>>39643
ok watching... at one min 30 in, I can say the reason why it's like this is because gacha likes and mtx makes significantly more money for less effort on the game side, therefore everything gathers in one place. You can see the same pattern with players too, they play the popular games but never try out anything else, not even an old(er) game from the same series, unless told to do so. Both essentially are stuck in a addiction loop and are reinforcing each other. Someone needs to 'correct' them by releasing something that's amazing again. "Good" isn't good enough.
GTA 6 is hyped to the moon, "it will kill every other game" they say. Nah, 8.8/10 for a reserved honeymoon phase, 6-7/10 for repeat playthroughs. Online will probably require The Mark, not worth it.
also devs have a self confidence problem... they don't want to present their game unless it has millions pumped into it. You've got to be willing to try stuff even if it will make you phail. Everyone forgot company closures were never that bad, you just move to the next company.
>companies value their games very little and people caught onto that
yeah, digital removed the physical element, increasing an emphasis on the social element. Pre-order to be a part of the hype cycle! or just wait because there's infinite games basically and it will go 70% off at a random event. But even that is a scam because there's zero tangible value in digital and it could have been permanently 70% off to begin with and be profitable.
ok you made a similar point... And now I think you're making the point that the more something is consumed and is widely availible the less value it has. And not just money wise, as overconsumption can lead to story themes losing meaning as it's interpreted in a manner that's more 1 dimensional and more enforced socially. Not to say it's inherently bad to be popular, but perhaps pushing too hard for forced growth leads to... cancer basically.
>FF
Upgrading the graphics on ports of this in 2000s was how you "remake" a game properly. Because it was Never released in EU, and FF7 was super popular. So clearly there's an untapped demand it just makes sense!
>DW3:XL HD remaster Unreal Engine Slop Edition
One of my fav games, but I'm completely apathetic. And I'm going to be honest, DW was never popular and magazines back in the day always used to shit on it. A remake isn't going to broaden your audience guys, every DW whale has already played it for 200 hours and moved onto the next one. Also why do you get to do a low effort unreal remake when part of the appeal is that it was an entire army that ran bitchin' fast on a ps2 through tons of engineering effort, does nobody think before they do something?
If I can't see every solidier from the entire level on the screen at once, it's a worthless remake!
>Controller profits
Xbox 360 and from around cod:MW2 pioneered that. It was probably an accident (at first) but pressing the analogue stick down to sprint wears your controller down at a decent pace because you end up bending the circuit board, I believe.
>branding like apple
hmm...
>No more free games
Right, perhaps partially, releasing stuff for free might actually be an anti competition strat because it makes potentially harder to see value on the new kid on the block charging a reasonable price for something that's new and unknown. But on the flip side, old games like C&C have been freeware since like 2008 as I think that's like a preservation type thing from the devs.
Honestly something that's real indie should release games for free anyways. I thought those types valued art.
>new releases for old consoles
I never understood why this has never happened outside of homebrew. Is it some kind of license autism?
my reply is disjointed because I have 20 min youtube video fatigue. Your video is good though, and yeah I have actually seen your last point in action... mat matosis made his logic bombs game in gameboy asembly. And he was just like "you just get on with it really"