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How do I make a 2D action RPG?
Replies: >>422 >>423
Are you a trained programmer? The first step to programming any game is understanding how to read and craft programming logic.
Replies: >>385 >>388
>>384
A quick response, not OP but can i ask you a question?
Two actually: Can i plausibly make a low-poly (500 max triangles, 128x texture maps) open world but using high amounts of RAM (6 or 8 perhaps) to buffer tons of objects? as in a rough looking and somewhat small open world but dense in terms of interactive objects.
Second one was can a non-programmer attempt to do that? i know the basics of modelling and texture making but will probably need an engine to help me and videos/documentation to nail the gameplay basics, i was thinking Unreal Engine 3 but is there an older one that can be used good enough by somebody just starting?
Thanks.
Replies: >>386
>>385
You are correct in that you'll need lots of memory to maintain the state of multitudes of interactive 3D objects at the same time. What you don't understand is the programming effort required to slog through such a process. It is tricky enough for an inexperienced programmer to work up a working prototype that's feasible as a starting point to develop the rest of the game. 3D programming work inherently requires an understanding of trigonometry to deal with rotations and angles, you'll need an understanding of linear algebra to deal with movement of 3D objects. 2D game programming is serious business, 3D programming is a level above that. 

There have been cases of people with no prior programming experience start learning and tinkering with ideas in 3D space. They work and develop their game into something that they can proudly share with the world. For those kinds of people, I would bet that there's 1000 others who start tinkering in programming for the dream of writing their own game and have no real product to show at the end.

What I'm saying is that game programming is layers upon layers upon layers of skill that has to be developed over time. I don't mean to discourage you but to describe the reality of what it means to be a game programmer. I highly recommend this Miziziziz video detailing a strategy to develop your gamedev skills https://www.youtube.com/watch?v=5-iST0a69cI

I recommend first developing your programming skills by going through multiple programming tutorials so you can learn to think like a programmer. Next try looking into the Godot game engine.
Replies: >>387
>>386
Thanks for the reply
>an understanding of trigonometry to deal with rotations and angles
I studied as an industrial draftsman, i don't know if that's related to it or can help me with, you mean the entire X-Y-Z axis work? i can somewhat understand it in a machine but i have trouble interpreting it inside a programming language.
>I highly recommend this Miziziziz video detailing a strategy to develop your gamedev skills
Thanks again, will check it. I ask because i was interested 3 years ago and i realized some days that if i started little by little back then i would've a product, no matter how small, by now. So might as well try soon because we have another year left of this lockdown.
I just hate programming tho, guess i will have to drink that poison in small doses.
Replies: >>392
>>384
>Are you a trained programmer?
No, I need something user friendly.
Replies: >>389
>>388
Game Development for Noobs | Beginner Guide
https://www.youtube.com/watch?v=7C92ZCnlmQo
Replies: >>390
>>389
I need user friendly software, not eceb soy videos
Replies: >>391
>>390
First you train your mind with language. Then you work any software to achieve your ideas.
Replies: >>397
>>387
I only have a vague idea of what draftsmen do: they draw building plans. What you need to understand about trigonometry is about the relationship between triangles, sine, cosine, tangents of angles. The skill of solving geometric problems are important when you want to move things within the simulated game universe. Also related to this is using linear algebra skills to help you move things within the game space.

Programming is difficult and you will face endless amount of problems. This is true for highly experienced professionals who have solved countless problems in their history. This is the nature of writing logic to work in the real world. My advice is to learn the basics, learn to master the basics, and then continue to learn more basic knowledge on top of that. Your ability to solve more complex problems is dependent on your understanding of the basic principles.
Replies: >>393 >>394
>>392
>muh psuedointellectuahlismsms

Kill yourself larping faggot
Replies: >>395
>>392
>they draw building plans
Yes, but doing so in a digital platform gets a bit tricky, but nothing like
>linear algebra skills
Geometric intelligence is way easier to develop than abstract stuff like that, i might find another problem there.
>learn the basics, learn to master the basics, and then continue to learn more basic knowledge on top of that
We'll see, been handling other skill sets at the moment for hobby and work, but still thank you for your kind comments, when i am done with some of them i will probably get into this.
>>393
I accidentally coded a virus and now I can only write in WIDE LATIN and also whenever I type WIDE LATIN it automatically gets capitalized please help
>>391
kys faggot
Replies: >>398
>>397
toba subba
The Use of Mathematics in Computer Games, 10 minute read

https://nrich.maths.org/1374
Replies: >>403 >>405
>>402
nice job anon
>>402
much appreciated Anon
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>>383 (OP) 
Start with learning C from scratch.
Read the book, make every single program inside the book. Everytime you come up with a unique idea to use the new stuff you have learnt, make something with it, whether it fails or not is irrelevent, as long as you try.

Eventually you will stop failing and you will begin succeeding.
After a large period of time and practice, you will be capable of producing a powerful game with nothing but computer logic.

I believe it is also best for you to take a programming course in university, and hope you get good teachers which practice making multiple programs, and teach you how a computer works.
Replies: >>423
>>383 (OP) 
>>422
This is the only path you can take for absolute success with absolute self reliance.
HOW THE FUCK DO YOU WRITE CODE FOR INSTANCE WHEN YOU HOLD RIGHT KEY AND THEN YOU SWITCHES TO HOLDING DOWN KEY WITHOUT GETTING LAG DURING THAT TRANSITION OF SWITCHING KEY? THE ONLY GUIDE I GOT FROM INTERWEB WAS TO USE SOME BULLSHIT SETMEM C LIBRARY. HOW THE FUCK DO YOU SOLVE THIS SHIT BY ONLY RELYING 100% FROM THE GAME ENGINE.
>INB4 WTF WITH CAPS RED TEXT
STFU, ANSWER MY MY QUESTION. GODDAMN IT I FUCKING HATE BEING A PROGRAMMING NOOB
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