>>46851
>I don't get how option 2 differs from 1.
So 1 is master-driven. A master asks you to either transform, train and / or style a girl (I was also considering possibly having you specifically punish them or help treat them in particular ways, as well. Maybe if you are a famed degradationist you can be asked to treat them in ugly ways and we can further explore the themes introduced with the FS specific enslavements. I think, since these values are tracked, you could be asked not just to mindbreak a girl, or cause her a degree of fear -which, by the way, would give you a reason to try to increase her fear, a system which is currently more or less ignored-, or surgically transform her in the usual ways, but perhaps to put her through specific things, have her perform a specified number of sex acts in a particular assignment etc. More niche objectives).
2 is slave-driven, basically a way to flesh out the contract that would govern an indenture. In the typical case, where a slave sells themselves to make a profit and tries to make sure they're not mistreated, they could request specific things such as to have particular rest and punishment regiments, not to have their sexuality changed, even to pay attention to their mileage, how often, how and by whom they are used or to have the right to choose their clothes. As an example, imagine an indenture that requires you not to have her used anally for the duration of her indenture because she has e.g. the hates anal flaw. You can keep her in a position where you can control that, or how about using an anal chastity belt to use her as a whore / public slut? I'm thinking of what could nudge the player to be a bit creative about the tools the game already provides him, rather than only use them at his arbitrary discretion, without a particular objective in mind, because to me that becomes a bit unfocused and unmotivated after the first few slaves. The idea is that the player would be allowed to break those rules, but risk losing the indenture or having to reimburse her for violating the contract clauses at the end. With these values tracked, the level of remuneration could even be tied to how often those clauses were violated.
However, I'm also thinking of the atypical case where someone indentures themselves at least partially for hedonistic or other reasons (the inspiration here are the party girl enslavement event, the artist enslavement event, or the one where they want to transition), because this opens up a lot of unexplored possibilities, too. What if she wants to tour particular assignments without having her health or devotion drop below a particular limit (this could even be tied to an event where she realises it was a dumb idea and is regretful, allowing you to respond in different ways)? What if she wants to experiment with particular, perhaps extreme, transformations but also expects you to restore her to her original condition before the indenture ends? She may ask to be styled, or to reach a particular skill or attractiveness score for a less expensive indenture, something like a payment in kind, and so on.
tl;dr: in the first case it would be a mission given to us by another owner, in the second case we'd have terms of a contract and objectives established by a prospective volunteer. Mechanically extremely similar, but narratively different, at least.
>Fantasy Slave Trainer
Haven't played it, I'm afraid.