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https://gitgud.io/Blank/FCP-FAQ/raw/master/OP-Pasta.txt
READ THE FAQ AND README BEFORE POSTING
https://gitgud.io/Blank/FCP-FAQ/raw/master/FAQ.txt
https://gitgud.io/pregmodfan/fc-pregmod/blob/pregmod-master/README.md
READ THE FAQ AND README BEFORE POSTING
Copypasta for turboquestianons: https://pastebin.com/GRB6cabX

Pregmod: https://gitgud.io/pregmodfan/fc-pregmod , is a mod for Free Cities: https://freecitiesblog.blogspot.com
Previous thread: >>43772,archiveLink

Changelog: https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/Changelog.txt

Versions (Always run Backwards Compatibility when using old saves on a new release)
Git: https://gitgud.io/Blank/FCP-FAQ/raw/master/Stupid_Nigger_Guide_for_Stupid_Niggers_3.0.png Background source: https://gelbooru.com/index.php?page=post&s=view&id=3501272 / https://gitgud.io/Blank/FCP-FAQ/raw/master/source.png / https://www.pixiv.net/member_illust.php?mode=medium&illust_id=58724288
Pre-compiled: https://mega.nz/#F!vzxgwKwL!L4V4JEk1YfWcvC7EG76TMg (upstream's HEAD is checked every minute. Merging, compiling  and uploading takes about 10 seconds. Previous build is kept. The generic version can be found at https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devTools/PreCompile.sh )

To upload a file, change the filetype to either .swf or .pdf.
https://gitgud.io/Blank/FCP-FAQ/raw/master/storageQuotaIssues

https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devNotes/AnatomyOfAFreeCitiesEvent.txt
https://gitgud.io/Blank/FCP-FAQ/raw/master/OptSlaveStats.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/Tactics.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/BreastsCC.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/TextOnlyQuickArchive

Deepmurk (embeded vector art developer and maintainer)'s request/issue tracker: https://gitgud.io/deepmurk/fc-pregmod/issues/1
Male pronouns issue tracker: https://gitgud.io/pregmodfan/fc-pregmod/issues/389
Rule Assistant Tutorial: https://gitgud.io/pregmodfan/fc-pregmod/-/issues/3447
Replies: >>52811
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I'm creating an online FC and nothing will stop me!
It's fifty percent done, I need a host to bring it online and change some things and add others.
Replies: >>49910
I was reading the source code and change log to see what has been added since I last played 3 years ago...

Seemly now there are bad ends, player body shape and player can be raped?

I did some changelog search for this but there is not enough info there (example: the only mention of bad end is that "eugenics bad end was fixed", I didn't even knew bad ends were a thing...) so can someone elucidate?
Replies: >>49874
The player puberty issues in the intro have been fixed, for those concerned.

>>49872
Bad ends have always been a thing. Most of them were tied to plot events with a handful associated with doing dumb shit and getting smacked for it.
Player body shape is just better defining what your physique is for events to have more to work with and for more roleplay options.
Player rape is a one time event that occurs if you go way too long without investing in any security what so ever.
Replies: >>49899
I got lastest version and it is saying version mismatch with WebGL, but I got the WebGL from the link it gave me itself :(
Replies: >>49890
>>49875
skill issue
>>49874
but I still can't make an under 15 PC have a daughter starting slave
any new on male slave rework?
Masculine slaves would be right up my alley but i have not heard much on how its progressing
I want to make a slave fall in love with me and then feel distressed as I fuck other slaves in front of them.
This doesn't seem to be present though.
I'd also love it if I could marry a slave and have her as my on-call toy to treat visitors and business partners while I sit across with whiskey and enjoy the show, with non-humiliation NTR theming
Replies: >>49930
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>>49871
>online FC
So what's be the difference? Will it allow multiplayer to compete with other players? Does it have art? Or is it just the same with internet requirement?
Replies: >>49945 >>51643
>>49899
You just need to lower the fertility age, don't you? Pretty sure PC inherits the fertility age of whatever you set as the default.
Replies: >>49923
>>49912
go try it, it doesn't work
>>49906
So quean content? Would be pretty hot.
Seems like the natural place would it being a sub-trait of emotionally bonded girls with the romantic trait.
>>49899
Will run more tests.
Replies: >>49937
>>49662
Wait, you can make the PC a whore?
How?
Replies: >>49936
>>49935
As an origin story you can choose to be a former whore. Then as a player activity for the week you can choose to use your body to make "connections".
>>49899
>>49931
It works now. Ended up just adding in a pair of textboxes for puberty age instead of doing anything fancy.
Do note that the minimum puberty age for the player is 8.
I am confused, is there just really limited scenarios? I played for around 30 minutes, and it seems I have had all the content the game offer. Am I just missing a huge portion of it or is it much more just making your own fun after a while?
Replies: >>49940 >>49964
>>49939
There is stuff happening until week 100 ± 20. If you can't find your fun in autistic spreadsheet optimization and RP'ing in your head between events it's probably not going to be a very fun experience for you.
Replies: >>49941
>>49940
Gotcha, I got to week 150 and I was expecting a bit more, not sure why. Also spread sheet optimization? 

All I ended up doing was just giving my girls free roam and speech and they all became instantly became devoted to me so I never had issues with any, and they became expert whores so they pleased the citizens immensely.
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>>49910
>so what's be the difference? 
The game is made in another engine that is not twine.
>will it allow multiplayer to compete with other players?
Yes, he will have an arcology owner role, you will be able to choose between being male, female or futa, you will be able to play as AI or as slave of the owner and other roles of citizens of arcology and military roles too, refugees of old world who ask for citizenship. The game will be divided into rounds, each round will have an event such as the Daughters of Liberty and the Smiling Man. I really don't know how I'm going to fit the roles of loli and shota and also catmod, I don't want anything furry, I want everything canonical that is very close to the original game but online.
>does it have art?
You mean art of the game or fan art?
>or is it just the same with internet requirement?
The game will be online only, but anyone will have source code to test and improve the game and can host it on their own computer without problem.
Replies: >>49963 >>50166
Is 120 the Weight Cap for the PC on Hedonistic Societies? Seems like it goes up by 1 point each week but stops at that point.
Replies: >>49976
Does milk flavoring do anything yet?
>>49945
Anon, I always dreamed with a online FC, but what I was thinking was something like some trade market for slave trading.
Consider it on ur development.
Replies: >>49999
>>49939
Yes, if you played the major events like Daughters of Liberty and Smiling man you probably had it all. 
As the other anon pointed, FC is about RP in your own head. 

Despite of the game having in theory tons and tons of text, it are strangely poor in content.
Replies: >>49981 >>51644
>>49958
Believe so. Trying to hook up things up to manage personal affairs now, but have to decipher what's been done to it.
Replies: >>49983
>>49964
Gotcha, thanks for the response, I wish I understood how to edit the game and set up some more content, I am a tech writer by trade but honestly it just seems like a daunting task to add more stuff and learn an entirely new programing language.
Replies: >>50045
>>49976
Thank you. Doesn't seem to be an option to change diets at the time being so I guess it's just a little change related to Future Society's development.
Replies: >>49984
>>49983
I should have diets pushed tonight now that the links are actually working. I just need to run some tests and attach expenses to the non-standard ones.
Replies: >>49985
>>49984
Oh! Would they be playable if one downloads the current build afterwards? And sorry, it was not my intention to rush you.
Replies: >>49986
>>49985
I could probably get a patch tomorrow. Diet is important enough to skip waiting on everything else.
Hello, I know its kinda out of context but is anyone playing on TurtleWoW? I search for people to ERP with and start a prostitution guild.
Replies: >>49988 >>50591
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>>49987
(you)
is there any option for slaves who like working out to work out and slaves that dont dont work out
i wanted a more "organic" arcology
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>>49963
Yes, anon. You will be able to buy and sell slaves npcs and players at will, you will be able to take them to surgery and modify what you want in them too.
Yes, anon. You will be able to buy and sell slaves npcs and players at will, you will be able to take them to surgery and modify what you want in them too.
Replies: >>50001
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>>49999
>and players at will
alright how do I set this newfangled rules assistant to remove implants. it keeps replacing them with bigger ones.
>New thread
>No new content
Pottery.
How do you make a rule apply if they have a specific mark, like a tattoo? I want a way to give certain slaves privileges that can't be removed automatically by the Rules Assistant.
Rules assistant contains rule for mobility devices. After sifting through the git it does not appear connected to anything, is this correct or am I blind? Preview of upcoming content?
Replies: >>50024
>>50023
It's used in saLongTermPhysicalEffects, in the mobility segment.
Replies: >>50026
>>50024
So it seems to concern asset size as well as heels if I understand that correctly? If so, why is there no way for a player to manually give a slave with large assets access to "mobility devices"? The option is only accessible through the RA. Sorry if I'm misreading/misunderstanding the code,
Replies: >>50027 >>50028
>>50026
I answered my own question. "Mobility Device" literally just means heels for heeled slaves. It might be a good idea to clarify that for the player.
Replies: >>50068
>>50026
It should also be present under slave interact. It might only appear if they are eligible though.
Replies: >>50029
>>50028
it definitely does not, or at least i have not found a way to make it appear.
Replies: >>50032
>>50029
if (!canWalk(slave) && canMove(slave)) {
ty for entertaining my autism.
>>49981
If you want, feel free to focus on the writing aspect (using what ever form of pseudo code you prefer would be appreciated if possible) then when you feel like/if want to share it posting in this thread with the .pdf extension appended to the file (e.g. newContext.txt.pdf) would probably be the lowest hassle method for you as I (and very likely the rest of the dev team) would be more than happy to handle the programing portion while helping you get more familiar with it at a later date if so desired.
New thread; is player customization and such good yet?
Replies: >>50057 >>50058
>>50053
You can make PC anything you want at character creation for fancy clones and kids
>>50053
No, it's exactly the same
>>50027
>>50027
I assumed mobility devices included stuff for excessive assets, based solely on the fact there was the option to modify the penthouse for that as well.
Replies: >>50078 >>50111
>>50068
could you imagine a unicyle dildo for meatlights
>>50068
That is exactly what they are.
Can't figure out if there was a  way to make your slaves free people in this game or if I'm thinking of a different game I played that let you do that because so far the only thing I found for it is to put a slave in charge of another Arcology.
Replies: >>50119 >>50120
>>50118
You can change laws so that retired slaves become free citizens, then just retire your slaves early instead of waiting for them to age out
>>50118
For sub PC roleplay, it sucks that there isn't a 'former' slave starting background
Replies: >>50127
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Is there a convenient way to pipeline the value of a slave variable into a label, name, or description? The idea that I'm toying with is custom tattooing/branding slave.id on the nape of each slaves neck as a kind of serial number or way of tracking the size of my uh... family. 
I've already messed with ${slave.id} in relevant fields with no success. I'd be just as happy to just use flavor text as a replacement, but it would be neat to do if possible.
>>50120
The former servant background pretty much covers that. If you starts as a pregnant female, it lists your former master as the father. Also your starting slaves were his former slaves too.
Replies: >>50173 >>50275
Is there a reason the standard/multiculturalism brothel forces slaves to sleep on bedrolls? Balance? Arbitrary cruelty?
Replies: >>50173
>>49945
>yet another reengine attempt that decides to be wildly ambitious instead of completing the reengine first
Replies: >>51644
>>50149
Better use of space with a touch of cruelty. The beds are for the customers, not the slaves, and there are possibly more slaves than beds in a brothel, depending on how you want to picture things.

>>50127
With the recent diet changes, servant start is also resigned to eating slave food, having been rendered dependent on it.
Servant has a tendency to be the test subject for a lot of systems too, I've noticed.
Replies: >>50180 >>50275
>>50173
What about a set of descriptions for multiculturalism to eliminate the initial descriptions for players that don't commit to an extreme? I would be willing to generate the content but only if devs think the idea is a good one. I'm thinking of something like describing a stage in the club for a variety of rotating performances, or the brothel with screens showing rotating weekly specials. No new mechanics really, just some nice lore that lets multicultural players maintain a sense of progression.
Replies: >>50197 >>50203
>>50180
Sure. Multiculturalism is the black sheep of the FSs, so it could use some polish. Pretty sure FCdev only ever added it to weigh something against Chattel Religionist and then never did anything more with it.
Replies: >>50217
>>50180
What do you mean by rotating? Is the (lore) idea that a Multiculturalism FS goes out of its way to actively promote a variety of cultural experiences to ensure that no particular culture (aside from other owner-selected FS) pushes out others?

On a different subject, I seem to remember a real or fictional (probably fictional) society I read about somewhere where it was common or maybe even required (or maybe just a natural part of the society) for most or even all ordinary citizens to spend a part of their life as a sort of slave--kind of like if in FC a time-limited period of indentured servitude without the protections was mandatory for an arcology resident. I wonder if it was just a dream I had. If someone wanted a crazy FS idea, that might be one, a kind of ultra-Paternalist experiment to see if a period of mandatory slavery for everyone tends to result in slavery overall becoming less harsh or degrading or whatever.
Replies: >>50207 >>50217
>>50203
>On a different subject
If it's only for women becoming part-time whore-slaves, then ancient Babylon comes to mind.
https://en.wikipedia.org/wiki/Sacred_prostitution
Yet I guess it wasn't what you had in mind.
Replies: >>50217
>>50197
I've recently been building "curio" brothels and clubs with full multiculturalism. The variety system even incentivizes this kind of play, and is fun in its own right to craft all different kinds of slaves, catering to increasing extremes in taste as you get better tech. The most frustrating part of playing this way is the complete lack of characterization your arcology ends up with despite the player keeping examples of a huge spectrum of slaves (or whatever they want really, because that's what they've allowed). The rest of multiculturalism is developed enough to function adequately so I'm not suggesting an overhaul. Just some description additions that look pretty simple to add, and maybe letting my whores sleep in their depressing little sex rooms without having to larp in a toga.

>>50203
> Is the (lore) idea that a Multiculturalism FS goes out of its way to actively promote a variety of cultural experiences to ensure that no particular culture (aside from other owner-selected FS) pushes out others?

My central idea is to create a sense of progression where none exists while trying to be as non-specific as possible. As it stands, every other FS can be pursued on its own and still give the player a distinct feeling of progression and their arcology acquires character. Multiculturalism only exists right now as filler for more specific FS. That is an important function to preserve so any description or lore needs to be generic enough to allow that. So for the club my thought was to show an effort to cater to a diverse set of tastes, but phrased to let the player infer what common thread they might share. This lets the description/lore account for a broad range of player decisions like Multiculturalism alone allows while still serving as a compliment to other FSs. Using the club example, a gender fundamentalist pastoral club filled out with 3 tiers of multiculturalism might host birth shows, milking competitions, monthly S&M nights, regular singing and dancing... whatever exists in the players imagination. The full stack multiculturalism club might make an effort to serve an even broader array of tastes, really whatever the player chooses to stock it with. Jumping off from that, there are lots of ways to write out descriptions that imply a generic "variety" of slaves while giving multiculturalism some unique character as it's own FS, which it currently has none of.

>>50207
> The cellblock walls have been resurfaced with rough sandstone blocks and the cells are sealed from outside light with heavy stone doors. Slaves are chained in a fixed kneeling position, their eyes locked with the flaming gaze of Baal's polished bronze visage.
> The brothel is decorated as a shrine to Inanna. Sacred slave prostitutes lounge outside waiting to administer the goddesses blessings on those who seek her guidance. The air is heavy with incense, and the sounds ecstatic worship can be heard coming from the back rooms.
> The spa is decorated as a multi-tier garden, with gentle fountains and waterfalls both feeding the vibrant plant life and flowing into warmed, mosaiced basins of water for slaves to relax in.
> The entrance to the arcology is dominated by towering blue gates patterned with golden lions and flanked by glorious statues of regal lamassu.
> The master suite is decorated with extensive reliefs depicting your great deeds. Exotic incense hangs in the air. The center of the room is dominated by a bed dressed in exotic silks, soft pelts, and gold leafed pillows. Slaves busy themselves at mirrors etc...
Never really messed around with hyper pregnancy and vats to accelerate growth but they got me wondering
Would it be profitable to get them, fill them with best of my slaves offspring, quickly grow them and fill my brothels and sell the left overs?
Also lets say that i have pair of slave i intend to breed together but they were short when i got them but i pumped them full off growth hormones to make them tall, will the children be short or tall?
Replies: >>50243
>>50231
You get them so late that if you made it that far money no longer matters anyway.
Replies: >>50255
>get the incestuous sisters thing three times in 9 weeks
Is there no way to sell them as a pair so I don't break them up?
Also, mutli-marriage offers a thing yet? I remember asking a few years back.
Replies: >>50652
>>50243
That's a good point
still wanna go for it for my fetishes
how about the genetic heritage?
do i need to slowly breed my slaves for wanted height, intelligence and body shape or make a breeding pair with hormones?
>>50127
I meant 'former' slave as in more of an actual slave pretending to be a free citizen. Kind of like the devoted slaves that you send to RP to be Arcology owners, but secretly has an ongoing contract with their 'former' masters going on.
Shame there aren't endweek events to hint at this.
>>50173
The slave food thing for the servant background is a nice touch
Replies: >>50386
So since catgirls were added... will we be branching out to any other species or was that just a compromise? I mean, having actual cow girls put my "cow girls" to shame would be nice easy money. Also dogs make great guards.
Replies: >>50379 >>50495
so what exactly is decadent hedonism about?
>>50353
being a fat fuck
Replies: >>50379
>>50347
The modder behind them has a WIP doing that.

>>50353
Overindulgence. But mostly >>50359
>>50275
Too bad there's no combination start for a former servant who was used as a porn star by their original master so the PC can start with both house cleaning and date jobs. Or Ex Military with Incursion Specialist combination.
>>50353
Whatever you want.
Feels like I've been checking periodically every few months for years now waiting for the promised PC overhaul, but there is never any significant progress made
Replies: >>50592
Does anybody know how to kickstart puberty? I'm trying to get some market-bought slaves bred asap. I thought that just pumping them full of male hormones would do the trick but it isn't working.
Replies: >>50474
>>50420
are you sure you enabled precocious puberty at the start?
Replies: >>50504
>want incest FS so bad
Goddamnit.
>>50347
I hope that one autist died somewhere. The start of that whole shitshow still makes me tired.
Replies: >>52966
>>50474
Yeah.
Replies: >>50509
>>50504
relevant code appears to start on line 872 in src/endWeek/saLongTermEffects.js

aside, i've been playing and coming back to this since before fcdev fucked off. pregmodfan, dcoded, lowercase, and the rest of you have accomplished something amazing.
well done, and thank you for the time you've put in.
Replies: >>50529 >>50530
I'm a retard, any way to use the console to edit my player skills?
Replies: >>50523
>>50515
>SugarCube.State.variables.PC
Replies: >>50525 >>50897
>>50523
Thanks anon.
>>50509

Will fuck with it a bit, thanks Anon.
>>50509
Yeah, I come back every six months or do and fire up a new game - lots of interesting changes each time.  I do wish there was at least one "complete" art pack to match all the content, but eh, it isn't something I can contribute towards, so...
Replies: >>50532 >>50533
>>50530
Name one (1) meaningful change in the last twelve months
>>50530
that's the true shame of it
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what the fuck?
Replies: >>50539 >>50543
>>50534
I agree with the sentiment. But, I gotta give it a chance y'know, see if its garbage or a fucking gold bar worthy of content.
Replies: >>50542 >>50557
>>50539
It's a Fag95 FC "remake" with shitty 3D. It's pretty obvious, yeah?
>>50534
>play as a slave
sasuga
Replies: >>50557 >>50565
>>50532
Rules assistant was remade.
Replies: >>51644
>>50539
The creator has zero idea of the basic plot of the original game, we covered it towards the end of the last thread.
>>50543
Honestly starting as a slave is probably the least of it's issues, a rags to riches/revenge story works, but it's probably years away.
Replies: >>50560
>>50557
having a pre chapter is not a terrrible idea at all and would be a very welcome edition to the current designs of just creating a dude
>>50532
Farmyard is live if not fully complete.
If you track the git they have overhauled huge amounts of the game's internals. I remember suffering through the old more complicated twine files. 
Go look at the early versions of something like dairy.tw and compare it to the current facility architecture. When you sift through all the js-ified systems you can see all the internal work that's been done.
>>50543
Player overhaul?
>>50532
As the code author I am biased but adding an option within the SecExp mod to improve your relationship with the old world by sending combat units as an alternative to selling them slaves.
>>49987
I play on Turtle WoW Anon.
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>>50398
>the promised PC overhaul
Replies: >>50614
If you wanted to ERP with me on TurtleWoW, It's too late. I've left after several days of fruitlessly seeking for ERP. I've tried with both lone players and guilds, asking them if they were into it but none of them were. Also, there are too many niggers there, along with a guy named 'Shlomo' sellings potions in the auction house for buillshit prices.
Replies: >>50610 >>50638
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>>50609
sorry you couldn't get your rockies matoes but I suggest you accept that these things just aren't good to push so quicklty
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I've spent several hours messing with rules and pouring through the git trying to understand why this slave gets frustrated and upset instead of being relieved by the attendant. When adjusted the attendant also doesn't get satisfaction from her job. It's actually driving me crazy.
Replies: >>50631
>>50592
https://gitgud.io/pregmodfan/fc-pregmod/-/issues/2522
here go nuts

Not sure if it's as designed, but having the debug option to manually choose events acts weirdly with battles. Whenever you add a unit to the battle it sends you back to the selection menu.
Replies: >>50661
what has more contents biologic or bimbo plastic surgeries?
Replies: >>50631
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Keep getting this error every time I click on a slave. It wasn't doing it the day before, I don't know what could have happened.
Replies: >>50631
>>50623
Save file for testing?

>>50611
Might be the low trust causing her to favor masturbation over using the attendant and being unwilling to break the rules getting her stuck.

>>50616
Fairly balanced in terms of content. There are more plastic surgery options, but nothing that exclusively stems from them.
Replies: >>50633 >>50637
>>50631
> Might be the low trust causing her to favor masturbation over using the attendant and being unwilling to break the rules getting her stuck.

The attendant doesn't seem to see any of her employees either. When fully restricted she also gets frustrated. Testing with a chastity-release 100/100 warden showed the same results, frustrated she can't masturbate. This makes me think its FLsex or some other check that they're blowing past. Also DCoded touched FLsex pretty recently hahajk.
Replies: >>50634
>>50633
Recall FLsex's filename? I'll take a look at it.
Replies: >>50635
>>50634
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/6a0cff802a4df5c4e3ecca53e737b56f2b3cd6ab/src/endWeek/facilityLeaderSex.js#L36
That's the function itself. It supposedly fills an array with every slave in the facility that qualifies for leader release whenever the facility gets executed, then checks the needs of the attendant for attendant and gives her relief if her slaves need it(A) , then when a slave "resting in the spa" comes down the pipe it checks FLsex for its name(B), gives it relief if it's eligible, then if not moves on to normal release rules logic.

These seem to be where the relevant checks (that I could find) are in endWeek/saReleaseRules.js and saRules.js. 
These are the checks for A and B.
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/endWeek/saRules.js#L1005
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/endWeek/saRules.js#L1066

I tried testing the A check with perfect values but that wouldn't case the B check to fail either way.
I'm trying to set up debug right now so I can step through but I'm self taught and retarded.
free-cities-20220617-215200.swf
(96KB)
>>50631
Here you go.
Replies: >>50639 >>50640
>>50609
I don't think many people would want to ERP on Turtle WoW anyway. People have a perception of it as being a pure server.

Is it something about WoW roleplaying in particular you've been wanting to do? Because if not, why not just satiate yourself with F-list?
>>50637
It can be fixed by running "V.animals.canine.delete("dobermann")".
The question is now how that got into the array?
At this point I'm going to assume you didn't mess with it, as things like this have been such a long running issue that I suspect something is erroneously adding them to the array somewhere.
Replies: >>50640 >>50643
>>50637
>>50639
Oh, and "V.active.canine = null" as well.
>>50639
So don't make custom animals because that indeed worked as far as I can tell.
Replies: >>50647
TurtleWoW does indeed seem advertise itself as an innocent and wholesome server. It's not about WoW in particular, I just want both gameplay and nut material in the same place. Also, thanks for letting me know about F-list, didn't know about it. Have tried seeking  for an ERP forum myself but the only one I've found was one called 'Darknest fantasy' which needs approval from the mods in order to be allowed to interact, and see forum material. It's been more than a week now that I've requested for an account and it still wasn't approved so I gave up on that too.
Replies: >>50651 >>50831
>>50643
Yes, at least for now.
>>50645
Surprised you never knew about F-list. I think its one of the most prominent websites for ERP.

>I just want both gameplay and nut material in the same place
I'll also recommend 'Sinfar' then. Its a Neverwinter Nights server that pretty much revolves around ERP, should still have plenty of players too. It has a lot of custom developed content for slavery and branding other player character's too, animations, very involved (read: autistic) character creation system and all of it can take some time getting used to. Would not recommend you try other popular servers roleplay servers for your ERP fix though -- Arelith and Ravenloft being the most prominent, with both having rules against it. You'll need Neverwinter Nights: Diamond Edition to actually play on the server, which SHOULD be free(?) on GoG, I don't think they've upgraded to Enhanced Edition yet. Pirating may or may not work too.

There's also the option of Second Life too. I've never played it but almost no one ERPs with their microphone. If you're trying to actually make a good looking avatar it might cost a bit of actual money though. In keeping my post tangentially related to Free Cities, I do know someone who sold another player's character as a slave for the sum of $80 USD after spending months "training" them, and if you know anything about 3D modelling you can make money by making objects to sell on the marketplace.
Replies: >>50793
>>50249
Multiple parallel relationships (slaves having more than one friend/partner/spouse, one of which might, of course, be you) are somewhere on the todo, but not implemented yet.
Replies: >>50686 >>50710
>>50614
>Not sure if it's as designed, but having the debug option to manually choose events acts weirdly with battles. Whenever you add a unit to the battle it sends you back to the selection menu.

Noted and it is not working as designed however both paths report the same passage despite that the issue is exclusive to manual event selection.

Fixing it is likely to be quite involved.
I'm going to try singleplayer first to not embarass myself as a total noob on the server. I have no interest whatsoever in Second Life. Thanks for recommending me sinfar by the way. Also where do you guys find your websites for ERP? I get weird and not straightforward results on both jewgle and cuckcuckgo.
Replies: >>50682 >>50841
>>50669
I get my ERP by going to disboard (finds discord servers) and searching "NTR" and then picking a popular server
Replies: >>50841
>>50652
I can recall there was a pitch to propose to multiple slaves at once, too. I suppose that'd need a group-interact thing though for the whole selling slaves as group bundles/freeing them, etc. You can buy slaves as pairs but not sell so you essentially mindbreak a slave by selling their partner solo. 
Pipe dream shit and all that. Makes Paternalism feel odd.
Replies: >>51052
>>50652
The player object has its final design already implemented. It's unused, since the player behaves so differently.
The problem isn't so much implementing the system to the slaves, but rather supporting it. Everything is designed around there ever only being one possible relationship happening to a slave at a time, and that is going to take a lot to rework.
Also the new  system is one directional, unlike the existing one's reciprocal design.
Replies: >>50711
>>50710
Er, reciprocal? As in code wise or design wise? I'm dumb today.
Replies: >>50713
>>50711
Both. The code sets it on both slaves and assumes both slaves will always share the same value.
free-cities-20220618-073729.swf
(99.4KB)
I couldn't get gulp working or figure out how to live debug but here is a save demonstrating that something is either broken or severely out balance with facility leader release. The warden and nurse work as intended but I think they have different handling?
Replies: >>50715
>>50714
Before or after todays fix?
Replies: >>50718 >>50727
>>50715
Nevermind, I just saw the fix. Will test it some more but the changes look like they are correct.
>>50715
Notable test case is the Attendant getting frustrated while chaste despite pleasuring the slaves.
She seems to fail the check at https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/endWeek/saRules.js#L1014
Failing that check looks like it could be balance related though.
Did anyone else have the entire Smiling Man event play out over a single week? It happened right before the general's last request for support and now couldn't afford to set him up as a warlord.
Replies: >>50745
>>50743
Known issue.
Requesting a way for slimness enthusiast FS to buy a pharma upgrade that limit automatic expansion of assets due to hormone / natural growth. Can be a rather simple if condition for FS existance in the hormone / natural growth check section in src/endWeek/saHormoneEffects function hormoneEffects. 
I'm tired of having slaves keep using breast reducers to go back to B cup that swells their waistline while they're pregnant meaning a lot of extra autistic management.
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Is this a record?
Replies: >>50760
>>50749
I can barely see that tiny partially cut off piece of art but it's enough to evoke clear disgust
anyone else having the censor problem with webgl how do i turn it off
Replies: >>50784
>>50761
instructions in last thread
Replies: >>51067
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>>50651
>Second Life
I keep wondering if a land based on Free Cities would work on that platform, I thought a few times about putting this plan into practice, but I don't know if it would work, I know that Second Life is played by the vast majority of boomers and people retired old ladies with their fancy avatars, but there are a lot of adult themes there, but I don't know if FC really would be a good idea to implement on this platform, I think it would be very expensive, for sure.
Replies: >>50841
How is the nursery coming along? Just got my first slave with a nursery leader bonus, curious whether it's worth messing with
>>50645
Darknest Fantasy Erotica is a dead forum, it's only kept afloat because of a benefactor nobody outside of the owners knows the name of.
The heyday of the forum was back 10-15 years ago. It was good for lewd WoW model edits.
>>50669
>Also where do you guys find your websites for ERP?
Just coomer senses, having an ear to the streets and spending years jacking off with other losers via the internet. F-list I know because it used to have an intermittent general on /tg/ many years ago, plus both WoW ERPers and Sinfar players sometimes link to F-list profiles as kink references. 

Regarding TWoW, did you try visiting Goldshire Inn when you were looking for ERP?

>>50682
I'd heard of Discord ERP from others, never tried it myself. Apparently its shit and filled with a lot more schizos than F-list though. Twitter ERP also exists and is much the same quality apparently.

>>50793
Ask the general on /trash/ about it.
Replies: >>50843
>>50841
Addendum to my previous post about ERP site recommendations: You may also want to check out ERP MUDs. Pretty much the ultimate in boomercore though, far more than SL. 

Fair warning, I think Shangrila actually now makes users sign up through their Google+ account and provide their real name & phone number for the registration process lmao. Other ones might be worth checking out.
http://mudstats.com/Genre/Adult
50831
50841
50843

Thanks for the answers! So, I not longer visit F-list due to how much disgusting degeneracy there is there... Like, when I wanted to select my dick colour there was nigger dick but no white dick. On top of that, they have too many furries, scat fetishists, zoophiliacs and other filths coomming shits. Sinfar is apparently a big Lgbetaquck+ server so that's a no too. I already know about MUDs, but the biggest ERP MUDs are all full of jews and groids... Sindome, Armageddon and Hell/InfernooMOO.
Replies: >>50855 >>51090
>>50853
how is erp not degeneracy matoes be honest with your self mang
ERP is fine. As long you only indulge in things that wouldn't make a normal person puke. Also, If you want to talk to me do it in the 'Let's help each other get off' Thread from now on. Since I don't think the PregMod people here appreciate the out of context conversation.
Replies: >>50857
>>50856
a normal person wouldn't jerk it to sonic x tiffa x renomon x whatever type fucking they'd simply meet up and fuck and would also find anything even slightly from so to be pukeable
Replies: >>51644
What's the prereq for city owner to replace his body? I had 5 ideologies, an obscene amount of money, and every black market tech I could buy.
Replies: >>51091
>>50523
Managed to track down where my skills are in the console but can't figure out how to edit them. I'm a fucking brainlet when it comes to code, I just want to skip the skill build grind, fuck.
Replies: >>50898 >>50939
>>50897
Have you heard of cheat mode?
You can enable it in options!
Replies: >>50901 >>50915
>>50898
We need more content for emotionally bonded slaves reacting to the player fucking other people. I want them to watch and feel distress about it
Replies: >>50902
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>>50901
Cuckquean stuff would be bueno.
Maybe a rule exception where girls who are normally forbidden from masturbating can do so when watching.
Replies: >>50905
>>50902
I wish I wasn't too stupid to help make this happen.
Replies: >>50907
>>50905
You could try writing some basic scenes for it, with indications of what type of scene it is (Week end, player initiates sex, so on) and intended conditions (has specific fetish or quirk, high obedience, wearing shock collar or smart piercing, so on).
You don't need to know how to code, if you can produce sufficiently good writing that's reasonably possible, someone who can will likely add it.
Replies: >>50910
>>50907
There are many links in the OP, but none stand out to me as guiding how to format writing submissions. Anything to elaborate on, or just look at the existing content and wing it?
Replies: >>50914 >>50916
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>>50910
Wing it. Bad formatting can be changed later if the content's good.
>>50898
I don't want all the extra shit, I just can't figure why the v.cash and v.rep is so easy, but changing my PC skills isn't. I can see the variables but no combination of commands I can think of works, probably because it's nested inside another variable. Fuck it, i'll figure something out I guess.
Replies: >>50935 >>50939
>>50910
I was going to post the 'anatomy of a free cities event link' but it's 404'd, fuck.
Also given the old dev's giant anal fetish i'm suprised rimjobs aren't a thing.
Replies: >>50917 >>50941
>>50916
Well, if you belt your girls, they'll sometimes eat each other's asses instead.
Can reputation decay be lowered somehow without editing?
>>50915
activate cheat mode, go to personal affairs, use your fucking eyes. Easy.
Replies: >>50939
>>50935
Fuck off, cheat mode doesn't work for anything
>>50915
>>50897
It's a mystery how you're still breathing
I guess limpets do survive, and post on anonymous hgame forums
>SugarCube.State.variables.PC.skill.warfare = 300
Replies: >>50945 >>50949
>>50916
The file type changed. It's a .md now instead of a .txt.
>>50939
I swear to fuck I tried that and kept getting a bad variable error. Fuck it, I know i'm smoothbrain.
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>>50939
> Fuck off, cheat mode doesn't work for anything
Replies: >>50951
>>50949
That's an example of a screen that literally doesn't work, yes
<No dude inputs that are sanitized to useless values and revert every three seconds are totally the same as editing it with console
sure bud
how's that total lack of access to player genetics doing for you?
Replies: >>50953 >>50992
>>50951
The only true thing you typed was the last line, which wasn't anon's problem lol.
>>50951
IIRC the player doesn't even have a genetics object, your kids are based on your current stats and not whatever you started the game with.
Replies: >>50994
>>50992
Unless you're trying to say some empty truism, you're wrong. The player has the same genetics system as a slave and you can e.g. give yourself NCS with console so that your clones will have NCS.
>your kids are based on your current stats and not whatever you started the game with
No shit? If you edit your stats your stats will be different.
>> 50953
Other than the first line being hyperbole everything I said was 100% true
Here's a practical example: with console you can set your warfare to -6000 to fail overpower checks when you're testing events. Without reinstalling I'm 95% sure you can't do that with the cheat screen. Likewise, with console you can set slaving to unnaturally high values to check rep decay whereas it's capped with the cheat screen.
Kill yourself fag
Is it possible to set Rules Assistant rules on the basic of race?
is the graphic bug of strange bulges on females still not fixed?
Can we get cum and breast/slave milk as default choices for favorite drink?
is there any way to use "else" on the new rule system?
Like if x else do x?
i am struggling with this
Replies: >>51038
>>51037
You can nest and/or statements with is nots using the Not( ) box in advanced mode, if there's a better way I haven't found it, but it serves most purposes well
it crashes if you try to build a pit now
Replies: >>51072
>>50686
There's in progress code for that left in the game's files but I don't think it's been worked on for a very long time.
Replies: >>51065
>>51052
Is there any way to use the rule system how it used to be?
I am having trouble with "illness" it keeps putting the wrong slaves to rest and on medications its making me mad
>>50784
It continues to be censored even after editing art.js
Replies: >>51073
Just curious as to the reasoning why Maid (slutty) is favored by Slave Professionalism but not Maid (nice)? You'd think the nice one would be favored since it would be considered prim and proper.
Replies: >>51072
>>51042
Think that got fixed on the git.

>>51071
I'll need to look into that. It might have gotten mixed in from the opposing FS's pool while building the two.
Replies: >>51073
>>51072
just compiled it, it's still fucked

>>51067
i tried it, and i couldn't get it to work either
it would be much better to just have a fixed art.js link in the OP
>>51073
Or here's an idea, just remove the censorship from the source files.
Replies: >>51082 >>51088
>>51074
yeah wow lets have the whole fucking argument again, the compromise that works for everyone must be destroyed because some anons are too retarded to clear the bar.
Replies: >>51088
Nah, I think something is fucked too. I just downloaded the current pre-compiled, dumped it into git files and the webgl, and the censor is still there despite editing the art.js.
losing deepmurk taught me to appreciate any artist that comes along. if its broken then fix it, but otherwise please leave it as agreed.
>>51083
It's on your end, compiling the latest files and editing the file as usual gives no censor for me.
I'm impressed. The performance and look of the 3D art has increased drastically.
DanLacCake_(full_color).png
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>>51082
>>51074
>>51073
No need to fight boys, you can just replace the lines in the .html using regex.
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>>50853
>Like, when I wanted to select my dick colour there was nigger dick but no white dick.
What do you think "flesh" means? Or do you want albino dick? Because that'd be "other".
>>50881
Still WIP.
>>51083
Did you save it once you've changed it, and double slashed out the lines you changed or deleted them?
Replies: >>51097
>>51083
Yeah, I have the same problem as those guys.

>>51093
I even deleted any references to p.underage from switch (slave.clothes)
I can't understand where the censorship comes from.
Replies: >>51098
>>51097
Oh, fixed it. Opened FC_pregmod.html itself with notepad, ctrl+f  the instructions from the last thread and it worked. art.js doesn't matter.
>>51073
Pit should be fixed now.
Replies: >>51119
>>51101
Is there or will there be an option to pay a running cost to buy random slaves for the pit? Hell, i'd take a pit slave quarters or something I could just stuff regulars in, something so I don't have to worry about the meat. My arcology desires blood .
Replies: >>51122
>>51119
Nothing planned.
Replies: >>51128
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I do a lot of heavy custom rules and I'm having an issue with the RA, pretty sure this commit caused the RA page to start throwing an error when I try to open it: https://gitgud.io/pregmodfan/fc-pregmod/-/commit/8b0ba633f68dacf9bd081853e75f61d031db970e

Weird thing is everything else works, the game will process and apply my rules during endweek just fine, I just can't see the RA page anymore. Savefile is attached.
free-cities-20220626-191217.swf
(559.5KB)
>>51125
Actual savefile this time.
>>51122
Well fuck, hopes deleted.
Replies: >>51131 >>51132
>>51125
I think you need to swap the RA simple mode option off and on, or vice-versa. Will pass the save along for testing though.
Replies: >>51130 >>51134
>>51125
>>51129
A fix was just submitted for something RA rule related. You mind grabbing the newest commit and seeing if it fixed it?
Replies: >>51134
>>51128
Be creative. What does meat do for the rest of the week? They aren't on vacation...
Replies: >>51140
>>51128
Staffing menials would be pretty fun, especially since you get a flood of them late game, let them get slaughtered by animals or bodyguards. Always decrease the menial population by the number assigned to fight in the pit each week, but then just add a little flavor text depending on a calculation for whether or not they'd win the fight. Assign more menials to be slaughtered, more chance they succeed, and the riskier the wager is with letting your bodyguards/animals kill them, but the higher rep gain. 
There's an idea for it if you don't have any, can write it out and someone will probably be able to help integrate.
>>51130
Didn't work, but I figured it out.

>>51129
I determined the issue was that all of my rules were initially set to "advancedMode":  false, and since they all use custom getters they obviously would require it. I couldn't change it manually because accessing the RA page threw the exception, so I dumped the game state in debug mode, copied all the rules into a text file and used find and replace to set the property to true. Then I reset my rules in options so I could see the RA page again and imported the rules from the text file. Works like a charm now.
Replies: >>51142
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>>51131
Honestly I wouldn't mind mass purchasing from a cheap market, if I had somewhere to stuff them outside my penthouse/regular places. 'Pit pens' or something, like the cellblocks. Maybe gives them mild combat training so[ the fights aren't so boring every time my bodyguard doomguys one of them, though experimenting you always get one who just starts doing a anything to succeed mentality and fucking slaughters everyone while hating you, it's interesting, especially running a paternalist arcology. Rambling.
Unrelatedley, I think selecting animal/random setting causes a slave not found error, but I don't have a save.
Replies: >>51170 >>54672
>>51134
An actual fix is now live.
How do you export to 3D models using Blender?
Trying to make some 3D accessories for the slaves.
Replies: >>51159
>>51149
I believe the models are based on daz genesis models, you're probably better off pirating existing clothes/accessories. Making any edits needed and exporting them as an obj. webgl dev would probably implement them if you submitted decent quality stuff.
Replies: >>51196
>>51140
I meant more in the sense of what's already available in the game. There are several facilities that can indefinitely house slaves between fights. Many even benefit the player. I believe in you anon. You can do it.
how can I set up a rule so that all slaves of low health are sent to the clinic automatically?
>>51159
None of this matters. The browser uses WebGL and WebGLs native format is gltf. Why should I not just be able to import that?
The editor it ships with already has a load button, but it wants some json file.
Is there a guide on how to get a good start? I at least want to know how to groom someone to be a good head mistress
Replies: >>51204 >>51208
>>51202
Play as an older man first time.
You automatically lose reputation for being a woman or for being like, under 30 I believe.
Eventually, you can build up enough lasting reputation and have certain societies that will stop losing rep for these, but you should understand the mechanics first.
>>51202
>good start
Get, and enable, porn as soon as possible. Focus on increasing earnings until you're consistently profiting and have maxed out everything you need that increases upkeep, then switch to reputation (public service).
>good Head Girl
Age, dom fetish, intelligence.
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>stratas of society concerned about sexual services not available
>plenty of slaves on the market, bear market
>Losing their patience for me not funding it
>free city
>free market not fixing it
I don't understand
Replies: >>51231
What's the best way to break in slaves?
Replies: >>51220 >>51221
>>51219
Ripping one eye out raises fear a good amount and doesn't cripple them too hard
>>51219
I usually just put a Steel collar and shibari rope on them until they accept me. Plus, I'll put them in a low quality room until they become ambivalent at least. Confinement is only for the most stubborn ones. If they get mindbroken, just have the spa girl fix them up to try again.
After acceptance is reached, I let the slave dress themselves until they're devoted at least.
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Inbred Jesus about to be born?
Replies: >>51379
>>51213
>free market not fixing it
That's what the fuck I've been saying.
We're constantly told there's brothels everywhere and sex is cheap.
Yet the player is forced to either whore their own girls, or pay other people to open brothels, seemingly to no profit on their end as you can never stop paying them.
And even with the max, absurd subsidies of millions per week for a population of <10,000, it's not enough to satisfy the lowest class, because your population are apparently totally useless coombrains who do absolutely nothing but fuck. Not even eat or sleep.

Or, you know, the specific dev who put that in is a faggot trying to force you to play the way he plays.
Replies: >>51260
How do I sexually satisfy my millionaires?
>>51239
give them gentle kisses
>>51239
Ask /egg/
>>51239
Just ignore them and they will go away on their own.
>>51231
You'd think some retard would realise he could get rich and powerful in the arcology by ruhning ac ompeting sex slave business, selling cheap whores or brothels. 
But no, the minute some asshole takes over an arcology, everyone expects babying. It's surreal. It's a libertarian paradise where nobody knows how to work a market.
Replies: >>51313 >>51314
How do I add a "futanari" genemod (i.e. XX slaves with the gene grow dick + balls). I tried to add dick and ball growth in geneticmods.js, but the game crashes when I went to autosurgery to add it. I just thought it would be fun to use the game's genetic inheritance and breed a super race.

Any advice?
Where do I get the facilities needed to grow organs?
Replies: >>51342
>>51260
makes ya think...
>>51260
>It's a libertarian paradise
It's not, it's a top down authoritarian shithole run by some crackhead who is beholden to special interests groups
There's a single market platform that's run by the government with a billion sweeping bans and regulations. The population are subject to a legally/militarily enforced caste system and have to rent all property from the land owner monopolizing government and put up with restrictions on trivial civil liberties like what language they/their slaves speak or their ability to carry recreational RPGs in the comfort of their "own" homes.
It's a perfectly accurate model of the incompetence of the kinds of pinko scum (like fcdev) that envisioned the system in the first place.
What does a prestigious slave do better than a normal slave?
Replies: >>51321
>>51314
>the heroin needle almost fell out of my arm
>>51318
Prestige impacts reputation gain and resale value.
>>51314
The game is literally a satire of the meme ideology you adhere to. Always was.
Replies: >>51414
>>51239
Very high quality prostitutes.
>>51292
Organ farm and/or incubator. The former requires a reputation threshold.
Replies: >>51359
>>51342
I'd really adore being able to harvest my favorite organs from girls I like.
>>51314
You sound like the "Squid Game is communism because raw potato" idiots.
Replies: >>51376
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>>51239
I cheated myself 20 S+++ impossibly perfect loli slaves and advertised my brothel as a loli  brothel. The millionaires loved that so much that their satisfaction rate is above 100%, they've completely monopolized the use of my loli brothel and I'm having trouble satisfying the lower classes now.
>>51367
Suffering from success
>>51364
A non sequitur. He said that FC is not an example of libertarianism, and I agree. Lots of arbitrary regulations for things that don't necessarily need them. You need immense bureaucracy to enforce many of them, and total surveillance for some.
Replies: >>51397
>>51226
Hate to announce it, but virginity is about penile penetration, not semen injections. If the menstrual blood can leave the virgin womb and vagina, then sperm cells can invade them too, even if aided in various ways.
Replies: >>51413
>>51367
Start a nightclub, club UOOOOOH
>>51367
how much loli content there is?
Replies: >>51397
>>51376
Actually is a perfect example of what would actually happen in an ancap society one asshole gets way too much power and become a de-facto dictator through "voluntary" contracts.

>>51395
As much as you want really since you can set minimum and retirement age to whatever you want. If you mean loli specific events and content there is some but some events might seem out of place for lolis particularly if you go really low in age.
Replies: >>51410 >>51414
is it just me or are the models kinda, moving(pose) with no prompt?
>>51367
Pretty sure you can set the class of citizen each slave caters to in the brothel. By default it just goes with the highest they're capable of satisfying.
>>51397
Name any type of society safe from downfall if one asshole grasps too much power.
>>51379
In FC virginity is just about having a hymen. Regardless of how much dick you've taken you're a virgin if your hymen is restored. Don't ask about anal virginity.
Replies: >>51431 >>51496
>>51397
>voluntary contracts
The PC seizes control of the arcology in a military coup, or inherits it from someone that did so previously. 
The only people that get pranked by contracts are some irrelevant poorfag niggers who are barely better than slaves in any case (it seems like the people that fall into slavery economically are already basically on indentured servitude as citizens) or the occasional total illiterate.  All policies and edicts are enforced at the end of a gun barrel with no concept of consent or a preexisting relationship or contract with the individual.
It's a gay little country like any other gay little country. How can you call a game which models gun control as an unambiguous positive ancap? Are you really that retarded?
>>51325
The game is literally some facist's power fantasy, that's then been modded. Always was.
Replies: >>51441 >>51495
Is anyone working on making chastity cages for webgl?
>>51413
Hymen restoring surgeries exist in RL too, and they are regarded as fake virginity, not the real deal. And gymnasts and horse riders who had their hymen damaged by too much exercise are still regarded as virgins, aren't they?
can someone explain how the porn subsidy thing for slaves is supposed to work? or at least what the optimal setup is for reputation and cash? i have beautiful prestigious slaves but i still can't consistently get them to porn star status because they keep losing viewers. are you supposed to do 10k subsidies for each one? are you supposed to spread them out in a bunch of different porn genres so they have viewers in each?
Replies: >>51448 >>51496
>>51414
>The PC seizes control of the arcology in a military coup, or inherits it from someone that did so previously. 
There are plenty of backgrounds on how the PC became the arcology owner, including "hard work". Besides, inheriting it would just mean the PC inherited the contracts. 
>All policies and edicts are enforced at the end of a gun barrel with no concept of consent or a preexisting relationship or contract with the individual.
Since you're the literal owner of the arcology, everyone is renting room from you, and is thus subjected to your terms and conditions.
Anyone (who doesn't owe too much money) is free to leave and try their luck somewhere else if they're unsatisfied. It's not the PC's fault if they have nowhere else to go.
>The game is literally some facist's power fantasy, that's then been modded. Always was.
You're not far off. After all, anarcho-capitalism is just fascism with some "free market, free opportunities!" feel-good-propaganda, when the only freedom it actually grants is allowing a few powerful people to exploit an ever-growing number of increasingly desperate people.
It's just that FC is very mask-off about the fascism aspect.

Which is, coincidentally, exactly why I made the Squid Game comparison earlier. It's the same "Pure capitalism without restrictions means rich people can just do whatever they want, including rigging the world so they stay in power, because there are always people desperate enough to waive any and all of their rights and freedoms."-message.
big fat 40yos with huge tits and ass
Lets say I filled up a subject with whatever, they now have a large amount of fluid in them.. how do I drain it? Cant for the life of me find the option.
Replies: >>51449
>>51440 
You gotta hack man
Hack like fucking crazy
>>51447
Physical Regime > Let them deflate.
Replies: >>51450
>>51449
It is confirmed, I am blind. Thank you
>japan arcology
>keep getting filthy chinese and other dark skinned asians
Replies: >>51466 >>51467
At what point can you say you 'beat' the game, is there a endgame I've not reached yet or can I safely restart?
Replies: >>51482
>>51367
Who cares about the lower classes, just enslave them all.
>>51451
I started the game on "global realism" and am currently annoyed that I did. Nothing but Indians, Chinese, and Africans.
>>51451
>make an arcology on an island chink island
>WHY IS IT FULL OF CHINKS!!!???
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>She has also had sex with you and citizens of Arcology X-4.
There's always the odd slave with this description. I run a tight ship but somehow my citizens always sneak their way into my private collection.
>>51459
The last scripted event with a fixed deadline? Or when you get bored with your slave collection?
Replies: >>51484
>>51482
The first one. I just finished beating up the other arcology.
Replies: >>51562
>>51414
I think you might be the retarded one. Yes the acrology is functionally an authoritarian dictatorship my exact point was that authoritarian dictatorship is the inevitable result of any ancap society.
>>51413
Actually as far as the value bonuses are concerned you need both hymen and vag count = 0 afik.

>>51440
Yes you need max subsidy and spread them out or they will cannibalize each others viewerbase. Even 2 girls in one niche is too much. Also keep in mind it will still take a long time even with optimum setup.
I can't impose a neo-imperial future society, or indeed any future society that is pushing a themed culture (roman, edo, chinese revivalism, etc). Only the sexual future societies.
What exactly is the problem with the Nursery that it needs to be disabled by default? I have yet to notice anything screwy about it other than my "sons" keep getting referred to as "daughters".
Replies: >>51530
>>51529
It's just unfinished. Lacking a lot of text snippets and events
Last I checked, also couldn't be expanded yet, at least not functionally
>>51530
>also couldn't be expanded yet, at least not functionally
Oh dear. Guess I'll see what happens when 12 of my wives give birth on the same week.
Replies: >>51565
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>>51530
Man, I just wanna be able to cocknurse a few of my baby daughters.
is there any documentation on max body size(tits ass) based on body weight?
Replies: >>51564
>>51484
The last generally-accessible time-gated special event fires on week 95 (or later).
If you are playing a Paternalist arcology with a minimum slave age under 14, one more event chain begins on week 100.
Difficulty scaling caps out on week 120.
Replies: >>51592
>>51543
Waow if I wasn't on a list already I sure fucking am now
>>51558
Not that I'm aware of. Searching for weightAffectsAssets in saLongTermPhysicalEffects will at least get you the calc for it.
>>51530
>>51531
Yep. Reserving a spot in the nursery just has them being sent to "undefined" and then I get the option to send them to public school or private school.
Bummer.
>>51543
man i am not one to judge but this is kinda cringe
>>51571
you're a fucking faggot then, >>51543 is perfection
Replies: >>51582
>>51571
you are stirring up the toddlercon internet defense forces
these faggots are restless because of being homeless in the whole clearnet lately
Replies: >>51582
>>51581
>>51571
>>51573
the picture is drawn with references from real life babies but the video game has no real life connection other then those terrible 3d models but the reference is clearly to proportion rather then reality and thus don't worry matoes you're not a pedo if you have no attraction but you are a coomer if you have lust which I suggest you handle become you coomer your self into becoming a tranny yes that is how that happens no you do not want to be a pedolific tranny because you touched your willy afew too many times thanks to having too much of a foreskin
>>51543
ARTIFICIAL WOMBS AND GENE-MODIFIED NURSING LACTOCOCKS ARE THE ONLY WAY TO PUT AN END TO THE FEMxLE REPRODUCTIVE TYRANNY
Currently getting virus alerts when downloading the most recent pre-compiled version, am I safe to assume these are false positives?
Replies: >>51589
>>51588
no
>>51562
I'm curious, what's the event?
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I was trying the new wip surgery from the git, and I'm having some bugs with it.

On an existing character I get an error after clicking Manage Personal Affairs, ran BC beforehand too. And on a new character after doing surgery on the first week, after trying again 4 weeks later an error pops up when I click visit the plastic surgeon.

Also with the servant background there's no longer a mention of only being able to eat slave food, probably because of the new food options not accounting for it. And are we going to get some clothing options or more descriptions of them in the personal affairs screen?
Replies: >>51594 >>52250
>>51593
BC isn't firing correctly it looks like. The latter is probably just missing something, may have to reevaluate how to work with that.
I think cheatstart overrides everything, but will test servant more before merging.
Yes, but but more descriptions needs to take a backseat to getting more substantial stuff up and running first. Also I really don't want to write clothing descriptions after all the slave belly descriptions. And there is also the matter of managePersonalAffairs just being godawful to work with.
Replies: >>51597
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Minor bug,
The corporate market vendor is a trap even with full gender traditionalism and a 0% male slave spawn rate.
The chattel religionist shop scene will flip from lesbian to futa if the spawn rate allows even 1% male slaves
>>51594
I did in fact do a cheat start for the new character as I was in a rush due to BC issues. With a normal start it does account for slave food.

I saw one or two new options in the plastic surgery, it could do with a nipple surgery. When will the more advanced surgeon be added?
Replies: >>51598
>>51597
After drugs and managePersonalAffairs are sorted out.
Y'know, I feel like there should be a school based around generating artificial animalgirls. As fun as it is to have my servents all be sheepgirl and my whores all be foxgirls a little automation of buying and welding tails and ears onto slaves would make this a lot more fun.
Replies: >>51642
Where's the slave variable documentation gone? The link in the FAQ is 404'd.
Replies: >>51632 >>51633
>>51631
It was moved to devNotes/legacy files and converted to markdown.

https://gitgud.io/pregmodfan/fc-pregmod/-/raw/pregmod-master/devNotes/legacy%20files/slave%20variables%20documentation.md
>>51631
Never mind, found it under RA advanced mode help.
Fuck niggers and fuck communists.
previous thread's instructions on disabling webgl censorship don't seem to work
Replies: >>51723 >>52715
Does anyone have a guide on corporate specializations and what unlocks them? I want attractive slaves, dammit
>>51627
>conveyor belt of restrained girls getting modified
>Basically Kawaii factorio
Fund it
Replies: >>51659
>>49910
FC with always-online DRM for a true gamer experience
Replies: >>51697
>>49964
Always thought the text variety would be expanded eventually. Could even rip text from similar games for all I care as long as it's not always the same thing.

>>50166
Right? and he claims it's %50 complete. Why not get the basic game loop working and then talk?

>>50544
RA overhaul made the game a lot better, for sure.
I just wish we got more text variety, though. I'm surprised there seems to have been so little added to the old interactions.

>>50857
>As long you only indulge in things that wouldn't make a normal person puke.

If they don't roleplay as my daughter, what even is the point?
Replies: >>51700
>>51642
I mean that's more or less what I'm looking for personally. I want to invest a shitload of time and resources into automation, and then just be able to airdrop 60 horsegirls into the farmyard for both hardcore bestiality and profit.
>>51643
you mean the true Ancap experience? I'm in!
>>51644
yeah man this game is all about that night where you teach your daughter what to do with her first erection
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Not sure if anyone replicated this, but I found an error with sending the bodyguard to the clinic while she was due for a fight in the pit. It doesn't happen if I cancelled all fights and reapplied all fighters minus the bodyguard.
Replies: >>51810
I just had a thought. Would it be too graphic / over the line to have an option to send retiring slaves to be 'recycled' into slave food?
>>51636
I'm having the same issue.
Which is weird because in the previous versions it worked without any problems.
Makes me wonder if they possibly changed something in the code?
>>51716
It's remarkably average
Replies: >>51737
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>>51716
Logistically can it happen though? With 1 person worth of recycled materials (assuming 100% efficiency), you can assume about 2000 calories per kilogram of human flesh (Modern man muscle is about 1300 so if you're a statuesque glorification FC the figure is somewhat lower, females might contain less assuming different fat distribution thus different density), assuming a mixture of 50% filler 50% flesh a single slave would supply about 2000 calories x their weight x 2, less if assuming less pure meat and including organs and fat. Assuming typical human female slave is about 60kg (less if short lolis, more if landwhales), that means on average a single slave would provide about 120 portions worth of slave food, meaning every week about 10 slaves are needed for a population of 1.2k slaves.
Or if only your penthouse, 1 slave per week is needed to support 12 slaves.
Also what would be the upside of this mechanically? Increased chance for prion diseases? Increased mutations? Increased slave army bloodthirstiness? Or is this just for flavor.
Replies: >>51737 >>51761
>>51725
Well explicit cannibalism already had to be moved to debug options.
>>51736
Original thought was for flavor as a retirement option, but mechanically it could be the backbone of a degredationist society with increased illness rates for some ticking number of turns.
Replies: >>51761
>>51716
Mod-mod-chan?
The societal elite are stupid.
>submit a brilliant, gorgeous, prestigious slave for evaluation
>"We see that your slave has taken only 79 kilometers of cock and not the required 80 kilometers. STERILIZED."
Considering taking them out early because the annoyance is really outweighing the benefits.
Same with slave professionalism. Last time I do either of these future societies.
Replies: >>51778 >>51805
Kind of an oxymoron question, but can an arcade be made nicer? because im a faggot that likes doing paternalism
Replies: >>51883 >>51892
>>51736
>>51737
I'd like more cannibalism options but this is a sex slave simulator, and that's just babby's first grimdark dystopia shit.
I'd be better if you could sell your slaves as meat or eat them yourself.
>>51759
Yeah, I’d kill for an option to just make anyone a breeder once you’ve purged them.
>>51759
What's the benefit of eugenics FS, anyway? It just seems like cuck hard mode for no reason.
Replies: >>51813
>>51705
I have created an issue on your behalf. It would be greatly appreciated if you could share an effected save as it would massively help replication/fixing.
Replies: >>51823
>>51805
If you adopt it early, I guess you could have a strong start with the cheaper arcology upgrades.
In-game encyclopedia mentions early access to cloning and debt protection, which I never use.
The breeder mark massively improves a slave's attractiveness, by like 200 points or so. A marked slave can be sold to the elite for quite a lot. Lowest bid I've seen is 1.1 million.
Enslaving the former elite can get you a half-dozen slaves with very high attractiveness and high prestige.
I get random events with a girl with high education and high beauty applies to the elite and fails, she can be enslaved for only 1k.
I have some slaves close to retiring but too valuable to lose. I want to mindswap them into clones, but I don't have enough time to prepare a clone. Can I just raise retirement age to give me some extra time? What stats are kept/lost during mindswap?

Also, can I change minimal age in console without fucking everything up?
Replies: >>51823
>>51810
A MR addressing the issue has recently been merged so it appears your issue is resolved.
>>51820
>Can I just raise retirement age to give me some extra time?
Yes.
>What stats are kept/lost during mindswap?
I would suggest looking into the bodySwap function of src\npc\surgery\bodySwap\bodySwap.js which is right at the top.
>Also, can I change minimal age in console without fucking everything up?
I've done it in the past without no noticeable issues.
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Getting an error every time I try to access Rules Assistant, latest precompile.
Replies: >>51890 >>51907
Does selling food still generate comically large amounts of money, or has that been fixed?
I just found out that children of breeding-marked slaves automatically get breeding marks, so I could theoretically have a harem of marked slaves without pimping them out first... if I wanted to wait 80 turns for the pregnancy, incubation, recuperation and education.
Just got a son of the incubator, he got a breeding mark. I gave him a mini-harem of 100/100s. Time for some ACTUAL eugenics.
Replies: >>51868
3 years of not playing this and 10 hours fly by like nothing while playing this and kudos to the dev anons here for making the performance so much better no idea what changed or what you guys did but damn its fast now, I remember having to wait 30 - 1 min some time now its literally instant even on 100s weeks and I haven't even changed any of my PC hardware since then either, having fun with all the new things such as the farm, nursery etc also liking the ease of life enhancements around the menus and UI too, overall just wanted to say thanks to all who contributed or still do. Peace.
Replies: >>52244
Changelog link is broken
Replies: >>51879
>>51851
Why the fuck is there a mileage requirement in the first place? Shit makes no sense.
Replies: >>51869
>>51868
Slave professionalism wants skills. It should be possible to do so without pimping them out though.
Replies: >>51870
>>51869
>Slave professionalism
Oh. I adopted eugenics after professionalism so thought it was part of eugenics. Makes sense though.
>It should be possible to do so without pimping them out though.
yeah I'm currently using personal attention to teach a slave without actually touching her but it's a slow process, even with max slaving skill. Like 10 points/week. Sometimes the Head Girl educates them in skills too.
>>51867
The brainlet who made this thread didn't bother using the link that was up on the last one. You have to go to the previous thread and use that link.
>>51760
lmao cuck
>not going the blacks are trash social
>and degradationism
its almost as if you aint white lmao
Replies: >>51889
I don't remember if this is still the case. How come the "Free Trade of Slave Babies" policy allows me to sell a baby immediately after birth, but a 3 year old from the incubator still needs to have language skills, etc to be sold. Mindbreaking them does nothing either. Is it just too unbalanced since the amount babies sell for is so low?
>>51883
>letting blacks and/or semites into your arcology, for any reason
Have fun with that. I prefer functional societies myself.
Replies: >>51899
>>51831
Just FYI your .html is a bit behind.
>>51760
The best use of the arcade for paternalists is as a place for self-hating slaves to get the love they deserve. By end game you should be able to absorb the rep hit.
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>>51889
It's a shame you can't force the girls only gene.
I cheat force that shit on any jewish slave I get.
is there a way to automatically send slave babies with desirable traits to the incubator
Replies: >>51923
So how much overlap is there in the security mods and the pregmod combat augments? If I give my bodyguard combat tails and such will it actually do anything, or are they just pretty decorations to idly fantasize about?
Replies: >>51923
>>51831
damn nicholas close some tabs
Next arcology I found is black/semitic superiority, whites as subhumans. Wakanda will last a thousand years or more.
Replies: >>51924
I can't find any furry/monstergirl free cities thread in the archives that get mentioned in the OP/FAQ, do I just need to look further? Anyone got an archive link to the last one?
Replies: >>51922
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>>51921
the furfag mod never went anywhere as far as I understand it so the best you've got is catgirl cantent which is very underwhelming for everyone' uses closest furfag or otherwise
Replies: >>51959
>>51903
>is there a way to automatically send slave babies with desirable traits to the incubator
Could you please expand on what babies means in this context?

Within the game (e.g. RA), without having to know a bit of programing there probably isn't.
However you could more than likely set something up via the developer console (technically there is the cheat/debug sidebar box but would likely be less than ideal, mainly for readability/flexibility).
Having the slave variable documentation open would be very handy.
The following quickly whipped up and untested example was designed for slaves that have NOT already given birth should hopefully be useful.
for (const slave of V.slaves.filter(s => s.preg > 0) {
	for (const ovum of slave.womb) {
		if (ovum.genetics.geneticQuirks.superfetation || ovum.genetics.geneticQuirks.uterineHypersensitivity) {
			ovum.reserve = "incubator";
		}
	}
}

>>51904
>So how much overlap is there in the security mods and the pregmod combat augments?
The short answer is none.
>If I give my bodyguard combat tails and such will it actually do anything
If memory serves, the combat tail should improve the slave's fighting ability which can be mainly seen during pit fights in addition to being fantasy fuel.
Replies: >>51963
>>51913
The superiority/subjugation models never gel with me. Superiority and attractiveness should go hand-in-hand.
Add that to paternalism and eugenics and you have slaveowners marrying their officially subhuman (though approved by the elite) slaves.
so how do I consistently make perfectly attractive slaves without using surgery? im talking maximum facial beauty, etc. also tips on making the best cows?
Replies: >>51956
>>51953
the answer to both is the incubator. welcome to slave husbandry!
>>51922
Wait, so I can do a full brain transplant on my slaves, but can't even give their children natural fuckable cloacas?
What's even the fucking point?
Replies: >>51961
>>51959
Can't even have anal pregnancy and still keep a vagina, usable or not.
>>51923
thanks, that means basically no I'm not willing to mess with it

ideally I'd have some kind of option in the incubator (and nursery? I haven't used it) to automatically send babies to the incubator if there is free space depending on rules.

Probably rules like:
ovum is male/female
and/or ovum is member of <race>
and/or ovum is healthy (no missing parts)
and/or ovum has > 75 beauty
and/or ovum has < -75 beauty
and/or ovum has > 75 intelligence
and/or ovum has < -75 intelligence
Replies: >>51964
>>51963
oh yeah and also ovum is carrier for (or has activated) a trait

and I noticed in the most recent build I made last week that there's some progress on the player character body diversification, my character's testicles were stretching out to fit her ballsack at end of week
What’s the deal with the bestiality fetish getting added? I saw it shows up in the commits but can’t seem to find it in the game. Is it behind an option?
Replies: >>52040
>>52037
Mostly incomplete, so not really active. Appears to have so triggers in animal related content though.
Man, I just love locking up the assassins who try to kill me. I end up impregnating them over and over again until they either die or become mind broken.
Replies: >>52156
Degradationism ftw all women are trash
What is morr based using surgery for perfect doll
Or hormones and eugenics?
>>52142
I usually make them impregnate themselves then lose track of them
Why does Paternalism and Physical Idealism work together so well? I fucking love it to be honest.
Haven't played in a few months, just wrapped up a playthrough last night.  Found something I don't recall being an issue before:  I like to give my bodyguard advanced cyberlimbs, and did so again.  Only on this time around I noticed her health kept dropping every week.  I threw her into a staffed and fully upgraded clinic until she'd check out, only to have the cycle repeat.  It seems even after checking out she still suffered from a "minor injury."  I don't get it, are cybernerics damaging now?

I also tried making a "cyberdog" as a bodyguard, gave her canine limbs.  But I was told she couldn't be a bodyguard because she couldn't hold things - boo.  I guess somebody would have to write that content if you wanted a cool attack beast.She also suffered from constant dropping health.
Replies: >>52184 >>52203
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>>52178
Bodyguard could really use an assistant like the headgirl, so she doesn't have to leave you unattended because of sex, hygiene or sleep.
Replies: >>52185
>>52184
that would be a dopeass bodyguard
Replies: >>52243
there is a list of what each clothes do? i understand a bit of how to read the code but get lost quickly
Replies: >>52190
>>52187
Yeeah, but it's in the code
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/endWeek/saClothes.js#L155
Here's the start of all clothes, names in plain text
Shit beforehand is for nudists
If you see some entry being really big it's probably related to fat-fuck slaves
tl;dr penitent nuns habit best outfit for devotion gain
i remember having more events happening at each week end but i cant seem to find where is the option to change this
Replies: >>52202 >>52205
>>52200
i also remember all my barren slaves not needing  abortions constantly every other week
>>52178
Not sure if related but when I gave my bodyguard cyberlimbs the RA kept branding her again each week because the tattoo location was set to a limb that had been replaced with cybernetics. I "fixed" it by changing the default brand location to be on the body where she still had fleshy bits.
>>52200
"Maximum random slave events per week" within the Content & Flavor options tab should hopefully help with the save events.
Replies: >>52207
>>52205
thanks for the help but i seem to not have any random event option in content and flavor
can you take a screenshot? that way i would be able to confirm that something its wrong in my game
Replies: >>52208
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>>52207
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>>52208
Replies: >>52210
>>52209
This save was created using FC version 0.10.7.1 build 1118. You are currently playing version: 0.10.7.1, mod version: 3.9.0, build: 1118
Replies: >>52214
i am such a little bitch i can never go degradationism i just cant treat these cuties so bad
Replies: >>52244
>>52210
Your build is quite far behind the latest.
It might be technically possible to find out when the particular line was added and update to just that version or use git to merge just that MR however I would strongly suggest updating to the latest outright rather an attempt either.
Replies: >>52216
>>52214
still dont makes any sense that i had the option on older versions, then is gone, then still is in the latest
Replies: >>52285
when is stockholm syndrome going to be implemented
Replies: >>52221
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>>52218
Just have a girl with the submissive fetish, advocate trait and self hating quirk.
How do i fix ugly waists as body purism?
Replies: >>52223 >>52235
>>52222
Corseting.
>body purism
cuck
why are the rules not working i have to manually apply the rules every week its not working automatically
Replies: >>52234
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>>52230
Also make sure your RA rule hierarchy system is set up correctly.
Replies: >>52246 >>52321
>>52222
Corseting AND/OR feminine hormones. You said body purism, not slimness enthusiasm.
i cant find where you get smart piercings now
Replies: >>52248
>>52185
Makes you wonder at that point though why you wouldn't just go full robot for your bodyguards instead of bothering with all the fleshy girl-bits.
>>51863
agreed but im so excited for finally getting updates, is it possible to access unreleased early?

>>52211
its okay to have a conscience brother, you dont have to be like some other individuals in this thread
Replies: >>52285
why being a master surgeon and removing all implants counts as "noticeable body mods"?
Replies: >>52248
>>52234
It is working perfectly since all i need for it to work as intended is press "apply rules" but i shouldnt have to do it every week it should be done automatically.
Replies: >>52321
wish invansions werent such a non issue
30 slaves with absolutely no upgrades and no casualties against a invasion of double size...
>>52242
Body mod studio, apply genital piercing (labia/dick won't work), toggle appears under list of piercings.

>>52245
Face surgery?
is there any downsides to keeping the slaves frightned?
I dont want muh loveydovey shit i just want those cunts to know their fucking place
Replies: >>52250 >>52253
>>51593
Have you bought NCS from the black-market? I've noticed it's breaking player management.

>>52249
It fucks with fetishes if you care about that.
Replies: >>52251 >>52259
>>52250
>It fucks with fetishes if you care about that.
elaborate
Replies: >>52252
>>52251
if (slave.fetishStrength > 10) {
				if (slave.trust < -20) {
					r.push(${He}'s too afraid to pursue what pleases ${him}, <span class="fetish loss">reducing ${his} sexual distinctiveness.</span>);
					slave.fetishStrength -= 4;
				} else if (slave.devotion < -20) {
>>52249
You can't get cheap slaves through indentured servants wanting to stay  with you
>>52250 Again
>Have you bought NCS from the black-market? I've noticed it's breaking player management.
It the Nootropics not NCS, that's what I get for posting without checking I suppose.
i dont get how to use the themes, vanilla text its killing my eyes
Replies: >>52285
>>52216
The event system was completely changed a while back however it is likely that the setting was temporary removed.
>>52244
>is it possible to access unreleased early?
Yes, unreleased is simply the master branch since the last release, so either download the git repo and built it yourself or one of the re-built versions (mega link in the OP (which adds on a couple of patches, mainly older browser support and ideally remove the webGL censorship but that is currently broken it seems) or the build link listed within the "Play the game" section of the repo readme).
>>52273
Summary, build theme files and then place them next to the .html.
Due to site BS breaking the "trick" used to upload a file (thanks again site admin) if you are on Windows I have uploaded themes.7z to the OP MEGA link which is a 7zip (which should be openable via modern versions of WinRAR/etc).
Download, change the extension to .7z then extract to where your .html is.
Once done, go to Game Options -> Display -> General and there should be a "UI theme selector".
Click browse, navigate to where then select your preferred theme.css and hit Load.

To quote the themes documentation (repo/themes/themes.md), "The compiled theme is placed in bin/ and can be loaded ingame via the options
page."

First you need make to create the themes from the directories under repo/themes/. With a unix/linux system simply run compile.sh -t, Windows is likely to be slightly tricky as either compile.bat does not support doing so.
One could setup WSL (Windows Subsystem for Linux) to have a unix/linux system locally however it might be too much hassle.

Once built the .css files need to be placed next to the .html (this step is automatically done with compile.sh -t), select your desired theme and hit Load.
Replies: >>52296
>>52285
thank you kindly
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Is this a flat "if" or can you breed slaves to be able to keep bigger breast size at lower weight?
Replies: >>52313 >>52316
>>52310
Yes. Macromastia+gigantomastia blocks it.
Now I'm wondering if it should be the parts instead of their sum.
Replies: >>52316
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>>52310
>>52313

According to slave variables documentation:

macromastia - Oversized breasts. Breasts try to return to oversized state if reduced.
gigantomastia - Greatly oversized breasts. Increased growth rate, reduced shrink rate. Breasts try to return to oversized state if reduced.
macromastia + gigantomastia - Breasts never stop growing. Increased growth rate, no shrink rate.

and then there's this line that shows up a bunch of times in the code:

normBreasts = Math.trunc((100 + (slave.weight + 100) * 5 + 2 * slave.lactationAdaptation) * (0.85 + slave.hormoneBalance / 400) * gigantomastiaMod)

can't quite understand what the last variable is depending on what you're dealing with, but you can probably get a good guess with using 1 for neither active, 2 for either active, and 3 for both active... somebody that understands the code better can correct me here
Replies: >>52319 >>52350
For webgl, are there plans for breasts and other parts to linearly scale in size visually with their actual size like the vector art does, or just stay discrete steps like it is now?
>>52316
The vast variables is defined as
const gigantomastiaMod = slave.geneticQuirks.gigantomastia === 2 ? (slave.geneticQuirks.macromastia === 2 ? 3 : 2) : 1;

>>52246
Make sure your settings are the same as the one I posted >>52234
Clicking it when it says "Stop applying at week's end" causes it to do just that. If it says "Apply at weeks end" you need to click to to turn it on.
Replies: >>52992
the amount of tittymonsters on this thread makes me barf
what are the side effects of intensive aphrodisiacs?
Also, is there any detriment to nymphomania?
Replies: >>52331 >>52338
>>52326
>what are the side effects of intensive aphrodisiacs?
Check the wiki just in case, but probably just addiction.
>Also, is there any detriment to nymphomania?
It's just very high sex drive, good for business unless you're going for slave professionalism.
>>52319
>nested ternary operators
Disgusting.
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>>52319

yeah, im a little confused because i also saw this:

		if (actor.geneticQuirks.gigantomastia = 2 && actor.geneticQuirks.macromastia = 2) {
			gigantomastiaMod = 3;
		} else if (actor.geneticQuirks.gigantomastia === 2) {
			gigantomastiaMod = 2;
		} else if (actor.geneticQuirks.macromastia === 2) {
			gigantomastiaMod = 1.5;
		} else if (actor.geneticQuirks.gigantomastia === 3) {
			gigantomastiaMod = 1.2;
		} else if (actor.geneticQuirks.macromastia === 3) {
			gigantomastiaMod = 1.1;
		} else {
			gigantomastiaMod = 1;
		}
Replies: >>52341 >>52350
>>52326
I haven't used intensive aphrodesiacs in ages, but I'm pretty sure it has negative effects and eventually mindbreaks.
>>52337
is that a man?
Replies: >>52343
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>>52341

artist tags these as muscle girls

personally, i picture Hippolyta Academy products to look like these
Replies: >>52344
>>52343
what is the optimal "weight' for musclegirls?
>>52344
Whatever is enough to physically dominate me with ease
>>52344
the less the better
musclegirls need not unecessary fat
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>>52337
Hopefully this removes any potential for confusion.
In all cases gigantomastiaMod is a local varaible which means it is isolated to that particular file.
The name is very likely the same to make overall reasoning more managable
>>52319 is directly related to >>52316 (used within two files, attached screenshot has additional details).
>>52337 (and its nearly identical copy for the other gender) is located within a completely separate file to the two above (in this case src\endWeek\shared\physicalDevelopment.js)
what do pit fights take into account? my trained musclegirl bodyguard still loses to braindead titty monsters from the flesh heap
Is there any reason to not have all the army be robots?
Replies: >>52358
>>52357
Style points
You really don't need anything but drones
Replies: >>52359
>>52358
>style
but nothing more badass than fucking terminators
example.jpg
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These jobs have this display when filtering by job bonus they get during starting slave creation
HG
DJ
Matron
Milkmaid
Schoolteacher
Other filters give you a list instead of buttons
whats the appeal of degradationism?
Replies: >>52365
>>52364
people in this thread tend to be either very nice individuals or the most evil people you can imagine with zero self awareness
What settings do you guys use for a happy medium between realism and variety?
Realism and semi-realism are both frustrating.
Replies: >>52367
>>52366
I just do the Polish-Lithuanian slave distribution, it has all the good races with some exoticism without any of the shitty ones
Replies: >>52368
>>52367
thanx mane I'll try it out.
What is your favourite arcology location?
Replies: >>52383 >>52449
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>Try to emotionally bond with a maxed out slave for a year but nothing happens
>Sell her off
>She eventually escapes begs to come back
>"Fine, but you're a whore now"
>A few weeks later she develops a emotional bond
It's too late for that, skank.
Replies: >>52392
>wanting to bond with meat
I want to fuck my personal assistant.
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>>52378
urban for the trade/growth bonus

speaking of, some dude was asking over gitgud if sweatshops have any drawbacks, and one should consider that, while they are "secured" money if one has the menials to fill them (i think it's 500 per sweatshop for max benefits), manufacturing sectors do slightly raise the prosperity cap, like luxury apartments (more prosperity = more citizens afaik)
>>52379
This is the opposite for me as I've had slaves emotionally bond without trying.
Also based praise Allah
Is there any downside to keeping my slaves frail?
Replies: >>52404 >>52437
>>52400
I'd assume frail slave would have increased health risks but I'm not sure. I do know that depending on society they are considered ugly and the same is true in buildings based on there advertising focus.
japanese make the best slaves
how naturally get hips
Replies: >>52414
>>52411
Hormones
Replies: >>52418
>>52414
do it need intensive?
Cuz i am already on feminine and it doesnt grow
Replies: >>52420
where do i download the 3d graphics
Replies: >>52462
>>52418
You get the highest tier of hormonal effects at "extremely feminine", but you need horm balance 350 while the line appears at 300.
Intensive hormones just make that balance go up faster, same as xx diet and horm enhancers.
Horm balance slowly falls back down every turn, so you'll have to push it back up from time to time.
It's best to make some custom rules if you want to go that way.
Also, I think hormones can change hips only at age 25 and below.
Replies: >>52421
>>52420
>but you need horm balance 350 while the line appears at 300
what line?
You mean that extremely femine appear at 300? if so what is the "you need 350" for, hip increase?
Also, what is the name of the variable that stores horm balance
>Also, I think hormones can change hips only at age 25 and below.
i dont enslave hags so its ok
Replies: >>52422
>>52421
By "the line" I mean the text "extremely feminine", yes.
Hormonal effects change at certain thresholds of horm balance, and 350 is the last threshold. There are many effects, such as face improvement and boobs/ass/waist size, and thresholds change effect magnitudes and upper caps for improvement.
Variable name is slave.hormoneBalance. You can look those up in a git docs page linked somewhere in RA-related wiki pages.
Replies: >>52423
>>52422
Thank you friend
is it wrong that i always choose africa for my arcology?
It feels wrong to enslave white people
Replies: >>52436 >>52449
>>52432
I hate niggers to the point I'd rather enslave my own race than to touch any of them. Any black slave that shows up is quickly executed on the spot and cremated. Also why not just enslave another non white race then.
>>52400
Complicated child births due to lack of muscles to push baby out. Leadership positions also might get malus.
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same bro same
i make my perfect asian sexdoll but in webl they just look like a european
can you save mindbroken slaves
Replies: >>52443 >>52447
>>52441
Shove them in the spa
Replies: >>52444
>>52443
Ah so it can be healed?
Will buy broken heap slaves and then heal them and give them prothestics.
>>52441
Spa with a decent attendant. Mindfixing might have lower priority than removing flaws for some reason, so better disable flaw fixing just in case. Also it might have a random chance to succeed.
Replies: >>52449
>>52447
Small sample size, but all four mindbroken slaves I have put in the spa got healed in the first week, even with other flawed slaves present.
>>52444
For the cost of the prosthetics you could probably just buy a non-broken slave. Wetwork CPUs are definitely worth the investment though.
>>52432
It's okay because I'm nice to girls.
And you know people are going to be having children with these slaves. You want a city full of mulattos?
>>52378
Oceanic, always. I don't like other arcologies fucking with my future societies.
Replies: >>52464
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Last thread I asked if it was possible to set up a rule to check if the slave had birthed children fathered by the PC... One anon suggested pic related but it's not working. Does anybody have an alternative?

If we have counters for how many times the PC was knocked up by a slave and how many children the PC birthed that were fathered by a slave... there should be a way to find the "reverse", maybe there's something I'm missing.
>>52444
mindbroken slaves are permanently brain damaged and will suffer long term effects, but you can bring them back to consciousness in the spa. I do it for some slaves with certain histories
Replies: >>52465
lots of progress on self-modification, much appreciated
>>52419
You literally get a link when you try to select them.
>webl
is terrible if you are a degradationist
if i amputate the slaves i get some gross not quite amputated graphics
yikes
>>52449
>Wetwork CPUs are definitely worth the investment though.
I have never seen the purpose of wetware CPUs. By the time you've got cloning/cybernetics/bodyswapping online, you could have just had a school slave in the job so long they get the experience bonus.
Replies: >>52468
>>52457
>permanently brain damaged 
Just give them brain tea lol, it works off their genetic intelligence so it can restore them fully and then some
Is installing String Butt Implants supposed to cost ~100 Health?
>>52464
They tend to be my highest-earning whores and pornstars up until I start finding max beauty slaves, and they're high earners right out of the gate.
Replies: >>52469
>>52468
>blind, mute, usually-ugly quadruple amputees
>high earners
Am I missing something here?
Replies: >>52470
>>52469
I don't buy the ugly ones obviously, and for some reason the customers don't mind limbless, blind, mute, deaf whores. Even with Paternalism. I don't question it.
Replies: >>52483
Honestly speaking the wetware would probably be more useful if you could choose which job bonus you will get
Since there is reactivity to being young and having old slaves
is there any reactivity to being a old fuck and having young slaves?
>anon talks about buying from broken heap to save the slaves victims of dipshit owners
>anons immediately start talking about cost-benefit
Replies: >>52479
>>52444
Wouldn't recommend it unless you are doing bimbo FS, all of them are fucking retards
I would know, I tried this strategy before
Replies: >>52478
>>52477
they can be my fuckstoys i will take good care of them
>>52475
Look, saving the world isn't cheap.
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tits in webl are strange
why is a DD this fucking big
Replies: >>52484
>>52470
Doesn't paternalism remove wetware market?
Replies: >>52490
>>52482
Just dont use graphics, text is all you need.
Replies: >>52489
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Has the concept of having "extra" bodyguards ever been brought up? 

I'm thinking of a parallel between the Concubine and the "main" Bodyguard, these "extra" bodyguards being a counterpart to master suite servants, but in a more "active" assignment, better suited for musclegirls, battlemaids, former assassins, terrorists and soldiers, etc.
Replies: >>52519
>>52484
Having at least some graphics is great for readability and sorting your slaves on sight.
Shame that they all have at least some screws loose at the moment.
Replies: >>52494
>>52483
I buy a couple early on, before future societies are chosen.
>>52489
Nox is the best currently
Webl is too buggy
Replies: >>52503
So what's new in the past year?
Replies: >>52692
>>52494
nox isn't showing up reliably on firefox here, some of the images are blank
Replies: >>52505
>>52503
hm... i usually dont have issues with nox in chrome.
Meanwhile webl keeps fucking up some calculations i believe where breasts size visualization keeps changing
Replies: >>52507 >>52509
>>52505
you keep saying webl but it's webgl, like the implementation of opengl for the web. It makes you look really dumb
Replies: >>52508
>>52507
oh no he anon forgot a literal letter haha what a retard
Replies: >>52510
>>52505
>keeps fucking up some calculations i believe where breasts size visualization keeps changing
I've noticed this on other visualizers as well sometimes, the breasts and stuff just don't make sense for the character in end of week events
Replies: >>52512
>>52508
I know you're him, nice try
Replies: >>52511
>>52510
you must be very smart anon to realize that
>>52509
So its a generalized error?
Cant say i've ever noticed in nox, i usually use it cause the breasts feel more accurate to their text descriptions.
>>52488
I want a special squad of sluts you can send out on missions. Hunt down a specific slave you want (custom slave order but free depending on mission success), raiding your opponent's arcology for cash at reputation hit, raiding other arcologies to "liberate" them at money cost for reputation gain, etc.
i want so you can send slave to infiltrate arcology but she can fail and be captured and be ntr'd away from you with aphrodisiac and big cock
Replies: >>52523 >>52530
>>52521
I want that too, except the exact opposite.
What are the requirements for being able to install fillable butt implants? Some of my slaves can get there without any problem, others I've given injections up to 'massive and undeniable' but still can't move on from moderate implants. I've tried looking at the code but can't make heads or tails of it.
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>>52521
>ntr
Why are you treating your property with so much love that it turns into NTR? If someone steals your gun, are you NTR'd? If the idea of some filthy faggot who stole your shit ended up soiling your gun and shoving gunk inside, just throw that gun away and get a new one. Otherwise clean it out, it's good as new.
>>52530
>degradationist faggot
>>52530
>If someone steals your gun, are you NTR'd?
If you spend months working on a gun just the way you like it, and make it so that it only fires for you, and then some dude takes it and makes it only fire for him, yes, you've been cucked.
Would it be possible to give the Smart Piercing new settings, 'With You' to encourage emotional bonding with the PC, 'With Partner' to encourage a relationship on either side of a subordinate slave pairing, and 'With Public' to encourage emotional sluttery? I keep getting random emotional bonds when buying project slaves and throwing them into the clinic/schoolroom for long periods, which is suboptimal when they're intended to be brothel or club sluts.
>>52530
I've had sex with it, so yes.
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>>52530
Whether you like it or not, due to the nature of these games, you are likely to at least get attached to your belongings. If you are incapable of getting attached to something you nurtured, then you are probably just a subhuman.
>netorare content in freecities
doubtful, people are somehow okay with bestiality but netorare?
They bitch about it like sissies
Replies: >>52577
>>52575
>if you don't like NTR you are a sissy
???
Replies: >>52579 >>52580
>NTR
I want to give my slaves so much freedom that they would be able to spend free time in the Archology. Potentially make friends and even fall in love. Then I want to be the person laying down the NTR pipe, enslaving the cucks and making them watch.
Replies: >>52580 >>52618
>>52577
You like NTR and are a sissy. NTR isn't a coherent concept if you aren't a faggot, you've decided to imagine a world in which you can get NTR'd so that you can be NTR'd therein.
>>52577
Yeah, because you are insecure.
I am heavily into domination so i also am into ntr, though i do prefer netori.
>>52578
Fucking this, i wish we could enslave couples and then mindbreak the female and then make the male into a sissy on hrt
Replies: >>52596 >>52618
Where do I find the updated WebGL downloads? I seem to have to go back into the archives everytime an update is made to find a link to a mega folder with the newest packages
Replies: >>52582
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>>52581
Replies: >>53077
what is the difference thin-average-plush
Replies: >>52596
>>52584
Probably slightly different attractiveness bonus. Check their beauty score breakdown in debug mode.

>>52580
>i wish we could enslave couples 
Closest I can think of is the "eloped sisters in love" event (dunno if it has non-sisters variants). Maybe household liquidator has that option.
Is Edo Revivalism broken? Even with maxed out rep, full funding, and no other FS active, it still fails after a couple weeks.
Replies: >>52603
>>52600
It gets penalties for not enough public/club sluts (more than 1 per 2000 rep) and using non-Japanese main language.
Also, do you have neighbors with other revivalism types?
>son comes out of incubator
>IMMEDIATELY set release rules to "master: denied"
>assign another slave to be his fucktoy
>"____ loves being in an incestuous relationship with this father"
He keeps insisting I'm his lover and won't even strike up a friendship with his fucktoy even though I never touched him I NEVER DID OK the record screen proves it
Also all my sons are coming out with micropenises. This didn't happen last game.
Help me out. Can I put tags on slaves, or assign categories, or anything else that will let me mark them like "is dieting", "fixing waist", or "needs breast reduction"? Messing with slave locater all the time is a pain in the ass.
Replies: >>52615
>>52604
>not wanting to choke on your child megadick
>not wanting to pound his boipussi
cringe no cap
>>52604
>micropenises
true to life
Replies: >>52615
why webl has no japanese?
Replies: >>52626
>>52608
I use the reminder tags a lot
>>52611
The internal scanner said they had the activated large penis gene. The incubator predicted "average" penis and testicle size. Result: micropenis and cryptorchidism.
My one daughter is the only one who turned out well.
>>52615
What age did you let them out? It could be they have baby dick because they're still babies.
Replies: >>52640
>>52615
how big is her dick
Replies: >>52640
>>52580
>netori
Netori is fine. But if you really put so much care into raising a slave and then she got kidnapped she should choose death over betrayal, rather than whatever sissy fantasies NTR cucks want. Point is in order to have NTR happen there needs to be NTR written from PC pov, which is faggotry. If you do the cucking then I'm all for it.
I'm fine with bodyguard dying if I send her to fight, I'm not fine with her losing then getting cucked even though she's at max devotion. I'm fine with a slave getting cucked if I can dick her back, because she's property. To enjoy NTR mindset is faggotry.
>>52578
Best you can do is have two slaves get romantically involved, make them no longer devoted, change the custom origin to your fantasy and then rape them in front of each other. It's a lot of hassle.
Replies: >>52619
>>52618
>I'm fine with bodyguard dying if I send her to fight, I'm not fine with her losing then getting cucked even though she's at max devotion. I'm fine with a slave getting cucked if I can dick her back, because she's property. To enjoy NTR mindset is faggotry.
I guess since its a bodyguard there could be a way to mindbreak her so hard she'd just bite her own tongue rather than betray you, could be a nice event.
>>52615
>I use the reminder tags a lot
What's that?
Replies: >>52640
>>52604
> He keeps insisting I'm his lover and won't even strike up a friendship with his fucktoy even though I never touched him I NEVER DID OK the record screen proves it
You don't have to have sex with him for him to emotionally bond to you. If he's bonded to you, but you want him to be in a relationship with someone else, use the "talk to him about relationships" option.
Replies: >>52640
>>52614
You know, you really shouldn't be here if you're under 18.
Replies: >>52627 >>52660
>>52626
I didnt understand your post
i meant that webgl all models look caucasian playing in japan breaks immersion
is there any way to fix this?
Replies: >>52637
So can you not go back and edit slaves in starting creation once they're finalized? I definitely thought you could and remember doing so but can't seem to get it to work.
Replies: >>52637
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>>52344
from some testing, it seems that by itself, weight doesn't affect muscle (not sure about muscle "gain" and whatever other indirect relations)

>>52627
it might end up being more immersive to just use custom images for your most valued slaves than seeing the same (non)asian looking 3d model all the time (though im not sure i would say it looks caucasian, just weird)


>>52635
i dont think you can, maybe youre misremembering using one as a template for the next, and/or editing them afterwards with cheatmode?
Replies: >>52661
>>52616
Sixteen, well past puberty. They've recently turned 17 and there doesn't seem to have been any natural change.
Thinking about it, I set the tank to release at 12, but at the game start I set the minimum age to 16. If I recall correctly, it did indeed hold them for 12 weeks, but they came out as 16-year-olds. Maybe that fucked it up.
>>52617
I may as well give her one because she turned out to be a lesbian.
>>52620
On  the slave description screen, at the bottom, there is a link to set a reminder. You can type a comment, e.g. "lips" and how many weeks from now you want a reminder for it. You can also click the alarm clock icon next to a slave's name on the week summary screen.
>>52624
I'm aware of that, but sometimes the other slave isn't bonded to me because she has an attachment to a third slave.
I've just given up on my third son. The first immediately took to his fucktoy, the second protested but ended up marrying her, but the third is looking like farmyard material.
Replies: >>52641
>>52640
>On  the slave description screen, at the bottom, there is a link to set a reminder.
Oh, you mean those. I know about them, of course, but I'm rather talking about non-specific long-term markers to check every day. Preferably something I can search in locate slave tool.
I've thought about it and I suppose I can use custom label field for this. It's clunky, but it more or less works.
>if female hormone lose muscle
>if male hormone my girls become fucking transitioning dykes
wat do
>>52643
Do they still lose muscle if they're working out on feminine hormones?
Replies: >>52659
is it possible to make it so i can use braces if teeth is crooked and get rid of them in the same rule? 
How would i go about it?
Replies: >>52652
>>52648

pretty sure that's what the braces: "straighten" setting under physical regimen is for
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Rules Assistant is borked for me somehow with "Error current_rule is undefined".
Searched and found /pregmodfan/fc-pregmod/-/issues/4096
RandomNecro said "It happens because there is no rule. Create one and things work as expected."
As shown in the webms I can't create a rule. Is this fixable or is my current game stuck without RA?
Replies: >>52654
free-cities-20220802-092919.pdf
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>>52653
Attached save file.
>>52643
>>52646
they do IRL so yes
>>52626
retard detected
>>52637 it might end up being more immersive to just use custom images for your most valued slaves than seeing the same (non)asian looking 3d model all the time

honestly what is the point of the visualizer?

It draws slaves with ridiculously gigantic proportions, it can't handle children in a game about breeding children, and every single slave looks like the same dead blow up doll

I don't know how much of a huge incompetent retard you would have to be to think race can be simulated with just color shifts of skin tone with no bone structure, musculature, or facial differences whatsoever

the visualizers just don't fucking bother to try to render race at all

what is the point? They're fucking stupid and ugly. You're the kind of tranny faggots that masturbate to shit like Revolution 60
Replies: >>52662 >>52666
>>52661
The best thing about webgl isn't uncensoring it, it's feeling superiority over the retards that can't.
Replies: >>52663 >>52739
>>52662
>uncensoring 
Whats is censored about it?
Anyways webgl is trash
somehow DD breasts are bigger than the slave head.
Amputated limbs result in a shitty graphical bug.
And many other issues...
Frankly, i rather just use text.
Replies: >>52668
>>52661
I know it's possible and thought about automatically hooking all slaves data values from FC into Honey Select 2 character creator to auto generate and auto change sliders hair, eye, hair eye color, all FC clothing, accessories, collars, bindings literally everything that is in FC is in HS2 (thanks to many HS2 mods) to basically visually 1:1 make your slave in glorious 3D, wrinkles for older age slaves, different bone structures, muscles, facial/racial differences, visual injuries or ill and sick looking for slaves, fat or thin, no legs no arms amputee all visually possible in HS2, auto generate a small (static) PNG preview image of said generation and have it show FC, would also work for children, babies and toddlers as I can translate available FC data about height into ABMX (bonemod modifier plugin in HS2 to make such smaller limbs, child head sizes etc.
Obvious big downside is to use this requires one to install STN HS2 repack and have it constantly running in the background to generate new previews for new slaves and update visuals for existing slaves if you change them and I don't think many here want that for a text game I think barely anyone would utilize such bloated method just for a FC visualizer so it's just sat on the backburner as I honestly dislike modding and debugging in Unity, now I've manually done so only for my most prominent slaves as these image previews helps me find visually them easier when in a list full of many other slaves for ease of use.
>>52663
>Whats is censored about it?
Enforced panties on "non-adults"
>>52666
post the guide
>>52643
Get her to a neutral hormone balance and then don't pump any hormones in her.
do weights affect anything in this game?
Any pros to going more "heavyset"(not fat)
Replies: >>52679
A lot of events have devotion / trust requirements. What combination of devo+turst qualifies a slave for the most events?
is there no way to expand milf hips aside from implants?
Replies: >>52675
>>52673
Broad to Very Broad through childbirth
Very broad to unnatural through surgery
>>52666
I want to learn this
>+white girls be like
wtf is this modifier on beauty
Replies: >>52678
>>52677
Mechanically, it's a small beauty bonus for White and fake-White slaves.
Lore-wise, it's there because pretty much everywhere has had its sense of beauty influenced by White culture.
The phrasing is a reference to memes about White girls.
Replies: >>52680
>>52671
I assume the additional breast size contributes to milk production for dairies.
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>>52678
Kinda racist innit? Why are you implying whites are intrinsically more beautiful than other races?
Is this beautiful to you?
>>52680
This makes me want to care more for my teeth.
Replies: >>52713
>>52680
Why are you implying that whites are uglier than other races?
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>>52502
Nothing
>>52680
Gee, I wonder who could be behind this post.
>>52681
Dont worry she is just british.
This is what being inbred does to you
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>>51636
Here is the fix I use. It still works
Replies: >>52716 >>52899
>>52715
Yeah but doesnt this affect the game otherwise or does it only affect webgl checks?
Is there no events that check for underage in the game?
Replies: >>52721
>>52666
>I think barely anyone would utilize such bloated method just for a FC visualizer
Nah man you wrong.
The "best" vizualizer is webgl and its a buggy fucking mess
i'd give you my left kidney if you made a guide or made such a plugin
Replies: >>52738
>>52716
It only affects the checks the game does to see if it should use the normal WebGL or the censored ones. You just change the requirements to something that would never happen in game such as being 1cm tall
>>52666
+1 on wanting to learn how to "automate" this, as i pretty much do it manually at the moment.
>>52680
Why are you posting pictures of yourself on an anonymous image board?
>>52719
And 3D models are so fucking ugly. Uncanny valley goblins.
>>52662
>The best thing about webgl isn't uncensoring it, it's feeling superiority over the retards that can't.

so you're a big user of the feature then, huh? And you just don't notice the part sizes make no fucking sense with breasts 30 times the mass of the rest of the body combined when she's a 6 year old with a cups
Replies: >>52740
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>>52739
Yup.
Replies: >>52791
how do i get over the weight limit on tits size?
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the problem of webgl is that it tries to emulate anime body types
on 3D western style
the honey select bro could be our salvation... if he delivers
Can I increase my Future Societies cap via console command?
Replies: >>52747
>>52746
SugarCube.State.variables.FSGotRepCredits for currently unlocked
SugarCube.State.variables.FSCreditCount for cap
Replies: >>52769
wish there was more reactivity to transplanting a buff dude brain into a vatgrow sex doll
>>52747
very helpful, thanks. Can I break the 7 limit with this or is that gonna break stuff?
Is there any way to ban a specific item of clothing while still allowing your slaves to dress themselves? The moment you adopt Chattel Religionism all anyone picks is fucking habits, which are incredibly hideous.
Replies: >>52773
why the hell haven't I unlocked the Nursery, is there a specific set  of upgrades needed?
Replies: >>52773
>>52769
Most likely going to break stuff.

>>52770
Wish I could do that, just so I didn't get half of my images naked because whatever they chose to wear doesn't have a model.

>>52771
You need to enable it in game options. It's experimental content, not quite finished.
Replies: >>52774
>>52773
Sorry, I'm a moron, I meant the Incubator.
Replies: >>52776
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getting this every turn
yes i've hit backwards compatibility
Replies: >>52777
>>52774
Figured it out, arcology power lines need to be upgraded.
>>52775
It's been fixed already on the main branch.
didn't realise it was that quick of a fix
>>52769
You are welcome, I use it in almost all my saves, never had any problems
Replies: >>52788
>>52785
>>52769

Just out of curiosity, what combination of 7+ FSs are you guys running? Just want to imagine what your arcology looks like, lol.
Replies: >>52793 >>52839
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Though this is up to very personal tastes, I thought I'd share my custom slave nationality distribution:

https://pastebin.com/HCUVMS5f

It's focused on white, asian and latin slaves, with other ethnicities not removed but immensely reduced.

40% will come from countries in green, which are specific places I wanted to see pop up more often.

30% will come from countries that, looking at the code, have higher chances of generating slaves with blonde hair and blue eyes (scandinavians and baltics) or red hair and green eyes (irish and scots).

20% come from other countries with the desired ethnicities.

10% from the rest, in red (amerindians, indoaryans, malays, blacks, etc. but also european micronations).
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>>52740
those breasts have at most 50% the mass of the body. You are clearly retarded and do not use the feature because the lolis look like this, not like your image
>>52788
Slave Professionalism, Gender Fundamentalism, Paternalism, Body Purism, Statuesque Glorification, Physical Idealism, Chattel Religionism, Neo-Imperialism. Mostly for RP reasons, I like to turn my arcology into NobleBright 40k with supersoldiers and genetically perfect citizens and slaves.
Replies: >>52816
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There is a typo (extra .) for PC with overly masculine hormone balance at week end report.
>>52794
Noted, am looking into it however GitGud is currently not allowing me login-in returning
Could not authenticate you from Sapphire because "{"meta":{"code":500,"error":"access token unknown client[]"},"data":[]}".

The joy of a earlier upgrade strikes again.
Replies: >>52803
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>>52794
Also, reaching max tension with SF Colonel results in this fine specimen.
Replies: >>52799 >>52803
>>52798
Also noted, however fixing it is more involved but should have it done fairly soon.
>>52794 is fixed locally while GitGud is down applying the correction is straight forward, within src\endWeek\player\prHormones.js change
r.push(`Your hormone balance is overly masculine.`);

to
r.push(`Your hormone balance is overly masculine`);

Replies: >>52800
>>52799
Don't really want to fix it locally, posted more as bugreport, since i do not use GitGud. Also, local fix would cause pull fail, which is more trouble than it's worth.
Replies: >>52803
>>52800
If by pull fail you mean a merge conflict, personally I don't see such a minor change could be more trouble than it's worth.
>>52798
Is fixed locally.
Hopefully >>52797 is just a transient issue and not something I have to contact support about.
Replies: >>52804 >>52806
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>>52803
No, I mean a literally fail, but maybe it's just an IDEA thing and I just can't be bothered to stash and use branches for changes.
Replies: >>52805
>>52804
>I mean a literally fail
Obviously no "a" is needed and I am an illiterate tired moron.
UQxwIkAGiHLicV1wIjbMMrLo6qVxRSxW_Fvqea2UqZGVeEvuClWioKLRJAUcIrBmtgTeZjVOdxP0hOE1UyF4u4a5.jpg
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>>52803
Found another one, drugLab for Paternalism FS in SF Firebase repeats twice.
Replies: >>52893
>>49869 (OP) 
Will it ever be possible to rename leadership positions? E.g. change head girl to secretary or recruiter to missionary or something?
Replies: >>52812
>>52811
Could you just edit the string or would it affect shit?
Replies: >>52815
>>52812
Leadership positions are hardcoded, you can only change them temporally by editing text elements. On any screen change the text is reloaded and all your changes are gone.
>>52793
How do you handle the barons constantly acting like spoiled children?
Also I think slaves with "trained fighter" experience should receive an attractiveness boost in neo-imperialism.
Replies: >>52817
>>52816
I don't see the event with them demanding shit all that often (maybe 2-3 times in 100+ weeks), but with Chattel Religionism, bonuses to rep from treating slaves like actual human beings and bonuses to prosperity from other FS laws you can either outright refuse them or pay them 2k to fuck off. If you are talking about Barons + Eugenics - don't know, don't care, Eugenics is a cuck FS for sissies who want their power fantasy taken from them.
Replies: >>52818 >>52819
>>52817
eugenics is literally inviting the jews to your house
Replies: >>52842
>>52817
Also would be cool to have the ability to tell the Barons to eat a dick if you're powerful enough like with the Elites and go full absolute monarchy (you know, like in a real empire, not retatded feudal cosplay)
why no oppailoli title anymore
now i just get shortstack wtf this bullshit
>>52822
Good question, wondering this also.
Funny how a mod that added loli content is now censoring it all, even getting rid of some content.
Wonder how many redditniggers are using kgb tactics to infiltrate and destroy the mod from within into a pozzed version of itself.
Replies: >>52825
>>52824
>even getting rid of some content.
What content has been rid of?
Replies: >>52826
>>52825
oppailoli
>>52822
I don't think oppailoli ever was in, and shortstack only exists in vanilla's slave titles, which would go through any length to avoid lolis.
It could be fit in though, and I think I will for the next update.
Replies: >>52828 >>52829
>>52827
You can think all you want i remmeber oppailoli used to be a title, when and why it changed, only the redditors in charge of gitlab know
Replies: >>52830 >>52831
>>52822
>>52827
What should the breast size floor be though?
>>52828
Checked archives, no cases for oppailoli in titles. Are in brothel/club ads, though.
Is it supposed to be oppailoli or oppai loli?
Replies: >>52832
>>52828
I found it after quite a bit of digging.
It was never in pregmod, but it was in the lolimod revival attempt from years back.
>>52830
>Is it supposed to be oppailoli or oppai loli?
I believe it was oppailoli.
Not quite sure though, and i am fairly certain it was in the mod.
would be exceptionally nice if someone could fixi the visualizer proportion bugs during end-of-week screens during the oppai loli update so we can actually see the oppai lolis
>>52788
Gender Fundamentalist, Professionalism, Pastoralism / Slimness depending on mood, Paternalism, Petite Admiration, Youth Enthusiast, Edo / Repop / Eugenics / Purism.
Replies: >>52841
how do i get money without whoring my harem?
Replies: >>52843
>>52839
>Paternalism
soiboi
>>52818
I think it's implied that the Elite have a bit of an inbreeding problem. Probably why most of them seem to have bad teeth, bad eyes, bad hearing and mediocre intelligence.
>>52840
Weapons lab, sweatshops, porn, hacking, targeting other arcologies for economic cyberwarfare, I've heard the dairy is profitable but I was underwhelmed.
Hopefully the food market will get fixed soon.
Replies: >>52848 >>52868
>>52843
How much less would i be doing by not putting them for whoredom
Replies: >>52854
>>52848
I mean it's probably possible to pull it off, but the extra 5-10k a week in the first few turns really helps get the ball rolling.
I really don't consider the early slaves to be part of a "harem" really. The harem gets started once I'm established.
Anons who update your copy of the game with git, and have your own local patches: How do you do it?
I know some janky ways to change the HTML after the fact, but git itself can keep and apply local changes, right?
Replies: >>52862 >>52893
>>52861
I don't do this, but most straightforward is probably to just keep your modifications in a separate branch. Then you can merge origin/master into your branch to keep it up to date.
Replies: >>52893
>>52843
Dairy takes off when you ban non-human dairy products. Normal cows become very profitable and cum cows start squeezing out white gold.
Speaking of moneymaking, I've been wondering if it's intended that the Farmyard has a limit of 2000 menials but the Weapons Factory can be expanded infinitely.
Replies: >>52893
futa cum cow or trap cum cow?
How to make slave generation more "anime"
Replies: >>52880
>>52876

I've actually been looking into this, but I haven't had time to delve too deep. 

There's the stuff under "function generateRacialTraits()" (if you search for it you will also see the stuff for heterochromia, which as the //comment says, it's the same but stripped down).

Then theres stuff under globalThis.randomRaceSkin/Eye/Hair...

Though I imagine it is a matter of adding new colors under the respective sections, I haven't had time to check if we should modify one or the other, or both, and idk why there are separate parts for this, probably a very simple thing to see for a coder.
>>52806
Noted.
>>52861
Yes it can.
I personally use git patch formatted files however would consider >>52862 to be a much better solution.
>>52870, yes on the Weapons Factory (SecExp) side it is intended.
is loli content in?
Replies: >>52896 >>52897
>>52895
What do you mean?
>>52895
no
>>52715
That's not all of it.
You also have to fix the morphs.push line by removing the Math.Max(
Just search for the "clamp underage" text.
Replies: >>52938
how big can assets be and still fall into slimness?
>>52900
As far as I can tell from game code:
Beauty penalties for boobs > 3000, ass > 5. Best benefits for boobs 500, ass 3, muscles <= 30 and weight <= 10, hips as small as possible.
FS credit for boobs < 500, ass < 3, muscles <= 30, and weight <= 10 (need all); discredit for boobs > 650 or ass > 4.
Replies: >>52902
>>52900

stacked checks if butt > 4 and boobs > 800

slim for butt < 3 and boobs < 500 and some weight and muscle variables for FS as >>52901 pointed out
>>52900
If you want to check this for yourself, the files you need are js/slaveCostJS.js for attractiveness score and endWeek/saSocialEffects.js for FS advancement.
Break down to me how health actually works, please. The game is really obscure about it.
Replies: >>52918
>>52905
All instances of damage double-dip and both reduce max health while also directly reducing health.
  health = condition - shortDamage (- longDamage, if you have it turned on)
Replies: >>52931
If I modify player face to average (=0), would the generated child also take into account the average face or would it weigh the generated child's face towards perfect? I think generategenetics used to skew face towards 100 if player were father -- hope it doesn't do this anymore.
Replies: >>52925
>>52919
I think it still does. That'll get flushed out eventually though.
>>52918
Short damage is things like "minor injury", right?
Where does illness come in? Is it its own thing?
When is clinic better than rest/spa + cure?
Replies: >>52945
>>52899
Nope, I've been using this fix ever since the censorship started and I've never had a problem with it.
>>52931
My rule of thumb is that if the slave is healthy enough for surgery, she doesn't need the clinic.
You can tell the nurse to perform routine checkups, apparently that keeps illness down. Healthy slaves who do become ill will fight it off by themselves.
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how do I fix this in palememe
Replies: >>53008
>>50495
> incest FS 
So Egyptian...
>slave 26yo
>puberty beauty
Is this a bug?
Replies: >>52971
>>52969
The bonus is permanent after puberty happens.
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Trying to enslave only a queen.
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this bug is disgusting and turns me off of making onaholes
Fellas, is there any way to make a rule to keep butt size on the good ratio to hips without having to make a rule for every hip size?
Replies: >>53011
trying out slimness
why would anyone want their slaves to be literal fridges
Replies: >>52991 >>52992
why the fuck do rules not update on week seriously having to set this manually is fucking meaningless
Replies: >>52986
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>>52985
Replies: >>52987
>>52986
This option doesnt appear to me
Replies: >>52992
>>52984
By "slim" they mean "popsicle stick".
>slave has perfect proportions
>get her pregnant
>breasts swell to D cup from hormonal changes, no biggie
>"Society DISAPPROVES of your FAT, DISGUSTING COW with her BOORISH UDDERS. This is not who we are."
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>>52987
How are there still niggers unable to do this. Read the thread nigger >>52321 and learn to code.
>>52984
Because oppai loli are disgusting. Pettanko is justice.
Replies: >>53003
>I had to resort to using TinyTask automation macro program to automate clicks and mouse movement for changing work, appearance, physical regimen, rules for many slaves since actual RA took a shit and doesn't work anymore and it can't be fixed without starting a new game which I'm not doing just to risk it happening again.
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Found problem. (FC-2022-08-06-18-30-5e85a8d.html)
Replies: >>52995 >>53015
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>>52994
Another.
Replies: >>52998 >>53015
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>>52995
And this.
Replies: >>53015
>>52992
My issue is rather the hips and ass than breasts
>>52949
There are two options at the end of the day.
Extremely long term: Wait for/Hope that the browser updates to support optional chaining fairly soon.
Short term: Run FC via a browser that supports it, listed near to the bottom of the following link.
More details https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Optional_chaining
Question for you niggers, I was looking through some of the code for Arcology shapes, with the thought of adding some further options when I realized there's already a custom non-standard shape called "The Sheath" Does anyone know of any more? or was that the only one someones added so far. It looks like there's no toggle to renovate your existing Arcology into it, so I think it's an RNG at game start?

>>52979
No, there's no dynamism to the rule set, so you can't go "Butt=N+1, where N=Hip size"
That would be great, but allowing a field that would let you enter controls like that would be a nightmare.
Maybe a toggle like foreskin growth could work though.
Replies: >>53012
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>>53011

Yeah, it only shows up through already existing arcologies, either at game start or with the new NG+ feature. (Sheath comes from G.Fundamentalism though, template is just "dick")

Search for "isAllowed: env => env.established && Math.random() < 0.1," in the code.

It would be interesting if there was a way to "build" new cells into an existing arcology, but sounds like a chore to write. Personally, I've just edited the existing templates to be much larger and just go with that, though I guess it might break balance.
>>52994
>>52995
>>52998
Thank you. Will get them.
>>53012
that one on the right looks juicy, wish we could start with ~25% control.
>>53012
I wish arcologies were more varied. Both in terms of shape and traits. As the game goes on the location matters less and less.
i heard this is the lolimod
how much content there is of loli
>>53040
esl go home
>>53040
None basically.
You can call stuff a loli but it's got no special handling so it's exactly the same
Like the only good loli 'content' is one joke from secmod that you can pretty much only access if you're running a non-loli playthough or are cheating heavily (to the point of softmodding).
Replies: >>53052
>>53040
They exist.
>>53044
lame...
why is the game so laggy?
When are you refactoring the spaguetti?
>>53053
works on my craptop, sounds like a you issue. Or that you're cheating and experiencing the corresponding slow down.
>>53053
I think most lag comes from WebGL.
>>53053
Works great on my PC.
>>52582

I literally used the file f orm that link, game still complains of version mismatch.
How do I keep my slaves devoted and afraid? They keep getting trusting.
Replies: >>53084 >>53098
>>53082
Not possible.
>>53082
Have to breed those and set them to be like that from incubation start. It forces fear to rise and devotion to rise. Also fiddle around with how you treat them, clothes etc and punishment/reward.
slaves with "thin" weight should have a buff to miscarriage chance
Replies: >>53118
Tell me if I can fix this or it's fucked.

I have purism and radicalism with femboy law. One potential femboy has a masculine face, which disqualifies him, and I've already used up his one "invisible" facial surgery. I've looked into the code a bit, and it seems like face shape change from hormonal effects doesn't happen if face is modified (condition is faceImplant < 5, and he has 5).

Is there any way to get him a non-masculine face without surgery?
Replies: >>53118
Anything new?

(I know the answer is no because the devs are fucking retards, just lie to me at this point)
Replies: >>53118 >>53124
sage was created for questions like this
>>53101
No, Miscarriages aren't more common in thin people if their vitamin and mineral levels are within a normal range (which would be "Condition" in FC, which correctly links to "Illness", which can affect miscarriage chance).
Malnourishment more often kills the mother than the fetus, such as calcium leeching. (This would correspond to "Emaciated" weight status, which does have an effect of pregnancy risks if you have that feature toggled on)

>>53114
Yeah you put yourself in a corner, hormones can't over ride surgical changes, the surgery makes the value static once its applied.

>>53115
Can't know what's new to you if we don't know when you were last "up to date" also, new as in new to free cities as a whole, or new to pregmod specifically.
Replies: >>53120
>>53118
>Miscarriages aren't more common in thin people 
Correct, actually the oposite.
>>53115
>The values for genetics in pairings between brown-haired and blonde-haired people has been adjusted by a factor of 0.01
>Increased the font size in the second page of the weekend summary when pages are selected in the options and it's a Tuesday.
>Adjusted loading times to make them longer and increase suspense.
>Slaves in the pit can sometimes say "heh" after winning a fight,
>Various spreadsheets have been made more autistic.
>Your head girl can now wear special HG earrings that will not be mentioned outside of the description and don't affect anything.
>Male player characters can now have a mole on the right butt cheek.
>Added three new lines that can show up at the bottom of your penthouse summary where no one looks.
>New slave girl school that specializes in selling slaves with freckles.
>The player character can now get fat. So far this only affects the PC description.

That about covers the last year of development.
Replies: >>53130 >>53132
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>>53124
>>53124
>>New slave girl school that specializes in selling slaves with freckles.
I would unironically take that
Bros, what has more content, tranformationist(or whatever the fuck its called) or body purism?
Replies: >>53164
Gimme your meta builds. Your tricks to make a boatload of cash. It used to be the Dairy that carried me but these days it feels like the Brothel is where it’s at and I can never keep the Arcade profitable. Why can’t I buy Flesh Heaps en masse anyway?
Replies: >>53158 >>53210
Why can I suck my slaves clit but not their dicks? Projection and cuck jokes aside, why can't I suck my boytoy's fempenis?
I feel like in general there could be a couple more interaction options, is just nobody interested in writing the flavor text of these actions? they literally do nothing in terms of gameplay.

>>53156
I usually run just whores and maybe some pornography to get them famous and rush Corporation. Then sell the whores when they are worth 6 digits due to their fame. That event where they crawl back to you also nets you a nice bonus.
Replies: >>53160 >>53164
Is Repopulation Efforts incompatible with Gender Radicalism? I’ve gone through a great deal of trouble to make sure all my boywhores are properly impregnable through their boipussy
>>53158
How do you handle pornography? I set everyone to publish, but is it worth it to universally subsidize their promotion? Or only on specific slaves?
Replies: >>53168 >>53173
I want to correct accents but only to “pretty”, and have it revert to permissive rather than restrictive. Any tips on how to make RA stop removing the accent entirely and then reverting to restrictive? If I have a permissive speech rule ABOVE the correction rule I don’t correct accents; BELOW the correction rule and it sets them to restrictive.
Replies: >>53200
>>53155
What do you mean "content"? the vanilla future societies you can adopt all have about the same number of events. If you're talking about options that can be applied to slaves, the Black Market Trader still allows you to get things that are normally locked behind an FS' it just costs a shitload so usually happens much later.
The differences are primarily mechanical, as in what makes slaves in your arcology worth more or less, and also what's generally available on the open market.

>>53158
>Why can I suck my slaves clit but not their dicks?
Because someone would have to add it to the game, you're welcome to mod it in, and if it works, make the code available here, or put in a merge req.

>>53159
They're compatible, are you getting an error? or was it a mechanical concern.
Replies: >>53168 >>53171
>>53159
They should be compatible. Mpreg at least doesn't count against repop focus, and is probably as good as regular pregnancy for it. As far as I can tell.
Replies: >>53171
Boolean get c => c.slave.accent === 1 && c.slave.rules.speech === "accent elimination"
, set speech rules to permissive.
>>53160
Usually set it to speciffic slaves to boost fame growth.

>>53164
God I hate writing code. I'll have a look though. Coppying the work event for giving oral to a female slave shouldn't be too hard.
Replies: >>53170
>>53168
Ok, I read through some of the contributor guidelines and resources.

As someone that has nothing set up and hasn't coded since Highschool, I do not have the time to spare to read myself into all of this documentation, just to implement a tiny ass change for some flavor text.

Big props to anyone working on this Project, you people are doing gods work.
>>53165
>>53164
It just fails week 1, saying they were more repelled than attracted. I have shops, the media upgrade, a max-level Propoganda Hub. I can rededicate my recruiter, I guess? It just feels like I’m missing and failing a basic requirement.
>>53160
individually so each slave is serving a different niche depending on her fetish/quirks/paraphilia.
>>53171
The calculation for acceptance takes into account all currently pregnant slaves as a positive, and all slaves on contraceptive as a negative. If you have a large number of slaves on any form of contraceptive, incapable of reproduction, or pre-puberty those will all raise the barrier you need to overcome.
Replies: >>53175
>>53174
That might do it. The majority of my slaves are on birth control. I wanna do Repopulationist to pander to my breeding kink, but even just fucking my favored slaves without fertility drugs end up with hundreds of brats. I might just enable slave baby trading and sell the unwanted.
Replies: >>53194
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>>53171
If you're not sure what's hurting your FS progress, you can check slaves' week end reports and see if there are any negative reactions. See pics, it looks different depending on your settings.
>>53175
For my repopulation runs I usually do a eugenics variant, chastity on all idiots and uglies. Prevents idiots from entering my pool of excellent slaves, while also avoiding the birth control penalty. Also put fake bellies on all non pregnant slaves.
Compared to irl where does thin/healthy/plush stand?
Replies: >>53197
>>53195
International standards, not burger-land
Replies: >>53223
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>>53162

I have it set up so my "standard", always activated rule allows permissive speech, and then a higher priority one with pic related activation condition, set to fix accents.

As a result, accents should only be fixed when they are not pretty.
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>>53156
I always use worshipful dairy slaves with max wetness and hyperactive prostate implants. They rake in 10k per week and are low maintenance.
>>53197
use pictures so i can picture it
Replies: >>53246
bimbo nation...
Replies: >>53242
>>53241
i like making bimbos cuz its more realistic than magical injections on the butt
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>>53223
>Show me pictures of a thing in a game about reading things.
Here's an example of what healthy looks like, now stop being a faggot, and look up a BMI example chart.
Replies: >>53247 >>53265
>>53246
these bitches tits look artificial as fuck
why cant japanese have tits without silicon
Replies: >>53249
>>53247
Its okay to just admit you're unfamiliar with the female body.
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>>53249
bro, are you literally blind
this shit is not natural
Replies: >>53252
>>53251
>>53249
>>53246
see only overweight cows
Replies: >>53268
>>53249
>>53265
flat is the only acceptable chest
and tiny pokies
Replies: >>53279
>>53278
What about asses?
Replies: >>53302
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this what a healthy belly looks like you may not like it but its true
>>53279
loli asses are quite large compared to their size, you'd be surprised. 
t.loli ass expert
what are "pampered slaves" in hedonistic decadence?
btw is HD just "fat slaves"?
Replies: >>53313
is there any way to set a default new game configuration so i dont have to configure all this shit all over again
Replies: >>53308 >>53313
>>53307
You could make a pull request on git that adds preset section on new game screen and add your own preset
>>53303
>is HD just "fat slaves"
Yes.
Its counter FS is slimness enthusiasm.

>>53307
If you always want to use the same parameters up to a certain point, you can just save at that point. Such as after having adjusted the distribution/availability of slaves by ethnicity.
You can save on any screen in the game, and that entire state will be saved.
Replies: >>53336
why no cuck fs
>>53318
Make one
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>>53318
it's paternalism
Replies: >>53324
>>53320
 No, that's the based fs
choke on a dick degradationismtranny
>>53318
cuckoldry implies the penetrated have value beyond sex. This is incorrect.
>>53313
>Its counter FS is slimness enthusiasm.
Hedonism counters phys idealism, slimness counters expansionism.
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>SP+paternalism+petite admiration+body purism
Replies: >>53363 >>54085
>>53362
>Paternalism, Petite, Body Pure
all based
>Slave professionalism
Never, they must be a legion of needy dummies
Replies: >>53369
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Slave portraits are blank at random. They are there if I examine them but this happens pretty often. Anyone know why it might happen?
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>Paternalists
>>53363
i like my maid harem
Professionalism and Paternalism work together way too well
>>53366
Why wouldn't you pander your pets????
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>>53366
>degredationalists
>>53366
I dont like them too dumb.
Slaves on intellectual dependence arent very far from mindbroken dolls.
is there any way to assign a slave to be a surgeon?
Is there any downsides to plastic sexdolls?
I mean it seems so much easier and even cheaper than using growth hormones.
Also no carcinogen buildup.
Replies: >>53394
>>53159
>>53171
>Repopulation Efforts
Repopulation is incredibly fucked in that it instantly fails on its implementation week if you basically own any slaves that aren't pregnant at the moment. Pretty sure it considers barren/after birth slaves as well, not just the ones on contraceptives'. I've had ~50 slaves, all off contraceptives, but not all of them pregnant, and repopulationism would also fail instantly (despite max FS funding, shops, etc.)

If it's a bug, I've mentioned it ITT literally a year ago.
Replies: >>53399 >>53456
>>53392
Silicone tits are ugly
>>53394
wrong
>>53393
Actually, to expand on that, the in-game notification is "society disapproves of the lack of her baby bump" which means that EVEN pregnant slaves will tank your FS Repopulationist points because the pregnancy is NOT VISIBLE.
Replies: >>53421
>>53394
as long as it isnt too much silicon they are actually better than natural since perkier
>>53399
One option is to make sure you have fake pregnancy bellies, when slaves wear them it advances Repopulation Efforts.
>>53421
That's fucking retarded. I don't like fake-anything on principle as well.
Replies: >>53455
>>53421
Shouldn't have to go to that level to keep your autistic populace placated.
It should work more like pregnancy biometrics and birth tats, where you're rewarded for having it, not punished for not having it.
The public seems to know everything about every slave you have, so you just publishing that she's pregnant, or at least biometrics placating them, is reasonable, then they're happier when it's visual.

Two other things, game should allow exceptions to bodyguards and wardens not being pregnant for obvious reasons.
And cow tats still seem to annoy paternalists as degrading, even if you're pastoralist.
>>53421
>>53448
give her a pregnancy status indication collar and your citizens will know she's pregnant
Replies: >>53473
>>53393
repopulation focus randomly failed for me one day but I decided it was because my repopulation efforts were successful and the steady stream of new infants from the slave pens had resolved the arcology's population crisis
>>53394
yes
Do i lose anything by running a ocean archology?
Replies: >>53464 >>53480
>>53461
Other than the FS/cultural exchange modifiers? Not really.
The special force mod doesn't acknowledge it in any way and functions as normal.
Replies: >>53480
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getting this when releasing slaves from the growth tank and choosing to inseminate or fuck them
Replies: >>53466 >>53560
>>53465
this is with head at ee9c2a6fbfe29171d20446539ba59a3cef8e915a btw, I see 2aef4aacec6abd2fe4f25863bae113e87e984778 but I don't think it fixed KnockMeUp
How do I clear all my RA rules?
I have a pointless broken rule with a blank name and I can't remove it, so I tried to export -> edit export code -> import back, but that only adds on top of my rules.
Replies: >>53494
>>53455
They'll be pleased by the collar, but still annoyed she's not visibly pregnant.
>>53461
>>53464
One minor addition.
The special force mod does acknowledge it in terms of providing alternative upgrades/text.
Replies: >>53492
I have an ocean arcology and it works fine. I see text all over the place that reminds me I'm in the ocean and when people attack it's maritime battles and underwater and stuff.
>>53480
O rly? That must be fairly recent then, last time I remember I played oceanic arco it didn't at all
>>53468
game options -> debug & cheating 

A button exists that says reset rules.
For my game I had to run backwards compatibility after I hit it.
the fact that body purism punishes tats irks me
Replies: >>53503
>>53501
Only if there's too many of them.
Typo: in src/endWeek/saHormonesEffects.js, there is twice the following typo
femininity instead of feminity
Replies: >>53598
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Error occurs on PC impregnation from whoring, visible from the economics tab on week end. Runs in a similar vein as the error in >>53465 where slave (PC) is undefined. Likely something got fucked up with the KnockMeUp() function.
Replies: >>53612
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>"May we use your organ farm? 
>"I know that you could demand thousands of credits, but..." 
I'd be running at a large deficit per sister for a job my citizens do for free, why would I accept?
Replies: >>53573 >>53590
>>53570
I think the Futanari Sisters end up rewarding you down the line with free members of their group.
I can't recall the event, but there was one where you can get a former leader of the group as a slave, and another where you can get some "newly made" sisters.
>>53570
in my arcology the creation of futanaris is socialized

I wouldn't mind having an SMR to forbid sale of any slave that isn't hermaphroditic
>>53505
"femininity" is the correct spelling; feminine + ity == femininity
can I inseminate my daughters yet without errors
Replies: >>53612
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Took about 45 in-game years but I managed to max out the inbred counter
Replies: >>53615 >>53629
>>53560
>>53599
Yeah, that about summed it up. It's been fixed now.
Replies: >>53641
>>53609
>45 years
Amazing. I don't dare to ask how long you've been at this or what patch you started this on, but god fucking damn it I hope you get immortalized in an FCNN report.
Replies: >>53628
Anyone have the old 'stupid nigger' guide to installing FC I made in 2018, by any chance?
Replies: >>53620
>>53616
It's always been in OP, who's the stupid nigger now
Replies: >>53631
>>53615
This save game has been NG+d over and over for about 3 years. I know when I started playing pregmod FCdev was still updating vanilla. And I know I had a save game I was using then, maybe this is the same one? Hard to tell. But this game has been with me a while. Anyways this is the second time I've tried to get the Col to 1. the first time I wasn't very efficient at it and kept running into problems.
This time I started a little over 1 week ago and only put about 15 hours into doing it. What I did was simply set the incubator to 3 weeks, maxed out the hormones and use the pregnancy adaption module on it's lowest setting. Then I would use the asexual ovary mod on 1 slave. put her in the clinic with the fast gestation setting on. I would click 1 week to go by, go into the internal scan of the now pregnant slave, and terminate every ovum but one. I would always select the smartest one. This meant I had only 1 new slave at a time to deal with, and I would throw the mother in the arcade with no curatives so my slave count didn't increase quickly, thus keeping my performance from being low. My only regret is at some point the facial structure became set to "normal" and using the cheat mode to change it resets some genes and removes a substantial amount of Col.
I have been playing FC since 3 days after the intelligence stat was added in vanilla
Replies: >>53630
>>53609
Can you post the family tree? It must look amazing.
Replies: >>53630
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>>53629
It will be incomplete as many mothers died, per
>>53628
I explain that I put the mothers in the arcade. Less slaves means quicker end week processing times. 

This is the largest tree. About 3? mothers died during birth so trees get truncated, especially since there's only 1 parent
Replies: >>53650 >>54121
>>53620
I guess you either die with a modicum of intelligence or live to see yourself become a stupid nigger.
>>53612
cool thanks man, lookin forward to testing out the new player character body
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>>53630
>tree
>posts a linked list
Thanks for the kek.
Oooooh, one of you degenerates are working on a bestiality fetish? How long until I can make hucows birth actual cows?
I knew shit was missing from slave edit.
You can't pick a huge number of the behavioral quirks that actually exist.
Why does musculatin not make butt big and breasts small
How make face beautiful without cirurgy
God body purism is cuck
Replies: >>53779
>>53772
Hormones, a lot of them. Balance 350+ will raise it up to 50.
Max surgery skill and surgery upgrade lets you do one invisible +20 on top of that.
I've also heard that at high devotion and face 80+ or 90+ it will improve to 100, but never seen it.
Replies: >>53810
Corporation specialization for height doesn't seem to do anyting, as generated slaves almost never show up to be very tall. I suspect something other then market generation, because I tried to change the code around from functions to constant numbers and the value is still randomized. Any advise?
Replies: >>53789 >>53790
>>53788
Tried changing height in generateMarketSlave.js and generateNewSlaveJS.js
Replies: >>53790
>>53788
>>53789
Look around lawCompliance to see if anything policy related may be butting in.
Replies: >>53791
>>53790
Thanks, it was heightAdvancedSMRup(), for some unknown reason it just generates height without any checks.
>>53779
>I've also heard that at high devotion and face 80+ or 90+ it will improve to 100, but never seen it.
This does work though.
>High devotion and high trust and 80+ beauty
Replies: >>53842
>>53810
Incidentally, how common are slaves with beauty between 50 and 90? Slaves described as "beautiful" are almost always 50 and very rarely I see one with 90 or above, but never in-between.
You should be able to select which future societies you want an arcology you own to pursue (in the diplomacy tab).
I've been trying to set a RA for any child born from a specific mother yet cant understand how to set it up with the new RA.

I've tried different iterations with the Custom Getter:
(slave)=>slave.slaveMother==194

I can usually get it after a bit of trial and error but this time around I've had no luck.
Replies: >>53915
>>53912
Correct syntax is "context => context.slave.variablename". Replace "context" with whatever you want.
Replies: >>53918
For instance how would a slave from slimness be like irl
I have trouble picturing hips against waist
>>53915
could I get an example, cause I'm going full on brain dead here.
Replies: >>53920 >>53922
>>53918
I'd write your rule as "c => c.slave.slaveMother == 194"
>>53918
If you want to check if your condition is right, you can test it in "locate slave" tool, last text box. Just remove references to context when you do, so "slave.slaveMother == 194"
>>51543
I just want to turn my rival into a baby and cock nurse her.
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Some time ago my hard drive died, taking with it my harem and the best Head Girl I ever had to the afterlife.

Today I sat down to draw my former Head Girl Kurohara Kaede, as best as I could remember her.

You will be missed Kaede, and so will your two (male) daughters.

Next time I play this game I'm thinking about trying to re-create her using cheats.
Replies: >>54063
>>54050
Imagine not autistically archiving your saves every 5 weeks in 3 different removable storage systems.
Given a save file is also a bunch of code you could upload it to some cloud storage if you don't mind some overly deep in the know glowie fucking around with a copy of your slaves.

Hope you can recreate her
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>>53362
Based and family pilled.
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>>53630
God bless you and your tier 3 degeneracy.
Anyone have a rule that gives contraception to everyone but pregnancy fetishists?
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Error report: I can't purchase a new arcology because of a non-existant inter-arcology war and some arcologies would cost nothing to purchase.
Replies: >>54295 >>54296
>>53012

How do you have the arcology on the right?
Replies: >>54307
is it possible to access Incest Fetishism in future societies? seems it only appears on the debug menu but i cant enact it otherwise
closest thing is i can do is pass incest encouragement under policies
Replies: >>54291 >>54292
>>54286
Egyptian revivalism focuses on incest.
Replies: >>54293
>>54286
It's for AI arcologies only, not available to player.
Replies: >>54293
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>>54291
i was referring this. seems like there is a specific doctrine intended to focus solely on incest. 
and it seems theres one for cummunism whatever thats supposed to be, seizing the means of cumming perhaps?

>>54292
ah ok thats a bummer then. but i was under the impression that it was acessible on older versions. maybe its just wishful thinking
>>54141
That is intended, but really should be blocking you from getting to that point. Also it looks like the arcology that costs nothing is the one you already own.
Replies: >>54296
>>54141
>>54295
Oh wait, non-existant. Could I get the save file for testing?
Replies: >>54300
free-cities-20220910-005603.swf
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>>54296
https://files.catbox.moe/220on9.save
My save
Replies: >>54301
>>54300
Thank you, passed it along.
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>>54176

Search for "urban: [", that will lead you to the section with vanilla arcology layouts, edit the one for the terrain you want to use, mine would be:

		urban: [
			{id: "penthouse", rows: ["p"]},
			{id: "shops", rows: ["sssss", "sssss", "sssss"]},
			{id: "apartments", rows: ["ddddd", "ddddd", "ddddd", "ddddd", "ddddd"]},
			{id: "markets", rows: ["ttttt", "ttttt", "ttttt"], ground: true},
			{id: "manufacturing", rows: ["mmmmm", "mmmmm", "mmmmm"]}],

Just in case, if you scroll down a little bit, you will have a legend of which letter is used for each cell.

Then, you search for "building.sections.push(new App.Arcology.Section("spire", [", which is for spire layout, mine would be: 

				building.sections.push(new App.Arcology.Section("spire", [
					[new App.Arcology.Cell.Apartment(1, 1), new App.Arcology.Cell.Apartment(1, 1), new App.Arcology.Cell.Apartment(1, 1), new App.Arcology.Cell.Apartment(1, 1)],
					[new App.Arcology.Cell.Apartment(1, 1), new App.Arcology.Cell.Apartment(1, 1), new App.Arcology.Cell.Apartment(1, 1), new App.Arcology.Cell.Apartment(1, 1)],
					[new App.Arcology.Cell.Apartment(1, 1), new App.Arcology.Cell.Apartment(1, 1), new App.Arcology.Cell.Apartment(1, 1), new App.Arcology.Cell.Apartment(1, 1)]

Hopefully my explanation isn't too convoluted.
what is more based
dumb retarded slaves
or smart skilled slaves
What is based? If it means following your desires without caring for the rest of the world, then it really depends on your desires. I desire a personal harem of smart and capable girls that are also addicted to my dick.
Replies: >>54371
>>54368
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Hi, not sure if a bug, but I pay the spire twice (200k+200k).
Compiled a few minutes ago, BC applied.
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Started getting this bug out of no-where at end of every week. Seems to reset all progress in any future societies as well.
Replies: >>54376 >>54377
Changes to how neighbors adopt FSs have been made. Please report if it feels too hard or easy. Bear in mind that difficulty does affect it.
Long story short, arcologies take into consideration all other arcologies before making a choice, instead of just going through them from the start of the array until it passes an adoption check.
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>>54374
Sorry, forgot save.
Replies: >>54378
>>54374
Most up to date version? Not seeing any Math.Max()s in that function on current branch.
Replies: >>54378
>>54377
>>54376
Save runs without issue as well.
Buganon here.
It has been some time friends. I hope you are all doing ok. I've found a few bugs.
In FC_pregmod_f82c1afd02 pregnant slaves in the dairy who you select babies to be sent in the incubator are each time reset and none will be sent to the incubators when labor happens, thus at each week you have to select them again.
Still in FC_pregmod_f82c1afd02 when using degradation policies, masochist and self harming slaves sent to the farm or the club will generate trust while they should.
Replies: >>54387 >>54388
>>54384
Passed them along.
Though the first, is your dairy industrial or not? I think industrial dairies aren't supposed to allow for earmarking children, though I don't recall if I changed my stance on that or not. Either way, something is still off about it.
Replies: >>54389
>>54384
Dairy part appears intentional. Degradation policies only apply to the arcade, unless you're thinking of something else?
>>54387
>Passed them along.
Thank you.
>Though the first, is your dairy industrial or not? 
It's industrial.There's also a bug about that.
When the slaves are complete masochist and self hatred, their mind won't break, but when giving birth the description says that they're mindbroken flesh heap.
>I think industrial dairies aren't supposed to allow for earmarking children
I could understand that if they were mindbroken.
>Degradation policies only apply to the arcade
What do you mean by that ?
As long as the slave are masochist and have self hatred they won't mind hard extreme treatment and produce fear...normally.
>unless you're thinking of something else?
I'm not sure we're talking about the same thing.
Replies: >>54390 >>54391
>>54389
The birth part doesn't sound right. Mindbreak and masochist share the same slot, so not sure what's going on there.
Industrial dairy does not care about mindbreak. If the dairy setting is on, their wombs are for rent.
I'm not sure either.
Replies: >>54391
>>54389
>>54390
Actually, it might help to toss me a save for testing.
I'm struggling to get implant removal and shoulder/hip widening working in the rules assistant. All the other autosurgery options work fine though and are applied at weeks end. Is there a health threshold that needs to be passed for it to apply? Currently they're all healthy/very healthy.
Replies: >>54399
>>54398
Auto surgery applies only to slaves in the penthouse. Is that what's happening to you?
Replies: >>54417
test_autosurgery.save.swf
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>>54399
Currently they're all assigned to whoring or public service within the penthouse. I tried creating a new save to test things, setting breast, buttocks & lip implants to 'removed' while broadening the hips and narrowing the shoulders. The autosurgery will instead continually upgrade the slave's breast implants while ignoring the other options.
need fs based around natural bodies, no implants and no growth drugs
Replies: >>54423 >>54426
>>54422
Body purism?
Replies: >>54426
>>54423
He probably takes issue with the "no growth drugs" part.
>>54422
Combine Body Purism with Slimness Enthusiasm.
I'm trying to make my slaves moronic. When I use psychosuppressants, it seems to stop reducing a slave's intelligence at -98. Is this because they're educated?
Replies: >>54436
>>54431
Yes. Same reason educated slaves can go past 100 intelligence.
are we able to add names to the babies if we switch to bulk release? I hate seeing a dozen of "blank and our daughter" every time I use bulk release in the incubator
what is the appeal of slimness enthusiasm?
Replies: >>54443
>>54442
because hypersexualization is cringe
Replies: >>54499
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>>54443
no more cringe than manbutt
Replies: >>54500
>>54499
I'd take that over hyperinflated sexdoll 5000 anyday
Replies: >>54526
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>>54500
>i am a faggot
we know
New thread is up btw
>>51140
Bet you could copy most of the servant's quarters code over to the pit and use that facility for storage. Have a toggle for weekly training and how many slaves fight.  
It wouldn't be hard to add more options for fights, come to think of it. Be nice to have options that ranged from "two naked slaves wrestle" to "how many do you want fed to the lions each week?"
In my week end reports I received this screen:
>Your personal assistant has been adapting to its greatly increased computing power over the course of the week. Its avatar has been an even more constant presence than usual, frequently appearing to explain some minor new ability. This time, its circular avatar is not alone: it's accompanied by a smaller green avatar in a ¤ shape. Not particularly inventive, but you can already guess the purpose. "Sir, I now have the ability to act as a powerful automated trading system. As a trial, I suggest the menial slave market. It's volatile, but within certain predictable boundaries, and the profit margins are unmatched."
>Its avatar bounces towards the ¤ symbol. "This avatar indicates the automated trading systems. If you wish to activate them, please visit my menu. Consider the options there carefully before offering an automated system access to your finances."
>Personal Assistant and Market Assistant relationship styles

However, I don't see anything in the Buy Slaves or Personal Assistant screens about automated trading. What is this about and how do I access it?

The Personal Assistant is barely even mentioned in the FAQ, and the in-game FCE page doesn't say much other than pointing me to the Rules Assistant page, which seems to be exclusively about managing slaves I already own.

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