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https://gitgud.io/Blank/FCP-FAQ/raw/master/OP-Pasta.txt
READ THE FAQ AND README BEFORE POSTING
https://gitgud.io/Blank/FCP-FAQ/raw/master/FAQ.txt
https://gitgud.io/pregmodfan/fc-pregmod/blob/pregmod-master/README.md
READ THE FAQ AND README BEFORE POSTING
Copypasta for turboquestianons: https://pastebin.com/GRB6cabX

Pregmod: https://gitgud.io/pregmodfan/fc-pregmod , is a mod for Free Cities: https://freecitiesblog.blogspot.com
Furrymod/monster girl conversations are to be held in a separate thread.
Previous thread: >>64815, https://archive.ph/KGsEb

Changelog: https://gitgud.io/pregmodfan/fc-pregmod/-/raw/pregmod-master/CHANGELOG.md

Versions (Always run Backwards Compatibility when using old saves on a new release)
Git: https://gitgud.io/Blank/FCP-FAQ/raw/master/Stupid_Nigger_Guide_for_Stupid_Niggers_3.0.png Background source: https://gelbooru.com/index.php?page=post&s=view&id=3501272 / https://gitgud.io/Blank/FCP-FAQ/raw/master/source.png / https://www.pixiv.net/member_illust.php?mode=medium&illust_id=58724288
Pre-compiled: https://mega.nz/#F!vzxgwKwL!L4V4JEk1YfWcvC7EG76TMg (upstream's HEAD is checked every minute. Merging, compiling  and uploading takes about 10 seconds. Previous build is kept. The generic version can be found at https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devTools/PreCompile.sh)

To upload a file, change the filetype to either .swf or .pdf.
https://gitgud.io/Blank/FCP-FAQ/raw/master/storageQuotaIssues

https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devNotes/AnatomyOfAFreeCitiesEvent.txt
https://gitgud.io/Blank/FCP-FAQ/raw/master/OptSlaveStats.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/Tactics.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/BreastsCC.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/TextOnlyQuickArchive

Deepmurk (embeded vector art developer and maintainer)'s request/issue tracker: https://gitgud.io/deepmurk/fc-pregmod/issues/1
Male pronouns issue tracker: https://gitgud.io/pregmodfan/fc-pregmod/issues/389
Animal request thread: https://gitgud.io/DCoded/fc-pregmod/issues/6
Is AI art generation not capable of properly handling "ugly" slaves (particularly facial attractiveness), or do I just not have models/prompts configured correctly? I've tried several different "realistic" models along with a couple "2d" ones, but there's almost no difference between a "very ugly" face and a "very beautiful" one in any of the models I've tried.
Replies: >>67873
>>67872
Most models are incapable of rendering ugly people, so FC's prompts don't really try.
how do you use RA to applies genemods because it doesn't seem to work
at the very least i can't get it to work no matter what i do, whether they're healthy or not, old, young, mind broken, the surgeries just never get applies
Anyone have a save with a wide variety of slaves I can use to test AI generation with FC prompts? I'm planning to do some tweaks to the automatic generation and I'll probably write a script to handle automatically gen the prompts/send them to StableDiffusion, but if someone has a save I could use to test now that'd be appreciated.
I miss Elohiem
Replies: >>67918
free-cities-20240402-181150.save.pdf
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>>67896
My save
>>67896
Please make it so we can choose what lora to use instead of hard setting it to some "lowra" that's not compatible with the model I'd rather to use. More flexibility in general would be appreciated, not all models respond to prompts the same way.
Replies: >>67901
>>67900
For now you'll probably have to use the RA for auto-generated custom prompts. It would be possible to create a system for user-defined prompting styles, but I don't know if there's enough interest for it to be useful. If you want a new prompting style and have the necessary knowledge to fully specify it (or at least the parts that would differ from the default styles) you can almost certainly implement those changes yourself in the javascript. If you don't have the necessary knowledge to specify it, then no tool is likely to help you.
Bug report:

Passage: Wardrobe; Version: 1226

ReferenceError: structuredClone is not defined
categoryBlock@<path>/FC_pregmod.html line 605237 > eval:302178:4
App.UI.WardrobeShopping@<path>/FC_pregmod.html line 605237 > eval:302137:12
@<path>/FC_pregmod.html line 605237 > eval:2841:17
render@<path>/FC_pregmod.html line 605237 > eval:1388:16
enginePlay@<path>/FC_pregmod.html:605237:269067
addMenuLink/a.onclick@<path>/FC_pregmod.html line 605237 > eval:316544:11


Passage: Dressing Room; Version: 1226

ReferenceError: structuredClone is not defined
App.UI.DressingRoom.render@<path>/FC_pregmod.html line 605237 > eval:281064:16
@<path>/FC_pregmod.html line 605237 > eval:2851:30
render@<path>/FC_pregmod.html line 605237 > eval:1388:16
enginePlay@<path>/FC_pregmod.html:605237:269067
addMenuLink/a.onclick@<path>/FC_pregmod.html line 605237 > eval:316544:11

Also, did reputation gain get a rebalance? Because it seems far more difficult to get reputation
Replies: >>67914
Anyone know of any good SD anime models that can do amputees and cybernetic prosthetics well?
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>>67870 (OP) 
What's the easiest way to make money and to make my population happy?
Bonus points if it doesn't require me to be cucked (aka letting MY slaves get fucked by strangers = prostitution, gloryhole etc).
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>>67910
Either buy the whores or subsidize out the ass.
>>67902
Reputation hasn't really been changed too recently. A bit back had the new player changes causing gains and losses with FSs, as well as things like being a child not particularly being liked.
As for the bug, your browser is out of date. If you use FCHost, a new version is being hosted and the link can be found in its documentation.
>>67898
i will never stop using the webgl models, i prefer them to janky AI
Where is stored the AI images in the FCHost, anons?
Holy shit, it generated images so fucking good! I need to save that.
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There's a bug where the image cache just glitches and stops working, wiping out all the images. I spent hours generating images for my slaves, then suddenly all the images disappeared and the cache remained stuck like that.
>>67910
Just get 40 trash slaves and dump them in the club and brothel and be done with it, instead of being a bitch yapping like an incel about "getting cucked", do you even care about 99% of your chattel?
Those 40 excuses for a human being will get you enough money and rep to play doll house with your favorites.
>>67896
Only just came back to this thread after a hiatus and found out about this AI generation thing. Which is awesome btw. Been fucking around with AI generation for the past two years so its so cool to see it used in this way.

One feature request I have is to either support comfyui, or even fooocus. Maybe even forge? since they all are newer and better than a1111 sadly. 

But yeah, this is awesome. Works perfectly with ponydiffusionxl.
Replies: >>67943
Time for my yearly max difficulty loli arcology owner run.
>>67936
Another feature request. Custom Loras for specific keywords. Like say for gags, I have a lora called "Gagged.safetensors". Would love to be able to use that whenever a slave is using a gag without having to manually go into the slaves stuff and customize the promt for them individually. 

btw, can you not refresh in the FChost thing? I wanna see the other options to choices.
Replies: >>67949
>>67910
Ten slaves in the brothel, ten in the club. Tell the DJ and Madam not to service customers. That's really all you can do.
I sometimes subsidize the lower classes, but the upper class and millionaires can go fuck themselves.
Does anyone know how to get the "Hero" slaves after the game has started? I've seen Kennerly a couple times but I've never figured out how to get her twin.

And on a loosely related note, does anyone have any fun custom origins they use for slaves?
>>67943
Custom loras can already be handled with the RA if you know what you're doing.
>>67949
Special slave market.
>>67949

Yeah I need to refigure out how to do the rules assistant then. 
Might come back in a few days and ask how the fuck
>>67949
They're in the "Acquire other slaveowners' stock" market. But nothing special happens if you manage to reunite them as far as I can tell.
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Today is a day of failure. Didn't realize we were up to a new thread.
Reposting. I still have my old installation (which works), and that's old enough to totally lack the node_modules folder.
Replies: >>67969
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>>67949
save: mega nz/file/gdISxILA#f-JA4x5TzF3fzRMKxGgBE4jdUBpAnIzSxVvFayONq7w
Replies: >>67969
Question, does anyone know what causes miscarriages? i'm assuming it has something to do with health or what job you assign the slave?
Replies: >>67969
>>67962
When in doubt, just use the simple compiler. Thinking on it, it might actually fix the bin issue by making it itself.

>>67963
Will take a look.

>>67968
Low health, as you already guessed. Extreme corseting is also good at causing them. Then there is the birth check, which if triggered too early to be premature, will be counted as a miscarriage.
Mostly still the above, but pushing hyper pregnancy too fast or young slave too full could cause it to trigger. At least I think it can.
No job directly increases the rate of miscarriages. They'll do it through health decreases.
Replies: >>67972
The PC can get pregnant using the tap connected to the dairy even when her egg aren't 'ripe' yet.

Is that intended or a bug?
Replies: >>67975
>>67969
I thought it was an issue with versions. So tried newer version and told me to enable the backwards compatiability thing. Did so. Saved worked. Which is weird because that save was started on that version.
Happened again later on. Went to options and enabled the backwards compatability and it worked again. 
Haven't had it again though.
Replies: >>67975
>>67971
Bug, more than likely.

>>67972
It's implying that a slave is getting a NaN devotion value somehow. If you can manage it, getting a before and after save would isolate the issue.
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>>67987
What model/settings did you use for the slave images there? I'm getting pretty good (looking) results with a couple different models but there's inconsistencies and I'm always looking to see if I can get something better.
I think we could see a lot more consistent results by hybridizing WebGL (or something similar) and AI through ControlNet. The main issues I'm seeing are pose, physique, (both of which should be fixable by properly using controlnet) skin-tone (which I think is fixable using the right ControlNet settings, or possibly a dedicated LoRA), and samey faces (which might be fixable with the right model and ADetailer/ControlNet settings.
Replies: >>67996
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free-cities-save.pdf
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>>67987
Backwards compatibility issue with the current head version.
Replies: >>68003
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>>67988
They were actually generated outside FreeCities/Pregmod, directly in WebUI and using Forge instead of Automatic1111. Forge includes several optimizations that shouldn't impact visual quality much, but I was using both "SelfAttentionGuidance" and "Kohya HRFix", which are tools integrated into Forge. Beyond that, I used the revAnimated_v2Rebirth model from Civitai, had sample steps at 30, made a lot of use of weights, and selected these images from a large batch size. Overall I'd say the model is great, though it might not be best suited to PregMod given its broader focus versus majicmix, which leads to less facial variety, racial variety, and hairstyle variety. I think it is better at clothing and body-type vs Majicmix, though.
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>>67870 (OP) 
>Someone changed the dumb animal gender fund law to just intellectual dependency 2 in traditional education
lame. was wishing for a more pet play angle. Maybe get some use out of those quadraped implant or crawl only options. calling her a good girl and giving her pats. but oh well, might just work on that myself.
Replies: >>68002 >>68003
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>>68001
Replies: >>68021
>>67994
Believe that is now fixed on head.

>>68001
It is an untapped niche for certain. Had one guy come close with ponygirls, but it never reached fruition.
Replies: >>68016
>>68003
>ponygirls
sounds really specific.

I was planing to go kind of broad animal stuff. a lot of "Petting" "good girl" "paw" and the like. Generally just treating them like animal pets. Not over sadistic or anything, just a fact of life that girls like any creature need a loving yet firm hand.
Is there any reason to enable food mod as of alpha 31? It doesn't seem to generate income when you take over the food market, nor does it seem to generate rep/auth
Replies: >>68270
>>68002
Which model and lora did you use to get this? Kind of like this style.

Also, where are the images stored in firefox? I check the output folder for SD, and they are not inside either.
Replies: >>68032
>>68021
Ancient decades-old trick - open the image in its own tab.  It will show you the explicit path.
What is the minimum requirements of setting up the stable diff AI imagepack? Can i render stuff with an 11th gen i5 and 16 gigs of ram? Poorfag so no gpu
>>68066
You should be able to run it, but you will need to tweak the settings. And yeah, a quick search online show that it is a pain in the ass to set up correctly, and it takes way longer to generate images.

For example, you typically get an image in less than 30 seconds with a GPU with 4GB VRAM, depending on sample size. But for the same prompt and sampling method, it can take up to 5 minutes and more.

You can setup from Automatic1111's git, then add in the following to COMMANDLINE_ARGS in webui-user.bat

--no-half --use-cpu all --skip-torch-cuda-test 

It should work, if not, then you will need to google online and see what other solutions are available.
>>68066
Don't even try. On an RTX 6700 
XT, it took me about 4 minutes for a single pic, absolutely useless in any practical scenario
Replies: >>68097 >>72500
Is being bad to unobedient slaves a must?
Shit like keeping then naked, spare and shit?
Cant i just be nice to them from the get go?
Wanted a ex-slave run but being a ex-slave and being a asshole to slave doesnt mix with my idea...
Replies: >>68099 >>68125
jfc why is my rival always a dude with a huge ballsack? i just want a female rival that i can make a concubine.
Replies: >>68126 >>68142
free-cities-incubator.save.pdf
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The incubator has a weird behavior: it keeps me warning about ready babies one week before their growth has actually completed.
When I click the link "Release ready tank", the game returns a blank page.

As far as I understand, the issue is in the file /src/endWeek/reports/incubatorReport.js
I guess the game should use Math.ceil instead of Math.round, both at line 31 and at line 35 (consistently with incubatorInteract.js)

For instance, in the attached save I have:
V.incubator.tanks[0].incubatorSettings.growTime = 6
V.incubator.upgrade.speed = 18
Currently the result of the division, 1/3, is rounded down to zero and V.incubator.readySlaves is set to 1, despite the baby being still growing.
>>68071
AMD cards aren't good for it. I have a 4060 and took me 20 seconds for every pic at 832x1216.
>>68094
Don't be too nice. Repent paternalist before it's too late.
Would be cool if we could get FChost updated to the pre-compiled mega link. 
having to install so many requirements just to compile it sucks
How I'm supposed to set a new lora in the RA? 
For example, I'm using SDXL, how I can set a futanari lora there?
>>68094
If by nice you mean pumping them full of drugs and giving really unpleasant clothing counts then it can work I think, I didn't run the math tho
>>68095
Do you have a thing for women approaching their forties?
Replies: >>68153 >>68167
>>68095
Can't you reload a save right before the end week event where you capture the rival? It's how I farmed my concubines in older versions.
>>68126
That's why you swap her with a nice fresh body (preferably a clone of her) so you can fuck her over for eternity for fucking with you.
Replies: >>68167
>>68066
A GPU is a requirement. RTX 3060 12gB is mixmax imho, but whatever will generate a 512x768 image in 30 seconds will work.
>>67987
? What was this image generated with?
Replies: >>68254
>>68126
Do you not?
>>68153
>not using the immortality gene mod to trap her in her original body forever
Replies: >>68174 >>68178
>>68167
>Do you not?
Why even try? Their worth as women and slaves diminishes with age (I won't split hairs about the moment it starts), and that loss is gaining tremendous momentum in their forties. You have to be delusional to reinvent that as something positive.
Replies: >>68175 >>68178
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>>68174
The anti-aging cream exists for a reason.
>>68175
This is exactly what breaks my suspension of disbelief.
>>68175
>>68167
>>68174
Immortality stops aging at 26 and we have immortal wombs now so there's no practical reason to a swap bodies.
Replies: >>68180
>>68178
*Stops and reverses aging to 26
I figured out a little fix to make the lolis not look good awful in Eloheim's webgl.

On line 3331 in src/art/webgl/art.js, you change the calculation from -(slave.visualAge - 20) / 10 to -(slave.visualAge - 20) / 32. Some of the renders will still look mature, but at least they won't look shit. 

If anyone else has a better solution, I'd love to hear it.
Replies: >>68209
>>68175
>these names
middle east?
Replies: >>68205
>>68204
She's Pacific Islander (Tuvaluan) and I let her name her children. Half of them have extremely foreign names like that, half are named Jane or Katherine or other common English names.
>>68202
there's a set of things you're supposed to do to uncensor webgl, but i forgot it. there really should be a rentry for it to shove in the OP so it doesn't have to be explained each thread
Replies: >>68210
>>68209
You get rid of the panties by setting p.underage on line 83 (same file) to false or 0. The changes I was talking about relates to the face morph that's generated for slaves under the age of ~12ish, where they start looking like old babushkas
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>>67870 (OP) 
Im planning to mod in another policy for slaves to be able to keep and rear their newborns, at least for a bit after birth, instead of them immediately being sent to some nebulous "school" right after being shot out. For now, I was thinking the flag would just trigger an additional blurb in slave descriptions and in the end of the week report before maybe experimenting with expanding to more scenes. Its mostly going to be something like "{slave.name} is currently nursing her [youngest} child, it's contentedly suckling at her [tit description} teat".

 Maybe make it dependent on the "postpartum" cooldown for now so it doesnt seem like the slave breastfeeds a single child forever. though that gets messy with superfetation and broodmother who would likely pair with this policy pretty often.
Replies: >>71209
>>Local storage full, delete saves or increase local storage

Looks like my save is too old and too large - is there a way around this, aside from saving to disk manually every time?
>>68220
How old is the save? Try to find out all the things taking up space in your local storage and delete the ones you no longer have use for.
Replies: >>68223
>>68222
Pretty ancient, it's on Week 7,703, almsot 150 years worth
Replies: >>68226
>>68223
I wonder what kept you going. The most I had gotten was 50 years messing around with the Corporation revenue limit.
>>68220
Use FCHost.
DoL has some interesting modifications to its sugarcube to how it handles data for saving that I'm looking into. Seems that they have a solution to this issue, but it would also require me to find the conversion option they have otherwise complete save incompatibility.
>>68220
Manually save to disk, then install another web browser, and load the save there.
>>68220
IIRC there's a way to massively jack up the space allocated to memory for Firefox
Minor bug report (version 1845): When choosing a PC's diet in personal affairs, choosing muscle building/slimming causes a NaN error with $$PC.muscles.
My knowledge on the code is limited, but my suspicion is that the references to PC.geneticQuirks in prDiet.js are breaking it somehow.
Replies: >>68241 >>68280
>>68240
version/release 1245, sorry
Replies: >>68280
How do you get the RA to remove implants? Setting it to 0 min/0 max doesn't seem to do anything.
Is there a way to get the RA to do automated amputations?
>>68155

Well you're looking at several generated images photoshopped together (each of the girls is its own generation, for example), with the background and billboard being their own. I described some of the settings used in a prior response to another anon.
How buggy is the Nursery? I'm thinking of using it in NG+.
The game crashes during the coursing event, if my lurcher catches a pregnant woman. It says that "slave" is not defined @src/events/scheduled/seCoursing.js, line 1110. It works again if I replace "slave" with "hare.slave".
Replies: >>68278
>>68256
last i tried it barely even works and most of the kids sent there just vanish into thin air never to be seen again
Replies: >>68274 >>68283
>>68020
Not from what I saw. I remember you being able to sell the food a good while back so it was actually insanely profitable once you got it up and running with a surplus but I think selling food was taken out so now it's just extra hard mode adding a fuckton of upkeep for no real benefit.
Man the development is pretty active lately, making the recruiter more useful or giving farm some use even with food disabled
Replies: >>68274 >>68286
>>68256
>>68269
It's been on hiatus for like forever, because who the fuck is actually going to play long enough to make it relevant.
>>68271
Definitely appreciate the recruiter changes.
Another minor change I'd appreciate is servants stop increasing their oral sex counter out of nowhere. At least have it interact with their release rules.
Replies: >>68278 >>68283
>>68268
Got it.

>>68274
The original dev for it also vanished, which may have actually helped it more than hurt it.
As for servant oral, that is a design baked into the job itself. Release rules wouldn't cover it, since it's not for them. It would likely need something like .toyhole that only shows up if the slave is on one of the servant assignments.
>>68240
>>68241
On a further update to this, the NaN only seems to happen when you're playing a fresh game, and haven't applied Backwards Compatibility yet. Applying BC (even when you're not prompted to) prevents the NaN from occuring.
Replies: >>68282
>>68280
Woops sorry, this seems to be because I fucked with things somehow. False alarm.
>>68256
>>68269
One of the more capable codemonke (franklygeorge) is working on unfucking nursery

https://gitgud.io/pregmodfan/fc-pregmod/-/issues/5165

>>68274

Someone suggested faster time option on that git topic, but the core developer/maintainer/modders seemed very unenthusiastic about changing the clock. 

Probably the same tier of autist as the guy who made it to turn 7700 earlier in this thread, lol
Replies: >>69374
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Has anyone ever implemented a caste system? I always wanted to restrict relationships to slaves from the same category.
>>68271
Yeah, the game's name implies it to be a apocalyptic city simulator and it's finally looking like one. Instead of just a slave management simulator which it was originally.
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I started a new game and found these player related issues. Donno if a new game save file will come in handy but I'll upload it all the same.
Replies: >>68296
>>68287
What background did you choose? It looks like something not getting set properly.
Replies: >>68297
>>68296
Whore and hard working. 
Since the save file is not allowed to be uploaded here: https://files.catbox.moe/rufezd.save
Replies: >>68298 >>68299
>>68297
Yeah, something is going wrong with pcAppearance right now. It looks like it is defaulting to the wrong values due to the HumanState change.
Replies: >>68299
>>68297
>>68298
That said, I'm not sure how you managed to get a phantom pregnancy. Did you set the player to pregnant and then change it back?
Replies: >>68300
>>68299
I chose the pregnant start "Overdid the fertility agents" so it wasn't a phantom pregnancy.
Replies: >>68301
>>68300
Oh, that is designed to have you give birth the first week. That might not be an error then, since player birth still needs to be redone to work off the right variables.
Which revivalism FS has the """most""" content? Chattel sucks because I dont want my slaves to dress like fucking nuns or wear a succubus costume. Multiculturism has no events.
Replies: >>68313 >>68314
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Bug when examining this exact slave after switching viewer from webgl to ai, sorry no save. All other ~80 slaves are unaffected. 

Another issue with the AI viewer is that it doesn't seem to add penis prompts for futas/dickgirls when doing custom prompts/recommended loras disabled. I've seen one or two of my futas with mentions of erections but it doesn't trigger my models/loras. Trying to figure out the RA rules for it meanwhile.
Replies: >>68307 >>68320
>>68306
Newest version?
Replies: >>68308
>>68307
Built 5/1at night
Replies: >>68309
>>68308
Does BC happen to fix it?
Replies: >>68310
>>68309
No, tried BC before error popped, in place option, and after,
Replies: >>68311
>>68310
Passed it along for review. She has piercings right? That seems to be what it is shouting about.
I also swear I've seen this somewhere else.
>>68305
Chattel is a sub-FC, and you don't have to care about the chattel dress code. The other rep bonuses it gives obedient slaves cancels that out. You can pick an actual revivalism on top of that for your own pleasure.
>>68305
Revivalist societies I believe, I think paternalism has some good events too
Replies: >>68346
popping morning-after pills should just immediately abort everything and not give you a choice of how many to terminate; it should also immediately reset PC.preg to -1 so you can start on birth control again
Replies: >>68320
>>68315
It should be an all or nothing. Will need to review.

>>68306
This might be fixed now. If not, I'll need a save file.
Is it just me or is special forces mod kinda terribly integrated into rest of the game? It's just a money sink for money sinking sake
>>68322
SF should be integrated and worked as a official part of the game. 
Makes no sense to ignore the militar aspect in a universe like this
Replies: >>68326
>>68325
Wrong mod
prosthetics.pdf
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My RA is kind of stuck in a loop.
It should automatically brand my slaves, but it fails when the rule is applied to amputees with prosthetics. The report says something like:
>SLAVE has been branded on the left ankle with fear, devotion and health consequences.
and those stats are actually decreased. My slaves are still unmarked though. This happens every week.

As far as I understand, the issue is here.
My slaves pass the condition at src/js/DefaultRules.js, line 3153 (hasLeftLeg(slave) returns true), but when the brand is applied (line 3169) the game calls the function App.Medicine.Modification.addBrand (from src/js/modification.js), and consequently App.Medicine.Modification.brandObject and App.Medicine.Modification.modifiableBodyPart. This last function fails and returns undefined because of line 31 (getLeftLegID(slave) is greater than 1, being the limb prosthetic).
Replies: >>68342
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Small bug, when creating a slave at game start with the "Start over with your relative" option and selecting "daughter" it doesn't actually set you as the father although all the attributes seem to be correct.
>>68322
What is different about the RL military worldwide? It could serve as a means of political pressure too, so maybe you should make it useful for that ingame as well.
>>68322
I'm not a huge fan either, it has no real interaction with your slaves and the numbers start to get a little crazy after awhile with how many soldiers it has and how much money they make.

Personally I'd like to see things go the other way. I mentioned my idea at the end of the previous thread. I'd prefer it if we got an expansion to the armory and bodyguard so we could have more armed slaves. Initially these slaves would basically just be additional security like guarding the front door and being part of your security detail, but there's the possibility of forming a personal special forces unit composed of your slaves. As far as what this would mean in-game, I suppose they could go on raids like your mercenaries do to grab people, or something of that nature. I think the girls with guns/armor is a fetish that hasn't been tapped into much.

Possible way this might work would be:
- Armory gets an additional upgrade that allows more slaves to be employed there.
- Works a little like the servants quarters, the bodyguard manages and trains them.
- Improves reputation & authority, because they're visibly out there guarding your penthouse, etc. Maybe more bonuses if your FS is a martial one like Neo-Imperialism.
- Instead of reducing upkeep, it improves security (improves the bodyguards chances to foil an assassination plot, etc)
- Obviously would have a potential effect on a number of events involving security or military incidents

Other ideas:
- Similar to how the bodyguard can lead the army, armed slaves might be appointed as platoon leaders in the arcology military.
- Could set up a team to do black ops type stuff (kidnapping, knocking off rebel leaders, etc)
- Maybe you could customize their gear based on their physique or cybernetics?
- Could work together with the arena?
Replies: >>68338
>>68328
>blurred out surname
I really don't get guys like you. Whether it's here or in a Ai thread - do you not realize there are millions of people with your name and surname in your cultural homeland? There's no point in censoring it.
>>68334
Opsec is a full time job and it costs me nothing more then a couple seconds to do.
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>>68334
Fine, here have the real one.
>>68331
>Maybe you could customize their gear based on their physique or cybernetics?
Funny thing about it actually, nationality decides what gun your bodyguard gets, even if it's some pile of garbage from interwar period, at least the ceremonial blade is tied to FS
why can't PC get fucked by clits, like with futa dicks?
Replies: >>68342
>>68334
Nice try fed. Tongue my anus.
>>68327
Reported it.

>>68328
Will run tests. I've found that to be real finicky over the most inane things.

>>68339
Nobody has written it yet.
>>68314
They all seem to have at least 'one' related slave recruitment event themed around them. (they're not different from the random caller ones though).
I used to go paternalist and purist, but they're both kinda restrictive (cybernetics can't be made positive, and any tattooing or piercing is bad? ick)
Then Paternalist just hates you if any of your slaves dislike you, its not a big deal once you got a stable set finished, but its kinda annoying.
Otherwise I generally grab my chosen revivalist and always get slave professionalism because professionalism is just that good majority of the time. Take a look at the ingame help to understand how their effects. Its decently detailed on explaining why and when you might want to use multiculturalism.
https://gitgud.io/pregmodfan/fc-pregmod/-/merge_requests/11996
>ENHANCE_STAMINE: "stamina enhancers";
>STAMINE
Hmmmmm
>>68346
Which revivalist do you pick though? Most of the revivalist FSs seem hit or miss; you might like the aesthetics or the mechanics involved, but not always both.
I tried out the Romans FS for example, and then got annoyed once I realised that it was bringing down slave prices.
>>68349
I started going neo-imperialist, I used to go roman but I realized the same thing. Neo-imperialist has money drain events happen semi regularly but I find keeping a chunk of money around is always important anyways so its not much different from before. As a person not a fan of 40k the thematic is medicore but if I disassociate its relevance I actually quite like the barons and the knights idea enough to think its now the best FS for me.
>>68346
They don't need to be purely good. I always go paternalist and purist but I don't even try to make slaves that aren't going in my harem like me and I make a few catgirls just because and I still end up making so much rep I have a -164k income curve.
>>68346
>Professionalism
The only thing I don't like about this one and never take it is because it penalizes nymphos (which every member of my harem always is no matter the NG). So yeah, it's not for me.
>>68349
Imagine not going Egypt and raising an army of daughter-wives.
Could never be me
Is it possible to do a saviourfag run? Basically most of the slaves I buy Will be discarded slaves from places like tve Flesh heap (Can You restore mindbroken slaves from there?)
>>68364
The biggest problem is that (as far as I know) you can only restore one mindbroken slave per week, which would significantly slow down any Flesh Heap centered playthrough. I think they are also at best middling in intelligence once you help them recover, but maybe you don't mind. On the other hand the shelter would be another source of fitting slaves and most of them would not be mindbroken (but that's also only one per week).
>>68368
>think they are also at best middling in intelligence once you help them recover
You can get a few CPUs to serve as leaders.
Replies: >>68384
>>68364
Pretty much any run is viable atm, since you can take a big fat loan to jumpstart your early game.
Fixing MB slaves isn't that costly either- all it takes is the spa, but it might take a while for your slaves to actually be worth shit.
>>68368
Depends on what I chose as the allowed sources of slaves for the run, I´d say aside from the flesh heap/CPUs/Shelter you could technically buy slaves from the cattle ranch or acquire arcology owners from the prestigious slaves option. (There might be more but those are the ones I think fit the theme of the run)

In terms of event there are warhounds / POW, probably more
(Apologies if my question is retarded) When NG+ is activated, shouldn't the attribute "weekAcquired" be modified for all imported slaves?
A slave of mine was born on week 100. I imported him in NG+, and he spent like two years in the schoolroom because he couldn't learn the language, despite his intelligence.
He didn't meet this condition at src/endWeek/saTakeClasses.js, line 484:
>if (V.week - Math.max(0, slave.weekAcquired) > langWeekThreshold) {
(he started with no language skills, slave.accent was equal to 4)
Replies: >>68419
>>68349
Revivalist FS are mostly for larping so go for what you find appealing. If you really want to cheese a fairly easy singleplayer game the egyptian consort is powerful it lets your headgirl act as a second concubine and you can easily stack up enough repgain to sell a sector and buy it with rep every turn. The incest bonus is also good if you're the type to end up with a master suite full of all your daughters. 

>>68364
Possible? Absolutely. Fun? Maybe not so much
>>68369
Paternalist disables the CPU market which actually doesn't make sense since the flesh heap remains active. You'd think paternalists would want to rescue and rehabilitate CPU slaves although I guess maybe the rationale is that the CPU market intentionally mutilates slaves whereas the flesh heap merely offers up victims of circumstance.
Replies: >>68386
>>68368
>. I think they are also at best middling in intelligence 
That's a strong word, I don't think they go above 15 int after the smart drugs treatment, on the positive side I don't think they suffer int malus from mindbreak itself either
>>68384
You could just get a ton of CPU before picking up paternalist, its not really good to pick paternalist early anyway cause most of the slaves will be uneducated
How do I increase the affection from the Arcology owners from the prestigious slaves market? I feel like they are the only slaves I´ve never seen go past hating me
Replies: >>68399
Was something changed recently related to personal attention? My slaves devotion is still rebounding even though I'm building devotion.
>>67870 (OP) 
wish there's a way to make brand new slaves (aside from the ones we started with) from the ground up after we've settled in. leaving multiple arcologies to shove in fotm anime waifus get a little tiring at times.
>inb4 just custom order one lol
but they already have established histories and have limited options when it comes to natural hair/ eye colors. just doesn't feel the same
Replies: >>68398 >>68402
>>68397
Designer kids through an incubator will be there soon™
>>68394
It's not any different from any other -100 slave. Throw her in the cellblock to get rid of negative traits, and then either keep her in confinement or start personal training after that. I just tested it out myself. Perhaps your slave training skill is too low - that would explain your poor efficiency.
>>68397
Isn't it fairly easy to mod in new girls in the "Acquire other slaveowners' stock" store in the market? More complicated but possibly even more fun, adding a new event that lets you acquire them in a lore-fitting way.
Replies: >>68419
>>67870 (OP) 
>please fuck us to death
You know given the farmyard and degradationism i'm surprised that isn't a thing in game, especially given we do some shit worse than death to some slaves. I mean I know they can die from exhaustion, but i'm half certain some FCs would PPV some Mr hands shit.
Are tattoos not implemented in webgl? I encountered an event where a girl had some tribal tattoos on her arm but when i try to do it on my own slaves the picture does not reflect any tattoo in any location.
Replies: >>68417
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>A White Deity
>Black Skin
I made it bros.
>>68413
womb tattoo and some curse words are available, but yeah most tattoos won't show in webgl
>>68381
Having trouble sorting this one out. Could I get the save or could you report what debug says her weekAcquired is?

>>68328
This is now fixed.

>>68402
It uses an outdated syntax, but customSlaveDatabase is easy enough to feed slaves to so they show up there.
Been a couple years, can I propose to two or more slaves at once or do I still gotta break the heart of one first?
Replies: >>68421
>>68420
What do you mean by propose? Marriage? Yeah you can marry multiple slaves in the same week.
Anyone know where FCHost stores the AI image cache?
How can you fix mind-broken slaves?
Replies: >>68443
>>68442
Throw them into a spa with attendant, one per week max and it doesn't always work
Getting mindbroken also lowers int but that can be reversed with intelligence drug since the max int it can give is based on genetic intelligence, of course flesh heap slaves are all retarded generically if that's why you are asking
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Wardrobe is broken. Doesn't matter if you try to access it from the sidebar or from appearance tab. Version was downloaded on 5/15. This is a brand new save not a newgame+ but I tried BC anyways and it did nothing.
Replies: >>68447
>>68444
Your browser is out of date. Update or consider using the FCHost being hosted at the link in its readme.
Replies: >>68448
>>68447
Thanks that worked. I was using FCHost but it was a 3 year old version.
Is there a way to edit slave trade nationality after starting a game? Seems like I accidentally ended up with default global values instead of my preferred custom settings.

On a related note exporting game settings does not save custom slave trade data, not sure if its a bug or intentional since there is already a way to save that data separately but if it is intentional I think maybe a notice would be useful to hopefully prevent others from making my mistake.
>Check slave shelter inspection
>Enslaving the inspector gives ten abuse points
>Escorting the inspector out gives 100
Also why is half of that file commented out?
Replies: >>68478 >>68483
So after a quick check of the code I can safely say that the only thing that really matters skill-wise for the player character is warfare, everything else might as well be a TRUE/FALSE statement for how much they do before maxing out
Replies: >>68478
Fucking hell the demands on food system are stupid high, it's pretty mu7ch instant game over unless you know to have the place staffed by 300 menials beforehand
>>68467
Petty simple if you tell her to fuck off she assumes the worst and writes up a scathing report on you, but if you enslave her she just disappears and you have plausible deniability. Sure the shelter knows she went to your arcology and disappeared but they can't prove anything definitely despite their suspicions.

>>68471
I think hacking also has some granular effects but its been a while since I looked into it.
>Stock farmyard full of menials but no slaves
>No reports on food production anywhere
Also do animals do anything outside of some sex scenes?
Replies: >>68484
>>68467
I vaguely remember not liking a proposed expansion for it, getting frustrated trying to fix it, and just commenting it out. That must have been years ago.
>>68481
It's been a while since I last played, but I got no food from the Farm without a Farmer, and non-menial slaves didn't seem to noticeably outproduce menials.
I think the event to set up the food market might have also needed to fire before actual food production got tracked, but I could be misremembering.
And also stuff may have been changed since.
Always found it frustrating that Degredationism overrides Purism in brothel and club preferences. Is there a balance or lore reason to the hierarchy of different FS there or is it arbitrary?
Replies: >>68487
>>68485
I don't actually know but the priority looks a little something like this from my observation in game.
>Revivalist
>Racial
>Degradationist/Paternalist
>Others
>Multiculti
Replies: >>68488
>>68487
I've gone into the files and tinkered but not sure if I'm only changing the UI or actually effecting the bonus.

My thinking is that a Deg Arcology might prefer unspoiled women to churn through and destroy. In my mind a hierarchy that makes sense would let you set a base layer then go over it with preferences for more granular control and giving your society some character.

> Specific physical preferences (age, pure / transformation, asset size, race, int high / low)
> degradation, paternalist
> multicultural

But then it's a bit hard to explain a paternalist society that prefers pierced, tatted up, turbo thots so idk.
Was just going for a world that enjoyed destroying women, not using already destroyed ones.
Replies: >>68489 >>68492
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Using 212c0e86 off the git, with FCHost I downloaded two or three nights ago.
Running into an issue where the universal rule to impregnate slaves myself just doesn't seem to show up in the end of week reports or result in pregnancies.
Girls don't have intact virginities, chastity belts, or contraceptives; there doesn't seem to be anything that should be cock-blocking me. If I put them on fucktoy duty they can get knocked up by me, if I put them on public service random citizens will put a baby in them, and the reports have text to cover both.
Dunno if it's a bug or I've skimmed right over some text explaining what I need to do.

>>68488
>a paternalist society that prefers pierced, tatted up, turbo thots so idk.
I LOVE getting girls like that from the shelter, so I can turn them into happy, smiling house servants with sundresses and swollen bellies.
Replies: >>68494 >>68973
>>68488
>But then it's a bit hard to explain a paternalist society that prefers pierced, tatted up, turbo thots so idk.
Just think of them as african tribals that think proper women need to have piercings and tattoos
Replies: >>68494
In wardrobe when buying imperial armor
>You are well stocked with spare sets of bulky powered armor of the same kind worn by your Imperial Knights.
Despite the fact that I don't even have mercs or FS
>>68489
Not about how you get girls, it's about what your society prefers to use.

>>68492
That could make sense I suppose.
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Assuming you don't have dicked slaves is there a reason to get this upgrade? All of these effects seem good
>>68495
Better control over body type?
Also a nice little secret bonus to players smart enough not to just click through every upgrade.
Replies: >>68498
>>68497
>Better control over body type?
This. >>68495 I've done so to prevent shrinkage and unwanted growth in specific slaves that needed aphrodisiacs.
Replies: >>68501
>>68498
Targeted hormone therapy does not prevent aphrodisiac hormonal effects so I had to fix like 100+ botched slaves and upgrade the formula.
>Get school event
>On the same turn the very next event is choosing school upgrade
Did I get silly lucky or something?
>>68495
The only noteworthy things there are uncapped trust and devotion growths, maybe extra attractions too but overall it's nothing that filling the slave with female hormones won't achieve and probably better too
Replies: >>68518
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military parade isn't capitalized
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why is this? I'm late game, fully upgraded all things as far as I know, bought out all other nearby archaeologies, have more money than I know what to do with,  made policies that favor trade
Replies: >>68522
I wish there was a way of turning emotional sluts into emotionally bound without torturing them, maybe through personal attention since it default to fostering devotion even when it's maxed out and you can still teach them something?
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I don't think girls can produce much of a seed , even if they are using a daughter as a demonstration
Also when touring the firebase "Armory:" is one separate line from description unlike everything else
>Player combat stat(not warfare) is mostly relevant for training/sparing with slaves through personal attention
>It's not actually a visible value anywhere
>You can't hire a trainer for it
>You can only gain a point per spar
>You can't fight in the pit
Replies: >>68519
>>68507
aphrodisiacs soften faces and can make ugly faces average, neither of these things is possible with normal hormones afik.
Replies: >>68520
>>68513
In the future you'll be able to hire a trainer for it. Fighting in the pit is also planned.
just burned out on personalAttention and needed to do something else.
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>>68518
You are just not applying enough of them anon
Though yeah, it takes a while for them to accumulate since you need at least 250 in feminine direction for the same face improving effect, 300 for voice maxing out
Honestly I dont know if I ever have gotten the school choice event before actually unlocking the schools, getting enough cash to trigger it is simply way easier and more pressing than getting enough rep to buy from them
>>68509
Special force No limit Doctrine. Choosing to steal the royal family members instead of buying them in the fallen Kingdom event, etc etc.
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Some slaves I get have a weird limit on chest size preventing implants.They're not indentured.
Replies: >>68535
>paternalist
>But want to have fight shows in the pit daily with randomly bought meat 
Fuck
Replies: >>68533
>>68531
With ~14 girls in good health and on contraceptives (so I don't need to micromanage pregnancies), I can manage 3-4 fights a week without anyone getting banged up too badly.
Nonlethal, virginities respected, don't be afraid to end early if you run out of fresh fighters.
Paternalist gives me greentext for restricting fights to healthy saves.
Replies: >>68534
>>68533
Interesting. I kinda wish there was an option to have a running cost toggle to just bring in random slaves to fight who would be deleted post-fight if not killed just to avoid the micro of it. Or submitting a famous fighter like your bodyguard against whatever chemmed-up combat slaves various elites of your city/others send at her for prestige gains. Good training and a risk/reward of losing/gaining rep/auth, especially dependent if it's a lethal bout or not.
>>68523
Got a save for testing?
Replies: >>68541
>>67870 (OP) 
Anyone think of a way to transplant ovaries to another slave in the code? so that they give birth to children that has the genes of someone else, and not them? you could go into the cheat menu for each indivigual one and change their genes, but thats both time consuming and doesnt quite play into the fantasy.

You could transplant an already inseminated ovum, but I like the idea of actually fucking them and that ending with a baby thats not theirs instead of just injecting it with a syringe.
something like slave.genes= slave.genes of someone else.
Replies: >>68540
>>68539
tryKnockMeUp() is built to be able to handle it. You'd just need a controlling variable to keep track of who's ovaries they were.
Unfortunately, should that slave be removed from the game, I can't see any good way to preserve their data short of saving a truncated version of it to the slave with the ovaries.
Replies: >>68679
free-cities-20240525-130719.save.pdf
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>>68535
My save.
One of the current slaves I have with this problem is Chita Velasquez.
Replies: >>68572
for some reason is starter slave customization, I can't remove anal bleaching from a slave, and I didn't even add it myself.
Replies: >>68572 >>68587
Not sure if anyone is experiencing the same issue, but slaves acquired from the Futanari Sisters seem to be incapable of being made properly fertile, they are always listed as Barren and having a sterilised womb.
Replies: >>68572
>>68541
Looks like something to do with skin stretching and how much implant a breast can handle.
I'm looking into how exactly it is doing this, as it seems to have slipped by my and I'm not sure how much I like this.
For now, try to get her breasts larger by other means, or let them adjust to the implants, and then try again.

>>68552
Anal bleaching is that one thing from vanilla that flat out refuses to cooperate. It's a tattoo to the game, so customization might allow you to get rid of it.

>>68564
Intended, unless you've given them organ farm access. If that has happened, then something is broken.
Replies: >>68583 >>68587
>>68572
>Intended, unless you've given them organ farm access. If that has happened, then something is broken.
Fair enough, be aware that there's currently no way to render them properly fertile (pre-organ farm access) through the cheat edit slave menu.
Replies: >>68586
>Man the git is taking it's sweet time to finish with maintenance
>Hard reload
>It's up
>>68583
The new cheat edit menu?
Replies: >>68607
>>68552
Use the console:
getSlave(V.AS).anusTat = 0;

>>68572
It used to cooperate better. Sometime in the last year, it became impossible to remove without using the console - I wish I knew why.
>>68586
Yes the new cheat edit menu
Replies: >>68614
Is there a console command to view the stats of the slave currently on screen in the market?
>>68607
Should be doable now.
Replies: >>68622
>>68614
Yep, works fine. 
For anyone interested there's now a button in the cheat menu labelled "restore fertility" under the "lower" tab.
Having an issue starting a new game. Things go fine at first, but whenever I try to customize the starter slave the values refuse to change. For example, whenever I type in a new age, the moment I click off of the box it reverts to the old one. Same for things like face type, weight, height, etc... Any thoughts on why this might be happening?
Replies: >>68628
>>68627
Had just commented out the offending line. While awaiting a fix, the import starting girl option is likely non-functional for the time being.
Man, assistant upgrades beyond first one are pretty pointless outside of smart piercings and a single event
I guess the second level gives you the market assistant? But it's mostly useless and appears even less
Any ideas where stronger PA could even be useful, be it for events or otherwise?
Replies: >>68650
>>68648
been awhile, but can you put her in a robot body yet?
Replies: >>68651
>>68650
Do dildos count as body
Is there a way to get the prompt for each slave directly from the interface instead of having to grab it from the generated AI image ?
And is there a tutorial on how to contribute for the webgl pack ?
Replies: >>68655
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Is there a way to make the buttons for drugs still be available beyond the standard limit of the game? I've been modding my playthrough, writing descriptions and extending the workdrugs because I'm a size fetish degenerate, but I could never find out how to extend the buttons. Sometimes I don't want to invest in one thing for tens of weeks at a time and I'd like the option to bounce around. 

Image Loosely Related
Replies: >>68663
>>68653
View a slave and go to customize tab then there should be an option to see the prompts.

With regards to webgl, to contact eloheim you will likely have to use the issue tracker. I don't think they are interested in collaberation with regard to the model/morphs so you might end up having to make your own parallel project from scratch in that regard.
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I copy+pasted this directly from the answer in git and it fails, what am I doing wrong?
Replies: >>68663 >>68686
>>68654
Should just be a simple gate in siPhysicalRegimen.

>>68656
Where is the part using canImproveIntelligence? I'll need to see it to discern why it is throwing a function not found error.
Replies: >>68686
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the option to edit skin and hair is gone in the cheat edit and trying to activate the albinism gene throws this error
Replies: >>68671 >>68677
>>68664
Will look into it.
Replies: >>68677
>>68664
>>68671
Turns out they were hiding in the salon code. They've added into cheat edit now.
Could not recreate the albinism error. It applied just fine in testing.
>>68540
Thanks!
hmm, how would I go about doing this... I think the mother value in tryknockmeup is connected to the one carrying child.

It being dependent on another slave isnt an issue, I was planning to have a go too donor.

was thinking of finding the instance when the fetus is made by ma and pa, and when it takes from ma, and make it so that ma isnt necissarily the gene donor, but a third party, if she has a certain flag. like "recipientovum". and the donor having a tag like "donorovum". like in the "globalThis.generateGenetics" section.
Replies: >>68681
>>68679
Looks like you'd go one deeper into WombImpregnate() to do it. You'd need a catch in there to swap out mother's genes, should she have the flag saying to do so, for the donor's genes.
tryknockmeup() would be for the testicle equivalent.
>>68656 -> >>68663
Solved.
Any way to make a father slave (futanari) not be referenced as "he"?
Replies: >>68773
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Petition to reorder the tags like this for better AI gen results. You put the composition words first and the details last.
Replies: >>68749
Is there any way to make the RA output a translated version of your rules when swapping from simple to advanced RA mode?
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Got these errors for the first time. Opened a brothel, put two slaves in and it appeared next week.
Replies: >>68748
>>68747
I think I found the trigger, apparently because I deactived farm mod mid game all whoring slaves stopped making money. Activating it again solved it.
Replies: >>68750
>>68733
Make an issue on the git about it.
>>68748
By farm mod, I mean food system, sorry.
>>68719
use the option where being a slave means you are female.
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I think I'm being a bit retarded, I have a rule set up for onboarding new slaves, putting them on preventatives, setting rules I want, but for some reason it will not apply. It's set up exactly the same I think as in versions from a few months ago when it used to work. Is something up with it?
Replies: >>68880
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>>68878
>"condition": {
>"activation": [
>"devotion",
>-200,
Dude
For reference this is mine
https://files.catbox.moe/a7mite.txt
Replies: >>68881
>>68880
Lmao, mega retarded. Thanks anon
Are you planning to add the Androgen insensitivity syndrome as a genetic quirk ? Male (XY) with a feminine body, feminine hormone balance, internal testicles and a vagina.

Using the Quigley scale, it would be possible to randomize the genitals :
- stage 1, only male genitals
- stages 2 and 3, smaller male genitals
- stages 4 and 5, vagina with big clitoris and internalized testicles
- stage 6, vagina with small clit and internalized balls
Replies: >>68906 >>68914
>>68905
Some would want to get a futa with exaggerated both sets of features through genetic manipulation, I guess. So that would fall outside this scale.
Would it be possible for incubators to release at set age rather than minimal legal one? While it's usually fine sometimes you want someone older than 11 years for something
Replies: >>68913
>>68907
That's already possible. You just need to change the "Target age for release" setting, either from the Default Settings tab in the Incubator or from the Custom Incubator Settings button on the specific fetus's entry in Inspect Pregnancy.
>>68905
Not opposed if someone wanted to add it, but no plans myself.
Did anyone ever uncuck the dinner party?
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How can I increase the ratio of slaves to citizens? I remembers years ago my games normally had multiple slaves per citizen which is what I'd expect, at some point that changed and my games always have a lot fewer slaves than citizens which makes no sense to me. Does it depend on your FSes?
 
Can I also just get rid of the lower-class poorfag citizens, why are they even in my Eugenics arcology?
Replies: >>68998
Is it worth it to get the StableDiffusion stuff set up vs using the embedded art? I'm having trouble downpatching to python 3.10.6 for the installer to work.
Replies: >>68969
>>68966
The installer I used set up a virtual environment that handled all of that. The advantage of AI art is higher "quality" on pictures, but you're almost necessarily going to see a downgrade on accurately the picture replicates the details due to the nature of AI and how the models are trained. I'm sure there are people that got it working better than I did, but when you have hundreds of slaves you start noticing how poorly it tends to replicate certain features (weight, musculature, age, (low) beauty, to name a few) and how "samey" faces tend to end up.

I'd say that the web GL artpack is the "best" currently. It's missing some outfits, has clipping issues in a few cases, and doesn't really handle facial beauty/types at all, but otherwise it provides the best replication of a slaves attributes across the board, to my memory.
Where did you find an installer? I've been trying to manually set it up, and while I've gotten the actual model to work, for some reason I can't get the images to show up in the actual game.
Replies: >>68971 >>68972
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>>68970
https://github.com/AUTOMATIC1111/stable-diffusion-webui
>>68970

If it's still giving you problems, check out Stability Matrix. It's an installer and manager for various different AI programs like A1111 and ComfyUi. Handles updating, installing plugins, models, and outputs.
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>>68489
>Running into an issue where the universal rule to impregnate slaves myself just doesn't seem to show up in the end of week reports or result in pregnancies.
This was annoying me too so I went digging. This check in the tryImpreg function returns false if your PC has never lost their anal virginity. But you can delete "PC.anus === 0 ||" or take a dick/dildo one time and it will work.
I don't want to make an alt git, so if someone else can upload a fix(if this isn't intentional for some reason) I'm sure others would appreciate it.
Replies: >>68974
>>68973
I must have fucked up the logic. Will fix it.
That should only be applying to nulls.
What is the maximum population you can get in an arcology? Does it remain in 4 digits or can we somehow push it to around 20-30k?
Replies: >>69037
There a way to force catgirls to spawn at the start of the game beyond cheating and going down the tech tree and waiting like 10 goddamn weeks for one to come out of the fuckvat? I can't have a catgirl inferiority japanese feudal hellscape without catgirls before week 500.
>>68959
>which makes no sense to me
Poor people can't afford slaves if anything slaves and the lower class generally compete for similar jobs. Your average lower class citizen is probably one bad day away from becoming a slave themselves. 

Middle class can afford maybe a single menial or at most a lower quality sex slave to use as maid and bedwarmer. Lets say .8 slaves per citizen if slave prices are low.

Upper class probably have a decent quality sex slave and 1 or 2 menials on average. So an average of 2.5 per upper class citizen.

The elite are really the only ones that can afford to buy and keep a stable of slaves and even then not all of them will necessarily need or want to do so. Lets say a generous 12 slaves per millionaire on average.

Running those numbers we get an expected slave population of 3182.3 not far off from what your game lists and thats assuming slave prices are low if they are mid to high then the fraction of middle class citizen that can afford even a menial probably drops precipitously.
Which file in the code has the Loras set as a variable? I don't like the anon's recommendations because they don't work for SDXL. I want to use my own Loras.
Is it possible to edit the base prompts for the AI? The game doesn't have any options for topless skirts, so I figured I'd try modifying the prompts for one of the outfits that comes with a skirt. But I only see options to add new prompts, not remove existing ones.
I think I have found a few bugs and such issues.

1. I looked in /src/js/health.js to try to figure out the difference/relation between health and condition. I found a function under globalThis.computeAggregateHealth that explains it, but it seems to have an issue with double negatives. "const illness" will range between 100 if illness is 0 and -400 if illness is 5. This result is then multiplied by 0.1 and that result is substracted in the formula that calculates health. Which means illness levels 0-2 will give a minor malus while 3-5 (by substracting an already negative number) an increasingly powerful bonus to the health score, the opposite of what it should do. Running the numbers on a few of the girls in one of my saves gave me matching results, the 2 who had illness level 1 (as opposed to 0) had a smaller malus to their health than the others.
--

2. You can "Talk to her about relationships" with your girls who are either emotional sluts or emotionally bonded to you. If you use that to pair up two sluts, it works perfectly. If you use it to pair two who are bonded to you, after you select the first girl and click on "Talk to her about relationships" you will get the appropiate text, but after you select the girl you want to match her with, the text will talk about them as if they were emotional sluts instead of bonded to you: "When the sluts are waiting with barely concealed lust in front of your desk together,", "just because two slaves are together doesn't mean they can't and won't have sex with other people.", etc. I think this happens because /src/npc/interaction/passage/matchmaking.js frequently checks if their relationship is -2 (meaning bonded to you) or not, and treats any relationship value other than -2 as emotional sluts. The problem is that when you click "Match them" you change their relationship values to 4 (in a romantic relationship with each other) meaning they will fail any further check that looks for relationship -2, so they will always get the slutty descriptions.
--

3. Got this vignette for one of my club girls in the End Week accordion:
>This week she disappoints a citizen who wants her to look like a natural girl, since her balls are too big to be hidden, losing you a bit of reputation.
Listen, Soft Melanie should not have this problem, I made damn sure of it. This, and the similar "${he} loses a customer who wants ${him} to look like a natural girl, since ${his} balls are too big to be hidden," that prostitutes can get (both from /src/js/vignettes.js) check for scrotum size over 3, and not whether they have balls. There are a few other vignettes that also check scrotum size, so you could get "a particularly sadistic customer attempted to geld ${him}, but ${he} managed to fight him off," which would make no sense with a gelding, and would never get "a doctor ordered ${him} to describe the gelding process in detail and was fascinated by the small scars where ${his} balls used to be," which is a crying shame.
Replies: >>69022
I found that 5 of my "girls" have scrotums over 0 in size while having no balls, two of them are from the /src/events/RE/reMalefactor.js event, specifically rapists who got gelded right away, one was a feminized hare from the coursing event (/src/events/scheduled/seCoursing.js), another one was from the prestigious auction, "one of the longest legally-enslaved persons in the world, having been a slave for 15 years." (case "d old-timer" in /src/markets/specificMarkets/prestigiousSlave.js) and the last one was an XY from the Nueva Universidad de Libertad (case "NUL" in /src/npc/generate/generateMarketSlave.js), these last three already lacked balls when I got them. It seems that all those slaves, being XY, are by default generated with a certain ball size value and a scrotum size value, and these specific generations then correct slave.balls to 0, leaving the scrotum untouched. Doing the surgery as normal in the Remote surgery (/js/medicine/surgery/genitals/geld.js) changes the values of both slave.balls and slave.scrotum to 0, which prevents this issue. So all these events, along with any other that may generate geldings (such as /src/events/JE/jeSlaveDisputeSlaveTraining.js for example) should also set slave.scrotum to 0 if slave.balls is set to 0. Or maybe some check after the fact should correct all cases of scrotum > 0 with balls = 0 to scrotum = 0.
--

4. In the End Week accordion, one of my girls had several lines of her description in italics. This seems to be because of the line ${He} dislikes the company of women and has a real oral fixation; ${he} decides that women, with their soft, kissable lips can't be <i>that<i> bad, and <span class="flaw break">gets over ${his} hatred.</span> (from /src/endWeek/saLongTermMentalEffects.js) which should have a </i> in place of the second <i> in "can't be <i>that<i> bad". The same issue would happen with the line ${He} dislikes the company of women, but fetishizes pregnancy; ${he} decides that women, with their motherly hips and fertile cunts, can't be <i>that<i> bad, and <span class="flaw break">gets over ${his} hatred.</span>, a few lines above the former.
--

5. Slaves from the Nueva Universidad de Libertad have odd hair issues. The Description treats them as bald ("Her hair no longer grows. If it did, it would be black"), the so does the remote surgery ("She is no longer capable of growing hair on her head.") but at least the NoX/Deepmurk's vector art shows them as having all the same weird haircut, and the salon allows their hair to be styled. Originally they will have no options selected in either "Style hair" or "Cut and style hair", but once one is picked, they will simply have normal hair, with both the Description ("Her long, black hair is permed, reaching past her shoulders.") and Remote Surgery ("She naturally grows black hair from her head." "Surgically remove her ability to grow hair") now treating them as such. The problem seems to be that /src/npc/generate/generateMarketSlave.js case "NUL" includes slave.hStyle = "bald" but doesn't include anything about slave.bald . slave.bald is usually set to 0 (meaning hair grows as normal), removing a random slave's ability to grow hair in the Remote Surgery sets both slave.hStyle = "bald" and slave.bald = 1 . So, slaves from NUL have issues because they have slave.hStyle = "bald" and slave.bald = 0 (that last one by default) when they should have slave.bald = 1 .
Replies: >>69022
6. /src/endWeek/reports/clinicReport.js and /src/endWeek/saRules.js have inconsistent descriptions of the effects on living standards that the FS-related clinic decorations have. They mostly match, but clinicReport.js sets the living rules as "luxurious" if the decorations are "Intellectual Dependency", "Petite Admiration" or "Statuesque Glorification"-related, but saRules.js will cause those to be described as spare conditions:
>The spare living conditions of ${V.clinicName} serve as a constant reminder that <span class="hotpink">${he} is nothing more than an object</span> for your amusement.
The reverse of this applies to Neo-Imperialist decorations, they are not listed under "switch (V.clinicDecoration)" in clinicReport.js , so they fall under the default result which sets their living conditions to "spare", but saRules.js treats them as luxurious:
>The luxurious living conditions encourage ${him} to <span class="mediumaquamarine">feel respectable.</span> ${He} can't help but <span class="hotpink">feel you care</span> about ${him} as something more than just an object under such lovely treatment.

As an aside, it strikes me as a little odd that luxurious conditions in the clinic have no impact on a slave's devotion or trust if her devotion is already over 20, while "normal" conditions have a positive impact.
--

7. In the accordion I got this under the spa attendant, who is only allowed get release with her daughter (who, by the way, doesn't have a penis, let alone a large one):
>She relies on her family for mutual satisfaction, usually pairing off with a more dominant slave. Her asshole is loosened during sex with other slaves, since most of the cocks she lets dominate her backdoor are very large.
Everything from "usually pairing off" onwards comes from /src/endWeek/saRulesFunctions.js , which uses App.EndWeek.saVars.averageDick from /src/endWeek/slaveAssignmentReport.js which checks the average dick size of all slaves who have non-assignment sex and can penetrate. As far as I know that means only my monster-donged wardeness (as she has the only unlocked, functioning dick in my harem), who never has sex with my spa attendant. But because the function doesn't restrict itself to checking only the slaves that are allowed to have sex with this particular slave, that means her anus is getting streched out anyway.
--

These next two are a little nitpicky, but whatever.
8. Asking one of my girls (again, "girls") about her feelings, she said:
>Without a cunt my poor little anus does double duty, but I can take it. 
That's a little weird considering how she was a butt virgin wearing combined chastity. /src/npc/interaction/fFeelings.js checks "else if ((slave.skill.oral + slave.skill.anal) >= 120 && slave.vagina === -1)" , but it should probably also check whether she's had anal sex at all, at least. The school will bump all skills to 30-something so any highly-skilled fellatrix would end up with her anal and oral skills adding up to over 120 if she had attended the school.
--

9. 
>You train 'Blown Up' Katrice when she isn't otherwise occupied. Since you've decided to make her sexually judgemental, you keep her in your office and fuck her, praising her whenever she takes your big dick well. She starts to consider herself reserved for special sexual treatment, and is now sexually judgemental.
>she takes your big dick well
She's so kind to think that of my 5 centimeters! This arcology sometimes makes me feel a little insecure about that! But maybe there should be some different text for PCs with less than impressive endowments. Attempting to fix the judgement flaw similarly talks about how you apply your big dick while trying to teach her, completely regardless of size.
--

10. A particularly severe one. In Manage Personal Affairs, all the drugs that can be consumed by the PC are listed with their first letter capitalized. The exception is "lip injections", which is written like that, entirely in lower-case. I find that this one in particular makes the game effectively unplayable.
Replies: >>69022 >>69035
>>69010
>>69011
>>69012
Will work through them today.
I hope to get a new version out soon.
haven't downloaded it in a couple of years, anything new for lolis?
Replies: >>69026 >>69028
>>69025
Mostly improving support for the PC to be a loli. Still a long way to go though.
>>69025
10 reworks for the RA and AI arts.
Other than that, the same shit from always
>>69012
Alright, fixed all of them but 9. That one is part of the unfinished chunk of personal attention. It'll get handled eventually.
Replies: >>69037
>>68979
My arcology has around 20000 people, 150 weeks in. That's despite me not particularly trying to boost population all that much. It's an urban arco so it has more apartment sectors, and it had a lot dense apartments for a long while, which probably boosted my lower class quite a bit.

>>69035
Neat.
Is there any advantages of selling a slave to the peacekeepers? They offer less than market value but selling to them "improves relations". Does this actually mean anything in-game?
Replies: >>69040
>>69039
After you sell them a certain value worth of slaves (I think a million, but I'm not sure if it's one million that they pay you or if it was calculating the market value of the slaves you send them) they will agree to pay you normal amounts of money for your slaves and they'll send you more menials each week, something along the lines of 11-20 instead of 1-10 a week.
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Randomly one of my slaves is gaining like 1000cc of breast size from one week to the next. There's no event that I can see is firing to cause this, and that change isn't reflected in the end-of-week report either. And if I take the slave out of the Master Suite or pick different event outcomes for the events for that week after reloading, it doesn't happen. Anyone know what might be going on? I've attached the save, just hit End Week and then check all the Master Suite slaves again.
>>69044
Not sure if this is the same issue but a while back I noticed lactating slaves were going from an A cup to D+ if they weren't getting milked regularly.
>>69044
>>69050
Will look into it.
That lattermost issue should be fixed though. Milk bloating wasn't calculating properly and was stacking on itself.
Thinking on it, it might need a breast size cap as well. Only allow x% size increase before the pressure forces leakage.
Replies: >>69052 >>69063
>>69050
>>69051
Oh, and just remembered, the real crux of that issue was some slaves were eluding the part where it reset all that. The wayward slave report should be getting them now.
Replies: >>69061
>>69050
>>69052
What date is the most recent build, because I suspect I'm having the same thing happen. The slave this is happening to is a lactating slave.

That said, a cap would be nice. It'd be good to have some less esoteric methods to naturally increase breast size.
Replies: >>69070
>>69051
Milk bloating has some unavoidable side effects (like generally raised discomfort and pain of touch by any source of it like clothes, for example) in real life and some avoidable ones (like breast infections with possible high fever and various bad consequences for breast tissue like fibrosis and scarification in the long run).  No idea if that is supposed to be reflected in the game as well. I took some time from playing recently. Anyway, I don't think that process should be seen as an easy way to raise the cup size either way.
Replies: >>69064 >>69070
>>69063
*scarring, not scarification
Excuse my mishap.
>>69061
This would have been a while at this point, so it should be in play unless you are using a version nearly a yearish old. Watch this be the result of the master suite having the odd endWeek display settings.

>>69063
It focuses entirely on the former. Latter isn't off the table in the future for some more unusual cases. IE, removed nipples. 
It doesn't permanently increase breast size, instead acting as a temporary negative before lactation naturally stops.
Is there any way to select a slave to use as the father with the pregnancy generator?
I don't want them to be my children and not selecting anything gives them the 'unknown father' which screws their intelligence and face
Replies: >>69108
Is there any plan to enable hormones to effect slaves under 18? If not, why? Is it much harder than my ignorant ass thinks?
Replies: >>69108
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>farmyard improvements and fixes
So it works now?
Replies: >>69108
>>69094
When you first implant it it is supposed to allow you the opportunity to permanently seed it so that she only bears your children.

>>69096
Yes, but the difficulties are the problem.
The slave yearly growth would need to be stretched over the year instead of done once at the end of it. The main issue in doing that is trying to spread a non-divisible integer over 52 weeks. A system would need to be built to chose when it would happen.

>>69099
I'll believe it when I see it. But some effort has been put into it.
Replies: >>69110 >>69115
>>69108
>When you first implant it it is supposed to allow you the opportunity to permanently seed it so that she only bears your children.
I thought maybe we could use another slave for it, anyway, guess I'll just do it manually
>>69108
(Never done anything involving coding) Would that be a weekly check that directly spits out the necessary integer on a pass, and adds weight to the next weekly check on a failure? I'm guessing since I thought of it that would be a sloppy answer that bloats the code.
Replies: >>69122
>>69115
Yes and no. Plus I can see that struggling with small divisible numbers.
Theoretical method would be to forecast the year's changes on her birthday, reasonably disperse the values over the year, and then on those predetermined weeks check .hormoneBalance to see how it would affect things.
Imperfect to begin with since hormones may need to increase the number of chances of a growth happening in the year, which would complicate matters, but perhaps could be handwaved by the hormone's direct effects.
Oh, and this would likely be impossible to apply BC for, so slaves would have to lose a year of growth or I'd have to fork the system and discourage use of the current method for a long enough time to hopefully be able to remove it without affecting too many players.
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>year of the Lord 2024
>I still cannot hoist a human flag on top of my arcology
Replies: >>69169
>>69168
>wanting to experience the sudden rain of piss in the first place
I'm fine with that you cannot.
Are there any plans to add a refiner option to the AI image gen? All the LORAs are using SD 1.5, would be nice to be able have SDXL base with a 1.5 refiner
I haven't played in a while. Is it possible to fuse the two sexes and have a single sex arcology? The FCs are supposed to be a kind of sci-fi, so a male-exclusive (male and mpreg), female-exclusive (female and newhalf), or futa-exclusive (self explanatory) archology would make sense.
Replies: >>69187
>>69173
Not as a formal thing, but with PC modification and proper application of the slave sex ratio option and/or the Gender Radicalism options you can create the desired effect among you and your slaves.
Replies: >>69333
I'm trying to make a Rules Assistant setting to make the Speech rules set to accent elimination if their accent is worse than Nice, but I want the speech rules setting to default to return to their previous setting after their accent has improved to Nice. Is there an easy way to do that other thank making two rules to check if their accent needs work as well as another to check if their accent is cute?
Replies: >>69189
>>69188
The game does not store the slave's previous speech rules, so there's no "return to" option available. Best thing to do is write three separate rules - one to set Permissive, one to set Restrictive, and one to set Accent Elimination, according to your preferred criteria.
no word on WebGL update? is elo MIA and are we stuck with AI image generation going forward?
Replies: >>69194
>>69192
They can make me use AI when they pry cold, dead WebGL from my cold, dead hands.
If I make a list of LoRAs for SDXL, would you add these LoRAs to the code, maybe as an option to replace the current LoRAs with the XL LoRAs? The LoRAs currently in the code are for SD 1.5 and don't work with SDXL. I would like to use LoRAs for SDXL, but I'm a complete brainlet at coding and have no idea how to do it, nor do I have the time to learn.
I just need you guys to add it in the code to me, if it's not to demanding, ofc.
Replies: >>69234
>>69230
You could try making an issue on the git about it.
I have zero clue what I'm doing when it comes to the AI stuff, so will be on no help in implementing things for it.
Replies: >>69246
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>>67870 (OP) 
Build 32 is a total buggy mess atm.
Replies: >>69248
>>69234
Honestly, it's not that hard. I just need someone to change the variables indicating the Loras in the code.

Just by looking at the game, I can already guess how it works: somewhere in the code, where I have no idea where it is, we probably have something like:
if slave is a futa = <lora: futanari15:1>

I just need someone to change that line to:
if slave is a futa = <lora:futaloraSDXL:1>

What the code probably does is just insert a line in the prompt  based on the girl's characteristics, and that line can be a Lora, since you don't need anything more than a simple text in the prompt if you have the Lora archive in your SD folder.
So I believe it's not anything so hard to do, I can make it myself if someone indicate what file have those lines. What I cannot do is create a new option to swap between 1.5 and XL loras, I have no clue how to do that.
Replies: >>69250
>>69239
Starting to feel that way.
What art are you using? If it's AI I have an idea of where it might be coming from.
Replies: >>69253
>>69246
Try /src/art/genAI/stableDiffusion.js for the backend and /src/gui/options/options.js for the frontend.
There is a system in place for selecting loras.
>>69248
Webgl akshually. 

I think it's got something to do with import and/or cheat edit; the format for exporting slaves during regular gameplay is missing brackets compared to the format desired/given by the starting slave import tool.
Replies: >>69254 >>69255
>>69253
Can I get a save file for testing?
Replies: >>69255 >>69258
>>69253
>>69254
Ran some basic tests with importing/exporting and it does throw an error, but then works just fine afterwards. It might just need to refresh.
I do not think startingGirls import/export is actually compatible with the slave interact method.
Replies: >>69258 >>69293
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>>69255
Different error upon new game start in build 32, using Limited Cheat Start.

Hitting BC clears it, but next turn reverts to the TypeError I posted before; App.Data.clothes... And this one refuses to go away.

Using the debug feature, it appears to be spawning copies or old versions of some slaves and/or empty slaves 

>>69254
Unfortunately, I'm a tard that uses his IRL name in lewd games >.< apologies pregmodder
>>69258
I'm having no luck recreating it.
If you can consistently do it, let me know the procedure. Also, if you can provoke it off limited cheat start like that, couldn't you stage a save for me?
Replies: >>69262
Finally got around to doing a slave professionalism run and just noticed a select few of my slaves are getting a massive attractiveness debuff called Energy: Slave Professionalism. It doesn't say that they are tired. I'm assuming it has something to do with Energetic[0] but it's green and that fucking stat has never changed in any way all my time playing this game. How do I solve this?
Replies: >>69262 >>69263
>>69260
Couldn't make it come up again with freshly generated slaves. Was experimenting with it for the last hour... Probably had something to do with the imported slaves, 

Guess I'll have to slowly remake them - most of them are from build 30, some were from build 17 and reimported into 28/30 and reexported.

>>69261
Unlike default/vanilla/every other FS, Slave professionalism wants slaves that are not *too* horny. So Energy: Slave Professionalism is punishing them for having over ~80 libido.
Replies: >>69263
>>69261
>>69262
That actually got renamed to be more clear the other day.

>>69262
If you do happen into it again, keep me in mind.
Replies: >>69288
alpha_32_repeatablefail.save.pdf
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>>69263
Managed to figure out which slave's import conditions were causing this.

Finalize/Add this slave/take control of arcology brings up "TypeError: f is undefined". 

Cleared by BC, but ending turn triggers "TypeError: App.Data.clothes.get" which doesn't go away with BC.

This specific permutation of the error can be beaten by smashing continue instead of running BC, but an almost identical error message (from a previous save/post) couldn't be.

>>69044
Fertility drugs and aphrodisiacs can also cause breast growth.
Replies: >>69295
is animal pregnancy in yet?
>>69258
WTF is your name? Ja-tron-chal Demaricus? How unique and weird does your name have to be for it to be a dead giveaway that this is an IRL person? Or did you make your own family and relatives in the game, so now it's an entirely family tree.
>>69255
Forgot to mention send this earlier, but wrapping interact method export code in { } before hitting import will successfully load a slave into starting girls

Could be (yet another) source of the errors, ofc.
>>69258
always hide your power level
>>69288
The game is incredibly mad that her clothing is "naked". It wants "no clothing".
My guess for the game start thing is some variable isn't right, breaking slave sorting. BC corrects this value.
Replies: >>69296
>>69295
Unfortunately, BC doesn't fix the second occurrence of the error, at least not for build 32. I think you didn't actually add the demo slave to roster during your tests - in the demonstration save, the slave is displayed but not yet added so you can export it's code.

1. Load the provided save file. Add the slave to roster via Finalize -> Add This Slave,
2. Start Game. TypeError: f not defined. Backwards Compatibility fixes this.
3. End Turn. (With demo slave in roster). TypeError: App.Data.clothes. Hitting BC brings another TypeError App.Data.clothes and this continues on and on.

I did try manually swapping all their clothing, and that does fix the issue.
Replies: >>69297
>>69296
Yes, BC won't fix the second. You need to purge the issue from the slave. "naked" is not a valid value and is the source of the issue. And as you noted, it is easily fixed.
I was more commenting that you should edit your export/import to correct that error.
In the cheat menu/cheat edit schools, each school has a prosperity stat, which doesn't change even if you buy 10 slaves from them.

What does this do?
Replies: >>69300
>>69299
Digging through the code, it looks like schoolProsperity governs whether the school fails (if too low) and when maxed out gives the player a special title. 

Can't find other mechanical benefits.
butt babies
>>69187
I'd rather see FSs for this, maybe for the late game. Basic eugenics and racial eugenics exist, and you can decide who is considered a woman during the game's setup. The natural ending of this would be to combine eugenics and gender definitions into new sexes.
Has anyone found a model that can successfully generate both beautiful and ugly slaves? I've done some testing and found several models that are pretty good at generating beautiful slaves, but none seem to be able to generate ugly slaves (ugly images, yes, but not images that just look like ugly people.) I suspect the problem might lie in the method FC uses to generate prompts, but I'm still a relative novice with AI so I don't really have much experience with fine-tuning prompts (especially not to the degree needed to generate the variety of slaves seen in FC.)
Replies: >>69356 >>69396
>>69353
Don't think this is prompting, but generative AIs in general. 

Those calibrated to make anime waifus have a hard time  making uggos. You -might- be able to use LoRas to get uggos on demand, however.
>>68283
Thank you frankly for doing that. One way to make it more appealing would be to allow for usage while they're present there, get their family involved, maybe start "auctions" for those of certain stock that can be desirous in and of themselves, or because of their dam/sire. Add in an option to have Side Dishes at the Dinner Party if that's your thing. There's a few options.
Replies: >>69406
>>69353
Yes it's a prompt problem, but it's also a model problem. 
Usually nobody want to generate ugly people, so ugly examples are sorted out during model training. 

You can try to train a lora with Ugly people, but it won't be an easy task to achieve satisfactory results
Minor error: when the game displays the string "scars from $his crudely performed self-castration" (src/markets/specificMarkets/slaveShelter.js, line 125), "$his" is not converted.
Replies: >>69405 >>69407
>>69397
I know. The scar system does not return strings correctly so the pronouns aren't rendering properly. I don't have a good solution for it.
Changing the string only masks the issue.
>>69374
unfortunately george vanished about a month back : (
Replies: >>69418
>>69397
>crudely performed self castration
Nani the fuck
Replies: >>69414
>>69407
Shelter, I think. For the Paternalist within that wants to save and heal all the wifus.
>>69406
Damn. I guess I'm going to have to learn to code.
How the hell do you switch the reputation report from +- to real numbers? I've been looking through the options for like ten minutes
Replies: >>69463
>>69443
Enable either debug mode or cheat mode.
For some reason a futa MC has passages mentioning smart strapon during the end of week fucktoy description.
Replies: >>69500
>>69497
Will need to know the exact text line to try and track it down. Also what hole, if any, is being targeted.
Replies: >>69509
>>69500
"Your smart strap-on dynamically adjusts itself to maximize your fun. It syncs with your movements, sending tingling pleasure across your clit and vulva with each thrust, and steadily builds intensity as it detects the signs of her impending climax."

Seems to only happen when targeting ass or pussy as the fucktoy focus. Rest, to include no focus aren't affected.
Replies: >>69510 >>69511
>>69509
Also, seems something is broken with MC libido again. Keeps decreasing regardless of the amount/skill of fucktoys.
Replies: >>69511
>>69509
>>69510
Should be able to figure out the first, but the libido thing will probably need the save for testing.
Replies: >>69529 >>69530
Dressing room and wardrobe appear to still be broken
Replies: >>69520
>>69516
False alarm, turns out the problem was I was using an older version of FChost. Getting the newer one fixed it.
>>69511
I don't have that save handy, will try to re-create the issue once the smart strapon thing gets resolved.
Replies: >>69532
>>69511
Playing around with it more, seems that a futa MC almost inexorably loses energy. If set to only use one hole, the decline is faster than if set to no preference. Eventually it gets to a point of "little interest in sex", and then is not even reported anymore during the end of week reports.
Replies: >>69532
>>69529
>>69530
Fixed the gate error causing it.
Debug is set up to report a lot of data about what is going on in saPleaseYou now. I'm wondering if this is a direct libido thing or .need not being satisfied causing it to drop.
Replies: >>69535
It's also worth noting that I accidentally committed the new version of sugarcube2, but it's been working great in testing, so shouldn't be an issue. Do be mindful that this overhauls the save system, but is fully compatible with the old one. The main point of this is to deal away with the "session storage quota exceeded" issue.
Also started work on player surgery.
>>69532
Enabled the debug and took a look. I am a codelet so this is just me regurgitating what I see.

Sometimes getting a "Something wrong with act count math!" and/or  "Sex count mismatch!" during end of week report on some weeks, and on others that's not there on some slaves. But I don't think this is directly related.

I think the need reduction is averaging the performance of each slave and then using that as the final number to subtract from MC need. Had multiple fucktoys of varying skills and the need reduction was a fairly low number due to the need being a single number being averaged across all slaves. Enabled only one decent skill slave and all of a sudden the reduction number jumped up, and was only averaged against slaves that ask for sex.
Replies: >>69536
>>69535
Or something close to that at least. Also, forbidding "master" in the "Non Assignment Orgasm Rules" section of "Rules" prevents fucktoys from being used despite them being on the aforementioned assignment.
Replies: >>69537 >>69542
>>69536
Disabling all fucktoys, and just letting slaves ask for sex dramatically increases the need reduction as well.
Replies: >>69538
>>69537
It also seems that once the futa MC libido gets to the lowest level, it is no longer possible to raise it with satisfaction despite the need reduction exceeding the need.
Replies: >>69540
I think you are right that it is attention/fucktoys, which is intended as a way to push a player to get better fucktoys. But it is also intended for you to be able to just get more holes to fuck until you're satisfied.
Are any of them going dead fish on you during saPleaseYou?

>>69538
Setting your personal attention to having lots of sex should get your libido going again.
Replies: >>69541
>>69540
Some were, but as I've said it was a wide ranging set of skills. Had some that were just above the dead fish and some that were masters.

Will try on the lots of sex thing.
Replies: >>69544
>>69536
This is working as intended, I specifically remember someone asking for it in order to be able to hand-select which of his slaves assigned to the master suite he would use every week.
Replies: >>69543
>>69542
Gotcha, that's actually kind of nice to have as an option... Just the description is quite confusing as "Non-assignment orgasm rules" seems to imply that setting excludes slaves on the fucktoy "assignment". Not sure if it would be possible to make it only apply to the slaves in the master suite, or maybe just changing the description to just be "Orgasm rules".
>>69541
You divide your attention evenly among all your fucktoys, so if any one of them stops pulling their weight, you start to suffer. While the original intent was to have the better fucktoys be able to cover somewhat, the system ended up not being able to handle it.
You need to improve the stamina of your worst so that they can keep up enough to be satisfying.
Looking at the debug, you want all the sex to be satisfying sex. If it is, odds are you should be getting sexually satisfied or else your fucktoy is just really bad at her job and needs training.
Replies: >>69545
>>69544
Maybe? Doesn't seem too intuitive with the feedback the player gets from the reports and whatnot. Plus, as the saying goes, quantity has a quality of its own.

But as I've said before, tried restricting sex to just satisfying professionals and it still wasn't fulfilling the MC's need until I downselected to just the top performers. However, if you let the slaves that aren't set to fucktoy duty still demand sex from you, for some reason the need is effectively satisfied.

Also, seems that focusing on sex every week isn't restoring the MC libido, or at least is not reporting any progress over several weeks despite the debug showing the need being matched in raw numbers.
Replies: >>69546 >>69547
>>69545
That's the weird freeSexualEnergy out of vanilla. It should be lowered by the number of fucktoys you have.
Focusing on sex increments it by .1 per slave affected by it. If the code is purging decimals, you've just found a sneaky issue. Let me check.
Replies: >>69547
>>69545
>>69546
No, it should be handling the decimal properly. It may just be taking a little.
There's also a diet to help with libido.
adjustBeauty("Masculine face: General", -(2 * (slave.face / 30)));
Ugly faces are negatives right? The people want ugly masculine faces?
>>69555
maybe use abs()?
Replies: >>69557
>>69555
>>69556
Sounds right, will get that.
>>69555
On closer inspection, masculine and androgynous faces are kind of fucked, all the way back into vanilla. I'm going to need to redesign their beauty, and it will need to wait until after I finish messing with electiveSurgery and breaking things.
Replies: >>69574
>>69566
I suggest just putting a band-aid solution to the problem lol Please make the Dairy produce food too. Maybe add an upgrade only available when the food mod is active, to process the milk into butter, cheese and whey.
>>69555
The code is written assuming maleness is bad, the absolute negative maximum is chad thunderchin the manliest male face which would be rediculous on a woman but handsome as all fuck on a guy.
Replies: >>69576
>>69575
Right. So assuming Henry Cavill is a 100, his face on a woman is - (2 * 100/30) = -6.33~ Fair enough.
But assuming Danny DeVito playing as Penguin in Batman Returns is a -100, his face on a woman is - (2 * -100/30) = 6.33~ Meaning, a lot of people would find a woman with Penguin's face better than Henry Cavill's.
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>you know, whites aren't the majority in the UK anymore lol
>*someone updates the misc data*
>mfw
My ideal Free Cities save is 90% white and things close enough to white, then 8% various asians, then 1.9% various islanders and some polynesians
then 0.1% the spics, niggers, and whatever else.
I've been doing some stuff with my Col 1 slaves and have found something interesting. I currently have a pair of sisters that when they impregnate each other, produce children with a Col of .25. Apparently by breaking up the "bloodlines" of a Col 1 "family" the game essentially begins to reverse the inbreeding
Replies: >>69591
What's the highest beauty score you guys have been able to get (that's unaffected by prestige)? I can get it to around 270 on average by making everyone 18 year old 9ft tall giants. Also I'm starting to realize paternalism is kind of useless.
Replies: >>69587
>>69586
Intellectual Dependency has a bimbo policy that has an insane boost to beauty, nymphos has a another boost, and compared to faces with max surgery, you can make them into vegetables with drugs. They all need intelligence to be effective at work though, especially the leaders. Buy/sell if you want to fully take advantage of the fs.
Paternalism helps the menials live longer, and it makes the arcology appealing to the lower class. It keeps other arcologies from taking degradationalism, so you don't have to align your corporate market with their taste. It's not much, but if you're already into vanilla shit, you might as well take it. As a bonus and a deterrent.
Every disadvantage can be offset by just owning more and making them work. So just mold your arcology to however you like.
Replies: >>69682
So whats the best way to break slaves and make them devoted and trusting. i keep fucking failing at it.
>>69588
Dress them in Harsh clothes. Don't allow them to masturbate, speak freely, or form relationships. Chuck them into a Cellblock if they're not afraid enough to obey, then send them to the Schoolroom or assign them as a house servant or fucktoy. Keep them on heavy female hormones if you don't mind the other effects, but at least avoid male hormones. Mild aphrodisiacs also help. Give them your Personal Attention if possible. If they have a behavioral flaw you don't want to soften, fix it as soon as you can; otherwise, you can soften it as soon as they are Ambivalent.
Once the slave is Accepting, AND NOT BEFORE, you can start treating and dressing them well, and putting them on public sexual assignments.
Anyone know how to stabilize an ideologically diverse free city? 

Cheated the northern parts into romaboos, made the middle section egyptian, and the bottom into weebville, so I can buy a variety of slaves by visiting the appropriate arcology.

Unfortunately after a few turns they wage culture war on each other and wreck each other's FSes

>>69585
seems like a bug. 

on a mildly related matter (lul) the game doesn't treat your parents half-siblings as aunts/uncles and their kids don't qualify as your cousins.

>>69588
what the guy below you said, but for improved efficiency make sure your cellblock has a non-Standard, non-Paternalist decoration, and your Warden is a devoted, heavily muscled, malicious sadist.

Breaks down even smart resistant slaves in short order.
Replies: >>69592 >>69637
>>69591
It may have been fixed. I am currently experimenting. I made a pair of twins from one of aforementioned slaves. I had the twins impregnate each other and those kids are Col 1. I will make those children breed and see what we get.
Replies: >>69593
>>69592
Okay, so it must have been a bug that is either fixed or confined to slaves that were generated in that version. Either is fine with me
Col 1 slave has self-impregnated twins, those twins have children with each other, and those children made offspring also of a Col 1. My impossibly inbred geneline can continue in the most degenerate way possible
>>69588
You should also read the violet and gold highlights at the end of the week and avoid those. For example, I read that unbroken ones hate the food/drug "dispensers" so I just uninstalled it.
Don't take more than what you can chew. If the majority is devoted and trusting, it influences the new ones every week
pc bodyswap when?
Replies: >>69632
>>69629
Getting closer. Currently working through cosmetic PC surgery.
Replies: >>70151
>>69591
I think making it so multiculturalism reduces severity/likelihood of culture war between free cities would be a nice way to make it feel more fleshed out, is that something that could realistically be done?
Replies: >>69807
>>67870 (OP) 
Noob question, if my wife is 49 and the slave retirement is 50, does she just disappear when she turns 50? Is there anyway to avoid this?
Replies: >>69644
>>69642
At the end of the first week in which she is 50 years old (thus the week after her 50th birthday), she will retire. Once a slave qualifies to retire, there's no way to prevent it, you can take action beforehand to prevent them from qualifying in the first place.
Most simply, you can raise your arcology's retirement age, in the Policies menu [Y], under the final heading of Slave Retirement Planning. You can also change it to check physical age instead of actual age, allowing you to keep your slaves forever by granting them the immortality genemod.
Note that milestone-based retirement policies supplement and do not replace age-based retirement; note also that if you've already modified your arcology's retirement age, you'll need to repeal that policy before you can set a new age value.
Replies: >>69671
>>69644
Thank you. There should be a flag for certain slaves choosing to stay in slavery.
Replies: >>69673
>>69671

> choosing to stay enslaved
That can happen for high devotion indenturees whose contracts are expiring. You can also just jack up the retirement age to 999 or smth
I decided against my better judgement to start using Linux (Ubuntu) and I am struggling to say the least. I am trying to get FCHost going and it isn't happening.
Keeps throwing an error in the first line of the bash. Can't find the directory for dependancy check? I dunno, if any linux anons know the answer, I'll suck your dick.
>>69587
It sucks that Intellectual Dependency and Paternalism don't actually have any synergy and they clash on the miseducation. I wish there were more synergy options to mold the FS to exactly what you want. Physical Idealism and Petite Idolization also clash really hard which sucks.
Replies: >>69868
is there a way to make the incubator auto-name children on bulk release? there's like 50 of these fuckers every 10 weeks
Replies: >>72145
I keep getting a message during the weekly report saying. "She serves you this week. Since you've decided not to fuck her, she has to keep you company and warm your bed at night, a job she doesn't mind too much."
I have no idea why, did I fuck up something in RA without realizing it?
Replies: >>69690 >>69704
>>69689
I forgot RA only apply automatically to the penthouse. My harem weren't set to the right rules.
Replies: >>69691 >>69704
>>69690
I also noticed while messing with RA that autosurgery doesn't work. Doing transformation fetishism is really tedious when every implant for every slave has to be done one by one.
Replies: >>69714
Is there a way to make slaves automatically return to there last assignment after coming out of the clinic?
>>69689
>>69690
FAQ says to wait 24 hours before posting questions for this exact reason.
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I think the in game wiki may have the wrong link. Bottom of the "RA conditions" page. Yes this edit is really lazy.
Replies: >>69714
>>69712
RA conditions editor rather. I clicked the "actual definitions" link. 
>>69691
I'm sure someone complained about this before but from what I've seen RA is a pain in the ass to work on.
what do you guys even spend your time doing in freecities nowadays? there's like 4 in-game events and by the time you have enough money to start doing big late-game modifications, there's both nothing to do and you've probably got enough girls that the game is starting to lag. even on the hardest difficulty the economy is piss easy. like dont get me wrong, i like free cities, but man it doesn't have the staying power that you guys have given it
>>69715
Eugenic breeding but I move on when that's done.
am i doing something wrong or does the imagegen plugin just break a lot, not display images, require restarts, etc
>>69715
I don't bother with long runs. I just do short games where my pc is a tyrant hedonist asshole who fucks everything up until she eventually dies to terrorists or her own obesity.
>>69715
Nothing. I scroll through the thread, praying for a miracle, something new being developed instead of irrelevant RA tweaks or a new art bullshit, but it never happens. So here I am, almost 10 years watching anons do nothing.
>>69637
Posted this suggestion to the git about a week ago, no replies. Looks like nobody's interested.
>>69805
some events have been added, but no giant "next step" storyline
>>69715
I just make really specific societies and just jerk off while making a clone army of whatever body type I'm into that day and then I just nuke it and move on. I have a single save cheated to hell and back with every upgrade and every building maxed out and I'll just clone it and use it for a short ran eugenics program before calling it good. It sucks that I can't get the AI images to work because the Elohiem WebGL doesn't really play nice with anyone fatter than plush (and doesn't make catgirls actual cat women) and Deepmurk's vector art gets the general gist across but it's like jerking off to a coloring book and while it remembers the cat women are literal cat women they have the most eye searing dogshit color palettes in the entire game. I wish either was better at customization. You know, make mechanical limbs a different color, actually have bovine tattoos and animal ears make them look like kemono girls, that kind of shit.
Replies: >>69852
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>>69821
ai stuff works fine but damn is it slow. i like doing a pixely style prompt for free cities, and to set it up the way i like it i have to use an sdxl model. which means that each image takes about 15-25 seconds per gen. which doesnt sound like a lot but boy does it add up
>>69852
That looks like an amazing result though
>>69852
For me it takes approx 30sec per image with a 1070 which seems ok to me for what is now a pretty old card.

Also that's a really great result. What model and settings are you using? I've been using the suggested hassaku with anime style and it mostly works good for me.
Replies: >>69877
>>69682
I wish the education part of paternalism was a policy, not baked in, especially now that we have slave professionalism which fully focuses on that. Same for Physical Idealism and height having it's own FS
>>69852
I don't suppose you've got a folder where the collection of pixel art you've made is stored?
Replies: >>69877
>>69866
Model is https://civitai.com/models/257749/pony-diffusion-v6-xl?modelVersionId=290640

for the settings, i have the custom prompt set up as:
>score_9, score_8, score_7_up, score_6_up, score_5_up, score_4_up, source_furry, rating_explicit, <lora:d3p1x3lXLP:0.6>, pixel art, unique characters, (detailed backgrounds:1.2), playful scenes, retro style, whimsical elements, nostalgic feel, solo, 1girl, BREAK
>signature, sfm, looking at viewer, smile, comic, weapon, censored, saturated, multiple females, photorealistic, simple background, male, testicles, penis, duo, flat colors, simple design
Sampling: DPM++ 2M SDE
Scheduling: Karras
CFG: 5
Height: 896
Width: 640

It would look much better if I could set highres fix to 1.5, but for some reason whenever I enable that it just doesn't gen properly. Anyways, the d3p1x3lXLP LoRA can be found here: https://civitai.com/models/352581/vixons-pony-styles?modelVersionId=515155

>>69876
I have some test ones in my SD outputs folder, but there's only ~10 of those. And maybe ~20 gens on the FC side in its cache(cleared them recently to start a new save that I'm only a few weeks in to)
Replies: >>69895
>>69877
think he meant he wants to see moar of your awesome ai pixelart.

(I as well)
Replies: >>69896
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>>69895
i gathered that
although i dont really think they look that good. especially compared to how good they could look. they're fine at a distance, but they could be a lot better. i mentioned how i cant get highres fix to work on FC. here's the same gen with and without highres fixing. its night and day, and it makes the one without highres fix look... sad

i wanted to find the cache location for images to get the seed for the image here >>69852, but i was unable to do that. so ill just include another "with and without highres fix" comparison
Replies: >>69897 >>69899
>>69896
Which one is with the fix? Because the right half in each pic looks better for me. That's the fixed version, I hope?
Replies: >>69898
>>69897
yes, yes. right is with highres fix. i forgot how natural language parsing works when i says "with and without" in that order, mbmb, sorry, please dont execute me
>>69896
If you still have the save you can head to the slaves page, then in the customization tab the seed should be there.
Replies: >>69900
>>69899
nah, i just started that save for the purpose of that screenie. not like anything was lost
I wish someday someone update the webgl or the  vector art, someone like me who don't have a powerful gpu, would be thankful
Replies: >>69903
>>69901
webgl crashes the shitty laptop I use, but you must be running a real potato if it can't handle the vector art.
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>>67870 (OP) 
Got an error message when trying to send a girl to the Dairy
Replies: >>69929
>>69923
What art type setting are you using? It looks like it's yelling about displaying the image.
Replies: >>69936
Heya degens. Haven't checked in since last year, what's your favourite new thing?
I was thinking of poking around with the code again and trying to implement a slave caste system, which would allow you to dual-wield paternalism and degredationalism.
>>69929
custom only with ai instructions on
Replies: >>70035
>>69935
people love the ai integration for portraits
Leddit nuked the FC sub. 

Shame as it had some useful information on it, is there anywhere else FC enjoyers congregate? I know of the gitgud and fag95zone
>>69938
lmao the board autoedited to fag95... so petty, BO
Replies: >>69942 >>69943
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>>69939
>so petty, BO
Go back
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>>69938
>>69939
>>69938
As the last remaining moderator there, I've submitted a request to have it reinstated. The odds are probably pretty shit, but at least it was banned due to "being unmoderated" rather than for breaking Terms of Service, which would be utterly hopeless to fight.
Replies: >>70013
>>69935
>slave caste system
Kino.
I've implemented something like that (but very basic) via slave.custom.label.
When a new slave joins the arcology, a set of rules (executed once) assign them to the right caste. Additional rules control what they can do, (i.e. intercaste relationships are forbidden).
>>69935
PC changes because I am a self-insert fag
Replies: >>70013
How far are we from 4.0 beta? Also, will the game ever drop the 0.10.7.1- prefix?
Replies: >>70035
What are the prerequisite conditions for the Raiding event with the Mercenaries? i was looking in events and realised theres a raiding event however i haven't had it pop up yet.
Replies: >>70016 >>70029
>>69944
Kleingrosse? o7 thanks for all the contributions and holding my hand through my first FC install

I wouldn't hold my hopes up, I've seen other NSFW communities get destroyed in the same way where leddit first banned all the moderators then "oh look unmoderated" banned the community.

>>69964
This. The PC-as-an-entity updates have significantly improved the sense of immersion. Still need to add more linked content based on the player's state/stats.

For example even if you start as a 10 year old, most event descriptions (i.e. other arcology owner) will describe you as a tall manly man, instead of /ss/ bait.
Replies: >>70119
>>70011
just adding onto this its the event that apparently gives you a selection of people to enslave from military officers to doctors/journalists.
Replies: >>70029 >>70031
>>70011
>>70016
Just unlock it (Policies -> Population & Domestic)
Replies: >>70031
>>70016
>>70029
I think you need to both have mercs and have the corporation with an Extralegal acquisitions division. Shortly after that you get an event in which the leader of your mercs asks you if you want some assistance with "recruiting". You don't need to have any of the mods active to get this, but IIRC one of them makes the raids far more likely to succeed.
>>69936
I'll need to poke at it. It might be too niche to just simply fix for me.

>>70004
The three surgery segments, the rest of personal attention and the few new options for it, and the birth overhaul. That last one is going to be the problem.
Replies: >>70037
>>70035
Three surgery segments? I know that the extreme surgery stuff that's currently limited to slaves is being added, but are you just subdividing the rollout?
And what's being added to PA?
Replies: >>70038
>>70037
There's the additions to elective surgery, plus cleaning it up to recognize the new values. There's the more extreme out there surgeries. And lastly just hopping in the autosurgery for some quick and cheap surgery.
I need to finish expanding everything from "learn skills" down on the slave focused personal attentions. After that I need to add in the player education focus. There's also a combat skill money maker I waned to add as well.
>>69935
I'd love a caste system that let me apply paternalist/degredationist to either a specific race (giving it race supremacy synergy) or only to anyone above a certain devotion. I always run an implant free arcology with high trust and devotion but my dairy farms and arcades are always a horror show.
Replies: >>70045
>>70040
It would be also nice for the incest focused arcology to separate the clan of the MC and everyone else.
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is there a way I can make the father a futanari instead of a male? I wanted to headcanon that my PC's father was also a futa who owned an archology before she passed away
Replies: >>70072
Anti-censorship steps do not seem to work anymore despite changing p.apply, p.underage, p.height and morph.push.

Any advice?
Replies: >>70063
>>70059
i gotchu anon edit the art.js file to look like this

// p.underage = slave.age < 18 || slave.visualAge < 18;
    p.underage = false;
       // p.height = Math.max(slave.height, 140); // clamp underage
    p.height=slave.height
       //p.age = Math.max(slave.visualAge, 18);
    p.age = slave.visualAge;

did a fresh compile and it worked on my end
for more specific instructions or if you need help check https://gitgud.io/pregmodfan/fc-pregmod/-/issues/5003
it would be very helpful going forward if the OP had these instructions handy or if the pre-compiled version was already uncensored like it used to some time ago
Replies: >>70481 >>71884
Man it's been years since I last checked pregmod. Did anyone start coding that idol job/event mentioned a couple threads back? My coding skills suck hard but I'm tempted to try my hand at it. Anyone have any tips on where to start?
Replies: >>70105 >>70113
>>70058
Father is just the term they use for the person that provided the sperm and the mother is the one that gave birth. So even if the dad was a futa it'd still just call them a father.
Replies: >>70077
The event where your slave suggests enslaving her mother usually gets you a pregnant woman even when she should be way past the menopause.
I've had a few pregnant 60+ year olds.
>>70072
yeah I get it, though I imagine if it was a futa father it'd show the futanari symbol rather than the male symbol right? any way I can edit that without adding in the actual character? I know it's a very, very minor thing but still
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I want to downsize my slave hoard, but it's so hard to let go. Mass retirement button when?
Replies: >>70115 >>70124
Any indication of when we might see PC clothing and hairstyles?
Replies: >>70113 >>70116
>>70070
Just follow the contributing guidelines to get your IDE up and running (VS Code probably), and start tinkering. Find where the events are defined in the code base (pretty sure there's even a guide somewhere on how they work, but it might be outdated) and start tinkering. There is no better way to get started, t. guy who got his stuff merged into the game. JavaScript is weird, so you might have difficulties with it, but that's okay. Just keep chipping away at it.

Try to copy the style of code you see if you're going to be serious and keep things clean. It'll make the pregmodder guy happier with you (and literally everyone else who ever has to work in your stuff).
>>70070
Not sure if it's exactly what you wanted, but there's an event where a celebrity singer is sent by her agency to perform at your FC, and you can buy out her debt to make her yours.

>>70100
Its been promised by some of the guys on the git for 4.0, but since pregmodder doesn't seem to be working on it personally, who knows
>>70086
Whenever I need to get rid of slaves quickly I just set the pit to lethal fights only, throw anyone I want culled into it, and then spam through weeks until they all die. Arcade is also good for culling them from dying via OD but it takes longer.
Replies: >>70149
>>70100
No timeframe, but will likely do clothing eventually since I see fun ways to incorporate it into things. Hairstyles, not so much.
That said, they should be a relatively straight port from slaves to the player if anyone wanted to get their feet wet with coding.
>>70013
To my astonishment, the subreddit is back up.
Replies: >>70124
>>70119
le shock. I guess there might be a fellow degenerate who happened to check your appeal.



[s]That, or it's a trap and the FBI are stacking up outside[/s]

>>70086

How many slaves is this, anyhow?
Replies: >>70149
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>>70124
I have about 200 that I'd like to retire. Currently, I'd have to manually retire each one, slaughter them in droves ala >>70115, or create a labeling system to transfer slaves into a new arcology via new game plus, but these solutions are very time-consuming. I'm hoping for a new efficient retirement system that works like selecting files in a file explorer, hence the second picture in my first post.
I'd rather not kill those slaves too.
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>>69632
Wait for real?! I thought it was no longer a planned feature.You are doing gods work. Good luck.
>Chattel Religionism law is based on Herodotus' account on Babylon's sacred prostitution
>Women were left at the altar as a prostitute until a man fucks them
>The men had so many options, there were women who grew old and stayed there because they were ugly
Trading virginity for a few points in entertainment skill is bit much. Maybe make them not ugly or something idk just a suggestion
Replies: >>70163
>>70160
I never institute it, because it makes no sense when I focus the religion on harems and devotion.
If you focus the religion on public sluts or whoring, though, very fluffy law.

Don't feel obligated to do stuff just because it's tied to the Future Societies you take. I always go Egyptian Revival, but never change the lingua franca from English, because lesser languages are lesser.
Replies: >>70173
>>70163
Never used it either, which is why I suggested it.
Spoiler File
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Here is a pic of real life, life-threatening macromastia. I wonder what's the equivalent in in-game terms. I guess that photo was taken during her pregnancy in an intensive care unit, so that's why there is still some USG gel on her belly.
Replies: >>70185
Is there a guide anywhere to not sucking at the corporation? I read the FCE entry but still seem to be sucking at it. I think I fucked up making my first division Slave Training since the market turned bearish two weeks later, but even if my diagnosis is correct, I don't know how to proceed.

>>70180
If the 3d WebGL renders are worth anything as a comparison, this woman looks to have development comparable to a slave I have whose "unmissable udders, 6,000 CCs each, would fill U-cups." However, that photo really looks like more than 5.5 liters of titty to me, so maybe not. Anyway, hot pic, thanks.
Is there a way to use the body mod studio on your PC?
Replies: >>70203
Haven't played this game for years so I decided to try it again. It's been fun but I've got questions now.

-What affects the age of the slaves that are offered by the slave school? 
I usually buy at the Slavegirl School and the Utopian Orphanage(I promoted this one) and at first they offered 18 you'd, but at some point (somewhere after week 100?) they started only offering 3-9 yo's. The other slave schools still offer 18yo's. 

-Is the farmyard supposed to earn you millions a week with just a few menials? With just some investment it becomes one of, if not the best source of income I found so far. Getting it up and running early made everything so easy, I only had to worry about getting whores and sluts to keep the citizens satisfied.
Replies: >>70203
>>70186
Not yet. Things aren't really set up to handle piercings and tattoos yet.

>>70190
Design nightmare. So the school offers slaves at the slave age of majority, being 18 globally. You establish a local branch, and they start to respect the local age of majority instead.
At this point I've gotten frustrated with it, so the main git branch currently has a 33% chance of the local school offering a non-local slave. If that makes sense.
Farmyard is just broken.
Replies: >>70206 >>70268
>>70203
Soon then I hope would be nice to give the PC some tats and piercings.
Is there a documented list of which things contribute to the bimbo rating?
Replies: >>70272 >>70286
>>70203
Well that sucks. It seems like other non-local branches also starts to respect the local age once you get the event where you can donate to them for discount or other stuff, unless that also counts as establishing a local branch. I now have three schools offering 3-9 year olds. 

Oh well, nothing that a few weeks of progera can't fix.
Replies: >>70286
>>70220
I went into cheat mode and fucked around with a slave's values and scales for a bit. Height, weight, muscles, and weight didn't make it budge from C-class bimbo no matter how much I changed them around. Her facial attractiveness had no effect and neither did making her blind and deaf. Giving her lips big enough to make her lisp increased it from C-class bimbo to B-class.

As for her upper portion lowering her tits to be flat didn't lower the score but increasing them to K-cup (2050cc) raised her bimbo score to A-class bimbo and increasing her tits past that point didn't increase it no matter how much I added. Changing her tits so they were at entirely implants and not natural upper her score from A-class to S-class. For the rest of the tests I'm going to lower her breast size to 1200cc and make them natural so I can see what else doubles the score. Changing breast shape and areola size as well as adding lactation did nothing. Voice, smell, taste, and accent had no effect. Lowering her waist to absurd (-100) raised her bimbo grade by one.

For the lower part of her body narrowing her hips did nothing (and neither did narrowing her shoulders) but raising her hips to very wide upped her to an A-class bimbo and making them artificially widened had no effect. Raising her butt size to at least 5 increased her grade by one. Making her butt over 50% artificial increases the grade by one. Making her visibly pregnant seemed to increase her bimbo grade by one, but I'm pretty sure that's because my society fetishized the hell out of pregnancy. Giving her a large penis seemed to increase it by a grade, but once again I believe this to be because I fetishize futas. 

For her mental skills absolutely nothing had any effect. She could go from moron to genius to unskilled to master of everything and the score didn't budge. The game started to glitch out near the end of the tests, but I believe heavily piercing her or tattooing her entire body both separately raised her grade by 2? It was hard to tell. Only thing in the salon that affected her seemed to be giving her a tan, which raised the grade by one.

So the things that you need to increase the bimbo score are:
-Lips that lisp
-Breasts that are at least 2050cc in volume
-(will double the breast score scale if they are entirely implants)
-Hips are very wide
-waist is absurd (-100)
-Ass is at least enormous (5)
-Ass is over 50% implant
-visibly pregnant (might be because I had a society that fetishized it)
-Has huge penis and balls (might be because of my specific society)
-Heavily pierced
-Heavily tattooed
-spray tanned

TLDR: If you want a society of S-tier bimbos that are all natural just set rule assistant to give them 2200cc breasts, 5 for butts, 85 for lips, apply the extreme corset (or do the surgery yourself), and give them all tans. Set weight to whatever you want, and since the score will reach S even if the dick score and pregnancy were universal and not just in my game it doesn't matter. Of course it could turn out these scores are heavily affected by the future societies and that my short research is actually useless but if that's the case then oh well.
Replies: >>70286 >>72157
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Please add bridal lingeries as pro chattel religionism
>>70268
It's being worked on more.

>>70220
The function that governs it is in statsChecker,js, I think. It's pretty straightforward, so inspecting it should get you the information you need.

>>70272
To add, it also tallies exposing outfits, long hair, makeup/nails and high heels.

>>70276
It would need to be written first.
Man, it fuckin' sucks you can't get feline faces on starter catgirls. Can't import/export slave them either because that whole thing is broke as shit. Really wish there was a "you didn't invent catgirls" thing so you can just get 'em at the start but also not get all the good shit that comes with that.
Replies: >>70302
>>70276
I think that might be better fit for Gender Fundamentalism than Chattel Religionism. Besides, that sort of outfit is technically already described as being used during the slave marriage event, though for graphical purposes the game assigns Nice Lingerie as a placeholder.
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>>70276
>fake tits
>>70288
FranklyGeorge reappeared, so the startingGirl import/export has been fixed.
Replies: >>70304
Does anyone here ever actually bother with any implants besides combat ones for your bodyguard? Rules Assistant doesn't cover limb enhancements and fuck manually implanting every single slave with limbs.
>>70302
hooray, we might actually get real updates again
Is there a way to disable automatic c-section for complicated pregnancies?
Replies: >>70357
How would you guys feel about some AI generated events with some manual post production? I feel like as much as the new changes are good we need new events to breathe some life into the game and at this point I don't think there is many willing writers. If you guys are ok with me using AI to create some I could do it semi-consistently and you could just filter out the ones that don't meet the standards or put them under optional content in the game's settings.
>>70327
Would rather a human being do some writing - even if it's dogshit that needs a lot of editing before it's included, it would still at least have some spark of passion. AI-generated visualization is one thing, but glorified chatbots write unsalvageably bad porn.
Getting
> Could not fetch valid upscalers. Check your configuration.
With SwinIR_4x.pth and SwinIR 4x.pth
Is there any way around this?
Replies: >>70503
>>70327
>>70331
Human overseen/curated text can be functionally indistinguishable from manually crafted text.

Would love it if you contributed, with some review by other members of the mod team ofc.
Replies: >>70347 >>70431
>>70344
>>70331
Yeah I will give it a second pass ofc. Will try it then and post an example here when I'm done
Replies: >>70431
>>70319
Under universal rules.
I really wish you could set specific ages in your corporation instead of just "older" or "younger". When I say older I mean I want a 35 year old milf, not a 98 year old gilf. When I say younger I mean I want 18 years old, not a toddler. Playing with the loli mod enabled was such a mistake. They always end up looking just like adults and they're at best the exact same as an 18 year old and at worst infinitely shittier than an 18 year old. Anything that gives them a positive score would just give an 18 year old the same exact score, so there's really no reason to enable the loli mod outside of really specific fetish tastes.
Replies: >>70376
>>70362
Just set the minimal age at 18, you retard.
are there any plans to flesh out the incest fs?
Replies: >>70406 >>70426
Is there a way to disable the PC libido mechanic? I like the expanded PC customization in the more recent updates, but the libido keeps dropping and whenever I set it to high with the Cheat Edit option, it start to physically hurt my fucktoys.
Replies: >>70409 >>70426
>>70394
I think that idea has had a pin stuck in it for after maleness overhaul and relationship overhaul as there will be a lot more that can be done when slaves can have more than one defined relationship and it is no longer bad to keep male slaves.
>>70405
Use aphrodisiacs. It's the only way besides modding the game so that the player has infinite stamina. Of course you can also just restrict master sex to only your personal harem and leaders to lessen the burden like I do. 

There's no need for you to have sex with your whores, club sluts and servants.
Replies: >>70426
Fresh build of FCHost on Linux, get a blank white box and this: 

[0915/113509.624888:WARNING:alloy_main_delegate.cc(559)] Alloy bootstrap is deprecated and will be removed in ~M127. See https://github.com/chromiumembedded/cef/issues/3685
[0915/113509.887303:WARNING:sandbox_linux.cc(430)] InitializeSandbox() called with multiple threads in process gpu-process.
terminate called after throwing an instance of 'std::filesystem::__cxx11::filesystem_error'
  what():  filesystem error: cannot create directories: Operation not permitted [/home/kc/.local/share/FreeCities_Pregmod/FCHostPersistentStorage]

Tried making the folder manually but that particular error remains.
Replies: >>70423
>>70419
Not a dev, but: what if you pass --no-sandbox?
See https://gitgud.io/pregmodfan/fc-pregmod/-/issues/3359
Replies: >>70445
>>70394
Been requested for years now but much of it's immediately obvious functionality has been added to either the Egyptian Revivalism FS (and it's attendant policies/edicts) and the Incest  Encouragement Policy.

I sure hope more gets added after the overhaul and probably a non-slave citizen system gets added.

>>70405
> libido keeps dropping
Other than aphrodisiacs, you can try exotic foods. But it really shouldn't be an issue if you have sufficient fucktoys - maybe your character's hormone balance is off?

> physically hurt my fucktoys
Sounds like you need more of them.

>>70409
> no need for you to have sex with your whores, club sluts and servants
Mmm. I too only put my enemies - after a massive regime of hormonal/drug modification into public service. 

Can get half dozen+ prestigious from a Social Elite/Baronial rebellion, which makes my brothels very profitable and the club very popular.
Replies: >>70923
>>70327
>>70331
>>70344
>>70347
Alright here is my first attempt at this. Let me know if there's anything I'm missing/should improve or if it is unsalvageable slop.

Some considerations:
-This isn't coded at all and I don't know how to code. I broke  the events into three phases to make it simple for the AI, event conditions, event text and event choices. The conditions are very rudimentary and only guesses on how the events are pulled. The effects on the choices also have no exact values and are more of a proof of concept since I will leave the balance to someone else. Maybe with some help I can automate that in the future, but for now I am focusing on trying to get the writing right.
-The slaves are random example slaves used for the events, their titles and all that are also random. Could also maybe be improved in the future but only after getting the basics right.

https://rentry.co/t3ymywoo
Replies: >>70885 >>70956
>>70423
That actually works

should probably be added to the script.
Whoever added the accent and job experience options to the cheat edit slave has my heartfelt thanks.
Is there a way to assign slaves random names other than taking a free society that does it?

Trying to mess with wetware CPU slaves and the default names are trash, coming up with one for every slave is too much work.
Replies: >>70474
>>70471
I don't think there's one. Anyway, since Wetware slaves "lived" simulated lives before being sold, maybe they should have a former name, the one that they had inside the simulation, which they would feel some attachment to.
Is there any way to remove the underwear that appears on anyone under 18 in the elohiem interactive webGL? The models always look the same exact age no matter what their setting is so it's actually completely pointless to even apply it.
Replies: >>70480 >>70481
>>70479
was literally poasted earlier in this threat, brah
Replies: >>70481
>>70479
>>70480

here >>70063
Error occurs as soon as you open up the html.

Apologies! An error has occurred. Please report this.
Please provide a screenshot of the error message, a save file and any other relevant information.

Passage: Backwards Compatibility; Version: 1258#cf7bfea08d

TypeError: Cannot read properties of undefined (reading 'patch')
TypeError: Cannot read properties of undefined (reading 'patch')
at App.Patch.applyAll (eval at call.output.output.output (<path>/FC_pregmod.html:5:103803), <anonymous>:65658:106)
at App.DomPassage.V.nextButton [as callback] (eval at call.output.output.output (<path>/FC_pregmod.html:5:103803), <anonymous>:2715:20)
at App.DomPassage.render (eval at call.output.output.output (<path>/FC_pregmod.html:5:103803), <anonymous>:1462:16)
at Object.enginePlay (<path>/FC_pregmod.html:586633:96113)
at res.onclick (eval at call.output.output.output (<path>/FC_pregmod.html:5:103803), <anonymous>:403221:10)

`
Run BC from here and return to hereRun BC from here and continueRun BC from here and go to the main menu
Replies: >>70500
>>69852
Need to get yourself a 4090 then.
>>70484
I'm experiencing the same issue, both in Firefox and Chrome. I was able to get around it by downloading directly from the git, but then it'd no longer link to Forge/A111's Webui despite the local url being correct. I'd press the generate button and nothing would happen.
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I just got this error
Replies: >>70523
>>70337
Anyone?
Replies: >>70505
>>70503
Remove the file extension?
Replies: >>70534
All the slaves from my nursery are coming out as nulls. On the brand new verification patches merge. Maybe shits just corrupted from how many versions I've played with this save.
Replies: >>70520
>>70514
It has a few bugs at the moment that are being tracked down.
On the plus side, you seem to actually be getting slaves out of the nursery, which is a definite improvement over it just eating them.
Replies: >>70522
>>70520
True. Babysteps I suppose. At least now it only eats their genitals.
Replies: >>70523
>>70522
Still focusing more on the BC/integrity hiccups, which is likely the culprit behind the missing genitals.

>>70501
Main branch or recent release?
Replies: >>70557
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Has vector art really stagnated? Is the only option for those without a powerful graphics card to generate AI images using WebGL then?
Replies: >>70525 >>70526
>>70524
There is another prospective vector set in the works. Only time will tell if it comes to fruition or breaks the artist.
>>70524
It doesn't need to be a super powerful card. A 2060 can run Stable Diffusion just fine. Can get one on Ebay used for about $140.
>>70505
Nah, just adds it back as soon as I hit enter.
does anyone know what each number string corresponds to for the art seed? like the first number corresponds to the eyes and the second to the nose and so on?
>>70523
>Main branch or recent release?
release 4.0.0-alpha.33, am I better off using the main branch?
Replies: >>70571
>>70557
No, that wouldn't fix that sort of error.
When exactly did it occur? On load in after updating?
Might just want a save for testing if possible, as why the fuck is it treating $ as a variable?
Replies: >>70583
>>70571
I think I found the problem, whenever I import a character that has any kind of custom origin story during the slave creation screen and then take over the arcology this problem shows up, as soon as I delete their custom origin story and leave it blank and then take over the arcology the error doesn't show up.
Replies: >>70610 >>70612
>>70583
Will pass that along for fixing.
Replies: >>70612
>>70583
>>70610
Guy behind the importer wants either the full export code or at the very least the origin string.
Retarded question, but what are hero slaves?
Replies: >>70619
>>70617
The player submitted slaves handed out at game start or purchased through the special slaves market.
Been playing for a while and it's been fucking awesome. What I would give though to have a bit more fun with over-inflated sperm and the like. I know there are genes and such to increase virility but having some messages  like "you can see large swimmers bulging across her ballsack" would be sick.
Playing on build: 1259, commit: f055d840. When I went to try out the new SDXL/Pony stuff it doesn't send anything at all to my Stable Diffusion, not even an error or failed to generate. Usually I use Reforge, but I tried A1111 as well and still nothing.
As soon as I switch it back to SD 1.5 in the options it generates an image again.
Anyone know of any optimizations for pony models? With default settings and euler a I'm getting an image in one second, but if I turn on Adetailer or upscaling it takes about 3~4 seconds per image. 
I'm not aware of anything that has improved inference speed since the vram fixes since A1111 updated to 1.10 or since Forge/ReForge is slightly faster.
>>68175
How did you get rid of the age penalty attraction modifier?
Replies: >>70654
>>70648
As it says in the post, I used the Anti-aging cream, it brings their apparent age down by 1 year per week until they look 18. In order to unlock the cream you need either:
a- the Youth Preferentialism Future Society, it needs to be widely accepted (I don't know if fully, though) in your arcology, eventually you'll get the option to research anti-aging cream in the Pharmaceutical Fabricator.
b- (easier option) go to the Black Market (under Locations) and buy it there, they'll offer two random Future Society related technologies every week, keep visiting until you get lucky and they are selling the anti-aging cream. I think you need 10,000 reputation to be invited to visit the Black Market, though.
Replies: >>70656
>>70654
Oh, I never used the age cream before. I didn't know it removed the penalty as well.
Replies: >>70694
Just downloaded the latest version (alpha.33) and for some reason the customize tab doesn't have the suggested AI prompt available despite the option being enabled in the display setting. I used the pre-compiled HTML if that point is worth mentioning.
>>70656
Well, if she LOOKS young that's certainly going to impact her appearance. Sorry if the previous post sounded condescending, I assumed you were a newb and that's why I went into so much detail.
Replies: >>70695
>>70694
Your previous post wasn't condescending at all, so there's no need for an apology.
>assumed you were a newb
Yeah I'm not. I just never had much of a reason to use the cream as I didn't mind my slaves getting physically older and retiring with the new blood replacing the old. Of course, for my favorite slaves (like the Mastermind), I use the immortality treatment on them.
How do I set a rule for only slaves of a specific race?
String "race = white" 
does not work. Same thing with ethnicity. What is the name for the variable I should be checking instead?
Replies: >>70720
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>>70717
Replies: >>70741
>>70720
>three equals signs
nani the fuck?
Replies: >>70760 >>70761
>>70741
Welcome to javascript, where the specification of "equality" was so fuzzy that they had to define an entirely new concept for "strict equality" in order for anything to make any fucking sense.
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>>70741
in most languages == is to check equality, while = is to assign a value.
in JS  allows automatic type conversions which turned out to be a terrible idea so they added = to do it correctly without breaking old code that might actually rely on the automatic type conversions. lmao.
Replies: >>70762
>>70761
sorry i am bad at image boards lmao what the fuck
Replies: >>70763
>>70762
It would be less retarded to make three equals mean the automatic conversion included and to leave the rest as it is, but they chose that clusterfuck instead.
Replies: >>70764
>>70763
originally the language only had double equals and there was no strict equality

they didnt want to break existing shitcode so they left the behavior alone while adding the new syntax (triple equals)

imo the least retarded thing would have been to just change double equals and let any shitcode live on the web break. it would have been much better in the long run.
Cheat editing slaves born from the incubator seems not to work properly on the 2 most recent versions. The cheat menu treats these slaves as though they're still inside the incubator awaiting release.
Replies: >>70804
>>70802
Got a save to pass along?
Replies: >>70822
Free_Cities-Arcology_X-4-W00004-S00013-R01262-20241002-175512.save.pdf
(139.8KB)
>>70804
Replies: >>70826
>>70822
Thank you. Might be a bit as the dumpster fire as reignited and now all empty sets aren't saving properly and it is breaking a lot of things.
Does anyone remember the console input to view a market slave or event slave's object details?
>>70431
Any thoughts on this?
>>70426
>Social Elite/Baronial rebellion
what are the prerequisites for this? i've never once encountered it and it sounds handy for getting prestigious slaves.
Replies: >>70925
>>70923
Get the Eugenics FS then make them mad by getting unapproved slaves pregnant. There's an event where the elites confront you, I think having high warfare skill, high reputation, loyal mercs or special forces all make it more likely you'll survive it. I think the baronial revolt refers to the same thing, only you need to also have Neo-Imperialism and the Barons law (along with Eugenics), then the same even mentions that some barons must have conspired with the elites trying to coup you.
Replies: >>70926
>>70925
thanks!
>>69805
does anyone have suggestions?
>>69715
For me, Free Cities is concentrated scenario fuel. I have a very active imagination and thus I possess no problem envisioning the ongoings of my Arcology, and more importantly - my Harem in the Master Suite. Add AI text generation to the mix for the purpose of bringing the girls to life in short stories (I use NAI), and I end up coming back to the game for more every now and then. 

Corporation fiddling was also fun for me until I settled on the soft caps. Seeing bigger numbers each week satisfied something inside of me.
I'm running Free Cities on a webserver. How do I point FChost to it?
>>69805
I tried. But looks like no one even looked at it to tell me if it's shit or not.
>>70431

Looks OK to me, try pushing the event on git.
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>>67870 (OP) 
Haven't played in a few years so I'm catching up on a lot. What causes the other arcologies to get this and is the player able to? Also what are the "hero" slaves mentioned in the patch notes?
Replies: >>70966 >>70973
>>70965
Forget the second question, should have did a ctrl+f
>>70965
Incest Fetishism and Cummunism are NPC-only Future Societies. Egyptian Revivalism and Pastoralism have most of the mechanical benefits of each.
Replies: >>70978
>>70973
Thanks. I've never tried Egypt despite often ending up with an incest heavy master suit quite often. I should try using different FSs because I've been doing Body Purity, Gender Fundamentalism, and Chattel Religionism every run for like 8 years. 
What FSs do you guys like playing with? Do you like them for fetish, flavour, or mechanical reasons?
Replies: >>70979
>>70978
you can run those + Egyptian; the revivalist societies conflict with each other but not "normal" FSes.

Unless I'm doing a degradationist run, I tend towards Paternalism + Professionalism. Mechanically that attracts hordes of unwashed lower masses & reduces the slave/citizen ratio. 

So I add in Chattel Religionism, customizing for slaveowners/fucktoys/number of slaves to attract upper class and rebalancing the slave ratio. 

OIher FSes are added/removed depending on mood.
Replies: >>70999
Has anyone had success running the AI gen on a cloud GPU? I've been trying to using this workspace on Paperspace: https://github.com/TheLastBen/fast-stable-diffusion

I can successfully open the webui with this url, which I've input into Free Cities: https://tensorboard-[randomstring].paperspacegradient.com/ The game can see what loras, nodes and models I have installed, but then when it tries to generate an image it fails when opening a websocket connection. I have the ComfyUI port set to 6006 instead of the 7860 specified in the instructions, which is the default for the workspace. Setting it to anything else returns a gateway error. Hoping somebody less retarded might know what the problem is.
Replies: >>70987 >>71037
>>70985
Have your tried using telnet to see if the port is open or wireshark to check the traffic?
The Bodysuit, Cybersuit, Imperial Bodysuit, Latex Catsuit, Restrictive Latex and Fuckdoll Suit all use the custom color option, but Imperial Bodysuit and Fuckdoll Suit don't have the color palette button on them. Would be nice to have, especially on the Fuckdoll Suit, since you can't really go back to change it.

Also, what does the universal rule consent before fucking do? I know there's a begging event that goes with it, and I guess it lowers the amount slave fuck numbers in the background, but how does it interact with slave's non-assignment orgasm rules?
>>70979
I'm aware of how revivalist works but thanks anyway. I can't remember what I used to pick but after the pregmod ones got added I'd usually pick Imperialism because it seemed the most straight forward. 
I guess I'll abandon this run and try some FS's I wouldn't normally pick. I'm 200 weeks in and 50 of those were waiting to see if this whole sons of sekhet thing actually goes anywhere.
>>70985
Open the error reports in the FC console view for deeper info, I tried to be naughty and piggyback a different games public AI generator but the communication formats didn't match and the error reports explained where the mismatch was.
Replies: >>71061
man, how the fuck do i make stable diffusion work.
Is there no guide whatsoever?
Replies: >>71066
>>71037
Thanks, this was it. I solved it by adding <meta http-equiv="Content-Security-Policy" content="upgrade-insecure-requests"> to the html file.
Replies: >>71585
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I changed the toga prompt from "white toga" to "roman toga" and I'm getting much more consistent results. 
Also if the person that's re-doing the Pony style prompting is here can we use more booru tags? Kind of a weird mesh of a SDXL base prompting and half tags. Even though the one I just posted isn't a booru tag. lol.
I believe pony is trained off of those. Plus it'll kinda future proof with the release of Illustrious stuff now. (AAAAutism already in the process of moving there and has a model out for pre-release)
>>71058
First step: you must have a virgin ass
Do you meet the requirement?
Replies: >>71068 >>71069
>>71064
Booru tags?
Replies: >>71093
>>71066
sigh
yes i do
Replies: >>71069
>>71068
>>71066
ah i got it working
but it always crashes mid generation
no idea why since i've been using JUGGERNAUTXL on my 3060 with no issues whatsoever in the webui
Replies: >>71070
>>71069
To any whom it may concer, removing --med-vram and --no-half-vae fixed the issue for me.
JUGGERNAUTXL
doesnt seem to like amputees
what models you guys feel have been good for degradationist runs friends?
>>71067
Yeah like: https://danbooru.donmai.us/wiki_pages/1girl
Search anything you like on the site and click the ?. For example clothes and artist names. The new illustrious models are fully about these tags and you don't need a LORA model to get the gist of an artists style.
Replies: >>71116
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>>71064
A woman especially a slave woman wearing a toga would have been unconscionable the toga was the clothing of a Roman citizen it would be the equivalent of dressing a slave in a tailored mens business suit.
Replies: >>71116
Is there a way to see the numerical value for Intelligence and Facial Beauty when purchasing a slave? It's weird that the setting to enable it else where doesn't apply on that screen or the general slave inspection screen.
I could be blind and I've missed the setting multiple times over a week.
>>71112
I was just changing the prompt so that it would actually work on my machine, instead of getting garbled apron looking things. Not commenting on the realness of women in togas.
>>71093
probably a better link for tag stuff.
https://danbooru.donmai.us/wiki_pages/tag_groups
Just updated FC and I'm getting the following in ComfyUI now while using the face detailer:

got prompt
Failed to validate prompt for output 9:
* FaceDetailer 30:
  - Exception when validating inner node: '20'
Output will be ignored
invalid prompt: {'type': 'prompt_outputs_failed_validation', 'message': 'Prompt outputs failed validation', 'details': '', 'extra_info': {}}
Replies: >>72557
Other than starting with them, are there any ways to get slaves that are related to you? Ideally I'd like to discover a sister somewhere down the line of a playthrough.
Replies: >>71128 >>71129
>>71122
Spawn them yourself?
>>71122
I'd really like to be able to set up a family tree during creation but right now cheats are the only way.
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First, I love you guys, this game fucks.

Second, possibly a UI/feedback bug or maybe a balance complaint/suggestion for "personal attention". Or maybe just questions and confusion.
Running the a0a6440f whatsit off the git from a day or two ago.
Started as gang leader, week 22, got a little under 160k banked. Expert hacker, but only "some" skill as a trader.
I certainly seem to have a lot more income when selling intrusion services, which is why I'm thinking UI bug, as opposed to balance.
If I sell intrusion services, the end of week reports I gain ~12k from it. This comes with a risk of discovery that will tank my crime and security and I think reputation?
If I focus on business, weekly report shows ~$13k income, no apparent risks I've noticed.
If I personally train a slave, weekly report will still show ~11k income from "business endeavors".
Is that ~11k (business endeavors) coming in regardless of my focus and just not getting listed in the weekly report for intrusion services (and possibly other personal attention actions)? I recall reading that the trading income scales up with cash on hand.
If it's not just falling off the weekly report, getting only an additional ~1k for the risk to security/crime despite a higher skill level seems like a bad tradeoff, especially if it doesn't scale up with liquid assets.
And I guess if there's always that trading income, I'd also want to ask if the "focus on business" PA just increases it (from ~11k to ~13) or is processed separately and also not reflected in the reports (+11k endeavors, +13k focus on business, for +24k total that week).
Replies: >>71148
Relative AI newb asking newbie questions. I basically learned to use AI through the in-game instructions and it works fine. I didn't tinker with much and I'm using the same Automatic1111 setup from the Installation Guide. The slaves generate and look good even on my older PC. 

So, questions. How does the game handle LoRAs? Does it apply any of the ones I may have installed in "Models>>Lora" to the model generation? Or does it only use the ones from NGBot's LoRA pack unless one specifies using another in "Customize AI Prompts"? Also, general LoRAs question, but how are ones that affect the same things handled, e.g. if I have two different LoRAs in the folder that affect nipples, will it try to Frankenstein them into one, or does it only use ones specified in one's prompts? Sorry for the newb questions. Thanks in advance.
>>71141
Yes
Are there any semi-real/real pony models that handle ethnicity well? All that I've tried confuse asians and whites.
Replies: >>71218
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If there's anyone that messes around with LLM, I made a(nother) character card for roleplay chats in the Free Cities (attached .png). I wanted something a little different, so I tweaked the timeline and embedded a scenario where rather than starting out as an arcology owner, you run a PMC that provides security for an arcology. Other than that, it's pretty much just the intro text for the game split between the description and the first message. I don't use any of the advanced features of the spec, though if anyone has any suggestions for that it shouldn't be too hard to edit them in.
Replies: >>71557
>>68211
any update on this anon?
I really like this idea
been using the ai with automatic1111
but found forge, and it seems it's way faster than auto
is there any way to make it work with pregmod?
also
i hate how the implementation uses booru style tags, most realistic models use natural language captions, the tags make the quality dip a lot
>>71176
i like juggernaut, but the implementation of pregmod makes the quality of the model dip real hard.
Is it possible to reduce muscles to negative values if the slaves aren't already weak to begin with? The lowest I can get with slimming is 0.
>>71291
Myotonic dystrophy is one of the genetic quirks they can have (and that you can induce if you have the genetic modification upgrade), it will make them lose 3 muscle per week until they reach -100.
Replies: >>71294
>>71291
In real life that's the result of extreme anorexia. So starving them should work, shouldn't it?
>>71291
I would have done the opposite, and fattened my slaves. Once immobile, and if their diet is not high in proteins, their muscles should steadily atrophy (2 muscle/week until <-80, in addition to what >>71292 has suggested).
Maybe a fillable abdominal implant could do the trick as well, I don't know.
If you try one of these solutions, uncheck "Mandatory workouts" under Universal Rules -> Permissions.
Probably a retarded question but who are hero slaves? And how a, i supposed to get them?
Replies: >>71341
>>71340
The player made custom slaves in the game
I'm trying to get AI generation working, and in the display options, I get the error "Could not fetch valid checkpoints. This may be due to A1111 taking too long to load a checkpoint.". I'm using a GTX 1660ti so I assume it's taking too long (or could it be a network permission issue?). If it's the former, I have no issue waiting, is there some way to stop it from timing out?
Replies: >>71398 >>71399
>>71397
I have gotten A1111 working independently
Replies: >>71399
>>71397
>>71398
Nevermind, I fixed it, though I'm not sure exactly how. I gave it a lot more time per step, but I don't think that's what was causing it, since the average time per step has already been under 5s. Might have been disabling automatic generation, for reasons unclear to me
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>Accidentally load instead of save
>Lose 1 perfect slave fodder
It hurts...
>>71432
What are all your criteria for perfect slave fodder?
Replies: >>71443
>>71433
She wasn't actually perfect just someone I would spend time on improving.
>50+ natural beauty
>Feminine shoulders
>Very/Broad hips
>High intelligence
An actually perfect slave would have 80+ beauty instead.
Replies: >>71471
>>71432
The save and load buttons being right next to each other is really a recipe for disaster.
Replies: >>71721
Is there a convenient way to purge 90ish slaves other than selling them one by one?
Replies: >>71468
>>71432
I frequently save, make some significant changes that I don't actually want in my save, and then click "Next Week" once or a few times just to see how those changes play out. Doing that almost guarantees I will get a really good event that I otherwise never get, like the sister who turned her brother into a copy of herself and is now trying to sell him, the Professionalist event where a genius, highly skilled emancipated slave offers herself for free or (several times already!) being offered an entire royal family.
Replies: >>71462
>>71454
Honestly I feel like the royal family + court even fires far too often but maybe that's just RNG being random in my favour
>>71451
put them in the arcade and set the fuckdoll thing on.
Replies: >>71486
>>71443
Imo >=70 since at that point with upgraded autosurgeon and maxed medical skill you can surgically improve their facial beauty to 90+ without any tells of surgical modification., 

90+ facial beauty, it if they're totally devoted and trusting will passively increase to 100 over time.

Also natural >70 increases the chances of impregnating her with a nat 100 child.
Replies: >>71478
Am I retarded or do autosurgery and gene modding via RA just not work at all?
>>71471
That threshold is actually .face > 80, .health.condition > 90, and .trust > 95. (Curiously, devotion is not considered whatsoever.) This means that 61 is the lowest face value that can be brought up to 100 with a single undetectable surgery and natural improvement.
>>71468
Speaking of that fuckdoll thing in the Arcade. That thing hasn't worked for me for years. Is it just me, or no one just don't care about it?
Replies: >>71487
>>71486
you need more slaves in the arcade than you have spaces for
Replies: >>71648
How to activate a rule for "context => context.slave.nationality = Israeli Or context => context.slave.race = semitic" proper?
Replies: >>71513
>>71506
c => (c.slave.nationality  "Israeli" || c.slave.race  "semitic")
Replies: >>71514
>>71513
Fucking markdown or whatever it is.
c => (c.slave.nationality == "Israeli" || c.slave.race == "semitic")
>>71205
What model(s) did you test it on? Corporate or local?
My kingdom for the ability to sort my slaves in a custom order.
Replies: >>71574
>>71573
I think you can do it like this:
1. edit js\003-data\slaveSorting.js
add this line to the list: ["Custom", "myCustomOrder"],
2. edit src\js\utilsSlaves.js
after it says Dheight[...], insert two lines for the AmyCustomOrder and DmyCustomOrder expressions (ascending and descending, respectively). 'a' and 'b' are just two generic slaves. Don't forget the commas at the end.
3. save and recompile
I'm having some trouble getting ComfyUI working with this game. I followed the installation guide in-game but still just get a blank grey square. ComfyUI terminal has nothing and the FC console just says "NetworkError when attempting to fetch resource". I tried adding >>71061 to the FC html file but that didn't change anything. I'm using Firefox and the pre-compiled html.
Replies: >>71586
>>71585
Figured it out, it was a problem with Firefox. The fix is to type in the search bar about:config -> security.fileuri.strict_origin_policy -> false
>>71487
nah it has some weird logic that doesn't convert to a doll if it's holes aren't blown out even if the arcade is full.
>>67870 (OP) 
I know nothing about AI, is there something other than using the in-game toggle I'm supposed to do in order to switch from SD 1.x to SDXL/Pony? For whatever reason I can't get the SDXL to generate any amount of nudity and barely any skin. Occasionally it'll give someone a really daring midriff cut but like that's about it, most of the time it just wants to put people in dresses even when they're supposed to be nude
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>>67870 (OP) 

Small thing, idk about anyone else, but I prefer proximity to ideal age to be more of a bonus to attractiveness rather then all age modifiers being strict penalties. so that it shows increasing attractiveness instead of just degrees of unattractiveness. Something like "Beauty adjustment=10 - Absolute value(ideal age-visual age)", so you can be a little on either side of the ideal age and it still being seen as a proactively attractive trait. Ofc the range of years considered "proactively attractive" seems like something dependent on ideal age (a milf arcology might have a wider range of "Peek milf" like 30 to 50, 20 years, while a loli archology might have a shorter one of  10 to 15, 5 years)
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>>67870 (OP) 
Anyone know how to add in a new policy in the code? When I try, I keep getting the error message "[tw-user-script-0]: App is not defined"
Replies: >>71686
>>71684
THink I solved it with the help of pettering off adderal. think you have to do 3 things:
Write the policy itself, description and shit, in the first area, You got to make the original policy flag = 0 in another, and then you have to write at least one example of the policy being activated.
Will an image pack ever replace the beautiful, effective, simplicity of deepmurk's masterpiece?
>>71705
I miss him. Still wish he'd finished the list. The messy long hair is still peak.
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I've tried dozens of models, still haven't found anything better than Dreamshaper for generating realistic pretty women.

Do you know any similar models that don't turn every slave into an asian?
>>71705
Elohiem's work is the best. I miss him everyday.
>>71705
>>71709
Deepmurk and Elohiem did a stellar job, I miss both too
Replies: >>71754
>>71707

Try Stable Yogi realism on Civit. Been able to make some nice stuff with it
Replies: >>71716
>>71713
>>71709

Same, if the AI wasn't a hassle to set up I'd probably use that. But I'm lazy and stupid.
>>71447
If you can't even Save and Load properly then video games are not for you. Hopefully a miss click will filter you before you become an annoyance to the community.
Replies: >>71724 >>71737
>>71707
> not asian
Your generated chick's facial structure is still closer to east asian than caucasoid
>>71721
Hasn't happened to me, but it's a pretty basic observation that having the two buttons that essentially perform irreversible opposite functions right next to each other is going to cause frustration sometimes. As in the post I was responding to.
>>71721
A mild inconvenience won't filter anyone lol
AI doesn't seem to put in the pregnancy prompt anymore, is this a new toggle or something?
Replies: >>71753
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>>71707
I use fennfoto v1. It's pretty good at whites and asians but I haven't been able to get it to consistently do darker skins. It also doesn't play nice with some of the unhappy expression prompts free cities sends for new girls.
Replies: >>71749 >>72499
>>71748
amazing
Should be 'him'
keep ${his} fed and cleaned
Is there any way to get as many week-end events as you want in a row? The base seems to be set at 3 max.
Replies: >>71856
>>71746
Upon furst testing, it seems to exclue pregnancy tags when I select SDXL, but not on SD 1.X.
>>71711
>>71709
is elohiem officially out of the picture or just longtime MIA?
keeping a very slim hope he comes back
Replies: >>71766
>>71754
MIA without a trace
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Master suite descriptions and end week seem to have disappeared. It used to show in previous versions. Is this a bug? 

Attached a screenshot.
Replies: >>71832
>>71829
<Options -> Game options -> Display -> Master Suite report details such as slave changes are -> Enabled
Any updates that aren't just fucking with the RA and AI?
Replies: >>71846
>>71845
Can poke the team on the git if you have stuff to contribute.
Why aren't we using AIhorde for generations?
>>71752
You can in theory have up to half the eligible slaves get random individual events if you write a larger integer than 3 with the webconsole but you don't actually want to do that as most slaves don't have that many interesting events available any given week.
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Getting a compilation error both from the alpha.33 and the latest source code, not sure what I'm doing wring and don't have enough coding experience to know either. Can anyone help me diagnose okease?
Replies: >>71888
>>70063
Is there anyway to do this for the AI generated art? I poked around but didn't see anything obvious.
Replies: >>71888
>>71879
Looks like they may have bundled an auto update checker / updater in with the latest compiler setup? May just have to wait for another update?

>>71884
When you have the ai gen imagepack selected there should be an option to disable prompt censoring for low ages.
Replies: >>71896
>>71888
Ah, looks like that's only on ComfyUI. I was using Automatic1111. Thanks.
Hello, time for my yearly "has literally anything changed or improved on this project" question.
Replies: >>71909
text.push(`Your citizens are <span class="reputation dec">very approving</span>
Should be inc
>>71898
Antebellum fs is new to me, and the farm isn't experimental anymore
>saFarmyardShows.js
if (FutureSocieties.isActive('FSPhysicalIdealist', arcology)) {
	if (genderLawPass(slave)) {
		...
	} else {
		...
	}
}

genderLawPass is for gender fundamentalist/radicalist fs with the gender law policy, and it contradicts slimness fs. Physical Idealist also has a law, but it's still in the slaveCostJS.js instead of the statsChecker.js. I suggest:

if (arcology.FSPhysicalIdealistLaw === 1) {
	if (Math.abs(slave.weight) <= 30 && slave.health.condition >= 20 && slave.muscles >= 20 && slave.muscles <= 50) {
		<approve>
	} else {
		<disapprove>
	}
} else {
	if (slave.muscles > 30) {
		<approve>
	} else if (slave.muscles <= -5) {
		<disapprove>
	}
}
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How risky is the filter if no images are being uploaded to the internet?
Replies: >>71938
Has elohiem given any signs of life this last year? The generative AI stuff is fine, but I'll admit I'm still a committed elohiem partisan, simply because I like twirling my girls around. Long hair, more collars and shoes is my personal road to bliss.
Replies: >>71957
>>71918
Highly depends on if your AI of choice phones home, and if you *ever* get your harddrive searched for any reason whatsoever
Better hope the cops don't confuse your apartment with the drug dealer's next door.
How does the game calculate how many citizens fuck a slave in the brothel or the club? Does anyone have some idea which passage contains the calculation? It doesn't seem to be saServeThePublic in endWeek.
>>71933
He's been awol for 2 years, dont think he's coming back
Replies: >>71962
So, my old PC fell down, went boom. I finally got around to reinstalling pregmod but my exported saves must have gotten eaten. They're nowhere to be seen. I still have my old HDD and it runs fine on the new system as a secondary drive, meaning all the browser data still exists even though it's no longer on the boot drive. Is there a way to extract the old saves from wherever they were in Chrome's cache? Looking for a miracle but don't expect one. I'd just rather not start from scratch if possible.
Replies: >>71963
>>71957
Yeah, that's also what I'm guessing. Sad though. I really think it is the best art option.
>>71961
You need to drop your old browser's profile into the new browser's data folder and start the browser with that profile. Ask AI for details.
Replies: >>71965
>>71963
Worked like a dream. You're the best. Thanks for the miracle.
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>>71707
ponyrealism
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Enjoying my painting lora combined with this game. Works well so far, at least for whites. Perhaps brown people are a bit too brown, and I don't have any asians in my FC so dunno for sure how it works for them. But works for my Europe FC. Using Magica PonyXL Anime with my lora
chatbot integration when???
Replies: >>72127 >>72133
>>72125
diy
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>>72125
Already done, at least, being able to export cards. I don't see true "integration" ever happening, for a variety of reasons. But, you can export and run them now in Silly Tavern etc. 

FC can now also output cards in PNG format. {{char}} description includes major descriptors, with other important information about the slave, arcology, and FC built into an attached Lorebook. In addition to a standard introductory greeting, additional greetings are generated dynamically, based on FC end of week events, as applicable to the slave in question.

During testing, I found that most hosted LLMs understand FC lore natively, while smaller (7-13b) self-hosted models do not. The Lorebook will help keep the smaller models up to speed.

How to Access from FC Game

To enable: Options -> Game Options -> Experimental -> Slave Bot Generation is -> Enabled

To export an NPC: Main Screen -> Click Slave Name -> Records -> Create Slave Bot
>>69683
A rule to automatically let the mother name them would be very useful.
The perfected dairy cow setting just turns her into a menial bioreactor, right? It seems like a completely useless setting when actual dairy slaves make far more money.  
How about changing it to delete the slave and just repeating her last week's profit on an expiry timer?
So the practical capacity of the nursery is going to be limited by making the children individual objects that get updated each week. Even if they're a quarter the size of active slaves, that means a hundred or two tops. (Unless we do something sneaky like only update the children on command instead of of weekly.)

This still doesn't solve the problem of your thousands of other children disappearing into nothing. My proposal is adding extra tracking to the slave orphanage and schools, recording basic stats of the children sent. This could mean giving each child a very basic stat line that very rarely gets updated, or it could be as simple as iterating counters similar to the "number born, number fathered by you" stats on the arcology page. Children sent to citizen school would get a bit of extra data: their mothers recorded by id or name string for example. 
The idea is to turn the slave orphanage into a decorative feature you can inspect and modify without the effort and overhead of yet another slave-handling facility. Extra content that's minimally intrusive on the base game: if it gets random events, they only trigger when you visit, that sort of thing.

If people are interested I can whip up a demo. I think it fills a niche the nursery can't, now it's evolved into basically a slower incubator.
So, what exactly contributes to the "bimbo" label on a slave's summary?
I did a run with Intellectual Dependency, Asset Expansionism and Body Purism to try and make some all-natural bimbos but, whenever I got a slave labeled "slavegirl bimbo" and removed all implants, the "bimbo" bit was gone. Is it really just the implants that make it appear? Or is there something else at play? I do have a few all-natural slaves considered S-class bimbos in the slave screen's description panel, so I just find it a bit odd that implants really seem to be the one thing that makes the game separate bimbos from non-bimbos in the summary.
Replies: >>72152 >>72157
>>72151
>Is it really just the implants that make it appear?
Kind of. If you have Options -> Game Options -> Content & Flavor -> "Slaves can have alternate titles" set to Disabled, then yes, it requires both breast and butt implants. If you set it to Enabled their title can include the word bimbo, but see here:
		} else if (slave.dick === 0 && slave.balls === 0 && slave.vagina > -1) {
			if (slave.race === "catgirl") {
				r = `catgirl`;
			} else if ((slave.shoulders > slave.hips || slave.faceShape === "masculine") && slave.boobs < 400 && slave.genes === "XY") {
				r = `cuntboy`;
			} else if (slave.ovaries === 0 && slave.genes === "XY") {
				r = `tranny`;
			} else if (slave.weight > 10 && slave.boobs > 800 && slave.counter.birthsTotal > 0 && slave.physicalAge > 59) {
				r = `GMILF`;
			} else if (slave.weight > 10 && slave.boobs > 800 && slave.counter.birthsTotal > 0 && slave.physicalAge > 35) {
				r = `MILF`;
			} else if (slave.lips > 70 && slave.boobs > 2000 && slave.butt > 3) {
				r = `bimbo`;

She needs to have no dick, no balls, a vagina, big lips, boobs and butt, and not qualify for anything above bimbo in that code up there, so no catgirls, no MtFs without ovaries, and no plush or heavier mothers who are physically over 35.
Replies: >>72159
>>72151
See this post
>>70272
Replies: >>72159
Question: What does the elasticity genetic treatment do? There is no tooltip for it and I'm curious. If it helps not loosen up holes, I'm going to give it to all my public slaves.
Replies: >>72159
>>72157
That is for boosting the bimbo score, which affects attractiveness (assuming you have Int Dependency, of course) and whether they are considered S-class bimbos or lower in the description panel, More accurately:

-Lips size over 70 +1 point
-Boobs size 2000 or bigger +1 point, 10000 or bigger +1 further point
-Butt size over 4 +1 point, over 10 +1 further point
-Lips, boobs or butt being 60% or more implant, +1 per case (so +3 if all three are over 60%)
-Belly size 1500 or bigger +1 point, 20000 or bigger +1 further point
-Waist size -60 or lower +1 point
-Hips size 2 +1 point, size 3 +1 further point
-Dick size over 3 and can penetrate +1 point, if also has balls size over 5 +1 further point
-Hair length 100 or longer +1 point
-Any makeup other than "Makeup free" and "Nice" AND any nails other than "Neatly clipped" or "Long and elegant" +1 point
-Shoe heel size over 20 cm +3 points, otherwise over 5 cm +2 points, otherwise over 0 cm +1 point
-If sun tanned or spray tanned +1 point
-If (getExposure(slave) === 2) +1 point (if I understand this correctly, this means the clothes classified specifically as slutty, but in most cases excluding the ones that leave her topless)
-Piercing score over 5 +1 point
-Tattoo score over 3 +1 point 
-Total modscore 10 or higher +1 point (modscore is tattoo score + piercing score + scar score + brand score, a little complicated to explain but should not take too many tattoos and piercings to get there, obviously bad if Paternalist or Body Purist, though)

Score is capped at 6 so if somebody doesn't like some of the things there or they conflict with their FSs they can compensate otherwise. Something like lips over 70, boobs over 2000, butt over 4, waist under -60, suntanned, high heels, slutty clothes already reaches a score of 8, so it shouldn't be a problem.
If somebody downloads the game files uncompiled, most of this is from /src/js/statsChecker/statsChecker.js , while the stuff in >>72152 is in src/js/utilsSlave.js .

>>72158
>If it helps not loosen up holes, I'm going to give it to all my public slaves.
It's the opposite, once stretched out they no longer shrink back to a normal size no matter how long you let them rest, same with saggy bellies. Apart from that it makes some types of body part growth faster and might prevent a hyper pregnant slave from outright exploding, but in most cases it's not a thing you'd want.
Replies: >>72161
>>72159
>It's the opposite, once stretched out they no longer shrink back to a normal size no matter how long you let them rest, same with saggy bellies. Apart from that it makes some types of body part growth faster and might prevent a hyper pregnant slave from outright exploding, but in most cases it's not a thing you'd want.

Oh yeah, that's exactly the opposite from what I want. That's also the opposite of elasticity
Replies: >>72162 >>72164
>>72161
I'd call that pliability instead, to avoid confusion.
Replies: >>72164
>>72161
The justification that's generally been given is that the black-market geneticists who designed it wanted to create real elasticity but didn't know what they were doing, and just kept marketing it that way.
Personally I only use it for hyper-cumcows, since it greatly accelerates foreskin/scrotum growth.
>>72162
Plasticity would be the more technically accurate term, I think.
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How well does the current implementation of image prompting work with models that operate mainly on danbooru tags? If not all that well, how hard would it be to implement a custom game stats to prompt translator?
can the new deepseek AI be used to generate images?
Replies: >>72198
>>72197
It's an LLM. What it could be used for is writing scenes and descriptions on demand though it might be too censored in which case a finetune would be needed first. You might also be able to make it better translate stats to prompts for imagegen though you'd probably need to explain the prompting style for the image model in detail to get good results.
How hard would it be to change "olive" skin to something else in automatic prompting? The model I'm using seems to figure that since olives are green, olive skin must mean green skin. Can't really fault it, what the fuck is olive skin even meant to be in the first place?
Replies: >>72201
>>72199
>what the fuck is olive skin even meant to be in the first place?
Mediterranean. Land of olives.
How tf do I get the revialist societies to stick? I'm trying the roman one with max social spending and it just keeps kicking me out. Do I just need to dress everyone appropriately, I tried facility decorations already everywhere.
Replies: >>72222 >>72236
Re: Automatic prompting. I think something is off with the pregnant tag. I've seen it appear on the prompt for fat slaves that aren't actually pregnant but it doesn't get added to the prompt by actual pregnancy no matter how advanced.

My attempts at fixing this through RA prompt editing brings me to my second point. The way those fields currently work is that the highest priority applicable rule applies their field and others are ignored, and the applied field remains until another rule overwrites it or it's manually changed even when the rule that applied the field no longer applies. This logic is in line with how the RA works for other things but it's awful for prompting since the required amount of rules rises exponentially as the number of things you want the prompt to account for increases. I'd propose as an alternative that when it comes to prompts, every rule that applies adds to the prompt and only does so while the rule still applies.
Replies: >>72301
How do I induce masochism besides smart piercings?

>>72208
Different revivalisms have different requirements. I think arena battles are the only way to improve Roman revivalism, so I usually take it as my 3rd fs before other arcologies take a different revivalism.
>>72222
Are the various requirements listed anywhere? They don't seem well explained in game
>>72224
>They don't seem well explained in game
Welcome to FC enjoy your stay.
>>72224
lol there's a 'help' thing in the left side menu, but it only shows what the revivalisms want 'generally'. You'll have to read the end week reports if they like you and your slaves
>>72208
I looked around in the gamefiles and found these:
-Hire as many mercs as possible (a platoon) during the early event that first offers them. Ideally also grant them a special title during the event in which your assistant AI suggests doing so (a bit of an issue is that if you get that event before you have some degree of Roman acceptance, then you can't give them a Roman name...). I don't know if there's some other way to boost your mercs that would help.
-Have over 20 slaves and over 50000 cash.
-Make sure the official language is Latin.
-Have a slave with face rating over 10 and at least one kill in the arena be your recruiter (it doesn't matter if she has no skill as a recruiter). Set her task to recruit people (so NOT to influence other arcologies) but also set the maximum number of slaves you want to a number lower than the total you currently have (if you have 40 set the max to 20 or 35, whatever) which will make her focus on promoting your Future Societies. Make sure she's wearing a toga. All those points are necessary, if you don't want to get any slaves killed in the arena then this won't help, the recruiter would only boost your rep if she has no kills to her name.
-Make sure you have an arena for pit fights and host weekly public fights. The fights DON'T need to be lethal. I'm pretty sure the more fights the better (so upgrade the arena to allow 7 fights a week), but don't know whether some characteristic about the fighters has some impact, though.

Since I'm posting already, can somebody explain what V.FSSingleSlaveRep is? I see it pretty frequently involved with things that affect reputation and FS acceptance, but don't know what it is/where it comes from/whether it can be increased. I know the following code from the pit fight event does something to your rep and Roman Revivalist acceptance, but since I don't know what FSSingleSlaveRep is, I don't know how much of an effect it has:

				repX(10 * V.FSSingleSlaveRep * (V.arcologies[0].FSRomanRevivalist / V.FSLockinLevel), "pit");
				V.arcologies[0].FSRomanRevivalist += (0.2 * V.FSSingleSlaveRep);


>>72224
I would be neat if either immediately after selecting a new FS or as a scheduled event during the following "Next Week" wave of events you had the assistant AI show up and make suggestions: "Considering how many tall slaves you have, surely it will be easy for the arcology to accept the Statuesque Glorification you are promoting!" or "Perhaps a well-staffed club would help promote Edo Revivalism?"
>>72222
That I know of:
-Making them wear chains, uncomfortable straps or the penitent nun habit will bump masochism to 10 but no further. Doesn't work if she already has a different fetish.
-Making them wear extreme corsets will boost their masochism slowly, but only if her waist is over -40 in size. Since the corset shrinks it, it will eventually stop causing further masochism. Same as above, requires not already having another fetish.
-Having the Funny, Unflinching or Strugglefuck quirks may flip them from whatever fetish they have (assuming it's not over 95 strength) to masochism.

If they have over 50 of both devotion and trust their fetish will gradually rise, if they don't their fetish will gradually decrease in strength, so bumping them to 10 fetish strength may be pointless if they are not yet devoted and trusting, but enough to get them going if they are.

tl;dr: just get them the smart piercings, this is too difficult.
Replies: >>72263
Is there any way to generate images separately and then add them to the pool in the ai image display option?
>>72222
>>72238
Another thing, in the wardrobe you can buy smart bullet vibrators that can supplement or replace the smart piercings, so whether you already pierced them and want something to push them faster or really don't like piercings, this can help. In fact they are twice as effective as the piercing, IIRC.
>>72210

edit the /src/art/genai/buildprompt.js file.

Copy everything under the default: heading up to case 1: case 2: heading and recompile.  I am not sure why so much was left out there including App.Art.GenAI.PregPromptPart(slave)
>Your hormone balance is normal. You just can't get off enough to sate your healthy sex drive's demands, and the constant, distracting frustration wears away at your libido.

>You're feeling really great. You have a powerful sex drive. You didn't get enough last week and are now paying for it; you are beleaguered by a constant ache in your loins and an intense desire to grind against nearby objects.

I have three slaves on fucktoy duty, focus on having sex with my slaves and I take hormone blockers but still, after several weeks my PC is a bitch in heat.

Can I do anything against this or is this just how it is with a young PC?
Replies: >>72314
>>72303
I was under the impression that was indeed one of the potential caveats with PC's under their mid 20s.
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Reminder that the SAVE TO FILE function is the best way to keep saves safe.
Replies: >>72325
>>72324
But saving and loading the separate savefiles is so inconvenient.
https://www.youtube.com/watch?v=9FjGP4t2zKY
Replies: >>72326
>>72325
Why can't you make some script that creates autosaves to some designated folder? Let's say three files - the first one for the most recent week, the next renamed from the preexisting copy of the first one, and the last as the copy of the file loaded to start the game session? I'm saying that out of my ass as a complete scrub in these matters.
Replies: >>72330
>>72326
You mean like the autosave system from DSfix? Not a bad idea and could easily be implemented in fchost, but what we have seems fine to me. I'd rather have the nursery content finished.
Replies: >>72331 >>72332
>>72330
That sounds like some troublesome undertaking, not something realized in twenty lines of code, or at least less than a hundred. Is that so difficult?
>>72330
Actually I saw the idea implemented in a 4X space strategy game, a Master of Orion clone titled Dominus Galaxia that's done in Unity. You get a new autosave there each time you press "Next Turn", like saving right before advancing to the next week in FC. And the previous last autosave gets renamed as well, allowing you to backpedal two turns (weeks) instead of one as well.
Getting a different autosave as the first action after loading the game is just me being paranoid. Still, they say it's better to have something and don't need it than to need something and don't have it. I know that excessive disk operations might slow the game session progressing, I hope not enough to noticeably inconvenience the player.
Error when trying to swap slaves with husk from market.

Please provide a text copy (or screenshot) of this error message starting with  and ending with 'End of error message' below, a save file, and any other relevant information.
Apologies! An error has occurred. Please report this.

Passage: Husk Slave Swap; Version: 1276#19cc34e219

TypeError: Cannot set properties of undefined (setting 'race')
TypeError: Cannot set properties of undefined (setting 'race')
at App.UI.SlaveInteract.huskSlaveSwap (eval at call.output.output.output (<path>/FC_pregmod.html:5:89581), <anonymous>:562851:11)
at App.DomPassage.eval [as callback] (eval at call.output.output.output (<path>/FC_pregmod.html:5:89581), <anonymous>:3504:31)
at App.DomPassage.render (eval at call.output.output.output (<path>/FC_pregmod.html:5:89581), <anonymous>:1468:16)
at Object.enginePlay (<path>/FC_pregmod.html:596296:96944)
at res.onclick (eval at call.output.output.output (<path>/FC_pregmod.html:5:89581), <anonymous>:409851:10)
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Can someone help? I know we won’t be getting any new content from NoX/Deepmurk and Eloheim anytime soon, but there are other people wanting to create art for the game. Can any of the project devs help?
Replies: >>72405
Eloheim my beloved...
>Failed to start WebGL engine.

All of a sudden I am getting this error message. Nothing involving the webgl data was changed. I tried the browser it worked on previously and FChost.
Anyone have an idea what this is about?
It has been a while since I played so i want to ask some stupid questions, on 4.0.0-alpha.35 build 1276 now. Does having basic beauty standards remove slaves with birthmark and freckles from the market now? I remember if the slave is ginger, there's a chance she is light or heavy freckled too but couldn't find even one in this 300th week save. I still see the options for them in cheatmode, beauty mark still appear naturally.
Does some slave acquiring event is removed after certain big events now (Like Daughter of Liberty) ? I remember seeing a raiding a cult leader's place event and got his mistress but not seeing it now. The gang leader slave event also appeared only once for me, not seeing it anymore. There's also the event where you find a quaruple amputee slave on the street, i don't remember if it's in the security expansion or not (it's not on in my current save) but not seeing it at all now (I have extreme content on too)
How does the random slave event repeat control works? I do have it on medium right now and not sure it is working. I thought the random slave events is about your slaves, is it not? Is slave acquiring event counts as "slave event" or "other event"?
Replies: >>72383 >>72387
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I have a major bug with the body swap from the Flesh Heap. It errors at the end of the week when delivering the husk ordered in the week that just ended. I have attached both a pic of the error and the save that I get the error on.
Is it possible to give your PC genetic quirks without cheating?
Replies: >>72380
Almost 1 year now on this thread...
>>72378
Who cares? Just cheat.
>>72364
>Freckles
I have 432 slaves, 265 of them white, and only 11 have regular freckles and 1 is heavily freckled (all of them are white) (this while having the Realistic Europe trade settings, also started playing well before 4.0.0-alpha.35), it appears freckles are just not that common. From generateNewSlaveJS.js it seems that freckles can only appear on slaves with skin colors from 6 to 9 ("pale", "extremely fair", "very fair" or "fair"), those have a 1 in cuckchance of having any markings at all, and out of the ones who do get markings will be 1/4 beauty marks, 1/4 birthmarks, 3/8 freckles and 1/8 heavy freckles. Since about half of all whites (actually a little fewer than that) are in that skin tone range, something like 3 in 64 of them will have normal freckles and 1 in 64 will have heavy freckles. For example that would mean that around 12 of my slaves should have normal freckles and 4 heavy freckles, pretty close on the former at least.

Among whites, Swedes and Finns will have 7/12 chances of having the appropriate skin tone; Germans, Poles, Danes, Lithuanians, Latvians, Estonians, Scots and Irish 1/2; Icelanders and Norwegians 5/11 and the rest 4/9. Asians will be in the necessary skin tone range 1/3 of the time, Southern Europeans and Malays 1/10, Indo-Aryans from Turkey, Syria, Kurdistan, Azerbaijan, Iran, Pakistan, Afghanistan, Mongolia or any of the former Soviet Central Asia 'stans 1/8, other Indo-Aryans only 1/64. No clue about mixed race ones, though. All those numbers get multiplied by 3/32 for normal freckles and 1/32 for heavy freckles, meaning that, say, 5.47% of all white Finns will have regular freckles, and a whooping 0.05% of Indo-Aryan Indians will have heavy freckles. Hair color doesn't have an effect beyond blondes and redheads being more common in the countries that have more of the sweet spot skin tone range, a black haired Irish is just as likely to be freckled as a redheaded one (assuming they are both white, of course).

The SMRs don't affect markings, the Eugenic Beauty one will sterilize those with face rating under 40 and the Basic and Quality Beauty ones only reroll the face rating if it's under 0 for the former, 20 for the latter.

In short, if you get anything other than whites and Asians you are not going to get a lot of freckles, and even focusing on Northern Europeans they will still be pretty unusual. You'd probably need to mod the game in some way to get lots of freckled slaves. Or use a cheated start to get a zillion specially designed freckled girls as your initial slaves.

As an aside, only the "original" skin tone affects whether they have freckles, so being sun-tanned or spray-tanned will not prevent or remove freckles, and changing their appearance to that of a different ethnicity at the Remote Surgery will not remove them, so enjoy your freckled black girls if you want some. Also, since albinos normally have an "original" skin tone within the regular range for their ethnicity, along with "pure white" as their actual skin color, albinos whose "original" skin tone is within the 6-9 range can get freckles. I even have one in my current game. I'm pretty sure this can't happen IRL, though.
Replies: >>72384 >>72386
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>>72383
> those have a 1 in cuckchance
LMAO, let's just say a 25% chance then.
Replies: >>72385
>>72384
How many percent is 1/3 chance, EXACTLY?
Replies: >>72388
>>72383
Are you on the newest version/build too?
Thanks for the detailed info. I know it can be rare but I ran into it pretty often in older versions, like for every 10 slaves in the market, at least one or two would have a birthmark or freckles, even when my arcology is in bumfuck nowhere so I was wondering if it got updated recently to be more realistic. 
I just started a game plus save, moved to a new location and still not see even one with either freckles or birthmark (plenty of slaves with beauty marks though). I guess i have to mess with the racial distribution

On the other note, I has the Security Expension on and did ran into the War Beast/quaruple amputee slave acquiring event so I did misremembered it in my last post.
Replies: >>72388
>>72364
Events come in three waves, the first one is the Scheduled and Nonrandom Events, like indentures ending, births, watching TV, coursing, raiding attacks, the recruiter bringing in a new recruit, Daughters of Liberty causing trouble, the conflict with the arco owner who was funding the DoLs, etc. These always fire when appropriate even if there's a lot of them.

The second "wave" is ONE of the Random Nonindividual Events. There are a lot of different possible events here, this includes all those random, as in not prearranged, events in which you can get a new slave. By prearranged I mean like the recruiter got somebody, the Eugenicist Societal Elites revolted and got literally owned, etc. All those go in the previous wave. Non-prearranged includes a somebody offering themselves as slaves because they approve of your Future Societies, like somebody smart hoping for a good position in a Professionalist arcology or a bodybuilder joining a Physical Idealist arco, it also includes things like the gang leader offered by a rival gang leader, the cult leader mistress, a lot about random desperate people, etc. The problem is that the list of Random Nonindividual Events is very long, most of the events do not involve being offered a new slave, and on top of that instead of putting all those possible events on a list and picking one out of that, the game instead puts most of the recruiting events on a list, picks one out of those, puts that one in a list with the rest of the Random Nonindividual Events (although it might put it there more than once, increasing its likelihood, I'll explain further later) and then picks one (and only one per week) out of that list. All this makes those events really uncommon. There are ways to make them a little more common, though. If your reputation divided by 200 exceeds a 1-100 random roll, the recruiting event gets +1 chance. If you have the "Encourage Self-Enslavement" policy active, it gets a further chance. NOT having the "Poor Citizen Relief" or  "Charity Promotion Efforts" policies will each give plus one more chance. So if you have all those four things (rep over 200 the roll, "Encourage Self-Enslavement" policy active and the other two NOT active) whichever recruiting event gets randomly picked will be put on the list 5 times, increasing how likely it is to be picked. See pic related, in debug mode (Options -> Game Options -> Debug & Cheating set "DebugMode is" to Enabled and then "Event selection is" to manual) after I maximized the chances the recruiting event Recruit Blessed Vessel (the randomly selected recruit event) appears 5 times, so it's more likely to be selected. The issue is that even after maximizing its chances like that it only has a 5 in 103 chance of being picked, since there are 103 possible events in total on that list (that's in my case, other arcologies will have more or less depending on how many they qualify for). So, since the list of possible events is so long, the recruit events end up being pretty uncommon even after changing your policies to make them as frequent as possible.

The third wave will one to three (depending on your settings) Random Individual Events involving slaves you already have, and only the ones in your penthouse, servants' quarters and mastersuite (including the headgirl, bodyguard, recruiter, concubine but not the stewardess). These are generally more mundane, often involving having sex with your slaves, punishing them if they are resistant, various frindly interactions if they are devoted, etc. You are never getting a new recruit from these events.
>>72387
Continuing:
In Options -> Game Options -> Experimental "Maximum random slave events per week" set the number of Random Individual Events per week, "Random slave events repeat control" sets how much the game will try to minimized repetition among Random Individual Events, while "Other random events repeat control" (I think that's new?) will try try to reduce repetition on Random Nonindividual Events. Honestly I don't have the faintest clue how these last two work.

Anyway, if you are having trouble figuring out events you should absolutely enable debug mode and manual event selection, at least to play around for a bit without saving, it makes understanding how event work a lot easier.

>>72385
Thirtythree and one third percent, of course.

>>72386
I'm using 4.0.0-alpha.35, but I never bother using the latest builds.
In general they should have a 1/16 chance of having a birthmark and 1/16 of having a beauty mark, regardless of skin tone or ethnicity. I don't know if they were more or less common in older versions of the game, sorry. I'm pretty sure the warbeast is among the Random Nonindividual Events, it doesn't require Security Expansion, only the Neoimperialism FS.
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>>72387
>See pic related
Forgot to include pic.
>>72387
>>72388
Would give you the slobbiest kiss right now if i could. Really detailed posts, thank you
>>72388
>of course
Of course less concise than that other notation. And resulting pie charts are easy to grasp, mentally.
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>>72388
So I downloaded version 31-34 to test. All test save is set is only continental trade, in urban scandinavia. I would circle through 50 slaves in the kidnapper market. 
Version 32-34 gives me the same result as ver 35, I would get at least 5 slaves with markings but they're all beauty marks/moles. But ver 32 also gives me more description variant of the moles.
Ver 31 however gives me 1-2 slaves with beauty marks, 2 slaves with birthmark, and 1 with freckles (pic).
I even went back to ver 32 and circling through 100 slaves just to make sure, but same result at the first time. Then to ver 35, also same result.
Yeah, I think I will report it as an issue
Replies: >>72395
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>>72394
I was going to tell you that you should have set the market to only offer you slaves from the one of the more prone to be freckled nationalities like Finnish (although maybe one of the Baltic countries would be even better, fewer non-whites), as that would give you a better pool. For example, the second one in your picture could have never have freckles since her skin is tan, so avoiding Meds would make this experiment better. The I very smugly went and did it my way and found absolutely no freckles or birthmarks among any of the Finns I checked. I found that something like 1 in 4 (cuckchance!) had beauty marks (including "ugly moles"). Looking in the file /src/npc/generate/generateNewSlaveJS.js from the uncompiled versions 31, 32 and 35, the code that gives them the markings was changed between 31 and 32. So yeah, I think you caught something and from version 32 onwards the game is not generating slaves with either freckles or birthmarks because of some issue in the new code.
My guess is that for fair skinned slaves it now rolls a number between 1 and 4 to determine whether they should have markings at all, with 1 meaning yes, and then it's supposed to roll again 1-8 in order to determine which kind of marking she's supposed to get, but instead it reuses the 1 it rolled previously, so they always get a beauty mark. A similar thing happens for darker or paler slaves, they roll 1-8, 1 means they get markings, and afterwards they are supposed to roll again 1-2 with 1 meaning beauty mark and 2 meaning birthmark, but the code reuses the 1 it had already rolled so they all get beauty marks.
Replies: >>72396 >>72397
>>72395
Ok good to know I wasn't being a schizo about it. I did set the market for ver 34's save but i got lazy & figure if I don't get freckles i should still get birthmark and if i get neither then it still confirm what i was suspecting. I already sent a tciket in Issue but my dumbass ticked "Confidential" by accident so it doesn't show up publicly, Pregmodder should still get notified about it though. I'm gonna edit it & mention what you found about the code
Replies: >>72397
>>72395
>>72396
I just ran some tests to double check this. I would start a new game in version 35 or 31, set the market to get slaves from only one country, cheat to give myself 50 million FCcoins and then buy 200 slaves from the Kidnappers' market. Then I sell the special (or "hero") slaves I started out with and use the "Locate Slave" tool to check the 200 I just bought.

-Test 1: Version 35, Lithuanians only:
188 were white, 9 mixed race, 3 Indo-Aryan. 36 of the whites had markings, all of them were beauty marks. None of the mixed race or Indo.Aryan ones had markings.

-Test 2: Version 35, Nigerians only:
178 blacks, 8 mixed race, 7 whites, 7 Middle Easterners. 21 of the blacks, 1 of the mixed race ones and 2 of the whites had markings, all of them were beauty marks.

-Test 3: Version 31, Lithuanians only:
180 whites, 13 mixed race, 4 Semitic, 3 Indo-Aryan. 32 of the whites had markings, of which 6 were beauty marks, 15 were birthmarks, 9 were freckles and 2 were heavy freckles. None of the ones from the other ethnicities had markings.

-Test 4: Version 31, Nigerians only:
181 blacks, 10 mixed race, 5 Middle Easterners, 4 whites. 31 had markings. 17, all of them black, had birthmarks while 14 (12 blacks and 2 whites) had beauty marks.

This looks pretty confirmed to me. It seems the only reason I had a variety of markings in the save I had mentioned before was because I was started before version 32, I guess all of the one with birthmarks and freckles were generated before I moved on to 32 and later versions.
Replies: >>72402
Idk why there are still retards in that thread sucking Elohim's cock when we have AI doing an absurdly better job.
What FC needs now is fields to set loras based in characteristics and artists is finally completely replaced.
Replies: >>72399
>>72398
Lay off the crack if you think the current ai art looks good. The models are still in its infancy and lack consistency.
Replies: >>72401
>>72399
I agree AI are in the infancy. I also agree it lack consistency, and I'll also add that AI suck to make ugly or normal person. But yeah, it are good. AI makes art better than 99% of the self-declared """artists""", and for sure give us better things than we ever had in FC. 

Even in the past, I never understood how anons here liked (and still like) that uncanny 3D shit.
Replies: >>72404
>>72397
Good news, it got fixed in the latest build on gitgud just a few hours ago. They all shows up normally in the markets now
Replies: >>72410
>>72401
If something is uncanny, it's that AI shit.
Fuck that AI slop. Retards think it's cool that it was a hyperrealistic image of a slave bitch with seven fingers on her hand, mediocre shit. There are anons wanting to create new art for the game like this one >>72350, but the retards keep insisting that AI slop is a good thing, but it's a pile of shit.
Replies: >>72406
>>72405
The problem is, the life will go on regardless of what one might think. Anyone still remembering the old CRT vs LCD debate? I suspect this will go the same way, eventually.
>>72402
Great, glad that other anon who found out this was broken can finally get his freckled cuties!

>>72409
>you WILL ensure permanent """artist""" unemployment
I love seeing filler-art makers seething, but how much money do you think the people who made the art models for FC made out of it? I was under the impression it was an >unremunerated position, and I don't understand how AI can replace somebody who is willing to add things to the game for free.
No joke, this makes me mad because I think AI art is quite nice to have as an option, but this post makes AI art supporters look retarded. Also:
>pic in favor of AI art and against human artists
>filled with human-drawn chuddies, troonjaks, etc.
Every AI art supporter is a retard. Just look at the post above using images of chuds to try and make people mad, but he's the one seething because not everyone likes AI art. The anon is volunteering to create entirely new art for the game, and the retard wants to start a whole fight between those who like and dislike AI in the thread without even
How does booba types work? I give them breast injections and they get torpedo ones or wide set but never any of the other types. Anyone know how they fully work and what determines what type they get?
Replies: >>72421
How does turning maximized dairy slaves into part of the machinery work? I've played several games now where my personal assistant asks me if I want to convert a perfected slave and it does so with one, but it stays that way for weeks without any other slaves being converted.
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I think there is an AI conflict with the slave gown and flat chest slaves. It's adding a prompt for "cleavage" that makes her grow boobs.
Replies: >>72420 >>72422
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>>72419
Actually it happens with some other outfits too. The problem is probably that a comma is missing here for some reason.
Replies: >>72422
>>72415
If they are under 800 cc and neither wide-set nor torpedos, and you give them growth drugs they have a chance of changing into wide-set if they have normal or wider shoulders, or into torpedos if they have narrow or very narrow shoulders. If the boobs are over 800 cc but under 2000 cc and either saggy or downward facing and you give them growth drugs, they might turn into normal shape. Between 2000 and 5000 cc growth drugs might make them sag, and over 5000 cc it'll just make them normal. All of this is when using normal or intensive growth drugs (not hyper) and not having the mesh implant, the chances of any given change are 1 in 10 every week.
Hypergrowth drug are likely to make them saggy. Shrinking them under 250 cc will make them flat, but if they grow back up they will recover their previous shape (say, saggy shrunk down to nothing and grown back will still be saggy). Very big implants relative to the flesh in their boobs will make them spherical and very artificial looking. The mesh implant will lock them into their current shape and prevent you from adding (and removing, I assume) implants or reshaping them surgically, but will still allow growth or shrinking drugs.
Perky and torpedo boobs are considered more attractive, wide-set and normal have no effect, saggy and downward-facing are less attractive, spherical are great if you have Transformation FS, terrible if you have Body Purism FS and slightly bad otherwise.
Because of all this I like to put the ones that have narrow shoulders and under 800 cc on growth drugs to see if they flip to torpedos, same with the saggy or downward facing ones under 2000 cc in the hopes it'll save me the trouble of fixing them with surgery. It's not terribly likely to work though, and even if you make rules to shrink them down under the threshold and try again it's likely to take a long while. You can always just use the Remote Surgery to flip from saggy, downward-facing or wideset to normal and from normal to perky or torpedo, it's much easier.
Replies: >>72423
>>72419
>>72420
Not a dev, but I guess a space is missing at:
src\art\genAI\ponyPrompts\demographicsPromptPart.js, line 95
both after "chested" and "chest".
Replies: >>72429
>>72421
I see thanks for the info I was trying to figure out how they worked.
>>72422
I tried changing that in the source but it just turned into a space when it should be a comma. I think it's because it appends either "breasts" or "fake tits" to the other options, that's why they have a space after them, but it doesn't append anything to "flat chest", and I guess the comma comes from that appended part. Not sure how to fix that.

		if (slave?.boobs < 300) {
			breastShape += this.helper.isPony() ? 'flat chested' : 'flat chest'; // Pony uses a slightly different tag
		} else if (slave?.boobs < 400) {
			breastShape += 'tiny ';
		} else if (slave?.boobs < 500) {
			breastShape += 'small ';
		} else if (slave?.boobs < 650 || (this.slave.visualAge < 6 && !this.censored)) {
			breastShape += 'medium ';
		} else if (slave?.boobs < 800 || (this.slave.visualAge < 10 && !this.censored)) {
			breastShape += 'large ';
		} else if (slave?.boobs < 1000 || (!this.censored)) {
			breastShape += 'huge ';
		} else if (slave?.boobs < 1400) {
			breastShape += 'giant breasts, huge ';
		}

		// breast/nipple exposure for clothing
		const clothingBreasts = [
			"no clothing", "chains", "body oil", "uncomfortable straps", "shibari robes", "striped panties", "clubslut netting", "striped underwear", "a thong", "a skimpy loincloth", "boyshorts", "panties", "cutoffs", "sport shorts", "harem gauze", "slutty jewelry", "a slutty pony outfit"
		];
		const clothingCleavage = [
			"conservative clothing", "Western clothing", "a slutty qipao", "spats and a tank top", "a latex catsuit", "attractive lingerie", "attractive lingerie for a pregnant woman", "kitty lingerie", "a maternity dress", "stretch pants and a crop-top", "a succubus outfit", "a fallen nuns habit", "a cheerleader outfit", "cutoffs and a t-shirt", "slutty business attire", "a ball gown", "a slave gown", "a halter top dress", "an evening dress", "a mini dress", "a bunny outfit", "a slutty maid outfit", "a slutty nurse outfit", "a dirndl", "a gothic lolita dress", "a button-up shirt and panties", "a button-up shirt", "a t-shirt", "a tank-top", "a tube top", "a bra", "a sports bra", "a striped bra", "a tube top and thong", "a tank-top and panties", "a t-shirt and thong", "leather pants and a tube top", "a bimbo outfit", "a slutty outfit", "a courtesan dress"
		];
		const clothingSideboob = [
			"a toga", "a chattel habit", "a scalemail bikini", "a slave gown", "a leotard", "an apron", "overalls", "a courtesan dress"
		];
		const clothingUnderboob = [
			"stretch pants and a crop-top", "a succubus outfit", "a penitent nuns habit", "a t-shirt", "a tank-top", "a tube top", "a tube top and thong", "a tank-top and panties", "a t-shirt and thong", "a t-shirt and panties", "leather pants and a tube top", "harem gauze", "a bimbo outfit", "a slutty outfit"
		];

		const clothingBreastParts = [];

		if (clothingBreasts.includes(slave?.clothes)) {
			if (slave?.boobsImplant === 0 && slave?.boobs > 300) {
				clothingBreastParts.push('breasts');
			} else if (slave?.boobsImplant !== 0) {
				clothingBreastParts.push('fake tits');
			}
		}
		if (clothingCleavage.includes(slave?.clothes)) {
			clothingBreastParts.push('cleavage');
		}
		if (clothingSideboob.includes(slave?.clothes)) {
			clothingBreastParts.push('sideboob');
		}
		if (clothingUnderboob.includes(slave?.clothes)) {
			clothingBreastParts.push('underboob');
		}
		if (clothingBreastParts.length === 0) {
			if (slave?.boobsImplant === 0 && slave?.boobs > 300) {
				clothingBreastParts.push('breasts');
			} else if (slave?.boobsImplant !== 0) {
				clothingBreastParts.push('fake tits');
			}
		}

		parts.push(breastShape += clothingBreastParts.join(', '));
Replies: >>72441
>>72429
Alright I think I figured it out. The problem is that it was appending cleavage/underboob/sideboob to the end of flat chested instead of skipping those since they obviously don't apply to a flat chest. 

But I found another big problem, this was affected every slave by adding cleavage/underboob/sideboob to their breast size instead of adding it as a separate tag. So a large breasted slave wearing an outfit that shows cleavage will add the tag "large cleavage" instead. I changed it so that it adds the breast tag no matter what and the cleavage/underboob/sideboob are added as appropriate. I got rid of the clothingBreasts section since it seems completely redundant, you want the breast tag whether they are exposed or not, the clothing will add a nude/topless tag to add exposure. 

Just replace line 126-141 in src\art\genAI\ponyPrompts\demographicsPromptPart.js with:
		if (slave?.boobsImplant === 0 && slave?.boobs > 300) {
			clothingBreastParts.push('breasts');
		} else if (slave?.boobsImplant !== 0) {
			clothingBreastParts.push('fake tits');
		}
		if (clothingCleavage.includes(slave?.clothes)) {
			if (slave?.boobsImplant === 0 && slave?.boobs > 300) {
				clothingBreastParts.push('cleavage');
			} else if (slave?.boobsImplant !== 0) {
				clothingBreastParts.push('cleavage');
			}
		}
		if (clothingSideboob.includes(slave?.clothes)) {
			if (slave?.boobsImplant === 0 && slave?.boobs > 300) {
				clothingBreastParts.push('sideboob');
			} else if (slave?.boobsImplant !== 0) {
				clothingBreastParts.push('sideboob');
			}
		}
		if (clothingUnderboob.includes(slave?.clothes)) {
			if (slave?.boobsImplant === 0 && slave?.boobs > 300) {
				clothingBreastParts.push('underboob');
			} else if (slave?.boobsImplant !== 0) {
				clothingBreastParts.push('underboob');
			}
		}

I have no knowledge of programming though so I'd appreciate it if someone wants to make sure there aren't any bugs and fix it in the git since I'd have no idea how to do that.
Replies: >>72442
>>72441
Oh I meant to get rid of the unnecessary implant checks, this one's more optimized.
		if (slave?.boobsImplant === 0 && slave?.boobs > 300) {
			clothingBreastParts.push('breasts');
		} else if (slave?.boobsImplant !== 0) {
			clothingBreastParts.push('fake tits');
		}
		if (clothingCleavage.includes(slave?.clothes)) {
			if (slave?.boobs > 300) {
				clothingBreastParts.push('cleavage');
			} 
		}
		if (clothingSideboob.includes(slave?.clothes)) {
			if (slave?.boobs > 300) {
				clothingBreastParts.push('sideboob');
			} 
		}
		if (clothingUnderboob.includes(slave?.clothes)) {
			if (slave?.boobs > 300) {
				clothingBreastParts.push('underboob');
			} 
		}
Replies: >>72443
>>72442
Just one more correction and I'll stop spamming the thread, that should be >= 300 rather than just > 300, or it messes up slaves with exactly 300.
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It is fucking surreal that we are on this level already (I mean in general, not what we have in-game)
>>72469
Yeah, it's only been like 2 (3?) years since the early days of AI images and all the "Sonic eating Mario, trailcam footage" meme outputs where people would cheer that THAT blur kinda looks like Sonic and he's eating some red blob, despite the fact the AI tried putting Mario's mustache on Sonic and there's some kind of third blob that looks like a Mario mushroom mixed with Tails.

It's also only been about a year since the "AI will literally never draw hands right, it's actually literally impossible because of [complex software issues] and-" stuff, as well as the Nightshade/Glaze grift for free grant money making idiots ruin their art for no reason other than borderline virtue signaling.
Replies: >>72475
>>72471
The hands thing is still an issue though. Do note how they're barely included in the animation above
>>72469
Man, I can't wait for video stuff to be usable with Automatic1111
>>72469
This is all AI? Are the tools locked behind a paywall?
>>72469
>>69852
>>71064
>>71707
>>71748
>>72062

ai bros, is there a site you guys use to make NSFW gens? 

Also I'm a tard, what's the correct prompting syntax to generate multiple people in one image?
Replies: >>72509
From a world-building perspective (Not what's currently in game!), what's a good, erotic, irreversible or difficult to reverse punishment for genetic waste slaves? And it can't involve killing them, because the mood is collateral damage. It needs to be something feared, but I lean toward forced acceptance/embracing whatever it is after it's done. Even if we say okay, put the gene-waste slaves into the recycler to gain a thousandth of a percent of gene-juice, and save the transformative punishment for better quality but still impudent or unworthy slaves, what do you do to them? You toss them into the vat of goo: what does it do to them?

Also what's the status of AI image gen, does it work with 7000 series AMD cards at all? Every time I've ever tried to use stable diffusion standalone, torch can't use my GPU even when I use AMD forks with DirectML. I have no idea what it's like using it inside the game if that is in fact how it works.

>>68071
>Don't even try. On an RTX 6700 XT, it took me about 4 minutes for a single pic, absolutely useless in any practical scenario

I'm curious, are you sure it was using your graphics card and not just your CPU? IF you got it working I wouldn't think it would be THAT bad. If you had to use the --skip-torch-cuda-test line for example I think you'd be using your CPU only, which would definitely explain the 4 minute time. Or not, I'm pretty new at this so maybe I'm just ignorant. I just know I regret buying AMD. No one told me just how ass AMD was for AI ("Oh 'it's not as good,' so like it takes a few seconds longer then. AMD is clearly a better deal overall!") Oh sure, there's a bunch of bloat you can install that makes it a bit better supposedly (step one: install this program, and that option the program tells you you don't want to use? Go ahead and check that option! Now install 12 more programs.) Not a fan of having to bloat and destabilize my system so that AI kinda works at the expense of everything else. I just needed one person to tell me this and I would have forked out an extra hundred bucks for the 4070 Ti Super. But all I ever heard was "Nvidia cards are a bad deal, gamers! You're paying more for less!" At most creator slides might have shown smaller numbers on a comparison chart, but neglected to mention the hours I'd be spending trying to get it working without anything to show for it.
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>>72499
127.0.0.1
>what's the correct prompting syntax to generate multiple people in one image?
Depends on the model. For a natural language model you'd put in something like "two girls standing next to each other" while a model trained on booru tags would use "2girls"
Replies: >>72517
>>72509
I suppose I could do it on my own computer, but my porn/fc laptop has an old 1060 and I'm not sure it would handle AI well. Plus it's drive is 99% full of a dozen steam games I keep intending to play but never get around to. 

So I've been experimenting with generation from the perchance site, wetting my feet with relatively tame/SFW goals.

Letting the AI generate a prompt from my input results in prettier waifus but greatly reduced compliance and sometimes it just starts outright ignoring the negative instructions. 

Spent over an hour trying to get it to generate 3 girls sitting together, one older teen (redhair/blue eyes/bridal outfit) and two younger teens (1x auburn + blue and 1x blonde + green, both in bridesmaids outfits). 

Every gen something goes wrong; it generates 1 or 2 characters, creates 2 blondes, creates other hair colors, gives them random outfits, makes the lolis the brides instead of the bridesmaids, gives two adults and a child, starts turning them into males...
Replies: >>72526
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B-bros...
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>>72517
Pretty much the only open model that can do compositions like that from pure t2i is flux, but flux is both censored and massive, so it can't do porn and you need something like the 3090 to run it. Also it's not supported by A1111 or its forks (forge/reforge) so you need to use ComfyUI, which is about as honest in its name as OpenAI. 

It's possible to create more complicated images with smaller models, but that requires the use of things like inpainting, regional prompting and controlnets.
Replies: >>72534 >>72538
>>72526
The picture you uploaded is surprisingly compliant to what I imagined for my original prompt.

Oof. I do want uncensored as well. So you recommend learning inpainting/regional prompting and a smaller model?
>>72526
>Oof. I do want uncensored as well. So you recommend learning inpainting/regional prompting and a smaller model?

Yes, that's how I made that image. I didn't bother adjusting their apparent age since it's just a proof of concept and the model I used doesn't have good granularity for age so it would've been significantly more work than details like eye color.
Replies: >>72578
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How to show the values in number again? I can't find it in the options.
Replies: >>72544
>>72541
Options - Summary Options - scroll down to Granular slave stat numbers, unless it's been broken in the latest patches.
>>71121
have the same issue, anyone have a solution? Did a fresh install of Comfy & all the extensions, removed all LORAs.
This also seems to affect upscaling/hi-res fix. Throws out this error:
Failed to validate prompt for output 9:
* UpscaleModelLoader 48:
  - Value not in list: model_name: 'SwinIR_4x.pth' not in []
Output will be ignored
invalid prompt: {'type': 'prompt_outputs_failed_validation', 'message': 'Prompt outputs failed validation', 'details': '', 'extra_info': {}}

CFG Scale Fix works without issues.
Replies: >>72568
Is there a way to make a RA to place a slave in a spa/clinic/school, then when they got good results take them back in their last job? 
Making them go somewhere is easy, but I don't see anywhere anything that saves their last job so that I can move them back.
Replies: >>72570
>>72557
dunno, I just made a custom workflow. Can't share since it has custom stuff only I have, but making a basic version for yourself should be like 10 min work even if you know nothing.
>>72567
Those facilities already automatically shunt slaves back to where they came from when they're done with them
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>>72538 
So i've been running reforge/nsfwanimexl (from civitai) + regional prompting (by hako-mikan) but I've been getting lots of nightmare fuel. Is it my prompting or should I switch models? What setup do you recommend?
>>72578
correction, those were majicmix/fantasy. I think.
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Brothers, I want to set a RA with a Lora slider based in the slave breast size. 
The thing is, how should I set the desired breast size in the trigger? The game understand it as CC, or there is a different number?
>>72578
post your prompt and your configs.
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>>72578
>512x512
You'll want an SDXL-based model and generate base gens in the megapixel range. Check out https://civitai.com/models/1001795?modelVersionId=1190742

A complete guide would be too much work but I'll try to cover the important points, Note that a lot of this is model specific.
Sampler: Euler; Scheduler: Automatic; Steps: 28; Resolution: 832x1216,1024x1024 or 1216x832; CFG Scale: 4.5
Start prompt with "masterpiece, best quality" without the quotes.
You don't need a negative and you'll find that negatives don't have much effect with this model so you'll want to figure out positive tags to guide your gen. ex. "uncensored" in positive rather than "censored" in negative.
This model is trained with datasets from Danbooru and e621, so your prompt will be composed of primarily those tags, separated by commas. If the tag has an underscore, use space instead and if it has parenthesis you'll need to prepend them with \ since those characters are otherwise used for weighing - more on that later. Typing the tags precisely correctly is important so I recommend getting the danbooru tag autocomplete extension https://github.com/DominikDoom/a1111-sd-webui-tagcomplete
When tags won't cut it, you can try using words that are not tags or even short bits of natural language. It's trained on top of SDXL which means it has some knowledge beyond just the finetune datasets. That said don't expect this to be reliable.
Don't give too much thought to the "base" style of the model. Style and artist tags make a whole world of difference.
You might notice that these gens somewhat lack in level of detail. Once you get a base gen you like, you can upscale it to improve on that. Have the image you want upscaled chosen, check the box for Highres. fix, use R-ESRGAN 4x+ Anime6B for upscaler, upscale by 1.5 or 2 and denoise depending on how much of the base image you want to preserve (lower for more), to start with try the default of 0.75 and fiddle around until you get a feel for it. Click on the appropriate button below the image to apply the upscale.
You may be getting fucked hands or other messed up details. You can try to gacha until you get something ok, you can try putting in artists that have good anatomy or whatever detail is getting fucked or you can fix them in inpaint.
Weighting: When you enclose a part of the prompt in parenthesis, it becomes weighted, having more or less impact on the prompt. The default weight from just adding the parenthesis is 1.1. Adding : and a number to the end (like this:0.9) lets you set a specific weight. For the most part you won't need to use weights. In a long prompt they can help important tags from getting drowned out. Be very conservative with increased weights, 1.2 is a lot, 2 will likely turn the output into a total mess. A tag the model doesn't comprehend in the first place won't turn functional by increasing the weight. Where you might commonly fiddle with weights is artist mixes, mostly lowering the weights of artists you don't want having so much impact.
Prompt editing: I'm just mentioning this since you should be aware it exists, basically you can set it so parts of the prompt are only used for particular steps of generation. For more information you can read https://github.com/AUTOMATIC1111/stable-diffusion-webui/wiki/Features#prompt-editing
Replies: >>72586
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>>72578
>>72585 (cont)
Once your gen isn't getting any better in the text2img tab, click the "send to img2img inpaint tab" button below the image. The main point is that you draw a "mask" on the image to define the area you want to change. Here, again, you'll find various settings. Make sure you set "only masked" for inpaint area and use the same sampler settings as text2img. Other than that, the important settings are only masked padding, resolution (Resize to) and denoising strength. The first one defines how great an area around the mask is considered as reference and you may actually want to manually type in a value bigger than the default maximum of 256. Depends on what you're doing, of course. If you're rerolling a singular eye you'll probably want enough padding to include the other eye to make them match and so on. Padding has the downside of cutting into effective resolution, which is the next setting. Resize to stretches or compresses the mask, including padding, to the set resolution, generates at that size, then fits the result back into the parent image. Set this according to desired level of detail and area covered by the mask. Something like 768x768 on the low end, usually 1024x1024 or 1280x1280. Denoising strength is the same as in highres. fix, the higher it is the more radically the source image is altered, set it according to what you're trying to do.
You have a prompt here as well and the model will try to adhere to it same as text2img. Often if you're just trying to reroll fucked parts you can get away with just using the same prompt, but if that's not working out (prompted things are appearing where they shouldn't) you'll need to clean up your prompt. Usually this means just removing things that have nothing to do with the area you're trying to inpaint but you can also use inpainting to add completely new things to your image.
Sometimes it can help to manually edit the image a bit before inpainting to give it guidance. Just very roughly sketching the right shapes and colors in the the area to inpaint is enough. I like to use the Minipaint extension for this since it conveniently lets me just bounce the image around UI tabs instead doing back-and-forth with an external editor. https://github.com/0Tick/a1111-mini-paint

The regional prompting extension you're using isn't fully compatible with reforge. Use Forge Couple instead https://github.com/Haoming02/sd-forge-couple though Forge Couple seems to have an issue where regions get fucked if you try using it together with highres. fix. A workaround is upscaling through the img2img (not inpaint) tab which I'm sure you can figure out. Try to git gud with regular prompting before diving into regional prompting, at least to the point that if it's not coming out right you'll know it's a problem with regions and not something more basic you're doing wrong. In basic use Forge Couple is fairly simple. It divides the image into as many equal regions as there are lines in your prompt, applying each line to each region. I recommend checking global effect: first line so you can put the image composition (indoors, 2girls, cooperative fellatio, etc) and artist tags there. Advanced region assignment lets you define regions by xy coords (from 0 to 1) and Mask lets you draw the regions.

The final thing you should be aware of is the existence of LoRA. These files are additional bits of training you can slap on top of a model to have it better understand things like characters, styles or concepts it doesn't otherwise grasp. LoRA are model specific but there is some flexibility. LoRA for other NoobAI V-pred versions are likely to work, at least to some extent. You can find LoRA on Civit. They're not something you need to concern yourself right now, just know that there's an avenue to explore when the model lacks understanding of something.
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>made RA with breast size LoRA slider
>made RA with butt size LoRA slider
>made RA with body age LoRA slider
>comfy model and LoRA style configuration giving me pretty 2.5D images
I'm eating well
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What kind of bullshit is this?
Replies: >>72643
>>72640
Did you set the flags to share?
I feel like the best way to do AI image gen would be to have a program detail a generally 3D cg image, with proportions, skin, eye, and hair color shown, and have the AI work off of that.
I never had any interest in the AI images in the first place, and so never learned how they work. With that new Texas law shit I want to cover my ass, how do I remove it from any version I download. Don't really care what its actually capable of or not.
Replies: >>72665
>>72663
The model or the backend aren't included in FC itself to begin with so there's nothing to concern yourself with in regards to AI images. The products of the non-AI image generators that are bundled with the game aren't any more legal, though. I forget the specifics of the law but pure text might not be legal either so if you're that concerned your best bet is not to play FC at all.
Webgl update never ever
to the contributors, what are you working on right now? I think I saw something about a big change to the slave system somewhere earlier in the thread, potentially supporting non-slave characters like citizens
What do I edit to cause the clipped achilles tendons and other damage during slave creation, or at least through save editing or something. So that it can be caused by somebody other than the player.
Replies: >>72906
>>72905
From what I can tell, that variable can't be edited with in game cheats and its not available for edit in the start, it's limited to remote surgery and causes an event, so a slave can only have fully working legs, fully amputated legs, leg damage caused by the player, or it's something that can happen for the rival hostage event only.
>>67870 (OP) 
What are the "hero slaves" that get mentioned in the patch notes?
Replies: >>72922
Is there a way to use custom workflows with comfyui without self hosting fc?
>>72908
The ones you can get from "Acquire other slaveowners' stock" option in the "But Slaves" menu (assuming you have high rep, that is). You also get one or two of them at random when you start the game (apart from the ones you design yourself before you start).
Setting a starting slave's career to "an arcology owner" doesn't seem to give a bonus, at least not during creation. I assume since the game checks the string that it will properly give the bonus after starting, but I don't know if this just isn't supposed to be allowed for the player to start with, or if it's missing from the careers.js file, or if adding it there myself would fuck up the actual game's code.
Replies: >>72972
>>72956
Sadly, the game doesn't recognize "an arcology owner" as a real career when creating starter slaves. It's the equivalent of making a slave "an aardvark wrangler". The game just treats it as flavor text with no applicable bonus. If I want a starter slave who's an arcology owner with the applicable bonuses I usually have to fudge it by making her a "Noble" or a "Politician" or some other Head Girl candidate career, then give her a custom back story. It's kind of a let down but it works. I imagine it's intentional so that when you buy a prestigious slave who used to be an arcology owner or enslave your rival it's a big deal.
Does the pregmod thread want to move to 8chan https://8chan.moe/hgg/ or make just a new thread on PLW? We're bumplocked and slid off the page
Replies: >>73155
>>73116
Absolutely do not want to move there. Just make a new thread if you've got a good theme for it.
It's not like this thread will fall off the catalogue before it hits post limit.
New thread.
>>73175

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