>>28793
I could see that. A big flaw is how much time is wasted just walking around trying to get from one place to another. Why should it take 2-3 minutes walking every time you need to go to town to sell or buyshit? Or 15-30 seconds of walking between each barn when milking. It just breaks up the gameplay. Having all those places available from a menu in the farm would create a better flow in the gameplay. You can still have the 3d environment for walking around and exploring the farm and town if you want, it just shouldn't be mandatory when getting into the daily grind of the gameplay. You could even have the monsters you have wander around the farm when exploring it to make it feel more alive.
This also exists as a secondary problem when exploring the wider world, as most of the world is just empty and can be hard to navigate for inexperienced players. It's less of an issue though, since the pussypotrals let you jump between monster spawning area's once they are unlocked. Too bad you can only unlock them after hours of gameplay...
>>28794
I think the major problem with the breeding mechanics, is that there isn't much depth to the traits. The original breeding season had traits in levels, so you could nearly always spend more time trying to improve specific traits, the traits had a major influence on the value of the monsters, in terms of fluid you could milk or price you could sell it for. In BotN, the only real need for breeding monsters for specific traits is to progress to the next area or getting points to unlock sex positions, and once you have that, there's little to gain from it.
If the game had more things you could spend money on to upgrade or such, like BS, there would be more point in continuing to generate cash. A Monster Rancher style dueling or trounament system for the monsters, so you have something you can use them for, could also work. Something to give a reason to breed monsters beyond just using the game as a scene viewer.