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This is the Corruption of Champions mod being developed by OtherCoCAnon and the denizens of /hgg/.
Corruption of Champions is a text-based flash game overhauled with new dungeons, new mechanics, new characters, and a lot of lolis.
The mod is fueled by anonymous content submissions, please submit content or respond to those who do!
 
Downloads
Latest Version (1.6.11) +Changelog in link
https://mega.nz/#F!St0HiaTC!oNQs48SWTDvmDBLHWZuHHA

Use a standalone flash player (projector), this shit is no longer supported by any web browser.
Remember to save to file to prevent save loss.
https://www.adobe.com/support/flashplayer/debug_downloads.html

Information
>Game Related
Source Code: https://gitgud.io/BelshazzarII/CoCAnon_mod

>Thread Related
Previous thread: >>41850
Thread Archives: https://gitgud.io/Blank/CoCAnon_mod/raw/OPT/Archives
OP Template: https://pastebin.com/raw/q38Ccy3n

>Writing Related
Content Submissions (Chronicles): >>44060 >>44061 >>44062
Submission & Misc. Archive: https://drive.google.com/open?id=1LGK4sPuWH69iEZ9ZmX2fnfDRrhj7h4hQ
Writing Guide: https://docs.google.com/document/d/1PGysInt0S0VHYvPv0b__4xpHqrfbE-zikQiRonsnUsU

Which character do you want as your valentine this year?
Replies: >>45226 >>45276
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/d/-approved masterpiece or restrictive cuckshit?
>>45115
/d/isapproved low tier bimbo shit with botched writing. A poorly conceived walking fetish and not a character at all. Scylla dodges criticism usually by being out of the way and locked out for most players in the first place. 
Bimbo lovers hate her
/d/ hates her
Nun fetishists really hate her
She's just plainly bad content.
Replies: >>45120
>>45117
Assumed she was just some size queen based on the restriction first time I met her. Turns out literally none of her content is even related to having a massive cock, since she does temporary hyper stuff like Shouldra anyways. Seriously what a weird requirement for an oral fetish, you don't need to be pumping someones stomach for oral lol.

That all said, I don't have any of the fetishes you mentioned and I enjoyed her for the most part. Mainly the group sex stuff. And before anyone needs to say it I know my tastes are trash, but I got more content to enjoy for it.
Replies: >>45122
>>45120
>I don't have any of the fetishes you mentioned and I enjoyed her for the most part
Well that makes sense, I said those fetishists hate her
>>45105
>A lot of other content in the game, to me at least, just makes demons seem only slightly inconvenient.
They are. The majority of demons in leadership positions are significantly less powerful than some random hero or any member of a naturally powerful race (driders, phoenixes, cockatrices, etc.). The most top brass of demons are powerful and dangerous but no more and probably less so than random non-demon equivalents.
Corruption is certainly pervasive and without the purification of marae the balance of power is probably in the hands of non-demon corrupt individuals, though purityfags are probably fine anyway. The most dangerous things in D3 aren't even demons and you get to see basically the entire roster of what lethice has which is ultimately not much.
A reclusive settlement with ascetic training and control of corruptive substances could easily manage attacks by imps or the regular crowds of demons that are troubling places like the desert. Any two driders or phoenixes could safeguard a community of corrupt/pure individuals from demons short of the actual generals as well.
Demons are entirely jews that are reliant on goyim forever treading bad habits and not doing anything to stop them, with the only case where they're actually threatening anything substantial being lethice herself.
>>45123
Though your analysis isn't wrong, I would argue it isn't meant to be that way, and that it shouldn't be that way. Bad writing and bad writers who push their characters, races, or threats to be bigger than they should be ruin the world building, along with the demon menace just not being fleshed out well. 
We need more demons, more frequency to them, and their influence needs to be more damning. The only writer that cared about that, though, is disappearing all the time.
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>>45100
Favorite character?  Probably Izama, shark girls get me moist if you know what I mean.  She makes a good breeding girl but doesn't really have many romantic interactions which is a big bummer.  The shark toothed grin is probably one of my weirdest fetishes, it almost never shows up though so I take what I can get.  Obviously she makes for a good mother candidate and can of course be dedicked which is always a plus.  And her children have a decent amount of content, although she never has, and is unlikely to get a unique child character.  Honestly outside of the rampant incest sex she clearly has done prior(and after) she is pretty high on my waifu list, but... you said favorite character.

I'd have said Amily because she's one of the few virgins, but honestly the taint of Fen has ruined her for me til this day.  I guess Arian might be my pick, since he/she is mostly unfinished and hasn't been ruined yet.  Izumi is pretty much unfinished so while I enjoy me some Oni smashing you can't do anything outside of some aggressive sex.  Rathazul, come on you saw this a mile away.

The ultimate rat bro he just wants to make potions in peace and is perfect for when you fucked up, or someone else fucked up.  Without him you'd never cure bimbofiaction, a usually permeant transformation, and milk girl would never gain back her intelligence.  He's an old fuck with no sex drive, and chastises the more openly sexual characters so I'm not worried in the slightest of him making some moves.(looking at you Jojo)  he's one of the few unfuckable characters in the entire game, and thus automatically makes him the best character.  Not to mention he's fucking OLD, every adventuring party needs that cynical sage with a heart of gold, and he fits that role to t.  

sharks
Replies: >>45138
>>45124
Eh, without having thought it out it kinda feels like it has to be this way. You get spawncamped by a shitty imp, not something actually dangerous. Without fleshing out the continuous powercreeping of the champion into some awful hackneyed chosen one plot, there's really no reason why you should be able to wander around as unmolested as you are. You just camp out in the wild and all that attacks you is imps and goblins; if the wilds were extremely dangerous then at least 90% of NPCs couldn't be out there either.
I feel like people are imagining it's diablo 2 and there are these pocket towns in a sea of demons and monsters (in addition to the actual dens and fortresses that are jam packed with demons) but the player and most characters aren't in these sanctuary towns. You don't spawn in tel adre or the bazaar; if life outside of them was inhospitable you've have to rewrite most of the game anyway.
>Bad writing and bad writers who push their characters, races, or threats to be bigger than they should be ruin the world building, along with the demon menace just not being fleshed out well. 
>We need more demons, more frequency to them, and their influence needs to be more damning.
Not that anyone has proposed anything, but the second you bring up demons you have some faggot claim that vanilla lore is a monolith of perfection and if we had just kneeled before it everything would be great. If there's a topic that people are discouraged from writing, it's actual demons. Regardless, demons were intrinsically lame because you could hardly go to town fucking them since you'd get a 100 corruption bad end. You can't even fuck the gardener at all under any circumstances, and that's one of the few pieces of tentacle content in the game (despite tentacles usually being sold as one of the major draws).
I feel like you can't really have your cake and fuck it too here, either demons are dangerous (and you can't risk sexing them, making them pointless to add) or you can rape them as much as you want and they're a joke.
>>45100
>Favorite piece of content?
Probably the pre-holli tree.
Replies: >>45141 >>45157
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Giving Hummus To Whitney's Cow
https://pst.moe/paste/okbwcu
Replies: >>45207
>>45133
>shark girls get me moist if you know what I mean
You piss yourself, I see. We do have adult baby diaper lovers hanging around, I'm not too surprised.
Also makes sense as there's quite a popular trend of trannies buying this huge shark plushie, I forget what it's called, I think it might be related to Ikea. No connection to the vtuber, but there's probably some crossover in fans.
Replies: >>45222
>>45135
>You get spawncamped by a shitty imp, not something actually dangerous.
That's usually all it takes, as it's a swift ambush that works on almost every champion out of your portal. You aren't really key to anything to them, so why overdo it? 
>the wilds being dangerous
I don't think it needs to be. I think demons need this presence that is daunting and threatening, but not necessarily physically everywhere. What settlements remain fear the demons, hide from them, duck and cover, with the more ambitious ones being unknowingly puppets or playthings, existing only because they haven't realized the fact the demons already beat them. Without your intervention, those other factions should fail. Losing should be an inevitability of this world. 
>you have some faggot claim that vanilla lore is a monolith of perfection
You are literally quoting me calling it bad writing and bad writers and suggesting how it should be changed (broadly speaking).
Did you somehow think I don't know vanilla is rife with the exact things I'm complaining about? At least this mod makes the overbearing threats post-game content, but I do think the elder god stuff is stupid, and the darkest dungeon references way way too overt. 
>either demons are dangerous and you can't risk sexing them or you can rape them as much as you want and they're a joke
Honestly, that's the one thing Satan does right. The ivory succubi, the lumberjack's sister, they have a dangerous vibe to fucking them. The sister doesn't want to die, she wants freedom, but when you're fucking her, she can't hold back the lust demon effect of drawing you in and trying to milk you for all you've got. She wants to completely drain you, but only if she'd actually succeed would she really go all-in.
The ivories, too, make you dizzy and delirious from how much they'll make you orgasm even though you're the one that won the fight. You're playing with fire when you fuck lust demons. 
I think Satan's writing proves that you can do the impression that demons are dangerous and still actually give sex as an option for victory. Maybe you disagree, finding them more of a joke, after all, lust demons are the lowest rank of true demons. Only alices and imps are lower, and alices aren't really a kind of demon so much as a sub-type of a sub-type, and imps aren't true demons, they're vermin created by a soulless being breeding. They aren't mortals that converted into a corrupted soulless monster, they're just a byproduct that never had any soul.
Lust demons are the bottom tier, and rightfully still strike that chord of being dangerous. That's the way I believe demons should be done.
Replies: >>45153
Observer is a shithead.
That is all.
Replies: >>45144
>>45143
literal who
he made shouldra, or something?
coc2 lore?
How is anything he did relevant right now
Replies: >>45148
>>45123
>>45124
I don't think this is an issue of other races being presented as too powerful, its just a symptom of demons being neglected as the game grew. Its easy to imagine level appropriate demon encounters or whole dungeons about Lethice's forces for any of the zones that would properly convey a threat, but they weren't interested in writing that.
>>45145
>Bad end of Sand Witch dungeon says the witches beat the demons in the end 
>Bad end of the phoenix dungeon says the harpies beat the demons in the end
>Imp bad end says the fucking imps beat the demons in the end
Replies: >>45151
>>45144
Savin's Cuc2 co-writer. So besides enabling his faggotry.
>Previously wrote a character out of spite in FoE to shit on the people who wanted more content for Helspawn.
>Kitsune furfaggotry that marries your daughter to his edgy weeb OC.
>Shits on peoples ideas/fetishes about as much as the anons on here combined, while most of his content could fairly accurately be described as the writing version of mobile shovelware.
Replies: >>45149
>>45148
Okay? Fuck off back to the coc2 thread
Replies: >>45150
>>45149
Who the fuck goes that trashpile?
>>45146
Zetaz beats Lethice in his end? Yeah, that's fucking stupid. The other two are fine though, they spent years in hiding building up actual military forces and won a war, essentially doing what the player would have but with a lot more time, effort, and bodies needed. That doesn't necessarily make demons weak.
Replies: >>45152
>>45151
Also I'm not saying "demons are actually super duper strong the harpies just got lucky" or anything. Demons are explicitly not all unstoppable arcane powerhouses, they relied heavily on surprise and political divisions to beat the world. I'm just saying the perception of demon powerlevels gets fucked up because we really only deal with them at the very beginning and very end of the game without much in between. If they received proper attention throughout development we most likely would have drider-tier demons in the drider zone and so on.
Replies: >>45154
>>45141
>You aren't really key to anything to them, so why overdo it?
It's not a question of there not being large forces arrayed at the gate. It's a portal that's letting in something totally unknown, there should be someone reliable to tell lethice if some unknown horror walks through unexpectedly.
>What settlements remain fear the demons, hide from them, duck and cover, with the more ambitious ones being unknowingly puppets or playthings, existing only because they haven't realized the fact the demons already beat them. Without your intervention, those other factions should fail. Losing should be an inevitability of this world. 
That's not how it is, and there's no reason for it to be interesting if it was. Sounds like some shitty grimderp with next to no opportunity for casual sex and wild corrupt promiscuity, i.e. very much not coc.
It's also, like, your opinion, man. In addition to a departure from how it is, how it was, and presumably how most people want it to be. Furthermore, you'd have to radically restructure the game for it to be true. Marae is right there. The factory is right there. This is it, this is everything. After D2 lethice is hiding scared, you've obliterated the only thing that's actually making progress for demons. There's no way to make demons more dangerous than general world content without putting D2 into the postgame.
>You are literally quoting me calling it bad writing and bad writers and suggesting how it should be changed (broadly speaking).
No, I'm not at all. What the fuck?
>Did you somehow think I don't know vanilla is rife with the exact things I'm complaining about?
When did I ever say anything about you? What the fuck does this have to do with what I said (which was itself a non-sequitur) or the conversation we were having?
>after all, lust demons are the lowest rank of true demons.
I guess you were right that you don't like (vanilla) CoC.
I swear to god this is purely your fucking fanwank and you keep posting this shit and it has nothing to do with coc. Nobody, anywhere, is, interacts with, or acts as if there is a type of demon other than the demons and every demon is a demon. All demons are lust demons. Lethice is a "lust demon". Everyone else is a lust demon. That's what the game is about. What the fuck are you talking about?
>You're playing with fire when you fuck lust demons. 
I mean, you used to just randomly badend, so they were complete nonstarters. Now they're half nonstarters with no content (e.g. gardener), and half jokes (e.g ivory succubus)
Things like alice scenes are kiha-tier immersion breaking non-contextual trash, with the player randomly being overpowered even though they're way out of scale with the 'threat' in the scene at that point. Of course, the player is basically a demon in all but name if you do something other than sniff furry dicks and this is a problem CoC has always struggled with, since the line between corrupt non-demons and demons is at once a complete binary division yet seems to be adjudicated entirely arbitrarily.
You also have to be spoilered if you're fucking a demon at high corruption. There's no tension in the ivory succubus scenes except maybe you'll forget that this is yet another piece of monsterdom garbage where you get randomly overpowered by an enemy that doesn't appear until after they're unable to actually hurt you and read something you weren't looking for, but that's part and parcel of (the bad parts of) CoC, in particular with how non-descriptive the prompts to start scenes are. Obviously, this has improved considerably over vanilla, but it's still a part of the experience.
>>45145
>I don't think this is an issue of other races being presented as too powerful, its just a symptom of demons being neglected as the game grew.
It's not an issue, really. There was no writing for demons because you can't fuck demons and you're not really supposed to go around at 100 corruption raping things even though that's a pretty big part of what people actually play for, you're supposed (author intention) to go to tel adre and ge
>>45145
>I don't think this is an issue of other races being presented as too powerful, its just a symptom of demons being neglected as the game grew.
It's not an issue, really. There was no writing for demons because you can't fuck demons and you're not really supposed to go around at 100 corruption raping things even though that's a pretty big part of what people actually play for, you're supposed (author intention) to go to tel adre and get pegged.
Other races being powerful isn't really an issue. Driders are corrupt, minotaurs seem pretty corrupt, hellhounds are corrupt. Corruption is stopping harpies and basilisks and various monster races from getting their shit together. Things don't have to be demons to show evidence of corruption, corruption continues to be a part of the setting and concept without them needing to star directly at every turn. The factory scenes where you just randomly die and can't grab your own lethicite somehow even though you know how corruption works and have overpowered the demon in question are mystifying but a product of the simple fact that demon PC's aren't supported.
Without changing lorewise how you end up becoming a demon there's just not a whole lot you can do with them. The characters and players and playthroughs where you would fuck demons are the ones where you can't (high corruption).
>Its easy to imagine level appropriate demon encounters or whole dungeons about Lethice's forces for any of the zones that would properly convey a threat
I can't see it. D2 is the only thing that's really advancing a demonic agenda and not just a general corrupt agenda, and you can't really put D2 at level 40 like you'd have to make it reasonable that all the level 36 mages and stuff got their asses blown out.
>>45152
>we most likely would have drider-tier demons in the drider zone
Why? You either can't fuck them or it calls into question why you can't fuck the (weaker) factory workers. It also calls into question why demons at the essential operation killing a god are so weak, and also makes me wonder why all the driders (who are all corrupt) aren't demons.
Demons are just humans with hard and fast (content restricting) rules on certain things to do with sex and reproduction. Of course they barely feature in a furry game.
Replies: >>45156
>>45154
You're exaggerating the prevalence of bad ends. You can rocket to 100 corruption and fuck plenty of demons all day with no problems, most bad ends are for repeat losses/submissions or dungeon encounters. Fen may have neglected them but its absurd to say they weren't intended to be fucked.
>I can't see it.
Desert could have scouts hunting for furrytown. Forests could have mages trying to catch Kitsune to study their magic. Plains could lead into Syrena content by following the bickering demons. Any zone could have rogue demons that are still related to the Lethice conflict by carrying things that will aid you, like Zetaz had the map.
>why you can't fuck the (weaker) factory workers
What? Yes you can, secretary and incubus are fuckable. Are you thinking of the champion "workers" that take over after you kick the demons out? You can't safely fuck them because the option involves letting them shoot you up with crippling drugs.
>It also calls into question why demons at the essential operation killing a god are so weak
Because the game's story progression is sloppily designed. 
>why all the driders (who are all corrupt) aren't demons.
Some are, the ones you encounter just aren't quite there yet.
Replies: >>45157
>>45156
>You're exaggerating the prevalence of bad ends.
Not by much.
>most bad ends are for repeat losses/submissions
not at all
>or dungeon encounters
So literally all demons? I'm talking about losses from wins.
>You can rocket to 100 corruption and fuck plenty of demons all day
You can fuck vapula and ceraph and the desert demons. That's it. I guess that one "drider". There are some non-hostile demons you can fuck; the only demons that you fight that you fuck and don't get bad ended in your own victory rape that aren't in borderline noncanon filler D3 scenes (N.B. some of these badend you) are groups of mostly imps or your slaves.
>Yes you can, secretary and incubus are fuckable
This kills you.
It's pretty clear you haven't played the game. These are literally the scenes I was referring to in >>45135
>Some are, the ones you encounter just aren't quite there yet.
They aren't. There's one randomly added to D3 (which, anatomically, isn't actually a drider), the wild ones are corrupt and are probably born corrupt, but they aren't demons.
<adding shitty demons that aren't threatening which serve as rapebait without changing the fact that demons are weak and not threatening (outside of randomly badending you when you rape them) would make demons threatening
Besides the fact that there's no reason to want this, it definitely wouldn't make demons seem like a threat.
Also, none of the things you described are things the demons have a motivation to do e.g. they've been established as not having an academic interest in magic to the point of losing proficiency. They don't care how kitsune work they are already successfully corrupting them.
Replies: >>45158 >>45196
>>45155
>>45157
>Some are, the ones you encounter just aren't quite there yet.
I'll make a point of how obviously untrue this is. When you corrupt sheila, she immediately turns everyone she knew into a corpse or a demon. Everything in the swamp is weaker than a drider, or is a drider and is already on 100 corruption, and they're clearly raping everything that has a hole besides maybe the plants (which are extremely corrupt) and some things which don't. A demonic presence would spread there at an exponential rate, but the demons have no reason to engineer this specifically since the glades are being corrupted by marae anyway.
I have a morbid curiosity to know why someone added metaprogesssion shit to CoC
>>45115
Does anyone get off to this shit. Looks retarded, is not relatable in any way, and seems like it's just there for the classic CoC shock value, but that gimmick stopped mattering ages ago.
Replies: >>45173 >>45176
>>45124
>We need more demons, more frequency to them, and their influence needs to be more damning. The only writer that cared about that, though, is disappearing all the time.
But most demons are (likely) just random villagers who got snatched up, raped, soul sucked, and were tossed aside like a spent torch. It's reasonable for them (just like imps in a way) to only be a real threat in high numbers. Just because one is turned into a demon, doesn't mean they should gain arcane knowledge beyond mortal comprehension. I can see them maybe having more potential for magical arts after they became demons though.
Now, someone like Lethice on the other hand, should be an incredibly terrifying threat, both gameplay and lore wise. You don't get to stay on a throne calling yourself "demon queen" without having the power to back it up. But in contrast, farmer furry who just got ass raped by an imp hoard and lost his soul, might not be a problem for most physically capable individuals. Farmer furry and his whole family though, well, now you might be worried.
>>45123
>The most dangerous things in D3 aren't even demons and you get to see basically the entire roster of what lethice has which is ultimately not much.
D3 is 15% of what it was supposed to be and has four entire minidungeons cut from it, it's borderline noncanon and far from "the entire roster" of what Lethice was supposed to have

the whole "the harpies could beat lethice" thing was Savin fanfiction because he had a boner for the race at the time
Replies: >>45174
>>45163
>is not relatable in any way
back in my day people played coc for obscene tentacle monsters and imps with cocks bigger than their bodies, not tame stuttering insect girls who look at the ground as they shyly if you'd like to go to prom with them and do an anime blush
>>45172
i mean maybe with a highly trained army of weirdass hybrids then maybe? (What do they gain from salamander part of the chimera anyways?)
Replies: >>45177
>>45153
>next to no opportunity for casual sex and wild corrupt promiscuit
not very imaginative are you
>>45163
Appearance wise, and lipples. No. her concept of being a celibate nun, that needs to drink cum or starve, kinda actually yeah. I didn't really care for the visuals or hyper stuff, but I did like being "charitable". Also the scene where her horns make a cock ring that keeps you trapped in her throat till dawn is also hot to me.
>>45174
>What do they gain from salamander part of the chimera anyways?
They gain Savin being able to write about harpies raping his waifu. That's about it. Fenoxo basically checked out from CoC shortly after Savin joined the community and just let him write what he wanted because he didn't care anymore and was friends with him. Because he took over the canon and is now a massive oldfag relative to other writers, people always assume that Savin was there at "the start," but it's not true. CoC was nearly two years old and only 7 months away from TiTS's foundation when Helia was first announced.
Replies: >>46365
Which .as3proj file am I supposed to build with? Using the CoC.as3proj file gives me errors on lines with CONFIG::AIR, and using the one labeled with STANDALONE builds with no errors but in game it breaks when using the storage.
>inb4 hurr just use the mega
Replies: >>45184
>>45179
I don't know, I've never compiled before and don't really know anything about it.
Replies: >>45192
>>45178
STANDALONE
>but in game it breaks when using the storage.
I'm building using flex_sdk_4.5.1.21328A and Eclipse Adoptium\jdk-17.0.1.12-hotspot (32 bit, though I have both installed) with no issues.
>>45184
Then stop replying to these posts you chimpanzee nigger
Replies: >>45193
>>45192
I'm contributing to thread activity, I'm making it lively here
Replies: >>45204
>>45157
>This kills you.
I'm gonna have to whip up a character to test this, because I cannot for the life of me remember encountering those ends. Is 100 corruption the trigger? Could be that I never waited that long to hit the factory on my corrupt runs.
>Also, none of the things you described are things the demons have a motivation to do
Tel'adre is a massive potential source of lethicite, any demon would be interested in that. Kitsune wouldn't be of much interest to average demons, true, but sneaky trickster magic could be appealing to the R&D department that is actively plotting against Lethice.
>When you corrupt sheila, she immediately turns everyone she knew into a corpse or a demon.
The demon threshhold isn't written consistently. Some characters turn easily, some take effort, some get repeatedly gangbanged by demons and it just pisses them off. Sheila's tribe also had a racial mechanic that made them stupidly vulnerable corruption sponges.
Replies: >>45197
>>45196
Looking at the scene, the factory succubus bad ends are
>meeting her with 75 corruption and >= 4 demon score, then choosing to go demon
>talking to her and choosing to get put in the machines
>losing the fight
Pretty sure raping her has never been a bad end, notably it's one of the easiest ways to get a demon cock
I was a female at the time, and after telling Helia that I will grow my own penis to get her pregnant, no matter how many times I fuck her she doesn't seem to get pregnant. 
is this a bug? How can I get her pregnant? Virility Rating: 7
Replies: >>45200
>>45199
I think it was a conversation you have after growing a penis, not just any sex scene, but I actually haven't looked at that in a decade
Replies: >>45203
>>45200
Well, I never had any conversation events after that...I guess I'll have to look forward to the new game+.
Replies: >>45206
>>45193
Thank you for your contributions and valor, anon.
>>45203
When all else fails, you can just activate it with debug
>>45137
Cool, but where's the option to just fuck the cow?
Replies: >>45208
>>45207
you need a horse cock for some reason and sufficient arousal
Replies: >>45212
>>45208
Can you knock them up?
Replies: >>45213
>>45212
I don't know. Whitney probably wonders how the cow got pregnant but has no real reason to voice that bewilderment to you, so just accepts the newborn calf and we'll need to add a scene where you realize the calf is yours and you fuck that one too
Replies: >>45215
>>45213
Based
>>45138
>Also makes sense as there's quite a popular trend of trannies buying this huge shark plushie
It's a staple background item in a bunch of lolicon hentai.
>>45109 (OP) 
Cute loli.
Taking out the vampire lolis for Valentine when?
Replies: >>45228 >>45233
>>45226
When you write it. Take some initiative, don't wait on 2boo
>>45226
>for Valentine when
Would people in Mareth celebrate Valentine's day? I think they acknowledge Christmas, and maybe halloween, in Tel'Adre, not sure if they talk about any other holidays.
Replies: >>45234 >>45245
>>45233
There's a Valentine event with Scylla that's basically 75% unfinished because tits was on the verge of release and they didn't give a fuck
Has the loli vamp dude ever actually released anything? I like his ideas but it seems like jack ever comes of it
Replies: >>45243
>>45241
You can check the game's credit menu to see what content everyone has written.
Replies: >>45244 >>45246
>>45243
Why won't you ever just say "No, he has been stringing us along for years?"
Replies: >>45247 >>45248
>>45233
They don't seem to celebrate thanksgiving, but the pc makes something of it anyways.>>45233
Replies: >>45248
>>45243
forgot about that
>>45244
Because that would be libel, he has in fact made a few submissions that are in the game.  From my memory alone he has done the MILKY(at least she used to be...) Frog girl, and some stuff with Arian.
>>45244
>Alice Shouldra Possession
>Alternate Frog-Girl
>Amily Additions
      >Pregnant Riding
      >Ring Gifting
      >Snuggling/Morning Blowjob
Arian Affection Menu
>Kiha Additions
       >Kissing
       >Sleep With
>Kitsune Shrine Donation
>Leaving Rubi’s House
>Rocking a Harpy Daughter to Sleep 
While the vampires aren't done, there's a character, and ring gifting scenes for Kiha and Izma, that are waiting for proofreading too.
>>45245
Suppose the player could just celebrate it themselves. Dunno what you'd do on valentine's day; make chocolates to give to your waifus? Tell them about it so they make you some instead? Honestly, I just googled Valentine's day origins, skimmed a bit, and found it used to be a feast day. Maybe you could just eat a meal with all your lovers and kids? Not sure what would be best.
Replies: >>45255 >>45260
>>45248
>Leaving Rubi’s House
Replies: >>45256
>>45255
I requested that of him. Rubi has blurbs for many different kind of things and you walk to her house together from the bakery. It was always rather weird how you just up and left without a word and felt like an oversight from the original author.
>>2107
I agree with what you're saying, it's kind of dumb. It'd be like making a bear woman named Keha even though there's an unrelated character named Kiha
Sure, they're different names, but it seems like a bit of an oversight to make one so close. 
But, whatever.
>>45248
>A silly-mode scene for kv players, where on the 45th of every in-game year you can buy a box of chocolates in Tel'adre and eat it while sobbing alone in your cabin
>If the player has any followers in the camp, they come to console you one by one, offering you affection and intimacy, but every time you get mad at them for interrupting your alone time, and shoo each one of them away
>Repeating the scene 30 times gives you a perk that unlocks every spell in the game and lets you cast them for no fatigue cost
>Repeating the scene 30 times over the course of 30 irl years gives you a secret ending where you transcend the time and space and gain the power to escape the confines of the game by sending your spirit to impregnate any female in any universe that ever existed, but choose to be reborn as Savin the Cucklord
Replies: >>45278
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If perks received categories to sort them by, what would those be? I'd like to get some input on that while I work on something related to that during the weekend.
Replies: >>45265 >>45594
>>45263
>Skills
Such as Fan Shot, Berserk, or.... Well, a lot of the combat abilities are actually in the mastery system
>Lust
Fertility +/-, Acclimation, so on
>Event
fera's boon, cornocopia, perks from an event happening rather than leveling
>Transformation
perks from having unique body parts or being a retard(bimbo brains)

I don't know, I just said the first few things that came to mind
Replies: >>45594
>>45153
>I swear to god this is purely your fucking fanwank and you keep posting this shit and it has nothing to do with coc. Nobody, anywhere, is, interacts with, or acts as if there is a type of demon other than the demons and every demon is a demon. All demons are lust demons. Lethice is a "lust demon". Everyone else is a lust demon. That's what the game is about. What the fuck are you talking about?
That's the lore written by Fenoxo. It's not much reflected in vanilla because of the lack of demons (though Lethice does say that she isn't a succubus and implies that succubi are shit), but he's repeatedly said that lust demons are relatively weak and low-ranking, and that there are other types of demons.
Here's the succubus codex entry from Fen's blog.
https://web.archive.org/web/20121027011159/http://fenoxo.com/codex-succubus/
<Social Structure: Succubi and Incubi occupy the second lowest ranking of the demonic social structure, just above imps. The are prone to sloth when not ‘hungry’ and are typically never given more power than command over a few imps.
<Feeding: Like most demons, Succubi gain power from corrupting others

A lot of your posts sound like your own personal interpretation/headcanon with very little evidence or support, and your memory of the game seems to be colored by those opinions, judging from the examples you've brought up that have been flat-out wrong.
>>45153
>No, I'm not at all. What the fuck?
You must be a retard autist because you actually are
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>>45109 (OP) 
So anyone else have a better map of Mareth? I would honestly be interested. Even if its shitty, but has better area layout. Even if its in ms paint. or is just nice to look at.
>>45276
It's a mildly interesting subject in part because spatial relations are so muddied. Enter a state of zen and you can find yourself anywhere in the world unexpectedly. Focus on something and you'll be there no matter where it is in relation to you. 
I'm not even sure if there's limitations to it. There's an ocean in the rift, can you walk from camp to an area on the other side of the ocean? Can you cross truly impassable terrain like that?
Can you get in the boat and row into the rift's ocean?

The spatial distortion makes a map rather arbitrary. Maybe I'll try, aimlessly, to make a map in paint later
Replies: >>45279 >>45285
>>45260
>>If the player has any followers in the camp, they come to console you one by one, offering you affection and intimacy, but every time you get mad at them for interrupting your alone time, and shoo each one of them away
meta
>>45277
You could use a cloud covering to seperate general areas while still implying a relitively set topography, but also the “misty warpy” nature of Mareth travel. Also, there are hints of some areas being close to each other. I feel in Amiliy scenes, which we get through through first exploring the lake, then the ruins) we  get aspects of the forest (where she ambushes), the Mountains (where the minotaurs come down from). And we know the water from the lack comes down from the mountain where the factory is tainting its water.

There are other various indications made in scenes as well.
Replies: >>45285
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>>45279
>>45277
>>45276
Alright I gave it a bash. The glacial rift is a valley between some very high peaks in the mountain range, becoming insulated from much of the surrounding environments, but water from the glaciers still escapes through various passes and such, as well as being re-fed by the natural cycle of water condensing in the mountains after evaporating in the hotter areas. 
The rift gradually breaks away into warmer southern regions, its ocean becoming almost entirely melted by the time it reaches the swamplands at the far south, feeding a large amount of water to it for the high humidity, and the warm humid swamps carry some water back north to the plains, helping to keep that from becoming a desert.
In theory through could be a cold forested area near the less frozen part of the rift, likely littered with shallow cliffs and mossy rock formations. I like the way that theory fills out some of the space. 

That was actually fairly enjoyable to speculate on. Looks like trash, but whatever
>>45285
Good job anon. I like what you did with the glacier
>>45276
>>45285
As part of my documenting of the in-game lore so I can faithfully keep amending content I have gathered context about Mareth's layout from the existing in-game crap. I'll share with you my notes on it where it seems relevant to what could potentially conflict with what you have.

Plains discovery scene.
>You find yourself standing in knee-high grass, surrounded by flat plains on all sides. Though the mountain, forest, and lake are all visible from here, they seem quite distant.

Glacial Rift discovery & description.
>You walk for some time, roaming the hard-packed and pink-tinged earth of the demon-realm of Mareth. As you progress, a cool breeze suddenly brushes your cheek, steadily increasing in intensity and power until your clothes are whipping around your body in a frenzy. Every gust of wind seems to steal away part of your strength, the cool breeze having transformed into a veritable arctic gale. You wrap your arms around yourself tightly, shivering fiercely despite yourself as the hard pink dirt slowly turns to white; soon you’re crunching through actual snow, thick enough to make you stumble with every other step. You come to a stop suddenly as the ground before you gives way to a grand ocean, many parts of it frozen in great crystal islands larger than any city.

My notes are an absolute unsorted mess, but some other things of note is that the bog is very much a deeper extension of the swamp and distinct from it. The density of the fauna is one of the more noticeable distinctions. The same goes for the forest and the deepwoods. There is also not a single mention of any large body of water like an ocean anywhere in the game aside from the glacial rift, so it's hard to imagine it being near one of the most hospitable places in the game.
>>45290
also if we're being sperglords lumi should be at the fetish cathedral
Replies: >>45294
>>45291
She was never written into it, only planned, so not really
>>45285
Nice. Something else that I apreciate is that this reflects the sequence of discoverable areas.
YOur first three are almost always forest, Desert, Lake, and mountain.

This might be me being New, but what is that tower of deception? Is that within the volcanic crage? Also I always got the implication that the Player camp was is a somewhat verdant, area with trees and stuff, at least a little.

Anyways, I agree This is a pretty fun experiment too look at as well. Think it should be the next OP image. ALso, I wouldnt say trash, Its pretty clean for a quick mock up. More than usable.
Replies: >>45300
>>45290
I'm looking at the image and reading the quotes, but I don't see what the conflict is. Could you explain it?
Replies: >>45313
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>>45297
The camp is located in an empty area simply labeled as a waste with no real description other than the nearby stream that feeds into the lake. The concept map posted on the fen forums long ago doesn't even include the stream.
>>45300
hm, I guess But I could have sworn there were a few camp scenes mentioning trees. Like corrupt jojo would come out of the woods back into your camp when called.
Replies: >>45304
>>45300
>a waste with no real description other than the nearby stream
I swear I had more, somewhere. I should sort through this crap some day.

Camp portal description, pressing explore for the first time.
>...Wait a second, why is your campsite in front of you? The portal’s glow is clearly visible from inside the tall rock formation.

Camp portal description, discovering the Lake.
>Your wanderings take you far and wide across the barren wasteland that surrounds the portal,

Intro after punting Zetaz.
>You look around, surveying the hellish landscape as you plot your next move. The portal is a few yards away, nestled between a formation of rocks. It does not seem to exude the arousing influence it had on the other side. The ground and sky are both tinted different shades of red, though the earth beneath your feet feels as normal as any other lifeless patch of dirt. You settle on the idea of making a camp here and fortifying this side of the portal. No demons will ravage your beloved hometown on your watch.
Now the whole "Mareth is actually on Mars" crap is only mentioned in a handful of places with many more that contradict it. It can safely be either ignored or chalked up to Fenoxo being a single take kind of guy and never ever bothering to revisit or rewrite/amend past things later on.
Replies: >>45351
>>45302
That's clearly alluding to the forest area bordering the wasteland.
Replies: >>45305
>>45304
maybe so. but wouldnt that be a good distance away? anyways, not a big deal. just in my mind its always was more of a lightly forested area with grass and stuff. but that just be me idealizing it.
>>45300
IIRC the stream was a mod addition. There's also this more recent map they made for their D&D campaign.
>>45306
Weird, it didn't post. Lets try that again.
>>45285
If you want some autism, iirc the first place you discover while exploring is the lake. I guess the side nearest the camp is clear of trees.
Replies: >>45310
>>45306
Wasn't it directly relevant to Izma's follower content? Interacting with it is a mod addition, but it was there in vanilla in Izma's content
>>45308
You can go anywhere without crossing the distance between, it's kind of a long standing feature of the world
Replies: >>45312
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>>45306
One more try. If that doesn't work its also here on the Xianxia wiki. https://cocxianxia.fandom.com/wiki/Mareth

And here's the D&D playlist, if anyone wants to bother combing through it for the town maps. At a glance I saw Owca and the bazaar, and I'm sure Tel'Adre gets one.
https://www.youtube.com/playlist?list=PLbjSZMMKBiNAsqKZAOdWkgCh5AgLZSN-4
Replies: >>45313 >>45333
>>45290
>>45310
i had almost forgotten the autistic discussions from years ago about red mareth and the teleport travelling, so why could you not just let me forget, anon?
both these things are interesting in game i guess but completely fall apart when not mentioned or used any where in the game except for at most five times mentioned
>it's kind of a long standing feature of the world
it is nothing but a excuse to not have to account for time
it is a botched feature not ever used or explained where it would need to be explained because there are many instances where the player or even npcs would but do not use it
it has actually made me hate the lore of this game
Replies: >>45313 >>45316
>>45299
I thought I included it but now I can't find it. I suppose the first quote is ambiguous about it, but the plains are directly connected to the mountains as minotaurs come down specifically from there to the plains.

>>45312
Mareth being on Mars because of super corruption is stupid but forgivable. I strongly stand by the fact that the teleportation travelling is as summarized here and a terrible feature for the game for many different reasons.

>>45311
This like many other maps even when made for or endorsed by the people who worked on the game is just not an accurate representation when compared to what is known from in-game.
Replies: >>45316
>>45312
>>45313
To be honest, I never saw much issue with the strange space stuff. It raises some questions, like precisely what are the limitations? However, it also avoids some much harder ones, like "where is everything in relation to everything else? How vast is this area? How do we get to this location? Shouldn't the times we travel differ? If we addressed all this, what about adding additional locations? Would that mess with content?"
On a very simple writing angle, either case can be pretty much ignored and left unaddressed. In terms of references to travel, it is proven trivial to write around either case. 

The player doesn't know the limitations of the mechanic, though, and that makes it easier to ignore some of the particular use cases like "What obstacle is impassible if you can just think and truncate the journey? Can you pass over walls? If not, what's really a wall? There's surely elevation changes, rocks, and so forth. When does something become a barrier?"
This is a completely foreign means of traversing space, and most people just won't dwell on the details. Meanwhile, if it were conventional travel, you know how traveling works. You understand it fundamentally and engage with it every day in your real life. You are likely to be cognizant of the questions at least on some level.

But setting all the practical discussion aside, I think we probably could answer all the questions about how this truncated space works and have no issues at the end of it. I truly believe that Mareth's space fuckery is easier to deal with than actually addressing time and space conventionally. 
>On the easiest point of all: Why.
The same fuckery that makes unstable portals throughout the cosmic landscape funnel into Mareth, inescapably, also distorts space within Mareth itself. Whatever causes it to behave that way with portals affects more aspects as well. Simple as. Ties together well.
Do go on, lets' get some specific examples of what the space mechanic messes up. Let's hear it out and think about it.
>>45316
>However, it also avoids some much harder ones, like "where is everything in relation to everything else? How vast is this area? How do we get to this location? Shouldn't the times we travel differ?
But these questions don't get solved with that at all and still have to be written off with the in-game clock being just a game mechanic with everything taking an hour. The travelling doesn't account for taking an hour to have a short conversation with someone in your camp or things like that. It's an antiquated mechanic that doesn't add anything and just makes things more convoluted than they should be.
>I truly believe that Mareth's space fuckery is easier to deal with than actually addressing time and space conventionally. 
It's not, because time is not only a factor in travelling but also what you do afterwards which still needs to be ignored despite all this. It's both easier and better to have specific time just be what it is supposed to be which is just a game mechanic and nothing more than broad strokes. Muddying that with all sorts of weird fuckery like this does not improve anything at all.
>The same fuckery that makes unstable portals throughout the cosmic landscape funnel into Mareth, inescapably, also distorts space within Mareth itself. Whatever causes it to behave that way with portals affects more aspects as well. Simple as. Ties together well.
Nice headcannon.
>Do go on, lets' get some specific examples of what the space mechanic messes up. Let's hear it out and think about it.
How come no NPCs ever use it? How come that it seems to work at will you can't consistently run away? Why would having an enemy nearby prevent you from disappearing? Why when you run away sucessfully it does work? Why isn't it mentioned by a single soul in the entire game? Why would demons even be an issue when you can easily stay as far away as you want from them so easily?

I could ask many more things, but I have a feeling it won't matter and you'll just drag it out with more headcannon and baseless reasoning. But the fact remains, it's such a hand wave of a mechanic that absolutely nothing is known about it nor established, and everything has to be thought up by people how it could work.
Replies: >>45328
>>45316
I always assumed the travel "mechanic" worked as follows: You can only 'mind' travel to places you've already been. If you can't visualize it properly, it doesn't work. It also only works over long distances. For example, fast traveling from camp to the lake works, but the distance from Tel'Adre's tailor shop to the gym would be too short to trigger it.
Replies: >>45362
>>45316
>Let's hear it out and think about it.
why does the bazaar need wagons to travel long distances when they could just pack everything up and travel instantly in an hour time then?
retard
Replies: >>45323 >>45478
>>45316
Just do a detailed write up of exactly how it works with proof from what is in the game if you think it should be shoehorned back into the game and its writing.
>>45321
As a portable house.
As a portable shop.
To carry their stuff.
It wouldn't make sense not to have the wagons, if they can. A whole lot of benefits, no downside except having to maintain wagons (which is more than made up for by the time and effort they save).
Replies: >>45324
>>45323
so the people without wagons that have tents just walk alongside them for the sake of it instead of just blinking where they want to go?
>>45324
There is no blinking, the warpy shit shortens the distance between destinations but you still have to do some actual walking, so anyone with large loads would still want wagons.
>>45324
Who says you can't warp in a wagon the same as on foot?
>>45316
The mechanic is just nowhere to be found in the game except for a select few and far between cases that are all the the very first day of the game. Even something simple and basic like walking back home with a new camp member in tow doesn't mention it.

The entire thing is nothing but an eyesore to the game and a leftover from early laziness to just wave off having time matter.
>>45319
>Nice headcannon.
well that is the point being brought up. Think about the questions and come up with answers. Thanks for complimenting the answer I came up with.
>How come no NPCs use it
Amily does. There's at least 2 other examples brought up in the past but I forget. Implicitly everyone uses it, but that's a non-answer
>can't consistently run away? why work when it does?
A good question, and I'd suppose it could be that too much of your mental faculty is being spent on evading them, you can't clear your mind and visualize the location you want to go to until you have enough distance to think for a moment, uninterrupted.
Maybe there's a more complicated explanation you can come up with, like regarding group travel in particular, but no need to make it more complicated than it needs to be if the first explanation suffices.
>Why would demons matter if you can stay far away
Their travel abilities would be the same as yours, so the distance you can achieve doesn't accomplish anything defensively. They probably have some decent idea of where the most ideal places to 'settle' are, where potable water would be, where the terrain is livable, and so they'll check there and use just as much of the space fuckery to avoid the areas people aren't likely to be in
And then those that do hide are limited by their capacity to survive an inhospitable location or they have to come out of hiding to a potential hotspot. A settlement becomes harder to set up, but nomadic groups and individuals potentially get an edge, maybe.
>I have a feeling you'll drag it out with more headcanon
But that's literally the point? There's little to no lore, so I posed the discussion of lets figure out these answers.
Did you think I thought the game had some deep, hidden, well-thought-out lore about this stuff? I thought I was clear about it earlier.
Replies: >>45329 >>45331
>>45328
>no need to make it more complicated than it needs to be
That's how I feel about this entire thing existing.
Replies: >>45330
>>45329
That's fair
>>45328
>Their travel abilities would be the same as yours, so the distance you can achieve doesn't accomplish anything defensively.
<notice a demon
<don't initiate combat
<think of a place far away
<easily fast travel without the demon having any clue where you went
its almost as if this mechanic fucking sucks
Replies: >>45332
>>45331
The player does this sometimes, I'm pretty sure. An encounter or event happens and, before the fight can take off, the player chooses to book it back home.
It's silly because the mechanic doesn't actually matter for this. Even without it, seeing something dangerous and deciding to leave before it takes notice and assails you is just pretty normal and typical. 
So, your remark isn't raising a problem, just pointing out another thing that doesn't need to be changed if the mechanic was axed.
Replies: >>45347
>>45311
Those maps were knocked up by Adjatha for the campaign and are not accurate to the story
the d&d campaign was years after everyone in that video had told coc players to play tits or go fuck themselves, you are hitting the crack pipe if you think anything in it is canon
>>45332
That only happens in instances where the entity in question has not seen you at all.
>>45324
It's not a teleportation, it's a shortening of distance. It's like when you're driving a long distance, space out, and get there before you know it. It's a lot harder to do that while arguing with a passenger, but if everyone in the vehicle is silently getting along, or even chatting amiably, the effect is shared.
>>45303
If the campsite is in a barren wasteland, it really begs the question why its not attacked more due to visibility.
Replies: >>45352
>>45351
Who out there is just wandering a wasteland looking to see if anything might be in it?
Replies: >>45353 >>45355
>>45352
Imps, but it's so easy to get a companion that guards your camp forever that you tend to forget that it's even in the game.
>>45352
You have a point, but the location of the portal is known, and Zetaz is supposed to deliver a person regularly from there to the factory. Even if the higher up demons don't care, the overseer should realize something's off and send someone to investigate eventually.
Replies: >>45356
>>45355
You know, you have a point. It's a minor thing, as you can imagine they just assume the imp got fucked up or bailed, and they can't be bothered. They are lacking for cattle in the factory, there's no pressing need to investigate, and lust demons are notoriously lazy. 
The overseer would probably just shrug, lean back in her office, and say "if we see Zetaz or the sacrifice, they'll get what's coming to them. Not like they'll do any harm though, the world will probably do our job for us."
Maybe a little bit more awareness in the factory about that would be better. More of an acknowledgement that they considered checking in on that portal and tracking you down, but figured the world would ruin you and nobody higher up would care that their factory output hasn't gone any higher. 
Then for their arrogance, you wreck them.
Replies: >>45365
The warping thing is some bullshit, but for the sake of discussion, I always assumed only mc experienced this phenomena and like >>45320 said, assumed it only took mc place's they'd been, but only only between the portal camp and that location. This would explain the time spent clicking "Explore". You had to actually traverse terrain in real time to find a place to warp to.
>>45356
They really wouldn't have any reason to care until you hit the factory. The idea of a random villager with some token training going all doomguy and toppling their leadership within a year is so absurd it wouldn't even occur to them or especially their superiors. You aren't the first person to slip away, Ingnam's portal isn't the only one they were using for sacrifices, and Marae is so close to snapping that they'll probably be done with the factory by the time the next champion is due anyway.
Few questions here (apologies if I sound like a nube)...

Is Joy (Bimbo Jojo) and Celeste in this mod? Can't seem to trigger either of them.
Is there a real use for Akbal's Pelt, the Desert Rose, or the Abyssal Shard or is this in development?
Did I miss the trick to get through the maze in the Tower of Deception?
And finally, where is the Pillar of Apotheosis located, or must I get through the Tower of Deception first.

Thank you for your time and potential advice.
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>>45366
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>>45366
No, yes, no, yes, no, yes, and no. Not in that order.
>>45366
>Is there a real use for Akbal's Pelt, the Desert Rose, or the Abyssal Shard or is this in development?
Stop fucking around in the debug menu if you're not going to know what you're doing and asking stupid shit instead.
Replies: >>45379
>>45366
>being so fucking retarded as to use the debug menu to get things and then being completely lost as to what they're for
or alternatively
>not fucking reading any of hte content that gets you shit and then being lost about what the items are for
Either way you're a retard, fuck off.
Replies: >>45379
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Hey people with strong English skills
it'd be real epic and cool of you to look at the Quality Control section of the chronicles and read through things, pointing out mistakes and errors so they can be slated for coding
>>44061
Replies: >>45437
Are Beehive and Church of Fetish even in game as dungeons?

>>45115
Need an option to purify her.
>>45372
>>45373

Um, hi. Not sure what makes you think I'm messing around in the debug menu when I mentioned those items when I got them legitimately (meaning as >>45367 mentioned, I was playing the game). 

The Abyssal Shard I got from the Old Manor that Lady Headless (forgot her name, but her real name is Evelyn) leads you to. You can't even sell it.

The Desert Rose I got from a fight with this scorpion in (guess where?) the desert. I've tried using it at the Lake, the Boat, the Swamp, and my camp. The only result I get is at the camp where I sprinkle a little water on it and it shows signs of revival. It literally has no value at Oswald's, so I'm not inclined to sell it.

Akbal's Pelt I got from (guess who) Akbal, particularly when I defeated his Fera-enhanced form. Upon getting it, part of its description at the end of the story literally said "just hold on it, there will be a use for it later". (see, I can read too). My question with that is has that use been developed or are we still waiting. Or is this game no longer in development and is considered complete?
Replies: >>45388
Feraquest is seasonal sillymode content, it doesn't lead anywhere
>>45379
>reddit spacing
Play the game, read what it tells you, and if you're still somehow stuck, the code is open for anyone to look at. Please lurk more.
lmao, autists getting this mad randos haven't memorized every detail of a shitty flash game.
Found (some of) the problems. See, I'm playing on Android and some of the stuff found on the .swf isn't there, like the map during the maze (figured it out BTW) or Ceraph (not Celeste) content. Also Joy isn't in this build apparently (thanks whoever suggested looking at the source code).
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I know it's not very valentinian, but I felt like reposting this fond memory of the old CoC threads
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>>45115
Polarizing character. Needs tweaking. Naturally I'm just an Idea Guy™ but off the top of my head
>Remove or tone down the expansion fetish a bit to not have every scene turn into "and then her tits and ass become the size of zeppelins!". If her influence still affects the player, have it change semen production instead of increasing testicle size
>Play up the cum addiction and the contrast between needing it to live and wanting to remain as chaste as possible. This was already somewhat done, but bad, resulting in her becoming an oral slut with very few qualms because "muh demon influence"
>Remove the size limit because if she's just after cum, why would a nun care about dick size unless she was already a demon? But if that's the case, how did she get past the gatekeepers when we get stopped at 0 corruption while exgargatuan is inside us?
The framework is all there, but it got bogged down by a lot of unneeded shit. She's clearly meant to be a nun who, through prayer and willpower, has somewhat suppressed the worst of what the factory has done to her. However, it's not perfect and her "inner demon" slips out when she is fed. We, as players, have some similar problems potentially (Slime Hunger, Parasite Hunger, Minotaur Additction) so maybe using those as inspiration for her own plight might be a good idea.
As a nun lover, I have a strong bias towards how I feel like she should be handled, but I think some of her events like initially meeting her while she's in prayer and starved, or how she's leading a help group, are good. These are a good idea of how I think she should go: "Trying to help, but not being very good at it because at least part of her needs cum to live". If I had the skill to actually write anything I'd add more events like this, where Scylla tries to help around the city with varying levels of success.
However, and I want to put this in red to stress how blueballed I feel over it not existing already, there should be a scene where her and Dominika meet. The player has a dream about it and there's no payoff in a "real world" version of that event.
That being said, the idea of "Oral-only nun" isn't original so there's plenty of material to draw upon with varying levels of (relative) normalcy to them.
>>45100
>Favorite Character
Generic Goblins or Ceraph, probably. The former is kind of cute in how gung-ho they are about chasing dick. Just "Sup! I'm gonna fuck you!" and a "Thanks for the cum, homie!" if you do fuck them after. Nice girls. The latter I kind of ended up treating like a rival character for the early game, regularly butting heads with her and winning/losing often as we fought. When I first learned you can collar her I was actually excited because it felt like a payoff.

>Favorite bit of content
The Fera corruption scenes. My main gripe with the game is that the corruption doesn't feel like you're being corrupted. Fera's scenes are all chok full of them, from use of drugs and hypnosis, to going over the player's mental-space while she's filling your head with new influences. Not to mention your actual corruption jumps up after each one by a noticeable bit. Then later the option to resist her is added, but she just says "Yeah it's happening anyways" and skips the "Anesthetic" and just ramps her claws into you to make her alterations as she sees fit. Shouldra can comment on your change if she's with you, and the Akbal quest is fun. If I were to add anything I'd want to be able to build a shrine or get a small "Quest" to hunt different creatures. Similar to the parasite hunger but without it being parasites. Like...
>Player Gets the second Fera Boon
>Builds a shrine in camp
>Prays to Fera, who gives him/her a vision of hunting/fucking a certain number of specific monsters
>Upon completing this, Fera gives a buff or access to a new special move that lasts a few days

Honorable mention to the Nephilia quest. Even though the fetish wasn't one I enjoyed, the fact that, again, the player's transformation felt like actual corruption instead of "The player is a bit hornier", was nice. Kind of wish they had gone with the kitsune "Hammerspace vagina" answer instead of becoming so obese that you have to send a copy of yourself out instead. Maybe maxing out and locking the thickness to 100 so you were always "Girthy" because you were a parasite breeding machine, but that's about as far as I'd have  liked it to go. I would try to fix it, but I can't write worth a damn when it comes to smut and it'd just go the way of Joy or the Forest Gown.
Replies: >>45396
>>45394
>she just says "Yeah it's happening anyways" and skips the "Anesthetic" and just ramps her claws into you to make her alterations as she sees fit
One of my favorite parts too. I really like the sense of danger and "you've freed something incredibly dangerous and no one knows what she's going to end up doing"
She even seems to get an extra thrill out of your resistance. She will "thank" you for helping her, whether you like it or not, but the feistiness is appreciated. She doesn't want someone weak as her champion.
>Honorable mention to the Nephila
Dishonorable. Much more content than Fera, but so much is copy-pasted, and what's original is often written incredibly poorly. Int he sense of really corrupting your body, I get it, but I've seen better parasite content than that. Hell, it's bottom of the barrel for almost every fetish that comes into play. It severely disappointed me. 
I'd rather suck a plague rat off.
>I can't write worth a damn and it'd just go the way of Joy or the gown
I respect the self-awareness, but if you have a huge interest in doing something, the thread can collectively criticize and pick apart everything you write so you can improve upon it. 
You might give up because of all the effort that doesn't make it into the game while you're still learning, or maybe you keep getting better until you can do your ideas justice. The attitude of your post overall is nice, and we see eye-to-eye on some aspects. I personally would like to see you attempt to build on your desired content, whether that works out or not.
>>45391
This shit is in DoL for some reason
Replies: >>45398
>>45397
Foreskin ripping to signify virginity?
Replies: >>45400
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>>45391
If we're bringing up old thread memes
fluffy tails kitsunes will not work! (kitsunes kitsunes will work)
Replies: >>45403
>>45398
>You feel your foreskin separate from your glans, forever robbing you of your purity.
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>>45391
Replies: >>45402
>>45401
please stop sharing pictures of me, i did not give you permission to do this
>>45399
back to coc 2, upvote epic style teh fl00fy tailz of teh floofy floofs vermin
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Speaking of really old stuff, there's an old unused Marae sprite edit that greatly increases contrast and makes the tree taller, with leaves visible

The existing sprite is short, fat, and so low contrast you can barely tell what it is.
Replies: >>45405 >>45409
>>45404
Do you have any other such sprites?
Replies: >>45406
>>45405
I don't know, maybe. I have a mess of files, but I think Marae is the only one that isn't in game and also wasn't one I just scrapped. 
Or maybe I did scrap it and can't remember why
>>45404
Looks like a kneeling horse slut when you squint a little
>>45391
Still funny as fuck.
>>45366
Who the fuck is celeste?
Replies: >>45419
>>45417
Xianxia
Sharks.
Ten years ago today(thereabouts), /vg/ was created. One of the first threads ever posted on it was /cocg/ - a Corruption of Champions general. Its users influenced much of CoC's development throughout 2012 and proved worthy adversaries for the game's furry community before the general's decline and fall.

What's your favorite /cocg/ submission?
>Lottie
>Shouldra
>Basilisks
>Sandtraps
>Benoit
>Defurred Amily
>Dedicked Izma and Izmael
>Lilium
>Chameleon girl
>Ro'gar
>Owca
>Vapula
>Phylla
>Izumi
Replies: >>45423 >>45425
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>>45422
>shouldra
On release, a lot shittier, just a walking fetish and way too stupid goofy. Better than exgargantuan, but that's a bar so low you have to dig to get under it.
I like her now. Mixed feelings, but generally positive.
>Defurred Amily
Obviously good to have, valuable submission, but not much to it, and the process doesn't appeal to me so much as the end result. 
The end result is very little content, it's just a small change to a few words here and there. I appreciate it, but it'd be a stretch to call it a favorite.
>Dedicking
Handy, nice, and even fits the character and content. You're putting her down, removing that dick, making her less capable of being assertive, on top of her already accepting her place as a beta regardless. 
A good end result, but a process that makes sense and is content in itself. I appreciate that.
>Phylla
Big gaps in content, complete and total lack of knowing anything about ants, some choices in the writing are just bad, but it's a pretty big chunk of content, and a lot of the components to it are nice even if the thing overall is super flawed. 
She's up there, I guess. 

I don't know. I'm underwhelmed by these choices. It's not very reasonable to expect the bar to be raised to Sylvia or Marielle tier. Even our own mod would struggle to keep a quality level like that besides from those authors themselves. And these choices listed are definitely a huge step up from some other examples like the original release of the fetish cult or revamp's lizan rogue. 
There's a lot worse and a lot better out there. I'm just a bit underwhelmed.
...Phylla, I guess. On the grounds that she's a big project that has the most potential without needing to gut as much as Shouldra. Izumi is reasonably solid, but feels like more work to make as good as Phylla.
If I had to base my pick off merely what's good as-is... Dedicking Izma I guess. It's a small package, it has in-character, in-universe reason to exist, the end-result satisfies the out-of-character desires of many players, it's accomplishes a lot while being built into the game sensibly, unlike defurring Amily where how and why you do it isn't that deeply tied to anything about the character or setting. More of a "we can do this in this setting, and we want the outcome, so lets' do it"
Good to have for my personal tastes, but 100% I find it better to bypass having the defurring scene and using our no-fur toggle from the get-go. If the content is best completely bypassed rather than having the process add anything, it's just too shallow. 

>Best as-is
Dedicking Izma
>Favorite for scale and potential
Phylla
>>45422
Tempted to pick Benoit just for being a shopkeeper that's more than a vending machine, though I've never actually played through any of his sexual content to know what it's like and it would probably ruin my image of him as an angry old man ranting about the basilisks back on the mountain.
So after that... hm, didn't the owca writer do the fap arena as well? That's so over-the-top goofy I'd probably choose it for that reason alone, especially since it's self-contained unlike shouldra.
Replies: >>45427
So anyone know where to find some of the deleted Pastebin stuff? Specifically I was looking for Kelly's Foals.
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>>45425
>didn't the owca writer do the fap arena as well? 
He did. In fact, it was his first submission, and caused a controversy because of Fen's decision to gate it behind Silly Mode without warning after it was donated for and added. He only reverted it after backlash from /vg/ and a subsequent poll.

The fap arena's author, PKD, decided that his next project would be based on a suggestion from /vg/, since his own ideas were apparently unpopular. One anon wrote out a brief outline for a village of farmers under threat from bandits in the plains; another suggested making them part-sheep people and that the bandits should be demons.
There was that guy doing the anubis stuff
He took the criticisms he was getting pretty well, went over his thoughts, and then decided, with advice from other anons, he'd do scenes for existing characters/creatures first to get practice

what happened to him?
Replies: >>45436 >>45458
>>45432
That was what, three years ago? There's been so many like him—come in, write something, post it, get feedback, return to the drawing board, disappear. Not everyone has the autism to see things through and keep up their own interest over weeks, months, years.
>>45374
My english skills are shit and it's the only language I speak. Is my help still wanted?
Replies: >>45438
>>45437
You could read content listed and remark about the more non-technical things, like how it reads in flow and pacing, or what you think of the creative choices or if there's missing options.
Proofreaders sometimes get all wrapped up in objectivity. You could be the one to come in and say "But shouldn't there be a button to offer to buy this instead of fighting about it?" or "The button says tentacle fun, but that shouldn't really force anal. Here in <this part> you could probably branch it so the player gets a choice"

Or, if nothing else, hype up what's written so others take interest and the writer feels like the effort isn't wasted and they should really keep trying to add more.
Is anybody working on any kind of party system?
Replies: >>45441 >>45442
>>45440
>you will never lose to gnolls with Helia in your party and jerk your tiny champ dicklet as they give her the greatest orgasm of her life and then behead her, the salamander's face permanently frozen in a look of ecstasy that you could never have given her even in death
bait aside even if we did have the herculean manpower needed to achieve such a system it would either cause a shitstorm because of the above reason or be practically pointless
Replies: >>45443
>>45440
Because the game wasn't built with the possibility in mind, it'd be pretty weird and funky in a hell of a lot of content. Entire sex scenes would either need rewriting or lazily waved in a way that feels immensely contrived. Everywhere.
Solo combat can be built with party levels of complexity, the party system is just an abstraction of underlying mechanics arbitrarily identified as multiple people. 

However, that said, you might be shocked to find out yes. In the efforts to standardize many of the combat systems, a ton of attacks have be altered to recognize a [target] rather than strictly referring to the player. As far as sheer battle mechanics go, some allowances exist. There's also efforts even on a writing side to add more enemy parties to fight, and the mod has had a targeting system to change who you are attacking for many years, plus a ton of multi-target abilities. 
I think adding a player-party outside of very restricted circumstances (like the Kiha event in the swamp) is just not in the cards. It fucks up too much, it would have had to be in mind from the start. But the means of making more events and circumstances to permit it are in. If you wanted to write a quest that results in taking a few people from camp with you into a dungeon or area, that's probably going to be very doable.
Replies: >>45476
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>>45441
I'm gonna be real, that kind of scenario completely slipped my mind when I asked. I just figured it might be a good way to get some actual use out of the pregnancy mechanic by allowing players to party up with whatever spawn they happened to have mothered/sired. High corruption players being able to lead a small band of imps or host a nest of tentacles for instance, and get some actual use out of it aside from more scenes.
>>45443
In a game where the entire objective of everyone isn't just, more sex, this system would work wonders.  Did they ever actually fix that bit for CoC2 or do companions just magically teleport away every time you get raped at the end of battle?
Replies: >>45445 >>45449
>>45444
More effort is put into coc 2's "watch while your companion gets raped" scenes than the actual win scenes
>>45443
>lose to a minotaur
>deploy chaff children and escape unmolested
>>45443
>>45444
>High corruption players being able to lead a small band of imps or host a nest of tentacles for instance
I don't see why this wouldn't work as is. The companion just needs to be something that's neither sympathetic to the player nor interesting to the target (imps fit this bill), or something effectively dead if you are effectively dead (some sort of linked tentacle).
fellas how feasible is it to add centaur checks and unique outcomes to every scene?
Replies: >>45452 >>45454
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Thoughts?
https://exhentai.org/g/2132877/1ebab7c1a3/
Personally I find it nice to see how some other people visualize certain parts of the setting or characters
Also which one of you faggots posted that wall in the comments?
>>45450
There's not that many scenes
go nuts
If you do it nobody will maintain it for you if anything ever gets added though
>implying anything will get added
>>45450
It's genuinely very feasible, but it takes the dedication of a huge centaur fan that also likes all the scenes. 
Generally, writers don't incorporate centaurs by default because the logistics change a lot more than they would for, say, naga. When your ass and genitals are far out of reach, a lot doesn't really add up anymore. People need to maneuver around each other differen, embracing completely changes during sex, anything that relates the orientation of your tits with your groin just won't work. 
But if you are really into centaurs and you want to do it, you can use every existing scene as a blueprint of "basically, this is the scene" and rewrite a few paragraphs of it so player and other people move around accordingly, so positions change, probably a lot more "doggy style" happens(horse style?), and make sure that if you have to throw out a lot of details, you replace them appropriately. 
It's doable, but a ton of tedium to any writer to account for in most scenes.
Expect it to be proofread and implemented eventually. If you're new to this stuff, you'll have to apply fixes after a proofreader points them out to you in the thread
>>45451
>which one of you faggots posted that wall in the comments
He's right about Urta though. And Aunt Nancy. And Niamh come to look at her
and Marble. And Edryn. christ
and Tel'Adre isn't in the forest
AND URTA WAS PISSING IN THE ALLEYWAY NOT DRIBBLING PRE
AND MARBLE DIDN'T HAVE A NOSERING

STOP GETTING COC WRONG!!!!
>>45451
>there might be a physical copy coming in the future
sasuga savin
spend five years trying to kill the game because it just won't go away and then greenlight a bland animu defurred version for a quick buck lulz
>>45432
People just fucking disappear here, reminds me also of that guy that was doing another vampire girl and just stopped posting.
Replies: >>45459
>>45458
Was he the one that wrote a codex about vampires and how the first vampire ever was named Vampirio?
Replies: >>45460
>>45459
Maybe? There was 2 other people making vampire girls not countering 2hufag if i remember correctly.
There is also that guy that had a idea of a shark girl from the artic or something.
And that guy that wanted to expand the goblins to create a literal cult with your goblin daughters.
And a lot other stuff.

A lot of ideas that never did go anywhere.
Replies: >>45461
>>45460
I don't miss any of those people, fortunately. 
I miss Yuribot. 
I bet Helboi still visits.
>>45443
>I just figured it might be a good way to get some actual use out of the pregnancy mechanic by allowing players to party up with whatever spawn they happened to have mothered
CoC actually has shockingly little support for easily mothering children. Compared to say, TiTS which has two (three, actually) trivially editable values that give a quadratic (cubic) rate of broodmothering (speed, number, (wombs)) the CoC implementation of pregnancy speed is cataclysmic hack that frequently breaks a function that already breaks itself for a variety of other reasons in being tied to the time passing loop, which has an especially hard time with anything that passes more than one hour, including sleep, as well as having subfunctions half of which erase each other's messages (alarune transformation isn't in the main file with body resetting stuff, for instance).
Having children with izma is a fucking slog as a feMC, for instance. The camp attack imp pack that's triggered from having imp children doesn't even have victory scenes. Despite the background it's the game is surprisingly barren of content for this sort of thing.
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If an Alice somehow found a bunch of mortals that had no contact with demons before, she could probably terrorize them with basic black magic and illusions. Smug demon loli that doesn't have to get her ass kicked for once and can just play with her food. Make people serve her. 
Eventually another demon finds the little settlement and beats the shit out of her in front of everyone just for laughs. 
It's kind of like the story of Vapula if she was alone and not witha  gang. Just some low tier shitter and then a champ rolls into town and fucks her up. Shame she's not a loli.
>>45451
We should all appreciate his work and there's a natural revulsion to shitting on the guy considering he's the only artist right now who seems to remember that CoC ever existed (unless you count the poor bastards that Savin and co keep throwing money at in the hope they'll draw the next viral CoC 2 character but it never happens). On the other hand, what made CoC stand out to me and what I think still makes it stand out is that not every character was the same Eastern-inspired sameface 10% neko. Whitney is a dog. She's not "Marble, but a little thinner and with dog ears and a dog tail, or "Urta but blonde and without the (partially human for some reason?) horsecock." She's a fucking dog. How far do we take this watering down? Why is Aunt Nancy's spider body gone? Will Helia's tail be considered too silly because tails cannot be on fire and be changed into a regular tail? Is Scylla just going to be another noseless :) girl wearing an "I Love Jesus" t-shirt?

The guy obviously did his research on the game (at least it seems like he did - he placed Dominika and Ro'gar in the bar yet didn't realize that Tel'Adre is in the desert?) so to scrap all of that and go "nuh uh, can't draw muzzles, everyone looks the same now" for CoC is borderline retarded. I'd respect him a little bit more if I believed he'd drawn them that way because he was on the nofur bandwagon but I suspect he just can't do faces.
Replies: >>45495
Right now, we have shark daughters who worry about not having a dick, a la
>but, really, it's not a bad thing to be all girl, okay? You're beautiful just the way you are, never forget it.] She sweeps her offspring into her arms.");
You could extend this for female players to something like
>but, really, it's not a bad thing to be all girl, okay?" + (!player.hasCock() && player.hasVagina() ?  " Just look at our Alpha." : "") + " You're beautiful just the way you are, never forget it.] She sweeps her offspring into her arms.");
But really, the whole concept doesn't work. The shark girls already look like the parent who's the alpha.
I feel like there was another similar scene but I couldn't find it. Maybe I was thinking I'd like to make fun of the tigershark with the small dick for having a dick at all, not sure.
>>45442
>If you wanted to write a quest that results in taking a few people from camp with you into a dungeon or area, that's probably going to be very doable.
Makes me wish that we have the choice before going into the harpy tower to either let Helia go around or storm in with us. That would be fun but requires good writing and someone that knows how to write for her.
>>45321
Because carrying a fuck ton of stuff at once is a pain in the ass without wagons
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The alice watersports scene is so fucking awkward, retarded, and nonsensical that I have to assume the writer took revamp's watersports scenes as prime examples of how they're done.
I know my kinks are bad, but does my character have to drop all their int immediately just to engage in it? 
It's like Kitteh himself put on a shawl and crawled into the thread to contribute so no one would know he's a pedophile that loves lolis. I'm so fucking disappointed. I think I gained autism from reading it. At least revamp scenes had me mentally prepared to resist the autism.
Replies: >>45554
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If you could have any removed content rewritten and re-implemented, what would it be?
Alternatively, if you could have any abandoned work brushed off and finished, which would it be?
>>45491
>Alternatively, if you could have any abandoned work brushed off and finished, which would it be?

wild sharkgirl/goblin daughters integrating into camp.
Replies: >>45493
>>45492
Tell me what you can about shark girl culture on polyamory, harems, and izma's personal views of that stuff. I'd figure it wouldn't be hard at all to convince your beta to care for your other daughters and accept them like they were hers. 
But there would need to be some us vs them competitiveness between Izma's daughters and the wilds, probably some superiority boasting based on not being in some pampered safe haven and having to fight against others outside the family, and other wild creatures. 
One of those things where they'll mostly integrate fine, but random little snippets of rivalry intermixed with the unifying point that the player is their father and or mother.
Izma's brood could use their higher rate of tigersharks as a point of their favor. They have the strength of a tigershark in their blood, genetically predisposed to be even stronger and more dominant, though much of it empty or even misunderstood. They just make up reasons one side is better than the other. Nevertheless, they end up family, and don't truly hate each other. 
>brushed off and finished
Kind of misleading, none of el goblino's stuff was good, it was littered with tons of flaws. It wouldn't really be a finishing of the project, more of a totally new one built off the mere concept el goblino proposed years ago. The cult thing was also super retarded.
Replies: >>45494
>>45493
>The cult thing was also super retarded.
In what regard?
>>45466
Either the magical girl thing or the angel thing. How long has it been since then?
Replies: >>45496 >>45513
>>45495
Perhaps your replied to the wrong post, but my reading comprehension is really low so I'm not entirely sure.
>>45491
I liked Anzu, but he needs a good bit of tweaking in order to fit in. There was talk of making him a cocky shota to be dommed, but to nobody's suprise, nothing came of it.
>>45499
Anzu, Valkyries, ice magic, the rift dungeon, all things that feel best left to when the rift if the focus overall, in my opinion. Much more early and mid game work to do, I say
Replies: >>45505
>>45499
>>45501
>Shadow the Hedgehog 'morality is a social construct' 30 foot tall lore rapist who could, like, totally destroy Marae and the demons without lifting a finger because I'm stronger than anything in this puny world but I don't want to cause.. well meh, why bother, puny mortals, maybe I like da CHAOS O_O
Anzu is sub-Behemoth tier and I am astonished he has fans
Replies: >>45508 >>46501
>>45491
>Removed content
I've already said it before, but I want the Nephilia content reworked to be less obesity and more broodmonther of monsters. Like the idea of becoming a monster that moves by cunt-tentacles was neat. Being eternally pregnant with parasites felt like some actual corrupt shit. Becoming so fat you have to basically operate by proxy, leading to using a mountain as a dildo? A bit too far. We already have two instances of functionally infinite cunt space, so I'd rather stick with the belly getting no bigger than "Ready to pop with triplets".
>Abandoned content
The original kitsune ideas. I'm a massive weeaboo but the payoff for all the effort of becoming a nine-tails being bargain-bin versions of akbal's abilities was a letdown. The fluffing scene someone wrote later is nice and I appreciate it.
I also recall someone saying they'd write something that combines the Lusty Maiden and the Naughty Nun outfits into one so you have access to all the scenes/bonuses but I don't recall anything coming of it. I wanna be a slutty armored nun with armor that is stronger if I'm a virgin.
Replies: >>46501
>>45505
Anzu doesn't have fans, Sansu does. People don't give a shit about the original character, just the rewrite ideafagging and those, I don't know, two example scenes.
Replies: >>46501
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>>45491
>Alternatively, if you could have any abandoned work brushed off and finished, which would it be?
my rabbit vegetable thief-turned-farmer that I keep meaning to get back to so there's more to do at the farm and another way to get regular rabbit TFs by adding carrots to the farm produce. I've got the skeleton of it but that's about it.
I keep telling myself I'll get back to it but I never do. shoot me.
Replies: >>45510 >>45516
>>45509
>my rabbit vegetable thief-turned-farmer
Honestly this is a big downgrade from the original idea of just adding another [Work] output to the pool that gives you a carrot scene instead of pepper
Assuming that one was you. Maybe you're someone else coincidentally trying to add a rabbit carrot TF to the farm, but with a much larger workload and honestly not great idea.
Whitney, Kelt, and Marble are kind of the established family there. Not all related, but they work there and we all know them as the people at the farm. Whitney never references anyone else being there, does she? 
Whitney talks about Kelt and Marble. Kelt talks about Whitney and maybe Marble. Marble talks about Whitney and Kelt. 
Just add a new [Work] scene for the carrot patch and the basic carrot item description, and note to the coders to remove the carrot key item and make this item work in its place for the snowman. Way way easier and not likely to go wrong
Replies: >>45511
>>45510
the Sweet Carrot was the name I was going to use for it and it would be implemented before the character, or even completely independent of the character.
and yeah I get that but the rabbit would literally show up after you're level 5 or something and be robbing the stores in the dead of night. So Whitney and the rest not mentioning her would be because she's not even there until a certain point.
second reason I wanted to make her is because I despise kelt and figured the generic kids you would have with her would end up replacing him as the farm guards due to the sheer number of them and he'd be safely told to fuck off elsewhere (plains probably) where you could Kelly him without being locked out of the farm.
but, as you said, a lot of work for a probably bad idea.
>>45499
There were things I wanted to like about Anzu, but he fucks up the execution on all of it.

>cool, a fugitive god
Oh no, he's not even from Mareth and its just an excuse to powerwank him.
>cool, a confident male character that isn't Kelt or Raphael
Oh no, he's a lonely bitch desperate for your friendship.
>bragging about deadly orgies? Bit edgy but maybe the sex content will be spicy.
Fuck no, Arian was kinkier than this guy.
>cool, rift lore
And its more wanking about how they all got fucked while he casually zaps demons by the thousands.
>cool, Valkyrie fortress
With no content! They actually made a dungeon-scale location just to serve as a fursona's mansion.
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>>45495
> the angel thing
That was a weird experience. Accepting requests, then coming down with a fever and sleeping. Almost better next day, but then the fever gets worse, get the shakes, falling asleep, getting up, sleeping more, yuribot or someone does the shark request instead
Then it happens 
>I know how to make a CoC style angel
A flurry of thinking. New magic, big expansion to shouldra, basically making a ghost valkyrie. The spirit of a wicked and manipulative woman. Seeks your symapthy and softness, to appear fragile so you will accept her into yourself.
And then over many parts, she feeds on your love and tries to lead you to accepting giving up some of your strength for her health, and she in turn helps you by teaching you some magic. 
She starts to try and tell you reasons why all the other people in camp are shallow, two-faced, or unworthy of you. Play on some of the lack of characters doing stuff by making it them not caring until you approach them. No one really cares about you, not like Anabelle. 
It all themes around corruption, but not a demonic or sexy one, that being one of the conceptual problems with her. 
It also had a lot of allusions to anorexia and mechanics playing off that, but some of the writing regarding it didn't come together so well. 
And I'm not sure exactly how it ended, I think it was mostly burn-out, as well as coming to feel the project as a whole was, while very corruption themed, just not that CoC themed, a bit like Tiri in a way. 
It was a weird and intense surge that seemed like maybe not as good of an idea as first seemed. 

It might never come to be, but I reflect fondly on it, I suppose. It was a different set of ideas to explore and another angle of the corruption theme. I grew to like that sort of approach, where I consider the thematic side of corruption in a project.
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>>45513
And I guess on a related note
First request I get, I write
 - One off scenes only (no requiring other scenes before it can be implemented)
 - Implementable idea, fits the character/creature/content. (Marielle or moths would probably be a bad idea because the writing is distinct from mine, but if the writers behind them greenlight your suggestion, whatever)
 - No sharks this time, I don't want to come down with another fever
Replies: >>45515 >>45804
>>45514
Telly drawing you a picture for valentines day.
It costs 25 gems.
Replies: >>45517
>>45509
Document?
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>>45515
There's not a real valentines day on Mareth, but there's lots of noncanon holiday events. 
I'll give it a go for you, anon.
Telly's Valentine's Day Gift
https://pastebin.com/BEQdD8FR
If this isn't a shitpost, because I really can't tell, myself, then I'll add a [Telly] variant so people trying for the scene on consecutive years gets something else.
Replies: >>45527
>>45513
Rest in F fever angel
>>45517
you're a peach.
and it wasn't a shitpost, I do think Telly would make valentines cards for you and then make you pay for them.
Replies: >>45536
>Decide to make a slime
>It ends up becoming a super tanky shotgun knight
>With an addiction to cum, reliance on 'fluids', and eels forcing her to seek different types of cum
>Zero Corruption because of perks, marae, and a purity ring
Feels good.
>>45527
Too late in the night. What I meant, and didn't put well into words, was I wasn't sure the scene I wrote actually passed as not being a shitpost. Holiday events are a looser criteria, but you are walking in, getting no option to prevent spending your money, and no sex comes out of it. 
However, it's a small amount of money, it's a holiday event, and fits her place. She's not the main valentine event, she's just this side character with a small touch. 
Someone else can weigh in on if the concept of this scene passes, if something in particular should be done to make it pass, or whathaveyou.
Anyway, updated the paste, removing a lot of word repetition, fixing a few errors, adding checks for children, adding [Telly] button.
https://pastebin.com/BEQdD8FR

Now for something that isn't as cheesy and dumb (possibly)
First request I get, I write
Same rules as before
Replies: >>45540 >>45541
>>45536
Scene of Lethice reacting to child PCs right before battle, preferably with purity variation
Replies: >>45556
>>45536
Alices gifting you their panties in exchange for sexual energy.
>>45490
what do you think of the amily, goblin, imp watersports scenes? [spoiler]i wrote them and haven't had the courage to write more since[/spoiler]
Replies: >>45558
>>45540
Fun fact, the stronghold is listed as a Keep in the code. It's also mildly annoying because Lethice talks in many different files for the throne room, it's not as direct and straightforward. Easier for me to just open debug and walk a character through the stronghold with a cheatsword to get the text. Mildly.
>You mutilate the demons with your powerful cheat!
Amusing that the cheat sword has "cheat" as the attack verb.
Anyway
Loli vs Lethice
https://pastebin.com/jB2UF5qh
Also a couple elder checks where it seemed fit enough. Tried to think of all the places it fits while not going so hard on the subject because, you know, you're not an ordinary child. She can speak down to you, but she does that anyway, and at the end, it's pretty obvious you're not a child, you're a champion.
I probably missed the mark in some ways.
Replies: >>45559
>>45554
>imp
No.
>Amily
>Though the pathways of your lovemaking are well-worn, each kiss, each touch, and each playful caress of the genitals feels like the first time
Seems a little over the top romantic for a piss scene. It's kind of strange in how tender it is, it's not the aftermath of a romantic date, is it? This is just being horny at camp
>Scene is "Watersports" with the tooltip "Get a bit kinkier with Amily"
>Begins wordlessly communicating the drive for sex and watersports is a later element of the scene
On the one hand, this does do a good job of avoiding things like Revamp or the alice scene where it super awkwardly and strangely establishes "hey this scene is going to be about pissssss i know it's weird but let's do it"
Stuff like that is a big example of "don't do this, it's a bad way to start the scene"
However, the tooltip is pretty nondescript, it's not really conveying who is peeing, what's really going on with that, or so forth.
It really ought to be changed to "Fuck her until she wets herself in the ecstasy" or something like that, so the tooltip conveys what you're getting into. 
Honestly I didn't know when I clicked that if she was going to pee on me while I'm masturbating, if I'm peeing on her, if there's a sub/dom angle, if piss drinking is involved, or what. 
But on execution it turns out to be a really solid sex scene with a small and inoffensive amount of watersports in it. 
it lacks some checks for cock size, has some word repetition, and a number of other little errors that make me think it was added before proofreading was a big part of the mod. 
And honestly, if that's the case, you were one of the best writers to touch the game back then, hands down, no contest. It's all pretty solid as a sex scene, with the specific kink being a component and not the entire thing.
Actually, I have to admit, this is the best watersports scene I've read in any version of the game so far. Satan's ifris scene was similar in being solid as a sex scene and the watersports being more of a tertiary element, but that's not a watersports scene by design, it just has a small amount in it if you toggled watersports on(and while good, and his best display of watersports, asking him to do a scene focused on watersports(Izumi, shark daughter on gobbo as the two times watersports was the purpose) is pretty lacking. He's not into it, he doesn't get it, and it ends up mediocre). Your scene goes a little further, it's baked into the climax and a focus rather than incidental. 
There's room for improvement, but I know now you're the go-to to get that kind of content.
The standard is higher now than it was years ago, but some refinement from the proofreaders should pull you up in short order. Your baseline is far superior to revamp and to lesbianon.
>Amily Watersports
>Written by: Conifer
>>Conifer
>Amily Watersports
>Gargoyle Watersports
>Hellhound Watersports
>Satyr Watersports
I don't see imp or goblin listed here. If you are Conifer, we should get that fixed. If you're not, then that's a bit of a dispute

I want to push the impression onto you that, if you did this Amily watersports scene, you are absolutely a writer I would hope writes more in general. Doubly so if the writing that you do is putting some niche kinks of mine in.
Replies: >>45560 >>46501
>>45556
>[if (silly) {Oh, shit. }]
Thank you for this. I hate Savin's narrator-dialogue so fucking much.
>Oh shit!
>Wait.. what?!
>Fuckin'
>Gods damn it!
>>45558
while we're being picky about the credits I (Anonymous) created the original pre-kippah flashy gold Benoit and updated-with-canon-hairbun Dominika sprites
>>45513
sauce?
Replies: >>45565
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>>45562
https://www.pixiv.net/en/artworks/83020763
Erkerut is the artist, shows up quickly when you check for source using saucenao. Look it up, saves a lot of time.
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Happy belated Valentine's day.
https://mega.nz/folder/xjhWxRyJ#1HcmCiDeIR-KP2yK74lcrQ/folder/wq5EQJ7C - I wrote a scene for fucking Fran in the ice cream parlour, which wraps up her date scenes.
Replies: >>45571 >>45577
>>45570
Hey, can you summarize the arc of the vampire content—how it begins, where the story goes, the key plot elements—and roughly what's left to do?
Replies: >>45573
>>45571
>pc finds a rundown manor in the bog.
>Meets Fran and Emily after searching it.
>pc spends time with them. 
>Fran is upset one day and Emily tells pc about Fran's lost stuffed animal. 
>player goes to the forest, finds it, and returns it or you can do something to the stuffed animal the breaks fran's heart.
>both sisters open up more after this and one of them will soon reveal they're vampires.
>player either accepts them, attacks them for being monsters, or simply leaves them alone for good.
>accepting them leads to more conversation topics and small changes to some others.
>After spending more time together, Emily eventually reveals they plan to leave the bog, since they were only there to search for other vampires they could live with. Now that she's found none, she plans for them to move on.
>player either says goodbye or invites them to camp. 
>if invited to camp, Emily needs to think about it.
>Emily is captured by a demon who set up shop in the bog recently. 
>Player finds the old bog fortress the demons are staying in, saves Emily, and then takes both sisters back to camp.
That's basically the plotline without going into detail about their conversation topics or explaining motivations. As for what's left to do, I think it's just kid interactions and a few camp events. I could write more for them and I should at least write follow ups for the characters the player meets in the fortress in the case that they aren't killed. It might help flesh out the world by showing the consequences of your actions. For example, not killing the boss demon would lead to her tracking you down for rematches until you kill her or something. I think that'd make sense at least. I had a few ideas for expanding Fran and Emily's content even further with the player actually being able to find other vampires living somewhere or maybe the pc could learn what happened to the sisters' parents. I personally would lean more towards the vampire town, since the one that was in chronicles made me want to try writing vampires in the first place.
Replies: >>45574 >>45577
>>45573
>I personally would lean more towards the vampire town
Well, Alicegrad might not be real, but a town of vampire lolis sounds just as appealing.

Sounds good so far, although you can always save the kids for an expansion later, no need to give us a complete package at the start, unless you want to.  You could also save the followups for the none lolis for a later addition, As long as you "finish" the character that's what matters, anything you do after the fact is just a bonus.
Replies: >>45654
>>45573
>>45570
Just keep making the loli pussy.
I wish we could feed lolipops to the demon dragon so we can rape her more as she secretly seeks us out because she wants to be raped by the PC.
Replies: >>45654
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>feel urge to overhaul Phylla's species and content
>all the workers being small and petite females, basically pseudo-lolis
>caste and gender distribution match nature
>I'd only really need to add 7 scenes or so, and existing scenes don't need to get axed
<but much of this is subjective interest in making ants more ant-based, differing from the original author's vision for little more than personal preferences
It's just so tangibly possible and yet so arguably not something I should do. I can justify every change either by world building logic (slightly lower reproduction rate combined with making them physically smaller counts the resource hog they'd be and also what their power level on the world stage would be) which is not really something the game asks of its races, or by how things match up with real ants (different sizes and characteristics based on born castes, as well as being almost entirely female)

It comes back now and then, I want to do it, but it's just slightly too much change for what I personally think is best
>>45578
I mean really, it's such an easy change that wouldn't even matter, since worker ants are sterile anyway.  Really it should be corrected, it just doesn't make sense to have a colony of ants be male workers, at best corruption could excuse them being herms or something.  Personal fetish is one thing, but we've been cleaning up stupid shit like this since practically day one, and this is some pretty weird shit, they don't even really do anything with male workers anyway outside of maybe some corruption scenes, which could still exist because corruption might as well be silly mode.
>It comes back now and then, I want to do it, but it's just slightly too much change for what I personally think is best
Why do you think it's personally better for them to not be anatomically correct?  You don't even need to be able to fuck the workers, just make them the proper gender, worker ants are typically sterile baring extreme circumstances so it's not like overpopulation is a concern.
Replies: >>45580 >>46501
>>45579
Because this game is not hard logic on any level, really. Most races differ from aspects of their inspired source. As I said, I can justify changes by how it makes them closer to real ants, but that's just not a overwhelming priority for the game. There's not an objective reason the ants of Mareth can't be mostly sterile male workers, or even fertile ones and just a low female birth rate that controls the breeding.
These things just aren't objective issues at heart. 
The world building aspects are a stronger argument. Yes, the game also isn't super hard on world building logic, but changing things to just make more sense in a broad world building way can at least be seen in some objective light for having merit.
>not anatomically correct
The thing you come down to is that, really, they're not anatomically incorrect, they're just not completely aligned to real ants (and I do not want to change a bunch of races to be more like their sources)

And so what stops me is that this is the author's vision, for better or worse. I personally think closer to ants and more world building logic would make them better, but it really straddles the line for a change that is just what I want and a change that is actually improving things. It's not like other changes I made, where there's contradictory things that are getting fixed. A lot of this is taste. 
I can be convinced, absolutely, but it's a matter of "Am I changing this to make them better, or to make me like them more?"
>>45578
The ants really do need a rework. If Phylla alone can shit out a thousand eggs in a couple in game months, then why is there ever a demon threat to begin with? The only demons that could be produced at anywhere near that kind of speed are imps, and they are so weak that literally anything could kill them easily. The ant queens could just band together and weaponize most of their colonies into armies that are larger and better equipped than any demon army.
>>45581
>If Phylla alone can shit out a thousand eggs in a couple in game months, then why is there ever a demon threat to begin with?
Corruption is also a threat. To my knowledge, the demons beat the goblins by corrupting their water supply or something to that effect.
>The ant queens could just band together and weaponize most of their colonies into armies that are larger and better equipped than any demon army.
No guarantee the ants would all unite to fight them off, some would believe it's not a big deal or might not want to help a rival colony. Another thing to keep in mind is the ant workers can be changed into demons too, quickly turning their number advantage against them. Also, aren't the ants just using rusty spears, swords, and the like? High ranking demons probably have crazy magic that'll just blow out whole groups with ease.
Replies: >>45585
>>45582
personally I see the numbers as much less relevant to the demons. More, it's relevant to what the world was like before the demons.
With immense numbers, it's a bitch on resource consumption and a big threat to other races. Even if they ignored others, their presence just disrupts things. People can't live near ants colonies because the ants would use a ton of surrounding resources.
They can't fight the ants off, that number advantage and ease of replenishing would mean ants always win.

It's not an overwhelming issue, but I think slightly reducing the birth rate and making them generally smaller in stature helps balance them.
>>45581
>why is there ever a demon threat to begin with?
If I remember, Phylla mentions that the other hives were overwhelmed by corruption, and her mother had to order the connecting tunnels be collapsed to avoid meeting the same fate, effectively isolating her colony from the rest of the world. That seems to be their whole defence against it.
>>45581
I think you're underestimating the demons. Imps fly and use magic, minotaurs are probably stronger than ants, basilisks are extremely dangerous to regular fighters, demons employ chemical warfare, and their home terrain is basically nothing but choke points that negate the ants' only advantage.
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I'm still looking for input on >>45263 if people can be bothered.


>>45265
I realize I never replied to this.
What I had quickly written down for myself were Combat, Lust, and Passive.
>Event
That's a good one, I had not thought about this and I don't think I would've.
>Transformation
Another good one.

How I imagined perks to be sorted was by adding a little descriptive icon to their displayed names to more easily identify what they're for at first glance and then have categories applied to them as a sort of tag system. The icon thing would be helpful, but does complicate things when perks could logically be sorted into several different ones. Something for me to think about as I work this out.
Replies: >>45595 >>45604
>>45594
The lolicon perk from fucking too many alices, additional lust increase when fighting Alices and unique dialogue/sex scenes with the cat twins and Alices.
Also cannot leave fights without having sex with the lolis.
>>45578
>It's just so tangibly possible and yet so arguably not something I should do
Disregard the original writer's intentions for Phylla and just do what you want

The OG dude is clearly a faggot who doesn't know what he was doing at the time since everything, from biology to the pathetic excuses they made for why things are the way they are, are all fucking retarded at best and just utter nonsense at the worst

So anything you'd do would pretty much be an improvement
Plus more loli is always great

Not like he can sue you since he doesn't actually own anything
Replies: >>45614 >>46501
>>45594
Combat perks broken down into categories, Bow, Magic, Activatables, Lust, Melee.
Event perks
Transformative perks
>>45578
The femC scenes are pretty fucking bad and there's no content for the driders which would be the obvious thing I'd worry about you axing so there's next to nothing to lose.
I'd say don't worry about running over it
t. faggot
>>45578
Might as well try or make it be a different route or whatever the fuck. I would personally like it but not sure what other people here would think.
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If I could shape everything in the game to what I think is best, it would hardly be recognizable at all. Being like the real world counterparts is not something CoC sticks to, so let's set that part aside and just think about this in terms of consistency and world-building.
>they breed faster than almost anything else
>they are often stronger than the average
>they live in naturally strong defensive underground fortresses (effectively)
Before the demons, the ants would have had to be a massively impactful species that would have invariably left a mark everywhere. 
I say we should pull it back a bit. 
<Reduce birthing rate by maybe a third
<Reduce their stature and individual strength to something akin to children (except the queen caste)
In doing this, they are much more manageable as a race on the world stage, something other races could have fought off even with a significant numbers disadvantage, but the weakness of the individual ant is still not enough to wipe them out as they replace their numbers with relative ease and live in very defensive burrows. 
I think this makes them more reasonable.
>if we stop there and change nothing else
Big mommy queen girls commanding hundreds of little boys to do their bidding, and the natural cycle being to make little boys that fly to go off and find foreign virgin queens to mate with. 
A race built on big strong girl and small boy.
>If we made them more aligned with real world ants
Almost exclusively female. Human-sized queens, but legions upon legions of lolis. During mating season, or while corrupt, spawning small boys with wings to fertilize the virgin queens out there.

Obviously the lolis would be more popular, and it'd satisfy any ant autists. Shota legions will satisfy a thus completely unmet niche, however, and remain in line with more of the original author's intent, more in line with the base game.
There's merit to both. 
In either case someone could make a loli ant princess for Phylla one day in the future and make her great. No decision here ruins that potential. 
In either case some new incest scenes should be written for less corrupt players. Though, in the shota legion one, there's a lack of loli in that incest. In the loli legion one, there's still no lack of shota, as the corrupt scene should have winged males as justified logically. 
>>45601
>Not like he can sue you
That reminds me, I want to write some Giacomo or tentacle beast content eventually. No idea what, but just so the guy that made those has the potentially get pissy about the mod ignoring his "license"
>>45614
>Before the demons, the ants would have had to be a massively impactful species that would have invariably left a mark everywhere. 
I say we should pull it back a bit.
That's bullshit. Before the demons magic was still the only real marker of power, and the ants haven't been shown using any magic.
>they breed faster than almost anything else
They don't, they breed slower than almost anything else. An individual queen breeds faster than most other races. Other races reproduce exponentially, ants reproduce linearly (multiplied by the number of territories). The queen will quickly be outbred by any race with conventional reproduction and a short cycle. Also, a single goblin can outpace a single ant queen, and the other multi-egg races can probably keep comparable rates up as well as breeding exponentially.
>they are often stronger than the average
Stronger than an average what? Ants are noncombatants. Considering how hordes are represented in coc, the fantasy magic combat physics don't really favor large groups that heavily. I think it's reasonable to say any random hero or member of an intrinsically strong race could wipe a colony. A few generations of descendants of anything from the swamp or bog could probably genocide the ants in a week if they wanted to get sand in their shoes.
>they live in naturally strong defensive underground fortresses (effectively)
Which is the only reason they wouldn't be wiped out by casual interest, yes.

I get that you really like ants but there's no reason to think that they're relevant to pre-corruption mareth's metapolitics.
Replies: >>45619
>>45614
>Shota legions will satisfy a thus completely unmet niche
Shota gangbangs could still be present in the loli queen one though, so it's not like the niche wouldn't be satisfied with the more real life version.  Not to mention seeing an army of suplexing lolis fills me with the strangest of joys, bonus if they have 6-packs, god that sounds cursed. 
>and remain in line with more of the original author's intent, more in line with the base game.
Urta is in line with basegame, look what we did to her.  Sure it's bit extreme to compare every basegame character to Urta, especially one that already has so few content, but clearly being inline with the original author's intent has never been a focus of the mod.
>tentacle beast content
Didn't we already include new content for them, I vaguely recall reading it in a changelog at some point.
>>45617
>An individual queen breeds faster than most other races. Other races reproduce exponentially
That's a fair point, however I do present the counterpoint that before corruption breeding was much slower for a lot of other races. 
Goblins in particular used alchemy after the corruption to even further boost birthrates.
>Ants are non-combatants
Many of them are described as being impressively strong. With humans as a bar to compare to, it seems like they're daunting foes, though I only noticed descriptions of the queens and soldiers, hadn't noticed any about workers being stronger than normal humans yet. That said, I feel like the writer takes the popular idea that ants lift 200 times their body weight as a reason to make the entire race really strong, so I wouldn't be surprised by workers being ridiculous.
>magic was the only real marker of power
How prevalent was that before the demons? The mages in the mountains were above everyone else, and there's some level of magic scattered in various places, but was it something a large amount of any race would be doing? Is it everywhere pre-demons? I didn't seem to get that impression.
>>45618
>shota gangbangs
Still not a race with legions of shota, but I did point that out, the male ant scenes wouldn't need to be axed at all.
>being in line with author's intent has never been a focus
It's a balancing act. Revamp content is worthless and anything can be done with it carelessly, but this is a mod of CoC, it has thus far largely had its changes be to make things consistent with itself, not whimsical changes by taste. Even wiping out furries is a toggle. 
Plus the more I change what CoC is, the more I have to ask myself why I'm not just making a new game. Silly to ask that when changing a few small details about a single race, but it adds up. A lot. A few novels of text and you have to start wondering if it really had to be on CoC as its foundation.
Replies: >>45623 >>45628
>>45618
>look what we did to her
Well, what did we do to her? We made a toggle for her. One that isn't even on by default. Don't confuse a near-universal distaste for the character with anyone actually having gone and massacred her for it.
>>45619
>How prevalent was that before the demons?
There's at least the covenant, and the sand witches must've known some magic before they came to be what they are now.
Even without the opposition of magic, I doubt a physically powerful but primitive race of somewhat quickly reproducing but probably short-lived ants in the far-flung reaches of the desert would've had much of an impact at all on Mareth as a whole. They just don't have enough to offer.
>>45619
>That's a fair point, however I do present the counterpoint that before corruption breeding was much slower for a lot of other races. 
Before corruption (demons, actually) breeding was a lot faster for a lot of the actually dangerous races. Most things that are actually dangerous had demons go out of their way to sabotage, and others like sharks that I'd say are pretty directly comparable to ants in terms of a stronger than human lesser race were just wiped out mostly by terraforming. It's fair to say that there might be a lot of hordes of ants but hordes of trash (even now-demonic trash) clearly aren't very dangerous in this setting.
>Many of them are described as being impressively strong. With humans as a bar to compare to, it seems like they're daunting foes, though I only noticed descriptions of the queens and soldiers, hadn't noticed any about workers being stronger than normal humans yet.
The average human is weaker than an imp, it's not really a high bar for comparison. In the current state of the mod any of the adventurer class goblins could obliterate an absurd number of level 1 champions and could beat down the demon groups in the desert and go about even with the owca fight. Some of the heroes in terms of other named npcs are approaching the point where they might be able to fight the elite demon horde in lethice's lair.
Ants probably can field a larger army of not-quite-trash but I suspect they don't have as many heroes because of their social/mental structure.
>How prevalent was that before the demons? The mages in the mountains were above everyone else, and there's some level of magic scattered in various places, but was it something a large amount of any race would be doing? Is it everywhere pre-demons? I didn't seem to get that impression.
Literally all magic that exists besides some of the expanded cults is pre-fall, innit? Magic using demons are mostly mages, in vanilla things are pretty 1:1 with there being more lay mages now with the sand witches. I guess kitsune had magic as a unified racial front.
In the hggmod which has severely powercrept the setting with the volcanic crag etc. there were a shit ton of high level mages who could bring civilizations to their knees.
>but was it something a large amount of any race would be doing?
I'm not really talking about some racial coalition. There were clearly mages living in the desert pre-fall, if the ants got out of control and forced his cousin out of their home one single level 18 mage could go for a walk and put their civilization back to the stone age.

>Plus the more I change what CoC is, the more I have to ask myself why I'm not just making a new game. Silly to ask that when changing a few small details about a single race, but it adds up. A lot. A few novels of text and you have to start wondering if it really had to be on CoC as its foundation.
Maybe not a popular opinion, but I strongly suggest that if you've the intent to put out enough content to be it's own game you should absolutely make your own game instead. There's nothing that can limit creative output and quality more than not having complete creative control of a project. Design by committee is always a bad idea.
Replies: >>45634 >>45635
>>45628
A lot of reasonable points made, and it all goes back to what I said from the start. A lot of changes I'd like to make and I can put up reasons why, but they aren't good enough reasons. It really just ends up being my personal taste, so I end up setting the idea aside. 
I won't even ever use the ideas, most likely, in any other context besides coc.
>using the power levels of encounters as canon comparisons
This seems like a flawed approach. A random nameless goblin being able ot beat new players, a horde of lust demons, and the owca gang isn't really a genuine show of how goblins compare to those things. 
>nearly all magic was invented before the fall
That doesn't really speak to its ease of use, prevalence, practical ability to field in a conflict between factions. Maybe they were mostly secluded to the places that study. Those that pick up the skill being less a mmember of their tribe and more a scholar yearning personally to grasp the arcane. To my knowledge, that isn't clear at all. It could have been pretty common to know some magic, it could have been something anyone with funds and access to learning materials could get, maybe it's rare and everyone that manages to show an affinity for it gathers at the few places they can really unravel its mysteries. Without anything to cite, it may be a hard point to argue either way on.
>sand witches and corrupt witches
Splinters of the mages that became demons, as I recall. They disagreed with that direction and became their own faction, leaving the mountains to study and build up in secret and fight back when they had the power and population
The witch mother implying they could have all killed you really easily if they really tried, or something dumb like that. Supposedly on par with the mages before they turned demon. Seems like a stretch. Further supports the idea the level of an encounter isn't very telling of the actual relative scale.
>severe powercreep
I definitely agree on some levels. The dungeons, in particular. While I can shrug off levels, the writing itself paints the picture that the necromancer is super powerful, the eldritch beings are unfathomably superior to demons, the mages of the tower of deception were truly great and strong with lerentus ascending to another plane entirely, and so on. It's not exactly Anzu tier, where Anzu could actually go wipe out all demons with no effort and just doesn't because he doesn't care, there's be more complication in actually using the power of the mages or the eldritch gods to fight the demons. The powers are immense, but there's reasons they aren't going to stop the demons. 
But those are also wild out-of-ordinary things in small secluded places. The other encounters are not too wild.
>>45628
>one single mage could send the ants to the stone age
Why could they? I don't doubt someone proficient with magic would take on many soldier ants without issue, but armies? Most strong mages probably wouldn't be around for a lot of the places unless the ants were really trying to make a hostile expansion and thus raises the chance a magic user would get involved either because of personal connection to an affected tribe/faction or it's actually extending into a place they live, whatever. 
Still, I'm not convinced this is a setting where most mages are at a power level that can wipe out civilizations. The demons-to-be were most of them, and they're all far away from that and likely wouldn't care. They had their own priorities.
The covenant doesn't strike me as being a level of power anywhere near an individual wiping out a civilization, though their collective pre-demons would likely be able to fight off anyone causing a problem for them. Were they the world police though? I don't think they were.
>>another point coming to mind
Marae's big shtick was being overly involved in keeping the peace. A protective mother trying to mediate conflict. A full scale war probably just wouldn't happen, only sheer expansion and growth disrupting things that would matter, since that's non-hostile. Could well be that if a group grew too big such that they would need to hog more land and resources than could support the other tribes around, Marae would just address the issue with her truly immense abilities. Might slow down ant breeding if they were getting too numerous, and also increase the density of the natural food that grows around them. 
Marae's interference in trying to stop anyone from fighting over anything was why they had such issue unifying in the first place. Your own personal in-group was safe from any larger group, and if you lacked for anything that a larger faction would have been able to solve, Marae would fill in for you. She kept conflict small-scale

>If you intend to make enough content to be its own game, make your own game
small amounts that can't be a game all on their own but grant some sense of completion, gets feedback, fits a framework, and helps with improvement in going on to make more content. Making something entirely new means all those novels worth of writing but up-front, with not enough content to be a game until a huge amount is complete. 
Also flaws in establishing a good focus/direction when you have nothing pre-existing to work with. The ants, if nothing else, is a blueprint to build on. Even when I do have ideas for new races and factions, the world itself is a context to build them into.
>nothing limits output+quality more than no complete creative control
Quite the contrary. it's shown time and again that restraining creative freedom focuses it better. There are projects which need more freedom than others, but broadly it makes very effective work to direct the creativity in more narrow ranges of options. 
As said, I wouldn't use the ant idea anywhere else, most likely. If from scratch, it wouldn't be anything remotely similar. Phylla wouldn't be able to exist in a recognizable state the way I would write ant people, it'd be a wholly different story with many different mechanics. 
A new game means instead of adding work over months or years, it has to all come out at once to have any substance at all, and the narrow freedom of a mod means focusing and directing creativity more efficiently. 
A new game can be a very fantastic idea, but there's plenty of reasons not to go that route. Plenty of reasons to go that route. It's just not a black and white thing where either is strictly better.
>Design by committee is bad
I agree. That's why I see trying to fit the confines of the base game is a good rule of thumb. A committee kind of design will come in for arguable changes, but a lot of stuff will just have the guidance already laid in, no committee about it. 
There are flawed aspects of this mod but there's a lot in its favor too.
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>Alice
A demon, typically lust demon, that has likely gained tremendous ire by someone more important than them, and been fed liddellium to strip them of their sexual endowments and freedom to craft their bodies. 
With no bodacious breasts or child-bearing hips, and a body too physically weak to dominate people easily, they rely on illusions and tricks to lure someone until they've unknowingly been swept up in their mystical arousal.
>Hellmouth
From countless goblins breeding like crazy, it's easy to find them suitable labrats to test on. So they are used in myriad ways as they eventually spill their soul for the energy of a lethicite. The tests with portals, although has not lead to the escape from Mareth that the demons are seeking, did result in these test subjects being connected within their own bodies to another location, their maw a portal.
If they weren't so scarred, mentally, by the tests, who knows what they'd be capable of.
>Ivory succubus
As divine white as the goddesses, these lust demons are sculpted to be perfect beauty, though more a mockery of true divinity. They are self-loving, artsy, and centered on aesthetics. They're also often petite and tall. Basically an opposite of the hellmouths, figure-wise.
>plague rat
In a more feral and demented end of things, there's the plague rat. Mad and grotesque. Visually reminiscent of classic D&D kobolds with some rattyness, some rough goblinoid skin, and ivory horns. Distinct, very, but lacking  charm

We have a bunch of demons in this mod. Maybe more than any mod adds, unless you count copy-pasting things with a few words altered and no new content. Xianxia might have /hgg/ beat then. This is also without getting into unique demons, like the lumberjack that acts friendly, has a sob story, but is really as perverse and twisted as those that twisted him originally. His mock friendship is just a ploy to bind and rape you. If you freed his sister, you likely only left her to carry on that same trickery. The elder who sought throughout his life to have wisdom and found power over others a juicy prize. He has his little games to see how smart you may be, and may even reward you for impressing him. He need not hide his age, he accepts the prestige and distinguishment of it.
Demons, demons, it's great to have more demons!

But what else? What other distinct styles, personality archetypes, gimmicks, or whathaveyou can we come up with?
I want more demons in this game!
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>>45634
>The witch mother implying they could have all killed you really easily if they really tried, or something dumb like that.
The reasoning behind that was that the witches you find in the desert are fully trained earth mages that could be doing earthbender shit instead of tickling your prostate with a tiny ball. I imagine her boasting about them being stronger than the player is only true for the level 6ish range where you're expected to meet her.
>>45634
>lerentus
Lerentus could also be a demon. Since there isn't much written about him besides what directly involves him, he's a fairly blank slate. It's possible for him to realize the error of his ways and the damage he's done, and tries to repent for his past actions. We don't see his original form in game either, it's just a projection that could be in any shape the original Lerentus wanted.
Also compare Lethice to other demons. She's not that demonic in appearance. The succubus in the gym has just as many, if not more, demonic features than Lethice does. 
Not all super powerful mages were going to stick to the same circlejerk either, there just isn't a focus on anyone other than Lethice. If Tel'Adre can be hidden from the demons with simple magic, then powerful mages can hide their lairs from them.
>necromancer
I think the necromancer is fine too. Necromancy is just another form of magic. He also had a big Lethicite crystal, which he could have used to power his skeletons and open a portal to let the eldritch stuff through to give him the abyss crystal. Maraeth is a nexus point for portals so having otherworldly beings is fine, honestly. The abyss crystal could just be the eldritch world's parallel to Lethicite.
Replies: >>45651
>>45650
>I think the necromancer is fine too. Necromancy is just another form of magic. He also had a big Lethicite crystal, which he could have used to power his skeletons and open a portal to let the eldritch stuff through to give him the abyss crystal. Maraeth is a nexus point for portals so having otherworldly beings is fine, honestly.
What people never seem to consider is that the necromancer could just as well have completely lost his mind at some point and none of it is real besides what shit he created. Who is to say that the Abyssal Shard is not just some final fuck you from beyond the grave from him where he tries to curse you into seeing his delusions and wrecking your mind? Magic is, as always, very ethereal in its limitations and applications. One shouldn't jump to conclusions with it.
Replies: >>45652
>>45651
>encountering the nameless horror and fighting it off granting revelation, a perk that resists madness
>it's because you were subjected to a magical illusion that afflicts you with visions and sensations of the necromancer's insanity, and fighting it off is an abstraction of you pulling yourself that insanity and being better equipped to handle similar fraying of your psyche in the future
It works
No is or is not of canon for that, i suppose. Maybe Circe says otherwise. Maybe Circe is saying it is all in your head
I don't feel like checking
>>45574
>Well, Alicegrad might not be real, but a town of vampire lolis sounds just as appealing.
I wonder if there's a way the player could get enough blood for them all at once. Not that it'd just be lolis living there.
>save the kids for an expansion later
Kid interactions are important. It'd be weird for you to have one and find they just vanished without a trace. You're right about follow ups for side characters; those are separate from the vampires. Their camp events also aren't really required per se.
>>45577
>I wish we could feed lolipops to the demon dragon so we can rape her more as she secretly seeks us out because she wants to be raped by the PC.
Why not just alice her, drag her back to camp, and chain her up in your cabin?
Replies: >>45655
>>45654
>I wonder if there's a way the player could get enough blood for them all at once.
The Champ can literally cum a mountain of sperm, why would they have nearly limitless blood?
>Kid interactions are important. It'd be weird for you to have one and find they just vanished without a trace.
Point being is that you can save the kid, and the interaction with them for later, and not need to include it in the first release(if it ever makes it into the game).  Personally speaking, I'd want proper children, or at least a child and not some just more nameless characters, of which we have many.  But that kind of expansion would already be a lot when you compare it to what is currently there.  By my count there are only what, 4 named children characters in the entire game, pretty sure one of them is unfuckable though, but it's been a hot minute.
>Why not just alice her, drag her back to camp, and chain her up in your cabin?
Wouldn't make sense outside of a high corruption champ, mostly because having a living demon in your camp transformed or no, is asking for trouble.
Replies: >>45657 >>45672
>>45655
I don't think there is items that allow you to bleed better
>>45634
You could do your idea without much effort, honestly. Adjust the ants to have a smaller stature (they live in caves, they ought to be short anyway), then add/modify some of Phylla's conversation to where she explains that the males are soldiers and females are workers. The player's only encounters with her home colony are fine as-is, seeing as there's no reason to encounter any workers between the entrance and arena. After that, you'd just need to tweak the existing incest scenes to account for the change in stature, then work on a couple news ones.
>>45642
>The elder who sought throughout his life to have wisdom and found power over others a juicy prize. He has his little games to see how smart you may be, and may even reward you for impressing him. He need not hide his age, he accepts the prestige and distinguishment of it.
Nu fone hu dis
>>45614
>akin to children (except the queen caste)
Nah
Queens shouldn't be in combat, EVER
that role is for the soldier caste
but the workers being weak af is completely understandable, but children? aren't they supposed to dig and carry rocks n shit?
Replies: >>45667
>>45666
>but the workers being weak af is completely understandable
Well actually, worker ants ARE the soldiers of a typical ant colony, so really they should be quite strong.  
>but children? aren't they supposed to dig and carry rocks n shit?
Ants can carry shit that's 10x bigger then them with ease, and while they wouldn't have the same benefit due to a size increase, they should still be strong even though they are child sized.  Probably either as stronger, or slightly stronger then your average human.
Replies: >>45668
>>45667
>worker ants ARE the soldiers of a typical ant colony
Actually no
Soldiers have bigger mandibles and thoraxes
Replies: >>45669 >>45671
>>45668
Isn't it also a thing with many species that while workers have largely non-functional reproductive systems, soldiers have vestigial or no genitals.

So soldier ant daughters are anal only good girls.
Replies: >>45671
>>45668
>Soldiers have bigger mandibles and thoraxes
Depends on the colony, I said the typical ant colony doesn't have soldiers and workers fulfill both roles.  More specifially, soldier ants only appear in polymorphic species, and not monomorphic ones, which is the more common type.  Now I have no idea what ant species Phylla is based off of, probably wasn't based off what little I've read, but chances are high it's monomorphic.
>>45669
>soldiers have vestigial or no genitals.
My knowledge of ant biology has never made that far, but maybe?
>>45655
Holli is a demonic dryad and you just get her by blowing up the factory and letting the plant grow. Ceraph has no corruption requirement for enslaving her, you just have to rape her 4 times. Only Vapula has a corruption requirement at 66, but that is only to make her a slave. None of them have any requirements for keeping them so I don't see why it would matter if you keep yet another demon slave. Holli and Vapula cause pure Jojo and Amily to leave but you can still hang out with them with no problem.
Holli can also guard you camp and Vapula prevents you from getting bad ended by the Cerulean Succubus.
Maybe the next thread should be a throwback title to "Heavily Debated Lore Edition"
what tools do I need to install if I wanted to build the source code myself?
Replies: >>45683
>>45682
Flashdevelop, a modern flexSDK, 32 bit java (eclipse adoptium works)

This shit should be in the OP next time (especially considering what a state the mod is in)
>>45634
>This seems like a flawed approach. A random nameless goblin being able ot beat new players, a horde of lust demons, and the owca gang isn't really a genuine show of how goblins compare to those things. 
It's genuinely 1000x better than the bullshit you're spouting. According to your logic imps should have quickly enslaved the demons and there should be nothing but imps and goblins, because they so very vastly outnumber anything else.
The only fights where groups don't get conjugated into a not-much-more-powerful 'mob' entity are fights where the extra monsters are direct summons. If the fantasy physics don't priviledge invididual fighters then it would take like 20 imps to kill pretty much anything in the setting.
>a random nameless goblin
Not really, they're explicitly heroic. Random goblins are significantly weaker than the ones with classes.
>>nearly all magic was invented before the fall
I never said anything like this.
>That doesn't really speak to its ease of use, prevalence, practical ability to field in a conflict
It does, because that's what I was talking about. Every single mage except for the bottom tiers of the new-mage-cults that exists on the planet existed before the fall; every single magic using demon was a mage, and in mod-lore are heavily implied to have been more powerful as 'humans'.
>between factions
I explictly didn't say anything about factions. This isn't a world of organized wars.
>Without anything to cite, it may be a hard point to argue either way on.
I can cite at least 5 individuals post-fall that could have singlehandedly genocided most races that were just as poweful pre-fall (lethice, the necromancer, 2xinquistors, marae). Note that each of the first two are from organizations of mages that used to be more populous when it was just the general set of mages, and that marae has an explicit interest in interference with large scale conflict.
>Supposedly on par with the mages before they turned demon.
The sand mother herself uses actual combat magic on you. The average named demon that you fight (vapula etc.) is around her level. It's an awkward way to say that, but she's not wrong that a level 7 combat mage could blow the absolute fuck out of the average (unnamed) demon floating around coc.
>Splinters of the mages that became demons
Yes, splinters. As in there were more mages pre-fall before they split into the main categories of dead, demon, and hidden cult.
With demons not pursuing most avenues of magic research (you can look at her retarded akbal is if you want an idea of how someone that was formerly a top level mage might act after becoming a demon, though that's modlore and uplifted seasonal sillymode shit) and most of the other strong mages dead or trapped in their own autism (necromancer, inquisitors) the people pushing the boundaries of magic are circe, some randoms who might be totally hidden from the world, and the player.
>the picture that the necromancer is super powerful, the eldritch beings are unfathomably superior to demons, the mages of the tower of deception were truly great and strong with lerentus ascending to another plane entirely
None of those are unreasonable.
The necromancer and laurentius are just prefall mages. Contemporaries of lethice, they're about the same level as lethice. Lethice wasn't alone in terms of the top tier mages. Nothing any of them did is really that different from introducing something major like corruption, with the difference being that none of them really succeeded at having a wide scale and reproducable success like lethice.
>eldritch beings
You go to the shambler. Interdimensional travel is totally possible in this setting, even for people who aren't top tiers.
Marae is unfathomably superior to demons, they haven't made any sort of attempt to take her in a fair fight. Putting yourself on top of a hostile dimension's god is probably a pretty bad idea. What's questionable is only that the champion is so powerful that they can blow the shambler and marae out of the water, but that's how it is.
>ascending to an
>ascending to another plane entirely
Dimensional travel is entirely possible. Lethice is already introducing conceptual changes to reality, the door is well and truly open for archmages doing supernal realm shit. Fucking off is a pretty mild thing to do.
>Why could they?
Because groups aren't priviledged in combat in mareth. That is simply how it is.
>>45685
>every single magic using demon was a mage, and in mod-lore are heavily implied to have been more powerful as 'humans'
Where is that implied? Becoming a demon explicitly makes your magic stronger, that's the reason they became demons in the first place.
>akbal ... though that's modlore
It is in the sense that it wasn't present in vanilla, but Akbal's backstory here is what his original writer wrote.
Replies: >>45689
>>45685
> According to your logic imps should have quickly enslaved the demons
That really brushes off and ignores the point about stature and strength, as well as point about how things are affected pre-demons.
That's just disingenuous arguing.
Replies: >>45689
>>45687
>Where is that implied?
It's explicitly stated by circe. It's also overwhelmingly heavily implied by akbal, who explicitly lost a fight he wouldn't have lost if he wasn't a demon.
>It is in the sense that it wasn't present in vanilla
So, in the sense that it's modlore?
>>45688
The points about stature and strength aren't points. They don't mean anything. They have no relation to group combat mechanics.
They also apply equally to the imps. Strength is a stat. Imps are a great many times stronger than nonmagical human infants. Hence, they are considerably more dangerous in a 1v1 fight. A mob of imps is still a service mob to anyone over level 3 though.
It's not disingenuous, you have no point. There is nothing for me to respond to.
>>45689
>So, in the sense that it's modlore?
In that sense the codex (added by revamp) is also modlore though, despite being largely written by Fenoxo (the rest written by the race's author and endorsed by Fenoxo) well before any mod existed. 
It's lore that was added to the game by the mod, but it originates from official sources that predate the mod.
Replies: >>45691
>>45690
>In that sense the codex (added by revamp) is also modlore though
So, in the sense that it's modlore then?
>official sources
The only official source on the contents of a work is the contents of that work.
>>45685
>I explictly didn't say anything about factions. This isn't a world of organized wars.
I guess I have to look up the definition of faction
<A party or group within a larger group
It seems to cover grouping anyone that shares a context with another group you can distinguish them from. 
That has nothing to do with organized wars. Conflict isn't necessarily an organized war, it's broader and more vague
>I never said (most magic was invented before the fall)
Does that change anything about what was stated?
>Every single mage existed before the fall
I'm not sure why you even bother specifying you didn't mean to imply most magic was pre-fall. It seems like your claim would suggest that, and whether or not you actually believe so isn't really a big part of your point, that just seems like something not to remark on at all unless you have a point to make about the distinction.
>demons were implied to have been more powerful as humans
No? Fucking cite this one, mate, what in the absolute fuck are you fucking saying holy shit. I'm going to assume I either misunderstand this point or you made some sort of typo and move on.
>I can cite 5 individuals
<doesn't speak to prevelance 
I could go look up a list of super geniuses in the world and list them, but it doesn't speak to the prevalence of that level of intellect in the world.That's merely a "this does exist" thing rather than "look, it's everywhere"
You list the queen of demons, the goddess of the world, and post-game bosses added by the mod. 
What? There's a serious miscommunication going on.
>The sand mother uses actual combat magic on you
I think I quoted this just because I find it odd the way you state that. 
>She's not wrong that a level 7
She never says anything about level 7s, or about levels at all. I'm not sure any character talks about levels. I'll ignore that though, since it's not really relevant. You ignored the point, which was that they are supposedly as strong as the mages that became the first demons, and that's ridiculous, thus showing the level isn't indicative of a canon scale. 
>Yes, splinters
I don't see the point of anything you said in this part, I guess you're just commenting on it as an aside
>These examples that ludicrously dwarf demons
>Not unreasonable
I can't find myself seeing eye to eye with you.
>eldritch beings
I guess youre' just commenting as an aside
>Why could one single mage wipe out armies?
>Because that's simply how it is
I just shrug. Barring the super exceptional, as mentioned prior, there's no reason to think most mages would be able to do that, and your reply is "they simply can"
Replies: >>45696
>>45689
>It's also overwhelmingly heavily implied by akbal, who explicitly lost a fight he wouldn't have lost if he wasn't a demon.
What fight? The one where a full group of mages taught by Marae and given a spell crafted by the goddess were almost completely wiped out by him despite the fact they actually got the drop on him? 
And why wouldn't he have lost if he wasn't a demon?
>circe
I can believe she said this, but I would like to see the text quoted rather than look through her writing. Would you mind finding it for us?
Replies: >>45696
>>45689
>It's explicitly stated by circe.
You mean when she's talking about Lethice, where she's explicitly only speculating and doesn't know for sure, and explicitly says that it's only knowledge and skill that have (possibly) been lost and not actual power?
>It's also overwhelmingly heavily implied by akbal, who explicitly lost a fight he wouldn't have lost if he wasn't a demon.
Akbal lost to a trap set by an entire group of mages with help from a goddess. And he was still powerful enough that it only partially worked. There's nothing at all to suggest he could have withstood that at any point in his life.
Replies: >>45696
>>45693
<I can't read
And it's painful to see, yes.
>She never says anything about level 7s, or about levels at all. I'm not sure any character talks about levels.
She is level 7, retard. She herself (a sand witch using combat magic) is more powerful than most magic using demons.
>You ignored the point, which was that they are supposedly as strong as the mages that became the first demons
The majority of mages-turned-demons are not lethice. They are, indeed, about as dangerous and poweful as the sand mother.
>That's merely a "this does exist" thing rather than "look, it's everywhere"
What do you mean, "look, it's everywhere". Mages were organized in the desert, including organizations which explicitly have several pre-fall (and multiple post-fall) members who are top tiers. There was a minimum of multiple mages who could trivially genocide ants in the desert compared to a maximum of one race of ants. Ants weren't pushing anyone out of the desert.
>there's no reason to think most mages would be able to do that
I never said this, though it might be true.
>"they simply can"
That is how it is, yes. So could about half of the combatable named NPCs (including but not limited to helia, isabella, the dullahan, sylvia (lmao), kiha) as well as quite a few categories of unnamed individuals. The giant scorpion in the desert could have singlehandedly acted as population check on the ants and arrived tarrasque-like whenever they hit a critical mass - as you say, it's not like they could have gotten any of the mages that could have actually fought it to help them out if it did.
It's a fantasy setting which clearly privileges heroes over groups of mundane soldiers. That's the nature of coc and has been since not long into vanilla.
>>45694
Akbal definitely considers what he was doing as a demon to have been less effective than just using his magic that he already had.
>And why wouldn't he have lost if he wasn't a demon?
He wouldn't have been caught in the trap, for a start, (according to him).
Demon!akbal is also weaker than any of the strong non-demon mages (and lethice) who were his contemporaries who he claims to have been more powerful than as a human, though he might just be wrong/lying about how powerful he was.
>>45695
>and explicitly says that it's only knowledge and skill that have (possibly) been lost and not actual power?
She explicitly says that it's knowledge and skill. She just says that lethice would still be dangerous, not that she's not less powerful.
Given that demon!lethice is weaker than every mage that was comparable or stronger and isn't a demon right now, it doesn't seem like her speculations fall far from the truth.
Replies: >>45697
>>45696
>Akbal definitely considers what he was doing as a demon to have been less effective than just using his magic that he already had.
Where? What? This is, yet again, the opposite of true.
You make me question if a single thing you have said isn't total bullshit when I see you argue to people that demons are somehow weaker.
I don't know 90% of Akbal's writing, but I'm going to take a really confident guess there's not a single instance anywhere where he even says a single thing negative about being a demon, and definitely not that being a demon made him weaker on any metric. Not that he was a better mage before or anything. Point to this, I don't actually believe it's there.
>he wouldn't have been in the trap
In a contrived sense of if he weren't a demon and wasn't fighting on the side of the demons then he wouldn't have been targeted at all, yes. Where does anything say, be it explicit or implicit, that not being a demon would have somehow made him better at dealing with that trap? Assumign he was targeted, how would not being a demon have helped in any way? What has he said? Where is the "according to him"?
>He is weaker than any strong non-demon mage who he claims to have been more powerful than as a human
???
>Lethice is weaker than every mage that was comparable that isn't a demon right now
Everyone that you're arguing with must be right about whatever you disagree on, I have to assume that, because you are clearly a shitter. You can't take this as far as you have an with such overwhelming confidence without being a complete shithead.
Replies: >>45699 >>45700
In-game enemy levels are not a power level metric that decides who is objectively the strongest. Stop acting like Dragon Ball Z spics.
Replies: >>45703
>>45697
>Akbal
I can't find anything remotely like what that guy is saying. I even gave him the benefit of the doubt and figured he probably said something about his arrogance causing him to make a mistake he wouldn't have before.
But no, I can't even find that much. He only says that demons are a lot stronger.
>She discovered the power to distill all the incredible energy of our very souls into crystals. Her new form was... Beautiful. The horns, the wings, the skin, even her hair all sparked that deep deep lust... For power,] he says with a maniacal laugh. [say: Power! I followed suit, as most of us did willingly. I was gleeful to sacrifice my soul! I was BEAUTIFUL! So massive and strong, with incredible control. I was finally a GOD compared to mortal men.
>>45697
>I don't know 90% of Akbal's writing
That's pretty obvious, yes
Replies: >>45701
>>45700
>ignore all points made
>back up no citations called for
>just point to the fact the other person doesn't even need to read much to know you're wrong
<After everyone pointed out how objectively wrong he is, anon has to start backpedaling and pretend he was trying to be retarded obviously
On the one hand, I do get the inkling that you're feeling embarassed, but you are hidden enough behind the fact we're all anonymous to not take it too hard
Yet, you'll think about this for days, feeling bitter that you got called out as a retard
You can't even reply to me saying this without confirming it's eating you up
>>45698
This, what the fuck is everyone smoking? Random NPCs written for this mod are more powerful than Lethice because early-mid /hgg/ was obsessed with pushing the combat system to its limit whereas Lethice was crapped out over a few days by a team of people who hated CoC and wanted it completed and dead so that it wouldn't outshine CoC2 (hahahahahaha)
Replies: >>45704
>>45703
>This, what the fuck is everyone smoking?
It's literally just one anon who is that retarded.
Replies: >>45705
>>45704
That is cause for saying "everyone" here
Replies: >>45706
Suicidal.mp4
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>>45705
Heh, that's pretty sad and unfortunate, but a joke we all get because of it's relative nearness to the reality of our situation. To you, I chuckle, however feel no less resentful as the recognition of our dwindling numbers will only exacerbate the decay and hinder growth—growth however foolish to be preparing for.
How do you pronounce "Tel'adre"?
Tel a drey
Tel ader
Tela dree
Tel-ya-later

Tell otter
>>45707
I always pronounced it: Tell-ah-der. I don't think that's how it's actually pronounced, but it makes me happy.
>>45707
>How do you pronounce "Tel'adre"?
The first one. "Tel A-drey"
>>45707
Tel'Adre, rhymes with Tell ar(as in arcane) grey. It's how the game's writers pronounce it in that D&D campaign they ran several years ago.. I think it is, at least. Come to think of it, Fenoxo might have actually pronounced it "Tel-adruh."
>>45707
Telly-dre
Replies: >>45714
>>45712
>"They sound like the kind of people that would jew me out with taxes," Telly says. Spoken like a true merchant.
Replies: >>45715
>>45714
Avoiding taxes is a human need and right
Replies: >>45717
>>45715
>Human
I wonder what Telly was before she became a demon.
I wonder what kind of demon she was before becoming an Alice.
I wonder how she pissed who off so much that she was turned into an Alice.
For as firmly and strongly as it's been stated that she's just a side character and should never be more than that, I really wish I knew her backstory and married her
Replies: >>45718 >>45749
>>45717
She pissed off the demon-IRS.
Replies: >>45722
>>45718
>Not paying taxes leads to one of the worst punishments demons have
Replies: >>45724 >>45726
>>45722
It wasn't the arson, the murders, the gang crime
it was not paying taxes that did Al Capone in
>>45722
>The punishment for demon tax evasion is getting  turned into a helpless loli and being tossed into the drider pit
Replies: >>45727
>>45726
>Liddelium was developed to punish tax evaders
>Telly the main reason it had so much traction
>>45707
Tell Audrey
>>45707
/tɛlˈɑː.dɹeɪ/
>>45717
She was a bad loli that needed to be punished.
Replies: >>45750
>>45749
Her punishment isn't over, she needs to marry us
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I'm not sure of it, but I think a good followup to the factory is 
>If you overloaded the valves
>And if you spared the life of the overseer
Approaching the island of Marae, you arrive to find the corrupted husk of a deity relishing in the bliss of raping the omnibus who has lost her mind in the pleasure, with some lightly conveyed exposition suggesting or stating that the over-eager demon noticed the overwhelming flood of corruption careening down the mountain and thought the soul of the goddess could be her ticket to getting vengence on you. 
The foolish, short-sighted bimbo. 
But her fate is so much better than what she had planned, as now she gets to experience divine sex for eternity. 
Some such text to that effect. 
This shows off that, immediately, you shouldn't be trusting a demon even if she promises to never show her face again, that Marae is now lustful and very dangerous, and also that her lethicite is a prize any demon aware of the change would wish for—indirectly hinting at trading it with the hellhound master, and also just generally expressing that it's a powerful object to get ahold of.

Meanwhile if one of these conditions are not met, you just get the normal result already in game. 
Thoughts?
Replies: >>45754 >>45756
>>45751
>This shows off that, immediately, you shouldn't be trusting a demon even if she promises to never show her face again
>Thoughts?
Your interpretation of demons is entirely two dimensional. Demons can be trusted as long as you take the nature of their demonhood into account. Not all of them will backstab or immediately betray you or abandon their word just because they're demons.
Other than that, I suppose that's one way to go anout things. But how will you deal with Revamp's painfully out of place corrupted Marae fight where you can kill her? What happens to the overseer then?
Replies: >>45755
>>45754
>Not all of them will backstab or immediately betray you or abandon their word just because they're demons.
They probably would the exact moment your interests no longer align, or perhaps, when they stop fearing you. 
Although, I suppose there's that demon in the desert who drains that one guy's huge balls. She stays with him whether he goes demon or not; I think she mentions having a contract with him too? If she does, would demons really be bound by such a thing? Would magic contracts be its own thing in CoC, something anyone can make, or is it only for demons?
Replies: >>45765
>>45751
>thoughts
You're retarded, please never post again
>>45755
>I think she mentions having a contract with him too? If she does, would demons really be bound by such a thing?
That's another one of those things in the game that has been there from its inception and completely forgotten. Demons used to take a far more classical approach in their existence before being fleshed out. Almost everything from the very early game was just forgotten or completely dropped along the way and never mentioned again. I'd liken it to something discussed earlier in the thread but do not want to flare up that discussion again.

This being a dropped piece of lore is coincidentally why Savin is a fucking retard who thinks items or even people can pass through the portals out of Mareth once a year. The demons were at the start of the game very clearly set up to be these enticers, silver-tongued devils speaking of promises and bargains to the elders in return for sending over "champions". They could've never given them anything like vitality tinctures or crap like that because nothing ever physically goes back out through the portals. This approach to the demons aligns perfectly with the whole contractually bound stuff in the beginning stages of how demons were envisioned before slowly being added to. Of course, no one should expect anything better from Savin, he has no clue of anything lore-related to this game and just writes his OC DnD campaign sequel with whatever he wants even if it not at all lines up with anything established in the original.
A true hack until the end with no interest in anything but money and being internet famous while having an ego the size of Jupiter.
>>45765
So, the gigaball guy succ is ded lore demon.
Replies: >>45769 >>45770
>>45768
>>45765
No one had a fucking clue what demons were back then. 
Look at Exgartuan
>>45768
Read the thread. Demons are not a one-size-fits-all kind of being.
Replies: >>45771
>>45770
Well succubi are
Replies: >>45772
>>45771
Are you going to continue to be retarded?
Replies: >>45773
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>>45772
>being so ESL you can't get the joke
How embarrassing for you.
Replies: >>45776
>>45765
I have quotes saved somewhere of Savin and The Observer discussing how they had specifically avoided making CoC 2's main villain an "evil" demon who was "over the moral event horizon" for the sake of making sure they didn't lose subscribers. For those who aren't aware, Kasyrra (CoC 2's antagonist, at least at first) is the closest thing they have to a mascot and is one of the game's most popular characters, and so early on in the game's development they decided that they couldn't allow her to become an actual villain and relegated her to the status of "recurring Lich King-like antagonist who secretly likes the player and whom the player secretly likes." Savin was apparently prevented from making her a real enemy by the fact that too many of the people paying his bills adore her, and so decided to turn her into a joke character who pops up in Christmas and Halloween-themed outfits at the appropriate times of year and "rapes" (of course, Patreon dictates that there can never be rape in CoC 2, just surprise sex that the player inevitably comes to enjoy) the player before blowing them a kiss in classic "N-not like I like you or anything, baka!" style and running off.

The difference between CoC 1's rough-diamond, "soulful" qualities (being written by someone who, for the most part, was just doing it for the hell of it and added stuff on a whim like gigaballs and penis demons) and CoC 2, which was written and planned from the beginning to be a cash cow - and its apparent failure to capture the porn zeitgeist in the way CoC 1 did despite specifically setting out to only add content that its playerbase wanted - is incredibly interesting to me. Everyone seems to agree that CoC 1 was the more popular game despite being worse by every possible objective metric. Why?
>>45774
>Everyone seems to agree that CoC 1 was the more popular game despite being worse by every possible objective metric.
It's better by almost every possible objective metric?
Replies: >>45787
>>45773
It wasn't that funny and there was an equal chance you were dead serious about continuing to misinterpret anyone no matter how underage could fathom.
>>45774
Say what you will about writing inconsistencies, but the setting for CoC is much better than that of the sequel. You come into Mareth at a time when Lethice has almost completely destroyed the place; most races are tainted to some degree and pure settlements are exceptions rather than the norm. CoC2 seems like it's supposed to be about not!Mareth before Lethice's invasion, but that means removing the unique parts of CoC and leaving only a generic fantasy world.
And the follower system seems kinda shit, insofar as it lowers the impact of individual actions and makes fights much less clear. Not that it matters, since CoC2 fights are piss easy.
Finally, CoC simply has a lot more content.
>>45774
who is everyone
Replies: >>45795
>>45774
The boring explanation is there simply wasn't as many games out there a decade ago, especially in the western sector.
>>45775
Well, combat is more of a lateral change, having pros and cons. Writing isn't really better, having some pros, but largely the same issues except longer without the degree of choice and agency to justify the additional length. The engine isn't flash, and being supported is maybe arguably an upgrade. The stylistic choice, cohesion, and direction... 

Well, I can't think of a single objective metric, but at least you could argue the switch to java is maybe better. Just because flash can't run in browsers now.
I kind of prefer flash over java, personally.
Or is it HTML5? HTML5 makes more sense, but for some reason java sounds familiar.
Replies: >>45792
>>45787
It's written in javascript. The biggest problem it has code wise is the fact that they condense the code into up until recently, a singular file. Having nearly 100MB of code in one file made the game really laggy and unresponsive. The code is broken up now compared to before, but it's still condensed into large files. It'll be a hassle to separate, but because it's not compiled into something like an swf, it'll be very easy for anyone to edit after that happens.
Requiring members to be in your party for certain events is also bothersome, because you have to keep running back to waypoints to change members. Some companions also don't act themselves at all in quite a few scenes.
Combat also sucks, especially when you go to the rift and fight jotuns that'll 100 - 0 you in a single turn even with easy mode's 25% reduced damage. It's extremely imbalanced because the numbers on all sides are way too high.
Tons of scenes with NPCs also make sure to remind you, sometimes multiple times on one page, that the character fucks things besides you. There's even a water elemental that despite never having children and being a water elemental, has a line stating that she's born children of another race already. The characters that only care about the player, like Brienne, are well written. But some of the other good writers were driven away from the project entirely, which should tell you something.
>>45783
Savin and Fenoxo as well as CoC's few remaining original writers who remained in the community long enough to see CoC2 release. Savin often complained that CoC remained popular even before CoC2 came out and regularly aggressively questioned why the game continued to be discussed despite it being dead. He claimed that CoC had "more of a memetic cultural impact" than TiTS and CoC2. Fenoxo often discusses CoC's popularity and remarked with sadness on a few occasions that 1) No character he ever made was ever as popular as Urta, and 2) That everyone always tells him they liked CoC more when discussing his games. Other writers for the original game that I've spoken to in private have made similar comments.
>>45774
>Why?
You explained it yourself 1 was a soulful game made for fun and 2 is a shameless cashgrab. Also I would argue that 2 is only objectively better in a small number of mechanical ways.
>>45774
I think a big factor is mechanics and fetish variety. CoC1 is extremely easy to get into, the intro is simple and gets you engaging with the world as quickly as possible, the combat is simple, and exploration is two button clicks. Then you've got a wide variety of content, from whores to waifus, furshit to demons, conventional monstergirls like nagas to weird monstergirls that turn your colon into a beehive. Those two mix perfectly and allow a first time player to easily lose themselves for hours until their dick hurts.

TiTS arguably succeeds in mechanics, but the range of fetishes is narrower and it seems like the corporate dystopia thing just isn't as appealing as fantasy. Still relatively popular, just not as much. CoC2 on the other hand fucks up both mechanics and variety. The combat and exploration is needlessly obtuse, you're bombarded with walls of text before you're invested enough to care about anything going on, and Savin's tastes and pompous attitude towards writing dominate the game. Its harder to access the content, and even harder to find content you actually like.
I enjoy this mod and find it to be my favorite erotic text game.
Possibly my favorite text game entirely, but it seems a little sad if I say that.
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>>45514
Been a week I guess.
First request I get, I write
As usual,
 - One off scenes only (like a victory sex option for a fight, a camp sex option, a fluff scene, so on)
 - Actually could get accepted as a submission (in-character, consistent with lore, etc)
>>45804
Consensual sex with the bee girl, maybe as a followup option after eating her out. I don't recall any lore reason for her vagina to be rape-only, she just happens to not have any consensual scenes besides oral and ass-eggs.
Replies: >>45807 >>45813
>>45805
Quality request. I wish there was more content for the bee girls on par with the sand witches. If only I knew how to write degenerate smut.
>>45804
Alt Farm intro for child PCs
Replies: >>45813 >>45936
>>45805
That will take some reading, I'm not actually very familiar with the bee. 
>BeeGirlScene.as
It appears if you have a bee dick or a beeg big dick, you get the option to have sex with her normally, no rape or anal egg.
Females bee players also get to have consensual sex with her.
If you don't have a beeg dick
>say: Zzzo, the queen hazzz zzzaid that we can try a little experiment with you, if thingzzz work out, maybe we won't use zzzo much buzzzing and honey.] She giggles, [say: Firzzzt time, no eggzzz, zzzo you don't have to worry. Are you ready to have zzzome fun?]
There appears to be a consensual sex scene after you'd rejected and established you don't want eggs in your bowels
>bringing your [cock] to her exotic breasts and crushing it between them. You cry out in dismay
Why do her tits sound so painful?
>
Alright that one was just 69 and you cum after a single paragraph of having your cock crushed by her titties, then your character thinks to themself "How'd she learnt o be such a good lover?"
Reminds me of reading through the fetish cult and centaurs cum after only a single sentence and then the girl says thanks.
And wondering how she's so good after such a bad scene reminds me of the fetish cultist having the line "Maybe she's a real sex god?"
But I'm getting off topic. That was just if you're a herm. If you're male, then
>[say: Where do you want thizzz? I'm actually not zzzure what would be the mozzzt enjoyable for you...] she asks. You smile and indicate her honeypot, and say that you want to put your cock in there. She looks at you confused for a few moments before saying, [say: Really? That doezzzn't zzzound right, but ok.]
Higher quality writing than Kitteh's, but the spirit is there, and that makes for the best reading for me. It's weird and funny, but not abysmal 
>Clearly this feeling is almost unknown to her, and she has never willingly partaken before with an individual such as yourself. You gently push her up your shaft, but are surprised when she slams your [cock] back home. You look up at her face to see that her lips have formed into an 'O' shape. She is clearly enjoying this immensely
I wouldn't figure she's never had consensual sex, but alright. The O face is silly. What a trip.
>The bee girl floats off of you slightly dizzed, gives an attempt at a bow at you before flying off.
After you make her cum, she bows, how polite! I almost expect the player to be performing a happy jig after finding out they made a girl orgasm.

Right then, so there is consensual sex with the bee girl for males, females, and herms, plus she'll eat your ass if you're genderless. 
>>45812
Off the top of my head, I honestly don't know what I'd change about it. I could probably come up with a tiny little bit to change, but its a bit underwhelming to output a request so small, so I'll look into it and try to do that for you, but also take another request from someone else.
Replies: >>45814 >>45815
>>45813
>Right then, so there is consensual sex with the bee girl for males, females, and herms, plus she'll eat your ass if you're genderless. 
I'd imagine then at this point, the request would ask for you to provide all 4 options for all players, and fix up the extremely bad writing.  Or just make a brand new scene that is the same regardless of gender, like most consexual scenes without specific body parts that is.
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>>45813
Well shit, guess the conditions are so specific I forgot about it. Alright, how about a Ro'Gar date rape scene for female/herm PCs? Characters with specific tastes tend to still offer some content even if you don't meet their requirements, but Shrek stands out as a complete waste of space if you aren't a gay man. No services or conversations even for male PCs, and anything too feminine basically gets told to fuck off.

I imagine you would just badger him into accepting drinks (since the PC isn't carrying roofies and a miniquest to get them from Rathazul would be too much for one small scene) until he's too fucked up to resist or remember anything, then drag him into a back room. Could be cowgirl with a choice between vaginal/anal since he rejects traps too IIRC.
Replies: >>45820 >>45889
>>45815
>so specific
Either you're a bee morph, or you have a big dick, or you tell the bee girl you don't want it in the ass because you're afraid of that new experience, so she wants to butter you up with a very poorly written scene of consensual sex in hopes that, next time, you'll be more open to anal play.
The other anon is right, some stuff should probably be done to fix that up. Still, that's likely to be a suite of gender versions for the Duty route, rather than fear, and probably calls for that to develop a little bit more. Maybe I'll keep some of that in the back of my mind. Maybe just clean up the trashpile later. I don't know. I'll make a note of it.
>Ro'Gar daterape for non-males
That's fun. I don't think I'd have ever thought up that one on my own, despite the concept intriguing me. Like the bee, I'll have to do a bit of reading to get up to speed with Ro'gar
>A miniquest to get roofies from Rathazul would be too much for a one-off
Funny, but even if it wasn't breaking out of the one-off requirement, I don't think I'd agree to the idea of going off and getting daterape drugs from Rath. 
>
After reading a fair amount of Ro'gar and jotting a few notes, including a few places to put (ischild) checks while I'm at it, I think I'm getting a solid enough grasp of him. 
I should probably have some corruption checks for females that get rejected by him before he moves to Tel'adre so there can be some more mild spite rather than disappointment. Not full arrogance that the corrupt player would be declined, something a little vague for whatever your headcanon is. 
Those are little details, no big deal. I'll save the actual writing of a scene for tomorrow.
That aside, how do people think the lonely swamp neet should act around kids? I lean on the initially benign side, like he's just helping a kid that seems to handle themselves mostly, but then as the potentially male child seems to like him, his expressed loneliness gets the better of him and he leans into it.
No rejection over age, but slightly more awkwardness about it.
Did dodge skills not stacking properly with the Red Bodysuit ever get fixed?
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>>45820
There are definitely better sources, Rathazul was just the first to come to mind.
>ask Telly for roofies
>she upsells you an electroshock therapy kit

As for kids, the orc codex gives us this.
>Both men and women value honor and dignity but nothing is more arousing than power, most commonly displayed by body strength.
>There seem to be no moral trappings for a dominate male to take a weaker, submissive male or two for himself.
We can probably assume most orcs will regard children as unattractive simply because they're weak, more than any moral issue. So a freakishly powerful child who can be expected to get even stronger would elicit confusion and instinctive arousal. Ro'Gar might be very down to fuck a strong shota, assuming he realizes what he's looking at, and a buff tomboy loli would just ruin his day. If he thinks you're a typical kid then it'd probably go as you described with loneliness being the main motivator. He could be more helpful to kids in his first encounter by giving them a shoulder ride out of the swamp instead of walking off at the end.
Replies: >>45889
Every once in a while I like to roll up a new character and go about the fall into becoming a hellhound. And every time I wish I could offer up someone else's lethicite (Amily/Sheila/Jojo(?)/one of ceraph's slaves) instead of marae's. It's way too much and I can only use it on one other person anyways.
>>45820
He drinks Bro Brew. He's simple and likes thinks simple. He's basically a nice guy who's awkward around adult females and favors avoidance coping, so my assumption is that he'd be fine with kids until sex came up, when he'd probably act like he does with women: panicking because he's in unfamiliar territory.
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>>45820
>>45815
>licking his strong, pungent, musky sweat and grime
>tons of his scenes are about his slimy funky smelling pits and sweaty abs
Why are the gays like this. But anyway,
There Is No Gay, Only Player-Sexual
https://pst.moe/paste/pmtgzm
Pastebin's "SMART filter" flags the scene and won't let me post it
I'm sure I could do this better, but it was still enjoyable to try my hand at a somewhat spiteful, selfish arrogance that needs to be just subtle enough to be interpreted as any corrupt player,  go for that rejection of a gay man's sexual preference. It was different.
>>45839
Worth considering these details if I or anyone could be bothered to expand on his content more than a few tiny touches. As it stands, I'm not going to get too deep into how he reacts across his myriad of extremely gross scenes where you lick his sweaty musky armpits.
Leave that to the fags.
Replies: >>45929 >>46107
Why the hell is bro-brew so rare? I've been fighting imps for what feels like a decade.
I just wanna be swole and dumb.
>>45889
>despite his guidance
This honestly doesn't make sense, unless it's supposed to be sarcastic, which is effectively impossible to glean through pure text.
>emphasize his erection
The wording just feels....off. Maybe something like >you tease him for his burgeoning erection
>his expression transfixed with distress
It's hard to figure out who's staring at what. Break the whole sentence up a bit.
Would need a coder to go through the myriad of ifs for body style and the like; I'm certainly not qualified, but the effort is comendable.
Overall solid. Personally I'd say the oral bit ought to last a bit longer; one in-out is not enough to lube a dick up proper. There probably should be a bit more reference to the player's dick(s), but not much is needed in the context of the scene.
Replies: >>45936
>>45812
Took a break after the orc scene and looked into this. Turns out, I did write child checks for it already.(Dec 2019)
>She giggles happily and beckons you over. [say: Welcome [if (isChild) {young'n|stranger}], it sure is pleasant to see a new face 'round here. My name's Whitney, and [if (isChild) {you're mighty lucky wanderin' my way|it's mighty fine I don't have to pitchfork you like most guests}]!]
But that's it. Like I said, not very imaginative about how to change a lot of things for kids. Nevertheless, I tried to think of what else I might do, and I added this
<[say: I've got to get back to work, but you help yourself to the peppers, hun[if (isChild) {--I won't go letting a nice young kid starve out there}]!]
If you have more ideas what to change, I'm open to it.
https://pastebin.com/nUGNkFYL
>>45929
>despite his guidance
He's drunk, the implication is his directions aren't actually that helpful 
>Wording feels off
I'll want another opinion before a change, probably. On a technical level, it seems right to me. You are adding emphasis to his erection to make a point, and can imply a non-specific action. Maybe you're just waving it a little with a wry grin. Maybe outright telling him "Look how hard you are", or some other thing. "You tease him about it" works in much the same way, but I think I just lean toward emphasize. 
So, some other people weigh in on it, I'll change if it just doesn't work that well, not a hard adjustment.
>who's staring at what, break the sentence up a bit
I'm not sure, maybe a little tinkering with punctuation or change a word or two, but breaking the sentence in the sense of making two(or more) would change the flow and make me have to think harder. 
Maybe Moth could lend some expertise on what I ought to do there? I'll revisit that later, when applying edits from other proofreading
>coder needed for ifs
Writers don't need to know the code, they just need it to be clear enough what the code should be doing. So, don't need a coder to check it right now, just people to read the content inside the checks to give opinions.
Like, if you've a spider body, do you think it's done well with the ambiguity if his time in the swamp makes him not spooked by your arachnid form or if you're just so sexy that the fear can't wilt his erection. Maybe that misses the mark for drider players. Or, maybe it just needs more detail. 
Maybe the taur feels off because people imagine their taur atop him and it doesn't work in their head. Maybe they find the position awkward to imagine. 
Those sorts of things should be checked, not the code. 
>effort is commendable 
Trying to get better about it. A ton of my old scenes dont' support weird body types. Except naga and slime. Those are easy.
>oral ought to be longer
I agree, but personally I felt like the scene needed to be chopped and branch into a few different options. It ended up feeling like too long of a scene, and going all out with the oral would feel like one massive wall of text. So, if I were putting more work into Ro'gar content as a whole and really trying to expand this rape arc, I would have it go more into the oral and then split to full oral and something more teasing focused, another option for the penetrative sex, and maybe a third option. That way I get away with having a much longer scene without it dragging out to me. 
I was really unsure for a bit there how to make the climax work out without adding even more paragraphs. If I could actually be bothered to go all the way with the scene, I would make the oral part longer and split it to a teasing full oral and some other element, one for penetrative sex that is the rest of the scene + I'd expand the orgasm and give the player a longer riding-it-out orgasm on his unconscious body, and I'd consider if there's a third option I could add as well. 
But it just felt like too much.
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What's CoC missing for you to complete your ideal player-character?
>liddellium
>contempt
>>45959
I've wanted to play an old man who becomes a loli, but without the iconic hat, there's no reason to bother.
Replies: >>45983
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That don't look right, son.
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>>45959
The hybrid Nun Habit+Lusty Maiden outfit. There's not enough in the game that gives value to virginity, which I feel should be worth something in this game. The Lusty Maiden letting you purify yourself by staying chaste, and the nun having a (painfully limited) cock worship scene to avoid breaking your hymen (along with a plethora of alternate masturbation scenes) is nice. I want to play a chaste nun who's slutty. Basically I want to play Scylla, but a better version.
I'd write the combination scene myself but I can't do dressup scenes and the mechanical aspects (checking for different things) completely escapes me so that would lie on the back of editor-san.
Also more stuff valuing virginity in general, like alternate scenes or maybe extra perks if Fera/Marae are the ones to take your cherries.
Replies: >>45966
>>45962
>The hybrid Nun Habit+Lusty Maiden outfit
You say "the", but is there anything of this concept done prior—drafts or whatever—or is it just the concept having been mentioned before?
Was it a plan by either item's creator? Blakcthorne made the habit, did they say somehting about that?
>Scylla, but better
That's such a low bar. 
>cock worship to avoid breaking hymen
Reminds me of begging the ivory succubus to whip you instead of shoving her tail inside so you can preserve your purity. Choosing pain and humiliation over being sexually violated. 
Different though.
>mechanical aspects escape me
Not a big deal, really
>the combination scene
What would it be? Maybe related to the gargoyle and her cathedral? Something more basic, like just the notion of wearing both and that's it? The latter is lacking fanfare. 
I'm thinking, based on the fetish cult getting fixed up and the habit being shifted to a drop from them, it can be like an "upgrade". You can get started on the virgin nun run really early by doing the cult stuff, develop your skills over time, then later in the mid game when you get to greta, you can get the maiden outfit. 
...Maybe something like the possible Ceraph connection to the cult's history can come into play. Her familiarity and love of fetish-enchanted gear making her more than happy to lend a hand, and you aren't the purge-all-corruption paladin crusader, you're the slutty but good at heart nun character, so you could well recruit Ceraph. Perhaps, even, a unique variation to her recruitment if the nun outfit is on. 
I'd have to read a lot of Ceraph and Greta if I were to do anything with that, myself. I would figure Greta should mention Ceraph somewhere in her content since they both have some overlap in enchanting and being lust demons. They don't have to be connected at all, but it wouldn't surprise me, and I think it'd be nice to have that connection. 
This feels like the general concept comes together well, but a huge downside of requiring a demon to be recruited. All that just to avoid a lack of fanfare. It just seems to mediocre to pair them together without anything special to go with it.
Replies: >>45967
>>45966
>Did blackthorne mention it
Vaguely, but it never got done so I imagine s/he dropped it
>Mechanical aspects
I'm still unsure how to write them
>What would it be
I had completely forgotten about the gargoyle getting more content, but originally I had the idea of just badgering the merchant who sells you the two outfits to combine them. You come back a day or two later and she's worn ragged, basically smoking from the effort of a demon making a decidedly holy-esque item. You're banned from the shop for a while for almost making her explode or something. The stuff with Ceraph and the cult sounds way better than that, though.
>high effort, low payoff
Yeah, I had also brainstormed some sort of worship scene where the player builds a shrine in camp and prays to different sources of power for buffs, but then that's an whole system and I don't know how well it'd go down. The main three were
>Marae(Pure): Gains a unique smite-evil magic attack similar to jojo's cleansing palm. Gains a "Lay on hands" masturbation scene where the player flicks the bean with holy fingers
>Marae(Corrupt): Can bind enemies with vines implied to be from Marae/Holli. Can masturbate with the vines  (anally)
>Akbal: Unarmed attacks do more damage as the player gains claws. Masturbation is a phantom akbal conjured through holy hallucination
Replies: >>45968
>>45967
> prays to different sources of power for buffs, but then that's an whole system and I don't know how well it'd go down
It doesn't sound like a very obtrusive system. We sort of have the makings of a shrine system budding as it stands with what I think was 2hu's addition of having the player able to set up the kitsune statue at home to meditate with like it's their own shrine. 
Could expand on that, make the shrine building system the basis to place a number of different objects. 
>Kitsune statue
Either increased success with illusion/terror, or increase target lust in addition to the innate effects. Maybe both self and target get lust.
>Marae's lethicite chunk or corrupt bark
Prayer about the grace and beauty of the lusty goddess and her desire for sex. Like her, you shall use lust to bring peace to the world as a merciful nun
Buff being maybe a lust damage bonus the higher your own lust is? I think it all works better, though, if it's ambiguously your own personal drive that is making you better in this way, you're inspired in prayer to be better in the way your prayers indicate, and the target of your prayers actually have nothing directly to give you for it.
But you can masturbate with the lethicite chunk or the tentacles wriggling around in the bark, of course. Masturbation at the shrine makes obvious sense.
>Marae's pure pearl or divine bark
Empowered by the proof that you are, in fact, charged by the goddess herself in your holy mission, you reminisce over her beauty and glory while sure of yourself in your intent to mercifully bring the world to peace while preserving your purity in the process.
Buff being like cleansing palm, as you say, but probably play off the mechanics of the gear in using lust. So, the higher the target's lust, the more damage the attack does. Lust/combat hybrid
Of course, masturbating to let your fluids coat the pearl in reverance, or a lay on hands kind of theme to masturbation, that all works out well.
>Akbal
Not a god, but his obvious theming about it holds some merit, plus his gimmick sexually is anal, so your "purity" is kind of maintained. Still, getting empowered by him as it stands requires high corruption, and you seem to be leaning toward pure and slutty. It doesn't really come together that well. Still, could be good content if you come up with a way to do the shrine idea.
>>Fera
Can't believe you didn't consider the other goddess. 
I just can't believe it.
Place akbal's pelt on the shrine and pray the goddess that dubbed you her champion. Fill yourself with zeal and vigor. Fatigue recovers faster, bonus something against targets higher level than self, maybe bonus damage, because she has this theme of survival of the fittest except corrupted from being sealed in soil tainted over the years by the demons, and so she pushes that the strongest should breed and proliferate in particular. That does have the unfortunate dissonance in that her thing is breeding among the strongest and your gear gimmick is lusty purity. 
But masturbation-wise, it's obviously about the fantasy of savage breeding. Some strong beast or the like that deserves to thrive in this world. Maybe the fantasy involves you being bred, maybe you focus the angle more on you j ust serving some powerful beast and gloss over the breeding element.

I don't think I'd ever come up with something like that myself, but I can see it working. Can even apply the shrine system overall, with players that lack the gear instead getting a simpler, smaller scene that doesn't characterize them as much and has no tangible effect either, just flavorful, like the kitsune statue meditation already
Replies: >>45978
Is it supposed to be the case that blocking no longer uses fatigue? That's quite a big change if so and I don't see anything about it in the changelog.
Replies: >>45972
>>45971
It depends on the attack, some take fatigue to block and some don't.
I've been experimenting with a dagger. It sucks. The 0.7 crit damage penalty means that a crit actually only does 22.5% for damage, and the 15% bonus hardly makes up for it and its low base damage. Suggestion: mastery removes the double attack second hit penalty.
Replies: >>45986
Suggestion: remove mastery
Replies: >>45975
>>45974
Suggestion: stop playing this game like a completionist autist.
Replies: >>45976
>>45975
How about not adding antifeatures instead?
Replies: >>45977
>>45976
>features I don't like are antifeatures
It's a second layer of weapon stats and there's nothing wrong with that. At least, if the overall package is balanced, which it currently isn't.
Replies: >>45980
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>>45968
Alright I'm gonna try to write a bit over the next couple of days. Ideally I should have the initial combining scene, the dressup, and maybe one of the three initial shrines (Pure/Corrupt Marae, or Fera). I wasn't aware you could actually beat Akbal after he's unleashed, so using his pelt wasn't something I considered.
Also I need to figure out how this thing would be put together, I only have the vaguest idea of what the Lusty Maiden Armor is supposed to actually look like, too. Should probably look into the "anatomy" of a nun's habit, too.
>>45978
Also don't expect much, I'm like 90% idea-guy.
Replies: >>45985
>>45977
>It's a second layer of weapon stats
It's a third or later layer
>there's nothing wrong with that
There's something wrong with weapon stats beyond a strict linear progression.
Replies: >>45982
>>45980
>It's a third or later layer
How so?
>There's something wrong with weapon stats beyond a strict linear progression.
How so?
Replies: >>45994 >>45999
>>45960
>TFW the game can't mechanically distinguish between a de-aged person and an actual loli
Sad.
>Reach the epiphany that you got mindfucked
Hot
>>45978
Waste of time, better to make more scenes for the fetish cult that lacks in content.
Especially the trap cultist.
I wish we could just fuck those idiots into electing us as their new sex god.
Breed the sluts and make them give us the lolis.
Replies: >>45987 >>45996
>>45979
>>45978
Making something of your ideas is still a big step up from the average ideasguy.
I do like the concept that the nun habit is being moved to the fetish cult, making it possible for an early grab to facilitate a "pure" lust character, and then later in the game you'll be able to upgrade it. So, I do look forward to you making something. I'll read it.
>initial combining scene
I'm voting in favor of slave ceraph doing it and having some remark on the maiden armor being a style of work she recognizes. Amatuerish compared to her own, but surely the work of dear Greta, a succubus that once tried to learn under her. 
She admires the intent behind Greta's work but, with you wearing the nun habit that has something closer to what Ceraph's magic is about, Ceraph knows it can be done better. That Greta didn't appreciate enough of what the armor was trying to do and should have worked with the kink, not against it. The addled mind of the nun player is of course in strong favor of this, believing Ceraph truly can put her magic to righteous use! 
And then Ceraph combines the sets and modifies the enchantments. Gain the armor bonus of both, probably level up to medium gear. The loss of light armor perks will disappoint some, but the specific effects of the armor can be more impactful to make up for the lack of that unhindered buff. some semblance of balance.
But if you want to do something different, give it a go. I'm just being an ideasguy here too to, I guess, share in the creative flow. Use it if it works with your motivation an inspiration, or don't.
>>45973
If you think that's bad try using the special, Backstab. It's like a normal double attack, except less likely to work, gets confused if they don't attack, and does less damage because it only hits once. And costs Fatigue. I can't imagine it was ever playtested since it's obviously useless.
Replies: >>45988
>>45984
Someone is—or was?—expanding the cult. They added a new sex scene and fixed a lot of the old content.
>>45986
Backstab is good with single attack mode. If you use the double attack perk, the damage is much lower. I agree with the other anon, dagger mastering should nullify double attack issues, or have something added to it to compensate for the weaknesses.
Though, on the other hand, it's a fucking dagger. Daggers are shit weapons.
Replies: >>45990
>>45988
>Backstab is good with single attack mode. If you use the double attack perk, the damage is much lower.
So it's basically only good if you don't use the obvious double attack setup, leaving you even more gimped because you don't have the advantages of either a light or heavy perk set? I think that still probably needs a rethink.
>Though, on the other hand, it's a fucking dagger. Daggers are shit weapons.
I mean, it's either reality or fantasy mode, anon. The chainmail bikini costs like 3 times as much as full plate. If you wave your dick at your enemy enough, they collapse. I think we don't need to worry about the reality stuff.
Replies: >>45992
>>45990
>I think that still probably needs a rethink
You agree with me, and the other anon, we're on the same page.
Replies: >>45995
>>45982
Because he said so. Don't ask such stupid questions.
>>45992
>Backstab is good with single attack mode
>actually, it sucks either way
>on the same page
That aside, singling out daggers is maybe a bit silly when there's not much balance between weapons in general. I only cared because the Cursed Dagger exists and I want to try it.
Replies: >>45997 >>45999
>>45984
>Waste of time
It's something I want, so I don't consider it a waste. Also traps are gay.
Replies: >>45998
>>45995
>It's good in single attack, double ruins it. I agree with other anon, mastery should nullify that double issue
But that aside, you are right there's not really balance in general. Combat should get overhauled so everything has a bit more meat to it, mechanically.
>>45996
I like you, I feel confident you'll make something worth the time you spend doing it.
>>45982
>how so
Weapons have other stats. Most importantly, the classically defining feature is that the hammer stuns which makes it give a benefit to the only thing which actually matters in 'hard' fights, your per-turn defensive stats.
>how so
Pretty sure people don't play CoC for it's mechanical depth. Bad things are bad, things which aren't good are bad. This is both (it's bad in and of itself, but it adds nothing so it'd be bad anyway)
>>45995
Isn't the cursed dagger the weapon that bricks you in the single relevant fight in the game? (Which is still broken for child PCs, btw)

Is it worth backporting the two new scenes from after manor and stripping out distance/mastery/ascension so there's a playable version of the mod for future generations or has everyone that could ever be interested already played CoC?
>>45999
>Pretty sure people don't play CoC for it's mechanical depth. 
Yeah, I choose my equipment on merit of style
That's why we need more weapons and outfits even if they do nothing, so people can imagine cooler shit
Replies: >>46002
>>46001
That's an argument for them to do nothing (different) and just be reskins, tbh
Replies: >>46007
>>45999
>mechanical depth is bad
So you're an autistic retard, that isn't news. Just play the game on Easy and ignore the depth. 
Oh shit, you didn't know there was an options menu
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>>46003
>mechanical depth
Replies: >>46006
>>46005
mechanical deez nuts.
>>46002
Most of shit you can buy at tailor is
Wait
I thought sharks were supposed to have 2 pussies and 2 wombs?
Why is Izma only giving birth to one child at a time?
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>>45999
>Isn't the cursed dagger the weapon that bricks you in the single relevant fight in the game
I don't know.
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>>46025
That's sand witches ya goddamn hack
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>>46026
>max health x80%
Answer is yes.
The dim. shambler has an attack that's basically supposed to do a (high) variable % of your maximum hp, but for whatever reason it independently guesses your hp max based on level and current toughness and stuff and doesn't account for the penalty to max hp for being a loli, with the consequence that it can and does oneshot you. This used to be like a solid 20-40% chance to just die outright if you came prepared for the fight (wind+touch) but since the antiqol fags quickly removed withering touch from the game as anything but bait the fight takes so long that it's basically a forgone conclusion that you'll get zapped for ~110% of your max HP (the fact that nobody seems to know about this is the #1 proof that none of the faggots who fuck with mechanics ever actually play the game without cheating). The dagger isn't checked for so you'd probably get the same thing. Not sure exactly what the chance of getting one-shot at -20% adult HP is but I don't think it's zero by a long shot.
In terms of legacy fights the hardest one was always the D3 golem anyway, which can similarly bad-rng you (though far more rarely) with chain stuns which is a EHP+regen check, and -maxhp reduces both of those (penalties to (%)regen in particular are the worst thing you can add to your character). If the dagger raised your damage I guess it'd help with the minotaur fight (a pretty straight damage&lustdamge race - I think that 100%lustres got gutted (fnr) so this category of fight is now categorically damage race bullshit) but I doubt it's comparable to any of the damage cheese that exists.
Replies: >>46036 >>46046
>>46032
Well shit.
Replies: >>46038
>>46036
If you just stun it before the very predictable attack, you're fine.
Oi Arfur
Come over 'ere
Take this Pure Pearl
Now fuck off.
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>>45804
Been a week I guess.
First request I get, I write.
Usual rules.
>>46042
Doppelganger countering all the new spells added by the mod, maybe abilities too
Replies: >>46047
>>46042
(Player led, victory scene) Cervix penetration of the player by the black velvet alarune's vines.
Replies: >>46047 >>46232
>>46032
You're a retard and have no clue how the fight works. The damage isn't based on max HP at all, it's a simple percentage of current HP.
Starts out at 25% of current HP, and increases by 25% every time, so the 4th will do 100% of current HP.
It's essentially a timed fight, though the attack pattern is predictable so you can just prevent those attacks.
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>>46043
Are you the same person picking niche little oddities to do like child checks? 
Did you pick the completely forgotten gay orc?
At least all the requests have been enjoyable
>>Doppelganger.as
Appears it counters specifically whitefire and "fireball"
Foxfires work fine, which are vanilla I believe. Terror works too, but doesn't buy you a turn like stun does. I don't get the impression the doppelganger is meant to counter all spells, just comment on the most basic raw damage one you get, the whitefire. 
But I'll toss a few up.

On a sidenote, the mirror demon used to revel in the freedom to change their form on a whim, thus part of the punishment's logic. Now they change frequently to match anyone that so happens to pass in front of the mirror. They get what they want, but it's all beyond their control. 
Then the player comes in with the fucking Alice concoction in their blood and the mirror demon's new body is going to be one that never changes at all! It's a bit ironic. She should react to that.
...And I guess I'll do that. 
Doppelganger Magic and Curses
https://pastebin.com/TVCRkZmi

>>46044
That does sound interesting, and you were clear and specific to boot. I'm undecided, but that first request was pretty small. I might write yours too.
>>46047
I didn't request the orc but fixing up small missing things and replacing placeholders really goes long way in making the game feel less like a mess and more like a finished product
>>46047
If it's not too late, make an Alice scene about teasing her until she's lust drunk and decide to either give her the dick or leave.
Or a scene about consensual pantyjob.
>>46030
Sharks have 2 uteri in real life

Sandwitches are just niggers
besides you don't even get to have a sandwitch in your camp
The bath slut doesn't count and can't even get pregnant
Replies: >>46061
>>46056
why is she barren
Replies: >>46062 >>46063
>>46061
Because no content was written for it.
>>46061
No one wants nigger children
Replies: >>46070 >>46117
>>46063
Giga tiddy nigger children though
I just tried to fight the deepwoods dullahan on horseback and the second time she hit me it did 861 damage. Does she have a stacking damage multiplier per turn or something?
Replies: >>46072
>>46071
Are you trying to tank a knight's lance that is speeding towards you on a galloping horse, anon?
Replies: >>46073
>>46072
I was trying to dodge and backstab it, actually, but the first hit did about 260, so I wasn't expecting three times as much.
>backstab
>heal
>backstab
>heal
>backstab
>heal
This bone jester is, contrary to his profession, not funny.
Replies: >>46082 >>46086
>>46081
>letting him heal
>letting him backstab
How are you so bad at this
It's CoC, not actual Darkest Dungeon.
Replies: >>46084
>>46082
I meant healing myself, and if there's a way to stop him backstabbing beyond either using Blind and hoping for the best, or dealing 1200 damage in one go, by all means enlighten me.
>>46081
>he can't stunlock the jester

I went to 8kun to try and dig some shit up and one of the fags there was direct linking this thread on the first.
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>>46086
There's several current threads between here, there, and the other bunkers.
Replies: >>46088
>>46087
I'm irritated that we left years ago now and some faggots are trying to bring the retards that stayed in
Replies: >>46096
>>46088
8kun has like three users left, I am sure we will be okay unless all three of them come here and tip the majority
Replies: >>46102
>>46096
While I want more users and threads I don't want them from there or fag95, but yeah you're probably right
Replies: >>46103 >>46109
>>46102
Where do you want them from?
Replies: >>46109
I've read that you're supposed to find Liddellium in the factory after it's been cleared. Where exactly is it supposed to be?
Replies: >>46106
>>46105
I think it is STILL not implemented
>>45889
I never understood notShrek. He's really friendly and chatty when you meet him, then he won't talk to you in the city. I could understand if he had a bunch of new friends but he's always alone.
Replies: >>46131
>>46102
>>46103
Where do you want them from?
>>46063
Could always use more daughterwives though

Maybe we can convince Sand Mother to finally get knocked up to have a successor and since she can just give birth to two at once you can get to keep one of em as your personal ambassador/fucktoy/breeding slave
Replies: >>46139
>>46107
I don't think the writer had any in-character reasoning for his behavior, its just a way to turn away characters outside the target audience that was so low effort it becomes weird. Like how Raphael can say a fully female PC isn't a lady.
Is this any different than the coffee mod?
Replies: >>46135
>>46134
Ha, ha! A funny reference to a retarded post on a bunker, yes, I understood that reference!
Ha ha, you are very convincingly retarded, thank you.
Replies: >>46142
>>46117
I don't recall the sandwitches having growth accelerants for their kids, so aren't their offspring stuck on normal aging rates?
Replies: >>46140
>>46139
Just speaking off the cuff, I think they do have increased pregnancy and growth rates compared to pre-demon times, but they still can't compete with the demons themselves.
>>46135
Ok? I'm new here my bad.
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Not gonna jinx it but I might have found you guys a new code monkey. Don't torture them too badly. pls I beg
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>>46178
fuck off we're full
bring us proofreaders
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>>46178
nicee
If someone made a parody of CoC and TITS, it'd be 
Legends of Lecherous Islands (LoLI)
The camp/ship would be a sailing ship, and the islands are the planets, but there wouldn't be a grid-system, it'd be you sail to an island and then you have your ship as your camp and you explore the areas of the island in CoC's style of menu system

Instead of furries, the islands are infested with children. A billionaire, inspired by finding the first lolis when they visited the islands, decided to uplift his doll collection into being children
But none of the kids respected him at all and they bicker with each other a lot. In frustration, he set up nukes on each island, but before detonating them, someone crawled in through a porthole in his ship
That's you
You kicked him in the dick and he died, but the controls to the nukes only work with his passcode, now lost. You have to go to each island and either reconfigure to blow it up, or disarm it. 
There's an urta parody in there somewhere. A little girl that feels deep shame about how oversized her shirt is, and drinks prune juice(a warrior's drink, subtle reference to urta being a guard captain) at the bar. There are other kids with oversized shirts, but they never remark about it like it's a big deal.
After you tell the girl she's beautiful just the way she is, she makes it her mission to have sex with every other little girl you take an interest in, and get immensely emotional and distraught if you tell her not to. 
Eventually you'll discover the real reason her shirt is so big is because it actually belongs to someone else, a trickster that fooled her into thinking it was her own shirt.

Anyway, I can't afford schizophrenia medication.
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>>46179
he does both including writing. holy shit I'm exited
>>46205
>Instead of furries, the islands are infested with children
It's not a parody of CoC and TiTS then, silly revisionist
Replies: >>46227
>>46205
>Anyway, I can't afford schizophrenia medication.
I'm glad if this is what your episodes look like.
>>46211
I would want, but for the moment i'd prefer alicegrad.
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Nieve Anal Sex
https://pst.moe/paste/wsxqeo
Someone was asking for it, so I figured, alright.
Some polishing up to Slutspawn's virginity scene: https://pst.moe/paste/fkhpte

Anyway
>>46042
Been a week I guess.
First request I get, I write.
Usual rules.
>>46229
Victory sex (reverse rape) for the imp gang night/birth attack
Replies: >>46231
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>>46230
This could be the first time I actually just say no.
That really should be at least a couple scenes, depending on the player's sexual equipment, and I already need to do some more imp content elsewhere. I don't want more on that list.
Replies: >>46232
>>46231
Fair enough, there's a lot of room to expand the imp stuff especially as it ties into options for things with novel mechanics
Do >>46044 then, por favor
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>>46229
Dyke breaking the lesbian swamp zombie.
>>46229
Alice rape variant.
What would make for a good visual representation for passive skills? I'm fresh out of good ideas.
>>46245
visual representation?
Replies: >>46266
>>46245
A section in the perk menu that's labeled as 'passive skills'
>>46229
shark daughter sex. Preferably something loving and initiated by sitting in daddy's lap with a too-loose bikini top. That or talking Izma into a family threesome or moresome.
https://mega.nz/folder/xjhWxRyJ#1HcmCiDeIR-KP2yK74lcrQ/folder/wq5EQJ7C - I wrote a few kid interactions for Fran and Emily, plus I split their camp interactions up into separate parts. The original txt file was getting a little too long to go through. I need to write the player giving the sisters OviElixirs to speed up their pregnancies, but other than that, it's just camp events that're left.
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>>46246
As in an icon for them.
Replies: >>46270 >>46405
sharks
>>46266
A icon of a guy flexing with a + sign?
>>46270
The plus sign should be above the guy
Replies: >>46295 >>46415
>>46245
Sounds like a sign that it's too broad a category breakdown. I mean how many active perks are there even? Akbal's attacks are the only thing that comes to mind. idk, something straightforward like the standard melee/magic/ranged/recovery + I guess lust seems a more natural way to sort.
Replies: >>46295
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>>46270
>>46271
>>46277
The lack of sleep is once more doing me in. I meant ''perks',' not skills. An icon like pic related that I've already cooked up for combat perks (WIP).
Replies: >>46415
>>46262
There are going to be lewds with daughters and the "daughters", right?
Replies: >>46676
despite it being an option I haven't seen much loli and even less any todcon stuff.
Replies: >>46353
>>46349
You can find it predictably, at least with loli. Todcon is harder to suss out if you don't have autistic awareness of the variety of characters and nuances of them. Cow girl? Looks just like brown marble, but that's actually a human with some transformations.
Humans are the only ones with a slow enough breeding process to get any babies. Everything else just blitz right by. 
You're welcome to suggest where else that stuff can pop up.
Replies: >>46370 >>46371
>>45177
I honestly wish this mod had been forked from the pre-savin version of CoC.
It was a better game then than it is now.
>>46205
this made me laugh for a good solid minute
>>46353
Don't forget the fuckable tadpoles
They kinda count
>>46353
but you are human and you still pop babies fast
Replies: >>46374 >>46375
>>46371
You don't pop out human babies fast at all, no.
>>46371
Because they're not human babies. Human genes are recessive as fuck for the sake of gameplay simplicity, so human/human couples are the only way to actually get human kids.
Replies: >>46383
>>46375
I thought that the reason why babies grow stupid fast is because muh corruption
Replies: >>46389
>>46383
And Ovielixir
>>46245
It still seems appropiate>>46266 >>46270
Replies: >>46415
I think 2022 is the year we can safely say that CoC really is "dead". The furry mod has given up, we have given up, and Xianxia is as much a not-related-to-CoC-at-all Chinese offshoot as it ever was. Any writers from the original game who actually remain active in the community - I think there are four at most - would rather forget that CoC ever happened. I think this is the first year when we can genuinely say for the first time that the game really is dead, dead, dead.

Do you remember how you found this game? What were your first memories of it? Were you a part of the community when it was actually alive? Did you ever think it would be such a landmark of the porn game community as it became? Did you experience the 'CoC effect' all those years ago where a simple text-based smut game somehow managed to make you cum 5 times in an hour? The clock is ticking and our stories will soon be lost. What are your memories of this game?
>>46410
Don't talk about "us".
Replies: >>46412
>>46411
yeah, at least say "the three of us" and make it more accurate
Replies: >>46414
>>46412
You don't really know how many are actually here.
Replies: >>46418
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>>46405
>>46270
>>46271
I settled on this for Passive perks. As with >>46295 the color is definitely not final and I will tweak it for every icon once they're all done to make them fit well together.

>>46410
>we have given up
>we
What have you contributed, anon? Because as late as yesterday I was working on UI-related tweaks.
>>46414
Are you saying there might be four - God forgive my saying this, even five - of us?
Replies: >>46419
>>46418
There is by definition a minimum of five because there's the usual suspects shitting up the thread (3), the poster themself (1), and another poster that's not in either group (at least 1)
>>46415
>What have you contributed, anon?
Not him (obviously) but, go fuck yourself 'anon'. You'll never know. This is an anonymous imageboard you cocksucking furfag retard shitstain of an autist.
>Because as late as yesterday I was working on fucking up the UI even more
I'm sure you were
>>46419
>you cocksucking furfag retard shitstain of an autist.
contain your tism you tryhard mongaloid
>>46419
you mad, bro?
>>46410
>>46419
>CoC is dead none of you faggots work on this shit anymore no one cares it's dead waaa waaa
>fuck this fucking cocksucking furfag retard shitstain of an autist who is seemingly working on the game still yeah he is the problem!
>the previous doomposter was obviously not me (obviously) teehee
You and your ilk deserve nothing but a swift ban

>>46415
That works for a passive skills image
what are all the other groups?
Replies: >>46436
>>46410
I've been jacking off to this shitty game since it was an unnamed text game, I wish it would die.
>>46428
It wasn't me, but I am sorry for calling it dead when other people obviously feel otherwise. It just feels like the CoC community has now moved on from the "Awww, yeah, holy shit! I remember CoC, that was awesome. What happened to that game? Why does it feel like TiTS/CoC2 aren't as good?" phase to the "I am eighteen years old and found CoC on Steam after being recommended it by my groomer Shitscord as a teenager. What the fuck is a .swf? Cait is my based pure wife and group sex is heckin' awesome!" phase.
Replies: >>46437
>>46436
I mean, yeah? The original dev refuses to acknowledge it and his lackey peddles his own OC sequel that coasts by on the infamy and name of the original despite not being able to be removed any further even if you tried. I don't see how this is a problem, though. Imageboard projects like these are always niche as hell, and even more so because this one doesn't get aggressively shilled on the Fenoxo forums or in any other places.

But people will continue to do and work on and enjoy what they like regardless of what is mainstream. Look no further than >>46229 writing requests, or >>46415 trying to game the overall gameplay experience more pleasant. That's why I don't get all the doom posting. If these threads become abandoned and it all stops permanently, so be it, but people can still contribute or at least try to in whatever way they like. Writing, coding, proofreading, quality control, designing, you name it. It's the reason everyone always talk about the fact that anyone can contribute. Because there will always be something an individual could contribute if they wanted the mod to stay alive, and they would have to be severely disabled if there was truly nothing they could do. Many people that started contributing what they did here have grown very significantly over time in their areas. That's why anyone can.
Replies: >>46438
>>46437
The reason people say this game is dead is due to lack of new patches and even ones that happened being barren as hell
Replies: >>46443
>>46415
sparkly
>>46438
Cheeky anon. You entirely skipped over the second paragraph.
sharks
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What are some specific transformations you wish were in the game? Like a particular part, a stegosaurus tail or something, rather than an entire set of transformation like a dinosaur TF item. 
Webbed fingers?
Goat eyes?
Mermaid body? 
Scorpion stinger?
Even if it's something really tough to work in, like part made of stone.
You get the gist of what I'm asking about, whatever specific transformation you wish was in the game.
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>>46458
Extra arms. Even if they don't really do anything I've always liked characters with 2+ sets of arms.
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>>46458
Eyes.
Or rather, being able to simply select your eye color at the start of the game. Eye color is something that never has to be mentioned in any existing scenes just as it isn't now, and all unique eyes like spider or whatever already have set, defined colors. It's a very minimal addition that doesn't really have a justification to be added, but it's not hard to do and incorporate it as you'd only bother with eye color in the Appearance menu.
Replies: >>46471
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>>46458
Light wings like on mecha
>>46464
That opens the window for chuuni eye power
>>46458
I would prefer the TF shit to be easier controlled and not just waste your time with hoarding lots and lots of shit so you can spend so much time trying to mix and match the right combination of things I would like a system of basically health care products which effect ONLY the part of the body you target without changing sizes and of course wanting new limbs and organs and things be some kinda add on effect separate indeed
Replies: >>46474
>>46458
Glowing Tattoos and bioluminiscent fuckery in general
Chamaleonic skin
Weird Glue gun thing where you shoot sticky stuff to restrain your targets. A tail or you spit/puke it i dunno.
Partial or complete elemental transformation where you can catch on fire or become cold as ice or something
...A halo?
>>46472
Then an alchemy system allowing you to prepare existing transformatives to only the bodyparts you want.
Replies: >>46475 >>46476
>>46474
The only thing that coc2 did correctly.
Replies: >>46476
>>46474
>>46475
we kinda have a alchemy thing going on already so maybe it can be developed further for it. There is also that one dick customization machine so it shouldn't be that hard.
> Prevented getting the vagrant cats encounter repeatedly after leaving it.
Still getting it regularly.
Replies: >>46482
>>46481
You will suck off the depressed futa cat and you will be happy.
Replies: >>46483
>>46482
I like sucking things off but her scenes are all so forgettable.
The second time you visit Circe she's wearing
>high wooden high heels
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>>46232
Vines With Cervical Precision
https://pst.moe/paste/nrvlvi
Part of me wants to check if the player is pregnant with toath and then save that and modify Toath's scene to have vine imprints on his head and face (iirc Urta and Edryn carry for a while before birthing, don't know if the player does of if it's all in one scene)
And check other cervical penetration scenes for the same reason. Mino cervical penetration, Toath is board with a horse flare etched into his forehead. 
Beautiful irony to mar his body with a horse cock. It's silly and dumb, and mostly a vindictive "I hate urta shit, it'd be funny to fuck with it."

I should probably stop with the requests for a bit.
Replies: >>46494
>>46493
It's gud
t. asked for this
>//I'd love for the gore toggle to let a pregnant player find blood and flesh drenching their [legs] as they fall back in bliss but I think abortions mess things up. 
Skimming through it briefly it seems like the only things the player.knockUpForce() that the current debug abortion would definitely break are valeria and worms.
You'd have to manually check for every fucking pregnancy type including various eggs though.
Replies: >>46497
>>46410

...Furry mod?
Replies: >>46507
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>>46494
It's a bit absurd to have a number of abortions just ignored by the "fathers". Like I mention, Amily would probably have some kind of reaction to you getting knocked up with her future village and then eviscerating it before coming back to ask for another batch. 
It may even cause a huge falling out between you two. Not too much trouble to add that to her pre-camp, but in camp that's a slight bit more complex of an emotional fallout, and if it doesn't drive her away it would probably put a strain on the relationship. 
Marble is an easy one. 
Izma? I'm not sure how she'd take it. 
Could do interesting things to Minerva's character, as she as some level of trauma from how corruption ruined her ability to be a mother to her first daughter, and now shes' found a new lease on life and her next set of daughters are slaughtered in orgasmic bloodshed. She's a bit of a mess though, I wouldn't want to touch that before she's significantly reworked.
Benoit? I haven't the foggiest. I don't believe I've read the basilisk womb content, but your ability to bear his clutch is part of his content so he probably would react to you failing to yield any.

But I digress, adding abortion content outside debugging just isn't a one-and-done thing... Unless I only included it for pregnancies that don't have those complications. 
Could just have it check all the mundane, nameless stuff, and otherwise give the non-gore toggle version. 
Still a hassle, if as you say it has to be manually checked against every pregnancy. 
Would probably want to make a function to categorize all types of pregnancies so any given scene can check generic(non-named NPC father, not valeria), live, egg, special(generic slimes? anything not really an egg or a baby).
Then I could go through cervical scenes in the game and add spattering egg yolk, shards of shell, and undeveloped embryos, or blood, flesh, and cartilage, and wax poetic about the sweet bliss of crushing your unborn child into bits to save them from having to live in a world with such a cruel and perverse mother
I don't think there's enough of an audience for fetus-snuffing to warrant that
Fun thought at least. 
>t. asked for this
What sorts of details about it do you like in particular? Anything I could have done to capitalize more on the features you like? I'll be honest, when I try to imagine it, I just feel like a metal rod is being jammed up there in an effort to rip  my belly button off from just underneath it on the inside. I can't well conceive of how to write that.
Replies: >>46502
>>46047
>Then the player comes in with the fucking Alice concoction in their blood 

... Alice concoction? *Makes grabbyhands.* Gimme. Gimme the loli-succubus potion.

>>45959
I... got distracted by the picture you used... and... somehow that's not a parody edit. @.@ >>45618
>
Urta is in line with basegame, look what we did to her.  

... Wait, what *did* you do to her? I know you added a toggle for her., but this makes it sound like there's some more drastic stuff.
>>45601

I... appear to have never thoroughly read the ant content, as I have no idea what you're talking about. (Also, really reminded of how much I hate 'Chan culture, but this is where this is being discussed.)

>>45579

.... Oh. Yeah. I wouldn't use the same words you used, but that is a deeply weird choice. Why even have them be ants if you're gonna do that, instead of Random Fantasy Eusocial Insects?

>>45558

Given how the Revamp ranged from "interesting ideas with less-interesting writing" to "Wait, why?" Do I even wanna know who Lesbianon is?

>>45508
Sansu?

>>45507
>Nephilia content discussion

Liked the idea of something deeply creepy and clearly Parasite-Eve-inspired, but still horny for the serious terratophiles and erotic horror enthusiasts. Heck, even like hyper-pregnancy. But what you describe is... not good. It's bad Macro content that doesn't fit well tonally, and is kind of incompatible with the entire game.

>>45505
Y'know, I *still* have no idea what Behemoth was or what his whole deal was, and the more I hear, the more morbidly curious I get.

>>45491

Removed: Easy. Bimbo miniskirt. Having a slower, more corruptive route to bimbofication than the Liqueur was a good idea that fits the game well, but it was a buggy, unfinished mess that provided *very* little reason to actually go along with it except "Because the player wanted their character to be slowly turned into a bimbo."

Abandoned: ... I'm less familiar with what content's been abandoned rather than removed, but I heard someone mention "Magical Girl," and if that's in that category, I'm *all* over that.

... Okay, now that I've spent way too long backscrolling and replying to stuff that caught my interest:

I'd kinda like to give writing for the game a shot, but i lack ideas, and also worry I'm not good enough. (I still need a lot more work on descriptiveness in my writing.)

USER WAS BANNED FOR THIS POST (User was banned for being a newfag.)

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>>46497
>It's a bit absurd to have a number of abortions just ignored by the "fathers". Like I mention, Amily would probably have some kind of reaction to you getting knocked up with her future village and then eviscerating it before coming back to ask for another batch. 
You could just, y'know, lie. The only person that could call you out on it is valeria and by the same logic she's silently borne witness to you murdering, torturing and raping everything there is to murder, torture or rape. The champion goes through a ridiculous amount of violence, much sexual, it wouldn't really be a surprise to hear that you got stabbed through the gut in a broad sense but survived and the children didn't.

>What sorts of details about it do you like in particular?
Tracing the inside of the uterus was nice. More so than details I think the strongest part of it is the tone. CoC (and furry games/culture in general) has always had a sort of 'play fighting to be on top' kind of feel to it, where in some scenes (usually player penetration scenes. Why are faggots such gender essentialists? This was before the tranny agenda was even a thing.). This can be infuriating or nauseating when the NPC is some horrible trash furry OC wankoff like kiha with nothing to recommend her, but the alarune is cute and has good taste so I respect her. A very CoC tone with content/characters you actually like is a really strong point, and the alarune getting into it and the like are good.
I'm very happy with both the player doubling down on making the alarune fuck them even after the cervix fucking starts and the alarune holding on to and kissing 'shorter' players is nice.
Having a particular shoutout to thickness <1 is nice. Analolis represent.
>Anything I could have done to capitalize more on the features you like?
I'm less of a fan of everything after the orgasms start. Just shoving it all in there and bulging the PC up without much of a description of how we got there is kind of weak. It also defeats a lot of the cervix concept, we're back to just generic hyperpenetration. I can kinda see where you lost track of what you were doing/what the appeal was. 
>more on the features you like
More on the actual cervical penetration, and slow/subtle stuff coming out of it. Tracing the uterus and describing the passage in & out is nice, but I'd have preferred something slower on the way out (and back in) - taking the time to describe the thorns cutting into the cervix as her vines move in and out, on the sensation of her vines inside your womb, the thorns pressing into the flesh: is she dragging the thorns through you (catching & cutting) or pulling them along the grain and the prickles are gliding smootly along your membrane? Since she's going both ways, you by definition should be having thorns catching on the actual material of your cervix, which I feel like should be one of the main points of your awareness (or her efforts to avoid that, though I very much don't think the alarune would try to avoid that). Since there are two vines, describing the feeling of them moving past each other/moving independently/going each way at a different time and the difference from one side to the other would have been nice. In such a cramped and painful penetration it'd be nice to have an acute awareness of what's actually pushing into/through you and talk about that.
Although the <height 60 stuff is nice and translates well to even smaller PCs, I would have appreciated something for especially small players. Particularly since the alarune is giving comment already and a non-preggo loli should have such a limited wombspace. With how the scene as written progress I think I'd have liked it if after she doubles down after the cervical penetration there was something like her being surprised but emboldened by you taking it so well (since it feels to me like she's going for shock value when she breaks in originally), and this would be the chance to described the PC from a third/second party perspective. Pushing against herself from your inside, the size of the vines compared
Replies: >>46513
>more on the features you like
More on the actual cervical penetration, and slow/subtle stuff coming out of it. Tracing the uterus and describing the passage in & out is nice, but I'd have preferred something slower on the way out (and back in) - taking the time to describe the thorns cutting into the cervix as her vines move in and out, on the sensation of her vines inside your womb, the thorns pressing into the flesh: is she dragging the thorns through you (catching & cutting) or pulling them along the grain and the prickles are gliding smootly along your membrane? Since she's going both ways, you by definition should be having thorns catching on the actual material of your cervix, which I feel like should be one of the main points of your awareness (or her efforts to avoid that, though I very much don't think the alarune would try to avoid that). Since there are two vines, describing the feeling of them moving past each other/moving independently/going each way at a different time and the difference from one side to the other would have been nice. In such a cramped and painful penetration it'd be nice to have an acute awareness of what's actually pushing into/through you and talk about that.
Although the <height 60 stuff is nice and translates well to even smaller PCs, I would have appreciated something for especially small players. Particularly since the alarune is giving comment already and a non-preggo loli should have such a limited wombspace. With how the scene as written progress I think I'd have liked it if after she doubles down after the cervical penetration there was something like her being surprised but emboldened by you taking it so well (since it feels to me like she's going for shock value when she breaks in originally), and this would be the chance to described the PC from a third/second party perspective. Pushing against herself from your inside, the size of the vines compared to a too-small PC, the completeness of her embrace, the PC being lost in her hair and the various vines, that sort of thing.
>I'll be honest, when I try to imagine it, I just feel like a metal rod is being jammed up there in an effort to rip  my belly button off from just underneath it on the inside. I can't well conceive of how to write that.
Pressing against the uterus isn't the same as cervical penetration, although it comes with the territory. You're approaching something more like having a (spiny, in this instance) cord passed through your nose/throat, though more painful and obviously with the knock on effects (intimacy, vaginal stimulation, etc.) of being attached to your cunny and deeper than those depths. You know, squamous mucousal passages that are rarely touched and ache profoundly when even fluids push through them being forcibly pushed open by something certainly unsafe for the insides of the body by someone with a healthy appreciation of bloodier sadomasochism. The ideal would be subverting that subtle glorious ache you get from those kinds of internal pains by the actual actions and nature of the penetrating body itself.
>>46501
Kill yourself
>Liked the idea of something deeply creepy and clearly Parasite-Eve-inspired
Is it? Anyway, nephilia guy is the nephilia guy. He's as much a standard of the weg (particularly modding) scene as the guy who pays to get a witch costume that transforms the PC into his OC generic big titted witch character is. He spent a lot of time on his/the rimworld mod, not sure where he's at now.
Replies: >>46505
>>46501
>*holds up spork*
>and also worry I'm not good enough.
You aren't.
>>46503
>squamous
>Inigo_Montoya.jpg
Replies: >>46508 >>46509
>>46501
Cease your faggot reddit spacing subhuman.
>>46496
kitteh's behemoth and unofficial expansion (formerly revamp)
>>46505
Oh shit you're right
what's the word that means something like 'fungible' with regards to a layer of cells that makes up like smooth muscle or whatever?
Replies: >>46509
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>>46505
>>46508
Wait no I was right it is this. There's a (single, in lolis) layer of squamous epithelium, that become multiple layers (the squeezing out of the moisture of which wets cunts) with the onset of secondary sexual characteristics.
Replies: >>46539
>>46502
>gender essentialists
what?
>thorns
Ah damn it, right, I forgot all about that. I was intending to have the thorns retract since I figure you and most others aren't after any sharp objects getting in there, and the thorns retracting is established with the other vine sex scene(and armor). I'll have to keep some of these points in mind as I comb back over later to fix stuff. If it's not too much of a disruption to the rest of the scene, I'll see what I can do to hit the mark more.
>less a fan after the orgasm starts
Any input on how else to approach the climax in particular?
Replies: >>46519
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>>46501
>>46513
>>gender essentialists
I'm just kvetching about furries (i.e. literal faggots) constantly tying player penetration content to insanely cringely 'sub/dom' stuff, and half the time the player has the sexual (and physical) endurance of a mayfly to boot.
>since I figure you and most others aren't after any sharp objects getting in there
I can speak for others but I'd definitely be into that. Black Velvet Alarune already has this sort of thing, if she can vinefuck herself into a bloody mess for fun why not do the same for you?
>Any input on how else to approach the climax in particular?
The first comment I'd make is that there are no fluids being pumped (and the vines are more or less dry and pushing through the cervix to boot) - it simply doesn't make sense that the player can be suddenly 'filled up', especially for adult women where wombspace is wider than what's being pushed into the PC. The vines have to come from somewhere, you can't just increase the pressure the way you can with cumshots. To suddenly fill the player up requires the vines to both move past your cervix very suddenly and to slam into the walls of your uterus, the latter of which seems like it'd pull your attention a lot more than just having your womb filled up a bit. Worrying about uterine pressure in general feels like a wasted opportunity, we're getting into the same sort of overpenetration/hyper territory that already exists.
>your abdominals quiver amid a uterine climax that is wholly different from what a normal orgasm is
What does this mean? Would I be correct in presuming that this is what you were talking about in terms of "I can't well conceive of how to write that"? In my mind this is fundamentally a player masochist scene/concept, I'd aim for having a sudden visceral peak with the PC cumming in the aftermath as tension shoots through their body more so than in sync with the moment itself.
If I was writing the scene, rather than cramming the womb full I'd continue the moving inside/pulling out ideas and make the focal climax the pulling out, with the vines knotting up inside, possibly getting the thorns involved at this point. Something like
<A second later the vines lurch farther than ever, as fresh lengths push [if (player is max wet) {slick|barely lubricated}] through the mouth of your abused cervix. As more and more of the black vines pass in to you a pressure builds at the base of your womb, the vines tying themselves into knots and pulling tight. The writhing tangle resolves into a fist sized clump [if (player is child {pressing on the walls of your underdeveloped uterus|stuck hard against your inmost opening}]. Thorns slightly emerge from the ball inside you, tension filling your body as their sharpness presses into your delicate innards and catches in the flesh of your cervix. All at once the vines pull hard, and you feel yourself being turned inside out as the knot is ripped through your cervix and clear of your vagina in a single motion. [if (herm) {fuck herms, all my homies hate herms. }]Your abdominals thrash and contract around empty space as you [if (uprooted) {finally fall off |are held gently by }] the alarune. Deliriously exhausted, you [if (uprooted) {barely notice as the goth drags herself onto the center of her flower, where she, too, succumbs to fatigue|curl up on the ground beside the flower, leaving the goth to sink comfortably into her abode, licking your sex-juice and blood from her vines}].
Replies: >>46548
Guns should be shields used to parry
Not main hand weapons
>>46533
this isn't bloodborne, cuck
>>46533
Easier said than done. But I'm sure you can make a writeup of exactly what it would all entail, add, the mechanics, and all that.
I'm looking forward to more than just your single sentence that said it needs to be added!
Replies: >>46553
>>46509
You are indeed right and I stand corrected. 
TIL about epithelium.
>>46533
Furries all over the shop you will become one of them sooner or later
>>46533
That's a stupid idea and you should feel stupid.
Replies: >>46556
>>46520
The involvement of thorns could utilize the gore tag. That way you could get the blood and whatever else you want included with the use of thorns without completely forcing the scene to be ryona.
>>46538
It's just changing the shield bash skill with a gunshot skill that has the same stun rate as a unperked shield bash but can hit from range
Damage would have to scale with spd instead of str and also take into account the ranged gun perks instead of shield perks
Using it when enemies do a charging attack would cancel that attack and stun them for a turn
>>46553
bloodborne cuck
Replies: >>46556
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>>46553
That actually sounds pretty fun, fellow Black Souls-fag.
 Too bad we most likely won't get it 'green lit' if >>46546 and >>46555 is anything to go by.
Replies: >>46558
>>46458
I like mermaids, but how would that work as a TF? Would you have to flop everywhere or would it be long enough to slither?
>>46553
Bullet parrying really only fits in a setting like BB where everything is so jacked up on magical steroids that bullets become less effective (generally) at killing things outright. Few things in CoC are that strong.
Replies: >>46558
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>>46556
Hi, fellow pain enthusiast here, fuck off.  Seriously as >>46557 pointed it really doesn't fit the setting, guns working as they do in either BB or BSII would basically require silly mode to work.  The primitive guns that are in the game are already extremely out of place, which is weird coming from a game where magic chemicals have turned everyone into some flavor of furry/+futa.  

Now I would personally love a massive firearm overhaul, complete with learning proper handling of black powder weapons, and the ability to modify the load with all sorts of fun magical things, but I realize that doesn't fit the game.  So I'm not going to shit up the thread cause it's slow, by requesting that some guy implement my ideas for me.  Although Xianxia has some of my ideas implemented, the downside of course being it somehow is worse then revamp.  But gun parry bullshit could easily work in the Chinese knockoff of CoC, so by all means bring your idea there and not here.
>>46558
> The primitive guns that are in the game are already extremely out of place
They are a bit out of place, I agree.
>bring up thread 
>find dumb gun posts
>mfw no new Alice rape scene was done
Replies: >>46563
>>46561
>he missed the alice rape scene that was done
Replies: >>46565
>>46563
>implying there is already a scene where you rape an Alice after discovering that the little girl is a demon and is a scene where you don't strangle her
>>46558
Look man, we're not talking about weapons of mass destruction capable of killing gods here, we're talking shitty gun with one or two bullets, flintlock basically right? all the man fucking asked for was to add a parry skill to that, he didn't ask for lightsabers and shit.
 Also that's just rich isn't it? we have japanese oni, dragon women and incorporeal beings but somehow a bleeding old brit era rooty tooty point and shooty is too much.
>>46558
>The primitive guns that are in the game are already extremely out of place
Depends on how advanced you believe the goblins are/were. Keep in mind, one of them made a crazy insemination machine that you can find in tel'adre's gym in vanilla coc.
Replies: >>46574 >>46692
>>46570
Actually gun parry would make for good mastery level perk
>>46572
Ah man, I forgot everything about the gym in tel'adre, I think they have motherfucking treadmills built in that place, or maybe I'm misremembering things, I'll go doublecheck.
Replies: >>46575
>>46574
Yeah no, I'm just flipping, they're just jogging tracks
>>46570
Yes, fantasy monsters in a fantasy setting are less controversial than the weapon that ended up making all the other weapons common in fantasy obsolete. You call flintlocks shitty, but if an 8 foot tall rape cow popped out in front of you would you honestly rather have a sword?
But setting aside the age old guns in fantasy debate, gun parry guy is getting shit because he didn't just make a weird niche request, he proclaimed it should outright replace the current guns without any backing argument.
>>46570
>we're talking shitty gun with one or two bullets, flintlock basically right? all the man fucking asked for was to add a parry skill to that, he didn't ask for lightsabers and shit.
He might as well have, primitive guns are significantly weaker, to the point where conventional armor could* actually block enough of the bullet to not make it fatal.  Hyped up on adrenaline(or lust) in battle it's unlikely for a "parry" shot to actually stop the assailant from continuing their assault, especially when you take into account races that would further weaken, or be immune to the shot's effect.  The only reason parrying as a mechanic works in Bloodborne is because the bullet itself is imbedded with a your special blood, which can impede an opponent if injected at the right time, or at least that's how I justify it.  Last time I checked the projectile fired from the gun(s) are just normal old bullets, which while strong, probably won't stop someone in their tracks unless you hit something vital.

>>46580
>Yes, fantasy monsters in a fantasy setting are less controversial than the weapon that ended up making all the other weapons common in fantasy obsolete
Guns tend to be only effective on animals that you could shoot in real life, when dragons start getting involved, suddenly a matchlock is looking less useful.  Outside of magic there is also magical creatures further dampening a firearm's poential, but it works quite well in low fantasy settings, which CoC is not.
>You call flintlocks shitty, but if an 8 foot tall rape cow popped out in front of you would you honestly rather have a sword?
Flintlocks are not shitty, and I have never argued for this, but you're right, I'd never want to use a sword, a spear would be the way to go.  You might be able to get a shot off, but honestly unless you're pretty good at aiming point blank you'll probably just piss off the cow further, whereas a good stab with a spear is far more lethal, and more likely to stop them then some rinky dinky sword.  A bayonet could turn a flintlock rifle into something useful, but bayonets are a fairly late invention, and aren't currently in the game.
>gun parry guy is getting shit because he didn't just make a weird niche request, he proclaimed it should outright replace the current guns without any backing argument.
partially true, but also because he keeps bringing it up.  Nothing gets more annoying then repetition, especially when you bring nothing useful to the table.
Replies: >>46582 >>46583
>>46581
>but it works quite well in low fantasy settings, which CoC is not.
I mean, outside of body shifting stuff and demon projects the setting is actually quite low power, even most of the stuff added by this mod would have trouble taking over a castle solo
>>46581
>but honestly unless you're pretty good at aiming point blank you'll probably just piss off the cow further
That's even more true of a spear or sword though. A melee weapon could be deflected or stopped by arms or ribs, a big lead ball would just smash through them.
Replies: >>46586 >>46618
>>46583
Instances of bones blocking bullets are a thing far as i remember. Also do you even lift? Just stab harder lmao.
Could someone with knowledge of Ember confirm whether her "Pure/Tainted" paths were ever added to CoC during its original development cycle?
Replies: >>46594 >>46597
>>46589
It didn't
Replies: >>46598
>>46558
>The primitive guns that are in the game are already extremely out of place, which is weird coming from a game where magic chemicals have turned everyone into some flavor of furry/+futa.  

It's been clearly based on the Bloodborne guns though since you have 4 shots before reloading instead of needing to be reloaded after every shot like a real flintlock pistol would
Replies: >>46600
>>46589
Ded
Replies: >>46598
>>46594
>>46597
Thank you. I know that was spoonfeeding but I'm documenting her initial release at the moment and wanted to know quickly for clarity's sake.
>>46596
>It's been clearly based on the Bloodborne guns though since you have 4 shots before reloading
I think that\'s more for balance reasons, besides the fact that I think guns were made prior to Bloodborne's release.  It's not uncommon for the sake of balance, to reduce or increase a firearm's ammo count.  Not to mention that 4 shot flintlocks were a thing, a very expensive and rare thing, but still plausible.
Replies: >>46603 >>46633
>>46600
>a very expensive and rare thing, but still plausible.
And it's a unique one-time one-place thing you can't find elsewhere, so that adds up enough
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>>46580
>Yes, [mishmash of cultural things from all across the globe fused into one setting] are less controversial than [ harrr argh pirate shooty contraption] in my fictional porn world.
Fine.
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>>46580
POV: I shot the 8 foot tall rape cow and missed (no rifling).
Replies: >>46648
>>46583
Tell me you know dick about weapons without saying you know dick about weapons. Early weapons were horribly inaccurate at any range at which they'd give any advantage over a melee weapon. They were slow to reload. They also weren't as powerful as you'd imagine. Any bone that could block a spear or a sword would also deflect bullets from early firearms. You still needed to aim carefully.  The two main things that lead to them supplanting melee weapons were humanity tending to favor the shiny new thing even when it's less efficient/effective than what they already have, and that firearms were cheaper both in terms of construction (both money and time) and in training. It takes years to become proficient with a sword or a spear. Becoming proficient with a flintlock could be done in a matter of weeks to months.

>>46580
>made all other fantasy weapons obsolete
Tell that to the guy who captured a tank using an axe in WWII. Or to the guy who fought using a sword and a bow and did well enough to be considered a badass. As for your 8-foot cow, what weapon I'd want depends on how far away the 8-foot cow is and how said cow is armed and fights. In no situation would I want a flintlock without a backup weapon. Furthermore: Firearms were known throughout Europe in 1380, and matchlocks stared being used in the 1400s. Primitive firearms aren't as out-of-place as you might suppose.
Replies: >>46619 >>46620
>>46618
>matchlocks stared being used in the 1400s
The pistol we have is a flintlock, isn't it? I swore those were superior to matchlocks. 
>They also weren't as powerful as you'd imagine. 
Our guns were made by gobos though, who were the most technologically advanced race in game. Wouldn't be unlikely or too unreasonable for the firearms made by goblins to more effective. Maybe that's why the demon had to just resort to pouring chemicals into the goblin city's water supply.
Replies: >>46621
>>46618
>Early weapons were horribly inaccurate at any range at which they'd give any advantage over a melee weapon.

twelve feet?
Replies: >>46621
>>46619
>The pistol we have is a flintlock, isn't it? I swore those were superior to matchlocks. 
Yes, Matchlocks are very primitives, with it basically just being a long rope that attached to the lock part of the gun, hence the name matchlock.  Flintlocks simply the process firing process and make the gun be able to fire during the rain, or at least have a better chance of firing during rain.  As for why it take nearly 200 years for flintlocks to supersede matchlocks, they were more complicated to make and the common soldier was and still is equipped with the cheapest stuff they can use and still be reliable enough to kill.  This is also why rifling despite being used in the 15th century, never saw active use by the military until the 19th century.
>Our guns were made by gobos though
Are they, I haven't looked in a long time, but I always got the vibe that it was some weapon that got smuggled in by portals, which is why it was bought in the bazaar.  At least I think it was bought in the bazaar, it's been a few years since I've used the guns.
> Wouldn't be unlikely or too unreasonable for the firearms made by goblins to more effective
Highly unlikely, just because they were technologically advanced, doesn't mean they were actually safe to use, or reliable.  Especially because using too little, or too much powder can affect both the accuracy, and the chance of it exploding in your hands, something that took us a long time to properly learn, and then later instill in our soldiers.
>>46620
>twelve feet?
You can have an primitive firearm miss a 6ft target, by 20ft.  Early firearm's biggest solution to inaccuracy was volley firing, and making the barrel itself longer, as such pistols were horrible inaccurate.
Replies: >>46622
>>46621
proofs?
Replies: >>46625
>>46622
Flintlock Pistols were mostly used by well off men for dueling, usually from distances of 20-30 feet.  Now if pistols were truly deadly within these ranges, there'd be a lot of deaths from dueling, but more often then not the gun would misfire, and even if it did actually fire correctly, the chances of it hitting isn't that great.  You really do need to keep in mind that primitive guns fired in ideal conditions are fairly accurate, but in practical use not related to target hunting, they become impractical on their own.  Most of our data of accurate pistol shots, are from target shooting, and even during the Napoleonic era of warfare, officers scarcely used their pistols even if they did buy them.  And my proof, well I've never fired a gun in my life, but I am very much into primitive firearms, so I got a lot of second hand knowledge.  Either way this has gone on long enough, you can try parrying someone's attack with a flintlock pistol, but honestly you'd just be better off blocking, dodging, or hell parrying with a shield.  If your pistol shot fails to hit the mark then you've just wasted your time, at least with the shield you got one of the most effective weapons in the world.
>truly abhorrent disinfo posts about historical combat in the thread about a game set in a world somewhere between planescape torment and a blobber JRPG
Is it monday or are we ahead of schedule?
i am gonna fill a blunderbuss full to the brim and you can't stop me!
Replies: >>46634
>>46600
>Not to mention that 4 shot flintlocks were a thing
Those things had one barrel per shot
The description for the ingame gun only has 1 barrel
Replies: >>46640
>>46631
Instead of stopping you I'd probably just encourage you to do it more
>>46633
>Fix: Add 3 more barrels
Boom
>People will sperg out for days over the logistics of various real-world weapons in their Touhou waiting room simulator but will allow a scifi shield that can stop time into the game without so much as a whimper
Oh the humanity
>>46641
>scifi shield 
Anon...
Replies: >>46654 >>46655
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>>46617
POV: I see the aftermath.
Replies: >>46658
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>>46641
>sci-fi
Replies: >>46654 >>46655
>>46644
>>46651
>it's not science fiction if it's a warp drive powered by steam
Do white people really?
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>>46644
>>46651
>falling for the same bait for years
Replies: >>46656
>>46655
>merely pretending
Replies: >>46657
>>46656
It's not like his criticism isn't valid, although it's in reverse (low-magic fags are in the wrong)
>>46648
Damn!
That guy has some giant balls!
>>46641
>touhou waiting room simulator
I hope people aren't sticking around waiting for those characters to be added, since it seems unlikely they'll be proofread and coded in anytime soon.
Replies: >>46661 >>46662
>>46660
Good.
>>46660
They don't actually care if they're added, they just want to make sure nobody sticks around who doesn't want them added
Replies: >>46664
>>46662
I can't even find the willpower to read any of it beyond a couple paragraphs. I just hope when it gets into the game I don't hate it viscerally as some kind of Kiha-tier writing weeb trash.
I'm so deeply disappointed in how Kiha has a really good strong concept and her execution is so horrible, so poorly written, so anime fanfiction styled, that she's just shit. She's immense shit. Ember has a retarded premise and is so fucking bad of an idea but is actualyl way better than Kiha because the difference in writing is that vast. 
And I don't care for Ember, really. She's one of the things that just don't really faze me either way. She's fine, I'm not bothered. Good enough I guess.
I just dread to think the 2hu sisters are going to be written like abyssmal anime shit. Like a 12-year-old weeaboo made it. Like Kiha. 
There was the heart-eyes thing that someone had to tell 2hufag to make silly-mode, that lowers my confidence. Other ideas he's had, like making another faerie that was oversized like Vala but was a cirno knock-off instead(I get the impression the vampires are actually nothing like the 2hu characters, so on that level it wouldn't be near as bad as the cirno idea that never got off the ground)
I can't shake my complete lack of confidence in it being anything short of shameful to read.
I fucking hate how badly Kiha was done. I don't want more Kiha level writing in this game, it's furry OC tier writing in a different form. 
But
I can't be bothered to read through it, I really can't give that much of a damn, so I just ignore the posts about it usually
Replies: >>46667 >>46676
>>46664
>it's furry OC tier writing
You mean like sylvia, or dolores, or feraquest which is for some reason now not locked behind seasonal and hence properly noncanon?
Kiha might be the worst non-optional content in the game but her competition is all recent additions
Replies: >>46670
A low IQ attempt to derail, anon, but my IQ is in the double digits, far beyond your puny abilities. >>46667
Replies: >>46671
>>46670
Do you disagree? There are some pretty fucking bad scenes in tel'adre and the farm but they're also things you have to deliberately seek out and not really comparable. Long standing content like imps have had tons of build up over the years of at least average quality. I'd guess some of the mountains encounters are still bottom of the barrel stuff close to their original implementation.
Helia is the big point of comparison especially with how obnoxious her plotline is in terms of interrupting the player (and how much mostly unrelated content hinges on you going through it), but the writing for that isn't nauseatingly bad the way kiha or sylvia is.
Replies: >>46672
A low IQ attempt to derail, anon, but my IQ is in the double digits, far beyond your puny abilities. >>46671
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https://mega.nz/folder/xjhWxRyJ#1HcmCiDeIR-KP2yK74lcrQ/folder/wq5EQJ7C - Well, the vampire sisters are done. Might do two more scenes, unless I'm forgetting anything else important.
As for scenes added: there's two for watching Fran touch herself (with an option to fuck her in one of them), giving the both sisters ovi elixirs for when they're pregnant, two scenes for Fran playing with one of your harpy daughters, a bath scene where they both give you a handjob, and one for finding Fran's panties in your cabin (with an option to use them to jerk off). 
>>46297
Maybe in the future if I ever write an expansion, same with the crypt idea.
>>46664
>I just dread to think the 2hu sisters are going to be written like abyssmal anime shit.
I don't think I can remove their trashy weebiness.
>There was the heart-eyes thing that someone had to tell 2hufag to make silly-mode, that lowers my confidence. Other ideas he's had, like making another faerie that was oversized like Vala but was a cirno knock-off instead(I get the impression the vampires are actually nothing like the 2hu characters, so on that level it wouldn't be near as bad as the cirno idea that never got off the ground)
Man, that was years ago now, huh? Time really flies by.
>I fucking hate how badly Kiha was done.
She's about on par for typical CoC standards: unfinished, you'll find an occasional player quote, and a few other little inconsistencies floating in there. Still, I enjoy her concept enough to look past the flaws.
Replies: >>46677 >>46683
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>>46676
>I don't think I can remove their trashy weebiness.
My confidence in you was low, but at least  I had some hope. 
I miss my ignorance. You should have submitted your work to Xianxia.
Replies: >>46678
>>46677
I doubt you read them anyway.
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What established relationships are there in the game? 
Is everyone single? 
No, there's the Chilly Smith, but there's no character there. Several people established to have had partners in the past, even ex spouses, like Whitney and Nancy. But besides the gay guys that run a poorly written smithy, who is there?
Replies: >>46681
>>46680
How are we defining relationships? Urta is/was fucking Edryn, Ceraph has her harem, Hel is/was fuckbuddies with the foxes, Marcus and Lucia are basically a couple, and the mansion kitsune seem to be in a relationship with each other. But if we're only counting conventional monogamy then yeah, I don't think we encounter anyone in an active relationship.
Replies: >>46682
>>46681
>How are we defining relationships?
I was thinking something akin to a romantic partner, like the chilly smiths being boyfriends. 
>if we're only counting monogamy
No, I'd count it if there was some kind of poly relationship going on. I'm sure if that was in the game, it'd be incredibly poorly written shit and I'd know it by reputation, so I figure there's nothing like that either
>mansion kitsunes
Aren't they sisters?
>Urta/Edryn, harems
Non-romantic friendship and sex slaves aren't what I had in mind.
Replies: >>46684
>>46676
It was about time that the lolis were near ready.
I needed the loli pussy. 
Especially cute little vampire girls.
>>46682
>Aren't they sisters?
so?
Replies: >>46707
>>46572
The weirdest thing about that is: why the fuck is it in the gym of all places?
>>46692
That's uh... because uhhhhh. It's teladre?
>>46692
Teladre is where they shoved all the unfinished/disconnected shit
Replies: >>46699
>>46698
The cesspit of "I don't know how to fit my OC into this post-apocalypse, I'm putting it in the city and pretending it's any other setting than CoC"
The fuck machine is surely the same
>>46692
In early 2012 Fenoxo ran two community competitions to fill Tel'Adre's gym and bakery. The submissions he received for the gym were so bad (Jasun) that he regretted even coding many of them. The goblin sex machine was one of those "Fuck it, this will do" submissions.
>>46684
It's a shame the only person that cares about the kitsunes is long gone, you make me wonder at developing on their relationship and the mansion in general.
Replies: >>46708
>>46707
Yeah, makes me think about the loli kitsune gang that never made it.
Shame.
Replies: >>46711 >>46722
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>>46708
I just want the captive alice maid that works at the mansion to be canon, but the gang was a fun concept. 
My favorite idea for that was having them pretend to be a big fox monster with 9 tails and then when the illusion is broken it's 3 little girls with 3 tails each. 
There's already an awful lot going on in the deep woods though. Maybe if the mansion sisters got expanded on, infiltrating the mansion could have the gang of little girls show up there, being too young for their elder siblings or mothers to allow outside.
Some home alone shit where trying to get around in the mansion without being guided by those horny women just gets you jumped by lolis every other room with some trick or ploy. First couple of pranks they seem to be a huge ninetailed fox, only after the third prank do you manage to trip them up and cause their illusion to be ruined, finding out it was lolis shadowing you the whole time. The dungeon then becomes a matter of running around trying to either trick them right back, properly counter one of their tricks, or otherwise catch them. It'd be a nice shift from most dungeon designs being all about getting to a boss room. Dynamic. 

Damn, I almost want to write this myself now. I won't, I'd still rather do a dozen other things. Maybe someone will get more excited and take the ideas for themself.
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>>46711
I still find it fun to ideafag at least. It comes together well, I think. The alice maid can even show up to nudge the player in the right direction while also offering a cute scene where she's being used for one of their tricks. With her input, you'll have a more clear idea of what will lead you to beating them at their own game, assuming you don't choose the more kill-joy brute force method. 
At least one trick would need to be written for each room, and a delay room between a trick being pulled. If you manage to get a trick in every single room, the writer doesn't have to have you go through duplicate tricks or anything, they can just bake laziness into it by writing the lolis running out of ideas too. All their tricks fall flat as you haven't been beaten or driven out, and they flub trying to come up with another. That could be the brute force method if you don't trick them back or counter a trick. You just exhaust every trick they can think of.

Obviously, they need to be lewdable(could make one of the kids a boy for variety if need be, but that's probably less popular). Their sisters might return during it and they'll try to get you to hide with them so their elder siblings don't go chastizing them. All sorts of light-hearted shenanigans. 
Or the player could hold it over the little ones' heads that they'll rat them out to the older sisters and they'll panic and try to appease you. 
Could make it a returning thing. Go back to the dungeon to play with the little girls, their games and tricks aplenty. Keep secrets or don't. Learn more about the mansion sisters' family and whatnot. 
Whoever does this stuff would have to read all of Aiko obviously, she mentions the mansion sisters.
Oh boy I love exploring the forest for 10 days to get the event I want.
Replies: >>46718
>>46717
use debug mode to go directly to it then
>>46708
pain agony even
>>46711
Imagine how they would shit themselves when it turns out that the person they were trying to prank was a nine-tailed monster all along.
How is someone supposed to write corrupt player content? The game doesn't have any examples you should follow, so how should it be done?
Replies: >>46738 >>46742
>>46735
Probably by deciding whether high corruption makes you a pervert or an edgelord and doing it consistently instead of what we have now.
Replies: >>46739 >>46754
>>46738
There's a difference?
Replies: >>46744
>>46735
The higher your corruption, the less your morals and inhibitions hold up. It's really that simple.
Replies: >>46743
>>46742
But where and how should that change the text of a scene?
>>46739
edgelordsgroan
perverts moan
Replies: >>46750
>>46711
In mansion, there definitely should be something like 'outer' (part of the?) house for 'guests' and well-protected 'inner' for kitsunes themselves (and their kids).
'Cause, I don't think they believe in their illusion barrier that much, considering how Akbal and powerful demons can just break in.
Replies: >>46748
What transforms should I use to conterbalance physical drawbacks of a kid's form, to have at least 100 in each stat?
>>46711
In addition to >>46746
I think it would be laughable to go through kitsisters-created hard dungeon, filled with traps and illusions, and then suddenly walk into a rooms with children's petty tricks.
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>>46744
Hey, I found a minor text bug
In the bakery, when buying food, you're described as paying 'zero gems', with your actual money going down as normal.
>>46738
Rather, the more corrupt you are the more you look for self pleasure and see others as sex slaves.
Pure should be more about more consensual sex and making your partner feel good too.
>fuck a stallion on the farm
>'jet after jet of house-spunk'
Interesting image.
Replies: >>46757
>>46756
the doctor is in
>milk girl
>not milk colored
fucking hate niggers
Replies: >>46773 >>46810
>>46772
It's chocolate-milk.
Replies: >>46775 >>46777
>>46773
Alabaster milk.
>>46773
Regular milk girl when?
Strawberry milk girl when?
Replies: >>46780
>>46777
I'd rather have a decent cow-girl content, emphasis on breeding,  paizuri, lactation and breastfeeding.
Replies: >>46781
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>>46780
>tfw no one ever wrote that loli, tsundere, cow-girl who gets bullied for her flat chest.
>>46781
Write big-titty frog-girl who gets bullied for having chest.
Man, i'm playinging a heavy armor character, which I don't normally do, and I kept losing half the time to basilisks.
>well if they're countering, I ought to try something else
>Retribution Arc?
Literally one-shotted the next scalie fag from 570 HP. Is it doing x10 damage from what you're dealt? It seems excessive. If funny.
Replies: >>46785 >>46790
>>46784
Did you try using a bow?
Replies: >>46786 >>46787
>>46785
Blind would be the most effective, but in keeping with the character, stun I suppose is the right tactic. He's using a two-handed weapon, so shield bash is out of the question. The warhammer sometimes stuns. Inelegant solution, but it's something. Muscle magic would stun, but that might be too far away from the character design they're aiming for. 
A tail swipe? If they feel like growing a dragon tail or something, I think that might cause a stun?
Replies: >>46787
>>46785
No. Usually I have white fire so I never think about it. I don't have either this time. My backup is usually Runner but it doesn't work very well on basilisks even if you do it in the first turn. There's nothing stopping me from using Blind sometimes even in armor.

>>46786
I'm actually using the warhammer, but the issue is the petrification being a counter move. Besides, RA turns them into spraypaint so it's not like I'm at a loss. Given how mediocre Backstab is I didn't expect it to actually be a viable solution.
Replies: >>46789
>>46787
>There's nothing stopping me from using Blind sometimes even in armor.
Is there a reason you aren't using that, then? It would stop the counter.
You could also get the item from the start of the stronghold to stop it.
Replies: >>46818
>>46784
Retribution arc is normal attack damage plus twice the damage taken.
Replies: >>46818
>no additional minitaur content
suffering
Replies: >>46796
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>no serious chaste orc to slowly tease into sex as a noble elven maiden.
Wait, are elves even a thing in CoC, I can't even think of a single one.  I refuse to believe that there wasn't one furry that wanted to fuck an elf, I know it's only a step above a human, but someone has to submitted it at least once, right?  On a related note, why is there a serious lack of dwarves, goblins need their nemesis and why not be an exclusively bearded race, yes even the women.  You can't have elves without orcs, and you can't have orcs without elves, especially if we're going off the grandfather of modern fantasy, Tolkien's works.
>>46794
>orcs
There are even 'dark' orcs, or something like that, according to our ghost girl's back story.
Anyway, the likeliest answer is that no one payed fen to write those things or bothered doing it themselves.
>even the women
No thanks, I'd want those to just be cute and busty shortstacks.
Replies: >>46805
>>46793
Tiny-miny-minotaur?
>>46794
Baalbuddyian "tee hee what if the ELF was the sexual predator and the ORC wants to... uwu.... HOLD HANDS!!!! ><' s-so leeewd~" bullshit is maximum overreddit. If you want a bland game full of tired hentai tropes and many elves may I suggest a game called Corruption of Champions 2
Replies: >>46805 >>46812
Has anyone even tried to write a list of all things that should be in the game, according to lore and logic, but missing?

> Orcs (exept for The Gay-bro) - where?
> Desert kebabs (exept for Bath-girl and Markus) - where?
> 'Wild' morphs (cat/dog/cow/someshit-girls) - where?
> Kentaurs and Kelt's harem near Lake - where?
> Gob-mechanics, who built all the machines - where?
> Gobbo slave from BBEG's castle never mentioned again after leaving.
> Where's Helia's dad's house?
> Tel'Adre's Park is only needed for Adrian.

I fucking hate things leading into nowhere.
Replies: >>46802 >>46861
>>46794
The only elf in game is a christmas elf.

Related to this, there's an artist named Shabazik, if I'm not wrong, who drew a few arts on elf gils walking around with old bearded man with gun and sack.
That's pretty much how I imagine it works like in Mareth.
Replies: >>46805
>>46794
>Chaste orc lewd elf
i will strangle you
Replies: >>46805
>>46798
Those new cat lolis could probably fit well on the park
>>46781
Mini milk...
>>46794
>wanting more fantasy niggers in the game
>not wanting a vanilla lewd elf that wants a strong champion to impregnate her
>>46781
Indeed.
That would be nice if it wasn't the same lame tsundere bitch.
If she actually grows out of it (classic tsundere) then I'd like it.
Clara has potential on that regard.
Rape and impregnate her until we make her submit.
Replies: >>46805
>>46795
We already got goblins for that though, bearded woman are just a funny lore tidbit that Tolkien wrote, and I know will never be adapted in any other media, the cowards.
>>46797
Feels sad to know that the source of what I posted predates the serious orc meme by a year, but yes it's all Baalbuddy's fault.
>>46799
Oh yeah seasonal events are a thing, although I believe in this case Christmas elf is more based off the traditional elves, and not the fantasy ones.
>>46801
>lewd elf
She can't be that lewd if she's still a virgin. she just has a very specific fetish.
>>46804
>not putting a mounted elven head on your front porch to prevent unwanted intrusions.
Shame.
Replies: >>46807
>>46805
>We already got goblins for that though
But dwarf women aren't filthy greenskins, and ideally, wouldn't scream 'western bimbo' like them either. At least, that's the feeling I usually get from our goblins. You know what I mean; that western art where a woman is drawn with huge lips and fake looking tits? Anyway, I'd want dwarf women to be a little and cute, but tough. Maybe not as buff as the dwarf men though, muscle would be there, just not as pronounced. Perhaps something like a slight layer of baby fat covering it? They'd be a little soft, yet firm.
>bearded woman are just a funny lore tidbit that Tolkien wrote
I'm aware, but I also don't want trannies to have any chance to feel validated in fantasy settings.
>Elf talk
I forgot all about the seasonal event.
>>46772
>Milk girl
>Is not made of milk
i want a refund
Replies: >>46811
>>46810
>click button to get hotdog from Isabella
>she sandwiches my dick between her asscheeks and brings me to climax instead
Garbage game
Replies: >>46819
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>>46797
>Baalbuddyian 
You talkin shit about mah boi MugenJin?
Dems fighting words motherfucker
>>46789
>Is there a reason you aren't using that, then?
Yeah: I don't know it.

>You could also get the item from the start of the stronghold to stop it.
Ironically no, because I'm trying to find the factory and that's why I'm running into basilisks.

>>46790
Huh. Can it crit?
Replies: >>46822 >>46823
>>46811
>click button that says missionary
>starts sexual intercourse with a harlot, nothing religious about it whatsoever
>>46794
I've wondered this myself
I'm a major dwarffag myself, and I'd love to play as one.
Replies: >>46838
>>46818
>Huh. Can it crit?
It can, with no indication in the text when it does.
Also, it turns out global damage modifiers (like paladin history or sadist perk) apply to the normal attack damage part, and then again to the full total damage, so those are partially applied twice.
>>46818
The factory and basilisks are in different areas though.
Replies: >>46883
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>>46820
>>46838
cute
>>46838
No.
Replies: >>46845
>>46842
It's more coc than axebeard alefist is.
Replies: >>46847
>>46845
based anti-revisionist
Replies: >>46849
>>46847
Literal furcuck
Arian was almost renamed 'Aarin' after Fen entered into a lengthy argument with his author over the similarities between 'Arian' and 'Aryan'.
Replies: >>46858
>>46838
I'd fuck it.
>>46852
Did Fen relent when he realized depicting aryans are autistic creeps was actually really politically correct?
Arian is such a shit character
Replies: >>46868 >>46869
>>46798
To add to that:
>It's mentioned that the abandoned sections of Tel'Adre are dangerous. So it sounds like you should have been able to explore them and encounter enemies.
That's probably where you would also encounter more cat/dog-morph bandits.
>>46858
He relented because Arian was the prized project and most precious OC of LukaDoc, an author who was threatening at the time to leave the community and take Quiet Browser—his joined-at-the-hip writing partner and CoC's most active community author—with him. TiTS's development was in its earliest stages at the time, so I think Fen had to play ball because he knew he'd lose two of his most active authors (at a time when authors were abandoning him in droves due to his arguments with /vg/) if he didn't let Arian go through essentially untouched.
>>46858
>Arian is such a shit character
He's not bad for a CoC character. Think he was never finished either, so he's really about what you should expect.
A socially challenged wizard is a cute concept.
Replies: >>46870 >>46882
>>46869
Always seemed finished to me, unless there were plans to have actual kids with him or expand his magic tutoring.
Replies: >>46874
>>46870
"Corruption Path (Arian's body is drastically altered, but [Arian eir] personality only suffers minor alterations.)"
https://gitgud.io/BelshazzarII/CoCAnon_mod/-/raw/master/classes/classes/Scenes/NPCs/ArianScene.as - There is a corruption path mention in the code at least.
Replies: >>46885
>>46869
I wish you could move him into your cabin
Replies: >>46886
.>>46823
...I knew that.
>>46874
Drastically altered? In someway besides magic-ing away his penis and growing tits? Maybe he would have become a chimeric monster or something.
Replies: >>46894
>>46882
I wish you could move him into a grave. Most of all, I'd like him to hang from a rope in his bedroom after harsh and belittling rejection, and then his distraught attendants resent you but don't actually know you're responsible, so they feel they're in the wrong for wanting to take their feelings out on you.
Replies: >>46892
>>46886
Are you the guy who wanted to write the edgy as fuck gore scenes?
Replies: >>46893
>>46892
No, that was CerebralCortex, the guy that wrote the dullahan date stuff.
>>46885
There is a single mention for a "Naga TF" for him in there too. Perhaps it would've had to do with that? I have no idea though. Might be some old documents for it floating around,
Replies: >>46900
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What happened to the guy wanting to expand on the nun habit and maiden armor? 
I was looking forward to seeing his work
>>46894
Maybe expanding the desert naga could involve arian as a vector of discussion about how to communicate, in the case where the player isn't a naga, and Arian comes up with the concept of being able to communicate by becoming more like them, which the player can use as the inspiration to go be a naga themselves, or they force Arian to do it so the secrets of communication can be uncovered. 
Two major routes with the desert naga, one with Arian with you as part of learning how communication works, up to the point that you can learn to adapt it in some way and the desert naga can speak some english. 
More things you can do with a character tends to enhance them a lot, to me, so it'd make Arian slightly less shit, and it'd answer the question about how exactly to approach desert naga content that isn't naga player exclusive. Two birds with one stone. 
But I doubt anyone that wants to expand the desert naga gives a fuck about Arian, unless it's that vore fucker. I hope he well and truly gave up.
Replies: >>46911 >>46916
>>46900
what did vore do to you
>>46900
What exactly do you have against Arian? I always thought he was just fine and could have been pretty good if he'd actually been finished. I'd always hoped he'd lay the foundation for some kind of expansion on the setting's magic system.
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I'm left incredibly underwhelmed with the gargoyle and her whole content. I wouldn't know what to add to it, but as-is it's definitely lacking.
>>46930
Most characters can be considerably improved by writing 4 sex scenes all about putting her on all fours and fucking her silly.
>>46930
If you figure out surely it will be appreciated
>>46930
Being able to take her to the camp would be a start. Who cares if there's retarded reasons for her to stay there all that's doing is preventing her from ever getting any content.
Replies: >>46943
>>46939
>inb4 transporting the cathedral by tearing it down and rebuilding it brick by brick at camp
She would make a good overnight guard, but I'm pretty sure that only ever comes into play if you give birth to a bunch of imps.
Replies: >>46944 >>46946
>>46943
imagine how much rock you can get out of the cathedral
Replies: >>46946
>>46943
>>46944
cmon now, don't abuse the loli gargoyle
Replies: >>46949
>>46946
What else am I going to do then?
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Anemones were added to the lake ten years ago this very day. Say something nice about them.
>>46951
The daughteru is a cute, even if I never can get her on my runs.
>>46951
They're not furry, that's about it
>>46951
>Her eyes light up in recognition as the fluid sloshes back and forth and she looks beseechingly at you, cradling it next to her cheek. “Gimme?” she asks, trying to look as sweet as possible.
>You nod at the girl and she smiles and responds with a very quiet “Yay.”
They're pretty cute if you have Mino Cum on you. Also, their mouth is their anus ... I'm sure that's a positive for someone.
Replies: >>46955
>>46954
>their mouth is their anus
heard you were talking shit
>>46951
I've barely interacted with them and never got kid a so I have nothing bad to say
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What should I be working on?
Replies: >>46958 >>46981
>>46957
Depends, there's content in need of proofreading, but I believe there're scenes already proofread and ready for coding.
For writing? I Think the bounty board is still around here somewhere.
>>46951
I kind of wish they had more content. I can't really describe what I'd want, just more involving them.
>>46951
happy anniversary
>>44061
>Virgin Tentacle Rape
>https://pastebin.com/raw/ktwkvEUy
>jabs the thorn several inches into the [skin]
That probably should be [skinfurscales], as [skin] bypasses fur and scales and described the color and texture of your skin. 

That's all the technical errors I see. It's probably ahead of the curve as far as the game's writing goes, but does seem a bit choppy in flow. It's good, just not great.
Seeing as this is old as hell, I think we should just code it in and make the skin>skinfurscales change without waiting on the writer. That takes everything from that author off the list.
Replies: >>47063
>>46951
The basic sex scenes are pretty good.
Replies: >>46970
>>46966
you're pretty good
Replies: >>46974
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>>46970
Is becoming a centaur still so convoluted? I couldn't find anything about it in the changelog
Replies: >>46978 >>46982
>>46977
One item will make any animal legs turn into quadruped, so you can be taur with your torso coming out of a horse body, feline, whatever
Do some alchemy
>>46957
Loli  kitsune gang or the kitsune trap waifu.
>>46977
The one time I decided to play one I looked at the wiki and then instantly opened the editor and did it that way. It's less annoying than it used to be, but it's still annoying.
>>46930
Maybe write about fixing the place where she lives, she comments about wanting to.
Maybe add more rituals for temporary buffs? Or being able to sleep with her.
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lol what kind of joke is this
I knew I'd see something funny if I fired this up on april fools day
why did the zombie girls author delete the scenes from the archive?
Replies: >>46991
>>46990
What scenes and what archive? The one in the OP hasn't been updated in three years, but nothing's been deleted, either.
Replies: >>46992
>>46991
in the op the misc archive it had submissions in it and i was going through it and saw under marielle in her sex scenes.txt (Non-clothing-specific sex scenes for Marielle, the undead seamstress. Nothing to see here.)
>>46992
That hasn't been updated in three years, but nothing been deleted, either.
Replies: >>46995
>>46994
unlike hgg which hasn't been updated in three years but has deleted stuff
Replies: >>46999
how did I go about getting more ascension points?
Replies: >>47007
>>46992
Yeah that's strange it's empty
>>46992
That's probably because it was archived at a moment when I hadn't written a thing for it yet, and that placeholder text was all there was. The archive's not maintained, pastebin has nuked half of everyone's stuff, but she's been in-game for a while anyway, and the docs are kept here, if you need them: https://mega.nz/folder/vwsTTKTK#cqIFLXjohkoH89yZY7WJ4w
Replies: >>47031
>>46995
It sucks that behemoth got removed. It was definitely a good addition to the game and should have stayed exactly the way it was.
Replies: >>47001 >>47011
>>46999
didn't joy get removed as well?
looks like hgg not only killed the game but removed so much as well
Replies: >>47004 >>47011
>>47001
Your house must stink if you never throw out garbage.
>>46996
Quests, followers and kids
They don't have anything on extra point per two levels tho
>>47001
>>47002
>>46999
Here's a retarded nigger troll.
Don't kill the lolis, give them the dick.
Replies: >>47018
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>>47017
Don't dick the lolis, give them the kill
Replies: >>47020
>>47018
Nah, guro sucks. 
All hail the loli dicking.
Replies: >>47038
>>46998
Did the follow-up scenes for Lara/Lynn ever get implemented? I've only ever encountered them the first time in Tel'Adre.
Replies: >>47041
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>>47020
>even lolis survive his dickings
LMAO, what a bugfucker!
Replies: >>47039 >>47042
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>>47038
>>47031
They haven't, though they're also far from done.
Replies: >>47044
>>47038
Joke's on you, i have multiple dicks.
No need to have a gigantic dick that won't even fit that loli pussy.
>>47041
Wow that writer is lazy, it's been years since they've done anything
Replies: >>47066
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wait i was banned for telling the truth and the troll screeching gets to stay up
Replies: >>47048
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>>47046
ah this takes me back
>>47049
>literally can't name a single writer that was lost from leaving 8ch
>doesn't know the difference between 8chan and 8kun
>also can't name a single writer that was lost from abandoning 8kun
Go back to your shitting hole.
Replies: >>47053 >>47079
>>47050
Dude the proof is in the fact the mod's pretty much dead since we left.
Replies: >>47054
>>47053
Marielle, Sylvia, Dolores, the ivory succubi, and a lot of other miscellaneous content got in post-8chan.
Replies: >>47055
>>47054
my mistake then was that in 8kun?
Replies: >>47056
>>47055
Bunkers, all of them. Ivory being the latest, coming out last year, before you found the mod.
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Let's make bows weapons instead of key item specials.
I think we ought to have the original bow the "Colt's Bow" since kelt says it is for training colts, and the bow from killing him be Kelt's Bow, which makes a nice naming similarity for the two centaur bows.
Someone should expand on Aiko's [Archery] content and have her able to train you, but also at high affection teach you more about kitsune craftsmanship and you two work together to craft a kitsune style bow. The Kitsune Bow could be something like less raw damage than kelt's bow but some crit bonus, and maybe a chance to hit while blind or a chance to speed debuff the enemy akin to using the kitsune illusion spell. Thoughts?
Any other good contexts to slip in a bow, and ways to distinguish it from the other bows? 3 isn't too bad, a lot of weapon types have just as few options, or even fewer.
Anyone want to volunteer to add the relevant Aiko content?

Presently the only real holdup on the code end for bows swapping to weapons is balancing the numbers. They might seem over or underpowered for a bit after release and need additional tweaking. Some question of how exactly to adjust the basic attack. [Fire Bow] uses fatigue, it may be best to lower the damage, remove fatigue cost, and of course let it use double attack. Perhaps a very low fatigue cost that goes down to 0 at max mastery, but forbids recovering fatigue while firing. Not set in stone.
>>47059
that sounds like a cool idea
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>>44061
I'd appreciate anyone volunteering to proofread some more of this. Satan's Night on the Farm and Akky Content ones don't involve any fetishes, so it wont' offput anyone, good picks if you dislike a lot of the stuff up there.
Conifer's watersports stuff offputs everybody, so anyone into that should take up reading it through else it might never get done.
>Yuribot (MIA, may delist if no one takes up fixing)
I guess I'll look into these. I like yuribot's work, wouldn't want to see it go to waste. 

IxFa's tentarape was proofread earlier this thread, here >>46961 so if you want to look through that, check the post that already did first. 

Someone do something, I lack the high school level English necessary to be trusted but the stuff I proofread is going in if I'm the only person willing to try
Replies: >>47073 >>47082
>>47059
What did bows scale out of? Strength? How about making Aiko's bow have an alternate scaling or hybrid scaling? Kitsune aren't exactly known for being strong so maybe they have some weird fuckery going on to compensate or something i dunno.
>>47044
I suppose a lack of spirit and motivation is part laziness.
Replies: >>47067
>>47066
Marielle is the best character added to the game, better than Telly, better than Evelyn. 
You elevate the mod. Get back into it!
Replies: >>47070
>>47059
iirc if you annoy aiko enough to make her attack you, she'll use her bow. No idea if it doesn't anything cool to copy for a player one, though.
>>47067
No, fuck you. Though I had been meaning to do at least a bit of proofreading again, it's been so long.
Replies: >>47071
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>the go-to proofreaders just don't feel like working on this mod anymore
>the go-to coders just don't feel like working on this mod anymore
The only thing I like doing here is writing and shitposting. 
I fucking hate code. I hate code so god damn much. 
IxFa's Virgin Tentacle Rape [Coded]
https://pst.moe/paste/dxkhwv
If I did this correctly, the only thing to do is figure out how to merge it on the git. I have been lead to believe the best method is downloading the whole file it goes in, implementing my addition, and then submitting a merge, something like that. 
I checked that the raw text gave me no parser errors in the SceneTest (had to change some parsers like naga,amorphous to "isnaga || isgoo")

I proofread it
I coded it.
I didn't like doing it. God help us if nobody else does.
>>47070
I'll at least be grateful of your proofreading help.
Replies: >>47073 >>47091
>>47063
>>47071
I'm broken enough that I don't care what crap I read, I started with the gay piss shit to save some other soul. That and it was on top of the list. Never done this before, there're before, after, and comment sections. Can't claim to have professional quality, but I'm at least above a high school level. Probably.

Here's the 3 piss ones done. https://pst.moe/paste/cizqrf
Replies: >>47074
>>47073
Make a list of the errors and your reasoning and then, if the author isn't around to apply them, add the fixed version link at the bottom of the post.
It may be a little more laborious, but it means everyone can see the changes plainly and point out if you were mistaken in your reasoning.
Thanks a lot for the help. I don't want to check your work, but I might try later
Replies: >>47076
>>47074
>Make a list of the errors and your reasoning
That's what the comment section is intended to be. I guess I could give each error, change, and reasoning its own line to improve readability.
Replies: >>47077
>>47076
What I mean is, like the proofreaders do, such as: >>37819 >>39055
The errors you notice in-post, full scene in link
>>47050
>literally can't name a single writer that was lost from leaving 8ch
I can!
Like all of anonymous ones and all of the population that was thinking about becoming writers for this mod!
I take comfort knowing we have had more writers and of higher quality and who produce more content each than Revamp
I don't know shit about what xianxia had, all I know is it wasn't in English
>>47063
Checked Night on the Farm, Akky Content,  and Imp Multi-Combat Encounter+Sex. They all seem to be error free aside from a minor nitpick in Imp Multi-Combat Encounter+Sex.
>The first imp begrudgingly takes his spot at your head, wrenching it[if (hasHorns) { by the [horn]|[if (hasAntennae) { by the antenna}]}].
This becomes 
>The first imp begrudgingly takes his spot at your head, wrenching it.
if the PC lacks horns or antennae. Which works perfectly fine, but I think would flow better if there was an ear or hair check. Problem is I don't remember if it's possible for PCs to lose ears or become completely bald, but that is most likely the case with reptilian morphs.
Replies: >>47086
>>47082
Yes, some of the reptile transformations lack external ears, and baldness comes with being a basalisk iirc.
>the first imp takes his spot at your head, wrenching you [if] to face him.
>>47071
>[if (isnaga || isgoo)
[if (singleleg) does the trick, and is more future-proof.
It's a bit weird that in all other scenes, the tentacle beast milks you, or if you have no milk, stabs your nipples to force them into lactation, but not here. I guess you can overlook that, though.
The text is also a whole lot of "tentacle, tentacle, tendril, tendril, tentacle", and it only ever calls the thing a "beast" or "monster". Quite a bit of repetition in there.
Replies: >>47096
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>>47091
>singleleg
Ah fuck, I should have remembered that one.
>all the rest
Witness this, the first warning sign of how far we will fall if I am the only one who works on the mod.
I'll try to get better at proofreading.
>>47059
It would probably have been better to have this idea before archery was reworked and made it unecessary.
Replies: >>47105
>>47097
Better, maybe, but the change still opens up more design space for bows and connects a few other elements like double attack applying to bow
Replies: >>47107
>>47105
It's currently the only way to be flexible in combat with your weapons since you can't otherwise switch.
Replies: >>47110
>>47107
You can switch, it just takes a turn, but my proposal for that is expanding on throwing weapons. It's very workable as-is, but having an equip slot for a stack of throwing would be nice in my opinion, and expanding the system.
Telly being encounterable in explore is written and proofread already, so cheap rubber balls will soon be available early, and various more tings like that. A backup with limited use. 
I also think the crossbow in the game could be a sidearm with an interesting one-shot capability. Every fight is starts loaded, so you get a good strong shot off. It'd take a long time to load, as crossbows do, so it's not very practical to use it as a primary weapon unless you make it a firearm in all but name. I think the best way to work the crossbow such that it kind of matches reality is to make it that good supplement of range to a non-range build. One shot, or spend a whole turn reloading if you need it again. No doubling, no mastery. Gives it a nice niche. Could use the same slot as thrown weapons. 

A hotswap perk that lets you change weapons without advancing the turn does have some tactical use though, particularly with the timestop shield. Freeze time, switch to your stronger 2-handed weapon.
Replies: >>47120
>>47110
Throwing weapons wouldn't need a dedicated slot. If you want to use ranged attacks with a melee build the least it could have as some form of limiting factor be your inventory spaces. Besides, that also keeps the bloat and coding necessity down.
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In short, I sway on and off doing anything. Maybe if people expect me to be working, I'll keep at it. 

Been fixing and rewriting the Fetish Cult. They're goofy, retarded, and littered with mistakes and should be brought up to a higher standard than CoC had 12 years ago.
>so far
Cultist mostly has changes and rewrites done. Outfit changes to set the style of what the cult looks like are in and they'll be triggered at level 2 instead of waiting for the factory to get cleared. I see no reason to put them off so long. 
Cultist: https://pst.moe/paste/jyiqga
Zealot has got the encounter rewritten, some of the combat stuff, almost the entire student rape scene rewritten, some little things. I'll post it in part as a backup incase I lose my files again.
Zealot: https://pst.moe/paste/bauspn
>>Next
Finish rewriting student rape, rewrite the religious outfit victory scene, write a new religious outfit loss scene, and maybe add a studen victory scene too
>New content
Taking inspiration from the original author, I'll add a priestess. Very very very vague idea of what I'm doing there, I have a rough draft of "maybe something like this" but I haven't focused on it since the existing content isn't fully cleaned up yet. Here's the incomplete partial draft (don't put this in chronicles): https://pst.moe/paste/wnrxdu
I'm ignoring the part of the original author saying the priestess has a dick, I don't care. 
Basic gimmick is that she's more lucid than the grunts, but completely blindly loyal to the cause and truly believes their methods will beat the demons. Probably have the fact the player beat the factory come to light as some astonishing revelation as the cult was lead to believe it was an impenetrable fortress, sowing some doubt in the new members. 
May slip some children of the cult in somewhere, somehow. Not sex-heavy in their involvement, just incidentally some people join the cult for the idea of safety and bring their kids.
>Joining
I intend to expand the number of lust-based abilities in the game. Lust combat is immense shit. It's fucking garbage. It's terrible. Some early-ish game content that lets you learn some extra skills for that build seems like a good idea. No clear idea in mind of what those skills will be, mostly because there's always disagreement on how to improve lust combat. No more "tease, tease, done", it needs more options and utility. 
>Join or don't
Either way, your accomplishments(cleared the factory and/or defeated the priestess) and abilities sow doubt in the new initiates, but they're still taken in by the cult enough that they don't doubt the cult is earnest and true in their intentions. They just think the cult is mistaken in their assumptions, that if they listened to you and knew what you were able to do, they could take the fight to the demons and make a real difference in the world. That leads into the dungeon, which would be the biggest phase of the project. 
Blah blah spoiler of the end: In the final chamber at the cathedral, you discover the cult was undermined by lust demons years ago and have been unwitting playthings all this time. Fight the succubi and the puppet leader and get a sword and/or other item.
Maybe the cultist that has such high hopes and takes you to the cathedral is the child character, people would like that. I don't know, that's all far off enough to be anything.

I need to get more work done
>>47121
aaaaaaaa
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>>47121
You've definitely got me interested.
The cult is definitely one of the most half-baked things from the base game.
Defeating its subversive demons (and possibly taking over) is an interesting concept.
>>47121
That student cultist trap boy needs to be raped so badly.
Replies: >>47156
>>47155
The way the zealots and cultists work is that if you lose, you start acting like the role they fantasize you filling. If you win, they act the role implied by the outfit but you don't.
So how is this schoolboy zealot going to be treated in the victory scene? Does he act like you're the school bully? Detention teacher? Disciplinary dean? 
Do tell how the scenario ought to play out.
Replies: >>47177
>>47156
More likely the trappy girly boy that unintentionally wants to be raped.
A student that secretly likes girly clothes and breaks the "rules" because he loves to be punished.
I would propose the teacher that forces him to dress up like a girl during breaks and rapes him in the bathroom.
I suggest a "loli" toggle for the student to be a young boy.
The sex scene should also count for the possibility of making him give a blowjob under the desk while another student visits, afterwards assrape the fucker and make him beg for the load he desperately craves while pounding deep in his ass (dick size check).
Brand new thread >>47184
>>46205
lmao

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