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https://gitgud.io/Blank/FCP-FAQ/raw/master/OP-Pasta.txt
READ THE FAQ AND README BEFORE POSTING
https://gitgud.io/Blank/FCP-FAQ/raw/master/FAQ.txt
https://gitgud.io/pregmodfan/fc-pregmod/blob/pregmod-master/README.md
READ THE FAQ AND README BEFORE POSTING
Copypasta for turboquestianons: https://pastebin.com/GRB6cabX

Pregmod: https://gitgud.io/pregmodfan/fc-pregmod , is a mod for Free Cities: https://freecitiesblog.blogspot.com
Previous thread: >>36444, https://archive.ph/0yBUp

Changelog: https://gitgud.io/pregmodfan/fc-pregmod/blob/pregmod-master/CHANGELOG.md

Versions (Always run Backwards Compatibility when using old saves on a new release)
Git: https://gitgud.io/Blank/FCP-FAQ/raw/master/Stupid_Nigger_Guide_for_Stupid_Niggers_3.0.png 
Pre-compiled: https://mega.nz/#F!vzxgwKwL!L4V4JEk1YfWcvC7EG76TMg (upstream's HEAD is checked every minute. Merging, compiling  and uploading takes about 10 seconds. Previous build is kept. The generic version can be found at https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devTools/PreCompile.sh)

To upload a file, change the filetype to either .swf or .pdf.
https://gitgud.io/Blank/FCP-FAQ/raw/master/storageQuotaIssues

https://gitgud.io/pregmodfan/fc-pregmod/blob/pregmod-master/devNotes/AnatomyOfAFreeCitiesEvent.md
https://gitgud.io/Blank/FCP-FAQ/raw/master/OptSlaveStats.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/Tactics.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/BreastsCC.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/TextOnlyQuickArchive

Deepmurk (embeded vector art developer and maintainer)'s request/issue tracker: https://gitgud.io/deepmurk/fc-pregmod/issues/1
Rule Assistant Tutorial: https://gitgud.io/pregmodfan/fc-pregmod/-/issues/3447
Also a new OP pasta is really needed, current one is more than outdated
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Can anyone create a new thread when they reach bump limit?
Replies: >>43787 >>43800
>>43778
Obviously
Anyone have a few 'common sense' rule assistant exports?

I lost my backup and I'm phoneposting. Would appreciate any help
Replies: >>43817
Incubator wishlist:
- Sort expecting mothers by fetal development week (including indicator if gestation has been slowed or sped up), or sort by due date
- Add an option to fetuses to decidedly not keep them - I know that's the default, but when I have lots of expecting mothers, it's difficult to remember if I didn't want to keep a baby or if I just had no available incubators by the time I inspected the pregnancy
- Stats, including projected looks, should be displayed for slaves currently in incubators, similar to what we know by scanning a pregnancy
- Long term it might also be cool to change settings on an incubator on the fly, while a slave is in it

Speaking of offspring: Tattoos for successful births should be tattoos for babies born instead - so far a slave with ten births to one baby each would seem "better" than a slave that gave birth to 20 babies - twice.

In birth report where we can decide what to do with the babies, it seems you can only decide one fate that is applied to all babies, cost not scaling with litter size (e.g. it costs 500$ to send them to private schools no matter if it's one baby or 10 - or is that just a display issue? I didn't really pay attention to how my budget changes). It would be cool to get a list of babies (including stats, like scanning pregnancies), and the ability to chose a fate for each baby individually. Including, maybe, not keeping a baby in the incubator even if an incubator was previously reserved.
Replies: >>43839 >>46766
>>43778
you can't
Milk
Replies: >>43819
I'm pursuing Racial Subjugationism and the progress seems to have halted despite continually raising the spending and fully customizing the arcology for it. It's nearly week 50 and my second Future Society slot has not yet been unlocked.

Do I have to remove all subhumans from any of the leadership positions as well, or what?
Replies: >>43817
>>43792
Bare bones automation:
Send to cellblock when
  s => (s.devotion < -20 && s.trust >= -20 || s.devotion < -50 && s.trust >= -50)
Send to spa when (assumes you want to fix mindbroken)
  s => (s.fetish != 'mindbroken' && s.devotion >= 20 && (s.health.tired > 30 || s.devotion <= 60 || s.trust <= 60) || s.fetish == 'mindbroken' && S.Attendant) && ![Job.CLINIC, Job.SCHOOL].includes(s.assignment)
Send to school when (modify if using bimbo de-education)
  s => s.devotion > 20 && (s.intelligenceImplant < 30 || s.voice > 0 && s.accent > 1 || ['oral','whoring','entertainment','anal'].some(e => s.skill[e] < 30) || s.vagina >= 0 && s.skill.vaginal <= 30 || needsTutoring(s)) && s.assignment != Job.CLINIC
Send to clinic when
  s => (s.health.illness > 0 || s.health.shortDamage >= 20 || s.health.condition < 40 || s.chem > 15 && S.Nurse)

>>43816
>do I have to remove all subhumans from leadership positions
Yes.
>my second FS slot hasn't unlocked
That's rep based, not FS progress based.
Replies: >>43820
>>43813
Urine
>>43817
I'm at 5k rep and still nothing, though
Replies: >>43821
>>43820
Just checked, no subhumans in leadership positions, either
If I want to use the custom function cheat text box with slaves, how do I do that? The faq seems pretty old
>>43794
>Speaking of offspring: Tattoos for successful births should be tattoos for babies born instead - so far a slave with ten births to one baby each would seem "better" than a slave that gave birth to 20 babies - twice.
THIS

You have no idea how disappointed I was when my slave pushed out 25 babies and only got one tattoo.
Replies: >>43840
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>>43839
>my slave pushed out 25 babies and only got one tattoo.
the tattoo
>>43772 (OP) 
How far along is the big protagonist update? Haven't played in a long time and looking for a good point to come back to. The 3D models look pretty good based on screenshots I've seen.
Replies: >>43871
>>43869
Upon checking the git, I think someone recently worked on pc amputation and inflation a bit.
Slave recruiter event spawned mothers all have birthmarks. Is this on purpose?
Bids Received
Re-list her This will cost ¤500
¤400,000 from a prominent citizen with moist palms who insistently refers to her as "his waifu," whatever that means. Accept bid
Never fails to entertain
Are there any mentions of the penthouse sleeping area in events? I don't remember any, which would make it safe to add some upgrades or decorations to it, right? 
It's currently a bit boring just having more 5 mattresses on the floor with every upgrade.
Replies: >>43970
Not sure if this is a bug or intentional, but I can't keep my milkmaid on curatives or preventatives when ending the week, it automatically takes her off them.
What's with the fucking panty censorship for underage slaves using the WebGL imagepack?
Replies: >>43970
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Holy shit, this is unbalanced. 100 tons of food sells for over 2.5 million and it's extremely easy to get.
>>43938
Eh... I don't know seems reasonable, I mean, the worlds ending and it's not like anyone outside an archeology can really grow food when the weather gets really shit, so I can see that sort of pricing being a thing... also more raids from starving people who can't afford that sort of price but still want food
Replies: >>43946 >>43970
>>43945
Thing is I get like 60 tons of it every week just from buying all the upgrades and tossing 100 menials in the farmyard. Every other form of income is effectively nothing compared to it at this point and I'm not even trying.
Replies: >>43970
So I have a question, how does the Farming Facility work exactly? Because I don't see it impacting me. Except, you know >>43938
Replies: >>43970
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Getting this error when trying to cheat edit the SF base
Replies: >>43960 >>44016
>>43957
Have you got the affected save handy?
Replies: >>43993
>>43916
Seldom few. I do think they upgrade to beds if not on spare living conditions, but now that I think about it, that must be a logistical nightmare.

>>43935
Artist freaked out. Reached an agreement where it is easily removed though.

>>43938
>>43945
>>43946
It's still a WIP for a reason.

>>43949
Bit of a split focus on it. I see it as a place for bestiality shows and/or hard labor to break down slaves. I really do not know how I'm going to handle food in the long run, so it will likely just stay as a toggle.
Replies: >>43981
>>43970
Seems weird to me since didn't underage slaves use the same exact models as adult slaves? Either way how do you remove them?
Replies: >>43989 >>43990
>>43981
Half of them are just setting checks to false. The height catch is buried though. Find the following four lines in art/art.js and change them from
p.applyPanty = true;
p.underage = slave.age < 18 || slave.visualAge < 18;
p.height = Math.max(slave.height, 140); // clamp underage
morphs.push(["physicalAgeYoung", -(Math.max(slave.visualAge, 18)-20)/10]); // clamp underage
to
p.applyPanty = false;
set p.underage = false;
set p.height = slave.height;
morphs.push(["physicalAgeYoung", -(slave.visualAge-20)/10]);
>>43981
>>43989
Sorry, the age morph catch. But yes, outside of the last one, it's that simple.
I really do need to just move that last one in line with the 2nd and 3rd.
I dont understand this. Do you just download free cities and put this mod in the same folder?? theres no instructions other than how to download and play generic free cities...
Replies: >>43992 >>43995
>>43991
download game
compile 
wait for it to finish
jerk off
>>43960
Not him but I get the same error. Is Giant Robot limited to certain locations? I always play Marine so I don’t know if other arcology types have this issue.
Replies: >>44009 >>44016
>>43991
There is no generic Free Cities any more, the original author evaporated and the mod team have basically taken over development now, what you download from the link in the OP is massively more up-to-date than the last release of vanilla FC.
Will there be any body morph targets for underage slaves? I assume not since the current 3d artist doesn't want to do it and it doesn't seem like anyone else has the full asset/pipeline setup.
It's a real bummer for toddlers to just have tidy adult bodies. Unless I missed something. But from what I can tell, the current morph only affects the face.
Replies: >>44005
>>43996
From what I can tell, the morphs themselves don't care and will try to adjust to lower ages to a point. Once odder proportions come into play, it starts to falter, as you've noticed.
That won't likely be fixed by anyone until post-completion, as I believe the artist is sharing the source stuff or working to help make it more moddable.
Replies: >>44008
>>44005
Are sources for WebGL models available somewhere?
>>43993
> Is Giant Robot limited to certain locations?
If I remember it right, Oceanic arcology got Battleship instead.
Replies: >>44016
>MR 10586, RA update
I really hope you didn't go full idiot and remove the text input box for custom conditions in favor of a purposely crippled alternative.
Having the visual editor is nice and will help many players utilize more of the RA, but based on your mockup players that know what they're doing suddenly lose a bunch of features:
Array methods that require callbacks or IIFEs:
  slave => V.genePool.find(gene => gene.ID == slave.ID).intelligence < -50
  slave => slave.intelligence >= V.slaves.reduce((a, b) => a + b.intelligence) / V.slaves.length
Array literals:
  slave => ["white", "southern european", "latina"].includes(slave.origRace)
Arbitrary functions that are unlikely to be included because they're not in the "useful function documentation" file:
  slave => ibc.kinship(slave, V.PC) > 0.5
  slave => FetusGetPrediction(slave, slave.pregData.normalBirth - 10) * slave.pregType >= slave.pregAdaptation * 3200
Math:
  slave => slave.butt < Math.max(slave.hips + 2, slave.hips ** 2)
  slave => slave.butt > (slave.hips + 3) * 2
Ternary operators:
  slave => slave.dick.isBetween(0, 7) && slave.ballType != "sterile" && slave.hormoneBalance >= (slave.balls ? 85 : -115)
Replies: >>44014 >>44094
>>44012
I'll make sure the custom input box stays. I think this is more for those that can't figure out how to use it.
>>43957
>>43993
I am unable reproduce in some quick testing, running BC should help though as it will reset the affected value.
>>44009
That is correct.
Marine is treated the same as Oceanic when it comes to accessing the Aircraft Carrier, Submarine and Amphibious Transport.
Oceanic is unable to access the Giant Robot or Cruise Missile.
Currently the Battleship is not an option, maybe your were thinking of the Aircraft Carrier?

Militarily they server completely different roles, if you wish to see it added I am more than happy to peel the curtain back and go into further detail about the process.
Replies: >>44020 >>44021
>>44016
Really? I replicated it pretty easily. Pulled the newest version, new game Marine arcology, cheated the week to 80 and gave myself a lot of cash, went through the events and set up SF, cheat edit SF worked until I hit the point where everything unlocked at which point I got the giant robot error.
>>44016
It seems that was probably renamed then.
It was quite long time since I played on Ocean last time.
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How do I fix it? Is it a bug?
I was checking out the changelogs for TiTs and noticed that lowercase donkey is working on it now to some extent. Hope he's not done with FC.
>>44031
the way it seems to work is that all the income(club) to rep has a % of it taken (income curve) _before_ the losses(decay) are subtracted
netgain = ((income * 0.xx%) - loss) as opposed to netgain = ((income - loss) * 0.xx%)
Replies: >>46446 >>46592
How do I get the webgl stuff to work? I unzipped it into the same folder as the html but it isn't finding it
checking back on this kusoge after like a year or two. Can I get a QRD of what's new since then? Have any actual new costumes / sex content been added, or are they still just adding more 'realism' bullshit?
Replies: >>44056 >>44093
>>44053
>realism
call that autism
Replies: >>44072
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After building the came with the Compile.bat from the current Pregmod master file from the github, I'm repeatedly coming in contact with an error 1157, where reading properties and descriptions of the slave is not working properly.

 I tested this with most recent Alpha release for comparison, and this doesn't occur. Is there something I'm doing wrong, or was there a misstep recently in the current master batch files?
Replies: >>44106
Need option to change owner hair length. Not a fan of bob cuts.
Replies: >>44066
>>44064
Need an option to change a lot of things for the pc still. Though, I've found playing as the fem pc to just be for added rep difficulty. Doesn't seem to be much unique content for them to do.
Replies: >>44068 >>44102
>>44066
Unique content would be really nice, actually. I only ever play a male PC, so I have to ask - is there anything male-exclusive I've been assuming is universal?
Replies: >>44073 >>44099
>>44056
so... nothing...?
Replies: >>44093
>>44068
you can get impregnated by your own children
Replies: >>44109
>>44072
>>44053
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/CHANGELOG.md
>>44012
Alright, everything is mostly the same. The only difference is 'slave' now has to be 'context'. The RA will autoconvert this during the update.
Replies: >>44098
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Reporting an error: All former arcology owner slaves generated from the prestigious slave market have dick and perineum piercings even if they have no dicks.
Replies: >>44098
>>44094
Make that "context.slave". Everything still functions as expected though.

>>44097
Noted.
>>44068
Aside from a whole bunch of little things that change (masculine PCs have strong hands, while feminine PCs have soft hands, for instance), there are substantially different routes for the rape event and both of the hookup events (citizen and arcology owner), and one unique recruitment event each (masculine PCs get "REC Handsome PC" while feminine PCs get "REC Womanly PC").  There are two events that trigger only for PCs with vaginas ("RESS Breeding Bull" and "RESS Mutiny Attempt"), as well as the whole elite impregnation subplot, and four events that trigger only for PCs with dicks ("RESS Frightening Dick", "RESS Cumslut Whore", "RESS Hates Oral", and "RESS Impregnation Please").  Plus two events just for PCs with dicks and tits ("REC Shemale PC" and "RESS Dickgirl PC"), and all the extra TFS content for futa PCs.
>RESS Breeding Bull
Does this actually exist? I remember way back when trying to get it to trigger but you need a slave with a specific background which I'm not sure it's possible to obtain.
>RESS Mutiny Attempt
You will never ever see (the whole ass nothing there is) past mutinyAttempted = false unless you read the event code.
>>44066
There's basically no unique content, no. A vagina is almost always just a second (primary) anus, and you pretty much never don't have a (fake) dick.
Replies: >>44103 >>44113
>>44102
IIRC the required origin comes on male slaves from one of the Cattle Ranch upgrade/investment options.
>>44059
Considering how often new changes are pushed the master file is obsoleted very often, so there's bound to be some instability. When you run into weird stuff just pull a more recent file, run BC, and that usually fixes it.
>>44073
Technically, a man could do that too, but you'd have to get a fake vagina and super glue a womb into it. 
Guess it's less gay when the owner starts as a chick.
I downloaded a version off the git earlier today and it isn't letting me put slaves into the dairy. Shows the scene for them getting put in, but it just keeps them in the penthouse.
>>44102
Breeding bulls can be bought from TCR.
The mutiny attempt will succeed as long as you're playing a relatively weak PC (young and female does it) without a combat background.  But there's almost as much content for failed mutinies as successful ones anyway.
Replies: >>44116
>>44113
Mutiny attempt fails for escorts, the go-to low rep femC option. Also fails if you've got a basically non-zero slaving skill. Also fails for a bunch of other reasons.
It almost always triggers after you buy princes/male royals and almost never otherwise, and in that case you'll have enough slaving that it won't trigger by then almost always.
>Breeding bulls can be bought from TCR.
Ah, looks like you need it to be build with a specific upgrade path. I guess I've never really fucked around with the options for mindbroken slaves.
<Breeding bull event consensual option isn't even consensual and everyone freaks out even though you have to engineer the event and it's obviously intentional in 99% of cases
sugoi

Seems like there's new backgrounds and some kind of minor support for loli PC floating around in random places (e.g. newSlaveIntro), did the PC-slave parity change finally happen? t. hasn't played in years
Seems like the answer is no
<age isn't properly implemented
amazing
Is there any way to disable new slaves getting Future Societies-related names beside manually renaming them?
Replies: >>44121
>>44120
Universal Rules has what you want.
Replies: >>44124
>>44121
Yup, that's the one. Thanks.
Pre-complied hasn't updated in the past few days, something wrong there?
Replies: >>44138 >>44204
>>44137
>something wrong there?
Yeah you're using precompiled
>>43989
I haven't noticed any censorship in the pre-compiled version, but the "young" slaves do look like smaller adults, is that normal
Replies: >>44173
>>44160
That's normal. It could be fixed by changing body proportions for children to make their heads account for more of their heights.
>>43772 (OP) 
I don't get this edition
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I haven't played this game in over a year any super important updates I should know about before diving back in?
Replies: >>44192
>>44188
There have been no relevant changes in the last 3 years
t. just played for the first time since /hgg/ went down
>>44137
Yes, quite simply ran the script incorrectly which has been addressed.
It has updated once more.
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New RA system is out btw
Please test it and suggest improvements
>>44210
that looks really guds
>>44210
I have no idea what I'm doing
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Error on the latest version: Entering the dairy facility moves most if not all slaves into the penthouse for milking.
>>44215
It's being looked into.
>>43989
I can't find that folder. The webgl folder only has scene1 and ui inside it. The pregmod default folder has ArtTools but that file isn't in there.
Replies: >>44229
>>44210
This shit broke literally all of my carefully crafted custom rules I made in JSON and just applied them to every single one of my slaves. Do I seriously have to remake everything from scratch?
Replies: >>44245 >>44249
The sons of Sekhmet assassination events are insane, I can get a regular supply of what will eventually become 100 appearance slaves and usually decent intelligence with relative ease without any end at all. They beat all the slave schools combined with sheer quality.
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>>44220
If I may add to >>43989, art/art.js is within the src folder which can be located at the root of the master gitgud repository.
Replies: >>44236
New game plus wipes out rules and results in an error when trying to add a new one.


Error: currentRule is null.
Replies: >>44241
>>44215
also, the facility forces slaves into a diet regardless of weight settings
Replies: >>44241
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>>44229
I found it now and edited but I get this error when opening the game.
Replies: >>44237 >>44239
>>44236
That means you fucked something up somewhere. Luckily, I made the same edits a while back, so you can just take my file (I didn't actually test if I did it correctly, since I don't use the 3D art myself): https://gitgud.io/i107760/fc-pregmod/-/blob/95198f575f57b26b5c24b89229290f1da3ceb504/src/art/artJS.js
Replies: >>44238
>>44237
Though I haven't updated my branch is a while, and I haven't followed development in the last few months, so if any changes were made to art.js in the meantime they won't be reflect here.
>>44236
Nevermind I got it. I was replacing the lines literally with copy and paste, I didn't realize he was asking me to change the things after the =
>>44215
Should be fixed now.

>>44232
It just does that.

>>44230
Will report.
Replies: >>44262
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>>44227
>>44210
My old rules don't work either, I don't mind redoing them if the new system is better, but right now it looks like the pic below, I don't know how to add any conditions and it's really buggy.  
I think having a simple mode toggle would be nice like the one that was gone for the corpotation.
Replies: >>44247 >>44249
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>>44245
Also if I exclude all rules I get this error when trying to make a new one.
Why does every dumbfuck developer for this never actually test their shit before putting in a merge request
Replies: >>44249
>>44227
>>44245
Save files for testing with the old rules intact if you could. We'll see what the compatibility issue is.

>>44248
To some day give me an aneurysm. Arks good at fixing things at least, so the more issues uncovered, the more get fixed.
Replies: >>44256
Did hyper fertility drugs get removed? Can't seem to buy them from the fabricator anymore.
Replies: >>44253
>>44251
Make sure the hyperpreg toggle is on under options. Nothing messed with that area lately, so they should still be there.
Replies: >>44257
>>44210
Has anyone been able to actually get this to work? Because even the default obedient slave rule doesn't work on a fresh save because it doesn't allow anything other than the block specifically labeled as number or boolean to be compared. I don't see much use in having if 7 >= 3 as a trigger
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>>44249
I don't have a saved before i deleted them anymore, but I just tested the RA on a new game  day 1 and it's still bugged I don't think the issue is compatibility. 
I could also be too retarded to make sense of it, but I feel like the old version was a lot more intuitive for anyone who isn't used to basic coding.
Replies: >>44258 >>44271
>>44253
Yeah, that was my mistake. Thought I enabled it since I had slaves having 10 kids.
>>44256
I second this sentiment, the new rules assistant seems needlessly complicated. It's not a good change at all. The old rules assistant I picked up very easily. It was intuitive and it worked and I used it all the time. This new rules assistant change is by far the worst thing that has happened to this game.
Replies: >>44265
>>44241
...wait the dairy is supposed to force all slaves to lose weight? when did that get put in?
Replies: >>44267 >>44285
>>44258
Wait, do I have to go and change all my rule imports to work with some new rules assistant? What a pain in the ass. I guess I'll stick with an older commit until this gets ironed out one way or another. It must be a lot worse for folks with a bunch of autism rules. I only have about half a dozen but I don't look forward to manually remaking them.
Replies: >>44267 >>44293
>>44262
It sounds like the weight controls got fucked up. Will have to inspect it in the morning.

>>44265
It's supposed to autoconvert custom rules to the new format. As for imported rules, I'll need to ask about that. It may have been overlooked.
Replies: >>44285 >>45549
>>44256
I actually like the new rules assistant, I just wish the UI was smaller so it'll be easier to read.
Replies: >>44272 >>44280
>>44271
Also, please add a way to use beauty as a variable in the new rules assistant.
>>44271
I get it appeals to some people, but I think having a toggle for simple mode at least would be good.
>>44262
>>44267
Did you change the menials setting by chance?
>>44265
As one such autist with 30 rules currently, I'm staying well clear of any recent commits.

>>44280
If it appeals to some people, fine. Just keep it well out of the way so that the current, perfectly good system doesn't get messed with.
Replies: >>44296 >>44322
>>44293
>>44280
So it appears I was being a dumbass about the new rules assistant. I could not figure it out, but I kept messing with it. And finally it clicked, you drag and drop the boxes from the part browser on the left over to the rule box on the right. With a little trial and error I was able to make some rules. But yeah, this might be obvious to some out there, but it was not too me.  Hope this helps others, because I thought the damn thing was broken. It was not.  Drag and drop is the key.
Replies: >>44299 >>44343
Where do I find the custom getter mentioned in help? I need slave.addict to take my slaves off aphrodisiacs.
>>44296
I would never have guessed that. 
But even now that I know it I still can't make any sense of it. The new RA is basically asking us to program the thing by ourselves for no reason when it was infinitely more accessible before. I'm not reading a documentation so I can use basic functions of the game when I can just play a previous version.
Replies: >>44320 >>44325
>>44299
Drag from "part browser" on the RIGHT of screen to boxes on the LEFT of screen. You can make really complex rules that way, which I'm sure is the point.  Also you can drag from left to right to remove stuff, which you inevitably have to do.  Anyways it's not broken like I thought. It leaves much to be desired. I used the default Obedient rule as an example, and tried to match it on a new rule for Disobedient. I was successful, but it took trial and error. The HELP file is damn near useless when it comes to actually building the rules. You need it for all the words and stuff.
>>44280
>>44293
I don't know how easy it would be to keep both systems (probably more of a pain in the ass than I would guess especially given that they'd need to both be supported going forward) but I certainly wouldn't mind having access to both.
Replies: >>44360
>>44299
Exactly. The system before was simple to use and extremely flexible. If you're going to implement a visual programming tool, why not just use the existing custom conditions?
>>44296
I would not have tried dragging and dropping something in a web browser. That is abnormal input for a web game. It's not discoverable.
Are you guys just retards or what? It's like fucking lego, how are you all having so much trouble with it?
The old system was trash, forcing you to use custom rules for anything but the simplest of rules. This new one can make most rules now, and making simple rules is literally as easy as putting 3 or 4 lego blocks together.
Replies: >>44372
I personally really like the new RA, the oly shame is that the old rules are rotated out, can imagine without scripting experience it can be confusing, but simple rules are quick to make, complex ones are easier to examine/debug than before
im overall satisfied
>>44322
You can literally just drag over the custom box (it says "context => false" by default) and then input normal text rules into it.
Just remember the format changed,
  this; slave => slave.butt < Math.max(slave.hips + 2, slave.hips  2)
  is now: context => (slave => slave.butt < Math.max(slave.hips + 2, slave.hips  2))(context.slave)
i.e. wrap it in parentheses, write "context =>" before it, and put "(context.slave)"  after it.
Replies: >>44372
Is menstrual cycle implemented in this game? I see there's a slave variable that allows for this. It would make the game more interesting.
Replies: >>44375
>>44344
Mine was still bugged, but after getting the newest version I managed to make sense of it. Still much prefer the old one though, could make all the rules I could think without custom or any trouble. I honestly can't even imagine what kind of rules you guys are making where the new one is even remotely necessary, 
>>44360
I doubt he meant the text type rules when they say they want the old one, most people have no idea what any of that means or no need to use this much specification at all.
>>44370
No. There's just some hooks for it for the future.
Vanilla had a merge that was going to do it, but never got completed. Things have kind of been in limbo since.
RA whislist/problems:
would be more obvoius if outmost rule is labeled "if" rather than a default "and"
it would be nice if an empty condition would be always True by default (this may be unintended behavior currently),  and also explicitely specified that its always true, (is that the option next to the and-or title?)
the help with the value tables is a lifesaver, seems inconsistent tho,  for ex. the weight values dont contain "very thin" or "broad hips" while slave descriptions do,
the rules summary is little inconvinient, listing them vertically, maybe?, or at least have the/a scrollbar right next to the names
renaming a rule can accidentally take player to a different menu by not by not typing _into_ the bar
sometimes (with the if-then-else probably) whole groups of rules can be dragged by pulling on a number bar,  therfore deleting the grabbed group, i assume this is unintended, 
a way of copying the currently grabbed group would be nice, as of now: drag-drop is only cut-paste
the muscles section has no to-from range like Weight, why?
what is the walue of "Pregnancy Multiples" before the 10th week?
fixing "Disproportionately small butt" with RA seems a nightnare, since has no single option and the  relative size of butt and hips isnt constant, it would require a case-by-case ruleset including the FS of stacked and slim, 
help is appreciated on butt/hips rule
Replies: >>44387
>new RA lets you use assignment operators
I'm happy with this so I can use some let/const, but there needs to be a giant warning sign "are you sure you meant to assign a variable?" to alert players to what is probably a typo.

>>44379
>outermost rule labeled "if"
You can click the word "and" to toggle between AND and OR states.
>Always true
Yes, that's what the little block that says "always" means. You can click it to instead say "never" but I can't really think of a use for that other than turning off a rule without having to delete it.
>butt/hips rule
Disproportionately small butt is the rule I used to test the new RA.
  context => (slave => slave.butt < Math.max(slave.hips + 2, slave.hips ** 2))(context.slave)
For slimness anons, disproportionately large butt is
  context => (slave => slave.butt > (slave.hips + 3) * 2))(context.slave)
There's no tooltip for bullet vibes.
Replies: >>44495
Can someone show me how to set up the RA to target virgins?
Replies: >>44471
>>44470

overwrite these into the "Boolean context => false" box
vaginal:
 context => (slave => slave.vagina == 0) (context.slave)
alal:
 context => (slave => slave.anus == 0) (context.slave)
Replies: >>44472
>>44471
Thanks, anon
Replies: >>44474
>>44472
You are welcome Anon, Keeper of virgins, Asker of questions, Maker of rules and Owner of an Arcology
Replies: >>44479
>>44474
This should be an in-game easter egg.
Replies: >>44480
>>44479
how2turn joke into reddit part 3
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Get this error whenever I select the Future Societies screen. How fix?
Replies: >>44543
Is there a better guide on how to play this game yet? 
I remember playing this game a few years ago, but completely forgot now. I know there's a "how to play" in the sidebar but it doesn't really give much.
>>44487
There's not really a guide per se. The core gameplay loop is simple enough to get you started to figure the rest of it out. Buy slaves when market is bearish. Train them. Gain passive income while they do this. Sell now trained slaves when market is bullish. As long as you do this, you will have enough money to start experimenting and figuring stuff out.
>>44487
Money is good
Violence is the supreme authority
Kill all daughters of liberty
All you need
Replies: >>44503
>>44487
My best advice is focus on money over reputation early on, once you got that covered you raise your rep and mold your arcology however you want.
>>44457
This would be nice.

Also on another note,  can someone give me the general rundown on how the farm works? Is it only for bestiality or is there still any other use for it? It doesn't seem to profit much.
Replies: >>44502
>>44495
If you're not into bestiality, better to not use the farm. It used to be balanced, but ever since DCoded came and changed things it has become a free money cheat.
>>44494
>Kill all daughters of liberty
And not break them into devoted, well-educated, chattel religionist girls?
Replies: >>44506 >>44565
>>44503
Keep some daughters of liberty
Replies: >>44553
>>44482
Happens on old saves. Happens on new saves. Happens on Chrome. Happens on Firefox. Happens on pre-compiled version. Happens on version I compiled myself. I'm guessing its an inherent bug to this version of the game.
Replies: >>44548
>>44543
It's that retard DCoded who never tests any of the things he adds, and breaks everything else not even related to his stupid projects nobody cares about.
>>44506
Keep ALL of them.  In thast I've dealt with them one of two ways:

1)  Make them kill each other in the Arena.  Final "winner" is surgically altered beyond all recognition and made a permanent fuckdoll.
2)  Build the arcade, put all of them in there, max out the health injectors, and let everyone have their vengeance for the rest of their lives.
>>44553
That's not very paternalist of you friend. A good education, faith, conforming to gender roles, and a healthy body, is the path to happiness and enlightenment.
Then, you put them in the club for everyone to see and learn from their example.
Replies: >>45059
>>44503
I kill every single event slave that isn't at least 25 Int, so most Daughters of Liberty don't survive their first week. Under 75 they get optimized for birth and tossed to the glory holes. Above 75 I actually start to do things with them.
>>44553
I kept the daughters of liberty terrified and working under my head maid, beaten routinely and abused and forced to sleep on the floor for two years and at the end of the two years I gave them all male reproductive organs and forced them to inseminate themselves. Then I had their offspring grown in an aging tank and when they were done I had them rape their mothers every day until they got pregnant again and sold them to another arcology owner with a fetish for pregnant women. Then I kept the offspring in the Dairy
Replies: >>44621 >>45059
>>44597
the aristocrats
Replies: >>44693
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It's actually 1 in the incubator and 2 for the nursery, but it appears that the nursery is always refered to as incubator everywhere in game, also there should be no children left for me to make this decision.
Replies: >>44638
>>44637
After finishing the week it looks like it isn't just a visual bug, none went to the nursery
Is there a way to use the old RA interface? If not could we have that as an option when making basic rules? I've tried to make a basic rule "devotion above 20 but below 50" for half an hour now and I feel like a glue-sniffing chimp trying to learn moon runes.
Replies: >>44691 >>44859
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>>44689
Replies: >>44697
>>44621
Heh
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>>44691
What the hell am I doing wrong no matter how I drag the boxes I can't get them to nest like that.
Replies: >>44712 >>44726
>>44697

see the gray boxes on  No. 44691 ? drag stuff into those to stick,
its lisp family like:
 if(devotion < 20) looks like if(< devotion 20), one needs to specify "<" first, then fill in the rest
in ur pics it seems those boxes are thin vertical bars, it may be browser settings or bug perhaps, try a newer version maybe?
>>44697
Mine was also like that before i compiled the latest version.
How do I make neo-imperialism succeed exactly? It always fails in the first week. Also how much content is there for it?
Been out of the loop for a while  what is dev working on at the moment?
Replies: >>44866
>>44689
new RA is unnecessarily difficult/takes longer to use than the original, feels very unintuitive unless the player is going the extra mile with it.
Replies: >>44863 >>44867
>>44859
Feels like the health 'upgrade' all over again.
Replies: >>44865
>>44863
Nah, new RA doesn't kill literally all slaves in a few weeks. The original release of Jones' health rework was a fucking disaster.
Just git gud at the context box, it's more powerful than before since Arkerthan (accidentally?) ended the ban on assignment operators.
Replies: >>44866
>>44865
It also sets the stage for overhauling the autosurgery side of things.

>>44853
Player overhaul. Currently recoding physicalDevelopment.
>>44859
get over it it's not that bad
Replies: >>44869
I haven't played in a while, saw the discussion about the RA here. Comparing it to the health changes is some retardation not witnessed before. I made a few simple rules, took me about 30 sec to figure out, it's really not hard. And guess what, the old system also took some time to figure out, especially all those checkboxes and other things in the interface.
Replies: >>44871
>>44867
So you agree then, that it is bad?

I've just tried it out, and the idiocy boggles the mind. Creating logic statements with awkward UI elements, when previously you could just type them out simply is retarded.

You essentially have to code a test condition with these UI elements, and anyone able to figure that out could just as easily have written them in the old system. Thank fuck whoever's brain fart this was decided to leave the old custom condition system in, in a mutilated form.
Replies: >>44870 >>44875
>>44869
You can still type them out if you wish...
Replies: >>44872
>>44868
I haven't seen anyone complain that it hard to figure out. It's just unnecessary obfuscation to fix a problem that no one seemed to have.
Replies: >>44873
>>44870
Good work pointing out something I already said, dude.
Replies: >>44874
>>44871
There have been many times questions asked by people confused about the old system, in the new system you have to look up way less variables in the documentation than in the new one. More complicated rules are also much easier in the new system.

You compared it to the "Health system", which broke the game entirely. You're basically flaming contributors because you're an autist that can't get used to change, while you yourself are contributing zero to the game.
>>44872
So why are you complaining if you're negating your own points? The old RA was complained about constantly, and busted internally in regards to surgery/facilities. Someone takes the time to go and try and finally fix the underlying mess of the RA and all you do is complain that "the old was just fine".
Replies: >>44887
>>44869
shut up
>>44874
>The old RA was complained about constantly
So is this one, so I guess we should replace it with something that breaks old rules again
"Your personal assistant, ordered to apply surgery, gives Sugar 2 surgeries: Replace her fillable posterior implants with advanced fillable (special order) ones and replace her moderate lip implants with moderate ones."

My custom rules say "Remove all implants, do not replace implants." Why is the machine ordering the most expensive stuff to force in there instead?
Would it be possible to have a name generator that takes nationality into account like for slaves but in  the PC customization screen?
To change the topic a bit two suggestions:
-Add an option to add all colors as natural slave hair colors. This one shouldn't be hard I think?
-Manually marrying two slaves instead of waiting for the super rare event. Or if not possible making it more likely to trigger if the slaves are in the late stages of their relationship.
Replies: >>44918
>>44914
Has anyone considered a toggle policy for the Chattel Religionist clothes options? I get the whole “Christian penance” thing, but for Revivalists (or even just non-Christians) it doesn’t make much sense. People aren’t gonna like the whores at the Temple of Aphrodite wearing sackcloth. Or maybe it could be linked to the Nicene Creed events, so Public Service focus gets the penitence stuff as liked clothes but stops tolerating nice options.
Replies: >>44962
So are we gonna be able to bribe local or even national officials in the country where our Free city is hosted?

I mean It'll be a pretty neat concept if we could get additional menials, Credits, or even let the country in speaking be a puppet.

Still wish I could write though.
"Surrounded by a minimal areolae" on the pc bugs me to no end, please anon help this horny fucker out and add some more areolae sizes.
>>44933
agreed, we need super tiny and micro sizes
>>44933
they're working on making the PC body as mutable as a slave and allowing PC body swaps with slaves. I'm really looking forward to it but it's taking a long time. IDK what the progress is
Replies: >>44955
>>44933
>>44954
Checking the git reveals there's some end of the week player pregnancy bits and some content for the player's physical development.
Replies: >>45012
>>44918

I'd like an option to remove/disable particular clothing when slaves dress themselves. I want my slaves to dress
sexily even if I run paternalism. 

On an unrelated note I'm starting to prefer the new RA over the old one. I think it might need a tutorial though. It
really is less complicated than it looks.
Replies: >>44978
>>44962
If I get some time some time I'll update my existing RA tutorial to cover the new one. I haven't played with it myself, so need to see how it works.
Anyone know an easy way to filter for perfect face genetics? New rules assistant should be able to filter for it with that free context thingy but I just can't make it.
Replies: >>44982
>>44981
based on:
https://gitgud.io/pregmodfan/fc-pregmod/-/raw/pregmod-master/devNotes/legacy%20files/slave%20variables%20documentation.md
the geneticQuirks pFace should be 1 (carrier) or 2 (active), not 0 or 3. encase it in "context => (slave => insert-here ) (context.slave)"
like: "context => (slave => slave.geneticQuirks.pFace == 2) (context.slave)"
Not sure if I’m reading the code right, but the rival picks a FS opposed to the first one you pick? Doesn’t that mean you can pick a FS, then drop it and pick the opposite for real and then the rival is supporting your FS? Or does abandoning that first FS change the rival?
Replies: >>44999
>>44998
Nope, this is totally accurate. The only exceptions being ones that don't really have an opposite like pastoralism. You can totally pick the opposite of what you want to force them into actually agreeing with you.
So I'm reading this and I got to ask
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/events/nonRandom/rival/pHostageAcquisition.js
Did the person our rival kidnaps study theatre or something?
Also hostage from military background doesn't seem to have combat skill
Replies: >>45008
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>>45003
>Did the person our rival kidnaps study theatre or something?
Yeah she does seem to have a flair for the dramatic and some of the FS "tortures" just aren't that horrible even if you aren't into that particular thing. The height difference ones in particular stand out as funny to me.
Replies: >>45025
>>44955
Randomly heard from elsewhere that they were doing this.
I'm quite excited for the PC Changes, more specifically with weight/muscle.
>>45008
Do you happen to have the source for the vid?
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How do I enable descriptive text on Master Suite? I really liked it.
Replies: >>45081
Are there any rough outlines of what numbers of slaves in which facilities you have to shoot for in order to meet lower class/middle/etc. demand?
Any chance you could remove the bullet vibrator suddenly killing all the fetishes? It's really annoying.
Replies: >>45088
>>44553
I've turned them into 'Whores of Liberty' porn star parodies of themselves before. Give all of them their own fetish or body-niche and magical girl 'lore' and make them very famous through spending a lot on their porn. My headcanon is that they feature in extremely hardcore productions in which they ape their former roles as freedom fighters in Taimanin Asagi-fashion. The Whores of Liberty always seeking to liberate the world from slavery, but getting caught and experiencing mind breaking amounts of dick every episode.
Replies: >>45059
>>44553
>>44555
>>44597
>>45048

I used to impregnate any "criminal slaves" (turning them into women if necessary), then bodyswap them with their daughters (who were indoctrinated into obedience in the incubator).
So, their old bodies would be devoted to me, and their current bodies would be my daughters. If they weren't mind-broken at that point, I'd just rape them until they were.

But that kind of got boring, now I just have a standard rule grabbing all "aquired as penalty for a crime"-background slaves that turns them into self-hating masochists working my farmyard and getting beaten up in the arena, all while thanking me for the punishment they get.
Proposition: Ability to fight slaves in the arena to show off our martial might, acquire scars, dispose of slaves in cool way and obtain new character to play as if we manage to get killed and have correct policies in place
>>45033
check game options [O] then under display
>>45037
Pick your smart vibe settings better.  Default setting for smart vibes is "vanilla" which will nuke fetishes, but you can pick any fetish you want to push them that direction.
Replies: >>45168
Any place where I can look up what the genetic traits exactly do?
Replies: >>45168
What do people think about adding some kind of frankenstein machine that drains natural beauty/facial attractiveness from one slave and gives it to another (At whatever ratio, 2:1, 3:1, 10:1.)
>>45125
But beauty doesn't work in that retarded way. It's not something tangible that can be transferred. You can copy and multiply it ad infinitum without any effect on the source.
Replies: >>45128 >>45131
>>45127
>multiply
I mean it  as the number of copies, not how beautiful someone is.
>>45127
clearly you've never seen that Tales from the Crypt episode with Arnold Schwarzenegger (A true* story) called "The Switch"
Replies: >>45168
>>45088
I think he means the wearable bullet vibe not the smart piercing.
>>45089
The source code.
>>45125
>>45131
Holy shit thats dumb but thanks for making me laugh.
FC usually tries to stick to realism even if there are some things that are basically magic like the computer that can do anything.
Replies: >>45183
>>45125
that's a stupid fucking proposal
>>45168
Smart bullet vibe settings work exactly the same way as the smart piercing settings.  The label changes from "Smart clit piercing settings" to "Smart bullet vibrator settings" if the slave is unpierced but has a bullet vibe equipped.  Same thing if you have a dildo with a smart vibe attachment.  You can even stack a smart piercing and a smart vibe on the same slave, and you'll get a stronger effect.
There used to be a setting in the RA that let you remove custom labels that you set up. Is there a way to do that with the new one?

Ex. You set it so that your slaves that are disobedient have the disobedient tag and when they become obedient and in the obedient rules the get that respective tag and loose the old one.
>>45125
FC: Wicked Witch Edition.
>>45125
Unfortunately, a Free City is exactly the kind of environment where turning an abstract like "beauty" into a bottle-able commodity could be expected to happen if such a thing were physically possible.
>>45125
Does this bitch want to jerk off to banjo kazooie?
Is there a way to reliably increase pussy wetness?
From what I remember hormones and/or aphrodisiacs work, but it takes months and months of RNG rolls that seems pretty low.
Replies: >>45271 >>45282
>>45269
spray it with some water
What exactly are the conditions for raising beauty naturally? I remember from back in the day, while FCdev was still developing the game, there being an event that could happen for ugly slaves once, and another for any slave once during puberty, but I've got a slave that went from a high value to 100, and she was over thirty.
On the same vein, I've been trying to fix androgynous face and make hips wider/shoulders narrower with female hormones, to zero success. I could understand on old slaves, or male slaves, but even females, no matter the age, it never works. Is there a way other than surgery?
Replies: >>45337
>>45269
Aphrodisiac RNG is still the fastest.
Making your slave concubine, marrying her... Any other ways to give special treatment to slaves you wanna single out? Maybe even something with some kind of gameplay component like turning her prestigious (apart from doing porn)?
Replies: >>45339 >>45354
I'm surprised there's no slave taxidermy 
for death options
>>45280
Only extremely trusting and healthy slaves with at least 81 face can reach max facial beauty.

IIRC slaves younger than 18 can't be physically changed by hormones.
>>45283
Extensive modifications, genetic changes, or just making a clone that you broodmother to then get infinite daughterwives to fuck.
Don't forget to cut their tendons so they can't run away, just in case.
So I downloaded the WebGL pack and extracted it where I keep the html- but it still cant find the assets?

How do you get this to work?
Replies: >>45354
>>45283
Non porn prestige is tricky the only player controllable ways to trigger it are head girl fame and war leader fame. Everything else requires her to be prestigious when you bought her or an RNG event for things like famous whore/breeder/etc.

>>45346
needs to be in resources folder
Replies: >>45357
>>45354
Bodyguard gets famous too, and if I'm not mistaken it can be increased with battle victories on the arena too, not sure if this is tied to some FS or if I'm mixing it from somewhere else.
There's also the special case of Daughters of liberty, they have an event if you make them completely devoted and possibly requires them to be emotionally bonded, that can trigger once for each one of them, that has several options to try and make them famous at different different levels, including world famous. Maybe something similar should happen if you make a slave that has at least a level of fame into your concubine, if she does well on the TV show event getting all the reputation bonus she could gain another level of fame.
Replies: >>45368
>>45357
Yeah, I actually had that DoL event fire the other day for the first time. Very pleasantly surprised.
Would be cool if your long time concubine got something as acknowledgement for her service or if certain slaves could go beyond the devotion limit. Although, I'm unsure what point or effect that would have. You can already put your favourite slaves in the master suite so there is that. I guess it's just that more RP options are always welcome and even better if they have a small impact on gameplay.
The changelog says they added a loli prison. I haven't been able to proc it myself so I'm just going to assume it's just the same shit as the black-market where it's just the same as the other prisons but they're lolis?
Replies: >>45430
I finally figured out where the fcpregmod /hgg/ went after 8chan went bye bye the first time.

I just wanted to let y'all know that I have been running an unofficial fcpregmod site for a while with:

1. Precompiled builds of fcpregmod - it seems like this is less necessary these days, but a couple of years ago it was a lot more annoying to find precompiled builds. I pull down the pregmod-master branch every 6 hours and essentially just run make. So I can't 'prove' it but these are currently unaltered builds of upstream.

You can get the 9 most recent builds. The most recent one will always be there with both the full timestamp and also as just FC_pregmod.html and the same thing compressed as FC_pregmod.zip .

URL: https://fcpregmod.com/builds/

2. A wrapper application for fcpregmod written using Electron. Currently only precompiled builds of it for Windows are available because I'm a lazy shitter who can't be bothered to work out how to expose the git repo publicly without fucking up the security on the VPS I am using.
Anyway if people would actually use them I will consider uploading prebuilt binaries for Linux and Mac. I have an old MacBook Air that I think will run a recent enough version of macOS to do a build. But it won't be signed for pretty obvious reasons so from memory that makes it extremely painful to run due to Apple's fuckery.

How it works:

You have 'Channels' which is basically a location pointing to a precompiled build. This is a URL (defaults to https://fcpregmod.com/builds/FC_pregmod.html); if you run a local web server, you can point it to a locally built version.
The main feature here is that the app will download the build and store it on your computer; when you want to update, you can click Update and it will download the URL again, and if it's different will use that build from then on. You can also click Restore and it is like a one level undo that restores the previous build you downloaded.

Note that once you've downloaded the build once, you don't need to be online or anything to use it, it runs the build downloaded to your computer.

The other feature is that you can have more than one channel, each channel uses a different URL, and downloads to a separate location. So you could have one channel for builds off of fcpregmod.com and another channel for builds off of your local web server if you want.

Then you have 'Profiles'. Each profile is a self contained box of localstorage/sessionstorage etc. that is linked to one of the channels. So when you create a profile you specify which channel you want to use. Then when you click 'Play', the app will load the downloaded build of fcpregmod from the selected channel, with the particular box of localstorage/sessionstorage. Technically speaking each profile is actually a completely isolated Chrome profile. But when I say Chrome, I mean the copy of Chrome shipped as part of the app.

The advantage here is that you can have multiple profiles using the same channel, and the saves in profile 1 are completely separate from the saves in profile 2. So you could have all your saves in one playthrough in profile 1 and have a totally different playthrough with different FSs in profile 2 or whatever.

You can have as many channels and profiles as you want, you can have several profiles for one channel etc.

WARNING: The only weird behavior I have seen running in Electron (so running fcpregmod in the app) is that while localstorage is persisted properly when you close and reopen the app (your saves are stored in localstorage so this is the part you really need); but sessionstorage, which is used to automatically store the last screen you are on and progress within a week doesn't get persisted between runs of the app. So if you don't save the game at all (or if you don't end the week to get the autosave) then you will lose your progress. Also if you loaded a start of week save and then do stuff but never end the week (and don't manually save), then your progress since the start of week save is lost.

URL: https://fcpregmod.com/wrapp
Replies: >>45413 >>45729
>>45412

btw I would like to fix the sessionstorage issue so that I don't need to add that warning, because it is annoying to explain, and also sounds more alarming than it is; I just haven't gotten around to it yet.

Also I don't mind contributing the code for the wrapper to either another repo on gitgud or to fcpregmod upstream itself.
Mainly worried about how much identifying data gitgud will require me to provide for that approach.
For contributing to fcpregmod itself, my main worries are:
* FCHost is already in the repo, which is basically trying to do the exact same thing my wrapper does. I did know about fchost already before I started writing my wrapper; I didn't use it because of how annoying it would be to build (and there were no prebuilt releases of it at the time). It's hard to build because of the 2nd reason I don't like fchost: they decided to directly use CEF, which is unsurprisingly complex and painful to integrate with. Half of the entire reason the Electron project exists is because of how painful it is to build and integrate with CEF (especially across all platforms, keeping in sync with upstream CEF etc).
* I'm not trying to be precious with my code, but I am actually a professional software dev so if I contributed it and then morons fucked up the code and made it shit then I would be frustrated.
Replies: >>45414
>>45413

Oh yeah I forgot to add that Electron's build of Chrome/CEF doesn't have the localstorage/sessionstorage size limits that normal Chrome does. This was one of the reasons I wrote the wrapper in the first place.

On a related tangent: do any of you actively use android and want to play fcpregmod on it, but don't because of the Chrome limitations on loading local files?
If there is real interest I may create a similar wrapper for Android that bypasses the local files issue. I am not certain that I can bypass the localstorage size limit issue as it seems like you can't fuck with the limit from WebView.

The reason I'm not thinking of doing one for iOS is because it's way harder to sideload so I figure there would be way fewer people who would actually use a wrapper like that. Also I don't use iOS so fuckem hahahahahhaa.
Replies: >>45428
>>45414
>I forgot to add that Electron's build of Chrome/CEF doesn't have the localstorage/sessionstorage size limits that normal Chrome does
 can i get a for idiots tutorial? i have no clue what any of this means but i want to have a ton of slaves without storage limits
Replies: >>45520
>>45410
It triggers as part of the ordinary prison cycle, so if you qualify, it'll show up as the prison market every fifth week. It's pretty much exactly as different from the other four prisons as they are from each other (plus the age difference for the inmates)...different flavor text, origins, careers, etc, but the same basic system.
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PLS help a idiot.
I am trying to make a rule that activates when whoring and entertainment skills get maxed.
Replies: >>45447 >>45453
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>>45435
This doesn't work?
Replies: >>45448 >>45453
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>>45447
Wait, this looks better, works probably too
Replies: >>45453
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>>45435
>>45447
>>45448
This is what you need. Those extra "ands" are superfluous, you also don't really want the "always in there"
Replies: >>45472
Where are the smart piercings hiding? They aren't under body mods?
Replies: >>45463 >>45464
>>45457
Install clit piercing then the option to upgrade it will appear. Or you can just have the RA do it.
>>45457
That was bugging me as well, you have to give them a "genital" piercing and then you'll get the option to make it a smart piercing.
Spoiler File
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Can you make it so that citizens are into both dicks and chicks without dicks? Or at least neutral about both?  It's always complaining that they either hate dicks or only want dicks.
Replies: >>45484
>>45453
Thanks!
This one works.
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What am I doing wrong here? I wanna make all masochists have fucked up shit that makes it hurt to live so they'll cream their pants.
Replies: >>45520
also is there a cheat to change the strength of the slave economy?
Is there anyway to see the webgl girls with erections or are they perma-flaccid?
>>45467
agreed, i also want to convince my citizens that every holes a goal
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Stupid question but how do I get custom slave portraits working in FChost.exe? I've added thebin/resources folder and been exact with which file to look for, but I just get a grey box.
Replies: >>45518
>>45485
resources go directly in fchost folder no bin needed.
What's the extent of the PC modification on the current build?
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>>45428
Instead of storing data within the limitations of a browser data is stored directly on your device's filesystem.
>can i get a for idiots tutorial?
As with the vast majority of development tools attempting to build it can be a pain.

There is a per-compiled Windows build sitting within the MEGA link listed in the OP.
>>45474
I do not use the re-done RA interface frequently however hopefully the attached screenshots makes sense. 
You are attempting to set the value rather than check it.
Also you almost certainly want to check a string rather than a boolean.

As the Label/Sex/Fetish seems to be permanently stuck on Label I am using the context box (which does not seem to have been saved which means you will have to currently input it every time) with the following input.
context => (slave => slave.fetish === "masochist")

Applying (context.slave) to end has no affect to the condition saving.
Can an indentured slave still submit to being a permeant slave after their time runs out?
Replies: >>45528
>>45526
Yeah, just get them emotionally bonded
Getting contract extension is easier tho
>Decide to try Farmyard out after not playing with it for long time
>It spews errors when you try to buy anything
Back into the trash it goes, I guess.
Stupid question, but if I just accept money from my rival instead of bankrupting them, can I never fully buy out their arcology?
While I try and work out how to use the new RA; is there a way yet to automatically incubate only babies with, for example, 95+ stats?
Replies: >>45729
>>44267
Is this issue for the dairy fixed yet?
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I love the new 3D models but the balls could use some work. Also thiccer dicks would be nice not the giant tubesocks
Replies: >>46076
>>43772 (OP) 
am I the only one with serious performance degredation when i have the WebGL pack installed?
Replies: >>45584
I can't get this new RA activation condition interface to do anything at all.  Drag and drop nothing happens, and if I change a field it changes back.
>>45575
WebGL crashes my toaster with no survivors
Replies: >>45587
>>45584
I dont have a toaster, but yeah it's like 10 minutes to load up the html when i've got WebGl installed. I wish someone would take over the revamp vector art
Replies: >>45788
is there a tutorial or something to change code before compiling to get rid of the goddamn un-removable underwear
Replies: >>45647 >>45656
>>45646
I removed it in my branch back when first added, not 100% sure the changes still up to date.
https://gitgud.io/i107760/fc-pregmod/-/commit/95198f575f57b26b5c24b89229290f1da3ceb504

You can copy changes to your own local branch, or just use my branch, but be sure to rebase it before compiling (it's quite outdated).
Replies: >>45656
>>45646
>>45647
Hopefully not too much acid rain is released.
The changes are reversed as a part of pre-complied build process and the previous thread contains several references (hopefully >>42282 makes sense).
Is there gonna be an ET encounter from a UFO? It could be a pretty cool concept of abducting stranded aliens like its District 9 except its free cities capitalizing on it
Replies: >>45716
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>>45710
>>45544
Let me know if you figure out a way. Automating incubator assignment would be amazing.

Can we add beauty mark generation at conception? As far as I can tell they're both nonhereditary and never appear on any babies other than clones. This is easy enough I could do it myself if someone reviewed and did the commit. 

>>45412
Are there any other benefits to an electron wrapper? I tried to go to their webpage for an explanation, but they just wanted to talk about how much they worship blacks.
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Started getting this message when I do a backwards compitability check with the most recent build. I saw in the commits things were getting prepped for a scar rework or something.
>>45735
Got a save file for testing?
free-cities-20220222-090941.swf
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>>45735
I have the exact same error. Only oddity is that I added a line before compiling to give me 5m at the start but it should be unrelated.
Replies: >>45778
>>45735
>>45748
Should be fixed now.
>>45587
>like 10 minutes to load
>I dont have a toaster
Are you sure about that because my PC is from 2015 and it loads almost instantly. Even my laptop doesn't take more than 10 seconds. If its really taking 10 min I suspect there is something wrong with your settings/software or your computer is much much worse than you think it is.
Replies: >>45790
>>45788
It's from 2017, 7th gen i7 and a 1060
i use firefox as the html opener and yeah it freezes up while it loads for 10 minutes
Replies: >>45796
>>45790
Then there is something wrong with your setup because I have a 4690, a 970 and like I said it loads near instantly. It might just be firefox maybe trying using FChost or ungoogled chormium. I honestly don't know what the bottleneck might be for something like this what is your ram like? I have 16gb corsair meme "gaming" ram in 2 sticks.
Replies: >>45799
>>45796
What about storage?
Replies: >>45800
>>45799
I have an ssd for my os but the game files are on a regular 1tb WD Blue.
in ESR firefox, I'm getting the good ol' "Error [tw-user-script-0]: expected expression, got '.'." issue; narrowed it down to the 6d5fa1ecd32c539fe1751234fa305a90156f13d3 commit - but that's still an awful lot to dig through and my JS is terrible at best. Any pointers?
Replies: >>45818
>>45816
Upon testing with 91.6.0esr; I am able to load without issue via either 28069d1418 or after resetting to it via git, the commit in question.

Are you using git or downloading the zip from gitgud and then overwriting files in place?
Replies: >>45819
>>45818
Sorry, I should have been more detailed. This is firefox 68ESR (which is ancient, I know - three years old!), and FC is directly built from git. the 6d5fa1 commit is where code started blowing things up at the init screen where neither the Warning banner nor FCE: How to Play link  appear.
Replies: >>45825 >>45831
>>45819
I think that it is javascript's "globalThis" being unsupported by a version around that time.
Replies: >>45831
>>45819
>>45825
That should apparently be fine though according to https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/globalThis

That said though I can reproduce the issue with 68.12.0esr both with the commit prior to 6d5fa1 and the latest.
Getting a "Error: e is undefined." popup when clicking any of the beast stuff in the Work menu.

It get removed or something?
Replies: >>45852
>>45843
Newest version with BC run? If so, toss me a save and I'll pass it along.
How do I go about using FC host assuming I have none of the dependencies installed? Seriously, the instructions are just arcane.
>>45857
check the git I'm pretty sure there is a link to a precompiled version somewhere but I don't remeber where
Replies: >>45895
>>45857
>How do I go about using FC host assuming I have none of the dependencies installed? Seriously, the instructions are just arcane.

They were slightly more arcane previously if memory serves.
For Windows one simply downloads then extracts the zip induced within the MEGA link listed in the OP followed by placing the desired .html to next to fchost.exe and running fchost.exe.
>>45869
>check the git I'm pretty sure there is a link to a precompiled version somewhere but I don't remeber where

The MEGA link within the OP for the precompiled version of FC also contains a FC build for Windows.
Which is also linked within the FC documentation stored under RepoRoot/FCHost/documentation_FCHost.md.
>>45857
What's FC host good for instead of just using your web browser?
Replies: >>45921 >>45965
Is bodyswapping with your a slave an option? I wish I could change bodies with a younger clone.
Replies: >>45919
So real quick question here.

Is there a way to set the living conditions of a slave inside a facility? Or at least modify a facility's living conditions?
Replies: >>45919
>>45902
Not yet, but is planned.

>>45913
Living conditions are tied to FS decorations.
>>45919
Ah, 'kay, thanks dude.
>>45897
Far as I know it's basically a dedicated web browser.
This game has really warped how I think. When the war in Ukraine broke out I had a thought about the qualities of the refugees as slaves in my arcology.
Replies: >>45926
>>45924
it's normal to consider the benefits of admitting refugees into your society
>>45919
Has vore ever been considered?
Replies: >>45934 >>45937
>>45931
Actual is out, but roleplaying it would be fine.
Replies: >>45935
>>45934
Wait where is it? Do I need an upgrade?
Replies: >>45939
>>45931
if you count it, there's the cannibalism event but it's a total mess and IIRC it's code is too.
Replies: >>45938
>>45937
Nah, I was hoping they could add cybernetic throats and jaws or something similar. I want my weak slaves to be digested by my good slaves
>>45935
Nowhere. It's just approved under that condition should anyone want to write such a thing.
I think I might have accidentally fucked the economy by buying several thousand menials a week for a month straight to stock my weapons manufacturing depot.
Replies: >>45964
whenever I want a custom slave and I max all of the positive traits out, the price is for example 200k. Why is it that if I reroll the slave the price can sometimes dramatically drop even though I put in the same traits and age? Not even taking devotion into account.
Replies: >>45950 >>45952
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Did you know that if you select masterful for the custom slaves it doesn't actually highlight?
Replies: >>45952
>>45948
Virginity, skills and and being temp hire all can change price pretty hard
Is the brothel fixed at Spare living conditions now?
Replies: >>45952
>>45948
So many different things go into price of a slave thats its hard to keep track even with the new tooltips listing bonuses.

>>45949
The skill is still set at the appropriate level so its probably just an interface bug.

>>45951
see >>45919
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Running a game that's been through a few updates, now this happens on the policy window
Replies: >>45964
>>45940
>>45963
This anon here, one more thing. Do any of the art packs have all the outfits?
>>45897
IIRC it gets around that issue where save files can become too bloated to save or even run
Thanks for the new RA, game is now unplayable. Terrific!
Replies: >>45970
>>45969 I don't even care about the RA but I swear there's no way to make my corporation run profitably. I did the chart posted last thread and everything.
Replies: >>45981 >>49444
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>>45970
Are you retarded or something, its a money printing machine once you get it going. Maybe learn to play the game before complaining.
Replies: >>46008
How do you use canImproveIntelligence and canImproveHeight with the new RA?
>>45981
How'd you do that?
Replies: >>46035
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Farm-To-Table Bros, is this working as intended?
>>46008
Focus on 2 or at most 3 divisions to keep overhead down. If slave prices are high, procurement divisions will make great profits if slave prices are lower then focus on improvement divisions. Avoid the service divisions as even under very low slave prices they don't make much money. Don't be afraid to shut down under performing divisions or reduce size as market conditions change, its better to get 80% of the value back than to lose even more over several turns.
Man, I would love this game if it had even a single decent image maker. But instead we only get actual trash.
>>46045
I can't wait for you to make something better anon! I'm sure it'll be without bugs and perfectly conform to everybody's tastes at the same time, I believe in you!
>>46045
I just wish we didn't lose every artist in the great Bunkering.
>>45555
Seriously
What the fuck these balls
What does it even mean to restore anal virginity? You can't unfuck an ass. Or is there an anal hymen sex ed. neglected to mention?
Replies: >>46083
What's your guys thoughts on implementing a mechanic that allows you to order one of your slaves to manage a district each to give a boost to production, similar to cities you've taken over. Slave career's could increase the boost even further or could just add a decrease in the rate of crime over all if the slave assigned to a district has a warden or bodyguard career.
Replies: >>46080
>>46079
the free city needs to be greatly expanded where a manager for a district is actually needed
>>46077
Are you implying your sex ed mentioned the normal vaginal hymen? I only learned about that from hentai.
Replies: >>46098
>try to juggle my possessions to pay the security force upkeep that just keeps expanding exponentially without providing anything in return
>finally beat the rival, relieved to be rid of one money sink
>very same turn, fucking smiling man. No save get wrecked.
>can no longer afford the security force since all my money just disappeared
Is there any way to salvage this situation?
Replies: >>46100
After essentially falling into a rut of endlessly decanting a constant stream of daughters from the Incubator, surgically modifying them into breedable plastic loli turbo bimbos, and then breeding them to repeat the cycle, is there even anything really left to do?
What happens when I accept the FCNN in the arcology?
>>46083
wtf? it'd be one thing if there was no sex ed, but to have sex ed and not mention that? now I'm convinced there's an agenda.

and is there any legitimate evidence that women can lose their hymen from normal physical activity? I'm beginning to suspect that's a lie to protect sluts.
Replies: >>46099
>>46098
Just wait until you hear about SIDS
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>>46092
>try to juggle my possessions to pay the security force upkeep that just keeps expanding exponentially without providing anything in return
During the end week near the bottom of the Personal Business tab/zone you should able to make choices under your SF's operational report.
Selling a sector/space might be an option.
Your background might have a end week focus that can earn you some money.
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Tried twice to pull from Git just now, got this. 
Is it me or the game? Never had this before. How dun make work?
Replies: >>46138
How do I set a rule to automatically soften bad accent but leave cute accent? Accent elimination on RA seems to be all or nothing.
Aside from the policies that directly impact citizen/slave ratio, if I enact policies that make the purchase and maintenance of slaves more expensive, like mandatory market quality control or citizenship retirement, will that shrink the relative slave population of the arcology? Since fewer people can afford them.
>>46111
Not sure if the "New RA" broke this, but it used to be you could set a custom rule that would start or stop at specific values, with 1 being cute foreigner barbar.
Replies: >>46120
>>46119
The custom rules were and still are a mystery to me. How am I supposed to know the exact syntax required to get the values I want? I want to play a game here, not reverse-engineer source code.
>>46111
If you're using the new rule maker it has a help link just under "Activation Condition" telling you what many of the values mean.
0 accent is none, 1 is pleasant, more is bad. You can use the = box to make a condition like:  Slave [Accent] > Number [1]
And have it set to "Suppress accents" in Behavior.
Use another lower priority rule to set speech to "No default setting" or otherwise to remove the suppression when the above condition no longer applies.
I often will have a lowest-priority rule called 'Baseline' that unsets everything like this for every slave.
Alternative to using the condition boxes the 'custom rule' would be:
context => slave.accent > 1
Replies: >>46133
>>46111
>>46132
Though you probably want Permissive/Restrictive in Baseline instead of No Default to remove Suppress Accent
>>46104
Ok. Seemed that my browser of choice to run the game, Vivaldi, was just out of date and never bothered to inform me of the new updates.
I'm getting an issue where I am missing all of the end turn information asides from my personal business, Archology business, Corporation assets and the like. Where I would normally see the slave related updates: I see 

"Reference area: F is not defined
at globalThis.GetVignette (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:357783:15)
at assignmentVignette (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:119579:20)
at Object.saWhore [as whore] (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:118127:4)
at Array.App.EndWeek.brothelReport (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:68484:27)
at Object.App.EndWeek.slaveAssignmentReport (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:124827:69)
at App.DomPassage.eval [as callback] (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:2447:25)
at App.DomPassage.render (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:1134:16)
at Object.enginePlay (<path>/FC_pregmod.html:560090:269067)
at advance (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:62801:11)
at doEndWeek (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:62544:3)

I'm too much of an idiot to figure out what I did, but it works about 10 weeks ago (my last save), but not on the autosave. Thank you and have a wonderful day.
Replies: >>46163
>>46161
Quick question, what is the release version of your html and the save in question e.g. 1162 and 1161 respectively.
You can easily find this while on the affected page via opening the developer console (usually for browsers it is the; F12 key (which might require hitting the relevant modifier key) and for FCHost it is the key combination; Ctrl + Shift + J).

html release version: App.Version.release
Save version: V.releaseID

It would appear that the issue is within the code and in particular the GetVignette function.
After a quick look though nothing seems to immediately jump out.

To help narrow it down, could you please provide of list of active future societies and any related choices (e.g. subjected race).

Dumping the auto save will likely be quite helpful as there a are a large number of per slave conditions to the point where attempting to replicate might be effectively impossible within a reasonable time frame.
Replies: >>46170
>>46163
I'm playing on the last release that I knew of before joining the thread again today, which was the Pregmod Alpha 12 from January. The active Future Societies are Repop, Gender Radicalism, Paternalism, Asset Expansionism, and Pastoralism. I put '6' for the available Future society choices, but I haven't chosen whether or not I want to go with Egypt, Edo, Chinese, or those kinds yet.
Replies: >>46173 >>46182
>>46170
I would suggest updating to the latest via one of two methods;
Downloading a pre-compiled version (either the mega link within the OP or pipeline artifacts which can be accessed via the download icon to the left of the blue clone button near the top of the gitgud landing page) or building it yourself.
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Putting it here for easy copy paste.

Apologies! An error has occurred. Please report this.
Please provide a screenshot of the error message, a save file and any other relevant information.

Passage: Scheduled Event; Event: SEPitFight; Version: 1162

TypeError: Cannot read properties of undefined (reading 'combat')
TypeError: Cannot read properties of undefined (reading 'combat')
at globalThis.deadliness (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:355826:18)
at fight (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:236531:16)
at Object.App.Facilities.Pit.lethalFight (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:236170:2)
at SEPitFight.execute (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:236119:35)
at Object.App.Events.runPassageEvent (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:202677:9)
at Object.App.Events.playNonrandomEvent (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:222392:16)
at App.DomPassage.eval [as callback] (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:2540:21)
at App.DomPassage.render (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:1134:16)
at Object.enginePlay (<path>/FC_pregmod.html:562492:269067)
at HTMLAnchorElement.res.onclick (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:350860:10)

Replies: >>46189 >>46207
>>46170
building it yourself is easy, you can download the files from the git and there is a bat file inside you can compile with. You just double click it and it runs. You can also use the bash script instead if you're on linux but if you were on linux and didn't already know how to pull the git repo I would make fun of you
Something seems borked.
Running ebbb0496, couldn't get the Farmyard to produce anything at all. Had a few farmhands in, but no Farmer, not sure if that was the problem.
In the two turns following establishment of the food market, I was four and a half million in debt and game over.
Replies: >>46189
>>46177
>>46187
I have created issues on gitgud for both of you, it would be appreciated if you could share the affected saves as they are very helpful.
Replies: >>46194
Is there a prerequisite to making smart vibes and piercings? I can't find the option anymore
UnprodFarmAndMassDebt_free-cities-20220308-170649.pdf
(271KB)
>>46189
Unproductive farm and and massive debt here.
I'm pretty sure I built the Farmyard before turning on the food system, I'm not sure if that helps or is a known issue.
Save I got is from week 57, just took a two million credit hit during the end turn, next end turn is game over from debt.
Next most recent save I have is from week 35.
Pretty sure I remember that I just need to rename the save to pdf to post it.
>>46045
I think the webgl does a decent job, yeah it could use a lot more outfit and hairstyle options not to mention other details like accessories and prosthetics. But for general use it does its job of giving you a fairly accurate visual representation of each slave.

If you just want to create detailed waifus and play dress up I think HS2 or koikatsu might me more your lane. You can even take screenshots of them and use them in FC if you really want to.

>>46111
Easiest way is to just throw them in the school. Second easiest is to have 2 rules one that sets a baseline of rules for obedient slaves including permissive speech rules and then a second rule with higher priority that sets speech to accent elimination if below a certain threshold.
Replies: >>46273
>>46194
>Pretty sure I remember that I just need to rename the save to pdf to post it.
Thanks, that did the trick.
I have passed it and the additional context onwards.
Replies: >>46207
free-cities-20220308-065531.pdf
(244.8KB)
>>46194
>>46202
Nice, tried to post it before but it didn't work. Also posting as a PDF now. I'm this anon btw >>46177
Replies: >>46209
>>46194
The relevant dev has responded.
>No bug here. This is intended design. The Food Market is supposed to be an expensive undertaking, and I'm pretty sure the event says as much (if not then that needs to be updated).
>>46207
Thanks for that, upon loading the save within Firefox I was able to narrow down the likely cause.
Replies: >>46219
>resistant slave has flaws that the cellblock could soften
>except I'm not allowed to put it in the cellblock because it's already fearful enough
Aside from that, I with I had somewhere I could let resistant slaves stew out of sight when they're not eligible for cell, class or clinic until they're obedient and ready for their actual assignment.
Replies: >>46220
>>46209
>The Food Market is supposed to be an expensive undertaking
Damn, now I'm wondering how I could manage my economy to be earning an excess of two million a week by turn 55.
I know it doesn't help that I go gang leader and remorseless use of force, since I end up with a ton of girls working in the club to make up for falling way behind on Future Societies. Maybe I should just not bother to compete for reputation and put all those broads into the brothel?
Replies: >>46294
>>46210
Or just an option to remove those stat restrictions. Like, I don't care if I don't need to break this slave any more, I don't like them, keep them in the cells for my masochist guard to fuck with.
Replies: >>46234 >>46294
>>46220
>>46220
>masochist guard
Imagining the look on the slaves face when the guard walk in with a strap and then hands it to the slave
Replies: >>46252
Anyone know the specific factors that lead to a slave's hips widening due to gravidity? Obviously pregnancy, but since it's inconsistent there has to be more at play.
Replies: >>46269 >>46294
how do I make smart piercings
>>46234
Whoops, you got me. Meant sadistic. In my meagre defence, the twin sister of the guard I was thinking of was the masochistic one.
>>46235
Hormones and age play a part
>>46199
Doesn't WebGL require a 16gb ram to run? The image quality isn't that bad, but it does require some moderately high specs.
Replies: >>46294
>>46219
In my last playthrough brothel was pulling near 1 million a week when I got bored. Corp another 2-3 million and all other sources about half a million. I don't usually play with the SF mod because its unbalanced but from what I recall it can make stupid amounts of money in the late game. Dairy also used to be a good money maker but I don't really go for that kind of thing so I don't know how viable it still is.

Protip former arcology owners can make 50k+ per week in the brothel after some TLC and if your FS are anti implant and expansion they can often be bought for surprisingly cheap since they always have massive fake assets. You might need some luck or savescumming to get a few of them though.

>>46220
People seem to request this from time to time and I don't really get it. Wouldn't it be better to put them to work for you than just having them rot in a cell for no reason while costing you money? If you just want to punish them after they are broken send them to the pit/arcade.

>>46235
>https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/endWeek/saPregnancy.js
From what I can tell it seems they need to be either over 18 with wide hips or over 16 with normal hips. They must NOT have surgically altered hips. How pregnant they are is a factor and having uterine hypersesitivity also helps significantly with a carrier getting a 20% boost and active trait a 50% boost.

Hormones don't seem to come in to play for pregnancy hip widening specifically but they do affect normal development for underage slaves. Also I never knew this till now but super fertility drugs can widen hips regardless of age.

>>46273
Not trying to sound elitist but do anons really not have 16gb in 2022? I mean it will only set you back like $60 maybe $80 if you go for the fancier stuff.
Replies: >>46315
What does 'Income Curve' in the Rep budget mean? I'm losing fucktons of reputation to income curve and I have no idea why
>>46294
>People seem to request this from time to time and I don't really get it. Wouldn't it be better to put them to work for you than just having them rot in a cell for no reason while costing you money? If you just want to punish them after they are broken send them to the pit/arcade.

I have billions, I don't need money. I don't need more mindbroken fucksleeves. I want to keep punishing these would-be assassins and insurgents.
Apologies, I am new to message boards and new to freecities pregmod so I got many questions. Why is there so many message boards(is that the term?) for free cities here and can I pester any of them for even more questions regarding the game?
Replies: >>46317
>>46316
I assume the other ones are locked threads that hit the update limit. Just spunk your questions in here, I suppose.
Replies: >>46318
>>46317
much appreciated, I just can't seem to wrap my head around how the rule assistant works especially the activation conditions. I don't know much about coding but I take it that activation conditions are the trigger. I tried following the tutorial in the git, but I have no idea how to make a trigger that says "if slave devotion is less than 20, make them wear no clothes"
Replies: >>46319
>>46318
Christ, the new RA is just a ballache. Still don't know how to use it myself. Perhaps some kind soul will appear and enlighten us.
question, how do I best distribute my slaves to cater to my denizens? manually setting each slave to only service millionaires or others can get pretty time consuming.
>>44210
Why you guys keep changing the RA system? Every fking time Its working good, everyone are happy and them you guys go and change it again, and then again and again instead of add new content for the game.

I know everyone are doing it for hobby and blablabla, but holy shit.
Replies: >>46329
>>46328
Because people aren't writing any good content they could add
Replies: >>46341 >>46350
>>46329
Yeah unfortunately there's only so much adjusting numbers or interface in the game can be called content. The only thing that made me come back to play another run is that the new 3D art is actually really good. But there's unfortunately few if any writers in here at all.
Replies: >>46343 >>46368
>>46341
I can I just don't because dealing with the kind of people who gatekeep projects like this is worse than a root canal
Replies: >>46368
and yeah if you are a dev it's basically the cataclysmdda guys' fault I just assume you are a huge asshole but the corruption of champions people are pretty insufferable too
Replies: >>46345
>>46344
I wonder if we can get sharkgirls in here.
Replies: >>46351
oh yeah does anyone know how to use the slave finder to find unhealthy slaves? slave.health and slave.Health don't work or don't produce a number
>Want to start a New Game Plus
>Almost 700 slaves that I would need to click the button for adding allowed one by one
WAKE ME UP
Replies: >>46351
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>>46329
I've been thinking of adding a transhumanist cyberpunkish FS as a third option to the purist/tf split. They wouldn't care either way about implants, surgery, tattoos, piercings ect but would instead give bonuses for things like prosthetics, cyber senses, kemonomimi and horns. Advance prosthetics like pleasure tails and cybernetic limbs in particular would give big bonuses and the electrolarynx could have a new setting to give slaves a GladOS like synthetic voice. There could also be set bonuses like for example a slim, very pretty, intelligent girl with pointy ears would get the "elfin" bonus. A girl with demon horns, pleasure tail, dark sclera, unnatural iris and skin dyed red or purple might get the "succubus" bonus.

Another thing I've been mulling about is an incest FS since I'm tired of having to pick egyptian all the time. But I'm not sure what to add to flesh it out into a full FS I'd also probably have to create a counter FS around ((( diversity ))) and I really don't want to do that. Maybe I'll just add a few more incest based policies and tie them to rep or require the incest encouragement policy to be active for x period of time to create a sort of psudo FS. One of the ideas I had for incest FS is recursive rep bonus so for example knocking up your daughter is great but knocking up you daughter who is also you granddaughter and great granddaughter is better. For the unique tech we could have precise genetic monitoring and tailoring to eliminate negative effects of inbreeding.

Finally an idea I've had for a long time but is frankly beyond my coding ability is the idol studio and the wetworks. Idol studio is just what it sounds like a facility where you train girls to become cute pop artists. It would generate both rep and money and even give the girls a chance to gain prestige but would have significant upkeep costs and it takes time for a girl to build up a fanbase. Factors such as your reputation, how many girls you have made famous before and the girls stats would influence how quickly she gains popularity. You could go two routes creating either "trashy" idols that offer compensated dating to wealthy fans for some quick cash or play the long game with "pure" idols that can eventually amass a legendary amount of simps to garner huge rep and income.
The wetworks would be an expansion on the bodyguard role allowing multiple bodyguards with a "head of security" as the facility leader. In addition to guarding you and increasing authority and security they could be sent on missions to do things such as steal technology, credits or even slaves, influence other arcologies, sabotage or outright assassinate competitors and opponents. There would be risks of course with possibility of a slave being captured and ransom demanded, loss of reputation or an agent being injured or even killed.
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>>46345
Domo same desu.

>>46348
What do you even do with that many slaves. What kind of challenge could a new game plus offer when you can generate millions from day one. Oh and how many hours do you have to sit around each time you press the end week button my computer is no slouch but after about 50 slaves it becomes noticeably sluggish when going to new weeks.
Replies: >>46355
What determines the effectiveness of housekeepers? The amount they reduce upkeep seems to be less than keeping them costs.
Replies: >>46362 >>46394
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>>46350
I honestly think the whole FS and polices and the like need a complete work over so you can fine tune that shit instead of these are your options they may work with each other or not go fuck your self approach they've got now which is just here's a theme with side stuff to make your theme more or less effective 

honestly I think it could be done if the FS was treated more like managing a slave tbh
Replies: >>46390
>>46351
Leave V-tuber nigger 

>>46350
I thought imperial was suppose to be advanced tech? Isn't that kind of stepping on it's toes? I like the idea, though I think cybernetics would need more events for that to be fun.
Replies: >>46364 >>46367
more stuff in general is just always needed futureistic post modern tribal brtualism etc etc just name something and add more of it and that's the game improved vastly
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does this mean "if devotion is greater than or equal to 20... "?
Is there a walkthrough on what I need to modify before compiling to get rid of the un-removable underwear?
Replies: >>46364
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>>46352
House servants are generally revenue-positive...if and only if you don't have too many.  All of them together have a capped effect based on your total slave maintenance.  The Servants' Quarters will tell you whether you're over or under-staffed.  If you have a message like this, you have too many.
Replies: >>46376
>>46350
bring out the idea to the people at the git then, If only I could code.
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>>46355
make me.

Neo Imperialism carries a lot of baggage with it this would be a more apolitical or ancap aproach to cyberpunk.
>>46361
If you look at the last thread there is a step by step guide for what you need to do.
>>46355
>He says in VTuber edition
Also Neo Imperialism is revivalism, they work by different rules than standard FS
>>46341
>>46343
I think that the major problem are the programming barrier. Some time ago I read here that they are planning some templates for help people who want to write events, but It never happened I guess.
Replies: >>46369
>>46368
These templates were for programming new events, you really don't need much to write events outside of knowing how they generally look
Like seriously:

Thing happens
[Option 1]
You lose six million buck
[Option 2]
All your slaves are now white haired

Free Cities really isn't a complicated game when it comes to events, if you want something specific just mention then in footnotes or something so coders can code it in
Replies: >>46459
>>46362
Does it only look at the number of warm bodies in the servants' quarters or do their stats matter? If yes, how?
Replies: >>46394
>>46354
Second this. something like the religion/ideology from rimworld
>>46350
The facility stuff sounds great, which parts of coding them in do you think is beyond you?
Replies: >>46396
is secmod dead? battles have been incredibly out of balance in the player's favour since i think late last year.
Replies: >>46399
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>>46352
>>46376
Higher devotion, lactation, being emotionally bonded to you or your devoted wife, low sex drive(<40) or frigidity(<20), submissiveness, career experience and good health all help to some degree or another.

Poor vision or hearing, being ill or tired, dominant fetish >60 and of course low devotion all hurt performance.

As with all facility a good facility leader boosts performance. For the stewardess herself you get the usual bonuses for devotion, age, experience and intelligence, being a dom with high sex drive also helps some.
>>46392
Pretty much all of it, I am not really a programmer I've added a few odds and ends over the years such as the original animal ears, horns and tails but that was mostly modifying existing code and adding descriptions.
For things like events, slave cost, descriptions, policies, surgery and cosmetics I'm very familiar with the associated files so adding an FS would be fairly easy if time consuming.
For a brand new facility I wouldn't even know where to begin and judging from how long new facilities like the farm and nursery have been in development I'm not eager to wade in to that swamp.
Replies: >>46397
>>46396
Nursery and Farm mostly took this long due to feature creep and being silly ambitious with new systems
Idols meanwhile would mostly be a fame system with events,would require ton of writing to account for future societies tho
The framework and basic facility that could be expanded upon shouldn't be too difficult at least as long as you stick to what you came up with in design phase
Your own slave black ops team would pretty much be just toggles for choosing what they focus on and events, you would have more problems with avoiding overlap with specops mod
Replies: >>46479
Does prime age of sexual appeal just your city or is that applied to everything in the game? Even other arcology?  
For example if I set prime age to 40 because I want to have MILF society, what happens to the auto generated Loli arcology? Is their prime age 40 too?
Replies: >>46478 >>46479
>>46393
<the player wins too often
Based. You max things out so you don't lose in those fights. I don't want to get a non-sexual game end just because of some rng.
Replies: >>46403
Is this a game yet?
Replies: >>46404
>>46399
I meant you don't even need to max things out anymore really. Fights are way too easy to the point of triviality, where a bunch of slaves with shitty equipment can defeat an attacking force of mercenaries of twice their numbers using high end equipment.
Replies: >>46406 >>46408
>>46400
I can't imagine it's ever not going to be a spreadsheet.
Replies: >>46435
>>46403
The spoils amount to pretty much nothing as well. As it is it's just an occasional chore of extra clicks.
Replies: >>46407
>>46406
At least it can max out fame of slaves
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>>46403
gee if only there was some kind of difficulty setting you could set at your leisure
Replies: >>46409 >>46413
>>46408
The settings atm are basically placebo with the broken code. I'm playing on extremely hard and battles are like 10% harder than normal.
Replies: >>46413
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>>46409
>>46408

first 2 pics is a base equipment slave squad, freshly made (base xp and morale) and the other 2 is a slave squad whose only difference is that their morale is maxed out.

this is on week 237, SF disabled, no weapons manufacturing built (so no modifiers from that)

battle plan tactics and leader have a nearly close to 0 influence on the results (trying multiple commanders on the same scenario with different tactics only changed the casualty rate by 1 or 2 for both enemy and my forces)

battles pose no challenge at all compared to the ones from before the latest (late 2021ish) changes/revamping of their code.
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Week 116, getting this error consistently at week end with the latest build and backwards compatibility, savefile is also attached.
Replies: >>46424 >>46427
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>>46421
Weird, didn't like the file. I guess the extension needs to be an acceptable type?
Replies: >>46427
>>46421
>>46424
Gitgud issue has been created.
>>46404
Is the spreadsheet fun yet?
Replies: >>46439
I just realized that it's perfectly feasible to create new arcology design that tarts with one title that you can expand with massive costs
Making it into space station should work but I don't remember if you could change availability of default arcology upgrades 
>>46435
Depends on what you like, it's somewhat less obtuse at least
Replies: >>46549
Loans got merged in btw, please test them and post feedback!
>>44031
>>44040
So are clubs just bugged right now? 

Also, how do I provide enough sexual services? Expand brothel/club?
Replies: >>46549
>>46369
>content
There's a lot of stuff that needs to be met from what i asked last time, like getting slaves attributes , fitting it in different situations etc.

For someone with literally 0 programming knowledge a template would be good.
What the hell do you need exacly to make neo-imperialism work? It always fails on the first week for me.
Replies: >>46462
>>46460
You probably need to insulate your culture or force your neighbors to change theirs. You are buying out the rest of the free city, right?
Replies: >>46463
>>46462
I already own 100% of my FC, never expected I would need to buy the others for a FS.
>>46398
Last time I looked at the code "prime age" was hardcoded to be minimumSlaveAge, which was a holdover from the retarded "she's hottest on her 18th birthday" thing from the original game. And the milf fs just gives a bonus to offset that, rather than changing it.
Replies: >>46479
>>46397
Nursery and Farm also took forever because they have the same dev (DCoded) and he keeps getting distracted. IIRC dude had like 10 active draft merges at one point.
>>46398
It only changes slave value and doesn't touch the slavegen RNG.
>>46478
A fix for that was merged a few weeks ago, you can now set an actual best age. Now slaves are graded by how close they are to the prime age.
Is it possible to increase the number of Future Societies past 7 ?
Replies: >>46486
>>46484
Yes
At game setup
Why would you tho, I can barely fill in the seven with stuff I don't dislike
Replies: >>46511
How does the Club work? It says it's making 20k Rep but I gain basically nothing from it.
Replies: >>46500
>>46488
The rep you earn is being converted 1000:1 or something to enduring rep, for balance reasons.  Alternately, something is continuously lowering your rep.  I think there's a setting to show all of a week's rep gains and losses.
Replies: >>46515
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>>46486
At game setup, you can only pick 7 max.
Is there no way to go past that number ?
As for what you dislikes, i would say that everyone has different tastes.
>>46500
If that's the case I wish it would say so somewhere.
What's everybody's favorite Future Societies?
I tried a few I haven't used much on my latest playthrough.

> Repopulationism 
Not the biggest fan, and managing a bunch of births every turn was a bit tedious.
Fake pregnancy belly outfits are pretty cringe too.
>  Paternalism
Seemed ok.
>  Youth Preferentialism 
:^)
This one's good, especially since I picked a young character.
>  Multiculturalism
Free rep is nice, I guess. Once I started focusing on rep it was pretty straightforward to max out, though.
And not sure what it really did other than rep.
>  Egyptian Revivalism 
This was neat. Usually don't go for Revivalism, but might start basing my playthroughs around them.

Also used the rule assistant for the first time, which made things a whole lot easier.
>>46528
Is there something I'm missing about the Supremacy/Subjugation choices?

Let's say you've got it bad for Purple women. You pick Purple Supremacy. You get yourself all the hottest Purple women. Oops, society doesn't approve of enslaving Purple women, now you're fuked. Ok, so what about Green Subjugation? (Those greenies are sub-human scum. Kill the greenies.) Now Green women are considered desirable slaves. What?? And Other Supremacy and Purple Subjugation are both out because that would improperly elevate non-Purples above the obviously superior Purples. Why would I want to make Purple women "inferior" when they're obviously so great? I don't get it.

To actually answer the question, Youth Preferentialism (Old hags OUT), Body Purism (Saggy cow tits OUT), maybe Neo-Imperialism (Should it be called Neo-Feudalism?)
>>46530
>Is there something I'm missing about the Supremacy/Subjugation choices?
Mostly not. It's a longstanding thing that players find these FS counter-intuitive. They have a kind of half-degredationism built in, because they say slavery is a bad thing, to be inflicted on certain people. A lot of players seem to take a more Paternalist attitude, wanting to treat their slaves like prized pets (if not outright waifus), and for them Sup/Sub are arguably backwards.
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>>46528
I always choose
>Pastoralism
I love milk and pregnancy!
>Chattel Religionism
I want a strong culture.
>Body Purism
Healthy bodies.
>Gender Fundamentalism
Stable extended families for citizens are ideal.
>>46531
Honestly, there should be a third choice: Supremacy/Subjugation/Genocide.
>>46530
>>46531
Supremacy increases the value (and rarity) of superior slaves. Society likes it when they're in "leader" roles like Head Girl or your Bodyguard, but gets uppity if they're fucked by randos.
Subjugation increases the amount of inferior slaves (which makes them worth less). Society likes them in any role they get fucked like the subhumans they are, and especially loves it if you use the otherwise-forgotten "subordinate slave" assignment to make them slaves to the other slaves.
Replies: >>46543 >>46623
>>46541
What do subordinate slaves even do
Do they raise devotion of people they are assigned to or reverse?
Replies: >>46547
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>>46528
the FS stuff kinda suck in general tbh

>Gender Radicalist
I enjoy slavery is determined by power and that a slave is simply a weakling

>Degradationist
Slaves are property and as such can only be used as such you're an absolute faggot if you're not even a tiny bit rough with your property

>Pastoralist
I want to consume but the consumption is limited 

>Chattel Religionist
I focus this on slavers and the game doesn't offer much flavour for it so in my head it just means some kinda aristocracy

>Repopulationist
simply for practicality to balance the disposal of property with 

>Transformation Fetishism
this isn't what I want it to be what so ever but maybe some day fucked up objectification stuff will be added over just soft bimboism crap

>Hedonistic Decadence
this just being a fat fetish nonesense is absolutely awful and I want it to be the thing which completes the god awful reality of a true dystopian closed off self raping society
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>>46528
>Intellectual Dependency
Love dumb nympho sluts. The bimbo policy is a must.You probably wouldn't like having a hard time getting smart leaders, but there's a pill to make them smarter. There's also an increase in slave death rate but you can get Roman revivalism or Imperialism to balance it out.
>Pastoralism
I love milk. There's also no conflict with the other FS because it's technically the opposite of Cummunism which you can't have.
>Roman Revivalism/Neo Imperialism
Strong army and their clothing is tolerated by the Chattel Religionism. They also lowers the arcology's slave death rate. Get these as your 3rd FS or the competing FS from other arcologies will kill it. I also don't like the other revivalisms.
>Chattel Religionism
It's a fun and versatile FS with no conflicting FS. The religion's focus determines it's bonuses. There's also free trust and it removes penalties on some actions. Forgot what those are, but I'd err on the side of caution. Clothing is an issue, but you can always make them wear Roman/Imperialist attire. Body oil is also tolerated now. Take it last because you'll need high credits and rep on improving your religion, and choose impartially for members.

Filler FS
>Physical Idealism
No penalties I can remember. It balances out the muscle penalty and it increases the arcology's productivity. Better than getting Paternalism that hates the Cattle Ranch.

>>46530
>>46531
On a serious note, I've always wanted an Ethnostate FS.

>>46543
>Do they raise devotion of people they are assigned to or reverse?
Probably only from decorations.
>>46439
Space station would be tricky too many things would have to be changed or adapted not to mention the price of slaves should be astronomical as even with all our recent advancements its still takes over 100k to get a human's worth of mass to LEO, even a further 10x reduction in cost would mean the absolute cheapest slave would cost 10k+ just to get them up to the arcology.

>>46446
fuckdolls work well for satisfying lower classes although you will eventually need several hundred of them. Brothel works well for other classes although at first your whores will likely not be skilled or appealing enough to attract the ultra wealthy.
If you ask me millionaires needing to be satisfied is retarded anyways because all of them can afford their own mini harem tailored to their taste so renting out whores should not be a common occurrence. Hell even the upper class should be able to afford at least 1 bedslave sure they might go out to fuck a whore for some variety or hire them as entertainment for special events but not for everyday release.
Replies: >>46552
Why have I never seen fan art of the game around here? I was thinking of doing some 3D artwork, visually representing the game.
Replies: >>46560 >>46674
>>46549
different anon, what about an orbital elevator? obviously that would introduce a massive vulnerability, unless you handwave it (Everyone everywhere agrees it would be a loss to all mankind to destroy such a thing.)
Replies: >>46560
>>46528
I only ever use six per playthrough but these are my usual: 
>Paternalism 
A happy worker is a good worker.
>Youth Preferentialism
It's important to look after the future generations.
>Slave Professionalism
A community is only as strong as the weakest links, thus a proper education is necessary.
>Chattel Religionist
To help aid in comforting the spirit.
>Gender traditionalism
It's simply what the lord intended.
>Pastoralism
While I do enjoy milk, I honestly just needed a comfy place to put other slaves.
>>46551
The fanbase for this game is tiny and fractured especially post bunkering you are of course welcome to produce any artwork you wish. I'm always on the lookout for interesting art that depicts a futuristic slaving society or cool cyberpunk elements in general.

>>46552
Sorry to continually burst your bubble but while a space elevator would indeed drastically lower the cost of spaceflight this game takes place in 2037 a scant 15 years from now and considering we currently do not even have the materials necessary to build it I hardly see such a massive infrastructure project being developed in such short a timeframe especially since the FC universe is one in which decadence and decay are the main themes of civilization.

In any case I think the better question to ask would be what would a space station arcology bring to the game that a say an ocean arcologly does not? If you are going to add a ton of new content that could only happen IN SPAAAAACE then I'd say go ahead a bring out the a handwavium but if its just going to be just a poorly implemented copy of what we already have I don't see the point.
Replies: >>46564 >>46567
>>46560
>In any case I think the better question to ask would be what would a space station arcology bring to the game that a say an ocean arcologly does not? If you are going to add a ton of new content that could only happen IN SPAAAAACE then I'd say go ahead a bring out the a handwavium but if its just going to be just a poorly implemented copy of what we already have I don't see the point.
The suggestion was for arcology design that starts out with one title and expands from there, it could easily also be an underwater arcology or even a volcano evil lair
>>46560
>what would a space station arcology bring to the game
Lots of fun events. Such as an event chain where workers and menial slaves working on the space elevator randomly go missing, are found later at other arcologies speaking different languages, no knowledge of how they got there or why they've forgotten their native tongue. Costs of the space elevator continue to rise as workers begin speaking random languages, sometimes switching multiple times per day, AI needs to be a certain level to translate for work to proceed. When it's completed confusion breaks out as everyone, citizens and slaves alike, begin speaking different languages, many of which are completely unknown. Riots start as no one can understand the news broadcasts, but the video of a meteor hurtling towards the space elevator is unmistakable.
Replies: >>46605 >>46607
>>46528
>What's everybody's favorite Future Societies?
I try to make headpat/handhold utopia.

>Paternalism
Good girls deserve a good life, plus happy waifus for happy laifu.
>Chattel Religionism
"Worshipful slave" just got a whole new meaning.
>Roman Revivalism
Rome and those inspired by it have been very successful through the ages, plus it has better bonus perks than Edo Revivalism (my other favorite revivalism).
>Youth Preferentialism
Time to do what humanity has dreamed of for as long as we have existed and become immortal.
>Slave Professionalism
My slaves are as smart and talented as they are sexy.
>Physical Idealism
Rounds out the whole "perfect life" theme and tomboys are cute too.
>Gender Fundamentalism
I like my girls to be girls thank you very much.
Replies: >>46650
>>44040
>>44031
Is there any fix for this?
>>46567
No gods, no masters, tradcuck.
Replies: >>46609
>>46531
The lack of a proper ethnostate FS is bizarre because it's what you'd think the racial FS would be. The biggest reason existing racial FS are perplexing is that besides the fact that they don't do the thing everyone wants them to do, the thing that they don't do that everyone wants them to do is the same thing that every other body FS (youth, fitness, etc. already does). The gender FS have similar problems.
I'd like to be able to make NCS a requirement for citizenship as part of youth preferrentialism, but I'm pretty sure this would be incompatible with the majority of citizen events.

There's no real owner-penetration FS. That should really be part of hedonism, rather than some fat fetishist shit (you might expect fat owners to be more common (really you should just see more regular autosurgery usage for fat removal etc. in the upper classes) but there's no reason to expect fat slaves for hedonism). Similarly, hedonism should be paired with some manner of austerity rather than physical idealism (why would hedonist owners not want sculpted slaves?); hedonism is more ideologically opposed to both eugenics and repopulationism, which impinge on personal freedom in the name of social good.
Replies: >>46709
>>46567
if you wanna make arcology locations actually matter they should be made to actually matter to begin with and not just add new potentially shit ones in
>>46605
>No gods, no masters
>In a game where you play god with slaves
kek
Replies: >>46612
>>46609
Ancapistan is the end result of anarchism.
>>46541
I think what we need is a more defined, de jure slave hierarchy. At least three levels, though preferably with the ability to make custom ranks. Then maybe this kind of ethnic FS would work better, as you could have x race "Slaves" that are automatically higher up the slave hierarchy, and then y race slaves would be automatically at or near the bottom.
Replies: >>46659 >>46761
Proposal: I think “unlimited starting slaves” should be an option. I want to play the game without cheating but I also want to have a custom harem of captured royals/my own family.
Replies: >>46761
Wish we could do more with mindbreak/affection. Like, you can structurally mindbreak someone into a useful doll rather than an empty vessel, or run a mindbroken husk through a hypnoprogram to imprint a new, basic personality on them.
Replies: >>46649
I got a problem. Every time I play I end up emulating Ghengis Kahn, breeding as much as I can. But I also want to pass Gender Radicalism to promote boyfucking. Even as I systemically implant my boys with anal wombs and knock them up, one FS or the other fails, presumably due to contractiction.

Also, I inevitably run into save failures as my growing harem of children and their inbred children crashes the game. I need to get more disciplined about selling them off. Is there a way to sell slaves into indenture?
>>46646
Desu you kinda can, when they get cured from mindbreak they are in obedient state and then their int can be fixed with that one drug
On the negative side it takes fucking ages even with maxed attendant
>>46585
>Roman Revivalism
what do the revivalisms even do? I've always avoided them since its not too obvious what they give bonuses for.
Replies: >>46761
>>46528
My "core" FCs are:
> Transformation Fetishism
Not the silicone implant stuff. Nobody seems to like the silicone implant side of this. I just want GLORIOUS CYBERCOCK.
> Slave Professionalism
Because competence is attractive.
> Paternalism
Because I'm a benevolent overlord, blessing my slaves with freedom from choice.

Additional flavor FC are Neo-Imperialism and Chattel Religionism, because it combines neatly into a god-emperor.
Also, Slimness Enthusiasm to counter the implants from Transformation Fetishism, and Youth Preferentialism.
>>46623
Yea, it'd be nice. Currently I've just settled for doing it manually via rules and custom labels and/or ruleApplied().
Recent versions of the game file give a 'Error [tw-user-script-0]: illegal character.' message and then a blank screen when opened in palemoon.

Last working version used was from 1/21/2022. Recent versions were tested on 3/4/2022 and again on 3/19/2022. No fiddling with settings appears to make any difference.
More specifically, FC-2022-01-19-07-55-c43d2f8, FC-2022-03-04-21-18-a66f034, and FC-2022-03-18-20-00-8113bfa.
Replies: >>46668
>>46666
Nice quads m8
>>46551

It'd be great to see some art, I'm actually quite interested in how others picture an arcology, existing art of such "buildings" from other titles don't quite convince me, and I keep wondering what the "size" of an arcology would be compared to real buildings.
Replies: >>46688
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>>46674
Building Owners and Managers Association prescribes a max desirable occupancy ratio of 1 person per 200 square feet, which puts the Empire State Building at ~13,500 people. The arcologies in-game house ~5,000.
I'd say being similar in size to the Empire State Building is probably a good guess, since you need working space, living space, recreational spaces, and so on.
... does raise the question of how you're fitting an airport in...
Replies: >>46689 >>46762
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>>46688
>americans be thinking a garage is "desirable" to live in 

although you're prob hitting on something maybe you could consider the arcology as afew empire state buildings strapped together above factories
Replies: >>46695
Seeing as we have some sort of modding API thing going on, anyone made anything good with it yet?
>>46689
Minimalism is pretty cool anon, I've lived in less than 100sq/ft, honestly was pretty fun to set up because I had to put in a lot more thought into it than . Wouldn't want to live with that much room per person with more than two people, or for more than a year. I also encouraged me to limit profligate tenancies I may be tempted into.
Replies: >>46696
>>46695
nah gay ass van life living is peek hipster copium for being broke ass niggas tbh
How do you keep the population satisfied with the sexual services if you don't wanna run brothel/public servants? Just max subsidy everything?
Replies: >>46702 >>46821
>>46701
My advice? Raise the rents and do that. But you should run a brothel and club. What I do, is put slaves I don't want to fuck/breed into them for the plebs.
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We had an opportunity to create Free Cities online, but to make it a reality, I need people who know how to work with DM Language, yes, it is the SS13 programming language, what do you think about creating a multiplayer FC? I can help with sprites if needed.
In case anyone is interested in taking a look at the source code, it's at the link below.
https://github.com/Open-SourceWeb/OpenSourceWeb
>>46606
The FS in this game is hopelessly fucked and has been ever since FCDev still worked on it.
The modders are just as retarded as he was and despite MANY MANY MANY MANY discussions about it for YEARS they've never done anything to fix it.
And they never will.

A long time ago I used to code for this game.
One thing that made me stop was the fact that no amount of reasoning will convince pregmodder and his ilk to unfuck FS.
They'll add any feature you want, but if you so much as mention that a female arcology owner might want to get fucked or that the FS is retarded and their brains just melt into puddles of cucky goo and they never say anything intelligent in response.
Replies: >>46719
>byond
never again
>>46709
Dude it's been four years and there's been like one line of progress towards master/slave parity.
Have they even added anything in that time?
Replies: >>46745
Has the owner customization stuff progressed yet?
Replies: >>46741 >>46745
>>46740
Not at all
>>46740
The most major update to PC was a major description update ~8 months ago. No idea where >>46719 is getting "one line in four years" from.
Pregmodder also keeps adding descriptions and/or files that to my knowledge aren't ever actually called? e.g. prHormones.js was added 3 weeks ago.
Replies: >>46922
Can anyone explain why the fuck the first word in every rules assistant condition is "and"? What the fuck. What the FUCK.
Replies: >>46827 >>46831
>>46623
Yes this please. Ideally you want a top class for breeders/leadership, second class for sexual and house servants and a lower class of menial subhumans.
>>46645
You can easily edit starting cash to whatever value you wish without triggering cheat mode. NG+ also allows you to bring as many slaves and money as you want.
>>46650
Egyptian gives the consort which is a second concubine and huge bonuses for incest. Overall very good for rep you literally don't need a club to go from 0 to 20k rep in one week with the right set up.
Roman gives you free rep for basically just doing what you should be doing anyways like making money and being a strong leader. Also slave pit fights.
Imperial is somewhat like roman, you can establish a ruling class and knighthood has some pretty good flavor and events beyond the usual revivalist fs content.
Arabian I think gives you a bonus for having a huge harem? Never played it.
Japanese gives bonuses to public service and prizes jap girls above other nationalities.
Chink does the same but for chink girls and makes your HG more effective at training I think.
Aztec lets you kill slaves for rep I think? Idk never touched it.
>>46688
keep in there is a huge difference between an office building where people just go to work and an arcology where not only do people live full time but it has to produce its own power, food, waste management, etc...
I recommend looking up isaac arthur on youtube he has some excellent videos on arcologies, ecumenopolies and megastructures.
https://www.youtube.com/watch?v=gsl-GBEZ-_Y&list=PLIIOUpOge0Ls94qU9ZgTy3A-PbmRKKbV4&index=14
>>43794
Is it just me or are very beautiful slaves extremely rare? I have over a dozen brilliant slaves from random events and purchases but zero slaves with face 81 or above other than my daughters and this is despite having quality face standards and no intelligence standards.
Do we have a timetable for the next update? Targeted age policy has been on my wishlist for forever.
Replies: >>46769
>>46768
You mean just a release? I can work one in by the weekend.
Replies: >>46770
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>>46769
Perfect. Thanks a ton.
>>46530
Yeah, this is one of those things that's been argued about fairly often in the past. Some people think it's clunky, some like it the way it is.
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Does the current cheat editor for slaves not allow paraphilias?
>>46701
Last I checked owning fuckdolls satisfies the lower class too, though you can't buy them if you're paternalist.
checked the change log and didn't see mention of male slave changes but i remember that they were planned for 4.0
are those still coming? and if so any info on them? i cant wait setting up "Studs .inc"
there is a bug that triggers when you go brazil and restrict intercontinental trade
I have a bug to report, and a question.
The bug: can't buy the porn system on game start, despite having the exact (10k) shekels required. Additionally, when hovering over the option, the tooltip that would explain why is blank.
The question: how do I use the new RA? Am I supposed to drag and drop from the part browser? Doing so produces errors, so that must be wrong. I assume the intention is to use the pink trash can button to delete unwanted parts of the rule, but the and/or togglable section refuses to fuck off, which might be what >>46755 is bitching about. I don't understand.
Replies: >>46829 >>46831
>>46827
Bug is fixed now.
>>46755
>>46827

beacause if (and ?) is  default, then (and A ?) is true if-and-only A is true, therfore the starting "and" acts as ignorable if desired
yes its just drag and drop, but also have to fill the dropped in parts
for ex. will execute if slaves devotion is above 20:
(and ?) add an =
(and (? = ?) ?) set to >
(and (? > ?) ?) add devotion
(and (slave:devotion > ?) ?) add stable numeric
(and (slave:devotion > 20) ?) done
Replies: >>47108
I intend to start experimenting with combining the market and recurrent event mechanics to make two objective-based mini-games, akin to procedural side-quests. 

The ideas I have, is 1. A market where you can get a slave that comes attached with an objective to transform and train them in particular skills, possibly with particular constraints, until a time when they must be returned to their owner (like how indentures are time-limited, and at the end the game checks their devotion levels to give you a couple of options, only here it'll check for different statistics and the outcome will be reputation and money or loss of reputation and less money. E.g. the owner may want you to beautify his slavegirl and train her in some skill, but maintain her virginity, not let her be fucked by above x people etc). 

2. A more in-depth indenture market where you buy a slave that comes attached with a couple of objectives and conditions that don't bar any content, but give a couple of different outcomes depending on whether you fulfilled them (reputation, ability to extend the indenture at a better price) and whether you violated the constraints (loss of reputation, possibly reimbursement), so that we can delve a little bit more into the themes of voluntary slavery and have some more consequences that acknowledge the history of how we treated a slave (my sense is that this will do more to individuate slaves than any level of cosmetic detail). This is what I'm particularly interested in, though it's less straightforward.

If my experiments pay off, I'll get back to you about uploading to the git, or what else to do if you want to consider adding the content, since I'm totally unfamiliar with it.
>>46848
On a first read, I don't get how option 2 differs from 1.  Something about a different set of rewards/consequences at the end?
Anyway, this sounds a lot like furry FC-like Fantasy Slave Trainer.  The contract slave training was indeed fun; a steady stream of new people and reasons to explore the system, and a satisfying way to keep them from piling up.  It'd be a good add for FC.
>>46851
>I don't get how option 2 differs from 1.

So 1 is master-driven. A master asks you to either transform, train and / or style a girl (I was also considering possibly having you specifically punish them or help treat them in particular ways, as well. Maybe if you are a famed degradationist you can be asked to treat them in ugly ways and we can further explore the themes introduced with the FS specific enslavements. I think, since these values are tracked, you could be asked not just to mindbreak a girl, or cause her a degree of fear -which, by the way, would give you a reason to try to increase her fear, a system which is currently more or less ignored-, or surgically transform her in the usual ways, but perhaps to put her through specific things, have her perform a specified number of sex acts in a particular assignment etc. More niche objectives).

2 is slave-driven, basically a way to flesh out the contract that would govern an indenture. In the typical case, where a slave sells themselves to make a profit and tries to make sure they're not mistreated, they could request specific things such as to have particular rest and punishment regiments, not to have their sexuality changed, even to pay attention to their mileage, how often, how and by whom they are used or to have the right to choose their clothes. As an example, imagine an indenture that requires you not to have her used anally for the duration of her indenture because she has e.g. the hates anal flaw. You can keep her in a position where you can control that, or how about using an anal chastity belt to use her as a whore / public slut? I'm thinking of what could nudge the player to be a bit creative about the tools the game already provides him, rather than only use them at his arbitrary discretion, without a particular objective in mind, because to me that becomes a bit unfocused and unmotivated after the first few slaves. The idea is that the player would be allowed to break those rules, but risk losing the indenture or having to reimburse her for violating the contract clauses at the end. With these values tracked, the level of remuneration could even be tied to how often those clauses were violated.

However, I'm also thinking of the atypical case where someone indentures themselves at least partially for hedonistic or other reasons (the inspiration here are the party girl enslavement event, the artist enslavement event, or the one where they want to transition), because this opens up a lot of unexplored possibilities, too. What if she wants to tour particular assignments without having her health or devotion drop below a particular limit (this could even be tied to an event where she realises it was a dumb idea and is regretful, allowing you to respond in different ways)? What if she wants to experiment with particular, perhaps extreme, transformations but also expects you to restore her to her original condition before the indenture ends? She may ask to be styled, or to reach a particular skill or attractiveness score for a less expensive indenture, something like a payment in kind, and so on. 

tl;dr: in the first case it would be a mission given to us by another owner, in the second case we'd have terms of a contract and objectives established by a prospective volunteer. Mechanically extremely similar, but narratively different, at least.

>Fantasy Slave Trainer

Haven't played it, I'm afraid.
Has anyone noticed that there is a significant jump in the depicted breast size between 500ccs and 650ccs in the elohiem render? It appears it immediately jumps from relatively small to cow-sized, no in between
>>46848
#2 made me immediately think of scenario where a world leader falls into debt, but because reasons, becomes your indentured slave. So per indentured rules you can't outright break them, but they the end you might have a completely devoted and prestigious slave choosing to stay with you or a complete mess.
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Can't sell food anymore bug?
Replies: >>46881 >>46924
>>46864
Save file to pass along?
Replies: >>46904
>>46851 >>46848 This would be a fun way to break up "one size fits all" slave management, where they all end up looking identical. Hard to pull off in FC, because it's generally too easy to change slave stats at whim, and there just aren't as many traits as in most "slave trainer" games.
I haven't checked the new RA system yet. Is there a way to add slaves to lists for different sets of rules?
Replies: >>46905 >>46906
>>46881
https://www.mediafire.com/file/7hqixiq2aw8oi06/free-cities-20220329-163137.save/file
>>46889
Use custom labels and make rule conditions based on them, or just write better rule conditions so that they naturally only include the types of slaves you want in them.
>>46889
>there just aren't as many traits as in most "slave trainer" games.
My impression was the opposite, that FC is significantly heavier on traits than other slave trainers. Unless you mean only mental traits, in which case, I agree there's something to be desired as concerns personality
Replies: >>46908
>>46906
>My impression was the opposite, that FC is significantly heavier on traits than other slave trainers
FC has literally no traits, what the fuck are you talking about? The closest thing is the genetics system which is entirely controlled by the player and has to be manually interacted with, mostly via the sugarcube console because it isn't handled clientside in literally 50% of cases.
Replies: >>46917 >>46921
>>46908
>FC has literally no traits

Is this supposed to be a joke? There have got to be hundreds of continuous physical traits. Just check the slave variable documentation file.
Replies: >>46921 >>46922
>>46908
>>46917
"Traits" as in numbers that go up and down? Yeah, there's plenty.
"Traits" as in stuff that actually makes slaves unique rather than something that can easy and casually be changed? Very, very little.
>>46917
>continuous physical traits
Those are all what you'd call abilities/attributes or skills. The only thing which is recognizable as being traitlike (besides the genetics which is purely player controlled and mostly not implemented correctly anyway) is combat training and fame.
Even fetishes aren't traits, though they're presented that way clientside.
>>46745
The description change wasn't progress towards player customization. There's no relation between the two, it's just rewriting some flavor text. AFAIK the whole list of the only changes to the player that have been made since the creation of genetic traits for slaves are:
-balls got broken up into
-there was a minor change to PC muscles
You still have to configure your genetics manually through the console and you still need to not just edit yourself through the console but do so every time you save and load to fix being turned into a hag.
Replies: >>46924
>sex-addled child whore
>can't have sex with anything because of huge energy penalties for being a child
Use their dick only sex with master slaves should refund their energy cost (+1 energy per each) with high devotion
>>46864
Disabled for balancing, apparently.

>>46922
prLongTermEffects is the current bottleneck.
Replies: >>46925
>>46924
>prLongTermEffects
This is no prLongTermEffects
There also should never be. The special handling stuff for hormones/diet is literally anti-progress. 99% of things could be implemented using the existing slave implementations, adding more snowflake code (that's yet more anal obsessed nonsense and needlessly opaque hormone retardation) is just adding to the burden of things you've got to remove if you ever want the player to have a body.
Replies: >>46932 >>46933
>>46925
>no player effects allowed
Bruv the player has no devotion or trust, explain to me how you can copypasta the slave effects blocks.
If your suggestion is "then give PC devotion and trust" I've gotta ask who the fuck you think PC is devoted/trusting of and why you're pushing so hard for subfag content.
>anal reeeeee
The PC literally cannot be buttfucked anon.
Replies: >>46933 >>47016
>>46932
>Bruv the player has no devotion or trust, explain to me how you can copypasta the slave effects blocks
What the fuck do devotion and trust have to do with the tracking for fat/muscle/health? Or using the same autosurgery interface for implanting genes? Or anything at all? Where did this come from, your 6L filled ass?
>The PC literally cannot be buttfucked anon.
Literally about 90% (by length) of the pending 'content' is anal inflation for the PC

Seriously, who the fuck are you responding to? It's obviously not >>46925
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Does the new flavored milk thing actually do anything yet? I tested a few similar cows with it vs a few without and saw no appreciable difference in milk value.
Always down for more pastoralist focused content.
A couple short term suggestions for it, permission to allow them to pick their own flavors rather than having to do it manually, and a marketing module upgrade for the dairy to predict evolving public tastes and adjust applicable cows to meet the demand.
Autosurgery isn't removing implants currently.
>>46851
>FC-like Fantasy Slave Trainer.
I just checked this one out, was fun. It has exactly the sort of open-ended / newlife-style intercourse mechanics that I hope will eventually be included in FC
line 673 at src/interaction/siPhysicalRegimen.js
_reservedNursery should be ${reservedNursery}
>>46932
>Bruv the player has no devotion or trust, explain to me how you can copypasta the slave effects blocks.
you absolute fucking retard
how can you be this stupid
really how is it possible
how about you copy the slave effects blocks and fucking skip devotion and trust you absolute FUCKING retard
Maybe this belongs on the git, but someone else mentioned a change earlier in the thread and it got me thinking. Future societies should be tweakable. You should be able to pick and choose aspects of certain FS's and as the FS becomes more and more accepted by the arcology, you earn customization 'points' and can select which aspects to embrace. Some aspects may not ever be embraced based on player choice and should be hidable/ignorable, so you don't need to 'complete' the FS by taking all of the aspects. For example, you want body modification like tattoos or whatever to become more attractive, but not necessarily implants. So whenever you have a point to spend, you can click "embrace tattoos" and reject/hide/ignore everything you don't want, with the option to come back to it later if you change your mind. Not all FS's are made equal in that they have/need as much customization though, so whatever this system is, it needs to be flexible. 

As a final note, this is something I could potentially implement, assuming there isn't a huge obstacle here I don't know about. I just want some feedback first.
>>47030
So turning them into pseudo corporations?
Replies: >>47035
>>47030
I'd rather see the current FS system scrapped and replaced with trends. Effectively, FS are atomized and all exist in society at once, with most being fringe and some popular. Player could use their position to promote or dissuade particular trends, or just leverage what the population is into to their benefit.
Replies: >>47035
I suggested FS be legit handled like how you manage a slave the very same system for it just unlocking new options for them by research or buying stuff for it instead
Replies: >>47035
>>47032
I guess that's fairly analogous, yes. 

>>47033
I was about to suggest that. It's sort of the logical conclusion of what I suggested to begin with.

>>47034
What sort of research would you do or what research-like thing would you do? The first thing that comes to my mind is like paying think tanks/psychologists or something to sort of do social engineering for you, which unlocks more and more extreme options. 

In any case, the current FS system needs to have certain things retained. All of the revivalisms don't make a lot of sense under a trend or other more free formed system. Trying to revive an ancient/non-existent culture is one of those things that should have baggage.
Replies: >>47036 >>47047
>>47035
it doesn't really matter what exactly you dress it up as since you've already got FS stores to make people accept your gayopt better in some way it just needs to be tidier on that end and alot more controllable in the other hence just piggying backing the slave management system for it
While we are discussing changes to FSes that are never going to happen anyways because it would need to catch a code monkey's interest first, here is another obvious suggestion:
Separating owners and slaves. Someone pointed out that some of these FCs should have different effects on owners and slaves (like hedonism = fat owners makes sense, but slaves should stay fit). But honestly, a lot could be split - "everyone should be tall", "tall owners, small slaves", "small owners, tall slaves", and "everyone should be small" can all be justified with some bullshit.
Same for old/young. For physical idealism, at least "everyone should be fit" and "owners can be fat to show off their wealth, but slaves need to be fit" makes sense.
"Free people need to stay pure, but subhumans can be modified with transplants" is also an easily justifiable combination.
Overall, except for some automatically universal FCs, like revivalisms and Chattel Religionism, most should be separated for owners and slaves.
Replies: >>47064
>>47035
>All of the revivalisms don't make a lot of sense under a trend or other more free formed system.
Edo revivalism, for example, is just a weeb boom. No reason people into different cultures couldn't coexist.
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At this point even the suggestions for keeping the game fresh are stagnant.
Replies: >>47068
>>47043
This honestly wouldn't be as hard as most FS suggestions. It'd just be splitting the FS variables in two (FSyouthprefOwn, FSyouthprefSlv) and going through the code to substitute out the original one. Most lines already say specific things like "society's preference for thin slaves" anyway, but you'd have to add an extra check in situations where it might mention both slaves and owners.
Replies: >>47166
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>>47062
it's better to fix what's already there then adding new things in so that going ahead isn't just piling in new shit on top of it
I always lose interest when I start making millions per week, max out authority + reputation, and buy everything I can.
Are there actually any special late game things that happen past week 120 or so?
Noticed there are some special forces stuff to continue dumping money in too, but not sure if it's worth it.
Replies: >>47075
>>47072
There's those events that give you a choice of ignoring them or getting an instant game over.
Replies: >>47078
>>47075
Don't think I've ran into any of those yet.
Cows are exempt from automatic caesarian sections for some reason, and will give natural birth with it on.
How hard would it be, by the way, for automatic insemination to be made to work with an artificial insemination function so I don't ruin virgins?
Replies: >>47166
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>>46831
Thanks for the response. I was going to write up another question, but I've since figured out the last bit myself. Pics related. Posting anyways in case any lurkers end up in the same retarded rut. The solution is to drag chunks of the rule, ie slave:devotion, into the grey rectangles that look like they should be input boxes. Because they are input boxes. This is obvious in hindsight, but I thought I was supposed to put text in them. "Wtd dood I'm left-clicking and nothing is happening?!? Bugged DSP mechanics etc!"
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Minor bug report. Narrator starts lithping in a random recruitment event.
Replies: >>47166
Bug reports have been made.
>>47111
MR resolving it is ready for merge.
>>47084
>Cows are exempt from automatic caesarian sections for some reason, and will give natural birth with it on.

To quote the lead dev; "Dairy is just a big exception to things in birth."
>>47064
Rather than splitting in two it might make more sense to create another law to account for the desired changes.
Any way to get some of your family members after game start?
>>47167
Why don't you just make some?
Replies: >>47169
>>47167
>>47168
It'd be pretty cool to have an event where you find a relative and you either enslave them or purchase them from someone else.
Replies: >>47170
>>47169
>call your parents to invite them for a visit
>enslave them
>order them to make new siblings for yourself
Proposal: genetic trait that removes the health damage from obesity, but applies health damage if weight is below obese. This could function similarly to immortality and NCS by having it be a Black Market/Hedonist unlock, instead of appearing "in the wild".
Second proposal: genetic trait that removes the potential for pregnancy stress-induced flaws, but adds a possibility to spontaneously generate flaws when not pregnant. Could be restricted to Black Market/Repopulationist.
>>47167
How would that work? Just randomly generating family member appearance, background, etc. could get pretty silly.
So how is that card making thingy going?
It should be way easier nowadays with reworked slaves
>>47179
I've thought about this before, it'd be a little bit more work but having the option to set the state of family members you didn't bring in as slaves would be ideal. Either customize their bodies at the start or let them just be generated based on your starting description.

So your mom could be living in the old world with a certain profession or enslaved, then have her appear in some recruitment event because she's poor or wants to visit. Having family members appear in rival events would be the most dramatic.
Replies: >>47238
>>47167
>>47179
Do we know if any progress has been made on incest favoring FS?

I sort of wanted to try and write an event where either a family member or an imposter depending on your tastes with regards to incest shows up but I keep putting it off.
Replies: >>47195
I've been gone for a while now, just letting the game have some time to build up, and I noticed that using cheat mode no longer gives you a list of all available events. Assuming this was intentional, and the way things are set up with the option to display a certain number per week I am assuming it was, will this ever return if I'm not being completely blind and missing where to re-enable that? I am shooting for relative recruit for my new HG, but the even is so rare that I haven't seen it more than twice in a couple in game years.
Replies: >>47199 >>47210
>>47182
Egyptian favors it. There's also just a trendsetting policy that makes it popular.
>>47194
>if I'm not being completely blind and missing where to re-enable that?
It's a debug option, not a cheat option.  Enable Debug Mode and choose "Event Selection is: Manual"
Replies: >>47205
>>47199
So I am blind, thanks.
>>47194
What does that 1 through 3 toggle actually do? I've also been away just long enough to be clueless it seems.
Replies: >>47214
>>47210
Sets the number of events you see after the scheduled events.
Replies: >>47221
Any word on whether we'll see more updates to the 3D art pack?
>>47214
Was there a default of two or am I just imagining?
Replies: >>47251
The 2d art packs are basically dead, right? Also the auto-surgery lactation implant in the rules doesn't work.
>>47179
What if you could customize a relative the same way you would a starter slave, but for one you can encounter later in game?
Replies: >>47231 >>47238
>>47229
You're asked a few basic questions at game start to determine what family and in what circumstances can spawn.
Or the event is kicked off by your AI researching your family, with you able to retroactively insert history to limit what she might find.
Replies: >>47238
Some hybrid of >>47231 and >>47181 along with the option to do >>47229 would be the best, in my opinion. It would be interesting to have sort of roleplay-y questions about your family, or the option to have no family members at all.
>>47221
By default, you get your scheduled, nonrandom, and plot events, then either zero or one random nonindividual or recruitment event (with plot enabled, you have a 37.5% chance of a random nonindividual or recruitment event on week 0, scaling to 100% chance at week 75 and beyond), then one random individual event involving a preselected random slave. That's the way it's always been

The setting is fairly new, it lets you have two or three random individual events with different random slaves each week instead of just one. It's nice if you maintain a big stable of slaves, you get to see them more often.
What’s the console option for cash these days? I'm a stupid bastard who barely comprehends the console, and v.cash doesn’t work. I just want to start with a high-quality family harem, and cheat start skips too much of the game.
Replies: >>47276
Proposal: the ability to open multiple, specialized brothels. 

I’d generally like a little more flexibility in societal tastes. I like my slavegirls busty and fertile, but my slave boys lithe and slender. Apparently the populace finds that distinction too complex.
Replies: >>47278
>>47274
You can just like, enable cheat mode without cheat start
It's in the options
>>47275
On a similar note I’m always torn on how to build the dairy. Both the regular and industrial version have their draws. It’s tough to really get any personal enjoyment out of an industrial meat sack but it’s intensely satisfying to condemn someone to it. What do you folks lean towards?

A project I wanted to do last time I played, but got bogged down in, was a cow breeding program. I fucked around with customizing the perfect futa stud/milkmaid and having her breed all the cows after inducing a bunch of genetic traits in her but it didn’t seem to be bearing much fruit. Is it better to have multiple bulls? Does the offspring of a futa and a female have the chance to come out male?
Replies: >>47280 >>47363
Do certain Future Societies still lock everyone’s clothing to a specific dress? I like having a good variety in my slaves, both in shape and in dress, so devoted ones I let dress themselves. But that means if I adopt Chattel Religionism  they all start wearing habits. Any way around this?
>>47278
genetic quirk passing doeent work as well as it should, you could load up a slave with every single one and throw in asexual reproduction and despite creating clones the quirks dont pass as such, disappointingly. in my experience anyway
Replies: >>47281
>>47280
How about regular physical traits, breast size and the like. Do those get passed down? And if so, does the game know what their “natural” state is vs the result of all the drugs and hormones?
Replies: >>47525
>>46528
>fake pregnancy bellies

GOD I hate them. Impregnation and breedings is a huge kink of mine but those things are hideous, and I’ve never managed to successfully excise them with a RA setting.
Replies: >>47362
Is there a way to tell which arcology served as the rival once you complete the rival portion of the story and take the rival as a slave plus ownership of the arcology? I have a guess as to which one was mine, but it has been a while, week 509 now, and I am trying to give the hostage a few things to distinguish her as being a former part of the chattel of that specific arcology during that period of the game without her having gotten them from the rival, resulting in less of a beneficial reaction or even a negative reaction to being owned by me whereas getting her at the earliest possible week results in a bonus to devotion per week.
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Is there a way to account in RA for number of children birthed by a slave that was impregnated by PC?

In the documentation I see something about "children fathered by slave" which I take as the slave impregnating.

I'd like to set up a rule so that the slave takes fertility supplements until giving birth to X number of the PC's children, and contraceptives after that.
Replies: >>47328
>>47314
>Is there a way to account in RA for number of children birthed by a slave that was impregnated by PC?

Advanced warning that it is probably very clunky.

I would suggest having it as two rules (just to be safe) with one having priority over the other (order should will probably not matter) and heavily suggest using the custom/"Boolean context => false" box however it may not save any input.

>Fertility supplements
context => (mutualChildren(slave, V.PC, V.slaves) <= #)(context.slave)

>Contraceptives 
context => (mutualChildren(slave, V.PC, V.slaves) > #)(context.slave)

The function checks for (reading backwards for clarity) "within the group (in this case the main slave array) are any members children of both the PC and the current slave"
Replies: >>47442
>>47282
yeah they suck, who are those even for
Replies: >>47404
>>47278
I made two clones of myself. One of them I raised to 18 in a gestation tank, made her a broodmother, and inseminated her myself. She lived in the clinic birthing more pseudo-me's until I decided I had plenty.

I kept all the 95+ intelligence and attractiveness offspring and raised them to the age of 9 before taking their virginities, surgically attaching full-package dicks to them, and sending them to school to receive the best education money can buy. Then I had them all work in the dairy.

The second clone I raised in the clone vat until the age of 9 and gave her the biggest donger her circulatory system could support, gave her the best education money could buy, and sent her to be the milkmaid. A double-virgin and forbidden to masturbate. It didn't take long until she was begging for me to relax the rules so I gave her orders to keep all the cows pregnant and she had every single one knocked up in a week.

I again keep all the 95+ intelligence and attractiveness offspring and send them to the dairy, too.
Requesting cosplayer history for slaves
Replies: >>47380
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>>47378
While at it letting recruiter aim for specific backgrounds or even setting up system where you can post advertisements for indentured slaves of specific backgrounds would be nice
btw custom orders are slightly borked
Replies: >>47384
>>47380
You know, it be nice to have the options to filter for things like eye and hair color too.
It would be nice to have a hack, or I guess in this case a gene alteration, for Superfecundity like there is for the broodmother. But only in reverse, limiting how much they can be preged. Like instead of being fertile again every week, maybe make it every 4 weeks. Then you can still have a constantly pregnant slave without her getting astronomically big and liable to die at every turn. Or maybe once every trimesters c. every 12 weeks.

just for me, broodmother is fine and all, but I like being able to actually impregnate them against after there first instead of it just being an automatic thing. Also, normal superfecundity and any sort of fertility enhancers seem to fuck with the fetus memory in my experience.
>>47030
eh, seems like it might be a pain, since a good few little things and blurbs are attached to each society, so it might be a pain to reedit that.

However, I do agreee that sometimes its kinda off. I think its especially apearent in the gender radicalism one since you can specilize in dickgirls or twinks, or hell guys, but the descriptions still describe herms and vag.
Replies: >>47398
Couple of questions. I think there should be some sort of option for advertising a PC impregnating themselves, in order to do away with the "suspected slave baby thing. Could mesh well with Eugenics nicely. 
Also, where is breast shape kept for PC currently? its driving me mad how PC breasts grow saggy late-term pregnancy, and would not be above cheat-editing it for my personal playthoughs. Or add it in as an option at the plastic surgeon?
NG++ got merged in
Please report your experiences and any comments you have!
Replies: >>47413 >>47970
Spoiler File
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>>47387
>hell guys
New helltaker sequel looking kinda strange...
really wish we had the option to revert to the old rules assistant cause this new one is garbage
Replies: >>47416 >>47419
>>47362
In case you missed it, this is the PREGMOD version. As in, the guy who originally forked it has a huge pregnancy fetish, and the fork originally had a pregnancy focus.
(As opposed to the "gay but in denial" focus of the original game.)
Replies: >>47408
>>47404
My issue with them is that they just don't really do it? Like I get wanting to have all slaves pregnant at all times, but there just seems like better options than that. I don't mind them existing, but them being pretty much a guarantee with choose your own + repop is a real pain.
>>47397
First off, what the fuck is NG++, and how is it different from NG+?
Replies: >>47419
>>47400
I've stopped playing alltogether because of this shit.
Replies: >>47419
revertRA_BS.diff.pdf
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>>47413
>First off, what the fuck is NG++, and how is it different from NG+?
The initial merge request for NG II describes it is a means to "purchase and move arcologies late-game without needing to restart everything".
It is different from NG I in that per the above, not everything is reset after the process.
For example it seems that after skimming the code; your current slaves are very likely kept rather than having to choose, more of your cash reserves are kept after the process instead of only one million, penthouse upgrades may be kept.
>>47400
>>47416
Please stop reading my mind.

I have attached a git based patch (remove .pdf before use) which will do so via reverting the merge request (MR) outright.
For future reference the MR in question is: https://gitgud.io/pregmodfan/fc-pregmod/-/merge_requests/10586 
Commit: 60c17ac70e44a356a776a604c71b35036556809a

If that is not help, alongside this post said patch will be included as a seperate download within the OP listed pre-compiled link.

Hopefully fair warning, this process (vs a toggle and or implementing some from downgrading BC which would required understanding the code at a deeper level) is basically guaranteed to break any current rules due the above alternatives requiring a higher of motivation/will power/etc.
Doing so in the future may become increasing less viable as time goes on.
Last edited by user2108
>>47419
I feel like a retard for having no idea how to use that. that said if it works you're a godsent
Replies: >>47426
>>47425
nevermind, i figured it out and it works
cheers mate
Haven't played since the Cult of Nurgle debacle, has the health system been fixed/removed yet? 
Any other significant changes aside from the new RA?
Replies: >>47436
>>47435
Your slaves no longer die randomly
Also new revivalist society and loans I think
Replies: >>47439
>>47436
>Your slaves no longer die randomly
Yes, but have any mechanics that benefit from a more in-depth health system been added? Anything at all in the last 2 years since it was added justifying not reverting it day 1?
>new revivalist society
Only one I can see in the changelog is Neo Imperalism, sounds cool but doesn't seem terribly different from the Roman one.
Replies: >>47445
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>>47328
Thank you, I'm not tech-savvy enough for the custom condition boxes, I'll try this.
>>47439
Like 50% of this game is needless changes and vestigial systems added on for no particular reason other than to bloat it out and turn the game more into an excel spreadsheet than a porn game of any kind.

Every time it updates I just edit the game manually to disable shit like the entire health system and other tedious stuff I don't like and find there's genuinely zero appreciable change in the actual flow and gameplay of the game, my slaves are just less likely to randomly die from a shitty event than if I left it on. The fact that you can do that with so much of this game is hilarious.
Replies: >>47495
I often read the Corporation is extremely easy to make money with. How do people do it?
How is the player long description updates going? It feels like it has been a while since I've seen anything for it on the git.
>>47445

Who cares? It's not like any of this is paid for.
Replies: >>47514
>>47495
I care, because it makes the game bloated and bad; free or not. It feels like this thread has been hyped about adding content for ages, that never gets touched. But every month something new no one likes and will never get expanded on, gets added just on top of everything else. Adding more autism to something doesn't make it better, it just makes it more autistic.
Replies: >>47518 >>47524
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Speaking of, is there a reason muscle is not handled like weight in the RA? (setting min/max range instead of one target value)
>>47514
This hasn't stood out as an issue to me, playing with all settings default, but I wouldn't complain if you decided to expound on some of the older systems that seem half-baked to you. Give it a try, it'd be a welcome development
>>47514
fork it, the current maintainer is worthless
>>47281
You can find the inheritance function in the code, and disappointingly little is actually passed down. Eyes and hair, a mix of the int and face scores of the parents, and a random number of any genetic quirks the parents had. I think that's pretty much it. 
There's not very much _to_ slaves in this game, and most of the stats are blank slates that you can change to any value you want. It wasn't a good base for a breeding sim.
Replies: >>47652
2018 here.  Has there been any new actual porn added to this in the last four years, or is it still all just silly-ass sci-fi spacecraft carriers and giant robots in Ancapitopolis where nobody needs to eat or make anything?
>>47531
no. move on
>>47531
> nobody needs to eat 
There's an option to enable food, but it seems unbalanced, perhaps, as it gets me immense wealth extremely trivially
>>44210
How do I check if a slave is receiving personal attention under the new RA? It used to work like this, now it says ID is undefined (array not accessible?)
(slave) => (slave.ID === V.personalAttention[0].ID)
Replies: >>47625
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>>47531
No
>>47612
managed to fix it myself, here's the new one if anyone else needs it
context => (slave.ID === V.personalAttention.slaves[0].ID)
Replies: >>47650
>>47625
That'll break in some situations (like when you're training more than one slave).  Better is:
context => (V.personalAttention.task = PersonalAttention.TRAINING && V.personalAttention.slaves.some(p => p.ID = slave.ID))
Replies: >>47651 >>47678
>>47650
But obviously with three equal signs instead of shitty imageboard autoformatting.
Replies: >>47664
>>47525
>breeding program is totally pointless 
Despair. But, also, I guess it saves me 12-20 more hours spent mindlessly edging as I manipulate spreadsheets.
Did they reduce the amount of troops you can deploy? In the current build I can deploy 8 when attacked with max upgrades without fire base access when before I could deploy 16.
Replies: >>47664
>>47651
For future reference, the code tag might help.
e.g.
[code]
Above line

[/code]
Produces
context => (V.personalAttention.task === PersonalAttention.TRAINING && V.personalAttention.slaves.some(p => p.ID === slave.ID))

>>47654
If I am reading the revelant code right, you should be able to deploy 16 units after adding pathways, rapid vehicles, rapid platforms and the early warning system.
Then adding the firebase section should raise that to twenty.
If you want feel free to post your save and I'll look into it further.
Replies: >>47787
>This will enable the experimental nursery, which allows players to interact with growing slave children.
Is there any interaction? I haven't seen any in the first year of growth. Also, I can't find any way to expand the nursery at all, so after my character and a neighboring arcology owner gave birth, it was completely filled up, left to use the incubator for all the others.
>incubator
I set age of potency to 3, and I set the incubator to release at age of potency, which changed the number to 3. The first child came out when it should have been 3, but they were 5
I considered the possibility I changed the age of release after incubation began, so I tried again, same thing. 
I guess it saves time. If you want a 5-year-old fresh from the incubator while waiting almost half as long, just set the age to 3. Magic.
I also repealed protections of child slaves and allowed free trade of underage slaves, an unpopular move I have been paying for ever since, but still can't get anything out of the incubator earlier than 5.
If I make it another couple years, maybe the nursery kids will come out at 3
>>47650
Thanks. This also solved the issue if doing something else other than training and the array is empty.
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Did the rival get buffed during last year of development or something? I am playing at default difficulty and after fifty weeks of mutual economic warfare, their arcology is worth nothing and I bought 45% of it for 20k with the rest being locked to the rival. I have been picking the 25 and 50k options every week and even now the repeating event states that she is virtually untouched by my efforts.

This is what I get for wanting to go for the early enemy Arcology ownership option instead of just assassinating her with my private army and then buying the arcology outright with the ludicrous special force profits.
Replies: >>47688
>>47683
I also found I couldn't buy any property as her arcology was at 0m GSP, but focused more on character assassination and then enslaved her iirc
Didn't buy majority control until she was out.
Anything interesting added or changed in the last month, anons?
Replies: >>47732
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There seems to be a major issue with cheating. The boxes for cheating reputation and authority throw a browser error.
Replies: >>47802
Game is boring, current "maintainers" need to be thrown in a pit.
No new shit in almost 3 years.

>Muh free, u no complain!
If I shit on your face, it'd be free too, and I'd imagine you'd bitch about it, faggot.
Replies: >>47725 >>47915
>>47720
> No new shit in almost 3 years
Five new Future Societies and two new non-FS policies
28 new base-game events
Catmod and its 19 additional events
Two new slave schools
A new non-school slave market
Extended options for subordinate slaves and the Stud position
Real support for male pronouns throughout the game
Sixteen new genetic quirks
Many new clothing, hairstyle, and accessory options
Scarring and branding
New rules for controlling your slaves, including naming, orgasm, and lactation
Two new porn genres
Many more options for sextoys including custom sextoy printing
Substantial improvements to both vector art packs as well as new 3D art
Major QoL improvements including the ability to favorite slaves, search for slaves, and add reminders
Major technical and performance improvements

If you don't like what's been added, do it yourself, faggot.
>QoL
>Improvements
HAHAHAHAHA
>>47725
>listing things from six years ago when anon said nothing in the last three years
what did he mean by this?
Replies: >>47728
>>47725
many of those performance improvements have been negated by the addition of the WebGL stuff
also as a side note, when using the revamped vector art in the main page, some of the images of slaves don't appear. They appear when I click on the slave, the number that don't appear depends on the number of slaves currently in the main penthouse.
Replies: >>47729
>>47726
None of that stuff is from more than three years ago.
How the hell do searching, favoriting, and reminders not count as QoL to you?  The single most frustrating thing about the game was that you had to keep a fucking notepad to remember what you wanted to do and where your slaves were.
Replies: >>47730
>>47727
Delete the webgl resources folder and it has no performance impact. 3D rendering is not cheap, and it's your choice if you want the option or not.
Replies: >>47730
>>47728
I have never had an issue remembering where my slaves were or what I wanted to do with them.
>>47729
You're right it is a choice to use WebGl, unfortunately is really the only choice to make these days. The drawn art has spoiled me, I need to see, even a rough facsimile of my slaves.
>How the hell do searching, favoriting, and reminders not count as QoL to you? 
You do literally none of these ever, and have never even thought about wanting to.
>None of that stuff is from more than three years ago.
Almost all of it is. You've listed quite a few literally nothings (most of which are straight lies) and then things like
>genetic quirks
which are like five years old or more
Catgirls are broken and barely exist
QoL is not just a thousand times worse, there's frequently horrible horrible immediate changes
>Major technical and performance improvements
Game runs worse and is worse to look at and play. There's also a shit ton of disconnected systems in various stages of implementation so modding the game to a more playable state gets more and more of a chore every day.

>If you don't like what's been added, do it yourself, faggot.
People can correctly say that something is bad without wanting to waste their time doing work in the worst engine in the worst language for a particular type of game so that it can not get added.
Just because someone doesn't have a strong enough interest to fork the mod and rewrite everything you've touched from the ground up doesn't mean that you killing yourself and leaving the git unmolested wouldn't be an improvement over the current situation.
>>47709
Loans I think?
I'm sure there's way to use them for high-risk high-reward approach
>>47731
>Game runs worse 
I dunno about you but I'm no longer waiting like three seconds to pass a turn nowadays
Replies: >>47735
>>47731
>Game runs worse and is worse to look at and play.
This is simply not true. It's way faster now, you can easily test this yourself.
Replies: >>47735
>>47733
It takes like eight seconds now when it used to be instant (unless you had a giant incest family)
>>47734
>It's way faster now, you can easily test this yourself.
I've tested and it's slower. You can easily see this from the experience of playing.
>>47731
> You do literally none of these ever
Do you even play the game (with more than five slaves)? I use searching and reminders all the time.
> most of which are straight lies
That describes your comments well.
> genetic quirks are like five years old
Four are from November 2020.
One from June 2020.
Three from June 2019.
Four from May 2019.
Two from April 2019, and that makes fourteen (must have miscounted before).
Four more are from March 2019...barely more than three years ago. but much less than five.
The others are older, but I didn't say they were ALL new, did I?
> Game runs worse
This is clearly fabrication. I used to wait *multiple minutes* for turns to pass, with around 500 slaves. Now it's consistently less than five seconds. It's great.

Look, you're clearly just trolling here and have no interest in the fact that the game continues to "add new shit" (your words) all the time.
If you want to complain about something valid, complain about the shit that's been added but *shouldn't have been,* or the shit that gets added even though clearly nobody bothered testing it.
Also, you seem to be under the impression that I'm pregmodder. I'll give you a freebie: I'm not. I do play and appreciate the game, though, and I can read changelogs, which seems to be beyond your capabilities.
Replies: >>47857
>>47664
A little late but I just checked and it's fixed. Probably something bugged out and a reload made it work again.
Replies: >>47802
>>47713
I am unable reproduce this when testing with the latest build.

I would suggest downloading either of the pre-compiled builds and seeing if the issue is still present.
>>47787
Thanks for the update, hopefully it was just a random one off glitch.
Replies: >>47833
Is there any plan to add a avatar for (female) player character, even if it is not close?
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How much content does this game have for female PC?
Replies: >>47827
>>47825
Slightly more than male PC
>>47802
Not sure why it threw the browser error I posted the screencap of, but the latest pre-compiled from the 24th works.
Replies: >>47837
>>47833
I figured out the cause, for some reason the game no longer accepts the cheater flags being edited from 1 to 0, which is a distinct difference between my last current stable build and the pre-compiled build from the 24th or any self-compiled after the above mentioned stable build.
Replies: >>47859
>>47738
Yeah, in the last three years there's been tremendous optimization under the hood. I can see people being disappointed in the rate that content is added or abandoned in development, but performance wise the game is infinitely better now. My browser used to start crashing on new week after turn 80.
>>47837
I can't think of a good excuse for any of these alpha build games making this big of a deal about cheating. This isn't chess and the rules aren't set in stone having been perfectly refined over a thousand years. It feels like only a couple of steps removed from adding cheat detection to a design spreadsheet.
Replies: >>47885
Been at least a year since I've played this, has anything of substance been added other than hyperpreg stuff? Last time I played stuff related to that seemed to be the focus of new content.
Replies: >>47889 >>47893
>>47859
It is a reaction I built up over time, since I've been playing since vanilla 0.7.4, which had that annoying title change from "great" to "cheater" thanks entirely to FCDev, the original developer. I instinctively change the variable so it won't make that change because my player name is a historical reference that doesn't work with the changed title. This change of the code that triggers the cheater flag from a value of 1 to a value of 0 has never given me a problem until now, so I am failing to understand why it is doing this and how to make the change without having a browser error pop up on me. It is possible that, because I am doing a replace all to get them all at once, it is changing something that is not a point defining an action to trigger the flag. However, as the number of changes made according to Notepad++ has been the same for a long time now, I find that hard to believe unless a different variable is reliant on either $cheater or v.cheater being 1 at some point in the code to function. This would go unnoticed by the replace function, so I would not see the issue without playing and getting the error.
>>47877
someone comes and asks this every other day and the answer is always no. give it another year.
>>47877
Off the top of my head, new animal themed cybernetics and genetic implants/surgery, flavored milk, and as WIP the player is being updated to have the same customization as a slave.
Replies: >>47936
I see an option to enable PA avatar art under the image section, but I don't see anywhere to actually select art for it. Am I retarded and missing a setting somewhere or is there something else I'm missing?
Replies: >>47905
>>47901
If memory serves, that toggle just tells the game to render any PA art associated with your selected art pack.
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>>43772 (OP) 
So is there a way to change genetic traits that do not have a pop down window? changing eye or hair color manually just reverts to the previous color.
Replies: >>47934
What variable tracks assistant pronouns/gender? Does it default to female pronouns unless the player picks incubus or succubus, or am I reading the source incorrectly?
>>47725
>>47720 here.

Have you tried not being an illiterate faggot?
I said T H R E E years.
Either way, great job stretching incredibly minor additions (that SHOULD have taken months tops, not literal years) into a blogpost.

>If you don't like what's been added, do it yourself, faggot.
No, lol.
I'm going to post one or two posts in every thread for this game shitting on its snail-covered-in-molasses development speed solely to drive dev-nut-sucking spergs like you insane.

If ever theres an actual update to this game, I'll stop.

Which means I'm never going to stop.
Replies: >>47916
>>47915
Also, just looked at the replies from our exchange, nobody agrees with you, you should feel bad for being wrong, retarded, AND unpopular.

"Fixing" this game at this point would require completely redoing it thanks to the massive "QoL iMpRoVeMeNt" autismo breaking fucking every actual content "thing" thats been "in development."
I would unironically play RPGMaker machine translations until I die before I try to put this trashfire into a functioning engine.

Fugg u.
Replies: >>47935
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>>47419
Time to make a new patch.
Now broken into two parts which should help with future updates.
Replies: >>47969 >>48625
>>47907
Just set the variable manually in your browser console for sugarcube, like always
Replies: >>47945 >>47951
>>47916
I agree with him. There have been no significant updates in the last several months except webgl which looks like trash. Get over yourself
>>47893
the animal themed cybernetics don't have any in-game effect, don't trigger any special cutscenes, and I don't even remember which slaves I gave animal prosthetics because it doesn't show up on any of the visualizers
>>47934
AH, ok ill have to try that out and see how it works. ive mostly been using the precompilled html version and have been using notepad++ to change some text and variables, but its kind of annoying since you have to the relaunch the window so thats not great for in game genetic changes.
The orifice tightening rule doesn't seem to be working, it's very annoying.
i think webgl looks pretty alright but it really should have more work done on it. i wonder if the guy behind it was scared away.
Replies: >>48052
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>>47934
hmm, I used the browswer console, but it seemed to still revert when I left the page or interacted with something on the page.
Replies: >>47952 >>47955
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>>47951
>He edited the HTML
Replies: >>47953
>>47952
yah, im retarded. 

I remember editing the plaintext in notepad, but I guess this is different.
>>47951
>hmm, I used the browswer console
>posts screenshot where the console is clearly not open
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Anyone have any thoughts on this? I did some testing for about 20 weeks in game and didn't notice anything absurd.
>cuck content whennnnnnn

i want my slaves to openly fuck other slaves in front of me for my masochistic pleasure
>>47967
>masochistic
I don't think that word means what you think it means
>>47920
>>47419
Thanks.
>>47397
>NG++ got merged in
how do i activate it? does it not work on old saves?
Replies: >>47971
>>47970
Got unmerged since playtesting ambitious merge requests is hard
Replies: >>48056
I played Free Cities without pregmod and basically beat the game. I own everything, have infinite money, shitloads of sex slaves who've had 100s of children between them all. At this point is there anything new to do without downloading pregmod? And can I use my base save with pregmod?
Replies: >>47985 >>48009
>>47982
For one your game will run way better
Outside of that there's a bit of new content
And yes, you theoretically can use your save, not really recommended tho
Replies: >>48009
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having an issue with the economic warfare thing where it keeps restarting and the other owner keeps giving me the event where they show the girl theyre going to break and it keeps showing a new girl every time, Ive pretty much destroyed them so idk why this keeps happening
Replies: >>48009
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You know what'd be cool? Training slaves to pilot Mecha to fight against an overwhelming alien threat.
Also fucking them.
Replies: >>47999
>>47995
i'll never understand people that want to see cute girls butchered horribly when we live in a world with so many fat and ugly ones that deserve it so much more
Replies: >>48027 >>48093
>>47982
As >>47985 said you should be able to import your save into Pregmod.
I would suggest giving it a shot before starting a new game and reporting any issues (ideally including the affected save) with running Backwards Compatibility on it as one of the core goals is to allow for a smooth one-way transition from vanilla to the mod.

>>47993
A likely fix has been merged.
If the issue persists after two in-game weeks please consult your doctor post a save.
Replies: >>48023
>>48009
fix worked immediately, great to see you guys are still working on pregmod Ive been around since the 8hgg days and it makes me happy to come back and see this is still going
Replies: >>48052
>>47999
the game has no one other then your slaves and maybe your self who you have any sense of reality with so the moment fat ugly bastards are introduced is the moment the real free city begins
Replies: >>48047 >>48093
>>47967
If two people you own fuck each other at your request is that even cuckoldry?
Replies: >>48300
>>48027
it was more a response to the animated gif of the girl getting clawed/eaten by dragons
>>47949
I am pleased to report that within the last eight hours or so the associated dev has opened a new Merge Request: https://gitgud.io/pregmodfan/fc-pregmod/-/merge_requests/10821
>>48023
Thanks for the confirmation, it always helps.
>>47971
>implying dcoded playtests
I'm going to play through with a pastoralist focused arcology because I've hardly touched the dairy in all my time playing. However, as much as cow girls appeal to me, the temptation to recreate Ram Ranch is strong.
>>47999
This. Get the menial slaves on it.
>>48027
Wrong. Any slave that didn't pass the parameters (too short for statuesque fs, too old for youth fs, etc) are used for menial labor.
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Is pic related possible yet?
Replies: >>48100
has the webgl set caught up to deepmurk's art? also has deepmurk appeared in the last 2(?) years?
>>48095
thats been possible for years, play the actual game.
Replies: >>48124 >>48125
>>48100
Not the same guy just curious how to do this.
>>48100
Pretty sure you can't put white eggs on asians yet. Eggs are either human, null or (animal).
Replies: >>48130 >>48137
>>48125
So a slave can give birth to animals? Why am I not surprised.
>>48125
You can't give them racial ovaries, but you can artificially fertilize a white slave and transplant the child to your waifu.
Replies: >>48138
>>48137
Fuck that my waifu has better genes.
If I remember correctly hormones can only improve attractiveness by 1 level and up to 90? Is this right?
I've stopped playing new versions when the original chan was kill. Is there a stupid nigger guide for save editing? And yes, I've searched the FAQ but realized I'd need a stupid nigger guide. Feels bad.
Replies: >>48152
>>48151
Changing values via console in your browser is usually much easier. But if you really need to save edit, check the earlier threads for how to modify the JS/source so it saves into editable plaintext files instead of base64 encoded.
i downloaded the new webgl but cant figger out how to make the game recognize that i have it. can someone spoonfeed? havent played in over two years 
(im a dumb nigger if you cant tell)
Replies: >>48174
>>48162
I would suggest extracting the webgl zip (which would create a webgl folder) and trying the following layout.

FC.html
resources/ - Case sensitive folder name.
	webgl/ - Second layer folder is from the previous extraction step.
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>>43772 (OP) 
Anyone have an idea of How I might make race a function of gender in genetics generation?
would I add a perameter referencing FC.FetusGenetics, or does that only "exist" after all the genetic info is created?
Replies: >>48177
>>48175
mother.genes === "XX" as a condition, I'd guess would do what you'd want? You're close, it seems.
You'd do it right there, as fetus related stuff is built by what you're looking at.
Replies: >>48218
I think that its time to give a use for Firebase. lets be honest, it do nothing relevant.
It play just a minor role on the battles. Shit, with all I have it should be able to deffend my place alone, but its not the case. 

Yes, it gives a amount of money every week but thats it. 

We should to put that shit to work, like attack and raid other arcologies.
>>48206
It's optional content that nobody really gives any fuck about.

That's why it has a giant mecha, a satellite you can "call back" (how does *that* even work?) and re-launch infinite times a week, and sex scenes that can't even be called filler.

You want something from Firebase? Write it yourself. Nobody is going to do it for you.
>>48208
this ngl.
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>>48177
hmm, yah, it seems like that works, but it just makes all babies the mothers race. I was more thinking depending on the fetus's gender, its race is determined. like if the fetus is male, it takes the fathers race, if the fetus is female, it takes the mothers race.

the fetus' race being determined by the fetus' gender.
Replies: >>48220 >>48221
>>48218
I see. In that case, you'd have to do something like setGeneticQuirks() where you pass genes.gender to the function and then check against that. So something like:

genes.race = setRace(father, mother, genes.gender);

function setRace(father, mother, sex) {

And from there add in your sex = "XY" and sex = "XX" arguments where appropriate in that function.
Replies: >>48221 >>48222
>>48218
>>48220
sex === "XY" and the like. Should be straightforward, I hope.
Replies: >>48222
>>48220
>>48221
Thanks, Ill try it out. drunk atm, so will later.
i just want the vector art have the cloths
>>47967
You can literally order your slaves to fuck each other. Or assign a slave to whore herself out in the open. If two slaves are in love with each other you can allow them to marry. There's plenty of stuff that you can call cuck with a bit of mental gymnastics. Or (You) can add some on your own.
>>48208
>You want something from Firebase? Write it yourself. Nobody is going to do it for you.
Every fucking time. Nobody can give any suggestion without a asshole saying the same shit.
Replies: >>48260
>>48255
"Someone write something!" isn't a suggestion.

If you want your suggestion to be taken seriously, it needs to actually be an at least somewhat clear idea, and it needs to be easy enough to implement because nobody will spend several hours on your 5 seconds "wouldn't it be neat?" thought.
Replies: >>48317
I know this game is basically nothing but writefaggotry but is anyone interested in some slave POV writefaggot OC? Im a temp NEET and need something to occupy my time
Replies: >>48371
>>48042
This is a harem simulator with 'be the badguy' leanings.

If you give away your women then you're a cuck
Replies: >>48323
>>48206
>We should to put that shit to work, like attack and raid other arcologies.

Thinking on a bigger scale (and more likely to useful), raiding and attacking other arcologies would probably be better suited as apart of the base game but gated behind at least upgraded drones/mercs.

This idea was previously suggested for the Security Expansion (SecExp) mod but personally that makes slightly less sense than using the Special Force (SF)
>>48208
>(how does *that* even work?)
*Something* year is 2038 *Something*
To be slightly more serious/"realistic", probably a rocket to launch then a space capable plane for retrial.
>>48260
For what ever it this is worth, as a dev (perhaps unsurprisingly looking after both the SF and SecExp mods on behalf of their original authors who have moved on from FC. At the moment currently working on other projects) but speaking for myself alone the idea only needs to be somewhat clear.
Replies: >>48377
>>48300
Too bad the game shoehorns you into having others fuck your women. It may be possible to play without whoring out your slaves if you know what you're doing, but that's clearly not how the game was intended. Way back when I just farmed reputation with fucktoys, then used rep to acquire parts of the arcology and sold them when I needed cash. I don't know what exactly was done but in current versions it seems impossible to hit max rep in a short amount of time.
Replies: >>48326
Anyone know where in the code I can find the Pregnancy generator hack function? kinda want to increase it, but having a hard time finding the actual executable part.
Replies: >>48325
>>48324
js/medicine/surgery/genitials/preg1hack.js.
Otherwise governed by the .broodmotherFetuses value on the slave object.
Replies: >>48328
>>48323
It's absolutely possible without anyone ever touching any of your toys. Focus on making porn and shaping the society that way, you can make silly amounts of cash that way. Weapons manufacturing has a great source of income as well.

I personally restrict my self in similar manners in order to increase difficulty as the game is a bit too easy and lacking in challenge otherwise.
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>>48325
sweet, thanks it works.

It was in the long string at the begining of the html in a long string of stuff that really slow to scroll to.
>>48262
>slave POV writefaggot OC

What does this mean? Do you mean in the context of the game, or fanfiction?
>>48206
>>48317
Honestly, the biggest issue with SF is that it has always felt weird and out of place compared to everything else. Compare it to SecExp, which could very well be made part of the base mod.
Replies: >>48383
>>48377
>Honestly, the biggest issue with SF is that it has always felt weird and out of place compared to everything else. Compare it to SecExp, which could very well be made part of the base mod.

I would personally attribute that to how the mods were originally designed/integrated.
SF was first introduced (and purely for context then not modified until I decided to do so.) back when vanilla was getting updates (in particular it was added with ALPHA 0.7.10: Wealth of Nations, nearly six years ago when it was called the Security Force).

While SecExp was designed with Pregmod as a base rather than vanilla (about four years ago now).

In the past I would have preferred the developer freedom of keeping both mods as standalone but now would not mind.

If memory serves (Pregmoder is more than welcome to correct me) the only major SecExp concern was the mind control rebellion upgrade.

The SF would be more involved, you are more than welcome to share your thoughts and I would also be more than happy to work with you if desired.
Replies: >>48386
Biggest problem with SF is that it's entirely retarded and there isn't a scrap of usable writing in the entire mod
>>48383
That is the biggest lore issue. The other real concern is the added complexity and difficulty potentially causing people headaches, which is why I'd always keep it on, at the very least, a toggle.
I've been checking out the nursery code and to me it looks like every mention of the incubator should be purged from nursery.js and let the incubator handle the incubating children and the nursery handle the children in the nursery. 
As is the nursery tries to handle both and fails.
Do we have some guide on how to add vector art? I can draw the dress, but I have literally never had any familiarity with vectors and all the code is flying right past my head.
Replies: >>48548 >>48557
>>48499
have you checked the artTools folder? Other than that you could try looking through deepmurk's old git.
>>48499
For the most part it's just inserting it into the master .svg and then running the normalizer and splitter. Then you just toss a pointer to it into the art code itself and see if it works.
I've been away for a year, what's the last version which didn't fuck up the rules assistant?
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>Forget to save
>Lose slaves
Replies: >>48619
>>48616
Take this opportunity to enact revenge on those that slayed your harem.
>>47920
>>47419
can someone explain to me how I would use these? i'm too smoothbrain to understand either git or the new rule manager
Replies: >>48651
>>48625
for the rule manager you can scroll up. some good explanations.
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The personal affairs section says that I'm fat and should work out more but I can't find an option to work out.
Replies: >>48683 >>48756
>>48681
That part is a tad unfinished. Where did it come from though? Shouldn't be able to gain weight either at the moment.
Probably jumped the gun on player backgrounds or something like that.

Since player mobility has become a problem that is strangling morale, I should probably split it off for now and get the other core stuff around it running instead of dragging things out longer.
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Do you guys have any cool or fun ideas for things to research for player?
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grammar error in halter top's description.
>>48718
Neurological implant that lets you interface with your AI wirelessly. Intended effect could be to let you manage certain functions better or assist in high frequency trading, this could be an event that pops or just weekend modifier. Practically, it'll let you have sex with the AI in cyberspace.

Followup to that, let you do EVE online style jump clones, so consciousness transfers either to prevent a sudden death or for instant travel between your arcologies. This would have to be very endgame and more for fun.

Seed your dna into the arcologies' citizens by some retrovirus, can't think of practical uses aside from player centered eugenics.
>>48718
growing a functional second dick (which could be inherited)
personal cybernetics in case you too wish to be an altered human. Or just have your arm be a high-yield beam cannon.
extended robotics research tree for your AI so you can put her in a synth body, or a vat-grown slave body of your design. Fairy mode may or may not be viable.
a decent cup of coffee
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>>48718

Some kind of implant that would result in the same effect (excessive cum production) of having inhumanly oversized balls, without the added physical hassle of those.

No idea how to implement this as I don't know how to code, but I've seen that most of events where cum volume is mentioned are tied to ball sizes of 9, 14 and 30... So maybe have cum volume be a separate new attribute, or add a new "if" to those events for having this implant, maybe? Again, wish I knew how to do this myself but I can barely turn on my PC.
people have been suggesting shit for yoinks in every thread and if you haven't been keeping up with it then you're clearly new and thus should be working on your own instead of trying to insert some shittly done fork under the premise of thread ideas tbh
Late game warfare/conquest expansion when?
FCDev originally claimed he was gonna made a Mad Max-esque sequel to FC. Why not do it in pregmod as super late game content? Would give plenty of reason for juicing up and investing your arcology, especially the security/military aspects
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Anyone using the WebGL models familiar with this bug where these ugly underwear suddenly display and you can't get rid of them no matter what? I couldn't replicate what triggers it unfortunately and I most assuredly wasn't able to get rid of them in any way. Is there a way to hard reset the rendered model somehow?
Replies: >>48755 >>48761
>>48747
That's the age censoring. git gud or read the thread, motherfucker
>>48681
Embrace ugly bastard mode.
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>>48747
I made this retard-proof pic for lazy faggots.
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I want to make a humiliation slut young female MC who gets dicked by slaves and has to deal with all the reputational problems. I especially would like to see the MC get attacked by hired rapists sent by enemy arcologies and such. But so far I can't even find a way for my female MC to actually get dicked outside of the simple interactions in the work tab, which are all dominant anyway.
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>>48762
it would be great if you actually had to work tooth and nail to get into the position you get and the failure for doing so is something like that but splitting the focus of the game like that sounds absolutely retarded without just remaking the entire game
anyone have any idea if there is anything in the code that could make superfetation less active? like make it so a slave can get pregnant every 5 weeks instead of every week? Kinda want slaves that are always pregnant, but not massive industrial wombs.

IDK if the function could be manipulated like this though.
Replies: >>48833
>>48825
It's tied to hyperpreg. With it toggled off, it behaves exactly that way.
Replies: >>48834
>>48833
Ah, ill go look into it, thanks.
>>48762
I'm actually very pleased to be able to do many dominant sexual acts taht don't involve being penetrated at all. I'm above them, they don't deserve to be inside me. That's only for eventual marriage to my best head girl.
>>48762
Play a different game dude, holy shit
Replies: >>48861
>>48852
What got you so triggered?
Replies: >>48866
>>48762
Iirc the OG Slavemaker game had random events where picking the wrong option resulted in the Slavemaker getting raped
>>48861
>I don't want my tomato soup to taste like tomatoes I wanted it to taste like pumpkin soup!
Replies: >>48870
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>>48866
It's a decent analogy, really. Tomato soup that tastes like pumpkin does work, but it wouldn't be a very good pumpkin soup. You really want to change much more about the recipe to support the different flavor profile.
A pumpkin-flavored tomato soup is OK, it's not bad, but it's neither the best way to have tomato soup nor the best way to have pumpkin soup. A lesser way to experience either.
Thank you anon
Replies: >>48888
>>48870
No, it's a fucking retarded analogy. You're not changing the flavor of the soup, you're expanding on flavoring options. Like there is a soup dispenser that has tomato soup and pumpkin soup, but someone notices that the pumpkin soup tank is full of spiders and when he suggests maybe getting rid of the spiders and filling the tank with pumpkin soup some faggot goes "waaaah but I like tomato soup".
Nobody's talking about your fucking tomato soup you retarded faggot, go ahead and serve yourself another bowl while we take the spiders out of this already existing but half-finished and full of spiders second tank of pumpkin soup to make it properly functioning.
Replies: >>48930 >>48982
>>48888
You're asking for totally new mechanics to be added to allow you to play as a humiliation slut in a game where the player's life or freedom often quite literally depends on being seen as a dominant, powerful force.
There's no shortage of female protag, lose for content games out there.
Replies: >>48944
Where in the file structure is the file that governs player pregnancy, primarily the one that determines changing player breast shape to "saggy" when near birth? It bothers me and I would like to negate it for the time being. I've seen nothing in the plastic surgeon about a breast lift nor in the PC cheatmode window about breast shape.
Replies: >>48942
>>48933
Player stuff should currently be in /endWeek/economics/personalNotes
Was there any gameplay justification for the single behavioral and single sexual flaw/quirk and single fetish limit? Like, is it hardcoded for balance or bug-related reasons?
Replies: >>48945
>>48930
The mechanics are already there, it just needs flavor events. The duality of being in a position of power but it being precarious and dangerous is what makes it appealing.
>>48943
Hardcoded. Probably due to inexperience or for simplicitty from FCdev when he first started.
>>43989
I found the folder and modified the values, but the girls still have panties on after closing and restarting the game. Is there something new I missed or am I just a retard who can't do simple edits?
Replies: >>48983
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>>48888
It's a decent analogy, really. All the ingredients to make potato soup are there, but you could color it orange and pretend it's pumpkin. It wouldn't be very good pumpkin, and you'd end up upset that it tastes nothing like it, and then a bunch of people ordering the potato soup are going to be confused and mildly irritated when it's harmlessly orange. They'll get over it, though, so you can fail to please a different audience while making no significant impact on the existing one since it's such a non-issue.
Thank you anon
>>48981
These a probably some stupid questions.
Have you, A) saved the files after modification and B) then re-compiled the game?

Also a heads up, if using a browser you should be able to refresh/reload the current page (usually via F5) instead of having to close and restart.
Replies: >>48986
why can't you have a daughter as a starting slave if your PC is under 15? 
you can set people to be impregnated at 3 but somehow having a daughter at 14 is impossible
should be just 
[pc age] - [sexual majority age] - 1 (rounded from 9 months) > [max daughter age]
Replies: >>48985 >>49843
>>48984
Good catch. It's because .pubertyAge isn't being set itself, just whether or not you've gone through it.
Getting a fix ready.
Replies: >>49843
>>48983
Nope, I haven't done either of those.

And thanks for the tip. I figured F5 would have done it, but figured a restart couldn't hurt when nothing changed.
Anybody know what the rule condition is for mindbroken slaves? I've figured out that you can use devotion/trust not being assigned, but it's kinda hacky
Replies: >>48988
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>>48987
Upon reviewing the slave variable documentation (devNotes/legacy files/slave variable documentation.md), mindbroken is listed as a fetish.

As result ideally the following should probably work within the latest RA editor however I personally greatly prefer to use the older RA editor where the custom input was a simple box.
Replies: >>48991
A stupid question, where do I find the slave ID? I'm trying to make a rule that affects only the future children of the one mother.
Replies: >>48997 >>49012
>>48988
Thanks, I wouldn't have thought to look for it as a fetish
I'm toying with the idea of adding loose holes to the list of conditions allowing entry to the spa. Does a helpful dev know if there are checks other than the one in spaFramework.js that would need to be modified?
I like the change because it lets you rotate out girls from the brothel/club to rest without cluttering the penthouse.
Replies: >>49022
speaking of loose holes, prolapses as optional content when?
>>48989
Export in Records.
It's near the end of the first line.
Replies: >>49012 >>49030
what the actual fuck is "eary" hair?
Replies: >>49011
>>49008
when the hair arches up like low cat ears sorta
It exists only in anime
Replies: >>49025
>>48989
>>48997
Another option would be to go the per slave management screen (e.g. where you can get the slave's full description, send them to the remote surgery or select them to be trained for a leadership role), open the developer console (usually F12 for most browsers and Ctrl + Shift + J) and then type V.AS.
Replies: >>49030
Is there a way to get the webgl models to bend over and spread like they used to?
Replies: >>49071
>>48995
You'll have to change both the entrance AND ejection rules, otherwise they'll just be immediately ejected every week. Ejection rules for the spa are in spaReport.js, look for "is feeling well enough to leave".
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>>49011
Like picrel maybe?
Replies: >>49044
>>48997
>>49012
Thanks!
I haven't played FC since mid 2018 when my Hard Drive died, taking the lives of my slave harem, the best head girl I ever had and her three daughters.

Has the game changed a lot since then? Would it be possible to recreate my head girl and her daughters using cheats?
>>48718
I always wanted a hydraulic implant that lets oversized dicks get hard without drugs, or just a full on bionic benis.
>>49025
those are called flippy wigglers
Replies: >>49046
>>49044
post eary hair and i'll forgive you for making me search that
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Is there any shot of a mental conditioning facility to automate the removal of flaws? Facilities can only soften, doing it myself is annoying as fuck, the Head Girl is slow as hell, and I don't want to whore my slaves out in the Club or Brothel while the Madam or DJ fixes them.
Also, here. This one is probably going to the Kidnapper's Market, ya'll reckon?
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help what am i doing wrong, I'm trying to set up automated branding
Replies: >>49062 >>49068
>>49060
what is the unexpected behavior it produces?
maybe try removing "Always".
also your custom getter should read
>context => (slave => slave.brand == 0)(context.slave)
Replies: >>49064 >>49096
>>49062
what does the (context.slave) bit do? every rule I've made so far hasn't had it, and they all work as intended.
to answer your question, what this rule does is nothing whatsoever.
What I want it to do is check for unbranded slaves doing one of those two jobs, and brand them.
Replies: >>49070
>>49060

Try switching that Or to And

Then, inside that same box, place each assignment in their own Or

Maybe it's not the solution but I've always had issues using an Or box for several items, and it gets fixed by placing each item in their own Or.
Replies: >>49096
I may have seen this answered in a thread a long time ago on a place that doesn't exist anymore, but I don't suppose there is a way to write a rule in RA to auto send kids to orphanage/school/etc. for a particular slave, is there?
>>49064
I'm not a dev so I'm not sure why but that new format for getters has solved some problems for me. I would still try removing the Always. That has caused problems with a few of my rules. Other than that it looks perfectly fine.
Replies: >>49096
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>>49021
Anyone?
Replies: >>49072 >>49450
>>49071
As far as I'm aware, no. It might be possible to just reinsert the code, but unlikely.
Apparently they were behaving buggily with the new morphs and were just not worth the frustration. Once the core morphs are really worked out, they might come back, who knows.
Replies: >>49073
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>>49072
Damn.  Aw well, thanks fren.
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Am I supposed to be able to get 1000 slots in the Nursery and use it for infinite money?
Replies: >>49078
>>49077
Don't empty slots quickly stop being worth it as income?
Replies: >>49164
Passages when altering settings in the dairy seem all messed up. moving between pregnancy for example shows mismatched dialogues.
>>49091
also is it best to just let the industrial dairy do it's own thing re-drugs or should you assign them yourself?
Replies: >>49093
>>49091
>>49092
also with all industrial settings it still shows dialogue to appoint a milkmaid. dairy lookin rough.
Replies: >>49105
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>>49062
>>49068
>>49070
didn't realise you could remove the always, thought it only flipped to never,
anyway, I tried both your suggestions, it didn't change anything.
Replies: >>49100 >>49109
>>49096
Checking for non-branded is unnecessary, it won't brand those that are already branded anyway.
Replies: >>49109
>>49091
>>49093
Noted.
>>49096
From slave variable doc

brand:
is an object
keys include any place on a slave body that can receive a brand, values are a string for the brand.


>>49100 is correct tho
Replies: >>49150
>>49109
>brand:
>is an object
what does that mean?
So, is somebody gonna make a new thread or what?
Replies: >>49193
>>49078
I mean I'm pulling 800k a week in profit with 1000 free slots so if that's the case, it's fucked.
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is farming supposed to be in the game yet or did i switch it on accidentally?
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There appears to be a bug with the pubic bone in the new version of the elohiem render, it pops through the various clothes. For example
Replies: >>49202 >>49230
I'm sure people have suggesting something similar before, but it would be nice if you could run a variety of citizen-oriented businesses with your slaves. In addition to the club and brothel, you could have things like a spa/massage parlor, a cafe, a restaurant, a theater, and so on. Naturally most or all of them would provide sexual services, but you could choose whether to run them for profit or for reputation. It would help add flavor and make use of the variety of backgrounds that slaves can have.
>>49161
I won't stop you
>>49186
Elohiem added dick bulges to certain outfits, so any overlap with your issue?
Replies: >>49252
>>49186
god that's fucking ugly what the hell
>>49202
These slaves don't have dicks, but I suspected it's a bug with the bulge mechanic not separating slaves properly and trying to create a bulge around pussies
What the hell does the elasticity treatment do?
Replies: >>49274
>>49254
makes slaves skin stretchy. it helps with lots of stuff. pregnancy adaptation, not bursting if you have complications turned on, scrotum and foreskin adaptation. hyper pregnancy without elasticity is a death sentence.
Any word on PC bodyswaps? Are they actively being worked on?
Replies: >>49293
>>49290
It's moving, albeit a little slowly at the moment.
So I've been playing the version I downloaded a while ago and found the option for an experimental new sex system.
Any progress on that or what's planned in general? Anywhere I can read up on that?
https://fag95zone.to/threads/free-cities-origins-v0-0-1-7-1-mimus-studios.115439/

jesus christ
>>49327
even the fucking lore sucks
Replies: >>49345 >>49352
>>49341
forks of chains at least had something going for it
When breeding a slave in a transplanted body, does the transplant's genetics influence the child, or the body's?
Replies: >>49353
>>49327
I'm all down for a sequel to FC where you're a warlord/slaver/scavenger in a Fallout/Mad Max post-apocalyptic world but not like fucking THIS
Replies: >>49352
>>49327
>>49341
Seems like the plot ignores the basic premise of FC, where arcologies coexisted with the old world as they faded out. Why even use the name, doubt the name recognition would mean much with the patreon crowd.

>>49351
That was FCDev's original plan for endgame or a sequel
Replies: >>49354 >>49380
>>49349
Body.
>>49352
The plot is so off base that I question if they have spent any time at all playing the game or if they can even read.
Also I'm gonna giggle when the thread dies.
Replies: >>49389 >>49393
>>49352
>Seems like the plot ignores the basic premise of FC, where arcologies coexisted with the old world as they faded out.
Literally the first major "scripted" event happening in FC is an old world army attacking you.
Replies: >>49389
>>49354
>>49380
When I first skimmed it I assumed it took place in a post-apoc setting with a japanese revival society, if you tweaked it you could salvage that. lol no, it takes place in the year 200, you can't even reconcile that.

Also the dev in that thread says that because pregmod exists, FCDev must have gave them permission and he can use the name. Sure he allowed modding, but how are you going to compare a patreon project to a a fucking mod from here
Replies: >>49393
>>49354
>>49389
I don't really care about lore accuracy or permission drama. What gets me is using the Free Cities name for a game where you play as a fucking slave.
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I struggle with reputation management, suffering from copious amounts of waste from 'Income Curve.' Is someone able to help me understand what Income Curve is and how to combat waste? Thanks!
Replies: >>49397
>>49394
It's a "balance" mechanism that's basically reverse cheating to prevent you from regaining 20 000 rep each week.
Not that it matters. Reputation is not a resource that requires a lot of upkeep. It should IMO be rebalanced completely but that would gut the very basics of the game.
Replies: >>49400
>>49397
nta but I dislike it because it forces it to take forever to use the markets I want and buy the upgrades I want.
Replies: >>49402
>>49400

That's usually my issue when starting over, since I want to rush organs and body swapping for better breeding. I tend to need to take over a new archology to wipe out whatever waste I accumulate in the 1st.
Repopulationism is still fucked and completely tanks immediately on implementation week if you have only some non-visibly pregnant slaves. I have like 40 slaves total, half of them are visibly pregnant, half not, and it still fails automatically.
>>46350

Faggot devs need to stop adding FSes and fix the existing ones.
Replies: >>49409
>>49408
why not both dot jaypeg
What would you guys think about adding in an implant that let's you "turn off" someone's brain on command, effectively making them mind broken. Could also include punishments & rewards around the idea too.
Replies: >>49417
>>49416
if the implication that you also turn on brains yeah maybe although you will have to separate it from current mind broken status and maybe even having a prolonged turn off result in current mind broken status
Replies: >>49419
>>49417
>if the implication that you also turn on brains
Yep, that's what I was implying. Figured it'd be a neat way to force a slave to be retarded or mind broken without actually lobotomizing them.
>maybe even having a prolonged turn off result in current mind broken status
Could be neat if doing it to brilliant/well-educated slaves mind breaks them easily, like how aborting a baby from a a slave who has a pregnancy fetish does. 

Was also considering mental implants which force a slave into a specific fetish or kink at will. For example, you could use it to force a usually kind and caring slave into being extremely sadistic, then have an event where after that slave gets done raping another slave you "turn off" the sadistic kink mental implant, and the realization of what she's been doing to other slaves causes her mind to break.
Replies: >>49420
>>49419
buggering around mentally does seem like something wasted in the game I'd love mental illness inducing as well as curing along though the real issue there is how do you make a slave not just have another useless tag that does very little other then maybe some colourful text that gives you just rep or mon
>>45970
The chart doesn't maximise profits, it maximises customization options while still gaining SOME profits after it starts to run smoothly.
For profits, it's better to focus on only a few departments and ignore the rest.
Replies: >>49458
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>>49071
That image made me flinch
>>49444
doesn't matching slaves to FS export targets also help profits?
in cheat mode you can view the breakdown of slave origins but is there a way to change those % mid game?
Is there a way to cheat edit multiple slave at once?
Why the fuck is RA so damn confusing now? I just want to create a rule for servants serving the servants' quarters and I can't even do that. What was wrong with the way it was before? Way too complicated and nonsensical now.
Replies: >>49490
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>>49476
Such hard, much impossible.
Replies: >>49501 >>49508
>>49490
If it actually worked it'd be great. But that's the issue. No matter how many times I select Servant, it doesn't accept and goes straight back to Resting.
Replies: >>49517
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Game was playing just fine last night, go to open it this morning and I get this error message. I can go through end week scenes, but can no longer see my slaves or interact with them at all. Closing the tab and reopening and trying to open save doesn't work.
Replies: >>49519
>>49490
Never mind, figured it out. Its actually quite useful once you figure it out, but there need to be better instructions because it is not an intuitive design.
>>49501
You first have to drag the rule block into the area, then you can select what exactly it does.
So, drag the Resting rule into the slot on the left, THEN change it to Servant.
>>49502
The issue is well known but at moment the cause is not.

To fix your immediate issue, I would suggest: Opening the developer console (usually via F12 for most browsers) then executing
V.animals.hooved.delete("Rhino")
 and continuing as normal.
is there a reason the personal assistant is bug sized in deepmurks art?
Replies: >>49700
Is there a way to make the PC a whore without losing rep? I'm trying but I don't know if it's possible.
>>49662
I don't know if going for Hedonistic Decadence would help. I've never used that FS but it might.
Pre-compiled version hasn't updated since the 18th. Generic version link is a 404.
Replies: >>49735 >>49831
>>49520
I thought it was just me
>>49662
Hedonistic Decadence and Paternalism helps, reproduction focus if you want to get knocked up a lot helps too.
Replies: >>49712 >>49713
>>49710
Paternalism and reproduction focus doesn't help for PC whoring themselves out. My usual 7 society combinations always have Paternalism and Reproduction as the first two and neither helps against the Rep. decay from that.
>>49710
I was only using Paternalism. Kinda forgot about Hedonism so I'm going to try it, thanks.
Replies: >>49801
>>49698
if you go to there git then go to the release page and download the source code then the bin then you can play like normal from the pre compiled
Replies: >>49831
Where is the new thread?
Replies: >>49790
>>49787
when you make it
Replies: >>49799
>>49790
I've never made a thread before. Not sure what info, links, etc to put nor do I know how to maintain a thread.
>>49713
Yeah, I still lose rep. Maybe it's because of the Chattel future society that I'm going with too, I'll try without it.
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I'm not sure what setting I may have checked, but I'm getting different slave descriptors (orange text) than I'm used to. Looking at the game's text it looks like "V.newDescriptions" has been activated somehow (picrel) and I don't know how to change it back.
If anyone knows what I can do I'd appreciate it. It's irritating to see stuff like twink or tittyboy and  when slaves are always referred to with feminine pronouns otherwise. It's also weird that half of my girls are 'big bottomed' when it's not even what I'd consider their defining trait, used to be you'd need >6 ass size for "bottom heavy" and now it's only >4.
I've run a game on the same version* before with the old descriptors so I'm sure it must be possible to go back somehow.

*FC version: 0.10.7.1,	mod version: 4.0.0-alpha.14,	build: 1170, commit: 0c1906f739
Replies: >>49831
>>49698
To kept it brief, the patching process for reverting the new RA interface has broke and the cherry on top is that fixing it might be effectively impossible (potentially for a while or ever).

The generic version link is a 404 as result of how the site renders anything afterwards as apart of the link.
>>49735
The pre-compiled has a couple of community requested patches added on top of the original source code (revert the WebGL censorship and the revert RA interface patch which is currently broken).
>>49829
Upon reading the code, the option you are looking for is "Slaves can have alternate titles" which can be located under the Flavour section of the contentAndFlavor tab within the options menu.
Enabled is 1 and Disabled is 0.

Hope that helps.
Replies: >>49835 >>49840
>>49831
I'd drop the RA revert patch if it means getting precompileds working again. Once it gets sorted out, it could always be reapplied.
>>49831
>Upon reading the code...

Ace! Thanks a bunch.
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Any ideas what the OP pic and edition title should be for the new thread?
Replies: >>49866
>>48984
>>48985
has this been fixed?
>>49842
fuck-it-lazy-mode edition, pic is some stock photography with a gratuitous watermark
New thread >>49869
I fucked up, but whatever, too lazy to delete and remake.
Replies: >>49917
>>49870
based NEET-kun
>>49662
Wait, you can make the PC a whore?
How?
Replies: >>51066
>>49934
Sure, if you choose the courtesan origin in the beginning, fucking clients replaces the normal option to do business each week.
New thread?

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