>>64967
>This could be balanced because you wouldn't have the INT/SEM boost
The inquisitor robes still exist, and you can build around fatigue just fine to not even care if you have blood mage or not, so you can freely pick the really good mage armors without a care. Plus a mage weapon, like the eldritch staff.
Putting blood mage on akbal's pelt is at least something I never considered, I'll give you that. Ambitious though, as there's no healing spells with Terrestrial Fire, and most magic specials that give healing are weak heals.
Personally, I liked the idea of the pelt being less magic-related so non-mage builds get something for themselves from that. It is the hardest boss fight in the game, after all. I think Koraeli (who thought of adding the pelt in the first place) suggested having multiple options for what to craft from the pelt, so there's flexibility.
But I'm getting away from the point.
>no setup
I think the combo system is a lot of what gives Terrestrial Fire its "feel". And it makes raging inferno more satisfying when you set up a bunch of fire combos like dominos and then get a huge boost. If you could bypass comboing it wouldn't be as fun to me, personally. Not even a good reward. Quake is always going to be good, so the fact it also combos into eruption feels great. And scorch, would you even use that spell if it didn't combo? Combos make the good spells more fun and the niche spells actually get used.
Maybe I just HATE black/white too much for how immensely basic it is.
>What did you think of the rest?
Well if you really want my opinion,
>Visit Kitsune Village
No real feelings in theory, just about execution. I don't really care about Owca at all, nothing in it is interesting. If it's just another Owca, I don't actually want it. You can still challenge Aiko at the great tree, so it isn't necessary for anything you suggested.
The kit village just depends on what's in it. I'd rather have the kitsune mansion turned into a dungeon.
>Goblin Dungeon, fight the Gobblin' Queen
If it knocked the encounter rate of goblins, that'd be nice. "Oh, so that's why warriors and assassins are after me so inexplicably. I'm too good and the Queen wants me dead for being competition or captured for semen milk." it makes some sense.
No clue what level range for it, where it'd be, how you'd find out about it, or anything else. I imagine there's potential
>Tamani mid-game dungeon
Crazy idea, never would have even considered it. So many people have wanted Tamani as a lover in camp with her horde of daughters, even had MULTIPLE people try to write that (El Goblino for this mod, but there was also someone much earlier for vanilla CoC that got pretty far with it, but both sucked)
I'm so used to thinking that anything done with Tamani in the future would be a camp expansion that I definitely never would have thought of a mid-game dungeon.
I don't think it's a good idea. You could kill Tamani, which would lock players out of the dungeon, and you already suggested another goblin dungeon.
Thinking about it, maybe the goblin queen moves into the cleared out old factory that was goblin-owned in the first place, before the demons took it. Lots of people talked about wanting to see the Factory part 2.
>Aiko boss fight for the Yamato katana
Aiko isn't that strong. In fact, you beat Yamato, who is supposed to be stronger.