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https://gitgud.io/Blank/FCP-FAQ/raw/master/OP-Pasta.txt
READ THE FAQ AND README BEFORE POSTING
https://gitgud.io/Blank/FCP-FAQ/raw/master/FAQ.txt
https://gitgud.io/pregmodfan/fc-pregmod/blob/pregmod-master/README.md
READ THE FAQ AND README BEFORE POSTING
Copypasta for turboquestianons: https://pastebin.com/GRB6cabX

Pregmod: https://gitgud.io/pregmodfan/fc-pregmod , is a mod for Free Cities: https://freecitiesblog.blogspot.com
Furrymod/monster girl conversations are to be held in a separate thread.
Previous thread: >>54463, https://archive.ph/rr6jF

Changelog: https://gitgud.io/pregmodfan/fc-pregmod/-/raw/pregmod-master/CHANGELOG.md

Versions (Always run Backwards Compatibility when using old saves on a new release)
Git: https://gitgud.io/Blank/FCP-FAQ/raw/master/Stupid_Nigger_Guide_for_Stupid_Niggers_3.0.png Background source: https://gelbooru.com/index.php?page=post&s=view&id=3501272 / https://gitgud.io/Blank/FCP-FAQ/raw/master/source.png / https://www.pixiv.net/member_illust.php?mode=medium&illust_id=58724288
Pre-compiled: https://mega.nz/#F!vzxgwKwL!L4V4JEk1YfWcvC7EG76TMg (upstream's HEAD is checked every minute. Merging, compiling  and uploading takes about 10 seconds. Previous build is kept. The generic version can be found at https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devTools/PreCompile.sh)

To upload a file, change the filetype to either .swf or .pdf.
https://gitgud.io/Blank/FCP-FAQ/raw/master/storageQuotaIssues

https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devNotes/AnatomyOfAFreeCitiesEvent.txt
https://gitgud.io/Blank/FCP-FAQ/raw/master/OptSlaveStats.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/Tactics.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/BreastsCC.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/TextOnlyQuickArchive

Deepmurk (embeded vector art developer and maintainer)'s request/issue tracker: https://gitgud.io/deepmurk/fc-pregmod/issues/1
Male pronouns issue tracker: https://gitgud.io/pregmodfan/fc-pregmod/issues/389
Animal request thread: https://gitgud.io/DCoded/fc-pregmod/issues/6
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>>57590 (OP) 
The archive is out of date, I just noticed.
https://archive.ph/ojUZc
>tfw no birth/birth sex events
Replies: >>57605
>>57603
Plans for it. Birth in general needs to be broken down into functions to allow it to be called outside of the endWeek event. This is mostly so that player birth can share most of the code without having to duplicate it, but if I play my cards right, I should be able to pop out enough of it to be able to call a birth event anywhere.
This is planned as the second to last thing to do as part of alpha 4.0.0.
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Is the anon who wanted to see arcology images from AI still around? Tried to do a few with higher res. Results are mixed.
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>>57626
Replies: >>57636 >>57640
>dinos died off, replaced by humans
>humies die off, replaced by ai
bad thing (y/N)?

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>>57626
>>57627

Man, these look amazing, it's an extremely tough choice but I'd say the best are 3, 4, 6, 8 and 10.

1 and 9 in particular might suffer from the size of the megastructure coming closer to fantasy than low sci-fi, but I'm not sure, I really like all of them, thanks for making and sharing them!
>>57626
>>57627
although the pics look good ive never imagined the arcologies to be these supermassive megastructures with such a vast urban sprawl beneath them
more like cramped walled off city-state with everything outside the walls being reclaimed by nature or just desolate
4 and 6 is the closest to what i imagine them to be but severely scaled down
Replies: >>57662
Honestly, it would have been interesting (if silly) if that dude that was working on an Online Free Cities game would have made it about the Cities and Arcologies interacting with each other, so we can describe and show off our dystopias (like NationStates and Cyber Nations, lol), instead of the ERP thing he was going for.
Replies: >>57651
>>57648
At that point, why not just add the ability to export/import your society? Add some weights based on some choices to simulate asynchronous play, along with the owner as a possible prestige slave or rival.

In terms of things that could be added, it would be very simple to import someone's society as a blueprint along with the owner.
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>>57640
Tried a few with trees.
Replies: >>57682
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Getting this at the start of every week.
Replies: >>57668
>>57663
Fixed that last night.
Replies: >>57672
>>57668
Cheers, will redownload tonight when I get home.
Huh, does the pre-complied no longer remove the panty censor? Haven't checked it in awhile.
Replies: >>57684 >>57771
>>57662

Very interesting, maybe for rural arcologies... they certainly have an idyllic rather than grimdark feel though.
Replies: >>57689
>>57677
>Huh, does the pre-complied no longer remove the panty censor? Haven't checked it in awhile.

It did however it has now been fixed.
Replies: >>57769
>>57682
Yes would have to adjust the prompt some more to get it grimdark again. Desolated is probably easier to do than with trees as adding trees resulted in more fantasy related images.
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A few years since last time I visited, but the monstergirl thread vanished? 
And wasn't there a version with an image pack?
Replies: >>57707 >>57947
>>57692
Monstergirls ist kaput. You can do surgical/cybernetic monstergirl features to a degree, and catmod has furry catgirls, but nothing too fancy.

There’s two 2D image packs and an optional 3D model system.
Replies: >>57761
just occured to me can the PC die from old age? in all my times playing this game ive never went enough turns to go beyond 5 years at max before restarting another run
Replies: >>57748 >>57764
>>57747
Not yet. An heir system needs to be built first.
Replies: >>57764
>>57707
Thanks, that helped a bit. Shame for monstergirls, I'll do with cyber cat girls. 

Is there some collection of personal rules I can import to make my life easier early?
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>>57590 (OP) 
I'm glad to see more AI generated content.
I was the one who initially asked for in the previous thread, I tried to make some stuff of my own but it didn't even come close to what I imagined.
Would it be hard to make the game auto generate prompts for you to input for the AI? It would be a great time saver to generate those in bulk. 
Pic related is probably the best thing I've managed to get for a girl with cybernetic arms and legs.
Replies: >>57798
>>57747
>>57748
is there a way to make the PC young again though?
You can "reverse" ageing for your slaves but why not for yourself?
Replies: >>57766
>>57764
Everything is set up to handle it. That part is still waiting on the player surgery stuff to be done.
I think you can use youth pref's anti-aging cream already though.
Here's a quality of life suggestion, the ability to randomize/allow your girls to choose their own makeup/hair
>>57684
It's back
>>57677
What's the point of the censor if even the retard version doesn't have it any more?
Replies: >>57776
>>57771
It's more for the webgl dev than for anyone else.
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Is Arcade fuckdoll converter just forever fucked? I have a couple of days old compile, but remember it being nonfunctional for months. 
Also, the Arcade now gives me this that I don't remember seeing playing last time.
Replies: >>57779
>>57778
I'll look at it after christmas.
Fuckdoll conversion is pretty simple. Odds are it's the mindbroken requirement stopping it from going off on any slaves for you. Otherwise the slave has to be older than 35 or have blown out a hole.
Replies: >>57780
>>57779
Ok, this is nice to know. 
Most of my girls are younger than 35 and I've not been checking their mindbrokenness, but what I do have is I've disabled "permanent stretching of holes" from content options. Could that be what breaks it?
Replies: >>57781
>>57780
More than likely. Since holes never stretch and they aren't over 35, it never converts any.
I may need to expand it or at least give it some response to options.
>>57763
>Would it be hard to make the game auto generate prompts for you to input for the AI?
My guess is it wouldn't be supper difficult but what's the goal? 
The problem with AI images at the moment is a good portion of the results can be off or even abominations. Thus filtering is required. Wouldn't it be better to just create all variations once instead of having to do it during gameplay?
Replies: >>57804 >>57806
>>57798
That's a shitload of work, to the point that it's not feasible if you want to account for all variables. For just hair alone you have 35 primary colors, 35 effect colors, 8 effects and 26 styles and you'd likely want at least 4 variations for length. That alone makes for just over a million variations. Multiply that by all the salon and body mod options, clothes, height and weight categories and every other variable that affects the slave's looks and you get some insane number I can't be assed to calculate because the point should be clear enough.
Replies: >>57806 >>57808
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>>57798
>>57804


I think what he means is to have a "png" of every option, and a system would place the ones needed on a blank dummy, but you would end up with a lot of look-a-likes.

Maybe a possible implementation would be to generate them according to prompts, and be able to regen if the result is an abomination, and when you get something you like, to be able to lock it in. I have no idea what I'm talking about anyways, so who knows.

What would be nice though, is if we could get an easily manipulable string of prompts, in a similar fashion we currently get slave parameters for export, that we can just plug it in the AI software. I'm guessing that sounds more doable, but it's again up to people that know better.
Replies: >>58203
>>57804
With hair there are training tags for only around 15 primary colors. Same with styles there is only a handful which more or less works reliable. So one would have to cut down the options either way if going the AI route. Independent of if it's generated ahead or during gameplay.
Replies: >>57809 >>57810
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>>57808
Forgot image.
>>57808
You can always train additional colors and styles as embeds if the model doesn't quite grasp them otherwise.
Replies: >>57811
>>57810
That sounds like opening a can of worm and overkill except for really important things.
Each embed needs a couple dozen good example images, a couple hours of training and at the end it might not work and has bleeding of non related stuff contained in images used.
Replies: >>57829
Does the webgl pack have prosthetics yet?
Replies: >>57830
>>57811
An embed does nothing if it's not called, and if it's not working for its purpose that's something you sort out while training it. The worst an embed could do is mess up images you couldn't do at all without the embed so all in all it's a net positive if you just have the patience to train them. A simple embed doesn't take long to train, I did a character embed in just 100 steps in under 5 minutes and it works fine. Gathering and sorting out the training material would take more time.
>>57826
No
How does everyone else manage reputation? I actually tried to focus on rep this game and have three clubsluts for every whore but I'm in the same spot I would have been by playing normally.
The income curve is utterly destroying me.
Replies: >>57835
>>57832
>How does everyone else manage reputation?
I don't
Replies: >>57836
>>57835
I usually dont either which is why I was surprised that my reputation is around the same level this game, despite the effort.
I just want a genetic sequencer so I know which children to incubate. I'll probably have to cheat to get it in a timely manner.
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>>57809
Did some grids with FC colors and styles. No idea what some of these are supposed to mean, and image search isn't much use either.
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>>57837
I wouldn't use FC as basis. For NAI based models the tags they were trained on are:
https://danbooru.donmai.us/wiki_pages/tag_group%3Ahair_color
https://danbooru.donmai.us/wiki_pages/tag_group%3Ahair_styles
Anything else is luck if it works in case there was something in stable diffusion. Even with those it has issues like top row of image "bowl cut hair" is a tag but the AI will add bowls to the image additionally to the style.
Best approach would likely be to add a mapping list for FC which adjusts the displayed color+style text in FC to AI known tags. Not much use to go crazy with descriptive colors+styles if the images don't change as the AI doesn't understand it.
Replies: >>57873
>>57837
Do a floor-length afro.
Replies: >>57873
So has this game had meaningful updates in the last like six months?
Replies: >>57867
>>57863
Not overly. Most of the back end of the player stuff is done now, so my focus is adapting the front end to react to it.
The sum of the parts will add up to a meaningful update, but individually aren't worth much each. Sure you can change drugs and diet for yourself now, but until more things react to those changes, I wouldn't call them meaningful.

There is an uptick in interest in event writing among contributors though, so that has some interesting potential.
Replies: >>57907
>>57809
>>57837
>>57840
I take it the AI has no idea what "cornrows" or "dreadlocks" are.  Still, pretty cool. 
Could some sort of style-sheet system be implemented?  Like if a very specific grid is set up of style and color, can the game be told to display coordinates xx:yy, something like that?  Then anyone can come up with any sort of stylesheet so long as it conforms to specs.  
>>57842
It'd go up, not down, so that'd be like a giant cloud
Replies: >>57880 >>57892
>>57873
I thought it goes in a sphere.
Replies: >>57881
>>57880
A sphere, something more fluffy - very silly either way.
On rethinking it, I guess stylesheets might be a pain considering how many possible combos there are.  All the hairstyles x all the outfits x beauty x facial types x breast size x genitalia x pregnancy stages is... what?  I haven't counted, but a lot, I'd bet.  Plus maybe you'd want variant dupes, for different slaves with the same type of look.  A bit much for a human artist, still quite a task for someone working the AI.
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>>57873
>I take it the AI has no idea what "cornrows" or "dreadlocks" are.
Some tags don't work or have issues. Sometimes it helps to increase the weight of a tag which tells the AI to focus more on that part.
Replies: >>57897
>>57892
Those are not dreadlocks though.
Replies: >>57900 >>57902
>>57897
black hair is criminally absent in art so good luck
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>>57897
At least it goes somewhat in the direction. It mostly depends on how many images a tag had during training and if they were good. 
There are worse candidates like bald doesn't work at all, crown braid adds crowns to a lot images and so on.
It's either filter those who don't work out or do some training on those specific styles with preselected images like some other anon mentioned.
Replies: >>57914
Vector art is never going to be touched again, is it?
Replies: >>57908
Time for my yearly question.
What's new in the game this year?
>>57867
Is the plan to give the player a customizable model in the same way that every slave has one? Considering you can already clone yourself and keep it as a slave, I can't imagine this is too hard to code.
>>57905
Probably not. I enjoy it personally, but I'm learning to love the webgl stuff
>>57902
What about using different languages, where terms dont overlap, or models are only trained in english, and therefore will default to auto translation?
Replies: >>57917
Where can I find a guide on how to make my GPU run the 3d rendering instead of integrated chip?
Replies: >>57916 >>57931
>>57915
If you're on a laptop that's an Optimus issue assuming you have an NVIDIA GPU, nothing related to FC.
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>>57914
It is most familiar with certain tags it was trained on who are in English and doesn't translate.
Did some more tests and dreadlocks work better with dark hair (unsurprisingly). But was able to get decent results for blonde with a dreadlocks+cornrows combo. Got also a bald result so it at least has an idea what it is.
>>57915
My first guess would be to search for that online...on the internet...the thing you're using right now. Pretty cool, huh?
>>57692
We purged your kind back in 2020.
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>>57590 (OP) 

>get set up with stable diffusion
>Start using anons metadata from last thread as a base with the AnythingGape model because they look really good.
>Change a few prompts around to generate an image for my head girl 
>Phantom figure in the background

I guess my Arcology owner is a Big Guy.
Replies: >>57978
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>>57960
Glad you like it. Gave up on it myself as it was too much work per slave, especially when it got to making them different enough for similar slaves.

Made some urban arcologies with AbyssOrangeMix.
Replies: >>57985 >>58006
>>57978
good shit. especially the flat/kowloon one
is there a way to ween slaves off their addictions? i was sure that in older versions making them go cold turkey for some turns would eventually cure them
i have a recent batch of babies from my brothel slaves and they were all born addicted to aphrodisiacs
Replies: >>57993
>>57988
There's aphro-related upgrades in drug dispenser, maybe they can help.
Replies: >>57996
>>57993
>The fabricator is producing a substitute that will protect slaves from aphrodisiac withdrawal.
>The fabricator has been upgraded to optimize the structures of your other drugs, eliminating their negative side effects.
i suppose i have the upgrades but my slaves still show up as addicts
Replies: >>58008
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where RA guide?
>>57978

For sure, I only do fine tweaking for slaves I really like, the rest get a few img2img variations on whatever works from the text prompt and I leave it at that.

Thanks for the additional model recommendation as well, been playing around with the BloodOrangeMix version of eerieorange for the past few hours. Can you recommend any resources where I can get up to speed on the latest hot models/merges? I downloaded stable diffusion to try out the novelAI leak over Christmas and Ive become pretty taken with it, especially after discovering that there's so many alternative open source models like EerieOrange and Anygape, but Im still trying to figure out a lot of the basics and find my bearings.
Replies: >>58026
>>57996
It can take a while. There are a handful of slaves (like the drug mules from the prison markets) that are generated with as much as 100 addiction, and the maximum decrease is 2 per week.  Check back in a year...
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So here's a question, how would you implement this in the current mechanics:

Make it so that birth only happens after the next batch of children reaches a certain level of development (via superfetation). otherwise they stop developing at full term 37 weeks. thus you can actually have perma preg slaves without constant impregnation or birthing.
 IDK if there is a a way to stop fetus development at a point and make it a trigger instead since thats an automatic process. ANd labor supressing only works to a point since fetuses grow past full.
Replies: >>58017
>>58016
It should be feasible. You'd just ignore incrementing the .age variable on the fetus past a certain point. Or maybe it is the .realAge variable, I'm not entirely sure.

At the main labor triggers, you'd need to set something up to only trigger birth if  two sets of babies are >= 37 weeks using .realAge.

For birth, you'd need to avoid the all babies past birthable age check. I think broodmothers have something in place to avoid this already. Once that's done, it would just be a matter of finding the oldest set and birthing those.
Replies: >>58038
>>58006
>Can you recommend any resources where I can get up to speed on the latest hot models/merges?
I just lurk the /h/ and /g/ threads on the chan that gets wordfiltered if I name it. Off the top of my head, models you might want to check out are AnythingV3, ElysiumV3, berrymix, nutmegmix and gape versions of those. If google won't lead you to them I can't help you, I picked up most my models off mega links and torrents that occasionally get posted in those threads.
Replies: >>58027
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>>58026

Thank you anon, that's plenty to get me kickstarted.
Hmmm
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/endWeek/economics/persBusiness.js#L338
>>58017
Do you think you could help a little where you can find these things? th preg and birth systems are a bit esoteric. mainLaborTriggers is easy enough to find. but it seems like a lot of the pregdata is wound up together.

bit if its a pain i get it.
Replies: >>58041
>>58038
It is definitely a pain. The age incrementor is in endWeek or slaveAssignmentsReport, though it like routes through a function from there that I would hope is in wombJS.
Birth I can't really help you with. I'm planning on redesigning it, so I'll keep things in mind.
Replies: >>58048
I've finally found a future society set-up that I really enjoy and that also is fun to play in: 

1: Neo-Imperialism (flavour and the rep gain helps with playing a shota without going for youth preferentialism)
2: Gender Fundamentalism
3: Body Purism (I dislike Implants + health/drug benefits)
4: Physical Idealism (meshes well with the demand for health of Neo-Imp)
5: Intellectual Dependency (either this or GF has the inverted education which is hilarious to me)
6: Pastoralism ($$$)
7: Repopulationism (easiest to implement last, because my PC will have fathered a ton of children by now and GF + Pastoralism help)

This lets me simultaneously have MILF Slaves for my shota MC, thicc cows for the dairy, and naturally stacked Bimbos for the Club and Brothel without any of them impeding each other. They all have to be braindead tho, as women tend to be.
Replies: >>58044
>>58042
It could be interesting if some FSes could change the preferences of others.  Like, if you had intellectual dependency and took paternalism, it would be more like pet-owner paternalism and remove the preference for education.
Replies: >>58047 >>58049
>>58044
that would be cool, it's quite difficult to make some of them work together right now, let alone 7 of them. I honestly end up using Multiculturalism sometimes because I just don't wanna bother past the first few. (one of the many reason's why I hate Chattel Religionism)
>>58041
No worries, even that point in the right direction is helpful. I thought about finding it by looking for how fast and slow gestation worked. but they seemed to be universal and its not a direct finction like
if (pregcontrol = speed up) {
     gestation = .5 }
or something.

Then I looked in a lot of the preg and womb  and birth sections and again it was a lot of not directly usable stuff. Yah, I think the endweek/salveassignment is probably best to look at, ill check it out and maybe report.
>>58044
There is actually a small accommodation made for this combo already: If intelligence plus education add to less than -10, you satisfy the Intellectual Dependency intelligence preference. If education (intelligenceImplant) is in the range 0 - 15, you avoid penalties for Gender Fundamentalism and Paternalism.
So Psychosuppressants to get intelligence down into the negatives, and education in the 0-15 range lets these three FS work together. No text or flavour though.
Probable copy paste error in saLongTermEffects.js, line 596:

		if (slave.attrXY < 95) {
			Effects.push("MaleAttracted");
		}
		if (slave.attrXY < 95) {
			Effects.push("FemaleAttracted");
		}

Checks attrXY twice, instead of attrXX for the second one
Replies: >>58057
>>52822
Responding to a fucking ancient post here, but I don't think it ever got corrected, so here goes
"Oppai loli" is still in the game as a slave title
Requires slave.visualAge < 13, slave.actualAge >= 13, either XX genes or a vagina, and slave.boobs > 1000
Replies: >>58052 >>58057
>>58051
Fuck, slave.actualAge >= 3, not 13
Elohiem's webGL update 10 is merged. I hope the faces have improved after all the feedback.

>>58050
Noted.

>>58051
It also turned out that he was thinking of the other attempt to revive lolimod.
>>58057
Would it be possible to get the WebGL assets only loaded on demand? If the assets are present at all, even if the old vector art is being used, the page load time jumps from about three seconds to about fifteen. >>58057
Replies: >>58067 >>60442
>>58066
As far as I'm aware, no. It would be nice if a solution could be found though.
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>>58057
Back again with some more feedback.

Permanent makeup tattoo isn't really fitting still.

Nipple piercings are still offset.

Attractive lingerie for pregnant women and extreme heels look off.

As for faces, haven't seen too many yet and no strong opinions. But hair styles still have mostly the same issues from before when it comes to anything with tails or the hime cut. Oh and the coiled hair is always black.
Replies: >>58073
>>58072
Passed them along.
The RA has really improved, I am noticing though that rules with growth targets override the normal rules priority.  So for example, I want to apply anti-aging cream if the slave looks older than 18, and then start applying breast enhancements, but the breast injections always take precedence even if they are lower priority as a rule.  This will probably naturally fix itself as more things can use the growth target function but at least for the moment you need to exclude slaves from whatever uses growth targets in its rule criteria until they've met whatever manual targets you've set in other rules that would use their drug slot.
Replies: >>58091 >>58114
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In case anyone wants em, found some vector SVG's in deepmurk style a long while ago. They aren't implemented, but at least the art is there if someone wants to do the actual work because I am a codelet nigger.
Replies: >>58090
>>58084
https://gofile.io/d/MBUMhx
Replies: >>61190
>>58078
Yeah this has been a bug with the RA since forever.
Anybody know how to set a psychostimulant regime to stop once the slave can't use them anymore?
Replies: >>58093
>>58092
The game does that for you automatically.
Replies: >>58094
>>58093
I mean in the RA, I have a rule set to apply psychostims to slaves of a certain intelligence. When they reach max psychostim use, the RA keeps trying to apply it at the end of the week
Replies: >>58095
>>58094
Ah, okay. Just add a boolean getter to the condition of your psychostim application rule, with the contents
c => canImproveIntelligence(c.slave)
Replies: >>58108 >>58270
Having an issue with brothel and club advertisements. I'm running body purism FC, and the "asset origin" advertisements always give negative rep. It seems to think my slaves are not natural, even though they all have the "all natural" tag.

Here's the relevant section:
>Asset origin
>Its advertisements feature girls that have all natural bodies.
>Most customers prefer all-natural girls. The slaves in the club vary in body modification. Its advertising for naturally pure girls matched most customers preferences, but the girls in the club did not.
>The current campaign would lower your reputation.

Has anyone had this issue? Might there be some obscure modification I'm accidentally applying?
Replies: >>58102
>>58101
I think purism also reacts negatively to missing/non-human bodyparts. 
It reacted negatively to a slave's ears being abnormal once, because she straight up didn't have any when I got her and was only able to hear because of a cochlear implant. Giving her ears grown with the organ farm fixed it.
>>58095
Thanks!
>>58078
Side effect of how RA is coded. It collapses applicable rules into a single mega-rule, then resolves its fields in some arbitrary order. So if you have several drug regimens, it will impredictably pick one of them.
i think gitgud.io is down. Anyone know what's going on?
Replies: >>58124 >>58125
>>58121
Server hardware upgrade. Will be back up within a day, unless they have unforeseen issues (again).
Replies: >>58125
>>58121
>>58124
As a matter of fact, it appears to be back up already.
What's new with this version? Changlelog stops after oct. 10th
>>58126
Primarily the Elohiem WebGL update, but since 10/10, there's also been:
The ability to sort slaves by beauty, ability to change player and slave pronouns without the RA, improved Supremacist/Subjugationist reactions to interbreeding (my work!), a new event where you can enslave a drunken tourist, the option to automatically re-impregnate slaves with superfetation, and as always a bunch of minor bugfixes, text tweaks, and backend cleanup.
Replies: >>58129
>>58127
>>58126
If I may add a few other things of personal note: 
- the Arena (a place where slaves can also gain combat skill along with the associated skill range expansion).
- A slave education count down for private tutoring.
I'm trying to make an RA rule to apply spray tans to slaves that don't reach S-class bimbo status, but then remove it if the spray tan is no longer required. The easiest way would be if bimboScore() returned values greater than 6, but this would break a couple other things. So I'd like to request the following changes:

src/js/statsChecker/statsChecker.js, line 428:
from:
	return Math.clamp(degree, 0, 6);
to:
	return degree;

src/npc/descriptions/longSlave.js, line 244:
from:
 		switch (bimboScore(slave)) {
to:
		switch (Math.clamp(bimboScore(slave), 0, 6)) {

src/endWeek/saSocialEffects.js, line 545:
from:
				if (bimboScore(slave) === 6) {
to:
				if (bimboScore(slave) >= 6) {

Everything else already uses >=6 for the top-end case.
Replies: >>58133 >>58134
What exactly does the difficulty setting do? I mean "how fucked the world is" and "how quickly it's crumbling" when you start the game.
Replies: >>58133
>>58126
I'll look into getting an update out once I finish the sparring personal attention.

>>58130
That would be acceptable.

>>58132
Primarily it's how much things cost. I'd like to do more with it in the future though.
Replies: >>58134
>>58130
>>58133
And done. There was another big one in slaveCostJS as well.
Replies: >>58150
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I'm liking these new costumes (or I'm an idiot and they were there before).
>>58138
What's the second one?
Replies: >>58147
>>58143
Imperial Bodysuit
>>58134
I saw that one but didn't realise it mattered that it be clamped. Thanks for implementing that change!
>>58138
No, they're new. The main thing that's missing is really one of the dresses, shoes and collars. Those are very important, and can't be that demanding compared to the facegen. I don't know why elohiem doesn't just add those in
>>57590 (OP) 
How do I remove the panty censor with the new version?
Replies: >>58211
>>58138
How the fuck does the first one even work? It'd have to practically glued on to the skin, looks like.
Replies: >>58189
>>58187
I think it's either body paint or latex.  If it's the latter it could be using some kind of adhesive underneath, and I mean Free Cities has some magic "science" so maybe the latex is just coated with something that can keep it still and not wash off from sweat but doesn't damage the skin and can be removed when needed.
Replies: >>58194
>>58189
Could be a skintone bodysuit as well.
>>57806
>Maybe a possible implementation would be to generate them according to prompts, and be able to regen if the result is an abomination, and when you get something you like, to be able to lock it in. I have no idea what I'm talking about anyways, so who knows.
Yes, this is exactly what I had in mind. 
If the game was to generate them alongside a new slave that would probably be too much work/effort.
A simplified option for this system if all of it turns out to be too hard to implement is:
>let the game generate a string of text based on the current parameters of the slave (hair colour, eye colour, clothes, breast size, hips, height and so on)
>the string of text is cross compatible with the AI to just immediately use it as a prompt for the AI
>you generate stuff based on that prompt until you get satisfying results
Sorry for being just an idea guy, I don't have extensive knowledge on this particular subject
The new facegen on the webGL has ruined by line of Col 1 slaves. all new production models are fugly. Time to begin again
Replies: >>58241
>>58186
The procedure to do so thankfully has not changed, in short.

0: Open src/art/webgl/art.js
1: Change the first instance of *p.applyPanty = true* to *p.applyPanty = false*
2: *p.underage = slave.age < 18 || slave.visualAge < 18* to *p.underage = false*
3: *p.height = Math.max(slave.height, 140); // clamp underage* to *p.height = slave.height*
4: *morphs.push(["physicalAgeYoung", -(Math.max(slave.visualAge, 18)-20)/10]) // clamp underage* to *morphs.push(["physicalAgeYoung", -(slave.visualAge-20)/10])*

The above is automatically applied for the pre-compiled builds.
Is there any tutorial step by step on how to add his own or is it reserved to people who already know the in and out of the game ?
Replies: >>58225 >>58266
>>58223
Add his own what?
Replies: >>58229
>>58225
events
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Is this option in Eloheim's settings for plans in the future, or is it broken, or have I done something else to cause the Personal Assistant avatar art to not appear? I just get a grey box with no image for any event with the PA. The slave images work fine.
Replies: >>58239
>>58233
You've broken nothing, Elohiem's WebGL just hasn't implemented PA avatar art yet. That setting in the menu is generic to all image styles, so it doesn't specifically indicate that there are plans to implement it.
>>58204
I want to give an update to this. A while ago I did manage to inbred a line of slaves so much they had a col of 1. During it I was careless and couldn't get a full family tree saved.
However this time I'm taking longer during the process and saving every slave. As well due to the new facegen, there seems to be a problem the math encounters when it can only have 1 parent to take face data from. Even tho every slave has the perfect face gene.
I've done the math and it should take around 34 generations of straight asexual repro inbreeding to get to col 1. I'm at number 6 right now.
When i'm done you can expect a picture of the final slave and her family "tree"
In the advanced settings of the RA, what do if/then clauses do? Why would you need a separate then clause there, since all the options are below?
Replies: >>58265
>>58244
You could do something like
if(age > 10 && age < 15)
Height < 140
else
age >= 15 && height < 170

And then apply growth hormones in the rule.  This will avoid the RA trying to grow underage slaves taller than they possibly can grow.  Obviously that may not be what you need but just an example of how you might have a rule that should apply under different conditions depending on a precondition.
Replies: >>58281
>>58223
This should hopefully be quite helpful: https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/devNotes/jsEventCreationGuide.md
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so i tested the new version of the webgl i held off on it cause elohiem said he was still working on it
i gotta say i really appreciate all the new hairstyles costumes and piercings but for the love of god the faces got a major downgrade
with the exception of asians which do seem improved the rest look uncanny at best and downright mannish at worst
some of my previously most attractive slaves can now cut rocks with their jaws others have some weird cheekbones i cant seem to describe kinda like their faces were pancacked
some makeups look better than before especially metalic and finally we can see hair coordination but slutty seems a but too heavy on the blush imo
see pics for an example that puts bruce campbell and jay leno to shame and also see how flattened it looks from profile

the faces are really the only complaint i really do like all the rest
tattoos being updated next? or maybe PA?
>>58095
So is there another one for growth stims? canImproveHeight I guess?
Replies: >>58276
>>58270
canImproveIntelligence(slave), precisely.
Replies: >>58277
>>58276
Fuck, canImproveHeight(slave). Connection issue between fingers and brain.
>>58265
NTA but couldn't you get the same with
(age > 10 AND age < 15 AND Height < 140) OR (age >= 15 && height < 170)
Replies: >>58287
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I've been experimenting with body swapping.
Here are two slaves before and after the swap with each other. Nose, lips, face complexion. Seems like some facial features are not being swapped properly.
Is that a known issue?
Replies: >>58294
>>58281
That's true, the weakness with my example is you have to check age again in the else.  I'll admit I haven't run into a game where I needed it, if you had something where you had an if A then B else C, you'd have to rewrite it as (A and B) or (not A and C) without the if statement so it would require an extra rewriting of the A condition.
Replies: >>58350
I see I missed nothing by never playing with webgl disabled.
Replies: >>58292
>>58288
It wasn't that bad back when all it did was showing roughly how the body looks but the clothes are pretty bad
>>58282
Sort of. It has to do with how features are randomly assigned to a slave. Do not know how fixable it is though.
Replies: >>58296
>>58294
Same problem as twins and clones not looking identical; the randomized features are based mostly on slave ID. Elohiem started an MR to fix that (10432) but seems to have stalled out.
I'm going to have to hold off on the FS revamp I mentioned doing. A number of other projects are demanding my attention more urgently, and I don't want to push half-baked work.
Is backwards compatibility supposed to support the basegame from before pregmod?
Replies: >>58326
>>58322
Ideally. It may have to approximate some things though due to drastic code changes.
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Well, I did it.
Managed to breed in a col of 1. Kept every parent alive during it as well. 53 generations
Replies: >>58356
Why was slave variable documentation done away with? Too hard to keep up?
Replies: >>58348 >>58379
>>58347
Questionably obsoleted by /src/js/slaveState.
Replies: >>58349 >>58379
>>58348
thanks, at least there is still somewhere to check.
Replies: >>58379
>>58287
Normally you'd use the structure like 
>IF condition THEN do x ELSE do y
but in FC you can only use it for
>IF condition THEN further condition ELSE other further condition
which is unintuitive and likely simpler and easier to read if you just use and/or logic, since for any given rules there's only one particular set of things it actually does. If/then/else clauses would make more sense if a single rule could do more than one set of things.
I'm having some issues doing a NG+. I get all my settings correct and then hit "continue" and it locks up
I've tried two different browsers
Also this save is a very very old one I've been NG+ing for literal years
Is there a setting or a file I can clean out to alleviate this?
Replies: >>58356
>>58354
Well I've narrowed it down. I'm NG+ that game where I got an inbreeding Col of 1 for a slave. I experimented and NG+d her and the first slave in the picture posted 
>>58343
And that's when the game locks up. Must be trying to load all the data of 53 generations
Replies: >>58360
>>58356
I could pass the save along if you want. Might be able to find a way to optimize things to allow situations like that through.
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>>58057
same problem as the preview. why did he decide to introduce tranny-tier cheekbones
Replies: >>58365 >>58385
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This is a feature resquest.
Would it be possible to have a prompt box for each slave, the way it's written is actually good for ai prompt but there are useless information like "She is sterile" "She speaks Arabic in a noticeable Armenian accent that can be hard to understand"
Here is the prompt for this one: Gacia is wearing no clothing, so her nude body is on display. She is wearing nothing on her bare feet either, naturally. She is an average height at 154cm (5'1"), and pleasingly thin. She has an unattractive waist that conceals her girlish figure. She is soft and feminine, with no visible muscles. She is sterile. Her legs have been altered so that she must wear heels in order to walk. Since she is without them, she's crawling on all fours. She's originally Armenian; ethnically, she's semitic, and her skin is dark olive. She speaks Arabic in a noticeable Armenian accent that can be hard to understand. Her hearing is noticeably impaired, but this isn't obvious just by looking at her ears. She's nearsighted, and a bit clumsy as a result. She's hard of hearing, and a bit nervous as a result. Her hair has been shaved. If her hair were visible, it would be dark brown. Her dark brown eyebrows naturally contour to the shape of her brow. They're styled to be thicker in the center but otherwise normal. Her armpits no longer grow hair, leaving them smooth and hairless. Her earlobes are conventionally pierced. She has simple studs in her nose. She has a simple stud in one eyebrow. Her face is not attractive, but is appealingly cute. Her face is makeup-free. She has normal lips. She is unskilled at oral sex. Her nails are neatly clipped. She is feeling under the weather. ((( ((nsfw ))))) ((( ((full-body )))))
Of course it's not exactly as the prompt but it's good enough.
Replies: >>58365
>>58362
He is limited to available faces since he moved away from using face morphs directly.

>>58363
Not really possible without adding a bunch of gates all over the place. If someone wanted to scope it out, I may consider things though.
Replies: >>58368
>>58365
would be nice if there was a button to reroll the webgl appearance easily. I have to do export/import slaves constantly to get a face I want since the webgl appearance doesnt seem to be dependent on ingame variables
How many details that aren't so generic the model defaults to them to begin with did your image actually get right? She doesn't have an unattractive waist, doesn't look semitic, doesn't have dark olive skin, her hair isn't shaved, she doesn't have a nose or eyebrow stud, she's clearly wearing makeup.

To begin with you'd need to write an entire translator to turn game values into prompts composed of tags the model has a good grasp of, and that's not a trivial project. The way you're doing it might get you roughly the correct eye and hair color - if it included the former - and maybe pick up one random detail, the rest being whatever the model defaults to.
>>58347
>>58348
>>58349
The file was moved to the devNotes/Legacy files directory, probably of questionable usefulness due to the possibility of disconnect.
>>58362
Since the faces are built off full face morphs now, they're going to be biased towards the type of faces the daz creators make (read:french model aesthetic)
## 0.10.7.1-4.0.0-alpha.22 - 2023-01-15

* Elohiem's webGL art update 10
* expanded slave combat skill
* added part-time job support
* combat skill can be trained part-time in the pit
* added PA options for training slaves in combat
* non-slave personal attentions now heavily affected by player age, arousal and hindrances
* reworked whoring PA to better account for your body and the arcology's tastes
* added player rest PA
* NG+ slave retirement improvements (adjusts retirement based off transferred slave age)
* Deadliness can now be hovered over to see what is contributing to it
* reproduction formula food now works outside of the Master Suite
* universal impregnation rules can now manage superfetation
* clinical pregnancy observation options can now be limited to just high risk pregnancy
* reDrunkenWoman event
* Slave shelter now considers more things you can do to a slave
* startingGirls can now set some genetic quirks
* bimboScore() now returns an unclamped value for better RA support
* expanded nameless slave support
* encyclopedia converted to DOM
* starting arcology choices can now be rerolled
* fixes
Replies: >>58432
>>58415
Is there any plan to be able to set the player's genetic quirks or modify them with the gene sequencer?

Also I noticed heterochromia is a quirk but can't seemingly be added with the sequencer, it would make sense that you can't add it to an existing slave but maybe it could be added as a carrier.
Replies: >>58437
>>58432
Yes. Haven't thought out the details yet.
Heterochromia doesn't behave like the other quirks, which makes it a bit difficult to work with. Carrier might work to an extent though, so I'll scope it out soon.
Which file(s) handles conception? Specifically, determining the number of fertilized eggs? I'm trying to understand why there's a consistent disparity between dairy cows and my other slaves. I assume "sperm quality/quantity" plays a role, but I'd like to read the specific code if possible.
Replies: >>58469
>>58467
src/js/pregJS.js
>>57809
half the long hairs look like they need to swap positions
Hopefully simple suggestion:
Add feminine/masculine/neuter switch to either RA or Universal Rules.
Apologies if that's already on the ToDo list.
futanari mc should be able to fuck herself pregnant instead of using the syringe dildo if her dick is long enough
Replies: >>58508
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>>58211
It's occurred to me that I might be retarded, but after going through these steps I still get the censor. I even went farther down to the part which defines what to apply when the underage flag is applied. Anything I did wrong?
>>58211
>>58491
it's not the missing semicolon after slave.height either, I just checked that.
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Is trade of slave babies supposed to be this lackluster? I'm getting like 90 credits per child even when they're birthed by good slaves. Am I doing something wrong?
>>58494
No, that's how it is. It's a very old system and could use a touch up.
Replies: >>58501 >>58536
>>58491
You're modifying the wrong file, it should be <base folder>\src\art\webgl\art.js
Replies: >>58578
>>58494
In a world without easy access to rapid aging tanks, you have to wait a long time for any slave infant to become productive and you have to feed and house them until that point. You're basically buying potential, and since I kind of assumed most slave babies would wind up as menials they probably don't have a ton of potential. The buyer is also taking that child off the hands of the seller so in a way the seller is being "paid" in not having to pay costs to raise that child. Since menial prices are usually around 1000 credits, the buyers look to be buying something that will see a roughly tenfold increase in value over ~14 years depending on when you think you can start fully working a menial.
All that said, I agree with >>58496 that it could use an update. A policy like "encourage child labor" could make sale of slave babies worth more as it would make for easier return on investment among those buying slave babies for menial stock, among other economic effects.
I say this knowing I'll just wind up stuffing the slave babies into incubators to grow my daughter harem, because who else is knocking my slaves up but me? I'd guess that kind of playstyle may be why the slave baby sale mechanic is where it is currently.
Replies: >>58502
>>58501
It's a world where perverts with enough money do whatever they can, you know as well as I do that they won't be buying them just to wait for them to grow up.
Bug Report: Hot keys seem to work during initial slave gen. Lead to borked screens you can't escape.
>>58484
Son, have you ever heard of a penile fracture?
Replies: >>58513 >>58527
>>58508
>hyper preg
>human/animal hybrids
>genetically engineered catgirls
I don't think excessive devotion to "realism" is a very good objection here.
Replies: >>58516
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The Nonhuman Purity Standards policy and the No subhumans in the militia edict aren't staying applied. Every time I reload the game from a full shutdown, it is not applied even if the last thing I did before shutting the game down was apply them and save.
Replies: >>58517 >>58535
>>58513
Maybe once you grow your penis to longer than can get erect. Anything post 14' would make sense.
Replies: >>58517
>>58515
Passed it along.

>>58516
That would be the way I'd handle it.
>>58508
your knowledge of anatomy is fitting for an involuntarily celibate with a tiny penis
a futanari would be able to self-insert a semi-chub of length 8" or over and it simply would not get 100% erect until removed. Ejaculation would be somewhat but not entirely impeded
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The link "Additional options" doesn't work for me. No matter what option I select, I always pay for 100 slots.
What I pay is correct if, in:
/src/004-base/facilityFramework.js, line 170
I move the cost expression inside the function expandFacility:
App.UI.DOM.link(`x${expand}`, () => { expandFacility(expand, baseCost*(expand/5)); }, [], '', `An additional ${num(expand)} slots will cost ${cashFormat(Math.trunc(cost))}.`)
Replies: >>58535
>>58515
Everything is working fine in testing. Also they are already applied in the save you posted.
Could be something with you browser causing the saves to malfunction, could be an out of date version of the game having a hiccup, don't know.
But if save to file is working, you may want to consider that.

>>58529
Noted.
>>58494 >>58496
Damn it, I had some code for this a long time ago that people said looked good, but I never submitted the final version. 
I figured the biggest bonus would be from fame, with the bonus decreasing for each baby born. (Each baby sold would be better, but is that tracked at all?)
The idea was to balance it so it wasn't really a money-maker, but add some flavor to the birthing scene with generated auction text that mentions the mother's characteristics: "bidding is intense for the daughter of a royal princess" --> "the royal line is so diluted by her many slave offspring that one/a few more elicit little additional interest."
How would people feel about the value falling to zero for low quality girls, like arcade meat? In which case they would just fail to sell and be sent to an orphanage for future menials.
Replies: >>58539
>>58536
That would be fine. Could estimate how many babies are being born as well, and if it is low, consider a meager price for even the worst baby.
Replies: >>58547
how do i have fun wiith the "slaves are worthless" fc
jesus I feel like a dumbass
I had a rule that worked ages ago (before the RA modularization) and I'm trying to convert it to the new system but I can't wrap my head around it.

the original rule checked to see if a slave's mother was a cow, and marked the kid as a cow. Looked like this:

(slave) => State.variables.slaves.filter(s => slave.mother  s.ID && s.assignment = "work in the dairy").length > 0

can somebody run me through making it work in the new system?
>>58544

fuck, it didn't escape right. there's supposed to be two = before the s.ID and three = after assignment
>>58544
could you post the corrected version of the rule? I'm having trouble understanding how it works.
>>58539
Started thinking along those lines, but Free Cities economics are so fucked that trying to make it rational just causes headaches. Everything's downstream of the original dev's retard communism, patched over by dozens of people with different ideas. 
It'd be really fun to go back in and make an underlying economic model someday, but the more specific you go with it the more you restrict guy's fantasies.
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pregnancy is cringe
>>58544
That is really clangy, am I understanding it correctly that you want to find any slave who has a mother that is a dairy cow (as in they work in the dairy producing milk)
Replies: >>58550
>>58549
I think it iterates through the entire list of slaves and looks for any slave with the mother's ID that is being milked in the dairy. Surely there must be a simpler method of checking this.
Replies: >>58552
is it just me or does webgl now makes no distinction between faces
all faces the same only thing that changes is the jaw in cute type faces
this might be autism but its almost enough to make me not use it
>>58550
Could just check the dairy's array to see if she is in it. Cuts out a good deal of digging through $slaves[] and removes the assignment check.
Replies: >>58553
>>58552
What would that syntax look like? I'm not familiar with how to properly call a facility.
App.Facility.Dairy.slaves.filter perhaps?
Replies: >>58554 >>58555
>>58553
App.Utils.sortedEmployees(App.Entity.facilities.dairy) should return an array of slaves stationed in the facility.
Replies: >>58555 >>58556
>>58553
>>58554
App.Entity.facilities.dairy.employeesIDs() will return an array of IDs, so .mother should work perfectly with that.
Replies: >>58556
>>58554
>>58555
Thank you both.
I understand that Entity and Utils are classes, but what is State from anon's clunky rule? I thought maybe it was the class that all npcs inherit from but that doesn't make much sense.
Replies: >>58557 >>58558
>>58556
Sugarcube's game state.
Replies: >>58558
>>58556
>>58557
Though really you should just replace State.variables with the proxy V. You'll see that used far more throughout the codebase.
Replies: >>58559 >>58567
>>58558
Thanks again for the info. Cheers.
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Is there a simple explanation for why changing the hex color on line 480 breaks stocking opacity? I can't even find where stockings get their color from shoe color.
I suppose if changing the default color were easy it would already be an option. Any insight is appreciated.
Replies: >>58565
>>58563
Disregard, just needed opacity to be set appropriately. Still not sure how the default functions as is though. A switch for the default still seems pretty complicated.
>>58558

clangy-rule anon here
I'm trying to wrap my head around all this and I'm having a hard time. I get the logic but I can't structure the rule right. Can somebody break it down? The only tutorial I found isn't very helpful.
Replies: >>58574
>>58567
context => (slave => App.Entity.facilities.dairy.employeesIDs().has(slave.mother))(context.slave)

eployeesIDs() returns an array of every ID working in App.Entity.facilities.dairy then has() checks that array for the presence of slave.mother, which returns the ID of the slaves mother.
I think this is what you're looking for but a more competent anon could do better. I didn't test the rule beyond making sure the RA accepts it as valid. Corrections welcome.
Replies: >>58575
>>58574
Thanks. I'm trying to teach myself the new syntax by reverse-engineering the tutorial in the Issues. It's a pain in the ass.
Replies: >>58579
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>>57590 (OP) 
I figure someone else has answered this but I can't find it. Why are slaves under 18 shown with weird granny panties when WebGL is active? Is this some sort of weird moralfagging price we're paying for getting nice graphics, or am I just missing a setting I need to turn off?
Replies: >>58578
>>58576

Read this: >>58499
>>58575
I also struggle with it still but it's more consistent and better over all. Even the error reporting is more informative. Please report back on that rule, I'm curious if it works properly and if not why.
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Grammar error on pasties breast description.
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Rules assistant option for ovary organ growth when? I want to keep immortal slaves pregnant without too much micromanagement.
Does it make sense that "just friends" and being allowed release with other would still make "friends with benefits" against the rules?
is there any way to get rid of the wrinkly tip dick shape? looks super fucking weird on small dicks, since there doesn't seem to be an uncut texture for it.

not all slaves have the excess dick skin model, so there's gotta be a way to change that.
Replies: >>58684
>>58670
I too wish to fix this. A way to swap to either an uncut texture or a cut model would be nice.
Is there a way to turn off slaves aging as they grow mid game?
Replies: >>58698
>>58695
Only through the console. If I understand you correctly, the command you want is
V.loliGrow = 0;
Replies: >>58699
>>58698
Yes that was it. Thank you. Hormones and ageing being locked to yearly changes is kind of frustrating.
Replies: >>58722
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>>58699
That seems like something that should be toggleable, if we can jumpstart puberty in 3 year olds we should be able to have 8 ft musclegirl lolis.
Replies: >>58723 >>58730
>>58722
Looking over the code I don't see why they need to be exclusive but I'm sure the devs have their reasons.
Replies: >>58730
>>58722
>>58723
I think with the outcome ranges in question it starts requiring high level maths to calculate the probabilities for the outcomes if you are doing 10 or 12/13 or 52 checks per year to keep the average slave on an average growth curve but I also understand frustrations about not being able to grow amazonian muscle lolis.
>>58730
Since the game already has average heights for each age, could you just pick an algorithm that randomly increases it each week with an average total increase to hit average height for age, and then just ignore what their actual height is?  So if we're giving them growth drugs they'll still get the same natural height increase, along with the growth drug height increase.  You figure that if people are giving them growth drugs they want them to be tall so it doesn't matter that much if this results in ridiculous heights.
>>58730
The system as it exists lets you do plenty of stuff with growth stims and steroids in that case, but things like feminizing a 17 year old slaveboy into a trap is just impossible without surgery because their face will never shift.
Replies: >>58836
One of my slaves is in a relationship and constantly getting "terrified of what you might do to her if either of them misbehave" and it's tanking her trust. Is there anything passive I can do? As in, not breaking them up or spending every week giving personal attention?
Replies: >>58836
>>58730
You pretty much nailed the issue on the head.
How can i rise population of upper and millionaires?
>>58770
Lower taxes on those classes and staff your brothel with extremely high-quality whores, primarily. There are also some Policies you can take that gradually manipulate class demographics.
Is the special forces mod worth enabling at all?
Replies: >>58789
>>58775
The amount of money you get from it makes everything in the base game look like pocket change and it doesn't seem to have that many events or interactions.  But the fantasy of buying your own private army with giant robots and space lasers is pretty fun.  It probably needs some kind of offensive operation mechanics, maybe even adding diplomacy with old world nations to either attack them or help them deal with their internal security problems.
Replies: >>58796
>>58789
Is it the Special Force or the regular mercenaries who get the recurring raiding event? Because I want more of that.
Possibly dumb question so I apologize in advance. But is there any way to like, assign pictures to stuff in-game? Like just upload a jpeg of some waifu I recreated or something?
Replies: >>58808 >>58809
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>>58802
select a slave go to customize tab and in art select the file type
Replies: >>58809
>>58802
>>58808

The file should be placed in []/FreeCities/resources
>>58796
Afaik, battles are from security mod.
Replies: >>58835
>>58796
I think he means the Special Force mod which adds the Colonel and that system.  The Security mod is pretty well-realized.
Replies: >>58835
>>58820
>>58817
No, I’m talking about that recurring event where you get three options to kidnap in raids.
>>58747
So you're complaining that the game it too realistic?

>>58759
Letting slaves have relationships is generally not worth it especially when they aren't already fully broken. Unless you have very specific autismo RP reasons you should probably have them break up.

>>58770
In addition to what the other anon said FS also have an impact. I don't remember exactly which ones do what but I think supremacy, hedonism, mat pref and neo imperialism all favor the wealthy.

>>58835
Afaik neither mod adds that kind of event, if you can grab a screenshot I could look for the specific event you're talking about and see what the trigger conditions are.
Replies: >>58839 >>58840
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>>58770
>>58836
Ok I was curious enough to check so here is my best impressions based on
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/endWeek/economics/arcmgmt.js
>>58836
> So you're complaining that the game it too realistic?
> Grows 13 year old girl to 8ft with growth stims and implants her with a pregnancy generator seeded with the owner's genetic material.
lol lmao
>>58835
Oh like the one where you can raid random places like a school?  That's a base game event I think, you just need to have hired mercenaries.  Having a way to plan those raids with the Special Force could be a good addition.
Replies: >>58850
>>58796
>>58845
To clear it up: there are two events.
1) PRaidInvitation/PRaidResult lets you choose between ex-soldiers, healthy civilians, and nurse + unhealthy slaves. This one requires mercs, and might be repeatable, but I'm not sure.
2) pAidInvitation/pAidResult lets you either help or enslave a group of schoolgirls/nuns/housewives/etc (picked randomly). This one only requires a certain week and is not repeatable.
>>58850
1 isn't repeatable, it's part of the old world country attack chain.
Replies: >>58898
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I've been trying to make a rule specifically for emotionally bonded slaves but I don't know how to use custom getters. I set it on string and "slave.relationship-2" but I don't know if I need to put it into a compare equation or if I'm just 
typing in the wrong string
Replies: >>58879
>>58873
It has to be a proper type of getter - click on "Mode: String", it switches between string, integer and boolean. You need either integer for relationship variable's value (which you can compare in a separate box), or boolean for comparison result (this way is more compact).
You also need to assign context, with syntax "context => context.slave.(variable)". "context" can be any string, I use just "c" for brevity.
Proper getter in your case would be "c => c.slave.relationship == 2" (boolean).
>>58730
The only reason I can see is that the check happening each week somehow contributes to increase the time it takes to reach the next week, but I don't think it's the case.
Changing % per year to % per week can be done keeping the same values by resolving a power to (1/52) equation, but it only needs to be done once, to each chance and modifier to that chance, and the new probability inserted on the new weekly check in the place where the old probability was on the yearly check, it doesn't need to be solved each week.

y being the old chance per year, the new chance per week, x, is x=1-(1-y)^(1/52)

And that's assuming the exact same balance wants to be kept for some reason or another. It can be easily approximated and a similar balance kept without changing the game in a significant way.
Replies: >>58897
>>58894
The problem is distributing low numbers into things that won't accept decimals. This pairs into another issue with hormones increasing or decreasing values dynamically instead of at once. Works with some things just fine, ie tits, but a lot of others not so much.
It's doable, but above what I'm comfortable with coding and complex enough to drive speculative coding to a halt.
>>58850
>>58870
On a related note, there is also SERaiding which seems yo match the descrytion given by >>58835.

The trigger conditions are:
- Merc raiding policy is enabled (which is unlocked via having mercs and allowing them to assist your corp).
- It has been more than six weeks since the last occurrence.

pAidInvitation is also not repeatable.
Replies: >>58901 >>58968
>>58898
>(which is unlocked via having mercs and allowing them to assist your corp)
Corp as in corporation? Do you need illegal enslavement branch for this?
Replies: >>58906
>>58901
Yes (I am not aware of any other potenial meanings).
To hopefully be more clearer this time round, no if memory serves it is the result of a unique opporunity after the DoL chain.

If memory serves the very first iteration of the corp was a mod, during the first year of vanilla developement.
>>58897
Is height not allowed to be a decimal?  That would confound it.  I've noticed that height can sometimes get decimal places though, maybe the display could just be modified to round to the nearest whole but keep the value.  There will be rounding errors because lol IEEE double, but probably not so much that it would impact the game, the height in cm probably won't exceed a few hundred so rounding errors shouldn't be too bad.
Replies: >>58915 >>58938
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>>58914
Meant to attach this.
Replies: >>58938
>>58897
I'm curious which things hormones don't work with? Personally I don't see why adjusting hormone levels shouldn't just adjust where on the curve a slave develops yearly. The only issue I can imagine is gaming the yearly check, but hormones move so slow that I doubt that's even feasible.
Replies: >>58938
>>58914
It's not supposed to be. I'm pretty sure it's even clamped to prevent that.
>>58915
But here we are. I swear the game just does this to be irritating. Something about how math is handled most create floating point errors even in things just using integers. Or do you have her on the growth drugs? I think that might be leaking decimals if it is the case.

>>58925
Gaming isn't the problem. Spreading it out would actually make it less possible than it already is.
The problem again comes down to singular values, specifically moving them up or down one. This would influence where in the year they should be distributed and is definitely the headache of how it should be managed. Essentially the odds of increase/decrease need to be completely redone if things are over the year instead of at the end of the year.

Like I said, doable, but way more than I want to deal with when already feeling burnt out by the player overhaul. I would welcome someone overhauling it though. That and the brothel/club ads system. That thing is a little broken at the moment.
>>58850
Nuns? I've never seen that version of the event, only housewives and the cheersquad.
Replies: >>58959 >>58969
>>58938
>Something about how math is handled most create floating point errors even in things just using integers.
JavaScript, no? You aren't going to be getting real integers here, every number is a float in disguise.
Replies: >>58958
>>58938
>But here we are. I swear the game just does this to be irritating. Something about how math is handled most create floating point errors even in things just using integers. Or do you have her on the growth drugs? I think that might be leaking decimals if it is the case.

This slave was customized at game start, I think she was 25 and like 5'10", and I gave her growth stims to get to that height.  I'm on Vivaldi so it should be using Chrome's implementation of Number.
>>58955
Number should be able to exactly represent whole numbers much larger than 207, at least according to https://stackoverflow.com/a/1848762/2554810  I think he means that there is math with division that is supposed to be getting rounded off.  Trying to coerce a whole number from a fractional number is always fraught with peril though.
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>>58951
Here's the full list.
>>58938
Well I know that the player rework got me excited again for FC, so know that it's appreciated it.

The recent porn rework could probably be tweaked into upgrading the brothel ad system.
>>58898
I tried investigating that and got confused.
The event checks V.policies.raidingMercenaries. I tried to find where this flag is set. The only other instance of "raidingMercenaries" I get from search is in backwards compatibility file.
Where in the code is all actual policy setting related stuff? I can't find it.
Replies: >>58988
>>58951
It only triggers on nuns if your continent is Africa since the story is so localized.
Replies: >>58983
>>58938
I think we're talking past each other but I'm not doing dev work so it's a moot point. It isn't that hard to eliminate the check in saHormones and see what happens for myself.
The player overhaul turned out awesome by the way, congratulations on a job well done.
>>58969
Nuns are generic, missionaries are Africa-only.
>>58968
Hopefully the following clears up any confusion.
- Searching for policies.raidingMercenaries at least for me results in two hits, js\003-data\policiesData.js and src\events\scheduled\seRaiding.js.
- The former is a part of how to generate the policy menu. The latter is the event in question.
- Within the former result there is a line called get requirements() , which are listed as (V.mercenaries > 0) && (V.mercenariesHelpCorp > 0).
- To break down the above further, the first condition can be resolved by two unique events (pDefenseFears and pMercenaries) and the second is set as a result of the "makeItSo" option of PMercsHelpCorp unique event which has the following requirements.
() => V.corp.Incorporated > 0,
			() => V.rival.state > 2,
			() => V.mercenaries >= 3,
			() => V.mercenariesHelpCorp === 0,
			() => V.corp.DivExtra > 0,
			() => App.Events.effectiveWeek() > 70,
Is there pre-compiled FCHost? I'm too retarded to build it.
Replies: >>58995
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>>58990
>Is there pre-compiled FCHost?

Yes, see the pre-compiled link within the OP.

>>58993
With the following details WebGL renders for me.
Art date: 01/04/23
FC version: 0.10.7.1
Mod version: 4.0.0-alpha.23
Build: 1185
Commit: f8ae54da
Replies: >>58996
>>58995
Thanks, had no clue this nowadays was also included. I built the game itself from source always.
>comeback here after 2 years
>almost nothing new
>AI circlejerk 
>tweaks tweaks tweaks tweaks
>RA reworked for the 9348903498034 time
>>58998
Write some new stuff then, retard. Also how is the player overhaul not a major change?
>>58998
Where's Anon's merge request?
I have two questions.

1) What can I do with corporation stocks? Never touched them before. Can I use them to increase corporation value with my cash?

2) Does special force mod add any content other than the money sink/printing machine that is the SF itself? Like new events that every other mod has.
Replies: >>59015 >>59017
>>59002
>1) What can I do with corporation stocks? Never touched them before. Can I use them to increase corporation value with my cash?
You can issue a bunch of them to give corporation cash and then buy them yourself
In theory they control how much cash you will get from corporation but who cares
>2) Does special force mod add any content other than the money sink/printing machine that is the SF itself? Like new events that every other mod has.
I think there's few events? Not too many tho
>>59002
When you buy shares yourself or sell them on the stock market it increases the corporation's liquidity by that amount (or maybe a bit less for fees, I haven't checked closely), so you can buy more stuff in the corporation.  Selling to the stock market has the downside of reducing your share in the corporation, so you'd get a smaller percentage of dividends and cash payouts.
>>58998
Just do what I do - come back every six months or so.  I'm usually pleased by the improvements over that span of time.  I often wish there was more new content, but on the other hand, I don't write anything, so eh.  
As to the AI stuff, I think its cool, and would love if someone could write up an interface between the game and local installs of the AI for in-game images, but again, I have no ability to do so.
Can slaves actually pick up a bestiality fetish yet?
Replies: >>59041
>>59040
If you stick them in the farm and leave them, yes. But it's probably worst content in the game and honestly would be better off not existing, it's terribly designed and written.
Replies: >>59076
Before DCoded went and ruined the farm it was a nice gameplay feature, the income from food was nicely balanced and a fun mechanic imo.
I haven't enabled it in a long time now because last time I tried it he completely fucked the balance of the food system to implement his animal sex.
I really hate him and all his barely functioning projects (like the Nursery which is still in an abysmal state).
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There any projected support for hyper cocks and stuff in the future? Always a bit of a bummer when it gets to a certain size then it's
>"oh man the peen is so huge. Unfortunately can't get a boner anymore" 
Feels just a little silly when we have all the other crazy stuff going on in this game and huge cocks are where the line gets drawn
Replies: >>59065 >>59197
>>59064
theres a drug to circumvent it, not sure if there's a ceiling on it.
>>59065
What's the drug? I either haven't found it or I just missed it completely.
Replies: >>59067
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>>59066
It doesn't show up unless the slave needs it. I'm not sure which upgrade it's behind.
Replies: >>59080
>>59041
>>59061
yeah imo it needs a lot of work to make it engaging having an FS associated with it and the possibility of having your slaves bred would be bare minimum
it could open the possibility for hybrids but i think it would cross the line into the unbelievable
>we have all kinds of impossible shit
yeah but a line has to be drawn somewhere at most having slaves give birth to full on animals could be doable but it would still come with efty work
i rather not have a mechanic than it being completely half baked 
its a shame that alot of the planned content that could have potential has been left forgotten for years
Replies: >>59197
>>59065
>>59067
It allows erections but it also dramatically damages their health if you leave them on it. Sort of makes sense if you're trying to pump blood into a 3 foot gigadick, though I'd argue some kind of super-science implant to allow it with no consequences could be devised.
Replies: >>59085 >>59099
>>59080
More importantly, it set up the groundwork needed to support an implant that works like that.

>>59065
It boosts it up to 10 from 6. They lose the ability to actually fit inside other slaves at 8 though.
Replies: >>59099
>>59061
Not a huge fan of him having so many projects that have fallen below the quality floor other projects are held to for initial inclusion.

Of course the gitgud goes down when I want to check if there are outstanding issue reports for the nursery and the farm.
Replies: >>59089
>>59088
>GitGud.io will go down on tonight, February 5th @ 12am ET, for server/OS rework and GitLab security patching. Estimated downtime will be about 1-2 hours.
Hopefully you won't have to wait long.
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Is there a way to force trigger an event? i apologise if this is a simple thing to do and i'm not getting it, closest thing i've gotten is the game telling me what prerequisites are needed for said event but no indication on how to brute force it.
Replies: >>59091 >>59092
>>59090
There's no way to circumvent event requirements as far as I know.
You can set the red var to 0. Just save beforehand, it might cause trouble.
>>59090
I meant, set it to zero in console.
How many ways are there to push future societies? As far as I can tell I've got them all.

Converted Shop
High rep
Maxed pr propaganda
Maxed FS spending
Cultural defensiveness
Public personal assistant and 
Propaganda campaign boost

But I can't get Roman revivalism off the ground. It fails after 50 or so weeks alongside paternalism and trying again only makes it fail instantly. I've got plenty of money since it's a NG+ save and a decent size military as well. All FS revivals except Chinese fails the first week. Is there a way to force a policy through just for a week? I just want Republican Military Establishment on the daugthers event so I can keep playing while I figure out how to bring back the rest of Roman revivalism.
Replies: >>59096
>>59095
Influence from neighboring arcologies. Most likely you're failing because of them, so you'll need to buy them out and send in an agent to remove the blocking FSes.
>>59080
>>59085
Considering that these implants exist today I would agree. They're more common among the elderly population of 1st world countries than you might think. They're covered by medicare in America for instance. They're also common for soldiers that are wounded or mangled in relevant ways and in female-to-male transitions. I believe they were invented for mangled soldiers and adopted for other cases.
Pregmodder, if you're here I still owe you encyclopedia entries on genetic quirks.
Replies: >>59108 >>59121
>>59099
Good to see you're still alive and kicking.
The encyclopedia changed a little since last mention of this, but the format shouldn't be that much different.Also did I add more quirks since then? It feels like it's been a while.
Replies: >>59121 >>59123
>>59099
>>59108
If even remotely desirable, I be more than happy to deal with the coding aspect.
Replies: >>59124
>>59108
After playing a bit I'd say uterine hypersensitivity, galactorrhea, and superfetation all look like newer additions to me. All good additions, though uterine hypersensitivity needs quite a bit of future magic. It needs to explain a novel source of pleasurable sensation, and that's pretty complicated.

I actually just wrote up two paragraphs on how it might theoretically work, but I'll spare the thread.
Replies: >>59124 >>59125
>>59121
That would be a help.

>>59123
UH was a user submission. I would have likely made it a gene mod.
That would place neoteny and progeria as new ones to you as well.
Replies: >>59128
>>59123
Also "potent" is an upcoming one if you want to add it to your list. It functions as a male equivalent to "fertility".

And to anyone wondering, yes that does mean the impregnation check can now take into account aspects of the father.
Replies: >>59128
>>59124
>>59125
A gene mod makes more sense for lots of reasons. Both still open up a can of worms in terms of lore and potential content. Now you have the technology to induce that change all over the body. 

I also noticed polyhydramnios in the legacy slave variables. A good pull but probably a pain to code.

Potency is interesting. A few ways it could work depending on how it’s implemented.
Replies: >>59129 >>59130
>>59128
Polyhydramnios ended up getting capped due to how complex it started getting when certain fetuses had it but others didn't.
Potency is going to work simply. It increases impregnation chance by 50%.
Replies: >>59131
>>59128
UH also has a .wombImplant version planned.
Replies: >>59131
>>59129
Simple is best. In that case potency is literally what it sounds like; more sperm, stronger sperm, proper mix.
>>59130
It’s hard to explain in simple language what makes UH so odd. The brain has already proven pretty flexible with novel sensory input from things like cochlear implants. If you wired up magic future synthetic bundles of thinly myelinated A delta fibers to a woman’s, and somehow fed their signal into the dorsal root ganglia at the base of her spine… idk sure, it’s the future? 
But that leaves you with a bigger problem, uteruses are already innervated to both HURT and contract based on the levels of particular hormones when birth is approaching. To achieve our desired effect we want the contractions but not the blinding pain. Unfortunately those axons are bundled on the same nerve, and there’s  10s of thousands of each. 
I’m falling asleep, but that’s the uh… simple version. I think it can still be explained butt still, very strange quirk. Apologies for the essay.
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>>57590 (OP) 
I haven't played for a while so i don't exactly remember, but right now i only have one future society and the option to pick a second one isn't available. Currently on week 54. Is something wrong or what?
Replies: >>59137
>>59136
Each FS slot has a rep threshold. How much rep do you have, and how many FS slots? Those are set on game start.
Replies: >>59138
>>59137
I set the FS slots to be 5 or 6 and my rep is around 5k. I already have the policies that increase reputation
Replies: >>59145
>>59138
raise your rep
Maybe I'm completely retarded, but everyone is posting conflicting ways on getting the censor off.

>>58211
Posted:
>The procedure to do so thankfully has not changed, in short.

>0: Open src/art/webgl/art.js
>1: Change the first instance of *p.applyPanty = true* to *p.applyPanty = false*
>2: *p.underage = slave.age < 18 || slave.visualAge < 18* to *p.underage = false*
>3: *p.height = Math.max(slave.height, 140); // clamp underage* to *p.height = slave.height*
>4: *morphs.push(["physicalAgeYoung", -(Math.max(slave.visualAge, 18)-20)/10]) // clamp underage* to *morphs.push(["physicalAgeYoung", -(slave.visualAge-20)/10])*

Which doesn't fucking work.

Then
>>58491
this faggot posted the first part plus an additional part in the 2nd image no other faggot mentioned, and it still doesn't work.

So after compiling what are the step by step retard proof instructions for uncensoring this bullshit?
Replies: >>59163
>>59160
>So after compiling what are the step by step retard proof instructions for uncensoring this bullshit?

As the author of >>58211, I can see how it is not as clear as it could be.

Hopefully this attempt is better.

1: Currently line 74, which is within 
the App.Art.getArtParams section.
Prior: p.applyPanty = true;
Post: p.applyPanty = false;

2: Currently line 78, which is within 
the App.Art.getArtParams section.
Prior: p.underage = slave.age < 18 || slave.visualAge < 18;
Post: p.underage = false;

3: Currently line 79, which is within 
the App.Art.getArtParams section.
Prior: p.height = Math.max(slave.height, 140); // clamp underage
Post: p.height = slave.height;

4: Currently line 3336.
Prior: 
if (slave.visualAge < 20) {
		morphs.push(["physicalAgeYoung", -(Math.max(slave.visualAge, 18)-20)/10]); // clamp underage
	} else {
		morphs.push(["physicalAgeOld", (slave.visualAge-20)/52]);
	}

Post:
if (slave.visualAge < 20) {
		morphs.push(["physicalAgeYoung", -(slave.visualAge-20)/10]);
	} else {
		morphs.push(["physicalAgeOld", (slave.visualAge-20)/52]);
	}


Once the above changes have been made to src/art/webgl/art.js, recompile the game (usually via compile.bat) and refresh/reload the HTML.
Replies: >>59196
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>>59163
>you need to recompile the game
Now it works for me, thanks. I assumed that changing parameters in "bin\resources\webgl\src/art.js" would work, because "its applied to pre-compiled builds anyway".
>>59061
>to implement his animal sex
Bruv your memory is failing you, bestiality is the entire reason the Farmyard exists.
 - beastFuck.tw added to game August 2018
 - Animal ovaries and animal pregData added to game November 2018 (by pregmodfan, incidentally, it's not even DCoded work)
 - foodMarket.tw added to game January 2019
 - Food system moved out of "experimental" November 2021
There's no need to invent mistakes for DCoded when he makes plenty on his own.
>>59076
>possibility for hybrids
I mean, there is MR !10270 (Demi-humans), created September 2021 and last updated November 2022, though I'm pretty sure it's separate from the farmyard entirely.
It has pregmodder's blessing to exist, oddly enough.
>having slaves give birth to full on animals could be doable
>could be
Anon that's been in the game for four years.
That feature is older than the move from .tw to .js files.
Unless you meant actual content and not just "the pregnancy size and duration is different", in which case write the birth descriptions yourself anon because it's been four years and nobody else has.
>>59064
It's odd that cocks get a "oops not enough blood" but nobody cares about the blood needed for your oppailoli cow to sustain three times her weight in boobs. You think all that living tissue has no metabolic requirements, anons? (This is not an endorsement of the abandoned MR !8480 and its sheer unbridled "muh realism")
At this point I'm convinced most of pregmod's weird selective realism is because of inertia. Nobody wants to write descriptions but they also have too high of standards to just change the numbers and call it done and then leave it unfinished without descriptions for four years
>>59197
>but nobody cares about the blood needed for your oppailoli cow to sustain three times her weight in boobs. 
The problems are slightly different, but your overall point is correct. One of the oldest recorded cases of gigantomastia we know of resulted in the woman's death for this exact reason. She ended up confined to bed due to weakness as much as her breasts debilitating size.
>>59197
Vanilla precedence coupled with extreme stubbornness. Plus I really don't want to get into handling individual aspects that much. I ended up doing so with isHinderedDegree() for the player and you can see how much more complicated I've made things for myself.
And I'm pretty sure everyone is well aware of the selective realism given the first non-QoL thing I added was hyperpreg.

I'm pretty sure the animal ovaries/testicles is older than four years. They were partially the reason for the canBreed() function and .eggType/.ballType. But at that point it was mostly just theoretical crafting for potential additions.
>>59197
There was no animal sex as far as I remember, all that was just framework that was never finished. The food system was also very imbalanced and broken, but later fixed, and then when DCoded come after X years to work on the animal sex, he completely broke the food system as well as the food market. 

So no, I'm not wrong, In order to actually implement his animal shows, he totally broke the food system, and left it in that state for a long time. (Is it even fixed yet? I haven't bothered to check again.) But thanks for the "correction" anyways.
Replies: >>59203
>>59202
Literally what research on the git did you even do? I spent a couple of minutes searching and found this: https://gitgud.io/pregmodfan/fc-pregmod/-/issues/1998 and this https://gitgud.io/pregmodfan/fc-pregmod/-/issues/2906

So for more than 1.5 year after he added his stupid animal shows he totally left the prior working and balanced food system entirely non-functional, which ruined my save because you could not even disable the food system either because it breaks the game: https://gitgud.io/pregmodfan/fc-pregmod/-/issues/3753
Replies: >>59225
Gigantomastia or macomastia?
What is the difference between them?
Replies: >>59207 >>59208
>>59206
"Or"?
Giga bigga, nigga.
>>59206
Gigantomastia is just stronger macromastia, essentially. You can also give a slave both genetic quirks to amplify the effects.
Macromastia alone increases breasts by 10cc per week to a max of 5000cc, gigantomastia alone increases 20cc to max of 25000cc, and combined macromastia+gigantomastia increases 30cc without an upper limit.
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Might've been already asked but it'd be nice to pay a weekly cost to buy garbage/junk/combatative slaves to throw in the pit every week to keep my bodyguard sharp. Hell, raider prisoners, flesh heap, shit like that. Tiered expenses, or even citizens offering their elite slaves to fight my bodyguard, either lethally or nonlethally. I'd take a gladiator cells too. I like having the option of custom actually detailed slaves being sent into a meatgrinder if they earn it, but having to keep the blood pit going gets absurdly micro, i've already plenty of shit to staff and I love my bodyguard being a slaughtermachine.
Also, is incest fetishism still a rival-only FS? It's been a while, i've gotta admit.
Replies: >>59212 >>59321
>>59210
Incest Fetishism is still neighbor-only, yes.
>>59203
Speaking of DCoded I just noticed the idiot deleted the pregAdapation settings in the Incubator in MR !10925
if this gets merged as-is you won't be able to change those settings anymore (the links/buttons are gone).
>>58897
If the percentage is an int, you would need to do the percentage checks twice. Say, you want 0.8% chance of something happening weekly, you run 80% check and 1% check, both succeed (0.8% chance of that happening) you apply the effect, one or more fails, (99.2%) you don't apply it. Unless you mean that the effect divided in smaller chunks would become decimal, which I understand can't be done. But by doing the checks weekly with reduced chances, you would still need to apply the effect in full whenever it triggers, for it to keep the same balance as with the yearly checks.
Replies: >>59260
Haven't played in a while. Does the game have ai-generated portraits yet?
Replies: >>59290
>MR !11261 by pregmodder
>3 new gene mods 1 new quirk
Ayy, content
>potent quirk
You might want to add an interaction with slave.prostate > 1
hyperactive prostate makes ejaculate thinner (more fluid)
potent quirk makes ejaculate thicker (more sperm)
>everything about aggressiveSperm
This is such a fucking meme I love it, though anyone trying to breed specific slaves is going to hate it
>progenitor immune to miscariage
Nice I can turn on V.dangerousPregnancy without hyperpreg being a near-guaranteed mindbreak
>progenitor buffs the hell out of fertilityStack in pregJS
Oh.
>dangerousPregnancy mode only rolls bursting if miscarriage failed, which it will every time with progenitor
We're putting the boom back in baby boom I see.
>isVirile() function
Nice a QOL function to use in the RA
instead of having to manually check four variables I can just throw isVirile(context.slave) in there
>boobSize added to genes
Soon(tm) I can ditch my local hacks for this feature
>>59228
Decimal chances are fine. We can always just adjust by multiples of ten if needed.
I do think something like that will be what replaces the current system though.

>>59259
Haven't really decided if I want potency to be thicker sperm or just more vigorous sperm. I don't really want to put too much more work into it.
Progenitor and livestock both boost pregAdaptation rates, so gaming the system to your benefit should be very feasible.
I should consider changing the scope of isPlayerHorny() to just isHorny(). It would get rid of some obnoxious event checks at the very least.
Backwards compatibility followed by unique slave event cases are the two main issues. I'll be looking into that after this merge goes through. Unfortunately it is just going to complicate slave growth more, since there are no breaks on that train apparently.
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>>59260

These new genemods look great, they really hit the spot for me.

Regarding agressive sperm: For slaves, it mentions ejaculations seemingly being more pleasurable, though it does not for the PC. I'd say it would be nice to have similar flavor text for the PC as well, even removing the speculatory aspect, as we "can" confirm it is more pleasurable for us.

It also mentions that it's "harder to shoot out", maybe I'm misunderstanding what this means, but, shouldn't it be easier, at least for male PCs, as the sperm "wants" to find a body to impregnate rather than stay in one it can't?

Regarding potency, livestock is the one that results in "thicker loads" right? (i'm thinking "industrial quantity"), then potent could be just vigor/quality. Mixing both resulting in both thicker and potent loads, then becoming hunter-seeker blobs with agressiveSperm lol.
Replies: >>59263
>>59262
Will need to find a place to add it. Probably during the .need feedback that still needs to be done.
The mod increases the size of the sperm cells somewhat, causing a load of them trying to move through the narrow parts of the male reproductive tract to get caught up on each other.
>>59259
>boobSize added to genes
I wonder what gene mod will be added. Macromastia and/or gigantomastia means bigger and even infinite breast growth. Maybe micromastia ? The inability to have breast growth after puberty. Breast atrophy ? Losing breast size until flatness.

I'd like to see the nipple equivalence of uterine hypersensivity. Breastgasm while lactacing. It would work well with galactorrhea and boob fetish.
Replies: >>59266
>>59264
It's just going to be a breast size target that age based growth tries to reach. In addition, it will also affect how big of breasts a slave can naturally support before shrinking occurs.
Yes, this means you would be able to breed flat slaves.
Replies: >>59268
Can anyone with a stocked free-range dairy give me a rough average of how much milk each slave is producing?
>>59266
>age based growth
Based on physical age I presume ? If so it'll impact slaves who received the immortality cure
>>59260
>Haven't really decided if I want potency to be thicker sperm or just more vigorous sperm. I don't really want to put too much more work into it.
Thicker semen - better survival once your swimmers are in utero, better survival == more shots at the egg(s).
Vigorous sperm - faster arrival to the egg, more likely to pierce the casing
in short it's really a question of flavor, it all works out the same unless you're adding something like hormones to promote ovulation.
Anyone remember what the variablecommands  in consoles were? it was something like v.cash and v.skills but whatever shit i enter gets rejected, am i beyond retarded?
Replies: >>59271 >>59272
>>59270
SugarCube.State.variables should help you along
Replies: >>59273
>>59270
pretty sure that's because it's case sensitive and it's actually V.cash
Replies: >>59273
>>59272
>>59271
Seems I was retared, thanks anons
>can get slaves to wear cute panties
>can't get a pantjyob
Arcology ruling is suffering.
Also is there a way to increase sexual satisfaction without arcades/brothels or is the nut factor of the arcology dependent on me in what's supposed to be a libertarian paradise?
Replies: >>59279
>>59276
You can subsidize third-party sexual services per class in the Manage Arcology [C] menu. It's not ideal, as you're paying money for something that you could be making money on, but hey.
Replies: >>59281
>>59279
How does that demand/satisfaction thing even work and why does it matter?
Replies: >>59294
So when you use Supremacy or Inferiority it lessens the appeal of your slaves. And having them procreate is also bad. But what if ya want the perfect slave race? Feels like there's a missed opportunity there
Replies: >>59288
>>59260
I think thicker semen is the hotter option, but why not both?
Replies: >>59286
>>59285
Amount of time spent in descriptions. That said, it'll be left vague enough that if you want to picture it thicker, nothing short of the prostate upgrades will argue with you about it.
>>59284
You are describing Eugenics. You are free to choose it. It has alot of content compared to other Future Societies.
Replies: >>59304
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>>59231
Doesn't look like anyone is working on it. Portraits alone is probably not that interesting when there are already full body image sets having a different style. Doing full bodies on the other hand would be difficult with current AI considering all the options the game has.
Any tips on making money? In the early version I could just set up a company and stop worrying about it.
Replies: >>59293
>>59291
On normal mod difficulty my sell-only runs always make plenty of money (as in, my slaves don't work for money, I just train and sell them).  I just get a schoolroom and spa set up with decent leaders as quickly as possible and basically create a training/body modification pipeline with RA that I don't need to touch.  I don't know if you need to do something more optimized for harder difficulties.
>>59281
Undersatisfied social classes will leave your arcology, oversatisfied social classes pay less for your sexual services than they otherwise would. Sticking close to 100% satisfaction for each class is optimal, but it's honestly not that big a deal.
Trying the webgl stuff for the first time... First dick girl i find supposedly has tiny dick and balls, but theyre fucking huge on the model. Other than that, it still looks pretty ugly generally. Did i do it wrong, or is this just the way it is?
Replies: >>59320
>>59288
What do you mean? I think they punish you for having the slaves preggers for that too
>>59304
and keeping their balls too
>>57590 (OP) 

What is the source or prompts/model for images in OP?
>>59298
sounds normal to me, webgl has always been unusable
>>59210
ohai there slutty fucko
>>59304
The eugenics FS is pure cancer and faggotry.
I just merged changes from the main branch into my fork and the sanity checker shows an issue with pako.js, as well as array out of bounds exception. Can anyone tell me if these changes are a result of my changes merging poorly or if these are preexisting?
Replies: >>59327
>>59326
Preexisting and I have no idea what to do about it.
Replies: >>59332
>>59327
What is the pako file? It looks like transpiled typescript or something odd llike that
Replies: >>59333
>>59332
Not a clue. I don't even know where it is in the folder structure. I think you might be right in it having something to do with typescript though.
Replies: >>59334
>>59333
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/001-lib/webgl/pako.js
Add it to devTools/javaSanityCheck/excluded perhaps?
Replies: >>59335 >>59336
>>59334
Will try it out later.
>>59334
Didn't seem to work, but the sanityChecker has issues on my pc, so can't confirm anything soundly. Did raise an issue about it, so hopefully arkerthan can et to the bottom of it.
Replies: >>59341
>>59336
I was just spitballing, sorry I can't help more. Guessing that "exclude" folder/system does not actually work then.
Replies: >>59354
I have the eugenics FS fully complete and according to the in game guide their should be some way to accept the "Elite Breeders" policy so I can impregnate slaves, but that option isn't showing up in my policies tab. Does anyone know where is is located?
Replies: >>59386
How do I stop large breasts from sagging under their weight.
Replies: >>59350
>>59349
supportive mesh implant, should be either from the black market or from the implant manufactory, can't remember off the top of my head
>>59341
The sanity check should be working again.
>>59304
The entire purpose of the FS is breed a perfect slave race. Once you play though the content you get a breeders pass policy where you can breed slaves that pass the SMRs you've set aka the perfect slave race. The superiority/inferority cater to a different set of ideas and fetishes.
Not sure if it's a bug with secmod, but the end report thinks i've banned weapons and that I have no weapon bans at the same time. For ref, I haven't restricted any.
Replies: >>59386 >>59577
>>59346
If I am reading the code correctly, it should be visable if the FS is fully supported/accepted by the archology and your rep is at 5,000 or more.
>>59369
It sure sounds like a bug.
If you are willing to post the affected save that would be very helpful.
Replies: >>59413
>>59259
very excited for this merge
Replies: >>59408 >>59418
>>59406
It's currently stuck until gitgud figures itself out. It's having trouble loading the merge button on that merge.
Got a pretty fun idea for extreme surgery, since we got lobotomy why don't we add brain removal surgery? Or even better, head removal surgery! No more disobedience. Something in the soul of "spine controller" could also be added to research for the late game.
Isn't the best slave is a slave that obeys perfectly like a drone?
Bodyguard system seems a bit odd still; I can't figure out how to get her to train successors. It'd be also nice if you could set two or more to change out like the HG system. Having bodyguard sister twins is my fetish.
>>59386
It's been forever, do I upload the html renamed to swf still or? It's on end report; security section says I have a complete ban on weapons, personal business says I have no regs.
Replies: >>59415 >>59428
>>59413
I think currently it is just an ON/OFF toggle in the bodyguard quarters for if they can train others but I don't think you can select specifically who to train.

I wonder if that is what caused the one complaint on reddit where bodyguard and other head positions were getting beaten up and going to the clinic.
Replies: >>59429
>>59406
Got it merged. Still no idea how the merge widget got broken.
Replies: >>59420
>>59418
yahoo. thank you for your work
>>59413
Thanks for the clarification.
Upon further thought, it seems that everything is working as designed but the UI could be a lot better.

The two sections are talking about seperate systems:
The security report mainly deals with edicts which is exclusive to the mod and use the dedicated also exclusive authority resource.

Personal business mainly deals with policies which use a mixture of cash and rep.

The security report could be more explicit.
Writing from a within universe POV, I can't think of anything more effective than a simple header along the lines of "Edicts active".

I will protoype something up soon and post a screenshot.
Replies: >>59429
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I forgot how tedious it can be to stock the club/brothel. Might just make some slaves in the premaker on to fill em so I can forget about em. Also, where's the best place to stuff slaves I intend to get ruined/killed without them clogging up my UI?
>>59415
Sounds metal as fuck honestly. BG really needs an overhaul, it's fun.
>>59428
Save in case you want it still.
Alright i'm retarded, what's the difference between NCS and induced neotony?
Replies: >>59432
>>59431
NCS reverts back to a childlike state where as inducing neoteny in a grown slave will not. Other than that, neoteny can be passed on to children.
>>59429
>place to stuff slaves I intend to get ruined/killed without them clogging up my UI
I would love to implement something like that. I wonder how it should be flavored/described since the cell block, the most obvious choice, is already taken.
>>59433
Maybe this isn't exactly what he's looking for but I was thinking it could make sense to be able to lease slaves to your corporation.  So you could either have something like putting them as a foreign arcology leader where they just stay the same, or have the game do stat-only week end calculations for them behind the scenes based on the policies in the corporation.
>>59433
Alternate cellblock upgrade, like the industrial dairy?
>>59429
In an ideal world where things developed a different way, we'd have a third class of slave between menials and our current sexual slaves, which just act as fodder for stuff like the brothel, club, servants, etc. Similar to how we can put menials on the arcade, but expanded to other facilities. This would let us better focus on the micromanagement of facility leaders and other "top class" sexual slaves. Though I reckon you'd need to make a new game from scratch to implement this.
Replies: >>59444 >>59445
>>59433
Pit cells? Gladiator storage? Misery pit? Maybe like a conex style storage or iso-cubes. We can name it what we want.
>>59436
Yeah I've had similar thoughts on that myself, similar to how understaffed facilities use their empty space by selling their services to citizens. Perhaps it could tie into a branch of the corporation, the specializations and training it provides would give a general level of aptitude and appearance range that could be calculated against.
>>59436
You can kind of implement this in-game, at least it's the way I play. The girls I send to the brothel have their own set of rules which include release by any means but me.
Replies: >>59486
I'd go for a seperate storage facility like the menials store we have now, sort of a random pool of trash we can stuff either junk slaves or faceless sex ones, as an off-penthouse facility; make the pit or similar be able to draw from it, and have it provide some small level of healthcare/food/whatnot. Conceptualise it like identical cells in a row all with basic amenities as they await whatever you need at the moment. Maybe with spare overflow storage we can send named slaves to to add them to it/just to keep out the way.
Why does the petite society screams so much if a slave gets pregnant even fucking once ffs
Replies: >>59467 >>59468
>>59463
>big belly
>growth elsewhere because of the pregnancy hormones
>flat fetishists are really just lolicons and get turboassmad when reminded their little lolis are actually adult women
You need to embrace demonic, industrialized child sacrifice or you'll never make it in the big leagues.
>>59463
They shouldn't be caring. Screenshot of the bitchy text?
>>59445

They would still show up in events and whatnot, right? Maybe an easier solution would be a toggle for them to not be eligible for such... meh, still just ideas.
Replies: >>59488
>>59486
Why not just sell them?
Replies: >>59490
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>>59488
Well, we were talking about this in relation to fully staffing the brothel/club (and potentially other facilities).
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>>59433
>This is the slave storage facility, known usually as 'Central Holding', but more often referred to under a variety of less pleasant terms, especially by its occupants
>Hundreds of holding cells, reminiscent of cargo containers are stacked neatly in columns and rows by automated gantry systems and robotic cranes, constantly being reorganised, sorted and requested from the lattice-like framework that shelves them away. Each one has a single thick transparent end, showing its multi-occupant interior of a variety of slaves, from terrified newly-enslaved and emaciated old-worlders to well-broken menials and sex slaves, confined to their spartan accomodations, varying in number and often uncomfortably crowded. Each container has enough amenities to keep its contents alive and reasonably sane, though that can be adjusted at whim by the current owner. The noise is almost deafening as cellcrates are moved overhead on clamps and loaded onto robotic minitrains to head to the freight terminal or outside the arcology, others sent out to nearby waiting, specifically modified VTOLs, the entire process taking as little human interaction as possible and controlled from soundproof control rooms overhead, though throngs of slavers and others crowd the main spaces checking new arrivals and making deals on low-quality stock, much like a cattle market. 
>You have a space reserved for your own use, paid under a peppercorn lease as owner of the arcology, where you may store slaves you have little interest in or feed various facilities around the arcology. It sits nested in a convenient area, with a small rail ready to deliver the occupants to anywhere in the arcology or elsewhere you require with expediency. Each cell can comfortably fit up to five slaves, though you retain the option to buy excess from the main stockpiles. These goods change hands often, and low-quality surplus can be acquired for a pittance to keep your facilities running without your personal attention if you so choose. Your personal AI reminds you this option is available at each facility and the process can be automated at any time. 

Probably a bit overly-wordy but you get the gist. Maybe an initial intro version, then a condensed version? I had the idea of a very mechanical, cold place, like an automated prison or a freight yard run by algorithim and RFID-tagged crates to expedite how many slaves come in on the regular and need replacing.

Come to thin of it, maybe an upgrade for the transit hub, or with interactions for it.
>>59492
Interesting, though I'd say it would rather fit an overhaul of the Pens we already have for menials.
Replies: >>59496
>>59492
>>59493
what could an overhaul of the pens and menials do for the player?
having the option to increase or decrease their living standards according to your FS policies could be nice but thats mainly fluff text
i dont think pulling slaves to train from the menial population is engaging enough as you already have alot of ways to source slaves from, an exception could be to pull a previous slave you sent there, which after a set amount time, could come back way different (generally worse off) depending on the living standards set by you
im just spitballing here because im of the opinion you should only overhaul something if it brings engaging mechanics, unlike the dairy with its half assed bestiality or the nursery
Compile.bat does nothing for me. Even followed the common problems solutions here https://gitgud.io/pregmodfan/fc-pregmod/blob/pregmod-master/README.md and it didn't help. In both normal and admin it doesn't do anything just shoes a blank screen. I've left it like that for several minutes thinking it might be working just not saying anything but there's still no .html file. What do I do?
My problem with FC is the player always seems like an omnipotent god from day 1. Are there any plans to make it feel like you've actually earned this level of control?
Replies: >>59526 >>60759
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>>59492
Did some more thinking function wise
Gist of it would be it'd allow some automation to some facilities; The pit would get random genned slaves per week for your BG to rape/murder or to fight eachother; maybe an option to earmark a slave who survives that interests you as moving to your personal stock.
Brothel would get its slots filled with a selection of slaves set to your advertising preferences; absolute bare minimum in requirements/beauty unless you pay a premium, never going to 100% fit unlike ones you personally design yourself. Same for club/arcade. Essentially take a lot of the busywork out of filling these places. Doesn't stop you from adding slaves of your own, but doesn't make it an auto win as they're never going to be as profitable/good since you're getting your AI to autobuy them from a mass market. Idea is you can still use these facilities well enough but without having to autistically fit every slave for them, and letting you focus on the ones you give a shit about. And if any slave particularly interests you, it's easy enough to just add them to your own pool. For degradationists and other FCs too, slaves dying isn't such a pain in the ass anymore. For paternalists, maybe investments into making it slightly nicer, but these slaves still are going to be way below your personal interest slaves.

Final ideas are that the private section of the pens is where you can put slaves temporarily, like interesting pit victims or slaves you want to fuck up but don't want to spook your other slaves by abusing them. Needs some thought, maybe like that other anon said, you put a disobedient one into the masses for a while and see how they come back after a few gangrapes, or have somewhere to put them out the way until it' their turn in the pits.
Overall I don't know, maybe it could be a change to an existing facility like the menial pens, maybe it's making the games too hands off, personally I find having to craft fifty billion slaves even with rules assistant a real pain in the ass as well as giving them personal attention. 
Lastly, fantastic work on the oni horns dev. I remember asking for them years ago half-jokingly. I am suprised we can't permanently dye slave's skin or make it hereditary given the plastic surgeon's stuff, but i'm not gonna bitch.
Any chance of making neotony  selectable on game start though?
Replies: >>59515 >>59523
>>59514
Meant to add too; cellblock's not great for it as you can't stow compliant slaves there, and other areas make them interact with your other slaves. I like the idea of this being sort of a place your personal slaves only vaguely know about and probably never see, so the trash you don't give a shit about don't interact with your beloved waifus and other sex toys. Cell block works for breaking slaves you want, this is for meat you don't expect to last the month.
Replies: >>59523
>>59514
>>59515
imo while in principle i agree with some of your suggestions especially in regards of actually having some more use and interaction for menials i think you run the risk of automating the game a bit too much
half of its appeal i think is in that autistic micro management of slaves to fit the various slots in your ever growing facilities
i think the game needs more facilities and associated events to justify keeping around more slaves

on an unrelated note, finishing the other half baked experimental features and actually giving something proactive for your mercenaries and special force to do would be great but im not holding my breath for it
my most realistic wish (i think) for this game is a redesign of the family tree into something more along the lines of a grid or chart with filters and such where you can more easily track family relations and generations
Replies: >>59524
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>>59523
It'd obviously be optional and I think there should be downsides to 'automating' or cheaply filling facilitiees, but the point of games is to have options to streamline things that don't appeal. Though mostly anon asked for ideas for a facility. At minimum i'd still like a dumping ground for pit meat. It's all just theoretical and all that.
As for SF/Mercenaries, didn't the dev for it disappear? It'd be nice to be able to use them to raid the other arcologies deniably or similar stuff, or more events involving. Wish bodyguard had more stuff too, since I always try to have multiple.
Replies: >>59529 >>59843
>>59503
I mean the game starts after you got your arcology my bruh
but i do agree that i wish that the game was more "hardcore" where it actually feels harder to strengthen your grip on your arcology and had more content related to it.
Though i think it would be better as a mod than basegame since some people are pussies.
>>59524
>As for SF/Mercenaries, didn't the dev for it disappear?

I haven't dissappeared just quite busy with other aspects of life at the moment.
Replies: >>59530
>>59529
Oh, neat. It's been a few years. Did you do bodyguard stuff? We were discussing it'd be nice to select apprentices/multi bodyguards/rotation like HGs are but I dunno how spaghetti the code is.,
Replies: >>59843
Can anyone give me the script on how to set slaves automatically to rest in the spa when they're fatigued and kick them out when they're rested? I had one before but I lost it and the rules assistant changed a lot since then.
Replies: >>59556
Is there any actual gameplay benefit to selling slaves to the general? It's rare for me to sell slaves at all and receiving less than half of what other buyers are offering doesn't give me much incentive. They've implied that something will happen eventually but I have no idea if it's worth it or not
Replies: >>59551
>still can't order a slave to awkwardly piss in front of me
>can't pee in one
I wish eragames hadn't given me this kink, fuck
>>59536
Once you've sold him enough value worth of slaves he'll provide more weekly menials I think.  After that point I think he also starts buying them for more, I've seen his bids near the top after you sell him enough at the starting discount and selling to him doesn't have negative effects on the rest of your slaves.
Can slaves have more than one relationship/partner? I'm thinking of getting triplets into a incestuous romance. Also is proposing to multiple slaves at once a thing yet?
Replies: >>59554
>>59553
Slaves are still locked to one friend/lover (or alternatives) and one rivalry.
Replies: >>59555 >>59564
>>59554
Fuck. Hopes deleted.
>>59535
c => c.slave.health.tired > 60
Spa kicks them out on its own but not always when you want it to
 Spa holds slaves until devotion and trust are both >60
 Spa holds mindbroken slaves until they recover
What are some less obvious ways to increase the attractiveness score?
I just realized freckled redheads get a significant boost and was curious if there are other factors unrelated to future socities or policies.
Replies: >>59560
>>59557
Makeup, bleached asshole, waxed hair.
If you feel like reading code, check out /js/slaveCostJS.js.
Replies: >>59563
>>59560
why is bleached asshole objectively attractive?
Replies: >>59565 >>59574
>>59554
Does the entry on each slave need to be reciprocal?  Maybe he could save edit each one to love the next, ie A loves B, B loves C, C loves A.
Replies: >>59565
>>59564
Sounds like a huge pain in the ass code-wise. Original dev had a lack of foresight, but I don't think he expected anyone to waifu slaves.
>>59563
Original dev's massive anus fetish i'd guess.
Replies: >>59568
>>59565
I've got the proof of concept for multiple relationships built on the player object.
Converting everything to use the new system will be a beast though, as will deciding the logic behind how selecting if a slave develops multiple relationships in the first place. And that isn't even taking into account the new system has new relationship types and is designed to handle unrequited relationships.
Starting to really wish the arcology spire wasn't the final building addon. Feels we could expand down, across or even further up with more engineering. Dig into the earth with mines, maybe.
>59568
Mainly I assume it's a pain bugtesting/checking/compat. I mean I love the idea, but you gotta examine effort/reward.
Also realising it'll probably enable NTR fags.
And even after all these years I still want to be able to propose to more than one slave at once to stop the heartbreak.
>>59563
you prefer brown butt hole to pink butt hole?
Replies: >>59575
>>59574
>this closeted faggot likes shit machines
Replies: >>59583
>>59369
>>59429
>Save in case you want it still.

Upon reviewing the code, it appears that the issue is slightly different than I expected (it appears to be a more simple typo).
Am I retarded or are head girls not that important?
They only onteract with slaves in the penthouse, so apart from the very beginning there'll be almost no targets for her and those that are there like the bodyguard or recruiter don't benefit from a hg due to already being fully trained.
Replies: >>59580
>>59578
You can set girls to whoring/public service from penthouse, and they will get both HG's attention and brothel/club benefits (as long as there's free space).
Replies: >>59582 >>59617
>>59580
Seems I actually am retarded, good to know.
That completly changes how valuable a hg is then, thanks for the response.
>>59575
t. doesn't have eyeballs
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Why is one of my slaves pulling such obscene numbers in the farm? Is it because she's a princess? Does prestige really matter THAT much? Most of their other stats are pretty similar
Replies: >>59611
>>59596
Prestige makes a huge difference when it changes a slave's target economic class, the princess could be serving millionaires. The farm doesn't make any outward indication of this but I wouldn't be shocked if that was still applied.
>>59580
so i should set all my club whores and regular whores to the penthouse and have the brothel and club empty with just the DJ and Madam?
the way i always did was to set them to whoring or public service from the penthouse whenever i wanted them to keep doing their thing while i took care of their flaws
Replies: >>59643
>>59617
If you want certain slaves to get HG's attention before others (like if their flaws make it harder to build their devotion), it's better to remove other potential targets from the penthouse.
"Guest" workers are not included in brothel/club income chart, if you care about that.
Other than that, I don't think there's anything to lose from doing as you said.
Alright I know the cash and reputation console commands, but where are player skills hiding? Am I just blind?
Replies: >>59654
>>59653
V.PC.skill.SKILLNAME
Replies: >>59656
>>59654
Thanks anon, i'm retard
One simple idea to start reworking menials: can we change the "bioreactor conversion" system?

Right now it's weird. I think menial bioreactors make you 5 per week. "Perfected" bioreactors make a fixed amount set by bioreactorFluids (XX, XY, herm, or "barren"), which is much less than they were making before. 
I'd suggest changing pBioreactorPerfected to take the slave's actual production stats, name, age, origin, and a few other minor details, and add them to a new list viewable from the dairy menu. It still deletes the slave profile and no longer wastes time updating it every week, but the slave doesn't just vanish to iterate a counter. 

The same method could turn servants' quarters slaves into named menials, and arcade slaves into named fuckdolls. It solves both the problem of faceless menials and cluttering up your facilities with too many unneeded slave objects. 


>>59492
I really like this, and agree it would make a great upgrade for the pens. Maybe even an opportunity to add an underground version of the spire for more "manufacturing" slots.
Replies: >>59803
i wanted to mess around with the modding system to try and add new actions to use slave under the work tab, but i can't really find anything in the notes related to that
i can't find any way to actually edit, well anything really, much less add new options

also the exemple mod itself seems to not be able to load so i'm kinda wondering if the whole system might not be broken in the first place
Current precompiled does not work and gives an error message.
Replies: >>59843
Do Oni horns/skin/fangs add to Edo revivalism FS? It'd be nice if you modified a slave enough to look like something it'd add it as a desc, like how toned/ripped girls get called musclegirls.
And what's next for feature additions?
Replies: >>59697
>>59677
I forgot that was even a thing. Can take a look at it, but no promises.

>>59696
I feel like they don't. Descriptions are feasible, just need someone interested in altering the logic for it.
Currently working on the core functionality of genetic breast size.
>>59677
There's a dedicated modding system now?
>>59700
was added some months ago i believe, though personally i'm not entirely sure why given that we don't have anywhere to post mods and it seems pretty limited

i'm not even sure if it's even possible to add new options or scenes through it but i figured if it is, it'd be a good way to test stuff without directly modifying the game files
>>59700
Yeah although the rest of the game doesn’t give any way to use it. Someone on another board got it working to add custom slave items but hasn’t shared the code yet.
New to the game, so maybe I'm just missing something here.
Why are the ethnic superiority/subjugation FSs the way they are? It only affects the way slaves are perceived.
So by having an ethnicity seen as superior, it is cool that slaves are of that ethnicity unless they're a wallbutt and the reverse if they are seen as inferior? Except standard whores don't seem to matter?
I just assumed it would reflect in the arcology's populace as well. Maybe it does, I haven't actually used it.
Replies: >>59791
>>59677
>>59700
There is and it looks like it can do a variety of things but you pretty quickly reach a point where you are spending time specifically not just writing your mod as a source code mod.

I know someone wrote a mod for stat bars that underline certain values and someone wrote one to do the art.js overwrites.
Replies: >>60625
Just downloaded the latest iteration and some of my slave's faces aren't loading, also some of their nipples aren't loading, there's just blank spaces there.  I'm guessing this has something to do with the new face seed update.
Replies: >>60044
I haven't checked this out in months but one thing that always annoyed me was the fact that boobs, weight and height were real world measurements but then you had like 1.2 butts and like 1 or 2 for hips or shoulders which gave a very high chance of the bright red text saying their shoulders and hips were disproportionate.
Replies: >>59779 >>60166
>>59761
Pretty sure butts are planned to be converted to CCs at some point, same as boobs. Not aware of any such plans for bone structure.
Not sure why you're thinking of weight as a real-world measurement, though, as it uses no real-world units and has a range of -100 to +200 that doesn't even match how BMI and its alternatives are calculated.
>>59728
i never bothered with those FS because the descriptions and mechanics make it nonsensical for me
i dont get it why you should be pressured to keep slaves in your personal harem that society deems undesirable. maybe if there was more interaction with menial slaves it would make more sense, as they get shoved into back breaking labour
Replies: >>59796
>>59791
Honestly I find it weird that the game feels like it's trying to push me into picking FSs. I don't care about any of them particularly and I don't want to start having bonuses or penalities around it. Hell even from a roleplaying perspective I don't want them.
It sounds kinda neat maybe to pick one of the revivalist ones but then suddenly I'm being pushed into making my slaves one type and doing specific shit like as you said having a harem.
Replies: >>59805 >>59806
>most outfits are nopan
Fuck, why must I suffer, I love clothed sex.
I also want a slave to sit on my face but I can't imagine  way to do it that isn't submissive.
>>59659
Sadly it's shit that'll never get done, but I do wonder why we don't have a mine for menials. Less reliance on outside shit, plenty of shit to dig out for cash and profit.
Replies: >>59805 >>59830
>>59796
Fortunately Pregmod is a very unrealistic game, so multiculturalism is actually a viable social policy. But yeah, I know FSes are how you rake in slave sale value (although I'm not sure what the meta options are these days), but some of them really kill variety. 

 >>59803
Some of that sort of thing is so simple that even a retard like me could do it. The logic for everything involving menials and the non-slave economy is incredibly basic.
Replies: >>59807 >>59830
>>59796
You can turn the number down to two or three and just figure out what fits your playstyle the most. I prefer keeping my slaves healthy, devoted, and trusting, so paternalism is a pure positive for me. If you want to go for variety, then go for multiculturalism and gender radicalism. If you find yourself mainly going after lolis, grab youth preferentialism, etc. Rather than trying to build around them, just take the ones that fit your build. If they don't particularly like one of your slaves that you're attached to, thenthat's what all the other slaves are for
>>59805
The updated slave pens seems a bit trickier since you'd need to add onto every existing facility. Slave mine seems interestin though. Put our musclegirls to work.
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Are these broken? If you enact either one, the result is the same. 

If you enact redefined age retirement, the option for menial upkeep will not show up.

But enacting menial upkeep will also result in age retirement being the one available for repealing.
>>59803
>>59805

I've thought about writing some events related to the take over of resource extraction sites from crumbling old world nations, Sekhmet gangs or such other groups. 

They would help feed the industries of the arcology lore-wise, and on top of that, for a variety of options on the events, one could seed them with menials for extra weekly profit (nothing huge, just a small amount of credits listed on the budget panel) or raise Arcology prosperity if hiring citizens to work on them. Another extra wacky option could to seed them with AI-controlled robots (for cheaper upgrades maybe?).

There's many ways to go about it, though I've been holding back on the idea because, on the one hand, it still requires some cooding that's beyond me (is it even possible to trigger battles from weekly events?), on the other hand, it's another step on the autistic economic simulator path more than anything. (Though it would be a really good fit for Imperial FS, which right now feels a little silly given the terminology used with extent of our borders)
Replies: >>59843
Guess I found a minor inconsistency.
Running Body Purism + Intellectual Dependency. Being my slaves passable bimbos, on a rare occasion the game describes them as "full of implants" (despite them being plastic-free):
src/events/RE/reNickname.js, line 1087
Replies: >>59843
>>59682
It would be greatly appertained if you could expand on this further e.g. when, where and what does this error message say?

>>59830
>is it even possible to trigger battles from weekly events?

Technically there is nothing stopping this from being the case besides;
- Modifying the intro passage slightly both to work within the passage trigger system and to tweak text slightly.
- On the developer side, I am quite busy personally and have been procrastinating somewhat in attempting to deal with fixing the incorrect maths for the current battles vs the initial setup.
- There is also the idea within >>59524 which is as understand it a separate but highly related.
- In addition there a couple of new SecExp units that I have been meaning to add for a "little" while but see above.

>it's another step on the autistic economic simulator path more than anything

I don't see a problem there. :-)

Feel free focus on the writing and I'll happily deal with the coding aspects.

>>59530
>Did you do bodyguard stuff?

Technically speaking yes but nothing major at all, just made it more obvious why a bodyguard was unable to train any successors.

On the code front the is less spaghetti and more along the lines of aspects of the BG sections will need to modified to accommodate this.

>>59841
Noted. Working on a patch.
Replies: >>59846
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Starting to itch for want autogenerated pit meat, I fucking love the arena fights, even if it's technically against paternalism.
>>59843
Neat. Having incestuous bodyguard sisters is my secret fetish. Well, that and pantyjobs but I don't think i'm getting those.
Replies: >>59847 >>60020
>>59846
>Well, that and pantyjobs but I don't think i'm getting those.

Something, something, be the change you want to see.
On a very more slightly serious note, you are more than welcome to focus on the writing and I'll deal the with the coding aspect.
Replies: >>59849
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>>59847
I would, but i'm shit at writing actually erotic stuff and especially in FC's style. Pllus, be weird to add such a specific thing, given most slaves go nopan.
Replies: >>59851
>reputation is so annoying I hate managing it
>lets just go boring middle aged man this run and live with that
>I'll pick incursion specialist early intelligence is nice
>"OH NO WHAT IF HE HACKS ME" (rep down)
if this is how it works the brutal use of force background should lower rep too since your citizens would be scared of you being a meanie
it should at least warn me that my rep is fucked like the other backgrounds do
Replies: >>60010
>>59849
>i'm shit at writing actually erotic stuff and especially in FC's style.
Ods are pretty great that you are leaps and bounds better than me in both aspects.

>Pllus, be weird to add such a specific thing, given most slaves go nopan.
It would not be the most weird or niche content to be included.
Replies: >>59870
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There's always the option of adding in more clothes right? 

I was actually wondering where in the code I should look if I wanted to add in or remove some on my end.
Replies: >>59870
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>>59851
I'll sleep on it, but I find it hard to work in the game mindset of accounting for variables and such. Tried for COC once, drove me nuts. Plus how do you account for slaves who don't wear panties?
>Oi SluttyMcSlut, go wear some shimapan
>AND THEN TAKE THEM OFF
Sounds like a lot of effort for just my own personal enjoyment.
>>59867
Rip deepmurk. I think they're just descs with clothing tags on them, but he was working on adding a bunch of shit with art.
Replies: >>59893
>>59870
>hard to work in the game mindset of accounting for variables and such

In that case feel free to use any form of pusdo code instead e.g. 

if related
bla bla

Mindbroken
-----------------------------
bla bla
----------------------------

High devotion
-----------------------------
bla bla
-----------------------------

>Plus how do you account for slaves who don't wear panties?
Currently thinking of taking the first route and simply gating the option behind if the slave is ready wearing them but then again as the archology owner your word is law so...
Replies: >>60072
Is there a way to change the default settings so I don't need to change them every time I start a new game?
>>59906
If you don't mind maintaining your own custom branch, you can edit gameVariableData.js.
>>59850
So looking at this, it seems like the "Security Expansion Mod effects" for backgrounds are enabled whether or not you have the mod turned on or not.
Is all of the SE content active by default? Does disabling the mod even do anything?
>>59846
Shouldn't having your bodyguards emotionally dependent on each other make them less self-sacrificial for their master as a result? Whatever floats your boat though.
really cant decide between paternalism and degradationism
Replies: >>60030
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>>60028
its a shame the way the game works means i can't ask gif related
Replies: >>60042
>>60030
How would that look like?
>>60042
Treating your slaves as incompetents and lesser, convincing them that since they're so helpless on they're own it falls to you as their owner to take care of them and guide them properly. The "I beat you because I love you" kind of thing.
I'd assume anyway.
Replies: >>61550
>>59760
Anyone have a fix for this?
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>>59906

I play through gitgud precompile but I like to add my own modifications, which became a chore to do on each update as the number of them increased.

As I'm code-illiterate, I managed to get ChatGPT to make a script that searches for indicated input and changes it to indicated output. I was planning on posting on new thread as I can't be the only one in this situation, but here it is.

I left some code as examples, the first two sections change the starting date to January 1st 2050, the third makes it so whatever arcology sex demand is not met by you is provided by third parties, so satisfaction is always 100%(something that has come up sometimes in previous threads.). Fourth just changes an instance of bodyguard's weapon, so you can easily copy and paste and edit. 

Just in case, you gotta place it next to fc_pregmod.html and run it, also, it is space sensitive.

https://pastebin.com/Qbp7HwU5
Replies: >>60053 >>60782
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>>59906
>>60051

I forgot to add, there's a trick to switching defaults by adding them to the effects of your selected profession.

Pic related only includes changes to the PC, though I think you can add things like actual settings, room upgrades and whatnot, haven't tried though.
Replies: >>60782
So, you all know how slaves can be imported in Cheat Mode? Would it be worth the effort to set up an import system in Cheat Start, if there isn't one I somehow missed?
Replies: >>60072
>>60070
There's an export system, but damned if I can find an import system.
>>59893
Been thinking on this but i've been off my head on pain relief for some days. 
ALso i've noticed there's no clear way to get assfucked if you're a female arcology owner.
>>60072
Here here. Having to cheat edit your PC into a guy just to get buttfucked is annoying and super ghey
>>60072
A lot of that is going to be tweaked event outcomes and expansions to the various fuck scenes in interact. It's considered low priority at the moment until the core parts of 4.0.0 are finished.

And yes, I'm getting back to that now that breast size genetics is finished. I've had enough of a change of pace.
Wasn't someone working on illusion styled cards for export/import?
Isn't it as simple as adding metadata to images and making sure they don't execute any sort of code through description or something?
>>60084
Problem boiled down to importing. One at a time should be possible, but in bulk throws all sorts of security catches on most browsers.
Replies: >>60088 >>60093
>>60084
>>60087
Or maybe I'm thinking of auto-loading? Either way, haven't heard anything about it in some time.
Replies: >>60093
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>>60072
Pic related, in the red outline.
Replies: >>60091
>>60090
I...huh.
I was looking for it on the start builder admittedley.
>>60084
>>60087
>>60088
Part of it was that as soon as you plan something that relies on the PC level of sandboxing / file system access the phone players suddenly exist as a big group and get bum rumbled.

The other part was that similar to other attempts at an import catalog no one wants to make content and share they just want to sponge off the idea-anon and demand that they make import files or cards of every waifu in kancolle or all the horsebandos from my little pony.
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Question I didn't see answered in the FAQs and shit. What are the face/intelligence index scores of babies based on? I'm assuming it's the mother's stats, but they still seem to vary quite a bit; a mother with [100]...face score...still births a lot of dogs.
Also, if it's not just random chance, and they are based on the mother's stats, can they be manipulated by, say, giving the slave a bunch of face surgery to boost their score?
Replies: >>60101
>>60099
Inheritance is based on the slave's genePool entry, which is locked at acquisition. Giving a mother facial surgery won't help their offspring's beauty, nor will education and psychostimulants help their offspring's intelligence.
So long as the father isn't a complete unknown, intelligence and facial beauty are both a fuzzy product of their parents' natural values; when the father IS a complete unknown, it just clones the mother's values.
To be precise, it's a normal distribution using the mean of the parents' scores as its mean and 20 as its deviation. You'll get some kids who are considerably smarter/prettier than their parents, and some who are dumber/uglier, but most will be in the middle.
Replies: >>60102 >>60136
>>60101
Good to know. Thanks.
Replies: >>60104
>>60102
No worries. There is one exception to the general rule of checking genePool rather than the current slave: genetic quirks. Since those are changed/applied through systemic retroviral gene therapy, the slave's reproductive cells also receive the changed genes.
If you take a slave who was born without the increased fertility quirk, give them that quirk, and then knock them up, the offspring will likely have the quirk.
I have recently been messing with the rule assistant and when ever I  set it to do implants it just doesn't even when slaves are in the penthouse. I was wondering if I need to unlock something or if I need to set other things.
Thanks.
Replies: >>60127 >>60137
>>60072
Seems like it's impossible to overstate how much of a fag the original dev was. 

>>60122
Didn't RA and surgery stop working together a long time ago? Mentioned up thread that I used to use it for automatic hole tightening, no longer works either.
Replies: >>60137 >>60140
>>60101
It's always felt weird how you get better children by impregnating perfect slaves with random brothel customers than with you, another perfect slave, or using the self-ovaries. 

I get a bit lost looking at the genetics code. Where is it stored exactly? What happens if a child is generated after one of the parents is sold/deleted? Is the genetic info stored as a backup somehow?
Replies: >>60144
>>60127
>>60122
Does autosurgery not work? I tried to set auto tummy tuck surgeries, and when it didn't work I just assumed I did something wrong. It would be nice, for sure. Seems weird that the Autosurgery section would still be in there if it just didn't work at all.
Replies: >>60140
>>60127
>>60137
I checked, hole tightening and tummy tucking also don't work. I don't think anything in autosurgery works. Tattoos and horns can be set though but that's a different thing.
I only found out about this because I decided to try transformation fetishism FS and without RA it's tedious to do implants on every slave. I guess I'll go back to body purism with the aid of gene manipulation, breeding and cloning.
>>60136
I thought the player character had perfect stats?
customsettings.base64.swf
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>>59906
Alternatively, you can make a mod. Once loaded, you don't need to patch the game anymore.

- Save your progress (preferably on your hard disk)
- Extract the content of gofile.io/d/oXDPs7 into bin\mods
- (optional) Edit the folder name
- Edit subscript.js (except the last line)
- Go to Options -> Game Options -> Experimental (scroll to the bottom)
- If the folder name isn't already listed, type it into the textbox and click on "Enter"
- Click on "Finalize" to load the mod, wait until the game is reloaded and click on "Refresh" (under "Currently loaded mods")
- Reload your save  (when I skip this passage, sometimes the game doesn't work as expected)

List of settings here: js\003-data\gameVariableData.js
What they do: see src\gui\options\options.js or src\events\intro\introSummary.js

>inb4 fuck off, gofile is cancer
base64 version of the zip file attached
>>60144
That's the funny part, he does have perfect stats. But perfect father + perfect mother uses the random function and results in half the kids being less than perfect (down to the 70s in face & int). 
Perfect mother + unknown father just uses the mother's perfect stats, giving consistently perfect kids.
>>60144
It might be less perfect after the backstories and PC object conversion but I think the point being argued is that the system isn't simulating the average part of impregnated by an average citizen and also isn't doing the same level of fuzzy math so perfect slaves have more perfect offspring with unsimulated randoms than with perfect genetic partners.
>>60144
when your pounding the slave you let a fart slip and it gets in her pussy and messes up the baby.
>>59761
Using FCs current numbers as a guide and the idealized proportions I found on some figure-drawing site (http://www.realcolorwheel.com/human.htm)
Shoulders at weight 0 and muscle 0 for adult
 -2 (ideal female) = 12/64th adult height
 -1 = 13/64th
 0 = 14/64th
 1 = 15/64th
 +2 (ideal male) = 16/64th
Hips at butt 2-3 (whichever is average) and weight 0 and muscle 0 for adult, accounting for the pattern jump
("disproportionately small" and "disproportionately big" have a clear pattern except for 3, which skips ahead and is actually 7)
  -2 (ideal male) = 12/64th adult height
  ...
  2 (ideal female) = 16/64th adult height
  3 ("doorway-jamming") = 21/64th
For reference, the pattern:
  Hips, too big, too small
  -2, > 2, never
  -1, > 4, never
  0, > 6, <= 1
  1, > 8, <= 2
  2, never, <= 3
  "3", never, <= 8
In other words, "too big" is butt > 2 * (hips + 3), and "too small" is butt <= hips + 1

Assuming a baseline slave of 175 height, and converting from 8-heads-high to 7-heads-high while assuming the figure proportions are correct otherwise, e.g. how deep the chest is front-back and how wide chest is relative to shoulders and that I've done all math correctly
the baseline 0 weight, 2-3 butt, 0 hips, 0 shoulders, 0 waist, 0 belly, 400cc boobs slave is roughly a BWH of 34AA / 30 / 34

You're on your own for figuring out how weight, muscle, butt, waist, and belly affect things, or what "weight" even means because it excludes assets, muscle, and height
also for deciding whether you want to deal with updating cup-size descriptions to account for the relativity of bra lettering (30B = 32A, 30B, 28C, etc) and sizing (30B = ~480cc, 34B = ~780cc)
Replies: >>60169
>Middle Eastern slaves born from the incubator have no foreskin
Interesting
>>60166
>This is a "crop circle", they happen all around the world but mostly in England, this one, the largest ever, 530 Meters x 450 Meters on 8-7-9, happened in Holland, near Goes, Zeeland. No one knows for sure who makes them but it seems like a more intelligent life source wants to communicate with us. Each one is different, unique and complicated. They sent back an answer to what we sent out as radio waves, in a crop circle.
Anon, is this source peer reviewed?
Replies: >>60191
>>60169
For some reason I'm not surprised an http page ending in .htm is full of nutjob.
>peer reviewed
I suspect that any attempt to get actual research on BWH is going to be tangled up in obesity statistics.
At one point I tried looking in what the standards for clothing sizes actually are, hoping to find e.g. the hard numbers for what is "Medium", only to find out they've been increasing such as to make people feel smaller than they are.
>line 178 of src/endWeek/shared/physicalDevelopment.js
Did you intend to write a Math.trunc() that will always return zero? (given allowed values in-game)
  Math.trunc(500 / 1000) == 0
  Math.trunc(-500 / 1000) == 0
There's literally no purpose to the Math.min() because (1 + 0) < 1.4
It'd make more sense if it was
  Math.min(1 + Math.trunc(actor.hormoneBalance / 100) / 10, 1.4)
Because that preserves the intent of your comment ("500 is not special")
  1 + Math.trunc(500 / 100) / 10 == 1.5, which is more than 1.4 so it's discarded
Replies: >>60218 >>60220
samefag >>60216
>line 1180 of src/endWeek/saLongTermPhysicalEffects.js
I'm going to assume that = operator is supposed to be a *= based on the next else.
Replies: >>60220
>>60216
>>60218
Noted.
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what kinda fucking name is this on a white american
Replies: >>60231 >>60279
Really loving all the pc personalization and the genetics content that's been added/being added to the game. So what will happen with all these though?
Will the pc be then able to whore like in a similar manner as the slaves with all their variables? Would definitely be a massive improvement from the rep+fs dependent earning system(For whoring) it had before.
Replies: >>60249
>>60221
I wonder if the list is historic census data or something as that is anglecized German first name and anglecized Portuguese last name origins but in modern times I think we would just call her Lorelei Rodriguez.
>>58138
The succubus skin needs a skirt as read in its description
How to search for a slave's sexual flaw? Something like slave.sexualFlaw.breeder yields no results.
Replies: >>60243
>>60240
slave.sexualFlaw === "breeder"
Replies: >>60248
>>60243
thank you
>>60227
Opens things up a lot more possible interactions between the player and the game world. Most of it is not yet applied.
Whoring actually is converted already.
Since cloning doesn't really care about he mother wouldn't it be possible to hire out a foreign slave for the process?
Or even general outsourcing of breeding process desu
Is there a plan to allow editing of PC stats? Would be great to have a run where I improve PC's descendants stats through breeding with good saves by starting from bad PC stats.
>>60221
https://simpsonswiki.com/wiki/Lurleen_Lumpkin
Playing the newest version I can't seem to find all the new gene mods.
Where is the livestock gene mod?
Replies: >>60331
>>60330
Check your Gene Lab.
Replies: >>60332
>>60331

I have, the only option for me to buy is the productivity increase
No option for the "progenitor" mod
Replies: >>60333
>>60332
Productivity increase IS the livestock genemod. The progenitor and aggressiveSperm genemods are acquired from the Black Market.
Replies: >>60334
>>60333
okay, I have the aggressive sperm mod from the black market but the progenitor isn't showing up for purchase
Replies: >>60335
>>60334
You'll just have to check back another week. Black Market item availability is randomized per week.
Replies: >>60336
>>60335
forgot it even populates with shit i already bought
I read the revivalist artifacts events merge request and I'm puzzled. The Code of Hammurabi as the arabian revivalist artifact ? Why would you choose a polytheist babylonian artifact for a muslim sultanate inspired future society ? I would have chosen either Saladin's Treatise on Armor or Suleiman the Magnificent's heart as artifact.

The chinese artifact is nice. But the Heirloom Seal of the Realm is better !
Replies: >>60366
>>60365
Will ask.
I do think the heart might be a little too unlikely to show up and be real, though. Didn't exactly search too deep about it, so could always be wrong.
does giving away soldiers to the Old World general do anything? I've already helped him set up his little sex kingdom
Replies: >>60381 >>60382
>>60370
once you've given him enough, he will give you a steady supply of menials
Replies: >>60382
>>60370
>>60381
If memory serves established some menials are provided, improving your standing with the general leads to a larger weekly amount of menials and apparently better sex slave pricing not that I deal with that added the SecExp option due to be personal interest.
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menials.save.swf
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I was able to move a negative amount of menian slaves to the farm. The link "Transfer in all free menial slaves" worked anyway.
V.menials went into negative (from +153 to -51) the previous week, after a citizen rebellion (probably not relevant: I told my troops to garrison everything and selected "Advanced riot protocol").
I have attached a save before the rebellion. I I've updated the game 1-2 days ago and started a NG+.
Turn 235, over 80 slaves and the game is running smooth as fuck. Good job on the optimization guys, don't remember being it this good back in the day
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why do some of my slaves have generic SFW underwear in this image pack while others are completely naked, like they should be?
Replies: >>60406
>>60405
Because they're underage, and Elohiem wanted to be able to say he wasn't technically creating sexually explicit content of imaginary minors.
It's intentionally easy to mod out, and I'm pretty sure the precompiled build hosted on the MEGA link in the OP does it for you.
Replies: >>60407 >>60630
>>60406
>precompiled build hosted on the MEGA  link in the OP does it for you
of the game? I'm using that one so no.
I don't know how to mod it out or where to even look for a solution, further help would be much appreciated
>>60407
This should now hopefully be addressed.
Any news on allowing the pc to bodyswap?
Is there a compiled list of all the various arcology names? Half the fun of the game at this point is seeing them during game-gen and laughing at those goofy-ass names.
Replies: >>60448
>>60407
>where to even look for a solution
pretty much all of the previous threads
>>58066
Just move the webgl folder out or delete it.
what's the fastest way to get the elites to rebel in the Eugenics FS?
Replies: >>60444
>>60443
Use the universal rule to impregnate all fertile slaves, then use RA to take them off contraceptives. Should work.
Has anyone else had trouble with the webgl taking up retarded amounts of RAM?
It doesn't even have to be enabled; I can open up the html, but if I even have the webgl extracted into the resources folder, the RAM consumption will jump up by like 10Gb
>>60427
They're all stuck in their own source file, so you can just read through it at your leisure.
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/js/003-data/arcologyNames.js
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What would be a function that gets called every week that I could hijack to use in lieu of surgery RA not working? I know how to do it, just not sure which one to use. Thought of slave aging, but I'm getting lost trying to find the actual line for it.
>>60407
you should have solved this by now
pre compiled hasnt been decensored for awhile now at least every time i use it after an update its still censored
if you compile from git use this for reference
https://gitgud.io/pregmodfan/fc-pregmod/-/issues/3676
Replies: >>60468
>>60462
Upon downloading one of the files and overwriting the .html within the FCHost folder I am able to get pic: https://pasteboard.co/NH6kaefP7vf2.png
Trying to compile from source on an ARM Mac. Looks like FC doesn't ship with ARM binaries for tweego. Is there a workaround?
Replies: >>60519
>>60518
update: in compile.sh I added "| arm64" and "| arm" to lines 42 and 52 and it Just Worked, because apparently the new ARM Macs can run x64 binaries just fine.
Brainlet here. I can never remember what "descriptive details" and "performance details" are. Could the settings page say what those are, or give examples? Or could the endweek screen have an option to mark them?
Replies: >>60533
>Buy a terrorist's mother
>She's a sadist
The webgl's makeup options don't all match their names. I think "gorgeous" and "slutty" are swapped.
>>60520
Performance details are stuff from first paragraph like "she whores better because high devotion/working with her lover/unmodded body".
Descriptive details are the entire second paragraph with things like "gains devotion and trust because she's allowed to dress herself".
Do I have to enable anything to make RA apply automatically?
I just updated to a new version and started a new run, and it looks like RA is not applying until I do it manually - for example, I just saw a slave lose accent while I have a rule to turn off accent correction at accent <= 1. I also don't get a separate section for RA in end week report, and I remember it was there in my previous run.
Replies: >>60537
It looks like the option to automatically rest unhealthy slaves in Universal Rules was removed. I'm trying to implement it by the Rules Assistant but can't figure out if Health is controlled by an integer or decimal. Have I missed an option to display stat values next to strings? I remember the option existing in previous builds, but the last time I played was a while ago.
>>60534
On the main screen, remember to turn application of the Rules Assistant at the end of the week on.
Is it possible to use variables and pronouns in custom tattoos ? For example showing how many time she has been used orally (ex : ${He} has $slave.counter.oral tattooed on ${his} left cheek to show how many times ${he} serviced someone with ${his} mouth). Similar to the abortion and birth tattoos but with other variables and using custom tattoos.

Error found here, oral counter instead of anal : https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/npc/children/longChildDescription.js#L6194
In longChildDescription.js, shouldn't the function vagina look more like the function tongue? Specifically this: if (child.piercings.vagina.weight) { ... } else { ... }
 should look like this: if (child.piercings.vagina.weight === 1) { ... } else if (slave.piercings.vagina.weight === 2) { ... }
Which revivalist type FS do people like if any and how bad of an idea is it pick one that would have a different language?
I got the event where a poker game with my mercenaries ended with one of them putting up a year of indenture and losing. Annoyingly I couldn't appoint her as my bodyguard because her contract "forbade fighting."

My guess is this is because of the gladiator events. I don't think someone whose current job is fighting for money on a battlefield against people armed with guns would stipulate a contract that excluded actual bodyguarding.
Replies: >>60577
With the rules assistant, it's possible to accidentally name a rule something that can't be clicked on, like the empty string, or strange characters like zero-width joiner or right-to-left mark. RA should only change the name if at least one character has some width. Probably should also insist on it being visible (so "    " wouldn't be a valid rule name).
Replies: >>60567 >>60580
>>60566
Would be nice to see it fixed, but for now, if you have a rule like that, here's a fix: export your ruleset, notepad the bad rule away, wipe your RA (requires debug/cheats, I think), import back.
Replies: >>60580
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I dumped cheat money on the PA week 1, and this came up at the end of week 2. I know why the image panel is blank (though maybe it shouldn't be there, then), but that last line looks like a header line with nothing under it.
>>60559
I don't really like any of them except Imperial, and Imperial only because it has some fun events.  The rest hardly do anything.  If you allow your devoted slaves to speak and put new slaves in the schoolroom it isn't that big of a hurdle to get them to use the new language, IIRC newly generated slaves will immediately start generating with the new language as a starting point.
Replies: >>60590
>>60565
She's willing to be a mercenary for money, that doesn't mean she's willing to be one for free.  There could be mechanics to ask indentured servants if they would be willing to relax the contract limitations but I'd guess almost no one buys indentures off the market so you're only going to own a couple per run.  Not much bang for development time.
Replies: >>60590
>>60566
>>60567
Is now fixed. There may still be some things that do it if you really try to break it.
>>60576
Was afraid that was going to be the answer, did a code dive and now I'm cranky as Neo Imp is exclusive with the revivals but it is treated different at some sections of code so now my numbers won't be at maximum bigness. I should just change those few sections locally.

>>60577
I was curious if people wanted more stuff related to indentured slaves as I think it is silly how all or nothing the renewal of contracts is.
Replies: >>60609
I don't have a gitgud account so I'll report a possible bug here: During arcology creation, when you can build your own slave, all the random slaves have the usual female pronouns, all male or female relatives have male pronouns though. This isn't intentional, is it?

Additional info: I intended to play as a female.
>>60559
Imperial is the one I always come back to.
>>60559
Roman has some good military and economic effects, from what I can tell. It's the only one I've bothered with. And I just eat the rep pen for not using latin.
pregmod just compiles forever
what do
Replies: >>60611
>>60590
>I was curious if people wanted more stuff related to indentured slaves as I think it is silly how all or nothing the renewal of contracts is.
Yes, absolutely. Drugs and surgeries should be allowed if it's something the slave would want (fetish, sex drive, FS etc), request for permanent enslavement should happen as soon as requirements are met, relatives (particularly children) should be a heavy(er) weight on that request, and there should be events that give high-value leadership slaves on very short term (6~ weeks) indentures. Cashflow problems, bored socialite, didn't read the fine print, etc as reasons.
Right now indentures exist as the optimal earlygame purchase because you can get good obedience, fear, beauty and intelligence for peanuts, and then sell them 1 week before the indent is up for 100 times what you paid for them.
Replies: >>60610 >>60619
>>60609
sounds like there needs to be a clause about an early termination penalty or fractional values (1/100 days left, 1/100 the price)
>>60607
If you are on Windows, I would firstly checking your Anti Virus scanner exception settings and add your complication folder (e.g. /path/FC/ProjectRoot).

Posting your system specifications might also be helpful.
Replies: >>60613
Is there a way to view a specific slave's value other than offering to sell them? The recommended slaves to sell page only lists a specific subset of slaves.
>>60611
my computer is no nasa computer but i feel like it shouldnt take more than 10 minutes to compile this game on a 3000g
it's probably a bug which is a problem since i cant fix webgl nigger censoring without compiling(i think)
Replies: >>60619 >>60625
is there any way to change the namelists?
man
reading shit like "Kuk Xiahe" is extressing me out
Replies: >>60615
>>60614
You can change names in customize tab.
Replies: >>60759
>>60613
I came back to the game after a year away, and compile time had definitely skyrocketed. It went from almost instant to several minutes of zero load waiting, presumably stuff timing out somehow. 

>>60609
Or you can just keep them for the entire duration and have them beg to be permanently enslaved. That's the really OP part, and how you can get 6 or so 100 exotic face starting girls.
>>60619
Have to be careful with their jobs though, they have to be in relationship with you to offer total enslavement.
Replies: >>60623 >>60628
>>60619
>>60620
It is such a minor hurdle to get them out of their current relationship and into one with you even while playing a nice paternalist if you know what the triggers are behind the scenes.  

I just keep coming back to it as I had that silly scenario where a slave who was a leadership position, in shining health and had even gotten their own mother enslaved to my group would walk away because I couldn't afford the 100+x increase in price for another year of indenture.
Replies: >>60628
>>60613
Technically it could also be done via the modding system per >>59741, hopefully they can ask their contact for the details.
Replies: >>60627
>>60625
Reuploaded to avoid dancing around fag95zone
https://anonfiles.com/me9cjbh6z7/webglmod_rar
>>60623
>>60620
Yeah, it's pretty trivial. I just forbid all relationships by default, assign to master suite when
> (slave) => slave.relationship == 0 && (slave.devotion + slave.trust > 170)

And another one that automatically sends them back to school after being bonded, if they need it.
Replies: >>60629
>>60628
Oh, and one that assigns emotional sluts to the servants quarters and puts them in total chastity, just in case they catch that before being ready for bonding.
>>60406
Even here we are being cucked, its the end
what is fun about degradationism
>>60631
Nothing
>>60619
>compile time
So I ran it with bash -x (echoes every line)
The moments it hangs is when it's running concatFiles on all the js files
and a signficantly shorter pause when concatenating the css files
So I ran bash -x concatFiles.sh js/ '*.js' bin/fc.js, to see what was up
It never actually hangs it's genuinely slow enough to take about 1 minute to go through all the files

unrelated
how difficult is it to add new prosthetics, as in "how many files do I need to fuck with"
e.g. Are in-game purchase options automatically created if I simply write to slaveProstheticsData.js where all the cost information is?
Replies: >>60640
>>60639
You might need a link in surgery, potentially a surgery reaction, and something in the prosthetic's lab.
It's been a long while since I last checked the project, glad to see it still alive.
At least back then the game was lacking in content taking advantage of overly-sized dicks. If I remember correctly, there was really only one event (coursing?) where you could get a special scene if your slave had a large enough dong and during regular intercourse between two slaves I think there was some limitation on how much the receiving slave was able to fit inside her. Have there been any additions or changes since?
Replies: >>60642
>>60641
Off the top of my head, there's one single-slave event where you can find a Long Dick Johnson sucking their own dick in the shower.
Replies: >>60665
I actually like the new facegen a lot, as it has turned out after the tuning. I've already started seeing some faces more often, but the diversity is much greater, so it adds a sense of discretion. All beautiful girls might not be to your taste, after all. Making it possible to reroll the seed was also a very good idea for the fewer cases where the facegen goes hog wild with proportions.

I basically only desire heels and collars now, to be sated (at most pubic hair, and long neat hair) though that being said, I wasn't expecting to find the appearance of some of the brands on the slave so satisfying. I wonder if it's possible to use a system to print words on the slaves more generally, e.g. with the tattoos / custom tattoos.

Not important to me since I keep my slaves mostly unmodified, but the light piercings mostly don't work as well as the heavy piercings on the body yet. The nipple piercings are barely visible, for example. The navel, lip and nose piercings show very well though, and they add some more variety. Overall it's great work, I didn't expect the new facegen to end up working so well when I first played the test file.
Why is corrective diet still not available in RA? What could possibly be the problem?
It's a pain in the ass how you basically can't use it as long as any rules specify another diet.
Replies: >>60658
>>60649
I thought it was still there? unless they've removed "fix fat/skinny slaves" from the special diets section
Replies: >>60664 >>60675
>>60658
It's still right there. Physical Regimen tab, Special diets dropdown, between healthy and feminine.
Replies: >>60675
>>60642
Aight, thanks.

I managed to find the thread ( >>26820 ) where hyper dongs were briefly discussed. In regards to that, it'd be really cool to have vaginal depth as a variable. It varies in real life and some women just happen to be more talented cocktakers than the others. In game, the slaves with the deepest pussies could fetch a higher price from customers who have gone too far with their penis enlargement to fit into regular women anymore, and of course, if you've gone and done the same thing, you might appreciate your personal slaves having matching genitalia size.

And after catching a wrongdoer of some sort, it would be awfully entertaining to find out during a scan that unbeknownst to her she's carrying a rare genetic quirk causing a particularly deep vaginal canal and have her previously untouched depths entered by either a massive dong or a dildo. Or have both you and the slave find out the same when pounding her record-depths.
>>60658
>>60664
"Fix fat and skinny slaves" is just restricted or fattening depending on weight.
How exactly do events per week work? I think I've heard somewhere that there can be 1-3 slave events (depending on settings) and 1 general event (like recruitment); is that correct? Are there other things to know?
Replies: >>60679
>>60677
Scheduled plot events run first.  Most of these are one-time events that happen on a specific week (but it also includes certain event chains and recurring events like lurching, pit fights, and your recruiter's successful results).
Then you get one random nonindividual event.  This can be a recruitment event, a player or slave leader event, a justice event or "slice of life" event from the arcology, an FS or slave school event, etc.
Then you get between one and three, depending on your settings, random individual events.  These events are each tied to a specific slave on your roster who has regular, personal access to you (i.e. they are assigned to your penthouse, or master suite, or servant's quarters).  Slaves can't get multiple individual events in the same week, so if you have very few slaves you might not get your quota of random individual events.
Replies: >>60683
>>60679
Thanks.
I was mostly curious if I'd lose any opportunities if I kept nickname events enabled. I'd skip them anyway, but some of the nicknames are funny.
Is the cellblock ever actually useful?
Most defiant slaves are too terrified to actually be sent there
Replies: >>60715 >>60868
>>60713
It's for those who are not scared enough yet.
Also, when upgraded, it auto-softens any flaws they have (which makes no sense, but still, it's there). The problem is, high fear makes them likely to develop new flaws.
I guess you could use it to quickly get rid of flaws that limit devotion gains (like liberated or religious) in exchange for harmless ones.
Replies: >>60719
What's actually the best way to build devotion on a high fear slave, like one fresh out of the cellblock? I don't have much experience with it since most of mine are always indentures or incubator brainwashed. 
Captured royals always seem to take ages to train.
>>60715
>it auto-softens any flaws they have (which makes no sense, but still, it's there)

Being isolated would make it difficult to indulge in them, right? For me, it would make more sense to not require anything special for that.
>>60718
I've always just thrown them in uncomfortable straps + cruel collar, spare living conditions, cruel sleep restrictions, and usually an extreme corset to make them more desirable in the meanwhile. After that, I just throw them on whore if they don't need the schoolroom or clinic.
Replies: >>60723 >>60746
>>60718
I would add to >>60720 anon's advice the porcelan mask too. That shit is ridiculously good.
Pro tip: penitent nuns habit raises devotion by 2 points and lowers trust when worn no matter what fetish slave has
Combined with shock collar to force their flaw into odd(while also raising devotion even more, one time only sadly) it breaks slaves into being obedient ultra fast, afterwards you can chuck them into the spa or whatever
Just noticed that if you take the Servant career choice in char creation, the PC is also stuck on slave slurry and wears their maid outfit when welcoming new slaves. Thought it was funny. Cute, even.
Do other pasts have similar tidbits? Never noticed any before this.
Replies: >>60726
>>60725
Whore background has you wearing hooker outfit
I'm trying to make a custom rule to give pyschostimulants only to slaves that can actually benefit from them. I'm sure it has to include the function "canImproveIntelligence", but for the life of me I can't get it to work in the custom getter. Any ideas?
Replies: >>60739
>>60738
c => canImproveIntelligence(c.slave)
>>60720
Cruel collars only give fear, which at that point they don't need.
So do you guys even manage to get more than one noteworthy slave during char gen? Personally I can't really get anything more than one high potential slave and feel like I'm missing something
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Can you no longer select what porn slaves should make or did my game bug out?
Replies: >>60753
>>60750
You need the studio feed upgrade in the media hub ("Upgrade the media hub to allow better control of pornographic content").
Replies: >>60769
>>60749
only by starting with max starting money and/or making the slaves super unhealthy or defiant
Replies: >>60796
>>60749
If you're going for transformation fetishist you can dump beauty easily which saves a lot
>>59503
>>60615
but i dont want to
can someone post a compiled with the webgl fix?
i cant compile the game for some fucking reason
Replies: >>60767
>>60749
You can min/max anything that you can fix later (weight, waist, intelligence can be very high if uneducated so they go to brilliant when they are educated, devotion/trust, flaws, unknown fetishes).  Realistically I can only get like 2 OK slaves doing that, or two old slaves to be head girl and another facility head.  It would be nice to have more money for that though, maybe a "no selling" option that gives you an extra 30k to use but forbids selling the slaves you make for a year.  The original dev didn't imagine the game would be used as a waifu simulator.
Replies: >>60796
What is the difference in hormone treatments between teenagers and adult women in game?
Replies: >>60768 >>60770
>>60760
The pre-compiled builds should have the webgl de-censor patch pre-applied.
>i cant compile the game for some fucking reason

If running Windows 10/11 and have MS Defender as your AV it might be worth while checking the exclusions setting and then add the root folder if it doesn't already exist.

Other potential causes might be:
- Attempting to run the compiler from within the protected location eg the root of C.
- General permission issues (less of an issue on Windows)
- Path contains unusual characters e.g. "C:\Users\J%X\' 'Ga_mes\"
- When updating you overwrite files in place. This can lead to conflicts and issues attempting to run the game but usually does not impact compiling.
>>60766
If the "children grow" setting is on young slaves get all their hormone effects saved for their birthday
>>60753
yes, that was it, been playing for a while and am overwhelmed with all the info so I missed it. Thanks man
>>60766
Slaves under 25 experience changes to their shoulders and hips, while slaves 25 and over do not. Slaves under 18, if you enabled "Children growing as they age" during game start, only experience hormonal changes on their birthdays, but the effects have considerably expanded limits; if you haven't enabled children growing, there's no difference between them and over-18s.
Is whoring out your character even worth it?
Focusing on business seems to give almost as much money
Replies: >>60775
>>60771
It's supposed to be relatively exclusive with focusing on business; whore start isn't supposed to have access to business until they train in it some. I may have not gotten the gate on it right.
As for prices, whoring price is greatly influenced by reputation.
Replies: >>60788
>>60051
>>60053

Oh wow, nothing works anymore, when did everything get shuffled around? Modding this seems more of a pain, having to search for stuff in single long lines. Oh well, I figure there's a benefit in performance or something.
Replies: >>60844
What exactly determines how many "training sessions" head girl can give in one week? I thought it's 1 base, +1 for player attention, and +1 for having a subordinate, but apparently it's more complicated.
Also, when can she use obedience training? I don't think I've ever seen it, even when she doesn't have enough targets for flaw correction.
Replies: >>60797
>>60775
>greatly influenced by reputation
That was probably what I was missing, only ever tested it at low rep.
Now I'm actually curious how profitable a max rep whore mistress can be.
can you divorce a slave once you marry her? I 'm sick of one and want to whore her out but don't want to be a cuck
Replies: >>60799
>>60631
Degradationism is FC on easy mode, basically. Since the game is rudimentary enough that there is no meanintful strategy to it that you might end up fumbling, the only way to make things more difficult for you is to actively tie your own hands in particular ways by being a nice master, and degradationism is the no nice things FS.

I find it appealing when I'm stressed and I'm feeling destructive / abusive, but it does overstay its welcome and feel hollow very quickly.
>>60718
The fastest way to build devotion in any slave is personal attention. Combine with harsh clothes, gag, porcelain mask, chastity and orgasm punishment / reward settings, spare, speech rules restrictive. Everything else (harsh collars, cruel sleep rules) simply increases fear, which is not something you need in your example.
>>60749
>>60755
>>60761
You can abuse indentures as well, since indentured servants cost a lot less (but if you romance them you can always upgrade them to slaves very cheaply)
>>60787
Your rule of thumb for how much she can train is roughly correct.  There are a lot of extra details though (like the Chinese Revivalist policy for empowering your HG, which grants more energy).
Obedience training applies only to slaves who are *actively* disobedient or defiant (devotion at Careful or worse, and trust at Fearful or more). If you play halfway decently you'll never encounter a situation where HG obedience training kicks in.
Something I always am stuck on when I'm doing a roleplay run instead of minmaxing like a lunatic that clearly severely misunderstands the point of h-games, is how to make my starting custom girl. 

What do you usually go for? Do you make custom stories for them?
>>60789
No, you can't divorce your slave-wife, but "marriages between slaves and slaveowners are predicated on the slave relationship"...so you can always just sell her (which is only moderately socially unacceptable).
>>60798
My starting girl is almost always my sister, but I realize that's not for everyone.  I just wish I could set up more family members to pick up later via events or whatever.
>>60798
Default Irish Rose because red heads are so rare.
>>60798
on a fresh save my first slave is usually modeled after one of my meidos in COM3D2 and I write her backstory accordingly.
new game+ extra slaves usually end up taken after whatever fictional girl that makes my pee-pee hard (e.g Taimanin, DOA sluts, 00s vidya MCs etc) and I usually cook up some half-baked straightforward capture/ isekai drivel for their backstories.
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>>60782
Turns out I just had to compile the thing myself to get the previous format.

600k lines to almost 10k lines, interesting, even if I still don't get it.
I just noticed the arena rework, looking good. More upgrades might be nice and I wish I could keep it topped up with random slave spawns, but having a place to dump meat helps a lot. Is there a way to toggle certain slaves to not be put into lethal fights or am I blind?
And does it give me a malus for paternalism?

On an unrelated note, is the ''stuffing a slave's ass full of unknown urine' the only WS stuff in game? And there any way to choose how to execute a slave? I'm suprised we can't get a daughter of liberty fucked to death by a horse.
Replies: >>60868 >>60875
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Suggestion: Not a big deal but I feel like the underlined part should be green, I almost didn't notice it.
Replies: >>60915
>>60713
I don't know if it was a save / BC bug or just an event I forgot but I've had a few slaves who were dangerously undevoted and unfraid that went into the cellblock

>>60852
There is like one WS alternate event choice where you chain a lazy slave in bed and send the bed to a washroom, I think. A few mentions of urine play in slave schooling and then a number of slight wording tweaks to imply someone has pissed themself in fear rather than shaking in fear or is lying in a puddle of piss after getting stundarted rather than just collapsing.

Watersport and snuff content haven't had writers for a long time.
Replies: >>60871
>>60868
Figures, yeah, a lot of stuff is pretty unilateral. I ain't bitching, it's more curiousity, like picking through old ruins.
>>60798
it's useful for breaking the DoL slaves that you get from the vs arcology owner event chain if you decide to keep them around rather than ship them off. 
>>60852
>toggle certain slaves to not be put into lethal fights
with the lethatlity set to "allowed" you can choose the way the fights go if you set the, up manually. random fights have both lethal and non-lethal slots. slave Bodyguard matches at the bottom slot always go full-on bloody.
>does it give me a malus for paternalism?
last time I checked it does.
how to cute effeminate twinks with huge cocks
Replies: >>60880
>>60879
Hormones and drugs.
so
what is the point of aphrodisiacs when smart piercings exist?
Replies: >>60889 >>60969
>>60888
Standard aphrodisiacs increase devotion, and extreme aphrodisiacs allow you to place unbroken slaves on public sexual assignments.
Replies: >>60969
how come i put my slaves into normal living conditions but in the brothel it says the living conditions is "spare"
how do i make the brothel nicer?
Replies: >>60894
>>60893
Decorate the brothel in any FS style other than Standard or Degradationist.
>>60856
That is a note paired with the preceding green, I sort of share your feeling but it matches the format of it's sibling scenarios for gaining or losing porn prestige.
>>60631
I, a paternalist, make sure all my neighbors are diehard degradationists so I always have a stock of broken toys to fix.
>>60888
In addition to >>60889, aphrodisiacs feminize the slave. Prettier, bigger tits, etc.
Replies: >>60981
Male hormones should boost intelligence
>>60969
This includes shrinking the dick, balls, and clit, even if you've upgraded your standard hormonal treatments to avoid such effects. Additionally, the refined aphrodisiacs upgrade eliminates all feminizing side-effects.
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Why can't I assign some of my slaves into head positions? It says must be able to talk and I've set them to permissive. I thought it was related to accents but some slaves with worse accents than the slaves I want can be assigned. Is this a bug?
Replies: >>60989
>>60986
Make sure they aren't wearing gags.
>>60996
I can't tell if your photoshop skills are so amazing that you can create such horrifying abominations on purpose, or if you're just pure trash and doing it by accident. No room in the glowing budget for at least decent bait?
I think I found a bug. For some reason the game the game is logging my female pc as having had penetrative sex with a male slave multiple times per week despite master release being off for them and regardless of events. But additionally my PC was pregnant and after I carried to term the sex stopped. I loaded a previous save, performed an abortion, and it also stopped. I sold the problematic slave, bought others to test it and it happens with any dick slave until my PC stops being pregnant.
Replies: >>61004
>>61003
Partially intended. Has to do with pregnancy mood and how it interacts with libido.
That's still something to be covered in the SA conversions. Company will be leaving in under a week, so will be starting up again soon.
Replies: >>61019
>>61004
I mean I can maybe understand it but it also happening if you have a concubine, fucktoys or that and a bunch of slaves in the master suite or have it makes no sense. Like the player is just a retarded nympho (and also straight)?
Replies: >>61024
>>61019
That's essentially what it is supposed to do and how it is not yet reined in to where it should be.
I also have no way to judge what a PC's tastes are either, since those are left more to player choice and players can be fickle. I have considered something like eratohoK's tendency system though.
what is with random slaves getting their breasts massively inflated? been playing the latest version 
(I think? 4.0.0-alpha.24, build: 1192)
and sometimes a few of girls mine suddenly getting massive tttty growth despite not having growth or gene mods. Usually I get to stop them before It got out of hand because it usually happens to the girls I gave a crap about but this farmer just got pumped so bad because I rarely browse over the farmyard tab.

Also, is there a way to automatically limit the breast growth for the cows stationed at the dairy other than draining their natural hormones out of their system?
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>>61026
>>61027
>boobs over 1,000,000
>current cap is supposed to be 50,000
Hell of a bug.
Replies: >>61043
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>>61027
>Meanwhile at anon's spa
Replies: >>61043
I take it authority has been retooled. It seems much more difficult to get now (only starting to inch above 0 at week 30+ after enlarging the authenticity dept two or three times).
Or maybe the penalty from taking the incursion specialist background has been jacked up.
>>61032
>>61038
I always found it strange that we can have tits and balls that require mobility aids.
Tits the size of a small car that still lactate.
But never a dick over 12 inches.

No cardiovascular system could ever support a dick so big!
Replies: >>61053
>>61026
>>61027
Is there anything that they have in common? Lactation, assignment, etc?
Replies: >>61047 >>61052
>>61026
>>61046
And make sure you are on alpha.25.
>>61026
>>61046
One last thing before I forget again, you made no custom tweaks to the game or anything?
>>61043
I guess because it would require more supporting content than just the huge dick.  You'd need some kind of cap on how big a dick a slave can take, which knowing this crowd would be a hyper detailed calculation based on their height, experience, whether they have size queen, etc.  Then you'd need to add surgical and drug options to let girls take bigger dicks.  And all of this would ideally come with unique scenes for all of these interactions.
Replies: >>61062 >>61065
>>61053
>You'd need some kind of cap on how big a dick a slave can take
Just use the formula from FATAL, ez.
>>61053
I remember doing this math with numbers from Veale et al., I was disappointed to find out that canPenetrate() actually has basically correct numbers.
IIRC the issue isn't length it's girth
the largest thing that's supposed to fit through a vagina (a newborn's head) is like 35cm circumference and assuming average proportions a dick has that circumference somewhere around 35-40cm length, which is between the in-game sizes 7 and 8.
canPenetrate() currently returns true at 7 and false at 8.
>>61026
>Is there anything that they have in common? Lactation, assignment, etc?
they're all lactating naturally. a few have induced galacthorrea but Giga Milkies over there doesn't have any gene mods yet.
a few got their tities stretched after being assigned as attendants but other cases seem to occur randomly.
>you made no custom tweaks to the game or anything?
none aside from SF and food mods
> make sure you are on alpha.25.
just did an update. She's still big. taking her out of the Dairy seems to make her breast grow bigger now despite having titty reducers.in her drug regiment
>>61066
Natural lactation causes breast swelling if not expressed. This growth should wear off after a week. It should also be cleared if anything causes her to release milk.
Can you let me know if any more slaves do it on alpha.25? I'm wondering if you just caught a bad update between fixes.
Replies: >>61068 >>61070
>>61066
>>61067
Is it always facility heads getting hit by it?
>>61066
Better yet, if you can get one to balloon up consistently after a save, that save would go a long way into figuring out what is going on.
>>61067
>This growth should wear off after a week. 
I have her in that bloated state for like 3 months now. Grafting some fat into her titties seems to fix the problem. now she only has 50k ccs and her bewbies can now be surgically reduced. RIP my 250k+ cred/ week milk mountains. It was entertaining to say the least.
Replies: >>61071
>>61070
That's why I'm thinking it wasn't clearing properly and was just stacking week after week.
Do you still have the save with the mega tits? I wouldn't mind looking at what variables are in play on the slave.
Replies: >>61072
>>61071
just posted the save on the git.
under the "Potential issue" topic
hope it helps.
Replies: >>61073
>>61072
Thank you.
When a virgin PC gives birth, the virginity stays anyway.
Replies: >>61078 >>61081
>>61077
She stays a virgin in a certain sense even then, if she was never dicked despite getting pregnant.
>>61077
Virginity is staged but not handled yet.
>japanese arcology
>get anything but japanese slaves
Replies: >>61151 >>61186
>>61141
Isn't that determined when you pick the state of the world at the start of the game? It had something about whether you prefer buying only local slave races or from worldwide instead.
Has anybody else had problems with the game eating up retarded amounts of RAM when using Webgl? I have a pretty strong computer and 16G of ram, but for some reason, opening the game even with the extracted webgl folder present in the resources folder stops my computer completely.
Oddly, I could get it running on my thinkpad, just at low settings.
This is on firefox, by the way.
Replies: >>61161 >>61271
Is there any standard way to actually end a rivalry, without getting the relevant event? I'm having trouble with it.
Replies: >>61167 >>61170
>>61156
I remember that being a thing when I used to use FF, it seemed to go away randomly before popping back again. I switched to Brave a while ago and haven't seen that bug since.
>>61157
max out hacking and you should have the option to shut the owner down and send in your operators in the first week and nab her hostage. the men you send end has a chance to outright murder her in the raid.
Replies: >>61169
>>61167
Oh no, I meant if there is a way to end an interslave rivalry. They're beginning to piss me off.
Replies: >>61171
>>61157
Do you mean the rival arcology, or interslave rivalries?
>>61169
Rivalries will reduce themselves over time, depending on various factors. As slaves are improved - higher devotion, fixed flaws, and so on - they'll be less likely to continue to hold on to a rivalry. You can read the full set of factors in saRivalries.js.

I don't believe there are any manual ways to break rivalries, apart from the extreme options of killing, selling, mindbreaking, or fuckdolling one of the rivals.
Replies: >>61272
>FC back on page 1
Oh, you thought there would be some new content this decade?
AHAHAHAHAHAHAHAHAHAHAHA
Replies: >>61586
>>61141
At the beginning of the game you can set whether your arcology gets people locally or from everywhere.  On that screen there is another option to manually set the percentages of slaves from different races you get, you should pretty much just always pick that option since from there you can pick the Vanilla continental options if you want, but you'll know exactly what you're getting.  If you wanted a game with almost exclusively Japanese slaves you could do that in that menu.
>>58090
That link expired, but I assume you meant this pack?
https://mega.nz/folder/i2pVmCKZ#IsMfNgADvZL9Re2ai-AU5Q

It's been floating on the reddit for a while but no one really knows how to work with integrating the vector set.
Any progress on the PC rework?
Replies: >>61261
>>61247
Company has left, so tidying up merges that got held up by it and getting my bearings back on track. Going to be getting back to work on personal attention tomorrow.
>>61156
I remember having that problem with runaway ram when I was playing it with webgl on firefox, but not on chrome. In any case, I'm using FChost now, which takes up exactly 4.7GBs of RAM
>>61171
Hmmm. I was afraid that was the case. All my slaves are perfect, worshipful, profoundly trusting, only quirks etc, but the bitterly hates status never disappears. Sometimes one slave is described as trying to get along, and the other slave is described as bickering, bringing it back to max again. So it doesn't seem to be assured. I wish the event where you forcibly break up their rivalry privately or publicly was also possible to start through the slave interaction menu in the work tab.
Replies: >>61274
>>61272
If one of them is sadistic or dominant, and you allow slaves to rape each other, consider requiring interslave consent for a few weeks. Try making sure that their sex drives and orientations make them attracted to each other. Give them the same fetish, at least temporarily.
Bros
What is more fun TF or naturalists
Replies: >>61372
>>61352
I feel that largely depends on what you're into. I personally always run purism, because I don't like implants at all, but I can see how someone who's minmaxing, for example, could find TF very powerful, and obviously, if you like the look, you like the look.
Does the club / public servant assignment affect satisfaction, or is it just the brothel that does?
Replies: >>61396
>>61388
Public servants and the Club satisfy the lower and middle class.
Gloryholes and the Arcade satisfy the lower, middle, and upper classes.
Whores and the Brothel satisfy the lower, middle, upper, and millionaire classes.
Replies: >>61418
>>61396
Wait, the arcade satisfies more classes than the club?
I don't know which of you fucks is NobodySignificant on the git but jesus fuck tone your autism down.
I would like to report something that confused me and which may be a bug.

In my week end reports I received this screen:
>Your personal assistant has been adapting to its greatly increased computing power over the course of the week. Its avatar has been an even more constant presence than usual, frequently appearing to explain some minor new ability. This time, its circular avatar is not alone: it's accompanied by a smaller green avatar in a ¤ shape. Not particularly inventive, but you can already guess the purpose. "Sir, I now have the ability to act as a powerful automated trading system. As a trial, I suggest the menial slave market. It's volatile, but within certain predictable boundaries, and the profit margins are unmatched."
>Its avatar bounces towards the ¤ symbol. "This avatar indicates the automated trading systems. If you wish to activate them, please visit my menu. Consider the options there carefully before offering an automated system access to your finances."
>Personal Assistant and Market Assistant relationship styles

However, I didn't see anything in the Buy Slaves or Personal Assistant screens about automated trading - until weeks later, when I got the events wherein the Personal Assistant asked if it should simulate a sex drive and personality, and then asked for a name. Only then did a Settings button appear in the Personal Assistant screen, which revealed an option to give the Personal Assistant money to trade with. (Also an option to change its name, but curiously, no option to disable the fake personality - also a bug?)

The Personal Assistant is barely even mentioned in the FAQ, and the in-game FCE page doesn't say much other than pointing me to the Rules Assistant page, which seems to be exclusively about managing slaves I already own. It's unclear to me how to know whether it's a good idea to give the Personal Assistant money.
Replies: >>61459
>>61458
All of these events are locked behind upgrades to the PA core. You don't exactly give the PA money, you just go to the settings and give it the permission to use money above a certain threshold to buy menials at the end of the week. It always buys when prices are low, and sells when they are high (as many as possible or fewer depending on whether you've set it at aggressive or conservative). So if you set it to above 1.000.000, it will wait until you've accumulated at least that much money, and use everything above that to buy menials when their prices are low. Then it will liquidate them when they get high again. This can be very powerful, though it may take a long time for the prices to fluctuate.
>>61459
Didn't upgrades to PA also lower the price variance of menials?
Also it'd be cool if the FCE explained "Waste". I eventually found an explanation of the mechanic on Reddit of all places, but it was really freaking me out to have most of my gains negated each week by an ever-growing unknown malus.

>>61459
>So if you set it to above 1.000.000, it will wait until you've accumulated at least that much money, and use everything above that to buy menials when their prices are low.
Wait, really? I put in a higher number and it automatically reset to 10000. Why the fuck does it reset the threshold so low? There are a lot of situations in which you'd want more than 10000 for the week. I guess I'm lucky that menial prices didn't change and so it didn't do anything, yikes.

At least the option to revert the personality changes has belatedly appeared in that menu, if that ever matters to me.
Replies: >>61462
>>61461
The limit defaults to 10 thousand, but it's only clamped to 10 million. There's no reason it would have reset to 10 thousand after being changed, unless you maybe hit "Allow" again by accident or something.
>>61459
Still, what anon said is a different issue.
Try fully upgrading the core on week 1, you will soon get the event he mentioned, but you won't be able to actually use that functionality until the next event when it unlocks personality, which indeed seems like a bug of sorts.
Replies: >>61586
Can you have dominant slaves like in Lilith Throne and get them to rape and impregnate you?
Replies: >>61481
>>61477
Sort of. I think there's only one event like that.
Tfw love the asian plastic doll look but transformationist(whatever) makes me have to get them full of tattoos
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>>60042
ahh but anon, its simple - petplay
Replies: >>61550 >>61740
>>60043
Isn't this just intellectual dependency? Or close anyway

>>61530
>>60042
I've been thinking that chattel religionism, larping aside, is closer to a paternalistic degradationism, e.g. the clothes it likes are degradationist adjacent, but the slaves are not necessarily maliciously mistreated. But more recently I've been wondering whether you can't really just play a non-malicious degradationist, anyway. You pass degradationism, you treat slaves like toys, but you don't necessarily need to break your toys. Not respecting someone as a person doesn't necessarily mean you want to hurt them, if this makes sense to you.
Replies: >>61586
Does anyone know how to set up a rule to check a girl's clit size? For some reason I can't find the option for it, and setting up a custom rule has not worked. I want to promote clit growth. I like when the game tells me a girl can't wear panties without getting stimulated.

Also is there a good way to shrink assets without surgery? A random event significantly grew one cow's tits and I wasn't quite ready for her to become unfit for jobs that require being able to walk. But I also don't want her to have that "surgically modified" stigma and I honestly just feel bad putting my girls under the knife. I've tried shifting her to male hormones and having her work out but that approach seems unreliable if it ever works.

>>61178
There's been new content even this past year, so what are you talking about? If you mean more content from the original creator then yeah, you should probably get around to noticing that the mandate of heaven has passed to us anons long ago.

>>61465
Yes, this.

>>61550
>You pass degradationism, you treat slaves like toys, but you don't necessarily need to break your toys.
That may be what you do, but is that the culture you foster in the arcology by passing Degradationism? Is it what your citizens are doing? Also, if you run Degradationism and then treat your slaves well anyway, doesn't this cause friction (reputation loss, in mechanics terms) because it's not what Degradationism is meant to be like in the game's viewpoint?
Replies: >>61587
>>61586
>Does anyone know how to set up a rule to check a girl's clit size?
I imagine you could use: c.slave.clit < x
Clits go from 0 (normal) to 5 (massive like a penis).

However, are you sure her getting stimulated by panties is caused by big clits? I don't usually go for that sort of thing, so I can't confirm this off the top of my head. I think I've only seen this happen when you surgically remove her clit hood.

>is there a good way to shrink assets without surgery?
atrophiers, which you can get with petite admiration, I believe, and certainly on the black market.

>I wasn't quite ready for her to become unfit for jobs that require being able to walk.
Also not sure about this, but isn't this solved with mobility aid or upgrading the penthouse?

>don't want her to have that "surgically modified" stigma
You don't get the surgery enhanced status by surgically reducing assets, only by adding implants, or facial feminization surgery that disturbs a natural appearance.

>I honestly just feel bad putting my girls under the knife.
I usually put them through lots of surgery because I am not patient, but I definitely feel that.

>is that the culture you foster in the arcology by passing Degradationism?
Also fair concern, I think slaves get beaten up at public assignments when you pass degradationism, so yeah, it's unreliable, but then that is kind of consistent with them being toys. I don't think it causes much friction, since e.g. degradationism is ok with profundly trusting worshipful girls, which are easy to get (in fact, as far as I understand, keeping a girl terrified at the highest devotion levels is impossible), but to be perfectly fair, I'm a committed paternalist, and I have not run degradationism since FCDev was still posting updates, so I'm just making conjectures here (in fact, I mostly do challenge runs now, where I go way beyond the scope of paternalist sentiment, e.g. not using girls at all until they start hitting on me via event, breaking girls without controlling their sexuality with restrictive release rules, always keeping them in modest clothes and so on. I find that trying to be decent is the only way to have a challenge, so it serves my deeper minmaxing proclivities. If you want to be mean, you can be swimming in cash in like a month tops).
Replies: >>61598
>>61587
Thanks but that doesn't work for me. When I put it in the custom condition box and try to apply rules I get "Error: Custom condition 'c.slave.clit < 2' failed: '(c.slave.clit < 2) is not a function'."
Are there any examples of working custom conditions I could look at? FAQ seems to just point me at this link, which 404s: https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/slave%20variables%20documentation%20-%20Pregmod.txt

>However, are you sure her getting stimulated by panties is caused by big clits? I don't usually go for that sort of thing, so I can't confirm this off the top of my head. I think I've only seen this happen when you surgically remove her clit hood.
I don't know that for certain, no, but I also haven't seen an option to remove the clit hood. I've just seen the big clit text in the girl's description after I happened to acquire a girl with a big clit.

>atrophiers, which you can get with petite admiration, I believe, and certainly on the black market.
Woof, I don't know if I'm prepared to commit to petite admiration; I do like having some titty variety around. Black market... is just a matter of pushing my reputation up despite this damnable "income curve", I hope? Thanks for the response.

>Also not sure about this, but isn't this solved with mobility aid or upgrading the penthouse?
Evidently not, at least for jobs outside the penthouse.
Replies: >>61614 >>61615
Suggestion: Create an event to let slaves request feminization surgery (at least face and/or genitals). Right now there are frequent contradictions, where text claims a slave wants to be more feminine but later becomes upset when the applicable surgery is carried out.
Replies: >>61614
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>>61598
Pic related will apply the rule -whatever you're choosing as the rule, I imagine you're giving her steroids?- when a girl's clit is below size 2 (huge). From my tests it seems to be working fine.

>I don't know that for certain, no
Check the last paragraph of the description of the girl that gets aroused when she wears panties, it should tell you whether this is because her clit hood has been removed. 

>I also haven't seen an option to remove the clit hood. 
It's in the lower tab in the autosurgery. I think it might only be available some time into the game, after you get the event to upgrade the autosurgery (after which you also get access to orifice tightening surgeries).

>Black market... is just a matter of pushing my reputation up despite this damnable "income curve", I hope?
I never run pettite admiration, either. I don't remember exactly, but I believe it unlocks after like 5000 rep. Then you get a few random FS techs each week -so if you don't instantly get access to atrophiers, check again next week. I think you also need to pharmaceutical fabricator to be able to buy the atrophier recipe and then research it there to be able to start using it.

>Evidently not
I wouldn't know. I tend to use a max tits rule that targets <= 5k cc tits to avoid comically large breasts.




>>61612
I will once more champion the need for a gender-identity-or-equivalent variable (it could work like the genetic breast size, with each slave having a variable that determines whether they want a positive feminine or masculine hormone balance, and a variable for whether they want a pussy, a dick or both, to which events like the one you suggest can fit into. The percentage of trans slaves that want the opposite balance from what they have or want SRS could be dealt with like the percentage of slaves with dicks in the options to curate the experience, or else it could be a minor percentage with an exception for the slaves you get from the recruiter / events where it is explicitly suggested they want to change sex) to specifically account for the difference between slaves that want to be feminised and slaves that are appalled by being feminised. Right now the system is "non devoted slaves are confused by HRT and devoted slaves hate not receiving HRT, non-devoted slaves are appaled by SRS, devoted slaves tolerate it, even when they are reassignment candidates", which I think is highly implausible, and totally preempts the twin pleasures of either forcibly feminizing a guy that wants to remain a guy, or generously feminizing a reassignment candidate that will be grateful for being made a girl.
>>61598
>>61614
To add a point here, the function is context => {parameters}. You never remove this. So custom conditions need too be written like so: context => c.slave.whatever >/=/< whatever. For example, context => c.slave.vaginalube < 3 targets slaves without excessively wet vaginas. Sometimes this will lead to counter-productive results. For example, the rule I state above will target slaves without excessively wet vaginas even when the reason they don't have an excessively wet vagina is that they don't have a vagina at all. Therefore the rule will never stop applying for male slaves. So you could make conjunctive rules like context => c.slave.vaginalube < 3 && c.slave.dick = 0, which activates only when both parameters are met. But now this rule won't catch herms, since they also have a dick. So you can use a rule like context => c.slave.vaginalube <3 && c.slave.vagina >= 0 that activates when a slave is not maximally wet AND has a vagina. You can stack such rule activation parameters, or, in other cases, use || to make disjunctive rules (since I think we're using javascript), which activate when one OR the other parameter is met (though I've not found these useful).

In your case, I suspect your clit rule c.slave.clit < 2 may catch male slaves as well, so you might want to add && c.slave.clit >=0 to make sure she at least has a clit in the first place (targeting slaves without a dick will also target nulls). I don't know if you use a basic rule to target breast, lip and butt sizes, teeth straightening, weight and muscles (these can all be targeted via the same rule set to always run and those regimens will stop applying when the target is met), but I've found it helpful to have such a rule set to a very low priority, and use it to also reset other treatments initiated by other higher priority rules. So, for example, I have a waist rule that gives girls with non-feminine waists a corset, and I have set my standard rule to remove corsets via corsetage: none in the first tab. This means that when their waists become feminine and the higher priority waist rule is no longer being activated, the lower priority standard rule will remove their corset rather that leave it on and make their waist WASP size. If you were to set such a rule to have e.g. other drugs set to none, it will activate when the girls' clits are at least huge and stop giving them whatever drug you're putting them on to enhance their clits. I'm not sure, but I suspect that your rule will activate when their clit is below 2, but the regimen won't stop when it reaches 2, unless you do this.
Replies: >>61634 >>61649
Currently wondering if I've fucked myself adopting Paternalism; it seems to disable purchasing fuckdolls, and every week the game gives me ominous messages about how I'm not being penalized for my citizens' lack of sexual relief... yet. And how some of the demand is being met by other suppliers. I honestly don't give much of a damn if I'm not single-handedly running the whole sex work industry in my arcology (maybe this is an unwise attitude, idk) and the harem already begins to feel unwieldy in size, so I kinda wish I could just encourage the other suppliers, but the subsidies do nothing. Maybe the answer lies in this mysterious "Coursing Association" I can't find info about? Or I need to encourage incest and bestiality for some alternative relief avenues, haha. Fuck amongst yourselves, citizens.

>>61614
>Pic related will apply the rule
Thanks for the pic. I do have to check for vag and lack of peen also, but I think I've got it based on the slave variable documentation. Confusingly, sometimes 0 is "doesn't have this body part" and sometimes that's represented by -1 with 0 meaning something else like virginal.
context => c.slave.clit < 2 && c.slave.vagina >= 0 && c.slave.dick == 0

This would all be easier if I could just set RA growth targets like I can for breast, butt, lip, dick, and ball injections.

>I imagine you're giving her steroids?
Nah, I'm afraid to find out what steroids do; in real life they are not exactly an unalloyed good. Penis enhancement drugs can also be used to enlarge a clit without apparent side effects, I've discovered.

>Check the last paragraph of the description of the girl that gets aroused when she wears panties, it should tell you whether this is because her clit hood has been removed. 
Ah, you are correct. "Her lack of hood, combined with its size, means she can't wear any clothes without being constantly stimulated." Although I'm not sure how she lost her clit hood if I didn't do it, especially as an indentured. Oh well, eventually I'll be able to remove hoods, though I worry about doing procedures I don't know how to reverse.

>It's in the lower tab in the autosurgery. I think it might only be available some time into the game
Seems so.

>I never run pettite admiration, either. I don't remember exactly, but I believe it unlocks after like 5000 rep.
Nah, I'm at 7000. It's probably 10000. I think rep caps at 20000 so I keep telling myself I'll unlock new stuff before too long. I'm looking forward to future tech and also to accessing the special slave markets because I want to reunite this starting slave "Camille" with her sister.

>I wouldn't know. I tend to use a max tits rule that targets <= 5k cc tits to avoid comically large breasts.
Comical is when the game starts giving special descriptions for how crippling tit sizes affect the slave's activities. I'll miss those.

>>61615
Okay, thanks for the additional context (heh). I didn't know about the "context => " part and I'm genuinely not sure how I was meant to figure that out alone, even with some basic JS knowhow.
I did figure out using rule prioritization for conditional effects, and I've learned to try applying rules to make sure they hit the targets I intended. I think the game does point the player toward these concepts, at least.
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Some time ago I mentioned that modding raceSelector was a chore because it was all in one line. I see now it has been given format. I don't know if it is because I brought it up, either way thanks coderchads.
>>61634
> every week the game gives me ominous messages about how I'm not being penalized for my citizens' lack of sexual relief... yet. 
This is irrelevant. It gives a rep penalty, as far as I understand, but it's minor enough that it doesn't make a difference. It can be resolved with more whores targeting the disaffected class, or, as an anon mentioned above, public sluts cover the lower and middle class and the arcade the lower, middle and upper class (but paternalism brings a penalty for arcades). I don't even know if fuckdolls do anything about it, you certainly don't need them. You can fill satisfaction differently, or just ignore it. Personally, I nearly never bother with it unless I'm doing a dispassionate capitalist run.

> this mysterious "Coursing Association" I can't find info about?
The coursing association is irrelevant. It's a bunch of races where a virgin slavegirl is hunted down by a dickgirl, and if she loses she's fucked.

>Or I need to encourage incest and bestiality for some alternative relief avenues
I don't think this would do anything either

>context => c.slave.clit < 2 && c.slave.vagina >= 0 && c.slave.dick == 0
This would work, though context => c.slave.clit < 2 && c.slave.clit >=0 is more handy

>This would all be easier if I could just set RA growth targets like I can for breast, butt, lip, dick, and ball injections.
Yes. The rules assistant has come a LONG way from how it used to be. It's very powerful and very reliable now, but it does need even more options, or at least to just give us the ability to customize the rule itself besides the activation conditions. 

>I'm afraid to find out what steroids do
I don't even remember myself, it's possible they shrink the clit instead. I didn't know penis enhancement also works on clits, though. That's useful to learn.

>Although I'm not sure how she lost her clit hood if I didn't do it, especially as an indentured.
You can imagine she's a fetishist, or her indenture permitted it and her holders decided it would be a good idea for whatever reason. 

> I worry about doing procedures I don't know how to reverse.
I'm actually not certain you can reverse this. I don't think you can make a clit hood in the organ manufactury. A solution, mechanically, might be to remove her pussy, then make her a new one, though that's grim.

>It's probably 10000. I think rep caps at 20000
Oh right, you're right, I had it in my head that it capped at 10k, and the black market was half.

> I want to reunite this starting slave "Camille" with her sister.
Wait, is that possible, I thought the only way to get family of slaves is through that one event
>>61615
>>61634
>>61641
>context => c.slave
Please note that whatever you call context (you can call it anything*) you do so on both sides of the arrow. E.g.
  context => context.slave.devotion > 20
  c => c.slave.devotion > 20
Arrow functions are shorthand for anonymous functions, these are the same code:
  c => c.slave.devotion > 20
  function (c) { return c.slave.devotion > 20 }

*If you accidentally call it a real variable you might get some fuckery happening.
Replies: >>61657
Is there a way I can get all slaves in an overview list, instead of just the ones at a given facility? I was considering putting them all in the "favorites list" but that's a hacky workaround that requires me to keep remembering to star each girl.

>>61641
Okay, thanks for the info. I sacrificed rep early on for policies that could build rep, but it looks like I'm out of those, aside from the covert upstart enslavement thing which feels scummy.

>>Or I need to encourage incest and bestiality for some alternative relief avenues
>I don't think this would do anything either
Pity. Maybe it should.

>I didn't know penis enhancement also works on clits, though. That's useful to learn.
It's similar to real life! Topically applied androgens like DHT can be used both to somewhat improve a micropenis and to grow a clitoris.

>I don't think you can make a clit hood in the organ manufactury.
New feature ideas just keep on coming. I wonder if it's possible to restore foreskin. If I ever import an American or Abrahamic-penised person, it would be nice to undo that little mutilation.

>A solution, mechanically, might be to remove her pussy, then make her a new one, though that's grim.
Sadly, it's not possible to explain our multi-step plans to a slave and reassure her. That's one thing that's probably more trouble than it's worth to add, though there's some appeal in the idea of raising trust by making and keeping promises.
Also I'd want a real pussy and not the ... thing ... they do for bottom surgery on transwomen. I might run Gender Radicalism later, but only if the future tech allows for it to be convincing.

>Wait, is that possible, I thought the only way to get family of slaves is through that one event
I don't know for sure, but my understanding is that she's not a randomly generated slave, that her sister "Kennerly" does exist in the game files, and that the non-random slaves can be acquired through one of the higher-reputation slave markets. If nothing else I plan to keep an eye out there.

>>61649
>Please note that whatever you call context (you can call it anything*) you do so on both sides of the arrow.
I didn't do this and it worked out fine? I used the exact custom condition I posted in >>61634
>tranny slave stuff
Christ, at least make a toggle for it or something, the existing content is already a bit much.
>>61657
>I didn't do this and it worked out fine? I used the exact custom condition I posted in >>61634
Not a developer on this but whatever function iterates over the slaves and calls your closure might use c as its loop variable.  Does it work with any other variable name?
>>61614
>I will once more champion the need for a gender-identity-or-equivalent variable
Fuck if I know anything about how hard this would be to implement but this is a great idea.
Replies: >>61680
STOP
dont let trannies put their bullshit into the game this is no reddit
fuck off nigger
Replies: >>61670
>>61658
>>61667
Get a load of these poltard tourists.  Go the fuck back.
I don't know about poltards, but it's quite touristy to think the game already doesn't cater to that audience, lmao.
If asking for a toggle for stupid shit makes you a nazi we're in a fucked world, but then I do remember FCdev's pure fucking cope fantasy in denial he liked gay sex with his massive anal fetish in every event.
Anyway, Sieg Heil.
Replies: >>61675 >>61693
>>61674
Yeah, it is indeed fucked. But there is a toggle, just disable male slaves.

There is no point in just bitching about it though, given that current coders already go out of their way to include such content (and get burnt while doing it lol), the only option is to contribute to the project in a way that caters to what you want to see.
Replies: >>61676
Comes to mind, is there a way to stop slaves becoming bisexual over time, or is it just fighting the inevitable?
>>61675
I'm not against male slaves, rather the humiliation part is interesting, I just don't want them to ask or demand mutilation. Never got why original FCdev had this weird doublethink shit about 'i-if they're a slave they're female!'. Given how many events had to be edited to remove them stealing anal virginity I have to wonder if he was super closeted or something. Speculation I guess, though he left a fucking hot mess. 
>>61657
Worth addon i'm pretty sure a female PC has no clitoral hood if you examine. No option for it in creation and no way to unfuck it either unless it's been changed recently.
>>61676
Vaginas in general have issues in code. It can't track the difference between a real and a fake one, for instance.
Replies: >>61678 >>61740
>>61677
I'm starting to really consider the idea FCdev was only into anal.
>>61657
>Is there a way I can get all slaves in an overview list
I doubt it, actually.

>I sacrificed rep early on for policies that could build rep, but it looks like I'm out of those
Work on your club. Public sluts make a lot of rep

>I wonder if it's possible to restore foreskin.
It is, you can grow foreskin in the structural tab of the autosurgery after you buy the organ growing facility. You'll be told when it is ready for implantation under the buy slaves button. I'm now wondering whether the game treats foreskin and hoods as the same thing and that's why there is no separate hood option. It's possible. I'll try to check at some point.

>That's one thing that's probably more trouble than it's worth to add, though there's some appeal in the idea of raising trust by making and keeping promises.
I would be hugely (hugely) in favour of a mechanic like this, for paternalist reasons, but I suspect it *would* take some work. I'm strongly in favour of deeper personal interaction options or at least more non-recruitment events in general (FC pls I'm literally drowning in slaves, stop sending me more of them)

>Also I'd want a real pussy
The autosurgery can swap consciousnesses between bodies at some point, I've always imagined the pussies it constructs to be identical to the real thing. 

>>61658
We've had de facto trans slaves ever since we had slaves with dicks, i.e. ~2016. Right now, every devoted XY slave suddenly wants to go on HRT, i.e. *there are only trans devoted XY slaves*. That's ridiculous. Normal devoted slaves should probably tolerate being feminized, but they shouldn't get a devotion penalty because they're kept masculine! If nothing else they should get a trust increase like virgin fucktoys you're not breaking in, for being allowed to stay manly. It makes sense to me that only a minority of XY slaves should actively *want* to be feminized, in which case the dynamic should obviously be reversed to eliminate existing tensions in flavour descriptions. They should get a devotion increase for getting what they want, a devotion hit for not getting it, and tolerate whatever you're doing if they're devoted. All common sense imo.

>>61664
Creating a toggle for the system, the variables, and tying them to a few conditionals governing the existing passages containing their reaction to their hormone regimen in endweek, and to genital conversion in the autosurgery would be easy. I'm pretty sure I could do this myself when I get the time. I think I'd have more trouble creating a percentage option system at the start like we have for slaves with dicks, but I guess I could just lowkey copy that system. 

>>61676
>is there a way to stop slaves becoming bisexual over time
I don't think so. It doesn't seem to have a natural cap. You could create a smart piercing rule setting one of their attractions lower if it ever goes above that and they have the opposite attraction. Like: context => c.slave.attrXX > 50 && c.slave.attrXY < 50 then have a rule setting the XY target appropriately. This wouldn't target natural bisexuals.

>Never got why original FCdev had this weird doublethink shit about 'i-if they're a slave they're female!'
Because there weren't male slaves in the beginning, and when we had him add them he didn't want to work on anything more complicated than their anatomy. Genuine male slaves with different chromosomes, pronouns and titles are a pregmod success story.
Replies: >>61681 >>61740
>>61680
FCDev added chromosomes towards the latter part of his development. I can't say I remember what his reason was.
Replies: >>61684
>>61681
Wait, did he? I didn't remember this at all. I thought it was a much more recent thing
Is it planned to add option to set ammount of fetuses added per week for broodmothers? ive seen something about it in the game files
Replies: >>61686
>>61685
Not planned, but the code is built to be able to handle it.
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>>61674
Your next line will be "Ha ha, I was just PRETENDING to be retarded!"
>>61657
>Is there a way I can get all slaves in an overview list, instead of just the ones at a given facility?
Open locate slave tool, but something trivial into condition field like "slave.physicalAge > 0". I think stuff like true or 1 works too.
Replies: >>61740
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>>61641
> It's very powerful and very reliable now, but it does need even more options

A way to check for slaves that have birthed children from PC is still on my wishlist. And/or an option to check how many times a slave has been impregnated by PC. Unless I'm mistaken, right now you can only check the reverse:

>counter.slavesFathered: How many slaves she has sired under your ownership.

>counter.PCChildrenFathered: How many children she has fucked into you that you later birthed.

>counter.slavesKnockedUp: How many of your slaves she has knocked up.

>counter.PCKnockedUp: How many times she has knocked you up.

It's kinda funny that PREGmod is missing the PC options for this, I'd say.
Replies: >>61711
>>61657
There was a third party tool that made an overview through savefiles, but I can't for the life of me find it. There was talk of integrating it into the game that never went anywhere I guess.
Replies: >>61708
>>61703
https://fc-girl-list.scutterhut.com/
Replies: >>61712 >>61740
>>61702
When I start working on the SA endWeek loop for 4.0.0, I'll look into adding those.
Replies: >>61712
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>>61708
>>61711
Thank you.
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Tried out a new game last night.  I like the arena enhancements, but I wish that it didn't just list two fights at a time.  I had 50-60 slaves up for fights, and it kept throwing duplicates and I had to hit reload multiple times.  Just list, I dunno, ten possible fights.  Or 20.  Or make it a variable so I can decide how many to display.  It also seems like fights against animals are removed, or I just couldn't figure out how to set them up.  Pity, I want to literally feed the Daughters of Liberty to the lions.  Maybe later?
I also stumbled into new genetic upgrades in the black market - aggressive sperm, fertility, etc.  That's pretty cool, but It made it kinda hard to get the stretching treatment, which was what I was originally looking for.  Again, why so few options at once?  
Thanks fr the upgrades, have a pic of my concubine.
Replies: >>61740
The FCE entry for Youth Preferentialism says "Can be developed to make it easier for younger player characters to maintain reputation and advance the arcology's prosperity." However despite maxing it out, each week end in the I still get the message "Since you're unusually young for an arcology owner, your reputation degrades fairly quickly." Am I missing something?

Should I upgrade impurity purging? It isn't clear to me what impurities it purges or what health problems are caused in exchange, and the upgrade is apparently not reversible.

Also I just got a randomly generated white American slave girl named Jonathan. I feel like that shouldn't be in the list of female names?

>>61530
So maybe what anon really wants is Dependency?

>>61641
>Yes. The rules assistant has come a LONG way from how it used to be. It's very powerful and very reliable now, but it does need even more options, or at least to just give us the ability to customize the rule itself besides the activation conditions. 
Weird considering the game seems designed to drown the player in slaves which have to be managed by the Rules Assistant if you don't want to spend two realtime hours each game week on micromanagement. I'm managing so far but I'm half-fearing my eventual financial success.

>>61658
Isn't everything that is there already able to be toggled? At least I remember picking that at the beginning of the game. You can just say 0% randomly generated slaves have dicks.

>>61676
>Comes to mind, is there a way to stop slaves becoming bisexual over time, or is it just fighting the inevitable?
What would be the point? If you don't like male slaves then don't have them?

>>61677
There are fake ones?

>>61680
>Work on your club. Public sluts make a lot of rep
I'm not super thrilled about my girls having quad digit body counts but this is what I ended up doing. It still seems fucked to me that it's my job to take care of citizens' libidos more or less directly instead of just having ways to ensure a slave supply exists to meet demand.

>It is, you can grow foreskin in the structural tab of the autosurgery after you buy the organ growing facility. You'll be told when it is ready for implantation under the buy slaves button. I'm now wondering whether the game treats foreskin and hoods as the same thing and that's why there is no separate hood option. It's possible. I'll try to check at some point.
Would be nice to know. It's weird to me how much clits seem to be an afterthought. Maybe the original dev really was closeted lol

>>61696
lmao thanks, I guess that does work. I just don't get why this isn't a tab on the Main screen for those of us who don't naturally think like coders.

>>61708
Not sure I want to reveal my power level to a random web tool, but good to know, thanks.

>>61733
I'm sympathetic to your issues but your concubine has one fucked up looking dick.
>>61740
>Should I upgrade impurity purging? It isn't clear to me what impurities it purges or what health problems are caused in exchange, and the upgrade is apparently not reversible.
It removes the carcinogenic buildup stat which they get from gene modding and incubation (and probably other sources).  I think having a high level gives an increasing chance for a random negative health event on week end, maybe it's more fatal if you play with extreme content turned on.
>Weird considering the game seems designed to drown the player in slaves which have to be managed by the Rules Assistant if you don't want to spend two realtime hours each game week on micromanagement. I'm managing so far but I'm half-fearing my eventual financial success.
All the default settings will mostly trend slaves toward worship and trust, and the clinic -> cellblock -> school -> spa pipeline will get you slaves that are high devotion and trust with no flaws, with the micromanagement just being putting them into the next facility when they get put in the Penthouse automatically.  On my game I only have 8 RA rules, mostly just to automatically set up their appearance when they are bought and set growth drugs.  None of the rules require a custom Javascript condition.
Replies: >>61749
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New thread.
>>61739
>>61740
> The FCE entry for Youth Preferentialism says "Can be developed to make it easier for younger player characters to maintain reputation and advance the arcology's prosperity." However despite maxing it out, each week end in the I still get the message "Since you're unusually young for an arcology owner, your reputation degrades fairly quickly." Am I missing something?
"Can be developed" means "have to pass a policy."  In this case, it's "Youthful Citizen Subsidy" (probably not obvious from the policy text, but you can trust this anon, it'll work).
>>61742
>spa pipeline will get you slaves that are high devotion and trust with no flaws
Yeah, after five weeks per slave, the spa is pretty shit at purging slaves of flaws at best of times
>>61740
>>There are fake ones?
Surgically created as opposed to natural-born, I'd guess.
>>61749
The spa can only undo one flaw or mindbreak per week.
Replies: >>61770
>>61749
>>61767
Moreover, it's random. With good luck (or savescumming), you can fix one flaw each week like clockwork; with extremely bad luck, you can spend years fixing one flaw.
>>61749
Sure, if you need them working then you just have a couple slaves in the spa and put in one that need fixing when one is finished.  My point was that you don't need a ton of rules since the game already has training centers to get your slaves ready for work.
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>>61740
>insulting mai waifu
My bodyguard would like to have a word with you.  Right this way, please.
(Yes, I finally got a good video card and am spending half my time perfecting my harem, and half my time generating arts)
Replies: >>61845
>>61834
As your waifu appears to be part husbando and part cat, I will use a laser pointer to distract her into a position where I can nutshot her. Assuming the cut-off circulation from that thigh band doesn't cripple her first.
Is there a way for Eloheim models to use skin dye colors as an actual skin colors? I'm trying to make some naturally green skinned slaves but the model just turns it into brown skin.
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I recently did my bi-monthly check-in to the changelog to see what kind of marvelous things are happening to this one-of-a-kind game and saw a message saying there is support for custom modded drugs. Does anyone have any links for these? Are there any for autismo hyper addicts like myself? The cows in the dairy are pretty massive, but why stop there right?

Along the same lines... does anyone by chance know of any ways to increase the max size that drugs can reach? 

Finally Picture related

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