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Previous thread: >>105305
https://archive.ph/WwqGm

>Piracy of Japanese games and anime has tripled over the past 3 years. Government acknowledges need to expand legitimate global distribution channels
https://archive.ph/hTpqH
<Japan’s METI (Ministry of Economy, Trade and Industry) announced the results of its survey on online piracy of Japanese content on January 26. According to the results, damages from piracy in 2025 rose to 5.7 trillion yen (about $36.9 billion USD), which is almost three times higher than the 2 trillion ($12.9 billion USD) in damages recorded in a past survey from 2022. However, as ITMedia News reports, from 2025, new categories like “character merchandise” were also included in the survey, and if we take them into account as well, the overall damages for this year total 10.4 trillion yen (about $67.4 billion USD).
<The survey targeted consumers from Japan, China, Vietnam, France, America and Brazil, and an estimate cost of damage caused by online piracy of Japanese content was calculated based on their responses. The collected data was analyzed across five major categories – film (including anime and video content), publishing (books, manga, etc.), music, video games and character merch – with all categories seeing almost a triple rise in the amount of damages in the past 3 years; most notable ones being publications at 2.6 trillion yen and film at 2.3 trillion yen (excluding the aforementioned character merchandise piracy damages). Video games follow at 500 billion yen in damages, with 100 billion yen in damages for music piracy.
Replies: >>114380 >>114381
japan should sue america and make taxpayers pay for all that anime I pirated
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>>114377 (OP) 
Reminder that the industry has multiplied more than six-fold in that same period because it was bouncing back from the scamdemic, which had interrupted historical record-breaking peaks that are now just furthering the same logical long-term trend. Piracy being (just) tripled in that same period thus means that it has proportionally been REDUCED in that time, and by a lot. As usual, they are looking at this from the most stupid possible angle, and ill-intentioned international journos are jumping on that to put a demotivational spin on it. Like it happens every damn week. Just the latest instance in the infinite string of cases proving that nips are just genetically bad at biz.
I made a pic in paint, it is NOT to scale but it should help illustrate the idea.
Replies: >>114382
>>114377 (OP) 
And with less political sperging this time. Please.
>>114380
Again, the onus is on those claiming damages to demonstrate that without piracy those involved in it would make purchases instead of ignoring the content altogether and doing something else with that money.
Replies: >>114383 >>114452
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>>114382
And just in case they try to, here's the legendary paper proving the opposite.>>114382
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>an estimate cost of damage caused by online piracy
Thirty years of accumulated evidence and these fuckers are still trying to convince us that an unauthorized copy is a lost sale.
Replies: >>114411
>>114395
>these fuckers are still trying to convince us that an unauthorized copy is a lost sale
In the case of Brazil and West Taiwan, they do have a point because there are massive bootleg markets in those countries. As in, people who pay real money for a product in order to access an unauthorized/unlicensed/illegal reproduction the real thing or believing it to BE the real thing. So, yes, in those circumstance, it IS a lost sale.
Replies: >>114415
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>>114411
but just because someone paid $2 for this doesn't mean they'd pay hundreds to buy legal copies of all these mario games
Replies: >>114419
>>114415
Are you sure about that?
Replies: >>114420
>>114419
Other anon. I'm sure of it. Those are Bing Bing Wahoo children's games.
I and the neighbor kids always got Nintendo shit cause it was cheaper than real consoles or computers.
Price is a major factor in whether something gets bought at all.
Replies: >>114423
>>114420
>Other anon. I'm sure of it. Those are Bing Bing Wahoo children's games.
Which you can buy for $15-20. If you load up a place like Mercari, that's how much a copy of Super Mario All-Stars costs on the Wii and SNES.
>Price is a major factor in whether something gets bought at all.
That's true, and let's put that into practice. SMAS costs $15-20 and comes with four games. Meanwhile Sonic Mega Collection comes with nine games and costs $10 (Mega Plus addes an additional eight games and costs $8), and SADX includes 13 games and costs $30. So which collection would you be interested in buying?
Replies: >>114428
>>114423
>which collection would you be interested in buying?
the no-intro, redump and mame collections that have more games than there are stars in the universe all for free, and can be played on one of the many PCs we already own instead of buying a bunch of expensive consoles, controllers, memory cards, memory expansion packs, rumble packs, cartridge slot cleaning kits, game genies, gamesharks, entire arcade cabinets to legally play the mame roms...
Replies: >>114429
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>>114428
>the no-intro, redump and mame collections that have more games than there are stars in the universe all for free
That's a seperate issue
In fact, it can be and is argued that all those No-Intro and Redump collections exist for the purposes of preservation, not for piracy. In fact, I've personally have several of those backed up on my hard drives for that expressed purposes. A discussion people have all the time when it comes to the fight between getting a book from a library against buying it from a bookstore.

The only thing tangentially related to the discussion, which is about bootlegs, is when someone takes games from those collections, puts them into a box, and then illegally sells that box for real money. A practice which Chinese companies have done all the time with their Famiclone devices. And is EXACTLY the practice that companies should be getting up in arms with when it comes attacking piracy. Because what is happening, in practice, is that these people are stealing the product of someone else's labor and making a profit off of it.
>>114429
Distributing media is a form of speech, so if I put millions of game roms on 10TB HDDs and sell them for $100 each at a flea market that is my first amendment right. Copyright laws aren't above the constitution.
>>114429
>should
That word there is the heavy-lifting champion of 2026 and we're just in February.
>>114430
>Copyright laws aren't above the constitution
You're acting like they're different entities instead of the same thing. You selling unauthorized reproductions of another person work is violating his property rights.
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>>114432
where in the constitution does it say that?
Replies: >>114436
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>>114429
>Because what is happening, in practice, is that these people are stealing the product of someone else's labor and making a profit off of it.
As opposed to, say, a company squatting on old game code and squeezing money out of the original developers' work long after they've left the company.
Replies: >>114436
>>114434
Originally in the Declaration. But since that apparently wasn't explicit enough, in section 1 of the 14th amendment:
<No State shall make or enforce any law which shall abridge the privileges or immunities of citizens of the United States; nor shall any State deprive any person of life, liberty, or property, without due process of law; nor deny to any person within its jurisdiction the equal protection of the laws.

>>114435
>As opposed to, say, a company squatting on old game code and squeezing money out of the original developers' work long after they've left the company.
Individual people have the same ability. George Lucas was making billions thanks to the Star Wars franchise he created over 40 years earlier (Before he sold it). Martin O'Donnell is still receiving royalties from the Halo soundtrack that he helped composed 24 years ago. Are you saying they should be cut off because it's been "too long" since their original work released? Do you think someone like GRR Martin should be denied access to continue making money off of Game Of Thrones, which started 30 years ago and he's still making money off of? And there's even people who have done the exact opposite. For example, Roald Dahl and Pamela Travers withheld any company the ability to license/adapt their works after they were disgusted with the Disney Mary Poppins and WB Willy Wonka films. Are you saying they should have been deprived control of their works, especially since their contributions were so "clturally important"? Now, granted, we do actually have an expiration date for that control. However that expiration date applies to EVERYONE. Meaning it doesn't matter if you're a corporation like Yidsney or Microsoft or a singular individual like Chuck Norris. You lose access to total control after a certain point. In fact, companies actually lose in comparison to individuals because copyright for them only lasts 95 years, meanwhile an author's work is protected for life plus 70 years. Meaning I could  publish some short story right now, live for the next 74 years, and it never enters pubic domain until 2170. Meanwhile a company like Yidsney loses exclusive access to their works in 2121 (About 50 years earlier).
Replies: >>114437 >>114442
>>114436
And why shouldn't the key grip in Star Wars A New Hope be entitled to royalties off the continued sale of that film?  Why shouldn't the makeup artist for Chewbacca?  George Lucas himself had a lot of dumbass ideas and it was the people around him that kept them in check.

Do you really think ideas, which can be replicated infinitely and trivially in the digital age, deserve to have some higher tier of controllability than the production of physical objects, let alone even deserve property rights to them?

The saccharin scenario you're fantasizing of a creative force continuing to profit off their own works is uncommon by the way: the common situation in most industries is that people are forced to sign away their creative rights when they work for a company, allowing a non-human corporate entity to take ownership of their idea as if ideas are something physical that can be exchanged and traded.  It certainly is not true that most game composers earn royalties off their game soundtracks.
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>>114437
>And why shouldn't the key grip in Star Wars A New Hope be entitled to royalties off the continued sale of that film?
Because he agreed that his labor was not worth that much to deserve royalties, and agreed to whatever wage Lucafilm/Fox were offering at the time (Which, back in 1975, averaged to around $8500 a year, equivalent to around $50k when adjusted for inflation). However if the person really wanted to, they could have protested and demanded that they SHOULD receive more benefits than that before accepting the job. At the end of the day, the only person who determines how much value your work is worth is yourself. Do you see yourself as someone who's deserving of $14/hour or $18/hour for the position required? Do you see yourself as someone who's deserving a flat rate comission per submission or deserving of royalties for all of the work you created? Is it worth it to receive a monthly salary and benefits like health and dental insurance as oppose to continuing to receive an hourly wage?
>George Lucas himself had a lot of dumbass ideas and it was the people around him that kept them in check.
Okay and? I've made some bone-headed decisions at the jobs I worked. Does that change the amount of money I receive, or the money that goes to those who have to clean up my mistakes?
>Do you really think ideas, which can be replicated infinitely and trivially in the digital age, deserve to have some higher tier of controllability than the production of physical objects, let alone even deserve property rights to them?
All of them equally deserve the same amount of protection. It doesn't matter if I made a blue-print for a hammer on a sheet of paper or in AutoCad. I have the equal right to protect those blue-prints because I put my labor into it. Also, no, nothing can be replicated "infintely", there is still some cost you are required to pay. Going back to the example of the No-Intro and Redump collections, sure, it doesn't cause me any problems to preserve the entire library of PC-Engine, Mark III, and WonderSwan games, but that isn't the case once I get to the fifth gen. The N64 library takes up 15 GB of space. The GBA costs 13 GB. And that's just the cartridge formats. My back up of the entire collection of Dreamcast CDI self-boots (Which are reduced in size to fit on a CD-ROM, and doesn't include "every" DC game ever) takes up 159 GB. Once you get to DVDs, like my back-ups of PS2 games that I own, they take up a similar space on my hard drive despite being only a fraction of the DC CDI self-boot collection. I'm not even mentioning PS3 and Wii U games (Where I have to account for space for the game/disc, the updates, and the DLC). And that all adds up rather quickly. In fact, I have back-ups of all kinds of media spread across four external hard drives. And that shit costs a lot of money. Are you regularly going out and dropping $200 on an 8 TB hard drive? So, no, it's not infinite, nor is it trivial. It may be more "convenient" (In that it's all on a hard drive as opposed to spread across a bookshelf), but that's the only argument that can be made.
Replies: >>114440 >>114441
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>>114437
>>114439
>The saccharin scenario you're fantasizing of a creative force continuing to profit off their own works is uncommon by the way
So? That just means some people managed their labor more successfully than others. Does the farmer who's poorly managed their field deserve to complain about making less money than the guy who tirelessly works day and night to make his farm flourish like a well-oiled machine? Dashiell Hammet and Walter B. Gibson were both of similar age, operating during the same time, and were equally influential in the development of the plup narrative genre; yet Hammett's health and death in the 60's was a result of his imprisonment related to his Socialist activites meanwhile Gibson lived a nomadic peaceful life before passing in the 80's.
>the common situation in most industries is that people are forced to sign away their creative rights when they work for a company
No, they're not. They have the choice to reject those terms and demand better treatment, or go work somewhere else.
>It certainly is not true that most game composers earn royalties off their game soundtracks.
That's their problem. It's a shame that it happened, but they made their choice. They should have valued their labor more instead of signing it away. Especially after happened to them the first handful of time.

And before you begin responding by posting a bunch of hypotheticals, you're going to be posting carefully currated fictional scenarios you created for the expressed purpose of trying to win an argument. It does not reflect any realistic scenario or sitiation that has happened in the real world.
Replies: >>114441
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>>114437
>>114439
>>114440
Also, one last thing I would like to add, suppose Star Wars had flopped...
Looking back on it now, we can joke about the billions Lucas had made, but very few remember how much of a risk Star Wars was. It was a sci-fi serial coming out long after the genre was dead and burried. In fact, Lucas believed so little in it being a success that he did two things. First was that he swapped box office stocks with Spielberg believing that E.T. was going to be the hit for years to come. Second was that he licensed Star Wars out to writer Alan Dean Foster for the purposes of writing a BOOK sequel to Star Wars to continue the story, that book becoming Splinter Of The Mind's Eye.

Now suppose that Lucas was proven correct. Star Wars was a monumental flop, and only continued and remembered as failed film with an obscure book series. How does that effect the key grip or the make-up artist that forgone receiving a regular wage in favor of receiving royalties? Those people would have been financially screwed as they would have no money coming in.

But that is also a part of the game. You're always making a choice and always taking a gamble. Sometimes it works out, sometimes not, and sometimes it doesn't make a difference. That's just the kind of planet that we live on.
>>114436
>redefine the word property to include ideas
>"I thought of that idea first, that means I own everything that I say is similar enough to my idea for like 200 years, look it says so there in the constitution where it uses the word property!"
but copying your mind-property is necessary for my liberty and life because I'll die of boredom if I don't have enough video gaems to play for free so that's two important constitution words vs. one which means I win
Replies: >>114443
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>>114442
>I thought of that idea first, that means I own everything that I say is similar enough to my idea for like 200 years
That's not how it works. In order for your property to receive protection, you property needs to actually EXIST as a real tangible thing that people can interact with. In other words, your idea needs to EXIST as a result of some amount of LABOR on your part.
>but copying your mind-property is necessary for my liberty and life because I'll die of boredom
Okay, Marx, how about you get a fucking job instead of smoking opium all day and letting the corpse of your kid rot right behind the couch. You may think I'm making that up.
Replies: >>114445 >>114447
>>114443
I could make an absolute shit game in a few hours in 1995 but put a loading screen minigame in it, then patent that so nobody else can have loading screen minigames basically forever, because by the time that patent expired technology advanced enough that loading screens became almost nonexistent (except for poorfags who don't install their games on a SSD).
>how about you get a fucking job
no I don't enjoy working, those who do enjoy it should continue to do all the work while I continue to collect gibs.
Replies: >>114446 >>114448
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>>114445
>I could make an absolute shit game in a few hours in 1995 but put a loading screen minigame in it, then patent that so nobody else can have loading screen minigames basically forever
Are you referencing what Namco did? Because (1) they didn't patent loading screen mini-games, what patented was specifically using already existing games for loading screens. So an example would be like how Sega couldn't use a level from Columns as a loading screen for (Say) Yakuza or Sonic without paying a fee to Bamco, but they could still develop their own original "Yakuza/Sonic Columns" mini-game created specifically for that game . And (2) patents only last 20 years before they enter the public domain, as said patent you're talking about expired 11 years ago.

But sure, let's use your bullshit hypothetical. Developers can still find ways around it make the loading screens "bareable". Like they could have loading screens that provides extra backstories for the game. Or have the loading screen be a cutscene. Or they could hide the loading screen through long mostly empty hallways. Or they could have the loading screen be a training area. Or they could burn the game to the disc in such a fashion that loading screens are practically nonexistent. Or they just don't do anything as, in my experience, loading screens were never actually a problem for games until we got to the seventh gen.

And we're also ignoring if you're even going to be able to enforce your patent. Sure, you make as many patents as you want for bogus technology and claims, make as many patent you want from even allow technolgy TO HAVE a loading screen in the first place, but good luck fighting for the right for the money you supposedly "deserve" in court. Inventors and companies face this kind of legal squatting and patent trolling all the time, and the overwhelming majority of those frivilous filings are just entitled idiots looking to make a quick buck before getting their shit kicked in. Because all you're doing is throwing out bullshit hypethicals that never actually happened for the purposes of winning an argument on the internet. In fact, speaking of legal action, people could have taken down the Bamco patent much sooner if they really wanted to because, if the patent actually existed like you said it did and protected the ENTIRE concept of a loading screen mini- game, it's a frivilous patent and would have been dismissed since loading screen minigames have existed as far back as 1983. Which predates the patent by 12 years. Why does it seem like a lot of the complaints about how the law opperates seems to stem from the fact that they hate it when other people enforce their rights, but then refuse to enforce the rights that they (Themselves) have? For example, arguing that the police act in the interests of some "greedy" person who filed a complaint, but then complains about how the police don't automatically read your mind and attack people who violate your rights.
>no I don't enjoy working
You're not obligated to. You want money to do things, get a job. It doesn't matter if your enjoy it or not.
Replies: >>114451
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>>114443
>Okay, Marx
I can just imagine the look on anon's face as he typed this.
>>114445
The thing about patents is they don't really even empower singular selfish assholes.  The vast majority of patents are held like commodities by faceless corporate entities and used either to corner the market and prevent any upstarts from competing or they're used as bargaining chips in corporate-to-corporate relations.  The patent system does exactly the opposite of its claimed original intention of promoting creative developments.
Replies: >>114449
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>>114448
>The vast majority of patents are held like commodities by faceless corporate entities and used either to corner the market and prevent any upstarts from competing or they're used as bargaining chips in corporate-to-corporate relations.
That's illegal per the Sherman Act of 1890, and companies have faced anti-trust violations over the years for doing exactly that. However there's also the argument that companies are formed in the first place TO protect people's copyright and patent rights, as it's much easier for a bunch of individuals to pool their money together to protect themselves instead of fighting things individually. In effect being no different than how a labor union is suppose to operate.
>The patent system does exactly the opposite of its claimed original intention of promoting creative developments.
It depends upon the system you're looking at. A lot of the European patent systems (Which predate the American system) did NOT exist for the purpose of promoting development. What they existed for was benefiting friends of the monarchy and granting high ranking people exclusive monopolies across entire sectors of industry: https://archive.ph/wnDla
It's only after America simplified the patent system (Making it open to everyone, significantly reducing fees, decreasing the beaurcratic overhead and expediting the legislative process, requiring the patent to actually be an innovation or working thing rather than just a broad generalization) that a lot of progress began to develop.
>>114446
>Developers can still find ways around it make the loading screens "bareable"
>the entire next paragraph
yes my point was that america's legal system is gay, retarded and designed to only benefit the worst kinds of people, I'm glad you seem to agree
>For example, arguing that the police act in the interests of some "greedy" person who filed a complaint, but then complains about how the police don't automatically read your mind and attack people who violate your rights
now you're advocating for snitching to the cops/feds
>You want money to do things, get a job
no I just take the things for free
Replies: >>114452 >>114453
>>114451
Not that anon, my only post before in this thread was >>114382 
Forced to abandon pirated games entirely, I'd play some free roguelikes with ASCII art or simple sprites for graphics made to be non-profit. Or emulate something with its property rights expiring. Entertainment is not something that can be taken hostage in order to pay.
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>>114451
>yes my point was that america's legal system is gay, retarded and designed to only benefit the worst kinds of people
So you calling creative and talented individuals the "worst kinds of people" because they're the ones able to thrive in a system that imposes limitations upon everyone, and can find methods of using those limitations to their advantage in order to succeed. Putting it another way, the kind of people America benefits the most are gamers.
Replies: >>114454
>>114453
Japanese artists hardly benefit from american laws at all. Everyone who wants to pirate it does, and anyone who feels like donating money to the artist does if they can afford it. I guess the one good thing the american gov does for jap artists is redistributing wealth to NEETs through welfare to help them buy stuff from japan they couldn't afford otherwise. The wageslaves who earned that wealth don't have much time to enjoy any entertainment so they won't be buying much of it, so that wealth redistribution to people who laze around watching anime and playing vidya all day everyday must help boost japan's art sales a lot.
Replies: >>114455
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>>114454
>Japanese artists hardly benefit from american laws at all
Why should they? They're Japanese, they live in Japan, and have their own Japanese government and set of laws. The only reason to care about the laws of another nation is when they begin exporting content to those countries.

What does this even have to do with the original discussion at this point?
>the one good thing the american gov does for jap artists is redistributing wealth to NEETs through welfare to help them buy stuff from japan they couldn't afford otherwise
That's right, I forget that you're a nigger who leeches off welfare, and think that you're so smart and somehow "defying" the system.
Replies: >>114459
>>114455
>what does japan's overseas sales even have to do with the original discussion?
>we should get back to discussing star wars and socialism instead
Seems like a lot of people are pleased with the results of the elections, and the LDP pretty much receiving overwhelming support.
>see a piracy discussion 
<retarded burger brings up the US constitution when talking about international piracy
never surprised by the sheer stupidity of burgers
Replies: >>114471
>>114469
What do you expect when the guy is looking for any excuse to be a leech on society? Even declaring that it's his "right" to pirate per the Constitution, which is how it was even first brought up: >>114430
Replies: >>114472
>>114471
The US is a gay, evil, dying empire. Why would anyone not leech off it as much as they can? No amount of hard work you or your family can do will save it and you'll waste your entire lives trying. Take everything you can get away with taking. You shouldn't care about any strangers in society nearly as much as your own family. Every dollar you save by pirating media is a dollar you can spend on things that can't be pirated and are hard to shoplift, like large appliances and a better home in a nicer neighborhood.
Replies: >>114473 >>114474
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>>114472
Thank you for making my point for me
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>>114472
>Every dollar you save by pirating media is a dollar you can spend on things that can't be pirated and are hard to shoplift, like large appliances and a better home in a nicer neighborhood.
If you really thought the USA was a dying empire in any way beyond an excuse to be lazy, you'd find better uses for that money, but by the looks of it you don't. That "better home in a nicer neighborhood," if it's new enough, will rot if the power goes out for long enough, and when large-scale collapses happen, those guys in the nice neighbourhoods are the ones all the shitters try to raid first. Your neighbours will also likely know you as that weird, pissy sandnigger who obviously steals everything and can't be trusted, so if you even last long enough to reach a SHTF situation you will likely be the first person on the street to die.
Go take some first aid courses, learn about traditional building techniques, study your local edible plants, and do something with what you learn. Be someone your family can rely on.
Replies: >>114475
>>114474
A "better neighborhood" means one either not in the US or out in the country with no neighbors where you can homestead and enjoy looking at your naked wife work with you on the farm all day and lick the sweat off of her breasts whenever you want. That's the next best thing to being on welfare and just making love with her all day without doing any work. I don't know what scenario you envision where the US doesn't collapse within 50 years but it's probably some Qtard-tier shit where there's some faction of the gov that secretly isn't as evil as they pretend to be taking over.
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>>114475
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>>114475
>A "better neighborhood" means one either not in the US or out in the country with no neighbors where you can homestead and enjoy looking at your naked wife work with you on the farm all day and lick the sweat off of her breasts whenever you want. That's the next best thing to being on welfare and just making love with her all day without doing any work. 
That's the thing: you say you're thinking of the future, but all your actions show you're only thinking of the immediate moment. Being able to survive a SHTF scenario you supposedly believe in is only "the next best thing" to bumming off welfare and shoplifting, so you don't bother.
>I don't know what scenario you envision where the US doesn't collapse within 50 years but 
I struggle to envision one where it doesn't. That doesn't mean I think it's impossible it survives beyond the next couple decades, but whatever emerges from it will be very different than what people in the 2000s and 2010s imagined a future USA would look like.
Replies: >>114478
>>114477
>all your actions show you're only thinking of the immediate moment
Yes, nothing's worth wasting your youth stressing over. I indulge in pleasure for ~16 hours a day while wageslaves get maybe ~2 hours in between working, chores, feeding their cortisol addiction on social media and worrying about the future all the time. I've been a NEET for almost 20 years which means I've already had as much time to enjoy life as a typical wageslave gets in 150 years. In another 20 years I'll be almost 60, where living starts to become a constant agony of arthritis, back pain, dementia, erectile dysfunction (which would kill my main source of pleasure) etc. so it's better to just die at that point.
Replies: >>114487
Anon, don't engage with him further. If it wasn't already apparent, he's the selfish jackass that ridicules people for daring to dream of and work towards a better life.
Replies: >>114482
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>>114480
>indoctrinated fag can't defend his position and now wants everyone to look the other way
Keep bending yourself into a pretzel to defend copyright, moralfag.
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>>114478
You might as well tell people that the real way to live is to buy everything with credit card debt, as future you is someone else who isn't worth caring about, and all that matters is how much junk present you can accumulate. The life you describe isn't a life where you don't have to worry about the future: it's a life of distracting yourself from future you or telling yourself he sucks and doesn't matter.
Both of these are the very things rat-race normalfags do to cope with their shitty lifestyle, and you both brag about the same sad comforts, only you brag you have it with nothing else. It's like the difference between a normalfag who eats crappy McDonalds hamburgers regularly and a fatty who eats only McDonalds hamburgers every day and brags about how amazing his diet is. People aren't impressed with this fatty: they pity him, and all his rambling about how amazing his Big Macs are only shows how little he knows good food.
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>>114487
>buy everything with credit card debt
If you can figure out how to disappear and change your identity so you never have to pay the debt, sure.
>rat-race normalfags do to cope with their shitty lifestyle
Their shitty lifestyle of working all the time, devoting most of the time in their lives to their corporate masters in exchange for more expensive electronic trinkets, a shinier car and a bigger McMansion (which isn't what I meant by a "better home"), none of which will bring them any more joy than what welfare NEETs can afford after the initial excitement of buying something expensive wears off in a week.
>Big Macs vs good food
What is the "good food" in this analogy? The sense of accomplishment when your boss pats you on the head and gives you a promotion? Watching number go up on the stock market? Successfully making a big sale? Vacations, or the aforementioned shinier more expensive possessions? I'm not interested in any of that.
If I won a $10 billion lottery my lifestyle wouldn't change much at all. I'd buy a huge mansion and a bigger TV because why not but I'd still just lay in a small comfy room 24/7 having as many orgasms a day as I can and watching anime. I already live like royalty by not having a job. Every hour of my day belongs to me, not to be sold in service to anyone.
>>114487
I tried to warn you
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>Overseas anime market growth continues to outpace domestic market, gap in revenue expected to grow, industry research shows
https://archive.ph/H02on
<The Association of Japanese Animations (AJA) released the summarized version of its Anime Industry Report 2025 on February 4th. The report, based on surveys and data analyses conducted by AJA throughout 2024, reveals that the anime market size had grown by 114.8% year-on-year, reaching 3.84 trillion yen (about $24.5 billion USD) and setting a new record high for the industry. In particular, the overseas market has been witnessing much greater growth compared to the domestic market.
<According to the report, continuing last year’s trend, the anime market has witnessed one of its biggest ever year-on-year increases in growth, only second to the 115.3% growth recorded in 2019. The market is said to have doubled in size since 2015, and is 3.5 times bigger than what it was in 2002. Assuming the same growth pace, the estimated market size for 2025 is over 4 trillion yen (about $25.54 billion USD)
<The overseas anime market has grown by 126.0% year-on-year, and its expansion has been greatly accelerating ever since 2022. This comes thanks to the worldwide popularization of Japanese anime through global streaming platforms like Netflix, Disney +, and Crunchyroll. According to the data, the overseas market accounted for 56.5% of the overall market size, beating the domestic market by a margin of around 499.7 billion yen (about $3.18 billion USD) once again. This gap has significantly widened compared to the 97.9-billion-yen difference (around $624 million USD) from the previous year.

>“It’s a misunderstanding, I am not interested in cyberpunk.” Ghost in the Shell director Mamoru Oshii discusses his complicated relationship with the genre
https://archive.ph/rz9l7
<When asked about what he thinks of Ghost in the Shell being recognized as a cyberpunk work, Oshii replied, “That’s a misunderstanding. I’m not that interested in cyberpunk, and I haven’t actually read many cyberpunk works, to be honest. I don’t care about it.”
<When it comes to science fiction, Oshii says he prefers space-themed stories to cyberpunk. He also enjoys stories about cyborgs, though he makes sure to differentiate them from cyberpunk. “It may seem like cyborgs mesh well with cyberpunk, but I don’t think that’s actually the case. In that sense, I didn’t direct Ghost in the Shell thinking it was cyberpunk. It was just that others, on the contrary, said it was.”
<Oshii said he is also a big fan of hard-boiled fiction, but “cyberpunk doesn’t really excite my imagination […] I don’t have the desire to live in a world that looks like a landfill.” However, recalling a story he heard from an acquaintance, he suggested that there are many young people who romanticize living in such a world. “I want to ride on a dirty subway, I want to live in a world that’s full of slums – I’m sure there’s a good portion of young guys who think like that. And I believe that overlaps with the idea of cyberpunk as a world full of crooks.” 
<Oshii then took the opportunity to double down on his opinion by using one of his favorite games, Fallout 4, as an example.
<...
<“That reminds me, Fallout 4 is full of crooks. 98% of its inhabitants are scoundrels and villainous crooks, and if they just don’t like the way you talk, they’re going to blow your brains out It’s a world which fully allows you to feel that kind of ‘pleasure.’ But objectively, that’s unavoidable in a world that is a post-nuclear-war ruin. However, in a technologically-advanced world of cyberpunk, I really can’t come up with a conclusion other that – they’re doing it just because they enjoy it. That’s why I actually don’t care about it.”
>>114430
The US constitution grants Congress the discretion to create copyright laws.
Replies: >>114496
>>114493
if congress is allowed to break the constitution's rules, then the constitution doesn't do anything at all
>>114487
>as future you is someone else who isn't worth caring about
>it's a life of distracting yourself from future you or telling yourself he sucks and doesn't matter.
It's clear that he believes not even his present self is worth caring about, which admittedly is hard not to agree with.
Replies: >>114503
>>114499
If you cared about yourself you'd be nice to yourself by giving yourself lots of pleasure, entertainment and leisure everyday instead of forcing yourself to work.
Replies: >>114504
>>114503
>If you cared about yourself you'd be nice to yourself by giving yourself lots of pleasure, entertainment and leisure everyday
That's not how it works, jackass!
Replies: >>114505
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>>114504
Are you using up your whole 5 min restroom break to browse imageboards? Your shift isn't over yet, quit slacking off and pick up the pace! The endless boxes of snacks paid for with NEETbux shouldn't take 3 days to arrive at my doorstep, I don't wanna wait that long.
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Madoka cosplay on ice soon, brothers.
Replies: >>114578
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>>114569
she looks about twice Madoka's age, but maybe if she cut her hair she could cosplay as the teacher.
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ATF MIGHT GET SHUT DOWN FOREVER, ARCHIVE EVERYTHING
https://booru.allthefallen.moe/forum_topics/5268
https://allthefallen.moe/forum/index.php?threads/about-the-threads-concerning-data-breach.125823/ (must have an account to view)
https://allthefallen.moe/forum/index.php?threads/about-closing-down-the-site.125821/page-39 (must have an account to view)

TL;DR is the whole shebang has about 6 months left because 
<The main site's running out of server space
<Staff infighting where a former retarded mod deleted almost a year's worth of backups, went rogue, and won't give it up without the risk of doxxing everyone until he gets control again.
<The "Grey Zone" where a good chunk users go full retard and admit they're actual pedophiles who want the real thing, exchanging info and support.

However, there are 3 silver linings:
1) The shutdown doesn't involve legal matters
2) They're warning everybody and NOT pulling the plug abruptly. 
3) The booru will likely be saved. 
Vistarrr even said that they're ok with generous people making new/mirror sites if no one want to be the new owner of atfbooru. I don't want the site to die, but if it's for pissing off the rogue staff member for not getting atf, then so be it. He can have the site, but it's dead and everyone migrates to a new safer site.
Replies: >>114668
>>114662
>users go full retard and admit they're actual pedophiles who want the real thing
Being honest isn't retarded, good people don't like or respect you if you lie and thoughtcrimes aren't illegal (yet).
Replies: >>114671
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>>114668
Good people will respect you even less if you tell them you're a pedophile. It's phrased and interpreted as a statement of identity, and no one with his head screwed on right will trust someone who declares his identity consists of wanting to fuck children. The desire itself is bad enough, but identifying one's self with it is a whole other level of retardation, and signals you're more likely to act on your stupidity and ruin some kid's life in the process.
>>114676
Talk to the wall, because nobody buys your lies.
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>>114676
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>Are you afraid it'll make her grow up to be a loving housewife with a healthy libido instead of a prudish careerwomyn? 
Pedoshills (also known as feds) always bring this up as an aside, and then immediately drop it to resume rambling about all their other reasons. It's clear that the girls who grow up into women in these scenarios are an afterthought, and that the pedophiles are just droning off excuses to fuck children which they heard someplace else. 
There's also this assumption in their arguments that desire is always good, and that all which matters is consent or a partially developed capacity for desire. Nevermind that people can desire things which outright harm them (such as a kid who wants to drink antifreeze), mutually desire another person in a way that harms both persons (there's plenty of normalfag relationships like that), engage in shared acts that harm one or both persons, or prey on others who don't fully know what they're getting into (lawyers abuse this shit all the time in "consensual" contracts). Combine that with the risks of partial development, and you have a recipie for disaster. 

Also, what kind of absolute idiot of a fed thinks bragging that he can theoretically fuck a little kid without ripping her vagina in half is an argument in his favour?
Replies: >>114682
>>114681
This. Aren't good parents generally supposed to guide her towards good men? Why would they trust a retard like him who just wants her for sex, especially out of wedlock? That's not much better than actual offending pedos who just fuck kids out of greed and power.
>>114683
I'll humor you
>size difference making it painful and incompatible
>kids are dumb and get confused about consent and power dynamics, especially if they came from troubled homes or single moms
>pre-pubescents are too young to deal with their side of the consequences ("you were asking for it", "now you're a man", "no one will want you now that you're not a virgin", etc)
>risk of hypersexuality as they get older
After the epstein thing it's obvious only really elite pedos can't get away with it, by how damaging it's in the long term and basically the only way to go unpunished its with having disposable people at your disposal or getting blackmailed.
>deleting every post you can't think of an argument against
Absolute subhuman behavior proving white genocide is deserved. Arabs and chinks will conquer your failing nations.
Replies: >>114706
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>>114702
Replies: >>114719
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>Kadokawa reports sharp decline in publishing, anime business falls into deficit due to a lack of popular sequels 
https://archive.ph/h722D
<According to GameBiz, the company reported a year-on-year decline in profits across its publishing (manga, print, e-books) and video game segments, while its anime business slipped into the red and posted a net loss. 
<In publishing, revenue actually grew overseas, especially in the US and Asia, but overall segment profit fell 90.2% compared to the previous year. Kadokawa attributed the drop primarily to lower revenue per title in Japan, as well as higher personnel expenses that further narrowed profit margins. 
<The publisher’s game business saw profit down 7% year-on-year, but Kadokawa notes that this is largely the result of exceptional sales of Elden Ring’s base game and Shadow of the Erdtree expansion in the previous fiscal year (implying that this fiscal year is seeing more “normal” performance by comparison). Meanwhile, Elden Ring Nightreign, which released in the current fiscal year, continues to “perform well both domestically and internationally.” 
<On the other hand, when it comes to anime and films, Kadokawa posted a net loss of 940 million yen, or about $6.13 million USD. The company says this is a result of a big chunk of its lineup being made up of first-time anime adaptations (as opposed to sequels to established, popular series), leading to lower revenue per title.  

>The self-indulgent need to impress, rather than entertain, is what’s holding back some manga authors, Shonen Jump contest panel says
https://archive.ph/SLct6
<Jump Manga Award’s official X account has an open Q&A box where aspiring authors can freely seek advice on manga creation or ask questions about the industry. Recently, the account went viral after offering an unexpectedly blunt answer to the question, “What does it truly mean to face your audience?”
<“You need to draw while thinking of the readers,” “Your work is not facing the audience” are some of the advice aspiring mangaka often get when making their submission, the anonymous inquirer explains. However, while it’s natural to, for example, not feature explicit content in a manga that’s meant for young boys, as in knowing your target audience, the idea of “truly facing your audience” is perhaps difficult to grasp for someone who’s just starting out as a mangaka.
<“We believe the difference lies in whether the author is drawing ‘simply’ for their own self-indulgence, or with the intention of entertaining the readers burned into their minds.” As the Jump Mangasho editorial team notes, on social media, you sometimes see authors and aspiring mangaka with sets of values that are fundamentally detached from the idea of “entertaining the readers” and are closer to the desire to “be viewed as an amazing mangaka” by the readers. “You could say it’s like being obsessed with ‘being unpredictable’ while completely making light of ‘not disappointing your readers’,” Jump writes.
<...
<“However, if that self-indulgence goes out of control, with an overbearing ‘Just you watch!’ mentality – a twist that’s never been done before and surprises the readers (in a negative way), sadly boils down to your work not being on the same page as the audience The ideal is to overcome both the readers’ predictions and expectations, but from the perspective of manga being a commercial work, we get the impression that ‘If you’re going to betray readers’ expectations, at least don’t be unpredictable’ is something you hear very often. But this is only a personal opinion, and other people may have a different understanding of this.”
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>94-Year-Old Director Warns “This Can’t Continue” as Anime Drives Japan’s Box Office Growth
https://archive.ph/YfouF
<Veteran Japanese director Yoji Yamada has sounded the alarm over the state of live-action films, warning that the industry is in trouble after annual box office records were driven almost entirely by animation rather than traditional movies.
<According to a report from Yahoo Japan, the 68th Blue Ribbon Awards ceremony was held on the 17th at Iino Hall in Tokyo. Director Yoji Yamada, aged 94, received the Best Director award for TOKYO Taxi, marking his third win in the category and his first in 48 years since The Yellow Handkerchief in 1977.
<...
<However, the veteran filmmaker also used the occasion to voice concerns about the current state of Japan’s film industry. He noted that the domestic annual box office revenue for 2025 reached 274.452 billion yen, the highest figure since tracking by revenue began in 2000. Despite the record, Yamada warned that the growth was largely driven by animated films rather than live-action productions.
<He stated, “The increase in sales came from animation. It’s true that the live-action films we make are not very lively. I have a strong feeling that things cannot continue like this.”
<Yamada emphasized the importance of film awards such as the Blue Ribbon Awards, saying they serve as encouragement for filmmakers and help sustain the industry.

>“I’m still angry at the game industry” CyberConnect2 CEO’s efforts to shake up Japanese entertainment’s stick-in-the-mud approach are driven by his love for Shonen Jump manga
https://archive.ph/9Noy9
<While promoting his company’s recently announced .hack//Z.E.R.O in an interview with Denfaminicogamer, CyberConnect2 CEO Hiroshi Matsuyama declared that the manga serialized in Weekly Shonen Jump Magazineare what fuels his creative drive to innovate and expand the studio’s output.
<...
<“New entertainment is always evolving. And yet, the entertainment of the past is eternal. It’s our responsibility as creators to provide readers and players with our latest works. That mentality will never falter, and I don’t think it’s likely that it’ll ever run dry,” said Matsuyama.
<When asked about CyberConnect2’s recently announced entry into the film industry with their new branch CyberConnect2 Film, Matsuyama stated that it was born from his own passion for the medium. “Of course, manga will always be my favorite, but I enjoy films almost as much,” he said, claiming to watch between 300 and 350 movies every year.
<The impetus for CyberConnect2’s expansion beyond the games industry, according to Matsuyama, was his belief that when seen from the outside, other industries such as publishing, anime, and film seem held back by traditional rules and values. “These things have caused people to suffer and led to unprofitable business models. I want to change things that make me think, ‘Aren’t you just doing this to protect your own vested interests?,’” he added.
<One example Matsuyama gave was that of wages for animators in Japan, which have become a point of controversy in recent times. While he admitted that animators’ pay rates have improved as of late, he emphasized that this was still only the tip of the iceberg. Feeling angry with how behind the times these industries appeared to be, Matsuyama was filled with the belief that he and his company are needed to push them into the modern day.
<Matsuyama cites his anger and frustration with the environment Japanese creators find themselves in as the driving force behind his projects, which he hopes will push the creative industry to change for the better. “In fact, I’m still angry at the game industry. I still have more anger in me (laughs).” He stated that his rage is a trait he’s had since childhood, which is also when he first discovered Shonen Jump. Matsuyama went so far as to suggest that it was Shonen Jump manga that taught him the power of anger and how it can fuel creative passion from an early age.
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>Japanese university develops robot Buddhist priest amidst national priest shortage 
https://archive.ph/21uF9
<XNOVA, a Japanese AI and robotics development company, recently unveiled Buddharoid, a humanoid robot equipped with generative AI trained on Buddhist scriptures. Created in collaboration with Teraverse. and Professor Seiji Kumagai of Kyoto University, the robot generates responses based on users’ questions about Buddhist philosophy and replicates classic religious gestures, such as holding both hands together, bowing, and even sitting in meditative postures. 
<The project was launched with the purpose of exploring new possibilities for human-AI dialogue, specifically by integrating religious thoughts with artificial intelligence. Buddharoid comes outfitted with a voice and modest robes, making it sound and look more human. If it weren’t for the exposed robot head, some might mistake it for a person altogether. 
<Buddharoid is also envisioned to provide psychological safety for people who wish to discuss difficult topics face-to-face, allow for more research at the intersection of AI and religious ethics, and address ongoing labor shortages in Japan’s religious sector. 
They are really trying to push us into that trans-humanist cyberpunk future, aren't they?

>76% of Unmarried Japanese Have No Partner, Many Say Marriage Isn’t Worth It
https://archive.ph/Gdqew
<According to a study on romance and marriage conducted by the Meiji Yasuda Research Institute, 76.3% of unmarried respondents said they currently have no partner, an increase from the previous survey in 2023. The poll was conducted online in December 2025 and included 8,872 men and women aged 18 to 54, of whom 4,963 were unmarried.
<Interest in both dating and marriage has reportedly declined. Only 36.8% of unmarried respondents said they wanted to get married, a drop of 10.5 percentage points from the previous survey. Among those who still wanted to marry, the most common reasons were wanting to live with someone they love or having someone to support each other.
<When asked why they did not want to marry, women most commonly said they didn’t feel marriage was necessary, while men most often said it would reduce the amount of money they could freely spend. The survey also found differences between the sexes regarding expectations for housework and financial responsibilities after marriage.
<On the other hand, 47.2% said they would consider marriage if they entered a relationship, a slight increase from the previous survey’s 43.9%, suggesting marriage is still seen as a natural extension of dating for many.
<As for how couples meet, traditional face-to-face methods like introductions through friends, workplaces, or social gatherings remained the most common. However, among those aged 25 to 34, about 30% reported meeting partners through dating apps, showing the growing influence of digital platforms.
<The survey also noted the rise of technology and alternative forms of emotional support. Among people aged 18 to 28, about one in three said they had used generative AI to discuss concerns about romance or work. Meanwhile, more than half of young respondents said they had spent money on “oshi” activities, such as buying merchandise or sending donations to favorite idols or virtual partners.
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>>114706
The jew knows that children making love doesn't harm their development in any way other than making them less productive workers, because they'll grow up to have a healthy libido instead of being sexless career-obsessed bugmen. The jew must censor what it can't argue against.
Replies: >>114739
>>114719
Theres a difference between "working to live" and "living to work"
>Kadokawa & Aniplex Launch New Joint Anime Film Distribution Company “ANIMEC”
https://archive.ph/DxzD1
<Kadokawa and Aniplex — both major players in anime production and media — have created a new joint venture called “ANIMEC.” The new company will focus on distributing theatrical anime films, with the goal of improving planning, marketing, and release strategies both domestically and internationally.
<Anime theatrical releases have become a growing business segment in recent years, with titles regularly earning strong box office results in Japan and overseas. However, competition for screens and market share has also intensified, prompting Kadokawa and Aniplex to formalize their collaboration. By pooling resources and expertise, ANIMEC aims to better support titles throughout the full lifecycle of a film’s distribution — from initial planning to promotion and global rollout.
<...
<In addition to Japan’s theatrical market, ANIMEC is expected to play an active role in expanding international distribution networks, particularly as anime films see increased demand in overseas theaters. Strategic alignment between Kadokawa’s content portfolio and Aniplex’s global promotional capabilities could give the venture an edge in coordinating multi-region releases and marketing campaigns.

>AnimeJapan 2026 Reveals “Manga We Want to See Animated” Top 10 Ranking
https://archive.ph/zOwqT
<The ranking is based on fan votes collected between December 24, 2025 and January 30, 2026, with each person allowed to vote once. Only manga that have not yet received an anime adaptation were eligible for the poll.
<1. The Mortifying Ordeal of Being Seen – mmk
<2. Shogakusei Emumoto Emumi no Kattekimama Life – M-fujin
<3. REAL OTAKU LIFE – Maron
<4. I Think I Turned My Childhood Friend Into a Girl – Azusa Banjo
<5. Ugly Duckling of the Entertainment District – Naru Kariya
<6. I Love Your Cruddy… – Manio
<7. Kagurabachi – Takeru Hokazono
<8. The Summer You Were There – Yuama
<9. Kindergarten WARS – You Chiba
<10. PSYREN – Toshiaki Iwashiro (This is getting an adaptation coming out later this year)

>Kadokawa Says Japan Has Plenty of Light Novel Writers, Plans to Get Overseas Ones
https://archive.ph/kadiP
<According to comments from a Kadokawa publishing executive, Japan currently has no shortage of people who want to write light novels, but the number of readers has been declining. The company believes that bringing in authors from outside Japan could help “stir things up in the market” and potentially attract new audiences.
<The discussion came in the context of Kadokawa organizing an English-language light novel contest, aimed at discovering foreign writers who might contribute new perspectives to the genre. The initiative is intended not only to find talent but also to energize the industry at a time when domestic readership appears to be shrinking.
<While aspiring authors continue to emerge in large numbers—often from web novel platforms where many modern light novels originate—the audience for those works has reportedly not kept pace. The imbalance has created a situation where there are plenty of creators competing for attention, but fewer readers consuming the content.
<Kadokawa’s strategy suggests that publishers see the global market as an opportunity to offset the domestic slowdown. Light novels have already become a major source of anime and manga adaptations, and international interest in Japanese pop culture continues to grow.

>Live-Action Samurai Champloo Will Be “Updated for Modern TV Audiences”
https://archive.ph/9qR7x
<The producers have said the live-action series aims to retain the core elements of the original anime while updating aspects of the story for modern television audiences, likely meaning the series is probably dead on arrival when it comes to faithfulness.
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