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https://gitgud.io/Blank/FCP-FAQ/raw/master/OP-Pasta.txt
READ THE FAQ AND README BEFORE POSTING
https://gitgud.io/Blank/FCP-FAQ/raw/master/FAQ.txt
https://gitgud.io/pregmodfan/fc-pregmod/blob/pregmod-master/README.md
READ THE FAQ AND README BEFORE POSTING
Copypasta for turboquestianons: https://pastebin.com/GRB6cabX

Pregmod: https://gitgud.io/pregmodfan/fc-pregmod , is a mod for Free Cities: https://freecitiesblog.blogspot.com
Furrymod/monster girl conversations are to be held in a separate thread.
Previous thread: >>31537 , https://archive.ph/F5Cyj

Changelog: https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/CHANGELOG.md

Versions (Always run Backwards Compatibility when using old saves on a new release)
Git: https://gitgud.io/Blank/FCP-FAQ/raw/master/Stupid_Nigger_Guide_for_Stupid_Niggers_3.0.png Background source: https://gelbooru.com/index.php?page=post&s=view&id=3501272 / https://gitgud.io/Blank/FCP-FAQ/raw/master/source.png / https://www.pixiv.net/member_illust.php?mode=medium&illust_id=58724288
Pre-compiled: https://mega.nz/#F!vzxgwKwL!L4V4JEk1YfWcvC7EG76TMg (upstream's HEAD is checked every minute. Merging, compiling  and uploading takes about 10 seconds. Previous build is kept. The generic version can be found at https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devTools/PreCompile.sh)

To upload a file, change the filetype to either .swf or .pdf.
https://gitgud.io/Blank/FCP-FAQ/raw/master/storageQuotaIssues

https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devNotes/AnatomyOfAFreeCitiesEvent.txt
https://gitgud.io/Blank/FCP-FAQ/raw/master/OptSlaveStats.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/Tactics.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/BreastsCC.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/TextOnlyQuickArchive

Deepmurk (embeded vector art developer and maintainer)'s request/issue tracker: https://gitgud.io/deepmurk/fc-pregmod/issues/1
Male pronouns issue tracker: https://gitgud.io/pregmodfan/fc-pregmod/issues/389
Animal request thread: https://gitgud.io/DCoded/fc-pregmod/issues/6
Last edited by user2108
Replies: >>36445
>>36444 (OP) 
I re-used images 'cus I am a lazy faggot. If you wanted new images, you should have made a new thread before we hit the bottom of the second page after we hit bump limit.

Reposting from last thread, read the RA tutorial and give feedback: https://gitgud.io/pregmodfan/fc-pregmod/-/issues/3447 thanks.
Replies: >>36447
>>36445
>rules examples are posted to another site
It's shit.
Replies: >>36448
>>36447
Another site? You mean the git?
Replies: >>36449
>>36448
No, the ghostbin links.
Replies: >>36450
>>36449
Snippets on GitGud are retarded and don't allow copypasting because it wants to indent every single new line, causing its interface to crash.
I don't feel like pushing .txt files for the output to my personal fork for a temporary issue that is to be incorporated into the game.
Replies: >>36451
>>36450
If anything, those outputs will probably be removed when actually added to the game, user is supposed to follow along with instructions not just import the result.
The links are more for myself so when I'm adding/changing stuff I still have a backup.
Compliments to the creator of the 3D model pack, the models have come a long, long, way in the past few updates. The new shaders, or whatever they are, are a huge improvement.
Replies: >>36463 >>38435
What should I be editing in the html file if I want to increase how much money I get from rent? And will that transfer into existing saves?
Replies: >>36458 >>36465
>>36455
>editing the compiled html
Anon, no...
Since we’ve got horse tail prosthetics, can we get horse ears?
>>36452
Shit still looks like babbys first daz render tier. 
2D > 3D no matter how outdated it might be.
Replies: >>38435
>>36455
I'd edit V.cash in console instead if I were you. Or make a merge request on git if I was REALLY invested
Replies: >>36536
Bad job, OP. You used an outdated first post template.
Replies: >>36473
>>36472
Was OP template even updated?
Replies: >>36476
>>36473
Even if it was updated, old posts would have the same OP template linked (it's hosted on the blank's git, and the link won't change).
So no clue how I would end up with an outdated template. 

Either way, he's a faggot that should have made a post himself if he wanted something different. We were nearly on the third page without a new thread being made.
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I kinda wish different traits did things for head positions rather then a dumb optimal grooming like honestly that kinda thing seems more fitting in a personality type deal instead and I'm surprised something like it hasn't been talked about I'm sure someone wants yandere slaves to send to war with
is only 1 relationship per slave a hard limit? i think slave gangs or friend groups would be quite fun if not.
Replies: >>36538
Is there a way to make futanari a genetic trait and hence inheritable? Also inheritable traits for other things like ears, horns, etc.
Replies: >>36539 >>36543
>>36465

Isn't V.cash just your current cash on hand though? I'm talking about modifying the weekly rent values to be less weirdly low.
Replies: >>36543
>>36507
A relationship overhaul appears to be planned. At least it gets mentioned from time to time.
Replies: >>36543
>>36531

Seconded, this would be really nice.
Replies: >>36543
>>36531 >>36539
If you want to make Lamarck right and make surgery genetic, you can edit generateGenetics.js yourself. It's in <fc folder>\src\npc\generate.
It's not even hard, I posted a file that made ears genetic several threads ago on a whim because some anon wanted elf ears to be heritable.
>>36536
Based on filenames you can try looking in economyJS.js yes, they named a file JS.js, no I don't remember why they started
>>36538
Pretty sure that's just the slave partner tracking, i.e. another of DCoded's wildly ambitious projects.
Replies: >>36550
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It ain't much, but it's honest work.
>>36543
No, this one is mine. You can see the foundation for it in playerState.
>DCoded just started another project, this time it's debt and loans
Replies: >>36613 >>36642
>>36609
To be fair unless he puts in social credit system it should be something simple and fast
>>36609
Ooh curious how it will work and what else will get touched.
Any word on how 4.0 is coming? Maybe I'm just an idiot but it's hard to tell from just glancing at the Git.
Replies: >>36808
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Bugged text for making HG inseminate.
So I just tried out Fort of Chains and they copied the active sex scene system from Lilith's Throne and adapted it to FoC. Since FoC seems to be in twine, feels really similar and is inspired by FC would it be possible to copy/adapt it to FC after 4.0 has been wrapped up? The regular sex scenes outside of events are getting a bit stale after a few years and this way it wouldn't require someone to write new scenes for varieties sake.
Replies: >>36824
>>36774
Badly. Currently working on player crotch descriptions.
>>36804
foc is pretty poorly polished and not very engaging or fun specially because there's a lacking of spreadsheeting that attracts the true autists to free cities the kinda lads who get off on keeping track of pregnancies
Replies: >>36840
>>36824

Yeah, I prefer FC over FoC but I think that particular feature is really neat and would work very well in FC.
Replies: >>36876
How long has it been since the limb system became a thing? There's still no slave reactions for them getting amputated or getting prosthetics, it's like whoever did it just forgot about it entirely.
Replies: >>36876 >>36880
>>36840
deent let anyone stop you from getting stuck in if it feels right

>>36874
I'm still waiting on boob wombs and tit cunts mouth pussies and belly button twats as well as fuckable ear holes plus noses with eyes too

also wanting hair and skin genetic modifications plus implants 

I basically want the game to be utterly expanded to do all the debased and domination cravings I wants
Replies: >>36880 >>36934
>>36874
The system that handles reactions is getting overhauled currently, so once that settles down, I'll look into the TODOs on it.

>>36876
In a way, you have your tit cunts and mouth pussies already
I want to do multiboob, but the thought of how much would need to be tweaked to recognize that is unpleasant.
\>> Issue 3468
>TooSlow's suggestion
<Ah yes, the lolis aren't really lolis you see they're just dwarfs. What do you mean the game directly and explicitly references their ages? Nonon see they're only smol hahah.
I respect Elohim's decision to not actively develop morphs for realistic/non-stylized loli (and below) with explicit ages, especially since they're the one who hosts the assets and writes the code that uses those assets.
But TooSlow over here actually trying to use "dwarfs IRL would probably like the representation anyways" as an excuse is just fucking stupid and I will mock it accordingly.
Replies: >>36889
>>36888
Indeed. Doubly so with actual dwarfs being a thing in game.
>>36880
yes I can pretend hyper pregnancies are what I desire but what I desire is a complete changing of what it means to be human which in turn brings you to exactly what humanity is
>>36880
On the topic of tweaking the base system, how hard would it be to implement support for clitoridectomies without going full null?
Replies: >>36921
>>36918
Very difficult. Clit existence is tied entirely to vaginal existence. Clits would need to be properly defined to even start to do it.
I swear, the entire set of female genitalia is a mess. Wombs exist only if ovaries exist and good luck figuring out if a vagina is real or not.
Replies: >>36943
>>36880
I support this guy
IFjuAB1EcslV8DON2Dyg75YhmEXppKn0VcbXLiDtJts.mp4
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>>36876
Replies: >>36950
>>36921
Honestly, it sounds like the bullet just needs to be bit and their parts be defined. Seems like what the game can do with them is just really limited by the current system.

Guess that's what happens when the original code was written by a closeted faggot convincing himself it's not gay if he tops, though.
>An older woman comes to see you representing her family business.
>Sarah is a hesitant, fearful loli slavegirl. She seems to be in good health. She is a toddler, 3 years old;
3 years old "older woman" that is also a mother... daughter is the same age, probably because it can't get any lower.

Other slave:
>has been fucked about 251 times, including 29 vanilla, 87 penetrating and 135 oral sexual encounters.
>She is a virgin.
>She is an anal virgin;
What has been penetrated?
>>36946
See >>36934
>>36946
Possibilities: she used a strapon, or surgical virginity restoration.
Replies: >>36983
So how borked is the farmyard and the other experimental facilities? I want to try them but I also sunk 20 hours into the current game and I don't want to fuck it up.
Replies: >>36983
>>36946
>It can enter any hole on your body
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Honestly, the fustercluck of the code makes for some great head scratching moments in game.
>>36946
Will review, sounds like something got broken.

>>36952
The counters also include non-penetrative acts with those parts, which really helps things.

>>36955
Odds are high.
What exactly does “Adjust Career For Age” do?
Replies: >>37002
>>36999
Player starting stuff? Sets the variant player careers instead of using the standard ones.
Replies: >>37019
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So when are we gonna influence the Old world (Legitimate Countries) and start a new country based on Slave-based state?
Replies: >>37022
>>37002
Is there a list of what they are? Because they’re not visible during chargen.
Replies: >>37020
>>37019
Mostly starting skills, few affect your education level but it doesn't really do anything
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/events/intro/introSummary.js
>>37012
when taking over every free city and building a massive connection network between the lot of them which double as free cities turning every free city into your own one god like free city
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The best breeder money could buy,
Replies: >>41099
Elohiem, you are doing an amazing job, thank you!

I am one of those who really appreciate accurate graphical representation of the slaves. It's a fast way to know how each slave looks when you have loads and helps imagining the situation.

Are you planning on fixing the penis size? I only let my XY slaves to keep a very minimal one, but the graphical representation is always rather huge.

I also think make up needs some work, but other than that everything is getting better and better.
Replies: >>37758
>yfw WebGL don't work on mac

sad
you miss nothing, text is where it's at
yes text will always be far superior
How do you add custom slaves again? Is it through the customslavedatabase.tw file or the d/ds/ddSlaves db files?
Replies: >>37090
Does anyone know where the variable V.rent is set? I've got the uncompiled version and I'm still trying to change the rents, and I think that's what I've got to change, but I can't figure out where it's set
Replies: >>37090 >>37106
webgl assets download doesn't work for me for no reason, any mirrors?
Replies: >>37090
>>37065
Technically either, though the former is static and will never be changed so development won't ever affect your content in it.

>>37071
Somewhere under the economy segment, I would hope. arcmgmt.js I would expect.

>>37089
You can try this: https://mega.nz/folder/4IxCjQZT#pBr1ldVilsphcoWheOnxrg
>>37090

I've checked arcmgmt.js, economy.js, and economyJS.js, and I still can't find where it's being initialized. I tried searching the entire folder for V.rent as a keyword as well, but didn't turn up anything useful.
Replies: >>37103
>>37102
Appears to be set in /js/003-data/gameVariableData.
Replies: >>37106
>>37071
>>37090
There is no global rents variable.
However there is a local variable within arcmgmt.js, currently lines 285 - 286.
rentMultiplier *= 1 + (5 - V.baseDifficulty) / 20;
const rents = Math.trunc((V.lowerClass * V.rent.lowerClass + V.middleClass * V.rent.middleClass + V.upperClass * V.rent.upperClass + V.topClass * V.rent.topClass) * rentMultiplier / 25);


V.rent[class] is set via multiplying the default value for that class by the third argument passed to the link function within src/arcologyBuilding/ManageArcology.js.
The source for that function can be found on line 46.
Example 
node.append("Very High. ");
choices.push(link("Decrease", "rent", 1.5, 0.94, 9 / 8));

The top line tells the player that the rent value for that particular class is very high.

To break down the link;
"Decrease" - the user facing string
"rent" - operation type
1.5 - value to multiply V.rentDefaults[classStr] by to get V.rent[classStr].
e.g
V.rent[lowerClass] = V.rentDefaults[lowerClass] * 1.5;


0.94 - value to set the associated rentEffect value to which is used to help calculate end week affects for the socitial class
e.g.
V.rentEffectL = 0.94 // lower class


9 / 8 - value to multiply V.whoreBudget[classStr] by. V.whoreBudget[classStr] is used for the sexual demand side of things.
e.g.
V.whoreBudget[lowerClass] *= 9 / 8;


The only thing I'll say is that the system is likely more complex than it needed to be for in my opinion, not much if any benefit.

Hope that made some amount of sense.
>>37103
Those are the new game defaults, however V.rent.lowerClass can be modified by player as per above.
Replies: >>37121
I want to make a custom rule that triggers on devotion and fatigue/health so only the devoted slaves get
spa treatment and expensive medicine. Is there a comprehensive tutorial to custom rules or a list with all
variables? I'm hoping to not have to dig through the files and figure it out from there.
Replies: >>37112 >>37119
>>37109
>Is there a comprehensive tutorial to custom rules or a list with all
variables?

There is this guide https://gitgud.io/pregmodfan/fc-pregmod/-/issues/3447 as for the slave focused list https://gitgud.io/pregmodfan/fc-pregmod/-/raw/pregmod-master/devNotes/legacy%20files/slave%20variables%20documentation.md.
More custom rule examples can be found within the relevant section of the FAQ listed in the OP.

This will probably do what you want
(slave) => slave.devotion.isBetween(51, 95) && (slave.chem > 10 || slave.health.condition < 50)

Adjust values as needed.
Replies: >>37119
>>37109

Also I have a bug to report, I can't get past the event were I devote funds to catch the rival arcology owner behind the daughters of liberty attack. If I click continue it simply moves forward to the same event the week after with nothing in-between. Using the military background option works though. I tried uploading the save file as a .txt but I just get a message saying format not allowed by the server. How do I upload it?

>>37112

Thanks man, I already read the first link and the second 404s but I'll test the rule you posted.

Is fatigue just?

(slave) => slave.fatigue.isBetween(51, 95)
Replies: >>37120 >>37123
>>37119
I think it was just fixed on the main branch.
>>37106

That makes perfect sense, and I'll try messing with those values later. Only other thing I'm concerned about is: Do social classes have a set amount of wealth? That is - if I mess with the modifiers here, is there anything else I'm going to have to adjust so the economy still works normally, and things like sex demand and immigration/emigration don't get wonky?
Replies: >>37123
>>37119
If the suggested method to upload a file listed on the OP doesn't work then there is an issue.

The seond link is 404 becuase of  the ending dot, if you remove it should then work.
The fatigue part should be valid.
>>37121
That should be all I think.
Replies: >>37133
https://fiction.live/stories/free-cities-luna/6m95g7RZwS2ck6PCY
Dunno if it’s just a personal network problem, but I can’t download the 08_30_2021 webgl zip. Anyone else having issues?
Replies: >>37127
>>37126
In quick testing I was getting network speeds of less than 100kbs.
However with the mirror posted in >>37090, speeds were much higher (200+ kbps).
Replies: >>37134
>>37123

So I did actually end up having to modify the rent effect in the end, if I didn't all the upper and top class citizens just leave. Weirdly enough it was only the upper and top class citizens that left, the lower and middle class citizens weren't affected.
>>37127
Well, it’s made it to 70 MB in fits and starts. To be honest I’ve got no idea what the fuck is going on. There was a brief moment of constant downloading but now it’s back to getting a few KB at a time in download surges that happen maybe twice a minute.
Replies: >>37306
>>37134
Guess I wasn't losing my mind. It does download like shit or not at all.
A button that generate's PC's name based on the country would be nice
What does "Must be able to hold on to objects" mean? I updated my game and suddenly no one can do that.
Replies: >>37376
>You feel ${his} quivering trying to hold you up
I think it's supposed to be a 'him'
Replies: >>37376
>>37374
It should be fixed on the most up to date branch.

>>37375
Noted.
Replies: >>37383
>>37376
Could we get artificial insemination and scar removal for the rule assistant? Would like to keep my harem anal only and pregnant without too much extra micromanagement.
Oh, and applying brands with the rule assistant always drops devotion even if the slave is devoted enough to normally not be bothered by it.
Keep getting a -100 for Energy: Slave Professionalism.

What's causing it?
Replies: >>37418
>>37396
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/js/slaveCostJS.js#L1374

Mechanic from that FS that I personally disable, basically, your slave enjoys sex too much to still be considered "professional".
Can't find pregmodder's exact explanation, but that was the gist of it. It's easy enough to disable, though.
Replies: >>37438
>>37418
>It's easy enough to disable, though.
How?
Replies: >>37456
>>37438
turn the line into a comment lmao
With the new very young careers, please add young criminals to the prison market without activating the age override. There are now very young careers like "a child soldier" for the military prison. Bully, Drug Mule, Juvenile Delinquent, Pick-Pocket, and Street Thug for the gang / petty criminals. Some of the adult careers can also apply to them like being a drug pusher or a murderer.

A new juvie prison would be nice too. Maybe they also catch beggars, refugees, street urchins and the homeless for vandalism or something.
Replies: >>37554 >>37977
What browsers do you guys use to play this game? I'm currently using Google Chrome, but the lately the memory load has gotten too ridiculous to continue using it, so I'm looking for alternatives.
Replies: >>37519 >>37543
>>37509
I use fchost myself, but it's a shame I can't cheese into getting cute milfs and criminals like I could when using a web browser.
Replies: >>37528 >>37588
>>37519
Shouldn't be much if anything that you can do in a web browser but not fchost. The keyboard shortcut for the Javascript console in fchost is CTRL+SHIFT+J, just like both Chrome and Firefox.
Replies: >>37539
>>37528
Right, but I want to be able to hit f5 when I roll an ugly old biddy instead of a cute milf.
Replies: >>37541
>>37539
Can't you just save on that screen and reload?
>>37509
Firefox with dom.storage.default_quota set to something high, e.g. I use 40960 (40 MiB in kiB).
In testing, 1 broodmother (who is the only slave on a fresh game) at 10k fetuses/week will crash the game from memory overload on the endweek report when her womb.length is 50001. 40001 loaded fine, if really fucking slowly. There is no difference in crash/not crash from turning off autosave. Deleting the autosave doesn't help. Deleting the slave's womb via console with V.slaves[0].womb = [] allows the game to continue, even after it's thrown the "storage limit exceeded" error popup.

Out of curiosity I loaded an actual game and ran
  bytes = 40960 * 1024
  fs = JSON.stringify(V.slaves.find(e => e.womb.length > 0).womb[0]).length
  gs = JSON.stringify(V).length
  fc = (bytes - gs) / fs
And fc is ~42500. Ran it again accounting for the save having 25 slaves by subtracting (JSON.stringify(V.slaves[0]).length * V.slaves.length) from bytes before dividing, still very close at ~42600. Just (bytes / fs) is ~43200.
Firefox stores strings at 1 byte per character if possible (using ISO-8859-1 encoding for some reason), so those numbers match up pretty well my storage limit.
Replies: >>37588
Anyone ever had an issue with WebGL throwing INVALID_Value: enableVertexAttribArray: Index out of range?
>>37497
Will consider things. Due to how it rotates, adding another that isn't always present may be awkward.
Replies: >>37977
How do you guys deal with having bearish economy?
Replies: >>37561 >>37566
Curious, is there any non-cheat way to tell how good the genetics of your slaves are if you don't breed them yourself and check while their in the womb?  Trying to breed slaves with great natural beauty/intelligence and it's frustrating when I buy 'beautiful highly intelligent' slaves for new colorations/races and get absolute garbage children no matter who I breed them with.
>>37558
Not yet, I don't think. That would be part of the next upgrade to the genelab to better support planned designer babies.
Replies: >>37560
>>37559
Bleh, just my luck.
>>37556
By ignoring it, it doesn't affect anything really important
>>37556
I have too much money to care.
>>37519
Where do I get this?

>>37543
Tried Mozilla and it crashed just loading the browser.

Starting to think it might be my system rather than the browser.
The eugenics future society is really strange personally. Ideally I would like to create a society that fetishes breeding and pregnancy with high genetic health, but the society and all its flavour text for customizing the Arcology almost seems to fetishize sterility and chastity?

The Elites (who often seem to have atrocious genetics), and the limitation on roles for breeding marked slaves is also rather obnoxious, considering the ability to have stud slaves and the systematic impregnation system, public jobs shouldn't be an issue.

It all feels very over-designed, basically all I would hope for is the repopulationism society with the caveat of selectivity/good genetics.
Replies: >>37605
Can Paraphilias be added back to the cheat menu? The ability to edit slave last names in the genetics menu would be great too.
>>37596
Not so strange to me. This is a post-apocalyptic world where the climate change is the one who knocks. It seems reasonable to think the Elites would increase their chance of surviving this dangerous world by reducing birth rates among the unworthy so they can hoard its scarcer ressources. I also like how hypocritical the Elites can be when they accept breeding marked slaves. Just like you say, they can have atrocious genetics but they are powerful so they are de facto the creme de la creme in a genetic level and rules are for peasants.

Indeed it can be interesting to extend the breeding marked slaves for males slaves. The PC would have to convince the Elites to increase their gene pool with near-perfect stud slaves. But at the cost of the Elites being neither pleased or displeased by the birth of babies fathered by a stud marked slave. 

Maybe we can add a stud marked slave mechanic if their testicles have been replaced with the cloned ones of the PC. That would be so deliciously hypocriticital. Only the most perfect male slaves can impregnate the breeding marked slaves IF they bear the genetically "superior" testicles of their master.
Well, you're discussing it from a lore focus I guess, but I mostly just use the future societies to tailor my sandbox and for the fantasy of curating society.

The whole political concept is exclusive to that specific society, when all the others are mostly just about flavouring your Arcology and slaves to your preference. It feels rather out of place and the focus with all the decorations and flavour text on chastity and sterilization is not very appealing.

I am hoping to be able to fetishize pregnancy for slaves with good genetics, all the other aspects feel like superfluous bloat personally.
Replies: >>37624
Had a strange thought last night, so I assume with the player update we'll be able to get prosthetics? If so, that means there might be scenario where the player who does a full amputation would be temporarily a fucknugget. Which got me thinking, would there be any support for being a fucknugget full time, the idea of having absolute control while being physically helpless amusing. Basically would this have any support, or would it be more for my imagination.

>>37610
As someone who does repop, I always assumed eugenics FS would be based on outbreeding anyone of poor genetics or at least no breeding for those of poor genetics. Sure maybe a few policies to add flavor based on the rationale. But having it be so absolute doesn't really jive. Even if it was based on breeding a lot of high quality stock and citizens, it would be distinct from repop due to the focus of controlled vs open breeding.
>>37624
Yeah exactly, that is what I was hoping for, so the whole "societal elite" game mechanic and considerable amount of writing and coding specifically for it is super weird to me.

All the other societies are built around tailoring to your preference, so having this one random one specifically have this elaborate political escapade and annoying limitations restricting what the unquestionable ruler of The Arcology can and cannot do is rather obnoxious.

It's somewhat similar to my feedback in regards to the bimbo beauty policy last thread, it's weird having certain policies and flavour (in this case, a societal emphasis on good genetics) locked behind and lumped in with a bunch of other mechanics and choices that may not be desirable, or openly contradictory.

And for these specific examples, it actually requires less writing and lines of code than what has actually been integrated, so it's over-designed and content locked.
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>>37624
pic related
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getting this when attacked

also seeing strange behavior and error messages when I have a slave with working natural ears, install top ears, then later want to remove their natural ears and give the top ears functional cochlea

there's basically no way to do it. If you remove all ears and try to install new top ears you get an array index out of bounds or something. If you just remove the natural ears it leaves the standard cochlea buried in the head and won't allow you to install new ones in the top ears
Replies: >>37687
Is the weapons manufacturing facility borked for anyone else? I no longer have the ability to transfer menials in.
Replies: >>37687
>>37558
Slave genes are their base stats. E.g. intelligence before education, face before surgery, original hair color, etc.
The intelligence and face genes of parents get fed through the function fuzzy() and will mostly produce children between the parents' stats, but fuzzy() can be a fucking meme sometimes.
Without "cheating", you can use the RA to label slaves [Good Genes] or something.
  (slave) => slave.intelligence - slave.intelligenceImplant > 50 && slave.face - slave.faceImplant > 50 || slave.geneticQuirks.pFace > 0 && slave.geneticQuirks.uFace == 0
RA is a powerful fucking beast, it's literally a JS eval() box with a slightly sanitized input (can't use assignment operators).

>Git MR !10270
I'm not even mad, honestly. Another catmod-esque event chain to unlock more catmod-esque degeneracy (and elves).
From a technical standpoint, some of the MR should probably be split out into separate MRs though; the new hornTypes are new surgical attachments to go with the new prosthetics we recently got. Same with surgery reactions to cutting off wings/tails, since those are needed anyways.
>>37624
No, ending up in a situation where you lose any legs or both arms will require you to immediately rectify the situation or face impending gameover.

>>37677
>>37681
Known issues.
>>37624
>>37687
Or maybe something will be allowed. Need to think on it more, since immobility creeps into the same area.
You will need at least one arm though.
>>37687
thx dude

if it's possible to add an option to "convert to single pair of ears" and "convert to single pair of top ears" or similar when a slave has both ears and top ears

if the slave has both ears and top ears and also has working cochlea, you should be able to "convert to single pair of functional ears" and "convert to single pair of functional top ears" or similar
Replies: >>37694
>>37687
Not him, but would the option to get them, only if you have them immediately ready?
I'd like the ability to upgrade myself the way I can my slaves.
Replies: >>37694
>>37693
You'd have a week or two to solve arm/hearing/vision issues before you're forced to step down. Upgrading yourself is perfectly within reason.

>>37692
When surgery is finished being overhauled, will look into it. Should be simple to do at that point.
making your self into something else and not just changing your gender or your looks would be amazing if it actually effected something and wasn't just something dumb like >now you can do two things every week
Replies: >>37704 >>37770
>>37702
Great idea. Feel free to write the immense amount needed to account for inhuman forms.
I'll stick to human+
Replies: >>37706 >>37769
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>>37704
the writing needed would be little compared to the coding inorder to make it not just tacked on dumbness like the bloody FS, mercenary and catgirl shit is tbh I'd also say the farm and the nursery are lacking but they're less lacking and seem to only really need more polishing tbh
the writing and coding for inhuman forms is already ready-to-write

add additional hooks for things like catgirl arms and legs or fur and face to show up in descriptions and sex scenes

also there are quadrapedal prosthetics now that need extra descriptions

the infrastructure needed is actually being developed rapidly and all the necessary pieces to proceed are already in place
All I want for metaphorical Christmas is a player character with GLORIOUS CYBERCOCK for unlimited sexual stamina.
(I know, it's probably not actually going to give unlimited sexual stamina, but it should boost it at least a good deal past what the pills can do.)
>>37047
I'm also looking forward to seeing penis size better represented.
Is there any more fatty/hedonism content planned? Took a look through the change log and couldn't find anything since last I checked in.
Replies: >>37847
>>37704
affected
Ignore my previous post, I am a failure.

>>37702
affected
Alright who do I have to commission to get a cowprint bikini svg

And independent rabbit ears / cow horns as masks
>>37760
That old glutton quirk merge request I plan to convert into a fetish.
Replies: >>37863
>>37847
Is that a continuation of that Weight Gaming user's work, or something else?
Replies: >>37864
>>37863
Adaption of it. I felt it would do better as a bbw/feeder type fetish spooling into a glutton paraphilia.
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I'm end-game in the current build, but haven't unlocked bodyswapping tech yet. I thought it was 21k fame, but I seem to be capped at 20k?
Replies: >>37909 >>37910
>>37883
20k is the cap, but some stuff is gated behind more complex conditions, like upgraded facilities.
Replies: >>37910
>>37883
>>37909
Conditions to unlock Bodyswapping:
Upgraded Surgery, and being past week 45.
After the pc update will it be possible to swap bodies with a slave?
Is there a complete list of last names for the dynastys in the royal court event?
I've got a thing where I'm merging every house together. I take either the prince or princess of the house and have them breed with another house, then hyphonate the last name. I've done this and collected all the european last names into one glorious creature. Now i'm going to get all the non europeans together.
Replies: >>37931 >>38150
>>37929
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/events/RE/reRoyalBlood.js#L643
>>37918
Seems like that's what they're trying to do, modifying the PC variables so it even takes into account if the protagonist is inmobile.

I think that's what they're trying, anyway. They already said that it was being a bit more hard than expected to get everything done, so do not get your hopes up. There's a likely scenario that PC-slave body swap doesn't end up happening, but let's pray for it to happen.
I'm hyped.
Replies: >>37938 >>37941
>>37918
>>37933
Yeah it sounds like you should be able to do that, maybe with some blockers on swapping with a fully immobile slave. The current hangup seems to be converting the text to make sense for the player/tense.

Getting your master's former body should be the highest honor for devoted slaves, and the honor of having your body chosen as worthy.
>>37938
it should take a substantial amount of resources to swap the player's body with a slave's. That would give some teeth to the mechanics around having reputation penalties for being young or not masculine enough
Replies: >>37941
like maybe you have to gather raw materials worth like a hundred million to build something that guarantees complete 100% chance of success
>>37918
>>37933
>>37938
Not immediately, but is planned long term. Some logistics need to be thought out, and on top of that, I need to deal with player tattoos, scars and piercings and I'm struggling enough with the expanded body stuff and do not want to deal with it right now.
For clarity, nearly done with player balls descriptions, leaving only vagina and clit stuff. The former is going to be a nightmare undeniably.

>>37939
At its base, it will take the same amount. There are other issues that you really don't worry about too much with swapping slaves between each other that will come into play though.
another free cities clone only it's lacking in the importants 

https://fag95zone.to/threads/ark-city-v1-50-0-alpha-genevieva.89900/
>>37938
>swap your body with a slave
>put the slave to public service
>reswap to your former body

Fuck me, right ? I'll suggest reputation loss/gain based on future society. Transformationist will love body swapping but Purist will hate such heresy.
Replies: >>37959 >>37960
>>37957
>Transformationist will love body swapping but Purist will hate such heresy
I think it could go both ways. Sometimes the best way to get a purer body is to get a new body, while transfags would be turned off from the idea of a completely new "canvas" instead of transforming their own body.
Replies: >>37960
>>37957
If there were some unique scenes for seeing your former body walking around as a slave, that'd be pretty neat. 
Yeah I'm guessing a lot of recurring rep hit, with modifiers for using prestigious slave. It'd be weird to see the most worn out and famous pornstar is now technically your leader.

>>37959
Yeah, Purists would probably see it as fine, as it's just swapping your consciousness (I think). So the bodies would be untouched. If there was a "spiritual" leaning policy I could see if going against it, I wouldn't know the specifics of purists though, I just make plastic bimbos. 
Transformationists might be cool with it if the body has already been enhanced, like getting a new body mod for your car.
Replies: >>37974
yo can anyone explain why my custom rule isn't working
((slave) => slave.devotion <= 99) && ((slave) => (slave.fetish != "mindbroken"))
it seems right, and it does keep the mindbroke out and the 98- dev in, but for whatever reaso my 100 dev slav gets loaded in regardless
Replies: >>37962 >>37963
>>37961
Too many (slave) =>s.
(slave) => slave.devotion <= 99 && slave.fetish != "mindbroken"
Replies: >>37963 >>37964
>>37961
>>37962
Though it might tolerate something like (slave) => slave.devotion <= 99; (slave) => slave.fetish != "mindbroken";
Replies: >>38019
>>37962
didn't know about that, thanks
>>37960
I think the best strategy for a body purist PC is the immortality retro-virus to be physically 24yo forever. Then body swapping with its clone if the former body is too damaged (ex: limb amputation after fighting raiders army)
>>37497
>>37554

If we are looking at updating the prisons I was curious if it was intentional that for the gangs and smugglers all the prisoners are male if seedicks is greater than 0.

I like the idea of juvenile prison but can understand it is probably not good to add conditional entries to the rotation.
Replies: >>38020 >>38099
>>37963
The box will let you type that, but it won't work as expected. Only the last one in the chain works, e.g. it just skips the devotion check entirely.
>>37977
the whole slave description aspect is very much treated as a stick note where you're basically handling the same person with randomized traits and anything else is fluff the fact that you can just change it whenever is evidence of this and there's no real better answer to this other then separate a writable note place for keeping track of your cared slaved with a none writable self tracking description that's pretty much already there
Took a look at the git, very excited for the upcoming changes. Also what's up with all the demihuman stuff, I'm for it, but did some furry game die and come here?

Anyway good work everyone.
Replies: >>38072 >>38111
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>>38053
it's the culmination of body moders and weebs
Replies: >>45930
>>37977
I think the prison is dedicated for turning strong muscular men into sissies
>>38053
Is there a post somewhere that states the plans for the project?
Replies: >>38160
>>37929
how are you getting that many royal events?
What exactly does the Encourage Refugee Servitude policy do? I haven't seemed to notice a difference in the amount of menials per week I'm receiving.
Replies: >>38170
>>38111
git usually has some details on what is being worked on but as a whole FC is more of a gestalt manifestation of anons collective depravity than any discreetly planned organism
>>38159
It makes your upper-class citizens want to buy more slaves.  Why does it do that?  Fuck if I know.
Is there a way to know how many vacant apartments are in my arcology?
Replies: >>38172
>>38171
good question. I wish we had more information about life in the arcology in general: standards of living, work hours, etc
Replies: >>38173
>>38172
Bruh I just want to know if I have enough space for my residents, especially the millionaires. It's easy to fill up info about life in the arcology. Standard of living in luxury apartments is great, so-and-so in normal ones, and shitty in dense. Individuals work in different hours depending on their occupation like irl.
What is being worked on right now?
Replies: >>38176
>>38174
Fantasy mod, surgery overhaul, piercings overhaul, and player overhaul.
Replies: >>38182
>>38176
fantasy mod?
Replies: >>38183
>>38182
A mod focused on adding fantasy races and the like.
Replies: >>38184 >>38186
>>38183
Please tell me Centaurs are included.
Replies: >>38185 >>38197
>>38184
Don't think so due to the drastically different body typing.
Replies: >>38197
>>38183
does that include the catgirls
Replies: >>38187
>>38186
They are already included as apart of a separate mod that is already merged (and has been for a little while), so I don't see a need for duplication.
Replies: >>38188
>>38187
I meant true catgirls and not the current basically just ear implants
Replies: >>38190
Are the farm and the nursery done?
>>38188
Did you ever try Project N?
Replies: >>38191
>>38190
that's how you get the genetically engineered catgirls where in they just have top head ear implants and no tail or claws or barbed dick fangs or whiskers it's not like I even care about cat girls I merely would rather not see new X girls put in with an accepted level of laze tbh
>>38184
>>38185
I've seen references to quadrupedal prosthetics. Not sure if that's supposed to mean they have to give up their hands for another pair of legs, or if they get a centaur body.
Replies: >>38201 >>38244
>>38197
It’s the former. Makes the warhound event just *mwah*, because now she’s really a beast that will never stand on two legs rather than a combat cyborg doing petplay.
Replies: >>38205
>>38201
oh that's nice
I haven't played in a long time, but did anything ever happen with the plan to make a cyborg shell for your AI to use?
>>38223
I could be completely wrong but I think it might have been shelved under the logic of if we are making the player an object like slaves might as well wait on any other non-slave npcs until after player objectification.
Replies: >>38265
I think the arcade could use a head and that heads should have a right hand girl and that I think that a pet store should be introduced for demi girls and that the transport hub should be greated more as a gate into your arcology that's connected to actual ports you have to build including external highways also I think that the arcology should be split into layers and that the current manage arology be the middle layer between an internal layer that could be for infrastructure internal transportan systems and stuff while the external layer houses things like the ports defenses and maybe even free slots for basically anything also I would like power management and slots for power production so that you can sell power to anyone and also final thing I've noticed that if your arcology is damaged by extreme weather there's an option to fund a disaster response unit that costs something like 50k but the upgrade to make the arcology weather proof is something like 48k which utterly seems like the superior choice to dealing with the weather however buying the better weathing removes this option of a disaster response unit but I like the idea of something like an emergency response center for police ambulances fire fighters garbage collectors civil servents and more which along with security could just be slots for the internal layer of the arcology and not just a weird under note that only effects you if you've not set everything up yet honestly the security section could act like a federal letter agency while public matters could be handled by local forces police and the like but obviously they're both local but you could picture it more as each sector has it's own force that is composed of smaller teams one more thing though I'd like to see some sort of mechanic garage so that you can maintain and customize various vehicles ranging from your fire base to your sec drones then your personal transport could be changed up you know I also don't understand why there's food production and various food kinks but no way to design your arcology cultural dishes and for that matter clothing and language tbh I am not sorry for anyone reading this long post
Replies: >>38251 >>38324
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>>38223
Now imagine a hivemind of sexbots operating low budget arcades or brothels, with your AI operating all of them.
Replies: >>38242
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>>38235
Human women cannot compete with perfection.
>>38197
Prosthetic centaur bodies would be cool.
What are the calculations for how much body modding is required for Transformation Fetishism (and how much Body Purism can take)? Because I love cybernetics and the various surface-level body mods (piercings, tattoos, branding) but generally hate asset implants and I don’t know how much I’d need.
Replies: >>38250 >>38265
>>38245
In my experience, all other things being equal, transformationists will love a cybernetic limb a lot more than they dislike a natural titty.
Sadly, they'll always bitch about size "oh it's too small" "oh, it's disgustingly large for being natural"
But basically any abnormal permanent modifications aside from those surface level mods will appease them. Sharp teeth and fangs, fuckable nips, tail implants, second ears on the scalp. If they can see it (so cochlear implants don't help), they'll like it.
>>38234
Whoah nigga.
I tried to read this, but you got so excited with your idea guying that you created a linguistic nightmare of a run-on sentence.
Rephrase it as bullet points and explaining what the fuck you mean.
Replies: >>38254
Is there a formula for calculating the COL number? I'm trying to get it as close to 1 as possible. I'm at like .98xxxxx right now. It's clearly an asymptote but I'd like a .999999999
>>38251
mo but I will say I got the disaster response unit wrong as it seems like the weather damage will build till the final arcology upgrade which doesn't solve me issue with it just taunts it tbh
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updated my save from a while back, opened up the manage arcology tab, got corruption instead.
do I have to start new, even though I ran the updater?
Replies: >>38261
>>38258
>do I have to start new, even though I ran the updater?

No it is a already known (currently sitting at two reports on the git) function naming typo.
A MR has been merged (https://gitgud.io/pregmodfan/fc-pregmod/-/merge_requests/10301)
All you need to do is re-download the html.
Inset inane ramblings about flood detection here.
>>38223
Still planned for eventually.

>>38228
It's less that and more dealing with non-slave entities effectively.

>>38245
isModded under statsChecker.js I believe. Though I think it checks limbs and such separately.

>>38248
Why do I remember commenting on this? I feel like it should still be there or there was a good reason posed for its removal that I don't remember.
Replies: >>38266 >>38273
>>38248
>>38265
Went and checked and the code for it is still there.
Turns out I was thinking the same thing as you two months ago when I found out you couldn't sort by trust and added it in. Swear it had been there prior to that.
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>>38265
Strange bug, At the end of week report for the save attached the slave pictured gains resistance according to the EOTW report, but then when I go to check after eotw, she actually lost resistance.
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Apologies! An error has occurred. Please report this.
Please provide a screenshot of the error message, a save file and any other relevant information.

Passage: Slave Assignments Report; Version: 1143

TypeError: friend is undefined
existingRelationship@<path>/FC_pregmod.html line 558039 > eval:101740:38
saRelationships@<path>/FC_pregmod.html line 558039 > eval:100983:25
App.SlaveAssignment.individualSlaveReport@<path>/FC_pregmod.html line 558039 > eval:117857:23
App.SlaveAssignment.standardSlaveReport@<path>/FC_pregmod.html line 558039 > eval:117834:47
App.EndWeek.brothelReport@<path>/FC_pregmod.html line 558039 > eval:64618:43
App.EndWeek.slaveAssignmentReport@<path>/FC_pregmod.html line 558039 > eval:117381:69
@<path>/FC_pregmod.html line 558039 > eval:2418:25
render@<path>/FC_pregmod.html line 558039 > eval:1126:16
enginePlay@<path>/FC_pregmod.html:566710:33
advance@<path>/FC_pregmod.html line 558039 > eval:60733:11
doEndWeek@<path>/FC_pregmod.html line 558039 > eval:60459:3
Replies: >>38289 >>38315
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>>38273
weird, didn't upload my save
Replies: >>38289
>>38273
>>38288
EndWeek only tallies up things that happen during it. There's a few small things outside of it that could swing it, and it's not really possible to pinpoint where it is doing it.
For the most part it's not common enough to be a real problem.

>>38284
Noted.
>>38284
Have you tried running BC and are certain you are on the newest version? That may have been fixed a day ago.
Replies: >>38320
>>38315
My apologies, I thought my game was up to date but it seems i was running an older version.
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I feel like this shouldn't be happening
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>>38321
minus one hundred and thirty five
>>38321
reran backwards comp on it, it reset them to positive numbers, seems to have fixed it
>>38234
You got the spirit but man you should've used some commas.
>>38321
That's one way to keep those rich assholes from complaining.
Replies: >>38333
>>38321
>>38325
> 14 Millionaires moved to your arcology
> Millionaires: -9

…I can only assume they ate the rich.
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Could we please get an option to auto buy slave/slaves to fight in the pit each week? It would be quick to implement I if you kept it basic but the pit is rather underdeveloped so perhaps an optional budget system to auto acquire more refined slaves could be added in as well? Additional rings for more fights each week would be cool too.

Pic related I made a mock up of the UI I had in mind
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can we also get the "go naked" option to be moved up to the top like all the other clothing and jewellery options are, it's quite tedious having to hunt for it once you have to many clothes
Replies: >>38376
Is WebGL the only art being actively developed? What's the rundown on him censoring underage models? Will it be simple to undo or am I going to have to go back to using the vector art?
Replies: >>38383
>>38354
Yes please. Naked being buried in the middle of clothing options is annoying.
>>38374
It is the only one actively developed, and the censoring is apparently just a bunch of logic gates that should be possible to edit out.

At least, assuming this is still the current state: https://gitgud.io/pregmodfan/fc-pregmod/-/issues/3468
Has bleached anus option been moved out of body modification studio? I cannot find it anywhere.
Huh
https://gitgud.io/pregmodfan/fc-pregmod/-/merge_requests/10314
There's no scar acquisition from wounds
Jesus the difference in cost between Minor and Moderate subsidies is insane.
>>38391
And all of them are useless too!
Replies: >>38402
>>38391
People keep bringing that up, and all the many, many problems with the sexual demand system. Check the last few threads for example.
The dev has yet to even comment on it.
Replies: >>38402 >>38421
Okay, how the fuck do I make the rules assistant check if my slaves are branded or not? The slave variable documentation is way too vague and there's no list of brand location names anywhere. Do I seriously have to cram a for loop into the condition box?
>>38391
>>38392
>>38399
The inital dev (of note they are also the inital dev for the health rework and corporation, long with some systems/changes but those are the main one's from memory) was last seen commenting on a thread four months ago.

Ripping the sexual demand system out is probbaly going to be alot easier than the health rework as the only other dev touching it has most likely been jusr myself and even then making minor changes (e.g. UI/report generation code, mainly reducing the large amount of duplication present) since the inital drop years ago at this point.
Replies: >>38421 >>38449
I bought the Mesh Implants upgrade but can't seem to apply them.
Replies: >>38406
>>38404
Oh, you need the advanced surgery upgrade, which unlocks at a higher rep level. Of course.
What's the extent of the player character's interaction currently implemented?
Replies: >>38409 >>38421
>>38408
You can clone yourself for natural slaves with wacky colors and stats
>>38402
>>38399
It's so ingrained it would be easier to map what all goes into it and comes out of it so that it could be better understood.
That is the main issue I have with it. I have no idea how it works and thusly don't want to touch it. Also I think it's unfinished, which really helps matters.

>>38408
Intro is mostly set up, save for one variable that I need to slip into it to better track virginity.
Apart from that, still dying to the descriptions.
Seems something may have broken with the pharma fabricator upgrade that would prevent shrinkage due to hormones.
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>A piercing overhaul, and still no chastity piercing option to replace bulky chastity belts
Is it something I could realistically hope for at some point?
Replies: >>38443
>>36452
>>36463
you guys use visuals?
Is there a place where someone is creating a different mod or a visual pack that adds to this mod?
Like more clothes and hairstyles and shit like that? Or just more flavor in general?
How hard would it be to to have several possible start dates be added for additional variety?
>>38434
Yes. Though oddly enough, while looking over the changes, I noticed calls for a "chastity" piercing. I think it may have been started but never finished.
As it stands, it would mostly just need a description and to be stuck into canDoVaginal(). After that, it's a matter of finding whatever would check chastity in text and adding flavor. Really a small project, overall.
Replies: >>38444 >>38448
>>38443
Conversely, would a piercing or implant that forces erections be doable? Like some sort of spine running down the center?
Replies: >>38445 >>38449
>>38444
Less certain. Leaning towards no, since that's not how erections work. Some sort of implant, probably eventually.
Replies: >>38446
>>38445
If it was a piercing, I was picturing it more of a H shape, stretching it out from both ends. Probably very painful. Either way, interesting, much better than balancing hormones.
Replies: >>38456
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>>38443
Chastity piercings are usually done simply as a row of rings or studs, more or less identical to the current default light vagina piercing, save they're connecting.
There are much more elaborate ones, but the player could define that themselves with the new system.
A heavy variant, if it would have one, could include a clit shield.
Replies: >>38474 >>38476
>>38444
I don't think I could pick what I'd like the most genetically alterning a slave' cock into it being a literal bone or a retarded pump machine graft forcing blood in at all times tbh

>>38402
you know you're a good guy tbh not letting the anons demands get to you tbh
>>38446
That still wouldn't be a proper erection. Just a long limp noodle.
>>38448
>pics
Looks like hell  to maintain hygiene.
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>>38448
We can go even further beyond.
Setting a custom rule to check a slave's eye vision value throws a null error for eyes that have been removed. Maybe just track removed eyes as -1 rather than not have a value there at all?
>can't implant hair follicles into top ears
Aw.
what unlocks the ability to buy the immortality gene? I have aging in my save, but it's not showing up
Replies: >>38518 >>38533
>>38516
I have just found out that its visibility is tied to having enough money to purchase it, which is in my opinion a bit annoying
Replies: >>38533
>>38516
>>38518
Immortality isn't really implemented yet. Its current state is just "Might as well throw it in, it isn't breaking anything".
Other open points include the mental reactions (especially with physical age retirement policy, meaning that they'll never retire - heaven for devoted slaves, hell for non-devoted slaves)
Replies: >>38586
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>Download Pregmod from Github
>Follow the guide for dumb niggers just to make sure I don't fuck it up
>Compile it and try opening it in the bin
>Immediately get a script host error
Ok, what am I managing to fuck up?
Replies: >>38538
Can we add art for our character? You know the same way we can for slaves and the like? 
If not will that be a feature someday™®?
Replies: >>38544
>>38534
You should have ended up with fc_pregmod.html after compiling finished (you did wait for it to finish, right?)...that's the file you run, not fc.js.
>>38537
Custom avatars I can see happening. I'm more against allowing the art systems to cobble something together as I feel it would mar how the player views themselves by forcing an image to it.
Replies: >>38546
>>38544
Oh there would have to be something there by default? I assumed it would just be blank.
Replies: >>38547
>>38546
No, there wouldn't be. I'm just saying I'd not be opposed to a custom uploaded player image.
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Space fucking when? Also, space.
Replies: >>38553 >>38585
>>38549
As a joke ending / easter egg I could see maybe around April fools season.

I think the wars and battle content is popular enough that most people think space is a bad idea due to divergent content as infantry can't really fight your arcology when it is in orbit.

I swear someone else was trying to make a spiritual successor that was free cities in an alternate universe where the arcologies were a reference to 'launch arcologies' and fled to space when the old world was ending.
>>38553
What's it called?
>two rules that trigger based on a custom label
>two slaves with that label
>one slave has both rules, the other only has one rule
Yeah okay.
>>38554
He might be talking about Stationmaster.
Replies: >>38556 >>38560
>>38554
>>38555
Anon, you're pretty cool, don't play stationmaster tomorrow.
>>38554
I think it was something like free skies or free space or may not be officially named as I don't think it is publicly available. Aside from the different lore I think they were trying to write the systems from scratch so that they could add things that are years out on the milestones in terms of pregmod overhauls.
>>38555
I figured it out. I had the 'apply to facility heads' option for the Bodyguard checked. Those really need to be more obvious.
>>38553
You don't need infantry if you get to space ALONE. Then you can mount rocket engines on any piece of junk you get your hands on in space to bombard from above your enemies easily (mass equaling offensive power, basically). If you have competitors in space, then the matter becomes more complicated. You then have to switch from relying on numbers to concentrating on quality, due to limited space available. Still, a little too big in scope for a game mainly about fucking slaves.
Replies: >>38598
>rule that applies to a single slave doesn't have intensive/hyper growth drug toggles set to on
>because it's a higher priority than any of the options that DO have it set to on, NOBODY gets intensive/hyper growth drugs
Truly, the RA is a mysterious beast.
>>38563
It might be the most aggravating thing to work on in the code, save for maybe the RA controlled surgery stuff.
What about button that checks/unchecks all of facilities/heads in rules assistant?
>>38563
Make issue with save and description and I can take a look at it sometime in the future. Can't promise I can solve it, though, it's the RA after all...
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>>38549
You DARE threaten the one place that hasn't been corrupted by capitalism?
Replies: >>38588
>>38533
Now why in the blue bloody hell would you make a non-devoted slave fucking immortal?
Replies: >>38587 >>38598
>>38586
To fuck with them, of course.
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>>38585
Unfortunately, it’s a bit late for that.
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>>38553
infantry in space for warfare is not a dumb concept regardless of the level of sci fi we're talking here troops meeting in space for some sort of line formation engagement would be though what it would be is a kind of semi trench warfare where long range batteries would molest the mid range batteries on the space station so that flying apc' could reach an infantry deployment range without getting shot down and the troops wouldn't take literal years to get to the station and thus in the process of assault take care of the long range and small range batteries tbh

>>38561
the game is not mainly about fucking slaves as the slave fucking is actually pretty limited in terms of content it's merely the same lines of writing for everyone 

>>38586
what if you wanted slaves that are technically just friends
Replies: >>38599
>>38598
>infantry in space for warfare
I was thinking of a different thing entirely, instead of nuclear weapons just shoot down a tungsten rod down to Earth and BOOM, Artillery in spaaacee!
Replies: >>38600 >>38631
>>38599
there's something like that already with the needing redoing fire base stuff if I recall
>>38599
Just remember, they’re only Rods from God for Chattel Religionists. Otherwise it’s just sparkling orbital bombardment.
>>38563
Oh fuck, maybe that's why I could never get hyper injections working properly. Did you come up with an effective workaround?
Replies: >>38650 >>38665
I made a hole-tightening genemod that keeps brothel slaves from ending up ruined and gaping, mostly because automating it surgically was a nightmare. 
Is this OP, or would you want to add it? I was thinking of adding hymen regrowth for slaves that end the week tight enough (your harem, basically). 

>>37558
Can you not access a slave's genes.intelligence value with the RA? 
I could never figure out what the fuck was going on with the generateGenetics system, and where a slave's genetic data was actually saved.
>>38642
I always figured that's what the elasticity mod was SUPPOSED to do, but doesn't seem to.
>comment on Issue #3563
>Bonfire is back to shitpost about wanting hard gaem

>Issue #3564
<yes I know about custom conditions however I want you to clutter the UI with a non-custom condition that is effectively completely and utterly useless because nobody will ever use hip size as the sole condition of a rule
The only time you ever care about hip size in the RA is in conjunction with butt size or when separating femboys from true men.
Honestly most of the standalone activation functions are basically useless.
You never check for trust without devotion; there's basically no use case for standalone height, weight, muscles, or lactation; pregnancy is complicated by superfetation making it useless as either an isFertile() or canGetPregnant() substitute, pregnancy multiples is meaningless because nothing cares how many, only how big; belly size condition is an absolute, static value when you need dynamic values relative to other stats (muscles, pregAdaptation, and physicalAge); and I don't even think the RA's amputation condition works because slave.amp isn't a pseudo-boolean anymore

>>38640
Custom rules that directly set the appropriate injection ("Other drugs" dropdown). Bonus is you can have much more complicated conditions, and also have better control of priority.
e.g. I converted the calculation for the natural resting point (when "Slave assets affect by weight" is on) to be RA-friendly (can't declare variables)
  slave.boobs - slave.boobsImplant - slave.boobsMilk < Math.trunc((100 + (slave.weight + 100) * 5 + 2 * slave.lactationAdaptation) * (0.85 + slave.hormoneBalance / 400) * (slave.geneticQuirks.gigantomastia  2 ? slave.geneticQuirks.macromastia  2 ? 3 : 2 : 1))
And then multiplied the Math.trunc() by 5 for Asset Expansionist games

>>38642
you search the genepool for the matching ID, e.g.
  (slave) => V.genePool.find(gene => gene.ID == slave.ID).intelligence < -50
Replies: >>38655
>>38650
>search the genepool for the matching ID
That's interesting. So genes are stored totally separate from the slave object? Is that faster somehow than each slave having a separate slave.geneFace value?
Replies: >>38678
Is there any way to have slave intake 8 liters of any liquid without any damage to their health?
>>38640
Yeah, I enabled the toggle on all rules with a higher priority.
>>38655
Genepool entries have a different lifetime than owned slaves. They don't necessarily get deleted when a slave is sold or dies.
Does "continental" slave trade completely restrict slaves from other continents, or only makes them rarer?
Replies: >>38706
>>38642
Tightening genemod sounds great. Think we need more (inheritable) genemods imo; slave breeding is why I keep playing the game.
Replies: >>38704 >>38794
>>38697
It made me sad that gene-mods are so easy to do on living slaves, because I expected it to be your reward for having a breeding program. Some power level restrictions would make the game a lot more fun for me, tbh.
>RA Tutorial/Issue #3447
>"A good thing to remember is that you need to put globalThis. in front of these functions if you want to use them within the RA (i.e. globalThis.getSlave(ID)"
False.
getSlave(), window.getSlave(), and globalThis.getSlave() are identical. There is no reason to add globalThis.
E.g. the built in JS Math object is technically inside globalThis. Nobody ever types globalThis.Math.floor(), they just type Math.floor()
It's not even "muh best practice" because it's not best-practice for pregmod: getSlave() is always used directly as getSlave() in the code. globalThis.getSlave only appears once in the entire codebase (when it's being defined for the first time in utilsSlave.js)
And before you say "but the RA needs it", no, it doesn't, I have never once typed "globalThis" into the RA. getSlave(), areRelated(), etc, all work normally without it. All you're doing is increasing the chance to make typos by having to type more letters.

>>38690
IIRC clicking "Continental" is equivalent to selecting the "Vanilla <continent>" preset when customizing the slave trade. It may have been updated to instead select "Realism <continent>" instead.
Similarly if you select global slave trade it either gives you Vanilla Global or Realism Global.
>>38704
can relate, also a fan of getting rewarded for my progression, I also like having to work for that progress, like dark souls
Replies: >>38794
>>38704
genetic engineering should be a multi step plan that has to have an upkeep of drugs to keep the slave from dying tbh but should be alot more controllable then selective breeding
Replies: >>38722
>>38718
>do step
>throw slave in clinic
>forget which slave was getting which mods
no thanks
fuck anything that makes lategame more complicated, it takes too long to unlock the interesting stuff already
Replies: >>38723
>>38722
set physical regimen as taking drug and never blink back on it again
>>38704
I hoped gene modding would tie more into breeding programs too. Something like creating new breeds/races of slaves that breed true, along with beauty modifiers depending on how much the breed aligns with an arcology's culture.
That said, I do enjoy the ability to gene mod on the fly, since by the time slaves are out of the incubator I have usually completely completely forgotten by initial plans for them.
>>38697
>>38704
>>38708
adding on to this, the easiest way to make progression more meaningful would be to reduce the player's initial inheritable beauty from 100, although depending on whether you prefer your slaves to be your wife or to be your mad-scientist pokemon-esque breeding experiments would determine your opinion on this idea
Would you guys enjoy a scenario wherein the PC had an almost incurable condition which caused exponentially deteriorating genetic damage which made it necessary to swap bodies every year or so? This would necessitate in swapping bodies with only the most attractive, physically fit, genetically stable and perfect slaves to preserve reputation. It would be a nice optional gameplay loop to have to worry about imo.
>>38876
Sounds like tedious busywork.
>>38876
>nice, optional
>worry
Why would you want your game experience to have more worries? What is fun or comfortable or erotic about what you're describing? Sure, go ahead and put it in as a challenge mode for masochists who like that kind of silly shit, but if it sneaks into the main game loop you're just going to push players away.
>>38876
>be falling apart 
>clone self
>unsure what this adds to the game I suppose
>green text
>>38876
hello Zouken, you rotting bastard you
>>38876
If you weren't using decent grammar I'd call you Bonfire and tell you to go, because that's a Bonfire-tier ((( balance ))) suggestion.
>>38876
Sounds cool and all but wouldn't really work with mechanics of the game
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Having issues with 0.4-alpha 10
During slave escape attempt event during week end FC tab starts eating memory like there's no tomorrow until Firefox crashes. Happened twice to me, first time I picked clip tendons as punishment, second was amputate limbs, no difference, FF still crashes.

This is what loading autosave produces.
Replies: >>38895 >>38943
>>38894
Nevermind thats actually a save from old version. The real autosave loads fine.

The problem with the escape event still exists but I have no idea how to get to the root of the problem there. Without the event the week changes fine.
Replies: >>38943
>Furrymod conversations are to be held in a separate thread.
so.... where is this thread? Im into that shit, but dont want to discuss here. Is there any mod for it?
Replies: >>38907
>>38906
Technically, this mod lets you have furries now. Either you can genetically engineer cat-girls, or just use surgery, and cybernetics to make fake animal ears and give your slave a tail.
Replies: >>38909 >>38927
>>38907
Thanks for the reply, but I was more into the furry part rather than the monstergirl part. So face and everything. But I looked at the catalog and saw its not exactly an appreciated topic here, so I didnt want to go on about it.
Replies: >>38923
>>38909
the issue is less furfaggotry but rather the furfaggots themselves there's alot of resentment over what happened with CoC otherwise just say  you're a weeb furfag instead tbh
Replies: >>38941
>>38907
>genetically engineer
Did something happen to pregmodder?
Replies: >>38943
> /addGenetials/
should that not be "/addGenitals/"?
>>38923
Ah, Makes sense
>>38894
>>38895
I think it's coming out of the SF changes. SFanon will hopefully have those fixed soon.

>>38927
Full fledged mod is the reason behind its acceptance. It's not something considered in overall world building.
>webgl rapidly devours all 8 gigs of my RAM and freezes my browser
This has to be a memory leak of some kind.
So... how do I get animal content? I maxed out repopulation effort, and am starting on degradation. Do I have to make a specific building?
Replies: >>38990
>>38988
You enabled the farmyard in experimental options?
Replies: >>38991
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>>38990
Hmm, I dont see it. I am using the browser version, is it not implemented there yet? there are the animal overies which imply that there is animal stuff...
Replies: >>38993
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>>38991
Replies: >>38995
>>38993
huh, maybe I am as of the retard.

Thanks,
The run out of RAM issue still persists in the latest experimental, whats the latest version that's not affected by it? Impossible to play as it inevitably happens every 2-3 weeks.

I tried turning off SF mod and webgl graphics and still get it from time to time. I'm not even sure its related to events mentioned, sometimes it happens after events that used to execute fine.
Replies: >>39034
>>39011
How large is your save?
Replies: >>39038
>>39034
Literally happens on week 1 start. Do you guys not experience it? I checked and it happens in 4.0-alpha9 too but doesnt happen at 4.0-alpha4.
Replies: >>39040
>>38955
>>39038
Bruv, if you're maxing out 8 GB of RAM playing an HTML game either your browser and/or your entire system is beyond fucked.
Replies: >>39042 >>39048
>>39040
Or the HTML is poorly coded and has a memory leak.
Replies: >>39044
>>39042
I play the html on not the best computer, and it occasionally freezes up, but not so much that it made it unplayable. just had to wait a little and refresh the page.
Replies: >>39054
>>39040

>>38955 here. This only only happens when I enable webgl. I can watch my memory usage spiral out of control within seconds as soon as the main menu appears. I don't have this problem under literally any other circumstance. It's a memory leak.
>>38955
>>39048
what browser are you using?
Replies: >>39054 >>39062
>>39053
I being >>39044, use ungoggled chromium.
>>39053
Happens on both Chrome and Firefox for me.
Replies: >>39069 >>39076
>>39062
Got an update: Brave works. For some reason.
Replies: >>39073 >>39076
>>39069
wont brave give your computer ass parasites? and the crypto thing s interesting but kinda schetchy.
Either way, good to know there are other schizo browser users out there.
Replies: >>39078
>>39062
>>39069
What about the executable?
I think starting slave career bonus is broken. E.g. if you select incursion specialist career (promises free intelligence for slaves) you get free prostitution skill on your slaves instead. If you pick slaving career (promises free devotion) you also get  prostitution skill.
>>39073
It won't but brave's built in adblocker is shit, it not just shows you its own ads for crypto but also fails to block many ads that other adblockers like ublock do.
Finally, withdrawing that crypto from brave requires you to send your IRL ID/passport data to some organization which manages conversion of BAT to real money.
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>>39048
I'm 99% sure that it isnt webgl. I literally set webgl.disabled = true in about:config, restarted FF, checked that its indeed off ( https://get.webgl.org/ ), then still had FF freeze at week 1 end on the latest experimental.

I had SF mod turned off as well. I strongly suspect its something to do with fancy features I've enabled, like distant relatives which some event might be trying to generate or something (though its still not an excuse to consume gigs of RAM), or maybe its the PC's relative I chose as a starting slave. Here save. Ending week at that point should produce freeze in about 30% of cases.
Replies: >>39083
>> Issue #3586
>hyper testicles are overpowered in the dairy
That's because the slave.balls hardcap (without cheats) is 125, which the game converts to 250cm.
The dimensions of real, average testicles are 2 x 3 x 4 cm ellipsoids; the game refers to 4cm balls as "average", so I'm under the assumption that ballsToCM() outputs the long axis since it's the least insane option.
As much as I dislike ((( balance ))) that takes the form of unilaterally nerfing things into uselessness, max balls are one of the things that do truly need some heavy diminishing returns, e.g.
  Diminishing returns because the cum is too thick (too much sperm for normal or nearly-normal prostate/seminal vesicles/Cowper's gland)
  Diminishing returns because slave needs more nutrition and hydration so their weekly cost goes up and yes, I said cost and meant cost: do not add health damage or we'll get a priapism drugs situation where the content may as well not exist because slaves die too fast
Option 1 can be mitigated if more hyper organs are added, but doing that would make Option 2 diminish even harder so it balances back out.
Diminishing returns are still returns, so this creates actual player choice: few maximum hyper slaves (space efficient) or many slightly hyper slaves (cost efficient)

>> MR !10354
Hey, DCoded, while you're touching animal code, fix the fucking purchase screens within the kennels/stables/cages. Something is fucked with the UI there, it's not reading V.canine/V.hooved/V.feline properly. The only way I can swap active animals in the Pit is by using the browser console, e.g. V.activeHooved = V.hooved[2]

>>39048
>be me
>think "it's probably just his system"
>test it out by downloading the latest webgl assets
>entire system crashes in less than 30 seconds requiring a forced shutdown
The fuck.
FC: mod version: 4.0.0-alpha.10, build: 1145, commit: 58366bcbbe
WebGL assets: Latest in the mega
Firefox: 93.0+linuxmint1+uma
>>39081
>fancy features I've enabled
No, it's definitely the webgl.
>turning off webgl via about:config
My crash happened before I even refreshed the page to render the webgl, and all webgl.disabled does is disable rendering.
Conversely, turning on webgl when there are no assets is totally fine and does absolutely nothing (as expected).
Based on this, either one or more files in src\art\webgl are supremely fucked in a way that is short-circuited when the files don't exist, or the asset files themselves are beyond fucked.
Replies: >>39092
>>39083
Then I think we're talking about different issues. I don't even have any webgl assets downloaded at all. RAM consumption and system freeze for me happens only during week end events, only sometimes, not in main menu as other people claim. I believe just before the buggy event is about to be displayed the firefox starts consuming RAM at the rate of about 1Gb/7 seconds until entire RAM is consumed at which point everything grinds to a halt.
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Been away for some time, I see much has changed, dynamic webgl art, proper food and PC customization, very nice. Do we have a collection of themes anywhere yet? The default white is hurting my eyes. Really glad to see we have a custom slave database, gonna have some fun with that. You guys been sharing your custom databases? Would be cool to have a /hgg/ collection of custom girls. 

Also, when adding custom slaves to customslavedatabase, are there separate variables for first and surname or do I just put both in the same field?
Replies: >>39145
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>Thousands of confirmed pregnancies
I'm starting to think that the growing welfare state, single mothers, and orphans I have created wasn't the best idea.
Replies: >>39135
>>39129
Do you not send them to breeding school like a good owner would?
Replies: >>39137
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>>39135
Regular slave school
I would love a militarized slave school though.
Replies: >>39139 >>39158
>>39137
We also need a Pet School.
>>39123
Separate values. Also there are a bunch of special values other than .slaveSurname's 0. A value of "" as a birth name or surname means the name has been lost or forgotten. A value of -1 in either of the slave name/surname variables will copy the associated birthname, so that random name generation works properly instead of acting as if she was given a different slave name.
Replies: >>39166 >>39270
Just stopping by to ask if the male slave overhaul was added yet or not. Thank you.
>>39146
What overhaul?
Replies: >>39167
>>39137
the game really needs a conquest overhaul where you're not just defensive and can take over land other what's it and the like
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>>39145

Thank you anon. What conditions can the custom slaves appear under? Are they market only or can they appear in random events?
Replies: >>39178
>>39146
I don't think so
>>39147
Brief oversimplification is that currently femaleness is good and maleness is bad even for slaves who are born male. The overhaul is trying to make it plausible to play with all male slaves or less pointless to play with a mix.
Guys, when do you think it will be possible to transform the player's avatar? Is the player himself already considered a "slave" (in a sense) and can be assigned stats and such?
Replies: >>39178
>>39146
No, still working on the player overhaul.

>>39166
Special slave market, and as such, can be chosen as starting slaves.

>>39177
Long player description is beginning to wrap up now that it's down to the extra vagina descriptions from careers and clit descriptions. After that I've chosen the next focus to be the long term player effects passage, which will define a lot of what you are looking for. That said, it will still need the front end in managePersonalAffairs to be finished first before it is realistically usable.
Is there any way to automatically install the breast mesh instead of manually clicking through everyone?
what exactly are facepussy lips, is there a visual reference?
Replies: >>39189
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>>39186
Probably something in the vicinity of this, they're supposed to be too big to allow intelligible speech.
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You know what'd be cool? Researching Psychokinesis and other crazy pseudoscience stuff, the same way we do with cybernetics. Then have cool descriptions of our loli/shota bodyguard ripping daughters of liberty apart with their mind.
>>39200
Fuck, your unto something, and makes the Religious FS more sense in my eyes. It'd be much easier to dispose of your rival if you insert one of your girls into a rival company after all.
Replies: >>39218
>>39200
I agree! You should code it up!
Replies: >>39661
Is it even worth it to contract out cow’s wombs, or am I better served conducting a breeding program to try and produce a race of beautiful, dumb, big-tiddy futas cows?
Replies: >>39214
RA pro tip:
Custom labels can be used as half-assed boolean variables:
I have a rule that, as one of its effects, adds the label [Trash] to slaves
Many of my other rules contain this line in their condition
  && !slave.custom.label.includes("Trash")
So that they automatically exclude [Trash] slaves, e.g. so they don't waste Schoolroom or Clinic slots, and so they don't take Spa slots when they inevitably mindbreak in the Arcade

Note: RA applied labels automatically get [square brackets]; type in Label and it gives you [Label].
technically I should check for [Trash], with brackets, but since I have no intention of using another label that matches "Trash", it's fine
Replies: >>39216
>>39212
Related question: any way to view a slave’s natural genetic aptitudes underneath all the mods? If not there’s really no way to tell who amongst my long-term herd is really worth breeding—is their massive heaving titflesh born of nature or unnatural medications?
Replies: >>39225
>>39213
Wait, can the Spa reverse mindbreak?
Replies: >>39218 >>39220
>>39200
>>39204
nanobots would be more in line the general theme and style of the game. 

>>39216
a good therapist has the chance of fixing mindbroken slaves
Replies: >>39222 >>39226
>>39216
It makes them mentally present again but I think you need more work to undo the loss of intelligence from the mental collapse so you wouldn't want to keep breaking the slave.
Replies: >>39221
>>39220
Wasn't int loss permanent?
Replies: >>39225
>>39218
>nanobots 
agreed
>>39214
If you choose not to artificially force genetic quirks (which can spawn randomly), then try out the values in the slave.geneticQuirks sub-values, e.g. slave.geneticQuirks.albinism. 1 is carrier, 2 has the quirk, 3 has it but it's latent and needs to be triggered. Some quirks are basic Mendelian inheritance while others are more complicated, have fun and go nuts.
slave.geneMods will never spawn randomly to my knowledge, they only exist if the player starts the lineage somewhere by giving a slave a retroviral treatment, and IIRC they're always passed on to offspring
>massive heaving titflesh born of nature
The closest you'll get to that is
  (slave) => slave.geneticQuirks.gigantomastia  2 && slave.geneticQuirks.macromastia  2
>>39221
Int loss from mindbreak doesn't affect their genepool intelligence, and psychostimulants can raise slaves to genepool int + 15, so if you're willing to spend many weeks you can repair the damage (psychostims are slow)
This is actually relevant for Cattle Ranch slaves, since they all come with a fixed -75 intelligence but their genes may be higher or lower; the range I've seen so far is -30 to -100, but I haven't checked for the files to find the true genepool RNG.
Replies: >>39227 >>39238
what'd I'd do is use the spa to fix mindbroken slaves that couldn't handle the extremes of being industrially raped in the milkers till I realized just give them a fetish for it and having max trust or loyality will just solve all problems 

honestly I don't see why the farm and the dairy aren't merged into one 

>>39218
going full mgs would unironically fit the setting alot but then again the game needs a complete combat overhaul that's worth a damn to justify such a thing and that's going to take awhile and need someone dedicated to it
Replies: >>39234
samefag >>39225
one of these fucking days I'll remember you can't have multiple == on the same line
Is there a way I can remove certain clothing items from the pool? I like allowing my devoted slaves to dress themselves for variety, but when I take a Future Society for the fetish, they invariably all start wearing some stupid bullshit. Especially the fake bellies. I've set a rule to allow no corsets but it doesn't seem to be working.
Replies: >>39246
>>39226
>honestly I don't see why the farm and the dairy aren't merged into one 
Because the farm is unfinished buggy jank.
>>39225
Do giganto and macro actually stack?
Replies: >>39293
>>39233
No.
In fact you can use the RA to make slaves to wear clothes you don't even own.
Replies: >>39272 >>39305
>>39145
Not the same anon, but is there another a more detailed example for a custom slave that can be inserted in the customslave database? I looked at the example slave there but there's some variable (like original eyecolor) which weren't used so no clue how to even insert it in.

Also attrXX and attrXY is what exactly? Kinda puzzled over it.
Replies: >>39281
>>39246
really? How?
Replies: >>39274 >>39293
>>39272
You literally just set a rule telling them to wear something like the Bunny Suit, which is an FS outfit you can buy through the Wardrobe, but don't have available immediately.
Replies: >>39293 >>39305
If I want to contribute content, is it best to check GitHub or somewhere else?
Replies: >>39281
>>39277
You'll have to use the gitgud to actually contribute to the main project, they have issue pages for discussion but here might be faster for feedback on nontechnical things.

>>39270
attrXX and XY are how attracted your slave is to each gender as far as I can recall.
Replies: >>39294
So how intricate exactly is the PC rework being worked on?
Replies: >>39293 >>39305
>>39238
Yes, gigantomastia + macromastia stack. So does fertility + superfertility.
Other "matching" quirks bounce back and forth (mGain + mLoss) or zero out (uFace + pFace).
>>39272
>>39274
They partially fixed that; you can't add the clothes to a rule unless you have them unlocked, but you can import a rule that already has them selected (and if you understand the importer you could directly edit the rule via text).
>>39290
No clue, pregmodder's personal branches (e.g. pregmod-dev) are private.
>>39281
Much obliged, I'll have a look there. Maybe I should make a thread for writers looking for branches/projects to work on? I've seen a couple of other people here who want to contribute, but don't know where or how to do it. Think that'd get any traction?
Replies: >>39305
>>39290
Considerably. I really may have drowned myself with this one.

>>39294
It could. Depends on what you want to do and how large or complicated it is.

>>39246
>>39274
The RA used to allow for arbitrary code execution. While that has since been restricted, it was so useful in testing things that the unrestricted version was turned into the debug input box.
Replies: >>39309
>>39305
>used to
It still does, the only restriction is you can't use assignment operators.
IIRC the original reason it was "restricted" because players kept typing single = as a typo, instead of \== and fucking themselves over.
I mean, this is an open-source browser game, not only is there the browser console to cheat with but you can just edit the files and cheat that way. Blocking "muh arbitrary code" is just silly. But blocking typos? Very useful.
The incorrect-parentheses detection in the RA is a fucking godsend.
You know what would be neat? If we could still somehow see our former slaves.

A dry list of names (maybe portrait) of former slaves, with a short note if sold (to whom and for how much ¤) or died (during childbirth? in the pit?) or just retired would be a start.

For slaves that have been sold, maybe there could be an option to somehow buy them back (or kidnap them).

And maybe we still have the DNA of our former slaves to clone them or make offspring in their honor?
Replies: >>39362
How hard would it be to give player an option in universal rules to decide slaves' offsprings fates automatically based on who fathered them? Like if the baby was fathered by they player character they get sent automatically to citizen school while babies fathered by unknown/citizen/another slave get sent to slave orphanage, the current system only allows blanked decision across all babies with no regard over who fathered them.
Replies: >>39362
>>39348
Everything but name gets purged for space right now.

>>39350
Shouldn't be technically hard, but the more rules that intersect each other the nastier the logic gets. See the RA.
For the Returned Escaped Slave event, can we re-enslave indentures as full slaves?
Was there ever an event or function that sold slave virginities to the highest bidder? It's been a year since I've last played pregmod so I might be confusing that with era or something. 

And how hard would it be to code if it's not in yet?
Replies: >>39401
>>39400
I seem to recall flavor text about selling the virginity to highest bidder included in the normal report when you sent a virgin out without chastity.

I thought the tourist nice boys event had an option to sell to the highest bidder but I may have been thinking I should write it as an option and then never did.
Replies: >>39489
\>>Issue 3603, the "hook cleaned FC into Virtamate" moralfag
>loli is um, yikes, ok, please somebody who isn't me go through the entire codebase and scrub it clean for me kthx
No comment.
>"slave" is such an unsafe word lets call them something else haha
I question what audience this is supposed to be for. Anyone who wants to play a slave management game but can't handle calling the slaves "slaves" has some really heavy cognitive dissonance and/or is an idiot too blind to see what's in front of them.
>hide extreme
Now you have the problem of "why FC instead of literally any other slave game," because FC's main niche is the extreme stuff.
>anything else red-flagy you might think of
I didn't even faggotize this one that's the actual wording used. Again, slave management game set where the ruthless uncaring ancapistani businessman is the player. You can't de "red-flagy" that.

Let's look at what we supposedly get in return for this:
>unity3d
So performance drops.
>assets, clothes
So free UnityStore garbage and/or you actually expect pregmod devs to pay for that shit.
>VR!
Text game. You can't actually play FC in VR, and if all you're going to do is jack off to a 3D model then why do you need to hamstring FC to connect it to a VR sex simulator instead of just launching the VR sex simulator directly.
>scripts
JavaScript game.
>alive and well community
A ((( community ))) that's entirely unrelated to the previous one, and based on their requirements for FC to be ((( clean ))) is one that's actively hostile to pregmod. Yeah, that'll go well.
>imagine [previous attempt to re-engine FC by Reddit]
I am imagining, that's why I know you're a fucking idiot.
You are playing as a guy in charge of his own mini society, with personal military and ai secretary running most things. You are capable of controlling the way your people think through heavy propaganda and sheer personal influence. You can control every detail of your slaves' lives, you can cut away their every limb, make them blind, deaf, and mute, can move their brain into a different body, replace their organs with artificial ones, give them mechanical limbs, clone them and change their genetics. Yet fucking anyone under 18 is absolutely out of your reach. Never. Never.
Replies: >>39435
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>>39404

Is there any specific reason why any of this isn't doable on pregmod as is or is this nigger really trying to use ideafaggotry as leverage to coerce the project into sanitising just for his comfort?
Replies: >>39413
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Actually I stand corrected,  he has an operational layer that generates models based on in game stats, but won't share it without his sanitised version of the game. What a massive faggot, I promise you if this lazy nigger got what he's asking for hed vanish after a few months of shitty work and this would become another never ever farce.
Replies: >>39413 >>39435
>>39409
>>39410
Wouldn't be surprised if it was because they want their account associated with it or they want to monetize it. Note that all the stuff he wants to remove are things banned on patreon, mentions of noncon, slavery, etc...
>>39404
Why doesn't that jackass go off and make his own (soon to fail) sanitized FC knockoff like everyone else with more than two brain cells did?
>>39404
>Text game. You can't actually play FC in VR, and if all you're going to do is jack off to a 3D model then why do you need to hamstring FC to connect it to a VR sex simulator instead of just launching the VR sex simulator directly.
I will have you know that browsing the web in VR is peak cyberpunk, just standing there with multiple windows floating around you feels damn cool
Replies: >>39440
>>39406
you can change the legal age on game set up it's just a pain having mixed teeth unable to speak skillless babies making you dumb shit all the time 

>>39410
>>39413
what an absolute pillark remove patreon niggers tbh
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>>39413

Yeah I think you're on to something there anon, I can see why people have moral quandries with some of the content of the game, but "please replace all mentions of slaves and slavery in this slave management game with an arbitrary synonym because slave is a no no word" is oddly specific.

>>39433

The same reason that all the other redditors and faggots that wander in here demanding a sanitized version of the game don't just fork it and do it themselves, laziness, entitlement and a lack of necessary skill/knowledge to do it, plus a lack of drive to learn them.

We had fuckers like this come to us with "deals" like this all the time back in college, some wannabe Steve Jobs from the business department would come into the Comp Sci department and  tell us "I have the best business idea ever all you have to do is build [overly ambitious project], and I'll handle the rest!". We used to scare them off by telling them that now that we knew what their idea was, we could just build it ourselves and take all the profit... Which does get me wondering, there's obviously some kind of API for this Virtamate thing he was shilling since he was at least able to produce a working prototype, might look into it and see if I can't undercut his scam pitch with a little effort and some weekend coding.
Replies: >>39956
Luckily pregmodder stays consistent in shutting those profiteers down, I kept rolling my eyes reading that post,
Replies: >>39444 >>39460
>>39443
Personally, I like how we checked off 17 of the 19 banned things.
Replies: >>39451
>>39444
Can we... Can we get mentions of the other 2 banned things in commented out code somewhere just to tick that shit off on a technicality? You know... For completionists sake.
Replies: >>39454
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>>39451
>Can we... Can we get mentions of the other 2 banned things in commented out code somewhere just to tick that shit off on a technicality? You know... For completionists sake.

Technically speaking necrophilia is already referenced in the code, leaving just scat.
>>39443
What is that Var thing anyway? I took a look and it just looks like Western Koikatsu.
Replies: >>43657
>>39454
I wonder why corpse fucking hasn't been put in you'd think with a dwindling earth into mass extinction you'd think using dead wombs as a desperate and cheap slave production would be a peek idea scat is just here's a poor food source which would actually fit in with the farm stuff as a means to pander reclaim wasted nurishments
Replies: >>39475
So I was checking out some outfits and one in particular seems to contradict itself in its description. The string bikini gives this text:
"wearing a string bikini, which passes around her nipples and pussy rather than covering them,"

But it goes on to describe that there is a scrap of cloth for each nipple and a simple string running between the labias. 
So the string bikini both covers *and* doesn't cover the nipples? Which is it?
>>39413
This is exactly and obviously what is happening. Other projects like this one have had overtures like this made to them as well.
Why the fuck is Multiculturalism opposed to Chattel Religionism rather than Revivalism? Let me have my cosmopolitan and culturally diverse theocracy a la the Ottomans. Chattel Religionism doesn’t need an opposite just like how Pastoralism doesn’t.
Replies: >>39474 >>40912
>>39454
That one stays gone, just to piss off that one scatfag who referred to things as "modmods" and unironically used neurotypical as an insult.
>>39473
>doesn't need an opposite
For code reasons all FSes have to have at least one valid "rival" FS.
That's why the neighbor-only Cummunism exists; originally, Idealism and Pastoralism were rivals, then Hedonism was added and Pastoralism needed a new rival.
Replies: >>39476 >>39494
>>39461
>using dead wombs as a desperate and cheap slave production would be a peek idea 
Could be some kind of subsection of bioreactors tbh, maybe a policy unlockable via pastoralism or something.
>repurposes mindbroken/recently dead female slaves into slave breeding apparatuses, combined with cheap but not all that stable version of incubation tanks this can be used to mass-produce cheap but short lived menial slaves 
Sure, it is pretty dark when you think about it, but you are already playing as an ancap warlord-businessman who can and will engage in extremely fucked up shit on regular basis so that is to be expected.
Replies: >>39494
>>39474
Why not make a neighbor-only secularism?(Stalinism? Or maybe a straight up Cult of Stalin or something silly like that?)

Also, how does the rivals work? If you moved Multiculturalism to oppose Revivalism, could it tolerate Neo-Imperialism? Because vassalage and cultural diversity fit together quite well.
>>39401
Forgot about the flavor text in the report since I ended up skimming over them in my games.

Would be neat to have an event or a function to do so, but looks like an event is easier to code. Got some digging to do then
>>39475
>bioreactors 
you know I dunno why there's no sex bots you could make for war and pleasure they could harvest the enemy of parts to use for upgrading into bioreactor tier sex bot tbh

>>39474
>For code reasons all FSes have to have at least one valid "rival" FS. 
why not have multiple rivals then
Why is earring (ear piercing) description associated with clothing type? Is there a plan to add more earring support/description? thnx
What is the male slave overhaul update whatever adding? I keep seeing people mention it but nobody has said what it does
>>39515
Right now, even males are penalized in calculations for not being feminine, so playing with males only or a mix is strictly speaking inferior to girls only.

The update would make them full fledged males, and change various things as far as I understand.
>>39515
Not a dev, but essentially all slaves are evaluated on the basis of femininity. So even a completely male slave is considered an ugly/unfeminine woman. 
Once the overhaul is done, slaves can instead be male on purpose. I personally have no interest in it, but understand it. I do hope you can still either opt-out of it or have a policy that does something similar in a more roleplay-y way. 
I wouldn't expect it in the next few months.
Replies: >>39526 >>39547
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>>39515

At the moment the game considers all slaves female, theres even lore about it baked into some of the intro text, the male pronouns system was something added later in development and still has a few minor kinks here and there. Once the overhaul is done you'll be able to have male slaves that arent treated as defective females with undesirable masculine qualities by much of the code and events.

A good example of this is in the clothing system, where even a freshly minted male slave with a muscular male physique will feel "proud and confident" in a dress and nice makeup, where as realistically it should be degrading and humiliating.

Feminizing male slaves is one of my favorite parts of the games so Im very excited for the update, but as>>39524 points out, its a ways off, pregmodder is still working on the Player Character system overhaul and progress on the male slave overhaul will be slow or nil until hes finished.
Replies: >>39528 >>39529
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>>39526
feminizing bitches truly is the peak of kino within this here vidya gayme
Replies: >>39531 >>39534
>>39526
Yeah I should clarify I play with 'male' slaves, but after the overhaul I still want the option of having them graded on their femininity.
Replies: >>39531
>>39454
Can't help but think that one abubu doujin about the deadman's house..
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>>39528

Agreed, its one of the best games out there for it, I cant think of a single other h-game that offers you the kind of depth of and direct control over the transformation, and it comes packaged with a highly enjoyable simulator that also bundles in dozens of other fetishes.

>>39529

Its not clear how it will work once complete but I imagine that will be the intent, not sure how the game will decide or if it will be a manual selection on a per slave basis though.
Replies: >>39533 >>39545
>>39531
I hope with the male overhual there's clothing for dicks and balls but then again pretty much every model pack only half works anyways so that'd be a whole project in it self
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>>39528
Eh? But naturally submissive female foxboys are where it's at.
Replies: >>39535
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>>39534
that be a faggot with a head band until I see a snout
Replies: >>39536
>>39535
>Sissy anything
Now that's actual tranny cuckshit.
Male slaves were a mistake.
Replies: >>39584 >>40782
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Question for Pregmodder, now that custom themes are supported, are they a welcome contribution to the git, or are they shared elsewhere? Ive spent a few hours creating a dark theme that uses softer colors than the default, I'm hoping it'll be a little easier on the eyes. Was for personal use but seeing as there's only the demo light theme and the default dark theme included in the git at the moment, I figured other anons might want a lower contrast dark theme as an option well.
Replies: >>39545
>>39542
Welcome addition.

>>39531
I'm thinking a mental stat that can be manipulated based off what you do to them. This allows for natural generation and the ability to force feminization. Still needs more thought though, and that won't be until 5.0.0.
>>39524
>Not a dev, but essentially all slaves are evaluated on the basis of femininity. So even a completely male slave is considered an ugly/unfeminine woman
Would it make the overhaul easier to divide beauty into femininity, masculinity, and beauty?
Replies: >>39563
>>39547
It already is, though.
>>39537
Nah. A proper ruler needs breeding studs and bodyguards. Women can't do the former and shouldn't do the latter.
Replies: >>39585 >>39641
>>39584
Strong disagree on bodyguards.  Gaddafi was on the right track with the Amazonian Guard.
Replies: >>39591 >>39641
>>39585
Indeed, my FC would ideally only be filled with women, penis or not.
Replies: >>39641
Haven't played the game in a while and I'm confused by the piercings overhaul. 
How do I give my slaves a smart piercing now?
Replies: >>39595
>>39594
Clit piercing, change type.
Replies: >>39596
>>39595
Shit, I'm dumb. 
Many thanks.
Replies: >>39598
>>39596
You're not dumb, the new system is dumb.
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Been having this issue with the last few pre-complied on the same slave. Same error pops up when trying to cheat edit them.
Replies: >>39624
>>39622
BC doesn't fix it?
Replies: >>39625 >>39627
>>39624
Nope, both the auto-BC the other day and the one I forced right before posting didn't fix it.
>>39624
So I got her from the warhound event, I don't remember giving her top horse ears but this description might help.

 Her long, floppy cow ears are adorably endearing and give her a innocuous appearance. Her ears seem to be very sensitive to touch. On top of her head she has a pair of long, dark brown colored horse ears that have undefined on them; they perk up at sudden noises and tend to droop when she is relaxed or sad. Her short, dark brown hair is brushed back over her shoulders. Her dark brown eyebrows slant outwards from the center of her head down to the sides of her forehead. They're styled to be thicker in the center but otherwise normal.
Replies: >>39629
>>39627
Warhound got changed to be more of a hound. I believe the cheat edit if just broken at the moment.
>>39584
>>39585
>>39591
>>39591
I generally go with "no penis besides mine", though clones of me are a grey area. Just grey enough to lock them into industrial milkers and forget about them.
I do have some slaves with pleasure tails (jailer, lurcher), and if the game had GLORIOUS CYBERCOCK, I'd at least consider allowing some to have those.
Replies: >>39643 >>39650
>>39641
>no penis besides mine
I mostly follow the same philosophy. Though I have tried playing around buying slaves as studs and then selling them off to try and eugenically breed the perfect girl a few times. I wouldn't be completely opposed to a pedigree semen market like what you see IRL for race horses, fancy dogs, etc. to have less dicks directly involved, but I don't even want to think about how much work it would take to implement such a system.
Replies: >>39650
How about some late game upgrade for gene lab that lets you artificially fuse two ovums together to create a zygote that you then implant into one of your slaves? We already have asexually reproducing ovaries as a black market tech so it should be possible from in universe perspective, which also raises the question: is this tech already in the game but it is locked behind some FS that I rarely use or randomly occurs shows up black market but I've just been unlucky and not seen it before.
>>39641
>no penis besides mine 
fucking faggot tbh you may surgically remove their dicks but they're still feminize penises that you'll simple never understand the sensual pleasures of dominating tbh 

>>39643
I'd imagine it'd be a simple change actually because pretty much all the fathering stuff is already in and so is getting cum from the diary farm 

>>39647
genetic cuckquean slaves eh
>>39647
Better question is when will we get incubator upgrade that lets you skip the human pregnancy step in cloning desu
>>39206
I don't know how to code! I don't even know what kinda of code this game uses!
How does one update the game through git? 
I was told I can update without downloading the zip file, extracting it, compiling again and moving my custom images.  

It wasn't in the guide for stupid niggers.
Replies: >>39663 >>39666
>>39662
Just download the pre-complied from the mega link and slap it into the same folder. You just have to update the resources folder when it updates every once in awhile.
>>39662
If you've cloned the repository, it's just "git pull" and then compile.
Giving birth to and transforming slaves in this game is satisfying, but the week-to-week holding of these slaves is not. There is no depth to them beyond what they look like.
Replies: >>39668
>>39667
Are they any slave trainer games that have that level of depth? All the ones I've played only have this level at best. What would you expect a slave trainer game to have in terms of depth, anyway?
Replies: >>39672
>>39647
This is something I wonder, too. Why do I have to slap a dick (and balls) on a slave to have her reproduce with another slave?
Replies: >>39671 >>39674
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>>39670
Yuri supremacy FS when?
Replies: >>39984
>>39668
FC excels in transformation and is good at some gs-level management stuff. It could benefit from some kind of procedurally generated quest system (for example Jack o Nine allowed you to train slaves for specific people or to fulfil specific orders) and more interactive options to play with your slaves, since at the moment choosing to fuck them is basically no more than an abstract end game notification that you spent the week fucking them or a brief repeatable description of doing so. This is by no means a suggestion, as something like that would be a lot of work done essentially from scratch, but since we're discussing it, the same game, with something like newlife's interactive sex scenes added on top would be incredible.
Replies: >>39673
>>39672
I concur
>>39670
Maybe the arcology can be expanded into a map you can traverse and interact with ala Lilith's Throne, and in doing that you can select your slave(s) to travel with you. From there you can develop some interactions, events etc.
>>39674
>we need more slave interactions
>yes I agree let's add more things that aren't slave interactions
Replies: >>39678 >>39681
>>39675
You can build new interactions from this new base. I want more things you can *do* with the slaves, not just new text
Replies: >>39684
>>39675
you as a character is equal to your arcology ai in every manner bar the human playing so
>>39674
I'd hate to see that. I'd much rather have this game as abstract as it is. 
Moving through a map is one of the most mind-numbing busywork in these types of games.
>>39674
That sounds overkill and totally not what the original game is.
But I agree with >>39678 in that the game needs more possibilities to meaningfully interact with slaves. All current interactions feel like "press button, receive predetermined text". Slaves lack personality, and interactions lack consequences and results, aside from taking the virginity of whatever orifice the interaction was aiming at.
I totally get that the game is a slave management simulator, and that its core gameplay is aimed at dozens of slaves and managing your arcology. But it hurts to see lots of "Do X to slave" buttons that ultimately only give you a couple of lines of flavor text and don't even vary when you click them 10 times in a row. These options feel tacked on and shallow. 
Slave interactions should aim to show roughly the same level of detail as the weekly TV event show. Some of those are really well written and feel totally out of place compared to the slave interaction you can manually start.
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>>39684
the problem with the game is that it's not one way of the other atm it is a slave simulator but the slaving aspects are limited to vanilla porn while all the real hardcore simulation shit is limited to less then what a clicker would do tbh
>>39674
I agree with  >>39684 its past the scope of the game currently. I think however the world does feel awfully small once the end game comes around. Even neighboring arcologies amount to a few abstract buttons on a "diplomacy" screen if it can even be called that. On that note expanded diplomacy and interaction with the neighbor would be a great addition that would be more in scope than an open world
Replies: >>39693 >>39774
>>39689
past the scope is an illrelevent term really who ever puts in the work gets to see what comes out of it and the posturing that goes on shouldn't be considered anything bar courtrooms fulla yes and or no maybes tbh
>>39674
A way to stroll through your arcology just for the sake of it a-la SimCity 2000 driver mode would be nice, but only if it's city planning reflects your playstyle in one way or another.
Multiple breasts? Anyone think its a good idea?
Replies: >>39714 >>39715
>>39713
womb boobs dick nipples and cunt mouths when as well more like
>>39713
>Multiple breasts?
Sorry we only like girls with one boob here.
Replies: >>39716
>>39715
one booba jula we call her
>checks the Issues page on the git
I don't know this Andrest07 is but they need to chill the fuck out with the ideafaggotry.
>>39684
Responding to
>I totally get that the game is a slave management simulator, and that its core gameplay is aimed at dozens of slaves and managing your arcology.
Once you reach a point where you're satisfied with how the slave looks, and how she views you (dutifully in love, fearful, mindbroken, etc) what managing is to be done with them really? Even as a management game, it lacks depth after you've trained and molded them.
Replies: >>39793
>>39689
Agreed
>>39773
>what managing
Nothing really. 
My whole comment was about expanding meaningful interaction with the slaves and, following your train of thought about "having finished a slave", reaping the results of the process.
The whole slave breaking/forming process is mostly automated, and I totally accept that it's a slave management game with focus on lots of slaves. I only regret that the additional options you do actually have, when you click on a slave and get the list of available actions, feel cheap and tacked on and lack proper weight.
I don't want the core gameplay to change, I like the game for what it is right now. 
My suggestion would be to start by using the stamina the MC has (there are upgrades for that, after all) and making it something like a usable resource which you can use, if you want. This would obviously NOT influence any of the usual gameplay or the attention settings. Tie in the slave interactions I mentioned before and make them actually yield something like devotion or fear, depending on the action and the personality of the slave. Something like "Oh, I know the slave hates vaginal, and I'm already training her via the weekly attention settings, but I'll also put in some manual effort and sacrifice some of my stamina to influence this via the buttons I have." The changes resulting from this should obviously not be as severe as the whole week long session, but going this route could combine giving the slave some personality and make the whole slave "education" more hands on, if you choose to do so.
Replies: >>39811 >>39815
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>>39793
adding mana bullshit to slave breaking would be great for a game with a more focused scope while I think free cities would actually be more suited to training a slave breaker to manage devotion and trust to the levels how you want for you instead tbh
Replies: >>39954
>>39793
Stamina is planned to be expanded, though not as a limitation to normal gameplay outside of maybe extreme age ranges.
I need to think about things more before really declaring anything though. Not too much is final on that front other than injury, strenuous events, and old age. The existing stamina system is going to be expanded to allow for more means to increase it, though.
Replies: >>39816 >>39861
>>39815
I honestly think the turn based event system is the reason why everything seems to be a ball ache
$ git pull
fatal: unable to access 'https://gitgud.io/pregmodfan/fc-pregmod.git/': SSL certificate problem: certificate has expired
Replies: >>39874 >>40538
>>39815
That's interesting. Is there any plan to expand the need for sexual relief / frustration mechanic for slaves?
Replies: >>39871
>>39861
Uncertain, have to see how it works out on the player first before deciding what to back port to slaves.
>>39842
you probably need to update your local machine's certs; there was a particularly infamous intermediate cert used by LE that expired recently
Replies: >>39875
>>39874
no clue how to do this or why it won't fetch a new certificate without my intervention. I am declaring it broken and will not test this game again until the problem is resolved
I think I prematurely ended the Daughters of Liberty questline by blackmailing my rival. Any way I can force it to start again?
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What’s the process for contributing to sex scenes? As in the standard fare when you fuck a slave in the menu.

Raping a loli is just as bland, writing wise, as it was in 2016, and I think I can devote time to fleshing that out, if I knew where to drop off content for review.
Getting errors on Personal Attention, I have ran BC.
Replies: >>39927
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>>39900
all slaves are basically the same slave with different stats bar some different events that don't change anything what so ever
Replies: >>39905 >>39955
>>39900
Make issue on the git with text written text, someone will be able to tell you how to code the text into the game or do it for you.
>>39903
That brings back some memories.  I need to play those games again.
Replies: >>39907
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>>39905
yeah monster girl quest was a good game though I could only play it pretending to rape the monster girls tbh
Replies: >>39909
gross
>>39907
I rarely bothered with the rape scenes, just skipped most of those unless the girl was hot enough.  The gameplay, story, and characters was what kept me playing.  Still salty that the last scene with alice was still rapish and not cute lovey dovey stuff.
Replies: >>39911
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>>39909
well isn't there the lovely dovely stuffs in the monster girl quest plus stuff I never bothered with
>>39900
Making a merge request on the git is by far the best way currently.

>>39902
Known issue.
Is there any plan to develop the frustration / sexual need mechanic for slaves more? I think there is a variable relevant to this, but it's only currently used in one event. For reasons, I would find it very gratifying if we had a stat for how many times a slave has reached orgasm, like we currently know how many times she's been fucked.
Replies: >>39930
>>39929
Player is getting it first. Also I feel like I just answered this yesterday  and detailed it out a bit.
I do want to create an orgasm function in the future for a number of reasons and that could easily keep a tally like that.
Replies: >>39988
>>39811
cute
>>39903
yea
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>>39440
That'd be a pretty god-tier power move man
Replies: >>39993
How do I go about compiling the new theme if I'm not on a windows machine and therefore can't run a .bat file?
Replies: >>39975 >>39978
>>39974
Or am I just really fucking blind and there is a .sh and I'm just not seeing it?
Replies: >>39979
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>>39974

I don't think there is one unless its included in compile.sh with the base compiler. I can create a pastebin with the compiled version if you like.
Replies: >>39991
>>39975
compile.sh takes parameters.
You're looking for "compile.sh --themes"
Replies: >>39991
>>39671
When you write it anon, duh. Though I started looking into this a few months ago and I got busy early on in the planning stage so I didn't do much beyond brainstorming. I also saw that some anon was working on an antebellum revivalism FS and I wanted to see how that panned out so I could steal some inspiration from how they built that FS out. I just need to do the work instead of planning to death first, but I'm trash so that'll probably never happen
.
>>39930
Sorry, I must have missed the discussion. I think the player having a frustration / relief mechanic would add some more flavour to the gameplay, too. I mean, a reason to fuck your slaves more, or less (if the stamina mechanic will be similarly expanded), such that you have to make choices.
>>39979
So, I'm just stupid then. Figures.

>>39978
Nah I got it after dude pointed out I could add a fucking parameter in the terminal, thanks for the offer though.
Replies: >>39993
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>>39991

No worries, I'm actually the anon that built the new dark theme so let me know if you have any feedback or find any inconsistencies or oversights.

>>39956
Still looking into it, looks as though that specific API/engine is locked behind a patreon paywall of its own so likely not the best option, even if I paid for the stupid thing I'm pretty sure I'd just attract a bunch of unwanted attention from the devs if we were to distribute any part of it alongside pregmod, so it would require anons to pirate it, or worse still pay for it to acquire it separately.

I am looking into some webGL stuff though, we already have a strong basis for that in the codebase so assuming I can wrap my head around it I could provide some assistance towards expanding on that. 3D stuff is far from my forte though so it'll take time to study up.
Replies: >>39994
>>39993
Looks good. Text seems hazy but I think that's just 'cause I need to get used the the lower contrast.
Do we have any means of communication at all with the improved vector art anon? I presently hoping for three things mini dress art, penitent nun art and some representation of fat slaves being fat (so that I can send them for correction), but I have no idea whether the anon is still active or not. The improved vector art is just significantly better than Deepmurk's more complete set, so I can't really go back now.
Replies: >>40072
>>40070
Haven't heard from them in a long time.
Replies: >>40074
>>40072
They did an unannounced update that included a bunch of clothing options around 8 months ago, that made me very happy (both because it made the artistically superior artset usable for the first time, and because it showed they or someone willing to take up their work were still active)

Anyway, if you can read this revamped art anon(s), please do contribute more, your work is greatly appreciated
Compiled the most recent version with the sanity check, kissing slaves and also choosing "disapprove but encourage the slaves to choose another nickname" result in an error message (something about unidentified "sharp" for the kiss, and invalid nickname array for the other) and remove all text from the page.
Replies: >>40151
>>40138
Can you provide screenshots of the errors?
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Couldn't get the kiss thing to repeat with other slaves, it happened when I bought out an indenture through an event and doesn't happen on that slave anymore, so it's a mystery. The nickname thing is consistent though, but it led me to finding out that just reloading the end week will generate a new nickname anyways
>>39404
To be fair his prototype has physics and seems to run way better than the webgl art. The webgl stuff just crashes my late game saves so I cant even use it
Facial surgery for the MC is broken. Before having any, I was told that I had surgical measures to look older than 15 on personal affair's tab but not the main tab, so I undid those measures because I thought facial surgery obviously goes against Purified society..

 ..Only for the main description now saying that I have a normal [aged up] face, waited for my surgeon to not be busy and undid that surgery undo only to still look old and modified. Alternatively, how do I execute the face snatching scam artist who is my surgeon?
Replies: >>40210 >>40222
>>40200
What age did you start at?
Also it is still a bit finicky until I finish the description overhaul's testing. It's about done.
Replies: >>40215
>>40210

10, I always start the youngest and see how fast I can overcome the reputation drain, but it seems like something is switched so that the reputation drain never happens since I'm wearing an older man's face against my will.

Also seems that brands break brothels and arcades/clubs. My girls are all natural, no implants, the only non-natural thing on their bodies is a brand and yet I am losing more reputation each week (despite the week report saying I am gaining) from "non-natural" girls than I gain from anything else - as both my brothel and club get the + no implants + perfect variety -5x modified bodies. This is the only thing that is actually actively draining my reputation in any playthrough.
Replies: >>40220
>>40215
The descriptions don't quite handle it yet and there was an issue with clamping that I'm not sure the best way to resolve yet.
>>40200
in currently merged code the limit (when BC is run) for PC.visualAge and PC.physicalAge is 14, because whoever updated the clamps when PC minimum age was lowered missed them
PC.actualAge is correctly clamped to minimum of 10.
What's next for the player character rework once the long description stuff is done, pc surgery expansion? It'd be nice to pick our outfits/attire.
Replies: >>40229 >>40272
>>40228
I just checked the git, it's already in. I'm guessing surgery is next so you can achieve the new descriptions.
Replies: >>40272
Three questions. First, in the PC overhaul, has anyone thought about adding fetishes? I don't know how that would work, if it would be anything beyond flavour, but I'm curious if it is being considered.

Around a year ago, I remember there being talk about slaves having multiple fetishes. Is that still a prospect

Finally, I see that any facial surgery currently removes the all natural trait in favour of surgery enhanced. I remember that wasn't the case for the first facial improvement back when I last played. Is this deliberate or a bug?
Replies: >>40253 >>40272
>>40249
fetishes merely amount to what a slave looks like and what they're worth plus how effect they are in their job about the only thing that's it's own way is pumping piss into your slaves and or having animals fuck'um
Replies: >>40254
>>40253
That's not what I mean. I meant fetishes like the fetishes the slaves have. Domination, sadism, cumplay etc. I was thinking that something like this could fit into a gratification system, where doing particular things to your slaves results in a happier PC or something like that.
Replies: >>40255
>>40254
it honestly feels like slaves have multiple fetishes already the only difference is the more advanced tier of fetish having that doesn't seem to effect much
Replies: >>40259
>>40255
What do you mean by this? Sexual quirks?
Replies: >>40261
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>>40259
not exactly more like this
Replies: >>40272
>>40228
>>40229
Long term effects.
Also feel free to point out awkward stuff in the description. It has so many parts interacting with each other that it is hard to grasp what exactly it looks like just viewing the code, and a good chunk of it is just completely untestable at the moment.

>>40249
Fetishes were considered and ultimately decided against. The only way to properly apply them in a non-forced way would be to allow player action to dictate them, in which case the player is already displaying them through their actions.
They are mostly moot, given player choice, and the only way I could think to use them would restrict player choice by forcing fetish choices.

>>40261
Paraphilias are fetish+, essentially.
>>40272
yeah that's the word for it
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>>40272
Playing as a futa, the highlighted text doesn't flow well.
Replies: >>40279
>>40275
Noted.
I last played over a year ago. Whatever happened to catmod? Was it finally integrated into the mainline?
Replies: >>40328
>>40298
Integrated as a mod into the game.

>>40327
Probably missing the advanced surgery.
Line 1456 and 1459 of datatypeCleanup.js:
prostate maximum needs to be increased from 1 to at least 3 because playerCrotch.js contains descriptions that only exist when PC.prostate > 2.
All other PC clamps and limits appear to be fine.

Line 628 (JSdoc/TypeScript comment) of statsChecker.js:
@param should now be {App.Entity.SlaveState | App.Entity.PlayerState} because playerCrotch.js calls canAchieveErection() on the PC.
It doesn't hurt anything to leave it but it's going to be flagged as an error by everyone using a JSdoc-aware IDE or TypeScript

Still in statsChecker.js, it's currently impossible for the PC to pass canAchieveErection() when PC.dick > 6 because PC can't take priapism drugs which is probably a good thing since they're still balanced as to be an execution tool, meaning there's unreachable descriptions for erect PC at 7, 8, 9, and 10.
Stopgap solution is changing line 636 to also be true when slave === V.PC; this makes all PC dick descriptions that have an erect state capable of reaching it but (correctly) prevents PC.dick > 10 from becoming erect, which matches descriptions (dicks that size and larger don't have an erect description)
This has no gameplay effect though, see below

Technically an oversight: PC never has canPenetrate() called on them to my knowledge, 
One one hand this avoids the above problem, and it also doesn't horribly fuck the entire game's code because almost every single interaction between PC and slaves assumes PC is capable of pentration; in fact, even femPC pentrates in most events because femPC apparently wears a strap-on 24/7.
Fixing this would require massive, sweeping code changes, or some kind of shenanigans to otherwise explain it. Or just accepting that PC is special so as to not restrict players from having sex in a sexual game.

In related news until further notice I'm going to assume mega-dick-PC has an artificial vagina with a strap-on glued to the other end to serve as a big-dick-small-hole adapter. The alternative is that PC dick is slimmer than average (I've done the math, dick 8+ is wider than fetus so it can't fit through vagina).
Replies: >>40330
>>40329
Right after I made a patch too. That said, I don't think anything you mentioned breaks things at the moment.
Massive, sweeping code changes is the name of 4.0.0. I do plan to go through everything to account for all the player changes. Most of this is part of what will be the beta stage.
Re: Issue #3606 has had activity again
>the git user who suggested censoring the game to hook it into VirtaMate has been deleted (replaced with @ghost)
fucking kek
I've made the mistake of overwriting the version from two weeks ago, now I'm getting

TypeError: can't access property "dick", slave.piercing is undefined

upon loading my savefile.
Replies: >>40378
>>40376
BC doesn't fix it? Mind passing the save file in that case?
Replies: >>40380
free-cities-20211030-160950.swf
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>>40378
I'm not even able to run BC.
Now I'm wondering if this is stuck on the weekly reports, although I thought the autosave only saves during the main screen.
Replies: >>40381
>>40380
Pushed an update. Was an issue with object definition and nextWeek.
Replies: >>40388
>>40272
>Fetishes were considered and ultimately decided against. The only way to properly apply them in a non-forced way would be to allow player action to dictate them, in which case the player is already displaying them through their actions.
They are mostly moot, given player choice, and the only way I could think to use them would restrict player choice by forcing fetish choices.

I mean almost all the other player attributes are similarly meaningless for anything other than adding some flavour to the PC description, I don't see why player fetishes being reduced to just that too would be a bad thing. The only time your PC's eye colour ever comes up is if you're using their genetics but that's not huge.

If player fetishes really need to have some kind of utility then they could influence training outcomes. E.g. if your PC really likes blowjobs then slaves they train will be more likely to pick up the cumslut fetish. It's not hugely impactful but it doesn't need to be.
Replies: >>40387
>>40384
>The only time your PC's eye colour ever comes up is if you're using their genetics but that's not huge.
Hey, player character is really important when going for clone army!
Speaking of clones, will it ever be possible to skip the surrogate step? You would think that once you can get kids to get year of growth per week you would figure out iron wombs too
>>40381
Thank you, it's working now!
I have done all prosthetic research aside from tails/wings/quad stuff, I have a slave with advanced interface, but it's telling me I need to upgrade their interface to apply cybernetics. Am I missing some new interface that's not showing up in research or are they busted?
Replies: >>40402 >>40452
>>40400

Turns out I had to apply the advanced interface twice.. The first time for her advanced beauty limbs, and then again for her cybernetics, for some reason.
I'm not familiar with this kind of thing, is there a way for me to remove the webgl censor patch, but leave everything else intact?
Replies: >>40429 >>40442
"Its advertisements feature a variety of girls with both male and female genitalia.

Most customers prefer girls with dicks. Most of the slaves in the brothel have male genitalia. The girls with dicks in the brothel did not match the advertisements, but since the girls in the brothel matched most customers preferences for girls with dicks, your reputation was not affected."

How is it possible for dicks to fail the "basically any genitals goes" ad?
Replies: >>40428
>>40426
Huh. Apparently, the ads cause people to expect XOR genitals, not OR genitals.
Maybe it'd need some special OR ads.
>>40425
Yes. In the webGL art controller, set p.underage = false, and find the height and age lines with the comment "// clamp underage" and remove the Math.max() functions from them, keeping the minimum parameter.
Four questions:
1. Can a retrovirus elasticity treatment prevent burst or what's the point of the elasticity retrovirus? I'm experiencing 2 burst reports per week or so.
2. Is there any point in having more than one office of a Slave School in your archology other than paying its upkeep? I'm getting the end of week even for offices I already had built.
3. Can addiction to aphrosidiacs be inherited, seems like it.
4. How does the inheritance of beauty and intelligence work? Does it go from a baseline or can cosmetic surgeries and education/psychostimulants influence it?
Replies: >>40437
>>40432
1. After checking the files, rapidCellGrowth only does three things:
  Removes descriptions of stretch marks
  Prevents holes from tightening i.e. it's plasticity not elasticity
  Dodges the health penalty and miscarriage check when speeding up gestation.
2. Offices of multiple slave schools? You can collect all them, the requirement is IIRC buy > 2 slaves from them.
3. Correct. Line 1096 of generateGenetics.js: child.addict = Math.trunc(mother.addict / 2)
4. They're based on the original/genetic intelligence and face values in the parents genePool entries (with some assumptions made for parents that aren't in genePool), so no, education, stims, and surgery don't do anything. Uses the custom RNG function fuzzy() a lot.
Replies: >>40441
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Geting that error. Its a 1 month old save.
Replies: >>40442 >>40466
>>40437
Wish there was a genemod that could tighten holes and stretch marks more quickly.
Replies: >>40473
>>40425
>>40429
I would suggest cloning the repo via git and running git revert ee8242337430fda4d7cf89edb304aa5f69c8b4f7 -m 1 --no-commit --no-edit
 prior to compilation as you will revert just that MR while leaving all other changes.

Then once done run git revert --abort
.
>>40439
Noted, I'll look into it later today.
Replies: >>40466
>Her attention-grabbing breasts, 5,500 CCs each, would fill U-cups. Their natural perkiness has helped them resist their enormous size, making them look like a normal pair of merely gigantic tits that have grown to be bigger than her head without changing shape. 

But how big is her head? There's gonna be some proportional differences between the 4 foot nothing shortstack and the 7 foot something amazon, but the same description under any body type. Chest/shoulder broadness descriptions are like that too.
Replies: >>40473
>>40400
Wings? Has there been an update?
Replies: >>40454 >>40455
>>40452
You can research back mounted flight prosthetics along with special combat forms and etc
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>>40452
Yes, Past Me, there has been!
Censorship in FC? Is this the beginning of the end?
>>40456
Considering that FC started pretty conceptually censored at FCDev's insistence up until pregmod became the defacto blood flowing in its veins, it's evolving but backwards.
>>40456
>Censorship in FC? 
Yes only the art side though.
The pre-compiled builds may or may not affected by it.
>Is this the beginning of the end?
I seriously doubt it.
>>40456
No it is not the beginning of the end, 3d renderings of lolicon / shotacon is just the current hot button topic for should this greyzone thing be pushed to out into the black or white logic.
>>40442
>>40439
Unfortunately it appears that the attached save can not be loaded.
Replies: >>40522
>>40441
Likely in the future.

>>40449
FCdev didn't think that far ahead and I dread being dragged into measurements. It should be feasible to come up with a function that estimates head size based off height and age, but I lack the details to really build such a thing.

>>40456
The deal worked out in everyone's favor, I'd liek to think. The censorship is easy to work around, and art is continued to be produced. Upon the art's completion, it was made very clear that I intend to remove the censorship.
I do think I should prod him into doing what he did with the height clamp to the body clamp too. Makes it much easier to keep track of things when you just have to edit a variable at the start of the file instead of a condition buried somewhere in it.
Did all of the Armory Decorations in the SF mod get commented out or something? Seems really weird that the four societies (Paternalist, Physical Idealist, GenRad, Pastoral) I have gotten to that point just have the blank "Armory Decoration" tab but have working descriptions for every other level.
Replies: >>40560 >>40621
I didn't expect this but the webgl has really improved vastly over the original version. Much more realistic now. It used like typical daz goblinshit in the beginning
Is there a reason trying to run the webgl seems to almost immediately swallow something like 8gbs of space?
Replies: >>40558
I started a new game, and I rolled a special slavegirl with a smart piercing. When i checked out the rules panel, it said her piercing was "off". Not on normal or all sex or no sex, just off. Is there an option to turn the smart piercings off? because I can't seem to find it.
Replies: >>40506
>>40501
Doesn't seem like there is, no. It's a valid setting, but you can't choose it.
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>>40466
S-so, theres no salvation to my save?
Replies: >>40559
>>39842
in case anyone else hits this, which is unlikely since you'd have to be doing something as retarded as I am, but you just need to update to the new credential manager in git update-git-for-windows
>>40500
I've been checking this out, apparently there is some sort of a memory leak that takes effect specifically in firefox. Testing it in chrome the elohiem pack worked fine. Testing it in firefox it started swallowing space until it gave an out of memory error
Replies: >>40581
>>40522
Computers can be hell at competely random.

I would suggest re-saving to file and appending .pdf to the end instead of changing the end extension.
e.g Data.save.pdf vs Data.pdf

In the mean time I'll attempt loading it again without changing the end extension (which ideally shouldn't impact the data but nothing in life is set in stone except death and taxes).
Replies: >>40590
>>40486
Probably a typo in my code, I'll look into it after work.
If you could post the affected save that would be apperciated.
Replies: >>40621
What exactly is planned for the webgl render? It is really good, and it got me excited for tattoo representations. In general, being able to have an image corresponding to how you've actually styles your slavegirl really completes the game.
>>40558
If you're a Linuxfag on stable FF it's possible it's been fixed since FF just updated their WebGL engine, but IIRC the update's only for X11-mode on Linux (Wayland already had it and I haven't seen shit for Windows)
>>39404
Just the way that prick talks sets off every red flag alert I have.
free-cities-20211102-192700.save.pdf
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>>40559
Here, anon. Hope it work.
Replies: >>40621
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>>40590
Yes it loaded and I can recreate the issue (if the full error message is similar to the attached screenshot) and have identified the problematic line of code.
I have filed a gitgud.io bug report on your behalf.
>>40486
>>40560
I have identified the issue and am submitting a fix.
Replies: >>40664
When I try to zoom in or out with the elohiem render, the moment I stop zooming the image disappears. Does anyone know what's up with that?
>>40621
Its worked anon. Thanks so much!
Would be a problem if I make vector hairs with no copyright vector arts?
The voice modification RA arent working, right? Doesnt matter what I set on activation, it never work.
Is there anyway to eliminate accents in your slaves without rules assistant? LARPing as X past-society future societies seem to frown on them so it would make sense that if you have one those active that there would be option for the school room to teach language while eliminating the accent.
Replies: >>40682
>>40676
>without rules assistant
Manually set it from the slave's page.
I thought they would eventually lose the accent as a weekly event, but maybe I'm misremembering/generalizing language growth that leads to "Cute Accent" in the first place.
>>39537
Am I the only one who wants a gender reversal, not radicalization? Women would be citizens but they can't imagine life without a sex slave plowing them every night. Men would be slaves but masculine features and big dicks would be positives, not negatives. A society where women are legally superior to men but are ultimately slaves to their own lust. I tried roleplaying this scenario with a female master, penetrative acceptance, gender radicalism, and anti-everything-except-penetration fashions, but at BEST I got it so that males with chastity belts were still doing 50% oral, and the game assumes I want that to mean sucking dick instead of eating pussy. I'm tired of trying to look past the gay shit and I'm tired of building headpatting loli empires that have lasted decades.
>>40782
you simply want the attention whore aristocracy rather then a slave focused one which has been what the game mostly been about tbh even the religious FC that says changes the focus to slave owners rather then slaves themselves doesn't actually do this
Replies: >>40826
>>40782
>>40783
Same on both.
How much of the PC stats and body changes have been implemented?
Replies: >>40836
>>40829
It looks like most of the framework is coded, you just can't really achieve the descriptions unless they're analogous to the sizes you could achieve with the plastic surgery before. So drugs, surgery, and cheats still need to be converted.
Where do I download the updated WebGL renders?
Everytime it updates I have to go back in the archives to find a link
Replies: >>40877
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>>40875
Are you clicking the link in the options?
Replies: >>40878
>>40877
never even noticed it was there
Devs, regarding actually being able to treat the player character as a "slave" (in the sense you will have control in developing their physique, appearance, mutations, weight, etc.), how far off is the game from that concept? Will it be years till that ever happens? If so, I'll just stop waiting and play the upcoming next version...
Replies: >>40959
Can we get the option to surgically alter the appearance of slave to be Catgirl at some point or is body swapping the only choice?
>>40782
You're the only one because nobody else is as much of a colossal beta male faggot as you, evidently.
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>>40782
Lmao
>>40782
Man I just want something less severe like "Gender Mutualism" that unlocks ass wombs since repopulation focus doesn't, despite it obviously contributing to solve the problem of people getting angry that the few boys I have aren't impregnated. Don't like having to give EVERY public facing slave meat and potatoes, ya dig?
Replies: >>41133
Gender fundementalism needs a final edict like racial FC's enslaving the entirety of the female population.
And it should prevent random trannies from popping up, like the sale's associate in the corporate market or when you go to sale a slave. Holy shit.
Replies: >>41047
I want a body alteration FC that's not the gay muh silicon implants and plastic surgery tbh
Replies: >>41456
So, using these recent WebGL files thrashed the everliving fuck out of my hard drive. Please advise.
Replies: >>40911
>>40905
advise to stop using a web browser written by trannies and faggots
Replies: >>40923
>>39473
>multiculturalism
you fell for the n00b trap FS
multiculturalism is basically flushing your society down the toilet retard
Returning player here.
Tips and things to make some cash early on latest version?
How harsh is to NOT change names on the FS scores? I never managed to get one going even changing names but i hate it.
It's been a long time since last played but im guessing RA is still somehow partly fucked right?
Replies: >>40914 >>40945
>>40913
>Tips and things to make some cash early on latest version?
Hacker+selling your skills to highest bidder as your weekly seems basically be easy mode when it comes to making cash at cost of some reputation, at least it was when I last played couple weeks ago.
Replies: >>40915
>>40914
Sounds good, i usually liked to start with surgery cause adjusting girls by your own hand used to had good impact in their stats and less impact in their health
If i start with other skill and then later learn hacker to master it works the same? I remember the game having torouble and getting some skills not giving any bonus even after master
I typically just get the brothol as reasonably as possible then fill it with slaves then just save money inbetween trainning me self with everything
>>40911
Firefox?
Replies: >>40959
>>40929
Pretty much, there are choices locked behind backgrounds though
>>40913
Somewhat ironically I find the best way to make money early game is to just do nothing and let your cash reserves accumulate so you can get more passive income. I recommend selling one or two apartment blocks on turn 1 and try to get to at least 300k credits in the bank only treat money above that as spending cash. Sometimes starting slaves can be worth a surprising amount of money like 50k+ I usually prefer to sell those slaves straight away even if I could probably get 10x as much in year or so.

Going into midgame you want to focus on the brothel, I used to ignore it and just flip slaves which is actually more profitable but since the update that made you personally responsible for every single burger flipper and construction worker getting his dick wet its a necessary evil. Buying menials to work will lose you money unless you already have 1m+ or slaves are very cheap. The weapon factory produces good returns if you upgrade it completely.
>>40880
Quite a ways still. Next planned components will cover a good chunk of the passive characteristics.

>>40923
The webgl art vehemently disagrees with my firefox install. Works fine with fchost though.
Replies: >>41089
So, i finally figured out how to effectively and consistently get max devotion fast.
Now i can't say the same of fear.
I had some succes with it at random but seems that most slaves being afraid push the odds against me.
There is any mechanic or tool im missing to lower fear more directly?
>>40989
it feels like a snow ball effect to me where if you have lots of devoted slaves they bring undevoted slaves up that and just performing sugary at max with spar clinic treatments will solve most slaves tbh
Im playing with family titles and distant relatives and found out with forged relations on starting slaves that having kids with your sister makes them your nieces instead of daughters and seems wrong, the daughter title should have priority over it.
Replies: >>40996 >>41101
>>40993
incest should have new joint titles as well as loads of medical issues tbh
How do i improve the GSP?
Replies: >>41132
>>40989
Found out cat ears were fucking up my fear numbers.
>>40989
Protip: look through code for clothing
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/endWeek/saClothes.js
There's sensible chance you are having them wear something they shouldn't
Replies: >>41066 >>41067
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I don't know why this is one of the backstories a slave can have by default but it got a big chuckle out of me.
Replies: >>41037
>>41028
What, is this random or a new Christmas event?
Replies: >>41039
>>41037
Old vanilla hero slave.
>>40901
based women hater
What's the bare minimum to not lose a indentured slave by indenture's end?
Replies: >>41071 >>41152
>>41000
I mostly understand bits of it cause i started basic programming lessons but i do get lost in the code.
There is some easier to read clothing effects somewhere?
Replies: >>41067
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>>41000
>>41066
Check this out, as far as i understand:

First both cat ears and porcelain mask seem to have the same exact bonus with just different flavor so for both:
If devotion is below 20 they get devotion ++ and trust -2 (what is "++" or why is not just "+= 2" as in other clothing)
If slave had some sub fetish adobe 95 they get devotion += 1

Thing is it this have no specified modifiers for more than 20 devotion assuming no sub fetish, yet i got a very noticeable fear drop start once i removed all the cat ears from my devotion ~100 slaves with no other change at all.
>>41058
Devotion greater than -20 and trust greater than 20 (ambivalent, careful) is enough to negotiate an extension of another 52 weeks with a new more expensive contract.

To keep them permanently I think the only way currently is essentially 100dev, 100trust, emotionally bonded to PC at the time of contract expiring.
Replies: >>41131
>>40959
Fine I'll bite the bullet - how does one get this fchost?
somebody could post examples of how webgl looks?
Replies: >>41099 >>41108
>>41091
>>37039
>>38273
>>40993
One of the devs did some work on this a while back, and that specific situation should get listed as "daughter and niece" pretty much everywhere. If you're seeing only niece somewhere, report exactly where and they'll probably fix it.
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>>41091
Replies: >>41109 >>41171
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>>41108
Replies: >>41112
>>41109
I didn't know they added Justin Trudeau
By the way, big farm cleanup got merged, check it out for any errors
>>41071
yup and said slave will ask for voluntary enslavement, essentially becoming a slave.
>>40997
It is based on current arcology prosperity.
>>40898
Ass wombs dont exist at start. iirc you have to get them from the black market first, and upgrade the organ farm to do start implants.

Repop FS is one of the hardest, every slave must look pregnant or be able to get pregnant.

Ass womb, fake belly, biometric collar, designating a stud to impregnate,

slaves that choose their own clothes will put on fake belly if not pregnant
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>>41136
>he doesn't know about the broodmother implant
I think the main issue with FS is simply that they only effect a slave' value and just give you token else' tbh
>>41058
I think I enslaved the inspector when she came to check on the indentured servant and that was the last I heard about it
Replies: >>41180
>>41108
I love this honey bee shirt
>>41152
I think that is a different slave type, shelter slaves are yours forever for a one time payment of 1000 regardless of their value but randomly the inspector will show up to make sure you aren't mistreating them.
How do I make the Corp turn a profit, am I just retarded?
Replies: >>41185 >>41251
>>41184
Just expand, start with slave acquisition and ignore service ones
Some dude posted a table with max profitable sizes some threads ago too
Replies: >>41251
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from a git pull from today, it can no longer import my save from September
Replies: >>41195
>>41194
actually I tried again and it looks like I can run the backwards compatibility, I don't think I mind much if some slave's piercing is gone so I think I will just roll with it
If i remember right there's a way to remove emotional slut, but is there a way to remove emotionally bonded?
Replies: >>41216 >>41218
>>41215
>If i remember right there's a way to remove emotional slut
Mindbreak baby!
>>41215
If you are unkind to them so that they no longer are as devoted and trusting of you they can lose the status randomly.

If placed with an unpaired HG they may swap to pairing with HG.

You can pair up two emotionally bonded slaves from the interaction menu I believe.
so came back after a month to the game, loaded my save, ran BC and now all my trinkets due to some new save formatting change for those. 
how can i restore them?
Replies: >>41220 >>41221
>>41219
just to clarify, i did manage to extract the old trinkets in the old format from that same save before running BC so i still "have" the old trinkets in someway at least.
Replies: >>41221
>>41219
>>41220
All your trinkets are what? I think you lost something there.
Either way, it sounds like I could use the before and after saves for fine tuning it.
Replies: >>41222
pre_bc.swf
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post_bc.swf
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>>41221
forgot to write the word "gone" there but yeah, here are the saves
Replies: >>41225 >>41228
>>41222
Thank you.
>>41222
BC seems to be converting things fine off the pre-bc save. Make sure you are on the newest version.
Replies: >>41229
>>41228
yeah i see now, however i manged to replicate the behavior again by running it twice through BC, which is what i did in the post BC save but didn't think it was necessary to mention. seems like BC is running into issues with the new trinkets formatting instead.
Replies: >>41230 >>41238
>>41229
Interesting. Will test more.
Replies: >>41238
>>41229
>>41230
BC has been fixed to not empty trinkets if run twice.
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>>41184
>>41185
As the dude who posts the table, a little warning: It's not actually optimized for profit. It does generally generate profit no matter what the current slave prices are, but for "optimal" profits, I've heard it's supposedly better to just pick one division (something in the middle, like modifying or training, which also always makes a profit) and just pump that up until your profit decreases.
My table just has the benefit that you still make some profit while also unlocking every slave customization available to the corporation. 
It also has the downside that you'll probably forever see a tiny yellow "there's something to do here!" notification, because chances are that you won't want to use all the customisation options.

…also, it's been months that I created it. If anyone touched the profit code by now, then it's outdated.
I noticed there is an option for using the penthouse milkers for owner lactation, but not one for semen.

Am i missing something? Or is it not there?
Replies: >>41268 >>41271
>>41261
you're probably the first person to ever even think of that. Seems like it would really cut down on your ability to sexually satisfy your slaves
Replies: >>41269
>>41268
there's an event where you fuck a slave using a cock milker that directly feeds another slave otherwise why would you reduce your self to cattlehood
Replies: >>41271
>>41261
Mostly because you just stick it in a slave when you get horny. Depending on how player satisfaction works out, using a cock milker for relief may come up.

>>41269
Your sperm would undeniably be worth a premium to the ladies of a repop arcology.
Replies: >>41274 >>41281
>>41271
repop would be an expection all men would be pumping into something or another while eugenics that'd dif be where the mint is
Replies: >>41281
>>41271
>>41274
There'd  be a premium in pastoralism too i'd say.
Replies: >>41282
>>41281
oh you're not wrong and maybe transform would unlock different artificial flavorings for cum
although I see it more like 

>kids will enjoy the great taste of arcology owner' blue flavoured cum
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Uncolored price
Also should this placeholder happen when I'm not in debug mode? Save just in case
Replies: >>41328
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So do my drones come back as ghosts to serve me or is this a glitch?
Replies: >>41334
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Default fairy text is off
Also clicking FS appearances does nothing until you switch avatar type or exit and re--enter the PA management screen
Replies: >>41328
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Clicking on facilities doesn't bring up any slaves for personal attention, works with penthouse ones so I guess it's just looking if the slave is resting or something
Replies: >>41328 >>41329
I just got 2 million despite the message saying that I lost 2 million
First turn since building the farm and sticking 5 slaves into it btw
Replies: >>41308
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>>41307
Forgot image
Also got another image of purchasing animals without setting them as active
Replies: >>41328 >>41329
Also I managed to soften flaws for total of zero slaves in Spa in 50 weeks of this game,dunno if glitch or shit luck
Also I died due to not feeding my people despite producing few tons of food per week, how fucking much do these fuckers consume
Replies: >>41323
>>41309
the spar is or mindbroken slaves and not really for flaws tbh
>>41301
Noted. Placeholder is normal, but not something that should show up often at all.

>>41304
>>41305
Will review.

>>41308
There is a pretty clear reason why I refused to let that out of experimental content. Will pass it along.
>>41305
>>41308
Saves have been requested for testing.
Replies: >>41330
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>>41329
For animals one just buy the space for them and then buy animals and go back without equipping them
For death just pass the turn, no save for sudden cash influx from lacking food production
What's the next update looking to cover?
>>41302
Can you please post the affected save?
Replies: >>41336
free-cities-20211114-030921.save.pdf
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>>41334
Not the same one but the same thing
Also if you force battle without any units or bots the game crashes, dunno if it can happen without forced battles tho
What are some potential events / random events that need to be written out? I'm not a coder but it doesn't sound like it'd be too difficult. Not sure where I'd submit and communicate with the devs for direction.

I don't write extreme stuff (hyperpreg, birth, cannibalism, lolicon, scat) but otherwise I'd be happy to see what I can do.
>>41337
Giving  a slave a Blowjob from the interaction menu.
>>41337
The git is the best place now. The writer's wanted issue; issue #9.
As for events, I can't think of anything right off the top of my head outside of maybe partial and full amps/prosthetics in general. Perhaps more defiant slave events.
>>41337
Facesitting
Rimjobs
More spanking
I know Im probably just being retarded. But how do you actually SELL slaves? I dont see the option in the sidemenu anywhere, and its not under each of their work tabs... Am I retarded?
Replies: >>41344 >>41378
Small thing. I got a repopulationist and subjegationist arcology, and I tried out an experiment. I had a girl from a non-subjegationist race impregnated, then transplated her ovum into a subjugationist race slave. However, in the brothel description it still says "Unfortunately its a [subjugated race} baby"  which it is not. IDK if that comment could be connected to the ovum's race instead of the slave's race. Would give you a lewd way to incorporate both future societies.
Replies: >>41344 >>41549
>>41342
Somewhere under slave interact.

>>41343
Can I get a screenshot? I can't seem to track it down.
Replies: >>41345 >>41351
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>>41344
The other ovums are all also white.
Replies: >>41349
>>41345
Thank you.
>>41344
>>41350
Yah, its in records, thanks.
>>41337
I honestly don't like the events system as it is atm I simply don't like how lacking any impact or influence they have and it very much feels like every so often you're just given benefits over things that're supposed to be bad like the mudslimes nut jobs who go after you after your cat girl resource gets out lots of cool events that just end up as here's a free slave you don't really want because at that point you've pretty much achieved everything tbh
Is there a way to edit PC variables through debug mode? Is there a string or something you should write for it to work?
Replies: >>41363 >>41373
>>41362
>pc variables
like what? you can edit yourself in the Manage personal Affairs tab
Replies: >>41364
>>41363
Anything really, stuff like genes, assets, weight, the likes.
>>41362
Same way you'd change a slave's variables. V.PC is the object you'd be editing. Everything should be in /player/js/playerState that can be edited.
>>41342
Click on a slave -> go to the "Records" tab - > go to the bottom of the page and hit "Sell her"
>>40904
This, can we have the option to make transformation fetishism only impact stuff like ears/tails/horns, like radicalism has futa vs gay shit. Honestly I can't stand bimbo shit whatsoever.
Replies: >>41473
>>41456
There's a few FS that could do with a GendRad style focusing law, thinking about it.
TF Fetish - Bimbo/Transhuman/Inhuman
Pastorialism - Lactism/Cummunism
Subjugation - Ubermenchen's Burden/Purge the degenerates
Once the rework is done GendFund could be - Patriarchy/Matriarchy
>>41473
Maybe one so cosmetic prosthetics count as all-natural, at least until the demihuman mod gets going.
>>41473
>Subjugation - Ubermenchen's Burden/Purge the degenerates
Isn’t that just also taking Paternalism/Degradationism?
>>41473
TF should be split into two hardcore gore objectism body modifican fetishy and softcore genderbender age play bimbo stuffs tbh
actually I'd prefer FS just get the fetishes removed from it and have those more free form and have the FS more laws and styles tbh
>>41492
how people live their lives and make their livings is also in question as well if the whole society is based around sex then is the average man expected to be self sustaining or capital profiteering and if so what level of general manufacturing and agriculture do people have
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>>41495
nah it's very much supposed to be self contained nation as the weather system seems to suggest it's absolute hell for anyone trying to make a living in the open so I picture one apartment block to be equal to kowloon walled city but there's alot of things just missing or lacking in the game to really give a complete picture and even the farm and diary seem out of place considering you'd need utilities to maintain the level of good water you'd need and there simply is no place mentioned not even in the manufacturing block
>>41499
all it could to exist was devaluing human life
My favourite part of this game is Shemalification. I want to forcefem every male and then impregnate them, I just don't know what to do with the kids. At some point, having slaves becomes a bother, there aren't enough jobs or ways to interact with them.
Replies: >>41524
>>41521
feels like alot of people miss the whole point is to build up sales to sell on I am one of these

>>41522
wear one for the day then throw it away
>>41524
But I don't want to sell them on and I have no need for money.
Replies: >>41527
>>41526
exactly the largest part of the game is largely ignored
>>41524
I don't like selling slaves that I spent so much time and money into molding, and I tend to get attached to them (probably not a good thing for a slaveholder)
Replies: >>41530
>>41529
I wish slaves could be made alot more personal in general
>>41524
I've never been interested in selling slaves.  It doesn't do anything for me, and feels too cucky to me.  Like I'm putting in time and effort into raising a slave so some other guy can get his rocks off?  Nah.  Same for prostitution.
>>41534
I believe one day I would like to run a brothel in real life but I'd have to figure out a way to get around the laws of me country but for awhile I felt the same as you and that's why prostitution is gay tbh
>>41534
Agreed
>>41535
good
Replies: >>41550
I think there's a bug, the weekly report says my reputation has increased even though it has actually decrease since last week
>>41473
>Ubermenchen's Burden/Purge the degenerates
that could work well with
>>41343
>>41534
>>41539
nah I disagree guys. I collect a few that I like, then I get others that are just flings that I train up and sell off. They were never serious objects of interest, rather passinginitiates That I was bringing up to snuff. Seperating "your girls" from "Investments" mentally is my conception imo.
What are the triggers for starting the special force raiding?
Replies: >>41636
The official in-game download just stalls out for me, can't download it.  Are there any mirrors for the 10/26 webgl, please?
Replies: >>41623
I feel dumb but where is the slave id at now?  I can't find it anymore.
Replies: >>41636
>>41588
https://anonfiles.com/f2z8l6W5u6/wegl_resources_zip
>>41561
Technically speaking the Special Force doesn't have it's own raiding event.
Do you mean the re-occouring merc event where you have three targets to pick from which can be influenced by the Special Force.

If so it is called; SERaiding and the requirements are:
 	eventPrerequisites() {
		return [
			() => V.policies.raidingMercenaries === 1,
			() => V.week > V.raided + 6
		];
	}

The merc raiding policy has to be enabled and it has to be more than six weeks since the last occurrence.
>>41618
Within the slave object it's location hasn't changed.
If talking outside the slave object, V.AS might be what you want.
Replies: >>41803
Issue in latest

Apologies! An error has occurred. Please report this.
Please provide a screenshot of the error message, a save file and any other relevant information.

Passage: Farmyard Animals; Version: 1153#a00bd4f45b

TypeError: Cannot read properties of undefined (reading 'includes')
TypeError: Cannot read properties of undefined (reading 'includes')
at Animal.get purchased [as purchased] (eval at <anonymous> (<path>/FC_pregmod.html:10332:11), <anonymous>:251522:23)
at animalLink (eval at <anonymous> (<path>/FC_pregmod.html:10332:11), <anonymous>:251772:14)
at eval (eval at <anonymous> (<path>/FC_pregmod.html:10332:11), <anonymous>:251819:22)
at Array.forEach (<anonymous>)
at animalList (eval at <anonymous> (<path>/FC_pregmod.html:10332:11), <anonymous>:251799:17)
at domesticCanines (eval at <anonymous> (<path>/FC_pregmod.html:10332:11), <anonymous>:251663:19)
at Object.App.Facilities.Farmyard.animals (eval at <anonymous> (<path>/FC_pregmod.html:10332:11), <anonymous>:251635:3)
at App.DomPassage.eval [as callback] (eval at <anonymous> (<path>/FC_pregmod.html:10332:11), <anonymous>:3321:34)
at App.DomPassage.render (eval at <anonymous> (<path>/FC_pregmod.html:10332:11), <anonymous>:1136:16)
at Object.enginePlay (<path>/FC_pregmod.html:573252:33)
Is there a way to bodyswap yourself with a slave?
Replies: >>41680
>>41679
Not yet, you got to wait until the player rework is fginished for this(I think it's mostly done)
Though to become someone with natural silver hair and other shit you will need to wait for genemodded babies, thankfully it should take less time and you can set your genes to whatever you want on char creation alredy
Replies: >>41744
Elohiem's webgl art is terrifying. In the sense of computer speed. I've never seen my laptop slow down that much...played normie AAA titles like Witcher 3, and have emulated some ps2 games...but that webgl art. Any tips to prevent such a drastic slowdown???
Replies: >>41744
Imo the webgl isn't as distinct as, say, the vector art.
Would it be possible to have the pictures larger, at least optionally?
Hmm. Am I doing something wrong, or is it impossible to choose a quadrupedal slave as lurcher for the Coursing Association?
Transforman Fetishist societies should love my quadrupedal lurcher with flight-capable wings and pleasure tail...
Replies: >>41715 >>41744
Will it be possible to ever expand the arcology by building new moduals?
Replies: >>41714 >>41744
>>41712
You mean like the spire?
It's pretty simple to add new upgrades gated behind whatever you want, if you write up all the fluff and draw up the design someone would probably code it in for you
In fact you can even make your own arcology design with it's own special upgrades quite easily too!
Even coding them in is simple, all you need is in this small file!
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/arcologyBuilding/presets.js
>>41694
Quadrupedal slaves also aren't allowed in the pit, even with combat limbs.
you can have quadrupedal minebroken slaves in the pit depending on if you've got the degradation FS tbh
How do I feminize male slaves without going to surgery and removing the "all-natural" tag?

Like upgrading unattractive/masculine faces, narrow shoulders, widen hips and adding a pussy.

Is it possible to make futas and get the Body Purism Future Society?
Replies: >>41719 >>41720
>>41718
hormones and good o' retro viruses for everything else though you gotta go genetics tbh
Replies: >>41721
>>41718
Lots and lots of female hormones.
For shoulders and hips, it needs to start early enough. Pussies and futas are a lost cause, if you want "natural" futas, you'll have to buy them from the futanari sisters slave school, you can't make them yourself.
Replies: >>41722
>>41719
Retrovirals come from the gene lab thing at certain rep check, right?

Don't hormones shrink the cock n balls?

Do "[location] injections" like boob, dick and ball injections, hormones, and curative drugs give your slaves cancer?

If they do, how do I track/prevent/fix cancer? Is there an optimal injection/curative rest period I should keep to, or do I just guess? Long term damage is disabled by default, right?
Replies: >>41728 >>41729
>>41720
>Lots and lots of female hormones.
For shoulders and hips, it needs to start early enough.
Do you need your shemale slaves to forever be on hormones?
>Pussies and futas are a lost cause, if you want "natural" futas, you'll have to buy them from the futanari sisters slave school, you can't make them yourself.
What a shame.
Replies: >>41728
Haven't played in a while and am in the mood again, wondering if there is a big update on the horizon or should it be fine to do a new save now. Anyone happen to know?
Replies: >>41730
>>41721
>>41722
Cancer isn't a thing, there's just general "permanent health damage" and IIRC "chemical damage" or something.
The former is, well, permanent, the later gets better over time (faster with proper diet).
Upgraded hormone production lowers health effects and can even unlock specialized hormones that don't cause dicks to atrophy.

You'll still need hormones forever, because otherwise their, well, actual natural hormone balance will push them back to masculine.
Replies: >>41734
>>41721
>Long term damage is disabled by default, right?
Not anymore, as far as I can tell. It got reworked and is more easily to handle, though. I haven't had any random deaths.
Replies: >>41744
>>41726
There are always big updates on the horizon.

Haven't had any save file problems yet though, and I've been playing for months.
>>41728
>Cancer isn't a thing, there's just general "permanent health damage" and IIRC "chemical damage" or something.
Ok, so chem damage accumulates to permanent damage, right? Intensive drugs damage more than regular?
>The former is, well, permanent, the later gets better over time (faster with proper diet).
I take it a proper diet is "healthy" and "pumping iron"?
But how do I get the fatties to slim down, surgery liposuction? "Restricted" diet takes 10s of weeks.
>Upgraded hormone production lowers health effects and can even unlock specialized hormones that don't cause dicks to atrophy.
That's the "pharmaceutical production" upgrade, right?
>You'll still need hormones forever, because otherwise their, well, actual natural hormone balance will push them back to masculine.
Can't implant ovaries to the testicles already there to get to a neutral natural hormone balance?
There's no magical scifi vat-grown futa ovaries and testicles?
Replies: >>41737
>>41734
>I take it a proper diet is "healthy" and "pumping iron"?
No, there's literally a "Chem-Cleansing".diet that reduces it. Pretty sure the others are neutral. But it goes down by itself after a while, anyway.

>Can't implant ovaries to the testicles already there to get to a neutral natural hormone balance?
I didn't think body purists would accept implanted ovaries, since they're still, well, implanted. But I always play transformation fetishist, so I guess if those work for you, good for you. Or their hormones interfere with each other, I usually just feminize everyone.

Everything else is "Yeah, I think so."
>>41680
Not even close.
Am laying the groundwork for a number of things in the process though. Currently deciding how one would be weaned off of slave food and what repercussions it would have.

>>41685
FCHost handles it fairly well. I've also found that giving it a bit of time to load everything it wants to tends to work out better than rushing it.

>>41694
Needs content written. Most things don't recognize slaves with altered limb composition.

>>41712
Probably not. I do plan to allow complete control of neighboring arcologies in the future, going as far as to perhaps allow construction of new ones.

>>41729
It's still got a kill switch on it incase anybody doesn't want to deal with it at all. I will be reworking it once I get to player health.
>>41744
>Currently deciding how one would be weaned off of slave food and what repercussions it would have.
Doesn't the game say it degrades a slave's digestive tract over time? Why not just make it so you can't if it's been too long?
Replies: >>41760
>>41746
You're a rich ancap medical genius who can already replace virtually every organ, swap minds between bodies, clone your slaves...why the hell would just replacing their digestive tract be out of reach, if you wanted to?  "You can't" is a dumb cop-out.
Replies: >>41764
>>41760
I wouldn't consider replacing the organ as weaning them off of salve food. That should fully fix the digestive tract, and in theory, the slave could go back to normal food without issue. But, I vaguely recall that there's supposedly drugs in it that also helps make the slaves hornier too. Would that be a problem? If that's the case, I'd argue you can already wean a slave off aphrodisiacs, so a similar system to that should be fine.
>>41744
As a totally different anon, I suggest just deciding the in-game effects for weaning off slave food, if any, first, and worrying about the lore reasons later. The game should drive the lore, and not the other way around. The technical reasons why something does or does not work can be polished up later--slave food contains prion versions of certain cellular transport proteins that make every living epidermal cell throughout the body dependent on specially labeled amino acid analogs only obtainable through specific manufactured food formulas, or something. It might still be a cop out, but at least then it's a smart one.
why not remove the slave food event and just have it as another thing you can manage then so you can decide what effects slave food has
Replies: >>41778 >>41793
>>41769
Laziness, probably.
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I received this error on the latest build when defending my arcology
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Wew
Any plans to make loli models for the webgl pack? I feel like they're a great addition, but I'll have to leave it disabled until then.
Replies: >>41793 >>41810
>>41769
Other slaveowners and its usage being the standard.

>>41791
Already exist. You just need to remove the catches that block them.
Replies: >>41813
>>4179
Where is that?
>>41636
Yeah, that one. I can’t find how the raiding policy becomes available (searched the git for the variable and it only showed up there and in BC, so I just changed the variable with the debug).
>>41791
If you post your credit card number, the expiry date and the 3 little numbers on the back here, you unlock the cool loli models
>>41793
there's already alot to decide what each slave food is like if it's cum and or milk based if they can get solid slave food the goal of their diet and the like so your statement is dumb
Is there an actual hard limit on weapon manufacturing housing?
FC_Template.png
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I don't like the default vector imgs, so I'm trying to create a manga/anime style template that I can use to give my slaves a personal touch.

Can I get some feedback on how it is looking so far?
>>41846
the blandness of animu merging together for another half complete and broken image pak for FC woah...
Replies: >>41857
>>41846
If you're going to be accounting for height, hips, and weight, I can already see that pose giving you issues in the hips/legs/knees area
Replies: >>41857
>>41846
Differentiating between the various face types along as things like scars or beauty marks would help.
Replies: >>41857
>>41851
>>41853
>>41856
I'm not making a Image Pack. I don't even know how to make one. I actually stupid enough to want to draw every single one of my important/fully trained slaves.
Replies: >>41858 >>41859
>>41857
cute
>>41857
Btw is it complicated to make a img pack? Drawing this girl didn't take too long, so I can probably make a bunch of small modifications to her without a lot of trouble. What would likely be troublesome is body-types that deviate a lot from the base, like obese, anorexic, dwarf and so forth.
>>41859
I don't see the point if you're going to draw each one manually.
>>41859
If you didn't do all the different pose types, the old pre-rendered image pack could give you an idea of what body types and sizes to cover. If a layered paper doll system could be setup it might not be too crazy.
Backwards Compatibility is doing a Second Amendment again.
If you use "Weapons Law; Residents are unable to buy, sell and keep weapons", applying BC changes it to "Weapons Law; There are no restrictions on weapons"

Other weapon laws aren't affected.
src/endWeek/saDiet.js needs to be looked at, specifically how it calculates the variable "rearQuirk", there are some divide-by-zero errors
  random(1,100) > (75 / 0) is never true: 75 / 0 is Infinity in js, and random(1,100) will never > Infinity
  random(1,100) > (75 / 2) is functionally equivalent to random(1,100) > 37: FC's random() function returns integers

src/endWeek/saClothes.js has unexpected behavior
  the collar "bell collar" has literally zero effects despite being selectable in-game and being valid according to both the Collar typedef in human.d.ts and the comments for slave.collar in SlaveState.js
  "leather with cowbell" has no effects unless slave has boob fetish
  "tight steel", "cruel retirement", "uncomfortable leather", and "neck corset" have no effects when devotion is > 20
also, I find it odd that out of all clothes in the game only the apron has a unique code block, and it's for pregnancy fetishists which is weird since none of the maternity clothes or any other clothing that shows the belly has that effect
still same file: the effects of the support band are actually entirely unrelated to when saClothes says it has no effect (belly > 10000):
  the health-loss-reduction is based on pregAdapation relative to belly size, and that code (in saLongTermPhysicalEffects.js) multiplies pregAdapation by several thousand. The default value for females is 50. 50 * 1000 (when support band kicks in) is 50000, so the endweek report will claim it's having little effect specifically when it's actually having an effect
  the burst chance reduction and miscarriage chance reduction (in saLongTermEffects.js) has no requirement at all, if the band is on the slave gets the protection
Replies: >>41867
samefag >>41866
Line 1212 and 1214 of src/endWeek/saDiet.js, chance attrXY to attrXX; this is the XY diet that makes slaves more masculine and the description on the literal next lines says it increase attraction to women
since I'm going over the code with a fine comb tonight (so I can write down all the useful breakpoints to make automated rules and shit, e.g. give slaves with X fetish Y outfit...) I get the feeling I'm going to run into a lot of small fuckery that's been silently failing (in the sense of "not the intended outcome") for months if not longer

Unrelated note, I have finally found out where the fuck Math.clamp() is defined: it's from Twine.
Math.clamp(num, min, max) calls num.clamp(min, max) which returns Math.min(Math.max(num, min), max); that is, a static method on Math is calling an instance method on Number that calls two static methods from Math.
Also the file its from is format.js, which crashes my plaintext editor (xed) and on git it's a 955 kb single line file that I can't tell if it's purposely obfuscated or just extremely awkwardly minified.
Replies: >>41868
>>41867
format.js is the output from compiling sugarcube. The original unmangled sources are in submodules/sugarcube-2.
Oh, bump limit
Someone come up with good edition
Replies: >>41907
>>41901
Have we had a bimbo one yet?
What colors are allowed for hair, eyes, etc. Is it just the standard HTML (140 colors)?
Replies: >>41933
>>41912
The parser goes in order:
  In-game colors
  HTML colors
  Hex input
I noticed saAgent and saLongTermEffects have effects that are repeated. For example, slave.bellySagPreg recovery (recovery of sag after pregnancy) is written in both. The only difference is that saLongTermEffects outputs a passage that describes the slave's belly firming up. 

Does anyone understand the reasoning behind this duplication? I think the practical outcome of this duplication is (for example) that the slave's belly could firm up without player seeing this in the week's end texts; i.e. saAgent activates firming up without displaying a passage while saLongTermEffects is not activated.
Somewhat random but is the econrate value for the Hard difficulty supposed to be 3 or 4?
economyIntro.js sets it to 4 but introSummary.js sets it to 3 and the discrepancy is triggering my autism.
>src/js/statsChecker/statsChecker.js
The more I look at canMove() the more I want to update it with the power of math as well as being more new-prosthetics aware

/**
 * @param {FC.HumanState} slave
 * @returns {boolean}
 */
globalThis.canMove = function(slave) {
  const strongBack = ["falcon", "arachnid", "kraken", "flight"];
  if (!slave) {
    return null;
  } else if (canWalk(slave) || canStand(slave)) {
    // canStand explicitly says slave can move
    return true;
  } else if (strongBack.includes(slave.appendages)) {
    return true;
  } else if (!hasAnyArms(slave)) {
    // need arms to crawl
    return false;
  } else if (!hasBothArms(slave) && (!hasBothLegs(slave) || hasAnyQuadrupedLegs(slave) && !hasBothQuadrupedLegs(slave))) {
    // if not two arms, need two legs to balance on three limbs, and the leg shapes have to match
    return false;
  } else if (slave.weight > 130) {
    // obese+ slaves are too fat to crawl
    return false;
  } else if (slave.muscles < -30) {
    // weaklings can't lift themselves up to crawl; number is taken from isHindered()
    return false;
  } else if (2 * (3 / 4 * slave.boobs / Math.PI) > slave.height * 0.45) {
    // is boob diameter too great for slave to reach the ground?
    return false;
  } else if (2 * (3 / 4 * slave.belly / Math.PI) > slave.height * 0.45) {
    // belly diameter
    return false;
  } else if (slave.balls > 0 && ballsToCM(slave.balls) > slave.height * 0.45) {
    // ballsToCM returns a major axis/diameter already, it doesn't need to be converted into volume just to convert back
    return false;
  } else if (slave.dick > 0 && dickToCM(slave.dick) > slave.height * 0.45) {
    return false;
  }
  return true;
}
Replies: >>41980
>>41952
>else if (slave.weight > 130) {
I'm pretty sure I have slave that are 140+ that can walk
Replies: >>41988
Fuck, that's a serious error, I forgot to Math.cbrt() and the calculations for diameter are way the fuck off.
Both instances of
  2 * (3 / 4 * <body part> / Math.PI)
needs to be
  2 * Math.cbrt(3 / 4 * <body part> / Math.PI)

>>41980
The logic I had is that it's harder for fat slaves to crawl because they have reduced range of motion, since canMove() is used for slaves that already can't walk (e.g. heels clipped, no legs).
The function tooFatSlave(), which is used in canWalk(), is balanced very high (adult slaves can walk up to like 180 weight even at -100 muscle) presumably because it's kind of hard to run a Hedonist arcology if your slaves are too fat to walk.
But hey that's the entire point of publicly posting code, other people can look at it and see if it makes sense.
im planning to do my bodyguard and the optslavestats.png mentions "pointy teeth" they are all the same for flavor or some count and other dont?
also, how do i get to the point i can make and install cyber libs?
Replies: >>42058
>made very simple rule
>not even text, just the buttons of the RA
>activation: always
>phisical regimen: muscles = 20
it dont work with my slaves on master suite
>make rule exact copy but click the "master bedroom" under assignment and facilities
still dont work
>check the "fucktoy" too
still dont work
what im doing wrong?
>>42037
master suite*
>>42037
You got any other rules affecting  them?
Replies: >>42043
>>42041
a few others that also should be affecting them as my general curatives/preventatives ones but no rule appears in the summary view or under the rules tab of the salves inside the master suite
still these 2 rules for tone and the copy i made for the master suite are the only ones that affect muscle target and they are both set as "always" for condition, and even if some rule would be rewritting it, it should be listed in the places that shows none rule affecting the slaves
there is any way to lock the space of the texts?
while trying to reroll a slave nickname under the week end events the button to "come up with a better nickname" keeps moving arround with all the other options based on the description text lenght and its annoying as fuck
Replies: >>42046
>>42044
I've been dreaming for this game to have numbers assigned to the selections that happen on the main screen, you could just spam 2 to have it cycle through the nicknames.
Replies: >>42047
>>42046
that could be great too
>>42037
There’s a toggle that hides physical changes of Master Suite slaves, and I believe it defaults to on. Does anything show up in the week end Rules Assistant Report?

Also, make sure you’ve got Rules Assistant applying at week end toggled on.
Replies: >>42054
>>42053
i have checked, applying rules works on the penthouse and other facilities as it should but once a slave enters the master suite listed rules get wiped and slave keeps active effects, eg:
the toned rule make a slave try to get to 20 muscle so if its lower than 20 starts "pumping iron" if i put that slave in the master suite keeps the pumping iron indifenitely fucking everything up so i have to constantly check them
>>42029
Nope. Fangs don't count, no matter if they have one or two.
You need "sharp teeth", also described in the slave description and in events as "realistic implants that mimic the dentition of a carnivore."

Fangs help with transformation fetishism, but nothing else. 
Sharp teeth allso help with transformation fetishism, but also seem add to the deadliness of the bodyguard both in regular cutscenes, pit fights, and the death match event, because they make the bodyguard "scarier".
>>41846
The revamped vector art is technically already anime styled, but sure, your template is good looking. If you're willing to accomodate some of the basic descriptors (such as clothes, face types, sizes and weight) then it would be a welcome addition to what we have going.
>>41859
Get in touch with whomever is currently developing the base vector art, explain that you have no idea how to make vectors but can contribute art, then ask them what they want you to contribute so that they can then add it.
Anyone know if there's a FS that likes, or at least tolerates, the penetrative sex campaign?
Replies: >>42091
>>42089
Gender Fundamentalist flips penetrative sex from negative to positive at 10k rep (if you are female).  Repop nullifies the pregnancy penalty.
>>41744
Is FCHost a new thing? What is it exactly?
Replies: >>42116
>>42098
As far as I know, it's a program to run the game on without needing a browser. I want to use it due to Chrome having a stroke due to memory in the late game and Firefox having a UI that makes me want to climb into a bathtub with a toaster, but I have no idea how to set it up and documentation is very sparse.
Replies: >>42121
>>42116
Assuming you're lazy and use the precompiled stuff:
Take newest version of FCHost, and extract it (it's a zip).
Take the FreeCity html, name it "FC_pregmod.html", and put it into the FCHost-folder.
Start the game by starting fchost.exe.

If you want to add the webgl render, put its files under "[FCHost-folder]\resources\webgl"
Replies: >>42124 >>42986
>>42121
Thanks, that's helpful
The representation of scars in the elohiem render is exceptional. It got me thinking that I'd like to see rope marks added to the scars section
Where is the function canAchieveErection stored (e.g. which file)? I'm trying to figure out the conditions that allow a slave to achieve erection. For example, think hormone balance determines this, but I can't find the exact amount.
Replies: >>42184 >>42185
>>42183
If I may offer a little bit of advice for future reference.
In most cases function definitions can more easily be found via the following filter:
functionName = function

In this particular case:
line 634 of src\js\statsChecker.js
>For example, think hormone balance determines this, but I can't find the exact amount.
Per the following second to last if-else statement.
} else if ((slave.balls > 0 ? slave.hormoneBalance < 100 : slave.hormoneBalance <= -100) && slave.drugs !== "hormone blockers") {

If the tested slave has balls then less than 100.
However if they do, less than or equal to -100.

Regardless of the above, the test slaves should not be on the hormone blocking drug.
>>42183
/src/js/statsChecker/statsChecker.js I think.
Replies: >>42186
While pecking away at converting the encyclopedia to JS, I one very minor issue to report.
Line 372 of src/gui/encyclopedia/encyclopediaBody.js
"vaginal skill", "Anal Skill" should probably be "anal skill", "Anal Skill".
>>42185
Thanks for the correction.
>>41846
I'd take this over what we currently got. But that's a lot of variation to consider...
I tried out the new Food/farm mod. I noticed a probable bug. I tried selling the food in Manage Arcology, which does net cash, but increases food storage. Buying food also increases food storage (makes sense). I think the food storage should drop when being sold lol. Hope someone can fix.
How do I cull the masses? I think there's too many people and slaves in my arcology.
Replies: >>42249
>>42240
tax 'em, they'll all run away in seconds.
Anyone know how to disable white pants you see with the webgl graphics for anyone below 18 years old? We're not on fucking reddit after all.
Also, how about a new general? This one's bumblocked.
Replies: >>42267
>>42259
It's pretty easy to find that info without asking to be spoonfed.
Replies: >>42282
Are we going to ever get options for the player to pound a horse?
>>42267
I found it. Also, fuck you.

For anyone looking for the same thing (and by God this might be called spoonfeeding, but I don't give a fuck, because this is one of the most obscure and degenerate places anyways):
1. As stated in >>40429 go to src/webgl/art.js
2. Search for "p.underage" (line 76 for me)
3. Change the line to p.underage = false;
4. Change the line below to p.height = slave.height;
5. Recompile(!) and enjoy
>>40429
Replies: >>42411
Have there been any packs of premade slaves to extend the list of premade non-generated slaves already in the game?
Replies: >>42355
>>42352
Yeah
Back when the main game was getting updates
>>42282
>>40429

I do not understand the second part.  Do I delete the entire formula?  What's the minimum parameter?  I'm also retarded.
Replies: >>42448
for years i've kept coming back to fs because it's got so much goddamn potential. but it's really going nowhere at a couple miles an hour.
what's holding it back so much? all these changelogs seem to be like "fixed small thing that happens 1/1000 games" or "added a one page event"
i know i'm exaggerating, but it looks like the potential for people to add their own, self-contained shit is so high.
we've got a framework of characters with stats/descriptions/histories, and sets of locations and weekly events that throw a screen with some text, and then just change some strings and integers.
fine, it's hard as fuck getting that shit ship-shape for the main repo, not to mention getting it approved for the whole community. but why aren't there like 280 addon packs for each obscure fetish that exists? do they exist, but they're all just private? or is the whole thing so much spaghetti code that it's just not worth it to do anything but fix typos?

anyways, long story short i'm considering taking a look at the code and see if i can't add some of the shit i'd like to see. wish me luck.
fcerror.png
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Hello once more, I'm unable to load any save in the latest self-compiled version.
Replies: >>42450
>>42411
It's pretty obvious.
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>>42435
Depending on the save position (ideally the Main passage) and the version of said save (again ideally less than the latest) you should get a warning that your game is out of date and that you should run BC along with a link to do so.

E.g. attached screenshot.
If that is not the case you potentially manually resolve it by opening the developer console (F12 for most browsers or Ctrl + Shift + J for FCHost).

There are a couple of potentially relevant states.
A) Not on main but save version is less than the latest.
	Place SugarCube.Engine.play("Main") and hit enter.
	You should then see a similar prompt to the above.
B) On main/passage X but save version is the latest.
	Place V.releaseID = X. where X is less than the latest and then hit enter.
	then follow the above.
	
Give your screenshot, state B is the most applicable.
E.g second screenshot
Replies: >>42459
Everyone so focused on that shit webgl and forgetting about the vector art master race. 
Shit, If I could draw some shit, I would finish the vector pack. 
Lots of cool new hairs and we dont have a single art for that.
>>42453
you have enough art there already for it to be easily traceable and done proper tbh
>>42453
The 3D models are much better equipped to handle different hip, breast and belly sizes since you can scale and morph them directly. The sort of paper doll-like style of the vector graphics was never really convincing, and (matter of taste, but) it was also plain ugly
Replies: >>42475
>>42450
Thank you, both A and B are working.
Shouldn't BC trigger automatically though?
Replies: >>42462
>>42459
Couple of reasons really. Where to put it is one, and the other is safety. Bad BC code is a terror if it ever happens.
>>42453
Personally, I think the revamped vector art is the best looking pack at the moment, but sadly it's very incomplete. The webgl is very good looking by amateur 3D standards (do you remember the utter goblinshit that was the first rendered image pack?), but its main benefit is that it's very modular and represents a lot of the physical changes on your slaves very well, whereas none of the other packs do. So I guess the three packs have different pros and cons. The revamped vector art is incomplete but best looking. The NoX/Deepmurk vector art is most complete but doesn't represent much detail at all, and the elohiem pack represents most detail but is also incomplete.
Replies: >>42471
>>42467
It would be pretty sad if 3D art didn't at a minimum reflect purely scale-based changes to a basic model. That's one of the few more or less inarguable upsides of 3D art. A second is that it is, for some reason, far easier for non-artistic people to use to produce something that looks relatively good.
>>42453
The real problem, far as I know, is that nobody has created a "hey, do this you stupid faggot contributor" guide for getting vector art into the game in the right format and positioned and scaled and aligned correct etc. Just creating the actual vector art is pretty straightforward considering that there's other art that can be edited and that the vector art is all relatively low-detail. Actually getting it to display correctly in the game is the problem, as far as I know, because nobody wants to do the work of figuring out how to include it. Last time I expressed this opinion, though, some anons were actually getting to the point where they could add new art reliably. If you want to contribute, maybe review the last few threads to see if there's a guide somewhere.
Replies: >>42472 >>42475
>>42471
>The real problem, far as I know, is that nobody has created a "hey, do this you stupid faggot contributor" guide for getting vector art into the game

You are extremely right on this point. I think there are people who would like to contribute art, but they have no clue about anything having to do with scripting (which is natural) and so expecting them to actually edit text files to get the vector art running, let alone to edit them without any sort of guide, is wild. The ideal would be to have some very determinate instructions on what they must draw (beyond: x clothe, what does that mean, practically? Are there any example files?), then have someone who knows what they're doing edit the code to include the new art pieces.

I think a similar problem existed with writerfags who might have wanted to contribute new scenes / events, but don't really know what files to edit to get a new scene working, assuming they even understand basic conditionals. The old how-to text on this point is just completely inadequate. The most important thing for someone who wants to contribute isn't general advice on how to work with a file, it's very specific information about what exact files they need to work with to actually get a scene running. Like, to make a recruit event you need to edit files X, Y and Z. X for the event itself, Y is the list of events that fire etc. To make a facility you need to edit these files. To make clothes those files. The rest can take care of itself.

I've been in that exact spot in the past, though to be sure, the pregmod people have done an exceptional job tidying things up in this past semester, and they have eliminated much of the labyrinthine structure that the code used to have. It's now much easier to orient yourself in the folder structure, which might lead to more people contributing, even without instructions.
>>42455
For me, the vector art are much more beauty.
The 3D art sure could be wonderful, and I respect who like it, but for my taste, is awful, especially the faces.

>>42471
>The real problem, far as I know, is that nobody has created a "hey, do this you stupid faggot contributor" guide for getting vector art into the game in the right format and positioned and scaled and aligned correct etc.
I second that, m8. In fact, everything on free cities modding arent easy for who dont know a shit about programing.
I have lots of ideas of events and history lines on my mind. My english is poor (but im sure that someone would be kind enough for correct me), but probably ill never implement that since theres no guide (if it's possible to make one) or something like a template for we just implement the text and set the variables/triggers.
Replies: >>42476
>>42475
Events are pretty much a template now. I swear there was a recent effort to create an example event. /devNotes/jsEventCreationGuide it seems.
As long as you don't want to do nested event options, it's pretty straight forward.
So I'm playing this again after not having done so in years and I can't remember sickness being a thing before, just injury.  Guessing it's a new addition but is there a way to make it less likely?
Replies: >>42495
>>42487
Sure, make sure your slavegirls are not exhausted (i.e. working cruel shifts in their assignment etc, give them time to rest in the rules), are allowed to rest when they are unhealthy or when they get down with the flu, and slowly improve their health with curatives.
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i haven't played since 2016 and the file size is now four times the size it was then
where should i look for the changes
Replies: >>42512 >>42518
>>42510
Git commits
Alternatively the changelog link in the OP but I doubt you are getting that save to work
>>42510
Check the changelog file in the git

https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/CHANGELOG.md
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Never used the custom rules before because I'm not a coder and it looked intimidating. What am I doing wrong here? Please don't say it can't evaluate two variables.
Replies: >>42526
>>42525
Disregard this, I suck cocks. Was missing the ampersands.
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>She has also had sex with you and citizens of Arcology X-4.
>A citizen raped my slave somehow
Replies: >>42560
probably a pipe dream, but any hope for webgl being adapted for linux and macfags?
Replies: >>42847
What does “Must be capable of mastering skills” check for with the Breeder exam?
Replies: >>42548
>>42545
Sexual skill checks, as well as whoring and entertainment.
I'm looking at the latest commits, and you absolute madmen, did you actually fucking do it? There are gonna be branching sex interactions now?
>>42534
>a citizen raped my slave somehow

But... you can't rape a slave, it's more like using your property without permission.
Replies: >>42567
I get thousands of "Wasted' reputation, but my reputation keeps dropping and hits steady state at ~5000.  If this a bug or overtuning of the "income curve" for prestige? I'm already week 150 and getting more than 10000 but week but the "wasted" reputation keeps me from even going beyond 5000.
Replies: >>43136
>>42560
That's even worse.
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The work options "Have a $animal mount $him" don't seem to do anything.

A slave with animal ovaries does not get pregnant by the respective animal when assigned to breeding at the farm yard.

I know these features are for a small minority at best, so I'm not surprised they don't work, but it would be nice if someone could look into them some day soon.


Also, (artificial) f/f pregnancy when?
Replies: >>42600
This is an eccentric request, but can someone tell me where the big birthday buff to the attraction score is stored? It currently seems to be set to whatever the minimum is, and that peeves me, I want to keep it to 18 regardless.
Replies: >>42598
>>42596
/src/js/slaveCostJS
Replies: >>42601
>>42587
>f/f preg
There's the function canFemImpreg, but that's for female slaves that somehow end up with balls and no dick.
>>42598
Thanks a bunch.
BTW as someone who is more or less learning how to handle code right now, I want to say the way you've tidied up everything is very useful. Reading through the files is very instructive for how things can be structured.
generategenetics.swf
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Basic coding question here. How do I check newly generated slave's mother/father's ear shape (i.e. during child generation)? Does mother.earShape look for mother's earShape for example? Just messing around with maybe making earShape inheritable in generateGenetics .

A kind anon posted an example code to make elven ears inheritable, but it doesn't seem to spawn elven ears even when both parents have elven ears.
Replies: >>42641 >>42681
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Compiled last night. The "sexuality: unknown" thing works right, but "fetish:unknown" doesn't do the same thing. If you manually click "unknown" on the bottom row, it picks a random fetish while still set to unknown on the top row. 

BTW, how far are we to threadlock at this point?
How would I go about increasing the number of quirks a slave can have? Also, how would I increase the limit for the amount of unique sectors (e.g., Weapons Manufacturing) in my arcology?
Replies: >>42809
Anyone know of a website that hosts one of the later versions? Computer went kaputt and kinda want to play on ipad, so I cant really download and run stuff.
>>42610
You'd have to get it during conception, which should be the first half of generateGenetics. After storing it on that object, you'll need a second line in child generation to pass it over from the fetal object.
>>42610
>sees my old comment about Lamarck
Wow, that's still kicking around?
Anyway the error is on line 1204. I forgot to change
  child.earShape = "normal"
To
  child.earShape = genes.earShape
For incubator slaves, i.e. children you actually get to keep.
Replies: >>42686
>Antia is standing behind your left shoulder, guarding your person. Her toga and weapons make a stark contrast, making her stand out a lot.

>You tell Antia to blow you with her pretty mouth. The sensation of her oral piercings should be quite nice. She licks her lips and looks you in the eyes as she gets to her knees. She gives you a long, deep blowjob. She massages your balls and pussy with one hand and her breasts with the other, giving you a show. She sucks your head until you climax, letting your cock pop free of her mouth to shoot pearly cum all across her light olive face. Consummating an enjoyable sexual encounter by drinking your cum has encouraged her to focus on oral sex.


But of course, this is a slick futa with internal balls, not hanging.
>>42681
Hmm, I noticed that error before and corrected it almost right away. I still get "normal" ear shape even when both parents are "elven". Not sure where else it went wrong. I'm thinking maybe there's something wrong with mother.earShape === father.earShape? Did it work for you previously? Thanks for sharing this idea btw!
Replies: >>42706
generateGenetics.swf
(49.6KB)
>>42686
After a bunch of testing (and minor fixes), the problem is that generateGenetics() mother and father are genePool objects.
Changing earShape via surgery doesn't update the genePool.
Two solutions:
  find the surgery function for ears and make it also affect the slave's genePool entry
  or what the file I've uploaded does, which is cheekily circumvent it for ears specifically by using the conveniently available activeFather and activeMother
Now it works.
I know there is an option to fav or star but is there an option to group them?
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<- showed up at some point after updating, probably a couple of weeks ago.
Anyone directly involved have a sense for how close to release full PC customization is?
Recently got am adroid tablet. Is it easy, if possible, to play pregmod offline on it?
Replies: >>42809
So, I've looked in a few places, and I guess my ability at actually searching is balls, so I'll ask. Is there any way to ramp up food production once supplies get low? I've already maxed out what my farm can handle as far as menial slaves, is my only other option to sink 100+ actual slaves into the farm to get real production out of it?
thread is on autosage, new thread required
Replies: >>42782
>>42755
yr face is on autosage, my fist is required
Replies: >>42810
I'm probably retarded but I could never figure out the whole satisfaction/bureaucracy/subside thing, could anyone enlighten me?

Also, any tips for the corporation? I used to make mad bucks with it but now it ends up being red every week past a certain development.
Replies: >>42804
>>42799
Not studied the code, just speaking as a player. By my understanding, satisfaction is governed by the slaves you have targeting a certain market sector, when you assign one to whore you will see her target poors, millionaires, etc. If you set it to auto and she is skilled she'll just target very wealthy because that makes the most money.
To keep satisfaction, I always try to leave one or two slaves around for the middle class either because they're unskilled or set to middle class, let everyone else auto, and have enough fuckdolls for the poors.
Replies: >>42806 >>42874
>>42804
From the brothel?
I swear a lot of options went missing from the slave page, I can't even set the broadcasting individually anymore.
>>42625
It would require a rewrite of a number of systems to allow for multiple quirks as currently the one quirk feeds into the strength of the one fetish.

>>42744
The tablet should be able to run the compiled game html file if you transfer or download it to the tablet BUT as far as I know you are limited to local session saves instead of saving to .save files so you are missing out on a key feature for the longevity of your saves.
>>42782
don't ever post anywhere again
>>42539
I'm using it n Manjaro Linux, works fine for me.
Regarding that drugs MR I think that having 2-3 examples for every type of consumption would be nice
No one will create a new thread?
Replies: >>42851
>>42849
You're someone.
If I write slave acquisition event dialogue is there anyone who would be able to implement it?
Replies: >>42860
>>42859
Probably. That said, won't likely be able to get anything in until the holidays are through.
Replies: >>42862
Are we going to get new events for the pc once the player rework is finished?
>>42860
Sweet. Would we just poast them on the thread or is it a bit more involved?
Replies: >>42864
>>42862
Git is preferred, but will take text files by whatever means if that is what it comes to.
why does the weebgl artist constantly drastically change the faces? these new faces look pig disgusting compared to the pack I have from early october
>>42804
I always hated the auto-assign thing, because it assumes a constant standard of service for each class. I can have a thousand perfect sex slaves serving the public for free, and yet they're all "too good" for the middle class? It's dumb.
Replies: >>42875
>>42874
Do public slaves take social class into account? I thought they just added directly to your reputation based on their rating
Replies: >>42887
>>42875
No, public sluts don't take class into account. And he's full of shit about his thousand perfect whores too, since "perfect" whores will automatically serve lower classes once demand for higher classes is completely filled.
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How do I get access to custom slaves defined in ddSlavesDatabase.js ? I thought it was though the Other Slaveowners Stock market option, but only some of the slaves defined in that file appear there when I buy the catalog, and custom ones I defined myself don't appear either. I recompiled after adding them as well so I don't believe its to do with that.
Replies: >>42906
>>42905
There are two blocks of slaves there with second requiring extreme content enabled
Does the bone extension height surgery interact with any of the FSes? I’ve tried Statuesque but it didn’t seem to do anything. Is it linked to Transformation Fetishism too?
I haven't checked in for the last 1.5 years, what have you men added in that time? Also, how difficult would it be to translate the game to another language
Replies: >>42964
Catgirls and good performance
Also it already was
>>42949
As someone who has gone back in after a break like yours, there have been extensive additions in terms of new mechanics, new content and new image packs, and there has been a very succesful, concerted effort to translate the game to java that has tidied up the source files significantly. Check the changelog. 

https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/CHANGELOG.md

and for something more comprehensive and up to date the commits

As for translating it, it would be easy but tedious. All you have to do is go file by file and translate the flavour text without touching the conditionals, which is easy, but because of the way the branches were written serially and so the entire passages you see in game are in fact fragmented between conditionals and the like, you can not really translate full passages at once, which can be fairly tedious.
Replies: >>42965 >>42967
>>42964
>java 
Anon...
>>42964
> All you have to do is go file by file and translate the flavour text without touching the conditionals
This just isn't true.  Does your language have nouns with natural gender, adjectives with any kind of gender, or gender classifiers?  Does it have a sentence structure other than SVO?  Does it agglutinate?  If you answered yes to any of those questions (and 29 of the 30 most spoken languages in the world do, English being the sole exception), you'll be doing a lot of programming.
>give mercenaries titles
>This will cost ¤20,000 and incur significant upkeep costs
>All of these choices have the same gameplay effect, and only differ in theme.
Why should I do that and not just decline?
Replies: >>42971 >>42988
>>42970
Style points
All my citizens are sexually frustrated. What do?
Replies: >>42982
Where are the files located to look at genetic treatment stuff? I've been trying to figure out what polyhydramnios actually does forever.
Replies: >>43167
Where did the ears I made with the tails go? Like years ago.
Replies: >>42983
>>42976
Gib whores (I don't know if public sluts count towards it). In the work section, make sure your whores can only serve up to a particular class of people, so that they don't all end up going for the uber rich (I don't know if there are supply and demand mechanics, can someone confirm if a masterful whore can automatically service lower classes when the rich are served?).
Replies: >>42988
>>42979
Grow them a new pair and stick them onto their head
Would love cyborg cat ears but that shit would be pure vanity so I can see why they aren't in
Biological cat tais aren't something you can give existing slaves but cyborg ones are possible
Replies: >>42992 >>42999
>>42121
How do you install CEF though?
>>42970
Granting your mercenaries a title also integrates them with your arcology defense.  It's the only way to get your mercenaries to tier 5, which gives auto-win options on a handful of events, unlocks the Runaway recruit events, and is one of two ways to get the best result in the DoL chain.  It's a damn good idea to upgrade them when you get the chance.  It doesn't matter *which* title you give them, but you should give them one.

>>42982
> confirm if a masterful whore can automatically service lower classes
Yes, if upper classes are satisfied, whores will automatically demote themselves (the text changes too).
Replies: >>42995
>>42983
How? I made fox ears and cow ears accessories.
I only see cat ears in the masks section.
Reshaping them to cow ears doesn't affect the svg either.
>>42988
> It's the only way to get your mercenaries to tier 5
The FAQ says you only need them if you didn't have a platoon before, is it outdated?
Replies: >>42996
>>42995
Platoon is tier 3.  That turns on raiding, rivalry actions, etc.  Pretty sure it's always been this way (squad is 1, platoon is 3, integrated is 5).
>>42983
Okay. I now figured it out.
Attached top ears and reshaped them to fox style but only one ear shows up, the other one doesn't.
The cow ears don't work at all.
And I don't get how that's better than accessories.
Replies: >>43001
>>43000
It's pretty much all vanity, this game boils down, to cosplay simulator honestly
Replies: >>43002
>>43001
I just don't get why he brake the ears. We already had them in the game and working perfectly fine ;(
Replies: >>43012
Not sure if this was fixed yet, but I can't remove my dj (I can swap her with another slave though to get her out). 
And if I have a concubine when trying to remove my club's dj, it "removes" the concubine, but it doesn't actually take the concubine out of the master suite slot; it leaves her in there and stops me from taking her out myself.
Replies: >>43012
>>43003
Save file for testing?

>>43002
Way too many things rolled through those areas lately. Also the vectors are outdated.
Overall not entirely sure what has gone missing or is thought to have gone missing.
Replies: >>43024
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failed experiment catboys WHEN
man made horrors beyond our wildest imaginations gf W H E N
Replies: >>43095
>>43012
Just make them work like the cat ears.
I created cat, fox and cow ears and tails as sets, so I don't get why they can't just all be accessories and just work.
They all consist of front ear, back ear and the tail, and were all made equally.
Now cat ears work, fox ears only display one ear and cow ears don display because they are all part of different features.
Just go through your git and add them all back to masks if you can't maintain this ear shaping bullshit. Why not add more arms and legs at this point?
Found a bug: I can hire 55 scientists in my 50 people Prosthetics Lab.
Is there any way of changing the % of the nationalities of the new slaves once you've already started?
>>43023
You're going to turn me paternalist, cease posting immediately
Replies: >>43122 >>43126
>>43109
u fiend
>>43109
Ded mod
Is there any way to quickly sell a lot of slaves? I rushed immortality project and now i got a lot of useless merchandise.
>>43095
There is literally nothing wrong with being Paternalist.
>>43095
yes... ha ha ha... YES!
We used to be able to  customize nationality at new game start. I don't see any options to change nationality proportionality now (i.e. boost rarer nationality regardless of selected continent). For example, if I select Asia as location, all I see are 90%+ Asian slaves. Can we still customize nationality (so not mostly locked to continent)?
Replies: >>43140
>>42562
Having the same issue. Anyone know what's up?
Replies: >>43140
>>43131
During new game select either manually adjust slave trade or go for "allow intercontinental"->"normalize"
>>43136
To maintain higher reputation you just need to throw more shit at the wall. You can consider higher rep to have disproportionate decay. Only policies without societies or public servants only gets you to about 7k unless you are an old geezer.
Replies: >>43142
>>43140
Also remember that regular entertainments are mandatory.
>>42977
You can just look it up on Google or something. I presume that condition in particular makes the slave's belly fill out much more from pregnancy.
Replies: >>43214
>>43167
That was the intent. It doesn't quite work that way though.
It actually applies to the slave with the condition's mother while she is pregnant with that slave. Essentially the fetus size calc returns larger than normal on a fetus that has that condition.
>Spend millions buying control of arcologies so I can eradicate disgusting transformation fetishism
>Find out body purists hate catgirls

Body purism is dumb, actually.
Replies: >>43222 >>43248
>>43221
Both of them are pretty shit desu
One doesn't allow for biological modifications and other is all about silicone tits instead of sexy cyborg catgirls
Replies: >>43229
honestly separating who gets enslaved from the FS/edicts/policy seems like it would be alot more practical to manage how you want your slaves to be because atm you're kinda stuck only with all or nothing options when you have alot of different people to consider  like what if you want to enslave only niggers for example but you actually want to worship them and not be all caucasians trash or what have you there's no real fine tuning these kinda choices
>>43222
Transformation fetishism is good from a powergaming perspective because it's easier to make 10/10 slaves with implants and surgery. Of course, powergaming is never necessary.
Not reading a whole thread of autistic arguing and shitposting, have there been any updates in the last 6 months that have added any CONTENT or has it all been autistic math tweaks (that break shit) and "updates" to the fucking HORRENDOUS embedded vectors?
>>43245
Some new prosthetics and I think catmod and neo-imperialism fall in that time region
Also new graphics pack, this time in 3D
Some descriptions and QoL too
Also farm is out of experimental
Replies: >>43250
>>43221
There's a law (Nonhuman Purity Standards) that makes Body Purists OK with catgirls.
>Catgirls are seen as pretty in their own distinct fashion, so long as they are pure and natural
>>43247
Also a few new events.
Catmod was more than 6 months ago, I think.
>>43245
If you hate the vectors, there is an entirely new 3D system now that you might like better. It works quite well and accounts for a huge number of variables.
Replies: >>43375
>>43334
You forgot to add in long load times when used if you have anywhere form 10 to a shit ton of slaves.
I fully admit may be an idiot, been months since I last played a game and I can't get the rule thing to work. I want to make a rule just for my male slaves but no matter what I just get SyntaxError: Unexpected token x in JSON position, with the position changing from 0-2 depending on where I put the first X.
Doesn't matter how I do it []XX. [XX], XX[], XX I just get error messages. It may just be because I don't understand JSON. I'm using the newest precompiled version
Replies: >>43399
>>43377
Custom rule, bare minimum to get genetically male slaves:
  s => s.genes == "XY"
For readability purposes people usually type out (slave) instead of just s but strictly speaking you can name the parameter whatever the fuck you want.
Option for the pc to visit breeder schools when?
I wanna be ambush by breeding obsessed lolis.
Is there a way to add vagina to my slaves without removing the penis first (for my slaves)? I see the option to convert genitalia (penis) to female, but don't see the option to just add a vagina.
Replies: >>43449
>>43433
"Create surgical hermaphrodite".  You need the upgraded surgery and he can't be on a restricted indenture.
>>43245
Adding to this, what's the next planned update going to be about? There wasn't much added in the last two months, so even accounting for the mod team taking a holiday break, there should be something coming down the pipeline, right?
Replies: >>43492
>>43488
Still picking away at the player endWeek stuff.
>check git issues
>see Discord-integrated minigame by the person who censored the webgl (https://gitgud.io/pregmodfan/fc-pregmod/-/issues/3783)
>Dcoded is supporting it immediately no questions asked
Of fucking course he is.
To remind everyone, DCoded and Elohiem voiced their support for this (https://gitgud.io/pregmodfan/fc-pregmod/-/issues/3603)
<Here's the gameplan:
<
<make me a bleached FC_pregmod_clean.html, the cleaner the better
<anyone who loves VaM will be able to pick up the vanilla version and work with that without any contraints.
<Tons of stuff can and will be built on it, and all that stuff is irrelevant to the FC.html flavor
<don't worry about  updates, just a snapshot of the current release would be golden
<
<Ideal clean version:
<
<age limit like the original FC and replace those sensitive terms and references
<search-replace "slave" with a safer or even made up word and add an extra paragraph to the welcoming screen explaining it (think walkers instead of zombies)
<hide the options for the extreme stuff and default to vanilla stuff on the setup process
<anything else red-flagy you might think of
<
<someone, anyone, please make that clean html and let's get this going!
>>43494
>clean html
Thank god the html is protected by 50 layers of prime linguine. Why are people like this?
>>43494
For what reason?
Replies: >>43557
>>43511
Every end has a beginning. Incremental degradation etc etc.
>>43494
Seeing as Elohiem created the webgl I can't exactly blame him for not wanting some plausible deniability so he isn't known as the underage defender online. And compromising by adding an easily bypassed censor to secure his continued development seems reasonable. I think the pre-compiled already removes it anyway.
>>39460
In all honesty I have messed around with it before in both desktop mode and vr and it is very cool. No story or anything and it is more like a scene loader/creator, but it uses actual self-coliding fluid physics for the breasts, ass, thighs (I think) and other parts of the body. Very technicly impressive, though not really a game. Groping things in VR is fun though.
Replies: >>43662 >>43668
>>43657
What are you talking about exactly?
Man, the DoL sure are something else. Not only can they make my max trust, max devotion, emotionaly bonded fucktoys yearn for freedom, they can now apparently even make the mindbroken ones become lucid to ask for it too!

Where are they sourcing this voodoo magic from, and how can I get some of it?
Replies: >>43666
>>43665
>actively making shit up when the code is readily available
Max trust, max devotion slaves don't want to be freed, and in fact can be sent to spy for you. Selected lines from the event files (made human-readable, i.e. no ${he} or Spoken() string replacers or multi-line r.push() statements)

Spy with intelligence + education < 0 (becomes a hostage, you get them back badly injured after the battle)
>"Master," she says with panic in her voice. "They are coming for you. They want your access codes so they can get to you easier, but now you know not to trust them!" She manages to shout as she is dragged offscreen. "Don't let them get you Master! Show them who's boss!"
Spy with intelligence + education > 100 (can lay a trap if you make what is in any other circumstance a bad choice)
> When (name here) finally manages to return to you, she explains what happened. She caught wind of the military contractors working in the area and succeeded in goading the Daughters of Liberty into attacking the supposed slaver troop. Once it became clear that the untrained ex-slaves and their saviors stood no chance against a coordinated force, they beat a hasty retreat for your arcology under the assumption that the codes you gave them would allow them a fortifiable position. But alas, they found nothing more than their demise.
>https://gitgud.io/pregmodfan/fc-pregmod/-/merge_requests/10586
This sounds really nice even for people who do know how to make custom rules just because it's harder to make a typo, but I'm cautious since some well-meaning idiot is probably going to purposely cripple it by banning it from using functions (and thus break isFertile(), ruleApplied(), .includes(), etc).
>>43494
Why are people posting unrelated shit as "issues" on the tracker? That's really annoying. 

>>43657
VaM does look amazing, if it could be integrated into pregmod without ruining the game.
Replies: >>43677
When it comes to the farm, how does one make it so that the only available sexual outlet of a farmhand are the animals?
Also the "slaves are bred by animals" option is just placeholder for now?
have no success with either of these
Replies: >>43677
>>43668
There's a reason it's up over 300 issues. I need to purge them again.

>>43676
My guess is still WIP.
asd.png
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Apologies! An error has occurred. Please report this.
Please provide a screenshot of the error message, a save file and any other relevant information.

Passage: Scheduled Event; Event: SEPitFight; Version: 1155#8b2d4ad395

TypeError: slave is undefined
globalThis.deadliness@<path>/FC-2022-01-07-01-47-8b2d4ad.html line 525634 > eval:352487:6
getWinner@<path>/FC-2022-01-07-01-47-8b2d4ad.html line 525634 > eval:231180:18
App.Facilities.Pit.lethalFight@<path>/FC-2022-01-07-01-47-8b2d4ad.html line 525634 > eval:230366:12
execute@<path>/FC-2022-01-07-01-47-8b2d4ad.html line 525634 > eval:230332:25
App.Events.runPassageEvent@<path>/FC-2022-01-07-01-47-8b2d4ad.html line 525634 > eval:196066:9
App.Events.playNonrandomEvent@<path>/FC-2022-01-07-01-47-8b2d4ad.html line 525634 > eval:216610:16
@<path>/FC-2022-01-07-01-47-8b2d4ad.html line 525634 > eval:2524:21
render@<path>/FC-2022-01-07-01-47-8b2d4ad.html line 525634 > eval:1136:16
enginePlay@<path>/FC-2022-01-07-01-47-8b2d4ad.html:525634:273527
App.UI.DOM.passageLink/res.onclick@<path>/FC-2022-01-07-01-47-8b2d4ad.html line 525634 > eval:347543:10
Replies: >>43688
>>43678
Would it be possible to get a save file demonstrating it?
Replies: >>43710 >>43739
>>43688

new game of FC-2022-01-12-13-27-71d55d1
bestiality enabled
the pit event (lethal) with husky
repeatedly realoading then ending turn the event will
sometimes give error, sometimes give this:
"In any case, the slave and the Siberian husky have both been dosed with aggression enhancers and inhibition blockers; they'll fight to kill. The audience is awestruck by the blind girl's triumph."
note the "the blind girl" despite all the slaves have normal vision
also, the actual fight might be missing
Replies: >>43753
How does one post saves here?
i get:
"A file had a format that is not allowed by the server."
for textfiles
free-cities-pittest2.pdf
(49.3KB)
>>43688
save
Replies: >>43753
>>43710
>>43739
Yeah, that just sounds like it is trying to run deadliness on a dog. Will pass that along though to make it not do this.
New thread
>>43772
>>43772
>>43772
>>38072
I want to turn my slaves into these kinds of creatures and feed them my useless slaves
Vore would enhance the game I guarantee it

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