/mecha/ - Mecha & Tokusatsu

March towards the path you believe in!


New Reply[×]
Name
Email
Subject
Message
Files Max 5 files50MB total
Tegaki
Password
[New Reply]


cabeb6abb59cbb8ea4e3bf4211fb31bded50e894f7adcb8a7a72f5f7ad0f8c63.png
[Hide] (516.5KB, 536x960) Reverse
What mecha vidya have you been playing lately?
LBX: Little Battlers Experience for the 3DS.
Replies: >>179
01_Title_The_Origin_.mp4
[Hide] (1.2MB, 1062x1054, 00:39)
27_flowing_destiny_Ending_Theme_1.mp4
[Hide] (9.1MB, 1062x1054, 05:36)
Last one was ZOE HD Collection.










still mad
Replies: >>224
058a3e83694a99a0809575fa14e637e57e34ce88e82ac3da0924c099df6bdffc.gif
[Hide] (1003.2KB, 500x350) Reverse
I want to play fed VS Zaft but it doesn't emulate. Fucking sucks as it's the best VS game.
Replies: >>230
>>160
The translation bugged me. They turned Ami into a jew yet Ban keeps his full japanese name. WTF Level 5?
Replies: >>181 >>182
>>179
>into a jew
Seriously?
Replies: >>183
>>179
From what I can tell, that was published by NoA themselves out here, with translation credited to Pole to Win London, going off MobyGames' credits listing. I doubt Level-5 or Climax had a say, or perhaps they just didn't give a shit; (western sales being just a bonus on top of native ones in cases of niche media). Not like NoA is known for being especially faithful in localization of games they publish for, but it could also just be PTW deciding to add their own spin to things like a lot of localization teams (and even some fan translators) are unfortunately prone to.
Replies: >>183
>>181
Ami is renamed Ami Cohen. So yes she's a jew in the translation.

>>182
I'm guessing it's the anime which made the changes but I'm not sure. I ended up skipping all the story shit when I played it because I'd already seen the series. Shame it flopped so hard since  LBX has huge potential. Would of made a great MMO without changing anything but the scale of the world.
Replies: >>185
61uTBB20nLL._SX466_.jpg
[Hide] (51KB, 466x418) Reverse
81HFy0oAriL._SL1261_.jpg
[Hide] (301.4KB, 1261x1143) Reverse
>>183
I was addicted to LBX when I bought it, the game is so much fun. I've never seen the anime though. 
The reason I bought it aside from my love for robots was that LBX was the closest thing to Custom Robo on the 3DS years back and I think it's a worthy spiritual successor to the Custom Robo series. 
It's a shame it didn't do so well in sales despite an anime, my guess was that marketing was almost non-existent. 
I do want a sequel to come stateside, but I guess I have to import from Japan when the next game comes out.
Replies: >>192 >>193
>>185
No marketing and model kits didn't do well. Halo released model kits at the same time and they flopped too.
>>185
There's 2 anime sequels and Wars didn't do so hot. It just sort of died. Same way Metarot did
Replies: >>200
>>193
Did they jump the shark in those sequels?
Replies: >>202
>>200
W seems to be a sequel to the original with Ami and Kazu replaced with a sentai guy and some kung fu slut. I'm watching it now and it feels like more of the same.

Wars is about a military academy who use LBX to have mock battles. Weird series but neat enough. And we haven't seen shit since then. These days they're releasing stuff for waifufags instead of new kits. Warrior doesn't even have a kit FFS but we can have stupid weeb shit for lonely virgins.
img_9962.jpg
[Hide] (142.7KB, 1024x574) Reverse
Metal Wolf Chaos is fun and the plot is pretty silly.
Replies: >>218
757076f2d40fa97c419f7336c18430197b94a6374d0e3e76371c1aa995ad07e5.jpg
[Hide] (1.3MB, 3840x2400) Reverse
>>215
They really fixed the game up in their last patch, now it looks alot closer to Xbox version in certain levels. 

Speaking of From, I've been getting my ass handed to me in For Answer, having alot of trouble beating Occupation of Arteria Carpals
01_Beyond_the_Bounds_Full_Version_.mp4
[Hide] (9.8MB, 1402x1406, 05:37)
05_Phobos_at_Mars.mp4
[Hide] (3.2MB, 1402x1406, 01:45)
07_Fake_Aumaan.mp4
[Hide] (2.1MB, 1402x1406, 00:58)
>>167
Posting these too.
Replies: >>225
08_Ardjet.mp4
[Hide] (8.3MB, 1402x1406, 04:39)
>>224
Replies: >>226
14_ALOIVIA.mp4
[Hide] (10.7MB, 1402x1406, 06:12)
>>225
51RKXRREG1L._AC_SY445_.jpg
[Hide] (32.9KB, 315x445) Reverse
>>178
You mean this shit? It emulates just fine.
Replies: >>231
>>230
That's the first in the series but there's a SEED one on the PS2 that includes Destiny. Emulation of it's unplayable, which sucks because it's really really good. It's the peak of speed, has a huge selection of suits (maybe the largest in any game) and it's pre-shit show where half the move pool is calling in a support MS.

Apparently you need to toggle software rendering on it according to the guy who captured this footage. In which case fuck yea good vidya time https://www.youtube.com/watch?v=-daCkEmzrTY
3dce7fc6fc138a543c7b012d3d0282fdcedae800.png
[Hide] (119.4KB, 750x500) Reverse
/m/, unite up!
Titanfall 2 has custom servers now, faggots.
https://github.com/R2Northstar/Northstar
Replies: >>841
>>836
Ban Stimniggers.
valis.png
[Hide] (179.2KB, 480x326) Reverse
Have any of the anons here posted on 8/vg/ back on 8ch? We're trying to make a board revival with a spiritual successor of sorts.
https://anon.cafe/valis/catalog.html

If you haven't, 8/vg/ and now /valis/ is a comfy vidya board for actual game discussions. Come check it out.
Replies: >>885
Wow, this place is kinda dead.
Why hasn't Transfomers or at least Unicron Trilogy TF been in SRW? Copyright issues I assume?

>>863
>Another 8/v/ splinter
As much as I want these boards to succeed, it's hard for that to happen when there's about 10 8/v/ successors that have popped up over the years.
Replies: >>1026
bc_piezophile_slow_turning.png
[Hide] (767.8KB, 717x1293) Reverse
>browsing /mecha/
>remember that B.C. Piezophile exists
>check its ((( steam ))) page
>dev claims in a recent update that it's nearly complete and can be played from start to finish
The game's page unfortunately no longer mentions persistent mech damage across levels, which sucks even though I get it. Yeah, it'd fit the game being more of a really shitposty simulation than an action game, but your mecha's handling is so clunky that trying to beat an entire game without completely trashing your mecha over a several-hour campaign would be brutal.
>>885
I'm bored so I'll answer this despite being three years late.

Yes, I suspect it's a matter of copyright. In Japan the rights are sort of split between Hasbro and Takara, and even if they weren't I would bet neither company would be willing to stoop to the financial level of something like SRW. Those are megacorps that either do cheap playline toys at huge volumes or collectibles like The Masterpiece and the abominations coming out of Haslab, they're not like Bandai which has managed to find a niche where they sell something premium but still with respectable volume. Also, the Unicron trilogy sucks and the pilotless-mecha role in SRW is traditionally filled by the Brave Series.
4025475-slave-zero-windows-front-cover.jpg
[Hide] (110KB, 659x800) Reverse
>try to play Slave Zero
>can't get Peixoto's patch to work in Wine
>the patch's Github page is AI generated
>dev says he won't help anyone who doesn't pay him on patreon
>d3d patch works but doesn't fix the crosshair offset and missile lock-on beyond 480p
>monitor has an autistic hatred of 480p when it's used with this graphics card in particular
>windowed mode produces a huge, monitor-sized stretched window
>alt-tabbing to fix the window size breaks the game audio
>have to run it in a tiny 640x480 Wine virtual desktop or try gamescope for the first time
Slave Zero better be worth it.
Replies: >>1030 >>1048
lovely.png
[Hide] (33.9KB, 632x414) Reverse
very_lovely.png
[Hide] (15.3KB, 268x287) Reverse
>>1028
So much for compiling gamescope.
Replies: >>1031 >>1034
>>1030
Such dependency hell is miserable.

What about trying a clean build on a fresh (other) distro, Anon?
Replies: >>1032
ClipboardImage.png
[Hide] (22.4KB, 487x213) Reverse
>>1031
I'm pretty happy with Devuan otherwise. It's weird because the distro actually packaged gamescope in the previous release and still does in the unstable release, but there's no version in the current one or in backports for whatever reason.
Replies: >>1033
>>1032
OK, sounds reasonable. Then how about on a fresh distro copy either on another box or inside a VM?
Replies: >>1034
>>1033
The meson install actually pulls in wlroots as a subproject and doesn't demand systemd as a mandatory dependency there. I installed every other optional dependency to be safe, but it still spits out the right output of >>1030 even after installing the non-systemd dependencies manually. The resulting binary attempts to run in a headless mode, complains about /tmp/.X11-unix not having the sticky bit, and segfaults mid-message about a missing screen.
Eh, you might be right. Even if you aren't, it's probably as good an excuse as any to set qemu up, as I imagine I need hardware-level virtualization working to mess around with Xbox mecha games on xemu anyways.
Replies: >>1035
>>1034
Understood. Good detective work, and good luck with this endeavor. Please let us all know how it goes for you, Anon! Cheers.
Replies: >>1047
>>1035
It isn't going anywhere at the moment because Wine (and Wine specifically, as Proton still works fine) has broken on my setup, and I cannot for the life of me figure out why. Sometimes it works, sometimes it doesn't, and when it doesn't work it crashes on entirely different error messages when I run it several times in a row on the same programs. I'm most likely going to have to figure this out through their IRC or their bug tracker, as I can't tell whether this is a problem with Wine itself or one of its many dependencies.
>>1028
Anon, just download the GOG release, it's pre-patched.
Replies: >>1049
>>1048
That's the version I have. It's prepatched to use the inferior Glide renderer and doesn't work by default on Wine.
Replies: >>1050
>>1049
>and doesn't work by default on Wine
<Using Linux to play PC games
I think I found your problem.
Replies: >>1051
>>1050
This is the first time in close to two decades of using Linux off and on that I've ever had an issue with Wine itself not working.
e1985dc3f7ffcf6a3c524c187be465a3ac3e47ae6ab6b0b830bb45febcb5a4ce.jpg
[Hide] (394.5KB, 2560x1440) Reverse
02aa7e76952264b2f235a0d8d36751d49c1e1ca7ddc682cc8420cf3d47c73d10.jpg
[Hide] (411.8KB, 2560x1440) Reverse
d90fd6cc881e93c9514109533a2ff0a6d6dc790537a63a72e98cf9e1c9454988.jpg
[Hide] (289.3KB, 2560x1440) Reverse
0ab6cca4a4c7224b69610b91167ca1bb4e0077ec4df1ccf452222d390148df75.jpg
[Hide] (356.8KB, 2560x1440) Reverse
MotorSlice has at least one walking mech amidst its construction robot bosses, and a pretty huge one at that. It's a bit more dynamic to platform on than the prior bosses, as the limbs give it more exterior moving parts than the dumptruck or the helicopter. The problem is that, unfortunately, running up the thing and killing it is still a lot more trivial than a Shadow of the Colossus boss. You actually climb the latter, and cling on for dear life while the titan tries to shake you off, whereas here you just run up some geometry, do a bit of platforming, and zip around vulnerable orange patches with your chainsword. It isn't nearly as satisfying to take down, and you almost feel bad for the boss because it's helpless the moment you get a foothold.
[New Reply]
39 replies | 25 files
Connecting...
Show Post Actions

Actions:

Captcha:

- news - rules - faq -
jschan 1.7.3