>>33924
>Tiered again? I have also botched the very first sentence in that post. Let's carry on with the vidya discussion instead.
Perpetually, it's becoming my natural state of being and I am kinda broke as well which is stressing me out, I don't want to push out any regulars with my crankiness but its also my duty to enforce our rules to create a predictable environment where users can feel at home
>They had a bunch of good action games under their belt, one of them a popular franchise that they could make exclusive for their Machines. This was, what I think was Big N's obsessions with Platinum.
Metal Gear Rising Revengeance, Vanquish, Transformers Devastation, Mad World and maybe even Bayonetta 1 (never played it beyond 5 min) where all setting the bar pretty high to be honest, so I can see why Nintendo thought it would be a safe bet. I know Nier Automata was also relatively successful so that probably gave them hope during the Switch era, I have never finished N:A though because I found it a bit too meta and the true ending being locked behind some shit or something (I haven't reached that part of the game when I did play it) that required an internet connection meant I had to pay for the game, which I wasn't about to do back then. Nor now, for that matter. Maybe the Switch release doesn't have this issue and can be played offline, I could try that some other time, I don't want to hate on something I haven't finished but I did not 'vibe' with it as the zoomies say.
>>33924
>Or waste more man hours into understanding a fairly limited system. Although I didn't say this directly, most third party devs didn't bother to do this early in the Switch's life cycle. And it shows in some fairly huge titles that were at least timed exclusives like Demon Ex Machina. The Switch also had a negative effect on the graphical fidelity of some PC Ports like for example Dragon Quest XI, which Steam version is based on the slightly worse looking Switch Version. That one pissed a bunch of people off.
Oh yeah and for example Sonic Frontiers used the Switch as its base platform and essentially held the game back visually on every other because of it. As for DQXI, PC actually got a good port of it based on the PS4 version which later got delisted from all platforms and replaced by a new port based on the Switch release of DQXI S or whatever, which while it did have more content, it had downgraded visuals like you mentioned.
Nintendo hasn't had a technically competent console since the Gamecube, which had its own set of limitations born out of their refusal to use fucking DVDs like everyone else. Seems like Switch 2 will at least be decently competent, it could probably handle GTA 6 if its specs are similar to the XBOX Series S, which seemingly, they are.
>This doesn't save Astral Chain's weird gameplay. Unique doesn't automatically mean good.
Astral Chain was really close to being good, it just needed better environments, more abilities right out of the gate and more conventional jumping controls. Honestly I feel like you could make a fun Persona beat em up with its engine.
>>33925
Babylon's Fall was such a colossal failure, I can't believe they are still pursuing (allegedly) live service games after that, pair it with the lukewarm and underperforming release of Astral Chain as well as Bayonetta 3 which nobody even played either, yeah........
It's amazing how quickly they fell apart as a studio, I wonder if it has anything to do with investor demands?
>>33926
Genuinely thought it was Room Mania but that was by Sega.