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https://gitgud.io/Blank/FCP-FAQ/raw/master/OP-Pasta.txt
READ THE FAQ AND README BEFORE POSTING
https://gitgud.io/Blank/FCP-FAQ/raw/master/FAQ.txt
https://gitgud.io/pregmodfan/fc-pregmod/blob/pregmod-master/README.md
READ THE FAQ AND README BEFORE POSTING
Copypasta for turboquestianons: https://pastebin.com/GRB6cabX

Pregmod: https://gitgud.io/pregmodfan/fc-pregmod , is a mod for Free Cities: https://freecitiesblog.blogspot.com
Furrymod/monster girl conversations are to be held in a separate thread.
Previous thread: >>57590 ,https://archive.ph/Dsm3h

Changelog: https://gitgud.io/pregmodfan/fc-pregmod/-/raw/pregmod-master/CHANGELOG.md

Versions (Always run Backwards Compatibility when using old saves on a new release)
Git: https://gitgud.io/Blank/FCP-FAQ/raw/master/Stupid_Nigger_Guide_for_Stupid_Niggers_3.0.png Background source: https://gelbooru.com/index.php?page=post&s=view&id=3501272 / https://gitgud.io/Blank/FCP-FAQ/raw/master/source.png / https://www.pixiv.net/member_illust.php?mode=medium&illust_id=58724288
Pre-compiled: https://mega.nz/#F!vzxgwKwL!L4V4JEk1YfWcvC7EG76TMg (upstream's HEAD is checked every minute. Merging, compiling  and uploading takes about 10 seconds. Previous build is kept. The generic version can be found at https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devTools/PreCompile.sh)

To upload a file, change the filetype to either .swf or .pdf.
https://gitgud.io/Blank/FCP-FAQ/raw/master/storageQuotaIssues

https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devNotes/AnatomyOfAFreeCitiesEvent.txt
https://gitgud.io/Blank/FCP-FAQ/raw/master/OptSlaveStats.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/Tactics.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/BreastsCC.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/TextOnlyQuickArchive

Deepmurk (embeded vector art developer and maintainer)'s request/issue tracker: https://gitgud.io/deepmurk/fc-pregmod/issues/1
Male pronouns issue tracker: https://gitgud.io/pregmodfan/fc-pregmod/issues/389
Animal request thread: https://gitgud.io/DCoded/fc-pregmod/issues/6
>last thread ended with trannyshit
>this one starts with ntr shit
Sugoi desu ne
>>61746
I consider this to be an improvement
Let's keep getting better, little by little!
>>61742
>spa pipeline will get you slaves that are high devotion and trust with no flaws
Yeah, after five weeks per slave, the spa is pretty shit at purging slaves of flaws at best of times
Replies: >>61763 >>61769
>>61746
>ntr shit
What fuck you talking about, nigga?
I'm not seeing anything ntr here
>Don't want trannies
>want male slaves
>get told to toggle off male slaves
Surely there's a third option here
Replies: >>61763
>>61756
I'm the one that first suggested the change to how male slaves currently respond to HRT and genital conversion surgery, then offered to write it, and I immediately suggested an independent toggle with percentage options, so I don't know what you're talking about here. 

>>61750
If you are less nice, the upgraded cellblock is very effective at softening flaws, but personally I've found it a relief to get the slaves through the schoolroom and spa to limit how many I have to micro each week.
Replies: >>61765 >>61769
>>61740
>I'm not super thrilled about my girls having quad digit body counts
Me neither. Rep will stil max out if you have a bunch of fucktoys and don't bother with the club, but it will be a very slow trickle.

>Would be nice to know. It's weird to me how much clits seem to be an afterthought. 
So, after testing, clits need to be at least big, that is >=1, to be able to remove the hood in the upgraded autosurgery. They need to be at least >=2 and have no hood to return the text description about her being constantly stimulated, and the game does treat foreskin identically to hoods, so you can replace their hood by growing foreskin in the structural tab after you get the organ growing farm.
Replies: >>61769
>>61763
>change how male slaves currently respond to HRT
Planned(TM) as part of the fabled male slave rework in 5.0
Does anyone know how to compile the game for mac? I tried the instructions on the git repository but they don't seem to work. I tried "sudo make all" and this happened: 
printf "App.Version.commitHash = '%s';\n" 8ea7431d5b > src/002-config/fc-version.js.commitHash.js
devTools/tweeGo/tweego_osx86 --module=bin/fc.js --module=bin/fc.css --head resources/raster/favicon/arcologyVector.html src/ > bin/tmp
/bin/sh: devTools/tweeGo/tweego_osx86: Bad CPU type in executable
make: *** [bin/tmp] Error 126
I've compiled it on windows before without issue, might just used the precompiled copy in the OP but I assume that one isn't up to date.
Replies: >>61781 >>61800
Several of my slaves get this message every week. "She feels a constant compulsion to breed, steadily eroding her sexuality." I think it means they're being driven toward pregnancy fetish but I'm unsure how to make that stop.

>>61746
I think Free Cities can be an NTR game if you want it to be, since you can force a slave to marry you even if that slave is in a relationship and doesn't want to. I'm considering it myself, although I'm hoping that if they're both worshipful they'll be broadly okay with it. Either way I'm going to knock them both up instead of giving one of them man-tackle or arranging some kind of combined ovum future tech. (Is that a thing, preg-enabled yuri runs? I know someone who'd be into that.)

>>61747
>>The FCE entry for Youth Preferentialism says "Can be developed to make it easier for younger player characters to maintain reputation and advance the arcology's prosperity." However despite maxing it out, each week end in the I still get the message "Since you're unusually young for an arcology owner, your reputation degrades fairly quickly." Am I missing something?
>"Can be developed" means "have to pass a policy."  In this case, it's "Youthful Citizen Subsidy" (probably not obvious from the policy text, but you can trust this anon, it'll work).
"Youthful Citizen Subsidy: young citizens will be offered reduced rent. Will reduce your rental income"
Yeah that could be spelled out a little better (or at all). Now I'm wondering what other policies have hidden effects.

>>61762
Not sure I want the game to distinguish those in the first place. If it came out of the organ fab it's a real organ to me.

>>61750
Oh so it's not just me. An infographic I saw on here indicated I could squeeze more performance out of my Spa Attendant by blinding her, but that's, y'know, monstrous and nonsensical. And if it weren't nonsensical, I would like to introduce my advanced arcological society to the high technology of "wear a blindfold".
>>61767
Wait, so the Spa can only undo one flaw period, not one per slave like the cellblock? Sheesh, that would affect my strategy if true; I'd need to start queueing them or something. I want to say I've seen it do two at once but I'm not sure.
...and wait again, I can fix mindbreak? Maybe I need to take another look at the Shelter slaves.

>>61763
>upgraded cellblock is very effective at softening flaws
For that they have to be resistant *and* not terrified, so I don't use it much. Not sure why it shouldn't work on a terrified slave.

>>61764
>after testing, clits need to be at least big, that is >=1, to be able to remove the hood in the upgraded autosurgery. They need to be at least >=2 and have no hood to return the text description about her being constantly stimulated, and the game does treat foreskin identically to hoods, so you can replace their hood by growing foreskin in the structural tab after you get the organ growing farm.
Interesting, thanks.
>>61769
>...and wait again, I can fix mindbreak?
The original purpose of the spa, as long as you have an attendant. Personally, I'd simply embrace the delay, concerning flaws. By the end I tend to have like 60 slaves and be extremely indecisive about what to do with which of them.
>>61766
Not a dev, but what's your processor and what's the output of uname -m?
If you have an M1 (arm64), maybe you have to launch compile.sh with the "arch" flag set to -x86_64. See:
gitgud.io/pregmodfan/fc-pregmod/-/issues/3673
>>61769
>Oh so it's not just me. An infographic I saw on here indicated I could squeeze more performance out of my Spa Attendant by blinding her, but that's, y'know, monstrous and nonsensical. And if it weren't nonsensical, I would like to introduce my advanced arcological society to the high technology of "wear a blindfold".
Apparently "Her blindness allows her to deeply connect with her charges."  Yeah, I have no idea why that works either.

>
Wait, so the Spa can only undo one flaw period, not one per slave like the cellblock? Sheesh, that would affect my strategy if true; I'd need to start queueing them or something. I want to say I've seen it do two at once but I'm not sure.
>...and wait again, I can fix mindbreak? Maybe I need to take another look at the Shelter slaves.
The attendant fixes flaws personally, like the headgirl, so she has limited bandwidth to do so.  She can fix either one mindbreak OR one flaw, per week.  A good attendant has about a 60/40 chance of fixing a given slave's flaw, but she stops after successfully fixing one, so you want three or four flawed slaves in the Spa all the time. Less means you'll have weeks where nothing is fixed, and more is just a waste of sapce.
Replies: >>61810
>>61769
What's the point of female circumcision besides you roleplaying Arabic Revivialism? Functionally it would be desensitizing in the long run, so why?
Replies: >>61810
>>61766
the precompiled ones are pretty up to date
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When I briefly messed around with cheats I saw an option to headpat my slaves, but I don't see it in normal play. I'm running Paternalism and everything. How do I pat head?

Whenever the Personal Assistant comes up, there's a box like it's supposed to have art, but it never does. I didn't worry about it much, except now it's asking me to pick an appearance for itself. Is it just for if I want to upload my own picture for it? I'm using the WebGL renderings if that matters.

Bought a slave and got the message "She glances at your rack when she thinks you're not looking." Slave was blind, yet glancing? Seems like bug.

>>61789
>"Her blindness allows her to deeply connect with her charges."  Yeah, I have no idea why that works either.
Alright, so it's true, thanks.

Same infographic indicates that any career experience relevant to being Head Girl also makes a slave a good Agent for leading a neighboring arcology. However no slaves come up when I ask it to display Experienced candidates for the position. Bug or misinformation?

>A good attendant has about a 60/40 chance of fixing a given slave's flaw, but she stops after successfully fixing one, so you want three or four flawed slaves in the Spa all the time. Less means you'll have weeks where nothing is fixed, and more is just a waste of space.
Thanks for the info, but rather than your recommendation, my current plan is to savescum the Spa. It's annoying that I can't send slaves there just for improved resting without diluting my chances, but at least I know now.

>>61797
I'm not doing any Revivalism, although I am considering trying Neo-Imperialism. I like the thought of the girls being constantly stimulated by their clothing, and the game does not actually model the desensitization that might occur from this in reality.

If you are trying to appeal to realism in the girls' well-being, consider that in the real world, an arcology society like this would collapse of every STD ever within a year and there's absolutely no way you could reliably get all or even most girls to be genuinely happy with enslavement. I do my best to ignore all these things and enjoy the reality the game presents.
Replies: >>61812 >>61818
Currently concerned I'm gonna fuck up social engineering. Already I didn't realize that marrying a girl means I'll get a rep penalty for sending her to work in the Club, though I'm unsure how to determine if this means negative rep overall from her Club stint (does the itemized report reflect that penalty?), especially when I take into account that I'm struggling to sexually satisfy citizens so they'll stop leaving the arcology. Perhaps it'd be better to keep her in the Master Suite, but again I don't know how I'd check that other than quickly trying it both ways and reloading.

I selected a third Future Society direction and am now seeing the message "Your society is so radically changed that it is starting to take on a life of its own. The major decisions about its direction have been made." And the week end messages mention that with more goals my social engineering is increasingly unfocused.

But the FS screen also implies I'm less than half finished, "You have unlocked three of seven possible societal customizations."
>>61810
>How do I pat head?

Currently it is exclusively locked behind cheat mode.
if (V.cheatMode === 1) {
				sexOptions.push({text: `Pat ${his} head`, scene: () => App.Interact.fPat(slave)});
			}

>Is it just for if I want to upload my own picture for it?

I believe that the prompt about an appearance refers to the text description (e.g. Businesswoman or Fairy) rather than WebGL.

>Seems like bug.

Definitely appears so.
		if ((slave.attrXX > 50) || (slave.energy > 95) && slave.behavioralFlaw !== "hates women" && slave.trust >= -20) {
			if (PC.boobs >= 400) {
				r.push(`${He} seems to think you're pretty, and is more willing to <span class="hotpink">try for your approval</span> than ${he} would otherwise be. ${He} glances at your rack when ${he} thinks you're not looking.`);
				slave.devotion += 4;
			}
		}


>Bug or misinformation?
I will have a look into this.
>>61811
>Currently concerned I'm gonna fuck up social engineering.

Don't be, other than about three logically blindly bright cases (the two "opposite of X are not better than slaves" or starting a fight with the "elite"), Future Societies can not lead to a bad end.
>>61814
>gangraped in the spa
>spa
buddy if it would soften some flaws faster I'd do it. In the meantime, I've got to get that reputation up so I can get organ fabricators, grow eyeballs for the blind, and thus never have a good Spa Attendant again. The real villain here is income curve.

Besides, >>61812 just told us that headpats are FORBIDDEN, so I'm just going with the flow here, you know?
Replies: >>61822 >>61854
>>61810
>It's annoying that I can't send slaves there just for improved resting without diluting my chances, but at least I know now.
Flawless slaves can rest there without affecting anything, and flawed slaves just have a chance of getting their own flaw fixed (which is usually a good thing).  If you want a specific slave's flaw fixed, Personal Attention is the way to go.
>>61811
For Paternalists, it is better to keep your slave-wives in the Master Suite. They even give you an extra rep bonus there. Remember that rep *gains* are subject to the income curve but rep *losses* are not; you take the full impact every time from a penalty.
>I selected a third Future Society direction and am now seeing the message "Your society is so radically changed that it is starting to take on a life of its own. The major decisions about its direction have been made." And the week end messages mention that with more goals my social engineering is increasingly unfocused.
FS adoption just gets slower the more you have. Don't worry about it, just try to pick the most important ones first. Paternalism is a great starting choice, lots of good rep bonuses, so you're on the right track.
>>61814
>gangraped in the spa
If you're running Paternalism, you should strongly consider forbidding rape. Social->Universal Rules->Permission, set "Get consent before fucking other slaves" to "Yes."
>>61812
>Currently headpats are exclusively locked behind cheat mode.
OK, maybe a dumb question, but why? The passage is not quite finished, but it has no mechanical effects (except for possibly wounding a defiant slave), so it seems like it should be experimental rather than cheat.
Replies: >>61854
>>61811
>Sending your wife(s) to be gangraped in the club
Callous desu. Your slavewife is to be coddled and loved, otherwise why even marry her?

>>61816
The club, I meant the club!
>>61812
>Currently it is exclusively locked behind cheat mode.
Why? Didn't it used to be just an innocuous slave interaction in the work tab, returning a small passage? I remember it being a thing since FCdev was around. Or am I confusing it with something else?
Replies: >>61854
>spa talk
The Spa limits are any of the following:
  has flaw (and "fix flaws" is on)
  is mindbroken (and "fix mindbroken" is on)
  devotion > -20 (i.e. not resistant) but < 60
  trust < 60
  tired > 60
Unsure how efficient it is to use Spa for tiredness vs the Rest assignment vs the "nice" sleep rules (mandatory or permissive)
>>61824
I give everyone preventatives and accepting+ slaves normal living conditions/permissive sleeping, nobody has ever needed to go to the spa.
Personal attention and a head girl can resolve slave flaws much faster, especially with slaving mastery, so honestly it's not a facility I use much.
Replies: >>61844
>>61824
What's at issue is not this stuff, but that supposedly the Attendant can only soften one flaw at a time. Not one flaw per slave, but one per week, and that's with luck.

>>61838
I don't see a lot of flaws resolve on their own, even at Accepting. I wonder if maybe I'm using my Head Girl wrong. I thought that I should give her a girl I wanted her to focus on softening, but maybe I should give her a good girl so she can help... everyone else? I actually am not clear on what the Head Girl does in general. I've seen her randomly raise some girls' skills. I'm not sure if she's limited to the Penthouse girls, if she affects more than one girl outside her suite at a time, etc.
Replies: >>61863
>>61816
>>61820
>>61823
What a very good question, hopefully reviewing git history will provide some context.

Adding it to review list ^tm.
>Or am I confusing it with something else?

Knowing my own luck/memory, probably as it sounds something soft if out right mentially banned/blocked by an anal king.
Replies: >>61858
>>61854
It really should be under experimental these days, but predates it by a very large margin.
It could use a writer to clean it up and give it a more clear approach, action, response than it currently has. I mostly see it as repetitive and needs work, but never got around to fixing it.
On the plus side, it is no where near as issue filled as the penance slave sacrifice scene.
>>61844
If the head girl is allowed to soften flaws, she prioritizes it pretty highly. Only works on slaves living in the penthouse at accepting or better, base rate of roughly two flaws per three weeks (improves with a better headgirl or stupider target).
As far as resolving on their own...smart piercings set to invoke the correct fetish are a really easy way for most flaws, and almost all sexual flaws soften automatically for nymphomaniacs too, so you can just drive all your slaves' sexual energy up past 95 and they'll fix themselves. Behavioral flaws are a little trickier but there's at least one trigger for softening every one except gluttonous, anorexic, and odd (which can only be softened by a facility leader or personal attention).
Replies: >>61867 >>61894
FAQ mentions some schools I've never seen (and it doesn't mention the Utopian Orphanage). Does anyone know why I don't seem to have École des Enculées, Gymnasium-Academy, or Futanari Sisters? I've been offered a seemingly non-random event to establish a school branch in my arcology but I don't know what to pick (leaning toward Utopian Orphanage or Hippolyta Academy) and am concerned that I'm missing options.

>>61863
Ah, damn, I see now. It never works because my slaves are too smart. I really shot myself in the foot there. Also I never have them in the Penthouse (apparently the Master Suite and Head Girl Suite do not count as Penthouse?)
Replies: >>61890
I hate how every other arcology ends up with the exact same culture. In one of my runs the other arcologies had these horrific, huge balled, dickless pregnant mutants. And if you try to influence their culture, which is hard, they just end up with yours so it's pointless to influence more than 1.
Replies: >>61876
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>>61875
I never both with influencing:  I just buy them out.  Get 51%, and next week you can force them to just straight-up abandon whatever culture you don't like.
Replies: >>61944
how do you decrease the lowest age available from 3 to lower
Replies: >>61890
>>61867
The common factor between Les Ecole, Gymnasium, and Sisters is that they all sell slaves with dicks.
You may have slaves with dicks turned off or turned too low
(IIRC setting it to 1% assumes you want all male slaves to be created by the player's actions only and not spawn on their own)
>>61889
For what purpose, deranged anon?
Replies: >>61894
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Amusing visual issue with WebGL rendering "She has the baroque crest of the Gymnasium-Academy that trained her branded into the flesh of her left cheek."

Does the Slave Professionalism mental boosting tea improve base intelligence up to the usual cap of 100, or something lower? Do they still use their original intelligence value for determining offsprings' intelligence? Kinda want to start breeding smart slaves and it sounds like Eugenics, apart from being extra difficult, also doesn't actually accomplish any eugenics.

>>61863
I've messed around with it more and it's weird how it works to me. For example, let's say you assign a girl to the Servant Quarters. This does not count as being in the Penthouse, so she won't get effects from the Head Girl, but she will get the effects of being in the Servant Quarters and working under the Stewardess. In contrast, if you assign the girl to be a House Servant, she will be in the Penthouse and get effects from the Head Girl. All makes sense so far.

However, if you have space in the Servant Quarters, your Personal Assistant will automatically assign that House Servant girl to the Servant Quarters, and there doesn't seem to be a way to opt out of that? Except that there's this option Universal Rules > Permissions > Slaves cooperate with staffed facilities to improve their performance. That seems to work as an opt out, but it's named like it's meant to do something else.

More importantly, if you don't opt out, this seems to grant the effects of being under both the facility leader and the Head Girl, unless I'm misunderstanding the end week report.

Am I missing something? If it's going to be this way, why not just let the Head Girl work on everyone, like in Strive for Power?

>>61890
>You may have slaves with dicks turned off or turned too low
That was it, thanks. I thought "only via player actions" was the 0% setting but it seems the 1% setting may be the closest thing. I'm not categorically opposed to dicks existing - made my starting slave a natural (I think) futa rather than the artificial ones at Futanari Sisters - but I want to control who has 'em.

>For what purpose, deranged anon?
I reckon anon fantasizes about fucking a two-year-old. I'm looking forward to the round condemnation from the local three-year-old-philes, as that extra year surely gives them the moral high ground when it comes to paraphilias.
Is there a specific reason as to why energy is soft-locked to 95, instead of being limited to a 100 ?
Once a slave has reached the energy range of 95 to 99, it is nearly impossible to reach a 100.
Replies: >>61909 >>61929
>>61898
Nymphomania. Once it crosses, it shouldn't be impossible to get to 100 though. If it is, then I did math terribly somewhere.
Replies: >>61912
>>61909
I’ve checked multiple files, and the only sure way to reach 100 is by the orgasm reward (but you can be stuck at 98 or 99), but otherwise with just nymphomania it is only attraction (XX arnd XY) which progressively maxes out.
The superfetation gene disables the Impregnation options in the Work menu.
Replies: >>61924
>>61922
Regarding this, it only disables the options if you cheat the gene in, it works just fine if you add it through the gene sequences.
Replies: >>61925
>>61924
It has what is essentially a menstrual cycle to keep it in check. I think cheat editing should sort itself out after a week.
Is there a way to see the terms of someone's indenture before acquiring that person? I've noticed that they vary. One girl just has restrictions on extreme surgeries and arcade work, while another rejects all surgeries and all drugs except mild hormones.

I assigned a girl to be DJ but slut it up. "She has sex with 56 citizens, pleasing them immensely, since it's more appealing to fuck the DJ than some club slut" and "Her appearance attracted 56 members of the public (8 a day)" but also "She enjoys being on top, and got special sexual satisfaction from the 11 times she got to fuck someone this week." Don't these numbers contradict, 56 vs 11?

>>61898
Some of my slaves have an attractiveness score malus labeled "Energy: Slave Professionalism" but it doesn't seem related to how well rested they are. What even is energy? How can it be tracked and improved?
>>61929
There are three tiers of indenture: restrictive, protective and unrestricted. Unrestricted is like a normal slave except she eventually gets freed. Protective can not, I think, be placed in the arcade and industrial dairy, or have especially destructive surgeries, and restrictive blocks all of that plus all elective surgery and nearly all regimens. You can easily pick them apart in the market, because unrestricted indentures are usually resistant, protective indentures are ambivalent, and restrictive indentures are already accepting.
Replies: >>61962
>>61929
>"She enjoys being on top, and got special sexual satisfaction from the 11 times she got to fuck someone this week." Don't these numbers contradict, 56 vs 11?

She had sex 56 times, of which 56 times, she was allowed to dom someone 11 times. You get this with most fetishes. E.g. a buttlslut whore is gonna be fucked let's say 30 times, and enjoy the 10 times she was buttfucked more, the other 20 being vaginal or oral encounters.
Replies: >>61962
>>61929
>Energy: Slave Professionalism
Energy is sex drive, professionalism penalizes sex addicts and nymphos, I think.
Replies: >>61962
What are the requirements for what class a whore can service when on auto target? I want to have a better idea to micro satisfaction in the run I'm doing.
>>61876
what a hot femboy
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What is this nightmare fuel? I just wanted a kemonomimi, not a kafkaesque nightmare.
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>>61953
I didn't know the vector art got updated.  Yeah, that's actually furry.  Certainly not MY idea of a catgirl, but some folks are into that.  Stable Diffusion is the way to go, if you have a setup that can handle it (pic related).  It could probably be improved here and there, but its good enough for using in-game, for me at least.
If I knew how to write an interface that'd pass slave descriptions to a local SD, I'd write it.  I haven't tried actual training yet - maybe I'll make a pregmod-focused LoRA that covers the available outfits and the possible physical configurations in the game.  Or maybe somebody will beat me to it.
>>61953
>>61961
Personally, the fucked-up AI hands bother me more than furry shit. I just use the WebGL renders, even though they don't have art for every possibility; that's the least objectionable of the three to me. Though I haven't yet seen if it supports catgirls at all; certainly it does not support the cat ear headbands I like my girls to wear.

>>61931
Thanks for the response. However, the girl that prompted me to ask started out ambivalent (14 trust) yet has the most restrictive... restrictions. I did get her from an event and not the market, though.

>>61932
Oh, I see. Kind of confusing wording; I still think of it as getting to fuck someone even when I'm not taking a particularly dominant role. Would be clearer to say "she got to dom someone this week."

>>61933
Thanks. Kinda trash considering how the game drives me toward having a bunch of public_use sluts, but at least the bonuses for my skilled and intelligent slaves seem to outweigh these maluses. So a "nymphomaniac" has 100 "energy" or it's more complicated than that? Also why not call it "libido" or something?
Replies: >>61963 >>61977
>>61962
Yeah, she clearly has a broken finger.  There's other minor details - a fake watermark (which I explicitly told the AI NOT to generate, but it did so anyhow), pool edges that do not match beyond the body, a bit of a weird extension at the bottom edge of her top.  All correctable, if I took the time, but its good enough for my purposes.  
There's a new Negative Embedding that just came out that explicitly focuses on hands:  https://civitai.com/models/56519/negativehand-negative-embedding.  I haven't tried it yet., but the screenshots certainly look promising.
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Does the cheat mode have an option to duplicate slaves? Making twins is a pain in the ass without that.

Also, shouldn't a female MCs have to occasionally work on her own club to maintain reputation? In some society that considers women as sex slaves I'd imagine any woman in a leadership position would have to prove that she "knows her place" every once in a while. If that's too annoying for gameplay purposes it could be negated with the gender radicalism future society.
>>61964
>Does the cheat mode have an option to duplicate slaves?
There's an export option under a slave's Records tab, and cheating enables an import option, so maybe something with that? There is also the option of save editing if you can manage editing a JSON file without fucking it up - I think the main things to be aware of are that you have to copy not just the slave's current data but also the genePool data, change the IDs, and add the IDs to the slaveIndices array. However I have not tried either of these approaches.

>Also, shouldn't a female MCs have to occasionally work on her own club to maintain reputation? In some society that considers women as sex slaves I'd imagine any woman in a leadership position would have to prove that she "knows her place" every once in a while.
Be able to, possibly, but not have to. However I think your reasoning is backward. The logical endpoint of female MC proving she "knows her place" is that she stops being an arcology owner (and thus stops being MC). Ultimately a female MC pushes back on these attitudes or else reaches a bad end. It's for good reasons both mechanical and narrative that the game explicitly acknowledges being female or feminine as a form of increased difficulty.
>If that's too annoying for gameplay purposes it could be negated with the gender radicalism future society.
Already female (or feminine) MCs get a reputation penalty each week, which is a big reason you might want to develop Gender Radicalism.
Replies: >>62043
>>61964
If you're comfortable with the javascript console, it's really easy to generate a twin for an existing slave through FC's standard slavegen code.
Just call generateRelatedSlave(getSlave(your slave ID here), "twin");
Replies: >>61971
>>61970
And wrap it in newSlave() if you want it to just go straight into your slave list without editing.
>>61962
You got the abused indentured girl. My paternalist congratulations for not enslaving her. She has a restrictive indenture but was tricked into sexual servitude despite having made a verbal agreement with her previous master not to be used sexually. That's why she's not accepting. 

>"nymphomaniac" has 100 "energy" or it's more complicated than that?
You can pretty much ignore the malus, I'm not even sure if it stays with worshipful nymphos. You can technically use the smart piercing at no sex to lower their sex drive. Just use a rule targeting powerful sex drive when sex drive > like 60. You cana also use anaphrodisiacs if you upgrade the pharmaceutical fabricator. Be aware, using the smart piercing is implied to hurt their clits to turn them off.
>>61964
Arcologies might be a tad bit sexist, but they don't view all women as slaves and there are plenty of female slave owners running around.
>>61964
> I'd imagine any woman in a leadership position would have to prove that she "knows her place" 
No? You're the king (queen), why would you want people to think you're inferior? How are you supposed to rule people like that?
Currently, if you whore yourself out, your reputation will plummet from 20k to 12k immediately, because literally everyone decides that you're a worthless slut. It's difficult to be a female owner because that's *not* how you want people to think of you, and you need to actively convince them your leadership is valid.
Replies: >>61998 >>62332
What exactly is the effect if the testosterone / estrogen enriched diets? I take it it's not the same as hormone treatment.
Replies: >>62011 >>62057
>>61980
Augustus was immensely popular because he never called himself a king or a ruler, he called himself a Princeps (first citizen) and a tribune of the plebeians (an office that was in disuse at the time), so he maintained the humble appearance of a public servant to increase his reputation while de facto holding absolute power in the government, and it worked. The title Augustus (venerable) was given to him by the people of Rome and he had the longest and most successful rule of any Roman emperor.
Replies: >>62003 >>62004
>>61998
"I'm one of you" and "I'm less than you" are very different
Replies: >>62332
>>61998
plebeian in rome means any non-patrician which means he actually allied the rich foreign merchants with big noses against the nobility, nothing to do with "the people", that's typical larp that people who ally big nose merchants do
Speaking of Rome, I just remembered that as either sex you can get rumors started about you that you like to be penetrated during sex, and this is considered harmful. There's at least one policy you can do explicitly to counter this or make it less damaging. Arcology society is open-minded about some things but not this, lol. Being a woman is bad but the real bad thing is being the penetrated partner; that's very Greco-Roman.

>>61996
I think it is just another way to shift hormone balance if you're not doing anything more pressing with a slave's diet.
Replies: >>62022 >>62023
>>62011
>Being a woman is bad but the real bad thing is being the penetrated partner; that's very Greco-Roman.
iirc that was by design from the original FCdev to justify having male/herm/futa slaves
Replies: >>62023
What is the benefit of naming an agent to manage an arcology? What can an agent do that your trustees cannot? I get messages like "She does an excellent job this week" but I don't know what her excellence results in. The message is in dark green, which could indicate reputation gain or just something generically good.

Today I wanted to sort my club girls by tiredness to see who should go to the spa but the option is not there. Wasn't a big deal to scan the list, but an odd omission.

>>62011 (checked)
>>62022 (double-checked)
Also there is at least one event with free female citizens that mentions it's nice to fuck you, in part because there's much less stigma around being penetrated by a slave than by a free man of high social standing.
>>62023
I don't have an actual answer to your question, but if it is rep gain, it should be in the ledger. Might be GSP growth or cultural development though.
Replies: >>62039
>>62023
>less stigma around being penetrated by a slave than by a free man of high social standing.
Dammit, sorry, I wrote this backwards. It's more stigma to be penetrated by a slave.
Replies: >>62096
>>61964
Allowing female PCs was the gateway submission-fags needed. It's too late to this now. Maybe it was always too late.
Replies: >>62043
>>62023
>>62025
In summary, technically the text is only related to target arc prosperity increase.

However the variable used to gate the text is also used to boost FS progress however it appears to be not mentioned.
>>61964
>>62037
That only works for Gender Fundamentalism.
From the start the game mentions that people's perception of gender had changed to male:dominant and female:dominated:
>Some of the early Free Cities upheld or even strengthened traditional gender roles, expecting men to be men and women to be women. Others subscribed to an interesting refinement of those gender roles, considering any sex slave female, regardless of her biology. A small minority even went so far as to strongly favor societal feminization of slaves born male; in these, biologically female slaves were a rare sight.
So it's not even related to the individuals biology. Hence you get males ending up as sissies and being designated as females.

In hindsight our female mc should actually be designated male according to game lore what with being the ruler and wielding her strap-on like Poseidon's trident. Good thing it doesn't or we'd just be more confused by the writing.

Also this >>61965
is facial surgery still the last irreversible condition in the game?
Replies: >>62059
>>61769
A week late on this, but the "constant compulsion to breed" is a product of the Uterine Hypersensitivity genetic quirk. Can't get rid of it without getting rid of the quirk.
Replies: >>62096
>>61996
In addition to slightly augmenting the speed of standard hormone treatments, they're a nice way to fine-tune certain stats. Per week, XX diets grant +1 weight, -1 waist, and slight increases to breasts, butt, libido, and XY attraction; XY diets grant +1 muscle, +1 waist, and slight increases to dick, balls, libido, and XX attraction. The limits of each effect are determined by whether the slave has ovaries, testicles, or both.
Replies: >>62058 >>62078
>>62057
Also, these secondary effects apply to underage slaves even if you have loliGrow enabled.
>>62051
(not a dev) I guess so. I dug into the code and found nothing for slaves.
Apparently PCs can undo facial surgery though (but only if they have previously remodeled their face to look older).
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Starting a new game with the limited cheat mode, I pick to make a relative as a starting slave, click on Mother and I get this error.
Replies: >>62063
>>62062
That should be fixed on the main branch.
>>62057
do XX hormones affect hips?
im having a hard time trying to naturally widen all my slaves hips while keeping their musculature at the fit range
Replies: >>62083
Is it actually possible to make 10k rep for the incubator as a surprisingly young female mc?
Replies: >>62084 >>62090
>>62078
If a slave's physicalAge is under 25, and their hormoneBalance is over 350 (extremely feminine), their hips will widen to a maximum of +1 (broad). Their shoulders will also narrow.
If you want a muscular, broad-hipped slave, just accept the temporary muscle loss until their hips broaden, put them on male hormones until they drop below the muscle-loss threshold, and have them work out to regain their muscle.
Extremely male hormonal balance has the reverse effect on the hips and shoulders, so make sure to stop the male hormone treatments once the slave stops losing muscle.
If you have loliGrow enabled, slaves of physicalAge < 18 have a chance to broaden their hips each birthday, bolstered by feminine hormoneBalance, to a higher maximum effect of +2 (very broad).
The XX, XY, and XXY *diets* that I was originally talking about have no skeletal effects, beyond their effect on hormoneBalance.
Replies: >>62123
>>62082
Get yourself a good Concubine, a good Bodyguard, and TONS of public servants. There are no reputation penalties that can't be overcome by having your slaves give your citizens enough free blowjobs.
Replies: >>62087
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>>62084
>free
>>62082
I've done it with young female prostitution background. As anon said, you just need a lot of MSS public servants who would otherwise attract millionaires.
Note that if your reputation gets high enough, people will get over your identity and it won't decay faster anymore. It won't happen before 10k, but it does mean that you don't need everyone as a public servant forever to keep rep up.
Replies: >>62096 >>62099
I want to know the logic behind gating starting daughter/son slaves to the PC being 15 or older when you can be 10 with a puberty age of 10.
>>62093
Like even with the minimum slave age of 3 you should be able to have daughter/son slaves at 14, not 15.
Replies: >>62095
>>62093
>>62094
I think I changed that at some point, because it does sound familiar, but looking at the code, I can't see anything that gates it to 15 any more. I'm pretty sure it used to be 15, but then got changed to just use puberty instead. Some options don't like to refresh unless you resync body to age though.
Or am I completely off base and we are talking about adding a slave through starting girls? If that is the case, I may have completely overlooked it when redoing it.
>>62026
Also a stigma around being romantic with your Head Girl. Which to me is silly. What am I supposed to do, marry a free woman like some old world man? And then lose half the arcology when she tires of me?

>>62054
Well that's good to know, thanks. And here I just wanted to remove the pain of childbirth for my beloved waifus. No good deed goes unpunished I guess.

>>62090
That is nice. Now if only I was capable of satisfying millionaires instead of all my club sluts apparently focusing on lower and middle classes.

>>62093
My daughteru is 4, and was created on the current release. Not sure if that's made possibly by using limited cheat start, or if it's because of pedo_mode flag.
Replies: >>62099
>>62096
>stigma around being romantic with your Head Girl
If you're talking about the event I think you are, you can eliminate that stigma by marrying her.
>just wanted to remove the pain of childbirth
You can also use the newly-added "Optimized breeding treatment" genemod, which has a weakened form of utHyp's pregnancyAdaptation bonus and an even stronger birth comfort bonus, without having any psychological impact. It does send the slave's fertility through the roof in combination with other factors, though, and causes rapid menopause if the slave isn't kept permanently pregnant, so bear that in mind.
>club sluts apparently focusing on lower and middle classes
Club sluts and public servants can ONLY serve the lower and middle class, by design. Note >>62090's phrasing of "who would otherwise attract millionaires" - a slave with good enough stats to attract millionaires as a whore will generate more reputation as a public servant than one who could only attract the lower or middle class as a whore, even though they're locked to the same classes.
Replies: >>62107
I've been meaning to ask this for a while, but was the PA Loli art disabled? I coulda sworn it was there a few years ago.
Replies: >>62107
I recieved this error when cheat editing my slaves.

Apologies! An error has occurred. Please report this.
Please provide a screenshot of the error message, a save file and any other relevant information.

Passage: Cheat Edit JS; Version: 1195#893c5b1ca9

TypeError: Current value is undefined for option row "PCChildrenBeared"
render@<path>/FC-2023-05-11-04-15-893c5b1.html line 548130 > eval:301281:11
render@<path>/FC-2023-05-11-04-15-893c5b1.html line 548130 > eval:301633:9
App.StartingGirls.stats@<path>/FC-2023-05-11-04-15-893c5b1.html line 548130 > eval:510330:20
App.UI.SlaveInteract.cheatEditSlave@<path>/FC-2023-05-11-04-15-893c5b1.html line 548130 > eval:47778:52
@<path>/FC-2023-05-11-04-15-893c5b1.html line 548130 > eval:3105:31
render@<path>/FC-2023-05-11-04-15-893c5b1.html line 548130 > eval:1331:16
enginePlay@<path>/FC-2023-05-11-04-15-893c5b1.html:548139:98713
App.UI.DOM.passageLink/res.onclick@<path>/FC-2023-05-11-04-15-893c5b1.html line 548130 > eval:370172:10
Replies: >>62104 >>62112
free-cities-20230511-001424.pdf
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>>62103
Save file
>>62099
>If you're talking about the event I think you are, you can eliminate that stigma by marrying her.
Dunno about events. I'm just going by what the FCE says.

>You can also use the newly-added "Optimized breeding treatment" genemod, which has a weakened form of utHyp's pregnancyAdaptation bonus and an even stronger birth comfort bonus, without having any psychological impact. It does send the slave's fertility through the roof in combination with other factors, though, and causes rapid menopause if the slave isn't kept permanently pregnant, so bear that in mind.
Thanks for the info. I'm already probably going to have too many babies to deal with, since my slaves have a weird tendency to bear twins and triplets, so I guess I'll skip this genemod too.

>Club sluts and public servants can ONLY serve the lower and middle class, by design.
...the fuck? Why? I thought the whole idea was that public servant and whore are basically identical jobs except one gives rep and the other gives money.
Anyway I tried setting 300-sex-skill girls to whore targeting the millionare class but the week end report still says the whole market is being serviced by other suppliers, so I'm doing something wrong still.

>>62100
Not sure PA has art.
Replies: >>62141
>>62103
Precompiled or most up to date branch? It should be fixed on the latter.
Replies: >>62113 >>62150
>>62112
Precompiled
Replies: >>62150
>>62083
gotcha thanks
am I just doing something wrong here? how come my head girl feels absolutely useless? if I give her a girl, she essentially does nothing with her. she has the stats/quirks/whatever to be the perfect head girl, but I feel like I'm better off having her do literally anything else
Replies: >>62125 >>62126
>>62124
Yeah headgirls are fairly pointless unless you have Egyptian for the 2nd concubine. Oh and slaves can gain prestige for being your hg plus additional prestige if you have her lead troops into battle and she wins 10 times so thats something I guess.

I think it would be neat if hg gave penthouse wide bonuses or maybe even penalties if you don't have a hg.
Replies: >>62126
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>>62124
>>62125
Yeah it's really jarring coming to Free Cities after playing Strive for Power. Head Girls in that game are very powerful; based on their stats and the directions you give them, they apply bonuses (usually obedience growth and stress reduction) to every slave, aside from ones that are off on multi-day absences and I think ones serving as livestock. You really feel the benefit of choosing wisely who should fill your one and only Head Girl slot, and it's only in the early days before you've stabilized food and cash flow that it feels like a waste to assign one.

Meanwhile in Free Cities she can uh... train 1-2 slaves, modifying their devotion, trust, and sex skills? Basically the same shit that slave gets just from doing a job? Doesn't even raise skills that can be annoying to raise like combat. Oh and if you meet the hidden requirements she can be an additional source of flaw softening, but one that takes weeks for one girl at a time, worse than the Spa. And girls serving in the specialized facilities you probably want most of your girls to be serving in are not eligible for even the chance of Head Girl attention. I keep thinking there has to be more to the Head Girl role than this, because it feels so wrong to have a bunch of slaves and no right-hand (wo)man to look after them, but I keep being wrong.

Pic related; it's a head girl being masturbatory instead of useful.
Replies: >>62129 >>62142
>>62126
Girls will still get facility benefits in the penthouse if those facilities have empty slots. The HG will get rid of their flaws while they work.
Replies: >>62166
So with the new pit rework, can you not have slave vs animal fights anymore? Also, is there an option between "closed arena" and "open arena but you have to have multiple fights or your lose rep"? Having to manually find enough slaves to do this is more annoying than it's worth, especially when I usually just treat the pit as additional training for undevoted slaves.
Replies: >>62181
The HG is very powerful at getting your economy rolling towards infinite if you go the brothel route. She's a good bridge from mid to late game.
Replies: >>62143
>>61961
What model/LoRA's do you use? You've intrigued me and I want to start trying to make my own for my favorite slaves.
>>62107
>...the fuck? Why? I thought the whole idea was that public servant and whore are basically identical jobs except one gives rep and the other gives money

They are not. One is a girl that gets railed for free the whole day, and the other is a girl that may see about 4 millionaires a day for a sum of money that's cumulatively significant to you, especially in the early and mid game, but totally insignificant to them. Is it any wonder that they prefer getting a high class whore, rather than visiting the club to fuck a clubslut next to the plebs?

>Not sure PA has art.
Not in the elohiem package. The nox/deepmurk package has PA art.
Replies: >>62166
>>62126
FC is fundamentally a management / customization sim, not a slave trainer. If you want to auto-train a girl to high stats and quirks you have the spa and scool.
Replies: >>62166
>>62135
I don't think there is anything more OP than the secret service at the moment. Maxed out it yields like 2 - 4 million FCoins a week. Another good investment is the weapon manufactury, though. I tend to use a few whores in the early game, transitioning into weapon manufacturing, and then to the secret service.
Replies: >>62144 >>62145
>>62143
I was confused on what you were talking about until I realized it was SecExp bullshit. Has that mod ever been in any way balanced?
Replies: >>62145 >>62149
>>62143
I meant the base game specifically.
>>62144
It has always been pretty busted, but thankfully optional if you're a base-game autist.
Replies: >>62149
>>62144
>>62145
To be technically correct:
>the secret service at the moment. Maxed out it yields like 2 - 4 million FCoins a week
Would The Special Force mod which was apart of vanilla as an optional mod before I decided to expand it around 2018 or so.

>weapon manufactury
Yes that is SecExp, which was added after Vanilla died and I belive was meant to easily intergated (Scifi mind control chips asside)

- Special Force & SecExp (amoung other projects) dev (for what ever it is worth)
>>62112
>>62113
On both actually. All the older slaves are missing those 3 blocks of code starting at PCChildrenBeared.
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Three thoughts:

For the Rules Assistant: How about an option to generate a reminder? Sometimes I want things brought to my attention but won't know exactly what I want to do every time because it will vary. Like if a girl has met all my standard educational targets in the Schoolroom, I probably want to figure out her next assignment myself.

Just grew and implanted new eyes for a blind slave. Never done that before. As expected, there was a gratitude and trust bonus... for the first eye. Nothing for the second. That doesn't seem right; former blind girl isn't grateful to have a spare eye? Plus I had to wear an eyepatch for a week once on doctor's orders and I can tell you that the surgery text "a gift that those who do not need it cannot properly understand" absolutely applies for depth perception. Thus I argue for a change.

Currently there is a content/flavor setting "Limit family growth" with additional text "Restricts acquisition of additional relatives, by means other than birth, for slaves with families." Now, my understanding is that if and only if this is set to "Enabled", you can get events that may recruit family members of your current slaves. However this is worded confusingly; "Enabled" could be easily read as "I am enabling the limiting/restricting of these events" and "Disabled" as "I am removing the restriction/limitation so these events will be possible." Instead of this, why not name the setting something like "Family growth events" with additional text like "Disabling this will prevent events that create additional relatives, by means other than birth, for slaves with families." (Note: It is possible that I am still confused about what this option means, which in my view is all the more reason to make it clearer.)
Replies: >>62160 >>62186
>>62159
I think you're reading the family growth one backwards, it is that when it is enabled the events are disabled.  Which reading it now I agree with you is confusing since you're enabling something to disable events.  Rather than family growth maybe "enable family acquisition events," I'd assume even if more events are added (like maybe a self-enslavement family event could be added, or even a raid targeting an existing slave's family member), they'll all be with the end result of the family member being enslaved.  Although thinking about it events that add the family member as a free character that could come up in later events could be cool.  Like a slave asks you to save her sister from another arcology and you just make the sister a citizen of your arcology, which gives a weekly devotion bonus to the existing slave and maybe opens up random events for the sister to come have a threesome.
>>61964
Actually, this would only apply if you're running gender fundamentalism.
If you have the penetrative sex policy with gender fundamentalism, it gives you a green boost in the end of week report, so maybe gender fundamentalism + female MC could unlock an option to serve in the club which would help advance gender fundamentalism and slow your reputation decay.
Was bodyswap removed? It was possible to swap bodies between two slaves a few years ago.
Replies: >>62166
Are there any third party programs that just let me make whatever kind of slaves I want? 

Whenever I get into this game I always ways so much fucking time just hand making different slaves for different purposes.
Replies: >>62166
Currently I have a slave with Rested[27] on the overview but an attractiveness malus "Health: Tired (63)" in the tooltip. I don't understand, and where does the 63 come from?

>>62129
Yeah I know. It's still just one at a time though.
>>62142
Even if that weren't just, like, your opinion, man... There's not much auto about the amount of micromanagement this is taking me.

>>62141
>One is a girl that gets railed for free the whole day, and the other is a girl that may see about 4 millionaires a day for a sum of money that's cumulatively significant to you, especially in the early and mid game, but totally insignificant to them. Is it any wonder that they prefer getting a high class whore, rather than visiting the club to fuck a clubslut next to the plebs?
I see what you're saying, but they get railed a lot either way, and the Club is confirmed to have private rooms, so they don't have to fuck next to the plebs.

>>62163
It's definitely still an option with cheating but I'm not sure about legit.

>>62165
Just use cheats? Like if nothing else you can use the debug/cheat start feature and then export+import the resulting slave.
Replies: >>62288
I want to surgically combine slaves together
Either trade parts around so good pairs are physically a part of each other, or sewing them together into a single being.
Even just beheading a girl with a good body to put the head of a girl I like more on it would be good
Replies: >>62168
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>>62167
ffs pls lets not turn FC into human centipede meets saw: the game
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I noticed there is a "perversions" section in personal affairs but there is never anything in it.
What's planned for that?
Replies: >>62181 >>62185
>>61953
>>61961
Catmod's catgirls have their own faceShape, "feline." I guess whoever updated vector art decided to call all-in on that.
>>62093
Gotta open the console. PC's pubertyAgeXX and pubertyAgeXY values are stuck at default and changing the puberty settings doesn't update them. Resyncing body to age might work.
>>62134
Was removed because the person who did Pit rework noticed animal fights were fucking jank and didn't feel like unjanking them.
>>62170
IIRC the current one is cumflation
You grab hoses hooked to the Dairy's giant cum tank with predictable results
Last time I looked at the code it takes a truly ridiculous number of repeated uses to "level up" (new scene replaces the old scene, your belly gets stuffed bigger) and does that like 4-5 times.
Replies: >>62182
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>>62181
>IIRC the current one is cumflation
>You grab hoses hooked to the Dairy's giant cum tank with predictable results
Nevermind then.
>>62170
I have a slightly outdated copy of the source, unless they removed it there is also one to impregnate yourself if you have both working testicles and female reproductive system with it looking like an mpreg version was in the works.
>>62159
I don't like the weird double reverse logic but I don't know a better way to phrase it.

When enabled it limits family growth by removing slaves from the eligibility list for recruiting family.

May have changed since I last updated my source copy but it also limits event choices like captured royals to only choices that respect the one family link limit so prince+princess or queen+princess work but entire family is not offered.
Replies: >>62209
>>62186
Unlimited family growth?
Replies: >>62211 >>62212
>>62209
Nothing says the buttons have to say "Enable"/"Disable".  "Limit"/"Unlimited" would be clearer, no?
Replies: >>62212
>>62209
>>62211
The problem is it doesn't really limit family growth as you can still have 500 babies or 50 generations of slave reproduction, it just stops the early game scenario where recruit family member is one of the few valid events and one family or one slave's links starts to sprawl out.
Replies: >>62239
I have way too many slaves to bother selling to set up a new fetish setup, is there any way to mass sell my slaves or do I just have to do a NG+? If I just started in a new arcology would I keep all my money or is it just a more final NG+?>>62212
Replies: >>62250
what is up with the "royalty" option when starting the game i never got any royal slaves event
Replies: >>62250 >>62259
being a rich femboy and getting railed by my futa slave daughters
Replies: >>62246
>>62245
Just like a real rich man
>>62239
Not sure if you meant to reply to me.

As far as I know mass selling is still a no as a number of things tie into individual selling and there hasn't been an idea for how to do it that sits well with the devs.

NG+ looks like you start over with nothing but  can take a few slaves, I have never done the just moving to a new arcology option that costs many millions.

>>62242
Someone's flavor of autism was writing in real world historic royal lineage names that match the nationalities.
>>62242
Its an event where an individual overthrows an old kingdom and you get the chance to buy deceased king's family or court.

Or if you got a shitload of money you can buy everyone. Its incredibly rare tho, I have only gotten it ike 5 times in all my playthroughs.
Then again I just NG+ after like week 200
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>Selia Cherry
>Sell ya cherry
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Could someone tell me if I've got a bug or point out what I'm missing? Playing on current git.
Replies: >>62277
My character was listed as female everywhere I could check but when I tried to clone her the clones were all XY chromosome and I only noticed because they got auto aborted as per my rules assistant.
Replies: >>62275
>>62274
Open your browser console and check the value of
V.PC.genes
Replies: >>62295
>>62273
Please? I don't understand. I know I'm probably a retard, I'm sorry.
Replies: >>62278
>>62277
Looks like your girls aren't as well-balanced as you think for pregnancy and asset size. Success on the variety approach would give you the text "The Club offers a variety of slim and stacked slaves" and "The Club offers a selection of slaves with a variety of middles", respectively.

Make sure that the number of stacked slaves in the Club is about the same as the number of slim slaves, and the same for pregnant versus flat-bellied slaves. To be precise, the difference between the number of stacked/preg slaves and the number of slim/flat slaves can't be more than one third of the total population of the Club.
Replies: >>62279
>>62278
Never had this issue before. Was that recently implemented? My memory is the system tipping to advertise one or the other in that case. I've never seen a dead zone where no ads work and the game reports variety.
Replies: >>62280
>>62279
I was right, I'm a fucking retard. Should probably neck when this arcology is finished.
Question, I've been thinking of fooling around with creating additional indenture or slavery types (this is for myself, but I've been considering stuff like actual penal slaves, more modular contracts, and by negation, how I could effectively incorporate free guests. Not actually in the horizon, but this is what my motivator), do I understand it correctly that there isn't a more complicated indenture framework, just the two variables indenture and indenturerestrictions that are called to specify the remaining time and bar some content in e.g. siWork?
Replies: >>62292
I see someone took up my suggestion and distinguished between how many times you've used a slave, and citizen interactions, but now the records no longer track how each citizen interation fucked her. Shouldn't these just be two separate statistics? Like a) she has been fucked x times vaginally, y times anally etc and then b) has been fucked a total of x times by you, y times by citizens of the arcology, z times by other slaves and Y times by her partner etc.
Replies: >>62287
>>62286
The records can and should be expanded to capture a lot more stuff, like orgasms and denial, imo. I'm learning javascript, so I would like to see into that in the future.
>>62166
>Even if that weren't just, like, your opinion, man
Is it though? Customizing a slave is very modular, so unless you have arrived at a number of RA rules that you always use, it can be very micromanagy, but mechanically, training a slave's skills is basically just a) throwing them into a sexual assignment or b) picking train her in the PA options or c) throwing her in the schoolroom. Jack o' Nine didn't have any complicated training system, but even that was more granular, training each different skill --albeit that still only entailed pressing x to grind. The meta for headgirl training is to have a non-sadistic headgirl, restrict her to training one thing, and give her another slave to train during her free time. This is still not worth bothering with over the school imo.
Is the disproportionally small / big status that holds between butt and hips or shoulders and hips a separate variable that I can directly call with the rules assistant, or do I have to make more complicated rules?
Replies: >>62297
>>62285
I believe you are correct, I don't think they are too much of sticklers for conformity over quality work if your idea outgew the indenture restrictions being just an int.

I wanted to toy with the idea too of having quest related guests or other slaves who you can't recruit or can't recruit as easily when the time expires.
Replies: >>62293
>>62292
It kind of has, but I want to at least keep the new systems isomorphic with the old ones for everyone's convenience, and to be able to use existing code for reference if the need arises. 

The more ambitious thing that I've been thinking about has basically been a way to keep a free woman in your penthouse, and perhaps even free a slave in that way, letting her live with you if she wants to, instead of retiring her from the game entirely. This would need a few more variables, e.g. a stat besides obedience, to give her more agency and restrict what you can unilaterally do to her, while still being able to conditionally access the options via persuasion and I guess corruption, but I think it can be fit into the existing structure of the game unobstructively and enhance its gameplay depth.
>>62275
Thanks, I fixed it. I think I added a vagina then removed a penis, which made it default to male genetically and I didn't notice the XX/XY setting later.
>>62290
It's not a separate variable, it's the result of a direct comparison between hips and butt. Furthermore, the exact thresholds at which you're penalized vary depending on whether you've adopted Slimness Enthusiasm, Asset Expansionism, or neither.
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What is the difference between the slave generation stuff in utilsSlave.js and generateNewSlaveJS.js?

I'm looking to make edits so slaves can spawn with "fantasy" eye and hair colors, it is no big deal if I have to go through both files to do so, but I'm wondering why it is split/duplicated like so.
Replies: >>62307 >>62477
>>62306
Mostly stuff that is used outside of slavegen for one reason or another. It'd need to be done as well.
Speaking of fantasy stuff. The new vector elf ears are great! Big thanks to whoever did em.
Replies: >>62459
>>62164
>>61980
>Obviously Augustus was getting blowbanged by his Centurions and getting plowed 6 ways from Sunday by the nobility. That's why they let him rule for so long!
Wait, no. That's stupid. This guy is right.
>>62003
Is there a reason we're keeping relationshiptarget capped to 1? I've been thinking about recapping it to three friends, adding a conditional so that they have 1 love interest max, and removing the conflict between being emotional sluts / bonded girls and having best friends. Is this going to cause performance issues?
Replies: >>62367 >>62368
>>62365
I think it is in limbo because it is no one's baby in terms of someone having final say of I want to do it this way but it is also tangential to a number of other projects like the indenture rework where a new system will be wanted there to account for the different likelihoods of a slave becoming bonded to you.

If you want to do it just rough out a prototype and that will probably break the discussion out of the circle of limbo.
Replies: >>62368 >>62391
>>62365
>>62367
Design already exists. You can find it on the player object.
It needs handlers designed for it still and deployment will require a lot of redesigning to accommodate it.
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I think i am playing this game wrong. Theres a certain point where i simply stop caring about anything that don't involve my character directly and simply start enjoying the dopamine rush on seeing numbers on my screen go big. I already got some arcologys to hit their plateau and simply coulnd't find anything more to do.

How do you guys do to derive pleasure from this game? And how is your playstyle? How mostly of your playtroughs go?
Slave is brilliant and well-educated, but the nickname event still suggests nicknames based on stupidity.
Replies: >>62383
>>62382
How does the event describe your slave? If it says "stupid beyond stupid", it's because she physically looks like a bimbo (no matter how smart she is).
>>62381
I tend to start money wasting personal projects
>breeding and gene editing the perfect harem
>pairing up super sadistic slave with submissive subordinate slave
>doing fucked up shit to important/celebrity slaves
>EXPLORE THE LIMITS OF SCIENCE! TO 30X PREGNANCY AND BEYOND
>>62381
>start enjoying the dopamine rush on seeing numbers on my screen go big.
isn't that just how the game is? the girls don't have unique personality so waifuing them don't really mean much. nothing in the game really challenges you in a meaningful way so either  so for me this game is big numbers sim with smut tacked on. 
>playstyle?
mostly paternalist because being mean to lines of texts with .pngs don't really do it for me. Also it keeps the game "challenging"
>mostly of your playtroughs go?
early: actually being nice to my whores. hike up rent when the populace start to bitch about having their patience tested. buy indentures as stopgap measures. refrain from building arcades. raise some slave armies for defense and shit
mid: expand the military. buy the arcologies that keep on hindering my future society plans. start lowering rent once my whores can adequately satisfy the stinky masses (usually around 30 club workers and 20 brothel workers max). start sending vets to dairies. Usually pick up chattel religion and/or eugenics (for big breeding mark numbers and to fuck them nobles over for the sweet, sweet elite poon) at this point
late:  buy everything, be as benevolent as can be to the rentoids and slaves (lowering rent, paying soldiers above market value, setting up pension funds etc). do side projects with cloning and gene mods. Currently I'm aiming to fill my master suite with at least a dozen Marie Rose knockoffs because I'm a sick fuck with shit taste.
Replies: >>62491
How can i have webgl on the latest version?
Replies: >>62391
>>62367
So it's not a "Twine limitation" like the game says?

>>62390
Same way as any other graphics? It's in the options.
>>62381
I run my arcology with my own brand of repopulationism mixed with my eugenicist spin on it
You dont really have access to the incubator and internal scanners from the start so i only get a few slaves from events and just spend up until that point impregnating them away to give them the taste for it
After being able to select for genes i tend to stuff with my slaves with so many babies so i can select the ones with 100/100 stats on beauty and intelligence and give the others away to breeder schools
I also get a couple of futas usually from the special force event where they lose at poker and get to be under your service as bodyguards. I futafy them and make them breed with themselves keep the best ones and then have the futa start a long chain of gradually better daughters-granddaughters
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>>62381
I turn my arcology into an elite slave training school by going paternalism, slave professionalism, body purity, mandatory retirerement into citizenship at 30 with youth preferentialism.
Then I collect broken discarded slave from the pit and fix them.
Once they retire my girls are as smart as possible thanks to the drugs, rich, combat trained, expert whore, fluent in the lingua franca, clean of any surgical enhancement, emotionaly bounded to me and free of any paraphilia.
Oh and I should not forget that they are all in maids outfit of course.
Receiving request to be enslaved by brilliant young free girl never gets old.
Litteraly benefitting from slavery AND taking the moral high ground from it.
Replies: >>62397
>>62395
Mind sharing your rules assistant?
Replies: >>62403
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>>62397
Sure thing here it is, but as you can see it's a fucking ancient save from ages ago.
Also not sure if the summary is the best way to sharing but I'm not lurking here enough to knows better.
So her's the TLDR:
>Treat girls well.
>Put the rebelious ones in penitent nun uniform and under personnal training until compliance.
>smart clit piercing set on vanilla to prevent paraphilia.
>set up non lethal fight in the pit.
Rinse and repeat until your savior complex is sated.
Bonus point for restoring broken and discarded slaves from the flesh heap.
Replies: >>62404 >>62406
>>62403
>Bonus point for restoring broken and discarded slaves from the flesh heap.
Problem with these is that they are all retards at best
Replies: >>62408 >>62410
>>62403
Export your rules please, that would make it much easier.
Replies: >>62408
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>>62404
Indeed, even futuristic science has limits.
But you know the saying about girl being retarded.
>>62406
Right, I saw that option too but wasn't sure on how to do it exactly.
Do I just copy paste what "Export all rules" print me in a text file or is there anything better.
Replies: >>62411 >>62419
>>62404
Isn't that what the magic tea is for?

>>61641
>>61657
>she's not a randomly generated slave, that her sister "Kennerly" does exist in the game files, and that the non-random slaves can be acquired through one of the higher-reputation slave markets.
I finally got this done and it totally works. It even adds her to the relationship graphs appropriately.
Replies: >>62414
>>62408
Copy and paste all rules here.
Replies: >>62412
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>>62411
How do I do that? Copy pasting even the 1 rule make me go beyond the max message lenght.
Replies: >>62416
People have discussed before about making each FS more modular, but another, possibly easier thing, to keep in mind, is developing FS interactions. Paternalist chattel religionism is not the same as degradationist chattel religionism, nor is religionism a totally independent number of policies tacked on top paternalism/degradationism.
>>62410
Magic tea only gives +15, flesh heap stock is lucky to have 0 int even after the tea
Wish there was a way to scout for people that have better genes or traits there
Replies: >>62419 >>62424
>>62412
Copy and paste rules into ghostbin, pastebin, or similar.
https://paste.bingner.com/
Replies: >>62417
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>>62416
Right I should have thought of that.
https://paste.bingner.com/paste/b9es5
>>62414
I don't see a limit in the code for psychostimulants. +1/week will of course mean it takes forever to make a stupid slave smart, potentially up to 200 weeks! But we've apparently got players at 700+ weeks on a save file so I guess they've got time. And it doesn't affect genetics I think; it's a pity gene modding is so oddly limited in some ways (I can make them immortal but not smart?)

>>62408
I used to think I wanted a stupid girl until I realized I wanted them to actually do things. Both in this game and IRL for that matter.
Replies: >>62420 >>62424
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>>62419
Not him but I do remember that I got prompted many times by something like "This girl intelect can't be increased further by psychostimulant".
But once again that was the ancient save that I posted above, so who knows what changed now.
>>62419
I was memeing, of course everyone like to have a significant partner willing to help.
It's alway fun to see a moronic girl in-game saying that she knows that she is stupid when you  ask her about her feelings.
The girl I posted above is from fire emblem if where she is the avatar/self insert for the player.
During the game she take a lot of naive or sometime outright stupid decisions that got her a reputation of being retarded, partialy due to have been raised very sheltered in the game context.
>>62419
It's like >>62414 said, psychostimulants can only increase int up to 15 points. Their use is limited by the function canImproveIntelligence(slave).
If you want to modify it, edit src\js\utilsAssessSlave.js
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I wonder how much work would it take to repurpose the furry mod into kemonomimi.
Replies: >>62441 >>62466
It would be nice if you could choose the slave for the Relative Recruiter event when debug events is enabled.
>>62429
Don't we already have that?  You can add a variety of ears to slaves, both regular side ears and cosmetic top ears.
Replies: >>62470
>>61824
One of the things I have always wished is that quirks and flaws where less random when fixed in the spa.

So for example.
Odd always turned into funny
And anorexic always turned into fitness for example.

I know you can fish for them now.
Just wish it was a little less random.
Replies: >>62444
>>62443
What makes you think they're random?
The spa uses the standard softening logic, and it's completely deterministic.
Odd does in fact always turn into funny.
Anorexic always becomes insecure, not fitness.
Gluttonous becomes fitness.
Reminder to always equip your slaves with shock collar for free odd flaw
Wombs don't need a personality.
You can pass multiple weeks at once if you hold space after ending a week
Also how do I grow kids  faster? Waiting for years just isn't worth it
Replies: >>62465
I finally bothered to find where you degenerates holed up.
>>61953
Give me a ref  for a better face and I'll see what I can do. Please match the angles too I'm literally just tracing shit in inkscape. Was never happy with it. I am NOT an artist. Mainly I just got fed up with cat ears not functioning and kept going with it a bit. And, I was just going with what catmod dev made. Read the descriptions they're literally furry. Non-furry catgirls is actually something I was hoping to add ~one day~
>>62312
Thanks! This one I am happy with and have wanted for a long time. Hope to do other ear variants too, but life has been facefucking me lately. Not sure when I'll be able to dev again.
>>62456
>Also how do I grow kids  faster? Waiting for years just isn't worth it

May I introduce you to the incubator?
>>62429
nekomimi mod to kemonomimi?
Replies: >>62470
Oy, removing normal ears removes top ears too
>>62441
well... "it's not the same", but i guess so
>>62466
mod is full furry
Replies: >>62475
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after much effort, my experiment to see how long it would take to break my save file through mass breeding paid off
this one dude in the middle has 125 children
Replies: >>62476 >>62482
>>62470
Well what's different?  Is it not just the ears, but a "personality" too?  Like catmod but for other animal types?
Replies: >>62477
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>>62474
Imagine the child support fees IRL.
Replies: >>62482
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>>62475
I guess furrycatmod adds immersion by having them spawn naturally rather than me having to carry out the procedure, so maybe the easier solution would be to allow kemono-ears (and maybe even horns?) to spawn in slavegen.

I was already modding my game along those lines ( >>62306 ), I'll figure it out.

Speaking of, regarding colors, might as well ask now: would it be possible, somehow, to have slavegen generate certain presets for colors?

Right now, I see that for example, irish/scottish slaves have higher chances of green eyes and ginger hair, and nords for blue eyes and blonde hair. But these are set separatelly, and it works because it's a single "set". What if i wanted to work with a larger range of colors for one nationality/ethnicity? Lets say, for example, higher chances of red eyes and white or black hair, blue eyes and blue hair, pink eyes and blue hair, you get the idea, just setting higher chances for those to show up would end up with them being mixed. 

I see there is a line in generateNewSlaveJS.js that changes red hairs into different varieties of red hair, maybe this could this be a way to go about it?
Replies: >>62478
>>62477
>I guess furrycatmod adds immersion by having them spawn naturally rather than me having to carry out the procedure, so maybe the easier solution would be to allow kemono-ears (and maybe even horns?) to spawn in slavegen.
Honestly speaking having occasionally slave spawning with heavier modifications, potentially genetic ones even would be nice, preferably with their own shops too even if genetically modified slaves would have to wait until designer kids get added into the game
Man, reading that slave buyer list is strange, a ton of simple and easy 1.35 buyers, one hard to get 1.4 and one easy-ish 1.45
Also one 2.0 one but that requires exactly 1 in porn prestige
In general it seems that 1.3 selling multiplier is roughly the average
By the way, why can't personal attention train whoring,combat and entertainment to the max?
>>62474
>>62476
>randy
Checks out.
>>62471
That is intended. It means you are unlikely getting a profit from selling to that buyer.
Replies: >>62491
Does everyone use the military mod? I didn't enable it because it was my first run and didn't want to overcomplicate things. 

>>62385
What's this about elite poon? I've never run Eugenics.

>>62487
That seems unintuitive though. In most cases the game colors intermediate gross gains green even if the overall net from an event is likely to be in the red.
>Usiaslava is wearing a leotard, a sporty garment that hugs her body closely and comfortably, and nothing on her feet, which are covered by the leotard
Since when is leotard something that touches feet
This happened when I tried to re-enslave slave that ran back to me

An error has occurred. You may be able to continue, but some parts may not work properly.

Error: can't access property "pronoun", obj is undefined.

Stack Trace:
@file:///C:/Users/lol/Desktop/fc-pregmod-pregmod-master/fc-pregmod-pregmod-master/bin/FC_pregmod.html line 582654 > eval:352884:3
globalThis.getPronouns@file:///C:/Users/lol/Desktop/fc-pregmod-pregmod-master/fc-pregmod-pregmod-master/bin/FC_pregmod.html line 582654 > eval:352976:9
get linkName@file:///C:/Users/lol/Desktop/fc-pregmod-pregmod-master/fc-pregmod-pregmod-master/bin/FC_pregmod.html line 582654 > eval:472375:37
choice@file:///C:/Users/lol/Desktop/fc-pregmod-pregmod-master/fc-pregmod-pregmod-master/bin/FC_pregmod.html line 582654 > eval:471635:18
choices@file:///C:/Users/lol/Desktop/fc-pregmod-pregmod-master/fc-pregmod-pregmod-master/bin/FC_pregmod.html line 582654 > eval:472373:12
App.UI.newSlaveIntro@file:///C:/Users/lol/Desktop/fc-pregmod-pregmod-master/fc-pregmod-pregmod-master/bin/FC_pregmod.html line 582654 > eval:470797:12
reSlave@file:///C:/Users/lol/Desktop/fc-pregmod-pregmod-master/fc-pregmod-pregmod-master/bin/FC_pregmod.html line 582654 > eval:143901:18
handle@file:///C:/Users/lol/Desktop/fc-pregmod-pregmod-master/fc-pregmod-pregmod-master/bin/FC_pregmod.html line 582654 > eval:214545:23
makeResponse/<@file:///C:/Users/lol/Desktop/fc-pregmod-pregmod-master/fc-pregmod-pregmod-master/bin/FC_pregmod.html line 582654 > eval:214560:59
App.UI.DOM.link/link.onclick@file:///C:/Users/lol/Desktop/fc-pregmod-pregmod-master/fc-pregmod-pregmod-master/bin/FC_pregmod.html line 582654 > eval:370934:10
Replies: >>62531
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Is there a way to change this? It happens every time I start the game as a female arcology owner, even with the Circumcisions option set to Disabled.
Replies: >>62531 >>62606
>>62524
Oversight, will fix it with the PA work I'm doing, otherwise will have to be corrected surgically later on sometime.

>>62521
Do you recall what buyer you sold the slave to? Will narrow down where the issue is in reBoomerang.
Replies: >>62606
I remember there used to be an "Impregnate fertile girls yourself" option somewhere, but I don't see it any more in a copy I just compiled. Was it removed? Is there a way to replicate it through the rules assistant?
Replies: >>62560
>>62559
Should be under universal rules.
i was wondering, would it be possible to use the modding system to add events?
i'd try it directly but unfortunately that thing has fuck all documentation so figuring out how it works is absolute hell
>>62580
Probably possible given how much stuff the webgl mod is able to touch without being precompiled but why would you want to do that over just submitting the event to the larger project?
Replies: >>62601
>>62580
Well, there was documentation on this link in the op ( 
https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devNotes/AnatomyOfAFreeCitiesEvent.txt ) but it's dead.
>>62580
>>62594
On the topic of adding events via the mod system, I have created the following MR to hopefully address this short coming as a direct response to an issue.

https://gitgud.io/pregmodfan/fc-pregmod/-/merge_requests/11393
>but why would you want to do that over just submitting the event to the larger project?

Off the top of my head, the author may wish to write their own fan fiction and is worried that they may be ridiculed if it is made public or is too niche for anyone but them to enjoy.
Replies: >>62602 >>62622
>>62601
the way i see it, on top of being able to make my own events the modding system is also a good way to test things without having to recompile everything

as well as adding things that otherwise don't really fit with the general tone of the game like a more submissive pc, though i do wonder if that'll be part of the player update when(if) it comes out.
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>>62524
>>62531
I think I figured it out.
It's not that big of a hassle, but it is annoying that you need a workaround for it to work.
>add both penis and vag
>set the amount of foreskin you want
>remove peen
>have an unmutilated clit
>???
>PROFIT
Replies: >>62622
Trying to play again after some time, Elohiem's interactive WebGL image pack doesn't work for me. The error I get is Could not find art assets. in small red text where an image is supposed to be.
I thought it was me but someone else also has a similair problem: https://gitgud.io/pregmodfan/fc-pregmod/-/issues/4633 . I don't have a git account so I'm posting here
I'm not tech-savvy enough to know any better but to me it seems it isn't my fault? I am just curious to see what the 3D imagery looks like but I can wait.
Replies: >>62798
Cheat editing a slave without extreme content enabled will cure their blindness and deafness
How long does it take to fit a prosthetic to a slave? Been a few weeks now, no sign of ETA.

>>62601
>Off the top of my head, the author may wish to write their own fan fiction and is worried that they may be ridiculed if it is made public or is too niche for anyone but them to enjoy.
/cuckquean/ detected. :)

>>62606
lmao makes sense, another artifact of treating clit and penis the same in some ways internally.
The future of this game is AI. 
We need a way to integrate it to Stable Diffusion for pics generation, and a frontend to insert a OpenAI/Claude/Horde tokken to generate text. 

All the rest is bullshit, all our intelectual effort should foccus in transforme this game in a AI powered game. It will be the second revolution of Free cities.
>>62646
ok buddy
>>62646
"We" and "our"? What will you contribute?
Replies: >>62773
>>62646
fuck off dude
i use SD, it's a fine tool, but shilling it like this is retarded

integration would require everyone playing it to have a machine capable of running it, or worse, to link the game to an external site

not to mention the time involved in generation, especially on lower end hardware, the amount of storage space SD takes, and the questionable at best results without a LOT of wrangling.
there is no reason for AI integration in free cities
if you want it just go generate shit on your own and add them as custom images
Replies: >>62773 >>62776
https://gitgud.io/pregmodfan/fc-pregmod/-/merge_requests/11397
This made me realize that there's no military fatigues outfit
Replies: >>62671
>>62664
I could swear there used to be one. I remember dressing my body guard in a tank top and cargo pants that went pretty well with her weapons and the slave interaction section at the bottom of the main screen even said how official and soldier-like she looked.
It has been a long fucking time since I did that, though. Like, the original dev was still active and taking bug reports on his Blogspot.
Replies: >>62680
>>62671
That's the 'battledress' outfit, and it's still around. However, it's written and rendered as a more typically feminine *cropped* tank top, rather than a tucked-in wifebeater, so as the guy who submitted that merge request, I didn't think it quite fit. Not really appropriate for an officer of either sex to be wearing on their way to an active warzone anyway.
That, and I'd already given the battledress to the militiawoman and wanted to avoid outfit sharing as much as possible, with the unfortunate exception of all the nice business attire.
>>62663
You can just not use it if you have no hardware enough, anon.

>>62660
I'm trying to integrate it to sillytavern right now, but I must confess that I'm not having much success. I'm no programer and I'm a brainlet. My idea is have a chat field in slave description, where her description will be sent to Sillytavern, who will act as a middle man between FC and the API, but again, I'm studying more than pulling results from it. 

Feel bad
Replies: >>62824
>>62663
>trying to talk sense to AIniggers
How do you get an Agent, and what does she do?
I've been playing the game pretty regularly and have yet to come across it. Though I tend to skip the more autistic spreadsheet stuff, so I guess it's somewhere in there?
Replies: >>62785 >>62786
>>62784
Take over adjacent arcology by purchasing stake in them, once you're at 51% you take control of it, either through trustrees, automatic, or an agent. Can appoint one of your slaves as an agent
>>62784
If you twist her around a bit she can give FSes to that arcology
>>62618
Help me? I even went back and found this https://gitgud.io/pregmodfan/fc-pregmod/-/issues/4600 which says you need at least 4GB vram and I got 6. I updated all my drivers and even force enabled webgl in firefox and still nothing works. I keep getting the Could not find art assets. error. I have no idea what's causing it
Replies: >>62799 >>62802
>>62798
Looks like the problem is you're trying to use an image pack
Replies: >>62816
>>62798
What does your folder structure look like?
FC's WebGL should load with the following structure (excluding issues such as premissions or lack of free space to use as a cache).
FC.html
resources
 - webgl

Replies: >>62816
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>>62799
and those are somehow not supported? the impression I get is that the one I'm trying to use is supported and being updated so it shouldn't be a problem.
>>62802
My folder structure looks like it should be. I've tried a couple other things too, putting the entire zip folder in instead of the unpacked one. Changing the letters to capital WebGL too. I know most of these things won't work but just maybe.... I even tried changing the name of the .html to just FC as in your post, in the long shot that's the problem but nah.
Replies: >>62823
What was the way to make old slaves be pregnant again? I haven't played this game in a while so I have forgotten if it's even possible.
Replies: >>62823
>>62816
Thanks for going into further detail.

Does PATH contain any special characters e.g.user account name with space / underscores?

is PATH more than 256 characters?
The easist way to check, would be open File Explorer, navigate to the folder in question containing FC.html and then C&P the address into notepad.

Later in the day, I can upload my working  FCHost setup (optionally with my pre-patched html, which of note contains the WebGL decensor patch and a minor one to slightly increase performance of an aspect) if you want?

My suggrstion would be after downloading, extract it to the root of a partition e.g. C:/ .
>>62821
If I am not mistaken, the option should be called "Younger Overies".
Replies: >>62828
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>>62773
For image gens, nothing is going to beat the simplicity and convenience of just attaching whatever image you want to a slave.

One of the last commits added functionality to add events as mods, I think that's what textgen should be used for, given that writing seems to be the actual bottleneck. Back during the Scale arc I did manage to get an FC-like setting and narration going, I'll try to do something like that whenever we get a reliable model again to work with, maybe I'll get something decent enough to share.

Btw, here's the working link to the one that's in the broken in the OP: https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/devNotes/AnatomyOfAFreeCitiesEvent.md
>>62823
>any special characters 
no, just a normal name
>more than 256 characters
no, about 50 or so
I'm legit surprised it doesn't work. with other games with modular image packs they always work for me. It should be as easy as drag and drop but alas
I'd appreciate it if you wanted to upload your working setup but no need, I'm not dying to play. I would also prefer if it was possible to use firefox and not FCHost, I'm lazy and just want everything from my browser.
Replies: >>62831
Whoever wrote the torture PA option, I don't think I'll ever have a reason to use this, but I did playtest it and it's good writing, en par with the rest of the game.
>>62828
File size: ~536 MB
File name: Host-win-x86_64-WebGL_2023-06-20.7z
SHA256sum:ce396534abbc455f2a550e8d4775ea618f35989fe5f0085947bdebd8399c2f51

https://mega.nz/file/274gGSpa#Dfw8-gyLsPShqFGRNWFewhRowH-wKlVicg7kEsoTyK4
>firefox 

My brother.
Good News, there is nothing stopping you from using your browser.
Replies: >>62835
>>62831
I tried a couple of different combinations of running it solo in the first directory, overwriting my old files and it still doesn't work... 
I also don't get why your folder looks so much different from mine but whatever
I'll just try again in a year or so and hope this random shit is fixed somehow
I appreciate the effort fren
Replies: >>62837
>>62835
My folder is different due to using FCHost.

Does the issue still presist when using the included FCHost?
Replies: >>62838
>>62837
that works
so probably the issue is something in firefox I assume
either way thanks and if I can do something else let me know
I'll spend some time thinking if I want to use the fchost or not but I'm glad it works now
Replies: >>62844
>>62838
That is great news.

At a complete wild guess, mabye something to with dom.storage.default_quota or it would be a browser setting.

I can upload my config file if you want?
Replies: >>62853
>>62844
>dom.storage.default_quota 
yes that was the problem. I don't exactly remember for what but I doubled the amount from 5120 to 10240 some time ago because I thought it would make things run smoother, but I guess that's the problem in this case. the initial loading time was also longer, like double/ triple the time but the images loaded this time.
followup question, can I increase this number (or anything else) to make things quicker or just generally improve performance?
Replies: >>62869
>>62853
Thanks for the even greater news.

There is a patch that should increase performance of a particular WebGL sub operation (which if memory serves has already been included with the custom html, but can't recal exactly).

Not much can be done about the inital fils load I belive, however rending time could be reduced if the WebGL settings are also reduced (some may have a bigger impact than others).

Out of interest, what are your system specs?
Replies: >>62882
>>62869
My pc is like 7-8 years old, I have a i5-7500, 16 GB ram and a GTX 1060 6GB. I figured the dom.storage.default_quota value is for ram and since I have enough it should work.... but yeah I'm not the greatest when it comes to computers
once again thank you, I fucked things up on my own but luckily the fix wasn't that difficult.
If there is anything else you want to know then ask away
Replies: >>62914
{
    "name": "Free Cities pregmod edition",
    "main": "FC_pregmod.html",
    "dom_storage_quota": 30,
    "dependencies": {
        "nw": "^0.77.0"
    }
}
package.json
>>62882
If I may offer some more general IT advice:
- A reboot could help as most modern OSs build up temporary data pools or might some times have issues freeing up memory.
- Reduce background processes.

- Increase FireFox's process level from normal.
- Some extensions might be attempting to process FC when they may not make any sense.

- Overclocking the CPU & GPU very slightly might help.
- Overclocking the RAM / Chipset controllers very very slightly might be useful.

- It might be worth considering, freeing up / expanding drive capacity as most modern OSs need a buffer to be efficent (10% for Windows, if memory serves).
- Loading times might be increased on an SSD, in the seemingly unlikely event you are using a HDD as boot / FC.
Absolute smoothbrain here. Is there a way to change the default save location of this game?
forgot to backup and accidently lost around 1 month of progress in my clone loli empire. kinda miffed tbh.
Replies: >>62988
>>62987
If you save on your HD, it's a regular download: the location depends on your browser settings.
Some addons, such as RegExp Download Organizer, let you create rules and set different folders (you can filter by MIME type, URL, filename...)

If you save on the browser cache, you may want to create a profile just for FC. You can even set a different location for the user files: for instance, in Chrome the flag "--profile-directory=" is your friend.
Is there a way to opt out of the insane focus on anal content?
It's especially unfortunate that there's so much writing that describes disgusting anal cross-contamination.
I don't want to hear about how grateful my fucktoy is that I "haven't taken her tight little ass". Is there any sort of toggle I've missed?
>>62995
Remnants of vanilla. When I move into the endWeek slave loop for 4.0.0, I'll consider things.
Replies: >>63339
>>62995
Best thing you can do is slap anal chastity belts on everyone. Far from a 100% block.
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>trigger slave rebellion despite slave population is in the negatives (how?)
>can't proceed without surrendering
how do I unfuck this? also, how do I increase the amount of millionaires in my fucktown? I've already legislated all the pro-immigration policies/ edicts and gave them all the hos they can fuck but they still try to leave /
Replies: >>63085
Got the itch to play again. Been a few months. Any big changes? Has AI generated profile art been added yet?
Replies: >>63086
>>63080
>trigger slave rebellion despite slave population is in the negatives (how?)

Because the rebellion checks do not take slave / citizen count into consideration with regards to if they should be triggered or not.
>can't proceed without surrendering

Do you not have any units?
Can you please upload your save?

In the mean time I would suggest rolling back to a previous save and the disabling SecExp mod.
Replies: >>63086
>>63084
>Has AI generated profile art been added yet?
>yet
biggity shiggity diggity doodoo

>>63085
The other thing to ask "how" about is how you have a negative amount of physical objects such as slaves.
I've noticed, or I think I've noticed, that slaves never get generated with tattoos, even though they do get generated with conventional piercings. Shouldn't there be a random chance for a few of them to get generated with some basic floral, asian etc tattoos? Would that be difficult?
Replies: >>63096 >>63097
>>63095
Have you embraced the Body Purist FS? Could be blocking it.
I could have sworn tattoos were generated, but I always use RA to eliminate them immediately, so maybe I'm misremembering.
>>63095
nvm, problem fixed itself after updating to the most current build. Still wild though. the plebs kept on getting rid of their slaves even after the numbers hit in the negatives
Uninstalled my game a few months ago, I was using a non-browser standalone client... thing. Can anyone tell me how I can get that again?
>>63099
It's FCHost. I'd host a link to it but can't use the old mega account at the moment, so you're out of luck from me for the time being. Might be able to get into it later tonight.
Its source code is hosted on the git though, so compiling it is an option.
Replies: >>63110
>>63099
>>63102
It's in the pre-compiled mega link in the op...
Replies: >>63119
>>63110
Coincidentally, pre-compiled seems to have taken a shit.
>>63099
it was probably the nw.js in the readme up top
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What would I have to change for the embedded art to be behind the text? Been ages since I last fucked the art and I can't remember what I did. I ask because as it stands, I'd have to disable height-scaling with my giant slaves in order to not have parts of the text blocked by their feet.

Also, just call me a dumbass if I was in fact remembering something wrong and that was never actually possible.
>>63144
or a quick rundown on how to niggerig a hotkey so I can just swap between scaled or not as needed.
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>>63144
>>63144
You can cut everything outside the grey box.
Open the JS console and, under Elements -> Styles, create a new style (+):
div.imageRef.lrgVector {overflow: hidden;}
If you like it and you want to make it permanent, open css\art\art.css, add the line above and recompile (or just edit the HTML source, I don't know).

Alternatively, you can move the art behind the text, but the latter has a transparent background. With white shoes, or naked slaves with fair complexion, letters and images are going to merge anyway: imo, it's a mess.
Replies: >>63190
>>63156
My problem is less unable to read the text as it is the transparent layer blocks things. For example in my screenshot, the popup from the attractiveness score. Hover the mouse over it and fucking nothing.
So, as long as your suggestion doesn't look like TOTAL ass (a little ass is fine) I'll stick with it.
Replies: >>63193
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>>63190
Oh,OK. Try this, then: it will move the image behind the rest of the page.
div.imageRef.lrgVector {z-index: -1; }
Cons: on low-res screens, the head may be partially covered by the nav bar (pic related).
Replies: >>63211
this is a great game. but it's been just about the exact same great game for like 12 years. is there ever gonna be anything more to it?
Replies: >>63205
>>63202
It's definitely stagnated to a certain extent. We've been waiting for the MC rework that's supposedly been Coming Soon™️ since at least pre-COVID times. But I would say the last real content addition was the representation of slaves with images with the first worthwhile rendition of that being the vector art then eventually the webgl renders being a promising innovation. Perhaps the next major innovation will be yet another way to generate images, maybe involving AI art. I remember playing earlier versions of this game in my early high school years. I'm now a seasoned grad student. What's funny is the original tfgamessite page for this game has a list of things that will specifically never be added, all of which are now in the game in some form or actively being developed.

These things will never be added to Free Cities.

-Detailed customization of the player character. I would love to add this but it would make coding scenes more complex than I can handle.
-Slaves referred to as "he." This would be a huge coding hassle and push outside the bounds of author appeal. The in-game encyclopedia explains the Free Cities approach to slave gender in some detail.
-Extreme fetishes such as scat and guro, and underage content.
-Anything not likely to be medically common in the next ten years. This means no limb transplantation or age acceleration, for example.
-Any content focusing on the player character's or his slaves' offspring.
Replies: >>63237
I'm giving this 6-year-old and an 8-year-old fertility drugs, and things are getting milky, but still not ovulating/potent
How long does it take? I don't care for milk, I just want their genetics mixing
Replies: >>63212 >>63217
>>63193
This works a lot better. Thanks for the help.
>>63206
What exactly is needed to cause precocious puberty? I always thought it was intense gender hormones, though I don't tend to focus on breeding.
Replies: >>63213 >>63217
>>63212
I figured fertility drugs = become fertile
I don't see why it wouldn't work that way
Replies: >>63214
>>63213
Fertility drugs only cause multiple ovum to become fertilized afaik.
Replies: >>63218
>>63206
>>63212
The fastest way to provoke precocious puberty in a young girl is intensive female hormones, an estrogen-enriched diet, and either super fertility drugs or the special drug 'female hormone injections', available only to prepubescents.
Super fertility drugs are only half as effective as female injections, but also have a variety of female hormone side-effects on prepubescent slaves, like hip widening and asset growth.
Various other factors accelerate or retard precocious puberty, including standard fertility drugs, but at a slower rate than the setup I described.
Replies: >>63219 >>63220
>>63214
How do I impregnate a 6-year-old?
Replies: >>63219
>>63217
>>63218
Oh, I see.
>hip widening and asset growth
Not good. I need something that just makes fertility, not makes them an ugly bloated creature
Replies: >>63221
>>63217
Addenda: The fertility diet is exactly as effective as the estrogen-enriched diet, so use whichever you prefer.
The fastest you can accelerate precocious puberty in a genetically normal girl is by 1.3 years per week, so if you have V.fertilityAge set to its default value of 13, it should take around 6 weeks total for her to enter puberty and become fertile.
>>63219
So use the female hormone injections instead, like I said. No side effects, and it's twice as fast.
Replies: >>63222
>>63221
Thank you, I'd never have realized this myself.
I really just saw "fertility drugs" and thought "So the ONLY thing this does is increase fertility" and saw hormones as being the all-round stuff that does everything
Does the Farmyard do actual farming? I've been fiddling with it but I'm getting absolutely nothing in terms of profit.
Replies: >>63230 >>63231
>>63229
it does but as far as i can't tell you can't do anything with the food, it just sits there, increasing every week with nothing to use it on
can't even sell the thing
>>63229
it produces food that you can use to feed the plebs if you have the food mod on. pledge to feed them in the event chain and they'll start burning away your reserves every week for rep gain (or refuse and let them fend for themselves), make sour your slaves can produce enough or you'll be automatically fucked out of your income to deal with the shortages.
Replies: >>63232
>>63231
also you can buy some animals and make them fuck your slaves for fun and profit. your citizens will be turned away by it unless you run a degradationalist society or have normalized bestiality
>>63205
He was not wrong about PC customization causing problems. It is definitely causing some burn out.
I tell the nannies, it's ok to molest children
I tell my entire society, slave babies have no protections
But I don't think these kids in the nursery are getting molested.
What's up with the slave babies anyway? My people are fine with everything about my dystopic society where I'm guarded by a lobotomized woman with a bloodlust brain implant and metal teeth
They're fine with a dozen daily livestreams of child porn ranging from ages 3 to 13
They adore my farmyard of 6 year olds being mounted by dogs, even while one is pregnant

But they will never accept selling a baby? The baby doesn't give a fuck
I've been fiddling around with the source code trying to add a custom geneMod. It works as expected until I turn on cheat mode and suddenly every slave in my arcology has the geneMod. I don't know how to fix it because I have basically zero coding skills. I've been skimming through the code for hours now and I still can't figure out why cheat mode does this. Please help.
Replies: >>63243
>>63242
Where are you trying to assign it to the slave object? It sounds like you are defaulting it to on instead of off somewhere.
Replies: >>63249
Replaying after a few months, made a new save and all, so why my male/futa slaves can't get hard?
They have either functioning balls and either androgynous or masculine hormones. I noticed there's a new option about maximum possible erection which I didn't even change, and they have normal dicks.
Replies: >>63248 >>63251
>>63247
Maybe they're not young enough. My male and futa are 7 and 8
I don't give them hormones (other than the futa being given injections, briefly, to become fertile and potent)
>>63243
Thanks, that really helped. 
Apparently there's a huge difference between '=' and '===' that I was too stupid to know about.
>>63247
Precompiled may be stuck on a broken version again. There was a reversed sign for a little bit that was causing a lot of trouble in canAchieveErection().
Replies: >>63263
Is there a way I can automate psychostimulants as a rule? Have to keep manually excluding slaves every time they max out their psychostim usage
Replies: >>63257
The end of the week event where a girl wants to volunteer to be enslaved by you before her family sells her into slavery themselves, because you'll treat her better
>she's turning [age] in the next few days, and she's fairly certain her family is about to sell her into slavery
But every time, she's [age] and her brithday is in 10-40 weeks, so she's already been [age] for months. she's about to turn 14!
She is a young girl, 14 years old; her birthday is in 3 weeks
Well golly, I feel quite lied to
>There's a peacekeeping force led by General Mencken in the troubled area near the Free City. You are not undermining the peacekeepers. Start a misinformation campaign 
Why would I? What could I stand to gain from that?
Replies: >>63261
>>63252
You can use canImproveIntelligence(slave) to check if they can use stims.
>>63256
I think you can get a few slaves by fucking them up?
>>63251
I always compile it myself. Strangely, the two times I did it had that bug. I got the files again now from the git and they fixed it. Nice.
>Its advertisements feature lolis.
>Most customers prefer young girls. Most of the slaves in the club are young. The ages of girls in the club did not match the ages as advertised
But LITERALLY all of them are listed as "loli slavegirl"
?????
Replies: >>63269 >>63273
>>63268
That ad is broken. The system completely fails on anything not binary. Currently no clear way to fix it outside of completely overhauling it.
>>63268
iirc by "young" the ad meant barely/ just past the age of the majority.  your kiddie slaves are indeed young but the may be be appealing to the plebs unless you lower the prime sex appeal age
Replies: >>63276
>>63273
They're 3-9
The sex appeal age is 15, based on that infamous chart
None of my males have inspiring genetics
If I grow a penis and attach it to a girl, can she inseminate another girl herself?
Does that require another organ? I know I can add testicles, but I don't want to if it's not needed
I can add a prostate too, does it help?

Or
Is a natural-born XX girl just unable to sire?
Replies: >>63295 >>63343
>>63294
XX-females with a dick can in fact impregnate other women.
Testicles are required, but they can be kept at the minimum size and held within the abdomen.
The impregnator must also have undergone male puberty, which should only take a few weeks on male injections and not cause undesired hormonal effects.
Curiously, a prostate is not required, but if you're already giving her a dick and (optionally internal) balls, why not go all the way?
It's kind of nonsensical for an XX-female to be able to produce sperm at all, but the game does have a setting to partially acknowledge this. If you have the male/female ratio of slave offspring set to genetics instead of the slave market ratio, you can set an additional option to prevent XX slaves from siring XY children entirely.
Replies: >>64702
>>61739 (OP) 
can the lab bred futa we get from the raid event make futa babies?
Replies: >>63297 >>63299
>>63296
That's a good question. I've only got girls out of her so far, with the "based on genetics" option enabled

Also, I've grown some top ears to put on the super hacker. I was thinking "Hmm, mouse ears and mouse tail?" but no such options. Still, choosing hairless ear and squirrel shape is basically the same thing
But
If I remove her normal ears, the top ears are also removed. Why?
Replies: >>63300
>>63296
Regardless of the parents' origins, organs, or genetics, slave offspring in Free Cities can never be born as natural hermaphrodites. You can, however, grow ovaries or a dick and balls for the offspring while they're still in the Incubator, and implant said organs immediately upon the child's release.
>>63297
So I can remove the primary ears and then add top ears, and that works
However, the top ears are just for show
I have ruined this slave's hearing, in the name of science.

Am I able to make top ears functional?
Replies: >>63302
>>63300
Hearing implants
Is there anyway to schedule less than 5 fights with the new pit?
Replies: >>63305
>>63304
Schedule 0
>You lack the experience handling pregnant slaves required to convince underground research labs to do business with you in the development of controlled fetal development.

How many preggos do I need? I've 1 child to slave age, 2 in incubation tanks now, and 5 in the nursery, for a total of 8 children born
Also pretty sure there was one I sent to slave school
Is it 10? I need one more? I have 12 more on the way right now.
These babies are a waste of space
Can't make this nursery into hummingbird's daycare and sell videos of molesting babies
Can't change my mind and sell a baby before they're grown
Can't eat them
Can I at least sacrifice them if I had Aztec Rivivalism?
Replies: >>63330 >>63352
I sold my extremely prestigious whore's virginity for over $100,000!!
Quite impressive at a point where I've been getting about 200-400K for my entire roster of whores put together each week. 
Especially since other slaves gave their firsts for around 1K or less. Didn't see this coming.

But!!!
Somehow I gained a MILLION during the end of the week report.
But how? I try to crunch the numbers and I don't see why I went from -60K to +960K
And then the next screen pushed me that bit left to actually have over a million in hand
Crazy
>Deep Scan
>Intelligence index: 32 out of 100
>Face index: 71 out of 100
Does this mean my incest baby is retarded but pretty?
Or do I misunderstand these values?
Replies: >>63314
>>63313
32 is decent int. Retarded is in the negatives.
71 is great face, can go to 100 after a single surgery.
Replies: >>63315
>>63314
Ah, I was assuming a 0 to 100 thing, with 50 as average.
This fetus has still been destroyed by inbreeding, since despite both parents being white, his skin tone is black
The only black person in my entire arcology, when he's born

With abnormalities, is green active, yellow maybe, and red carrier?
And then stuff they don't have just isn't listed
Replies: >>63337
I don't want body purism, I want horns, teeth, needless amputations replaced with cyborg prosthetics, stuff like that
Breast implants are inherently ugly, and exclusively liked by the lowest of the low.
But I feel like Transformation Fetishism is just gonna be full of unforgivably ugly bimbos.
Then again, asset expansionist is its own thing. So—and I check, and it's awful dumb shit like Q-cup retard-titties.
So, is there anything I can pick for my future society that loves mutilation and cybernetics and doesn't do infuriatingly ugly implants?
Replies: >>63320 >>63322
>>63319
There was a Transhumanism FS being worked on quite recently, but it seems like the guy bailed.
Which is a damn shame.
Replies: >>63338 >>63348
>>63319
Degradationist+chatel (add in eugenics and enforce genital removal)?
the plebs will love you for fucknuggeting your girls and your slaves will be religiously compelled to follow your every sadistic whim with slaveowner centrality
Replies: >>63338
>>63307
You need 10 total births.
Yes, nursery babies are literally useless.  Incubate them instead.
>>63315
>With abnormalities, is green active, yellow maybe, and red carrier?
Yellow is dormant (can be activated in the gene lab), green is active and good, red is active and bad.
Replies: >>63340
Is there any benefit to alternating the headgirl?
>>63320
How recently? Is any remnant of it lingering around?
>>63322
Fucknuggets are terribly boring
Replies: >>63342 >>63370
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>>62995
I knew I couldn't be the only one, though it seems we are in the minority. It actually surprises me how common liking anal is, to the point it's hard to call it a fetish, but whatever. Looking forward to possible changes >>62996 .
Replies: >>63347
>>63337
Yellow is carrier, not dormant. I think dormant is displayed red/green, same as active.
>>63338
>Is any remnant of it lingering around?
Check out the closed merge requests tab on the git.
>>63294
you don't even need a penis. As long as they have testicles you can impregnate other slaves with the artificial insemination option in the surgery tab. It doesn't work through the 'have another slave impregnate her' command however.
Also I think they can impregnate other slaves during endweek but I'm not 100% sure
Replies: >>63354
>>63339
The game has content to use the social molding to make certain sexual acts 'stylish'

that could be used to weight against showing anal content in general, along with giving negative modifier towards anal fetish slaves.
Replies: >>63350
>>63320
That's actually tragic. A genuinely futuristic Future Society would be nice lol
>>63347
I was thinking along those lines back in 2016. I started but gave up due to the sheer amount of anal content I'd have to rewrite or remove.
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I found a weird bug, I'm using the git version. Some slaves breasts are growing unreasonably big for seemingly no reason. I don't know if it's random or not but I think it's the cellblock leader and the schoolroom teacher positions that is making them grow somoehow.  And after I removed a slave from there and did a masectomy I can't seem to grow their breasts again either.
Replies: >>63352 >>63354
Is there any way to increase prestige for a slave you already own?

>>63307
>hummingbird's daycare
I don't know this term. What cursed fact can you tell us about hummingbirds, anon?

>>63351
Are you sure they don't just have the macromastia gene or something? Anyway you should probably post save, and make sure your game version is up to date.
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>>63352
>What cursed fact can you tell us about hummingbirds, anon?
One of the very, very, VERY rare few 3D hentai games that isn't fucking awful to look at. They take artistic inspiration from alke 
It's still fairly early, with only one toddler to molest at the daycare. Plans for more.
https://allthefallen.moe/forum/index.php?threads/25648/

In essence, you have a daycare for ages 0-5 and you make most of your money by molesting and grooming the toddlers on camera and selling it
Replies: >>63354 >>63394
>>63343
Tribbing also works in some places.

>>63351
Are they lactating naturally? I swear you might have just cornered an illusive issue that's been lurking for a while. You are not the first to have a very similar report.

>>63353
Possible, when I finally have to deal with the mess that is the nursery.
Replies: >>63355 >>63357
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>>63354
I want my future aztec playthrough to let me sacrifice a baby from the nursery
3+ years is an awful long time in gameplay, the option to terminate one would be nice
>>63352
>>63354
I'm almost sure it's not a gene issue because the current jailer and schoolteacher weren't having this random growth before they were on those positions. And the previous one stopped after i removed them from there. Here's the save and yeah I think most if not all of my slaves are lactating naturally.

https://file.io/YyM4aS3UKUKG
Had to upload it separately because apparently I cant upload a save file directly here.
Replies: >>63363
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The nursery being much much slower than an incubator but cheaper to set up and allowing basically the online fame mechanic to develop is a pretty good tradeoff. 
Maybe an event where one with fame is requested by a potential buyer. The parents of the baby may be distressed by the sale
And by the time the child is old enough to work other jobs, they have prestige

Low overhead, low income, nice payoff at the end, sometimes a nice surge of money from a sale event.
Plus you get to sexualize babies. Something something geometry of the belly.
Sinful and unflinching should be beneficial for the nannies. Repressed being quite bad
Replies: >>63360 >>63366
>>63358
I thought the nursery had literally no content before. Did that change while I was away?
Replies: >>63361
>>63360
Nope, just speculating on what to do with it
>>63357
Absolutely sounds like breast swelling due to backed up milk. Something with the facility role must be causing things to go off track.
Hopefully this has actually isolated the issue enough to fix it.
Replies: >>63372
>Since she doesn't have enough prisoners to manage to keep her busy, she works on citizens' slaves, earning ¤1,002.077.
God, stop freaking me out with those floating points.
That is not over a million to just manage an empty prison, that's 1,002 and almost a dime
>>63358
If you're throwing ideas, how about something like the farm. Allow the nannies to do sexual shows with the babies, which could generate income/reputation based on viewership.
Replies: >>63370
>>63352
>Is there any way to increase prestige for a slave you already own?
As long as they don't already have prestige.

For level 1:
Head girl will get it naturally, eventually.
Brothel or whoring, prostitution 100, devotion and trust > 50. Pick the most expensive option, might have a chance to fail.
Club or public service, entertainment 100, devotion and trust > 50. Same as above.
Bodyguard event with drunk citizen, any 1 of various requirements like high muscles, height, beauty, intel, combat skill. If you get the options to use those stats, she qualifies.
DJ, entertainment 100, beauty 95+.

For level 2:
Background "attempted theft of a slave" or "captured daughter of liberty" or "anti-slavery extremist", devotion 95+, trust 50+, is fucktoy or in master suite or concubine. Pick the most expensive option, can give prestige 1 or 2 randomly, so save-load is required.

For level 3:
Inventor event chain, requires hyperpreg enabled and a whole bunch more stuff.
>>63367
>As long as they don't already have prestige.
You can't go from fairly prestigious to anything higher?
I was assuming if I start put my slaves into arena fights, the ones that win a lot will gain higher levels of prestige 
Have I been injuring hordes of girls for nothing?
Replies: >>63373
>>63338
The alternating Head Girls system hasn't been fleshed out much yet.

The two things in so far are the Head Girl normally needs an uninterrupted month to settle into the position after manual assignment and as >>63367 says after roughly a year (it is maths rather than just a 52 streak) uninterrupted they will go from 0 to 1 prestige.  

Going an entire year or indefinitely is not realistic as slaves even in leadership get sick, tired or injured, alternating mode allows you to swap the assistant up and the head girl down without it being treated as reassignments and so continues the streak and now you can get the off duty head girl the rest / treatment they need.

>>63366
Ideas are good, problem is the Dev only seems to show up when his project is old enough to cause issues with the base game.
Replies: >>63371
>>63370
>Going an entire year or indefinitely is not realistic as slaves even in leadership get sick, tired or injured
I just give her curatives and she has gone near 2 years now uninterrupted as the head girl
But then I put her into training at the arena and she's fatigued, injured, and I haven't finished training a new head girl at the school yet
Also she has cancer from my attempt to reward her lifetime of effort with the immortality she has always craved. I assume it will work just fine with no long term problems
>>63363
Hopefully. For now though is there any way I can circumvent that to keep playing like a console code to keep their sizes fixed or should i just avoid those facilities roles for now?
Replies: >>63374 >>63375
>>63369
It looks like nothing related to the pit yet but bodyguard and I think headgirl can earn prestige for leading troops to victory repeatedly.
>>63372
In theory, manually milking them each week. I suspect endWeek code is not being run on them properly right now.
Alternatively, just remove them from the roles and dodge the issue completely. Or get rid of the natural lactation.
Replies: >>63380
>>63372
By the way, is the save before, during or after the issue?
Replies: >>63376 >>63379
>>63375
Follow up question, were they on either of the fertility drugs during the suspected time of growth?
Replies: >>63379
>>63375
The save has the bug ongoing for both the jailer and the schoolteacher. Linda and Xendra are the previous ones on that position and I masectomied them trying to solve it and their breasts doesn't seem to grow again. I'm not sure if that's a different issue or not.
>>63376
Yes. I think I have fertility drugs and lactation as default on my RA
>>63374
If you mean the drink her milk option as manually milking her then it didn't work. I will just avoid the positions for now I guess.
Replies: >>63381
>>63380
Nevermind it did. But there seems to be some permanent breast gain since I don't think their breasts were that big before even after the milking but whatever.
Replies: >>63382
>>63381
Almost 100% certain it is a feedback loop between galactorrhea/fertility drugs causing pent up milk to not fully express and breast swelling due to backed up milk.
Just taking them off the fertility drugs should prevent the bug from occurring., though you will probably still want to milk them once afterwards in an attempt to force the swelling down.
I do expect the whole system is not as airtight as expected, which is where the permanent growth is coming from.
Replies: >>63386
Wow, the prestige auction had a 10-year-old royal princess with no implants, virgin, extreme prestige, even well-behaved and accepting
Seems like every week I check that auction and it's some blown out implant-loaded retard. 
Her intelligence is only average, so she's not ideal for breeding, but her natural beauty is huge without any cosmetic surgery

How lucky I feel, though I drop 400K for her.
When I had the chance at royals before, I only had enough money to get the court nobles, no royal family.
Replies: >>63385
>>63384
One minor inaccuracy
She's royalty, but she isn't carrying every genetic disorder known to man
In fact, she only has a single one: muscular dystrophy
>>63382
Alright. For now Im doing the weekly milking. Taking them off fertility drugs didn't stop it though
Replies: >>63388 >>63454
>>63386
It seems to be working in testing, at least with my proposed fix. Waiting for some review first, to make sure that is actually the issue.
With the slave off fertility drugs, there is still 1 week of growth, followed by lactation ending and that bloating being removed.
Why is the expressly stated useless sag-be-gone not even an option on the only girl I have with saggy tits?
That's just extra useless. I guess this way no one mistakenly thinks it actually works
Replies: >>63391 >>63394
>The highly controlled environment inside incubation tube coupled with the greatly accelerated growth process is the perfect opportunity to push the boundaries of a body's ability to sustain pregnancy. This will include injections of specialized serums and mechanical manipulation of their reproductive system through a special set of manipulators, probes, nozzles and syringes supervised by a powerful monitoring program. Costly to maintain.
So, I'm unsure
What does this do exactly? It costs 1.6 million with my mastery of engineering and medicine, and who knows what the upkeep is.
Replies: >>63392
>>63389
It doesn't CURE sagging, it PREVENTS it (at least from certain causes). Just like the "elasticity-increasing" genemod that actually increases plasticity, it has a perhaps intentionally misleading name.
Replies: >>63394
>>63390
Allows you to pop kids out of the Incubator with a higher degree of pregnancy adaptation than they should have at their physical age, in case you want to knock up your brand-new little daughters with octuplets and not worry about them literally exploding.
High settings also have a variety of randomly-selected side effects, like enormous breast growth, hip hyper-widening, lactation, infertility, belly sag, etc. You can savescum your way around these if you want, though.
Replies: >>63393
>>63392
>literally exploding.
I'd like to try making some girls burst into gore and die
>>63353
Huh, interesting. I've never been to ATF before - is there anything good and complete?

>>63389
>>63391
That shit does something? The text pretty heavily implies it's a (literally) cheap joke that does nothing because it was an infomercial scam product.
Replies: >>63395 >>63396
>>63394
It does do exactly one thing: prevent non-saggy breasts from becoming saggy during the final quarter of a pregnancy. Sagging due to other causes, like rapid breast growth, is not prevented.
>>63394
>is there anything good and complete?
No.
Unless you like gay shota, as there is a decent RPGmaker game with fairly nice art.(and others with fucking awful art and bad writing) That's on multiple sites, though.
They do have loli/shota game mods that are hard or impossible to find in any other consolidated place. That's about all the site's worth

The WIP daycare game is promising.
Replies: >>63762
It's a shame that my agent leading neighboring arcologies doesn't pick future societies based on her outfit
I keep telling her to abandon the society mine is already using, but she keeps grabbing for it. I have her in a kimono because I want that arcology to go edo revivalism
>>63367
Having them work as leader during battles also works and can get them to level 3
If I abandon my future society, will I lose the FS-specific upgrades?
I have neo-imperialism, do I keep my baronies if I abandon it?
Is this even a good idea? At this point, I've got many prestigious slaves and my rep is well managed.
Would this ruin my military? Those Knights are pretty good to have
Is it possible to display stat numbers when purchasing slaves (or in events when you can get a slave)? I usally play hardcore body purist, and it's difficult and time-consuming to get slaves with the correct characteristics based on the descriptions alone.
Replies: >>63413
I have an amputee catgirl
I replaced her missing limb with "feline combat prosthetic" and she can't enter the arena because she "can't strike her opponent"
First of all, why can't she use her other, non-prosthetic arm?
Second, what's the point of a combat prosthetic then?
Replies: >>63415
>>63406
>Not just setting up SMR for it
Replies: >>63431
Is there anyway to add a option to actively marry two slaves who are lovers? We can do it for slaves who are in love with you or emotional sluts but it seems weird we can't do it to lovers yet.
Replies: >>63416
>>63409
FC's logic for "partly quadruped" slaves isn't very complete (it's not even very good at fully quadruped slaves).  But, effectively, pit fighters need to be able to hold their opponent for the text in the event to make sense, and quadruped arms are considered legs and can't hold anything.
Replies: >>63417
>>63414
There is a special event (RE Slave Marriage) that has to fire for a slave to ask to upgrade her relationship from lovers to married. The player does not have sole agency here (not sure why).
Replies: >>63423
>>63415
She CAN go into the arena with just one arm. Very dumb she can't go in with one arm + a useless combat prosthetic
But that aside, what's the point of the combat prosthetic then?
How can I filter to just show me all my slaves that have a humiliation kink?
The locate-a-slave tool isn't particularly user-friendly
Replies: >>63421
>>63420
Third box:
slave.fetish === "humiliation"
Append the additional condition " && slave.fetishStrength>60" to discard slaves that are only "interested in humiliation".
Replies: >>63422
>she is a graduate cum laude from the world's most renowned slave school
And here I was thinking what a goofy title
<cum laude adverb or adjective
<with distinction
<"a graduate cum laude
That's a fucking real thing? It's been used as far back as 1851 and still being used in many publications as recently as this year.
I had no idea
Baltimore Sun, Chicago Tribune, CBS News, it's all over the place.
>>63421
>slave.fetish === "humiliation"
Ah. I take it from this formatting, that mostly works with all other fetishes? Just replace the quoted portion with "pregnancy" or "dominance" and it works just as well, no fancy code-names?
In any case, thanks.
Replies: >>63426
>>63416
Yeah, I just meant it as a suggestion to make it active. Another feature I think would be good to have is to have an option that let's all hair colors to be possible natural hair colors.
You can sell a baby for nearly nothing, it's not lucrative
And the cost to reputation feels so steep
Why?
And even at 18K+ rep, people don't just accept it like they do your appearance or if you like taking dick
>>63422
>Ah. I take it from this formatting, that mostly works with all other fetishes?
Yes, the other options are listed in "devNotes\legacy files\slave variables documentation.md" (search for "fetish:")
They are: "none", "mindbroken", "submissive", "cumslut", "humiliation", "buttslut", "boobs", "sadist", "masochist", "dom", "pregnancy"
Note that the search tool will return all slaves into humiliation, no matter if you know about their fetish. Add the condition " && slave.fetishKnown === 1" if you prefer a more realistic result.
Are there any conditions that make your children prestigious for being yours? Like an FS that makes you royalty, or mating a royal?
If it's just your first born, for balance, that's fine
It'd be nice to have my firstborn daughter the recognized princess of my arcology or something
>>63413
Thing is, if I want a slave that can reach maximum face beauty without (noticeable) surgery under body purism, I need them to have face>60. Facial beauty has the same description from >40 to <95, so it's difficult to asses without the numbers. The same thing happens when I want slaves who can reach maximum intelligence with psychostimulants and education (>84).
The SMR prevents slaves lower than attractive to be for sale but doesn't really solve the problem.
Is there any way to just brute force some shit? 
Like, I wanna play as a baby that fucks grown women. Or shove my brain in a baby's body ic. iirc the game forces you to physically be like 10 or something.
Replies: >>63437 >>63446
>>63436
open up the console, enter SugarCube.State.active.variables.PC and find the age variables
Replies: >>63445
Just downloaded the newest precompiled version, and when I updated my save now all my underage slaves have underwear on even when set to be naked.
I'm using WebGL.
Replies: >>63441 >>63445
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>>63440
Forgot the pic
Replies: >>63452 >>63457
dumb question but are there any good ways to play a compiled version on ipad or something? 

When I tried to load a compiled version that had images it should be able to pull from. But all the images were broken. No clue how I'd really rectify that on ipad.
Replies: >>63448
>>63437
or, you know, V.PC
>>63440
Confirmed.
>>63436
>tfw I'm retarded and realize there's no content in the game that would even react to my age being that low
it's so over
Replies: >>63448 >>63454
Something highly autistic but kinda hot would be if we could have our slaves nuts be copies of ours

basically if they get someone pregnant they're just spreading the PC's seed.
Replies: >>63452 >>63454
>>63443
I haven't played on iPad and barely on android so I am just winging it.

What image set were you trying to use? NoxDeepmurk should work on anything but the other choices that need external files are probably going to bump into sandboxing limitations on mobile devices.

>>63446
Yeah, people want unusual scenarios but then no one has written them.

The collective We really need to make somewhere to do a baton relay for these projects as surely a team of goofballs can write an alternate narrative where player is a tiny shota.
>>63441
God that's ugly
The obvious solution is not to use whatever the fuck that is
>>63447
>where player is tiny
Even just being short doesn't work. Literally every girl I have is described as shorter than me, even in heels, and my character is shorter than nearly all of them, sometimes by quite a lot
Replies: >>63453 >>63454
>>63452
>God that's ugly
I agree.
It also uses a shitload of memory, body proportions are completely wrong compared to what the text says they are (dicks way too large, breasts and hips too), faces are kinda ugly no matter what the slave params are, also the models don't refresh right in some situations.
>>63386
Patch that hopefully fixes it is pushed.

>>63446
Once I'm done bashing my head against 4.0.0, you'll have child reactions at least. From there, there will at least be some sort of guiderail for age based content additions in those areas.

>>63447
I revamped the impregnation function some months ago and it can now actually support doing just that. Old one couldn't really do it.

>>63452
Where is it saying that? I bet it's something hardcoded that slipped through. Vanilla assumed the PC was, I think, 185cm.
Replies: >>63455 >>63457
>>63454
>Where is it saying that? 
It said it in many scenes with my head girl and mother
I'll start making note of specifically where if I come across it again
>>63441
For some reason the dev of this art adds this apnty censorship if the slave is under 18.

To remove it you gotta:
0: Open src/art/webgl/art.js
1: Change the first instance of *p.applyPanty = true* to *p.applyPanty = false*
2: *p.underage = slave.age < 18 || slave.visualAge < 18* to *p.underage = false*
3: *p.height = Math.max(slave.height, 140); // clamp underage* to *p.height = slave.height*
4: *morphs.push(["physicalAgeYoung", -(Math.max(slave.visualAge, 18)-20)/10]) // clamp underage* to *morphs.push(["physicalAgeYoung", -(slave.visualAge-20)/10])*

I think this should be added to the main posts at this point.

>>63454
Cool, I will give it a try and see if the bug is gone.
>>63457
Now, you should still see temporary breast swelling, as the goal of the system is to cause pent up lactation to bloat breasts prior to drying up and returning the breasts to normal. Fertility drugs block lactation ending, causing a stacking effect until you deal with it, as severe milk blockage will have deleterious effects on a slave's health.
Given the circumstances, you may want to add a rule to permit a slave to milk herself (maintain lactation) in order to alleviate things.
When I got the event that let me transfer a slave's consciousness into another body, I thought it said they'd need ongoing medication to stop the original ego from resurfacing
So, from that, I assumed this magical process would have to create a duplicate, not swap
It seems more like a brain transplant in practice(which is fine, mechanically and philosophically, if that's what happened).

Did I remember wrong?
I imagine, mechanically, you don't really want duplicates, but philosophically I do.If the drug thing is real, then I'm killing the original just to make an illusion of it. A thin veil that cannot exist without continued upkeep
It's Superior Spiderman though, which was a bad but good comic. Also some surreal horror, because Peter Parker's soul went to the afterlife, and then by the end, his ego resurfaces, taking over his original body, even though his soul seemed to be in the other guy's body who died. Does he not have a soul anymore? Is this the mind and body of Peter Parker but the soul of Doc Oc?
Replies: >>63460
>>63459
What it is exactly is handwaved, since swapping brains runs into skull size concerns and what-have-you. I consider it consciousness swap, personally, but it is left vague.
The drugs are to suppress the transferred mind's id from freaking out over not being in the expected body, generating impulses directed at somehow returning to where it belongs.
Replies: >>63461
>>63460
>I consider it consciousness swap, personally,
And without swapping the brain itself, that is just sheer magic
Shame that magic requires swap, not one-way copying
>the drugs are to protect the mind from freaking out over being in the wrong body
Oh that makes more sense to me
Wizardry!

Oh and on a related topic, I believe the NCS guy said "this isn't the secret to immortality"
Do de-aged bodies still have the same remaining lifespan? So giving your 40-year-old head girl NCS to make her look 14 would still have her die of old age in, like, 40 years
Does that happen with a transferred consciousness? Will putting an old person's mind in a child's body just have that kid drop dead of old age in 10 years?
Nobody plays this game long enough for anyone to ever die of age, but I still wonder.
Replies: >>63464 >>63465
>>63461
I think ncs actually might cheat old age, but I'd have to look deeper into which age it changes or if it is just surface level things.
If the child's mind is put in an elderly body, yes, they will likely not live too much longer.
Replies: >>63465
>>63461
>>63464
Alright, confirmed that it only lowers visual age, so they will still die at the expected time frame.
Replies: >>63468
>>63457
>I think this should be added to the main posts at this point.
Definitely, thanks.
>>63465
I understand there's some kind of balancing in the prestige auction for the extremely prestigious arcology ex-owners being ugly as all sin, full of horrible implants, stupid as bricks, and literally having 0 value outside their prestige
And then better, higher value offers being low prestige

But it does annoy me. I feel a malice and bitterness in my heart
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Can anyone help me understand this? The new rent/subsidy system is so complicated that I lose money every end week and have no idea how to manage it. I don't like running a giant brothel and I think using more subsidy will cost too much. Is there anyway around this?
Replies: >>63481
>>63480
I just kept shoveling in more girls into the ever-expanding meat grinder of modern Society until everyone was placid
Also it seemed like it helped when I bought a bunch of fuckdolls from the bottom of the buy slaves menu

I have most my girls set to "choose her own job" and it helped a lot when I made a couple rules with Rules Assistant (one for disobedient slaves to change their outfits and permissions to break them, and then another for obedient slaves to free them up)
It's still gradually working its way out of my hands, but 130 weeks in and usually everyone is happy.
Is there any reason not to deploy all of your troops in battles?
>As the remote surgery's long recovery cycle completes, Viktoria walks out of the surgery room and catches sight of herself in the floor-length mirror outside the door.
NO SHE DOESN'T, THAT SURGERY WAS TO REMOVE BOTH HER EYES
SHE DIDN'T CATCH SIGHT OF SHIT
Also are mind-broken girls always negative intelligence when fixed in the spa?
>>63483
It's got a canSee() check on it, so something else must be going wrong. Will dig around.
Replies: >>63485
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>>63484
She's mind-broken, and also I have the full message, if any of that info is helpful.
Replies: >>63488
The price of expanding the nursery to hold more kids doesn't scale up as you keep expanding it, and the upkeep cost is less than the income increase, by a lot
4000 for 5 more children. Easily expanded to hold 200 children and rake in 450K per week. Easily.
it's free money
Replies: >>63493
>>63485
I'll need to dig into it deeper tomorrow. I feel like blinding her is supposed to skip that block.
Can surgically induced genes be transferred to offspring?
Like, if I take a girl that has no abnormalities and doesn't carry any, and I give her albinism, and then I get her pregnant, is it possible for the child to get the albino gene?

I'm guessing NCS won't pass to the child regardless
Replies: >>63511 >>63561
>>63487
The current numbers are an ass pull and none of the upkeep stuff was written last I looked, does the incubator generate money too if you have unused tubes?

>>63483
I'm not clear on where genetic intelligence is set for many mindbroken slaves or how it plays into longer term recovery but there are only like two exceptions to the rule of being negative intelligence when recently unbroken.
Replies: >>63511 >>63512
>>63483
are mind-broken girls always negative intelligence when fixed in the spa?
It depends on the girl.,I think. I find shelter fuckdolls and battlebeasts always turn out to be brainlets but the Elite vegetables that I got from the eugenics event were usually smart .
Newborns having traits is funny
This baby opened their eyes for the first time and the first thing I learned about them is they hate women.

At what point have I probably seen most of what I'll see in a given playthrough? Like, I own all the arcologies and it's week 132. My money is endless, my rival has had her skills worked on and then put back into my master suite for the biggest rep boon possible
I engineered catgirls. It wasn't worth it, but I kinda enjoyed the series of events leading up to the end. I keep growing new catboys and they're all blissfully retarded so I throw them in the trash.
Also why in the old world kingdom being overthrown event, I can buy 
>Court ladies
>Princess
>Prince
>Queen
>Prince+Princess
>Queen+Princess
>Literally everybody
But no royals-only. I can't get queen, prince, and princess all together without also getting the court ladies
The cost is huge. The princess+prince is 100K and queen+princess is 500K
Getting everyone all together is 2.5m
I suppose it's something of a balance thing? Three royals all at once is so much prestige and so many people want a piece of the pie that you really need a massive price tag, so just throw the entire court in
I really only care about the royal family though
Replies: >>63524
God I fucking wish there was a good system for art. Everything thus far is either workable or meh. 

Custom images are really really nice but then that just gets me too comfortable. So the moment I start expanding my slave roster outside of the ones I have custom images for I just start blanking on the names I'm seeing. 

Is there any sort of AI generation project going on? Or maybe like a giant image pack? I've just been cropping art that's nice and more or less making slaves around the visuals.
>>63506
>God I fucking wish there was a good system for art
I hope you're entirely alone with that wish
Replies: >>63530
>>63491
I don't think induced genes transfer, no.

>>63493
Genetic intelligence is either stored from before mindbreaking, or rolled separately during generation for mb slaves.
>>63493
I know that flesh heap slaves have shit genetic intelligence 
Bit of shame, would be nice if they at least had it above 0 sometimes
>>63501
I believe the price tag is actually some kind of a joke, even if the event is written like something important is going on, they entire court is still too cheap
The royal family, more often than not, sucks anyway
Replies: >>63527
>>63524
>The royal family sucks
They seem to be smart, attractive, and very prestigious. Despite my expectation they'd have inbreeding levels and disorders, they seem to have consistently been clean and good quality stock
>the entire court is too cheap
The prestige bonuses are the most useful early enough in the game that you'll be spending a lot of cash and only making enough to have a few hundred thousand at best
It's too expensive when you really need it
And the quality of stock is too unpredictable when you're late in the game, in my opinion. It's fun to have some royals, and it's nice being rich enough to just take the whole court on a whim
On the other hand, if it really is consistent and I'm not just blindly lucky every time, getting very prestigious slaves at auction that are that smart and that attractive is probably running you 1.5m for 3, though it would take 3 whole weeks, and without save-scumming you only get one try to see if a decent slave of that prestige is even up for sale
2.5m to get that much quality all at once is pretty fair
But if the royals are more random than that, that's a terrible price, their kids don't even get additional royal prestige if you breed them
When I buy a princess at the prestige auction, they're 500K alone, but they're already devoted, and I can check their features before buying
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I can't give corrective treatment for NCS?
If I give her progeria(rapid body aging), will she stay the same and stop regressing?
Replies: >>63533
>>63506
>God I fucking wish there was a good system for art
I sorta agree, but the webgl stuff could work with better morphs, better face gen, and perhaps some (customizable) shaders?

Still, I'm not sure how complex is the code.

>>63508
>I hope you're entirely alone with that wish
Why? Too complicated to do or something?
Replies: >>63532
>>63530
Everything I've seen in all my years says fuck art it's a horrible element that can only detract from the game.
It's just not worth it
>>63528
their appearance will stay the same but their organs will die faster. NCS only reverts everything on the outside.
>>63506
If there was just a sort of [[Export Character Prompt]] button for each slave, which would just spit out a summarized list of identifying features for the slave that I can easily copy/paste into Stable Diffusion, I can make my own portraits. That doesn't seem too hard for the code wizards to make, does it?
Replies: >>63541 >>63544
>>63539
You seem to understand Stable Diffusion
Help out by explaining what each trait should be converted into to work the prompt
Replies: >>63542
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>>63541
Could be as simple as 1girl or 1woman, depending on the apparent age, her hair and eye color, race, hairstyle, physical attributes like height, weight, bust size, butt size, what she's wearing, her expression. Some models can even do amputees or cybernetic prosthetics.

Here's an example off the top of my head that could work:

1woman, (naked), 18 years old, medium boobs, small waist, large butt, red hair, pigtails, green eyes, Caucasian, angry expression, arms behind back, solid color background

Using that prompt it spat this image out after a few rolls. With a more descriptive prompt I could give her pubes, make her pose, do a full body shot, make her wear whatever I wanted, etc. Just the ability to have Free Cities spit out an easy list of things that can identify the slave without having to pick and chose through the 3 paragraph description would be a nice change, imo.
Replies: >>63543 >>63562
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>>63542
Liked this image so I added "fang" to the prompt and upscaled it.
>>63539
Some things would be impossible though like tattoos because AI cannot understand text or symbols, and piercings might not work either. Certain clothing would also be really difficult. You'd have to do a lot of testing in SD to find what prompts fit FC descriptions.
Replies: >>63545 >>63546
>>63544
That'd be up to the user. It doesn't have to be perfect. And honestly, being too specific just makes the AI screw up. Just a shortcut would be nice.
>>63544
It all depends on what model the user is using as well. What one training model considers medium boobs might be different on another training model. Messing with SD is a game in itself.
>>63491
Induced genetic *quirks* do get passed on to offspring. Gene *mods* do not.
Replies: >>63563
>>63542
I mentioned this before, but we do have tangentially similar functionality already on the Export Slave feature, but it would need to be trimmed down and formatted better, as right now it's as cumbersome as just taking it from the slave description. But it could be a way to do it without reinventing the wheel, maybe...
>>63561
So taking a genetically clear girl and giving her albinism can pass it to her child, and it's just the radical ones like NCS that cannot pass?
Replies: >>63564
>>63563
Correct. It's pretty easy to test, too - give a fertile slave a new genetic quirk, impregnate her, and analyze her pregnancy the following week to see about half her fetuses carrying the quirk.
So there's an option for "XX slaves will only father daughters" so you can make some kind of sense out of surgically adding testes and a dick and somehow getting something working
But if you grow ovaries for a male slave, you can't get them to have a YY fetus that miscarries, can you?
I was just mutilating my clone I grew to be a female version of me so I can marry them and this thought crossed my mind.
I mean, that's the point of "XX slaves only father XX children," because a baby gets one sex chromosome from both parents. Fathers can give an X, but mothers have no Y to give.
Two genetic males do have that possibility of YY, which would I think grow a little bit and die?
I need the realism. I need to be punished by God for my actions. a 25% chance of YY fetus-paste

Also prosthetic implants should be superior to natural flesh. Oculars that can zoom and change color on a whim, coclear implants that can hear a pin drop, electrolyrnx that has an event or two of adapting to the whims of customers for different accents or impressions
I haven't seeen anything to suggest these are any better than flesh in the game... Nor anything actually practical to suggest limb prosthetics are any better. Those wings, titanium claws, spider legs, they never do anything, do they? Nothing I've seen
Replies: >>63567
>>63566
It does roll YY 25% of the time with that setting on. It terminates so early that things just reabsorb though.
Replies: >>63568
>>63567
Ah, that's good to know. Only with that setting on? Maybe it should be added to the description, for clarity
Also, while transplanting ovum into surrogates is good, it's strange that we can't just immediately move them into incubation
We have artificial womb technology in real life
Why do I have to have a flesh-thing gestate this spawn for 17+ weeks?

I'll note I'd be very happy with compromising and making permanent surrogates who are chosen slaves with no arms, no legs, hooked up to machinery to keep them "healthy" and just bound up in my labs for convenience, no need for them to be people in their own right.
And if all hell breaks loose, I can just attach the combat prosthetics and throw my mind-broken surrogates into battle 10 years into the post-apocalypse
I do accept technological artificial wombs, but the mind broken lab-bound surrogates has a certain appeal that I think fits the game
Replies: >>63570
>>63569
I do have some plans for bound breeders, but it'd be a spur of the moment addition if I ever feel it.
Also technical stuff for generation. A lot of it is done during birth, so straight to the incubator would need new exceptions. Not off the table though.
Replies: >>63574
>>63570
>straight to the incubator would need new exceptions
Oh, that's interesting, I thought everything was done at conception. The intelligence, beauty, genetic traits, colors, skin marks, all there for internal scans to see, and you have to decide to keep the baby before birth, they are forever lost if you let them be born without having decided to keep them beforehand, even with empty tanks or nursery room.
Are you talking about the ability for newborn babies to be devoutly religious and hate women? I'm curious what else happens at birth.

I don't mind compromises if it still results in the same convenience. No managing who is a go-to surrogate and making sure they're not getting pregnant by citizens and then remembering to remove contraceptives or chastity when I do need them or something like that.
I can make it easier for me, I think. I assume I can label each go-to surrogate of mine as "surrogate" and easily search that to get a list of them, so when I have a pregnancy to transplant, I can immediately find out who isn't carrying any yet and take them off contraceptives so they can carry the fetus
But that's still tedious
Just dismember and entomb in the lab. Add a button next to "terminate ovum" and "transplant ovum" that says "transplant to surrogation lab" or some such. Maybe also put that option next to abort fetus in the physical regimen tab. Convenience.

But, you have tons of stuff to do with your time. Your choice how you spend it. As long as it's spent on something Free Cities, my experience improves in some way or another. Good luck with all that
Replies: >>63578 >>63595
>>63574
> I assume I can label each go-to surrogate of mine as "surrogate" and easily search that to get a list of them
this did not work
Replies: >>63579
>>63578
How did you search it? A few weeks ago something like this worked (third box):
slave.custom.label === "surrogate"
Replies: >>63580
>>63579
I was missing the "custom" part and just searching slave.label 
I had also tried with hope, but figuring it wouldn't work, just surrogate
Shame it can't be simple
Where do you go to add new divisions to the corporation? I don't see the option in the Manage Corporation menu
Replies: >>63587
>>63583
You need a certain amount of money in it, either liquid or overall (not sure).
Is there a way to export the current PC as a future slave? The same way you'd export a slave in cheat-mode.
I have a hyperpreg loli PC that I want to make a slave for my next master but I don't think it's possible to take this exact character.
Replies: >>63597
>>63574
I'm going to need a change of pace once I finish 4.0.0 alpha before moving onto the beat portion, so perhaps I should dust off the old production line facility and finish it for a release. It's that or new fetishes and mental quirks, so tough decision.

Birth is when the genetic data is assigned to an actor object. This is partially why the nursery doesn't work right. But to the point, the incubator originally worked by generating an unseen, fully grown slave using the genetic data and then just hiding them in the facility until their scheduled release.
To skip the birth object building, something else would need to be substituted in its place, either something that gets the rest of its aspects added later on, or that has everything already generated, but omits it from the player's gaze and only reveals it when the time comes.
>>63594
Not correctly, no. I have functions in place to do it, but no good way to slip the object into the next game. I suspect I may have to do some hacky workarounds to reset the game, but only sort of, to allow the object to pass into it.

>>63595
Beta phase, not beat phase. This new keyboard has made me unlearn how to type apparently.
Replies: >>63598
>>63597
>export the PC as a future slave?
>no good way to slip the object into the next game
It might be a neat feature to have your own character be a potential rival arcology owner in a next game, even keeping the future societies selected (but perhaps reset the GSP, or not)
Replies: >>63603
>>63595
Is the end of 4.0 in sight??
What's the production line? And are the fetishes and mental quirks already mapped out?
Replies: >>63603
>>63598
The main avenue I see to do it is to bait players into clicking a new game link applied to the bad ends that implies that it will start over using your selected options or something similar. Then the enslaved player object can be slipped in as an easter egg of sorts.

>>63599
Not even close. 4.0.0b will be a lot of work, but most of it non-critical, so there will be plenty of room to focus on other things while progressing it.
Production line is a specialized breeding facility. Parts of it got rolled into the industrial dairy in the past. The quirks and fetishes are mostly just notes, but do have the related flaws and paraphillias determined already.
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I can set natural eye color to anything I want
But I cannot change any other eye detail, it just makes the screen refresh and nothing changes. 
I've never found a way around that

This applies to the creating custom slaves on game start, and maybe to character-creation, I don't feel like re-checking
How do you make saves readable? I want to see where the game stores hidden stats on my save, things like psychostim use count, rival ID, slave commander victory count, etc.
>>63617
You gotta open up the executable in a text editor and mess with one of the compression functions, I don’t remember which.
>>63617
If you want to make your saves permanently readable, you can edit the HTML file and replace the block:  compressToBase64:function(e){...},decompressFromBase64:function(e){...}
like that:
compressToBase64:function(e){return e},decompressFromBase64:function(e){return e}
Of course, once modded, the game cannot load your old saves anymore (unless you decompress them with another tool).

If you just want to inspect/decompress a save, you could use github.com/crapier/RPGMakerMVSaveEditor/
(despite its name, it works with Twine saves too)
>>63617
If you're using FCHost, slot saves (including the autosave) are always in plain text. You can go over to Documents\FreeCities_Pregmod\FCHostPersistentStorage and just open them right up with a text editor.
Is there a way to genemod the PC? I figure I can clone the PC and genemod the clone, then body swap the PC and the clone, but that sounds like a pain in the ass compared to simply adding a way to do it in the same menu as player cosmetic surgeries.
Replies: >>63628 >>63687
Relationship rules. Do they apply to all relationships, even between slave and PC, or just slave-to-slave?
>>63627
>then body swap the PC and the clone
I am not aware of this. It must be a cheat, because I see no option in the various personal affairs menus.
But if it's not, I should really use that, since my balls keep swelling in size and there is no ball atrophy option
It's making my character look like a retarded deviantart piece, I hadn't even noticed till now. Why's that happening?
At first I thought it was the exotic food, which was increasing my cock size too, so I stopped eating that and took penile atrophiers to return it to normal. The balls I just accepted as being a bit large, glad I noticed sooner rather than later.

But now they're huge, they're noticable as I walk. This is terrible, it's been a year since I stopped eating exotic food. I have been taking stamina enhancers, is that it?
Bizarre there's no ball-shrink drug. There's literally nobody that wants a big-balls slave, and you get the option to use your slave-grade drugs.
>>63628
Exotic should do it up to 6. Not sure why they would still be growing. Stamina enhancers shouldn't be doing it.
Steroids can shrink oversized balls, but I do think you have a point that there is a bit of a lack of a good way to shrink them. Will consider things.
>>end of the week event
My male slave is 5'5"
My PC is 4'2" (he's 12)
>There's a glint in his eyes as he sees you stand up from your desk and saunter over; he's shorter than you, so as you approach he goes up on tiptoe to bring his dick to just the right height for standing sex.
That doesn't seem right
Also,
>You sigh as you feel him slip his cute dick into your tight rear; no prostate stimulation today.
What about my prostate?
It also refers to my PC's hips as wide, but they are "trim hips"
Replies: >>63632
>>63631
It's not on the cleaned events list, so it's definitely something that will be gotten eventually.
>>63628
Added consumer grade reduction drugs.
I'm on a mission to marry every member of royalty I can get my hands on. Man, woman, or child. They're all my wives. 
This has no practical effect, but at least in my mind I can imagine going to war to re-establish kingdoms with legal precedent to help sway the populace as I topple the people that took over and build my new arcologies in a timeline that will never happen.

I can't even have my own people accept my daughter as a princess.
Replies: >>63637
>>63636
Somebody on the git proposed a system for "free citizen" family/employees, I hope something comes out of that.
Replies: >>63639
>>63637
Unless someone else takes up the job of applying it, I will ultimately go with my planned separate array method for housing non-slave entities, which will be a far cry from what all would be possible will thorough integration.
There is just no way I can slot in a project of that magnitude with both the player and gender overhauls already planned out. It would have to be 6.0.0 and we all see how long I'm taking with 4.0.0.
Replies: >>63691
Selecting my body guard to lead the troops in battle still says my head girl lead the troops
Replies: >>63641
>>63640
Also I gave a slave with NCS the treatment for immortality as well
>She is middle-aged for a slave, at 38 years old; her birthday is in 22 weeks. However, she has the body of a person 37 years old; though it is hard to tell the difference from her actual age. She appears to be 8 years old and she has induced NCS and will always have a loli body, no matter how long she lives.
She's 38, has the body of 37, and she looks 8
Replies: >>63648
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>>63641
>She's 38, has the body of 37, and she looks 8
Science's progress is truly astonishing.
Bug report:
In the military unit list, if you have multiple units (2 slave units for example),
using the disband link in the second unit deletes the first unit in the list.
Replies: >>63820
Is it no longer possible to get a preview of potential slaves in events now?
So there is no way for a newborn to be a hermaphrodite, is there?
Replies: >>63704
What are the requirements for immortality again? 10 million and you do it through the gene sequencer? Do you need to be Youth Preferentialism as well?
Replies: >>63669
>>63668
50 million and you do it through the gene sequencer
The start of the game is fun for the head-canoning of what's going on
Set myself as a criminal that has risen to a position of prominence by underhanded means. One of my starting slaves is my own son, also dabbling in crime. He's got lots of piercings and a very punk aesthetic
Another starting slave, based on the irish rose archetype, a beautiful 37-year-old woman with a teaching history, and her custom origin is that she was my son's teacher who gave into her pedophilic temptations and I blackmailed her to turn her into my servant

And there are so many details you can put into it. So many tiny touches
I like it
>Free Trade of Slave Babies
>Can supply easy money, but will harm your reputation
Spend hundreds on the increased upkeep of a pregnant slave, who is also less attractive while pregnant, over the course of 35 weeks, just to sell the baby for $20 and a pepsi behind the McDonalds
-1000 rep every week

Not fucking easy money, there isn't a worse trade deal in the entire game
Replies: >>63682
>>63674
I like to think it was originally as powerful as advertised, but a based Paternalist "rebalanced" an "overpowered mechanic" and the code change was approved because Pregmodder himself liked it.
But yes, it's a retarded policy.
Replies: >>63688
>>63627
>>63628
I take this back, when I typed that I was going off memory. There is no way to bodyswap the PC (insofar as I can tell, although I do remember one for some reason). It would be nice if we could genemod the PC for use in breeding programs (by giving the offspring inheritable quirks or by giving the PC the super-active sperm treatment).
>>63682
I'm pretty sure its always been like that. Main thing was being crafted before genetics were a thing.
It needs a major overhaul.
>>63595
If you mess with fetishes please add an option to "lock" a fetish once it reaches 100. Maybe on the smart piercing or something.

>>63639
What exactly is 4.0 and 6.0? IS there a roadmap somewhere I didn't see?
Replies: >>63694
>>63691
4.0.0 is player overhaul, 5.0 is male slaves rework, 6.0.0 is nothing AFAIK.
Replies: >>63701
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>>63694
>male slaves
Holy fuck i have waited this.
Still ways to go but to who ever makes it i will either blow you or buy you a pint, your pick.
>>63666
Currently no and there is little point in working on it until the basics of the male slave overhaul are done as currently maleness and male parts are negative in the majority of the play styles.
Are there any plans to alter retirement parameters for slaves? I'd like to move slaves from Brothel->Club->Dairy as their attractiveness drops due to age, and retire them when they can no longer produce new slaves, I suppose I can handle this with the RA and some manual sales, but it doesn't quite feel the same as having slaves retire at menopause or something.
Replies: >>63708
>>63706
if you put new ovaries in your slaves, they can keep making new slaves
If you give them NCS, that might also prevent menopause. I think it does.
Immortalty, too, would keep them fertile indefinitely. 
Those latter two also keep them young
Replies: >>63709
>>63708
There's also a game option that disables aging, but that's not what I want. I want (most of) my slaves to age. Maybe a few exceptions for particularly unique slaves, but keeping every slave indefinitely removes the reason to keep playing the game.
Replies: >>63710
>>63709
I respect the Machine, endlessly consuming human life and disposing of the aging pieces 
It's an allegory for Society

But golly I cannot play the game for the number of years it takes to notice aging.
Alright, I figured out the immortality treatment for slaves. Is there any way to apply the immortality treatment to myself?
Replies: >>63731
>>63506
>Is there any sort of AI generation project going on?
Every time you mention it around here or any other forum we all like to pretend isn't similar to this place, there are always people, probably artists realizing they're soon no longer going to be able to pay their rent with furry porn commissions, that get upset and start incessantly shitting up the thread. That probably contributes to the lack of any known promising projects. Having fucked around with just simple image generation myself, I am absolutely positive it would be feasible to create a system that extracts characteristics from slaves in-game, generates an image based off that, and outputs that image in the game. It may not be easy to incorporate into the backend and probably wouldn't be real time for alll but the best computers, but it would clearly be possible and not just in a tech demo way. You could use a model/checkpoint specifically trained for this and get good and semi-consistent results all with the same "style" too. The biggest problem I see is that you would genuinely need a good GPU just to run the game, which is a hard sell when we still have people regularly complaining that some RPGMaker shit doesn't run on their 15 year-old ATI GPU, and pretty much all non-NVIDIA GPUs would be probably too much work to get working.
>>63722
not yet, though i believe it's planned in the most-definitely-coming-soon player update
So how does heterochromia work? I've managed to get a slave with it and breed her. I've sent multiple babies with the trait in green to the incubator, however when they get out they have normal eyes, only one so far came out like intended. Doesn't green mean the trait is active?
Replies: >>63735
>>63734
Heterochromia can grab either parent's eye color or,  if available, heterochromatic eye color.
Replies: >>63762
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Hey, this might be retarded, but does this have loli content? Like I was looking at the ATF thread but I have no fucking idea what this dude means to install. The instructions are retarded whack. Like pic related, I can't figure that shit out.
But is that the only version with proper loli/etc content?
Replies: >>63739 >>63750
>>63737
There's loli in the text
Save yourself the awful eye-sore and do not try to make any graphical pack work. It is a serious downgrade to the experience, even if you didn't want loli (as there is no loli in the pack, it's just a short woman with big hips)

There will never be a good graphic plugin. Never, it will always be a negative effect on the game every single time, just as it has been for all these years. I wish people would stop trying
>>63739
OK, that's honestly fair. Thanks man. I just didn't know how the graphics worked or if it was worth all that effort.
I'll just keep using the version here.
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Is 3yo the youngest? I can't set it younger. Where is my harem of 1yo girls? 
Is there some sort of config I messed up? 
I got the recent github version of course.

Please advise
Replies: >>63746
>>63742
The way toddler slaves behave and mechanically work already doesn't make sense
Babies would be even more ridiculous

The nursery is probably the best way to handle infants—that meaning, they can't act in the roles of adults, they can't become educated, they can't go train in the arena, they just need constant care and the caretakers can molest them
This is not anywhere near finished, so allowing the caretakers to molest the babies doesn't do anything
You do make  400,000 credits every week on your babyrape nursery though
Replies: >>63748 >>63761
>>63746
Ah well. That's fair enough then, thanks. A babyrape nursery sounds pretty hot.
Replies: >>63749
>>63748
Let's hope, one day, someone fleshes that out.
It's underwhelming as it is now
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>>63737
wtf is that dude saying
Just download the pregmod-master branch normally.
Optional now, you can skip these code changes to remove the obligatory underwear on underage slaves. Before compiling it with the .bat, find the following four lines in src/art/webgl/art.js and change them from

p.applyPanty = true;
p.underage = slave.age < 18 || slave.visualAge < 18;
p.height = Math.max(slave.height, 140); // clamp underage
morphs.push(["physicalAgeYoung", -(Math.max(slave.visualAge, 18)-20)/10]); // clamp underage

to

p.applyPanty = false;
p.underage = false;
p.height = slave.height;
morphs.push(["physicalAgeYoung", -(slave.visualAge-20)/10]);

Now compile. After compiling the bin folder will appear, then you put the webGL folder inside resources. Easy as that.
Replies: >>63752 >>63762
>>63750
That sounds a lot simpler, thanks!
>>63746
Had an idea similar to that regarding children. It's pretty weird for children <12 to work in adult roles, so I was thinking of a child raising system. 
An addon/overhaul to the schooling system where they optionally can work part time in prostitution / housekeeping / attendant roles in addition to necessary studies, and it's the only way to put children to work (safely). Homeschooling slave children is also possible, requires setting the mothers to homeschool and reduces their ability to work. Otherwise they simply occupy resources and must remain in schooling or are otherwise trouble makers. 
Child brothels are an extension of the school, a bit hush hush unless under a youth preferentialist society. It makes it so that attending school for child slaves is necessary for child brothels, meaning the requirement to build bigger schools, perhaps eventually even running your own slave school past a certain point to rival the Utopia school (Teacher role upgraded to headmistress, more teacher roles similar to farmer + farmworkers). 
Once they hit whatever age of majority you decide upon they are full adults and can do everything, with 10 as a minimum age as that's when they change enough to really do anything beyond being children. Degradationist societies can ignore schooling requirements and just treat children like normal slaves.
Replies: >>63762 >>63773
>>63396
Okay, any good game mods then?

>>63735
It unfortunately seems kind of pointless for heterochromia to be able to roll the same color for both eyes. IMO, if it's not possible to grab a different eye color from each parent, it should randomize one eye.

>>63739
Well that's like your opinion man. I like the WebGL shorties and the hips aren't that big unless you give the slave big hips.

>>63750
Wish the WebGL guy would take the stick out of his arse and let the game settings do their job.

>>63761
>It's pretty weird for children <12 to work in adult roles
No it's not.
>Degradationist societies can ignore schooling requirements and just treat children like normal slaves.
Fuck off and let me play with my Paternalist lolis.
Replies: >>63764 >>63773
>>63762
>No it's not.
From a physical standpoint, I would say yes. Unless you're going to tell me 8yos have the same strength as 12yos and 18yos.
>Fuck off and let me play with my Paternalist lolis.
Not saying you can't. Just that they either have to be under some form of schooling due to Paternalist ideals (Well educated), directly under your care (Personal Attention) or they will become bratty Mesugaki that need lots of correction.
Replies: >>63765 >>63773
>>63764
>Unless you're going to tell me 8yos have the same strength as 12yos and 18yos
Muscle is tracked separately from age. Also, what are these slaves doing that requires strength? That's a concern for those menial slaves (I don't blame you if you forgot about those).
>or they will become bratty Mesugaki that need lots of correction.
I respect the attempt to sway me with mesugakis - very cultured. However I still do not want this change.

Actually isn't there already a setting that restricts character roles based on age? I guess it's fine as long as it respects that setting.
>>63739
Come on man, there will surely be a good AI assistant capable of generating quality images to accompany the game straight onto your eyeballs like 30 years from now
Replies: >>63773
precompiled stuck again.
>>63762
>Okay, any good game mods then?
I suppose it depends on what games you play. They have mountains of Skyrim mods, of course, and also mod-packs to make easier to get a bunch of mods all at once that work without any troubleshooting.
One of the newer ones is Namira's something or other, which, as you can tell by the name, is about cannibalism. You hunt for certain children to eat their flesh and gain a boon of power, or something. 
But most aren't guro, that's just rather new, and I find it novel personally.
From marrying your own adopted daughters to filling hte entire world with kids to quest after quest etc. They have a lot there.
But 
I don't play Skyrim
So it doesn't really mean anything to me beyond "Wow, that's a lot of mods."
They have a bunch for the Sims too, but also not my thing. 
Darkest Dungeon loli monster-girl enemies and loli heroes, those are cool, I played DD with that. My favorite mod hero was the little girl with the shovel. The art style isn't as on-point as the prim and play hero, who was perfectly drawn in style of DD, but close enough for me, and the felt pretty balanced and good. 
And I don't really remember much else
It's been a while since I looked for game mods. Been playing a lot of H-games and games that aren't really suited mods lately, giving me no reason to check.
They have mods for Hogwarts Legacy, Rimworld, Crusader Kings, Bannerlord, Stellaris, Fallout, The Witcher, etc etc
All loli and shota stuff, the point of the website itself.
>>63761
> must remain in schooling or are otherwise trouble makers. 
You missed an obvious option: Fuckdolls. No matter how young they are, you can restrain them inside a wall to be used as sex-meat.
12 seems a little old to be the cutoff point. This isn't the real world, a lot of people probably guide their Free City culture to like fucking kids just fine. My friend was trading sex for video games when she was 9(her brother was 13 and owned the playstation she wanted to play on)
The concept of sex work isn't so hard to wrap their head around
Child prostitution is rampant in South Africa, in some cases really irritating older whores because kids are less experienced and can be manipulated into thinking they need to drive their prices down, and that's bad business for everyone. I don't remember if I was going anywhere else with this.
>>63764
>Unless you're going to tell me 8yos have the same strength as 12yos and 18yos.
What's that got to do with anything? A super frail 18-year-old with no arms or legs is just as capable of laying down and getting fucked as a star athlete
Also I can cut off the limbs of an 8-year-old and give them super strong cybernetic limbs. I've done this multiple times, though usually I don't amputate ALL the limbs, just some. It'd be funny to give slaves mechanical limbs like that and then when they try to run away, just remotely deactivate them. I keep my slaves too happy to know if that's a thing.
>>63766
That assistant is a puppet of the governments and mega corps and only interested in manipulating you with curated content and making you docile with pornography. 
You'll be playing Free Cities under the thumb of real world free city policies.
What's the best way to build slaves beastiality fetish?
Replies: >>63794
>>63792
Smart vibrator set to humiliation
Replies: >>63803
>>63794
Pretty sure that'll just make it change to humiliation.
Replies: >>63807
>>63803
Humiliation is the bestiality fetish. You get a bonus in the farmyard for it
Replies: >>63812
>>63807
There is also a completely separate bestiality fetish, which seems to be about half-done (like most of the shit coming from one specific developer).
"She has a bestiality fetish, and prefers animal cocks to human ones."
If you have a slave with that fetish, and you set a smart piercing to humiliation, you'll get a fetish change, to
"She's a slut for humiliation, and gets off on having others see her enslavement."
This is probably not what the above anon wants...
>>63659
Shit's fixed.
Replies: >>63831
>>63820
Hey, that was an old one, thanks for fixing it.

I'll take the chance to bring this to attention again.
>>59829
Replies: >>63838
>>63831
Unless I'm missing something I think it is working
as it should.

The UI is wrong, and should not have two implement
links because it trips you up. But clicking on any of
them activates the menial retirement age and you have 
to pay.
Replies: >>63857
Why do none of the sex details change if a girl is 3 years old or something? They're written as if everyone is 18 years old or something. Where's my special description for taking a toddlers virginity? Shouldn't there be a lot more difficulty and stretching? Its just the same "You fuck her vigorously and she cleans out her vagina". Like, huh? Where's my custom sex stuff? What about using a toddler as a living onahole, or having her give you a standing blowjob since she barely reaches your cock? What about stomach deformation and an adult cock having trouble going in and out of her?
I don't get how any of this is loli. It barely even feels loli.
Replies: >>63841 >>63856
>>63840
Like to compare, here's what breaking in a 3 year old girls virgin pussy is described as, I started a new game with someone random.

"You call her over so you can take her virginity. You decide to fuck her in the cowgirl position. You lie on the couch beside your desk and tell her to straddle you, facing towards you. She accepts your orders without comment and presents her virgin pussy for defloration. You gently ease into her pussy before gradually increasing the intensity of your thrusts into her. Before long, she's moaning loudly as you pound away. Since she is already well broken, this new connection with her Master increases her devotion to you. Her pussy has been broken in. She looks forward to having her pussy fucked by you again. Enjoying sex with you seems to have encouraged her biological clock. Her still-tight vagina keeps your load inside her. She uses a quick douche to clean her tight pussy, before crawling back into bed."

An here's a 27 year old milf, another new game random

"You call her over so you can take her virginity. Her big clit peeks out from under its hood. You decide to fuck her in the reverse cowgirl position. You lie on the couch beside your desk and tell her to straddle you facing away from you. She is clearly unhappy at losing her pearl of great price to you; this probably isn't what she imagined her first real sex would be like. You gently ease into her pussy before gradually increasing the intensity of your thrusts into her. Before long, she's moaning as you pound away. Nevertheless, this new connection with her Master increases her devotion to you. Her pussy has been broken in, and she is fearful that sex will continue to be painful. Her still-tight vagina keeps your load inside her. She uses a quick douche to clean her tight pussy, before crawling back into bed."

Why not have the writing be different? I mean, don't think I'm saying my writing is better because god no but this is just an example.

"You call the petite girl over with plans to take her virginity. Her small stature at barely (height) means you (tower over/etc) the shivering waif. With an erect cock and a stern stare you decide to fuck her doggy style, to maximize possible penetration. Scooping up her (tiny) body you lay her against your desk, (childish) ass cheeks quivering in a mix of fear and anticipation. She doesn't struggle or argue, and slyly spreads one of her cheeks to the side, revealing a moist virginal cunt. Like a peach with a slit, the smooth and hairless child's vagina is entirely untouched. Standing over her, you lay a hand against the desk, and proceed to slide your cock against the entrance. Your years of experience making guiding into even an underaged cunt a surprisingly simple task, and your head quickly slips through the folds of her tight lips. Her back arches as you slowly sink deeper, the canal walls squeezing you with the tightness one would expect of a (3) year old girl. You can tell she's struggling and biting her lip against the pain, and the adequate training helps your passage deeper. It doesn't take long to bottom out inside of her, your cock stretching her prepubescent hole apart and swelling her belly with its girth. A shuddering sucking noise follows as you ease out and repeat the process, her breath coming in tight and hot pants. This continues until you reach your climax, where one final thrust plunges deep inside the just-previously virginal cunt of a girl not long since a baby. As your seed tries to fill her womb it flows out around your cock. Her pussy has now been broken in. She clearly enjoyed it despite the pains and difficulties, and will most likely have trouble walking properly for some time. Her too-tight vagina leaks some of the sperm, unable to hold the voluminous quantity. You let her down off the table and she leaves the room to clean out her vagina as she was instructed."
>>63841
I guess none of the writers are quite as sick as you.
Replies: >>63844 >>63856
>>63841
Or a scene of something like anal rape, and to shortform it something like

"With a rough grasp you hold onto the quivering toddler, her cunt fully displayed as her legs kick frantically. Foregoing lubricant or foreplay, you press the head of your cock against her tight rear, the size of it far greater than her anus looks. Quickly thrusting in you fill her with your cock, ignoring her cries and struggles as you lift her up and down like a living sex toy, sinking deeper and deeper into this child's ass. After a frenzy of motion that leaves her breathless and almost limp, you explode inside of her, spraying cum deep inside her anal walls. Pulling her off you is a slow and slick motion, a mixture of blood and sperm dripping out. You call for (Slave) and have her take the girl to clean her off and decide to (smoke/drink/etc) your favorite (cigar/coffee/etc)."

I mean stuff like that. Imaginative. Not just having it be the same shit. I guess I couldn't fit this in the previous post, text limit and stuff. 
Also what the fuck is "flood detected"? I'm just trying to follow up. I guess I'll just...leave this sitting for a while until it lets me post?
Replies: >>63856
>>63842
Sick? I mean you're in a thread about raping, imprisoning, enslaving, torturing, mutilating and selling women, and specifically one that has loli and pregnancy content to it. I don't get where you've got some kind of weird mortality. I'm just saying that if the game gives us 3 year olds and 11 year olds and stuff, let us give it a bit of description, a little pizazz, not be the exact same as anything else.
I haven't really seen any difference between sex scenes for a toddler and a grandmother.
Replies: >>63845
>>63844
>I mean you're in a thread about raping, imprisoning, enslaving, torturing, mutilating and selling women, and specifically one that has loli and pregnancy content to it
exactly
go rethink your life choices
Replies: >>63846 >>63856
>>63845
gr8 b8 m8 i r8 it an 8/8
so far made a slight improvement for a pc with massive fake tits, not a good enough writer to make them sound better though but it adds the fake description to them at larger sizes now. is there any where to post it this site did not like the file type?
so far got it to do this at larger sizes its having both the implant description and the perky description

They're mostly implant, and it shows; with so little natural breast tissue to support them, they look like a pair of balloons attached to your chest. It's hard to tell at this size, but from the right angle, you can still see their perkiness in how they rest against you
broke the game trying to fix that that's enough for tonight, added this up the improve this block as a attempt

if (implantRatio >= 0.75) {
			r.push(oversizedImplants);
		} else if (implantRatio >= 0.50) {
			r.push(obviousImplants);
		} else {
			r.push(boobShape());
			r.push(They tend to bounce everywhere when you fuck your slaves.);
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>>63840
>>63841
>>63843
In general there's not that much variation within individual scenes except for their level of slavery acceptance and the ~5 explicit mutex fetishes they can have. It doesn't seem like a priority for current and past writers to support a multitude of variations per scene. I don't know how open the project leader is to accepting contributions of that kind.

If there's an upside to this, it's simplicity of implementation - for example, your anal rape scene would only work as rape and would need a whole alternative paragraph for 

Also you posted 3 times back-to-back in 1 thread in 5 minutes. Of course you got "flood detected". Compose your thoughts and put them into one post instead of firing from the hip like it's Twitter.

>>63842
>>63845
Nice bait, pic related.
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>>63838
I was checking the code again, and I guess it is the intended functionality after all.

Though I reckon forcing (menial) slave contracts to end at age X and forcing slaveowners to pay pensions should be different things, with different effects (not even considering FSs... and do we even pay sexual slaves a pension when they retire?, actually not sure), but that's much more work than just UI fixing I guess.
When I go to the incubator, I can view a list of all expectant mothers, which is really useful
I can even see the number of weeks and inspect the pregnancy from that screen
However, I cannot c-section them from there, nor can I jump to the slave's page to do it. I have to find them either with the locator or by seeing where they're working and looking there

I would like this changed so I can c-section my slaves from the mother list
Replies: >>63859
>>63858
On the subject of c-sectioning, how do I set a rule to make it so the slaves auto-c-section when they are able to? Less time spent during pregnancy, the more slaves they can pump out.
Replies: >>63860
>>63859
Universal Rules should have an option to always c-section.
Replies: >>63861
>>63860
This is incorrect, the universal rules only allow always c-section when completely to-term
There isn't a universal rule to always c-section when possible, you can't shorten a pregnancy using that rule
Replies: >>63863
I can grow eyes for my blind slaves
But I wish I could give them proper biological eyes that are custom.

Alternatively, being able to configure cybernetic implants to be any iris and color combination rather than needing cosmetic contact lenses would be really nice
>>63861
You might want to consider accelerated pregnancy drugs.
Replies: >>63864 >>63865
>>63863
This does not cause c-sections to be performed the moment they are able, this only increases the speed of the gestation.

Let me clarify.
At 34 weeks or so, you can give a pregnant slave a c-section. If you speed up the pregnancy, it's the equivalent of 34 weeks or so.
However, this will not happen automatically
They will keep carrying the child until their body goes into labor, which is like 38 weeks or so.
Is there a way to use the Rules Assistant to check for the earliest possible c-section and c-section them?
Regardless of the use of faster gestation drugs or not, you can STILL save time by c-sectioning early
Replies: >>63884
>>63863
Also c-sectioning early is better for their health, their attractiveness, etc.
Even when that doesn't matter, like you've made a habit of always transplanting every single time to surrogates who don't matter, you can still free up your surrogates to carry more children faster if you c-section earlier
I can't activate the perfect face trait that someone is carrying?
I thought I could activate anything they're already a carrier for
Is it possible to add variables to custom tattoos and piercings ? Something like changing the 'Counting' tattoos aka 
>Tiny dick symbols are tattooed all over her abdomen, one for every time she's been fucked.
into 
>slave.counter.vaginal tiny dick symbols are tattooed all over her abdomen, one for every time she's been fucked.

Adding any variable (Beauty, ovaryAge, chem, etc...) into a custom tattoo or piercing would be nice.
My oldest slave that I've had for 200 weeks can sell for 3.5 mil
And in a really bad economy to sell in too
Crazy
Replies: >>63872
>>63868
>3.5 mil
You either have a prestigious slave with a breeding mark in a Restart FS or you have to share your secrets to us
Replies: >>63875
>>63872
Prestige, goth, immortality treatment, spider legs attached to her spine
Replies: >>63913
>>63864
You could set a target that checks gestation weeks, and apply labor stimulant drugs for >= 34 weeks. The actual C-section would then occur the week after. I don't think C-sections can be commanded from RA.
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>She is 46 weeks old, but has the body of a 9-year-old, a barely noticeable difference from her actual age.

And people think I'm bad at telling ages.
>>63841
Definitely agree, would at least add some variety to some basic scenes.
Replies: >>63910
>>63908
Worthless
Nobody reads those, and making them any better won't change that
Replies: >>63913
>>63875
Goth? You mean albino?

>>63910
Fuck you, I read those.
Replies: >>63916
>>63913
black hair with makeup and nails color-coordinated with hair
Plus gothic lolita clothing
It isn't relevant to pricing, but it's relevant to being a good slave
Started to run into a strange issue
the game freezes indefinitely 
this happens also when I look at personal affairs.
Doesn't matter what if any image pack i've got active.

I'm not expecting any idea of a fix.
this save game is very very old and i've NG+ for literal years.

and this particular run is filled with a huge family tree for a couple of my girls because I got them to have an inbreeding col of 1
>>63925
Forgot to say, when ever I click on a girls name to bring up her menu and appearance, rules etc...
Replies: >>63929
>>63926
Save file for testing?
>>63925
>my ancient, bloated, ported through a buggy ng+ dozens of times save file freezes the game
>hmm, how peculiar
At least you're self-aware enough to not expect any idea of a fix.
Replies: >>63946
>>63934
>dozens
nah bro i've surely hit triple digits
but yeah, it's only a matter of time before even my backup becomes unusable.
>>63925
It's time to trim some branches
Replies: >>63968
Reporting an error on the pre-compiled from July 13th.

Buying a Sweatshop then, on that same menu, immediately buying a Farmyard gives you an invisible Farmyard while the original Sweatshop block remains unchanged. This is reset when the Farmyard is deconstructed.
>>63960
This actually seems to be the issue.
A while ago I did NG+ this save but I don't recall how I did it. Right now there's too many family members to NG+ so it freezes when I do that.
However after using my backup, I didn't get the issue of the game freezing until the "branches" were getting trimmed
Replies: >>63973
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Also can't order anyone under 18
>>63968
The game performs better with less slaves.
Replies: >>63974
>>63973
Yes it does. But the hanguo appears to be in the game saving the family tree. As what appears to happen is, as I get rid of slaves on this tree, the family tree gets more and more wonky. To the point I can't open a slaves page. Funnily enough otherwise the game works fine and will end week without any issues.
And it's due to this extensive family tree I can't NG+ with even just 1 slave on this tree
Replies: >>63979 >>64071
Is there some community resource for rules assistant presets? I just started a new game for the first time in a while and I forgot how tedious it is setting up all the standard rules.
Replies: >>63978 >>64164
>>63977
Can't you just export and reimport the rules you were using in your previous game?
Replies: >>63980
>>63974
I've got to somehow delete a family tree from the slaves history
Replies: >>63986
>>63978
It's been over a year since I last played, I don't have my old FC folder any more.
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>>61739 (OP) 
would be cool if you could more directly manipulate the aspects of the citizenry itself. like, incentivizing citizens to have big cocks or big muscles or high int or whatever, rather than mostly just manipulation the prefernences of citizens in future societies with only a few limited citizen effecting policies depending on which future society.

Could see how that might fuck with citizen sired babies though.
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>>63979
Have you tried reseting family tracking?
Replies: >>63989
>>63986
several times
>slave images gen'd by SD, based on a prompt made up of the slave's in-game characteristics
>post-week events gen'd by a story AI, based on random selection from a series of pre-written prompts
>flavor chats with slaves gen'd by a chatbot based on player's own custom prompts, with a personality determined by slave background+random details
One day life will be complete.
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>>61739 (OP) 
Been a while since ive been here, but thanks to the dev who added in this bit that I was asking about a while ago with superfetation. makes it a lot easier to make all slaves constantly prego without giving them the broodmother implant and them becoming extreme immobile baby factories.
The special forces cost me -$105,028 (over half my expenses) and make only $277 on the raiding activity that is exposed to make more revenue. Why exactly do they exist?
>>64065
Are they upgraded and at full size? They're a drain for a while until you get them set up.
>>64065
late game battles
rep gain
huge income boost (need upgrades first)
money sink once you've bought everything else

don't really know how brainwashing the colonel affects the game though
>>64067
>late game battles
Maybe if they get fixed, I can run with single maxed out drone squad for long enough to max out my arcology
Replies: >>64069
>>64067
See also RP of having your own private army.
>late game battles

Technically speaking, the SF provides support as late game battles are apart of the SecExp mod.

>don't really know how brainwashing the colonel affects the game though

Mainly flavor text at the moment. If you have any idea's I am all ears.
- Main developer of both SF and SecExp while also being involved with the wider FC.
>>64068
>Maybe if they get fixed, I can run with single maxed out drone squad for long enough to max out my arcology

Anything is possible. hopefully I can find the time to do final testing later today.

You could also initiate a tactical retreat / surrender or attempt to bribe your attackers.
Replies: >>64070 >>64081
>>64069
Only time I really had an use for bribes is when I forgot to get any military at all
>>63974
Against my better judgement i've been doing some testing, It for sure is duplicating a slave onto the family tree upon removal. I can't sell, kill, or even discard a slave without them appearing duplicated on the family tree. This obviously causes the freezing issue.
Replies: >>64074 >>64076
>>64067
How much money do I need to invest to get it to a point where it's at least self-sustaining?
>>64071
Okay, so as long as I haven't disposed of too many slaves, I can fucking NG+ with debug/cheat mode on and delete the extra slaves.

Now to see how much of a clusterfuck happens as this NG+ develops
>>64071
Interesting
>>64069
>If you have any idea's I am all ears.
maybe have the colonel give away a prestigious slave every once in a while as a tribute. Have the slave's trait be dependent on how weird the firebase gets (eg: an ubermensch test tube baby for eugenics, a star athlete for physical idealism, etc )
Is there a way to use the RA to reserve embryos (say based on beauty and intelligence) or does that have to be done manually at the moment?
Replies: >>64131
>>64102
Maybe, I'm not entirely sure. If it were possible, it would have the same requirements as having the RA purge unwanted embryos, so if you see that option already, it's probably not there.
The main issue is limited space combined with the first come first serve nature of the RA. It would favor whichever embryos it met first, even if better ones were deeper in, making manual selection still the better option.
>>64065
>>64065
Because it's not enough to have 2 redundant "private army" implementations that don't interact with each other, there needs to be a 3rd one.
is there a way i can edit slaves without triggering the cheat prompt? or a way to remove the cheating tag from a saved game?
im trying to edit out my slaves being aphrodisiac addicts
Replies: >>64166
>>63977
Not really, we constantly run into the scenario where no one wants to go first or the first person to go dumps either mixed garbage or super autism and then the collection dies because no one wants to sift out the good rules.
>>64163
Load your save. Open the JS console (F12 on desktop computers, Fn+F12 on laptops) and go to tab "Console".
<remove the cheating tag
Type
V.cheater=0
and press Enter. Overwrite our save.
<edit out my slaves being aphrodisiac addicts
One line to clean them all:
V.slaves.forEach((slave) => {slave.addict=0; });
Replies: >>64167
>>64166
cheers anon
1. Still no Era-like interactive scenes yet? Is it still being worked on?

2. What is the current status of being able to target specific types of women with a raid at will rather than waiting for something to randomly come up? I want to be able to capture a harem of princesses or at least feminist politicians/celebrities/journalists/bloggers/smart-mouthed commenters.
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it really is incredible to me that someone spent actual weeks working on adding AI generated stuff despite anyone with a brain knowing it would be a terrible idea, and lo and behold, it's complete garbage

besides the general pointlessness the fact you have 0 control makes it unusable, yes, you can change the model, but the prompts themselves you have no control over, and they're exclusively targetted towards photorealistic models, no control over loras either, and no control over sampler

this is just bloat and should prolly not be built in
>>64172
oh yes and i forgot, upscaling *is* an option and i imagine is expected to be used to not end up with terrible blurry messes, but again, you can't control it
so you're forced to use the sampler it wants, even if it's terrible and you disabled it
>>64172
I guess it works for the author, personally, I couldn't even get it to generate images at all, though it's probably something on my end. (I use SD just fine for my own stuff).

Having to manually set prompts and other such options would defeat the point of the author's original idea wouldn't it? As in, it would just be almost the same as manually doing your own generations, and using the custom art option to add them to slaves. At least, that's what I do for my "special" ones. 

I'm still trying to figure out how to have a system that would just output the slave description in a more prompt-friendly format to copy and paste, but I don't know coding at all so it's a little bit tough.
Replies: >>64191
>>64172
I like it. If i wasn't a smoothbrain I'd use it.
>>64172
Gets the ball rolling on something me and everyone else has been wanting for forever, anon. Doesn't hurt to have
Replies: >>64191
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>>64176
yeah same, i didn't mention it but for the most part it just gets stuck in an infinite loop of generating nothing, i had to restart both fc and sd like 5 times to get those two blurry ass outputs and after that it stopped working again

i understand the appeal of using FC's parameters to auto generate prompts but anyone with some experience with sd would understand it's a terrible idea, AI NEEDS human intervention to make sure it doesn't break down, so at the very least there should be the option to edit the prompt

>>64183
the issue is there's no point to it; it doesn't work and it obviously can't work because of the above prompt issue
it's not impossible to make it work, but the way it's been implemented right now is absolute dogshit and i can't believe someone actually thought it'd work and spent weeks working on it without seeing the problem
Replies: >>64193 >>64197
>>64191
dear god i've said the word "work" far too many times
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Been fiddling about with the AI stuff and found it pretty fun. Far from perfect, but I think it could be great if you spend some time and tinker with it.
On a related note, not going Nvidia really makes me wish to kms right now, tbqh.
t. AMDfag
Replies: >>64468
>>64191
I'm also having trouble getting it to generate anything, I'm on firefox for the record.
I found the AI generation to work well. There are some generation hiccups like odd blue colors here and there. I am generally impressed with it and I am having fun with it.

It seems like some of the issues people are running into is because of setup issues with webui.

Digging into the source code and tweaking the prompts could lead to better generation.
Replies: >>64243
>>64234
Yes, AI gen is fantastic.
My only real complaint is that some of the outfits need to omit some keywords.

For example. 
I was using a model that had belly piercings.
So When I generate a picture it would change the outfit to make sure it shows off this piercings.
If I want the outfit to generate correctly I need to remove the piercing and generate for example.

Also, need to add corset and some of the other fetish stuff.

Lastly, For the love of all that is holy can somebody make it so the buy clothing screen and end of week event screens only load images when clicked.
I don't really want to generate pictures for something that I am going to click though.
Replies: >>64245
>>64243
Making all generations start on click, rather than automatically, would be better tbqh.
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Am I missing something or is it not possible to have the Rules Assistant apply modded drugs?
Replies: >>64247
>>64246
Sorry, modded drugs like what?
Replies: >>64248
>>64247
https://gitgud.io/pregmodfan/fc-pregmod/-/commit/075a3a9287fd96ed850b1558e9023015efcb4cfc
Replies: >>64249
>>64248
I guess I should have linked this commit, instead... whatever, you get the idea, unless I'm missing something obvious, RA won't catch drugs added with the current mod support, at the very least that one example drug, hip enhancer, doesn't show up under "other drugs" in RA Physical Regimen options.

https://gitgud.io/pregmodfan/fc-pregmod/-/commit/1ff6c54c9d63f09dff61cc4c79af897800ee607c
I'm getting 
Exception: could not find upscaler named SwinIR_4x
 when I try to run the image generator.  Anyone know what might be causing that? I tried setting it to SwinIR_4x and applying settings, restarting UI, checking to see if SwinIR_4x was still there. Nothing seems to work.
Replies: >>64263
>>64260

There is a typo in the script.

Go to "src\art\genAI\stableDiffusion.js" line 46 and change "SwinIR_4x" to "SwinIR 4x". The name in this line needs to match exactly what the stable diffusion webui says.
Replies: >>64265
>>64263
That didn't do it. So I changed it back and now it works for some fucking reason.  Spent literal hours of my life on this.
Replies: >>64269
>>64265

Sorry about that it turns out there are inconsistent  ways of specifying the upscalers.

I when to http://localhost:7860/docs#/default/get_upscalers_sdapi_v1_upscalers_get to get a list of scalers. It turns out you do in fact do "SwinIR_4x", not "SwinIR 4x". But you have "R-ESRGAN 4x+" when you have "R-ESRGAN_4x", so we have jank in the scripts.

Now I remember the actual solution. You have to run an upscaler in your UI for webui to download SwinIR model. If you ping it with API, it doesn't download the model so you end up with the error message that SwinIR is missing.
I appreciate that somebody put the work in to hook SD to FC, but jesus christ you need to get some taste my dude.
>You should use the "one face one body k-trash" chink'd model
>also I baked in the "smear vaseline on the screen" and fucking film grain loras
Replies: >>64284
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>>64172
You can edit the parameters in the \src\art\genAI\ to get better results if you understand how to gen.
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>>61739 (OP) 
>>64282

Yea, here are some examples of success I had. Stable Diffusion is a major pain in the ass to get working but when it does, it's quite magical. I did a lot of tweaking under the hood to fit what I wanted. Major props to the anon dev for making the code straightforward to modify.

I do recommend experimenting with models and tweaking settings. I find that some models like Dreamshaper end up with the same face models.

I also don't recommend SDXL models because they don't provide much difference from the SD1.5 models and they take longer.

I had success with Realistic Vision V5.1 and LazyMix+ (Real Amateur Nudes) v3.0b. With 30 steps, 5 CFG, DPM++ SDE Karras. These models have a good variety of skin tones, races, and face shapes so it isn't boring.

The pictures I attached are not from those models, it's just pictures I saved during experimenting with other models. If you save the picture from the browser, it still has the metadata in there so you can stick it back into Webui to figure out how it was generated down the line.
>>64284
>>64283
These suck asss
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>>64283
>>64284
3dpd
>>64283
>>64284
4 out of 6 are quite fappable already.  Thanks
>>64283
>>64284
AI integration will be amazing.
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Whatever anon put in the AI integration, you're awesome. I've been fucking around with it the past few days and tweaking the prompts. Really breathed new life into FC.
Got some good stuff, mostly can't post. But tweaking prompts for clothes is very promising too. Pics are from testing one specific slave with different clothes. Mostly very promising.
Godspeed, anon. Keep up the good work.
Replies: >>64437 >>64480
so is slave professionalism basically kuudere or am i misreading
i like the idea of highly intelligent and skilled slaves but the whole emotionless sex isnt really for me
Replies: >>64318 >>64357
>>64317
I don't remember the frigidity being mandatory
Replies: >>64319
>>64318
It's only half-mandatory. High sex drives don't cost you any reputation or FS progress, the way most FS violations do; however, your libidinous slaves suffer a massive attractiveness penalty.
Has anyone seen this?
https://generated.photos/human-generator/
The generation options seem perfect for FC characters
Don't know if you can get a standalone version of it tho
Having pretty great luck with the AI art, but is the current prompt available in-game for editing? I can't find it if so.

Unrelated, but the experimental interactions don't seem to exist for me either with the option turned on.
Replies: >>64359
>>64317
It all about raising highly trained slaves who are supposed to be the best in their particular field. I'm not sure how you got "Professional-tier training" = "Personality trait" but yeah.
>>64354
In Game Options. Under Images there's an AI Style Prompting option. Pick 'Custom' and you can enter your own prompts. Looks like there's a typo, but the first box is Positive prompt and 2nd is Negative prompt.
Decided to finally try out the nursery, is it normal to not be able to name the slave? It doesn't save anything i put in the customize.
Replies: >>64458
I'm doing something retarded with the AI, can't get it to run, SD is fine through the WebUI, but I get this error in FC
Error fetching Stable Diffusion image 
Response { type: "cors", url: "http://localhost:7860/sdapi/v1/txt2img", redirected: false, status: 404, ok: false, statusText: "Not Found", headers: Headers(2), body: ReadableStream, bodyUsed: false }
FC_pregmod.html line 589149 > eval:37878:12
Replies: >>64385
>>64378
Do you have the https extension or something?
The AI integration is surprisingly good. I didn't think I'd like it, but it actually does work fairly well.

My main complaint currently is that I wish it didn't auto-generate images. There should really be an option to generate only when you click on the portrait or something. It probably takes something like 10-15sec for image generation (for me), which really adds up when you load a page that needs a lot of images generated. It's also annoying when you're shopping around or you're offered a slave and the image generation starts going even though you know you don't want that slave.
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Comparison of some different models and the two standard presets. All the same slave set to wearing a ballgown.
Replies: >>64395 >>64480
>>64393
thank you, wasn't quite sure which to try out; this helps a lot
Did the AI anon attempt to add generation for non-human ears? I'm experimenting with it and can see that the results are pretty hit and miss, even with a model ostensibly well-suited for it.
What's that about integrated AI generation? Is it something that has been added to the game yet, or prospective? I've not been checking this general for ~5 months due to work related suffering.
Replies: >>64416 >>64448
>>64410
Yeah I also have no clue. Doesn't seem to be on the OP or in the changelog but apparently everyone is using it?
Replies: >>64448
>>64172
Ok I can't get the AI thing to work in the game even tho I run stable diffusion normally in my PC. How did you get the prompt for the slave? If I can get it then I can generate it manually which will be easier for me.
Replies: >>64420
>>64417
i didn't i just grabbed the blurry ass garbage and threw it in png info to get the prompt out of that
Replies: >>64435
>>64420
Well if anyone finds out let me know. I'm doing manually for now. But on another subject, does anyone know a good way to sabotage your own arcology prosperity? I know that theres a random event where you can side with x and take a prosperity hit but I can't think of anything else.
Is there a way to lower how many people a girl fucks if she's a public slut? They all seem to default to like 20 a day. Does assigning more public sluts at a time lower the demand for each of them? If not I think someone should do that.
>>64308
>Whatever anon put in the AI integration, you're awesome. 
There has been an AI integration, or are you toying with stable diffusion concerning a possible future integration?
Replies: >>64438 >>64448
>>64437
I'm using the Automatic1111 integration. Idk how long ago that was implemented into FC but I've only discovered it recently. I was tweaking the prompts in the genAI folder and got those results.
>You have no surplus sexual energy, and she asks in vain, reducing her trust in you.
Is it possible to remove this restriction?
Replies: >>64449 >>64454
>>64410
>>64416
>>64437
An AI integration option is available in the latest git version, but you have to independently install and be able to run stable diffusion on your PC. The option under display has a guide.
>>64446
Let her masturbate or fuck other slaves, or get yourself some more surplus sexual energy (reduce your number of fucktoys and penthouse slaves, take stamina enhancers, or set your personal attention to having sex with as many slaves as possible).
Replies: >>64454
>>64449
>>64446
Actually, with respect to this, a suggestion. Something I had considered, was to simply shift my personal slaves that I didn't want to give attention to to regular sex with master denied, and allow them to masturbate, and then focus on whichever girls I feel like each week. Unfortunately, while *they* are ok, I still seem to be oversexed, even though I'm technically not fucking them. Shouldn't these not count?
>>64377
Pretty much anything nursery related is broken, not sure how it got passed basic quality control for experimental stage.

The dev who the project belongs to never works on it so now you will have to do it.
>>64194
>AMD
how did you get torch to work with your amd card? I've been trying to set it up and can't get past the "torch is not able to use GPU" message
Replies: >>64470
>>64468
I think there is an alternate installation branch if you are using AMD
Replies: >>64474
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If any other fellow brainlets are having issues getting the aigen to run, try adding a space between = and -- if you just copypasted this as is.
>>64470
ROCm only seems to not be available for Windows, which I regrettably use
Are there any other ones that I missed?
Replies: >>64475
>>64474
Oh, apparently the new, windows compatible, version of ROC is also just not compatible with my GPU since it's too old.
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It'd be neat if whoever's doing the stable diffusion work could set up prompts for the various vignettes that aren't just images of the slaves involved.
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>>64283
>You can edit the parameters in the \src\art\genAI\ to get better results if you understand how to gen.
if someone were to make LORAs for all the clothing options, that would help dramatically as well as being suitable for dynamic poses
>>64284
>>64308
>>64393
strongly recommend epic realism cheeckpoint. pics related
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>>64480
more examples
Replies: >>64485
>>64481
Can it handle the absurdity of a 10,000 cc futa cow?
Replies: >>64493
>>64480
This is exceptionally good, but it reinforces my feeling that what is really difficult to pull off in the game is actually representing ugliness.
Replies: >>64493
>>64485
No, but that's mostly down to how the game code interfaces with the AI prompt. It basically just goes flat chest -> small breasts -> medium breasts -> large breasts -> huge breasts linearly with in-game breast size. You could definitely add LORAs n shit to go even higher. I know titcow LORAs exist. It also can't handle futas/dickgirls at all. Any biologically male slave ends up a masculine dude with a swollen pumped pussy thing for genitals. This is fixable also with futa LORAs. You can even specify whether they have balls or not.
>>64487
I'm not even aware of how it would do that. The current system just leaves out "best quality, masterpiece" from the prompt, which arguably has no effect. I'm not really aware of any way to gen intentionally ugly faces besides maybe a description of like asymetrical, unibrow, etc. in the prompt.

What it really needs is a dedicated checkpoint, maybe one for anime and one for realistic, along with a shitload of integrated LORAs for all the clothing, breasts sizes/shapes, poses, body morphs, etc. This would be a lot of work but would improve results dramatically. It's definitely worth pursuing over paperdolls or 3D renders IMO. It's a lot easier to tweak local AI gen. The huge and obvious downside is the GPU requirement is much greater.
Replies: >>64513
If you need to manually fuck with generating images in a game about mass slavery and managing them with automatically applied rules that sounds pretty shit not gonna lie.
Replies: >>64500
>>64494
I only manually generate images for slaves I actually give a shit about (i.e. facility leaders, personal fucktoys) the rest stay "faceless" which feels fitting for the setting/gameplay
I want to do a few edits in the game for myself, but i don't know how this game's code works. 

Can anyone point me to which of the files i would need to alter in order to see the slave picker for end of the week events(I want it to get it from outside facilities like the brothel and the master suite instead of being 99% penthouse.) and the slave appearance generation parameters?
Replies: >>64512 >>64523
>>64506
Do you have a project management tool or were you going to try to just use notepad?

Did you mean specifically the AI prompts for appearance?

Picker issue is partly that you may have to edit specific non-random events and partly that the picker for random events specifically only does slaves living out of the penthouse as most are written with the slave wandering over to you or you to them.
Replies: >>64520
>>64493
>I'm not even aware of how it would do that. 
It's a problem with the training data, not the prompting. The raw material the algorithm uses for its associations are often intentionally, frequently professional, photographs of sexy women, so it reproduces this. I imagine this will make it difficult to generate hambeasts as well and cause facial inconsistencies when they lose weight.
>>64512
I was thinking notepad++ and no AI just the base game appearance. I want to make slaves have a chance to have naturally purple hair and stuff.

So the picker is event by event basis? That would be annoying to edit then nevermind. I will leave it as a suggestion then though, a option to have the event triggering for outside slaves. I knoew they're written with the slave being on the penthouse but I always thought that any slave in other facilitiests would still be on the penthouse every now and then, some like the master suite wouldn't even make sense to be outside of the penthouse. The way it works now you're discouraged to send any slave to facilities unless you want them to be "forgotten"
Replies: >>64521
>>64520
The picker is event by event, but slave occupation is, by default, not. The picker allows it to be narrowed further down from the default selection.
If you tracked down the line of code that defines what locations an event slave may be sourced from, you could add to it or even replace it completely.
Replies: >>64526
>>64506
You can find slave generation parameters in generateNewSlaveJS.js and utilsSlave.js.

Personally, I just compile the game when it updates and then edit the html using >>60051 (I was planning to post an updated version of the script in the future, but that should work for now).

The thing you want to do for events... I'm not sure, but I would try looking for the text of an event in the html, and then check how it picks slaves from there? If there is a pattern, the script might come in handy again.
Replies: >>64526 >>64543
>>64521
Not quite sure what you mean by this.

>>64523
I will take a look at those files. As for the script you linked the pastebin link is dead.
Replies: >>64527
>>64526
Events themselves don't individually check where slaves are for event eligibility. That is handled by the event system itself.
In other words, there should only be one place you would need to edit to do what you want.
Replies: >>64543
aigen shit is really good at... getting stuck looping a request that does nothing forever
>>64480
I've also been using epic realism. I also like aZovya Photoreal and Analog Madness. Depends on what you're generating. For adults they're all good.
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How do i enable Pedo_mode? The FAQ says it's in the intro page, but it's not.
>>64539
It's the intro option that reads
"I just want lots of lolis"
Replies: >>64545
>>64539
If you don't skip the intro there should be a page that talks about minimum ages / aging and one of the options is "I just want lots of lolis"
Replies: >>64545
>>64523
I found and edited utilsSlave under /src/js but it doesn't seem to be enough. I might be retarded but I can't find the generateNewSlaveJS.js file
>>64527
That's more manageable then. I don't know where to look, but maybe the EndWeek folder? I will post a update if I figure it out.
Replies: >>64547
>>64539
You can also use a browser console or the Debug Mode command window to enable it after the intro:
V.pedo_mode = 1;
>>64541
>>64542
I'm on version 0.10.7.1 and i've gone through the intro six times and i see no page about minimum ages or any loli modes, i read in the faq that you need reputation higher than 3000 to get it, does rep transfer to new saves if you do the "activate new game plus"? I'm probably doing something wrong, sorry for being a retard.
Replies: >>64546
>>64545
> in the pregmod thread
> asking about a pregmod feature
> playing vanilla
Replies: >>64550
>>64543
For slavegen, try /src/npc/generate.
For events, probably /src/events.
Replies: >>64559
>>64546
actual /hgg/ average iq
>>64547
Thank you. It took me a while but I managed to get the anime hair mode working.
I'm not sure if anyone cares about the natural colorful hair fetish but if anyone wants it just replace these files in /src/js and /src/npc/generate.
https://www.mediafire.com/file/4gcw0wq63tq1ewj/anime+mode.rar/file
It's very likely that not all 3 files are necessary and it could be that only generatenewslave is relevant but I don't know for sure since I found that one last. This version has all hair colors in the game enabled but knowing the files should be easy enough for anyone who wants to do their own combinations(I will add different eye colors later too, should be in the same files.)

As for the events, I'm giving up for now since it's a bit out of my depth. I don't know anything about coding so I'm not sure what I'm even looking for. But if anyone else wants to continue that mission let me know.
Replies: >>64626 >>64641
Also how do I make neo imperialism succeed? It was working normally but after a while it seems i lost it and it always fails the first week when I try now.
Replies: >>64573 >>64579
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Is the cum for the cum diet produced by the PC or some where else?
>>64561
Never specified. Likewise for the milk diet.
>>64560
I am having the same issue. At first I thought it was the arcology was not happy with it. I have neo imperialist shops and am trained in warfare so the citizenry should somewhat agree with the idea. I lose the ideology within a single week.

Expected behavior? Doubt it.
>>64561
Presumably bought by a dairy. That's what the dairies are there for, after all.
Replies: >>64581
>>64561
I prefer to think that, once I have my own Dairy full of healthy, frequently-examined cows and cumcows, the milk and cum diets come exclusively from in-house.
Replies: >>64581
>>64561
It's mine. All your girls are eating my cum. Cucks.
Replies: >>64581
>>64560
take up cultural defensiveness, get your PR girl to focus on FS in the propaganda office and buy out the arcologies that run opposite of the FS (edo revivalism, egyptian, etc)
Replies: >>64584
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>>64578
>>64575
>>64576
I just assumed that maybe it was the cum that was cleaned off from all the sex that was going on, but there wouldn't be enough to supply for (i'm assuming would be) three times a day meals. a man can only cum so many times a day, his penis would have some painful erections if he was cummings three times day on top of non stop sex with his slaves. I doubt that even MKUltra ritual abuse parties are that frequent.

It would be kind of cuckolidish to have it be cum from other men. call me a cuck, but it wouldn't be so emasculating if it was from other animals.
Replies: >>64587 >>64641
>>64579
Alright that's working. It also explains why it started to fail when the rival arcology leader started opposing me.
>>64581
>It would be kind of cuckolidish to have it be cum from other men.
???
They're your slave whores, not your wives. If it's "cuckoldish" to have them eat cum the same applies to them fucking other men. You are a cuck for even thinking it is when it simply doesn't apply.
Replies: >>64588 >>64591
>>64587
I don't have them fuck other men, why anyone want their female slaves to fuck other men? I would only have male slaves to cuck them in their Chastity belts.
Replies: >>64589 >>64593
>>64588
>why anyone want their female slaves to fuck other men
I think it's kinda unavoidable if you don't want to go bankrupt and lose the game, unless you cheat, or use the special forces mod and become an arms dealer.
Replies: >>64598
It's truly baffling how many people play this game about building a sex-slaving BUSINESS EMPIRE and then insist that every single one of their slaves is their precious pure waifu who must never be defiled by another man
>>64587
Some people are reluctant to lend their property in general to other people. Especially the kind of property that they might be in contact with at extremely close distance. Would you lend others your contact lenses or a toothbrush, for example? Isn't that better afterwards to give up on them completely in that case?
Replies: >>64593
>>64590
Isn't that the point of owning someone, is that they're your and only yours?
Replies: >>64593 >>64594
>>64588
>why anyone want their female slaves to fuck other men?
For money, as in what a pimp does.

>>64591
Nice puritanical view of sex.


>>64592
What? The point of slavery is that slaves are forced to work against their will. They are not their own, so you are free to use them, rent them out, whatever.
Replies: >>64606 >>64633
>>64592
Maybe for some people, but if it's your property then you can use it pretty much however. It's like houses - some are owned and lovingly maintained, and others are rented out for cash, and these might belong to the same person who's assigned each one a different role.
>>64590
I understand them. The off-screen and nameless slaves are for public use. The penthouse slaves that the player invested in are for personal use.
Replies: >>64597
>>64590
I can't help it, I'm a paternalist softy
>>64595
Except that isn’t the way the game is designed and is patently false. Penthouse slaves are for training, idling, using as a homebase while whoring, being a public slut OR using personally and the majority of the game’s content has you send them to facilities to whore. The master suite is for slaves you use personally.
>>64589
You can always keep a roster of a few slavegirls, and then free one whenever you get one, if you want to do a clean no-public-assignments run.
My slave had masochism and then a week later she lost it?
Replies: >>64602
>>64601
Sadly, in the current build it's extremely easy for slavegirls to get new fetishes. You fuck them once in the interaction tab, suddenly they hhave a breeder fetish. They wear slutty clothes, suddenly they're humiliation fetishists. It really needs to be toned down.

Alternatvely, if she is still fearful, she loses a bit of her fetish power every week, so you need to compensate or she might lose all interest and become normal.
Replies: >>64604
>>64602
I think there should be an option in the smart clit thing to "lock" a fetish once she's reached 100 points on it.
But another thing I want to ask is there anyway to stop slaves from being born with 4kcc breasts from the incubator? It happens regardless of the mother I'm not sure why.
Replies: >>64605
>>64604
Stop overloading the reproductive hormone system.
Replies: >>64606
>>64593
>Nice puritanical view of sex.
Nah, anon has a point. If it weren't for future medicine, the society portrayed in Free Cities would collapse of lethal treatment-resistant STDs before you had a chance to see all the plot events.

>>64605
Make me.
Replies: >>64607 >>64612
>>64606
The fact there is future medicine is even more reason for a puritanical view not to be applied to it.
Replies: >>64641
>>64606
Personally, if I'm pimping out my slaves, I'm doing so as a mode of control, to degrade and humiliate them. If I'm not pimping out my slavegirls, it's because I'm doing a paternalist run and protecting them from a treatment I presume they don't really want to be subjected to. If I need money, I get a few accepting indentures. If I'm feeling especially into the roleplay, I find former sex workers who presumably fully understand what their indenture entails.
What does "RA-Exempt" mean?
Replies: >>64621
>>64620
Rule Assistant doesn't apply to the slave.
>She knows that every meal of the liquid slave food she sucks down makes it less and less likely that she'll ever survive without it, and though she does her best not to think about it, it sometimes makes her cry herself to sleep. 

Is there no way to solve the liquid food problem? i upgraded the kitchen and it did nothing, the game guide says it would give other nutritional options but they're still unhappy about slowly losing the ability to eat non-liquid food.
>>64624
Feeder fetish food. :^)
Replies: >>64641
>>64624
They won't care once they're at higher devotion levels, but if you still want to change it you can buy solid food from the black market once you reach 10k reputation. But that also has it's own set of problems.
>>64559
I did add the colorful eyes too now, but it does seem that they are rare, the majority of slaves eyes is still brown. I assume there's still a file I'm missing that makes brown eyes more common. Anyone knows which one could it be?
Replies: >>64627 >>64641
>>64626
>But that also has it's own set of problems.
Just buy the diet upgrade m8
Replies: >>64628 >>64641
>>64627
Where is that? I got the kitchen upgrade, the phalli food dispensers and the force feeds supplies and none of it solves this problem.
Replies: >>64634
isnt pre compiled being decensored anymore?
last versions i got from there all have the magical white panties on minors
i rather not go through the hassle of decensoring every time i download a new version
Replies: >>64641
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The Magic Mix model for Stable Diffusion is so close to being 100% it's crazy. I'd just love to see a model that can actually represent extreme breast size and consistent pregnancy.
Replies: >>64641 >>64645
>>64593
>Nice puritanical view of sex.
Nice non-argument argument. Shame me more, haha. Isn't that what your filthy lot complains often about? What was that? Kinkshaming?
>>64628
Solid food is a hedonism FS upgrade, normally, that you can luck onto in the black market. Always check the black market each week after you unlock it, since what shows is random. Solid food is, however, slightly addictive, fattening cookies. You can, of course, set your RA to have your slavegirls exercise to negate this, but the slimness enthusiasm FS -I think- provides an upgrade to solid food that makes them non-fattening. You should buy the pharmaceutical fabricator, and then check the black market for the recipe for non-fattening solid food each week, if you don't want to take that FS. You buy the recipe, research it via the fabricator, and you get non-fattening solid food you can allow your slaves to eat instead.
Replies: >>64640 >>64641
>>64634
it just occurred to me can a FS be taken for its upgrades then dumped and still keep them? maybe not cause that would be way too exploitable
Replies: >>64642 >>64643
>>64607
I'm just saying it's natural to be disgusted by that. That sort of thing is part of why we evolved a disgust reflex. Since it's not real life, there is no point in seeing it as a failure of the anon's morals or reasoning.

>>64581
Personally I find "spare cum cleaned off people and surfaces" and "cum from lower animals" nasty in their own ways tbh.

If you have the organ lab set up maybe you can imagine it's cum produced artificially by cultured testicle tissue taken from you. Although this raises the question of why we aren't making money mass-producing blood transfusions and such. Maybe that should be a thing, using the organ lab as another way to stay in the black without whoring out your girls.

>>64624
Did you just not know this would happen when you chose not to suppress the info, or what? I don't think this is fixable in the current game.. Maybe in the future there could be some option to have the PA deliver a nasty electric shock to any slave who tries to reveal the info, but that also seems bad for morale...

>>64559
>>64626
I care. Thank you for trying to get colorful hair and eyes working. Now that I've realized how many slaves this game expects you to have, I welcome more natural variety.

>>64625
>>64626
>>64627
>>64634
I don't think that actually fixes it, does it? The solid food is still fake food and they're still slowly becoming dependent on the specially formulated food.

>>64630
I don't think it is decensored. I think the person responsible demanded it not be that way by default, or something like that. Perhaps record a Notepad++ macro or something if it bothers you enough that you want it automated.

>>64631
Real uncanny valley hours in here. Also AIs try to normalize everything and trainers encourage this, so it's very difficult to get them to display unrealistic things on purpose.
Replies: >>64645
>>64640
Why bother, just get it from black market
Replies: >>64644
>>64640
Yes, but you can use the black market and not take it at all. You're not meant to be locked out of any upgrade in the game.
Replies: >>64644
>>64642
>>64643
ah i thought the black market ones were different from the FS available ones in the facilities
thanks anons
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>>64641
>Did you just not know this would happen when you chose not to suppress the info, or what? I don't think this is fixable in the current game.. Maybe in the future there could be some option to have the PA deliver a nasty electric shock to any slave who tries to reveal the info, but that also seems bad for morale...
I did not know, this kind of dampens the game for me honestly, even though i came a lot of it. it had sexy abuse and sexy women getting abused but ruing their digestion and how it goes into painstaking detail about how they're filled with fear and horrors about it is just too depressing for me. It's like one of those doujins that you read and it's hot at first but then it depresses you and you don't even want to fap afterwards. i wonder about real slaves who have to endure something this, or how we ourselves are being treated this way by the elite who contaminate our food supply. I'm just not as edgy or sadistically horny as i used to be to enjoy that, i would used to enjoy gore when i was a teen and now it depresses me to just hear about videos where someone get their eyes taken out, their skin flayed and beat with a hammer while they wretch in pain. Maybe i'll try a play through where i don't tell them and see how it goes.

I really likes strive for power more in this certain area, i never felt like i was too much of a life ruining piece of shit yet i could abuse my devoted and resistant slaves in many ways. there is a fine line between feeling powerful and feeling like you've gone too far, for me personally, anyone else is free to enjoy it.

I talked (i didn't complain for change, i just asked for the philosophy behind the slave food effecting disguising, they wouldn't change it either way because it's clearly a fetish or important to them) to one of the modders and they said that it was for the domination aspect, the slaves are bound to their new lives, and because the free cities dev used slave food to keep the anus clean in vanilla game. He also said that there would be an option to reverse that damage but it would pointlessly be worse than eating the slave food.

>>64631
I was able to get it to work in both photorealistic and Anime/hentai after putting some settings and while it looks nice, it sometimes doesn't work, for example some slaves are suppose to be black skinned and neither the photorealistic or the Anime/hentai options show this. Age is sometimes accurate and sometimes not for photorealistic. For Anime, for slaves that are young big breasts it shows two anime women one young and one another age with big boobs. It's very It's very messy, and needs work.
>>64645
>playing industrial rape simulator 2020
>own young girl as property
>control every aspect of her life
>abuse her in creative ways she is helpess to stop
>I can mutilate or murder her at my whim
>somehow, she seems sad?
bummer
I love the AI integration, I think it added some replayability to the game, especially to be able to see photorealistic representations of women. Nevertheless I think I remain an elohiem partisan, and I think I will be thrice as committed to it when the render starts modelling stuff like collars, shoes and actual long hair. I feel the AI integration somehow suffers from a more significant sameface problem, to say nothing of the hit or miss representation and unjustfiable changes in representation as you customize girls which I guess are partially ineliminable with auto-prompting.
>>64645
>suppose to be black skinned and neither the photorealistic or the Anime/hentai options show this
No one wants to see niggers. Based AI does it again.
Replies: >>64664
>>64662
Hey, if you don't want to be a virtual oil-driller, then keep them out of your stable, hurr durr.
>>64645
>>64645
>I was able to get it to work in both photorealistic and Anime/hentai after putting some settings and while it looks nice, it sometimes doesn't work, for example some slaves are suppose to be black skinned and neither the photorealistic or the Anime/hentai options show this. Age is sometimes accurate and sometimes not for photorealistic. For Anime, for slaves that are young big breasts it shows two anime women one young and one another age with big boobs. It's very It's very messy, and needs work.

This is more the AI models than the FC integration. The AI models need to be trained on pictures of niggers for it to generate niggers.

I would like to have the option to randomize the seed in FC, sometimes you seem to get a seed that doesn't work well and it will keep generating sub-par images.
Replies: >>64695
So if I understand correctly:
>AI doesn't process dark skin whatsoever
>doesn't process tit size above "realistic" (~2000CC) whatsoever
>ends up reusing faces from models it was trained on
And that's on top of the granted uncanniness of the imagers. Seems like the silicon demons lose again.
Replies: >>64672 >>64678
>>64671
Yes, the novelty of the AI integration is just that you get to see realistic photo versions of your slavegirls, but it has sameface problems and can't render uncommon body types and even skin colours. Overall Deepmurk and Elohiem remain the stronger options overall.
>>64645
> it goes into painstaking detail about how they're filled with fear and horrors about it is just too depressing for me
> i wonder about real slaves who have to endure something this
I understand your aversion, but as a rampant paternalist I think you might be missing the forest for the trees. Does the slave diet cause changes to the girl's digestive systems in such a way that makes it so they will, eventually, stop being able to eat anything else? Yes, that is the lore. But is that really so bad? Compared to the horrors of the setting's world, I don't think so. 
Putting aside the horrors the PC can chose to enact, life outside the arcology can be extremely brutal. Violence is becoming increasingly common, the rule of law is collapsing, and food security is low. In FCDevs old blog posts you can read about how this is essentially humanity's last attempt at holding society together, and that it will ultimately fail and he might make a game about going out into the wastes and try to stay alive in a world fully gone to shit. If you're living in a world on it's last legs where you might starve to death, do you take the food that makes you unable to eat anything else or do you starve to death? Or alternately, lets say you have means and you can either provide food aid to people in the form of this food goo or you can let them starve, what is the kinder thing to do? If you give them the goo, is it kinder to tell them the consequences, or to try to hide those effects from them? These are questions I can't answer for you, but I think the fact that once a slave is devoted the knowledge of the food effect makes trust you more says to me the problem slaves are having with the food is not the effect its having on their body, but what it means in relation to their future as a slave.

>She knows that every meal of the liquid slave food she eats makes it less and less likely that she'll ever survive without it, but she actually takes a kind of comfort in knowing that she'll always be a slave.
The terrified and hateful slave fears a future in slavery, while slaves who have seen that slavery is not all bad don't take issue with their continued ownership. As a paternalist arcology, I have loads of people approaching me as asking to be enslaved because their lives in the old world are terrible. I take in indentures and when their terms are up they beg me to keep them because they don't want to go back. You can take a dark reading on all this, but I don't. I have given them safety, stability, food, shelter, education, and in some ways, a family. My girls don't serve anyone else, many of them are maids who don't even sexually serve me until I get an event where they offer themselves to me. My girls get to know about the food because I respect them enough as people to tell them the truth. I allow for citizen retirement for both my sex slaves and menials even though it cuts into my profits as even if they're my property, they are still ultimately people regardless of what food they eat. I'm building a little oasis in a doomed world, an arc that just might last long enough to deliver those few I can save to the other side of the turmoil. That headcannon of mine lets me move past the unpleasantness of being an arcology owner, and focus on improving the lives of my charges, citizen and slave alike, to the best of my ability. And yea, I'm also absolutely creating an exponentially expanding daughter harem and engaging in all kinds of control/savior fetishes at the same time, I'm not claiming to be a saint, but the fact that I get something out of it doesn't undo the good I can do.

I understand if it still squicks you out of course, but I think if you can shift your perspective on the liquid food, like the slaves do with time, it might help you enjoy the game. If not, you can always dive into the code and just comment that event out. If it never triggers, you don't have to deal with the references and you can make up your own lore about how your arcology's food doesn't have those properties.
Replies: >>64680 >>64686
>>64671
Well, this opened my eyes to using AI to generate the images manually at least. And with the help of LORAs you can easily get dark skin characters, giant tits and even decent pregnancy
>>64676
>>60665
Bumping this from half a year ago. Any chance or thoughts?
>>64676
I don't want to give up on the game because it appears deep and unapologetically offensive in the modern age of watered down and safe video games that are mass produced for the exalted wider audience. it horrifies me, but It also fascinates me as well. I just learned about the arcade and how slaves would be inside a compartment for people to use and would go into the compartment to be cleaned. It was the same fascination i had when i was teen and would look for the most deranged porn or gore. However i want to be something of a moral person in the game in some areas while still being abusive when i want to be. After getting to the slave food dependence event, i felt like maybe something worse was coming in the game and it made me paranoid, it felt like i was accidentally reading an NTR doujin, like maybe my slaves would be taken away or something, and i'm sure there are bad events that happen, but i guess that is part of the realism of the game. I was actually raped in the game by some random unknown and unseen woman trying to force an heir, i don't know how that will play out. I would be trying to sleep and would remember the tears and abuse i caused my hateful and angry slaves, maybe i can resolve that with more love and attention.

I also got a pregnant women asking to be a slave in my penthouse because she was raped five times in life outside. If find it interesting that i have no problem with other (would be) concerning parts of the game like abuse, rape or pedophilia. Maybe it was the straw that broke the camels back that on top of the previously mention that they also could become dependent on the food. i don't want to make them sad, and some of them are happy and love me, but i felt it didn't matter because some of the ones that hated or feared me, so i was especially sweet to them in the later weeks. One of the modders tells me that they can earn their freedom as well and would either continue eating slave food or attempt to be weaned off of it. 

I appreciate you taking the time to persuade me, i will continue researching the lore and give it another try under the context you provided. Thank you.
Replies: >>64701
For the Non-assignment orgasm rules when you select grant on Master what exactly does that mean? Does it mean you get events of her asking for an orgasm or something else?
Replies: >>64694
>>64690
It means that when she needs to cum, instead of masturbating or seeking another slave, she will come to you. This isn't a standard event, just something that is taken account of in the endweek passages. If you don't fuck enough you will fuck her whether she asks your or not, if she is broken and you have energy, she will be reported to ask for it and be used, and if you don't have energy she will ask in vain getting a hit to trust. If she's unbroken she may also try to masturbate and if forbidden be punished. note that higher release rules take precedence. If you let her masturbate or fuck other slaves, she will, before coming to you. Regular sex with master is also a flag for aa least some events where she flirts with you or asks to fuck you, so if you want those to come up with a penthouse slave, you will need to grant her access to you.
>>64666
> I would like to have the option to randomize the seed in FC, sometimes you seem to get a seed that doesn't work well and it will keep generating sub-par images.
You can regenerate a slave's seed in the Customize tab of slave interact.
How do you keep your lower-class citizens happy without arcades? Fucktoys don't seem to work right and the club/brothel mainly changes middle-class and higher happiness. Am I missing something?
>>64696
The Brothel and Club should be perfectly capable of pleasing the lower class; in fact, the Club is incapable of serving anyone above the middle class. By default, whores and public servants serve the highest class of customer they can attract, unless that class is already 100% serviced - if you only have a small number of high-quality slaves in those roles, you may need to manually set some to serve the lower class, or simply assign a greater number of slaves to those roles.
Fucktoys will never please any of your citizens, since the fucktoy assignment is explicitly to be your PERSONAL sexual servant.
>>64696
I invest in the fuckdoll slave market, you buy like 5 every week until you got somewhere between 125-150 fuckdolls stocked up and you never have to think about appeasing the low class peasants ever again. Personally I always raise taxes on the poor, demolish affordable housing and enact laws requiring citizen input for citizenship to slow their growth to a crawl before I need to have that many. 
Buying fuckdolls/menials when its cheap is basically the best investment you can make when you have excess capital. Its liquid capital that holds a steady-ish value that fluctuates just enough for good profits if you are buying/selling in bulk.
Replies: >>64708
>>64686
>I don't want to give up on the game because it appears deep and unapologetically offensive in the modern age of watered down and safe video games that are mass produced for the exalted wider audience.
>However i want to be something of a moral person in the game in some areas while still being abusive when i want to be
I think the game is a great management game with a sexy porn skin wrapped around it that allows me to explore fetishes and fantasies I never could in real life. For me, the depth of cruelty available to the PC makes my choice to be kind meaningful. When you are playing a game where there is moral railroading, then the moral weight of carrying out those acts is reduced or eliminated. In games where you don't get to make choices you could always turn the game off and not play, but that seems more like a non-choice. Because I have the choice to send all new acquisitions to the dungeon for painful thought realignment, my choice to instead send them to the clinic and then the classroom to start their schooling matters. Because of the horrible surgical procedures you can inflict on slaves, my choice to buy limbless girls from the fleshheap and give them prosthetics to improve their lives matters. Because I can house everyone in the sparsest of living conditions, my choice to give better living conditions to obedient slaves matters. I'm choosing to be a good owner, and the flavor text and overall vibe of my arcology bears that out in a way that's satisfying. I think if you enjoy treating your slaves well the game does a good job of providing wholesome, positive interactions with them that you'll like. 

>i'm sure there are bad events that happen, but i guess that is part of the realism of the game
That's how I see these kinds of things at least, the world sucks sometimes and you don't always have full agency. For the food you don't get to develop an alternative that doesn't change their digestive system and for rape events like you ran into where you were raped once you have entered the event there isn't much way out. Though usually getting into situations like that can be avoided by preventive measures, like having a better bodyguard. In general I think the game does a good job of presenting you with bad stuff that can happen to you along with ways to mitigate the effects of those bad events. Plus, most events between you and your slaves also allow you to hit continue rather than having to act, so if you feel like your only options are too abusive for you then you can essentially just walk away. 

>I don't want to make them sad, and some of them are happy and love me, but i felt it didn't matter because some of the ones that hated or feared me
I find this perspective super interesting, because I essentially have the opposite perspective. Yes, some of the newer girls will hate and fear me, but the overwhelming majority of my girls love me and it's just a matter of time before I can win over the newer girls. Maybe my view is colored by the fact that I've been playing this game for years and I know with enough tender love and care just about any slave can be won over. There is an effect where when you first acquire a girl their devotion and fear values are adjusted based on your historic actions. Like if you're a paternalist arcology, they will be hopeful about being treated well, or if you have youth pref and they are older they might be apprehensive about their place in your society. One of these effects is the new girl notices how devoted/fearful the rest of your harem is, and if most of them are happy and trusting of you then she will be a little more devoted and trusting of you as well. I always try to keep enough worshipful/trusting girls around to give that little bonus to the new girls, I don't take on new stock so fast as to dilute this bonus. I doubt it has much of a gameplay bonus but it makes me feel happy to know that my girls are all so happy with their station that it is apparent to even new slaves that have just arrived for processing.
Replies: >>64710
>>63295
Late to the party, but here you ignore the possibility of creating genetic chimeras that have genes genes involved in sperm production only in some vat-grown implanted tissues, excluding most of the body. I guess you would need to get those genes usually found on the Y chromosome from somewhere else, like synthetic plasmids that will get left behind during meiosis or soon after. The biggest downside would be getting only sperm that carries the X chromosome, causing them to have only pure XX daughters possible if you don't order them to undergo any genetic manipulation to become chimeras themselves.
https://en.wikipedia.org/wiki/Chimera_(genetics)
Theoretically doable, if somewhat convoluted.
bump to bury reported threads
>>64700
Wait, the standard fuckdolls have an effect on citizen satisfaction?
Replies: >>64709 >>64710
>>64708
Sure do, just the poorest citizens though. Also keep in mind that you can't buy them if you've gone paternalist, so if you're going to do that buy up more than you need at the start and hang on to them.
Replies: >>64720
>>64701
>Because of the horrible surgical procedures you can inflict on slaves, my choice to buy limbless girls from the fleshheap and give them prosthetics to improve their lives matters.
Ironically I wanted to do this but Paternalism blocks them from operating in the arcology at all. Or maybe that was the "wetware CPU" people? I forget.

>most events between you and your slaves also allow you to hit continue rather than having to act, so if you feel like your only options are too abusive for you then you can essentially just walk away. 
Players must forget this all the time since the start page reminds everyone about it.

>>64708
Any hole's a goal to a prole.
Replies: >>64711
>>64710
>Paternalism blocks them from operating in the arcology at all.
That's only the wetware CPUs, the fleshheap are the discarded girls, which will tend to be mindbroken -fix them with a spa with an attedant- and often mutilated in some way.
Replies: >>64736
Does aging from ~13 to18 affect slaves assets such as hips, asses, waists etc? The ingame wiki doesn't says anything.
Replies: >>64718
>>64714
Yes, if you have "loli grow" setting on.
>>64709
Club sluts are free, so why is that? Assuming that the demand is met by them already.
>>64711
Honestly the worst part about flesh heap is that their genetic intelligence is pretty much never above 0
Is there any way to dump the ai cache to a file and load it later?
>You've knocked up 3,794 fertile slave girls and fathered 17,010 new slaves as an arcology owner so far.
Being immortal sure is nice.
>>64696
just throw all the niggers into the arcades, the lower classes don't know the difference when they're in the box
Starting a new game noticed some oddities in making my PC's mother:

>She can barely enunciate past her dick-sucking lips; 'Mistress' comes out as 'Daughter.'

>You have your ID number from your days as a prostitute tattooed on your left breast.
Replies: >>64785
i can't get the AI shit to work
the webui works fine but free cities doesn't connect to it
Replies: >>64782
>>64778
are you playing on bleeding edge version or the last bundled release as the instructions changed slightly to run webui-user each time rather than webui.
are there any errors in the ai cmdline box? are there any in the webconsole for the game?

Also I'm pretty sure the AI cache is saved to your web browser cache so if you are in incognito you might be in for a bad time unless your machine can regen all the art quickly each time it is lost.
>>64773
I think the first is just a quirk of the family titles setting. Will need to think on that.
As for the second, what background did you pick?
Replies: >>64790
>>64785
Yeah I figure there's something missed in the family titles and giant lips modifier.

Whore background
Replies: >>64791
>>64790
It looks like it either needs an exception to handle it or to not use title and instead enunciate() writtenTitle(). It will definitely need to be experimented with until something workable comes out of it as I expect rudeTitle may also have similar issues there.
That is intended for the whore background.
Replies: >>64793
>>64791
That's the description on the mother's breasts, so the pronouns are messed up.

Going off memory here, but if your PC doesn't have pubic hair at chargen you can't set your genetic hair color for it. Annoying when generating your relatives, and for children.

Final bit, what's the largest size implants your PC can get? Is it just limited by muscles? Do one of the FSs affect it? Or still WIP?
Replies: >>64794
>>64793
Will look into it.
I think it goes by what your hair color is as you can't sperate the colors yet.
Still WIP, but is ready to receive them when the cosmetic surgery gets expanded.
>gang member background
>took over by remorseless use of force
>have a favorite handgun I keep on display while I'm in my office, and presumably carry when I'm not
>so muscled that it's a minor impediment to movement but doesn't interfere in my daily activities
<overpowered by a normal-sized woman with a knife and raped before week 20
What?
I should be able to lift her with one hand.
I should outweigh her by a factor of fucking four.
My starting slaves know how to fight, because I know how to fight.
>event says 'tee hee, guess you should have a bodyguard, and better security!'
Replies: >>64807 >>64811
>>64805
That was an oversight added in with recent changes to those events. Will review and correct.
Replies: >>64810 >>64811
Alright, am I just fucking blind, or is there no way to actually auto-sterilize with the RA? If there isn't, why the fuck is there the option to auto vasectomy and not auto sterilize?
Replies: >>64811
Thank_Rape.mp4
[Hide] (1.9MB, 480x360, 00:44)
>>64807
Nice.
And sorry, the post came off bitchier than I intended, phrased it like I would to a bystander rather than someone responsible.
This mod's great, and better every time I wander back to it.
Thank you.

The event implied there might be a call-back to the rape down the road; is that in yet, or just an implication?
Replies: >>64812
>>64805
>>64807
Touched up the intro to better handle hinderances as well as make more use of muscles and combat skill. I'll get the rest  of the event during later cleaning, since bulking up or training in combat should also be valid ways of dealing with minor threats.

>>64808
One came before the other, with the later one getting overlooked. I'll see what I can do.
>>64810
No, bitchy is good at times, especially when the changes came in from a contributor. It keeps me from just glancing through things instead of reading deeper.
Not yet. I have plans written down, but haven't cobbled them into a follow up event. Plus this is from before it had a male variant, so I'm not entirely sure what to do with that side other than throw a wrench into any lineage systems in the future.
Replies: >>64814
>>64812
Well, if you want unsolicited thoughts from someone playing a PC that should be able to demolish the assailant, that won't throw any more wrenches into lineage...
In current event, win the fight and either enslave her for assault with a deadly weapon or let her fuck off.
"Lose" the fight, get "raped" then overpower her and enslave. Her having my bastard's nothing, I've got hundreds of bastards from slave girls.
Could update the writing to hint at her having cyber limbs or a ridiculous skill level in order to win a fight she really shouldn't, or just fights she probably shouldn't if the PC doesn't have multiple things on his/her side.

And for the follow up, any "excuse" to enslave her is again gonna bust the bastard down to one among hundreds.
If you want lineage shenanigans, she's going to need to be more than a random free woman committing a serious crime to get a get.
I'm putting bastards in not just free women, but quite wealthy free women during those event parties that push Future Society acceptance.
If she's someone important enough for the crime to be overlooked and lineage to be important, she's probably not going to be trying to overpower me before week 20. Sure, I know I'm probably gonna be able to hold on to control due to the miracle of being the PC and having save states, but there's no reason for her to know that, nor risk nine months of pregnancy on whether or not I'll even be in power on the other end.

Otherwise, just gate an event behind security being high enough and/or crime being low enough, where your assistant brings to your personal attention that she's been found. Then either send 'round your goons to kill/enslave, go down there with your bodyguard and have the bodyguard handle things, or go down yourself, if you've bulked up or learned to fight or just armed yourself and, again, kill or enslave. Or I guess to get your ass kicked a second time, if you haven't improved your combat ability in any way.
Shows growth of your PC, either personally, or in their companions, or in their ability to control the Arcology.
If she is enslaved, giving her good potential as a bodyguard would both make sense - her intro is picking a fight - and be nicely poetic in a really unsubtle way.
If it happens fast enough that she's still pregnant, fine. Slow enough that the kid would be born but too young for settings to appear, add a line about the pregnancy just not taking. Slow enough that the kid's been born and allowed to apper, it's a twofer, I guess, and enslave both.
New thread.
>>64815
>>61769
>wanting to get pregnant makes you less sexual
What kind of brake fluid drinking autistic faggot made that design decision?
>>63457
Fun trivia but upon doing a new download to see the updates since my last, this no longer works. At this point I think I've set every instance of ApplyPanty  to false possible and at this point I'm probably just going to start ripping out segments.

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