>>50621
>>50656
Second build.
I did heal this time, but with a weak heal (spring water), and only 3 times. A single heal spell would have been a better choice, but I'm proving a point here. I don't think anyone ever said that healing is entirely unnecessary either, to be clear (though a better build than this could have avoided the need for it). Your "without healing as a dodge build" seems to have come out of nowhere.
https://mega.nz/folder/XosVzCJB#lDYtSRBL83WlKI4LhkXvxg
A human loli mage this time. My only reliable stun with this build is shield bash, so I have no way to stun the golem while it's angry.
And the fight screenshots. I was slightly lazier this time and only took screenshots of the actions, not the menu every turn.
https://mega.nz/folder/f4dWiBBa#CngBTPIYLNGW_-uFKsVtXg
Started by taking distance, stunned with shield bash, TK blasted a couple times. Now since I'll just be waiting until it calms down so I can stun again (and thus will have a lot more chances to take damage), I decided to go ahead and use a spring water, not because I've taken damage, but because autocasting might only raised my max and not my current HP. The golem got a very solid hit in that turn, too. I decided to heal again, golem starts charging its nuke. It takes a while to charge, and I have time, so I heal a third time, then just pass the next turn, and now it's calmed down. The game tells me I should probably flee, but I stun it instead, then TK blast (canceling its charging) and TK blast again. Now I have to wait for it to calm down again, so I waitx4, then stun again, TK blast x2. At this point the golem hits me a second time. I've knocked off more than 40% of its health, so I figure this is a good time to leave.
Since that fight didn't go so well (I was fine in the end, but even though it was pretty unlikely, I could have been killed if the golem got lucky and landed a heavy hit twice in a row), I decided to show part 2 as well.
https://mega.nz/folder/Ho9VnAiT#FapP7bspMq6z1LimbR6ApQ
Started with distancing, but this time it didn't work, and the golem attacked. I dodged, though. Distanced again and it was good this time. Stun, blastx2. Waitx4, stun, blastx2. Waitx4, stun, blastx2. Waitx4, stun, blastx2. Wait, but I take a huge hit this time (first damage this fight). I've done over 3k, so that's plenty and I decide to leave. Part 2 went much smoother than part 1.
So two different builds without heavy armor, regeneration, or strong healing (the first with no healing at all). Not particularly good builds either. Both did fine on hard difficulty.
You keep going on about the golem's counterattack when you distance, but the thing is, even if it has a chance to do 70% of your health, it doesn't matter. You don't need to reliably dodge it, you don't even need a halfway decent chance of dodging it, you just need to get past it once per fight. You could even decide to flee every time you get hit by the counter, and even with no dodge chance at all, that still means you have a 50% chance, which is fine if you can do >2k damage when it does get stuck (and as shown here, you can probably do a lot more than 2k).
>>50653
The golem is fine. It's a bit tough and requires a bit of strategy, which is good. It's not extremely hard, doesn't take any sort of specialized build or pure defense. The anon just likes his playstyle, that's all.