Oops, didn't mean to reply to >>8145 in my last post.
>>8047
Just some tips for cleaning up the modpack:
>ToNT Standalone Kitsune Portrait Pack
Redundant with the other portrait-carrying mods in the list. Both Cheris and DRM have kitsune portraits already.
>Three cheat menus in one modpack
Seems a bit like overkill
>Kings of Slaves and Vices Remastered
Not necessarily redundant but... both DWR and Luxuria have simplified slave systems. So with KSVR installed, you have three slaving systems running in one game.
>Mystical Selection
I can't speak for others, but I've noticed that the Great Hunt reform for pagans will now crash the game whenever you mouse over it. Between that and the fact its content is little and highly restrictive (i.e., you must be a certain race and have certain traits, or you never get to see it), I'd recommend dropping this one.
I'd also consider adding Maximus Portraits. It gives all the "normie" cultures anime-style portraits instead of their 3D model pictures, so that portraits are a lot more consistent around the world and not just between fantasy races. (My only real gripe is that they don't age, but it's not that a big deal compared to getting portrait consistency)
>>7939
>>7996
No way. 3D models will be used very rarely, if at all. This is because the barrier to entry for 3D modeling (let alone *good* 3D modelling) is way higher than what was needed to mod in CK2 a text editor. And maybe MS paint for cropping images. 3D modeling is a very niche and complex skill that probably 99% of the modding community members don't have.
Hell, even the 3D avatar generator from CK2 was never really used. Almost everyone just used only existing existing assets reshuffled, or just papered over it with drawn avatars like the loverlab mods did. Nevermind a dynamic, moving 3D avatar in CK3