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[Hide] (265.4KB, 1448x2048) >>62902
Progress update for the day. I mostly continued to play around with the more complex layouts, which are as expected rather hard to implement and take everything into consideration, so due to that, and seing how i can make most layouts react a bit dinamically without as much problem, i chose to delay this for another moment, as instead i'll do some simple ways to resize the windows.
Besides that i also continue making the clothes picker widget, as without the needing to make it with the new architecture, i progressed with it rather quickly as i got a version of the finished widget, but i still wanted to make some changes, namely to make the change of the list consisting of full widgets instead of only labels. For this i thought it'd be simple as i saw some widget that should've done just what i needed, but after playing around with it, it didn't, so i had to make my own widget with this functionality, as well as any other surrounding function for this widget like that to add, remove, adjust the size of it, and so on. Some issues arose while dealing with this, but nothing too badly, as even that bigger issue regarding how python handles defining data in loops, i managed to solve in na rather nice, and quick way, so for now i only have left to continue making a few more functions so everything works nicely together, as well as fixing a couple of odd behaviors.
Overall i think i learned a good amount about how to handle layouts while doing this initial push, but i still feel like i need more time to get used to it, even if i'm applying some of those lessons already to things like this clothes picker layout which should react dynamically to any size it's given, even if it isn't completely flexible. I'll post a picture of it once it's done, so for today here is another Remilia.
>>62951
In order
Did you got an error regarding the clothes folder? It isn't finished the system so i didn't pushed the folder nor the relevant changes, but if you got an error maybe a bit of that code leaked through.
I assume Qt can handle it, so i can do that, i'll see about implementinng it soon
And that's actually a feature partially already in the game, at the moment the characters appear in the game, if they have a home, then they are assigned that location as just that, but if they don't, then the game generates a room for the characters. For now i don't have the system in place to grant other characters the keys to the rooms, which would allow them inside those rooms, making it visible for the player and to move there. So they are in there, just not visible since you don't have permission to access them.
That's placeholder rooms for now, as in theory your home will have multiple rooms, one of which is a bedroom, or 'Your Room'. There is still a lot of work before expanding this whole thing, so maybe i'll disable 'Your Room' until i've got this system inn place.
And that is an actual bug caused just by what i described earlier, i'll make an exception for the original MC characters, but if you take over one of them, it's natural they'll conserve these rooms for themselves.
That's how it is intended to work, i'll change the locations that Your Room have accessible soon to reflect that.
For the first screenshot. I assume you mean how the text is repeating? If so it should be easy to solve, but if there is something else wrong please let me know.
For the second screenshot. The issue wit hteh three wooba marked to the left is the name? Or are you pointing at something else. Same i'm not sure what the issue is with the Tundru details. But for Cho i can see what's wrong, a few bugs are in there which i'm already seeing about how i can fix them, they should be solved soon.
And those are obvious bugs, i've got already an idea of what might be causing them, so i'll solve them also soon, unless they prove to have a bigger issue behind, if so i'll describe them with one of the next updates, and if not they should be rather easy to fix.