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I decided to make another addition to this, but it's really almost a new class of mech as opposed to a selling point for existing designs. And unlike many of the other realistic mech use cases that we've talked about so far, this requires a mech that can actually walk and isn't a half-tank, half-mech design like many of these >>1106. A small and light quadruped design where the upper body is just a head would work for this; the AT-AA from the Star Wars expanded universe is a good example. Lore-wise the first version of the AT-AA couldn't attack ground targets at all, but later versions of it fixed this problem; we're going to assume the latter.
So far the main combat use for a realistic light mech is against drones and infantry, with a secondary anti-tank function achieved by planting I-beam barricades in the ground in strategic spots. You can also build a heavy tank-class mech to fight tanks, but you're going to pay more for it. But what if there was another way to beat tanks, one that the Reddit-tier tanktard midwits didn't even think about because they're too busy jacking themselves off about how a tank would just blast right through a mech, according to them?
I'm talking about a mech built specifically to raid logistics. The idea is that a mech can defeat a tank not through direct battle, but by sabotaging the supply lines needed for