>>57618
Fair enough! I wouldn't be surprised if I'm putting too much weight on that base attack bonus. I'm open to suggestions for rebalancing. Off the top of my head, dropping the mastery bonuses for players without race match to cap lower would probably help.
For context, this is what the base stats of each claw currently look like:
Raw claw stats by race...
Base Damage, name, bleed chance, bleed intensity, armor penetration
[ 3, "lizard", 25, 1/4, 0.9]
[10, "dragon", 30, 1/3, 0.8]
[ 5, "salamander", 25, 1/4, 0.9]
[ 4, "cat", 25, 1/4, 1]
[ 3, "dog", 10, 1/6, 1]
[ 4, "fox", 25, 1/4, 1]
[ 5, "imp", 25, 1/4, 0.9]
[ 5, "cockatrice", 25, 1/4, 0.9]
[ 2, "red panda", 10, 1/6, 1]
[ 2, "ferret", 10, 1/6, 1]
[ 4, "wolf", 15, 1/5, 1]