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What does /film/ think of AI video? Talk the future of it or lack thereof, filmmakers' perspectives, aesthetic criticism, etc.
Replies: >>3328
>>3327 (OP) 
Just like most if not all modern tools and styles, it can be used to make things much easier for artists but very usually ends up making them more lazy and much more simplistic to increase production and meet time constraints.
Replies: >>3333
The other day I saw an AI trailer for a hypothetical remake of The Fifth Element with '50s aesthetics.  Looked great; I didn't realize immediately that it was generated.  But then you notice the faces melting when they're supposed to be talking, the narrator being TTS, and realize how limited it actually is.

I'd still like to use it for memes.  Earlier I was talking with some people about how the original Legend of Zelda and Super Mario 3 had the same flute tune.

>Imagine Lou Albano playing the flute

We don't necessarily need to imagine now.  You can just have an absurdly shitty representation of whatever, given enough compute.

Probably there'll be a practice of immediately cranking out bespoke films relating to Current Thing.  Slap a comedian's name on it as having written the prompt and there'll be a market for it.
Replies: >>3333 >>3394
>>3328
as stand alone work, it's all lacking (for example i've never seen anything beautiful generated by it). the most mainstream filmmaker I've seen embrace it so far and have his movie get released is Harmony Korine with Aggro Dr1ft, which was genuinely terrible imo, but for many reasons, not really the ai animations. (btw, does anyone know what software he used for it, stable diffusion? edglrd has very similar videos with skateboarders that has been posted on other websites.)
back to my first point, it seems like a very good reference tool for artists, but as a stand alone art making tool it doesn't seem extremely valuable. it has a lot more value for optics, social engineering, international geopolitics, and so forth. this will likely change but i still don't see it creating anything truly 'good.'
>>3330
my eyes can spot it right away tbh but this will change with time. 
>We don't necessarily need to imagine now
and so we will be completely inundated with shit, even worse than it is now. and lazier and lazier.
>Probably there'll be a practice of immediately cranking out bespoke films relating to Current Thing. 
exactly. and none of it will be good.

as far as film is concerned it will probably have a similar effect to all media becoming digital and video stores and theaters going on their way, but even more voracious. subcultures will sprout up demanding real filmmakers making real films.
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Subtlety and restraint are needed for successful integration of powerful new techniques like this. 

When CGI became popular many filmmakers thought they could do anything with it. Films taking that approach have aged terribly. I don't know if they even looked good originally.

I'm thinking of Contact, which has a few cool shots, but more often they did things like clumsily pasting Bill Clinton into scenes in a way that destroyed any of the authenticity they wanted to create.
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Remember hearing about a sci-fi horror flick called "Space Necronomicon" mentioned elsewhere on this board, its supposed to have some sequences featuring AI images.

https://escapistsadvisor.blogspot.com/2023/10/space-necronomicon-2023-movie-review.html

>The AI art takes about 10%-20% of the screen time. Most of the film shows elegantly-dressed young girls doing magical rituals.
>Although it’s pretty, we’ve already seen this countless times in Cosmotropia de Xam’s other films (especially that skull). 
>The AI art sequences act as a counterweight balancing this with cosmic sci-fi horror.
>For an extended training process, you needed to feed the machine with images, prompts, descriptions and re-imaging — quite complex and experimental, like discovering new sounds out of old ones.
>AI was mainly used to generate a stock of thousands of images and variants, not to animate. Animation was made by hand. You often see these days a morphing effect within AI video art — this will soon look very cheap and primitive when AI animation looks better in 1 or 2 years. So I decided to use mainly frame-by-frame animation like they did in the 70's, also for authenticity.
Replies: >>3360
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>>3359
I was aware of Space Necronomicon but passed on downloading it. That person's youtube channel has a mildly interesting aesthetic but lacks anything further. Maybe this content works best as Halloween wallpaper. I like the eerie krautrock music a bit more than the videos.

The AI element I saw were creepy images that anyone could make, not even as weird as random things I've encoutered in the wild.

But who is Cosmotropia de Xam? This person was online way back in 2008 on blogspot, but the name is too tryhard for me to repeat without feeling retarded.
Replies: >>3361
>>3360
meanwhile i thought only guys posted here lol
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This guy's movies aren't very good but I generally agree with him on this point

AI has demonstrated that it can do semi-compelling screensavers. That’s essentially that. The value of art is not how much it costs and how little effort it requires, it’s how much would you risk to be in its presence.
Replies: >>3363 >>3364 >>3394
>>3362
Having met and drank with people who have done the same with him i can say i do not believe anything he says even if i asked the hour.
Other than maybe art supply recommendations, he's supposedly quite seasoned with that.
Replies: >>3364 >>3365
>>3362
>>3363
Who is 'that'?
Replies: >>3365 >>3367
>>3363
>i do not believe anything he says even if i asked the hour.
He's a pathological liar or just stupid?


>>3364
Del Toro, maker of Pan's Labyrinth
Replies: >>3367
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>>3364
G. Del Toro, one of the mexican emigrants from the mid-90's / early 00's. Great creative director, not very good narrative director, pretty bad spokesman. Shit-tier camera knower, good screenplay maker.

>>3365
>pathological liar or just stupid?
Stupid enough not to realize his web of ideas collide with each other

The problem these guys told me, a producer and a light technician who came here to impart a talk which at its conclusion we moved to a bar and we started drinking half a month's wage each is that he has a lot of knowledge from various fields but he learned them seemingly in separate environments and contexts, so when he talks he contradicts himself constantly and he's not very good at backtracking. Major problems, and the jokes written by themselves, appear when the differences in ideology are so obvious his drinking pals start a cross-examination at which point he gets frustrated and doesn't want to continue talking, thus everyone laughing and having to change the topic.

One example we heard was the nature of ground-bound cameras (with rails for dolly, trucking or raising/boom) with their limiting but consistent positioning giving place to a certain realism or "being there", this while also saying a script should showcase fantastical displays of movement. When asked how the fuck are you supposed the flying sequence you did dude with the camera moving like a maniacal crane, and not only doing it but how does it work aesthetically with the rest of the talking head scenes, his reply was something around "well, it's complicated... uhm... eh". 
Obviously with a few drinks over him this oversight might happen but because the guy privately does say he has experience to talk he got shat on by the more technical men who are much more bound to not use SFX tricks, the massive shift in aesthetic and technical nature of the camera make people say his editor at the CGI studio of his choice is practically the second director, joking by saying he actually works for them.

Then there's the spokesman shenanigans, supposedly he really got agitated for that, because they were at him in this particular night they asked him why he shat on "gueritos" (white people) so bad in that woke interview some years ago, did they took his initial jobs at the beginning of his career?: He replied with the usual privilege inspecting and how they took anything by force and didn't help the real mexicans and such. Amidst a small silence the producer buddy said something along the lines "i bet you really hate us Torito, i didn't know that", when he replied no not really, why are you saying that? the producer replied "everyone here is white, Toro, even your entire family are spaniard immigrants who ate at the spaniard casino (famous euro-centric spot in the city)". 
After a very short reply trying to imply spaniards aren't white but hispanic everyone laughed and tried to steer the conversation away to avoid him get mad as fuck.

My personal beef is when the first Hellboy movies appeared, he said many movies relied to much on CGI while i was watching a teaser with unholy amounts of CGI, that always stuck with me, not to mention the Pan's Labyrinth reliance on that. I think he's a master in some crafts but honestly he never nailed the narrative center of his own works, not to mention his jobs are laced with his left-leaning politics which i am not surprised, his background is communist/anti-fascist but even so he was always on the elite part of the medium, even as a youngster. A champagne commie, so to say, who has maybe accidentally dosed himself with the poison of identity politics which are a cognitive dissonance. 
It's the kind of guy you would think twice about asking directions to the lake, particularly because he's the very kind of guy that would use AI/machine learning to do his SFX and camera work.
Replies: >>3368
>>3367would you kindly stop being so judgmental?
Replies: >>3369
>>3368
no, when you direct the work of 100+ people and get elected to be one of the spokesmen for several festivals you need to be on point, without contradicting yourself, and at least not talk silly things out of nowhere.
Indeed, the best tactic in that game is simply not to play, just get seated, speak about the objective of said evening or project and reply quick and short to the questions at hand. The less moves the less probability of tripping in your own plays.

We also need to see the bad stuff, analyze them and learn from that to avoid doing the same in our lives, quite particularly if we expect to get ourselves into that same world or at least one that behaves more or less the same. 
Del Toro in this regard has taught me much more with his behavior than with his movies, which are irredeemably connected to the special effects department which very, very few of us have any access to or have time to learn properly.
Replies: >>3370
>>3369
cool, so you can’t even follow your own analysis. goodbye. this board has and always will be trash.
Replies: >>3371 >>3374
>>3370
Never would've thought there was a Del Toro defense force
Debate your train of thought or fuck off fantasy sperg
Replies: >>3372
>>3371
learn to write proper English you fucking retard
Replies: >>3373
>>3372
Sure, start writing then you spic
Replies: >>3375
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>>3370
The hour is too late for ragequitting to have an impact and I don't understand why you are upset that a sub-par director is being criticized via firsthand testimonial
Replies: >>3375
>>3373
Spic? lol.
>>3374
Ragequitting? Quitting a literal trash can more like. Enjoy rotting in hell.
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Do you think arthouse / world cinema films are used in training AI video tools? The programmers should be interested in maximizing the scope of their product, but I've never been successful in getting the tools to any recognize specific references.
Replies: >>3385
>>3378
What is this referencing? Gay Cowboys from the Outer Range?
Replies: >>3386
>>3385
It's an attempt to create a scene from a still from Tears of the Black Tiger - not a good video but I don't have a lot of Runway credits to burn
I'm stopped using Hailou since they required a google login but the results are so much better I'm going to have to bite the bullet and find a way to use it
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Real or fake?

You can't tell without checking
>>3330
>The Fifth Element with '50s aesthetics
Please tell us you've got a link to this trailer.

>>3362
>The value of art is not how much it costs and how little effort it requires, it’s how much would you risk to be in its presence.
IOW only risky art is valuable? What is his point?
Replies: >>3396
>>3394
The first half of his statement makes sense but the rest sounds silly
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