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This is a board for Mecha, Androids and Tokusatsu.
This means you can discuss about  video games, anime and manga relating to mechs and androids such as Gundam and Ghost in the Shell or live action stuff like Tokusatsu Superheroes and Kaiju flicks such as Kamen Rider and Godzilla.
Before you start posting, read these rules.

• 1. Follow the Global Rules, Use the report function for illegal content.

• 2. Attention whoring posts may be deleted; this includes unnecessary namefagging and overuse of blogposting and avatarfagging.

• 3. Check the catalog before making a thread, so the board won't get clogged up with duplicates.

• 4. Spoiler NSFW content.

Follow the rules, be at ease and nobody will have any problems.
Last edited by mannuwar

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A place to discuss IRL Mechs and IRL Mech news

Thumbnail is Marduk from Nye Mechworks
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This looks like it would actually function well as a real life mecha. Aside from the fact that I don't think we have trees in real life that have branches that large. If it were scaled down or used in a bit of a different way I think it would be pretty functional.
Replies: >>1323
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>>1322
Lel, that looks like something Dr. Robotnik would come up with. Reminds me of the Flying Battery Zone act 2 boss from Sonic 3 & Knuckles.
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>>1286
I decided to make another addition to this, but it's really almost a new class of mech as opposed to a selling point for existing designs. And unlike many of the other realistic mech use cases that we've talked about so far, this requires a mech that can actually walk and isn't a half-tank, half-mech design like many of these >>1106. A small and light quadruped design where the upper body is just a head would work for this; the AT-AA from the Star Wars expanded universe is a good example. Lore-wise the first version of the AT-AA couldn't attack ground targets at all, but later versions of it fixed this problem; we're going to assume the latter.

So far the main combat use for a realistic light mech is against drones and infantry, with a secondary anti-tank function achieved by planting I-beam barricades in the ground in strategic spots. You can also build a heavy tank-class mech to fight tanks, but you're going to pay more for it. But what if there was another way to beat tanks, one that the Reddit-tier tanktard midwits didn't even think about because they're too busy jacking themselves off about how a tank would just blast right through a mech, according to them?

I'm talking about a mech built specifically to raid logistics. The idea is that a mech can defeat a tank not through direct battle, but by sabotaging the supply lines needed for 
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Replies: >>1325
>>1324
Brief aside regarding the AT-AA's size: the AT-AA is still much larger than what I'm after here, although it's much smaller than the AT-AT or even the AT-TE. What I'm thinking of is something with a design similar to the AT-AA but a size class that puts it among the smallest things that could reasonably be described as a mech. It only needs to be big enough to hold a .50-caliber machine gun, its ammo drum, a rocket pod, and maybe some mines if conventional vehicles are pursuing you after a logistics raid and you're feeling cheeky. Mortars could also be used to retain the humanoid-body mech's anti-drone capabilities even if it can't be a construction bot. All this could be accomplished with a vehicle that's barely bigger than an SUV.
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Californians are truly bringing us hell on earth.

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What mecha vidya have you been playing lately?
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>>1297
Trying to make it even more mainstream by stripping what people like out of it is retarded. I guess that's businessman brainrot for you.
Replies: >>1299
>>1298
What people like about Gundam is pretty vague to begin with, its a longstanding franchise that has changed itself more times than I can count in an attempt to remain relevant. However I agree with what you are saying, removing its cultural specificity to appeal to westerners is pretty gay.
In any case this is probably the least of its problems and I think this franchise was a lost cause already about a decade ago or whenever it was that IBO came out.
Replies: >>1301
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>>1299
At least G-Saviour had the excuse of being made by Leafs and utterly fucked up by them.
I'm looking to play Mechwarrior 2 but don't know what version/patches/VMs to use. Any help?
Replies: >>1321
>>1318
Can't say I know, sadly, as I never got our copy working as a kid even back on Windows 98.

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We need an actual thread for this, judging by the "post an image" thread there are too many people coming here and not actually engaging in any conversations.
A random question I'll use to start it off: what's your favourite robot that's not from Gundam?
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>>903
I think I preferred Femecha when her name was Ardjet
Looking for Non-humanoid mecha. I know about Zoids, Gundam's Mobile Armor, and Heavy Object so this is more a question of whether there's anything outside those.
Replies: >>1276 >>1319 >>1320
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>>1273
There are, but they're pretty hard to find.
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>>1273
Depending on your definition of 'mecha' you can watch a ship show like Yamato or Captain Harlock.

If you mean specifically infantry mechs, try western tabletop games. Most of 'em are dead but there are good and interesting designs. The problem though is that it's hard to straddle a line between 'humanoid' and 'tank with legs.' It's a matter of taste.

AT-43 gets talked about often in /tg/ spaces as they hired mech designers. I always liked the non-mechs from Battletech and Dust Tactics and Konflikt 47 had some hits and some misses.
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>>1273
Can't go wrong with the good old tachikoma.

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Do it faggot
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Replies: >>1304 + 2 earlier
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>looking for Overman King Gainer fanart
>find this
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WE GOT ANIMTED GIF AND APNG THUMBNAILS BOYS
THE FUTURE IS NOW
Replies: >>1239
>>1211
Ebin ngl
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>>138 (OP) 
You leave me little choice
Replies: >>1305
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>>1304
Name a single situation that could not be improved by posting scopedogs.

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Just on the border of your waking mind
There lies another time
Where darkness and light are one
And as you tread the halls of sanity
You feel so glad to be
Unable to go beyond
I have a message from another time
WE'RE BACK
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>>985
Beat me to it, kek. Thanks to you lads for offering to host this place: I'm really glad /mecha/ gets to have a second chance.
The one change I've made to the rules so far was to remove the one about sticking to thread topics. I might try to reword it in the future, but staying on-topic isn't something I want to be too anal about, as being too rigid about that tends to stifle good conversation.
Replies: >>987
>>986
Heh.  :)

>rules
The site rules are general. Beyond that, just as you yourself see fit!
>as being too rigid about that tends to stifle good conversation.
Totally understand.

Welcome aboard, /mecha/ !
Welcome to trashchan /mecha/.
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I'm considering setting up a fediverse account for /mecha/ to make it a little easier for scattered anons and former anons to find the board. Would you all be fine with that?
Replies: >>1295
>>1294
I personally think it'd be a great idea, BO.

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What are your favourite mecha pilot controls? Your least favourite? There's been a lot of variety over the decades, and it's always fun to see what mecha designers come up with.
On my end, it's gotta be the Escaflowne's setup. I've always been partial to anything that approximates pilot motion capture, and Escaflowne's controls are a sick, more visibly mechanical way of doing that than G Gundam strapping the pilot into a mocap suit.
>try to find my Escaflowne control gifs
>can't
>do a google image search
>find the tumblr blog that they came from
>they've been replaced with animated WEBPs which don't work here
Thanks Jewgle and webshits; you all suck.
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>>1197
Excellent question! I wish I knew more, but if others can be found it would be well worth investigating them. Who was the writer for Danguard Ace that likely contributed this important arc, do you know? Thanks Anon.
Replies: >>1199 >>1200
>>1198
>Who was the writer for Danguard Ace that likely contributed this important arc, do you know?
According to AniDB: https://anidb.net/anime/1917
The central writers for the show are Tamura Tatsuo (Starzinger, Getter Robo): https://anidb.net/creator/4525
Majima Mitsuru (Saber Rider and the Star Sheriffs, Ginga): https://anidb.net/creator/5429
Yamazaki Haruya (Kinnikuman, Zillion): https://anidb.net/creator/4140
And Yoshikawa Souji (Votoms, Kirby): https://anidb.net/creator/5134
However the show is also "notable" for being Matsumoto's (Harlock, Yamato) only forway in the mecha genre.
>>1198
>Soji Yoshikawa
That reminds me: if you've ever watched Armored Trooper Votoms, give Lupin III: The Mystery of Mamo a shot. Yoshikawa was the director and half of the screenwriting duo for that one, and in a weird way it's a kind of prototype for a couple ideas that he later perfects in Votoms.
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Gentlemen, I have found the ideal. Behold:
>ergonomic armrests for arm support
>comfy chinrest to prevent whiplash
>ass out to minimize postural damage of sitting
>can't look away while aiming
>two-piece joystick can be squeezed in place of buttons
Replies: >>1293
>>1292
LMAO

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The embassy for /robowaifu/, the board of developing IRL robowives
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>>1157
Understood, BO. I'll be sure to point this out if we spill over outside into the general board. Cheers.  :)
>>1157
Understood
-Not GreerTech
>>1157
Ok, your house your rules.
>>1157
Should we have a Meta/Off-topic thread? I'm deferring to you
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>>1012
Updated her to 3.0.9. New body and new accessories

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What are some good examples of mecha and toku content made outside Japan? I know that mecha is generally considered an exclusively Japanese phenomenon because of its roots in animistic religion and World War II era myths like "samurai spirit". That said, a lot of Japanese pop culture is almost heavily influenced by western science fiction, especially stuff like Starship Troopers and the Blade Runner movie, so mecha is more like blend of different concepts than anything unique to Japan.
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>>1122
"Controlled Falling", then?
Replies: >>1155 >>1161
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>>879 (OP) 
The ill-fated reboot didn't have much going for it but it did have a cool suit.
>>1141
>controlled falling

I would describe it more like "moving before you fall".
Replies: >>1161
>>1155
>I would describe it more like "moving before you fall".
Yes, that's a better way to put it.

<--->

Also to our /robowaifu/ Anons ITT:
>>1110
>>1122
>>1141
>>1155
please be advised to keep namefagging somewhat constrained here on our fren's /mecha/ board. (cf. >>1157 ). TIA.
>>1120
I'm glad people are checking out the resource!

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New Gundam
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>>1004
Every gundamfag I've talked to about it hates G-Witch with the fury of a thousand suns. Something to do with the setting being essentially cyberpunk (Anaheim in the UC comes close but otherwise unique in the franchise) but the series itself is like a high school slice of life with robots tacked on for most of its run. While it eventually does pick up from what I've heard the plot is still basically a string of woman moments until the MC gets gay married to the main rival at the end.
Replies: >>1023
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>>1021
That sounds like ass in a boring way. At least a show like BNA is a big enough fuckup that you can laugh at it for accidentally inverting itself.
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>>1000
Man, does GQuuuuuuX feel like it needs another episode or two. The show has almost no breathing room after they leave the colony, and there's so much going on in the last episode that I want to rewatch it to take in a couple details better. The idea of some G-Witch newfag trying to watch this and getting completely lost because of how heavily it relies on UC callbacks and Evangelion crossreferences is pretty hilarious, but even if some of it is neat, this thing is a mess.
When do we get the MAN-03 Kikeroga gunpla? I love how retarded it looks.
Replies: >>1041
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>>1027
Update: I'm glad I rewatched those last two episodes, as I was so tired the first time around that I somehow completely missed Amuro's presence within the GQuuuuuuX. It figures that I spent the entire show waiting for that and overlooked it through sheer exhaustion when it happened.
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I don't think Lalah will ever live this show down.

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