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What does /film/ think of AI video? Talk the future of it or lack thereof, filmmakers' perspectives, aesthetic criticism, etc.
Replies: >>3328
>>3327 (OP) 
Just like most if not all modern tools and styles, it can be used to make things much easier for artists but very usually ends up making them more lazy and much more simplistic to increase production and meet time constraints.
Replies: >>3333
The other day I saw an AI trailer for a hypothetical remake of The Fifth Element with '50s aesthetics.  Looked great; I didn't realize immediately that it was generated.  But then you notice the faces melting when they're supposed to be talking, the narrator being TTS, and realize how limited it actually is.

I'd still like to use it for memes.  Earlier I was talking with some people about how the original Legend of Zelda and Super Mario 3 had the same flute tune.

>Imagine Lou Albano playing the flute

We don't necessarily need to imagine now.  You can just have an absurdly shitty representation of whatever, given enough compute.

Probably there'll be a practice of immediately cranking out bespoke films relating to Current Thing.  Slap a comedian's name on it as having written the prompt and there'll be a market for it.
Replies: >>3333
>>3328
as stand alone work, it's all lacking (for example i've never seen anything beautiful generated by it). the most mainstream filmmaker I've seen embrace it so far and have his movie get released is Harmony Korine with Aggro Dr1ft, which was genuinely terrible imo, but for many reasons, not really the ai animations. (btw, does anyone know what software he used for it, stable diffusion? edglrd has very similar videos with skateboarders that has been posted on other websites.)
back to my first point, it seems like a very good reference tool for artists, but as a stand alone art making tool it doesn't seem extremely valuable. it has a lot more value for optics, social engineering, international geopolitics, and so forth. this will likely change but i still don't see it creating anything truly 'good.'
>>3330
my eyes can spot it right away tbh but this will change with time. 
>We don't necessarily need to imagine now
and so we will be completely inundated with shit, even worse than it is now. and lazier and lazier.
>Probably there'll be a practice of immediately cranking out bespoke films relating to Current Thing. 
exactly. and none of it will be good.

as far as film is concerned it will probably have a similar effect to all media becoming digital and video stores and theaters going on their way, but even more voracious. subcultures will sprout up demanding real filmmakers making real films.
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Subtlety and restraint are needed for successful integration of powerful new techniques like this. 

When CGI became popular many filmmakers thought they could do anything with it. Films taking that approach have aged terribly. I don't know if they even looked good originally.

I'm thinking of Contact, which has a few cool shots, but more often they did things like clumsily pasting Bill Clinton into scenes in a way that destroyed any of the authenticity they wanted to create.
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Remember hearing about a sci-fi horror flick called "Space Necronomicon" mentioned elsewhere on this board, its supposed to have some sequences featuring AI images.

https://escapistsadvisor.blogspot.com/2023/10/space-necronomicon-2023-movie-review.html

>The AI art takes about 10%-20% of the screen time. Most of the film shows elegantly-dressed young girls doing magical rituals.
>Although it’s pretty, we’ve already seen this countless times in Cosmotropia de Xam’s other films (especially that skull). 
>The AI art sequences act as a counterweight balancing this with cosmic sci-fi horror.
>For an extended training process, you needed to feed the machine with images, prompts, descriptions and re-imaging — quite complex and experimental, like discovering new sounds out of old ones.
>AI was mainly used to generate a stock of thousands of images and variants, not to animate. Animation was made by hand. You often see these days a morphing effect within AI video art — this will soon look very cheap and primitive when AI animation looks better in 1 or 2 years. So I decided to use mainly frame-by-frame animation like they did in the 70's, also for authenticity.
Replies: >>3360
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>>3359
I was aware of Space Necronomicon but passed on downloading it. That person's youtube channel has a mildly interesting aesthetic but lacks anything further. Maybe this content works best as Halloween wallpaper. I like the eerie krautrock music a bit more than the videos.

The AI element I saw were creepy images that anyone could make, not even as weird as random things I've encoutered in the wild.

But who is Cosmotropia de Xam? This person was online way back in 2008 on blogspot, but the name is too tryhard for me to repeat without feeling retarded.
Replies: >>3361
>>3360
meanwhile i thought only guys posted here lol
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