>>64645
> it goes into painstaking detail about how they're filled with fear and horrors about it is just too depressing for me
> i wonder about real slaves who have to endure something this
I understand your aversion, but as a rampant paternalist I think you might be missing the forest for the trees. Does the slave diet cause changes to the girl's digestive systems in such a way that makes it so they will, eventually, stop being able to eat anything else? Yes, that is the lore. But is that really so bad? Compared to the horrors of the setting's world, I don't think so.
Putting aside the horrors the PC can chose to enact, life outside the arcology can be extremely brutal. Violence is becoming increasingly common, the rule of law is collapsing, and food security is low. In FCDevs old blog posts you can read about how this is essentially humanity's last attempt at holding society together, and that it will ultimately fail and he might make a game about going out into the wastes and try to stay alive in a world fully gone to shit. If you're living in a world on it's last legs where you might starve to death, do you take the food that makes you unable to eat anything else or do you starve to death? Or alternately, lets say you have means and you can either provide food aid to people in the form of this food goo or you can let them starve, what is the kinder thing to do? If you give them the goo, is it kinder to tell them the consequences, or to try to hide those effects from them? These are questions I can't answer for you, but I think the fact that once a slave is devoted the knowledge of the food effect makes trust you more says to me the problem slaves are having with the food is not the effect its having on their body, but what it means in relation to their future as a slave.
>She knows that every meal of the liquid slave food she eats makes it less and less likely that she'll ever survive without it, but she actually takes a kind of comfort in knowing that she'll always be a slave.
The terrified and hateful slave fears a future in slavery, while slaves who have seen that slavery is not all bad don't take issue with their continued ownership. As a paternalist arcology, I have loads of people approaching me as asking to be enslaved because their lives in the old world are terrible. I take in indentures and when their terms are up they beg me to keep them because they don't want to go back. You can take a dark reading on all this, but I don't. I have given them safety, stability, food, shelter, education, and in some ways, a family. My girls don't serve anyone else, many of them are maids who don't even sexually serve me until I get an event where they offer themselves to me. My girls get to know about the food because I respect them enough as people to tell them the truth. I allow for citizen retirement for both my sex slaves and menials even though it cuts into my profits as even if they're my property, they are still ultimately people regardless of what food they eat. I'm building a little oasis in a doomed world, an arc that just might last long enough to deliver those few I can save to the other side of the turmoil. That headcannon of mine lets me move past the unpleasantness of being an arcology owner, and focus on improving the lives of my charges, citizen and slave alike, to the best of my ability. And yea, I'm also absolutely creating an exponentially expanding daughter harem and engaging in all kinds of control/savior fetishes at the same time, I'm not claiming to be a saint, but the fact that I get something out of it doesn't undo the good I can do.
I understand if it still squicks you out of course, but I think if you can shift your perspective on the liquid food, like the slaves do with time, it might help you enjoy the game. If not, you can always dive into the code and just comment that event out. If it never triggers, you don't have to deal with the references and you can make up your own lore about how your arcology's food doesn't have those properties.