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https://gitgud.io/Blank/FCP-FAQ/raw/master/OP-Pasta.txt
READ THE FAQ AND README BEFORE POSTING
https://gitgud.io/Blank/FCP-FAQ/raw/master/FAQ.txt
https://gitgud.io/pregmodfan/fc-pregmod/blob/pregmod-master/README.md
READ THE FAQ AND README BEFORE POSTING
Copypasta for turboquestianons: https://pastebin.com/GRB6cabX

Pregmod: https://gitgud.io/pregmodfan/fc-pregmod , is a mod for Free Cities: https://freecitiesblog.blogspot.com
Furrymod/monster girl conversations are to be held in a separate thread.
Previous thread: >>49869, https://archive.ph/h9hcJ

Changelog: https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/Changelog.txt

Versions (Always run Backwards Compatibility when using old saves on a new release)
Git: https://gitgud.io/Blank/FCP-FAQ/raw/master/Stupid_Nigger_Guide_for_Stupid_Niggers_3.0.png Background source: https://gelbooru.com/index.php?page=post&s=view&id=3501272 / https://gitgud.io/Blank/FCP-FAQ/raw/master/source.png / https://www.pixiv.net/member_illust.php?mode=medium&illust_id=58724288
Pre-compiled: https://mega.nz/#F!vzxgwKwL!L4V4JEk1YfWcvC7EG76TMg (upstream's HEAD is checked every minute. Merging, compiling  and uploading takes about 10 seconds. Previous build is kept. The generic version can be found at https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devTools/PreCompile.sh)

To upload a file, change the filetype to either .swf or .pdf.
https://gitgud.io/Blank/FCP-FAQ/raw/master/storageQuotaIssues

https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devNotes/AnatomyOfAFreeCitiesEvent.txt
https://gitgud.io/Blank/FCP-FAQ/raw/master/OptSlaveStats.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/Tactics.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/BreastsCC.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/TextOnlyQuickArchive

Deepmurk (embeded vector art developer and maintainer)'s request/issue tracker: https://gitgud.io/deepmurk/fc-pregmod/issues/1
Male pronouns issue tracker: https://gitgud.io/pregmodfan/fc-pregmod/issues/389
Animal request thread: https://gitgud.io/DCoded/fc-pregmod/issues/6
Milk is life
Improving and fixing existing features > Adding new shit
the MC customization and personal affairs options are great so far. Need a way to get rid of carcinogens and I'm looking forward to body swapping the MC
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>>54463 (OP) 
>Changelog link is still 404'd
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/CHANGELOG.md
Replies: >>54548
>>54470
Yeah. I've somehow picked up a shit tonne of carcinogens during one of the builds and haven't been able to undertake any personal affairs for like 80 weeks. Sitting on medicinal diet the entire time.

Not sure how to unfuck that.
Replies: >>54506
>>54505
How hard where you hitting the slave grade drugs?
Also make sure you are on the newer builds, shortDamage was not behaving anywhere near sensibly early on, so the personal affairs check has mostly been disabled since then waiting for expansion.

The intent is for carcinogen buildup to be a problem that should be avoided, but it sounds like chem to short damage may need to be tweaked slightly.
Replies: >>54508
>>54506
Strange thing was that I wasn't really using the slave drugs much. One or two weeks of the basic testicle drugs and then just consumer grade stuff. I'm on the latest build, with BC run, and it still doesn't let me select the personal affairs change.

I'll try NG+ and see if that solves the problem.
Replies: >>54509 >>54532
>>54508
Debug is setup to report all the health stuff, so tossing me those numbers would help.
Replies: >>54517 >>54524
Just got back into FC after a long time of forgetting about it. Is there an option for changing your own outfit?
>>54509
"You've never felt better. Your body, however, has a different opinion; it refuses to function properly until it is given time to heal. Your current health is 100, with 1267 short term damage and 0 long term damage. You have a carcinogen build up of 335.2100000000038 and an illness severity of 0."

These numbers?
Replies: >>54519 >>54520
>>54517
Yes, and something definitely must have gone wrong. Two or so weeks of slavegrade should only give around 10 chem.
Short term damage may also be too high.
Replies: >>54520
>>54517
>>54519
Newest version zeros them for now. I think the culprit is healthDamage() giving too much shortDamage with no way to clear it out fast enough.
I'll need to come back to it once I can tally up just how much average damage should come in per week.
Replies: >>54524
>>54509
>>54520
That did the trick.
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I finally jumped through all the hoops to download the repository and compile it but I can't get it to work when I try to actually run it.
Replies: >>54529 >>55689
>>54527
Testing on the main branch comes back without issue.
Ma want to redownload and recompile. Make sure you are not copying over an existing folder structure though, this sometimes results in lingering files that just cause problems.
are we able to add names to the babies if we switch to bulk release? I hate seeing a dozen of "blank and our daughter" every time I use bulk release in the incubator
>>54508
>I'll try NG+
I haven't been around for a while. Did they add NG+ or am I retarded and never noticed?
Replies: >>54537
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built this today, got some phantom cost when upgrading
Replies: >>54555
>>54532
The latter
Replies: >>54549
Can someone make sure the webgl pack is edited to not censor lolis for pre-compiled? I can't compile on my system and no one else wants to bother on the forum I frequent. Course people wanna bitch about it. If my bloody laptop didn't hate the compile process I'd do it myself.
Replies: >>54544 >>54589
>>54538
you can edit the pre-compile yourself by opening it on notepad
Replies: >>54568
>>54475
looks like its just missing the /-/ so it should be

https://gitgud.io/pregmodfan/fc-pregmod/-/raw/pregmod-master/CHANGELOG.md

Whoever makes the next thread please remember to update. Also please erase background source or update it we still have a source listed for a thread from like last year.
Replies: >>54589
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>>54537
How do I access NG+?
Replies: >>54554
Can I make a harem of cyborgs humans with cat ears without having to do half of the work on them manually?
In other words; does RA work for cyborgs yet?
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>>54549
Replies: >>54556
->>54536
That should be fixed now.
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>>54554
Thank you and have a low effort meme.
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I wanna dress up my arcology owner in slutty clothes too.
Replies: >>54562 >>54567
>>54560
Do you know the artist?
Replies: >>54563
>>54562

Yeah I commissioned it. Here you go.
https://www.deviantart.com/killermoon
Replies: >>54564
>>54563
Much appreciated.
what is the display option that allows the slave menu sections to be seprated by tabs at the top of the page
i dont like the single page shit
Replies: >>54572
>>54560
these tits natural?
Replies: >>54579
>>54544
Was the fix changed in the new version of the webgl? I made exact same changes as last time yet panties remain firmly welded on.
Replies: >>54569
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>>54568
Wait never mind I'm retarded I was modifying the files in the resources folder instead of the ones that compile into html. For anyone else struggling make sure you go into:

\src\art\webgl\art.js

and just change:

p.applyPanty = true;
p.underage = slave.age < 18 || slave.visualAge < 18;
p.height = Math.max(slave.height, 140); // clamp underage
morphs.push(["physicalAgeYoung", -(Math.max(slave.visualAge, 18)-20)/10]); // clamp underage
to
p.applyPanty = false;
set p.underage = false;
set p.height = slave.height;
morphs.push(["physicalAgeYoung", -(slave.visualAge-20)/10]);
>>54569
made for bbc
>>54566
"Hide tabs in Slave Interact"
>The latest message from your rival recently arrived, showing Edita Kalinauskaitė blushing as she thinks about possibly dominating her minuscule harasser.

The rival for statuesque glorification really needs to step up her game, this isn't intimidating at all. Last week the video was her yelling at a short person.
Replies: >>54575
>>54574
What do they do if you have intellectual dependency?
Replies: >>54576
>>54575
Looking at rivalryactions.js, she is tied to a chair and forced to read books.
>bound and being introduced to ${his} new curriculum.
>reading a book on styling oneself.
>diligently reading the Kama Sutra and taking notes.
>giving a lesson to a group of fresh slaves on what is expected of them in this arcology.
Guess I'm just used to something more extreme happening since I generally go with paternalism first.
Replies: >>54578
>>54576
>>54567
Definitely not, this is muscle bimbo territory.
>>54548
If everything goes well, I should be able to update the template soon.
>Also please erase background source or update it we still have a source listed for a thread from like last year.
Can you please provide into more detail?
>>54538
>Can someone make sure the webgl pack is edited to not censor lolis for pre-compiled?
That should now be the case for the re-upload and going forward.
>>54569
For the sake of prosperity and any fellow Linux users.
sed -i '1,/p.applyPanty = true/ s/p.applyPanty = true/p.applyPanty = false/' src/art/webgl/art.js 
sed -i 's/p.underage = slave.age < 18 || slave.visualAge < 18/p.underage = false/' src/art/webgl/art.js
sed -i 's#p.height = Math.max(slave.height, 140); // clamp underage#p.height = slave.height;#' src/art/webgl/art.js
sed -i 's#morphs.push(["physicalAgeYoung", -(Math.max(slave.visualAge, 18)-20)/10]) // clamp underage#morphs.push(["physicalAgeYoung", -(slave.visualAge-20)/10])#' src/art/webgl/art.js

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has there been any progress or news about male slave changes? still waiting patiently for changes to enable masculine slaves properly
>>54593
What kind of changes?
Replies: >>54595 >>54596
>>54594
I guess they mean having male slaves without them being automatically sissified
Replies: >>54596
>>54594
>>54595
pretty much, currently i dont know any way to make masculine faces, broad shoulders, narrow hips and low voice desirable in sosiety
>>54593
PC rework has been in dev for maybe a year officially, and its not even halfway done. Focus on yourself.
Am I crazy, or was there intention to have monstergirls in some way added?
>>54606
You're crazy.
>>54606
Fantasy Slave Trainer? It died.
Replies: >>54619
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>>54606
Its been talked about for sure but only superficial implementations have been made such as artificial ears, horns etc. In theory it wouldn't be too crazy to implement if you used the existing race framework to create subspecies in the same way that current races determine the average height and skin/eye/hair pigment options. You would have to add a few variables such as legShape and  tailShape.

Of course all of this is assuming you want to go the genetic engineering route if all you want is exterior physical resemblance thats not hard to do with just expanding the existing features such as cybernetics and bodymods. For example lets say you wanted a Meru clone just add oni horns and pleasure tail then color her red and give her pointy ears and fangs done.
Replies: >>54658 >>55043
>>54569
I know git may take issue with making this the defult but why is there no patch that could be downloaded from else where then just copy pasted? like a decensor patch for steam games.
Replies: >>54618
>>54606
Yes, but it's pretty dead: https://gitgud.io/pregmodfan/fc-pregmod/-/merge_requests/10270
Don't get your hopes up, IIRC it still has out-of-scope arbitrary changes to (existing) descriptions that pregmodder told them to revert that never got reverted
Replies: >>55044
>>54616
The git wasn't the problem. It was the webgl artist who had the problem with the loli stuff.
Replies: >>54619
>>54618
I forgot about the webgl artist.
>>54611
Didn't that game die back around late 2019?
>>54569
thank you
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yesh
Replies: >>54656
So if I understand shit now the precompile download just has the decensored webgl by default or do I still need to fuck with shit manually.
Replies: >>54644
>>54642
The former.
The screenshot is  FC-2022-09-25-00-52-3457970.html running via FCHost after overwriting the existing FC_pregmod.html.

Thanks fellow TOR users for getting image uploading blocked.
https://anonymfile.com/rQrr/image.png
What's your favorite terrain type?
>>54646
Rural - Plenty of room to grow
Do you usually allow slave on slave sex? What does it change?
>>54646
It's been a while, but the changes between terrain were relatively minor so I just went with whatever fit my arcology idea.
you niggers need to stop posting the wrong changelog link
>>54641

Good hips, needs some surgery and a workout/diet regime but you can make something good out of it.
>>54614
>In theory it wouldn't be too crazy to implement if you used the existing race framework to create subspecies in the same way that current races determine the average height and skin/eye/hair pigment options. You would have to add a few variables such as legShape and  tailShape.

>Of course all of this is assuming you want to go the genetic engineering route 

Yeah that's what I was after. Pity.
So how does one set it so a rule affects multiple assignments without just duplicating the rule?
Replies: >>54665
What are the most effective ways to raise trust when devotion is already high?
Replies: >>54663 >>54666
>>54662
Fixing their crippling problems like blindness
Also spa
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>>54660
If simple mode: Pic related.
If advanced mode:
You can either drag the Assignment box over for each assignment you want included, or you can drag over the custom box and type out an Array literal with the job constants and use includes().
E.g. context => [Job.SCHOOL, Job.CLASS, Job.REST].includes(context.slave.assignment)
>>54662
>Situational rewards
>Rest + spa
>Better sleeping areas
>Choosing own clothing
>Devotion overflow
Replies: >>54668
>>54593
FWIW, there's a 8-month-old dev comment saying male slave support will be the focus of 5.0.0.
Replies: >>54697
>>54666
>Situational rewards
Nah, drugs all the way baby, twice as effective and drawbacks effectively nonexistent
Replies: >>54669
>>54668
Also when it comes to punishment chastity boosts devotion and whipping gives extra fear
Dunno why confinement is mechanically the same to situational tho
uh
why no thigh thickness descriptor
you can get thick thighs without being obese you know
Replies: >>54677
>>54671
It's currently loosely tied to ass size, but not really. It's definitely an aspect that could be expanded upon.
Replies: >>54690
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How is this even possible? "Fear dropped" while there's like 10 lines of fear increase and 1 line of decrease.
Replies: >>54687
What's your preferred type of refreshment? I've been having PC consume Skittles in every way besides actually eating them or popping them.
Replies: >>54685
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>>54684
Milk
Error in latest build at end of week.

Apologies! An error has occurred. Please report this.
Please provide a screenshot of the error message, a save file and any other relevant information.

Passage: Slave Assignments Report; Version: 1179#38cf24e075

HierarchyRequestError: Failed to execute 'appendChild' on 'Node': The new child element contains the parent.
Error: Failed to execute 'appendChild' on 'Node': The new child element contains the parent.
at Object.App.Events.addNode (eval at call.output.output.output (<path>/FC_pregmod.html:14:98412), <anonymous>:210331:7)
at Array.App.EndWeek.schoolroomReport (eval at call.output.output.output (<path>/FC_pregmod.html:14:98412), <anonymous>:84189:15)
at Object.App.EndWeek.slaveAssignmentReport (eval at call.output.output.output (<path>/FC_pregmod.html:14:98412), <anonymous>:131888:69)
at App.DomPassage.eval [as callback] (eval at call.output.output.output (<path>/FC_pregmod.html:14:98412), <anonymous>:2436:25)
at App.DomPassage.render (eval at call.output.output.output (<path>/FC_pregmod.html:14:98412), <anonymous>:1120:16)
at Object.enginePlay (<path>/FC_pregmod.html:540373:98713)
at advance (eval at call.output.output.output (<path>/FC_pregmod.html:14:98412), <anonymous>:65344:11)
at doEndWeek (eval at call.output.output.output (<path>/FC_pregmod.html:14:98412), <anonymous>:65086:3)
Replies: >>54688 >>54689
>>54679
It's for the whole week. If you did something that generated trust in an event at the beginning of the week, or something that raised her trust during the week (surgeries, slave sales, etc), those count too, but they won't appear in the summary.
Replies: >>54692
>>54686
Could I get a save file for testing?
Replies: >>54689
>>54686
>>54688
Should be fixed now.
>>54677
>its not even on roadmap
maybe in 5 years
specially since it could be complex wit hperhaps even genetic traits modifying this like with ass and tit size
>>54687
Makes sense. That was the same week I bought her, so she got a lot of initial trust from FS effects.
>>54646
urban, as a minmaxer
>>54667
dont know if i should RRRRRREEEEEEE or be happy its in plans. i remember that ages ago male overhaul was supposed be in 4.0.
thanks for the info though
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I'm not sure what I was expecting, but I'm disappointed.
How "easy" would it be to implement breast milk (from a preferred slave) as a refreshment? 
I have zero understanding of code but I'd like to try to do it if only for myself. It really wont add anything but I think it'd be neat to sit down and try my hand at.
Replies: >>54701 >>54702
>>54700
That's sort of already in.
Replies: >>54705
>>54700
Just like, make your refreshment into drink called "Sockpuppet's milk"?
Replies: >>54705
>>54702
>>54701
we don't have many scenes besides the on demand drinking, and 1 I can think of that involves turning a slave into a breast fetishist, yes?
I suppose what I could have detailed better being actual tied scenes to the act of drinking from said slaves instead of "X-slave is scheduled to serving you this week" to "Y-slave is your milk maid this week" with flavour text adjusted accordingly. not it being done in name only.
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But I do have the funds?
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out of order
Replies: >>54725 >>54726
>>54722
>But I do have the funds?

As I understand the code, no as contractCost is set 1x however at several points it is checked at x2.
>>54723
Can you please share more details? Mainly when your game was last updated as a MR merged within the last 24 or so hours might have fixed that.
Replies: >>54746
>>54723
This is a known issue and should be fixed tomorrow once it is finalized how the facilities should read.
Replies: >>54727
>>54726
I am right in the middle of submitting a MR to fix >>54722.
Replies: >>54728
>>54727
Yes, but do consider #4318 before you tread on someone's toes in regards to it.
Replies: >>54730
>>54728
The two concerns do not intersect (and are unlikely to ever do so) on an impacted file level though, as #4318 deals with src/endweek/reports/ and >>54722 with src/even‎ts/recETS/‎.
Man, trying to get the rules assistant to do anything related to race seems impossible. Why must it be so hard to make a rule that sterilizes all non-superior wombs?
Replies: >>54733
>>54731
slave.race !== "racename" doesn't cut it?
Does the dildo suppository upgrade still make all your slaves anal focused? I stopped getting that upgrade in earlier versions because of that.
Replies: >>54739
>>54737
What's the point of that upgrade anyway?
Replies: >>54741 >>54760
>>54739
To make slaves more focused on anal or oral I guess. Apart from a few scenes you don't miss anything from skipping the dispenser upgrades.
when will racial supremacy archologies be fixed? white supremacy... aka, you can't fuck any white slaves. real epic game design bro
Replies: >>54743
>>54742

It took me longer than it should to understand those, but finally I've found them to be, at least internally, logically consistent:

Supremacy: Citizens don't approve of enslaving the "superior race", but those that do end up in such position become more valuable.

Subjugation: Citizens cheer on this race being enslaved, but it is less valuable overall anyways.

It's a slavery game, and being a slave is not something good, why would you want your superior race to be in that position?

Anyways, the way to go, as it has been mentioned before, is to just not even have races you don't like showing up in-game (but if they do show up, have them gene-edited to only have daughters).
Replies: >>54760 >>54761
>>54725
I downloaded the precompiled in the OP. To fix I need to download the git version and compile then?
Replies: >>54750
I love the webgl image pack.
Replies: >>54760 >>54786
Is there anyway to prevent clit reduction from hormones?
>>54746
>To fix I need to download the git version and compile then?

Just simply download the latest precompiled as the applicable MR has merged.
>>54743
Yeah subjugation is really more of a fetishization of a race than actual racism. I usually just disable races I don't want in the slave trade and headcannon that slaves of that race that happen to make it to my arcology are just menials.

>>54739
A lot of legacy FC doesn't make sense until you realize what a closeted homofag the original dev was.

>>54748'
Its ok. Really wish we had better faces and more hairstyles/outfits. I think the artist was anti loli so unless someone else steps up to take over it might be dead in the water.
Replies: >>54775
>>54743
could just be a racist people that enslave non-local women of the chosen people, considering it's an archology after all
I'm trying to set up a rule in the advanced mode of the rules assistant, so that addicted slaves with less than 10 addiction are taken off aphrodisiacs. How should I call this status up? I think the variable is addict and its values go from a minimum of 1 to 10+ for hopelessly dependent.
Replies: >>54771
>>54765
addict:

how addict to aphrodisiacs slave is
0   - not
1-2 - new addict
3-9 - confirmed addict
10+ - dependent

so just c.slave.addict
Replies: >>54780 >>54782
>>54760
I will never get over the fact that subjugationists at their highest level can enact a law declaring that entire race slaves, but gender traditionalists don't get a similar thing declaring women universally slaves.
Replies: >>54855
>You need better contracts to get the required research material for reverse engineering an advanced prosthetic interface.
How do I change this? I'm at 20k in both reputation and authority, which is what I remember dictating the quality of prosthetics the last time I played.
Replies: >>54795
>>54771
Trying to use c.slave.addict => (1, 9) but it returns an error (Malformed arrow function parameter list). Using just addict doesn't return an error, but also applies the rule universally. I'm really not sure how to make the rule work.
Replies: >>54781
>>54780
"Equal or more" is >=, not =>.
Replies: >>54783
>>54771
To do what you said ("addicted slaves with less than 10 addiction"), you need this:

c => c.slave.addict > 0 && c.slave addict < 10
Replies: >>54783 >>54785
>>54781
Remember I'm trying to use the custom getter in advanced mode because addiction level is not one of the preset options for the rules assistant. This would return an error

>>54782
Oh, I think I understand now, first you set the context of the function, then you separately specify the range of values. What I was trying  to do did not specify the context at all
>>54782
Yup, this works perfectly as intended, and I now better understand how the logic works. Thanks a bunch
>>54748
It's my personal favourite right now as well. For a while I really loved the revamped vector art pack, but, alas, it has not been updated in years I think.

Elohiem's pack just needs a greater variety of faces so that it's clearer when someone is fugly and you can glean some minor racial differences for asians etc. It's also very strange that it somehow lacks properly long hair and *shoes* given those are such small things to add, and yet would contribute quite a lot of flavour. I really hope to see it further developed.
Replies: >>54787
>>54786
>>54786
Shoes, and also collars. Elohiem PLS
Is it still the case that feminine hormone balance and aphrodisiacs might make ugly faces more beautiful?
Replies: >>54791 >>54804
>>54790
Yes it can
Replies: >>54796
>>54777
The should show up in the penthouse upgrades. Are they not there for you?
>>54791
Only unrefined aphrodisiacs' can increase beauty, right?
>>54569
I've done this edit and it still isn't working. What do you mean by files that compile into html? The files in the resource folder are the only ones I cam see.
>>54790
hormones can pump faces up to 50~
>>54797
Did you recompile after making the changes?
Replies: >>54807
>>54805
Do you mean the FC html?
>>54804
And even above that before 18.
Replies: >>54814
>>54804
>>54813
Interesting
>>54804
Seriously? I vaguely recall it was just a +10 overall change, I want to say for overwhelmingly feminine hormone balance. Actually glad it got buffed.
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>>54463 (OP) 
has anyone consider using Stable Diffusion for the image generation for your slaves? I tried to do some to a various degree based on my slavegirls from my latest game. 
My graphics card is not good enough to generate them in bulk though (it's a tedious process changing all the character traits into a proper prompt for the AI and then getting something decent looking) so I don't know how much AI images could be of use.
Question, I've been trying to write an unconventional recruitment event, where the first phase is a random event but then there is a followup to it after a month or so. Is the best way to do this to make the second event a scheduled event, or is there some other way to make a followup?
Replies: >>54865
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>>54833
Use games/software like Honey Select, Daz3D, Mikumiku Dance, Blender, and/or Sims 3 instead. You'll have greater control over the creation process, animations, and community support.
Replies: >>54842 >>54855
>>54841
>Honey Select
I don't like faces in this, it's hard to make characters that are not asian/anime looking
>Sims 3
Sims 3 was leaps and bounds better than Sims 4 is in almost every regard, but the character creator is indeed inferior. If I wanted to make a character just for the looks for something else I would use the latter.
>Daz/Blender
I'm still yet to try an actual 3D editing software 

I like Stable Diffusion for the fact, that maybe what you get is imperfect and random but at least it has this very clear feel of uniqueness that is one of a kind.
>>54833
That'd be pretty neat.
>>54797
Anyone know the answer to this?
Replies: >>54848 >>54853
>>54846
The edit worked for me, anon. Though there might be an additional edit you have to make with another line that has // clamp underage commented nearby.
Otherwise just replace each line in the original post with the corresponding line below.
Replies: >>54877
can we add a setting for random names to slaves that come from bulk release on the incubator? I don't want a hundred of "blank and blank's daughter"
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>>54797
>>54846
Alright one more time:
>Go into the base folder for FC and look for a folder that says "src" click it.
>Then look for a folder that says "art" click it. >Then a folder that says "webgl" click it.
>There you should find a file called "art.js". >This is the file you need to modify.

Don't forget to RECOMPILE AFTER making the changes.
Replies: >>54877
Since gitgud is currently down due to sapphire's fuckery, does anybody happen to have any alternate backup links for the current FC build?
Replies: >>54870
>>54841
I've used koikatsu to make some of my top slaves before but it generally takes too much time to do in bulk never mind for every slave and of course static images don't reflect changes. I think the webgl has great potential it just needs some tweaking and more content. Does anyone actually know what the status is on the webgl artist? Did he give up on it or is he just working on it slowly?

I remember hearing someone wanted us to cuck on the cunny and promised a bunch of fancy graphics in return but he was rightfully told to fuck off so I'm not sure if that was even the same guy or what the deal is.

>>54775
I like this idea lorewise but I'm having trouble envisioning what it would do mechanically. Players that would want to enact this law probably don't play as women and already have seedicks set to 0 so wouldn't really gain anything, you'd also have to block or modifiy a bunch of events that imply that free females exist in the arcology which sounds like a pain. Also what would happen to your female children that are being raised as citizens.
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>>54470

Was bodyswapping disabled? I remember doing it a few years ago, but haven't been able to replicate. I do keep getting cucked at 19k rep. tho.
Replies: >>54870 >>54887
>>54855
Wasn't there an update to the elohiem pack just a month or two ago, or am I confused? I think it's being actively developed (I mean, as much as it's understandably possible given people working on FC likely also have jobs)

I honestly don't think the priority should be graphical improvements at this point. The models are fairly good, and while I'd certainly appreciate a bunch of details like more varied face models, not feeling like I'm torturing my PC when I turn the animations on, stuff like that or hairstyle / dye stuff, I think the major need right now is to add a bunch of basic stuff to better reflect common choices (such as shoes, collars, the remaining starting outfits, the fuckdoll suit etc). I don't know how hard that would be. I imagine it'd be more straightforward if nothing else.
Replies: >>54863 >>55041
Is the precompiled version broken? IT just downloads forever. Everytime it gets to around 20MB downloaded, it bounces back to only having around 5MB downloaded. Rinse and repeat ad infinitum. This is the only time I have ever had this issue.
Replies: >>54870
>>54855
>>54861
Yeah, I checked the changelog, the last art update for elohiem's pack was at the end of August, which is very recent all things considered.
>>54837
Anyone can help with chaining events together?
Replies: >>54870
In the start game settings, where you can enable or disable male names for slaves, there is also an option to enable empty names. What are those?
Replies: >>54870
>>54463 (OP) 
Is gitgud.io down for anyone else?
Replies: >>54868
>>54867
It's down for me. They were doing upgrades yesterday, so perhaps that's related.
Replies: >>54869
>>54868
It is.
They fucked up trying to update the thing and now they're trying to figure out how to unfuck the the fresh rollback that also didn't work as planned
Replies: >>54870 >>54873
>>54854
If only there was a Mega link within the OP which has been there for a little while and recently had >>54569 correctly pre-applied.
>>54862
It could just be a transient network issue.
If it re-occurs a few hours then it would be worth looking into the browser and OS.

I am able to download and then load it as expected via FireFox Nightly 107.0a1, Windows 10 21H2.
>>54856
>Was bodyswapping disabled?
Not if I am reading the code right.
To enable it in addition to being blessed by the RNG gods, seemingly the following needs to be true;
- 46 weeks or greater.
- bodyswapping has not been announced.
- the remote surgery has been upgraded (which can be done from within the manage penthouse page and should be under the "Minor Penthouse Facilities" header).

The last part requires more then 10,000 rep.
>>54865
Yes. I would recommend using/have used in the past [/code]App.Events.queueEvent([/code] which takes two arguments; weeks followed by event.
Breaking down SecExp code as example
App.Events.queueEvent(3, new App.Events.secExpSmilingMan1());

Three weeks from now execute App.Events.secExpSmilingMan1() during the end week loop.
>>54866
If you mean "Missing slave names are currently" then when enabled, missing parents are shown within the family tree and other places.
>>54869
Is there a third layer of fuckery waiting in the wings?
>>54870
>If you mean "Missing slave names are currently" then when enabled, missing parents are shown within the family tree and other places.

Oh, so it's a better family tree, then. I thought it would be something entirely different
>>54870
>Is there a third layer of fuckery waiting in the wings?
At this point I'm half expecting a new yellow message box telling us how the sysadmin accidentally dropped molten cheese in their Ryzen cores just now
>>54869

It looks like gitgud.io up now.
Replies: >>54874
>>54873
yup, see that here, too
>>54855
>you'd also have to block or modifiy a bunch of events that imply that free females exist in the arcology which sounds like a pain

I would volunteer to do that. I was thinking about editing my copy that way without a toggle anyway.
Replies: >>54973
Mundane question but has anyone noticed if surgical flavortext and devotion difference is working or not, I tried giving a devoted slave braces and all I got was the basic text about dentistry not being invasive health wise and I don't think her devotion got a bump at all.
Replies: >>54878 >>54883
>>54848
>>54853
Turns out I really was a retarded baby. I was editing the webgl in the resources folder instead of the one in the main FC folder. Thanks anon.
>>54876
Installing and removing braces doesn't count as surgery for some purposes. It doesn't give any stat changes, and you can do it to indentured slaves that otherwise don't allow surgery.
Replies: >>54883
>>54876
>>54878
This is intentional otherwise you could just add and remove braces repeatedly to boost stats at very little cost.
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>>54870
>>Bodyswap

Thanks for looking into the code, I appreciate it!
>>54856
>was bodyswapping disabled?
I'm talking about bodyswapping the main character
Replies: >>54901
How do I make two slaves into friends/lovers?
Replies: >>54896 >>54909
>>54895
Add: Specifically, I have a pair of siblings I want to ship together.
Replies: >>54900
>>54896
If you have a spare facility like the spa and send just the two of them I think they will eventually bond or rival to each other if there is no other choice as I bonded my attendant to her own mother that way.

Otherwise I think if they are both emotionally bonded to PC you can talk to them and pair them off with eachother.
Replies: >>54903 >>54904
>>54470
>>54887

That's what I thought. I did it a few years ago, but haven't been able to since.
Replies: >>54947
>>54900
I also disabled all release rules except family - will that help?
>>54900
You can also pair them off if they're both emotional sluts
>>54895
Allow relationships, allow sex with partner (possibly also needs to allow sex with other slaves? Certainly allow sex with family if they're siblings) and if their fetishes are not discordant all you have to do is make one of them (or both if you want to maximize your changes) a subordinate slave to the other.
>>54870
>Yes. I would recommend using/have used in the past 

Thanks, this is extremely helpful
>>54901
I've never seen a way, I thought it was a new feature and the eventual final destination of the MC customization system
Replies: >>54979
>>54833
Would be cool to use that to create images for the whole arcology, having it change based on the future societies.
Replies: >>54973 >>55079
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>>54875
Ok well if you're serious start compiling a list of events and flavor text that needs to be changed and I can write up the new law and implement the changes.

>>54950
I'm not sure how these bots do with architecture you might have to make a custom solution. I for one would be interested to see how you could mix neoclassical with cyberpunk aesthetic.
>>54947
It will be the last thing added as part of 4.0.0. On the technical side, everything is ready, display side is missing stuff like tattoos and the like, and then there is consequence that needs to be defined and written up.
Replies: >>54990
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Bug report, function incorrectly placed as string.

/src/player/desc/pLongBoobs.js

Results in output: Your nipples are enormously erect and areolae()
Replies: >>54988
>>54984
Noted.
I've been fooling around with the code, mostly as a way to learn how you have organised everything the past year or so, and one thing led to another, and I'm now adding in a category of free women hosted at your penthouse as guests with different interaction dynamics than normal slaves and indentured servants. I don't know if something like this was already planned, or whether there's any interest in it. When I finish the framework (I'll focus on end week reports, and the slave option tabs, mostly, but also intend to add another option to fucktoy use preference, where the fucktoy chooses how she wants to be fucked each week) I'll ask again to send it git's way
>>54979
>It will be the last thing added as part of 4.0.0

Is there documentation about long-term goals somewhere?
Replies: >>54991
>>54990
Midterm goals only in an issue on the git. After that, it's mostly just looking everything over to add in hooks to the new player content.
Bodyswapping the player is more an extra to 4.0.0 than on the actual roadmap.
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Kiwi flavored breast milk when?
Replies: >>54994
>>54992
Only as an easter egg for sex slaves from new zealand
What's next on the PC rework?
Replies: >>55037
How long till we get player portraits?
Replies: >>55034 >>55037
>>55030
Are any of the image / portrait sets being worked on besides the webgl one?
>>55009
Building the next release currently. Next planned target is personal attention.

>>55030
Should be possible to just take the art call used for slaves and feed it the player object instead.
Pose is probably the only thing that would really need to be changed for the player.
>>54861
Fuck bro I want Stockings and shit like piercings/tattoos to get added so damn much.
>>54614
Godspeed.
>>54617
We believe it can get revived. When there's a will, there's a way. Let's do this.
anyway we can add random names to slaves that come from bulk release on the incubator? I don't want a hundred of "blank and blank's daughter"
Replies: >>55061
>>55058
How lazy are you? It takes seconds to name a slave so unless you're releasing a dozen a week I really don't see a need.
Replies: >>55103
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>>54833
I prefer Elohiem's image pack but ai art is an okay gimmick.
Replies: >>55089
>>54833
I'm pretty retarded but how do you even get Stable Diffusion to even generate porn? Every time I've tried it just spits out bullshit about NSFW detected.
Replies: >>55078
Are there any special events if you choose gender fundamentalism and play a woman?
>>55076
Generate the images locally using a model trained for porn.
Replies: >>55080
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>>54950

Honestly it would be nice to get just some static arcology art, I've found it surprisingly difficult to find. What there is, is either too clean and green, or too dystopic and run down.

Pic related is just fine for what I imagine my arcology to look like.
Replies: >>55089 >>55124
>>55078
Oh, okay. I'm too dumb for that I guess. Your explanation was easier to follow than what google turned up though.
Replies: >>55088
Are there any events acknowledging the owner's age?
Seems like being only 10 should  affect a lot of them
Replies: >>55086
>>55085
Not yet. That's planned for the beta stage of 4.0.0. Just tons of events to look over for places to hook the new player content.
Replies: >>55095
>>55080
https://prolikewoah.com/animu/res/81941.html
It took me less than an hour on linux to set up. About 2x that on windows, and I couldn't get AMD working. Might be easier with a docker.
>>55073

I like his image pack, I wish the personal assistant's appearance was included.

>>55079

I've found the notion of an 'arcology' to be confined to management sims and 60\70's films.
Any ideas what other future societies to pair with hedonism?
Only pastoralism kinda fits thematically and gender fundamentalism/radicalism always fits, but I've no idea what to use the remaining 3 spots on.
Replies: >>55097
FC online when?
Replies: >>55094 >>55098
>>55093
People read this and think of basically RP stuff, but I think FC could work very well as competitive grand strategy, basically. You work to develop your free city, and then have diplomatic and aggressive relationships with cities led by other players.
Replies: >>55098
>>55086
>That's planned for the beta stage of 4.0.0
What
Who the fuck even is in charge to make these decisions anymore
>>55092
Asset Expansionism pairs well with Pastoralism
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>>55093
>>55094

Similar format to what we have now: 5-9 arcology rivals improve the overall city economy in competition with other 5-9 man cities. 

Synergy bonuses for arcologies sharing varying ideological directions and themes.
Replies: >>55106 >>55157
>>55061
I release over a dozen a week. So I have to wait  awhile to raise their devotion and rename them all.
yo how do i make skinny slaves with huge tiddy
dont like pig
Replies: >>55111 >>55118
>>55098
What's the source of the pic?
Replies: >>55111
>>55105
Disable weight effect on assets (or something like that) in options. Dieting will still reduce them, but weight itself won't.

>>55106
Nagatoro.
I remember last time I played the pregnancy scan would give you numerical info about beauty and intelligence score
Is that still in the game? Do you unlock that later?
Replies: >>55113
>>55112
Gene lab is needed for that.
Replies: >>55117 >>55121
>>55113
(not 55112)
I have gene lab, but I can't find preg scan option anywhere. How do I do that?
Replies: >>55121
>>55105
Implants and/or drugs
Replies: >>55173
>>55113
Thanks.
>>55117
The initial option to scan pregnancies you get from buying the upgrade under the 'manage penthouse' screen. You need some rep for it to unlock though.
Replies: >>55128
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>>55079
AI could be used but needs some tuning and selection based on what one has in mind.
Replies: >>55131 >>55182
>>55121
Thanks, found it.
Is that the line that says something like "you don't have enough experience handling pregnant slaves" before you qualify?
>>55124

These look really good! I should look into using this myself, what AI and prompts did you use?
Replies: >>55135 >>55136
>>55131
I'm using a wildcard there which changes the light color for each image to get a bit more variance with each batch.

Wildcard prompt: a large dystopic arcology surrounded by clouds and fogs and sea at night with color lights on the buildings and buildings in the sky, by Jorge Jacinto

Example: a large dystopic arcology surrounded by clouds and fogs and sea at night with pink lights on the buildings and buildings in the sky, by Jorge Jacinto
Replies: >>55136
>>55131
>>55135
Model is novel ai.
>defeat the owner of the rival arcology
>enslave her and slowly raise her devotion to 100%, keep her exclusively for myself, never make her work at the brothel or anything
>marry her

is there a more satisfying feeling?
>>55145
Doing that with an escapee orphan = that feeling
So, it's been about two years since I played this game. Decided to give it a whirl and things have certainly changed. When starting a new game, where is the option to enable Extended Families?
Replies: >>55160
>>55145
I usually just give her to my headgirl and turn off all the restrictions, then I pop in every now and then to check out how she's been tortured.
Replies: >>55159
>>55145
What's her stats? Mine was ugly, so i sold her off.
>>55098
If you add even the mildest combat mechanics (basically feeding into the event where you are attacked) you basically have something like stellaris, where you need to build your economy up fast enough to conquer your neighboors. Albeit, because this is, ultimately, a very easy game if you're playing to win, I imagine all the strategy would devolve to trying to get diplomatic alliances fast enough to offset basically infinite growth on all directions.
>>55145
I usually chop of her limbs and put her in a fuckdoll suit. I want to have at least one quadamp fuckdoll, but I'm too much of a paternalist softy to impose this on a random slave that didn't do anything.
>>55154
Have you noticed a difference to how the head girl treats her slave based on her original fetish? I noticed that even when they get dominant because of their job, a prior sadist is much more likely to start hacking her up, but I've never looked in the code to see how the logic is dealt with.
Replies: >>55161
>>55148
>where is the option to enable Extended Families?

Review page (after arc selection) -> Content & Flavour tab -> Flavour (bottom most section) -> "Limit family growth".
To get slightly more technical, the system was massively redone and now the default/disabled setting is equivalent to enabling "Extended Families"
>>55159
Yeah, the HG's fetish definitely plays a role in how their pet gets treated.
What do you do once you're done with all the story content and your economy is up to snuff?
>>55167
Inbreeding to perfection, maximizing corporation profit. But other than that, there's not much to do.
Has anyone given though to revamping the sex mechanics? Game gets pretty poring after you do everything and once you have a certain number of girls it gets hard to care more then next weeking into whatever your currently working on. 

A system similar to jack o' nine tails or strive4power would be nice
Replies: >>55184
Does the webgl pack have prosthetics?
Replies: >>55172
>>55170
Prosthetic limbs look like regular ones. No idea about other prosthetics.
>>55118
drugs dont work there is still a limit to how big they can be based on weight
slave professionalism or intellectual dependency
>>55174
Dependency kinda fucks up your slaves ability to function in a lot of cases, the vast majority of assignments benefit significantly from high int.
That's what I like about it though, it feels like an actual deliberate cultural choice with real effects, professionalism almost feels like the default option of just giving you even more benefits for something you already want, intelligent slaves.
>>55174
Professionalism is cool and all but you can't make all the slaves into geniuses, you can make all of them into utter idiots tho
There's nothing greater than turning wetware slaves into cyborg catgirls that have abandoned their fake lives in order to live in haze of love and not thinking!
>>55174
Professionalism punishes high libido, and that's pretty much the only downside it has.
>>55174
Neither but Professionalism if I had to choose. I'd hate to destroy intelligence.
>>55167
Put 20 slaves in the pit and set up a huge tournament. You'll have to manage it yourself otherwise the game will pair off random slaves. Make sure you adjust your retirement policies so that the winner gets freedom (theres an option that sets a slave free after x amount of kills)
>>55124
Dont suppose you have the full size versions of any of those Anon? Some of them are quite captivating.
Replies: >>55198
>>55167
I individually pick a slave from one of the markets, and give myself a challenge. I go paternalist on a broken girl and make her perfectly functional before freeing her, or I find an uggo and see how far up I can take her beauty score, or I roll the dice, see what flaws and fetish a random girl has, and try to conform all of my options about her as much as possible to that combination.
>>55169
I think they're working on a freeform sex system like in jack o nine tails, that is still in the early stages (though you can turn on the system to check what they're going for already), but I'm not sure how much replayability this would add to the game. I think what is really needed is some way to give the player procedurally generated temporary objectives (e.g. take this girl, train / customize her to a client's randomized specifications, get paid).
I think such a system combined with a finished visual system (the current webgl one is promising) will add a bit just from a variety standpoint (though we could do with more hair styles, the default ones are kinda trash)
Replies: >>55188
>>55185
>promising
>cant even render asian slaves
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How do I prevent slaves from entering menopause? Growing new ovaries per slave is annoying.
Replies: >>55201 >>55202
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>>55182
I still have them but the original res isn't higher due to gpu limits. Will probably upgrade towards the end of the year which should allow full hd. I can do then a couple new ones and post them.
i think setting up this ai is too bigbrain for me
>>55196
Don't think that's possible
Even youth preferentalism research only changes outer appearance I think
Never tried it but can't you use the rules assistant to automatically implant new ovaries for menopausal slaves?
Replies: >>55205
>>55196
Maybe immortality or bodyswapping? Not sure it the former makes ovaries immortal too, and the latter may be too much micromanagement.
Replies: >>55203 >>55204
>>55202
>immortality
That's a thing?
Replies: >>55205 >>55219
>>55202
Immortality does not affect ovaries.
>>55201
No. The organ growth commands are manual only.
>>55203
Yes with a gene lab.
Replies: >>55220
>>55203
It appears in gene lab when you have 50m gold.
Replies: >>55220
>>55205
>>55219
Interesting
Is there even a point though?
Don't think I've ever gone beyond week 300
Replies: >>55221 >>55261
>>55220
It physically ages them backwards to 25 or so.
Just noticed this in the settings
>Dynasties of enslaved royalties are

Where to find royal slaves?
Replies: >>55234 >>55237
>>55233
Appears to be a random event. Requirement is your Rep be higher than a randomly chosen number between 10001 and 22500.
Replies: >>55238
>>55233
They also pop up in prestige slave market sometimes.
>>55234
Is that why I don't see the event in some playthroughs?
All this talk of AI for images made me wonder, is there a way to get AI to write text for events? How would I go about doing this? I imagine somebody must have tried this before anyways, wonder how it went.

Maybe just for news tickers as a test...
Replies: >>55241
>>55239
Novel AI
>>30771
How do I maximize combat skill?
Obviously height and muscle help, but are max tier cybernetic limbs superior to flesh ones?
Replies: >>55251
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>>55247
Combat skill mainly increases from arena fights of both kinds and bodyguard job.
If you mean bodyguard effectiveness, see the pic.
Replies: >>55252 >>55388
>>55251
That is very useful thanks
>>55220
The only gameplay benefit is keeping youthful looking slaves that won't retire under certain policies.
Replies: >>55353
When you make someone a subordinate slave and don't give them to a particular slave, so that they have to serve everyone, how exactly does that work? I mean, does she have to serve everyone in general, in the penthouse, who are the implicit targets of the job? And how does it calculate her exhaustion? I mean, how many sub slaves do you need to have for a given number of slaves, to make this system work? I've never used it, largely because it's not clear exactly how it works.
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I don't know if this was fixed or it was missed, I'm playing the 11-10-2022 version, and in the endweek facility reports, the description of what the stewardess is doing appears twice, once above the slaves, and once again in the stewardess' own endweek report.
Replies: >>55268
>>55267
It's known and being worked on.
how do i make so a specific slave does not have sex with anyone but me
Replies: >>55305
>>55304
You want to set the release rules so that only master is granted, or only masturbation is allowed, this will make it so that she only comes to you, or only masturbates when she needs to cum every week. Then you need to set her assignment either to something non-sexual like rest, or to be your fucktoy.
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>>55145
>fire up a save after a few weeks
>want to quad amputee/fuckdoll my rival, as per usual
>day comes that she's helpless before me
>turns out that she somehow went down Repopulation first despite the fact that I always go down Repop first
>blonde-haired green-eyed incredibly beautiful brilliantly intelligent Swedish 21-year old with L-cup breasts and at least a dozen babies in her womb
>ok.jpg
>end up marrying her and turning her into my personal broodmother

It was a good time.
Getting tw-user-script-0: bad method definition error.  Can't start a new game because of it.  What do?
Let's cheer for the leak of character.ai source code too. Imagine implementing that shit in FC.
AI is the future of our game, to bad that devs soyboys disabled NSFW in their site. 
Silicon valley fuckers.
Bless the Arcturus Arcology
How do you shrink breasts naturally without surgery?
Replies: >>55335
>>55331
Starve your slaves.
Replies: >>55340
>>55335
Thanks
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Ok... I've regretted this.

I'll be nicer to her next week.
>>55261
it also makes the slave immortal right? Like that has to count for some kind of reward
Replies: >>55358 >>55360
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>>55353
>>55353
Depending on what you're planning to do with the slave, it could be between broadly beneficial to hell on earth. Strongly depends on whether she'd rather die, and if not, whether her life has any net value, or just enough to not want to die.
How do i stop my rival from self destructing faster than she can finish procedures on the captive? My rival just keeps losing too hard.
Replies: >>55387
>>55381
Victory condition is this: (V.rival.prosperity - V.rival.power + 10) / V.arcologies[0].prosperity < 0.5
; rival.power is your measures to sabotage them.
Lower your prosperity (start an economic war with someone else) and don't do anything to damage her (like paying for help in repeating events).
Why would you want it though?
>>55251
To this day I don't fucking know what does the Bodyguard actually do other than a passive rep bonus.
There's a one-time event around week 60 IIRC where you just fucking assassinated if you pick any option but one, maybe add some functionality there and add more?
Replies: >>55390 >>55391
>>55388
The bodyguard protects you in your day-to-day life. Haven't you encountered the sons of sekmet yet?
>>55388
She's basically a walking event trigger.  There are half a dozen or so positive events that she enables, and about as many bad outcomes that she avoids, either just by existing or having reasonable deadliness.  And she probably has more fluff text than any other slave position except your concubine and headgirl.
how much libido should i set my slaves to avoid penalties in professionalism?
Replies: >>55395 >>55405
>>55394
Penalty if > 80.
Bonus if <= 40 and devotion > 50, although it's probably not worth the penalty to sexual rating.
Is there a way to make the school branch that you accepted into the arcology leave? I accepted the Cattle Branch but I don't want them anymore. I always try to undermine them in the policies but nothing happens.
Replies: >>55399 >>55412
>>55167
quit, restart
>>55397
Cheats in options
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>>55394
0-40 range seems optimal.
Replies: >>55414
what are the current plans for nursery development?
>>55406
it's dead
>professionalism
>have sex slaves
>make t hem frigid cunts who do not have sex
why
Replies: >>55412 >>55414
>>55410
So they don't get overcome by passion.
That said, taking the bonus for frigid on a sex slave is probably not worth it. It's more suitable for the BG or even your concubine if you want her as more a show piece than a sex toy.

>>55406
I'll have to deal with it eventually. Not pleased about the state of it, to say the least.
I may look into getting the child and infant descriptions and summaries set up post 4.0.0.  but for now the player stuff needs to take priority.

>>55397
Undermining should be the way to do it. Will look into it today.
>>55405
beauty can go into the thousands while fresult maxes out at 50ish so I could envision a senario where 1 or 2 fresult is better +100 beauty.

>>55410
they still have sex they just do it in a professional and detached way rather than being driven by lust and base emotions
Replies: >>55425 >>55426
>>55406
DCoded has Shiny New Thing syndrome and has like four major projects open IIRC.
Replies: >>56835
>>55414
So they took all the fun out of sex? Those monsters.
Replies: >>55431
>>55414
Those thousands are with prestige and other multipliers, right? The penalty will be multiplied as well.
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>>55425
are you not familiar with this fetish
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Having trouble with the family tracking, particularly when they are PC children and there are multiple pairs of twins or sets of larger multiples. As soon as I got my fourth pair of twins, eight total individual slaves, it lumped those final two into sharing their mother's womb with a pair of twins that are older by a significant margin. Save and pic attached, problem slaves are marked by an all caps "problem" using custom labels from the bottom of slave interact.
Replies: >>55435 >>55438
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>>55434
Well that is annoying, now the save is attached, site only attached one out of five files.
Replies: >>55436 >>55438
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>>55435
Let's try this again, the save
Replies: >>55438 >>55449
>>55434
>>55435
>>55436
Passed them along.
how do i make loliharem
>>55436
It is working correctly, but has limitations. If aging is turned off, it has no way to tell sets of twins apart if they are born on the same week and aged to the same age.
Replies: >>55464
Where can I find the slave IDs?
In the early versions you could just go into the slave chest edit menu and it would be right there.
I have no idea where it's been moved to.
Replies: >>55460 >>55461
>>55459
Click a slave then export slave
Replies: >>55462
>>55459
I don't know any in-game way to see it.
Go to locate slave tool and search by something trivial like slave.physicalAge >= 0.
Then try typing V.slaves[number] in console with various numbers and cross-check with the list until you find the right one.
Default ordering by seniority basically sorts by ID, but it may have gaps.
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>>55460
>>55449
Got it, so it seems the limit is three pairs before it starts adding to existing pairs unless I want to risk a slave dying if I somehow forget to apply immortality, which I have forgotten before. It goes back to normal after retiring or otherwise getting rid of two of the problem slaves, so I'll just have to stick with six or less.
Replies: >>55473
>>55464
That's just coincidence. It will add to existing pairs any time a new set it born on the birthday of an older set. So the limit should be 52 sets with perfect timing of births and impregnations.
Codemasters, would you be interested in an addition of small but persistent personality traits? I was thinking that quirks have such an extensive effect on gameplay (because, e.g. of how they produce fetishes) that the player is incentivised to control them in a way that makes slavegirls more interchangeable.

So I was thinking of working on a self-contained system of traits that would add flavour and very minor gameplay effects. E.g. an introvert gets a stress hit when she has to deal with many people, gets a minor devotion benefit when she's allowed a personal room, and more importantly, a sentence of relevant flavour text about you accomodating her character or not. Neither clear flaws nor quirks. Just something to add a degree of diversity for players to respond to, if they feel like it, so you can distinguish your slaves based on something that doesn't have to do directly with their body and fetish. I'm confident I can do it, but I don't know if that sort of expansion is considered unwelcome at the moment.
Replies: >>55597
>>55596
It's something I'd like to do in the future, but the scope of it is enormous. It's not something I'd want done superficially either.
You are probably underestimating just how much code you're going to have to look through to keep it from creating contradictions in slave personality.>>55596
Replies: >>55598
>>55597
I think you are definitely right if you want relevant text to account for the relationship between any of these traits and her fetish, career, quirks, flaws or if you want it to have a comprehensive effect in all areas of her life. But if we can provisionally avoid overreaching, the basic framework shouldn't be that complicated to set up, I think. One trait, adding two conditions and flavour text to a single case of the siRules, then we can add to that. Do you think this would make more substantive additions impossible in the future?
Replies: >>55599
>>55598
Impossible? No.
It may have to be rewritten though, since I'd also include uncontrollable quirks as well.
Replies: >>55600
>>55599
Uncontrollable quirks?
Replies: >>55601
>>55600
Just little mental hangups that influence what choices a slave may make but ultimately don't really get in the way of anything. Essentially, things that aren't worth worrying about.
I'm also thinking of physical quirks as well, so the too might be crossing a bit in my head.
Replies: >>55602
>>55601
I hadn't considered that, but it sounds great. Are you thinking of tying it into the choose job / choose clothes systems?
Replies: >>55603
>>55602
Global. Roughly speaking, this may be what ends up being 6.0.0 in the future. Don't know, and probably shouldn't be speculating so far ahead with as much as I have planned already.
Replies: >>55604
>>55603
Speculation is good for morale!
Haven't messed with coding in a bit but have the functions for pulling a random slave like randomSister, randomParent, randomDaughter etc been deprecated? They're still listed in devNotes as being useful functions but extendedFamilyModeJS only has randomRelatedSlave and a quick find is coming up with nothing on those others. If we're limited to just using randomRelatedSlave and utilizing the filterfunction feature it might be a good idea to explain how to do so because "filterFunction is called in the following JS but not needed if you just want a random relative." is not particularly helpful.
Replies: >>55613
>>55612
Yes. Also the useful functions doc is probably badly out of date.
Replies: >>55614
>>55613 Yeah, looks like Nov 2020 was the last time any changes of substance were made
So bestiality/farm content has been completely abandoned? Should I just disable it on my saves?
I like having as many things and spreadsheets to autistically manage as possible, and food actually provided one more thing.
Replies: >>55634
how unrealistic is the idea of implementing GPT-3 into the game or at least using it to write unique interactions with slaves? Would it even be possible? I have no idea how AI models work, so I might be talking out of my ass. But the idea seems really appealing to me, after trying out character.ai and cumming buckets to me progressively mind breaking the AI into being my slave
Is the dairy increasing dick sizes to monstrous levels a new thing? What do I do to avoid this? I was thinking of surgical reparations, but that's apparently impossible. Do I need to make a rule to put them on steroids when their dicks get over a size, or what are my options?
Replies: >>55655
>>55624
>I like having as many things and spreadsheets to autistically manage as possible

We didn't choose the grand strategy life, the grand strategy life chose us, and we answered the call
Where would I find chemical castration in the Rules Assistant? I am trying to apply chemical castration to a certain group of slaves using the RA, but it seems like I can't find it anywhere. How would I go about doing this?
Replies: >>55639 >>55640
>>55638
Chemical castration should be under the autosurgery tab, right? If it's not there, there might not be a way to set it.
>>55638
Chemical castration can only be done through the manual surgery. The RA can only do vasectomies. Unfortunately a huge chunk of the surgeries can only be done manually.
So with the WebGL I get that the stick is supposed to be there to give scale to the size of the slave. But anyone have any idea how tall the stick is actually supposed to be?
Replies: >>55648 >>55658
>>55642
That's what I originally thought, but it might also be there to indicate the direction of the character model when it's rotated on another axis (by holding the right click)
Replies: >>55659
>>55633
Seriously, HOW do we decrease dick sizes? Is there no efficient way? Just putting people on HRT?
Replies: >>55659 >>55666
I found a problem. I don't think it's a bug, more of a case that isn't covered. If you set an automatic branding target that is, e.g. upper left arm, and give prosthetics to an amputee, the rules assistant tries to brand her there every week forever, it doesn't move to the secondary branding location determined in the universal rules, but it also doesn't know to avoid trying to brand prosthetics like it does with missing arms and legs.
>>55642
it's a meter, moron
Replies: >>55659
>>55648
Fair, but you can always just click the reset button if you wanted to reorient the viewer back to normal

>>55655
Slimness Enthusiasm can give you a drug unlock for shrinking assets. Or you can find the upgrade randomly in the black market once you unlock it at 10k reputation. The black market sells all the FS upgrades at a higher price allowing you to get them without picking up the FS it belongs to

>>55658
Thank you.
>>55655
snip
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The old pose was better than this in pic
Replies: >>55674 >>55675
>>55669
Disagree, we just need more poses
>>55669
>sideways dick
But why?
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>tfw still using a save from 2016
You guys loves your saves too?
Replies: >>55680 >>55686
Is there any way to increase prosperity after ~30m? It's the first time I'm getting into the late game, and it seems to be stuck there. It also seems that I'm continually leaking citizens. Does the economy reach equilibrium, or is does this inevitably lead into a collapse.
Replies: >>55683
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My concubine, as generated by NovelAI.  Not too shabby.
>>55678

Very nice. Its kind of shocking to me how far this kind of thing has advanced in just a few short years, as little as 5 years ago I would have considered AI being able to generate stuff like this from keyword prompts alone to be the realm of pure fantasy.
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>>55676
I still have slaves from 2019. I look forward to an expanded family tree update.
Replies: >>55686
>>55677
It depends on exactly which FS you have. 30M is the max prosperity for a standard society but certain FS can increase it more and different FS (particularly the revivalisms) can push your FS towards different citizen or slave ratios. You can also influence this a bit as well based on exactly how much you charge for rent. Free rent will get you a lot more of that class than high rent will. You can also encourage immigration using the PR facility if you have that mod and have the upgrades.
>>55676
What do you do with that save?
>>55680
Based. I always have a few slaves I keep in the pent house for fun and breeding. (Same thing I guess)
>>55678
Noice. How'd you make this?
Replies: >>55691
>>54527
The easiest way. 

https://colab.research.google.com/drive/1aRwe7QUmDIrCpEhVqID00fvG8sWuBBfM#scrollTo=uQBR9zXQGJrn

Just it connect then click on the play button inside the [   ] and follow the instructions.
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>>55688
https://novelai.net
NAI Diffusion Anime (Full)
30 steps, 12 scale
k_euler
pregnant, futanari, catgirl, ((( ((shiny skin ))))), long gloves, blonde hair, long hair, stockings, nude, ear piercing, fangs, claws, cat ears, cat tail, cat eyes, large breasts, ((large penis)), pale skin, cityscape, tattoos, ((nipples)), floating hair, penis, masterpiece, from behind

-----
You can also install NAI locally, if you know what you're doing.  I do, but I have like the one fucking video card it DOESN'T work on (an Nvidia GTX 1060).
>>55691
Just because it can't replicate asuka doesn't mean it's fucking unusable or anything.
>>55691
Futanari should have vaginas.
>>55694
Yeah, the 2nd one in >>55691 clearly doesn't and the 3rd one it looks like her dick goes straight up into her belly? Also the belly line on that one gives a really bizarre perspective. Some pictures are definitely better than others.
Replies: >>55702
>>55699
AI generation has advanced extremely well, but it is still fundamentally a blind, inductive process. If you look at ai generated machine art, you get some pictures that could just as well have been made by an artist, then you get some where the machine merges with the girl's bodies in a freaky giger-esque fashion. Point being, some weirdness comes with the territory.
>>55691
What are the brackets supposed to indicate?
Replies: >>55710 >>55711
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>>55703
More brackets=stronger. Can also write it with a number like (shiny skin:1.4). Pic is 0.0 to 1.5.
Replies: >>55711
>>55703
>>55710
for offline version:
>(boobs) would have more weight than [boobs] in the final result, (boobs:1.4) would increase the boobage by ~40% more than what they would've normally been, (boobs:0.6) will decrease it by ~40%.

>(n) = (n:1.1)
>((n)) = (n:1.21)
>((( n ))) = (n:1.331)
>((( (n )))) = (n:1.4641)
>((( ((n )))) = (n:1.61051)
>((( (((n )))))) = (n:1.771561)

>[n] = (n:0.9090909090909091)
>[[n]] = (n:0.8264462809917355)
>[[[n]]] = (n:0.7513148009015778)
>[[[[n]]]] = (n:0.6830134553650707)
>[[[[[n]]]]] = (n:0.6209213230591552)
>[[[[[[n]]]]]] = (n:0.5644739300537775)
>>55694
>he doesn't mpreg
What a faggot
>>55678
>>55691
This could've been hot but his boner kills mine.
Replies: >>55721
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>>55694
Yeah, well it seems like NovelAI doesn't know how to do that:  See the attached mutations.
>>55717
Good, she isn't for you.  Go make your own waifu.
Replies: >>56985
>>55691
>You can also install NAI locally, if you know what you're doing. 

Thats cool, how do they keep a cap on your subscription if you can do that though? Or does it handle a certain amount of the processing on their server and just send calcuations to your GPU? Which sub plan would you recommend?
>>55723
Anon....
Replies: >>55748
how can I shrink a slave's dick?
Replies: >>55748 >>55749
>>55723
get the leak, there's no reason to ever pay those jews
Replies: >>55748 >>55812
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>>55723
Replies: >>55748
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>>55735
>>55724
>>55739

I should have realized. Bully me.

>>55733

Female hormones, or kill his sex drive with anaphrodisiacs, though that might just be the testes that shrink in that instance.
>>55733
Slimness Enthusiast research has dick shrinkers. Buy it in the black market.
>>55735
Does it work on older amd systems (rx 480 and fx 8350)
Replies: >>55813
>>55812
Nah, you'd need a newer GPU. And Nvidia is easier to get it running than AMD.
My 1070 Ti is barely enough for the basics.
Replies: >>55814 >>55815
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>>55813
Replies: >>55815 >>55874
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>>55813
>>55814
Same guy I remembered this (picrel) kek.
How do I get the brothel to not fuck with the aphrodisiac/anaphrodisiac settings?
Also, nice work on the media hub.
Replies: >>55825 >>55835
>>55816
You got the brothel aphro upgrade?
Replies: >>55855
>>55816
You just deactivate the aphrodisiac injectors in the brothel screen?
Replies: >>55855
>>55825
>>55835
No, I've never gotten that upgrade.
If I have addicts on aphrodisiacs to keep devotion up, the brothel will take them off.
If I'm on professionalism and need nymphos to be on anaphrodisiacs, the brothel also will take them off.
Replies: >>55856
>>55855
I gave everyone smart piercings and made a rule "if sex drive > 80 or < 60, target powerful sex drive".
You can add extra conditions if you want, like working in brothel/club or having the vibe set to all/none/off (so you can still use it to train a fetish or attraction).
>>55814
The NAI subscription is going to be cheaper than building a new overpowered computer.
I'd say get the $15 one with limited image generations to see how it goes and if you get addicted you can upgrade your subscription to the unlimited $25 one.
Replies: >>55879
>>55874
Do we need another leak?
Elohiem put out an intermediary build of the next webgl renderer and is looking for feedback on if the new facegen is an improvement. Performance should also be better.

https://mega.nz/folder/z5ZXmIiD#GdHB9wMkQz-oHBh1JEIQ4w
>>55893
nice
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>>55893
Just took a few minutes to look at hairstyles and piercings.

The double dutch braid and french twist hairstyles could use another look, on some contrasting hair and skin tones it shows too much scalp. They end up looking more like cornrows, and the cornrow option looks like a simple double dutch.

The piercings need better attachment points and maybe sizing.

And this is more of an existing condition, but the permanent makeup option is more of ruined state. It should have a few options with ruined being separate.
Replies: >>55901
>>55900
Passed them along.
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Some new Asian faces
Replies: >>55909 >>56745
>>55893
Praise Elohiem! Praise! Praise!
>>55902
I never know how much I need something, before it gets implemented. The piercings do a lot of work, and the face generation seems more diverse now. (We do need shoes and collars though, even just heels, flats and something basic like the stylish collar. It's imperative)
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>her face is the height of conventional feminine beauty

I feel this is perhaps an overstatement. I do remember her being more beautiful before the update. Faces that worked probably shouldn't be changed.
Replies: >>55911 >>55914
>>55910
Sultry faces also seem to be less sharp around the edges now, not sure that was the right approach.
>>55893
I think this must be a bug, apparently makeup is also applied to areolae now
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>>55893
Need more chattel religionism outfits
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>>55910
>her face is conventionally attractive

srsly hope this is in the process of getting fixed for the final update, because this is the most masculine face I have ever laid eyes on.
Replies: >>55922
>>55893
Unless I'm doing something wrong, which I doubt, and as the build stands, it has significantly improved asian faces and has basically devastated white, black and latina faces that previously worked quite well. The damage seems to be comprehensive across all types of faces, though sultry and conventional seem to be hurt the worst, with cute following behind, barely hanging on. A more conservative approach might have avoided this problem. Asian faces were the only thing that really needed to be added.
>>55893
>is looking for feedback on if the new facegen is an improvement.
The new asian faces are great, but I'm inclined to say no. It seems to have added greater variety, but every single slave (around 60 of them) in my save is a lot uglier than before. I thought the existing facegen was quite good already. At the very least it will need more work to make the new one work if he sticks with it.
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>>55914
Looks like xavier.
Replies: >>55930
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Imagine forcing your slaves to use litter boxes instead of toilets lol
>>55922
That is not even the least flattering angle. From the quarter view she looks like tyrone with a whig, and I can not stress this enough, she is supposed to be *conventionally attractive*
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Moshi moshi?
>>55936
>THE HEIGHT OF FEMININE BEAUTY HER MASTER CUMS JUST BY LOOKING AT HER SUCCULENT YET SUBTLE LIPS
>>55893
Another thing, do the new sclerae seem a bit reddened to others in some of the models? Like they've been crying. I imagine this is unintentional (though notably, perhaps something like that should in fact be included for girls with low devotion / high fright)
>>55893
Liked the old haircuts better, chief.
Replies: >>55969
>>55968
They need some work to look less cartoonish (I think this is a depth issue), but I think he's going in the right direction with some of them, e.g. braids and such.
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Can girls choose their own hair styles? I want them to cycle through pre-determined styles like they do with clothing.
Replies: >>55973
>>55971
I had unironically asked FCdev for this back when he first implemented the choose her own clothes option, and the response he gave me was basically that it is 2complex to write the logic of free choice systems so he didn't think it was worth it.
Replies: >>55975 >>55977
>>55973
Free choice is pretty shoddy desu
Once you look at the code it's actually really limited in what they choose
>>55973
The big problem with the logic is there is very little to work with outside of masculine/feminine, which is more of 5.0.0's business than anything, a handful of FSs, and potentially race.
Replies: >>55978
>>55977
If I wanted to solve this, I'd add a single style variable that can take like 5 - 6 values, have that value randomised in slave generation, then have the logic of the free choice system be each girl picking one of say four hair-styles randomly for each value, ideally not too often. This can then be extended to piercings and tatoos, though that would, perhaps, be more appropriately tied up to fetishes and the like (e.g. masochists wanting degrading tattoos, humiliation sluts counters and advertisements and so on).
Replies: >>55981
>>55978
without the girls having personalities and preferences it wouldn't make sense and would be immersion breaking to see it fail
>>55893
I started a new game to test this more properly, because I've been going back and forth with what I think about it, but I think I've realized what's happening here.

In some cases nominally beautiful slaves seem to be straight up ugly, and ugly slaves beautiful, but this doesn't seem to be reliable. Some nominally beautiful slaves are beautiful and uglies ugly. In other cases I'm surprised by how more natural some of the faces look, and the models seem to be much more varied, which is very welcome and definitely one of the objectives here. I think that the problems with it are very distinct but they are produced basically exclusively by eye and lip size and the positioning of the eyes. It's definitely worth preserving over the previous facegen, though.

The improvements with hair, asian faces, dick length, the addition of buttplugs etc all seem good. The piercings that were added (I think there are no clitoral piercings yet) have attachment problems, as the other anon pointed out, but when they are properly positioned they work excellently. There are makeup issues (makeup is applied to nipples, for example) and though the styles are more distinctive now (I noticed lipstick has been added, e.g. to the minimal makeup style) they don't work very well with darker skin tones (though perhaps that's a feature, so that we can choose different styles for different girls). 

The new ear model is a clear improvement, and the eyelashes are more distinctive, though perhaps the new lips need to be toned down just a bit. They give DAZgoblin vibes at larger sizes. I think another problem is that some of the models' eyes are now either too big, or too far apart, and this makes them look very uncanny, but this probably can be fixed by just restricting their ranges

I think there might be a scaling problem in the custom slave creation in the beginning, a bit of the right-most part of the slave window is eaten up. In the markets, I've noticed that partial amputees (I originally thought it was MBs but that was wrong) are defaulting to the loading spread-eagle pose which I imagine is unintentional.
Replies: >>55984
>>55982
I've had a beautiful cute slave with eyes as big as her forehead that looked absolutely hilarious. I also hadd another equally beautiful cute slave with normal eyes. Both were white, one american and one swiss. I think this means that there is a degree of randomization going on, so this could be resolved by adding upper bounds to how big they can get, or if there already are upper bounds, to lower them a bit.
Replies: >>55999
>>55984
Pics?
Replies: >>56000
>>55999
I was playtesting with the autosave turned off to not fuck up anything by accident. I didn't think to screengrab it.
How does bulk conversion work in the arcade? Who counts as underperforming?
God there needs to be some rule assistant options for automatic sterilization and animal-ear/tail grafting/generalized cybernetics streamlining because I wanna have catgirls but also kill them with impunity.
Replies: >>56013
>>56006
I don't even know if you can do cybernetics through RA yet
Is there any way to increase slave beauty? Tend to get a lot of beautiful slave, but trying to reach very beautiful if possible.
>>56022
Hormones can get them up to 50 I think?
Replies: >>56024
>>56023
To reach very beautiful, you need 55. Hopefully someone can provide a solution.
>>56022
From extremely femine hormone balance they can get up to beautiful. After the auto-surgery gets upgraded, you can use it to one-time improce facial beauty without changing their all-natural status. I think aphrodisiac addiction also improves facial beauty a bit. You could go with hormones up to 50, then take them off hormones and do the surgery to get them above it.
Running compile on the git version raises a cmd window that says only 'access denied' and an empty bin file. OS is windows 7 bee tee dubs.

>inb4'works on my machine'
Replies: >>56051
I'm out of the loop why the 3D package is not proposed anymore with the standard download ?
Replies: >>56038
>>56036
Which 3D package? Elohiem's package is one of the image display options, and there is a link to the latest public release.
I find it frustrating that you can't choose your fucktoy to please you with e.g. just her mouth and pussy, or just her pussy and ass (or ass and mouth, you get the point). Thinking of adding a few more options in for fucktoy use preference.
Replies: >>56045 >>56088
>>56044

That would be great.
Replies: >>56088
>>56022
Hormone balance 350+ will slowly improve beauty up to 50.
Every birthday from 13th to 18th (inclusive) has a chance to improve by +10 if <60, +5 otherwise (no limit). Requires 100+ horm balance for females, 200+ for males. This doesn't display anywhere in the week end report, so you'll have to dig into the slave's export dump to check if it worked.
Someone mentioned "free" surgery with upgraded clinic; it also requires maxed out surgery skill.
Replies: >>56048
>>56022
Forgot to add, 350+ horm improvement requires age 18+.
And slaves with 80+ beauty and high health (condition) and trust will improve to 100 over time.
Replies: >>56048
>>56046
>>56047
So get em young with at least 50 beauty and you can max out their looks, nice
Is there a way to get slaves to 250cm+ (8"2+)?
My slaves are capping out at around 200cm and that includes very tall base slaves given hormones, surgery and heels
If possible i would love "intense growth hormones" or something like that to make true amazons
>>56029
Based off the error message I would suggest relocating the FC folder to your accounts desktop (i.e C:/Users/USERNAME/Desktop) and trying again.

If that doesn't work, your path might contain spaces/special characters.
>>56049
>true amazons
Get in line, historylet. I'm still waiting for each tit to be a separate entity, so I can have MY true amazons.
Replies: >>56056 >>56057
>>56049
Is the growth drug also capping out?

>>56054
The big issue with each tit being a separate entity is how to handle a large size difference between the two in events and the like.
Replies: >>56057
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>>56049
>>56054
>>56056
Yes, the growth drugs cap out somewhere around 190cm
BUT i finally got some huge slaves out, only problem is that they need gigantism and then be bred together, incubated and given boosted growth while in there but pic related is one of my tests in cheat mode. parents who both were 6 feet were given gigantism and incubator had all the boosts on, 9 feet flat seems to be a hard cap but im happy, just wish that it would be easier to get early
>>56044
>>56045
I think I've gotten the hang of what I need to do. I'm only having a bit of trouble with one of the conditions for mouth + pussy, but I'll deal with it. 

I will also add an abuse option (that I remember talking with FCdev about way back when and still think fits the degradationist playthrough, in order to keep fear up), that will affect masochists and self-hating slaves positively, increase the fear and devotion of devoted non-masochistic slaves, but harm everyone else, and a gentle / intimate option for the paternalist softies / people who marry their slaves.  Romantic use will increase the devotion of ambivalent slaves and above (and maybe frightened reluctants) and lower their fear, but I think the forced intimacy will harm the devotion of hateful ones and unafraid resistant slaves (I will try to keep this harmonious with the existing logic of using recalcitrant slaves as fucktoys).

When I'm done with this (expect an ETA of around two weeks because, my amateur skills aside, IRL owns me and is a blatant degradationist), I will try to make a more complicated "let her choose her own toyhole" rule, because that is also something I would like to see.
Replies: >>56105
Codelords, what's the situation with the sex overhaul? Is it actively being developed / scheduled to be the main focus at some point? I think it's a really good idea and well organised. I can nearly have fun with it without the descriptions. I imagine it will be incredible fun when it's done
Replies: >>56104
>>56089
I think devoted passages are mostly there, right? Whenever someone gets to it, they should consider cutting down on how often your slavegirl talks to you. It's not natural for someone you're fucking to be praising you every second minute. I understand that a slavegirl might want to puff you up a bit, but not to the point where she'd be this irritating.
>>56088
Belay that abuse. I'm already working on it as part of the personal attention changes for 4.0.0.
Replies: >>56106
>>56105
Roger roger. I will proceed with the dual options and the intimate sex option.
Replies: >>56107
>>56106
The other attention I've got planned is "ravish", so no problems there.
Replies: >>56108 >>56110
>>56107
Conceptually, what do you have in mind with ravishment? I mean, I understand the existing preference rules to heavily imply you're using her for personal pleasure, without particular interest in how she feels about it, either way. Abuse would be a generalisation of the abuse option, so that's understandably frightening to non-masochists. Do you think of ravish as an option for submissives, passionate / urgent sex that isn't abusive or what?
Replies: >>56111
>>56107
Also, wait, are you talking about a new PA option? Because I was talking about fucktoy use preference in siWork.
Replies: >>56111
>>56108
Ravish is essentially going to be fucking her senseless. It's less about her pleasure and more about satisfying a player's bottomless libido if they've dropped into nymphomania or one of the other methods.
Obviously nymphomaniac slaves are going to enjoy it, but how a slave will handle it is largely going to be driven by .energy and .devotion. Overall trend is going to be fear up, devotion up for middle of the road slaves.

>>56110
PA, yes. We may be approaching things from different angles here, aren't we?
Replies: >>56112
>>56111
>Ravish is essentially going to be fucking her senseless. It's less about her pleasure and more about satisfying a player's bottomless libido if they've dropped into nymphomania or one of the other methods.
Obviously nymphomaniac slaves are going to enjoy it

Got it, interesting. How are you treating PC nymphomania, briefly? I mean, will you still be able to deal with it with a lot of fucktoys or is it a more persistent status?

>We may be approaching things from different angles here, aren't we?

We are. I was thinking of adding an abuse option to fucktoy use preferences to simulate a sort of casual abuse you might throw at your sex slaves as a degradationist, more than more special treatment you might be reserving for a specific slave via PA. As it stands, abuse is rarely used because of the weirdly redundant position the interact options have, and I don't think it makes sense for an abusive master to fuck his slaves like everyone else.

I will put it on the back-burner until I see what you're doing, but perhaps these two can be sufficiently different to be reconciled.
Replies: >>56113
>>56112
Persistent status, though you will need a lot of fucktoys for it to not start causing additional negatives. Overall it is intended to be a negative, but will open a few doors for niche content.
I think the two will be different enough to not be a problem, especially since the PA side is going to be "torture her" and focus less on the slave getting abused and more on how this affects the rest of the penthouse slaves. You're essentially sacrificing a slave's well being to terrify the rest into submission.
You guys need to add an orgasm counter so that it doesn't feel empty for me to deny that one slave I dislike while keeping everyone else happy.

More seriously, I think I've found an oversight. Shouldn't keeping girls on orgasm rewards keep them satiated to a degree even when they have completely restrictive release rules? It seems like it doesn't count at all.
Replies: >>56117
>>56116
It's becoming more possible.
I don't know if .need is actually changed there at all. I'll need to evaluate things when I'm there for 4.0.0.
Replies: >>56118 >>56119
>>56117
Please do. It means a lot to the impoverished edging and denial fetishists among us (me)
>>56117
The need variable is really underutilised right now, generally. It could easily be expanded to take a number of values with different effects. As far as I understand it's currently only keeping track of whether she's sated, I imagine for those two events.

I'm not exactly sure how the description of her getting off or not getting off as much as her sex drive demands works, does it even refer to need at all or is it just a release rules vs energy thing? Whatever the case, I think frustration should probably be a multiply realized state with need determining whether she's more or less desperate for relief. One of the things I'd be willing to work on as I familiarise myself with the code, if no one more competent is willing.
Replies: >>56120
>>56119
By all means, feel free to. FCdev left it in a completely broken state and all I did was hammer it into something that works.
Replies: >>56122
>>56120
Is there some sort of documentation of what is being worked on, or some way to communicate about this, so that I avoid stepping on other peoples' (I don't know how many there are, actually, it might just be you, but I imagine there must be more) turf / creating redundancies? I'd like to contribute here, as far as I can given I'm an amateur, even though I really don't have much free time.
Replies: >>56123
>>56122
Tagging the prominent contributors on the git in an issue is the only way I can really think of. Plus documenting your intent in something like that also makes a good roadmap.
As for myself, I'm still picking away at what I've got lain out in the 4.0.0 alpha development plans issue.

But to start, get git working properly. Everything else will stem from there.
Replies: >>56140
>>56022
Improving face beauty without surgery is one of the most time consuming things in the game and even with the "quality standards" smr very beautiful slaves are basically nonexistant in the markets. Thats why I usually start with a perfect faced girl to use as breeding stock but if you didn't do this the only reliable source of v.beautiful slaves I can think of is princesses from the event or prestigious slave market.
Replies: >>56137
>>56134
IIRC the PC still has perfect 100 beauty and 100 base int.
>>56123
I've never used git, but I can make an account.
>>55893
In custom slave creation there is literally no difference between sultry-cute-etc. and how beautiful the setting is set to.
I just got an event where one of the slaves I sold returned to me and begged me to get her back. What is the name of that event? I want to check the passage to see how it works, since it would be helpful for something I have in mind.
Replies: >>56152
>>56144
REBoomerang sounds like the one you want.
Replies: >>56153
>>56152
That's it. It's a really good event. Do we know which passage contains the logic for storing the boomerangslave values? Does this happen generally when you sell someone now?
Replies: >>56159
>>56153
Less sure on that, i think the relevent variables also contain the word boomerang so you can search it in your code manager program but not sure of a good way to search if you don't have one and are just browsing individual files or the git web environment.
Do male hormones improve facial beauty too?
Replies: >>56163
>>56162
Nope, they make it worse.
Masculine balance does pretty much exactly the opposite of feminine - beauty down, face shape to androgyn/masc, lower voice, smaller hips, wider shoulders, and so on.
Replies: >>56165
Does the Corporation's Escort Service or Arcade affect sexual services in your arcology at all because when I looked at the code I couldn't find anything? Seems weird that it is entirely external even when you make a corporate market. Would be nice if instead of having to subsidize third parties or centralize a sector to only cater to a single brothel you could assign them to relief instead.
>>56163
That's kind of sad. I was hoping of turning my stud into a gigachad with a beautiful masculine face.
Replies: >>56177
To fix it would probably require to make hormone beauty increases dependent on whether a face is masculine, feminine, or androgenous since what constitutes as attractive for those types is mostly mutually exclusive. Perhaps it starts by making a slave become uglier until it reaches a conversion threshold and switches facial type to androgenous, gets a flat beauty reduction due to new facial standard, then find a way to build up appearance or continue transition into feminine or masculine which causes another flat beauty reduction but then the now appropriate hormone will increase facial attractiveness.

Alternatively you go full autist and have to rework the entire face system itself.
Replies: >>56193
Is there currently any system in the game that might discourage/ punish certain drug use?
Basically is there a downside to taking consumer-grade drugs yourself or always giving your slaves preventatives and female hormones? I'm gonna assume slave-grade drugs cause genetic damage or something along those lines and aphrodisiacs make slaves addicted, at least pre upgrade (?).
Replies: >>56184 >>56193
>>56165
Is the male slave rework next after PC objectification is completed? All this discussion made me realize that PC regardless of gender is probably coded to be genetically beautiful but maleness is 'ugly' so what does male PC look like?
Replies: >>56183 >>56193
>>56177
male pc = femboy C O N F I R M E D
Replies: >>56193
>>56175
Preventives, no, they're safe.
For everything else, it's .chem and .longDamage (unfixable, reduces max hp). Both are option toggles.
.chem is fixable, deals damage every week, and is caused by nearly all drugs and hormones including curatives; upgrades only reduce the chem gain, you'll never zero it.
.longDamage is unfixable, reduces max hp, and is caused by having unfixed shortDamage at week end (and high age). IIRC there's a minimum shortDamage before it starts converting, and I think the Clinic blocks the conversion.
Replies: >>56191
>>56184
What do preventatives do exactly?
Replies: >>56192 >>56193
>>56191
They prevent some forms of damage, e.g. from strenuous use in the brothel, so that if no other modifiers are in effect, the slavegirls' health doesn't fall for those reasons.
>>56168
You can see why I'm dedicating an entire version to unfucking that now, can't you?

>>56177
Male PC uses a different system. Maleness is only ugly in slaves, when it comes to scene considerations right now. But yes, 5.0.0 will be handling that.

>>56183
Speaking of 5.0.0, to retain the "all slaves want to be girls" code requires a general degree on how a slave views themselves and what they actually look like.
So yes, you will be able to be a femboy if you take the steps to do so.

>>56175
I've decided that slave food both neutralizes some of the chem damage from slave drugs and helps with drawing it out of the body, similar to how one gets rid of heavy metal buildup.
Since the player is not eating slave food, usually, this means that prolonged slave grade drug use will have very bad effects on you.

>>56191
They also help prevent some event triggers, like some premature birth and death check components. Also things like very fat slave health disasters.
Replies: >>56194 >>56199
>>56193
>Speaking of 5.0.0, to retain the "all slaves want to be girls" code requires a general degree on how a slave views themselves

I hope what you're saying here is that in the future not all slaves will want to be girls, because a) it's cruel-hot to forcibly feminize them and b) it's wholesome-hot to de-feminize a recalcitrant slaveboy
Replies: >>56195
>>56194
Yes, not all slaves will want to be that way and you can forcibly warp how they perceive themselves.
Replies: >>56196
>>56195
Love it. I always thought we needed a gender identity variable to control for this (desired self-image vs what you're doing to their image) but I didn't know how the idea would be received. It would open up a lot of different ways of playing, whether you want to help slaves be how they want to be, or you want to forcibly fit them into your preferences etc. It's strange to have something like dysphoria tied to devotion, and it led to some weird passages, like e.g. some random male rapist you get from an event suddenly and inexplicably wanting to be girly after he becomes obedient.
Replies: >>56197
>>56196
Also, and I understand this is in no way something that is possible at the moment, I can think of a basic way to copy this basic framework to something like clothing or auto-salon style, to capture the softest forms of domination / humiliation.
Replies: >>56198
>>56197
Clothing and the autosalon need male support to begin with.
And that killed my mood, because you know what more clothing means? More fucking belly descriptions.
Replies: >>56199
>>56193
I hope we'll be able to mostly emulate the current setup i.e. feminine slaves are universally preferred. But some males slaves not wanting to be women initially is perfect.

>>56198
Thank you for your service
How do we feel about petplay rules? A toggle to force her to walk on all fours without surgery, and the option to only have her bark or whine in speech rules.
Replies: >>56206
>>56205
It would be within reason, but new rules like that can be a bit of trouble to fully set up, so be prepared for that.
Keep in mind that the complication is not in setting up the rule, but controlling how slaves react to the rule.
Replies: >>56207
>>56206
Yeah. I want to try it after I'm finished with the fucktoy preference thing. Incidentally, I've set up a sapphire account. To add something to the git I fork and ask permission to merge, right?
Replies: >>56208
>>56207
Something like that. You need to make your own branch off of our git, commit your changes to that, and then pose merge requests from that branch to main.
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Been noticing this for a while. The second highlighted sentence seems somewhat contradictory. Is this intended?
Replies: >>56241 >>56242
>>56238
It is. As of right now, I think only sinful and perverted slaves completely into incest, instead of what you see there.
Replies: >>56244
>>56238
Incest is trendy? Did I miss that becoming an option or is that still part of egypt fs?
Replies: >>56244
>>56241
I see. Makes sense that there'd be still some reservations, I just figured at some point it wouldn't matter anymore and they'd be into it regardless.
>>56242
Go under policies -> sexual trendsetting and then enable incest encouragement. I believe it's been in the game since forever.
Should I breed midwits?
>>56245
Breed nothing but the most brilliant. For everything else, train them in the pits, make them absolutely loyal, fatten them up, impregnate them with another half-wit, and then serve them for dinner on the last month of pregnancy.
>>56245
Sure, why not? If you're into adorable fools, or someone is willing to pay for their womb. I personally breed no one but my pregnancy fetishists, who are allowed to stay at the dairy (it's a free range dairy, so I'm told they're having fun)
Replies: >>56248
>>56247
Ah, btw, speaking of this. I've noticed that the dairy automatically reverses sterilisations for female slaves when their wombs are for hire. There should probably be a toggle to disallow this. I don't want my boob fetishists to get impregnated, and oopherectomies are a bit much for me.
>>56245
you can if you'd like, not really any specific reason to do so unless its your fetish. My personal goal the last few times has been to cultivate a group of 20 or so Dominant, Futa MILFs and then put them all in a club.
Replies: >>56257
>>56255
futanari-ism still isn't genetically transferable, yes?
Replies: >>56258
>>56257
sadly no, the 'culitvation' still requires the use of surgery, or purchasing some slaves from the Futanari Sisters.
Replies: >>56292
Idea: Removing labia and clits. We can do it with balls and cocks.
Replies: >>56288 >>56345
>>56267
I believe you can already do that.
Replies: >>56324
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Not quite game.
Replies: >>56345
>>56258
It's weird that you can throw money at the Sisters to give them genetic futanaris but can't do it for your own slaves.
Especially since catmod was merged.
Replies: >>56296 >>56345
>>56292
If I remember correctly it has to do with current slave generation making it difficult to implement. Perhaps a dev can clarify. It was definitely brought up when genetic flaws were being added to the game.
Fucktoy use preference additions had progressed past siWork into saPleaseYou, when I came up with an idea. Wouldn't it be preferable to instead have a series of toggles, one for each body part, like the sexual release rules? I'm reasonably certain I can do that instead.
Replies: >>56345
In the boomerangslave event, slaves sold to a chattel religionist arcology say that they escaped because they would be devoted to she who thirsts, and they never heard back from girls like that. That's a reference to Slaanesh right? Is this an actual event / policy, or just a random reference with no in-game lore behind it?
Replies: >>56345
>>56288
You can only fully remove the pussy, not give clitoridectomies or infibulations.
Replies: >>56332
How do you get slaves to produce media content? Used to be in their description I think, not seeing any option for it in the Media Hub UI either.
Replies: >>56332
>>56324
Nulling a girl removes her clitoris too

>>56330
Go to a slave, at the top under records, release content.
>>56267
That is a problem in design. With cock and balls, 0 means 0. With clit and labia, 0 != 0. both rely on .vagina to determine existence.

>>56289
Noted.

>>56292
You are buying them an organ farm, I'm quite certain.

>>56301
Probably would be better in the long run.

>>56308
Likely lost with FCdev. I can't recall ever seeing anything like that mentioned elsewhere in the code.
Replies: >>56351 >>56386
>>56345
>Likely lost with FCdev.
damn FCdev, we are slowly turning into the adeptus mechanicus without your guidance. I hope he's alright at least, and he didn't get isekai'd into a warrior princess by truck-kun or something
Replies: >>56386
>>56351
If memory serves he's working on another well known game now but doesn't advertise his old identity.

>>56345
Just started a new game on the pregmod-master branch and had a bunch of non-pregnant virgins (including a male slave) all give birth on the first week.
Replies: >>56390 >>56413
>>56386
That is a headscratcher. Will prod at it a bit during endWeek tests.
No other reports about it though, and that seems like something that people would be filing issues about.
Replies: >>56435
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What style of hair would you call this?
>>56391
Mane, obviously.
Replies: >>56408
>>56391
80s faggotry. Maybe 80s big hair if I'm in mixed company.
>>56398
Don't encourage his latent furfaggotry.
Replies: >>56422
>>56386
>If memory serves he's working on another well known game now but doesn't advertise his old identity.
What game are we talking about? I doubt he's Vrelnir or CSdev. I would like to check out anything that might be made by his eminence.
Replies: >>56419 >>56437
>>56413
If he's really hiding his old identity, then I imagine it's not that kind of game development. Being known as "The Dystopian Sex Slave Sim Guy" might make things awkward with coworkers.
Replies: >>56420 >>56437
>>56419
I find it extremely unlikely that anyone could have suspected him of being behind a non-sexual game given that FC was text-only. If the only thing you have to go by is the writing, and you have to compare sexual and non-sexual scenes, it would be really difficult to tell. So if the rumour is flying around I imagine it has to be about a different h-game where there's something you can compare more easily. I'd be interested in checking it out either way, though.
>>56408
It's too late for me, I had a really shitty implementation of catmod going before any code had even been posted back on the old board.
>>56391
metal hair. The kind of metal you play with hair like this is called "hair"
Replies: >>56428
rimjob when
when rimjob
Replies: >>56428 >>56431
>>56425
What would you call that with the default styles?

>>56426
seconding
>>56426
How do you want it? Just another use option under work? I've never been interested in that system, personally. I don't think it meshes well with the rest of FC's gameplay.
Replies: >>56432 >>56490
>>56431
I'd guess virgin buttsluts playing with each other if not allowed to penetrate
>>56390
Try starting a game with a female owner who's pregnant; that's how I managed to trigger it.
Replies: >>56440
>>56413
>>56419
I was gonna be coy since he doesn't advertise it, but it's Vrelnir - unless I'm hallucinating, he admitted to it on one of the /hgg/ threads on 4/b/ a couple years ago.
From what I'm gathering he's mostly trying to keep a low profile to avoid people pestering him about FC since he lost interest, or something like that. It's been a long time since I saw that thread, though.
>>56437
/d/ not /b/ my bad
>>56435
Will do.

>>56437
Of DoL? Between interactions with him a while back to get some of the twee tweaks, the content originally found in it, and the general structure of the codebase, I have my doubts about that.
Can you picture FCdev ever posting on ATF? I can't. And there were some really bad coding practices that FC should have taught him to avoid.
>>56440
Though in hindsight, he did stick in an ascii pedobear where the lolimod age code went some time ago, so perhaps he is sneakier than I thought.
>>56437
I don't buy it. I love Vrel and FCdev, but they don't really act in similar ways, and I doubt FCdev would go for a heavily britbong-coded sub game as his second project. I guess stranger things have happened, but perhaps you've misunderstood something. There's certainly no reason for him to go to all this trouble if he's lost interest. FC is a free game, after all, it's not like he owes anyone anything.
Replies: >>56500
>>56440
>And there were some really bad coding practices that FC should have taught him to avoid.
Please elaborate for those of us (me) just getting into /d/evelopment
>>56447
Now these all may have been fixed at this point, which I really hope they did, but most things were controlled by hardset variable instead of instantiating objects. So take the tentacle rape for instance, instead of taking a generic tentacle object and cloning it to generate the tentacles needed for the scene, it was instead controlled by tentacle1, tentacle2, and so on. Up to 8, if I recall correctly.
To sum it up, it was a mess of loose variables scattered everywhere. Proper use of objects is your friend.
Replies: >>56464
>>56449
I'm going for something complicated, so I'm heavily invested in objects already. Is the point of using the clone function to avoid clutter? Like, you define a second object with the properties of the former, instead of making another however many variables?
Replies: >>56466
>>56464
Cloning would be more for scaling reasons than for clutter. Though your reasoning plays into that.
Reducing clutter is just another use for objects that I think has memory benefits, but I'm not well versed on that.
Replies: >>56470
>>56466
>Cloning would be more for scaling reasons
pls elucidate
Replies: >>56472
>>56470
Say you have en entity object and intend to make an event the requires X number of entities taking part in it. By cloning a basic entity object X times, you now have all the entities needed for the event without having to define each one of them.
Since you are not defining each one of them, you can clone an arbitrary amount of them, hence scalability.

So take the tentacle event mentioned earlier. Instead of tentacles 1 through 8, you'd define a base tentacle object and then clone the number you need into an array for the event to use. Now you aren't limited to 8 just because that was the number of variables you defined for them.
How do I use RA to read the slave's fuckdoll level?

I'm using a custom getter, number mode, 

context => c.slave.fuckdoll 
as the text

Doesn't appear to work, wat
Replies: >>56484
>>56481
c.slave.fuckdoll is the variable. You need to tell the RA to check its value. If c.slave.fuckdoll = 0, she's not a fuckdoll. If c.slave.fuckdoll > 0, she's a fuckdoll. 

So you want to use something like context => c.slave.fuckdoll > 0 as the text.

Also do tell us what you're planning to have the RA do to your stock. Are you planning to make everyone into a fuckdoll, or are you trying to game the system so that they are automatically immured and extracted?
Replies: >>56531
>>56431
sure, under work, but also fucktoy use category, maybe a fetish, porn category, whatever's fun. i just want to have someone's mom french kiss my player character's asshole for a week
FC idea: virginity fetishism. Extra attractiveness for virgin or fresh-looking holes and chastity, attraction penalty for gaping roasties. Selling virginity to the highest bidder results in a much higher cash bonus, and taking virginity or letting their spouse do it produces a much higher devotion bonus.
Replies: >>56550
>>56446
>>56440
Yeah, it's possible I'm hallucinating or misremembering.

However, I'm not sure if you're really clearly remembering the structure of the FC codebase before he started getting outside help. He was an atrocious coder, and has some incredibly weird sexual issues that are still being ironed out of FC five years after he went hands off. DoL would definitely be an improvement over his prior work.

I looked a tiny bit, and couldn't find the actual thread, but I did see one where two people referred to it: 
https://desuarchive.org/d/thread/9485529/#9486440

So if it is a delusion, it's a collective one.
Replies: >>56505 >>56518
>>56472
>>56447
In terms of memory, the two cases you're describing sound like they'd be similar - regardless of HOW they're instantiated, two objects with similar characteristics tend to take up comparable amounts of memory.
What IS a huge benefit about doing things generically is maintainability.
I'll start out with UTTER PLEB tier code:

tentacle1 = "yes"
tentacle1length = 5
tentacle1type = "smooth"
tentacle1holdingtarget = "none"
....
repeat for tentacle2, tentacleN, etc. I'm not typing that shit out.
Each tentacle is a conceptual entity, but I need a million discrete variables (or member attributes of an object, in the case of SugarCube, which are treated as de facto variables in the markup - whatever) to represent each one, which is a giant fucking mess.

At a data/representation level, each tentacle NEEDS all the attributes required to represent its behavior in the game logic, but having them that way is awful. An object lets you neatly package all that together, so your object can be like {type: 'smooth', target: 'none', length: 5} - the same exact information, just bundled into one convenient ... object. Hence the name.

So with our less utterly fucking noobtastic code, let's say I define

tentacle1 = { ... }
tentacle2 = { ... }
...
tentacleN

This is better than the previous example, but it still fucking sucks in all kinds of ways, but the biggest one is that if I need to change the structure of tentacles generally - let's say I need to add a girth parameter - I have to add it to EVERY SINGLE ONE of those miserable fucking definitions, by hand, and if I miss one that's a bug.

So let's say I make the tentacle generation generic, like so:

tentacle1 = new Tentacle()
tentacle2 = new Tentacle()
...
tentacleN = new Tentacle()

Now if I need to change how they're structured or behave, I can change it once in the Tentacle class and it's updated everywhere. Or if I don't want an object, I could have done new_tentacle() which returns a data structure of some kind ... whatever.

But now we have another problem - collection and iteration. Let's say I have a stun move that needs to make ALL the tentacles release their target. 
I have to do something like this:
tentacle1.holding = 'none'
tentacle2.holding = 'none'
....
you get the idea
Replies: >>56502 >>56515
>>56472
>>56447
>>56501

But let's imagine I made the tentacles into an array:

tentacles = []
for(i = 0; i < 8; i++) {
tentacles.push(new Tentacle());
}

Now I still have 8 tentacles, but they're all in one list together, which means when I need to update all of them at once, I can do this:

for(t of tentacles) {
tentacle.holding = 'none'
}

And best of all, this scales - in terms of maintenance - forever. With the old ways, the amount of work/code I have to do increases if I add more tentacles, the new way I just need to change my "number of tentacles to create" variable (8 in this case) to something else. I can even make it a configuration variable, or a member object, or some shit, so that it can be dynamically computed or loaded from a config file, or at least so that if I need to reference that value in multiple places it's always the same.

There's some other concerns here - for example, tentacle.holding should be null or undefined instead of "none" when it's not holding anything ... but that's outside the scope of the discussion.

Now, strictly speaking, the FIRST approach I did is actually the most "efficient" - all that object indexing and dereferencing actually does have an overhead, and the internal object structures are not free. But you'll often find that what is efficient" in computing terms is not efficient for a human being, and vice versa. There are'' times where increasing one increases the other, but it's NOT a given.

However, all the increased utility and safety (since less programmer work == fewer mistakes) more than offsets the very modest increase in resource allocation. In fact, aside from having a general awareness of the scaling mechanics of the data and logic one is working with, performance ought to be the last consideration. Making things easy to fix, and easy to understand, is far more important because then when you realize your shit sucks and it's too slow, you can go back and unfuck it much more easily than if it's a tangled mess.

This is especially important because 99% of the time you won't know the exact performance characteristics of your shit before it goes into production. So it's better to develop a latent sense of what kind of code/structuring is going to have favorable or unfavorable performance characteristics (a good programmer can profile shit he's writing in his head, as he writes it), but this should be in the "loose guideline" area, while making sure your crap isn't a mess should be an iron rule you only break if there is no other choice and there is a good reason.

So if you do it that way, once you actually have useful data on which to base your optimization, you can do it easily and efficiently, instead of fucking up your shit by trying to optimize it before you know what needs to be optimized, and then when you're inevitably wrong having to fight your own code to fix the mess you created.
Replies: >>56505 >>56515
>>56500
By about the neighbor arcology/agent update, I feel like he was getting the idea of why using objects was a good idea.
Your pleb code was exactly what the tentacles in DoL were when I looked at them, which is quite the dramatic step backwards for someone coding and maintaining for that long.

>>56502
Thank you for explaining it better than I ever could.
>>56472
>>56501
>>56502
Thanks for the explanation, anons. This has been extremely useful!
>>56500
Vrelnir has seemingly never mentioned FCdev directly, though they have mentioned free cities three times, once as an inspiration to them to start working on DoL, twice as an example of the sort of late-game slowdown they'd like to avoid. All three mentions of it seem to treat it as a game someone else has made.

See e.g. this post
https://desuarchive.org/d/thread/8708471/#8711730

I think you might just be remembering other people doing the monodev thing. If he is the same person, they don't seem to have admitted it in any capacity. Frankly, I wouldn't see the point in them hiding like that in the first place. If they made both of the best d-games of the past decade that would just render them legen/d/ary status
>>56484
Not sure yet. Per the docs fuckdoll is supposed to be an integer between 0 and 10, and there is a devotion advantage to having slaves be fuckdolls (I think at anything > 0). I don't think I can have it auto-extract but I can flag them at least. Either way I'd love to have it output this integer value rather than a boolean.

I can't get it to work though, even with your input. Maybe my therapist is right and I'm just retarded.

ON A RELATED NOTE there's stuff that I want to do that the RA doesn't handle, like I want it to be able to dismember slaves. You know, WELCOME TO THE ARCADE thanks for the arms.
Replies: >>56535 >>56536
>>56531
Figured it out. Fuckdoll is current state only, post-extract it drops to zero, which is interesting because it clearly sticks around.
Replies: >>56537
>>56531
The auto-surgery still lacks a lot of options in the RA (speaking of which, what's the purpose of the if - then rules in the advanced RA? Can you stipulate custom effects to rules?). Now that I checked it, yeah, it doesn't have any option for fuckdolls at all. 

You mean slaves that used to be fuckdolls, right? You're basically trying to immure them all into fuckdollhood, then extract them after  their career is reset to fuckdoll to take advantage of the additional devotion boost (I don't know why you would need that, given it's extremely difficult to keep girls disobedient, but you do you).

Your mistake here is probably that the fuckdoll variable value goes up by 10 each week, up to 100. It doesn't cap at 10.

The rules I tested, that worked, were:
context => c.slave.fuckdoll < 1 
custom label to NOT A FUCKDOLL

context => c.slave.fuckdoll > 0
Custom label: IS A FUCKDOLL (set the global switch to on, to remove all other tags, best not to have that for the first rule, so that the label doesn't get reset after she's extracted)

context => c.slave.fuckdoll >30 
Custom Label: HAS FUCKDOLL CAREER

Basically, the last one ensures that she gets the tag after the third week, which is when her career is reset.
Replies: >>56623
>>56535
Fuckdoll status turns to 0 because that's what the game checks to see if she's currently in the suit, and how well adapted she is to it. What sticks is the fuckdoll career after it is reset in the third week, not her status.
Replies: >>56623
>>56499
That's pretty much what I end up playing as.
Compiling the uncompiled version doesn't create an html file for me. Yes I followed the guide, no I didn't fuck up along the way. What's a man to do?
Replies: >>56570 >>56578
Tried to compile the version from the GIT. Outright didn't give me a HTML file. Followed the guide, didn't fuck it up, what's a man to do.
Replies: >>56570 >>56578
>>56562
>>56563
Is it creating a /bin in its folder at all?
>>56563
>>56562
You'll need to guide us through what you actually did, and / or any indications in the command window of something that went wrong. If you downloaded the zip, unzipped it properly and run the compile you should get a command screen for a couple of seconds to minutes that will eventually close and result in the HTML. Also I hope you're not like on windows XP or something.
>>56536
>>56537
Thank you.

I suppose my immediate goal is to be able to have arcade slaves who don't bitch out without having to make them all self-hating, which is irritating and non-automatable.
Replies: >>56629
>>56623
No prpblem anon.

>I suppose my immediate goal is to be able to have arcade slaves who don't bitch out without having to make them all self-hatin
Is there an interplay between the fuckdoll career and working in the arcade? Do you just balance the devotion loss from the arcade with the devotion gain from the career, or does the fuckdoll career cancel out the dev loss like the self-hating paraphilia does?

Also, what's the point of them not bitching out, anyway, it's not like they can do anything about it. Are you trying to do paternalist arcades?
Replies: >>56664
So, I've used custom images for the PA in the past, but I just can't seem to remember how anymore. Can anyone help me out?
Replies: >>56658
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>>56653
Replies: >>56683
>>56629
Professionalist. I think if you pick Paternalist your arcade shuts down.

The idea is to balance it out, which is going to require a bunch of +devotion per week. I'm just looking at every option.

ex: Letting them pick their own clothes
Replies: >>56669
>>56664
>I think if you pick Paternalist your arcade shuts down.
I don't think so, actually. Haven't tried it recently, but I distinctly remember what the paternalist decorations look for the arcade

>The idea is to balance it out, which is going to require a bunch of +devotion per week.
Tell us if it works, this also interests me. I almost always have a "happy wallbutts" arcade running, but developing self-hating really is very time-consuming.
Replies: >>56896
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>>56658
So is it just broken in the latest git commit then?
>>55893
this is way too extreme, suddenly a bunch of my girls have ridiculous tranny cheekbones
does the pre-compiled version contain the underage mod?
Replies: >>56737
>>56729
Yes it does, you foolish troglodyte.
>>55902
>>55936
What the fuck is up with this nigga lips?
>>56745
I like pillows on my slaves
>>55936
This one was a test slave.
>>56745
He's a colossal retard with shit tastes
Replies: >>56766 >>62528
>>54463 (OP) 
Keep having my player freeze any time I try to load the webgl image pack. Anyone know what to do?
Replies: >>56768 >>56772
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>>56764
Post your slave.
>>56765
Use FChost or chrome, I dont know if the memory leak problems with firefox have been fixed. Also keep animations disabled.
Replies: >>56770
>>56768
I am already using FChost. And have tested it on Chrome as well. It's whenever I go to turn on images and load the webgl pack. Nothing appears, and it just freezes on that screen.
Replies: >>56771
>>56770
Are you sure your system is powerful enough for it? I'm running on a potato and just enabling WebGL causes it to hang for like a minute. It eventually loads, but it's so slow that I just don't use it.
Replies: >>56799
>>56765
Wait for it to load completely. My device takes like 2-5 minutes.
incredibly niche complaint. Hairy pussies and armpits are always considered bad, this is some horse shit, I want some niche societal promotions.
Replies: >>56803 >>56829
Pre-compiled dead, have to not be lazy nigger now.
Replies: >>56809
>>56771
I'm pretty sure my 4090 is not struggling to run graphics I used to run fine on my old 1060. It's got to be an error with the loading itself.
Did anyone grab that old RA setup to break slaves fast its been a few years since i last played
Replies: >>57203
>>56796
Body purism likes hairy pussies (I think pits too), but not (much) more than hairless.
Replies: >>56830
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Using the nursery, I didn't have any issue with the first 5 babies but after that it says they will be reserved but when the mother gives birth it says they were taken to undefined and do not show up in the Nursery.
Replies: >>56835 >>56842
>>56798
Within the project's readme there should be a link to download the game when a commit is merged.
This will not include the uncensor WebGL patch though.
>>56796
Understandable. It would be a simple policy to set up if anyone were interested. Otherwise, I'll add it to my list of things to do.
>>56803
What's about its stance on non-cosmetic surgeries? I'd wish for ignoring them.
Replies: >>56869
>>55416
I wonder how badly it would go if someone else just did it, I fell down the rabbit hole of how kludged together it is currently.

>>56806
Nursery is more alpha than most of us thought, do you also have an incubator?
>>56806
I don't know what causes this bug but when selecting the option to keep the babies you have to do it in the pregnancy screen (the one you can open from the slave's tab or through nursery) and then select those children to be kept.
If you just use the option "to keep the babies" in the nursery it won't work and they won't appear.
>>54463 (OP) 
I'm running a bit dated version of the pregmod. 
I was wondering was the Nox/Deepmurk vector art updated at all recently? If so how do I get it? 
I always found it the best, and the 3D shit is just uncanny valley to me.
Replies: >>56867
>>56847
None of the 2D art has gotten any noticeable development in 3+ years. The webgl 3d render is pretty good tbh, especially compared to the older pre-rendered 3d pics
what even got developed in the last 2 years, wasn't it just shitton of bugfixes?

Tried to get back into this game, and I can feel myself getting blind at a higher rate than usual, just wall of text, somehow this game is much worse in that regard than era games. Maybe use of colored text makes me react like this.
Replies: >>56870
>>56830
What kind of surgeries? I think they only care about stuff that makes face more artificial, and non-human modifications like horns.
Replies: >>56874
>>56868
Performance improvements
Tones of em
I don't really plan to play this game again, but can somebody replace walls of text in this game with a spreadsheet? Like, add a toggle "spreadsheet view" and all walls of text turn into tight pack of numbers. I remember having to scan for slaves with falling loyality manually. And maybe, instead of colored text, make all text white, but add (LUST+) (LOYAL---) instead.
>>56869
What about mass-produced futanari?
Replies: >>56889
I know I've said I'd have finished the fucktoy use thing by now, but when I understood how to work with the code overscoping got me, and since my day job is a harsh mistress, this is going to take some more time.

I'm doing an overhaul, that I think is promising, but we'll see how well it fits. It's a dual toggle system, where one menu covers which toyholes the PC will focus on in what frequency (always, equally, occassionally, rarely, never, fluff only, her choice) and the other menu covers how they will approach sexual interactions with the NPC (intimate, gentle, passionate, casual, abusive, her choice). I need to do *a lot* more work in the endweek passage, but it's not necessarily demanding work. The existing passages are replicated by choosing always on whatever holes you want, never on the rest (if any), and casual as the use type. There are some extra treats I'm thinking of, but this is the framework.
Replies: >>57203
>>56874
They don't care, afaik.
>>56669
Update: Giving up. It's not possible without self-hatred.

context => c.slave.career = "Fuckdoll" was in fact the answer, although it doesn't permit auto-extraction.

My next project will be the most nightmarish arcology I can conceive of.
Yo looking through the git it seems like there is a way to make a biological body for your PA. Is this actually implemented? I'm pretty sure I have all upgrades, but can't seem to find a way. Random event when creating husk bodies in incubator maybe?

While I'm here begging. Is there a spread sheet/way for me to tell beauty modifiers based on policies.
Replies: >>56901 >>56904
>>56899
I think this is incorporated in the tooltip now. You just go over the beauty score and it tells you what is good and what is bad. Unless you mean like a complete cheat sheet for what adds what to the attraction score. I don't think we have one of those.
>>56899
No spreadsheet that I know of, but all related calculations are in SlaveCostJS.js
How can I set my own pronouns?  I like making femboy characters but the game is currently calling me "her" and "Mistress".  I know I can change my title, but how can I set my pronouns to  he/him?
Replies: >>56924
>>56913
Custom PC pronouns seem to be a future project.
>// TODO: waiting for 5.0 per pregmodder
>//TODO: custom pronoun mechanism is incomplete/broken right now
You can force it in DebugMode by running V.PC.pronoun = App.Data.Pronouns.Kind.male; as a custom game function but it's liable to break something, maybe.
How do I update the game version while using FC Host? I assembled all this shit a long time ago and have no idea what I'm doing anymore
Replies: >>56950
Also it seems like the slave mother can't name her child anymore. What's up with that?
Replies: >>57035
>>56938
You put the html file in the main folder where the FChost launcher is found, and the image pack in resources, there is no update process. Do a backwards compatibility check in the options if you're using an old save.
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>>55721
Might be off topic, just wanted to say you inspired me to make some wild stuff with novelai, there's A LOT of potential here anons
Replies: >>56986 >>56989
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>>56985
Replies: >>57066
>>56985
Correction: The bestiality content in this game has absolutely zero potential right now.
Can you use immortality tech on PC somehow?
Replies: >>57002
>>56997
No but there's an option to prevent pc aging.
Why does slimness enthusiasm always fail, even at Receptive? I can get its inverse to stick around even at red status.
Replies: >>57027
My new autism is use Kobold AI to talk and sex with my slaves, also to go further under the FC events. 
I recommend you guys do the same. Today I dreamed with that shit implemented in our game, the reality is sad.
Slave moms can't name their kids once they're out of the Incubator anymore. Please help.
Replies: >>57025 >>57035
>>57011
Sounds like a slave permissions or the... society thing I forget the name of, I've not played in ages.
Replies: >>57035
>>57004
Doesn't it depend on how close your slaves on the average are close of its ideals? Your slaves also serve as advertising for your social engineering choices, so owning a lot of fatasses is counterproductive to getting your goals implemented.
Replies: >>57040
>>56948
>>57011
Needs at least 50 devotion and trust, be your wife and accepting, or be the BG, HG or Concubine. Does either parent qualify?
Or to build off >>57025, do any of the naming options appear?
Combat is now on 1-100 scale and can be trained in a pit btw
I would prefer it to be barracks thing but I can see why this decision was made even if I think that reworking pit into something worthy of being a full assignment would be better approach if we are going this way
>>57027
The receptivity markers align exactly with those factors (so if you have many slim slaves, slimness enthusiasm will be marked as "Receptive", and if you don't, it won't).  What they don't take into account is external pressure...if your neighbors are all asset expansionist, you may have problems even with good internal support.
Replies: >>57071
>>56986
what is this literal faggotry?
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This belongs here.
>>57040
>if your neighbors are all asset expansionist, you may have problems even with good internal support.
I've had major problems with this. All the other arcologies just end up with the same future societies and then they all target you for influence.
Replies: >>57082
>>57071
Cultural defensiveness policy (or what was its name) will reduce the effect of other cities.
Replies: >>57096
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Did the Dinner Party ever get overhauled, or is that something that still needs to be done?
Replies: >>57086 >>57095
Fuck, what happened to the rules assistant?
Replies: >>57101
>>57083
It should at least be functional now.
>>57083
Pretty much needs to be completely redone.
>>57082
I actually had that and an oceanic arcology. The problems were:
1)Playing with five arcologies. For some reason this leads to LESS variety because once one influences another, they team up and influence a third, and so on until they are all identical.

2)Trying to establish future societies during the war with the rival. It really seemed to hammer my abilities to resist cultural influence.

My arcology "believed implicitly" in Neo-Imperialism on week, and a few weeks later it failed. Also is it just me or do NPC arcologies gravitate towards Arabian Revivalism? Seems every game that's what they all end up with.
Replies: >>57204
>>57085
You will micro your curatives and you will like it, anon.
Replies: >>57111
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so i decided to go for an eugenics arcology to play around with its mechanics
i passed the breeder eligibility exam policy but now i cant breed any of the slaves because i dont know what being able to master skills refers to
seems like all slaves fail this requisite in spite of all of them being very smart at worst
help an anon out i have a need to breed
Replies: >>57112
>>57101
FC mod for Starcraft WHEN?
Replies: >>57117
>>57107
The slave's anal, vaginal, oral, entertainment and whoring skills all need to be 80+ (high expert) or 100 (master) if you've angered the elites.
>>57112
this seems kind of stupid. "Able to master" should be a pass if it is *possible* for the slave to hit 100. Not if the slave is already 100. It needs to be renamed if the requirement is that the slave already has one skill mastered. To something like "mastered at least one skill"
>>57111
All I know is that it won't be soon enough
>>57112
thanks
the wording doesnt make sense
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>>54463 (OP) 
What do different colors mean on dna anomalies?

Green what exactly will appear? And yellow and red? Some were not inherited at all
Replies: >>57137
>>57136
Green and red both mean that the genetic quirk is fully active; green ones are generally considered "good" while red ones are "bad", but this really doesn't mean much of anything.

Yellow indicates that the fetus is only a carrier for the quirk, and will not actually feel its effects.

There is a degree of randomness to genetic inheritance. Even if both parents have a genetic quirk fully active, there's still at least some chance that their offspring won't have it at all.
Replies: >>57139 >>57209
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>>57137
Thank you, anon
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How do you molest slaves below minimum age if slaves below minimum age don't appear in game?
Replies: >>57178 >>57192
>>57174
If you want to do that just lower the age slaves appear???
Replies: >>57181
>>57178

He's asking about the apparent redundancy in that setting.
Replies: >>57191
>>57181
never fiddled with that molestation setting but it doesnt seem redundant you could have <18yo slaves appear in your game but lewding them is off limits
Replies: >>57194
>>57174
you don't molest them, the caretakers in the nursery do
Replies: >>57194
>>57191

Well, I don't think that would be the case, as the setting changes the age number depending on what you set on the previous one. So regardless of whether you permit or forbid molesation of slaves younger than X. No slaves younger than X would ever show up.

>>57192
Except for the nursery I guess, that explains it. I don't think there are any other cases where this is used though.
So, how do you guys like to design your wardenesses?

I like to make them absolute disgusting golum creatures since their appearance doesn't really affect anything as far as I'm aware.

It pleases me to think I have a fat ugly bastard type creature to threaten disobedient slaves with.
>>57196
I stopped assigning one because the prison is fucking useless.
Replies: >>57214
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>>57196
Max-min'd for maximum profit.
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>>57196

I use the "chinese, former police detective" pre-made slave as a base, then make her a muscular sadist and whatnot. 

On that note, again I wish we were able to have more than one bodyguard, as a more fitting assignment for the more muscular, active, devoted, slaves. Just having them in the Penthouse seems like a waste. And the Pit is a side-job anyways. I can't be the only one wishing for a Warrior Harem and not just one made of fucktoys, though I get it would be a rather large coding work, which I'm clueless about.
>>56802

I'm not sure which ruleset you mean, but you might find what you're looking for in the last dropdown section (My Rules) on this post: https://gitgud.io/pregmodfan/fc-pregmod/-/issues/3447

>>56884

Abusive and casual I can imagine what they entail but, does passionate mean high-power, intense intercourse without the cruelty of abusive? That'd be a good distinction to have. Though even then, I'm not sure what the difference between gentle and intimate would be. Regardless, looking forward to it!
>>57096
You need to influence your neighbors first, before your rival does.  You have a short window of opportunity, since your rival won't adopt an FS before you do, but will do so almost immediately afterwards.  It's also important to pick your first and second FS wisely, so that natural cross-adoption favors FSes you want, not the ones you don't.  Don't pick eugenics or any revivalist or racial FS as your first FS; they're dead ends for cross-adoption, and your rival will have a big natural advantage against you since they get to pick a second FS before you do.

Until recently, Arabian Revivalism was effectively the only revivalist culture that would ever be cross-adopted; you should be seeing about equal amounts of Roman Revivalism now, since the cross-adoption rules were changed (but remember that neighbor adoption is stronger, so you'll usually only see one per game).  The other revivalisms only cross-adopt from Subjugationism, Eugenics, and Supremacy, all three of which cannot themselves cross-adopt, so you'll only see them from random adoption (which is very weak), or by pushing them yourself.
Replies: >>57295
>>57137
>even if both parents have it, the offspring may not
That's fucking retarded. I know there are technically ways that can happen but it's so overwhelmingly unlikely that they shouldn't be coded into a game like this.

Also, are all quirks recessive?
>>57112
FC's idea of eugenics is so fucking retarded that everyone who wrote it should immediately sterilize themselves.

Especially because eugenics "ideal" should reflect the society's ideas of an ideal human being, which means it really ought to apply to slaves that exemplify the FS of the arcology in question.

Proud eugenicist here and you guys are faggots for getting this so fucking wrong.
>>57197
It'd be nice if you could assign slaves as dedicated prisoners, just because you want to make them fearful and submissive, or masochistic, or just to give the Warden a job. Waiting to be attacked just to get prisoners is a ballache.
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>>57210
>Proud eugenicist here
Then you should probably remove your genes from the pool.
Replies: >>57229 >>57234
>>57210
>Proud eugenicist
>spends his time bitching about free porn games
Replies: >>57234
>>57210
What's most fucked is requirements that have nothing to do with genetics, for example like it shows in
>>57221
You'll fail based on age if you're youth or mature preferentalist.
porn games is the best artform there ever was and will be, bitching about them is justified
Replies: >>57234
>>57228
>being this defensive of free porn games
>>57221
That would imply my genes are inferior.
The only thing to suggest that is my likely mistaken hope you're literate enough to understand what's wrong with what you said.
>>57230
Precisely. What boggles me is that these faggots seem to think that if something is free it's worthless, and that if it's worthless it's still worth bitching about. In the words of Babbage, "I cannot rightly apprehend the confusion of notions that would lead to such a question" - or in this case, to such a bassackwards fucking way of thinking.
The only reason FC is worth bitching about is because it's free. There's more hope for this project than there is for any paypig faggot shit in the main stream.
It just so happens that one specific part of it (the FS design) is totally fucked.
What I wish was the case is that FSes were emergent instead of declarative. When you think about it, the "compatibility of FS with current society" is about, I'd guess, 80% of what is needed to do this, though I haven't looked at the logic in a while.

Take the individual elements for each FS and split/merge them into a set of policies that can be enacted - then make the FS screen a place where the player can do one of 2 things:

-Use one of the pre-defined FSes with adoption based on how many policies you have in place that are tagged with that FS
-Define your own FS (name, which policies, current and future, that belong to it)
-Restructure FS events to be based on a set or partial set of policies which need to be in place for it to trigger

Do that and you have an actual ancap future society game where the player can actually craft a fictional society to his wishes instead of having to shoehorn it into predefined crap, unless they LIKE the predefined crap.

I dunno, I said this all years ago, but that was before so much technical improvement had been done. I'd like to think it's a lot more of an approachable goal now than it was then. If there's general support for the idea, I might even step back into development. It's been ages, but I used to contribute years ago.
Replies: >>57244 >>57250
>>57243
they should implement that into the multiculti FS
i never got around to figure out how it works
Replies: >>57245 >>57303
>>57244
Except it's not "multi-culti" it's defining one's own cultural norms.
Whether or not those norms are xenophobic or xenophilic, either socially or demographically, is distinct from their composition.
Replies: >>57303
How do you change clothing color? I want black cybersuits, not white ones. Using webgl if that makes a difference.
Replies: >>57251
If "Genitals" is the region you need to pierce to affect some slaves with smart piercings, why is that not an option in the Rule Assist list?
Replies: >>57249
>>57248
Clit.
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>>57243

That would be an interesting approach, I wonder if it's the case for others, but personally I don't deal with FS at all because while I do like some of the entry level aspects of some of them, even the ones I really enjoy end up being comically extreme when fully developed. 

For example, I do like the aspect of taking good care of slaves in Paternalism, it's pragmatic, but in further stages they end up being treated better than citizens.

Though I reckon this might be beyond the scope of what you propose, I wonder if the idea could be expanded so when it comes to the "physical" FSs, the granularity could be developed so we can select gender, age, ethnicity, etc. that a policy would apply to. For example, allowing us to have youth and slim preferentialism for female slaves and physical idealism for male slaves.
Replies: >>57256 >>57303
>>57247
You don't.
Replies: >>57252
>>57251
Shit. Guess I'll stick to qipaos.
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its so retarded to have this unremovable underwear on <18yo slaves
is there an hidden option to remove it? or can any anon guide me through the code if possible?
>>57253
welp turns out im retarded this has been adressed on the thread already
still its stupid something like this even exists
>can't decide whether to select a preset arcology or a custom arcology design
>can't decide how to make my custom starting slave
Unironically my biggest issues with this game
Replies: >>57266
>>57250
>slaves are guaranteed a higher standard of living and more protections/benefits than actual citizens
Actually based
Replies: >>57304
>>57253
I know you already addressed that you can disable the underwear, but I whish there were younger looking models for the appropriate ages. Granted, it's been a while since the last time I tested them so it might've changed, but back then young girls pretty much looked like either shrunk adults or dwarves.
>>57253
the webgl models are trash anyway just use the old art until someone comes up with a way to get ai art that's not disgusting
Replies: >>57276
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>>57255

Just make your waifu and have her as Headgirl.

As for the arcology, not sure, I just use a "prism-like" custom design, I think I posted it on the previous thread.
Replies: >>57267
>>57266
>Just make your waifu and have her as Headgirl.
That's just my problem, I don't have a definitive waifu or favourite waifu archetype.
>>57264
>the webgl models are trash anyway
This. It amazes me how much of the general is webgl discussion, when the models look like fucking mutants
Replies: >>57282
never used webgl either, screenshots I saw didn't look that good. Not like I talked much in those threads, I just played, silently, base game is pretty good.
>>57276
some of them can look good like the screenshot i just posted up there
the problem with me in my games is that i usually start with three original slaves and start to breed family lines like my life depends on it and i end up with alot of sameface
after some years of on and off playing with the old art i do appreciate elohiems webgl just wish it had more costumes faces and hairstyles for variety
are arcologies now all smaller than in older builds? I've just come back and the arcologies in new games are 12-14 units smaller than the old ones
Replies: >>57294
>>57289
They have different designs now but I don't recall any being this small outside of the dick one
>>57210
The game flat-out says that it's not strictly a eugenic society but a bunch of arbitrary rules stacked in favor of the ruling class. I don't think it's an accident that the Societal Elite themselves are literal degenerates with all kinds of defects. At least,, they have been whenever I've enslaved them.
>>57204
My standard trajectory is paternalism->professionalism->revivalism and most arcologies seem to end up with paternalism, I assume the sheer strength of my economy is doing that. I guess I shouldn't drag my feet when deciding on a revivalism.
How would I go about editing the game so I can build more than one Barracks or Weapon Manufactury?
Replies: >>57301
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>>57300

See >>54307 for arcology editing instructions.
Replies: >>57307
>>57245
>>57244
I forgot to say that I think that those factors should themselves just be policies.
Cultural openness should make it harder to have "conflicting" policies, but also make your arcology much more susceptible to outside influences. Defensiveness would make your arcology much more resistant, but also make it so that conflicts caused social discontent.

Better terms would be "cultural purity" and "cultural diversity" because it's more about whether or not you're okay with deviations from your specific choice of deviation

>>57250
I honestly don't see why that wouldn't be possible. It's not all that different from the RA, but considerably simpler because it just needs to detect slave and policy trends rather than applying changes to slave objects (except maybe the nickname thing, but that's comparatively trivial)

The only dicey part with a fully dynamic system would be detecting "conflicts" wrt my idea about diversity/purity, but that's still a manageable problem - probably through detecting overlapping sets of slaves that have opposing policies applied to them.
>>57256
kind of agree here.
Considering your own property more important than the people paying you rent is ancap 101
Replies: >>57305
>>57304

Yeah, I understand that the Arcology Owner's slaves are higher on the hierarchy than regular citizens, but going from there to having ALL slaves on the Arcology having more "rights" than citizens feels like a ludonarrative disonance. Particularly when we consider that FSs require citizen approval and adoption, why would citizens shoot themselves on the foot like that? 

My post was regarding all FSs anyways, and my point was that while the starting perks are reasonable, they get too silly to the point I lose interest in adopting any of them at all, and the system proposed by Anon, that would let us mix and match policies from FSs is a great solution to this, as it would let those that enjoy the current system to get to the same result, and those like me to pick and choose for a more granular cultural development.
Replies: >>57328
>>57301
That post doesn't actually answer my question.
Replies: >>57309
>>57307
Search for line blocking you from building them if you have them already and remove it
Replies: >>57456
Supportive breast mesh implant still unlocks at a lower rep level than the surgery upgrade that is required to actually install it.
>>57305
Yeah, I do get that.

Ridiculous wall of text to follow.

tl;dr: anything private shouldn't affect rep; FCDev is a faggot; FC lore needs to be unfucked. For now I'd be happy just getting the FS situation fixed, though.
Replies: >>57329 >>57413
>>57328


A big part of it is the whole fucking faggot bullshit with rep being driven hugely by things that would in reality be completely private.
You're an ancap godling in his own penthouse owning his own arcology with his own pet AI and security force, surveillance, etc.

And somehow despite that everyone knows that you, say, "take slave dick" or know that you secretly hold hands with your secret slave waifu while outwardly running a degradationist society. Even something physically overt like being pregnant - somehow everyone in the entire arcology knows who the father is. How? You need something a bit more invasive than stolen hair follicles to get a DNA sample of the fetus, and otherwise it's just your word about who the father is.

What the fuck kind of faggotry is this shit? I've hated it since day one, but the longer I live the more I hate it. The conflict between outward rhetoric/appearances and private behaviors has been a massive influence in all levels of society/government since the dawn of time, and somehow this magically doesn't apply so that the player can be punished for "playing wrong" by FCDev, who was - despite his vision - a massively closeted literal faggot with serious self image issues and some really weird ideas about sex.

Anyway, because of FCDev's faggotry, the only way for the player to be able to have the kind of private interactions with slaves that they want without suffering in terms of gameplay is to use the right combo of FS and policies to make it socially acceptable unless it fits in with FCDev's mental image of the "default" slave owning society, which is one of the most fantastically autistic things I've ever seen in my life.

His ideas (and ideals) of slavery are some kind of "coldsteel master" fanfic where every slave owner is some weird mix of Norman Bateman and Hannibal Lector without the literal murder mostly. You're this GIGAALPHACHAD(tm) who has no emotions, no desire for any kind of companionship, and isn't even really interested in women sexually. I mean yeah it talks about you fucking them, but the way you're "characterized" (and I use that term loosely) makes it very clear that your character is Commander Shepherd after the series got really woke and a hole's a hole and you don't care if it's male or female or alive or dead or human or synthetic or whatever.

And that's not a choice you get to make, because yeah I get that some people are like that, and it can be fun to play - but the game makes enough of an attempt to model realism that implying that 100% of men are like that is just repeating feminist bullshit and internalizing it - because that's what all those vapid roasties on TV are saying about men and have been ever since it stopped being legal to hit them for doing it.

But in reality if slavery was legal tomorrow a ton of dudes (if they could afford it) would buy some nicely trained chick and turn her into his perfect woman who was unquestioningly obedient and loyal, along with actually putting effort into sex instead of being a dead fish.
Replies: >>57330 >>57334
>>57329

What's worse is how this differs from literal slavery in actual human history. The biggest slave owner in LA was at one point a nigger who got freed/married by her former master and inherited his property - and then turned it into the most inhumanly abusive hellhole you can imagine, but that's not the point. 

The point is that weird shit about not being able to like "spend a night as equals" with your slave just come across as le epic 2edgy4u LARP faggotry because the only sort of society that would object to that would be one where you were not free to do whatever you felt like with your property - presumably some kind of degradationist society where treating them nicely was frowned upon.

What's really weird is how he hung so much on the "Slavery is forever" thing when that doesn't even make sense legally historically or whatever. You've been able to free slaves since as far back as I can remember, and there's policies about it, plus there's that basic fact that if you fucking own something, you can do whatever you want with it. If you want to buy slaves and free them, who fucking cares?

That just drives up prices for the remaining slaves. It's not like it's going to magically convince people who want slavery to stop, or somehow placate the ones who already want to stop it.

I do think it would be interesting to have there be some interplay between player behavior, security/authority/upgrades, and FS choices/policies. 

Because I could totally buy it being a bad career move to brand yourself as a SuperStraight Alpha Male(tm) running a society where Women Are Property and where Being Nice To Slaves Is Bad and Taking Dick Is For Slaves - if you've spent the past 5 years going on about all these things and a video surfaces of you being assfucked by one of your "female" slaves, yeah that's probably gonna fuck up your rep for a long time, not just for a few weeks, but it would take years to recover from that. And if you'd gotten your citizens fanatical enough about the society you were building, then you might even end up dead from an angry mob, especially if you still allowed heavy weapons in your arcology and had low security/authority.

It would be interesting to have spectacular enough "PR failures" be an instant gameover unless you had the right upgrades, in which case it would be a mandatory "newgame plus" with you fleeing your arcology with a handful of slaves and whatever credits you could easily liquidate.
Replies: >>57331
>>57330
I meant to end this here, but I also just want to say that the whole borderline cucking thing going on with the game's original design is a special kind of fucked even if it's been sort of fixed since then, though I'm wondering where the "sapphic" option went with sexual release policies because that did fill a very real niche that made sense narratively (even if I didn't use it because I don't want slaves fucking each other at all without my say-so)

The fact that the game doesn't really distinguish between "household slaves" and "commercial slaves" is kind of weird - and now that I think of it, it would make sense to have per-faculty sexual policies, because I really could not care less what or who the slaves in the brothel are doing, but the ones in the schoolroom or spa are a very different story.

The game still has the utterly faggy "all slaves are female even if the have a dick" thing embedded pretty deeply into it - which on top of being an exact restatement of the tranny party line is also pretty fucked if you for any reason care about your slaves sucking dick vs eating pussy, for example. You can't even distinguish between oral/anal/vaginal sex generally.

And that leads to shit like having to use chastity to keep slaves virginities intact, except that the idea of a bunch of chicks walking around in steel panties is pretty much the exact opposite of sexy unless you're into that exact thing.

Don't get me wrong - the game has come a long way in the past few years, but it's still got some really serious issues that need to be fixed simply because it would be fucking retarded not to.
>>57329
>kind of "coldsteel master" fanfic
>if slavery was legal tomorrow a ton of dudes
Well, is most of your wall of text makes sense, you gloss over the difference between the two groups above. Not many of 'a ton of dudes', as you call them, are cut out to become a number one guy in a place where almost everything is owned by him and maybe to obtain that position in a world going down the drain of history you NEED to be 
>some weird mix of Norman Bateman and Hannibal Lector without the literal murder mostly.
Just saying that without being driven enough to realize his big picture the whole enterprise would not even take off the ground. And even if most dudes would happily end up with their first and last slave they buy, that's the end of the line for them.
Replies: >>57340 >>57355
>>57334
*if most
>>57334
I get that the PC needs to be remarkable, but even within that domain there's a pretty wide spectrum of personality structures and motivations. The "protagonist" is too one dimensional, too boring, and too heavily based on ideas that really don't even have that much to do with how real political players think or act - it's more like awkward fanfic of them.

Besides, the whole "power fantasy" aspect of a simulation like this is lost when you're not just playing as a faceless protagonist - you're playing as some other guy's self-insert painted on top of the faceless protagonist.
It honestly feels a bit like cuck shit - like every time you fuck a slave it's really just FCDev doing it because you're not playing you or your idea of how a master would behave - you're playing as his idea of those things, with extremely limited options to deviate.

Not only that, but it's a damned video game. Realistic or not, if you can't decide what kind of person you're playing as then the actual immersion is extremely limited. At that point you might as well take the "PC" out of the equation entirely and just turn it into a pure economic simulator.

Plus that doesn't address all the other self contradictions and inconsistencies I mentioned.
Replies: >>57357 >>57380
>>57355
Then explain how not acting as a sociopath would be helpful in any way in such a situation as the game MC is finding himself.

As for not addressing the rest of your complaints, I already admitted that they make sense, so what else would you want?
>>57355
>Besides, the whole "power fantasy" aspect of a simulation like this is lost when you're not just playing as a faceless protagonist
FC has never been a self-insert kind of game, despite the extensive range of options available to you. You're roleplaying a different person, that is very often indicated to be a lowkey sociopath (if more or less empathetic) brought into a position of vast power in the context of a society with an already established culture. This is also a fundamental mechanically embedded aspect of the game, since events are geared towards a small number of contextual, scripted options, rather than any kind of standard free-form interaction system. Both the range of options is constrained, and there is no way to deal with this sort of CYOA mechanic without specifying the character in ways unrepresentative of the player's own ways of acting *and* thinking of what they're doing. It's a narratively heavy form of gameplay, that's barely veiled by the way FCdev chose more abstract descriptions.

I don't know how early you started with this game, but "every slave is a girl" solved a simple mechanical problem. FCdev's original project *didn't have or plan to have slaves with dicks* at all. Every slave *was* a girl. We pestered him to add them on /d/, and he was apprehensive exactly because he didn't know how to rework the framework to actually add guys natively. So he just added a dick variable to the slaves that were already described as women and covered it up with a quasi-roman conception of sex. Mechanically, the slaves really were girls with dicks. The lore about it came after the fact. A lot of work was needed to actually be able to add pronouns (this kind of project is unhinged for a non-procedural videogame), to be able to distinguish them more deeply.

Your complaints are not inconsistencies, you're looking for a different sort of game in something like three different key ways. Something like a self-insert procedural sandbox. Elements of this are entailed in the PC rework (remember that FCdev's game did not actually entail PC creation at all), but it's really way beyond the scope of anything we can build on top of the existing game. We're already straining what can be done with it.

In any case I don't understand the idea that games are about you deciding what kind of person you are. If nothing else that's very rare. Most games don't even entail rudimentary narrative choices.
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>>57380

So those of us that came later and were thinking that FCdev was a not-so-closeted faggot couldn't have been more wrong.... that's funny.
>>57382
The joke is a bit ambiguous. FCdev was definitely heavily into anal and that has sometimes featured into the joke, but I think it's definitely wrong to attribute male slaves to his fetishes. If you check his customization preferences in the game (which he added himself iirc), he seemed to have been into toned, blue-eyed euroblondes.
Replies: >>57386
>>57385
>>57382
Other notable cases where we pestered him were fuckdolls, and prosthetics. The latter is a special case for me because I was the main one doing the pestering. I ever wrote a short story about someone fixing up a tortured slavegirl that seemed to influence his decision (since lost, at least on my end). He was originally ambivalent about it because he felt it might have been too much for his low-scifi setting to be able to add bionics. At that time we didn't have the organ farm or consciousness transference and stuff like that, it was all a lot more down to earth scientifically. A lot has been progressively added to the game.
>>57380
>>57382
The "roman" conception of sex where being a slave makes you a girl is the most interesting part of the game to me. It may have started as a compromise with game mechanics but it's genuinely changed my attitude towards traps or w/e over the 4-5 years I've played the game. 
At first I never gave a second thought to keeping some futa's around to spice things up, but eventually it occurred to me that there really isn't much difference between that and a trap if they're both aesthetically female as long as you're doing the penetrating. I wonder if FCdev and /d/ made me kinda gay or if I was a bit of a faggot all along? It's certainly not something I pursue in real relationships, and I've never felt compelled to try.
Replies: >>57393 >>57394
>>57380
I've been following the game since it was released - I found it the week he originally made it public.

>I don't know how early you started with this game, but "every slave is a girl" solved a simple mechanical problem
Yes, I remember this. It was the worst kind of fuckwit lampshading possible.

And no, you're the one who has the game backwards. The earlier versions had much more proportional emphasis on the PC and his interactions with slaves. Over time, it was easier to add mechanics than to produce content, because FCDev was an iffy writer at best - so eventually the game morphed into something closer to an economic simulator. That was vastly accelerated by the concentrated autism of /hgg/+/d/ and the pregmod project, but the trend had already become well entrenched before either of those were factors. But nobody has the guts to simply turn it into a full fledged simulator.

Now the game can't decide what it wants to be - either the PC customization and other elements should be removed so that your character really is a preset you're controlling, or it should actually do the PC characterization right. Right now it's just awkwardly dangling in between these two options without committing either way.

>Something like a self-insert procedural sandbox.
That's all it is now, except it's doing the job badly. The only customization that should exist if you wanted to commit to it being a simulator would be the questions of background and how you gained control of it (like it was originally).

>Elements of this are entailed in the PC rework (remember that FCdev's game did not actually entail PC creation at all), 
Elements of it have been present ever since the beginning since you have so much personal interactions with slaves and they are, so far as I can tell, the PC's primary source of companionship and sexual interaction.

I know that street pimps often fuck their whores, but large scale human traffickers do not sample the wares for the most part for a whole host of reasons. But since the game's original scope was very small scale, with maybe a dozen slaves being "a lot", this is another area where it's schizophrenic.

>but it's really way beyond the scope of anything we can build on top of the existing game. We're already straining what can be done with it.
That's completely and categorically incorrect. Because of the PC rework and other changes that have been made, you're already about 90% of where the game really ought to go anyway. There really are just two things left to do:
1. Fix the FS shit
2. Rewrite a handful of events to be less faggy

That's it. It's not really that hard of a project; it's probably something I could do single-handed in a couple weeks.
>>57390
"Roman" my ass.
The whole idea of Romans being sexual degenerates and/or fags was pure slander invented later by Christians in order to retroactively justify the way they burnt tens of thousands of temples/libraries and engaged in outright genocide during the 300AD-500AD period, although they did also change the laws from "hostile tolerance" to outright banning of homosexuality during that period.

In reality, Romans were extremely conservative and while it wasn't unheard of, homosexuality was frowned upon and quite rare overall - and completely banned in the Legion:
>A Roman soldier, like every free and self-respecting Roman, was socially obligated to discipline, also in matters of sexuality. In the Roman military of the Republic period, any manifestations of homosexuality were severely exterminated. The “active” person most often exposed himself to flogging and expulsion from the legions, while the “passive” person was sentenced to death – according to Polybius by beating (fustuarium).

https://imperiumromanum.pl/en/article/homosexuality-in-ancient-rome/

Similarly, the myth of the "gay Greeks" was pretty much entirely autoerotic fanfic written by openly gay individuals:
https://www.youtube.com/watch?v=WZYg7IvOCPc

Either way you were definitely a bit of a faggot all along because a normally functioning male brain violently rejects those concepts even in fictional contexts: EEG measurements show that everyone (including gay men) react to male homosexuality with extreme disgust - but in the case gay men that is subliminated and redirected into a specific form of sexual arousal.

https://josephsciambra.com/surviving-gaybarely/
Replies: >>57396
>>57390
I don't admit this because chan culture being as it is normally incentivises people to jump at your throat for expressing views like this, but I think FC has definitely made me adopt a significantly more trans-affirmative standpoint, in the end, very organically.

I don't think this actually relates to my orientation at all, though, since I remain sensitive to indicators of masculinity and universally find them unattractive about prospective sexual partners. But I've definitely moved towards a more chill "if it quacks like a duck" kind of conception of femaleness, that I didn't have beforehands. I think part of this might be the sheer libertinism of the game having a destigmatizing effect. Another part is probably the fuzziness introduced by the vast power you have to transform peoples' bodies, that really makes it all look like an aesthetic continuum. Part are probably the power dynamics captured by the lore's conception of sex. The focus shifts to the exercise of power, and the object it's enacted on fades a bit from the frame. What matters is that I make her feel, do or be what I want. The rest is immaterial.

I think before, I was afraid that I'll get called a faggot, to the extent that I would actively avoid futa pictures, so I didn't really believe what I was saying about traps etc. I was just knowingly preaching to the choir for social cookie points. Now, I just don't care for them, which doesn't look like a practical difference (since I'm still looking for non-futa pictures, and my collection is basically universally made of them), but the way I relate to my preferences is just vastly different, there's no urgency that they are as they are, no anxiety about them.
Replies: >>57398 >>57399
>>57392
>The earlier versions had much more proportional emphasis on the PC and his interactions with slaves.
FCdev was open about exactly not wanting this to be about personal interactions with the slaves. All non-narrative personal interaction mechanics were literally tacked on top. It is a modification game at heart.

>FCDev was an iffy writer at best
Disagree, I think his prose is fairly powerful, and much more handy than some of the text-walls we've been adding.

>That's all it is now
Its procedural elements are marginal and it's not a sandbox. 

>Rewrite a handful of events to be less faggy
Do you understand what is involved in "rewriting a handful of events to be less faggy"? Anything more than what is already involved in the pronoun system is a *lot* of work. In any case, unless you're interested in doing it yourself, I wouldn't expect an overhaul like this (to say nothing of how there is nothing like a consensus that it would be a good idea to shake things up to meet your preferences here).
Replies: >>57400 >>57407
>>57393
>>57393
This is misleading. Sexual intercourse was punished in the army, and the Roman conception of sex didn't treat effeminate men as women (it also did look down on them *if they were freeborn*), but Romans absolutely did not care for gay sex as such. This is fairly well understood by conservatives as well. I think Dreher had an article about it like this week. It's also the first paragraph in the article you do link, so I imagine you understand you're being misleading here, unless you like to read articles backwards.

>It was socially acceptable for a free-born Roman to have sex with a woman or a man assuming a dominant role. Both women and young men were perceived as natural objects of desire.It did not matter with which gender the Roman indulged in, until he did not exceed certain social norms. 

As Seneca put it, more succinctly "Sexual passivity in a free man is a crime, for a slave a necessity, for a freed slave a duty." You presumably understand what is involved in saying that a freed man had a duty to be sexually passive with his patron (it involved a dick going in his ass).

In any case you look like you, let's say, care deeply about this topic, and it's not strictly relevant here, so please don't start spamming about it.
Replies: >>57429
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FC should have fanarts, I've never seen anyone make illustrations about this game, but since I don't know how to draw, I'm going to pretend that I'm an illustrator and I'm going to ask AI to do some drawings.
Replies: >>57399 >>57400
>>57394
I think this is where I've ended up as well with regards to power and dominance being the primary thing I'm looking for from fap material. Honestly the subject's only requirement is that it satisfies me in that role. A male slave blasted with hormones until their masculinity is essentially gone and then training them to be pimped out is sufficiently humiliating and submissive for that purpose. The genital configuration really does take a back seat in that sense.

I'm not even sure that trans is the right word for that because the subject's experience doesn't really matter, but I've also softened quite a bit on the issue in a similar way, while maybe a bit more open to the idea of girl penis overall. I really think the relationship in FC is fundamentally straight though, as long as you aren't actively creating a masculine aesthetic. I've never once had the urge to do the reverse to a female slave beyond bulking up a muscle mommy or bodyguard, neither of which is really the same. A woman actually becoming masculine with broader shoulders, narrow hips, deep voice, and facial hair... I have no inclination towards doing that in game, no matter how much power it gives me over the subject. So if I'm only interested in one direction of the process... idk maybe it's a cope.

To be honest, self referencing as a faggot is mostly a concession to the culture you point out. But transness is only relevant in form and process, and the whole idea isn't interesting to me erotically because it's something they do for themselves. On the other hand, I'm way more inclined to keep a stable of hormone treated femboys before I'd bother putting them under the knife to become functionally female. Shit's just complicated I guess.
Replies: >>57409
>>57397
Hell yeah, do it. I have stablediffusion downloaded but haven't set it up. My first idea was to plug some slave descriptions in to see what I get.

>>57394
I respect the passion, but agree w/ other anon. Please no spam, just accept the game has a wide variety of content for a wide variety of people.
Replies: >>57401 >>57429
>>57395
>>57392
To grant this much to you, if the substance of what you're saying about the PC is that you want more options to play as a more loving / genuinely kind master, what what can be done is to work to add a) more options in existing events, b) more non-recruitment events that might give you the option to underline this and c) more interaction mechanics, rather than rewrite existing events. Trying to separate male and female slaves is something that either will be done through the pronoun rework, or it will not be done, but it would still require more modular control options to achieve control of who can fuck whom.

I'm on / off working on expanding the fucktoy use preferences in a direction that will allow you to be more abusive or intimate with them on a weekly basis (aside from more toyhole options), but I think c) strongly depends on the free-form interaction system getting fleshed out more in the future. In any case, as a major paternalist softy, I don't have a problem with adding more options to this effect. But, you know, it's more work than you make it seem.

>>57397
These are pretty good. What prompts are you using?
Replies: >>57429
>>57399
>I respect the passion, but agree w/ other anon. Please no spam
I think you might be quoting the wrong person there? I'm not even responding to him.
Replies: >>57402
>>57401
yeah, wrong digits. doesn't matter though, better to leave it be.
Replies: >>57403
>>57402
For what it's worth, I agree
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>>57392
I wouldn't mind a list of the events that need serious work for the beta 4.0.0 phase. Direction 2 coincides with my existing intent for things. And don't mention PESS/PETS events, I already know they are issues.
Fixing the FSs would be a beast in comparison. They do need work though, see failing an FS on the first week for example.

>>57395
Not that much work. Mostly tedium. A lot cleaner than it used to be too, since the events are no longer all contained in a single file and how much more robust condition controllers available.
Replies: >>57410 >>57429
>>57398
I think I agree with what you're saying. I don't think it's cope. This is partially how it clicked for me as well. If you exclusively enjoy feminine aspects of someone's body, and dislike masculine aspects (even if you do tolerate them ceteris paribus, e.g. liking a woman with broad shoulders *in spite* of her broad shoulders), I don't see how this could be reconciled with being gay to be perfectly honest. I no longer care, either, but from a theoretical perspective it doesn't make sense to me. Exercising power doesn't flatten things entirely. My interest still sticks to feminine persons, whether that femininity is expressed in form or as the objective of a process, as you put it. I think the major differentiation in my attitude is exactly that I've shifted to privileging femininity-overall as what I'm looking for, rather than obsessing over specific aspects of it.
>>57407
I think a genuine problem is that a lot of the interactions are constrained in end of week events, and there just aren't that many of those to flesh out the relationships. At some point we went ham on recruitment events (which are certainly importnat) and they kind of drowned the rest out (there are something like 4 or 5 events that always seem to play for me, when I'm not bombarded with slavegirls). There are also very few events fleshing out your life when you're not interacting with your own slavegirls (stuff like some of the FS events or the one where your associate is tying up his ex for public use). But I think saying something like "let's have more events" isn't particularly helpful here, unless someone is interested in writing them.
Replies: >>57411
>>57410
> That sounds like the voice of experience...
> That sounds like the voice of experience...
> That sounds like the voice of experience...
> That sounds...
Agreed. I added the option to implant lactation on purchase and wrote the relevant passages. If you or another anon has any ideas/inspiration and think my contributions are up to snuff then feel free to post them. I have a bit of free time, thought I hate working with git.
Replies: >>57416
>>57328
dont want to mass reply so ill just say i agree with most of your complaints most especially about the private/public stuff and rep but to fix/change this would require an hefty amount of work to change the systems already in place and write a whoooole lot of new events, which im sure most people would gladly accept but they wouldnt be the ones shouldering the work
bear in mind tho that some stuff you propose would fundamentally change the game and wouldnt suit everyone that are already ok with some of the stuff in place
i think FCdev made a good job on trying to "please" a wider spectrum of preferences with his writing by being fairly succint and a more in depth writing could run the risk of just being plain boring uninteresting or simply bad (looking at all the bloated walls of text CoC1 and 2 have thanks to their contributors)
Replies: >>57430
>>57411
That's kind of the problem anon. We want more events, but we're not necessarily clear on what those should be!
Replies: >>57430
>>57396
That article is also woefully incomplete; it's just very hard to find good sources with how Google is these days - but a lot of my knowledge about this comes from professors who were also historians of ancient Greece and Rome.
Suffice it to say that trying to use Rome as a role model for homosexuality is horribly misguided.
>>57399
I don't care about the content, I care about tying it to the wrong culture - for two reasons. First because it makes it impossible to make a Rome-themed society without getting tied up with faggotry and second because it's just plain inaccurate and that bothers me.

FCDev doing "surprise anal" and a ton of other things that were heavily closeted bothered me, but mostly because it was shit design. I could not possibly care less what fictional narration other people devise in their ancap ecosim human chattel sandboxes.
>>57400
I don't specifically want to play as loving or kind, but I do want the option in case I feel like it. You, like the other posters I'm replying to, don't seem to get the fundamental issue, which is both perplexing and frustrating.

I'll use the Roman FS as an example of how it SHOULD work:

Currently Roman FS is a set of predefined policies you must conform to or be punished by rep hits. So in order to do a "Roman revivalist" FS, I must conform to what is a frankly innacurate simulation of Rome - mind you, I personally find the Roman motif unappealing and have no desire to use it even if it were fixed. I'm just using it as an example.

What would be better is if all of the "implicit" policies in each FS were actual discrete policies that the player could adopt in the policies page, which would each individually (presumably after an adjustment period, but maybe not, depending on other factors) change how slaves are rated/graded, how the public reacts to various player behaviors, and affects the socioeconomic environment of the arcology at large.

Then the FSes would be defined as a list of policies that agreed or disagreed with it. So the Roman FS would, for example, align with policies like "mandatory military service" or "body purity SMR" and conflict with policies like "mandatory chubby slaves" or "encourage body mutilation of slaves"

The more policies in agreement, and the fewer in opposition, and the better the player conforms to the policies which agree (and possibly publicly flouts opposing policies) the better the social alignment with that FS, with a coefficient that would increase over time as the policies became socially entrenched.

The player could then adopt the FS at any point - ideally being able to modify which specific policies (in the case of a preset) actually constitute that policy, so if you want your "gay Roman orgy" FS, then you could tune it to that before adopting it, or if you wanted something different, you could do that instead. Once you committed to the FS, it would be permanent, or have heavy rep penalties to change its definition, increasing as the FS became more entrenched.

This would allow the current FS motif to remain intact, but also give the players control over the precise details; doing so would also allow the player to define completely custom FSes, although those wouldn't have their own unique events etc, though making a lot more events policy driven instead of FS driven makes sense in this context.

>>57407
I may review them and give you a list and analysis, provided this discussion goes well.
>>57413
I'm familiar with the codebase; I have a good idea just how much work is involved. I've done more intrusive game modifications in the past for other projects - this is about a 5/10 for me in terms of work/complexity.

I am aware it would change the game substantially; if there was support for the project from the maintainers, I'd want to keep this project on a separate branch until it was play tested enough that it was proven to work and to actually be a net positive to the game. If it turned out to be shit, and I turned out to be the faggot all along, oh well. hsit ahppnes

I do agree he could have done a lot worse. My issue isn't strictly the minimalism, it's the fucking weirdness and comparative superficiality of most of them. I haven't looked at the events in a long time so I can't think of good examples off the top of my head except the one about using one slave to fuck another used to have surprise anal in it for god knows what reason. That one always stuck out as pure high octane WTF to me.

>>57416
I think that having the FS decoupled from policies might actually help with that, because right now events are largely associated with FSes which means there's a ton of "cultural/narrative baggage" tied to them which can't help with the process of writing them.

Either way if the mechanics get to a point where I'm happy with them I could probably writefag some events even if they weren't ones I cared for as long as they interested me.
Replies: >>57435 >>57447
>>57429
>>57430
That would actually work as a series of trendsetting policies. Push back the point of adoption of an FS enough and then allow the chosen trendsetting policies to contribute and conflict amongst each other until the victors emerge.
It's not all that far off from some options I've considered before.

>>57430
reBusyMasterSuite's arbitrary length anal train will forever haunt me.
Replies: >>57459
>>57430
i say go for it anon from what i see from the merge requests pregmodder seems open to more substantial contributions even if they could change alot of shit

on a unrelated note im trying to compile the build myself so i can get rid of the censoring but i keep getting this error
Error [tw-user-script-0]: unexpected token: identifier.
can any anon help?
>>57447
Just download precompiled and edit the html, it's only 4 lines.
>>57447
Your firewall or antivirus is probably blocking the compiler from working properly, either add an exception or turn it off when you're compiling.
Replies: >>57458
>>57309
I couldn't find it.
>>57447
I am, but have been burned by some large scale changes before. I'm sure you know the ones. But anyway, I'm already encouraging this.

The first two changes shouldn't be the problem since they're just swapping the boolean, which points at the one deeper in the code block.
What did you change the line to exactly?
>>57455
>>57457
i managed to fix it probably i fumbled the code or it was indeed the antivirus
thanks anyway anons
>>57447
>>57457
Okay, I'll start working on this, time permitting. I could probably do it in short order if nothing else comes up, but I tend to have a lot of projects ongoing simultaneously so exact ETA is iffy.

>>57435
Yeah, I also like the idea of being able to experiment with policies and seeing which societal structures emerge organically. That's much closer to how I'd prefer to play in many cases.

Honestly, I'm glad I waited to work on this until after much of the other work that has been done was completed. The game's architecture is worlds better than it was last time I dealt with it.
>>57457
I'm looking at the code in more detail now - it's grown more than I realized; and while that doesn't make the project untenable, it does mean that I want to explore the problem space more carefully.

Currently there are a few thoughts I have:

1. I'd like to bulk refactor the existing code to use structures instead of discrete flags. This is purely for organizational purposes.

So V.FSX would become V.FS.X more or less. I envision the data structure something like this:

For v.arcologies => arc, arc.FS would be defined as

FS: {
FS1: null,
FS2: {....},
FS3: null,
...
}

Where unadopted FSes are either not defined as keys or exist as undefined (since the value of a non-existent key is undefined)

Within each FS sub-object, I would initially define one mandatory key, lvl, which would correspond to the current FSX flag - so arcology.FSBodyPurist becomes arcology.FS.BodyPurist.lvl

So something like
arcology.FS = {
BodyPurist: {
lvl: 100
},
}

Would define an arcology with a single FS, Body Purism, at adoption level 100.

I believe this change should be made immediately with no functional changes, simply because it cleans up the flag structure significantly and will make future extensions/changes easier. I can make this change using automated methods, since the notation is trivial to identify. Plus I don't want to change over 9,000 instances manually

I would like to also fold a number of other flags that are FS-specific into this change (arcology.FSXFlagY becomes arcology.FS.X.FlagY) - which will require corresponding changes to the backwards compat and data init sections, of course, but the new result is positive in my opinion.

The only exception to this is the various "law" flags which should be folded into the policies data, since they are, strictly speaking, policies. I would like to either eliminate or strongly reduce the number of FS-gated policies, although I would like to balance it by making it so that more extreme policies have more severe consequences for enacting without a corresponding FS to support them.

Thoughts?
Replies: >>57461 >>57462
>>57460
Restructuring is fine. Things have been steadily moving that way anyway and FS definitely could use it.

Every FS should still have a unique law, so I wouldn't move away from that. A lesser trendsetter variant may work though.
But perhaps you have something going with the consequences for not taking it with the FS idea. That needs thought for sure.
The way I see it, the laws should be something that drastically changes how the FS functions or impacts society. So lesser laws, like repop's pregnant women get reduced rent, would need some reconsideration.
Replies: >>57462 >>57475
>>57460
>>57461
So probably just leave the laws be for the first wave of changes and we'll work on them afterwords.
And to follow up on the repop law example, the existing one should probably become a general lead in policy like you are planning, while the major FS law would become something like "All women must be pregnant" or something drastic like it. Something that will only fly in an established FS.
Replies: >>57475
>>57461
>>57462
Oh, I wouldn't change anything functionally with the first pass. It's always better to get the structure fixed before changing logic when possible.

Agreed that a "soft" repop policy makes sense followed by a "hard" one that would need the FS - or possibly an enormous amount of  social engineering by the PC. I still think any policy should be possible without a specific FS to support it, but that certain policies would be extremely difficult or even dangerous to enact without the right resources available.
Replies: >>57487
>>57475
Exactly. You could try to decree that all women should be pregnant, but without the repop, or maybe a very established gender fund that likes you, supporting it, it likely would not be taken very well by the population.
Replies: >>57501
>>57489
that's some gay twitter shit, feminized male slaves should just be called twinks or just use standard male pronouns
Replies: >>57500
>>57429
>I don't specifically want to play as loving or kind, but I do want the option in case I feel like it. You, like the other posters I'm replying to, don't seem to get the fundamental issue, which is both perplexing and frustrating.

they probably don't have any game design experience and don't understand the significance behind making choices and decisions. Many modern games these days railroad the player into scripted events and kids who think they know video games often try to pull the same shit without realizing how horribly misguided they've been
Replies: >>57500 >>57502
>>57499
You're probably right.
>>57497
The game has tons of titles for slave variants. That should extend to male slaves too, or they should ALL be removed. I suggest adding male support rather than removing female support because it adds flavor.
>>57487
I think there should be a number of policies, actually
-birth control approval/disapproval
-pregnancy approval/disapproval
-pregnancy mandatory/forbidden
etc

I have a much longer series of thoughts on how policies should be constructed, but I should save that for phase 2.
>>57499
>they probably don't have any game design experience and don't understand the significance behind making choices and decisions.
You're saying this with reference to the post where I literally argue we should add more choices and decisions.
Replies: >>57507
>>57429
>You, like the other posters I'm replying to, don't seem to get the fundamental issue, which is both perplexing and frustrating.
I was replying to you about "rewriting events to make them less faggy" and that line of thought. 

I don't disagree about overhauling the FS system at all. The more granular the control is, the better, and I think policies are a natural place to embed those options. In fact I wonder if it wouldn't be easier to go at it the other way around as you imply in the end. Starting an FS could unlock a bundle of related policies (that would control the effects that are now immediately activated when you go for one of the FSs) and then allow you to specify your idea of what the FS should look like in detail by activating some or all of those that are compattible. I know I've been frustrated with some of the elements that are bundled together with stuff I like in e.g. slimness enthusiasm and professionalism before, and I would certainly like to keep some of those and not others. This could allow for more complicaetd overall cultures that mix and match aspects of the various FSs.
Replies: >>57507
>>57503
Okay, good to know.
>>57502
It sounded, at least to me, like you thought the goal was to facilitate other specific modes of play, instead of decoupling the PC from any specific approach.
If that's not correct, then cool.
I think we've beaten this horse enough, though.
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I have to say, stable diffusion sure helps spice this game up. Now if only I could switch to and from the pregnant art automatically...
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>>57531
https://files.catbox.moe/itlpzj.png
That's one of the images with metadata intact so you can open it in WebUI PNG info tab to see the prompt and settings. These were created locally using the anygape model.
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What would be cool? The owner of arcology with a face or without a face?
Replies: >>57536 >>57539
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>>57534

The less details the better I'd say.

One thing I hate about non-text games is that they never make an attempt to use camera angles that hide the MC's face when it would be so easy to do... with your current tools it iss at least understandable, I'm not expecting it to pull off "head out of frame" properly.

Not sure how I would handle hair though, even bald would be quite an outstanding characteristic.
Replies: >>57558
>>57534
3 is perfect anon.
>>57529
Webui api integration, when?
Can custom skin colors be hereditary? I tried making some goblins but the offspring all come out as not green.
Replies: >>57553
>>57548
If you change slave.origSkin via console/cheating/starting girls it should be, unless I'm misremembering the code.
>>57536
Have you ever played an eroge, sir?
Replies: >>57559
>>57558

Yeah, and I value those that allow for easier self insertion more.

Then again anon is just doing fan art, so I reckon I sperged for nothing.
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Bug happens pretty much every week. New save, downloaded the build yesterday. Prevents getting slave events.
>>57564
Unable to recreate. Are you certain you are on the newest version? Also precompiled or not?
Replies: >>57608
New thread, folks!
>>57590
>>57564
Have you been running backwards compatibility in the options? This looks like either you haven't, or like the sort of error you get if you try to play with the code (e.g. to add an event) and didn't do so succesfully.
Replies: >>57608
>>57589
Got it off the git, hit compile.bat, then started playing. Weird.

>>57598
I did run BC in case that would fix it, though I shouldn't have to. Like I said, new save. Haven't changed a single line of code either.

Guess I'm redownloading?
Replies: >>57609 >>57612
>>57608
Redownloading seems to have fixed it for now. Thanks everybody!
Replies: >>57612
free-cities-20221219-051348.swf
(110.5KB)
>>57609
>>57608
>>57564
Welp, in Week 9, the issue re-occurred somehow. This time used the same save with backwards compatibility. Still no edits to the code.
free-cities-20221219-155532.swf
(118.7KB)
error_again.png
[Hide] (77.9KB, 1270x690)
This time I tried pre-compiled, just in case compiling messes up on my side. Since starting New Game Plus, I get this error instead of the one I screenshot previously. Ending the week should trigger it.
Replies: >>57670
>>57628
Today's version is running fine up to Week 24 so far, looks fixed. Really appreciate it!
So with the new pit rework, can you not have slave vs animal fights anymore? Also, is there an option between "closed arena" and "open arena but you have to have multiple fights or your lose rep"? Having to manually find enough slaves to do this is more annoying than it's worth, especially when I usually just treat the pit as additional training for undevoted slaves.
I'm checking previous anon's saves for ideas but I can't let this one go.
>>56745
>>56764
1. These are optimal slave stats for lips between the ranges of 21-30. It's one of the default options in the rules assistant.
2. There's an editor included with this image pack you fucking morons. Mod your own or kill yourselves.
Replies: >>62529
>>62528
>optimal
These aren't optimal lip stats but are the default option for "pretty lips".

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