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An autist game about abusing, beating, corrupting and recruiting magical girls. You play as a demon lord and your job is to take over various Japanese cities, each one of which is defended by a team of three magical girls.

Download
https://corruptedsaviors.blogspot.com/

Primer
Okay let's start with the bad.
Bad #1: This is a text-only game. The only graphics are what you see in the screenshot: headshots of the girls with slight variations based on their mood. No lewd images whatsoever. The dev hinted that this might change soon, but who knows.
Bad #2: This is a full-fledged autist game, very much in the Era style. There is lots of fappable text in there, but the game is a challenge, and you won't see any of the good stuff until you figure out how to effectively brutalize the magical girls.
If you're still here, you'll probably like the game! It is a very well-realized design, with a tight tactical, thinky gameplay loop. You have to carefully consider the (mental) weaknesses of the girls when deciding how to break them: you can get lots of Evil Energy (upgrade currency) from raping an innocent virgin, but a jaded, hardened warrior might be more traumatized by being humiliated in battle and made to feel powerless instead. If you play your cards right, you can make the girls hate each other, or bond more closely over their shared traumas; both options have advantages and disadvantages.

Gameplay Loop
Too complicated to explain in this post, but essentially there is a battle against the girls each day. Your goal in the battle varies, but especially at first, it will be to traumatize the girls as much as possible. The trauma will cause them to take selfish actions, which grants you Evil Energy, that you can spend to buy upgrades. Next day, repeat. The end goal is to crush the magical girls completely, by breaking their spirits and causing them to give up, to kill each other, or (preferably) to swear allegiance to you and help you in future battles.

The game is hard, with a lot of systems, and it's not really like any other game. Being confused for your first 2 or 3 runs is totally normal. Here are some guides: https://corruptedsaviors.miraheze.org/wiki/Main_Page, but what I found even more helpful is SuperSkippy's Play and Learn Walkthrough (https://corruptedsaviors.miraheze.org/wiki/SuperSkippy%27s_Play_and_Learn_In-Game_Walkthrough), which is basically an annotated save file that takes you through a game. (It just tells you what buttons to press and explains what is happening). If you want to try it out, SAVE OFTEN, because a single misclick can break the annotation.

I think it's a really interesting game, and I enjoy both the lewd writing and the strategic gameplay loop. If you like the Era games, you're probably the target audience.
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>>74869 (OP) 
Alternative download?
Replies: >>74871
>>74870
Latest build (68): https://mega.nz/file/NsBAAADK#gpFvMbDhod0EBz0NfZV-zzuSiI2NWZTwFKp-0HIXn6Q

There's also a ton of community-made image packs / custom Chosen (the magical girls are fully customizable). The best collection of them is here (fag95 link, sorry): (fag95) threads/corrupted-saviors-release-66-csdev.63932/post-15853426
I liked it, but found it difficult to continue playing after realizing how quickly recruited girls become useless. I prefer the dev's other game, Cultivation Spiral, due to it feeling more rewarding
Replies: >>74879 >>75137
>>74872
Well yeah, when stronger magical girls show up you'll wanna recruit them instead, that's kind of the point. If you get really attached to an obsolete one, you can still assign her to work as a trainer or whatever.
I haven't tried Cultivation Spiral yet because the concept didn't grab me, but now I want to.
Replies: >>75137
>>74872
>>74879
Got a link to the latest build of it?
Replies: >>75141
>>75137
Cultivation Spiral? https://mega.nz/folder/ktB2QJ4Y#7aPUfolMzJESxtF_uaSYaQ
The dev updates this with public releases, so far no one has leaked paid releases. Most current is 2c
Replies: >>75153 >>75302
>>75141
Thanks. Now that I've played through the first loop I can say the writing suffers a lot from "everyone talks in the same way as the author", where the feeling that every character is just the author putting on a mask. That said, it's a fairly interesting game all in all, even if it can get repetitive.
Replies: >>75156
>>75153
The writing does tend to drag on, especially when you don't care about a character's outlook on the world. Good news is that once you've read it once you're free to skip it on future loops and focus on numbers getting bigger
>>74869 (OP) 
>Too complicated to explain in this post
It really isn't that complicated. The game/dev/all the people who make guides for this game lies about the mechanics, over explain things that actually don't matter(unresolved trauma) and obscure and undervalue the things that do matter such as the commander and surrounds. Infact here is a three point bullet guide to beat this game even on your first run.

Tldr: Never basic attack unless you have too. Surround attacks is the only attack you should be doing because it targets the only dmg type in the game that matters. And the commander is king but is undersold by both the dev and everyone that makes guides for this game. 

>Trauma(basic attacks from here on out)
So when you boot up the game and played the tutorial, or you read a basic overview on how combat, and all of them will tell you that basic attacking is for the most part how you'll be getting your surrounds. What they all gloss over though is that basic attacking is a massive negative dmg division every time you get a surround through basic attacking. A negative dmg division that starts at 1/2 per basic attack breakthrough on the corresponding circumstance dmg, which is the only dmg type that matters in this game. And this is how the game/guides tell you is the "right way" to play the game. Fuck no it's not. NEVER do basic attacks unless you have to push a new round of surrounds, or it's in the early game and you have nothing else to do.

>Circumstance and surrounds
I won't go too deep into the naming of all this, just know that the only way to deal circumstance dmg is to surround a chosen, and pick one of the new set of attacks. I will point out however that unlike it's over explained but vastly inferior cousin, basic attacks, circumstance is a positive dmg multiplier that augments themselves depending on which circumstance dmg type is being attack. But wait, there's more. Each circumstance multiplier stacks with each other and has exponential growth. It won't be long until you start seeing *500 on the only dmg type that matters. There's just one problem. Remember that negative 1/2 multiplier? Yeah that's still there, and it won't go away until you get a circumstance dmg type lvl up, and the only way to get a circumstance dmg type lvl up is to hit x number for said dmg type. So having a 1/2 negative multiplier makes hitting these breaks numbers harder, but it gets worse. Before any positive multiplier can take root, it has to overcome that negative 1/2, meaning you don't even get the full value for that lvl up. Again NEVER basic attack unless you have to.

>Commander
So if you can't basic attack to get surrounds, what do you do? Easy, spend points on a commander. A commander is an auto surround on any chosen you sic it on. Which means you start from a neutral numbers game, which means those break numbers are easier to hit, which means you get the full value of the circumstance dmg positive multiplier without having to overcome the negative 1/2 multiplier. There's just one problem. All the guides and the game itself will lie to you. If you just buy a commander and try to start a battle with it, the game will warn you that the commander is too weak to impact anything. And all of the guides will say you need a min 4 turns surround and 3 times use before a commander is even worth using. Both of these are horse shit lies. A basic 2 turn surround commander is 1000* stronger than playing the "right way" and just basic attacks to get surrounds.

This isn't a hard game to understand. It's just over explained by both the dev and all the guides to the point that it looks like it's a hard game to understand. Hell even my tldr is too long and can be shorten to. Never basic attack, use the commander to get surrounds, and surrounds attacks is the only thing that deals dmg. That's it.     >>74869 (OP) 
>Too complicated to explain in this post,
>>74869 (OP) 
>>74869 (OP) 
Replies: >>75235 >>76636
>>75162
Most of this advice is applicable to Loop 1, and yes Loop 1 feels crazy when you don't yet know how the basics work, and then becomes completely trivial once you do. It's really not remotely possible to lose Loop 1 once you understand that it's all about surrounds. The real challenges come later in the game, when stronger types of Chosen start appearing, you start switching things up by training and using Forsaken, and your item loadouts start being important as well.
(That said, basic attacks do have their place; for example, sometimes when one Chosen has broken out of a surround and another one is still surrounded, it is correct to basic attack the Chosen who's free, to ensure that their next surround is longer.)
>>75141
Though I'd try cultivation spiral out before trying corrupted saviours. Didn't really grab me at all, far too slow with nothing really happening. I tried giving it two loops but after the first "life" it was just spam clicking and hoping something would change. Far too much effort and far too uninteresting to only be teased with slight nipple exposure. I assume there is some pay off and the achievements promise the time you live can go on further but I can't imagine the payoff being worth the investment.
>>75162
Are the suppressor classes even worth it? I know they unlock upgrades but what do they actually do aside from that? Is there any reason not to always take at least a 2 cost commander?
I find a basic commander with extra capture turns can handle things pretty damn well. Extra capture is good but more turns is more important.
>>74869 (OP) 
Did the dev ever fix it so the game is at least LESS OF A SPREADSHEET EMULATOR THAN FREE CITIES?
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