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Has Science Gone Too Far The Game

Slave Matrix is a monster girl slave/breeding focused game made by Auto Eden, where you get to mix and match different species of monsters to create mixed breeds. It gets surprisingly detailed when you throw in different traits, varying body sizes, magical mutations, blessings and so on.

At the start of the game, you're tasked to pay off a debt and are locked with just two species, lamias and harpies. They both have a few different subspecies peppered in them, but until you're debt free, those are your only options. You can also buy toys to use on your slaves, thus spicing up the training a little.

If the mating is too complicated for you, or if you feel like giving a more simpler approcach a try, you can turn on simple mating in the Config.ini.

Downloads
DLsite: http://www.dlsite.com/maniax/work/=/product_id/RJ222368.html
Translated and modded version 8.4: https://mega.nz/#!ql83EagB!l9p9KtOC7alJPsTPXiRoIK8y_aGuzHQ0rE-AR_8-xXg

Manuals
(they are also all in the game folder)
Slave Matrix Manual: https://pastebin.com/Q6v0LKyx
SM Mod Readme: https://pastebin.com/FSpUWtdR

AutoHotkey script for mouse scroll: https://pastebin.com/2LC6kVVY

Cheat Engine note:
Money is stored as 8 bytes variable, for everything else:
1. Set type to "double"
2. Use "rounded (default)"
3. Write the numbers after "." like if she has pride = "42.5%" search for "0.425" (100% and 0% is respectively 1 and 0)
(searching for 0s or 1s will most likely get you nowhere)
Also, cheat table won't work, .Net garbage collector makes sure it will fail
Save editor anon here from the Julay thread with an update. After working on it for a while, I realized a separate program is way too restricted in what I needed to do, so I decided to implement it directly into the game. With this, I was able to fix all of the issues that were happening before and as far as I can tell, it is working well. What I did was I added 2 new buttons (like the senses button) for saving/loading JSON files that acts similarly to how you would save/load normal files. While I was at it, I also improved the original mod by adding the BigWindow, HighQuality, and FixInfo options to the config file rather than needing to use batch files or shortcuts. I also made a few new options as well so be sure to check out the config readme to know what they do. Please try it out and let me know if there is any issues. If there is also something in particular you would want added to the config file as an option, let me know and I'll see what I can do.

Download:
https://www.mediafire.com/file/g8atf04q3u5qdcz
https://mega.nz/file/KV5CAAAD#oI1T-0HEhO_kg5c35o4Uz3g55cvK6OJJvLn-ObK4Bpg
>>2307
Fuck anon thanks a lot
>>2307 Seems quite a few files are corrupt and fail to extract from the .zip. Both download site's files have the same issue.
Replies: >>2369
>>2356
I downloaded them and they seem to be fine. It must be an issue on your side. Did you try using 7-Zip?
Replies: >>2480
>>2307
Ok I had the chance to test it and it works
>>2307
Whatever you did with the mod now makes the game crash when running it on Linux using Wine.
Oh well, at least V2 still works.
Replies: >>2418
>>2307
>>2403 (Me)
Nope, nevermind, it runs on Linux just ok, I just had to turn off quartz.dll.
Replies: >>2446
>>2418
I moved both versions of quartz.dll to another folder and wine (version 5.10) running on an AMD 3700X.
0024:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION

Unhandled Exception:
System.TypeInitializationException: The type initializer for 'SlaveMatrix.Sou' threw an exception. ---> System.EntryPointNotFoundException: MILCreateEventProxy assembly:<unknown assembly> type:<unknown type> member:(null)
  at (wrapper managed-to-native) System.Windows.Media.EventProxyWrapper.MILCreateEventProxy(System.Windows.Media.EventProxyDescriptor&,System.Windows.Media.SafeMILHandle&)
  at System.Windows.Media.EventProxyWrapper.CreateEventProxyWrapper (System.Windows.Media.IInvokable invokable) [0x0004c] in <026f8b89478e44f69208fca17e99e530>:0 
  at System.Windows.Media.MediaEventsHelper.CreateMediaEventsHelper (System.Windows.Media.MediaPlayer mediaPlayer, System.Windows.Media.MediaEventsHelper& eventsHelper, System.Windows.Media.SafeMILHandle& unmanagedProxy) [0x00009] in <026f8b89478e44f69208fca17e99e530>:0 
  at System.Windows.Media.MediaPlayerState.CreateMedia (System.Windows.Media.MediaPlayer mediaPlayer) [0x00003] in <026f8b89478e44f69208fca17e99e530>:0 
  at System.Windows.Media.MediaPlayerState..ctor (System.Windows.Media.MediaPlayer mediaPlayer) [0x0003f] in <026f8b89478e44f69208fca17e99e530>:0 
  at System.Windows.Media.MediaPlayer.EnsureState () [0x0000f] in <026f8b89478e44f69208fca17e99e530>:0 
  at System.Windows.Media.MediaPlayer.WritePreamble () [0x00008] in <026f8b89478e44f69208fca17e99e530>:0 
  at System.Windows.Media.MediaPlayer.Open (System.Uri source) [0x00001] in <026f8b89478e44f69208fca17e99e530>:0 
  at _2DGAMELIB.SoundPlayer..ctor (System.String Path, System.Boolean Loop) [0x0002a] in <5d15ebbc573440afa43a02bdacffcad7>:0 
  at SlaveMatrix.Sou..cctor () [0x0000f] in <87ed206254e04cb884445750c324a501>:0 
   --- End of inner exception stack trace ---
  at SlaveMatrix.Program.Main (System.String[] A_0) [0x00019] in <87ed206254e04cb884445750c324a501>:0 
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: The type initializer for 'SlaveMatrix.Sou' threw an exception. ---> System.EntryPointNotFoundException: MILCreateEventProxy assembly:<unknown assembly> type:<unknown type> member:(null)
  at (wrapper managed-to-native) System.Windows.Media.EventProxyWrapper.MILCreateEventProxy(System.Windows.Media.EventProxyDescriptor&,System.Windows.Media.SafeMILHandle&)
  at System.Windows.Media.EventProxyWrapper.CreateEventProxyWrapper (System.Windows.Media.IInvokable invokable) [0x0004c] in <026f8b89478e44f69208fca17e99e530>:0 
  at System.Windows.Media.MediaEventsHelper.CreateMediaEventsHelper (System.Windows.Media.MediaPlayer mediaPlayer, System.Windows.Media.MediaEventsHelper& eventsHelper, System.Windows.Media.SafeMILHandle& unmanagedProxy) [0x00009] in <026f8b89478e44f69208fca17e99e530>:0 
  at System.Windows.Media.MediaPlayerState.CreateMedia (System.Windows.Media.MediaPlayer mediaPlayer) [0x00003] in <026f8b89478e44f69208fca17e99e530>:0 
  at System.Windows.Media.MediaPlayerState..ctor (System.Windows.Media.MediaPlayer mediaPlayer) [0x0003f] in <026f8b89478e44f69208fca17e99e530>:0 
  at System.Windows.Media.MediaPlayer.EnsureState () [0x0000f] in <026f8b89478e44f69208fca17e99e530>:0 
  at System.Windows.Media.MediaPlayer.WritePreamble () [0x00008] in <026f8b89478e44f69208fca17e99e530>:0 
  at System.Windows.Media.MediaPlayer.Open (System.Uri source) [0x00001] in <026f8b89478e44f69208fca17e99e530>:0 
  at _2DGAMELIB.SoundPlayer..ctor (System.String Path, System.Boolean Loop) [0x0002a] in <5d15ebbc573440afa43a02bdacffcad7>:0 
  at SlaveMatrix.Sou..cctor () [0x0000f] in <87ed206254e04cb884445750c324a501>:0 
   --- End of inner exception stack trace ---
  at SlaveMatrix.Program.Main (System.String[] A_0) [0x00019] in <87ed206254e04cb884445750c324a501>:0

Replies: >>2451 >>2481
>>2446
All I did was to set WINDLLOVERRIDES="quartz=". Oh, and the prefix only has dotnet 40 and gdiplus installed, plus using wine runner used is lutris-4.21-x86_64, obviously from Lutris.
I suggest getting/coding yourself a helper script for wine or use Lutris for this purpose, because having access to multiple versions of wine is great when stuff breaks backwards compability.
Replies: >>2481
>>2307
Wait, this game has music?
Replies: >>2458
>>2307
>>2455
BGM still didn't work for me.

What can I, a regular user, do with this saved JSON file? All I want to do is re-order my slaves' slot positions.

High Quality without Big Window seemed to do fuck-all.
Don't know if it's within your wheelhouse, but it's one of the only programs that doesn't respect the volume mixer I set it to. At 100% it's fucking ear rape, so I reduce it. Yet come the next load, back to 100%.
Replies: >>2481
>>2369
Not at first, but once I did it extracted just fine. Its been a while since ive dealt with stuff like this. Thanks for covering for my temporary retardation.
I'm working on an update that will translate the JSON files into English. The actual code for it is done but I'm still working on translating everything. Hopefully it will be done by the end of this week.

>>2446
>>2451
I'm not familiar with WINE so I'm not sure I'll be able to help. From what I can see, I'm assuming quartz.dll has something to do with sound. Does this error happen when you set PlayBGM to 1? If not, I might know what's causing the issue.

>>2458
>BGM still didn't work for me.
Strange, are you sure it's even there in the bgm folder? Maybe you didn't extract it.

>High Quality without Big Window seemed to do fuck-all.
You should be able to clearly see a difference. The next update will have an improved HighQuality with a new option for AntiAliasing so hopefully you will be able to see the difference then.

>What can I, a regular user, do with this saved JSON file? All I want to do is re-order my slaves' slot positions.
The JSON file is your entire save file in text form, you can do whatever you want with it. Refer to SaveFormat.json for information on it and a simple translation. In order to move slave slot positions you would have to manually move each slave's Unit object to the position you want in the Dungeon object. Slave's do have Floor Position (階層位置) and Room Position (部屋位置) values but apparently the game doesn't care about here. Since this seems to be a hassle to do, I will add new buttons to move the slaves up and down in the next update.
>>2481
quartz.dll is a DirectShow library file. In Wine, it is used to allow GStreamer, a collection of codecs, to play (usually) video without the need of Windows-only codecs. For a Windows game to use it for audio is unusual.
But yeah, if you remove quartz using override, the music will not play on Linux, which I didn't notice because the music is horrible and should be kept off at all times.
>>2481
>Strange, are you sure it's even there in the bgm folder? Maybe you didn't extract it.
It's there, played it in VLC fine, just doesn't play ingame.

>You should be able to clearly see a difference. 
I'll get screencaps to prove I'm not a retard.

>I will add new buttons to move the slaves up and down in the next update.
God bless you.
>>2481
>I will add new buttons to move the slaves up and down in the next update.
Oh, will that also allow them to change floors, so all my best slaves can be on floor 1?
Replies: >>2521
>>2494
>Oh, will that also allow them to change floors, so all my best slaves can be on floor 1?
All of the slaves are in the same array, the buttons just move their position in it. So yes you can change floors, but you might have to press it 100 times if the slave is on the last floor. I will try to add buttons to move through floors as well.
Replies: >>2525
>>2521
I bow to you.
>>2481
What, approximately, are the bounds of your ability to mod this game right now? Just new UI elements to call function names that you can find, or what? This is some admirable work and it'd be interesting to know how far it could be pushed. I'm not expecting new visuals or species or anything like that. 

Also, if anyone with programming skill is bored, it might be an interesting mini-project to come up with a companion program that can help modify the JSON file (pretty up the format, add a color picker and that kind of thing). Probably there's a JSON editor or np++ plugin that already does this.
Replies: >>2532 >>2569
>>2530
Not the mod creator btw.
This game is probably made in C# or a .Net variant, which is easy to decompile and mod.
If that is really the case, then the sky is really the limit once you overcome the burden of dealing with the decompiled mess of code that has no comments.
It wouldn't be strange to be able to, for example, make the drawing routines not suck, add fullscreen support, taking care of the slowdown, make it OS-agnostic, shaders, etc.
So, if the mod author already decompiled the code, releasing that code would make it easier for other people to mod as well.
Replies: >>2540 >>2569 >>2575
>>2532
Oops. I would say that it's probably about time for this expanded mod to get a repo somewhere, if contributions of that order could be expected.
Replies: >>2569
>>2530
Like >>2532 said, this game is made in .Net 4.0 so it's quite easy to modify. Currently I've been using a program called dnSpy to decompile and modify the code and so far it's been great. However, there are some issues with the decompiler that make building the game from the code impossible, you can only modify it. I'm sure there might be a way to do it if you used another program and made some code modifications but that's too much work and I've had no problem with the way I've been doing it.

>>2540
I've actually been thinking of making a repo, I'll post a link to it after I finish this update. You won't be able to build the code there but at least people will be able to contribute.
>>2532
>C#
>.NET
>OS-agnostic
Replies: >>2597
What I'd like to be able to do is take anyone who's of [Mix[ race and personally give their race a name. However, I dont really know how easily that can be done. I dont want to rename one [Mix[ and then all [Mix] show up as that race's name. Also, when if comes to the market demands, it's different for each race. I dont care if all originally [Mix] races shared the same market demand, I just dont want the multiple [Mix[ race names to screw things up, if the market demands depend on the race's name specifically.
Replies: >>2630 >>2686 >>3542
>>2575
Fair, it's not totally agnostic, but it supports enough platforms that it'll run on most Windows, Linux, MacOS, Android and some other stuff.
Replies: >>2631
>>2578
It would be really cool if mixes could be automatically classified based on their component parts.  The most important thing I want though is better organization.  There are only two settings in the game currently, chronological and alphabetical based on race, which shuffles around same-race slaves including mixes every reload.  I'd be satisfied with manual sorting and naming right now.
Replies: >>3542
>>2597
Uh, no. You're probably thinking some other C or some other #.
The best it will do without rewriting 90% of the code is run with Wine.
Replies: >>2638
>>2631
Sorry anon, but uh yes, I'm thinking C# here.
From experience, some amount of rewriting is usually needed if the original coder uses a lot of Windows-centric stuff, but it's hardly more than 20%-30% of the code unless the program is meant to be a maintenance tool for Windows of some kind, some kind of framework, or the dev has brain cancer (which could totally be the case here but this is the exception rather than the norm).
Replies: >>2966
New update, main new feature is the JSON translation. Check the included changelog for all the other changes. Keep in mind that the translation may not be that good or accurate, there was 6000+ values to translate and I don't know much Japanese. I've opened a repo on gitlab that I've linked below, if you have any improvements to the translation or anything else put it there.

Download:
https://www.mediafire.com/file/0zvp3udrd8azbdn
https://mega.nz/file/rUIH2Qqa#GYLUE1rERewKdDzU2OqwWYHt1O92dDYcHT82DpS7mpU

Repo:
https://gitlab.com/SMModDev/slavematrix-mod

>>2578
You can rename a slave's race to another existing race (i.e. "[Mix]" -> "[Harpy]") but renaming the race to something that doesn't exist in game is probably not going to work well. I could possibly mod in a custom naming feature so you could give the slaves a name if that's what you're looking for.
Replies: >>2702 >>3188
>>2686
>I could possibly mod in a custom naming feature so you could give the slaves a name if that's what you're looking for.

Lord above have mercy, we are not worthy of your benevolence.
Replies: >>2801
What's the most efficient way to train up the "sex" sensitivity?

Also tfw have 100% nipples but only 0.3% breasts
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"Danger"... Am I in Danger? :'(
Replies: >>2801 >>2813
>>2702
I was taking a look and apparently this is already a feature, or was going to be a feature but the dev didn't finish it. Units have two value's that display their race: "Name" and "種族" (Race). When choosing what to display, the code first checks if the slave is trained. If they are, it will display the value in "Name", if not it will display the value in "種族". The "Name" value is not used for anything other than this, so basically get your slave trained and then rename them in the JSON.

>>2706
I know for sure that is a correct translation, but I don't know why it's called that. Apparently it's used for the price.
Replies: >>2813 >>2824 >>2899
>>2706
>>2801
Looking at the code (specifically, Def.cs), I'm pretty sure it was either a scratched idea or something meant to be coded in a future version.
Honestly, considering the main gameplay loop, it was not going to be a good feature.
>>2801
If you do end up modding in a name feature, I hope you'll remove that first check.  It's more important to have slaves well organized than to have the slight rp value of "they will only accept renaming if you break them first"
Replies: >>2825 >>2944
>>2824
But what's the point of naming a slave if you're just using them as breeding stock?, The ones you keep around for any significant length of time will break eventually, it's not like you can stop it from happening... which would be useful since I don't want the eye masks disappearing from my bug slaves damn it.
I kinda like the idea of only naming them after they're tamed. Like naming is a sweet cheery on top after spending alot of time on a slave you like and want to keep.
>>2825
Someone can probably mod in a button to have the masks drop back down. Someday.
>>2801
If the game were a little deeper, you might expect there to be an interaction where they wouldn't respond the same way if you used their new name before they've accepted it. But there's no verbal communication, so naming is really just more of a convenience feature for the player.
Replies: >>2946
>>2824
>I hope you'll remove that first check
>>2825
>I don't want the eye masks disappearing from my bug slaves damn it.

I will add these as config options.
Replies: >>2946 >>2949 >>3030
>>2825
>>2899
Well at the very least you can always turn on the 'trained' tag to remove restraints and keep bumping up pride so the mask doesn't come off, but that's just a band-aid solution.

>>2944
God speed
>>2944
o7
>>2638
I sort of assumed japdev would have used .NET Framework, is that not it?
And I also thought of DirectX for a second before remembering fps is such shit specifically because it's all CPU rendered.
Either way, I can't imagine retargeting for a different platform with only a decompiler being too pleasant.
Is there any way to change the chance of a prostituting slave to randomly get pregnant?
Replies: >>3021
>>3020
Don't whore her out, that'll change the chance to 0.
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New update with the 2 config options I mentioned >>2944
I also fixed the positions of the move buttons when using BigWindow

Download:
https://www.mediafire.com/file/zis8d276tgfmrc5
https://mega.nz/file/fYw2gazY#E0SQAQ-BXZaYNyICcV20WFQjT2LkHesY3dIEYXANEZs


I was thinking of improving the BigWindow option by scaling up all the buttons to look similarly to how the normal window looks like. Take a look at the screenshots, the buttons on the right and the floor buttons are a lot bigger now. This was just a quick test so I didn't get to scaling up the room buttons yet but they would be larger as well. Is this something you guys would want or do you prefer the small buttons?
Replies: >>3052 >>4289
>>2825
>But what's the point of naming a slave if you're just using them as breeding stock?
The point is being able to know one mix slave from another so you can breed multiple generations properly.  With them all being named "mix" and being shuffled around to any random room shit gets unwieldy with just 3 slaves, let alone the 10-20 you need for any serious breeding program, most of which will never be broken because you don't have time to do anything but impregnate them.
>>3030
Ayyy thank ya man!
>>2686
Damn, if the code was released a few years back I would have given it a try to mod some things, i.e. traps. Thanks for doing this anon.
Replies: >>3201
>>3188
For the love of God, Montresor! Why not now? If you think you can mod in some spurting dicks...
Replies: >>3431
Would it be at all possible to change the way scars are applied? Ideally from liberal application of the riding crop at max strength, but being an inherited trait would be fine too.
Replies: >>4090
>>3201
Sadly the lack of free time and real life obligations killed my modding urge.
Replies: >>3443
>>3431
Well, that's unfortunate.
>>2578
>>2630
>Classification based on component parts
Doesn't seem too hard to do logically but there are a lot of possible combinations, and its very likely that there will come a circumstance where everything is as you would expect of an example of a given race but with something extra, something very odd as magical contamination is wont to introduce. Maybe then it'd be considered a [Mutant] or a mutant of a race,  ex [Mutant Harpy]. This whole "[Mix] is anything that isn't purebred" is kinda nonsense since a lot of races are clearly just mishmashed versions of more established monster girl lines, such as [Echidna] being a harpy lamia mix.

I think a possible solution is to have some sort of hybridization heirarchy that prioritizes the inheritance of traits along what race they should end up as, for example, a Lamia Harpy Mix always or almost always creating an Echidna and having the right parts for it even if by RNG inheritance it'd be less likely to have a perfect example of the Echidna race result from the union. The dude who made this really didn't explore the concept or pull off the execution as well as he ought to have. The way it is now, its a stock market simulator where you can fuck your goods. With a cloaca unlocking simulator tacked on.
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Oh no lol
Replies: >>3707
>>3706
Poor girl couldn't collect her rubber quota without proper hands.
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I have no mouth and I must durrrr
Replies: >>4550
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I have no head and you must scream (literally HeadDisplay= false)
ok so I did some breeding to see if my changes can be pasted on. mostly the eyes. and I thought I failed. The insect belly armor is complete, and idk if the missing limb is passable, maybe it checks the first limb(s) and then just copies it to the other side. But anyway, it's very subtle, but you can see that comparing the eyebrows, she has inherited the ridiculous eyebrow gap! So with the json files now, we can breed even worse abominations! :D

I'm a bit too lazy, but maybe someone could turn a bunch of displays off to make a girl who is just a floating head,

Oh, I also turned Viola's hair purple, so people can change her too it they want, or maybe copy all her settings to paste her as a slave.
Replies: >>3939 >>4090
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>>3938
Forgot pic
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Casual Friday in the slave exchange office
Replies: >>3950 >>4244
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>>3949
Aw man, I loaded the wrong file... I had a good joke for this one too. "Heh heh. Hey Viola, why the looong face? -debt triples- Oh nooo!"

Here's the actual casual nudity pic :/
you when I finish modifying the json files and load them back into the game the price of every monster in the shop is 9,999,999,999. I've tried reloading the shop, restarting the game. what did I fuck up or is this a know problem?
Replies: >>4053 >>4090 >>4264
>>4026
I dont have this problem. What all did you edit in the json?
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>>3220
>Ideally from liberal application of the riding crop at max strength
I'll see if that's possible to do, if not I'll just make the trait inheritable. 

>>3938
>maybe someone could turn a bunch of displays off to make a girl who is just a floating head
This is definitely possible, I turned off a ton of random "*_Display" values on a harpy and the child of that slave ended up an amputee. Not a floating head but pretty close. 

>or maybe copy all her settings to paste her as a slave
I've tried this, all you need to do is change one of the "null"'s in your dungeon to {"$ref": "2"}, and she'll be in your dungeon. Note that his will not copy her, it will use her existing unit. This might be fine for her but if you try to do the same thing with your player character, it will crash when you go into training. In order to copy you would have to replace all of the "$id"'s with new unique values.

>>4026
You must have screwed up the "SupplyDemand" values somehow. When the game can't find those it sets the prices to the max.
>>4090
>I'll see if that's possible to do, if not I'll just make the trait inheritable. 
Nice.
Replies: >>4178
>>4090
>change one of the "null"'s in your dungeon to {"$ref": "2"}
How does one do this? null rooms dont show up in json, only rooms with slaves in them.
Replies: >>4128
>>4090
>>4127
Nevermind. I just saw the long list of nulls at the bottom of the file
Is it possible to rebind scroll wheel pushing to something else? My mouse is fucked and can't do it.
Replies: >>4165
>>4146
Presumably you could use an autohotkey macro.
>>4108
I got this to work, but I had to make it based on chance rather than liberal application. So at 2/3 strength you'll have a some% chance of applying a permanent scar on the limb you hit. What do you think a good percentage would be? I was thinking around 5-10%.
Replies: >>4190
>>4178
 Considering I use an AHK macro to spam it, it could be 1% and I'd likely get one anyway. Your discretion.
That said, would it be at all possible to add a sort of aiming reticule or indicator? Not that if I'm going to deliberately scar a slave I'm going to ignore a part, but... well, never mind then.
Replies: >>4240
>>4190
>it could be 1% and I'd likely get one anyway
I had normal gameplay in mind with the 5% chance. I think even 1% wouldn't be small enough if someone is going to spam it. I'll keep playing around with it and see what's best.

>would it be at all possible to add a sort of aiming reticule or indicator?
Even if I did, it probably wouldn't be that helpful. The whip has really weird motion, on the way to the indicator it might hit something else and completely miss what it was aiming at. This happened to me a lot when I was testing hitting specific limbs. If you would want to ignore a certain part, you'd just have to practice aiming on another slave until you're good enough.
>>3949
I take it you can't actually fuck her still.
Replies: >>4289
>>4026
This happened to me when applying a translation patch. The original values going from [Harpie] to Harpy make the game flip out. I had to start a new game.
Replies: >>4289
>>4244
You can if you put her in your dungeon.
>all you need to do is change one of the "null"'s in your dungeon to {"$ref": "2"},

>>4264
The game is already translated, why are you applying a translation patch? Nowhere in the translation does "[Harpie]" ever appear. Does this issue occur when you use your .sav file on the clean game files here >>3030
How the fuck do you breed humans?
Replies: >>4321
>>4317
You don't.
Replies: >>4351
>>4090
Invisible girls when?
>>4321
Well no wonder no matter how much I commit incest and lower magic concentration I get fucking hybrids, that look human, but still have hybrid genetics. Pretty fucking stupid.
Replies: >>4357
>>4351
Anything that isn't (specific species) + (same specific species) is classed as 'mix'.
Replies: >>4371
>>4357
Maybe we could edit the json to turn a monster into a human, and just change the race it's classified as? Or is the race variable [Human] special in some way?
Replies: >>4385 >>4451
>>4371
I'm not the code monkey here, no idea.
>>4371
Yes you can, the easiest race to change into a Human is Lilith since its generation is almost exactly the same as a Human except for long nails, body color, and height values (for some reason all the height values get set to the eye height). So using a Lilith you can change her and her parents "Race"/"Name" values to "[Human]" to get a Human slave. From my brief testing this didn't seem to cause any issues and the slave produced pure Human children without any abnormalities other than the long nails and body color.

I don't know why the store doesn't sell Humans, I'll add an option for them to generate in the next update.
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>>4451
Nice.
>>4451
>I don't know why the store doesn't sell Humans, 
Because its a MONSTER GIRL GAME
take your garbage humanist fetish crap somewhere else jk but I'd imagine "humans" to be a black market slave trade wheras monsters are sanctioned cocksleeving stock.
Replies: >>4892
>>4451
Next thing you know someone will introduce monsterization mechanics.
Replies: >>4549 >>4676
>>4531
To be honest, magic containment is already stat in game, so it doesn't seem bad idea to actually introduce it.
Replies: >>4634
I stopped faping to this game and just code some broken girls just for lulz and to see what can i do
>>3936
Replies: >>4553
>>4550
Make futas.
Replies: >>4611
>>4553
I dont think there's a "PenisDisplay=false" option to change :( I'm pretty certain the only penis is the tool one you use
Replies: >>4892
possible to make missing legs hereditary? I know if you set them to not display it is hereditary but that leaves floating chains on.
Replies: >>4892
>>4549
It'd bring in the /monster/ crowd, I bet. The only conceptual problem (implementing it is another story, I'm sure) is that the PC is the only character we see the girls interact with, so the only mechanism for monsterizing them is getting a blessing then blowing wads in or on them. That might or might not feel a little limiting for some people; I doubt people want to see their humans start turning into monsters just at random from hypothetical offscreen sex.
Replies: >>4892
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>>4451
Guy who asked about humans originally, I wanted to breed one in order to on purpose mutate and torture it's offspring plus lineage, and also get a human waifu in game. This game brings out some horrible sadism in me.
Replies: >>4676
>>4675
Sorry responded to the wrong person meant to reply to >>4531
How far back are genes hereditary?
I'm assuming that the parents of the pregnant monster can add dormant traits/features even if they skipped a generation and they're missing from the one who is pregnant, and the same goes for the blessing you've acquired. Can it go even further or does it not keep track of grandparents etc.?

I don't fully get the config guide's explanation
>Child(Child(Mother.Parent1, Mother.Parent2), Child(Blessing.Parent1, Blessing.Parent2))

Also repercussions of incest should be tracked as far back as anything else, right?
Replies: >>4831 >>4892
>>4829
>monster can add dormant traits
yeah I had it happen that children get a snake tongue even if neither of the parents had one but I guess grandparents did
not sure how far it goes tho
Replies: >>4892
How does breast size add to a slave's worth?

Size and multiplier never makes sense, is something else factored into the calculation? Like I have one with 92.5% breasts and 58,2% nipples with a meager 0,37 multiplier. Then another slave with 12,7% breasts and 10,8 nipples has 0,44 multiplier.
Replies: >>4892
Been a while since i last checked this game and the mod, is the footjob position removed in this one or do you need to do something specific for it?
Replies: >>4848
>>4837
It's definitely still in.
Replies: >>4864
>>4848

yeah my bad, girl needs to be at taming 90 at least, been a while since i last played as i said
I just found out that Humans infertile with or without blessings, but i'm not sure.
Little info about how i get the human. I bought some cheap Dragonewt because there wasn't any Liliths in store, and i just turn all dragon, CatEye, Fangs to "false" and deleted horns. My goal was to turn her into PC and I did it, but I left her IDs, breasts, clit and other parts unchanged.
After training I got her blessing and impregnated her. I used her blessing to impregnate some slime after that. But after 5 days she gaved birth to nothing. I tried again and checked in save file and I see that she is pregnant with nothing.
It would be funny if it happened to someone other than a Human. But the slime impregnated with her blessing gave birth to normal Mix
Replies: >>4892 >>5051
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Sorry that the update has been taking a while, I've been busy recently and haven't had much time to work on it. There's still a few more things I want to implement before I release it.

>>4496
That's what I thought too. Still, it would be nice to have an option for humans.

>>4611
The penis actually does have a "Penis_Display" value and leftover code that looks like it could have at some point been attached to a slave, but nothing I tried got it to work again. Even if it did work, it probably would have been nonfunctional and looked strange.

>>4633
I'll see if I can do something about those floating chains when limbs are missing.

>>4634
What about a drug that you can purchase and then administer to a slave, slowly transforming them into another race over a certain amount of time?
Implementing monsterization would probably be difficult. I would have to make conversions for all of the 77 races, which might take a while. If enough people want it though I could try to do it.

>>4829
That is the dev's explanation on how it works, I just translated it into English. I know it's not that clear so here's a visual that will hopefully make it easier to understand. Black is what you see happening (and what happens with SimpleMating on), red is what actually happens. It takes the parents of the slave and the player, mates them to make 2 new children, then mates those children together to finally get the real child. So to answer your question, genes go as far back as the parents. Grandparents do not exist, you can check this by looking at a slave's parents in the JSON, their mother and father values will be null.

>>4831
>children get a snake tongue even if neither of the parents had one but I guess grandparents did
This was either because one of the parents had a tongue value that wasn't displayed, or the child mutated because of magic con.

>>4833
Apparently those values are never used for the sell price. Slave/ChaD/Composition/Torso/Breast/BreastLeft/Bust & .../BreastRight/Bust are used to calculate the multiplier. As far as I can tell, Bust is just a randomly generated number and doesn't get changed by anything.

>>4887
I was able to use the blessing I got from a human with no issue. The human I got the blessing from was normally generated though, so something somewhere must have screwed up when you converted the Dragonewt.
>>4892
Ok ty. I tried to make human again with another save and it was horrible and funny, so I will stop making Humans for now and just breed some ultimate lifeforms
Replies: >>5051
>>4887
>>5023
Anon, if we could breed humans we wouldn't be playing H-games instead.
Replies: >>5071
>>4892
I love seeing picrels like this while not knowing context (haven't played the game, not my cup of tea)
Replies: >>5094
>>5051
Sometimes you just need a genetic palette-cleanser.
>>5058
I'd say at this point we've put more work and thought into the whole process than the creator did. Given how simplistic it is, and with what we know, could we recreate it in open source? Personally I've no coding experience so I couldn't say.
Replies: >>5161
>>4892
>Mating chart
Wait, so this means that a slave with X trait not present in its parents, will have 0 increased chance of passing on said trait?
So if I want to pass on a specific trait, I need to breed the child of the trait owner? That's kind of unintuitive.
Replies: >>5115
While editing the JSON save files, how do you increase and change body part sizes, eye hair and skin color, etc?
Replies: >>5161
>>5101
Or just turn Simple Breeding on.
Replies: >>5133
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>>5115
I realize that it's probably coded like that in order to increase the amount of genetic information being thrown into the pool and it might very well be one of the best ways to achieve such a thing within the code's limitations, but it sure ain't a pretty solution.

Completely disregarding both the mother and fathers unique genetics when creating a child is beyond retarded.

I have no idea how the game determines if incest is afoot, but wouldn't it be better to make it create a fourth temporary child between Slave and Player / Blessing (to use the chart terminology), then have it mate with the child of Temp Child 1 and Temp Child 2.

Here, have my retarded sketch to make it even more confusing.
Replies: >>5161
Would there be a way to add a toggle in the config about turning off piss and farting?
Replies: >>5163
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>>5094
It would be beyond me but someone is actually already doing this, check the thread on 8kun.

>>5108
>how do you increase and change body part sizes
Dungeon/Slave/ChaD/Composition contains all the body parts, with "Composition" itself being the waist. All body parts have "Weight2" and "Height" values near the bottom that control the scaling. When changing these just note that you might not see too big of a difference because the game has max (1.05) and min (0.95) scaling values. What this means is a height of 0.0 = 0.95, 0.5 = 1.0, 1.0 is 1.05, etc.
>eye hair and skin color
All of the colors are under Dungeon/Slave/ChaD/BodyColor.

>>5133
>Completely disregarding both the mother and fathers unique genetics when creating a child is beyond retarded.
I agree, and I think that the mixing method you came up with is actually pretty good. It's basically a combination of normal mating and simple mating. This is pretty easy to implement so I'll add a "ComplexMating" option with this functionality.
>I have no idea how the game determines if incest is afoot
Does the game do that at all? I don't think I've ever encountered something bad happening because of incest. Maybe I just got lucky.
>Here, have my retarded sketch to make it even more confusing.
Here's a clean version to make it clearer.
Replies: >>5167 >>6474
>>5160
Possibly, I'll take a look around and see if I can find it. Is there a visual for farting or is it just the sound?
Replies: >>5164
>>5163
farting is just sound
Replies: >>5374
>>5161
thanks for all the info on editing the bodies n colors, you're doing some great stuff keeping this underrated gem alive, can you give us a sneak peak at whats to come in your next update
Replies: >>5374
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I figured out how to have heritable leglessness without chains. 

First own a Lamia, export the JSON and find your Lamia in an editor.

Locate the parents of the Lamia, find their 半身_接続 section. Change all the values in it to false.

Locate the 胴_接続 section under the  半身_接続 section and delete all the data inside it so that it looks like this:
"胴_接続": {
                  "$type": "System.Collections.Generic.List`1[[SlaveMatrix.EleD, SlaveMatrix]], mscorlib",
                  "$values": []
                },

Do this for both parents, save and import the JSON then breed that Lamia. The offspring will have a chance of being legless.
Replies: >>5374
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>>5164
I was able to get this to work, it will be in the next update.

>>5373
Nice, I thought that there might be a way to do it with the JSON. Does anything strange or unexpected happen because of this, or does it function like normal?

>>5167
>can you give us a sneak peak at whats to come in your next update
Sure, one of the things I've been working on is an editor for quick in-game edits. All of the simple stats for your character, current slave, money, etc. will be in there for quick easy access without needing to save, edit and load a JSON file.
Another thing I've been working on is a way to actually name your slaves without needing to go into the JSON. The plan is to give you an option to name them once they are trained. This has been giving me trouble though, so it may or may not be in the update.
I also improved the BigWindow option with some fixes and scaling to make it look a bit better and more like the normal sized window.

These, along with mostly everything that's been requested in this thread, and maybe a few more things, will be in the next update.
Sorry again that it's been taking so long, I'll try to get it done by the end of this week.
>>5374
If you take an offspring that has this and breed it with something like a Hydra, it might keep the legless hips in addition to the Hydra half body. It kinda puts the hips on top. That's the only issue I see so far, there's basically no problems if you breed them with species that have legs.
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>>5374
Replies: >>5828
>>5374
Whew, actually putting in a lot of work to make it better. Haven't seen a game get this much work put into it for a for a long time. Usually projects to make a better version dies after the first or second attempt.
Gotta give you credit for sticking too it and adding a bunch of QoL stuff.
Replies: >>5828
>>5374
So, I was testing the legless thing more, and it only seems to react poorly when you try to breed it back into something that has a snake body. Being the same type probably allows it to attempt to add things back in.
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>>5374
I'm surprised you're even adding so much shit to the game tbh.
Replies: >>5828
>>4892
Probably most people who wanted monsterization would just want human to monster is what I would guess. That would cut down on the amount of work, I imagine. A person wouldn't be too surprised if this particular game, though, handled monster to monster conversion well considering that it already is pretty robust as far as monster hybridization goes. But the programming would probably be a lot of work, especially working on reversed code.

It would be a pretty big feather in the cap, though, to add a completely new fetish to the game. I think this game meets /monster/'s fairly strict wholesomeness autism, too, which they might appreciate. Frankly, I just think it'd be a neat thing to see in.
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This is my first time playing and I noticed an interesting feature. You can make a pregnancy while leaving your virginity. Just cum without penetration.
Replies: >>5729
>>5722
long known and a good strategy
>>2307
Ive always thought it would be really sweet to have a genetic tree chart, currently i have an excel sheet where i chart down what parent led to what offspring, with stats about each specimens like initial pride/sham/lust/, and magcon (I separated those because magcon doesnt change AFAIK, so keeping original stats is important to know what kind of stats one breeder stock will produce for me). If theres a way to make my system part of the game that would be awesome!!! Alternatively, my programming  classes start this fall so if you cant do this i Will eventually be working on adding this myself (:
Replies: >>5802 >>5828
>>5748
I would assume an issue with this would be save file bloat and also the game knowing how many ancestors to generate and keep track of for freshly purchased slaves.
Replies: >>5828
Here's the new update, sorry that it took so long. Please let me know if there is any issues. Unfortunately I was not able to get the naming feature to a state that I was happy with so I did not include it. I will keep working on it and will hopefully release it soon in a small update.

Download:
https://www.mediafire.com/folder/0oie58scu5w1r
https://mega.nz/folder/3chH0RqL#wdgHoFFEqWHKptdo29rFbg

>>5382
>>5393
>>5682
Thanks everyone for your support, I really appreciate it. I enjoy doing stuff like this.


>>5748
It's definitely possible to do but like >>5802 said, there might be issues with the increased data per slave. Depending on how many generations are being tracked, things might start getting bad.
How do you imagine this feature looking like in game? If you could give me some more details about what exactly you're looking for that would be great. If it's just a few stats per generation and not the whole unit then that changes things.
>>5828

OH GOD THE MUSIC WORKS NOW AND I WAS NOT EXPECTING IT AND IT WAS SO LOUD
>>5828
>1 (default): BGM will be played

Config.ini has this as 0 by default, not 1. Not a big thing but...
Replies: >>5842
>>5828
Having a look at the editor, and I'm wondering if it'd be possible to use it to change hairstyles. Being able to use a specific hairstyle on my player character would be dynamite.

Or, possibly, an option to toggle hairstyles being dynamically generated, not genetically inherited? I don't know how anything works in this game, least of all hair.
Replies: >>5837 >>5842
>>5836
Or being able to copy hair and skin/hair colours from the slaves. That data doesn't show in the editor.
Replies: >>5842
so what does taming effect?
Replies: >>5842
>>5835
>By default, no mods will be on (except for the BGM mod).
The original mod disabled the music by default so I kept it that way. I thought about changing it but I wasn't sure if I should.

>>5836
>>5837
>I'm wondering if it'd be possible to use it to change hairstyles
This editor is for simple stats, something like hair is unfortunately much too complicated to put in here. You can find hair in the JSON though at Slave/ChaD/Composition/Torso/Breast/Neck/Head/OriginHair
>an option to toggle hairstyles being dynamically generated, not genetically inherited?
The hair has to be genetically inherited, but I could possibly add a button that changes the hair similar to the change clothes button that appears when a slave is trained. 
>being able to copy hair and skin/hair colours from the slaves
I completely forgot about the slave's color values. I can add those in no problem.

>>5839
Read the manual.
Replies: >>5844
>>5842
Nice nice nice.
>>5828
God bless you.
I remember being able to release the chains and having the girl do things. Am I crazy? I just maxed training/affection/lust a snake and I don't seem to be able to release her.
Replies: >>5908 >>5909 >>5910
>>5907
I was able to do so with a harpy, maybe it's because the snake doesn't have limbs?
>>5907
Chains come off when they accept you as their master. Once you re-enter the training, there will be a chains toggle on the lower-left menu.
>>5907
you also have to get skill over 20%
Saw the scroll AutoHotkey script, thought people might like these as well.
AutoHotkey script for cursor circle: https://pastebin.com/g98sXGH0
AutoHotkey script for hold left click: https://pastebin.com/ecncNvxH
AutoHotkey script for moving cursor left and right: https://pastebin.com/K9gTkgyc
Replies: >>6151
>>6131
Thanks anon
>>5828
Whats the difference between simple mating and complex mating? I can't wrap my head around the charts, If simple mating just uses the slave u have blessed and the slave you impregnated to make the child, what does complex mating do?
Replies: >>6474
>>6455
Let's assume that you have no blessing and you impregnate a slave. First, the game makes a temporary child from the slave's parents (Temp Child 1). Similarly, it also makes a child from the players parents (Temp Child 2). These 2 temporary children are then mated together to make Temp Child 3. If this was normal mating, the process would end here and Temp Child 3 would be the end result. However, with complex mating we take it a step further and make another temp child with the slave and the player (Temp Child 4). Temp Child 3 and Temp Child 4 are then mated together giving you the end result. Hopefully this will make the chart >>5161 make a little more sense.
Replies: >>6626
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Got a payout of over 20B at the end of the day. Loaded up the autosave to see what happened.
>>6474
Ohhhhh okay yeah i get it now thanks, also is there a way in the JSON to remove the choker that is left on the slaves neck when you train them?
Replies: >>7220
>>6626
slave collar* and were you planning on updating it again with adding editable colors to the editor?
I love this.

Now all this needs is a way to breed slaves without the direct player envolvement (like a futa potion or somehing)
Replies: >>7339
>>7330
There was a guy recreating the game, but he seems to have died, so you're shit outta luck because this game ain't getting anything like that.
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Hey guys, I tried to turn this fairy more fairylike, but I can't find where is her wings data located.
Replies: >>8400
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what in the name of fuck
Replies: >>8109
>>8096
Okay, I think I get what got fucked here. In the translated JSON file I noticed that both the attribute that checks if a character's body type is slime-type and the demand multiplier for the slime race itself is named "Slime", so I'm guessing the demand multiplier name got mixed up when translating it back.
>>7738
Nice job -thumbs up-
have any idea to add new part body for slave
How do I efficiently raise their skill level? Pride/Lust/Taming are easy enough to manage but even obedient slaves learn ~1% per training session, which really sucks for slaves that started with nearly no skills. I wanna get my abnormal color blessing.
Replies: >>8609
>>8606
Penetrations.
Replies: >>8610
>>8609
Highest efficiency though? What kind is the fastest? Does making them cum faster speed it up or should I make them edge to extend the session as long as possible? Does leaving a tool in them (anal vibe, for example) give experience too or is it only whatever's actively moving?
Replies: >>8611
>>8610
As far as I recall toys won't work, gotta be dick. I think prostituting them works too.
Replies: >>8628 >>8726
>>8611
Takes 10 minutes to train a slave with dick because she's so horny that regular sex causes her to orgasm away her entire stamina bar in 10 seconds if I don't take it out and wait 2 minutes between fuckings. Wish there was a way to prevent them from cumming.
Replies: >>8636
>>8628
If you can get her to swallow during oral, it refills her stamina bar.
I think it's still bugged that it counts if you shove a hand in there while you're cumming in her vag. If you do it multiple times during one ejaculation you can refill her entire stamina bar. And if she's lactating, you can refill your own stamina bar by drinking from her tits.
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>>8611
Such low demand that I actually make money by going home on the same day and selling her back. Poor thing.
Replies: >>9612
Can max floor number be increased? That's biggest deal breaker for me in this game. 10 floors is just not enough to fit all the girls including temporary children that are just gene material.
Replies: >>9737
>>8726
I think the amount of arms on a slave also influences their possible skill level.
Replies: >>9619
>>9612
Pretty sure that's in the readme, since a handless slave, be they armless or just winged, has a skill cap of 50% iirc.
>>9030
Fucking prove to me that 10 floors aren't enough for you.
I want to see your sheer autism.
Replies: >>9746
>>9737
I'm not that guy but I have nine floors maxed out.
Replies: >>9760
>>9746
But atleast you use an auto-clicker, right?
Replies: >>9765
>>9760
Sure I do.
Is there any meaning in "Lewd tattoo"??
Or is it just a cosmetic thing??
Replies: >>10296
>>10277
It keeps them in heat.
Replies: >>10399
>>10296
Thx
So any changes?
Replies: >>21738
Is there a way to increase breast size? I assumed repeated pregnancy would do it, but it doesn't seem that way.
>>13660
Never has been
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a version based on Slave Matrix Mod v3.2 ,  this version allowed  black or white body had different eyes
Replies: >>32792
A few message boards ago, there was some guy who managed to find where the game stored the breast size limit and edit it upward. Does anyone still have that info lying around?
Replies: >>28353
*edits the breast size limit to 0* 
hehe
Replies: >>28373
>>28289
It might be in this archive: http://archive.vn/ZyFxB or maybe even still up on 8kunt's /hgg/ if it's still around. I was an anons who played around with that, but all I remember of it is tedious hunting around in memory looking for numbers, so I can't help much. If mod anon is around, maybe that's something he could address? I don't know.
Replies: >>28373
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>>28353
Found it, thanks.
>>28326
Have fun with your flat girls.
How do you play this game exactly?
Whatever I do to a slave, in the end I get minuscule increase to her stats. 
Am I missing something or the game expect me to waist hours on grinding?
>>31686
Once you as the player level up, you get more stamina to use on them, you can break them in in a single session eventually.
>>31686
Honestly the easiest thing to do is invest in the slave market and not even train them at all. Buy low and sell high then when you pay off the debt, you have all the time to break in your favorite ones.
>>31686
Grind horniness via petting, once they get their first orgasm rape them, honestly though I like breaking the slave's hymens until they treat me as master
Replies: >>31803
>>31802
I mean if you REALLY care about making money, you won't ever break their hymen.  Pregnant virgins sell for a lot.
Replies: >>31808
>>31803
I just sell the virgin crossbreeds I don't like from my race mixing experiments, or virgin slave's with small tits
Is there any practical difference between prostitution and manual labor?
Replies: >>32790
>>32773
if memory serves, prostitution can make them pregnant, but manual labour uses more energy?
>>27437
There's a link for such a mod ?
Slimes are so broken. If you buy just one and train it, you only need hit 'sleep' until it proliferates, at which point you'll have two (trained) slimes. Keep going and they'll continue exponentially proliferating (2->4->8->16->32 etc) until you quickly max out all available space in your HQ. Set them to prostitution and you'll soon have infinite money.
Replies: >>33085
>>33075
By the time you can buy slimes you're close to clearing your debt anyway. Once you start making a dent in your debt it just gets easier from there. I usually restrict myself from playing the stock market because it makes obtaining arbitrary amounts of wealth too easy.

What are the odds of given traits being passed on? I've bred dozens of kids with one parent having Melanis or Abnormal Skin with simple mating on but I've yet to see even one kid inherit those traits. Muscular, on the other hand, seems to get passed down fairly often.
Replies: >>33104 >>33186
>>33085
I think there's actual gene tracking for this stuff rather than just percentage chances. I think it's more work to get Melanis/Albino to pop up again compared to Abnormal Skin, but my experiments only had a sample size of a few dozen attempts and it might just be that Abnormal Skin happened to mutate itself back into existence in those cases. There was a minor number change in one of those cases (AS 001 becoming the similar AS 002), but I dunno.
Is it possible to have a monster girl with both a rare skin color (abnormal, melanism or albinism) and odd eyes ?
I have no idea whats unique about liliths that differentiates them from humans.
>>33085
If I remember correctly stuff like Melanis and Abnormal Skin can be a cunt and a half to pass down consistently because a lot of the genetic information used to generate offspring is pulled from the grandparents, rather than the parents themselves. So the best you usually end up with is a trait that skips a generation and if you don't keep selectively breeding for it and reinforcing the trait, it's likely to get bred out in subsequent generations.
Replies: >>33206
>>33186
Like I said, I'm using simple breeding. Fuck keeping track of what each slaves parents were. Also because even with simple breeding getting most traits to pass down feel far too rare. Aside from skins I've got Odd Eye, Hairless and Muscled and so far I've only seen Muscled actually get passed down.

I'm aiming at a specimen with all traits rammed together but it's day 50+ and I've made zero progress. I wish the game at least had an "inseminate" button that gave you an instant pregnancy while skipping the training, all the mwheel rolling gets really old.
What is the MC? A man? A futa? A woman with a magic dildo that can shoot out sperm with anyone's genetic information?

On one hand, the PC looks like a woman when they're shown as a parent. On the other, the color of the dick tool changes depending on what skin color you chose for yourself.
Replies: >>33288
>>33283
I'm pretty sure the only reason why there is no "male" parent, is exactly why when you leave your slaves to prostitute themselves they always have 2 mothers.  The dev never bothered to add males in the game, and never wanted to.
Thank you for the mod.
I don't know it's just my problem.
When I try someone inbreeding itself, having a blessing. It's not working. Just Player's human data put in it.
More precisely, When taking a blessing with A(Harpy). try to A(Harpy) breeding.
A(Harpy)'s child / Born child is Mix race, base by Player's data.

I double checked the Config.ini and search the webs. I struggle with this problem.
Anyone helps or tip?
Replies: >>47790
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>>47788
You can't impregnate someone with their own genes. It defaults to player if you try. This is WAI. Closest you can get is let a slime divide asexually and breed those together.
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I wish this game would update or get a successor.
Replies: >>51184 >>52388
>>50947
This is one of those games that I'm always amazed hasn't been knocked off by some autist. The work involved in making all the parts from 3DCG screencaps or whatever they are probably is what turns people off.
Replies: >>52388
What I love about Slave Matrix is that, unlike most breeding games, it sidesteps the gay and cuck of futa and males and just lets you create offspring between two females. If only more games did that.
>>50947
At least we still have this game.
>>51184
The basic gameplay can and has been copied. The genetic stuff is the issue. I think it could be done in a a simple way by creating just an average of the parents and then shifting the numbers a bit for mutations then add random mutations via Weighted rng based on traits and stats.
Some of the races supposedly have special abilities (e.g. Phoenix regen). Do these get passed down to mixed offspring?
Back on one of the older boards, someone figured out how to mess with the breast size cap. Does anyone remember him mentioning how?
Replies: >>53658
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>>53652
?
Replies: >>53661
>>53658
Thanks. I'll see if I can make that work.
It's been 87 years.
Replies: >>55019
is it even possible to play this without an autoclicker?
Replies: >>55021 >>55214
>>54605
...but I do not age. Time has lost its effect on me. Yet the suffering continues.
>>55018
I did but it sucks
>>55018
Play the slave market. Stonks.
is this like freecities?
Replies: >>55484
>>55469
Nope, it's just training and breeding slaves, no other nonsense.
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Tried to give it a shot but I can't get it working in wine. The error I'm getting seems a bit nasty. Anyone else have any luck?
v3.2 by the way
Replies: >>65423
>>65419
wine is a waste of time, I'm not going to help you waste time
I was trying to see if I could remake the code of this in another engine and add like AI art, but the damn author used jp characters to name everything and it's hard to understand the underlying logic...I really like the system and I'd prefer it as much as possible close to OG, but moddable with new things.
Replies: >>67191
>>65764
using someone elses code like this is like taking a cake that someone else baked, peeling the frosting off with your hands and frosting it yourself.
Is there a way to remap the controls for this? My middle mouse button is fucked and I'm too lazy and sentimental to replace the thing.
I really don't want to install autohotkey or whatever for the sole purpose of turning on virtual sextoys
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