/nep/ - Hyperdimension Neptunia

Now with 200% more Nepping


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BLESSING_IT.png
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SOUNDZ.webm
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I herd u guyes like soundz
Clipboard01.png
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With weapons of choice:
notepad.exe
notepad++.exe
cmd.exe
and of course: Open Office Calc

We have finally a shitload of wavs.

Will do something sweet later, hold onto your butts and breasts
sounds good op.
Nice, clean Nep sounds.

What are you going to pack them in? FLAC or MP3 or what?
Replies: >>1557
>>1556
Anything people ask for really
Replies: >>1558
>>1557
Well FLAC is lossless but about the size of a 320kbps MP3 with max compression.

You can at least halve the filesize with MP3 but it's obviously NOT lossy.

Certainly any music and "bonus voice audio" should be FLAC, if nothing else.
Replies: >>1559
>>1558
I know that.
I originally recorded (instead of ripping) the mk2 bonus voices using OGG because my main goal was to provide them for Mobile Phones.

After I just get around making packs and extracting everything etc. I probably will do packs of both 320 MP3 and FLAC. Since I would not want  to use FLAC for my phone or whatever.

I will also check Neptunia 1 on PS3 and so one for what I can do.
Replies: >>1567
>>1559
Fair enough, I forgot about OGG.

HDN1 resources would be rather interesting indeed.
Replies: >>1572 >>1591
>>1567

This.

I'm really curious on those PSSG files that is used for textures like character sprites as opposed to Re;Birth trilogy's TID file
Replies: >>1574
>>1572
Why did Rebirth use a different texture system anyways? Is it because it was on the Vita which is still different than a PS3?
Replies: >>1579 >>1580
>>1574

Thats my guess.
>>1574
Most likely since PS3 is a PPC system with a Nvidia GPU even if it today is ancient while Vita is basically Samsung Galaxy S3.
With more dedicated GPU ram.

Vita to handhelds is what consoles are to PC's.
I really, REALLY should stop being lazy and already convert, name and pack those  sound files up. You want the BGmusic too I am sure since the OST's for sure missed some of the tracks
Replies: >>1582
>>1580

yeah thats cool
>>1567
I actually ripped the RB1 audio files and found some unused audio from Plutia, and some other character I can't remember.
Replies: >>1592
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>>1591
I'm interested.
Neat little thread here. Fixing.
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