Silent Hill F is fucking underwhelming so far, man.
So there's combat in this game, and a lot of it. You have health, stamina, weapon durability, sanity and focus meters, which is already a bit overkill for a game like this but it's all also very poorly implemented. I read elsewhere an interview with one of the developers (which might've been mistranslated) where they admitted that they wanted this to be a more combat heavy title since action games are popular with younger people these days, which probably explains why this game has constant, never ending enemy encounters that don't give you any room to breathe. Weapon durability is garbage and they'll be breaking constantly, you could use a repair kit to fix them but they are quite scarce, then there's the parry system which requires you to focus, in order to focus you must hold L2 and wait for the enemy to turn red so you can counterattack, which lands a heavier blow than either a strong (R2) or weak (R1) swing, if you get hit while in focus mode, you'll lose sanity which can only be recovered at a shrine for a cost (unless you play in Story mode, in which case it has no cost) and will make it harder to parry. Plenty of this game's combat is actually mandatory, which doesn't really seem to fit with the terrible weapon durability mechanics or the slow, janky animations. Combat like this could've been forgiven twenty years ago, I played Rule of Rose not that long ago and it wasn't any better than this, but I was willing to look past that since the rest of the game was interesting enough and it was also a product of its time, Silent Hill F however, has no excuse to be like this.
Who thought that making it melee only would be a good idea?