >>48600
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>>48593
Fatty Fatcock
Replies: >>48599
>>48598
I'm just looking at the length of her arm, but how does she wipe her butt. She can't reach it.
>>48594
Everyone knows patche feasts on Sakuya's delicious cooking. In game she feasts on your cooking too, the fatty.
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>>48565
>and nobody has the time
That's exactly what I want to fix. I started writing a parser for the TW speech files and can already automatically identify character encoding used in PRINT(whatever-comes-afterwards) lines. Pic related is for Alice' files. The cut-off part to the right links to the file itself and can be clicked to open N++ with the file. Now I need to figure out how to identify the character's (English) name based on the path or character ID so I can make stats for all chars. Anyone know where the translated names are stored? Seems, it's not in the CSV files?
Replies: >>48607 >>48637
>>48593
I got her even thicker now that she's pregnant.
>>48552
>but I don't remember what triggers it
Getting intimate with her. You get options 4, 5, 6 and 7, one of which branches into her giving you a kiss mark if you let her.
>>48577
He's what you could call a "man of honor", in the italian sense.
>>48593
Probably urumi.
>>48602
Do you really need to make it a gui app?
Not to shit on your ebin ux design, but returning a "CharacterNumber;LinesWithWideCharacters;LinesWithoutWideCharacters" csv table to stdout would be useable enough for simply checking translation progress and way easier to automate.
Replies: >>48608
>>48607
>Do you really need to make it a gui app?
>ebin ux design
No. This is just a basic UI to see the parser results without having to check a text/CSV file manually. Think of it as an added bonus or a debug interface.
>a "CharacterNumber;LinesWithWideCharacters;LinesWithoutWideCharacters" csv table
This is pretty much what I'm doing. But I'm doing this outside of erabasic scripting and I'm not modifying the anchor or anything similar. I'm simply reading the files and parsing them. If you know a way to actually get those variables you mentioned in your example, do tell me. But if it was just pseudo code, then parsing the files is the only way I see to get those results.
The program will feature a minimalistic GUI, but it will also be able to output into, for example, a CSV file. Making it capable to run in headless mode is also a possibility. My goal is not to write something super complicated. The idea is to give users and devs alike the ability to quickly get an overview without having to sift through a bazillion lines. I just started this because I was sick of seeing "FullEN" or "97% translated" only to be greeted with moonrunes upon moonrunes when talking to the char, simply because someone didn't update the progress indicator. With this, you can run it against your favorite game's files and see which chars you need to avoid for now, if you don't have some auto-translator setup.
Oh and I did find the files with the name translation for TW. After checking for the same file against K, I noticed that K doesn't use the same structure. Guess I'll have to write multiple adaptations if I want to support the other games as well.
Replies: >>48609 >>48613
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>>48608
Thanks for the info and work anon. Have some lolis.
I should start tracking what I've already posted because I'm losing track
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(↑Obligatory on the topic of GUIs)
>>48608
I mean that the whole GUI is redundant for printing some digits into a table.
You'd be way better off just making a console app that takes the path to the characters folder as a single argument (or better yet no arguments at all) and just prints the output to the console. And from where it can be read, piped to a file, used in a script to automatically generate erb code, whatever.
The only way where I could see having a separate window open that does nothing but show grep results and open folders being useful is if it updated the translation progress in real time to motivate the translator or something. But even that would just be gold plating.
By the way, what you're trying to do can already somewhat be done by simply grepping the character folder for PRINT commands with vs without CJK characters. It won't be accurate, but it doesn't have to be, and it can be done in bash, powershell or python in a dozen or so lines of code. I doubt you can go much simpler than that. If you really want your app to be useful, what you should focus on is implementing special logic that can't be done with regular expressions to more accurately parse special cases like CJK characters in PRINTFORM variables and such.

>Guess I'll have to write multiple adaptations if I want to support the other games as well.
What are you even doing? There is no reason for the parsing to not be game-agnostic.
Are you having trouble with getting the character number?
If so, let's say you add a way for the user to configure two regexes.
One matches the name of the folder, the other every line in the folder's files. 
Each regex must have one capture group.
If the regex matches, then that capture group converted to an integer and assumed to be the number of the character that is currently getting parsed.
So, for K the settings would be:
FolderRegex=(\d+)\w.*
FileRegex=
So, when it goes through the folder 07 小悪魔口上
, it matches 07 in the folder name, and assumes that whatever lines it finds in this folder are for the character 07.
For TW the settings would be
FolderRegex=
FileRegex=@.*KOJO_K(\d+).*
So, then when it goes through the folder 【89】賑やかし芳香Ver1.00
, it matches a bunch of functions that have 89 in M_KOJO_K62_イベント.ERB and assumes that all lines in this folder are for the character number 89. (Or, rather, it matches the first function it can find and then stops).
The character names can be declared in some file or whatever, but really, all we care about are the character numbers. The configuration can be read from file or supplied as a command line parameters.
Replies: >>48614 >>48615
>>48613
>GUI
I already said the GUI which is visible is mainly to keep watch on the development progress and maybe a small bonus if you don't like working with a console program. Aligning a couple pre-fab button, labels, and whatever other UI element you can see in the screenshot, took me maybe 10 minutes so far with a neglegible amount of coding to assign values to these elements on the fly. I also already mentioned that I aim to make it usable to devs and (interested) users, and that I will support proper writing of usable data to be used in other programs or statistics.
>What are you even doing?
I'm reading the game files without loading it in the anchor or interpreting/running any kind erabasic. I then parse those files into statistics.
>There is no reason for the parsing to not be game-agnostic.
In general, yes. I just hand the parser, or some regex in a shellscript an ERB file and tell it to give me numbers.
But that only works for a single file, and I want stats for the whole character, which obviously includes all associated ERB files. Let me give you an example of what I'm currently working on: For eratohoTW, I use Alice's files which reside in CSV/moonrunes/moonrunes/Alice. Currently, I sic my parser on that folder. It creates a list of all ERB files in the folder and all subfolders. It then goes through all files, loading them one by one. From those files, the program only takes the lines that start with PRINT and then (after getting rid of some more dead weight) parses those through the CJK/Western character detector. From this predetermined run I know that, because I only put it to work on the Alice files, that it's a statistic for Alice. But to be able to automatically parse all 109 (current amount of folders in the "speeches" folder for TW) possible characters, I need to be able to detect which character belongs to which file, when I scan all folders at once, so I can summarize the stats I get from those, single, loose, files. For TW, I can now "query" the TRCHARA.CSV file with the ID I extract from the file ERB name and have a character name I can apply to the parsed result. Problem solved for TW. But for K, there's no TRCHARA.csv file. For K the devs simply replaced the original CSV definition values, so I need to look there. 
TL;DR: Long explanation to show you that if you want proper, summarized, stats with a name on them, you need to do some digging which is, unfortunately, NOT game-agnostic.
>Are you having trouble with getting the character number?
I had trouble finding that and finding the proper name of the character, but see the paragraph above for the solution I found. Nevertheless, thank you for prodiving another solution.
>all we care about are the character numbers
From a user perspective (for example mine), I'd very much like to have a name I can see and read without having to look it up in yet another file. There's nothing wrong with printing something like "17:Alice Margatroid", which includes both ID and readable name. But I'm definitely aiming to make as much of the viewable and writable info configurable, once I get this whole program to run smoothly.
Replies: >>48617
>>48613
I just double checked on the TW example you provided. "【89】賑やかし芳香Ver1.00" contains "M_KOJO_K62_イベント" and that file contains calls to "M_KOJO_K89". "89, 62, 89"? ID 62 from the file name is Houraisan Kaguya. But ID 89 from the calls in the file is Miyako Yoshika. Thus the file should be renamed to K89. I'm definitely not ruling out that I'm wrong here, as I don't know an awful lot about how the internals work, but to me that looks like someone copied the files from ID 62 as a template to edit them into character 89, but forgot to change the file name? 
For all character files I checked by hand, the filename KXX number and the KXX call number in the file match. Example Alice: Filenames contains K17, files have K17 calls. 17 resolves to Alice' ID. Ellen: K44 filename, K44 calls. 44 resolves to Ellen. Oh and most characters don't have a number in the folder name in TW, while in K they do.
Now that I think about it: It's better to actually sniff around in the ERB files to properly determine the character ID, which can't be fucked up or else the char wouldn't even work in game. I'll change my parser to do that, sounds saner. Maybe think the filenames are just for organizing? Maybe the folder names as well? Could it be that all files are loaded regardless of name and the "@M_KOJO_MESSAGE_COUNTER_KXX_X" part is the only part that assigns something? 
You're helping quite a lot here!
Replies: >>48617
>>48614
>I'm reading the game files without loading it in the anchor or interpreting/running any kind erabasic.
I got this much. I was asking more in the sense of why are you trying to do everything backwards.
Normally, you would want to make a program (or a library, or a function, an independent module) that extracts dialogue and a unique identifier of the character it belongs to as accurately, reliably and game-agnostically as possible.
This is what's known as data access layer.
Then you would pass that data to a program (library, function, etc...) that detects which lines are translated and which are not as accurately and reliably as possible.
This is what's normally called business-logic.
Then you would pass that data to a program that shows it to the user in whatever pretty way you want. Or generates erb code to display it in the game. Or makes an http request to post this data onto the wiki, it can do anything you want without having to change the underlying logic.
This is what's called representation layer.
And the representation layer is the only point where you should need to worry about getting additional data that's only ever needed to format the results to be human-readable, such as character names.
The more independent and interchangeable each layer is, the better. It can be okay to mix data-access and business-logic layers, but they DEFINITELY have no business depending on representation, like the part where you say:
>Guess I'll have to write multiple adaptations if I want to support the other games as well.
even though the only thing you seem to have a problem with is the name, which you only care about after you've extracted and analysed the data, and only if you plan to show it to the user, and which is trivial to get from character ID.
>>48615
Yes, that's because Kaguya's file was used as a template.
In K's case, all of its folders are named in a uniform pattern, so you can get away with not looking through the files' contents. But checking the file's contents is the only reliable way to detect which character it belongs to.
The files get combined into one large text when they are loaded anyway, so the only thing that makes a certain piece of dialogue "belong" to a character is that character's id, which has to be somewhere in the name of the function that prints this dialogue.
Obviously, different functions have different names, but they have to have some convention, because the function that calls dialogue functions needs to know how to call them. Because of that, if you can reliably find at least one number inside of the name of a function inside of a character's file, you can be reasonably sure that this number is the id of the character this file belongs to.
Theoretically, functions from different characters can be mixed in one file. You could remedy that by scanning each line from top of the file to bottom and keeping track of which id you saw the last, but that's an unlikely occurrence that doesn't matter for now.
Anyway, you ABSOLUTELY CAN'T hardcode the logic for determining the character's id. It doesn't matter how you let the user customize the pattern that matches the character id, once there is a way to configure how the user id is detected you will never ever have to rewrite the data-access layer to adapt it to game changes.
Replies: >>48618 >>48643
>>48617
>you can be reasonably sure that this number is the id of the character this file belongs to.
*You can be reasonably sure all dialogue in this file belongs to the character with this id.
>>48602
>Anyone know where the translated names are stored?
In TW? Wasn't there a text file with all names in the TW folder?
Replies: >>48643
>>48617
>I got this much.
I know :^)
>I was asking more in the sense of why are you trying to do everything backwards.
Maybe because I AM working backwards? That's usually the most sane approach. "Think of what you want as the end result and build what you need to reach it" is my motto. Only problem here is, that this is a spur of the moment project without much planning. I'm totally doing everything thrice, but I'm having fun doing so and I'm definitely listening to advice. I did change the charID detection logic into a regex quite similar to the one you suggested.
>so the only thing that makes a certain piece of dialogue "belong" to a character is that character's id, which has to be somewhere in the name of the function that prints this dialogue.
I noticed that as well. Hence me going for scanning inside the files now. Btw I did notice some @Calls listed with "KX" and X being a literal X there, not a number. I'll have to dig up where I found that. Seemed like a weird special function.
Anyways, what happened in the meantime: I mostly finished the main logic. Parsing all TW ERB files takes a couple seconds, and it spits out a CSV (ID,Name,TranslationStatus). I attached the results from the first run. There's definitely some inaccuracy there, but I haven't refined all exclusion symbols yet. Exclusion symbols are stuff like japanese brackets, hearts, and other art that usually stays in, but is taken from the CJK unicode space and is thus, for our needs, mistakenly, identified as not translated. In case you're wondering: I'm analyzing every single character with erabasic and ignored symbols taken out of the equation.
The attached eratohoTW CSV lists quite a lot of characters that don't seem to have any calls to specific dialogue (NO_DIALOGUE) with the name of the character behind that warning. I think some of them are unused, as I don't recognize all of their names. But I sure as hell don't claim to know every char. If someone finds his waifu in there and know she has unique dialogue, please speak up. That would help me find errors in my parser a lot quicker.
>>48637
Already solved that problem. TW does have a nice TRCHARA.csv file I could use.
>>48643
I'm not a programmer but is there anything you need help with? If nothing should I just keep posting lolis for morale?
Replies: >>48654
>>48643
>>48653
Same guy I forgot to ask. Is there anything in particular your looking for in regards to unique dialogue and does it matter if it's english or japanese?
Replies: >>48658
>>48654
I just found out that the ID assignments in the files are off and need to fix that. Ignore the file posted in >>48643 for now. It's garbage. Once I post a correct file, I'll include proper instruction on how to read it and help.
translation_status_TW.csv.swf
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I fixed the ID problem I mentioned before and attached a new eratohoTW translation overview. To use it, download and remove the .swf extension - it's a simple CSV/text file. It has three columns, each with a header explaining what it is. There is quite a bunch of characters at 98%+ translation, which most likely means the character is fully translated. But there are some characters marked with NO_DIALOGUE. This means the character has absolutely _no_ calls for custom (any?) dialogue. If you see one of those lines and remember that the character does have dialogue, please let me know and I'll double check.
To any eratohoTW maintainer: Is CSV/TRCHARA.csv being used ingame? I noticed a couple of missing separators (commas) when parsing this file. Not sure if that's a problem for the era engine.
Replies: >>48685
How do you get affection event in Sumire? A tip says i need to make Teru orgasm during training with some masturbation and then visit her, but nothing really happens. Wiki says affection event is by meeting the blonde girl but that also does nothing. Am i softlocked now because im trying to get it way too late?
>>48661
You are accounting for lines commented out with both semicolon and [SKIPSTART], right?
Replies: >>48686 >>48687
>>48685
>semicolon
Yes
>[SKIPSTART][SKIPEND]
Ah! I knew I forgot about something. In general I only parse lines with PRINT at the beginning, anyways. Skips are, from what I've seen not encompassing those lines a lot, but nevertheless, I forgot to ignore those so far. Thanks for reminding me!
translation_status_TW_v2.csv.swf
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>>48685
Skips blocks are properly ignored now. As predicted, it didn't change a lot, as there's not much PRINTing in those parts (mostly choices that get disabled and inits at the beginning of files).
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How does one aligh the font in eraK war menu?
It is inconsisntent and very bad for the mental helath of too hoes.
Replies: >>48690
>>48689
Sounds like you messed around with font size settings. I think K even warns about not using anything other than 14-16 and using the same line distance. My war map screen with all buttons looks fine. Post a screenshot of yours and your font settings.
Replies: >>48717
Whats the best way of finding if a character has unique dialog other then good ol' fashion playing the game and noting all the dialog which will take ages.
Replies: >>48695
>>48691
I mean.... depending on the game it'll tell you. In TW(the only I really play) in the sleep screen, clicking on abilities will tell you ever character that has dialogue, hell if you flip some buttons afterwards it'll tell you if they're translated.
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>>48690
Anyone got any ideas as to why Onkot isn't evolving to Hanuman at 41 properly in the release branch? Other evolution seem to work(at least with Pixie Chefei) but the monkey doesn't seem to.
Replies: >>48749
>>48740
Please check if its status screen shows "Transformation at Lv.41" .
Demon mutations apparently can be locked if your MC's level is too low for the evolved demon (?). 
I had the same problem with Angel's evolutions. When I was ~Lv20, it refused to evolve, but later I tried again with another one when I was Lv30 and it worked with no issues.
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>>48749
It definitely says transform at 41.
>Demon mutations apparently can be locked if your MC's level is too low for the evolved demon
I see, I never realized that could be the case. My MC is only 45 and Hanuman is 54.
>>48749
Angel was another quirk altogether - there is one that has a hardcoded different evo (Manga reference) that's not the Choirs ladder, so if you register it, you can miss it.
In K what's the condition for usurping your ruler?
Is it only available at the start, because it seems once the war starts the only option is to revolt?

I've made the ruler fall in love with me, would marrying her allow me to take over the country?
Can I have more than one wife, or are we stuck with cuckstianty's shitty one wife rule?
I was a bit short sighted and already married my sister
In eraMegaten is there any way to increase the number of times you can go exploring in a day?
Replies: >>48846 >>48848
>>48845
level 50 or forbidden knowledge give you +1
level 100 I believe gives you another +1
>>48845
There's an option for the rules, it should explain itself well enough, check what you took. Default is L50, forbidden knowledge, matchless or mysterious charm for second and L100 for third.
>>48774
You need True Love
>>48774
>I was a bit short sighted and already married my sister
A permissible mistake.
>>48774
You can only have one "true wife" everyone else you marry after the first is considered a concubine or whatever else they were called.
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translation_status_TW_20220518.csv.swf
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Messed around a bit more with my translation status analyzer for eratohoTW. Only minor changes in the csv file. But I attached a graphical overview as well, which is sorted by translation percentage. I'd still very much like some feedback for this. If some of you with a near 100% or 0% waifu could double-check this, that'd be great. Once the accuracy of this parser is, at least in some cases, confirmed, I'd start with other era games.

I also stumbled upon two oddities in the TW files and would be grateful if someone could comment on these:
1. \ERB\口上・メッセージ関連\個人口上\はたて\K42_はたて\M_KOJO_K42_自慰系(あなた)コマンド.ERB has calls to @M_KOJO_MESSAGE_COM_KX_433_1, which does not follow the usual K### where after the K it immediately follows with a number.
2. \ERB\口上・メッセージ関連\個人口上\さとり\M_KOJO_K49_コマンド自動喘ぎ.ERB completely throws out the M_KOJO format and just calls @UFUFUTO49(ARG). This is hard to parse, as I can't just look for any number after an @ especially when there's K calls with K42_1_2 or something like this. Any ideas?
3. \CSV\TRCHARA.csv lists all characters with translated names, but some of these lines (456 for ID 52 for example), don't have the correct amount of commas to separate the lines. I assume an EOL is as good as a comma for era, but still had to adapt my regex for this.
Why does megaten take up so much of my ram?
Replies: >>48885
>>48882
Sheer amount of files.
It needs at least 2 free GB of RAM.
Replies: >>48887
>>48885
>Sheer amount of files.
I'm guessing it's more a matter of inefficient as fuck data structures, given that the size of the Megaten folder is less than 200 MB
Replies: >>48893
>>48874
Dialogue functions can jump to any other functions, which can be named however the nips wanted to name them.
Ideally, when you find the function that has a character number (there has to be at least one per character directory), you'd follow it top to bottom, scraping text from all PRINT instructions. Then you would also recursively jump into any CALL instructions (and they can call functions from anywhere in the ERB directory) and scrape the text from there as well. And then you would also have to keep a list of the functions you already jumped to and not scrape them twice.
Then you would have to make a list of all functions in the character folder that didn't have a number in the name, but were not scraped as a result of scraping the functions that did have a number. Those functions should be attributed to the overall character number determined from the file or folder name in a fallback order and scraping regexes that depend on a game, and should thus be customizable.
You see why I was ranting about layered architecture? Doing the whole thing properly is fucking hard, and focusing on doing one thing per module is both easier and lets you improve each layer independently and indefinitely.
As for TRCHARA, you should ditch that and make your own csv that reliably has uniform formatting and placement (and also reliably exists at all). Unless you're afraid that you're not going to catch up to ZUN adding all the new touhous at the whopping speeds of 8 per year.
Oh, by the way, multiple lines between figure brackets are concatenated into one.
Replies: >>48917
>>48887
As you can imagine, building a full length dungeon crawling RPG, with every thing and mechanic from Megaten in it, out of what is suppose to just be a slave trainer game engine is pretty fucky.  200MB of content doesn't seem like a lot,  but that's pretty fucking massive in terms of Era.
>>48893
How is the training aspect anyways? I've always ignored it for everything else
Replies: >>48939 >>49020
>>48889
>Dialogue functions can jump to any other functions, which can be named however the nips wanted to name them.
Yeah, I figured out that much, sadly. My RFC was more of a "Could someone please tell me this is a bug and that it'll be fixed ASAP so I don't have to write even more workaround code?", but whatever. It's not the end of the world, just annoying.
>Ideally, when you find the function that has a character number (there has to be at least one per character directory)
Thing with this is, there's some weirdly called functions like those KX_433_1 one for Hatate. My ^@.*[Kk](\d+) regex fails here, and just grepping for any number would get me 433 or 1 and neither sound like a char number belonging to K42.
>Then you would also recursively jump into any CALL instructions
I thought about doing that, but I'd have to implement at least parts of an erabasic interpreter, because I'd need to evaluate whether or not a function is actually called at all, or just dead weight. That would require me to check erabasic IF's and all kinds of variables for those calls and ignore those not called. Too much work. Plus, I think it'd be easier to do that in erabasic itself, rather than writing something outside of the system.
>character number determined from the file or folder name in a fallback order
Definitely something I'll have to implement. My initial approach was just using the filename, then after your suggestion, using a regex in the file. But if, like in those cases mentioned before, the regex detection in the file fails, I'll just slap the filename detection one on it. Better than nothing.
>You see why I was ranting about layered architecture?
Nope. I've been using a "decoupled" approach from the first day I started programming. I write functions that work standalone, with what little info they get as parameters. The program is currently split into the summary logic, which takes the results from the worker threads, and the worker threads which actually read and parse the files. The worker threads each simply get a list of files and spit out a dictionary with results for all files handled. These results are then taken from the summary logic, put together, and either stored into the CSV file as you've seen, or shown on the UI part, after looking up character names. This isn't unix/linux modular, but definitely not a monolithic spaghetti monster.
>As for TRCHARA, you should ditch that and make your own csv
I'm fine with providing, user editable, charID:charName parings in a file, instead of using the game files. It's definitely not much work to keep that up to date, but stumbling upon TRCHARA.csv was a nice shortcut. K doesn't have that file and I'm not sure about megaten, so I'll have to write something custom anyways. TW, K and megaten are the big three I definitely want to support as I play them myself and would love a proper translation overview.
>Oh, by the way, multiple lines between figure brackets are concatenated into one.
Are we talking about erabasic here? Not sure if that would influence any of the parser's work.
Replies: >>48937 >>48975
BaiS.png
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Been trying to find a profile pic for Bai Suzhen for eraMegaten but finding dick all, even the official art is a single scanned picture that's shit quality. Finally gave up and made one using this Shirohebi fanart from the monster girl encyclopedia since its based on that legend at least, and gets across the horny white snake lady well enough. Probably don't want to put it in the official pack since it's not actually her, but I figure some people might like it for personal use.
Replies: >>48979 >>49023
>>48917
That function is a template that was not renamed. You're not supposed to scrape it directly as it's probably called from somewhere else.
>I'd have to implement at least parts of an erabasic interpreter
You wouldn't. If someone left unreachable conditionals in his dialogue that's his problem, especially since emuera has warnings for that in debug mode.
Where you will have to implement some parsing is when analyzing PRINTFORMs.
>summary logic and the worker threads
Okay, that's reasonable.
Replies: >>48947
>>48898
>How is the training aspect
? its an era game
Replies: >>48965
>>48937
>You wouldn't.  [...] unreachable conditionals [...]
You generally sound like someone with at least a bit of knowledge about what you're talking about, but in this case, you're 100% wrong. I'll give you a simple example. Imagine a very simplified ERB file with only three functions: Function @K666_A, @K666_B and @K666_START. All of them have PRINT lines in them, none of them are commented out or in a SKIP block. The file gets called from the start function and it has an IF statement in there, that only calls the A function and never B. With the current approach, the conditional jumping is ignored and the whole file is parsed (with reasonable exceptions). In this case, this would be wrong and would give a skewed result. Ideally the file would be run through an actual interpreter which flags function calls as used or unused, and only the used ones are getting parsed.
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How do you pull out the Hinokagutsuchi in Bien? my level is already in the 100s
Replies: >>48957
>>48956
Have Nakajima in your party or steal his girl.
>>48947
>Ideally the file would be run through an actual interpreter which flags function calls as used or unused, and only the used ones are getting parsed.
Wouldn't any sort of TRYCALLFORM make it moot anyway since it depends on variables
Replies: >>48959 >>48975
>>48958
>TRYCALLFORM 
Seems like this calls a function's name from a concatenation of a string and a variable part. Didn't even know about that - thanks for the hint. I'm content with the parser giving a somewhat accurate overview, without reinventing the wheel - aka simulating erabasic.
>>48939
And I've still ignored it in the two era games I play, megaten and tw
>>48947
By default, Emuera warns about all uncalled functions when starting in debug mode. So, for your example, @K666_B would have to be a function that has character 666's ID in the name, lies in 666's folder, does not belong to 666, and doesn't get called from his dialogue, yet does somehow get called from somewhere else in the code.
This is theoretically possible, but at this level of creative codebase organization you'd have bigger problems than inaccurate translation estimation.
Plus, having a character ID in the name should take precedence when determining the function's ownership over having it called by a function that has some other character's ID in the name.
>>48958
Now, that is a problem that likely can't be solved at all, since theoretically TRYCALL can reference any possible function from a string variable generated during runtime.
And neither does it really need solving. TRYCALL instructions are usually used to call the dialogue functions themselves. The probability of encountering a TRYCALL inside the dialogue function is negligible, much less a TRYCALL that for some reason does some sort of printing.
(Although now that I think about it, you could theoretically use TRYCALL to have one character hijack some other characters' dialogue, like Mamizou shapeshifting into other touhous or something. It would be incredibly janky, since you can't know which functions could have what side effects, but holy hell would that give me an eraboner.)
>>48917
>Are we talking about erabasic here? Not sure if that would influence any of the parser's work.
{
PRINTL "Yes, we are,\r\n
and yes, it would."
}

Keep in mind, everything I said thus far mostly assumes the more or less standardized way things are done in TW and K, and to a lesser extent all other normal era games. When it comes to Megaten, the levels of autism it's codebase reaches in certain places may defy all expectations.
Replies: >>48979
>>48947
Ah, wait, you mean something like
SIF (0)
 CALL ASS
I don't see why such cases shouldn't count towards the overall line count.
After all, unreachable code should be either removed, or fixed and then translated.
By the way, doesn't emuera warn about such cases? I know it does unwrap constant functions, but I don't remember if it uses that to detect unreachable conditionals.
Replies: >>48979 >>48999
>>48929
Tried my hand at the original moiré infested version from the wiki, but all I managed is to make it look blurry, but not as moiré infested anymore. Not really the compromise I'd take for a portrait closeup. waifu2x, autotracing, all kinds of plugins didn't help either.
>>48975
>{}
"Search "^[{]\r\n.*PRINT" (0 hits in 0 files of 2877 searched)." That was a search-in-files in NPP for any PRINT line directly after a { in a line before. From what I can see, those constructs are only used for #DIM instructions and some CALLs, but nothing I'd need to add to the parser because it was spread a PRINT spread out over multiple lines.
>Megaten
Haven't dipped into it yet, mostly because parse times would be a lot higher and I wanted quick results during initial programming. But yeah, megaten is quite the abomination  >>48893 summarizes it very well. There's a couple anons in every thread simply complaining about the memory usage or loading times. 
>>48976
>something like
Could be pretty much anything. Could be writing functions for something, then forgetting to include them in the switch/match/if brackets. Could be a copy and paste remainder from a template. The list goes on. In general, those cases should be rather rare and won't make a 99% char suddenly drop tens of percent points, so I'm not overly concerned.
>emuera warns
Sure, it does. But the translation status parser I wrote does not know anything about era and such nothing about such a, useful warning.
>>48976
Although in principle removing or implementing unreachable code is the right thing to do, the Japanese devs don't always produce nicely finished and polished releases. You could do a bunch of work implementing some unreachable code only to find that a Japanese dev reappeared from limbo and decided to implement the feature the code was prototyping in a totally different way. Sure it's probably safe to do that kind of thing for an abandoned dialog file or era game from the 2010s, but the person doing the work should be prepared for the possibility that it gets preempted in a day or a year by someone else's work. But with this kind of development that's pretty much always a possibility and, I admit, often a pretty remote one. Now as far as removing it goes, I guess that's up to whoever wants to do it at the risk of accidentally removing something not unreachable, although that kind of thing I guess shouldn't happen.
>>48898
nta but I actually find it kind of harder actually compared to other era games since the girls are prone to hating you faster than the other games
Replies: >>49053
>>48929
Found something on pixiv: https://www.pixiv.net/en/artworks/31418724. Looks rather rough, and there's not much usable artwork there. Besides that, isn't it possible to extract some of the images from the games? I see some 3D models of her from later games.
Tried updated TW, for some reason I can't cook any of the dishes that use rotors anymore, what's up with that? When I click "cook", nothing happens, even though I have about 70 of rotors. Other dishes work fine.

That menu now has a search by the taste you need, nice, but it's kinda halfassed, it understands [Vigor] but doesn't understand Vigor or -Vigor. Ryouri Search is better https://files.catbox.moe/jqyjo3.html , and you can find dishes with the VERY strong taste by repeating it like 甘い/甘い/甘い.. I probably need to update it with translated names and descriptions now. And add a way to sort by taste intensity.

Fucked Flan in 4 in game days after resetting her, impressive, is this the power of love potion? Got her to lust almost effortlessly too, something that took me like 3 real days before, with half of the girls getting to love instead at the last minute. I think tarako flan dialogue is better than ufufu flan dialogue, it's hilarious and she actually talks during sex. Ufufu flan doesn't talk like she's mentally 3 years old, which makes my boner harder but also is kinda boring by comparison.

Choosing gifts is easier now, you now have fancy numbers near every gift instead of having to alttab to screenshot of her preferences and comparing manually. There are more events during exploring on dates, dates feel easier now. Kaguya is now translated, PC98 Judah is now translated, Yamaxanadu isn't translated of course. Chen portrait is apparently slightly modified, not sure what the difference is, haven't undressed her yet. I wonder if public sex was fixed since previous version, it was absolutely broken whenever more than one person was involved. Broken in probably the best way possible, my character turned into semen fountain whenever he was surrounded by 20 girls simultaniously, sadly he fainted just as quickly.

Mima has the best tits in all of TW.

I realized that I hate time limits in era games, eratohoK and eratohoPM have time limits, which is why I moved to eratohoTW in the end, I don't have to worry about time and can fuck whoever I want for as long as I want, and this how long continues for the second year I think.

I can hardly imagine playing as anything but a sword princess in eratohoPM, strength is always my priority when I start because she gets tired way too quickly overwise. And once I get enough strength and sword xp it's hard to switch to something else. I need to properly play that game, I feel like I barely touched the surface with that one. It kinda drowned me in untranslated text closer to the end first time I played, and Emuera-Rikai wasn't a thing by then.

What's amazing about TW, is that it's filled with opportunities. Anyone you can see, you can fuck. I just finished fucking Shikieiki, looked at the map, and realized that I can go to Chen right now, pin her down and deflower her doggy style, and she would love it, this is almost as hot as making it actually happen. Interactivity in TW is unmatched. And this game is mostly vanilla unlike the cancer the rest of /hgg/ plays.

Any advice for getting 2000 pantsu in TW? What do I get for getting that archivement?
Also when your furry boardmasters allow you to have a separate eramegaten thread, why every single era game has to stay in the same thread?
>>49027
>Any advice for getting 2000 pantsu in TW? What do I get for getting that archivement?
You will need to use few mob characters.
As even with most recent newhus right now, it wouldn't be enough.
Replies: >>49038
>>49037
It seems 2hus will only start using erotic underwear at a certain point, but I have no idea what exactly it's gated by. Maybe Desire? At any rate, working on girls to get them to that point will expand the variety of unique panties available.
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>>49028
>allow
It's more of a containment measure, it's big and not touhou, there were lots of rpg part questions, it's kind of a side thing not many play and there was a period of seething about "gameplay thread being spammed" ">200 replies >it's fucking megaten" "reee" and usual d*scord drama
Its been ages since I touched an era game and I've gotten back into eramegaten, but I've run into a bit of a wall, I'm trying to work up to a triple orgasm for the girls I want to go down the lewd fallen route with, but I can't find any commands to raise my girls V-sense that don't snap their V-card and get an instant HateMark 3. There's fingering, but that can't get most girls to 100 before it 0's out. Everything else just raises C-sense, even stuff that seems like it REALLY should work, like masturbation and intercural. What painfully obvious mechanic am I undoubtedly missing?
Replies: >>49051
>>49048
I've always found that taking their virginity is best saved for after the first fall state if you want to avoid hate marks. Sometimes you can take it before then depending on traits, but usually you want to wait. Anal is fair game though.
>>49020
I find that a pretty good rule of thumb for how tedious an era game's training component will be is to consider what in-game resources it takes to get rid of a hate mark. I haven't played it for a while, but I seem to remember that megaten requires the player to use a lot of a gem that's easily cancelled by negative gems and isn't easy to build up in the first place, but I don't remember which one. Submission, maybe? Then there's MeiQGaiden, where you get hate marks at the drop of a hat and have to use a character's limited skill points in removing the mark. It'd be a serious problem if MeiQ had ever been finished.
>>49027
>>49028
welcome back sagecuck, now fuck off
After much experimentation, it seems like there's some limiter in EraMegaten to prevent you from getting a single V orb until you either take her V-card, which definitely works, or clear some other flag. Any time fingering would put her at V-sense Lv1 it just stops giving any, even if I load her down with drugs and lube to get it in one round. This is bullshit. You either need to state that clearly or not do such arbitrary bullshit. Now I've got to come up with some other plan to get pleasure marks since I can't shoot for a quad-sense orgasm.
Replies: >>49057 >>49095
>>49056
Just make them orgasm with the other 3 parts. It's not that hard.
>>49028
There's a seperate megaten thread?
Replies: >>49059
>>49058
he's tried to force a thread split multiple times and no one went for it because its pointless
>>49059
We are one big, disfunctional and retarded family, just like the God intended.
>>48302
I remember posting that image years ago. Good times...
>>49059
>tried to force
More like he threw a fit about it and was successfuly ignored.
>>49028
Why would you want to separate megaten in particular? seems unnecessary
Replies: >>49081
>>49075
To be fair, game does have a lot going on, and isn't 2hu.
>>49081
>/egg/ Era Games General
where does this specifiy that thread is only or even mainly for touhou?
Replies: >>49083
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>>49082
2hu owns this board.
>>49056
Era games contain lots of arbitrariness and very often don't explain every niggling detail clearly. The engine is really very flexible for how relatively simple its implementation is, and the Japanese like very much to flex it. You are probably capable of enduring it, since you are clearly experienced with at least some era games. Also, the game is entirely open and you are almost certainly capable of figuring out how to change that behavior if it is that much of a hindrance to your masturbation plan.
>>49059
To be fair to the retard who wants to split the thread, which I want to make clear I don't suggest doing, it would make it slightly easier to find information about megaten that happens to have been discussed in these threads. It's like back when people still talked about SumireTeru: both are complicated games and there are lots of pertinent questions that can and have been asked about them, and manually searching a whole lot of old threads isn't very efficient. Having said that, the thread isn't fast enough for multiple threads to really be necessary and the board probably doesn't need another series of egg threads cluttering it up and shoving off old threads pertinent to other porn games just for the sake of slightly more efficient organization of egg topics. Also it wouldn't make it any easier to find OLD megaten discussions so there wouldn't be any benefit at all unless a bunch of new megaten discussion were to happen.
>>49081
Megaten is a 2hu spinoff about outside world youkai.
Did the change the requirements for the solomon's wedding ring event appearing to be more than just fall states?
Replies: >>49117
>>49116
think you need to go all the way with marriage now
Dante is filtering the fuck out of me right now, I can only get off one attack at most before he stunlocks me into oblivion, can someone give me a strategy on how to fight him?
>>49119
see
>>47997
>>49119
filtered
I watched Shadow Yukiko eat her true self, and then proceeded to train her up to fallen affectionate and sellable, but she's still marked as uncooperative and can't put her in the party. Do I need to do some plot stuff or something special to get her to fight?
Replies: >>49132 >>49160
>>49119
Pretty sure there there isn't a gimmick to the fight. Just kill him to death.
>>49081
There are 2hus in it. It's the only reason I play it.
Replies: >>49128
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>>49127
Does it even have 2hu content aside from the possibility to synthesize toe hoes?
Replies: >>49129 >>49139
>>49128
Does it need any?
Replies: >>49130
>>49129
Not really, I just prefer picking up waifus from the wild to making them in a lab. Megaten rubs me the wrong way anyway, I want to go through content in a single playthrough rather than have to go many rounds of NG+
Replies: >>49133
>>49119
Make sure to have resistances to Dante's attacks. So you'll need Force (Whirlwind), Electric (Round-Trip), and Pierce (Twosome Time). Also Nerve resists for the PANIC ailment on Twosome Time, and death resistances for your frontline for when Dante brings out Stinger.
>>49125
Ah, nevermind, I'm an idiot. Bumping obedience up another level to qualify for assistant did it. Other people didn't need that much, must be traits or something.
>>49130
That's what the time limit remover mod is for.
Replies: >>49134
>>49133
nta but how do I use that mod? can I use it on the release branch?
>>48893
Wrong. Where's the rhythm game mechanics? "That's a Persona thing" And what is also in here? Persona perhaps?
Replies: >>49137
>>49136
A better question is where the fuck is the NINE route?
>>49128
it has the most extensive sex dialogue and images for eirin out of any era game
In regards to megaten (not) getting it's own thread.
Why would it need one there are other more popular era games that don't have there own thread. It's never been an issue.
The rate of posts is slow enough that there are (usually) no issues with there being to many posts on just the one thread.
Finally it's still an era game, the board is /egg/ Era Games General so why the fuck would it not belong here?
Does a more up-to-date branch of eraAL exist that adds the newer ships?
Replies: >>49207
>lost a few hours of progress because I decided to try to fight the SMTI hero in the basilica
Oops. Nice long dungeon though.
Replies: >>49151
>>49149
Is there any way to enter basilica without upsetting naoya?
Replies: >>49171
Shall we have a seperate tw thread?
Replies: >>49153
>>49152
No
>>49125
>seducing someone's shadow
Good taste, shadows are better than their humans.
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Yuuka Thundercock
>>49151
I'm currently doing the chaos route version of it after siding with with without any conflict. Just side with Echidna in TDL when Mayone offers you it or the Cathedral.
>>49148
eraAL adds botes in bulk. Probably wait until the actual game has a slow/collab week for them to add all newer botes
is anyone going to actually update the ending list for EraMegaten in the wiki since I'm pretty sure that more endings were implemented like the Marfusha and the Nagi Kuzunoha ending? also does anyone know the requirements to unlock the Anguished One's route for Devil Survivor 2 EraMegaten?
Replies: >>49224
>>49223
Just use the jp wiki.
https://seesaawiki.jp/eramegaten_another/d/%a5%a8%a5%f3%a5%c7%a5%a3%a5%f3%a5%b0%b0%ec%cd%f7
Replies: >>49226
>>49224
I keep forgetting that the OG wiki is more detailed and is up-to-date(?), thanks.
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Does anyone know how to properly use copen and GV? can't get a grasp on how the Kudos system work
also why won't they let you fuck roro?
So I did the 英霊召喚(FGO) event and saw that they mentioned needing Cu Chulainn among all the moonrunes, and assumed that was what they wanted. so I fused one and went back to the event, but they don't acknowledge him and ask for a catalyst. So now I'm a bit stumped, and don't have a save to go back to read over the event again. Wiki doesn't have a page for the it either.
Replies: >>49235
>>49234
Pretty sure you need to have one in a fall state. Same for the follow up parts and Arthur.
Replies: >>49236
>>49235
Megaten makes you fuck dudes in order to progress?
>>49236
If you have loyalty from combat on you can probably just shove them in your party until they max out on loyalty and trigger the spontaneous affection event. Also its an optional event to get FGO characters if you want them.
Replies: >>49240
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>>49236
Nah, there are at least three ways for that not to be gay.
>be a female yourself
>feed him the girlpill
>[trust]
In particular [trust] is the answer to your post. There are benefits gated behind training (so your waifu gets stronger the more she loves you), which makes same-gendered allies scuffed because 'ew homo'. So with [Trust], you have the alternate way of 'getting to fallen state' (for the benefits) that targets allies with same sex as MC.
Replies: >>49240
>>49236
>he doesn't have untrained fall on
There is also using genderbender drugs too I guess.
Replies: >>49240
>>49237
>>49238
>>49239
It's been a while since I last tried megaten but IIRC the fall-through-combat thing takes for-fucking-ever to accomplish.
Replies: >>49251 >>49286
>>49236
Giten's route is legendary in this regard.
Originally, this is a story about a sole survivor Ayato who is going on a crusade against a group of high-ranked demons, which killed and dismembered his girlfriend. The same girl is also a reincarnated goddess Ishtar, so her flesh is untainted. Whole route is centered about hunting powerful demons and gathering corpse's parts to ressurect that girl.
Now you are thinking about "so to get a true ending for this route, I need to ressurect the girl and then steal her from Ayato, right?"
Wrong. You need to fuck the guy in the ass. You need to do a power move, you need to make him [Love] you, you need to become his personal god(dess). Then you finish collecting corpse parts, ressurect the girl and then immediately shank her again, to establish your complete dominance over that guy. Then, you and Ayato still go to Bael's crib (he is the one who sicked all those demons to kill the girl) and out of sheer spite kill him two times in a row so hard, that he is forced to reincarnate into a little girl (and also unlock the fusion for Tyrant Loli-Bael (Lv.20)).
>>49242
I don't know what drugs some of these japs are on, but man, it must be some crazy shit
>>49242
steel ball run was fucking crazy
>>49242
gonna pass on this ending
Replies: >>49250 >>49318
>>49242
Finally, a proper ending.
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>>49247
>he doesn't want this fine specimen
>>49240
Just match your alignment with theirs and do that Gaean decoy request that spawn infinite waves of enemies
Replies: >>49281
>>49242
Sounds extremely based if you're playing with [Trust] fall states.
Fucking merge translated to dev already for TW you worthless homosexuals.
Replies: >>49260
Or just stop having a million fucking branches so merging is easier you retarded shitstains.

(Well, perhaps, keeping TW updated with the japs non-gitted autism seems to be a massive pain in the ass...)
Replies: >>49266
>>49256
Maybe if you say a magic word.
Replies: >>49262 >>49263
>>49260
ntr?
>>49260
millionaire
>>49258
>(Well, perhaps, keeping TW updated with the japs non-gitted autism seems to be a massive pain in the ass...)
It is.
Replies: >>49270 >>49275
>>49266
You poor fuckers. 

Thank you for dealing with it.
>>49266
Please don't tell me the japs can't into git!? Don't tell me you've got to scour some of their obscure uploader services with anonymized names and passwords so you can piece together shit locally which you can then push to git!? [Desire to know more intensifies]
Replies: >>49286
>>49242
could also go for the genderbent Ayato route but in your heart you know you're still gay for doing that.

>>49251
I keep forgetting that matching your alignment with theirs makes it easier to have a trust fall, though which Gaean decoy request are you talking about?
Replies: >>49286
>>49240
From what little I remember of Megaten, fall states are achieved more easily by your affinity, I think the most compatible is like 50k with the least compatible being 200k, or you could just at a point, cheat it and not have to deal with it.  It's what I did whenever I had a girl I didn't feel like training because I don't think you can get more then 100 affection per battle, and I might love grinding in my JRPGS but... not on this scale.
>>49275
Most western developers(for porn games, which is what matters for this statement) can't get into git, what makes you think JAPAN can understand it.  Because you'd be wrong, outside of AMERICANS, the Japanese are the most competent about using git, not sure why they don't use it for Eragames though.
>>49281
>could also go for the genderbent Ayato route but in your heart you know you're still gay for doing that.
I always wonder why people still think it's gay to fuck a male turned into a girl with magic, it's not like they're a tranny(usually).
>>49286
>not sure why they don't use it for Eragames though
Yeah it's pretty rare, the only eragames I can think of having a (public) git repo is K from wamek on github and 4X from napo also on github.
Replies: >>49309
speaking of gay, in tohoK, does anyone know if it's possible to play as a male MC and get "consent" with a male NPC without doing gay shit? a while back i wanted to test out incest so i used "give to" to give someone their mom and they ended up beating up their mom instead for some reason, then i tried to friend him with "just friends" enabled but that didn't seem to go anywhere. in the end i genderswapped him to female, got consent, and switched him back but is there another way?

also, is it possible to have someone fall out of love so you can turn them into a slave or vice versa? i know it happens if you get ntr'd but wanna know if there's a way besides that. there's also an option for favor in the settings under special factions but i think that's only if they get kidnapped and trained by a special faction, right?

and finally does anyone have a map for this game? i mean besides the in-game one, the text for city names make it hard to understand if certain cities are connected or not and this isn't any better in the jp version. i'm guessing the answer to this is no and i'll probably just take the map and clean the text myself but figured i'd ask anyway
Replies: >>49311 >>49493
>>49286
The average battle yeah, 100 is the most you'll get, but it's possible to get over 200 if you proc Devil CO-OP often enough. Still slow, but loyalty requirements are a lot lower now, around 15k-20k if you share the same alignment.
>>49286
>I always wonder why people still think it's gay to fuck a male turned into a girl with magic
Genderbend, futa and traps are inherently gay even when there's no sex involved.
Replies: >>49302 >>49311
>>49301
>Genderbend, futa and traps are inherently gay even when there's no sex involved.
Is it though, the definition of gay is, someone who is homosexual.  Futa is a different sex so it's not gay, even if there is another dick involved, but it's definitely a more bi fetish.  Genderbending is also not gay, since the sex of the individual themselves is changed, although if you're the same sex, then It's still gay.  And traps are... undoubtedly gay, doesn't matter what sex you are it's pretty gay, except for reverse traps, that's pretty hot.
>>49302
the genderbent individual remains the same on the inside, usually. That's why it's gay to beat off to ranma
Replies: >>49304
>>49303
>the genderbent individual remains the same on the inside, usually.
Is that true though, a large part of why we have masculine/feminine traits and mannerisms is entirely based on the chemicals that our brain produces.  So one would wager that having your sex magically changed would make you think like that sex.  Of course this wouldn't be an immediate change, it'd most likely take months if not years, but then again we got magic and shit gets really fucky when you mess with someone's genetics with a magic wand.  Regardless it doesn't matter if Dante doesn't think he's a woman, it's the body that matters anything afterwards can be corrected with... some training.
>>49304
In my opinion, it depends heavily on how it's presented. If the dude remains the same just now with a bagina then it's hella gay. Otherwise if he becomes a she proper then I guess it's just sort of gay since there still used to be a benis there. This is coming from someone who doesn't really care too much either way and will fap to it if it comes up but doesn't actively search that sort of thing.
Replies: >>49311 >>49496
>>49304
You might have a point if magic gender flips were real, but they're squarely in the realm of fantasy and if you entertain such fantasies, you're getting off to the idea that the person you're fucking is really a man, which is gay. If you weren't gay you'd simply fantasize about fucking women with no genderbending involved..
Replies: >>49307 >>49311
>>49306
>You might have a point if magic gender flips were real
So you're telling that having demons flying around, bombing tokyo with Dante from Devil May Cry Series parading around curbstomping anon parties is, real?  My god I wish I could live in your reality.  With magic things are much more clearcut but if you want a more "realstic" approach which is not what has been being argued here, yes it is gay.  

Sex is not fluid no matter how hard we REAL people try to change it, sexops are just a crutch, but gender can be changed.  The big problem with being homosexual(Gay) is that it's not clear whether the sex or the gender of the person matters, this is why you have people who deem traps as... not gay.  Now I'm not going to lecture anyone about figuring out gender bullshit, so I think it's better to argue that for a normal, SANE person, being homosexual is about the sex.  In which case, no if you were born a man and decided to be a woman, it'd still be gay if your partner was a man.
Replies: >>49311 >>49496
>>49295
speaking of 4X is that shit still being worked on?
Replies: >>49319
fuck off trannies
>>49301
>>49302
>>49304
>>49305
>>49306
>>49307
>muh 3dpd

>>49296
Really, you should just cheat.
If you're only worried about doing gay shit with the MC then you can have the male character do gay shit till they get [bisexual] and access it any of the normal ways from there.
Replies: >>49361
>>49302
>reverse traps
Being attracted to women that pass for men is basically the same as being attracted to men.
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>>49247
Do it for her.
It also doesn't have a time limit, so it is perfect for your second playthrough as an Adept/Expert/Shifter because you are forced to take Giten's MC in every dungeon. Which means you can use all those juicy COMP programs.
>>49309
The translation is slow but... kinda?
The jap github repo has not been updated in over a year. Some jap mods/expansions are running around.
I know she's from the recent games but is Cleopatra in eraMegaten yet? Japanese wiki doesn't list her but it feels somewhat out of date.
Replies: >>49324
>>49323
No. Out of SMT4A demons, only Mephisto is in. 
The same situation happening with SMT5 demons, which only has Idunn and new Artemis (which is a completely different demon from old generic version of Artemis).
Devs have weird priorities.
Replies: >>49326
>>49324
Shit, really? They added Mephisto before the blonde bombshell? I guess she is from a dlc but still. Maybe they're trying to give her her own dungeon or something. Only acceptable excuse.
Replies: >>49329 >>49330
>>49326
Melphisto actually predates IVA, he made it in because he plays a role in the devil children route.
>>49326
I don't know how development process is actually going because some things stay unchanged for ages. 
It took them like, what, five years to finish SMT1 route? If to believe the development thread they made dialogue for Devil Coliseum's MC (technically a villain but it is unnecessary plot details) and added Fall Fusion (?) which allows you to change demon's form but to keep their dialogue or body. If to believe the post, you can now have a Pixie with Nekomata's dialogue and Shiva's stat/skill block if you abuse this system enough.
Replies: >>49334
>>49330
It's partly
>people working on what they want
>people not feeling up to writing big characters since they would be used in others' plot and they don't want to commit
>severe allergy to touching others' work, particularly the original dev that spearheaded it, N鳥 (the Naoya Bel routes and Checkmen Pillars were supposed to be big L/C routes)
Replies: >>49336
>>49334
Ah. So the same shit that killed VH. Great. They really need to have like, an agreement that anybody can do anything with your work after six months of inactivity for collaborative projects that everyone signs.
Replies: >>49337
>>49336
What killed VH was shit like the plant girl.
Replies: >>49496
VH?
what killed VH was not having a gallery
Replies: >>49342 >>49356
>>49339
That and ancient RPG maker engine.
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MASTER's ability to cum is traditionally called VIGOR across eragames, but shouldn't it translate to literally SEMEN?
Replies: >>49355 >>49488
>>49344
Vigor is more sophisticated.
Replies: >>49360
>>49339
Galleries are overrated. Playing the game works just as well unless you really want to watch a scene over and over and over.
Replies: >>49530
>>49355
Except then you need protips on the title screen and in the tutorial just to explain the player that vigor is in fact semen.
Replies: >>49362 >>49538
>>49311
>you can have the male character do gay shit till they get [bisexual] and access it any of the normal ways from there
how does that even happen? the only thing i can think of is maybe through letting them get destroyed by special factions, but i was hoping to use this on them too
>>49360
>protips
You're arguing about an era game. You either get off because your, mostly text-only, waifu has increased some abstract numbers past a certain value and find pleasure in hunting obscure knowledge even separated by language barriers, or you're a casual. 
Don't fix what isn't broken and keep the gatekeeping up. Casuals shouldn't be playing era games and there should be no catering to them.
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https://mega.nz/fm/5UAVjA4T

so in touhouK actually seeing youmu and myon in-game having the same sprite together kinda bugged me so i decided to flip myon, but that makes them face away from each other and i think it looks hotter if they face each other, any thoughts? and kasen has an angrier set of eyes in her set which isn't used and i thought would look good as ibaraki. changing her dress color might be nice too, though i the color i used is way too light and should be a much darker blue or black, thoughts on that too?

and i don't know if anyone noticed this but a lot of girls have their blush alignment fucked because they use a second blush for their nude sprites which K doesn't support, but is properly supported in TW, i fooled around with fixing it but it's beyond my ability, i also noticed on the jp side someone added or updated sprites that have the blush applied directly instead of using layers which works too
Replies: >>49403 >>49413
How much time to learn enough jap for era games?
Replies: >>49369 >>49468
>>49368
8
Replies: >>49371 >>49376
>>49369
Fine, I can do 8 weeks.
Replies: >>49376 >>49381
japanese really seems too retarded of a language
why so many alphabets? why did they decide that the chink alphabet wasn't enough?
>>49369
>>49371
Just 8 weeks? wtf curriculum are you using?
Replies: >>49381 >>49401
>>49373
The main problem is not four alphabets but lack of spaces between words in a sentence. 
Sure, any normal person writes in kanji and all kana in sentences is for grammar reason here and there but still.
Replies: >>49411 >>49468
>>49371
8 time
>>49376
CUM
Replies: >>49382 >>49387
>>49381
Good job boy. Want to see me jingle something shiny?
Replies: >>49384
>>49382
Be more specific.
Replies: >>49385
>>49384
keys. *jingle jingle*
Replies: >>49387
>>49385
Nah. Do they have an anime keychain?
>>49381
Stands for "Cucked language, Use Mtl", btw.
Replies: >>49388
>>49387
Why don't you like my boring keychain? ;_;
Replies: >>49413
>>49373
Hiragana was a step in the right direction. What they failed to do was get rid of kanji entirely.
>>49376
extract words from era source code
inject flashcards into your eyeballs
comprehend japanese
>>49365
>K's blush alignment fucked
Code fix done, just let me sift through the 150+ sprite sets and correct the CSVs.

As for the rest of your questions:
>decided to flip myon, but that makes them face away from each other and i think it looks hotter if they face each other, any thoughts?
Huh... Use your best judgement. In the game, the direction they face will not make much difference.

>Ibaraki's arm...
 Dress color change ok, you could perhaps also do the flip.

>jp side someone added or updated sprites that have the blush applied directly instead of using layers
link?
Replies: >>49413 >>49423
>>49379
4? Hiragana, katakana, kanji, what's the 4th?
Replies: >>49413
>>49365
>>49403
There are homebrewed portraits for both Myon and Ibaraki in the previous thread so that you both know.
>>49411
山工刀モ alpwanumeric.
>>49388
Come back when your keychain has a waifu on it at the very least.
Replies: >>49421
>>49413
>There are homebrewed portraits for both Myon and Ibaraki in the previous thread
where? i was here for it and don't recall seeing them, and just skimmed through the whole thread again

as a side note thanks to the anon who made this >>44703 i forgot to grab it before
Replies: >>49441
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>>49403
>link?
on the book shelf site the latest K patch collection 用自作パッチまとめ
looks like it was updated again and the old version deleted, pic related is what they're using
>>49390
You mean... a woman did something right?
>>49390
Hiragana alone is legit harder to read than normal japanese. If they are going to swap alphabets they should just use romaji for everything but otherwise kanji is fine.
So the eraMegaten fusion guide lists Medusa as just needing a Gorgon + Tyrant and nothing else, but that doesn't work, it just comes up as a basic beast fusion (Senri). I'm well above level 40 and I've beaten her as a boss I think, so I'm outta ideas for what could be the problem. Wiki lists fuck all other than she's a special fusion.
Replies: >>49437 >>49439
>retards who don't know japanese talking about how japanese should be written
It should be entirely kanji.
>>49435
Some fusions also have bonus conditions, which aren't listed on the page, but rather linked to a different page, https://seesaawiki.jp/eramegaten_another/d/%b9%e7%c2%ce%b2%f2%b6%d8%be%f2%b7%ef
In this case you need to defeat her first.
>>49435
You have to do her fight in MT1 dungeon, not the sky tower fight.
>>49421
>>33275
>>33245
Replies: >>49825
>>49373
Because they were bitter about chinks not considering them people. And also because ideographic languages are good for making one-sentence poems look cool when etched into stone, but not much else.
Apparently in newer version of TW they removed Yuugi's "Oni Magic", which recovered lots of your semen. I'm not sure how to survive Nitori now, my character starts cumming his blood once he runs out of semen, he gets tired very very fast.

I think I've finally beat TW. I haven't impregnated everyone, but I've seen most sprites and read most dialogues. Haven't caught all fish though yet, also haven't touched hunting and bug hunting. Not sure what was that thing about Demon Book that Kosuzu gave me once and then never again. Haven't read anyone's diaries, except for Shikieiki one. Chen is still a virgin. Need to check if any touhous got new recipes they can teach. Need to hack absurdly high stats for myself, and then do a 5 days long orgy in the map entrance. Need to read sources of everything in case I missed some line. Yeah, I haven't beat TW yet. Need to try to do an "impregnate everything" speedrun.

Gave eratohoPM a second go. Need to find out how to do the succubus route. Reading the files with all endings gave me a better idea how to hunt for those, I shouldn't have overthrown the monarch, it is a separate ending that ignores your stats. And I shouldn't marry her more than once, it locks you out of other endings.. Magic in this game kinda sucks, you can use your sword immediately and it is a very big advantage early on during education, plus with high strength, enemy attacks barely hurt you, you can give one bandit 499 orgasms and max out your seduction attacks in a single fight while his friend gives you encouraging pats on the back. This game has lots of ideas that work clumsily together, this game feels like it wasn't playtested enough. Need to give it one more push and discover all game mechanics. I think I'll cheat to do that, this game is kinda draining to play, every play takes around a day to complete, and I can't find a good place to pause because I'll forget what I was planning to do and where I stopped. Need to read all endings.

Who the fuck is Chang'e? Is that the husband of that moon touhou that grieves over her child or something? I haven't been following touhou in forever.

Found one bug in PM, if you use the stone that gives you a gyaru appearance, once you get a message "Do you want to prolong the duration for a bit more?", you can't click no, both buttons do the same thing.
>>49452
>eratohoPM 
never heard of it
Replies: >>49466
>>49452
>I think I've finally beat TW
How long did it take anon?
X eratohoPM
O eraPM

TW took me what feels like year and a half. But I'm playing like 40 games simultaneously, and I'm not much of an active gamer in the first place.
>>49452
i got the succubus route in PM years ago but it was not translated, it's like i was ntr'd
wasn't hard though i got it by accident
Replies: >>49480
>>49453
probably pentacle mansion
So I've been thinking about trying to get into Megaten, as someone who has played all of the personas(yes even the PSX ones) and a few hours of one of the SMT games, I think I have the basic knowhow to enjoy it.  What I don't enjoy is time limits, and while I know there is the time limit remover mod what I'm more concerned about are the character(s) that I won't be able to get that aren't restricted to time gated endings.  I'm certain the list itself is massive but I'm curious to know what the easier to miss characters are.  And while I'm at it, any good cheats to use, I prefer not to use them but I understand the bullshit inherent in the series as a whole and expect the same from this fangame.
>>49379
>The main problem is not four alphabets but lack of spaces between words in a sentence.
Not really, both particles and okurigana make sentence structure clear.
>>49368
Porn is generally fairly easy to read, so give or take a couple of years if you put effort into it.
>>49390
Once you grind your kanji they become easier than kana, a lot of the time you can guess the meaning of a word you've never seen before.
>>49467
There's time limits? Fuck!
Replies: >>49471
>>49467
>>49470
Honestly, the time limit is basically irrelevant. 50 days is way more than enough to get any ending you want and there are plenty of routes that you can get the ending for even if you go over it.
>I'm curious to know what the easier to miss characters are
There aren't any due to NG+. I guess the most missable route is probably the snow queen one though? There are plenty of mutually exclusive characters across most routes though.
>I understand the bullshit inherent in the series as a whole and expect the same from this fangame
Honestly,  it's not that hard of a game. You have experience with the franchise and the same basic ideas apply.
Replies: >>49472
>>49471
>Honestly, the time limit is basically irrelevant. 50 days is way more than enough to get any ending you want and there are plenty of routes that you can get the ending for even if you go over it.
Probably just got wiki overload since there looked like a lot of things to keep track of.  But then again I found out how easily you can change day(s) with cheat engine so I'm not worried at all about missing a time limit.
>There aren't any due to NG+
Aren't there though, I thought you couldn't carry over humans in NG+?  
>There are plenty of mutually exclusive characters across most routes though.
From what I researched certain character states also change with time, like the starting slaves become experienced after 20+ days if you don't recruit the other/them fast enough.  I guess I'm asking is there more stuff like this, and who/what to watch out for.
>Honestly,  it's not that hard of a game.
My skills with JRPGs is summed up with grinding until I can brute force the enemy, I know I'm not good.  Series like SMT that have heavy status usage are quite hard for me since I usually throw most of those moves away in favor of damage skills.
Replies: >>49475
>>49472
> I thought you couldn't carry over humans in NG+?  
You can carry over any contracted character, human or demon.
>From what I researched certain character states also change with time, like the starting slaves become experienced after 20+ days if you don't recruit the other/them fast enough
There are a few things like that but not that many. 
> Series like SMT that have heavy status usage are quite hard for me since I usually throw most of those moves away in favor of damage skills.
All you really need to remember is that buffs and debuffs are very powerful and so are skills that let you throw up a barrier like tetrakarn/makarakarn/casko's cave skill. Beyond that it's just a matter of making sure to guard on the MC if there is an enemy with an instant kill spell until you can null out that sort of thing with armor.
>>49467
You are paranoid and afraid to replay the game. 50 days limit is more than enough to go through anything (including Locapola) thanks to the random requests, which do not take time and get you a lot of money/macca/exp. 
Restricted characters, well, I can't actually remember anyone which is timegated except for SMT if's Hazama. There are also like a couple of maps with lime timits (SEBEC building, Snow Queen's school, warped building, P4's Heaven and Yamataika's Factory) but you need to take your sweet ass time to trigger fail states there. It also starts ticking when they become available. 
Some cleared endings grant you boons in the future NG+ cycles like starting with some property, granting you daily wage, giving you strong equipment (Demikid's Cross), unlocking some wacky demon to fuse or persona for other character to evolve.
If you failed to achieve the ending, you still can continue playing the game, contract the character you like, unlock new starting class, farm compendium entries, equipment and skill cards. You can aim for one of the endings which do not have a time limit like Devil Summoner 1, three 20XX endings, Yamato's DeSu2 route, Giten, Nagi's route.
Even if you do not want to clear those high-level endings you can go manually to the new NG cycle. You will be keeping your equipment, contracts, skill cards and compendium.
How do I break the Izanami Mask? What's the orb order?
Replies: >>49479
>>49478
Loki's Coarse Gem into the forehead.
Minotaur's Silent Gem into the right eye.
Hecate's Old Gem into the left eye.
Replies: >>49483
>>49463
You know you can use spoilers too by adding ** around the text, right? You need to spoiler each line independently though, line breaks break spoilers.
Replies: >>49481
>>49477
>You are paranoid and afraid to replay the game
Not really, no matter how generous time limits are they put off the majority of people.  It's an easy way to build up tension, and it's annoying as fuck for people like me who constantly worry about time.  
>>49480
I usually avoid posting spoilers because I'm dumb as fuck and usually fuck it up anyway.  Kinda wish there was a hotkey for it on this site, unless there is and I'm even dumber then I thought.
Replies: >>49486
To all the guys talking about Megaten. Is it worth playing for someone with minimal experiance with Persona and having never played SMT though I do plan on try them at some point.
>>49479
I'm guessing I gotta bring akemi for this?
>>49482
It has obscure jp-only media content, so you will never be "sufficiently prepared" for everything. If the gameplay fits you, the stories all explain themselves without needing any outside knowledge, usually following the same story beats.
Replies: >>49487
>>49481
>worry about time
It is not SaGa game or anything where you miss a LOT of content by not knowing that specific NPC is going to have a quest only at that period of story. 

>>49482
If you play the tutorial stage with Raidou, you would get all important information. It is only available for Summoner MC only. 
Persona users are fun to use. They can have their unique persona and two sub personas, giving you an opportunity to have a skillset for any situation. They also get resistances from personas and not equipment, so it is actually easier to outfit them. The game uses P2's Rank system which forces you to constantly spam skills/magic which is kind of clunky at first but later it is manageable. 
Get Fuuka from Tartarus, "convince" her to work with you, give her a shotgun, put her in the back row. That is all, you got very good support charcater which can heal, remove buffs, passively heal you after every fight (Healing Wave is an amazing skill), quickens demon analyzing with "Folklore" and later gets "Third Eye" passive which almost doubles the critical chance. Give her a machinegun or something for crit fishing if she is not healing, and Vajra for magic power and stat boosts. Taking into the consideration attribute modifiers from character's and persona's individual stats would allow you to have a character with 50+ points in all stats in late game. You can also use skill cards to get new skills and just buy additional elemental resistances for personas with MAG giving you even more potential for minmaxing.
Replies: >>49487 >>51940
>>49485
>>49486
Thanks for the info desu.

Also I looked at the wiki for info on megaten and while there looked at what other games there are (I mostly play K and TW) and I need to ask. wtf is eraPoG?
>>49344
VIG is still used in games where you can't cum jizz, like feMC SQN. Considering that that's the traditional system and TW's vigor-is-always-and-only-semen is a novel heresy, vigor is not semen, even if it correlates 1:1 to semen where there is semen.
Correlation is not identity.
Replies: >>49513 >>49537
>>49482
I was in a similar situation. Although I already knew and liked TW and K, megaten seemed a bit daring because of the whole story background I lacked from the SMT games. I only played P5 and some P4 before and never played any SMT title. I'd say most of the not so obvious characters, jokes, or even obvious routes of training and attack are beyond me simply because of that. 
But after all, megaten is a nice slave/rape/incest simulator in era style, and you can mostly ignore all of the quests if you don't want to get too invested in whatever story it throws at you.
TL;DR: Yes, play it, if only for the sex gameplay. Just wiki stuff you don't know.
Replies: >>49497
>>49296
You're gaining favourability (and dependability) to the point they'll accept your cock up their ass, no shit the majority of ways are gay.
The only non-cheat options to gain favourability  would be to give them women or interact with them often and get shit faced drunk, talk a lot, groom each other's hair like a pair of monkeys do training/internal affairs interactions.

What you really should be doing though is throwing other men in the dungeon and then beating the crap out of them, make them Submit to your dominance.
Even a simple slave branding will give them consent for you to order them around, true submission though will prevent them rebelling.
Replies: >>49570
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>>49337
What happened with the plant girl?
(aside from her never been even half finished?)

>>49302
>>49304
>>49305
>>49307
Jesus, that's a lot of posts just to say you're a gay homo that wants to fuck a man in a skirt
>>49492
I would play the SMT games but I had no idea what I was doing with 1 or 2 and left 3 onwards while I figured out the the first 2. As for persona I'm familiar with 3, 4 and 5 but not 1 and 2 nor any spin-offs execpt the fighting game.
Replies: >>49499
Megaten's "translation" branch has Japanese character status screen. Is that a thing because I imported save from the previous Rev?

>>49497
Old SMTs had Dragon Quest 1-3 problem of not knowing where to go and what to do while NPCs providing semi cryptic clues to you. Also need to remember that demons do not level up and you should constantly fuse them. 
Persona 1 was an ok game but had horrible design choices alongside with bad music for PSP port. Persona 2 games are very nice but they have insulting PSP ports. Sure, they brought QoL but also butchered the battle system and nerfed the difficulty to "baby level".
Replies: >>49500
>>49499
>nerfed the difficulty to "baby level".
Games journalists must have loved it.
>>49488
For girls it should be called HYDRATION if they even have a limit.
Replies: >>49514
>>49513
>antiloli propaganda
Replies: >>49537
>>49482
I went into megaten knowing exactly nothing about SMT or Persona and kind of hating the idea of intricate RPG fights and carefully building skill loadouts for demons and whatnot. So what I did is just cheat through all the RPG combat, and what's left is still a pretty nice mythological porn game. 
>>49477
My problem with the time limit has always been twofold, and it's really a problem with games that want you to play a bunch of loops. The first is that I don't have a lot of gaming time these days and I don't want to spend significant amounts of it repeating early game content while either trying to rebuild the teams and builds I had from a previous loop or spending time trying new ones. That's probably mostly my fault for playing a game genre I no longer enjoy because there was a time when I'd repeat the early stages of a long RPG half a dozen times just to try new parties--and usually never finish a play through. The second is that my memory is getting pretty bad, and since I play megaten spasmodically for a period of weeks and then drop it for more weeks, I hate and don't do well trying to remember what I did in a previous loop and what I still want to do or planned to do in future ones. I don't like the game enough to keep a journal or a bucket list for it. It doesn't help that the game branches all over the place, which I should admit isn't the time limit's fault. The time limit is more of a psychological than a real hindrance, yes, but for a certain type of player it has the effect of making you sit and consider everything you do for fear of getting into one of those edge situations where you're on day 51 and can't get some ending to some long plotline and have to repeat it in another loop more quickly--which admittedly is extremely unlikely to happen, but this isn't a rational worry we're discussing. I completely understand why some people hate the idea. 
>>49356
Second level Japanese porn game autism is despising galleries and replays both in favor of events that repeat with slightly different text to acknowledge that you're repeating an event but which is otherwise the same. Something just bugs me about the idea of being able to force a sprite on a screen to have sex with another exactly one time and then just perpetually get "we should have sex again" dialogs. This is especially true when I'm shucked off with the excuse that I can just go watch the scene again in the gallery. What if I get off on the freeform choice of when to interact with the actual character sprite and get a little blurb of text acknowledging that the porn scene is about to start and don't get that high from doing the same thing in a gallery and getting a bland "do you want to watch scene 3-C" prompt? I also disproportionately appreciate the effort a game developer goes through to try to make the same 3 CGs fit the same scene but happening over again--that is, I do when he doesn't try to pass that off as a second brand new scene, because that's just lazy.
for TW what's up with the fairy maids? if i find one and save it at the end of the day i never see them again in SDM
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>>49514
Different guy but how is this anti-loli? Lolis need water so they may remain wet and ready.
>>49488
VIG (vigor) is a good catch all. There's no point in changing it. Also in TW (and most era games) male and female characters have VIG it just means sexual vigor Aka sexual stamina
>>49360
>to explain
to idiots with 5 IQ?
Replies: >>49546
>>49538
To whomever those protips exist for.
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What the fuck, kanji for "human" and "youkai" put together means "tranny" in continental chink.
What did they mean by this?
>>49554
based insectoids
>>49554
Seems legit.
>>49554
Based.
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Anyone know how to get into contact with someone who does the portraits/portrait mod for eraMegaten? Cause I found something that may fill in quite a few gaps for characters without much artwork, even if they aren't the sexiest ever, though some might need a little editing to get rid of the numbers (I know gelbooru sucks but its annotated there): https://gelbooru.com/index.php?page=post&s=view&id=1341863
>>49563
>Anyone know how to get into contact with someone who does the portraits/portrait mod for eraMegaten?
Judging by the commit messages from the git, the user "Ro" is the one who's most active with portraits for megaten. Unfortunately there's no contact info there. 
>fill in quite a few gaps for characters without much artwork
Although I'm not in charge of portraits, I'd definitely deny your contribution based on the fact, that they're not even similar to the style used in megaten's portraits. I'd only use these as placeholders if the character had no image at all.
Replies: >>49593
>>49563
>someone who does the portraits/portrait mod for eraMegaten
Well, you're him right now.
Replies: >>49593
>>49493
i think the just friends option is what fucked me over, i managed to push down and get pushed down by a guy to get consent, and you can just end the session after that since literally anything you do there gets you homo points

>What you really should be doing though is throwing other men in the dungeon and then beating the crap out of them
i honestly forgot all about that since you can still get girls to submit by going on dates if you have to, best part is you can just bring other girls and have them do whatever so you never even have to touch the faggot
>>49563
Yeah, I think I used that image once, for Jeanne 'd Arc, but personally I'm not the biggest fan of that artstyle. The numbering is also a bit annoying if it covers part of the demon too. Might give it another shot sometime.
Replies: >>49593
>>49580
>>49568
>>49566
Yeah, I was mostly meaning for the male characters and less popular characters who have 0 art, like Lailah. They're much better battle sprites then the default race icons, at least.
Replies: >>49658
In TW you have the modify tools option but what tools does it work on?
Replies: >>49646 >>49649
>>49644
You need git to modify tools the last I checked.
Replies: >>49649
>>49644
>>49646

Git isn't yet a default option on computers, so it will need to be installed and configured. Like other software, it's important to keep Git up to date. Updates protect from security vulnerabilities, fix bugs, and provide access to new features.

https://docs.microsoft.com/en-us/devops/develop/git/install-and-set-up-git
Replies: >>49657
>>49649
Nevermind that shit, just ask Ruukoto, she should tell you about it.
>>49593
Good point. I just had so many images downloaded at some point I lost track. If there are any portraits you'd like in / have ideas for, give it a shout here or in the discord. I'm more likely to read it there but I try to take a look here every so often.
>>49554
>Person Demon
Makes sense
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Gerbil in megaten wen
The tread is slow so what do people think about the less popular era games like Maou, Reverse Tentacle Place, Akuma Maid etc.

Also what is era TW genesis Restart?
>>49690
Maou used to be my favorite ERA game but then someone decided to retranslate it and for what felt like ages the only version available to download was a broken shit version less translated than the previous one and so I've just given up on ever playing it again because that kind of autism never fixes its self and only makes shit worse.
Replies: >>49696 >>49722
>>49690
I still wait for some more content in GvT
>TW genesis restart
the hell is that?
Replies: >>49696
>>49695
>TW genesis restart
>the hell is that?
Same as >>49690 I think it's a japanese mod for TW but like I said orginally I'm not sure exactly what it is. I messed with it a while back and that was when I knew no japanese so I was confused by it.
Isn't GvT the one where you manage a team of magical girls? I haven't play alot of it but I'll play it some more in the future.

>>49692
Maou orginal or EX?
Replies: >>49726
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Quick update for eratohoTW translation status for the changes from 4.821 to 4.842. For the previous one, see >>48874
Biggest changes are: Chen: 19%->99%. Ran: 94%->99%. Kanako: 0% -> 23%. Koakuma: 76% -> 67%. Mamizou: 13%-> 99%. Eirin: 0% -> 7%. Wakasagihime: 0% -> 20%. Tsukasa: 0% -> 20%. Please see the attached documents for more info. And as always, give me a message if something's wrong.
>>49701
I'm slightly suprised by some numbers like cirno being 8.4% even though shes quite popular and marisa being 10.4% who in the main games has been around from the very beginning.
I'm curious about the 99% and higher characters. what about them isn't translated as they could have there translations finished in no time which (hopefully) means characters with no translation at all could start being worked on.
Replies: >>49705 >>49722
>>49702
>low percentage on prominent characters
This confuses me as well. Especially Cirno, Marisa, Reimu, Flandre, Remilia and all of the big names should be a priority target for translation. But I think most translators contribute to whatever character they want to have translated. In addition to that, I can imagine that some characters have some really hard to translate speech quirks.
>99% and higher characters. what about them isn't translated
I'm pretty sure the 99.9% chars are actually completely translated and it's just some japanese "ASCII art" left in some lines that are counted as not English. I'll come up with a way to sort out the lines that aren't fully english and dump them in a local log file, so I can slowly refine the exclusion/ignore lists. Haven't invested much time into the translation checker, lately.


In case any TW maintainer reads this: At least the whereabouts sense menu now says 戻る instead of back or return. Seems to be a regression as it was fine before.
Replies: >>49706 >>49708
>>49705
Another thing came to mind the players translation is 0% but what counts as player dialog?
Replies: >>49708 >>49709
>>49701
>Koakuma: 76% -> 67%
She got untranslated? What dark magic is this?
Replies: >>49709 >>49722
>>49705
All trash tier normalfag bait, nothing to be surprised about.
>>49706
Id 0
Replies: >>49709
>>49706
As >>49708 already said, it's speech assigned to the ID 0. Looking that up in the CSV gives me the "Player" as the owner, so I stick to that. I'd say it's fine to ignore ID 0/Player translation status as I've never seen any situation where this would be used. While there are some chars that have a speaking player (Reimu for example), all of the player's speech comes from Reimu's files in this case.
>>49707
That surprised me as well. There's another character, "Mai", who lost a couple percent. Not sure what the reason is in those cases, but I think that when the jap original gets additions, they get added to the english versions as well, but untranslated. So in this case Koakuma's actually translated speech didn't change, but new, untranslated, speech was added.


Oh btw, I missed one of the big winners: Tenshi went from 26% to 99%.
Replies: >>49722 >>49730
>>49709
>>49707
It's either someone fucking with the percentages for fun, trying to convey that the numbers are estimates rather than hard words translated over words total values (or maybe I'm wrong and someone does the math every time) or there's more Japanese text now. Sometimes the bottom of the fraction gets bigger instead of the top getting smaller, after all. 
>>49690
I've been dragging ass on the tentacle palaces and everything else because of no good reason. Also there are a ton of less popular era games, most of which are less popular because they aren't any good (a trainer but with blue archive characters, or something) or because they're too heavy on text and nobody wants to do enough work to make them playable. inSchool (both variants) are like that latter case: lots of scenes for things like "starting the rape route" for instance, and so just a lot of text to translate before the game is playable for non-Japanese readers. Also the one inSchool has like hundreds of characters from random school anime and games and it's a pain in the ass trying to figure out who is who just to get the names right. I don't know about anyone else, but kanji for names is a special level of hell for me personally when it comes to keeping track of who's who. 
>>49692
I will just point out that some autists decided to retranslate megaten, certainly one of the most text heavy era games, and that project has been working out okay. But you're right that it's usually a clusterfuck. Maou has the special handicap of having a more content-ful version that's in chinese which nobody wants to deal with, and of course nobody wants to keep working on the version with less content or deal with the frustration of trying to back-port from EX to original flavor Maou.
>>49702
I'm assuming that those 99% characters have some lines left over that the guy(s) translating just don't know how to translate well. Ran has lines that were like that. Or it could be proofreading that needs done, or testing, or something. But also remember that it's not like there's coordinated effort here and that any anon working on something might well drop it and do something else at any time. I doubt the guy working on Ran right now is blocked on working on any other content until he gets that last 1% done, for instance, and I wouldn't be surprised if he's been doing other shit in the meanwhile, not to mention that different people put different amounts of effort into different games at different times. Having said all that, nothing stops you from checking out what isn't done by looking at the dialog files, or from starting a brand new character yourself.
Replies: >>49739
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I can't go on dates when downloading the most recent version (eng-dev) from the git. 
It also crashed when I wasn't using the "include full-width space in white space" option. Never had to toggle that on before.
Replies: >>49724
>>49723
Yea, shits a bit fucked for the moment, I'd just revert back and wait for a patch. Also have you seen some of those new portraits? Just awful.
Replies: >>49725 >>49727
>>49724
>Also have you seen some of those new portraits?
I thought the one with Reimu in her nightwear while she's flicking the bean was cute. On the other hand, I did see Rei'sen in a dress or something during banquet, which looked off. Still, I do kind of respect the attempt.
>>49696
>Isn't GvT the one where you manage a team of magical girls?
Yes, it's not that in-depth but is entertaining enough if you really like seeing magical girls get molested.
Replies: >>49728 >>49749
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>>49724
Are those new portraits switchable in-game without using the Update function? It's nice to be able to swap them around without having to go through all that garbage again. It's a mystery to me why there's an in-game alternate portrait function if it's not always used.

Also what is this chinese guy doing here talking about guro? Given that he uses the abbreviation "PS" later on I'm wondering if this is some anon's jiggery pokery.
>>49726
I played it abit it's fun and I like the idea but it's too shallow and lacking content. Being untranslated doesn't help but I could get by with minimal japanese knowledge.
Replies: >>49743 >>49749
>>49701
>>49709
>Tenshi went from 26% to 99%.
Nice also is there a perticular reason why  the SDM characters are (generally) more translated?

I was thinking recently. In TW the player has time powers but Sakuya also does so how come she takes so long to recognize yours.
Replies: >>49731
>>49730
>Nice also is there a perticular reason why  the SDM characters are (generally) more translated?
ENG fan favorites, good location as well with most things.  Let's also not forget that Sakuya originally did not have a translation and was entirely an ENG mod until a few years back.  Otherwise I have no idea why it's the most translated area.
>I was thinking recently. In TW the player has time powers but Sakuya also does so how come she takes so long to recognize yours.
Considering that nobody else(that we know of) has the ability to stop time, it's not that weird.  Especially when you consider much more plausible powders, her panties going missing could very easily just be a fairy's prank and wouldn't immediately make her wonder if the PC has timestop when caught with them.  Timestop rape is a lot harder to swallow(heh) but at the same time it could be that Yukari just connected her mouth/anus/vagina to a pocket dimension and had some random schmuck fuck it for fun.
Replies: >>49732
>>49731
>Yukari just connected her mouth/anus/vagina to a pocket dimension 
I just realized she could do that. Also couldn't Sakuya rewind and catch who ever snatched her panties or raped her. Fuck it she could rewind time and make it so she never losses a fight in the whole series but doesn't so it's in character.
Replies: >>49733
>>49732
>I just realized she could do that. Also couldn't Sakuya rewind and catch who ever snatched her panties or raped her.
It's impossible for her to be able to rewind time, and she can't use her powers to repair something broken, if you tore her hymen or did damage to her orifices she wouldn't be able to use her powers to fix them up.
>Fuck it she could rewind time and make it so she never losses a fight in the whole series but doesn't so it's in character.
Even if she could rewind time in that manner, she wouldn't be able to beat up everyone.  Some people just overpower her so much that even with her admittedly overpowered ability, she lacks the proper firepower to be able to beat more then 3/4 of the Touhou roster.  Like sure shooting a guy with a sniper will kill(or incapacitate) them, but if you tried the same thing against a tank, you'd need a miracle, and if you tried it against a battleship, well no shit you're not taking that out.
Replies: >>49734
>>49733
On multiple wikis it says she can erase time. wouldn't that include erasing events that happened or is it a King Crimson sort of thing? Also I realized after writing she can't rewind time so I'll guess put on my dunce hat on.
Replies: >>49736
>>49734
From what I understand of Sakuya, her power isn't the ability to stop time, but manipulate spacetime.  In more simpler terms she's changing the world's timeline and making it "canon", so instead of the bullet existing she uses a parallel  world where it didn't and makes it a reality.  And while she could possibly make it so every fight she ever fought in, her opponent just so happened to have a heart attack, I can't imagine it'd be very fun, or easy manipulating spacetime to that degree.
Replies: >>49737
>>49736
I don't think ZUN thought her powers trough. So what toho do you think has the best thigh?
Replies: >>49738
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>>49737
My typos keep getting worse.
>>49722
>fucking with the percentages for fun
As I'm the one providing the graphics and CSV's with the parser I wrote myself, I can tell you that there's no messing around. But I can't compare all of the files side by side, as I simply lack the time to do so. Btw, I check every single symbol/letter of what a character says. Example: "アpple" would give a 80% translated status (4/5 characters translated). I do plan on adding a way to check which symbols are not translated, so I can fine-tune the detection process.
>Also have you seen some of those new portraits? Just awful.
I liked most of them, but I haven't seen them all, yet. Some of the old ones were a bit too cartoony, and the new ones show a more realistic shape.
Replies: >>49785
>>49728
Yeah it requires a liberal use of imagination for it to be worthwhile
My condolences to all eraMegaten players but the next Japanese Rev is going to feature nerfed random requests system. You will not manage to farm thousands of Macca per one fight with goblins/dryads/elves/whatever. Also, no more infinite angel farming in wharves for 50k+ Yen.
>>49745
source?
Replies: >>49747
>>49746
Their dev thread.
Replies: >>49748
>>49747
Thanks, I'll check it but my japanese isn't great.
>>49726
>>49728
It gets a bit more indepth as the game advances, though not really much combat wise (combat itself doesn't change much, but some of the bosses have their own move sets. Also as you gain fame more spectators will gather, some are even perverts).
It's the secondary stuff like going to school or being an idol that adds flavour.

Translation of GvT btw is a bit of a cluster and isn't merged to the actual era-games repo
There's a fair bit more in here
https://gitgud.io/MrMe/eraGvT/-/commits/mrme-translation

I keep meaning to go back and at least tidy things up enough to put up another merge request, but I've been busy busy busy with work.
Replies: >>49769
>>49745
Meh, being a meat toilet gets me macca fast enough.
Replies: >>49753
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>>49750
>being a meat toilet 
Fag. Thats what slaves are for.
Replies: >>49767
So what triggers the difference between the p2 IS and EP routes? Is it just doing a ng+ after doing the IS stuff? cause im now on a second run and everythings entirely different and I don't know what I did to cause it.
Replies: >>49756 >>49770
>>49755
Don't you get a choice between them during the first event?
Replies: >>49758
>>49756
Was that it? I thought that was just for flavor and didn't affect anything
>>49753
Slaves break too easy in the meat toilet. Also you can turn off the gay.
>>49745
well shit, can someone extend the deadline at least?
>>49749
Is the game itself still getting updates? I was wondering if they are gonna finish those incomplete weak enemies
>>49755
The very first question about Joker's character. Wish granting is IS, killing is EP (just as in the original games). No reason to go EP (except characters?), it has no endings.
>>49768
I just saw a push to the git yesterday about an option to remove the time limit, actually
Replies: >>49774
>>49771
Oh thank god
>>49768
There really is no need to. Besides the limit remover mod exists and you could just use that if you wanted.
Where can I buy or farm the alignment change stones?
Replies: >>49784
>>49783
10 fallen people or more and NG++ makes some appear in macca exchange. Besides that, your daughters give them as presents if they're properly aligned. Other than that, it's limited single cases, I think.
>>49739
Who wants a realistic shape in their cartoon headgear girl bullet dating simulator?
>>49768
It is not really that bad because if you farmed those Macca missions you could get Executive ending by the day 20~. If it is your first playthrough the hardest part was to get to Lv.50 so you can contract someone and to collect enough equipment/skill cards for smooth cruising later.
Random requests will stay, they would just have smaller rewards.
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>>49745
Also, a couple of new EXTRA characters for it as well.
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>>49789
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>>49789
Neat. I always wanted to reenact nalvas's charlotte doujins.
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>>49792
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>>49803
Could work but the art style may not fit in with what is already there.
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I wonder if they ever going to implement Strange Journey Remake's Commander Skills. It would turn Summoners from item dispenser/IT support to actually useful in combat. 
I know that you can make super equipment for "Successors" but it is such a hassle.
Replies: >>49808
>>49807
Bullet spam is really strong especially when combined with the harmonizer app if you don't want to mess with the whole magic sword shit. Giving pure summoners skills aside from passives and maybe the custom skill sort of defeats the point of other classes.
And once again, mateys, a new batch of improvements and fixes.

- New anchor version, Pedy
- Seija, Hijiri, Satori fixes, Pedy
- Minor help expansion, Pedy
- General typo fixes
- More translations
- Fix more UI spacing issues
- Finish translation and expand the fairy life event
- Show current xp, required xp for lvup in character full info
- Expand a few translation functions
- Improve the text of a few sex commands
- Translate some of Mamizou events (with a MIB spinoff, WTF...)
- Readme and contributing guide improvements
- Expand the tutor event series
- AV/Pron work type translation
- Finish improve arena rapes translations
- Fix issue with generated images not rotating correctly on chara delete, thanks supanintendo (issue still needs more eyes on it, or a save game for testing)
- For devs, add some recommended VSCod(ium) extensions
- Further improve the no ovulation/no preg mod
- Fix (fucking  finally) the blushes of several characters not being put right over the face (if someone finds a new one, please post an issue)
- The millionaire nukes your game if you don't give him your waifu Just some minor text fixes
- Translate a Reimu event
- Fix a rare RAND() crash
- Allow to manually change all sizes during chara edit (imported and improved from era4x)
- Improve title screen centering, replace that awful K (also there's an alternate title version, comments welcome)
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I got this off the megaten thread and I'm curious is farming the best money maker in TW. Also is it possible to automate watering as it is quite tedious to do it every day.
Also is cross posting a thing people bitch about here or is that just a thing in some parts of cuckchan.
>>49814
I forgot that was censored.
>>49814
As an added note I should've asked if it's one of the best as I know about foraging cinnabar then selling to eirin and then there's winner fortune with slots.
>>49811
>Allow to manually change all sizes during chara edit
The single most important change in the game's history, everything else is whatever.
Replies: >>49823
>>49814
>watering
You should be able to talk to Sakuya and have her get the SDM hobgoblins to water your plants for a monthly fee. She'll even give you a discount if you're at yearning with her.
>crossposting
If they contribute to the thread I see nothing wrong, so long as they're not a faggot about it.
Replies: >>49820
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>>49819
> Sakuya yearning
Random fact during my first time playing K Sakuya was my main girl and then the billionaire appared...
Replies: >>49828 >>49919
>>49818
Definitively glad to have made history.
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https://mega.nz/file/oFhGEJTB#OtF1YUc1ueAPwqDz6RpI4Qqyr_ezdaWoYXhYK2ylsYY
myon portrait (flipped youmu) i mentioned earlier that nobody cares about. i personally switched myon and youmu by renaming this to 19_ and the existing youmu to 65_ so they face each other in my game but i don't want to force my autism on anyone else especially since TW uses the same portrait

>>49811
i'll just mention these in case they weren't already fixed

-the miko statesman event is broken, it's supposed to grant 2 skills but only grants one because one skill has an error when called and there was also an extra exclamation point, this fixes everything if you want to compare
https://mega.nz/file/wIhQmJDC#tlXveVrO9hJ26SnA8jdOrRrwPW78bVMB6BY62_8O4jg
-the kaguya invitation event is either pretty badly translated and has some errors and/or was never updated from the newest jp version, i think there's even a line missing if MC is female
-a while back i shared 3 portraits here and noticed you guys added them to your build but used the v1 and not the newer v2 ones, don't know if that was on purpose or an oversight but just wanted to mention it just in case
https://mega.nz/fm/5UAVjA4T can find v2 here if you want to compare
-on that note, the myon portrait i just shared is probably just a waste of space and you can obviously do whatever you want with it but i'm not necessarily sharing it expecting you to add it
-good working fixing the blush alignment though i'll miss how dorky rumia looked but from the jp image patch i mentioned earlier i noticed they seemed to add special code to force an image display between text which i think is the same or similar to how it's used in TW like when you meet girls for the first time though i didn't bother checking it out in-game. if i'm right, and it catches on in jp side then they may add that shit all over the place and if you guys stick to using a different image layout it might end up being a big headache later on. for chars like rumia i think they added a portrait for rumia EX that might get used in her char event or ending

>The millionaire nukes your game if you don't give him your waifu
The single most important change in the game's history, everything else is whatever. the manually change all sizes thing sounds great

>>49441
i'm the anon who started that discussion and as i said there, wasn't wild about the ghost myon. i thought you meant something besides what was already shared there, but for the sake of archival i decided to backup that alt myon and share it for anyone else who might want it in the future in the mega folder above


on an unrelated note, i'm a faggot
Replies: >>49828
>>49814
Being a cuckchanner is worse than the crossposting itself, tbh.
>>49811
Nice
>More translations
Is Kagerou, the wolf girl, one of them?
Her events are quite cute and wholesome.
Replies: >>49828
>>49825
>Miko statesman event is broken
Thanks for finding that one, pushed.

>Kaguya invitation event is either pretty badly translated ...
Yeah, I know...

>jp image code
Unless they have a git repo I can clone and they do small, single-purpose commits, all of that will stay on their side, unless somebody else's bites the pillow. 
Merging their giga blob crap is no fun, and super error prone, as every other era repo maintainer can attest.
And there's still a lot of changes and fixes from the official wamek JP eratohoK repo we are still missing. (Like the aforementioned Toyosatomimi broken event.)

>v2 here if you want to compare
Will do.

>>49827
Only a few petting lines I seem to recall.

>>49820
Pain is weakness leaving the body.


>The single most important change in the game's history, everything else is whatever. 
This is the single most important line in the game's history, everything else is whatever.
Replies: >>49841
Just wondering, is there some reason some Special Faction events can't be turned off in game?  I managed to mod them out, but I'm wondering why that's needed.  Last I checked, Vigilantes, Tentacles, and Outsiders both have an auto capture and/or rape event like that.
Replies: >>49834
>>49832
>is there some reason some Special Faction events can't be turned off in game?  
Because no one as coded a turn off option, duh.
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>>49828
>Unless they have a git repo I can clone and they do small, single-purpose commits
i thought it was really easy to just add the new files and quickly see what changes were made compared to multiple previous revisions, like comparing the new jp files to the old and copying over whatever didn't look like it would break the game, that's basically what i do when i add jp files to my game, like with the new satono/mai event. it's pretty cute, hopefully you guys can add it soon
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>>49811
>no preg mod
Replies: >>49863
>>49853
A settings option when turned on makes females only able to get pregnant when they have the ⦿.
AL-K updated. anything note worthy? I just want a brake from K so I'm trying AL-K and FGO-K.
Replies: >>49900
Speaking of the other-Ks, 
do they have any good feature (like the "Allow to manually change all sizes during chara edit") that would be nice to backport into tohoK?
Replies: >>49992
What is in the AL-K resources and sound pack that makes it 1.36 GB?
Replies: >>49877 >>49878
>>49873
(a lot of badly compressed) Images and (some) music?
Replies: >>49913
>>49873
Jaypegs Whale wives.
Replies: >>49913
Honestly I only play AL-K to fuck Marie Rose
Replies: >>49892
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>>49889
Based
>>48874
>自慰系(あなた)コマンド
Those files are unused, and just a relic of the old template system. They're supposed to be reactions to (you) masturbating, which used to be a much more involved system with actions. You can see it working in SDM protoNTR.
>2
Many such cases. I say you should just ignore random moan functions because they're not actual words or lines.
>3
Yeah it's a bit of a mess. By the way, the csv profile lines in that file are translated in the dialogue file itself.

>>49701
Chen, Ran and Mamizou are 100%. Kanako and Ts*kasa haven't been touched at all, wtf?
Eirin only got a profile translation, and that got a whopping 7% already? Weird.
Same with Waggy who only got update settings translated (full translation coming soon though).
>>49701
BTW I think your algorithm catches a lot of unused and commented out lines, that's why you get some weird 99ers. Additionally, Patche's got a lot of ASCII art in her dialogue, which must be interfering somehow.
Also for Koakuma, are you adding up both dialogues into one counter? Because she's got two dialogues.
See Character Dialog Amount.txt for more accurate estimation.
Replies: >>49956
>>49452
>they removed Yuugi's "Oni Magic"
What? What do you mean? Is it something about the food?
Replies: >>52038
>>49027
Taste search uses regex, so you can experiment with it.
>>49864
massive massive amount of b(l)oat and performance issues. unplayable for me.
>>49895
>You can see it working in SDM protoNTR
what file are they in exactly? they don't seem to be in the character specific erbs so they must be generic reactions
Replies: >>49902
>>49901
Not the reactions but the system itself. Walk into any toilet and there will be a new Masturbation action. Hell, you can even suck yourself off.
Replies: >>49903
>>49902
So unique actions depending on the location?
Is there any hope for Megaten's Madoka mod getting an update?
It has easy ending to achieve for your first noob run but god, only two girls have KOJO, no portraits and only one of them is actually useful in combat.
Replies: >>49938 >>49950
>>49877
>>49878
I tried playing without the pack and noticed the amount of error messages is greater then when I last played it back when I didn't realize there was a pack. Did something change or am I miss remembering?
>>49820
Same guy. I realized I missed remembered it was Letty not Sakuya.
Another random fact though I didn't know fuck all about touhou back then which lead to some (in hindsight) amusing situations. Such as being employed and raped by Remila and I forget which maid then about a month later getting captured and executed by who ever was in charge of the Lunarians.
Replies: >>49925
>>49919
cool
>>49452
>Found one bug in PM
Fixed. You better be happy.
Replies: >>52038
>>49907
They added Holy Mami about a few months ago, give her a whirl. All of the Homura variants as far as I know, except for the Witch forms have dialogue though untranslated. Don't have much experience with them, but they come with Equipment Knowledge.
What's up with the taimanin characters being excluded from the dev branch
Replies: >>49944
>>49943
They're an English mod, which aren't in the dev branch to begin with.
Replies: >>49947
>>49944
Why not just include it?
Replies: >>49954
>>49895
Tsukasa and Kanako just got their dialog files written by the Japanese in (relatively) recent versions. Eirin probably doesn't have a whole lot of lines, I'm guessing, and Wakasagihime is in chink instead of Japanese. All of them are relatively new dialogs, too. Ran and Mamizou are titty beast people so of course they're translated quickly, and I don't think Chen even has lines unless they are also new, but I might be full of shit on that one.
Replies: >>49949
>>49948
Actually Eirin got a ton of dialogue (10k+ lines), but the problem is that her writer is either incompetent or he made a lot of placeholders (or he's just trolling), because more than half of those lines are repetitions. He didn't optimize his IF-ELSE chains at all, opting to copypaste everything instead when only a single line is changed.
Mamizou had to wait her turn for a long time actually, and I had a hand in this because I asked the translator to get on her ASAP. She was also difficult because of her accent, similar characters are Futo and Nemuno, who might get translated next.
Chen has a few lines and she's fully translated, but she's only got the intro and a few talking points, it's pretty disappointing. Business as usual though.
Replies: >>50040
>>49907
I bet there is eraMadoka somewhere.
Replies: >>49993
>>49947
The wiki build grabs eng-translation branch where work is being done. eng-dev is the one with additions and it's pretty much forgotten since there is no actively developed english project. It gets updated every month or so when the jp patches drop. In the end it's marginal whether you want a few weeks of English translations or some (likely) orphaned projects.
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>>49895
>unused relic [...] reactions to [player] masturbating
Ah, I see. Thank you for the explanation. In the current state, they fall through the net and are ignored anyways.
>ignore random moan functions
So the UFUFUTO function is one of those moan functions? I didn't really check deep into what they do. Anyways, as they are without the proper format I need to parse them, I ignore them.
>the csv profile lines in that file are translated in the dialogue file itself.
Care to explain a bit more? I assumed the CSV was manually created and expanded everytime a character is added and the game gets its profile info from this file?
>>49896
>lot of unused [lines]
That might be. I had a discussion with another anon here about how to determine whether PRINT[whatever] lines are actually used or not. Besides parsing the whole file, there's no way to know. But the anon said that the game itselfs spits out warnings if there's dialogue in unreachable positions, so I'm not overly concerned.
>commented out lines
I properly ignore SKIP[START-END] passages and ignore all lines with a # in front of them. Most of the 99ers are just a couple dozen symbols shy of 100%. These symbols are one mostly japanese "ASCII" art. I recently expanded those ignored characters and the list is now counting 36 symbols (stuff like japanese brackets, ~, hearts, commas, and even stuff like "END". Yes, those three letters are not ASCII.
>for Koakuma, are you adding up both dialogues into one counter? Because she's got two dialogues.
I most certainly am. I'm also adding up everyones optional (like ufufu stuff for Flan(?)) and such. I simply add anything I can assign to a unique ID to a pile and then parse that. And I do think that's how it should be, as I want an overview of all the character's dialogue.
>See Character Dialog Amount.txt for more accurate estimation.
The "amount" file says it's outdated (but was updated quite often, mostly by Pedy), and says to read the "description" file, which hasn't been updated since 2018. 
>A downright terrible estimation of character dialog (read: content) amount based on their directory size.
This prompted me to start this whole project of mine.

I've attached an updated translation status which ignores more of the fancy japanese art symbols (which are also used in the western translations) and has thus changed some characters up. I also ignored more erabasic in the dialogue print lines, which was mistakenly identified as western/translated. Some of the percentages changed, making it more accurately depict how much is actually gaijin-readable. Oh and from now on the CSV includes the total count of symbols for each category which should make the parsers work more transparent.
Replies: >>49965 >>49968
>>49956
>Care to explain a bit more?
Well for example if you open Mamizou's file Chara69 マミゾウ.csv, there at the bottom you'll find her profile description in CSTR, TRCHARA copies those CSTR, but they're not translated there, instead, they're translated at character's dialogue ERB file. It's just easier to maintain and you can use commas.
>>49956
>ignore all lines with a # in front of them
Change it to ; because that's the comment line sign.
Also do note that some dialogues use HPH_PRINT instead of PRINT for printing out special symbols like hearts, and dialogue translations use PRINT_DIALOGUE for overly long speech lines.
Replies: >>49975
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y netori an undead zombi?
Replies: >>49969
>>49956
Lines starting with ;!; are not comments, btw.
Replies: >>49972
>>49967
>netori
It's Nitori but what game is this and what the fuck did they do to my kappa waifu?
Replies: >>49977
>>49968
Those shouldn't be used in dialogue files ever I think, that's a eramaker/emuera compatibility line or debug line, I forget.
Replies: >>49973
>>49972
There are both debug and compatibiloty versions.
>>49965
>CSTR -> TRCHARA -> ERB translation
I was going to comment on how this sounds like it's a quick hack and the game should properly support translated files... but then I remembered what we're talking about here.
>Change it to ; because that's the comment line sign.
My bad - I replied without double checking. I don't even actively filter out commented lines. How it works right now: The line gets its leading and trailing whitespaces stripped. Then I check for SKIPSTART and block all lines until I hit SKIPEND. If there's no skip, the line is checked against begins_with("PRINT"). If that works out, it's a line I analyze. If not, like with a ; in the beginning, it gets discarded.
>HPH_PRINT
Huh! That is definitely something I need to add then. Is there anything else that is dialogue, and thus interesting for the translation status, which doesn't start with PRINT?
Replies: >>49979
>>49969
>>netori
>It's Nitori 
I'm skeptical. I don't think this is true
Replies: >>49978
>>49977
Interesting. Have a nice day.
>>49975
Randomized DATAFORM lines for example. It's basically IF-ELSE chain that checks for RAND with extra steps. The clause opens with PRINTDATA that contains DATA(FORM) lines chosen randomly to print, and then is closed with ENDATA.
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https://mega.nz/folder/ZJYQjRiY#Bq8QDF9DeV4ua_Hx9vDqEA
made nude sprites for kotohime and layla who aside from the dolls i think are the last girls without them. made a collection with and without flipped myon from earlier
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How do the trust fall states work in EraMegaten? I have all of the requirements (seemingly) to advance, but nothing is happening.
Replies: >>49991
>>49990
Loyalty is grey so you're missing that, depending on your alignment you'll need more or less.  Not sure how accurate the numbers are, but you can check this wiki out. https://seesaawiki.jp/eramegaten_another/d/%cc%a4%c4%b4%b6%b5%bb%fe%b4%d9%cd%ee
According to it, if you have the same alignment it takes 10000 trust, if you have the least compatible it's 20000.
Replies: >>50123
>>49867
BUGS!
>>49950
If there is eraPawapuro (old series of games about kids playing baseball) then other less obscure franchises also should have their own games.
You just need to find them. Except for eraPokemon because of competitive fags.
>power pro
>old
>obscure
you mean highly popular series that gets a yearly release?
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i was about to pop a fuse when i saw ntr, but apparently it's confirmation there is no ntr?
>Tsukasa had a mate in the past and has given birth...
>(The ex-husband does not appear in this story.)
>(There is no element of NTR with the ex-husband showing up. (For those who can get excited by numbers)
>[shes a fucking whore]
>[phew, still pure]
every update we're getting closer, aren't we? fucking hell...
>>50013
>Tsukasa
Maybe I'm too much of a purist, but I just don't get the point of giving a character that canonically(as far as we're aware) not have a partner, a partner.  Like sure if a character was confirmed to have children, then yes they should've had a partner and not be a virgin, but otherwise they should be pure virgins, right?  Sometimes I could see the character sleeping around for fun but sometimes it seems out of place like with Sakuya's default virginity state.
>>50013
At least it's a trash nobody non2hu fanfic noncharacter, so it's no big loss.
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>>50013
Classical nips.
I'd much rather cuck Megumu, though.
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A while ago I made a Vergil class mod for Ergamegaten, it was kind of shitty so I made a new version that lets you have Trish's skills as well, and hopefully overall this version is implemented a little bit better.

https://files.catbox.moe/8qzaex.rar

Here's the link, It's updated to the most recent eng-translation branch, though it shouldn't be too hard to port to whatever branch you want to use, since I included separate files for the stuff I changed. Excluding skills/the weapons I added. Since they don't usually change much between versions.
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>>50013
I don't remember her mentioning a husband the past few times I've taken her out on dates or when she pushed me down She did mention wanting my energy or something when she did? I don't really get it. Maybe I'm just not far enough along yet to get to the whole ex-husband thing or maybe it's because I set her (and everyone else) to be a virgin. I really do enjoy how she points out my raging boner during our convos. Momiji does that too sometimes when I hug her; Makes me wish more characters would mention it.
>>50013
Why tsukasa of all 2hus?
>>49949
Yeah, Mamizou took a while, that's right. I guess what I meant was more that it's not surprising those two (Kagerou, too, another one) were done before big important characters with lots of dialog like Reimu or Alice. Then again lots of dialog is probably more of an impediment to someone wanting to start working on a character. 

If you want to talk about silly repetition, you ought to look at the way the tentacle palaces handle their dialog or, worse, the way inSchool handles everything. I guess it's not surprising when you consider that stuff is contributed by anyone who can type.
how the hell do you get this scene?
Replies: >>50047
So in EratohoTW I recall reading a blurb somewhere that you can "newgame+"  How would you even do that, and what is the benefit for doing so.  I was thinking about trying it out on one of my oldest saves so I can start fresh, and childcare free.  I'm guessing it's just a mistranslation or I'm just misremembering something.
Replies: >>50047 >>50051
>>50041
What scene?
>>50044
NG+ can be selected after one in game year. I'm not sure what all the benefits are though.
Replies: >>50051
>>50044
>>50047
NG+ resets you back to day 1 with all of your skills and items carried over. Any skills at S level or above can be set back to zero in exchange for a negligible amount of extra TSP. Relationships are also reset, but I think it's easier to grind them back up. Akyuu has some alternate introductory dialogue about how she's looking forward to get to know you again, and Doremy can give a reward for reading the whole tutorial.
Replies: >>50060
Trying to analyze what makes TW good. 
> difficult but rewarding grinding stats for a girl
> interactivitiy with the environment and characters
> being able to go to places and meet characters you know, and having them recognize you. 
What else?
Replies: >>50059 >>50079
>>50052
Nothing, the small amount of things that make TW good should be ported to K which is the better game since it has marriage, endings, and better pregnancies.
Replies: >>50061
>>50051
You can choose to keep your skills, and items always stay.
>>50059
Trash opinion. K is worse in every way. It butchered the traditional era system in favor of more NTR events.
Replies: >>50079
>>50052
> difficult but rewarding grinding stats for a girl
hardly, everything in that game takes a century to accomplish. one day i might just go through and make my own patch where everything is doubled just to make it bearable but i never cared enough to even attempt that. and your last 2 points are basically the same

>>50061
>K is worse in every way
K has the single best sex system of any era game period

>It butchered the traditional era system in favor of more NTR events
the irony is a year from now you'll be saying the same about TW, enjoy your mai/satono and tsukasa events in the meantime
Replies: >>50082
>>50079
How is it best? It ditched the entire intricate system of parameters, only leaving out basic barebones of it. You have no special combinations, no marks, events are harder to write for, it's far too complex for what it needs to be. Less is more.
>mai/satono
Hypnotized dancers.
>tsukasa 
Who? You blanked out there, I don't have that thing in my game.
>>50082
>Who?
Girl from Lucky Star I think
>>50082
>It ditched the entire intricate system of parameters, only leaving out basic barebones of it
>Less is more
ironic. the system is shit anyway
>girl rubs her tits on you
>decide to touch them
>get permanent hate mark
nice fucking system you got there. but it doesn't matter, at this rate the nips are soon going to add a new NPC to TW named m*llionaire and this thread is going to have a super fun time trying to figure out who this new mystery NPC is and what his goals are
Replies: >>50087
>>50086
K system is shit and it should've not existed. Cope and seethe, dipshit.
Lmao at the tard showdown.
>>50021
Noticed a small bug which I have now fixed.
https://files.catbox.moe/svkdmm.rar
Replies: >>50751 >>51818
what fucking world do you live in where TW, in which you have to run fucking circles to penetrate pussy of any small sized character, deal with the bullshit that is hatemarks evern after the girl gave you consent and literally pushed you down to fuck is better than K? like yeah, TW IS good for day to day hanging out with 2hus (at least the ones that have any dialogue translated) but K has it beat in the sex department handily
>>50091
They probably just unreasonably hate everything about K because it has optional NTR and other degeneracy.
Replies: >>50098
>>50091
>run fucking circles to penetrate pussy of any small sized character
Meanwhile having a tiny pecker bears no disadvantages whatsoever.
What did japs mean by this?
>>50091
Have you played translated TW recently? You don't get hate marks for doing things with a consenting girl when she pushes you anymore, the gain has been dampened greatly. And for size checks, just get Forbidden Knowledge if you don't want to loosen them up so much. Plus, small characters can now initiate reverse sex with you when you or they have Forbidden Knowledge, so it's a win-win.
>>50093
What even is the NTR in it? I wasn't aware of any, to be honest
Replies: >>50099
>>50098
There's a bunch of NTR events that are turned off by default, and the events where girls get kidnapped/raped are often considered NTR since they can happen to the girls you're in a relationship with.
Replies: >>50101
>>50099
>turned off by default
Easy to forget that exists, at least for me. I look at optional shit one time when I begin and then never again.
I don't like K because it's not a genre I like to play, and just feels weird when put with Touhou. TW in my opinion is comfier and feels like a closer, albeit perverted and not so grim, representation to Gensokyo and the characters. There is merit to both, K has actual marriage, children, and some decent events and sex that TW lacks; and TW has a more meaningful semblance of relationship to 2hus than K, in characters that have the dialogue at least. I prefer TW, but I won't pretend it's perfect. 
TW's problem, if you consider it one, is that it lacks a sense of time passing and relationships between 2hus which K has both of. In TW, you can go years in game and not a whole lot changes, it all feels too static which is ironic given the gimmick of time manipulation. Relationships outside of your own are nonexistent, everything revolves around you and 2hus will never interact with one another outside of boilerplate flavor text. The game tries to represent Gensokyo, but lacks anything concrete about it. K has an overarching conflict with endings; while TW doesn't need a game spanning conflict, I think it could do with at least some event. For example: a proper incident that gets 2hus and (you) involved and has different outcomes depending on your actions and relationships.
Replies: >>50116 >>50128
>>50106
>Relationships outside of your own are nonexistent, everything revolves around you
It's a game where people write elaborate scenarios of romancing their waifus for themselves and other to enjoy. It IS the sort of game where (x touhous * x-1 touhous) interactions are marginal because it's your waifu that matters.
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>>49991
 Yeah, guess it isn't 10k. I have reached 10k on the character I am trying to get into the trust state (we're both N/N) but nothing is still happening.
Replies: >>50124 >>50130
>>50123
Should be 15,000 if the same alignment and you don't have Mysterious Charm. The talent Third Eye can be used to check in the Sexual Upgrades screen.
I don't the seething about TW's hate mark, are you people that impatient or something?
Replies: >>50129 >>50131
>>50106
I would like to see more simulation aspects in TW. As things are the girls just wander around randomly, occasionally teleporting to somewhere their schedule says they should be. I'd rather they were moving with purpose, to sate wants and needs, not entirely unlike Sims. This would call for more environment interactions as well, not just for the PC but NPCs as well. The non-H interaction system could use a lot of expansion as well. Endless talk talk tea doesn't exactly do wonders for immersion.
Replies: >>50142
>>50126
Mostly the issue is how nonsensical the hate marks are. "How dare you make me orgasm harder than usual!" and shit like girls pushng you down and then getting mad at you from actions taken by their own initiative.

As a separate issue, for which TW in particular gets a pass since it's supposed to be wholesome (kinda, let's ignore the whole timestop rape thing) but you still see in slave training era games is that not being able to stick my dick in a girl until she's already fallen runs counter to the fantasy of fucking girls into submission.
Replies: >>50131 >>50143
>>50123
You might need a day to pass before it takes effect.
>>50126
Not really it's not that bad, sometimes you get it for no good reason, but it's so easy to get rid of that it's only a problem for a new player.
>>50129
>but you still see in slave training era games is that not being able to stick my dick in a girl until she's already fallen runs counter to the fantasy of fucking girls into submission.
But that's the easiest way to train a character in just about every Eragame.  Hell, it's pretty easy to get that exact result with a stone of Miranda in TW.
Replies: >>50132
>>50131
>But that's the easiest way to train a character in just about every Eragame.
What? Dealing with the lvl 3 hate mark from early defloration is always a massive detour.
>Hell, it's pretty easy to get that exact result with a stone of Miranda in TW.
In TW you can't even stick it in at all for a long time as the bitch goes on about how she doesn't feel ready yet.
Replies: >>50133
>>50132
>What? Dealing with the lvl 3 hate mark from early defloration is always a massive detour.
That's your fault for raping a virgin, of course they'd take it much more negatively. 
>In TW you can't even stick it in at all for a long time as the bitch goes on about how she doesn't feel ready yet.
The stone isn't an instant slut button, you still need to work it into her, unless she was already a slut.  And again virgins make terrible sluts.
Replies: >>50134
>>50133
>if ur not a cuck ur outta luck
so for the optimal TW experience you need to have a micro penis and go after girls with ex husbands? finally, a game where i can fully self insert
Replies: >>50137
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Rejoice.
Devs adding everyone's favourite meme demon (human?) to eraMegaten.
>>50082
>intricate 
Good joke.
TW sex is a blunt nail. 
K's sex system is superior in every way besides being instanced and how little the girls traits matter once they are in love. The former doesn't really matter because you can create orgies at will and the later could easily be fixed if they make love dynamic so it can be lost instead of being permanent.
Replies: >>50137 >>50200
>>50134
Well I mean if your goal is to get straight to the dickings then yes, you need to be a cuck.  Unlike us fitlhy Gajins Japs value their virginity much higher.  Besides you can't bang a MILF if she doesn't you know, have experience.  I mean I guess you could if you had a setting where men aren't needed for reproduction, but somehow I don't think that's how Touhou works.
>>50136
>TW sex is a blunt nail. 
It's a pretty solid system for a dating sim, it's built for close personal interactions.
>K's sex system is superior in every way 
K's system is perfectly fine for the orgyfest that K always becomes, but when it's just you and one character it doesn't hit as hard.  Sure are there some improvements in K that TW doesn't have, yes but it's not super noticeable and I forget it's a feature until I play K again.
Replies: >>50140
Dating sims are retarded non-games that only appeal to sad autists
>>50137
The one thing that makes me keep coming back to K over TW's sex systems is how pregnancy comes into play during sex, The descriptions of your wife's gravid belly getting in the way as you make love really does it for me.
...Also a big fan of futas knocking themselves up- and K can do that too. But get pregnancy mentioning stuff in TW and I will be a happy fapper.
Replies: >>50141
>>50140
> futas knocking themselves up
They can do that?
Replies: >>50147
>>50128
There is SDMprotoNTR which is is like TW but the girls will interact with each other.
There is some Cucker that will try to steal your women, but I think you can turn him off.

But its an early offshoot of TW. so it's sex system is even more primitive. Especially in certain events, like if you play a female character and Chad barges into your room and pins you down and fucks you, don't use the normal sex system but some really basic one liners.
Replies: >>50156
>>50129
>As a separate issue, for which TW in particular gets a pass since it's supposed to be wholesome (kinda, let's ignore the whole timestop rape thing) but you still see in slave training era games is that not being able to stick my dick in a girl until she's already fallen runs counter to the fantasy of fucking girls into submission.
Get a rope and stone of mirander 
Tied up tohos can't resist!
Replies: >>50144 >>50200
>>50143
>Get a rope
Took a moment to parse that you were, in fact, not telling me to kill myself.
>>50141
futas can fuck or suck themselves using the gap generator or cum in a condom and have that inserted into them to be virgin pregnant using the syringe type item. unfortunately only futas can self impregnate, a real shame MC can't do the same and knock up other virgins using the same idea
Replies: >>50209 >>50223
>>50142
How's the translation?
Replies: >>50157
>>50156
Nonexistent, I used DeepL to get some of the character files I wanted to read translated.
Replies: >>50163 >>50200
>>50157
There is a translation, though I'm not sure its on the gitgud to spite some fag95 twat waffle
You'd have to dig through the old threads
Replies: >>50178 >>50200
>>50163
Yeah, I'm not clicking back through 100 different threads, I don't think this place even has an archive so if it's an old enough thread it's just gone.
Replies: >>50199 >>50230
>>50178
you need to go back
Replies: >>50202
>>50157
>>50163
There was a project on the git that hadn't been nuked as of the last time that one cunt was hanging around complaining about it. It was several years old even at that point but had received some loving attention. Some guy dusted it off and worked on it a bit, then the cucks came out of the woodwork to whine about it not being done the way they wanted or something and he put it back on the shelf; last I checked (quite a while ago) it was still hanging around. Since it's a prototype there's a ton of unfinished and half-assed things that exist so that, for instance, an NPC can tell you that you can't have sex with a particular touhou. It's not a huge loss if it is gone, mostly because the NPC agency thing probably wouldn't scale very well in a relatively simple engine like eramaker, even just for the twelve or so residents of the mansion. Frankly, I liked it because it had slightly different mechanics for having sex with multiple girls at once, which was refreshing but not very interesting after a while. It looked like the creators eventually wanted you to be able to spy on and photograph girls masturbating or peeing (or having NTRish sex, since that was the name of the game literally), possibly for blackmail--sort of like inSchool's blackmail route but dynamic instead of a menu choice. Naturally, that was one of the early-alpha features. 
>>50143
Rape is perfectly wholesome if it takes place outside of ordinary reality such as that represented by real space-time as we understand it. After all, you're not ontologically responsible for a girl losing her virginity if you take it while god's asleep. 
>>50136
K's sex system is technically and technologically superior, yes, but I'm honestly starting to find TW-ish ones more comfortable partially because they aren't quite as baldly mechanical--even if it is a pain to tell what actions are or are not going on at a given time. Plus you can't be dynamically joined during K-type sex and the focus on passing time and the favor/dependence/whatever parameters gives K sex a very video-game-mechanics feel. Sure, TW is obviously video game sex too, but there's a tiny difference in degree there that changes at least my sense of "comfiness."
Replies: >>50206 >>50218
"The goal of sex is to maximize orgasms."
-K
>>50199
I've been "here" since before 8 exploded into a million pieces.
Replies: >>50204 >>50230
>>50202
Speaking of, any significant pieces aside plw wrt /hgg/ out there?
Replies: >>50205
>>50204
/hgg/ achieved it's final form and the slide into discordniggardy was completed
>>50200
>you're not ontologically responsible for a girl losing her virginity if you take it while god's asleep.
Well you did take her viginity and afterwards she would be non-virgin which is unworthy of marriage.
Replies: >>50208
>>50206
A girl who is raped is a slut, but pure girls cannot be sluts. Thus pure girls cannot be raped. If a girl is raped she must not have been pure. If a girl is impure then she is a slut. Therefore if a girl is raped she was always a slut since it follows that pure girls are unrapable. If a girl is a slut she is unworthy of marriage. However since rape isn't what is causing the slut factor but rather a side effect of being one the girl is unmarriagable whether she is raped or not. The rape merely acts a litmus test to see if she is a whore.
>>50147
MC can, if the other girl is also a futa. Unless you mean any MC with a dick using the sperm injector to knock up virgins with their sperm. That would be kinda funny. Getting captives and having a little game. If their egg can resist getting fertilized after (2-4 or whatever) attempts- they are free to go...
Replies: >>50222 >>50223
I'm starting a new TW play though. Any recommendations for where to start this time. I've started at the Hakurei shrine, human village, the under world and bamboo forest. Also does the underworld have content now ? Back when I last played it there was nothing there.
Replies: >>50242
>>50208
But any toho can be raped so does that mean there all sluts thus none of them are marriage worthy?
Replies: >>50213 >>50750
>>50211
Yes.
Replies: >>50241
>>50208
Is that so called "waifuism" thing?
>>50200
>I support rape, but...
Yeah, kys.
>>50209
>Unless you mean any MC with a dick using the sperm injector to knock up virgins with their sperm
that's exactly what i meant. there's a lot you can do with it, like imagine a girl realizing she's about to lose her virginity to her baby and begging MC to at least properly fuck her before that happens, or making a kissless virgin into a baby factory
>>50208
Inshallah

>>50209
>>50147
Shouldn't a maleMC be able to wear a condom and then facefuck, thighjob, 'ave a cheeky ol'wank to get some baby juice to use in the sperm injector?
>>50202
>I've been "here" since before 8 exploded into a million pieces.
sure buddy, guess you are just a complete retard instead
>>50178
> I'm not clicking back through 100 different threads
all previous threads are in the OP, there's literally 12
>I don't think this place even has an archive
we'll find out in maybe another couple years when maybe a thread reaches the point of possibly being pushed off
you need to go back
Replies: >>50234
>>50230
Somehow I thought there were more threads, is the CoC thread more active or something? Looked for that update post and I already had that shit downloaded and it's a nothingburger, I even found my reply to it.
Replies: >>50239 >>50242
>>50234
coc has 2 more threads then us, so if you want to call that active, then sure
>>50213
Thank you for guiding me wise one.
>>50210
You haven't started at one of the most popular places, Scarlet Devil Mansion it used to have the most translatd characters.
>Also does the underworld have content now?
According to my list 3 characters are fully translated there, Utsuho, Yuugi, Yamame being the ones who are translated there.
>>50234
>is the CoC thread more active or something?
No you're thinking of Free Cities, it's the only thread that gets a new one every 2-3 weeks.
Replies: >>50245 >>50248
How do you get more Mirada stones in TW? I'm tired of accidentally veering over into yearning when I'm trying to develop a side-slut.
Replies: >>50247
>>50242
Remimi barely has any content in TW however, even Flandre is better.
Replies: >>50251
>>50244
If you don't cum for long enough there is a chance you will loss thick semen and get a mirada stone.
>>50242
I'll try SDM. I knew about the translated characters but other then the casino what else is there?
Replies: >>50250 >>50251
>>50248
The lake water turns into refined sake on its own I think. The fairy maid dorm can tell you where residents are and rooms that are dirty before you get the perks. Remilia hosts parties every sunday that a lot of different characters show up for and get drunk at. A pretty wide array of characters show up at the lake to visit, and its pretty small and easy to navigate.
Replies: >>50277
>>50245
I don't really go to SDM for the vamp lolis, besides
>Scarlet Devil Mansion it used to have the most translatd characters.
Is what I meant, not how much content each one has.
>>50248
Been a bit, but it has most services on the map outside of the shrine(which a player shrine fixes that) making it a good spot to live in.  I've never actually went into the casino so I don't know what it's like.
Replies: >>50277 >>50343
>>50250
>>50251
Thanks desu.
>The lake water turns into refined sake on its own I think
I thought it was sparkling sake from the mansion lake water.
>>50251
>Player shrine
What is this? A player-made shrine addition would render SDM the best living area independent of waifus.
Replies: >>50368
Does anything in TohoK change if you're playing one of the 2hus instead of an original character? Different events, character interactions, that kind of thing?
Replies: >>50368
>>50343
Collect 300 unique panties and claim your prize in achievements.  As for what it is, it's a portable shrine that is always in your living space.
>>50346
Some characters have unique endings otherwise I'm not sure.
I didn't play Megaten in a hot minute and last time I downloaded dev branch but on git it says that translation one is more active, which do I get? Dev one has all of the mods made here too but I don't know whether those are gonna get obsolete in future since no one seems to be maintaining them.
Replies: >>50406 >>50419
>>50381
>I didn't play Megaten in a hot minute and last time I downloaded dev branch but on git it says that translation one is more active, which do I get?
Do you want the most stable version of Megaten with English Mods, play Dev.  If you want the most up to date version of Megaten without English mods, play translated.  Unless the English mods matter to you, you're probably better off playing translation.
Replies: >>50410 >>50416
>>50406
Doesn't translation have less of the menus translated for some reason? I know one of them did a couple weeks ago.
Replies: >>50413 >>50419
>>50410
The interface might've changed from JP updates.
>>50406
What's the release build for?
Replies: >>50417 >>50419
>>50416
Not sure.  The standard idea behind branches are Dev are the latest version but may have bugs, whereas release is outdated but less buggy.  Megaten doesn't follow that scheme, so my best guess is that release doesn't have the ENG mods.
Replies: >>50419
>>50381
>>50410
>>50416
>>50417
Content from translation gets merged every month or so, it's not THAT much missing. There was a lot file movement in latest patch, but it should all be fixed now.
Did the Japanese side in TW change how the portable pool (whatever it's called) works? I don't seem to be able to relax in the bath outside of the actual bath when I'm in my home grounds. Dev branch, so maybe someone just broke it.
Replies: >>50527
>>50510
It appears that a condition line was eaten during the merge, so it always returns 0. Thanks for letting me know.
Any reason the cheat edit VIG is restricted to master and doesn't check for GETBIT(TALENT:ARG:2,1) like change dick type?
Replies: >>50594
>>50589
Relevancy. All other characters are female, and even if they had a cock, going out of VIG for them is no big deal because FeMC can't be impregnated. And VIG does nothing for female characters.
>>50594
The game does crash if you give them cocks, though, because they have 0 MAXVIG by default.
Don't know if this was ever fixed.
Replies: >>50615
>>50596
It is, there's a section in info.erb that automatically applies basic VIG to anyone who has a dick so the bar display doesn't crash.
>>50594
Nice shitpost
So there isn't actually a reason and the guy who pushed it is retarded and couldn't look even one line down to see the same type of function implemented correctly?
Replies: >>50625
>>50618
I just explained it to you in simple terms, dipshit. If you can't even grasp that much with your little impotent brain caused by your weak, inbred blood - then I there's nothing I can do to help you.
Replies: >>50628
>>50625
weak bait retard-kun

For those who aren't aware, every point in >>50594 is wrong
>All other characters are female
They aren't, and the dick type editor checks for a dick for several reasons including this
>and even if they had a cock, going out of VIG for them is no big deal because FeMC can't be impregnated.
VIG is used for a ton of things, including erections and (either directly or indirectly) a lot of sexual frustration checks etc. It's actually wouldn't be that relevant for impregnating feMC (do you really think this is even close to a major part of what VIG is used for?) because npc ejaculation volume doesn't follow the same rules. Ejaculation volume is (primarily) relevant outside of impregnation anyway.
>And VIG does nothing for female characters.
And yet the new VIG edit can set feMC's VIG? It doesn't check for a dick, just if the character is MASTER. This has nothing to do with the case for when editing VIG would be appropriate.
It even says "Select desired Time Stop proficiency", because the person who made the commit copypasted the layout of something that only relates to the master for something that only relates to dicks, even though the function that edits something that only relates to dicks is literally on the next line. It'd be pretty embarrassing to be that guy, I guess, being so retarded and incompetent, but that doesn't mean that you need to sperg out so much over being trivially wrong.
Replies: >>50630
>>50628
Yeah yeah, whatever. Don't care, didn't read. You're a literal nobody pretending to know how the game works shut the fuck up.
Replies: >>50650 >>50664
>>50630
Gonna fix it or you need someone to change your diaper for you?
Replies: >>50660
>>50650
I'm not going to do anything just to spite your inbred ass.
Replies: >>50662
>>50660
Alright, I'll write a working version
Baby want a rattle while I'm there?
Replies: >>50663
>>50662
>the item cheat is broken as well
Lol, lmao.
Can't make this shit up
>>50630
>you're a literal nobody
sorry bro, would you prefer your discord buddies with a proven track record of dilating and being retarded?
Replies: >>50665
>>50664
The real question is why did pedy push this broken esl garbage that you can't miss seeing doesn't work by eyeballing it for half a second or testing in game one single time.
Is someone really getting this assblasted that their female self insert can't cheat to get easily knocked up by dick girls?
Replies: >>50671
>>50668
You're really this assblasted that someone called you out on copypasting a function with the wrong use case and not even thinking to change the description.
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Other then waiting how do I get thick cum in TW? I know someone a few threads back said Eirin can help but which option is it?
Pic some what related.
>>50673
You can make food with the [vigor] tag. Well, assuming they fixed it because last version I played it didn't work anymore for some reason.
Replies: >>50677
>>50673
medical examination -> trying for baby but...
>>50673
Just wait three days.
>>50675
It was nerfed by japs. It's not coming back.
Replies: >>50678
>>50677
>It's not coming back.
Damn easterners and their love of tedium, it was the single best quality of life feature that damn system had.
Any reason why some specific girls in eraMegaten can't reach FeelV level 1? they get stuck at 99 on level 0, I did notice its specifically the ones that have the x boxes instead of the white boxes, so I assume it's just some mechanic I'm not understanding
Replies: >>50730 >>50742
>>50728
Gotta break the hymen to level the pussy.
Replies: >>50731 >>50732
>>50730
Oh yeah that's totally it, had nothing to do with those boxes, just confirmed on another girl I had, thanks!
>>50730
Why do they do that by the way? every other era game lets you level up vagina but for some reason megaten doesn't let you
Replies: >>50742
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>>50728
>>50732
The boxes are explained above, humans refuse to work for you until trained.
FeelV is explicitly capped at 99 orbs for virgins, so you can't develop it without accessing. You can get virgins with FeelV levels through fusion but still can't raise until deflorating. There's at least one request that explicitly asks for that.

As a side note, it's 18 of even month, so Japanese people made a new patch. As usual, we'll wait a bit until bugfixes and for people to finish their projects.
Replies: >>50744
>>50742
What's new?
Replies: >>50753
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>>50211
>>50208
By that logic Sanae is the purest girl in Gensokyo.
>>50021
>>50090

Hey there, took a look over the files and saw that Devil Trigger was added as a skill but it seems to be a weapon-only skill so the Masterless Devil Hunter-style technically only starts with three skills. Is this intentional?
Replies: >>50757
>>50744
Bugfixes, another gun rebalancing, dozen of new portraits, added Terminator (Jetpack Templar) with its own unique quest and goldfish (literally a Lv.4 goldfish), rebalance of random requests, rewritten some stories (some shit about some dev directly putting text from the official games), fall fusion (customization of demon's body/dialogue), added Angra Mainyu and Mandricardo to FGO, more GUNVOLT content, unlockable powered up skill sets for Mari/Dolly, recruitable Tifa from FF7 and Angela, Charlotte and Riesz from Trials of Mana.
>>50751
Forgot to add onto this, Devil Brawler/Trish-Style can't use High Voltage and Coredar. Inazuma works fine though. Seems to be because Round-Trip isn't learned, which is used to unlock Trish's other skills.
Thread at bump limit, better make next one good
>>50753
>some dev directly putting text from the official games
Why should this matter, unless they wholesale just copied half of the game's script.
>recruitable Tifa from FF7
I'm honestly surprised this took so long, you'd think mainstream RPGS would be one of the first games they "collab" with.
>Angela, Charlotte and Riesz from Trials of Mana.
huh, didn't expect to see mana characters.  God now I want BoF characters to make their Megaten debut
>>50771
Japs are very anal about copyright. I was honestly surprised the english eramegaten translation wasn't booed outright when posting screenshots of some bugs in their discord.
>>50771
Doujin culture is weird. 
Companies allow people to make porn games from their anime/game/manga/book to not only satisfy fans but also boost the sales of their products in the first place, but God forbid, you use any asset from the original work.
>>50771
Yeah, the ninja slayer events were literal copypastes and ended up being the spark. There were even dropping legal proceedings pdfs about what constitutes copyright violation.
Replies: >>50804
>>50753
>another gun rebalancing
How is it changed around this time?
eratohoTW newbie here... Sakuya has a request for delivering provisions for Meiling, but I can never figure out where to obtain the provisions. What's the item that needs to be delivered to Meiling, and where can I get it?
Replies: >>50792
>>50791
>but I can never figure out where to obtain the provisions.
She gave them to you the moment you accept the request, but you can only deliver them while Meiling is working.
Replies: >>50794
>>50792
>She gave them to you the moment you accept the request, but you can only deliver them while Meiling is working.

Thank you!
>>50753
>more gunvolt content
they better let me fuck roro also fix their damn character gimmicks
>>50777
there's a ninja slayer event?
Replies: >>50805
>>50804
Nagi had a crossover event chain which was just an entire Ninja Slayer chapter with very little changes besides adding her name on it. I think Kikue and Amane had similar issues, but I never read those additions to know if they did.
Thank you to whoever still working on 4X
Replies: >>50820 >>50836
>>50806
Can you board other ships and enslave their crew yet?
Replies: >>50822
>>50820
Sadly no, you just kill their ass and take over the ship
>>50806
Don't be too hasty, it's Shitcurry. You'll see what I mean soon enough.
Replies: >>50842 >>50850
>>50836
>shitcurry
Is that better or worse than spaghetti coding?
Replies: >>50849
>>50842
That's the shitscord handle of the contributor, he's a SEA monkey. Never produced anything of a value in 6 years he's been in era and whenever he tries it turns out to be so bad it gets rolled back.
>>50836
That's the guy who is retranslating the faction lores?
Replies: >>50854
>>50850
Whatever he's doing, yeah. You'd think he'd learn something in all this time, but after he asked what "selling spring" means, I don't have much hope for anything he does even now.
Replies: >>50890
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can't believe i've been doing tentacle porn all this time for pennies when i could have just been doing this cuckshit
Replies: >>50875 >>50946
>>50868
Where's this? Another K variant?
Replies: >>50879
>>50875
it's just K
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Look at this alien
Replies: >>50899
>>50854
>selling spring
Jesus christ. I barely know jap but even I know what that means. ESL, not even once.
the fuck does selling spring mean?
Replies: >>50892 >>50900
>>50891
It was probably "売春" which uses 春's alternate meaning of sex to form "prostitution"
>>50888
Can we access the random portrait generator in K or is that a different era game?
Replies: >>50909
>>50891
Haruuri="selling spring"=prostitution
>>50899
A-anon...
There's a easy-to-use custom portrait system in K for good while already...
Also you can reroll random ones now
Replies: >>50911 >>50950
>>50909
>Also you can reroll random ones now
we've had that for a long time now too, what we really need is the ability to filter out some shit like wings, hats, and whatever. right now you have to reroll for an hour if you want them have a specific look like a normal human for example
Any emuera veterans know if you can somehow put \n
 escapes while using INPUTS
?

I want RESULTS
 to be like lorem ipsum\nmore lorem ipsum
 so I can PRINTFORM
 it with newlines.

So far everything I've tried (over escaping mostly, like \\n, \\\n, \\\\n
) always truncates where the first \n
 is, throwing away everything that follows.
Replies: >>50942
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>>50940
You can't really do that in INPUTS directly without hacks. I don't think it even has FORM capabilities.
You can use your own tags however, for example <br>, then you'll need to process the result to REPLACE or SUBSTRING (like pic related) it right there with line breaks (\n). Additionally you can just slap SPLIT after INPUTS using your tag as a splitter, might end up looking much cleaner that way.
Replies: >>50943
>>50942
Yeah I think I'll use <br>s.

Would you recommend using HTML_PRINT or SPLITing and PRINTFORMLing it?
Replies: >>50944
>>50943
With SPLIT you can loop for RESULT+1(iirc) and it will clear all <br>'s for you automatically. HTML_PRINT can be an option too, yeah. But it might crash, so I recommend wrapping your RESULTS with HTML_ESCAPE.
Replies: >>50948
>>50868
A 200IQ play is to seduce someone you don't care about just to pimp her out in events like the millionaire. 
I don't know how exactly he chooses but just invest one ap in her each turn and she'll be picked a lot. literally free money.
Replies: >>51224
>>50944
Wonderful, thanks for the help.
>>50909
I don't see a reroll button on the Portrait screen?
And I more meant being able to access it to pick what you wanted, like Megaten's
Hey can anyone tell me what's up with some of the events in K that are just like inaccessible? They show up on the event toggle menus and trying the conditions in the (tbh definitely outdated event guide notepad) doesn't make them happen. I've experimented with stats via cheats too and nothing. are they just straight up blocked from occurring or are the requirements too vague or some shit? I know this applies to one of Mokou and Aya's events. Dunno if there's any others.
Replies: >>50957
>>50956
From what I can see, all Mokou and Aya events are all accessible, except one which is untranslated and you have to enable the untranslated events config option.

You could increase the character daily event multiplier and max amount in the daily events settings. See if that helps.
Aside from TW, K. and Megaten, How often do the other eras get updated in the first place to warrant a play, since my worthless anon-ass isn't going to translate/update them.
Replies: >>51003 >>51185
>>50753
>A fucking goldfish gets in before Cleopatra
What's wrong with the japanese
Replies: >>50980
>>50972
>Cleopatra
>white
>what's wrong with the Japanese
Everything and nothing at the same time.
Replies: >>50981 >>51026
>>50980
But that's historically accurate.
Replies: >>50983 >>50985
>>50981
I am pretty sure she was not white. But her children were because, you know, she bedded at least two Roman emperors.
Replies: >>50984
>>50983
Her Dynasty was Greek in origin. So probably about as white as a Roman.
Replies: >>50988
>>50981
She certainly wouldn't be "white" at best she'd look like a modern Greek of the time who have an "olive" skin tone.  At the very least Cleopatra shouldn't look as white as she is, although she certainly tried to have such ivory skin complexion.  It's pretty weird that Cleopatra looks far more akin to a Nordic person then a Mediterranean.
>>50984
And even if she wasn't greek, the egyptians were the same group of people as the meds in that time period too.
>>50966
once in a blue moon
>>50980
What were you expecting?
A nappy haired, bone through the nose, coal skinned sheboon?
Replies: >>51041
>>51026
We wuz doimons and shieet.
How do I remove clothes from the wardrobe in Megaten? I binge bought clothes and now I have scats and diapers in my wardrobes that I have to haul through NG+...
Replies: >>51075
>>51051
Don't think you can, but they do nothing except be on lists so there's no real reason to get rid of them.
It's pretty much dress up game unlocks.
Replies: >>51080
>>51075
Actually, a few of them have effects where they train something passively and a lot of them make shit get horny in dungeons really fast.
Megaten anons, Do you folks play the game as intended or do you try to break/romance your party members?
>>51099
>as intended
It's a 18+ game where you're established as a slave trader - it was always intended for you to have waifus on team. Untrained Fall is a cope.
Replies: >>51145
>>51099
If it's in my party, I'm having sex with it.
>>51099
>as intended
I'm not sure what you mean. In any case everyone gets trained or thrown into the meat toilet.
>>51099
>as intended
breaking characters with the power of love and this dick
>>51099
There are contracted waifus and there are unfortunate souls which are going to be constantly "element hopped" so I can fill compendium.
>deepl increased their document character limit to 100k
>you can easily remove the password they put in to prevent copying
well this makes things much easier
Replies: >>51175
>>51103
I used untrained fall for the few male characters I cared about having (pretty much amounted to Dante and Vergil) but then I realized there's a sex change item in the shop. Nothing stands in your way, in the end.
Update on the unavailable events situation, I tested a few of the untranslated ones and they all worked, other than the Mokou's Timeless Tramp, so either there's something disabling it, or the requirements are real obscure, I played with values for like half an hour and nothing. Could have just missed a stat or smth I dunno
Replies: >>51154
>>51150
kaguya has to be a cumdump for that, both kaguya and mokou probably need to be officers and maybe your acquaintances  too, and mokou probably can't already be a cumdump. and if it's untranslated it probably needs to be enabled like that anon already mentioned
>>51138
Anon, move to Sugoi, both of their newer models, fusion and 3.3 give better results than DeepL in my experience. They still lack context awareness, but that's not an issue that will get resolved soon, but the translations seem to be better in my experience.
Plus, it runs offline and-if you have CUDA and an RTX card-it translates stuff in less than a second.
Replies: >>51189 >>51302
Threadly reminder to create a new thread since we hit bump limit.
Replies: >>51181
>>51176
Threadly reminder that anyone can make a new thread, you will of course be mocked for screwing it up.
>>50966
It's still possible to enjoy other era games even if they're behind the latest Japanese version. SumereTeru is, I think, complete both in content and translation. MeiQGaiden is pretty incomplete as far as content (and won't be finished because the Japanese dropped it) and the translation was done by a goldfish, but it has one or two kind of unique systems even if they're sort of half done. Reverse Tentacle Palace is basically always going to be about dropping touhous down an infinite hole of despair-shaped pleasure no matter how many updates it gets, but the dialog is pretty much at zero percent and is probably going to stay there. SQN is good for people who want to have sex with their pretend succubus lover and daughter at the same time since it'd got the most 3P specific actions of the games I've played. I think YMAEM probably has more, but I have no idea how far along that one is in translation. eraAS is fairly playable, but most of the sex content is untranslated and the training is barebones. If you like the idea of randomly generated girls with a bunch of non-RPG stats that don't seem to mean a whole lot, plus a pretty straightforward one-character RPG (think, like, TI-86 calculator simple) it's kind of fun for a while. 
>>51099
I cheat like the devil to speed up the RPG portions, because I'm too far along in life to spend my remaining minutes on this earth carefully constructing the kind of party the game wants me to make for success, only to throw them away and start again over and over. Just the starting over and over again part is bad enough because I forget what I've been doing and what I want to do between playthroughs.
>>51185
>constructing the kind of party the game wants me to make for success, only to throw them away and start again over and over
To be fair, it is average Megaten gameplay, except for Devil Summoner/Soul Hackers where you can beat like 80% of a game just with your humans.
Replies: >>51190 >>51234
>>51185
SumireTeru has some moans untranslated, completely immersion-breaking.
>>51175
got it from the gihub but it doesn't appear to have the userInterface.exe, can you use this to translate big files?
Replies: >>51216
>>51185
The RPG sections are the best part. What's even the point of the game if you cheat there? If all you want is training there are better options.
>>51187
You can beat 100% of the game, or at least any sections that don't force demons into your party, with just your humans. Harmonizer turns it into a cakewalk.
Replies: >>51191 >>51216
>>51190
>What's even the point of the game if you cheat there? If all you want is training there are better options.
Large cast of characters unique to the game makes it a valid reason to use it for it's training mechanics.  
>You can beat 100% of the game, or at least any sections that don't force demons into your party, with just your humans. 
You'll find it a lot harder on anything but easy though.
Replies: >>51192 >>51199
>>51191
It depends on how much investment and money you're willing to put in for humans really. Equipment can get expensive, but there's stuff like Item Synthesis and Dwarven Smithy that can really power them up. Demons only require MAG Enhancement and Plug-ins, which is a lot less costly.
>>51191
>You'll find it a lot harder on anything but easy though.
Not really. It's a bit rough at the start before you can buy Harmonizer, get better humans like Haru, and enough bullets for your gunslingers but it's nothing undoable on higher difficulties. That's not even getting into stuff like weapon fusion either.
>>50753
>Angry Blackface Man and Constipated Guy
No Ushi, no play!
Replies: >>51528
>>51189
You'll have to get it from their Discord, the instructions to install the CUDA packages are also in there.
>can you use this to translate big files
Not all at once. You can configure how many characters it can translate in one go by editing the some files in the tool's folder (I forget which), but that shit requires exponential resources and believe me, you'll crash your system more than once before deciding that it's better to leave them close to default.
>>51190
What's even the point of the game if you cheat there?
To me there's no greater feeling than a power fantasy with porn. If I was playing a regular RPG I would agree with you, but I'm here to fap. I have a harem of bitches + my character is a God of destruction? Bliss.
Replies: >>51225 >>51236
>>50946
I always do this with seija or tewi.
Replies: >>51235
>>51216
Someone should repost it to anonfiles or such.
Even after finally managing to download the thing itself, I still got ratecucked when trying to download the model.
Replies: >>51232
>>51225
Wasn't it merged into one file? Maybe you are using old build.
Has anyone done any work on TohoReverse after the pedy stopped working on it these past few months?
Replies: >>51242
>>51187
Yes, I get that. My tolerance for repetitive game play has plummeted since I played dungeon crawlers seriously twenty five or whatever years ago, and I've always hated having a huge space of characters and builds to deal with. Exploring the dungeons is fun because it's interesting to see what the autists over there come up with. Frankly it's amazing that the game manages to be entertaining at all for someone like me, I admit, even bypassing a huge part of it; it's a testament to it being such a great game. I've spent dozens of hours on single playthroughs despite the battles all going at essentially top speed.
Replies: >>51237
>>51224
>I always do this with seija
400IQ post right here
>>51216
What the other guy said, can you repost it on anonfiles? I'm not joining some retarded discord to download an exe that should be included in the github.
>>51234
I am happy that eraMegaten ascended from "porn game" category to "game with porn".
Replies: >>51247
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>>51233
doesn't look like it
does somebody know how the time-limit-remover branch differ from the eng-translation branch in eramegaten, because I just can't find what time limit it actually removes
Replies: >>51245 >>51352
>>51243
A lot of endings have 50 days time limit. It also removes time limits from a couple of request dungeons like factory, warped building, Heaven, SEBEC Building (I think it has time limit as well). 
Personally, this QoL is not necessary because dungeon time limits are very generous and tedious endings, like Giten or Demon Summoner routes with content for Lv.90+ party, have no 50 day limit. The only endings which are hard to get in time are two trainer fame ones (requires to game the training system)  and P2 Longinus Harem ending (requires like 4 NG+ laps of tedium to do).
Playing with time limits is useless because you can't get more than one "good ending point" per game lap anyway.
Can anyone check if you still can skill card "Pierce"? 
People on Japanese dev thread say that you can't do it anymore with new patch.
Replies: >>51305
>>51237
I kinda wish the porn is more integrated with normal gameplay
Replies: >>51253
>>51245
Trainer ends are honestly pretty trivial too, just get to a later dungeon and sell demons from those.
>>51245
First time playing (quite a while ago) I ended up losing interest because a dungeon had a time limit and I wasn't even aware of the fact so it blew past while I was doing other things. That pretty much killed megaten for me.
Replies: >>51297
>>51247
It does seem kind weird to have stamina and energy that only count for sex and have no relevance to combat.
Replies: >>51288 >>51352
does the Translation Aggregator still work?
Replies: >>51262 >>51277
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>wine: cannot find './Emuera-Anchor.exe'
I maybe slightly retarded, but I don't get how to direct wine to my anchor.exe
Replies: >>51267
>>51256
With edict dictionaries, sure. MTL - not so much.
Replies: >>51273
>>51261
using my eragames prefix of course that the .sh file created
Replies: >>51275
>>51262
Works on my machine, although I think it's a modified version.
>>51267
WINEPREFIX="~/.wine32_era" wine path-to-the-game-directory/Emuera-Anchor.exe
 ?
>>51256
Either use absolute paths or don't bother with relative path at all and "cd" your console to a folder that contains the actual binary.
Also a good thing to do is try check whether you have entered the name of the file correctly: "ls NAME_THAT_WAS_NOT_FOUND*"
If nothing is reported your binary name is a bit incorrect. Also check access permissions and "chmod +x" just in case.
In case you have a problem with fonts -then get original fonts (preferably from actual Windows installation and its fonts directory) and copy them to a corresponding wine prefix folder and your local $/.fonts folder.
>>51245
It's a mental thing, even if I know that I have plenty of time to do shit, knowing that there's a limit just annoys me to no end in a way that I can't explain rationally. Blame autism or something.
>>51253
On one hand I agree, but on the other I can see why they didn't want to slap more stuff on top of the already convoluted combat system.
>>51252
Dungeons have no time limit though, what are you talking about?
Replies: >>51298 >>51300
>>51297
I can't even remember the details anymore. It was some map that involved door codes or something and I ended up unable to progress there without knowing why. Later reading the thread it became apparent that there was some time limit that I guess I passed.
>>51298
you talking about the factory? that's the only dungeon I know that has door codes
>>51297
Pretty sure some of the persona 1 stuff does, notable everything related to the snow queen stuff and the sebec building.
>>51175
Alright, linuxfag here.
If any other linuxfag has gotten sugoi to work, how the hell did you get a decent request system setup? I'm using https://arzeth.github.io/sugoi-web/ but its not actually sending any requests to my running server (and I verified it is, in fact, working via curl -H 'Content-Type: application/json' --data-raw '{"message":"translate sentences","content":"いかにも噂話というパターンではあったが、とにかく、多くの人が知っていた。"}' http://localhost:14366/ in terminal, which returns the correct phrase (or close enough phrase))
I don't know why this fucker isn't actually sending anything to my server, and I'm not a codefag so I'm not sure how to set up a bash script that takes formatted input and spews formatted output.
Replies: >>51310
>>51298
Factory, yeah, it counted down days for rescuing Kikue. Now there's a second joke ending when you come way too late.
>>51245
To be precise, the game counts cycles and endings separately for different purposes.
>>51246
And for a decent reason, wasn't it usually used as a crutch for those hardlocked to a single-element like Experts?
Replies: >>51320
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SYSTEM\TRANSLATION\_FUNCTION_IMAGE.ERB at line 38 Unexpected error has occurred: Emuera-Anchor
System.NotSupportedException:Conversion Narrow is not supported yet
  at Microsoft.VisualBasic.Strings.StrConv (System.String str, Microsoft.VisualBasic.VbStrConv Conversion, System.Int32 LocaleID) [0x00102] in <d589d6154b9f43a982849b3652e41114>:0 

  at MinorShift.Emuera.GameData.Function.FunctionMethodCreator+StrChangeStyleMethod.GetStrValue (MinorShift.Emuera.GameData.Expression.ExpressionMediator exm, MinorShift.Emuera.GameData.Expression.IOperandTerm[] arguments, System.Boolean tryTranslate) [0x00055] in <0611fc3cd6f64d5a89436f6478a16801>:0 

  at MinorShift.Emuera.GameData.Function.FunctionMethodTerm.GetStrValue (MinorShift.Emuera.GameData.Expression.ExpressionMediator exm, System.Boolean translate) [0x00000] in <0611fc3cd6f64d5a89436f6478a16801>:0 

  at MinorShift.Emuera.GameData.StrForm+FormatPercent.GetStrValue (MinorShift.Emuera.GameData.Expression.ExpressionMediator exm, MinorShift.Emuera.GameData.Expression.IOperandTerm[] arguments, System.Boolean tryTranslate) [0x00008] in <0611fc3cd6f64d5a89436f6478a16801>:0 

  at MinorShift.Emuera.GameData.Function.FunctionMethodTerm.GetStrValue (MinorShift.Emuera.GameData.Expression.ExpressionMediator exm, System.Boolean translate) [0x00000] in <0611fc3cd6f64d5a89436f6478a16801>:0 

  at MinorShift.Emuera.GameData.StrForm.GetString (MinorShift.Emuera.GameData.Expression.ExpressionMediator exm, System.Boolean tryTranslate) [0x0002f] in <0611fc3cd6f64d5a89436f6478a16801>:0 

  at MinorShift.Emuera.GameData.Expression.StrFormTerm.GetStrValue (MinorShift.Emuera.GameData.Expression.ExpressionMediator exm, System.Boolean translate) [0x0001f] in <0611fc3cd6f64d5a89436f6478a16801>:0 

  at MinorShift.Emuera.GameProc.Function.FunctionIdentifier+SET_Instruction.DoInstruction (MinorShift.Emuera.GameData.Expression.ExpressionMediator exm, MinorShift.Emuera.GameProc.InstructionLine func, MinorShift.Emuera.GameProc.ProcessState state, System.Boolean translate) [0x00147] in <0611fc3cd6f64d5a89436f6478a16801>:0 

  at MinorShift.Emuera.GameProc.Process.runScriptProc (System.Boolean translate) [0x00111] in <0611fc3cd6f64d5a89436f6478a16801>:0 

  at MinorShift.Emuera.GameProc.Process.DoScript () [0x00053] in <0611fc3cd6f64d5a89436f6478a16801>:0 

wtf does that mean
>>51302
It just works.
Turns out, newest version is just plainly bugged. Downloaded a older commit and it actually sent to the server.
Server was improperly configured, had to build it again (since it couldn't write files) in sudo (and pip has a different 'version'/'profile' on my machine for sudo so I had to reinstall things like ninja, flask, tensorboardX, etc.)
Once I successfully built the server (must use --in_place flag or whatever) it started working. Offline translator agogo.
From what I can see, it's definitely better (translation-wise) but it really needs a better interface for this (for linux. I know it has a chrominum interface. I tried throwing the node shit in the obvious interface files but it just ended up breaking the interface for wine. Whoops.)
Since everything is native and updated, it seems to run faster than it would on Windows. (judging by others' comments on performance.)
>>51306
Your miner malfunctioned
>>51298
>>51305
You can still get Kikue after 35 days have passed, except she has become an actual cow. If you're level 40 or above and have a penis you can fuck the giant cow and turn it back into Kikue. The storyline won't progress any further though.
Replies: >>51324
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Patch .141 merged (some numbering got messed up?)
Newcomers: Raidou manga characters x2. about crossovers: touhous got rebalanced and had some new skills added, 9x gunvolt iX2, 2x Fate, 3x trials of mana, Tifa, 5x revue and 1x goldfish
Content added: guns rework in progress, a lot of things were wiped clean because of the plagiarism controversy, some "Messia Project" thing that seems to be about Terminator messians, two new Roppongi prostitutes, random requests moved around (and untranslated for now)
Things that disappeared completely due to plagiarism drama: Raidou Marebito line(the one with Nagi), Raidou Soulless Army Line, Kikue Ninja Slayer, Kikue Yamataika - expect at least some to be rebuilt.
>>51320
There is a joke ending with an ending point for coming after Day 51 There won't be any more storyline though.
Replies: >>51361 >>51362
>>51306
If you're running in wine, this almost feels like you're missing the dotnet stuff.
Replies: >>51387
>>51253
It's extremely hamfisted, but at the same time I think the whole sex-in-dungeons thing is a JP mod, and probably a half finished one at that. It wouldn't be the only era game with poor sex and game play integration from a mechanics perspective. Normally that kind of thing would bother me to no end, but even though it kind of bores me megaten (era games, really) still manages to have a special place in my heart, if you can call it that. 
>>51243
It really is more of a peace of mind thing for autists for whom the idea of a time limit in a freeform RPG like megaten is a worm in the brain that makes the game unfun. Personally, I don't use it even though the time limits bother me; I trust my own cheating more than the mod. I don't trust that the code (some anon's) is done right and catches every actual time limit or that it does the right thing with them, and I'm much too lazy to audit someone else's mod to that mammoth game. Plus who wants to be responsible for someone else's mod breaking things. If I were going to put actual effort into era these days I'd bring games up to date. Hopefully someone gets some fun out of it and it actually works right.
Replies: >>51355
>>51352
Fair enough I have to admit I use CheatEngine myself to deal with the time limits instead of using the fork

on a different but connected subject, anyone know where Tifa is in game?
>>51324
Re-adding removed shit to spite nips, when?
>>51324
Nice.
Unfortunately, changed main menu's layout fucks with my muscle memory.
Maybe I should take a break from eraMegaten for a year and then come back to be blown away by all that new content and translations. 
Who knows, maybe they will finally make Matador playable.
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>>51343
dotnet caused eragames to not run at all
I did something while fucking around with the dotnet versions and for some reason it worked
maybe it was removing mono
maybe it was installing dotnet461/471/472/480
maybe it was fucking around with the settings
who knows
Wine is fucking weird
Replies: >>51390
>>51306
>>51387
Actually it's even worse. I ran into this issue too, seems to be a issue with wine itself.
Delete your prefix, Install dotnet40 like before, but install dotnet45 after. It should 'repair' your installation. Continue as normal.
Replies: >>51391
>>51390
The true Linux experience.
Replies: >>51392
>>51391
I am convinced that everyone who uses Linux are the same breed of human who will willingly play early access games.
Replies: >>51401
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some issues with K
crash) during SLG phase > diplomacy screen for any faction > prisoner exchange > click [I] next to any  prisoner's name and click prev/next > pic related
lez XP for no reason) do training > have 2+girls rub balls > equip any SM gear on 2+ girls > do almost anything for 1 turn > do anything and get mysterious lez XP
you can also do things like have 3 girls rub, then put SM gear on girls 1 and 3, skip turn, then girls 2 and 3 will get lez xp, the topmost girl will also never get lez xp, this only affects girls 2 and 3. and males might also be affected by this or something similar as the receivers and end up getting homo xp without them wearing SM gear since i have one male char with homo xp
also in SOURCE_ORGASM.ERB <Sextuple Overwhelmingly Powerful Orgasms> was accidentally used twice, the second one should just be <Sextuple Orgasms>

and for some reason the blindfold and bind  commands had a weird effect where no matter how many people you used them on, only the first person would get the full effect of the skill so i hopefully fixed it here
https://mega.nz/folder/pcRT0RDC#kzRud6wIc3EKE9Lbpu0I5Q
Replies: >>51434
>>51392
Actually it's more like the kind of human who plays free games that are hella janky, but, 
to their eyes, super good and are willing to put up with them because they can change the game in any way they want.

>willingly play early access games
You're in /egg/, you literally play games that are constantly in beta.
Replies: >>51402
>>51401
>you literally play games that are constantly in beta
Yes, and I am a linux user. Your point?
Replies: >>51404
>>51402
No point in pointing that I have no point to point, but point that I also use linux.
When's the next megaten release branch update?
Replies: >>51423
In SumereTeru do you eventually get to train any of the other girls?
I get that Teru is Majong playing femtist, but her high-T fridge body with saggy tits isn't exactly visually appealing
Replies: >>51418 >>51427
>>51417
Not that I'm aware off, game also ends if you get her pregnant even if you wait until everything is fine which is annoying
>>51411
In a bit, cleaning up pressing things in translation (characters, items, skills) first
Replies: >>51425 >>51437
>>51423
on that note, really wish JP had not removed the MP regen from the Devil Hunters, they don't really have enough room to add the base MP regen skill via skill card after all, so it was useful to have it tied to Taunt, though I'd think tying it to Devil Trigger or the Hunter Passive would work better
>>51417
just imagine teru as a loli
>>51399
> crash)
Cannot reproduce, provide save or didn't happen.
>lez XP for no reason)
I'm checking it.
> homo XP
HA! Got gayed.
>SOURCE_ORGASM.ERB <Sextuple Overwhelmingly Powerful Orgasms>
Fixed, thanks.
>blindfold and bind
Fixed your code and commited.
Replies: >>51446
>>51423
Can you please finally fix Coaching's skill description? It lowers critical chance of enemies, not a user.
>>51434
>Cannot reproduce, provide save or didn't happen.
false alarm. i randomly loaded a save to check something and it crashed so i moved it to a clean copy of the game to make sure it wasn't my fault and it still crashed but looks like data from something i tested was still on the save which caused the crash since it doesn't happen anywhere else
God damn I would've thought one of you anons would make a new thread by now
Replies: >>51456
>>51454
last time this was mentioned we were still on page 1
ah yes, the horrors of being perpetually on page 2
how will we ever survive
Replies: >>51638
Is the new Gunvolt stuff still unfinished?
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I hate Ran and Gengetsu for resisting my nomadic invasions
Replies: >>51494
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>>51489
interestingly one of the tentacle torture events specifically mention her and mima having fins
>>51201
Just genderbend Yoshitsune with a candy.
Wait...
Replies: >>51548
>>51528
A lot of Fate can be described with "just genderbend it".
But it is still manages to be not fun and one-dimensional. We can have female King Arthur but not male Marie Curie? Get real!
Replies: >>51551
>>51548
Why would you want a male version of a girl?
Replies: >>51591 >>51595
>>51551
so you can turn it into a trap of course
>>51551
Because men are better than women.
Will a hero ever come to finish the devil survivor routes?
Replies: >>51614 >>51625
>>51613
Doubtful, considering Japanese ethics. They really REALLY keep hands off of others' content.
>>51613
Technically possible. The FAQ on the wiki has this:
>Q: I hate some route, it is not good enough imho
>A: You are free to make your own variant.
But the problem comes with Devil Survivor's ties with eraMegaten's "main plot" routes: Law (Getting Amane and going through Megaten 2 route collecting Pillars/Stars) and Chaos (Working with Naoya, becoming King of Bel and conquering Megaten 1 dungeon).
It would require someone to make a separate DeSu1 route from the grounds up.
I wish that they actually finished DeSu2 content. I am not talking about adding that epilogue campaign with female Yamato, but to give everyone else but the best girl Io dialogues, requests and good skill builds.
Replies: >>51708
>>51457
We will soon hit page 3 at his rate
Replies: >>51648
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>>51638
and about a year from now we'll be on or near page 10, truly the end of times are upon us
Replies: >>51651
>>51648
>thinking it would only be a year till page 10
>>14
Replies: >>51657
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>>51651
>not taking into account future popularity
once everyone finds out reimu shot abe this board is going to explode from one post per hour to two posts per hour and we'll be swimming right to page 11
Replies: >>51660 >>51677
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>>51657
>once everyone finds out reimu shot
Wouldnt be the first time.
Replies: >>52704
>>51657
I thought Kojima killed him?
Replies: >>51678
>>51677
Nah man, it was Konami.  He was going to pass a bill to get rid of pachinko machines, they had to take him out otherwise they'd be forced to be creative again.  And we all know that creativity kills profit.
How do I get the genshin characters
Replies: >>51687 >>51706
>>51685
through gacha
>>51685
>Enable EXTRA events
>Enable Gacha in Options
>Set Gacha's minimum level to 80 (which means you need to be Lv 80)
>Have a shit ton of Macca
>Spin EXTRA Gacha
Only three characters are in: Morax, Barbatos and Baal. They considered as Adept/Item User Lv1. All three have portraits but no dialogues. They also have unique gimmick moves with cooldowns and charge bars like Yulia from Night Tale.
Replies: >>51721 >>51815
>>51625
What about already existing characters? 
Are you supposed to make their dublicate too because the old ones are the the other dev's work?
Replies: >>51729
>>51706
is Tifa from the Gacha as well or some other place?
Replies: >>51722
>>51721
No, she is in Rag's store. I think you need to pay 1,5 mil yen to organization to make her available for purchase.
Replies: >>51724 >>51739
>>51722
cool, thanks for the info
>>51708
If the character's license says it's free to modify (options are circled in the character .csv), you can add an EN-mod dialogue or let them participate in your events. If not, then a duplicate version with a separate .csv file and number.
>>51722
How do I get money and macca quick now that they nerfed the requests?
>training lines in sumireteru are untranslated
so you're committed enough to translate the story and dialogue but not enough to translate the main part of the game?
Replies: >>51744
>>51740
Blame the guy who leaked it and killed all my motivation to get it done, lol
Replies: >>51745
>>51744
pussy lol
Replies: >>51747
>>51745
Drop me a wad of cash and I'll get it done. Otherwise there's no point wasting time on it now.
Replies: >>51748
>>51747
least retarded japanese fan translator
Now only if there was an anon who is willing to update and translate tohoReverse since that's been stuck in hell for a while and I'm too dumb to update or translate it now.
Replies: >>51762 >>51835
>>51756
https://gitgud.io/Pedy/eratohoreverse ?
Replies: >>51765
The new EraALK .webp images don't work, they just fail to load.
Replies: >>51774 >>51796
>>51762
i thought you needed an account to view anything on that cancerous site, what sorcery is allowing me to view this link?
Replies: >>51766 >>51887
>>51765
I made that repo in particular public.
Replies: >>51835
>>51764
Make sure you have libwebp.
Replies: >>51800 >>51830
eratohoreversereverse when?
Replies: >>51777
>>51775
You say that as a joke, but the ability to overcome and rape someone trying to rape you is peak kino.
Replies: >>51780
>>51777
I meant more like dedicated training scenarios with specific girls, maybe with some background plot.
Replies: >>51783
>>51780
So... a regular trainer game, of which there are quite a few.
Replies: >>51798
>>51764
Did you use the jap resource repository or the alternative one?
If you used the jap one you have to turn it to Shift-JIS
>>51783
Yes, but with girls I like.
Replies: >>51834
>>51774
How the fuck is this shit supposed to work
Replies: >>51830
is there an actual translation of tentacle palace? the download on the frontpage wasn't actually translated at all when i downloaded it.  the one where you play as the 2hus, not the reverse one
>>51706
Weren't there Arknights characters as well? I swear I saw the dialogue for the worst rabbit in the KOJO getuploader.
Replies: >>51817
>>51815
Surtr is locked behind the Night Tale 666 ending
Amiya doesn't seem to have been included in the revision.
Replies: >>51938
>>50090
>>50021
If you're still here, there are bugs where you crash when receiving items:
>gun slot summoned swords after Vergil colo fight (not added to _rename.csv and item.csv?)
>Yamato Replica was renamed to douji-setsu and crashes when getting it in Mallet Island (since it's called by the old name)
I'll be waiting a few days and then try to fix it myself.
>>51774
>>51800
nvm, deleted the lipwebm.dll that came with the game and redownloaded it, and now it works.
>>51798
So basically a all the other specific series trainers then?
Replies: >>51848
>>51756
>>51766
Anon would it kill you to say "I want you to work on it again" instead of asking for other people to do it.
So, apparently the creator of Translator++ has made his own Sugoi model for his paypigs:
https://kemono.party/patreon/user/8296916/post/67491546
https://kemono.party/patreon/user/8296916/post/64570423
I wonder if somebody leaked it somewhere already.
Replies: >>52264
Bit the bullet and downloaded sugoi with a jewgle account.
https://anonfiles.com/x2pbFfx1y9/Sugoi-Japanese-Translator-V3.0_rar
https://anonfiles.com/lfv6Fcx2ya/Offline_Model_V3.0_zip
https://anonfiles.com/D5oeFcxfyb/Offline_Model_V3.3_rar
https://anonfiles.com/Teo0Fbx2yd/Fusion_Model_V1_rar
I take (you)s and asspats for payment, no credit.
>>51846
Asspats+1
>>51834
None are translated.
>>51846
We're uhh already had all those.
Replies: >>51852
>>51846
I only want the exe.
>>51849
On jewdrive, where it ratecucks you unless you log in.
Or maybe it's just that they labelled me specifically as a domestic terrorist for having tor browser open.
Replies: >>51861
>>51852
>Or maybe it's just that they labelled me specifically as a domestic terrorist
sorry friend but that's the most likely case
Did the update fucked with something again? why can't I see my slave's danger day anymore?
Replies: >>51888
>>51765
> that cancerous site
>>51878
We are not flaming telepaths, man. 
Which game?
Replies: >>51893
Re: K: If you stick in an urethral stimulator and then try to use it from the caress tab, the action changes to urethral fingering and the stimulator gets removed.
>>51888
megaten release branch
for K shion's "Proper Reward" event has been broken for a long time, i'm not sure it ever worked since it's broken on jp side too. in the KOJO_K150.ERH file the 3 events are numbered in order of 0/1/1, changing it to 0/1/2 will fix it, but only if you start a new game

snowballing is broken in COMF20, only one giver and one taker will properly be described and if reversed doesn't change. i only tested this using 2 third party girls and didn't test it in the conversation/date menu but noticed those 3 kiss types used different code for it

i also fixed the issue with raiko's portrait but looks like it was already fixed, i'll just leave it up for now
https://mega.nz/folder/ZJYQjRiY#Bq8QDF9DeV4ua_Hx9vDqEA
also did minor cleanup of old work and separated the psds in the new v3.1
Replies: >>51936
Is the tsukihime era game good? Can I MEoDP people to death?
Replies: >>51925
>>51919
You mean eraTYPE-MOON? It is a straightforward trainer game with nothing else cool or exciting in it.
Play eraMegaten with Melty Blood's extra content. You get everyone: guy with crazy eyes, girl with crazy hair, deranged maids, cat succubi, the animal man, menacing men with funny name, girl with no route and the best girl with Black Barrel. I am not sure why Sion has Black Barrel but I am not complaining.
Replies: >>51926
>>51925
Ooh good to know. 

I tried DLing megaten but...
I'm struggling to even get the game running, I might just have to give up. Trying to run emuera-anchor with the megaten stuff, it just freezes on launch and makes my laptop lag until I restart it. The readme file is corrupted or something. 
How do I even get into the playing part of era games? Please feel free to point and laugh but please help too.
Replies: >>51928
>>51926
It needs a lot of time to load everything. For my machine with Ryzen 5 and 8 GB of RAM it takes like 3 minutes. 
Some people suggested to delete portraits to boost "performance" but I never checked if this works.
Replies: >>51930
>>51928
It halts on 'connecting to dds-net' or whatever, is the answer to really just let it sit there and connect? I feel silly if so. I guess I'll try it one more time.
Replies: >>51931
>>51930
This message means that it is loading.
Replies: >>51937
>>51909
>KOJO_K150.ERH file the 3 events are numbered in order of 0/1/1, changing it to 0/1/2 will fix
Fixed, thanks.
>but only if you start a new game
I wonder if by using debug mode and setting 紫苑_最凶最悪の極貧不幸神 = 2
 would be enough?
>COMF20
Yeah I got some pending changes on that one.
Replies: >>51982
>>51931
I'm stupid, thank you for spoonfeeding me. On my shit laptop, I have to set the process to high priority through the details tab in task manager to not get it to lag my entire computer-- but it runs! It also took like 10-20 minutes to load, might have been faster if I had set it to high priority as it loaded. 

Any tips for a new player? Should I play on easy? Should I play with the EXTRA content on? Any particular ones that I should disable, do we know which ones are translated? I know megaten internal logic pretty well from playing the older SMT games on NES so I'm confident on stumbling my way through the actual game and getting lost, but some starting advice would be welcome.
>>51817
>Surtr
Isn't that the one which is so OP that the game becomes boring with her?
Replies: >>52133
>>51937
If you are familiar with the franchise you should be fine to start on whatever. As long as you keep in mind that buffs and debuffs are very important you shouldn't have too much trouble. Personally I keep EX stuff on because it's just more content but that's just personal taste, although I will say some of the EX stuff is a fair bit stronger than other early game things.
Replies: >>51944
>>51937
Start playing as Demon Summoner and go through tutorial. 
In Options enable expanded skill description (shows power, element, hit rate and phys/magic scaling for skills), recommended dungeon level (doesn't help sometimes but at least allows to make a progression route in your mind) and portraits (if you didn't delete them).
Some useful information: >>51245 , >>49486 , >>49477 , >>48749 , >>48157 (nerfed)
Mandatory COMP programs for ANY class: Hyakutoro (late game is a Quake 3 rocket tag), Gibo Eyes (for boss battles) and Dark Scanner.
The only extra I play with is Melty Blood, Madoka and 7th Dragon (not translated but I played whole series, so I know the context). Some extra content is pretty shallow (Helltaker) and some unfinished (Fate). Just by clicking extra content on, you can get stuff which is not categorized, like hammer girl/journalist from Neptunia and Sengoku Basara characters.
Replies: >>51942 >>51944
>>51940
I'm surprised the nips didn't add more neptunia characters
I'm having some trouble foraging Fenghuang tail in TW. I've got 6/6 foraging and 4/6 knowledge, plus I have successfully foraged other top-grade materials, and I'm gathering in season and in the right location. Despite all that I'm still getting nothing found +3 forage exp even after I've gathered 99 of everything else available in that forage spot. Is this bugged or is there another mechanic I'm not aware of here?
Replies: >>51973 >>52240
>>51939
>>51940
Got cocky in the tutorial and didn't guard enough and got mudo'd. It's just like old SMT, forgot to save and lost it all. Game runs like chunky ass, can't have chrome open while it's running (Or anything at all really, bad laptop), and the auto translator didn't work-- but the game's fun. 
This is all good advice, definitely gonna grab yuuka and give her a gun, sounds fun. Gonna try and unlock devil hunter for vergil shenanigans, might try a persona user after I  get bored of playing my futa summoner and lewding my apsaras. 
I'll probably just leave most of the EX content on, take off stuff I don't know. Wish I had played 7th dragon, played a lot of etrian odyssey though. Will probably turn FATE and helltaker off. I want that melty blood content tho.
>>51937
>set the process to high priority through the details tab in task manager to not get it to lag my entire computer
That's kind of the opposite of how that works...
>>51943
It's rare and hard to get. Your daily luck must be high enough. I included a table (excel file) for foraging that was made some time ago (not by me) files.catbox.moe/e2a1hj.ods
Replies: >>52240
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>>51936
>using debug mode and setting 紫苑_最凶最悪の極貧不幸神 = 2
how do you enter this? enter the debug menu and enter the text or what?
and now that i remember i don't think the macros work

i also did some work on a new ibarakis arm
fooled around with different horns shown on the right horn on each portrait and ended up using the thin type on the second
also not sure how much i like the blue

link is in the mega a few posts up
Replies: >>51984
>>51982
Start in debug mode, load your save.
In the debug window, on the console tab, input the 紫苑_最凶最悪の極貧不幸神 = 2
 then press enter.
Of course, if you only input the variable name you can see the current value.
Replies: >>51991
>>51984
>console tab
it's been so long i forgot all about this
but yeah it shows the value but only spits out
>It is not possible to specify a variable that cannot be changed on the left side of the assignment statement
Replies: >>52019
>>51991
Oh right, it's a constant.
Did anyone fix >>48512?

Last time I updated TW, it undid animal ears from everyone, and I'm too lazy to make that candy another 150 times.

Finished Fate Stay Night and Hollow Ataraxia, watched 3 seasons of Prisma Illya (heard manga is better, need to check later), watched 17 vids or so of Fate Grand Order playthrough (out of 1000, fights look boring as fuck, how do you play this), played eraFGO-K for a bit, slowly leading the kingdom of magical girls to world domination. Prisma Iriya is cute, but I miss original Iriya really bad, it's two very very different people. Not sure if Kuroe is that missing part or it's just loli archer, I never seen a character being split in two before.

For some reason can't get anyone to join countries with mine, says "not enough favor". Is that the favor of the country as a whole on political screen, the favor of the leader, or the sum of favor of all generals? I already have true love and a child with one of the leaders, and she still doesn't trust me.

Decided to rape some random girl in an arena fight, and many turns later learned that she is the leader of some pretty big country. Why she went into arena if she is more into politics and strategy anyway, artificial stupidity. So, I tried to fix situation by nighcrawling her, and it is probably the first time I actually used it with satisfying results, without anyone turning into mindbroken vegetable. I like how first steps were just getting into the same room with her and just fucking in front of her. I like how Miyu ended up as one of the assistants, her homo tendencies came in handy that one time.

Got a lewd crest on Kuroe, because it seemed fitting. It seems this event works differently than it did in eratohoK, I got rid of it much easier there, did translators censored that event or something? Her fucking everything that moves is very fitting for her.

I like how this game uses real world map. Much much fewer choke points, which forces you to use diplomacy more and makes early game more hectic.  Fighting 4 enemies at once is no fun. I think I made it more hectic due to greedy desire to get every general ever, when enemy got 2 cities or so I often conquered the distant city first and let enemy conquer my cities, just so noone else would get to him before me. It was close to getting out of control. I like how this game makes you build longterm plans, maybe this game gives a taste of how it feels to live in a war that goes for years and years.
Replies: >>52045 >>52046
>>49897
>>they removed Yuugi's "Oni Magic"
>What? What do you mean? Is it something about the food?
Yes, in previous versions of TW, Yuugi had an assistant bonus "Oni Magic" when cooking, which gave you a big bonus to how much semen you can store. It both completely restored the amount of semen you have, and gave you +4000 of the max every time you cooked and ate with her, even if its something like quick noodles. I can see why it was nerfed, but I'm still a bit sad.

>>49926
>>Found one bug in PM 
>Fixed. You better be happy.
I am happy. I'd be happy monetarily in your direction if world was slightly less shit. Shit, I'm only a bit happy now.
>>52028
Have they translated the sex narrations for FGO-K yet?
Replies: >>52118
>>52028
Some of those were fixed, some of them will be on my fork: https://gitgud.io/Pedy/pedy-tw/-/releases
Will be pushing a new release soon fixing some of the recent derps.
Replies: >>52118
>>52045
>Have they translated the sex narrations for FGO-K yet?
No.
Use emuera-rikaichan if you are curious on what they say. Pretty sure it is exact or very close to eratohoK narrations.

>>52046
>Some of those were fixed, some of them will be on my fork: https://gitgud.io/Pedy/pedy-tw/-/releases
>Will be pushing a new release soon fixing some of the recent derps.
Nice, looking forward to that. Was fixed year ago even. Why nobody told me sooner.
https://gitgud.io/Pedy/pedy-tw/-/blob/neo_eng-modding/ERB/口上・メッセージ関連/個人口上/ドレミー/ライセンス.txt
https://gitgud.io/era-games/eratohoTW/-/blob/game/eng-development/ERB/口上・メッセージ関連/個人口上/ドレミー/ライセンス.txt
Guys, check the 4-ch thread sometimes, decentralization and whatnot.
Replies: >>52179 >>52212
>>51938
Yeah. 
Her passive gives her up to 10 seconds of not dying with 0 HP (with no cooldown) and her skills triple her already big damage output.
What's up with ejaculation amounts in TW? I've noticed that the longer I play the lower it gets, irregardless of my vigor.
Anything I can do to fix it?
Replies: >>52225
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The utter degeneracy I forced on Kuroe, simply for accepting that demon's deal. Even millionare eventually noticed that she doesn't love me anymore and switched to another one of my girls. Fucking gay weirdo, getting hard to the though of sharing the same hole with me.

You will never fuck your daughter on the second day game decides that it's possible. You will never notice your daughter entering the same arena as you and rape her in front of everyone. You will never suddenly remember that she isn't actually your daughter due to Kuroe being so much of a slut.
Replies: >>52238
>>52118
>emuera-rikaichan
what is that?
Replies: >>52239
>>52118
>Guys, check the 4-ch thread sometimes, decentralization and whatnot.
stop being a weirdo and post here
Does anyone know the difference between the crests in EraAkumaMaid?
Replies: >>52257
>>52152
That's because the higher your C Sense, the more it tries to compensate for the increased ejaculation intensity, ultimately killing all your gains. For example at 0 Sense you'll get the cum size of ~370, but at 99 Sense it'd be only ~43, it's retarded. I guess they wanted to avoid the issue of dumping your entire balls worth coom in a single nut, but something went wrong.
I tried reverting back to the calculation style they used 5 years ago before this change and it seems to work okay; it uses your current VIG state instead of dividing by your sensitivity. Even at max sense you still need to unload 5-6 times before you're empty.
In the end all of this gave me an idea for a new medicine - it'll dull your senses, and the ejaculation bar will fill up slowly, but you'll become a one-shot man who'll unload ten liters of your VIG in a single ejaculation.
Replies: >>52241
>>52174
Could've fucked her in public to fully humiliate her for being a whore.
>>52179
TA but worse.
>>51943
>>51973
I don't have excel but from my experience luck is a huge factor. If your luck is bad you get nothing even with skills. On the other hand if luck is high you can get Fenghuang tails among other things without any skill though it's unlikely with 0 skills.
>>52225
I like the medicine idea it would help with pregnancy late game. It would also help add more to alchemy which I think is needed.
>>52215
Each level grants extra stamina and some other bonuses, but it's been a while and I don't recall which. On that note, I think the designs are purely cosmetic.
>>51844
is this legal?
It is possible to get people pregnant in FGO-K? The pregnancy reports never shows anything.
>>52266
Well you can always just keep raping one of the servants until they get pregnant.
Replies: >>52369
>>52266
Have you turned pregnancy on yet?
Discovered the problem: apparently if you don't choose a race when creating a character your seed doesn't work.
Write the variant if you report a problem, we have like 60 different games sharing the same thread.

>>52266
>It is possible to get people pregnant in FGO-K?
Yes. I got one girl pregnant there. It is possible that pregnancy only happens when you fuck somebody on dangerous days, and that pregnancy only gets reported once her belly starts to swell (a few turns after the fact).
Can't tell you more because I played it for like 2-3 days.
>>52269
keep raping one of the servants until they get pregnant.
Praise Allah.
Replies: >>52370
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>>52369
I fucked up the Green text.
No matter what I put in settings of my emuera-anchor I can't copy any text at all from clipboard! If I'll open the clipboard, select text, press ctrl+c and ctrl+v somewhere else it shows nothing, even if previously there was something in the clipboard of my system.

Anyone else encountered similar problem? Any ideas how to fix this?
Replies: >>52428
>>52426
Did you turn on the "clear clipboard every screen buffer" settings?
>>1001 get!
>>52266
ITT: anon finds out he is impotent
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Still no new thread and things are slow?
I have any idea to get people posting again. What touhou waifus deserve a nice wedding and what touhoes deserve to be in ryona hentai with a ugly bastard?
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>>52625
They're all madposting at the new leaks on the /jp/ thread. 

I want to marry Kaguya
>>52629
>madposting
what happened now?
Replies: >>52632
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>>52631
One of the devs leaked stuff from their Discord and people are not happy about it at all.
>>52632
The faggot being afraid to say nigger annoys me more than anything else.
>>52632
I can understand why people wouldn't be happy about this. It's terribad fetishes and features no one ever asked for.
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>>52632
>close-up images for target character
Glad to see someone picked up my random suggestion.
>tengu-offing ported from gook TW
Glad to see someone picked up my random shitpost.
>Add diapers to Gensokyo
>Add firearms to Gensokyo
HOLY FUCK, those have to be the two most american touhou sentences I've ever seen.
>>52632
I want a full dump of this conversation.
>>52629
This one too.
Replies: >>52649
>>52632
Damn, I know the protagonist can fuck gods into submission with their dick, and become a god at a children's card game, but somehow I don't imagine an Kalashnikov being very effective against 90% of Touhous.  Diapers are also a shit fetish, one that makes even less sense then Scat this should at the very least be it's own branch, and not be in anything else.
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Take these images and wall of text.
>>52629
>I want to marry Kaguya
Why desu?
>>52632
Oh this shit. On one I love guns on the other hand how would they work? Also a chance to wet the bed at night? Thank fuck it's optional. (for now)
>>52642
>somehow I don't imagine an Kalashnikov being very effective against 90% of Touhous
Can someone post an image of what would happen if a normal person tried to shoot a touhou. I'll give a hint. A normal person would fucking die.
>Diapers are also a shit fetish
figuratively and literally.
Replies: >>52702 >>52704
>>52639
<close-up images for target character
That was added years ago and not by him. And what gook TW? Chink version doesn't alter gameplay too much, so is there something else?
Replies: >>52650
>>52649
>>43085
Replies: >>52651 >>52656
>>52650
>>43086 
>>43087
Replies: >>52656 >>52664
>>52650
>>52651
Impressive, very nice. Let's see that download link.
>>52651
>>43106
Replies: >>52667
>>52632
>>52642
That guy should add vore, I mean, girls eat each other all the time in Lotus Eaters, so it's literally canon anyway.
Replies: >>53433
>>52664
Can you share the download link? Or is it paid/private?
Replies: >>52683
>>52667
https://github.com/keisiki/TWKR-Textbung
Copy the resources folder from the eng/jp version. Sort of need to know gookrunes to play though.
Replies: >>52686 >>52714
>>52683
Thanks, I'll take a look at it.
>>52632
>Guns
>Lack of bodily control
This is why the slant eye hates the Amerishart gaijin
Replies: >>52689
>>52687
I'm joking of course, I'm pretty sure the main reason the japs sided with Germans in ww2 was their mutual love of shit.
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how do i see/raise dependency in megaten?
i can't make Chie fall for me, and i have no idea if i'm doing something wrong or if you're just not meant to do this
Replies: >>52696
>>52691
Get third eye from the shop to better see how dependency works. Otherwise, focus on the more gentle/vanilla actions since those tend to be the ones that increase it.
Replies: >>52731
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>>52644
Well, wouldn't you?
>>52642
>>52644
Sorry for having broken up the posts, but don't worry, it'll probably be some bullshit like the guns being faith-powered like >>51660
Replies: >>52706
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>>52625
Replies: >>52708
>>52704
You have to pray to Allah while shooting.
>>52705
fuck off rjib, 2hus never cheat on you
>>52702
Because she is a cuckquean.
>>52625
>best girl is first because r9kbots are all pathetic twig arms and can't imagine being strong or desirable

>>52625
>nice wedding
>ryona hentai
Those aren't exclusive, best girl Kaguya has both.
Replies: >>52711
>>52629
>>52702
>>52710
Kaguya is rather popular. I would post some spicy images of her but my collection is lacking. I will fix this issue quickly and then return.
Replies: >>52724 >>52727
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>>52683
Someone should tell the author to turn on the syntax check in emuera's config, there's a lot of hidden errors it turns out.
Replies: >>52726
Anything should be added/removed to/from the next op? Besides "cucks aren't welcome" of course.
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>>52711
I'm back with some Kaguya. Also on Gelbooru they put her name as houraisan_kaguya which confused me for a bit. I will post more if other people post interesting stuff.
>>52632
Preferably not diaper shit.
>>52714
The fuck are you even doing to get all those errors? Did you try to stick the anchor in there or something?
Replies: >>52729
>>52702
>>52711
Still a moon bitch, toss her into the gas chambers.
Replies: >>52728
>>52727
Pic please. Kek.
>>52726
I just turned on syntax parsing option in emuera config like I said. It reveals all those possible errors by checking the code thoroughly.
Replies: >>52730
>>52729
Which one? The warning level in the git is already level 1 and none of those errors show up normally.
Replies: >>52734
>>52696
in which shop can i find this item? i've looked through all the available ones and none of them seem to have it on stock
Replies: >>52732
>>52731
Training Item Shop. It shows up once you have forbidden knowledge.
Replies: >>52733
>>52732
oh i see, thanks!
>>52730
The one right above it. It's set to "Never", should be the last option which is "Always".
Replies: >>52735
>>52734
Assuming you mean this one: ロード時に引数を解析する, then yeah looks like there are some bugs. None of them major but bugs are bugs
Uhh have fun reporting it.
Replies: >>52737 >>52748
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Speaking of Korean version, I did a deep dive into it today and pulled a lot of cool edits that I will be pushing soon (pedy edition).
I noticed they even addressed the low ejaculation volume thing by dynamically calculating the amount depending on many different factors. I'll try implementing the latter a bit later, but here's some highlights:
>new technique achievements page for maxing skills
>lock door option
>give gift action
>black market (might be relevant in light of the newest 2hu game release)
>whole brothel/slavery shit, might consider pulling the shady underground brothels in moderation sometime
>propose action? so they have marriage?!
>rotor insertions
>steal action - pretty funny actually, I managed to steal some green juice and 8k yen from Star
>they made technique level up-able for player instead of bought, which I think is better
>entire danmaku system was overhauled greatly by turning it into a turn based JRPG kind of thing (pic related), every spell card counts as a skill, and the combat ability skill goes up to 99 I think? Which means you can accumulate infinite POWAH!!!
>>52735
>none of them major
Any Warning Lv2 will crash the game the moment those lines are encountered. Sounds kinda major to me.
>>52735
Reported and fixed within an hour, good lad.
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How the hell do you raise Mokou's Favorability in TW? She's got a lot of unfriendly traits, and I'm not sure how to overcome them. By this point, I've even lost the starting bonus just from ordinary interactions. How are you meant to overcome this? I resorted to buying a love potion from Tewi after realizing that interactions were actually hurting and not helping, but drugged food didn't seem to do anything, and she wouldn't drink the tea. Which is okay, because I feel bad about trying it.

On a related note, how exactly do the leveled stats you raise through interactions tie into your general relationship? If you get someone's Favor to Lv3, what impact does that actually have?
Replies: >>52881 >>53105
>>52877
get her drunk
>>52632
Man all we want is more fleshed out actions from the touhous not fucking guns, piss, and scat play.
Replies: >>52913
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>>52907
Initial bearer of bad news here, it's getting even worse apparently.
Replies: >>52914
>>52913
This shitpost isn't funny anymore, this is fag95 tier.
Replies: >>52929
>>52914
Anon, it's not a shit post.
Anyone remember which windows settings I have to change in order for decimals to work correctly in the jap versions? Am on a new computer and getting five-digit stats from talking in eraFL.
Replies: >>52963
>>52951
Regional settings to Jap, or use Anchor, it has the fix (unless you're t*rk).
Replies: >>52965
>>52963
Found it, thanks. Only had the non-unicode region set to japan and missed the format.
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anyone else get fucking devastated after their child leaves
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>>53002
It's okay he/she will end up getting raped by moon bunny or a tengu.
Nothing personal, that's just how TW gensokyo works.
>>53002
No, because I play eramegaten and gain a new daughterwife instead.
>>52877
>How the hell do you raise Mokou's Favorability in TW?
I just gave her tea for a few years. And probably invited her on concerts with a few extra singers. Boner power makes you do weird shit.
I'm also not sure what love potion actually does, I guess it temporarily gives a girl a "love" stat? I feel like I played the game wrong this whole time. The only time I felt some effect from love potion is when I gave it to flan right before going on a date with her.

>>53002
>anyone else get fucking devastated after their child leaves
Not really, it means her mom can fuck me senseless yet again, after a long period of having her libido capped at 30%.
...I gave so much fuck about my first daughter, but after that I mostly ignored them all in favor of making more of them. I even started naming them Nitori_2 Nitori_3 Nitori_4 etc.
Replies: >>53121
>>53105
>I even started naming them Nitori_2 Nitori_3 Nitori_4 etc
truly a man of culture
Hey, I am using uEmuera and on Android right now. I have a problem with the names on EratohoTW. They're in their Japanese names and I don't know how to change them into their English versions. As well as some of the dialogs too. Is that normal? Like you can't change files of their names or something?

Just need some basic help here. Since I'm fairly new to playing Era games.
Replies: >>53183
>>53179
Okay, just replying back. It's kind of confusing but I seem to have misunderstood about the translation. It's still Japanese but somehow in dialog it's English.

Do I have to update my save for the other translation stuff?

In starting the game, it would be nice if the character names are translated already. So that updating becomes easier and more understandable.
Never heard of uEmuera, what's that? Also, there is a new thread now, >>52743
>>52665
Do you think Suika would shove me into her butthole if I asked really nicely?
Fuck it, make a branch of eraTW that's just filled with degenerate shit just so that people can burn it down with hellfire.
What do you listen too while playing? Radio Gensokyo?
Anyone got any tips on how to do brothel work effectively in megaten? At the moment it seems like most of my girls quickly faints even with full stamina. I know that you can level up the stamina more, but is there a way to regulate how many customers will use a certain prostitute? Also if all I care for at the moment is to get the brothel ending, can I do that past day 50 without worrying about paying up, or should I just restart if I can't make it in time?
Stumbled on these gems recently, and I have two 
questions I can't really find answers to here. 
1) Is the eraSQ series basically dead/as is, as far as translations and patches?
2) Being the horrible degenerate I am, and a fan of fem x futa/herm, with the player ideally being the fem, is there really any content for that in Megaten that actually has non-generic voice-lines? Or, any of the era-games, for that matter?
Recently there was a new version update of eraToho The World released that moved it from 4.842 to 4.860. What I noticed so far is that there is now an (untranslated) command to "look at the sky" and there is now the guardian dragon statue located at the human village town square that predicts the weather due to eye change. Has anyone else noticed any further changes of note?

What use dose looking at the sky have when the weather status is displayed in the top right hand corner of the screen anyway? Strange addition to me.
jk
eraQueenA

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