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https://gitgud.io/Blank/FCP-FAQ/raw/master/OP-Pasta.txt
READ THE FAQ AND README BEFORE POSTING
https://gitgud.io/Blank/FCP-FAQ/raw/master/FAQ.txt
https://gitgud.io/pregmodfan/fc-pregmod/blob/pregmod-master/README.md
READ THE FAQ AND README BEFORE POSTING
Copypasta for turboquestianons: https://pastebin.com/GRB6cabX

Pregmod: https://gitgud.io/pregmodfan/fc-pregmod , is a mod for Free Cities: https://freecitiesblog.blogspot.com
Furrymod/monster girl conversations are to be held in a separate thread.
Previous thread: >>61739, https://archive.ph/QHYvr

Changelog: https://gitgud.io/pregmodfan/fc-pregmod/-/raw/pregmod-master/CHANGELOG.md

Versions (Always run Backwards Compatibility when using old saves on a new release)
Git: https://gitgud.io/Blank/FCP-FAQ/raw/master/Stupid_Nigger_Guide_for_Stupid_Niggers_3.0.png Background source: https://gelbooru.com/index.php?page=post&s=view&id=3501272 / https://gitgud.io/Blank/FCP-FAQ/raw/master/source.png / https://www.pixiv.net/member_illust.php?mode=medium&illust_id=58724288
Pre-compiled: https://mega.nz/#F!vzxgwKwL!L4V4JEk1YfWcvC7EG76TMg (upstream's HEAD is checked every minute. Merging, compiling  and uploading takes about 10 seconds. Previous build is kept. The generic version can be found at https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devTools/PreCompile.sh)

To upload a file, change the filetype to either .swf or .pdf.
https://gitgud.io/Blank/FCP-FAQ/raw/master/storageQuotaIssues

https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devNotes/AnatomyOfAFreeCitiesEvent.txt
https://gitgud.io/Blank/FCP-FAQ/raw/master/OptSlaveStats.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/Tactics.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/BreastsCC.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/TextOnlyQuickArchive

Deepmurk (embeded vector art developer and maintainer)'s request/issue tracker: https://gitgud.io/deepmurk/fc-pregmod/issues/1
Male pronouns issue tracker: https://gitgud.io/pregmodfan/fc-pregmod/issues/389
Animal request thread: https://gitgud.io/DCoded/fc-pregmod/issues/6
Follow up from previous thread, irt to genetic pubic hair at chargen. It does not take the rest of the body hair into account, the entire family has red hair, but blonde pubic hair.

Looking at the pRaped event, it's almost impossible to trigger in late game. Any possible way to force it, like a 'plan to tour the black market' prompt in PA, or if your do player whoring add different triggers.
Replies: >>64826
Are the quad legs still broken? I want to use my warhound as a lurcher.
Replies: >>64826
>>64818
Will set up a textbox for pubic hair then. It likely is getting set during acquisition or something and that's why the families are getting messed up.
pRaped is intended as a lesson event to teach new players that you want security. There are no plans for it itself to become available through other means. Similar events are not off the table, but not currently planned as I have enough I'm supposed to be doing and should not at all be preplanning changes to authority, crime and opinion.

>>64819
Somewhere between 'yes' and 'completely fucked'. I think they lean more towards the former and should be fixable without too much issue, unlike the nursery.
Would still need a writer to write all the scenes involving though or you'll just end up with no consistency at all.
Replies: >>64830 >>65934
Hi anons, haven’t played in forever. Did devs ever get around to make the special forces mod lady fuckable/enslaveable?
>>64826
Very understandable on the raped stuff. I'd rather have the PC rework be finished first anyway, especially more surgery stuff.

Can you add the pubic hair option to the player cheat edit too.
Replies: >>64832
>>64829
Ah, I also wanted to ask about age reversal mechanics outside of clones/body swap. I got a bunch of 90+ year old slaves from the Princess’s court event and the anti-aging cream did nothing to stop them from croaking in about a week or two, way before I could have clones ready.
Replies: >>64832 >>64837
>>64829
I think it is still a fade to black. No enslaving, either. Not really my sphere of influence, so I stay out of goings on there for the most part.

>>64830
When I get around to it. All of cheat edit PC needs to be rebuilt and I'm thinking of just making use of the, now standardized, object to condense all the entity edits into one system.

>>64831
That cream is superficial. If you want to prolong life, try preventatives.
Replies: >>64898
Yep something I would love to see as well.  Like anything applicable to slaves, well could be done to the PC.
butt babies
>>64831
There's the immortality genemod, but the extreme chem damage that induces might just kill them in place of the old age.
>>64815 (OP) 
Is it possible to sterilize slaves with rules assistant? Did I miss an option due to being dumb?

Sterilizing slaves seems to be a good cost saving option as it costs 300 vs the birth control which is 25 or 50 per week. Not sure what causes it to change. (slaves records tab)
>>64844
Same guy. I just realized abortions are free.

 Take this out of context. 
Replies: >>64846
>>64845
And then it turns out the girl had a pregnancy fetish and gets instantly mindbroken.
Replies: >>64850
>>64844
No. Use complex rules involving contraception atm.
Replies: >>64850
>>64846
You raise a good point.
>>64847
Could you explain?
Replies: >>64853
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>>64844
It's not a perfect solution, but you could always make a simple pair of rules that checks if the slave is fertile and if they are places them in chastity, then the other rule checks if they aren't fertile sets to no chastity. You would still need to carry out the sterilizations yourself, but then you can avoid accidental pregnancy in case you forget to process new acquisitions. I've been playing with eugenics lately and this is my methodology. I do a lot of sterilizing, but I usually keep a harem of 30-50 with little to no turnover so I don't really have an issue with it.
Alternately, if you don't have any preg fetishists you can just make a rule that just sets termination to all, as you've noticed they are free to perform. This feels riskier to me since you'd need to know everyone's sexuality and take actions to avoid them developing a pregnancy fetish, but if you're fine with that it requires fewer clicks than manual sterilization.
Of course, the most effective method is just to not have any fertile dicks in the penthouse. I'm currently in the middle of a Lash RP playthrough and I can confirm that being an insane, lesbian wunderkind who cuts the balls off her prisoners of war removes the issue of unwanted pregnancy altogether.
By the time you make it to the late game the cost of contraceptives is negligible so it doesn't matter that much. I pick the choice that's lowest risk, as that's the most fun for me. If you need to be fucking pussy, or if mind-breaking preg fetishists is what gets your rocks off, then more power to you.
Replies: >>64853 >>64980
>>64850
Sterilization autosurgery is not coded. Pay the contraception jew or create rules like >>64851
Revamping the current arbitrary "she's just smart lol" intelligence system to measurable IQ numbers - good idea or not?
Or we could keep the current system with some small changes like "From a quick conversation you can garner she's quite intelligent." But after you run IQ tests in the schoolroom or something you get the numbers (which could vary and are subject to realistic factors).
>>64859
Purely IQ numbers I don't think work that well, maybe something slightly vaguer like percentiles. Education might be better off, like grade school equivalent to PHD equivalent.
Replies: >>64871
>>64859
>>64860
Could have something based in technical, social, and common intelligence.  So you can tell if someone is an autist who is good at technical things but is terrible at socializing.
Replies: >>64872 >>64898
>>64871
Technical can probably be covered by education, social/charisma by entertainment, and intelligence as is with some reframing.
>>64859
Seems like unnecessary busywork that adds nothing to the actual game experience, but I guess if you have nothing better to do with your code
Found a minor flaw. File: src/markets/specificMarkets/slaveShelter.js, line 124
App.Medicine.Modification.addScar(V.shelterSlave, "pubic mound", "scars from $his crudely performed self-castration");
$his is not converted:
>She has scars from $his crudely performed self-castration on her pubic mound.
Replies: >>64888
>>64859
I'm kind of with >>64873 on this one. What does this change add to the game experience? I think if you're just doing a skin swap from a vague intelligence descriptor to a hard number then that's already available by setting granular slave stat numbers to shown, so you would need to think about how IQ can be used to expand upon and deepen the experience of slave training. I you are looking to add a realism factor, then IQ is a tricky metric to use since we have evidence you can improve someone's results on an IQ test by running them through working memory exercises, and we have cases of IQ decreasing over time as well. An IQ estimate comes caveated with a standard error of measurement, so if you're chasing realism the IQ reports should say something like "her IQ is around X" and the variable should be able to fluctuate with time depending on the kind of work she is doing, like if you're in the arcade for ten years I'd expect to see an IQ drop compared to slaves working in head girl positions. But would that functionality be a meaningful improvement from the current genetic intelligence? And does realism really matter? We have permanent orifice stretching in the game that is caused just by penetrative sex which doesn't reflect how real orifice stretching works but it's part of the game balance and it works so it isn't negatively impacting the game. It could certainly be neat if you put the time in to make the system appropriately deep, and if you're willing to contribute to something and this is what get your gears turning and keyboard clacking then I'm behind you all the way.
Replies: >>64901
As big of a pain in the ass it would be, I feel like we need to implement a rule system for AI generation stuff.  There's so many times where I have to fiddle with the gen rules and recompile.
>>64873
There is definitely something better to do. The worst case scenario is pregmod ending up bloated with unfinished and half-implemented features... oh wait.
Replies: >>64888
Pubic hair color can now be set at player creation. I'm pretty sure it didn't break anything, so here's hoping.

>>64874
Will prod at it. Those can get really weird. It's probably because it is being passed as an argument.

>>64882
I really would not like more of those.
Replies: >>64898
Slaves automatically stop taking hormone blockers at the beginning of the week.
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Why do some dicks have this weird opening/flare at the tip? Some of them have, some don't and I don't really understand how they happen.
how is webgl coming along btw? Has elohim disappeared yet?
Replies: >>64896
>>64859
Basically useless imo. We already have the granular stats. If you want something indicating intelligence, why not just write an event or other taking int under consideration? Maybe a slave says something clever enough that it catches you off guard and you can have the options to have a conversation with her, or hurt her about it (say, the negative option could be to order her to stay silent from then on or degrade her in some way). We need more non-recruitment events! It's the only thing actually adding some flavour to the excel simulator!
Replies: >>64901
>>64894
Hopefully not! The Elohiem render is my favourite, and if he disappears before he adds shoes / collars / long hair I will be crushed
Replies: >>64922 >>64928
>>64829
>>64832
Yes it currently still fade to black.
I personally consider the SF codebase to be mostly feature complete / mature at the moment.

I would be more than to work with an interested creative writer anon though.
>>64888
Thoughts on dropping a nuke or two on the Nuresay codebase and then salting the ground?
>>64871
>So you can tell if someone is an autist who is good at technical things but is terrible at socializing.

I am in this sentance and don't like it. :-)
As to the idea of further breaking down intelligence, by every single religious figure in the world... Nooooooooooo thank you very much, I still have mild nightmares about the class system being added and that is nearly two years old give or take.

While I can appreciate and respect a desire to improve on the simulation aspect, at the end of day it is worth renembering that FC started as a HTML based porn game rather than Unity based life simulator #22029585859 running at 15 FPS with very slow updates and a codebase wishing for the sweet release of death.
>>64873
>>64880
>>64895
There's not really much that can be added to the game to add to the "gameplay experience". This was more of a flavor suggestion to better classify your slaves based on a more realistic tangent, so you could aim for that "best" slave, instead of being relegated to option A (brilliant) and option B (not-brilliant). 
Surely I'm not the only one around here that likes spreadsheet simulators and wants more stuff to build spreadsheets around?
Why does the setting on the arcade to convert the least popular girl into a fuckdoll not do that? What does it even do?
Replies: >>64912
>>64903
This used to work a couple of years ago - it would automatically take the worst performing girl and turn her into a fuckdoll, particularly if the arcade was overcrowded. It was great for both degredation RP and as a way of keeping the arcade population manageable. For some damn reason it stopped working entirely regardless of what settings you put it to now, it just says each week that "no slaves failed the quality test, so the arcade will remain overcrowded."
Replies: >>64913 >>64914
>>64912
I looked into the files and it now works different than what it claims to do. If either bulk or single is activated then the entire arcade population is submitted to a check that returns true if they're above physical age 35 or their anus or vagina is gaped greater than 4. Then it converts all of them into fuck dolls if you chose bulk, or converts the lowest earner if you selected single.
I'm honestly not sure why it works this way, I don't even think there's a way to gape arcade slaves to 4 outside of pregnancy or maybe going asset expansionist? I may change my own version so that check returns eternally true or looks for the more reasonable 3. Changing it back to how it originally worked is probably more trouble than it's worth.
I guess I'd suggest the options be changed to reflect the new mechanics at least? Converting only when overcrowded was a nice mechanic, shame to see it go. I'm sure there were reasons.
Replies: >>64914 >>64917
>>64913
>>64912
*greater than or equal to 4
>>64913
The reason was to not convert slaves that weren't truly low quality. Originally, it would take a MB slave over age 35, then a MB one, then a fuckdoll, then whichever poor sap was first in the index list.
Replies: >>64919
>>64917
This makes sense, especially with the arcade as a place to stick used up humiliation fetishists, but the wording should at least be changed from "least popular" to something like "least popular among low quality/qualifying slaves" or something. Or maybe it's strictly a problem for oldtimer players that remember the old system. I'm not doing any work to change it so really I can go fuck myself I guess.
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Forgot to put rapist.slaveName in a bracket
>>64896
I still hold out hope for deepmurk. I know he isn't coming back but I can dream.
Replies: >>64934
>>64896
yeah i really want to see shoes/long hair for the WEBGL, nice long straight hair would be nice to see.
Replies: >>64934
(reposted from old thread, not realize new was up)

>>61769
>wanting to get pregnant makes you less sexual
What kind of brake fluid drinking autistic faggot made that design decision?
Replies: >>64932 >>64933
>>64931
I think that is the breeder paraphilia forcing pregnancy fetish, maybe?
Replies: >>64933
>>64931
>>64932
Looked deeper into it, and it turns out I was close with that guess. It's uterine hypersensitivity eroding non-pregnancy fetishes.
>>64922
Isn't the deepmurk pack more or less complete, anyway? 

>>64928
I didn't realize just how much work shoes do until I tried the revamped vector art pack. It really adds a lot.
Replies: >>64937 >>64938
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Is there a way to edit some of the prompts added by the SD art addition? I want to change the full body prompt to cowboy shot, which is a tag that changes the frame to show her from just above the knees up.
Stable diffusion questions: 1. Any truly offline a1111 zips please? comfyui works on my box but the camenduru.itch.io a1111 one comes with some panda dateutil import failure issue. I don't care how big it is, I just don't like the idea of even one byte leaving my ad hoc windows porn box. 2. On the said box I'm stuck with an intel iris 6100 with 128MB vram and 8GB shared memory atm, this make me a cputard, right? 

Thanks for your time.
>>64934
deepmurk is by far the most complete but its still pretty far from finished. his todo list is still up on his git if you really care to see.
>>64934
yeah, there's a few outfits such as the ballgown that look really nice however it looks silly without shoes.
Came back after a long time. Any tips on how to make them taller with drugs in RA without setting it up as always? Any way I can use the canImproveHeight function as a boolean?
Replies: >>64946
>>64943
Easily. Just use a boolean getter:
c => canImproveHeight(c.slave)
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post royal blood
I like the WebGL myself. Not as uncanny as most 3d, certainly better than AI. AI will never be royal blood and is always peasant fare.

>>64851
I don't know who this Lash is but am intrigued to know.
An action on purchase to force an orgasm that increases fear in all slaves or devotion on discovering a sub fetish.

An action on purchase to face-rape that increases fear and hatred or fear and devotion on discovering an oral fetish.

Thoughts before I post idea to the git?
Replies: >>64992
>>64991
Would that mean we’ve got all the fetishes covered for purchase events?
Replies: >>64993
>>64992
I'm not sure if Dom and Sadist have one. I'm unsure of what those would look like. Maybe...

From store:
Force her to torture another slave.
Devotion < 20: plus hatred and fear for forcing her to degrade others, or
She's an unknown natural Sadist: Gets off on it plus devotion and maybe fear, anticipation of more opportunities, a little scared of herself, or
She's a known natural Sadist: plus devotion and fear, gets off on it but understands she's being toyed with.
Devotion > 20: plus devotion and fear, better to be on top but for how long, or
She's an unknown natural Sadist: plus devotion and trust, excited for more opportunities, doesn't consider reversal.
She's a known natural Sadist: plus devotion and trust, excited for more opportunities, hopes this is why she was chosen.

Extra fancy: without a masochist in the slave array, the lowest devotion slave becomes more hateful. otherwise a masochist gains devotion.

I think that covers all cases. Fresh from tank already has a similar option so not needed.
Dom could be similar maybe. Have another slave pleasure her, either she hates it or gets into it.
>>64815 (OP) 

Just an FYI for anyone using AI!

You can use Customize to both customize prompts for individual slaves and to load loras in.

As mentioned elsewhere the following models are GREAT:

epicrealism_naturalSin
lazyMixRealAmature

Those two are realistic and can handle about any race, the first one can also make less flattering people.

For oddities such as traps, ridiculous bodies, amputations etc you can use the customize fields as they get read into the prompt, I personally use the hair color field since I kinda skip over that when reading descriptions, you can build full prompts as needed but unless you're in bizarro world most slaves should look good from the get go.

Also don't use the premade prompts, use the custom one and fix it up a bit.
Replies: >>65011 >>65051
>>65005
I've looked but I'm not seeing this in the customize tab for individual slaves?

My main feature request for the AI stuff is an option to only load images on demand. At some 20-30sec to generate an image (for me) it's a pain when you load a page with 5 slaves on it. It also seems to break and get into a weird loop if you leave the page too quick. There's a bunch of slaves I'd prefer to just sell or get rid of and not bother generating an image for.
Replies: >>65020 >>65051
>>65011
You can use any of the description ones, it messes the description text up a bit but it seems to parse "custom hair color" and "custom hair description" into the generator.

I do agree with generating images only on demand, it's annoying. The loop is also an issue, it's mostly the first time that I had trouble with it and once your slaves are ported over you just refresh as needed.
I also came back to the game after a long break. A lot of new content, but PC still can't be bodyswaped. Understandable since PC updates aren't finished. Is it planned in the future?

Oh, and why nympho slaves invariably become bisexual? Pretty sure that this is not how sexuality works. Are there any plans to change that?
Replies: >>65035 >>65113
It's pretty funny to me, but probably not ideal, that even with a non-masculine fully female PC, having a slave dance for you yields the sentence "The atmosphere of your office is a testament to masculine opulence." And even manly man slaves with liberated flaw also express disgust with "now lives in a world where women are expected to perform" and with high entertainment skill "seductive pull of a goddess"

>>65033
Why would it be changed? Read the encyclopedia entry on nymphomania. From both a lore and gameplay standpoint, omnisexual nymphomania is usually the goal. If you really don't want one of your slaves to be bisexual (or sexual at all), adjust their smart vibe rules accordingly.

Also, I think it's just an exaggeration of a real phenomenon. Sometimes things become more attractive when one is very horny, that aren't attractive with low libido.
Replies: >>65039
>Open Stable Diffusion Installation Guide in options just to check it out out of curiosity
>close the Stable Diffusion Installation Guide after reading the first two paragraphs
I'm finally a fucking boomer. Modern technology is just too complicated and tedious to me.
Replies: >>65051
>Exception: could not find upscaler named SwinIR_4x
To the Anon responsible for the AI parts of the options, change this default to "SwinIR 4x" , a space instead of underscore.
Replies: >>65041
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>>65035
>even with a non-masculine fully female PC, having a slave dance for you yields the sentence "The atmosphere of your office is a testament to masculine opulence." And even manly man slaves with liberated flaw also express disgust with "now lives in a world where women are expected to perform" and with high entertainment skill "seductive pull of a goddess"
mans1ay3r moment.
> From both a lore and gameplay standpoint, omnisexual nymphomania is usually the goal
Fair, i just prefer a more realistic approach. Not sure how that prevents turning slaves into omnisexuals however. Instead of a smart piercing setting, sexuality change would be a surgery. Come to think it would be pretty atmospheric. I imagine it would go something like this: "Slave wakes up from the surgery but doesn't feel any different. In a following week however they find out that their sexual preference has been changed. They are afraid of your power over their body and furious you would violate them like that". Or something similar.

>Also, I think it's just an exaggeration of a real phenomenon. Sometimes things become more attractive when one is very horny, that aren't attractive with low libido.
This is the result of higher libido lowering person's inhibitions. In reality people always found something or someone attractive but this attraction was supressed by psychological or societal factors.

The closest thing i could find that supports correlation between high libido and omnisexuality is the research on female sexuality. Scientists learned that women with higher libido are more likely to also be bisexual while the opposite is true for the males. This means that high libido and bisexuality in women are the results of some prenatal biological process and/or genetics and are not dependent on each other. Got this from Wikipedia. Even if we consider Wikipedia to be ureliable the sources it provides are credible.
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After one and a half of a fucking hour of trying to set this shit up according to instructions, I just give up lmao
It's definitely doing SOMETHING, as python devours like 8GB of RAM in the background and there's progress bars in the command prompt, but not a single image was actually rendered/displayed in the game (ran through Chrome) - just the refresh icon animation on a gray background. 0 images cached in the Display settings under options too.
Replies: >>65041 >>65043
>>65038
SwinIR's activation keyword literally changes back and forth.  It's totally unpredictable whether it'll be a space or an underscore; it probably shouldn't be used as the default at all, even though it produces good images.
>>65040
You need more horsepower...your computer can't render images fast enough to beat the timeout. At the very minimum you need to disable upscaling, and probably drop your sampling step count.
>>65041
>You need more horsepower...your computer can't render images fast enough to beat the timeout. 
Is that what it is? Do you judge that by the fact some of these progress bars are terminated before 100%? Because that happened when I moved between different parts of the UI in-game.

Would this be a RAM issue or a GPU isse?
Replies: >>65052
>>65040
Do you need write access to the directory the game is stored under or some other relevant location like where the browser is stored?
Replies: >>65045
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>>65043
They're on different disks, if that's what you're asking. Neither of them is the one I have Windows installed on, they both have full write access.
Anyways, that other Anon actually nailed it, it does seem to be the a simple issue with PC strength - I disabled high res upscale and lowered the iterations to 15 and the images render successfully only they're shit quality.  Attached is the abomination epicrealism_naturalSin  rendered that's supposed to be a black slave with "pure black" skin. 

Welp, not sure if out of all things THIS would merit a PC upgrade, but it's something I was considering for a while anyways.

To the Anon developing the mod: some control over the process would be nice. It seems that as soon as I launch Web UI and go to the main menu of the game, it's starting to render all the images of available slaves in some order, and seems to choke on it (at least in my case). 
Dunno if it's possible, but some control for turning the process of rendering "on" and "off", maybe on a per slave basis would help?
Replies: >>65046
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>>65045
>>65041
Oook, nevermind, I went back to 30 iterations and it does work... if I launch Web UI while it's in an individual slave's menu and render a single image at a time instead of queueing them all up.

That being said, how does one edit the provided by the mod "default" prompt styles? Clicking "Custom" opens up a box to fill it with my own prompts from scratch and I would like to tweak the one provided (completely new to AI gen so far and some reference would be good).
>>65046
Those fucked up bars do look like it's trying to do multiple images at the same time.
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What if WebGL to cunny+depthmap to ControlNet?
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>>65037
There should be a disclaimer on the AI art about requiring a decent video card. I'd suggest getting Automatic1111 up and running first, and play with it. Then connect it to FC so you understand what it's doing. 
I've been running Stable Diffusion prior to using it on FC. I've got an RTX 3060 12gB card and the gen takes about 8 seconds, with upscaling turned off. I've only had intermittant issues with gens when several slaves come in at once. Best thing to do is re-start A1111 when that happens. 
>>65011
You can do that now by killing A1111, then restarting it. It leaves the slaves as grey boxes, then you click to generate them 1 by 1. 
PIA but that's where the AI Art mod is. 
>>65005
I think he's talking about this, an option I've never noticed until now. 
I've been using dreamshaper, which is a quasi-realistic renderer.
>>65042
Not from the bars being terminated (as you said, that happens when you move between them) but from the times at the end of the filled bars.  You have to generate in <30 seconds, IIRC, and you're looking at like two minutes to complete all three passes on a single image.
>>65041
The default positive style prompt for the photorealistic preset is "<lora:LowRA:0.5> full body portrait, photorealistic, dark theme, black background", and the negative style prompt is "greyscale, monochrome, cg, render, unreal engine, closeup, medium shot".
It does sometimes have a problem when rendering is interrupted, which leads to Automatic1111 being stuck in some kind of render loop. FC does try to queue them in sequence, and if you never interrupt a render it works fine in my experience (so one solution is just to wait for it to render all your slaves once). If you interrupt by changing pages, sometimes it works fine, and sometimes it goes nuts and you have to restart Automatic1111.
>>65052
>The default positive style prompt for the photorealistic preset is "<lora:LowRA:0.5> full body portrait, photorealistic, dark theme, black background", and the negative style prompt is "greyscale, monochrome, cg, render, unreal engine, closeup, medium shot".
That's it? I thought it was more complex. Thanks.

> FC does try to queue them in sequence, and if you never interrupt a render it works fine in my experience (so one solution is just to wait for it to render all your slaves once). If you interrupt by changing pages, sometimes it works fine, and sometimes it goes nuts and you have to restart Automatic1111.
Well from my experience as I've said above already, the sequential rendering simply does not work, images don't appear. But if you go through each slave's page in sequence and wait a bit, it works. This my suggestion to "lock" the rendering process until the refresh button is pressed on a portrait you wish to render instead of it being automatic.
Replies: >>65058 >>65089
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>>65055
Here's what a "healthy" gen time / setup should look like. This takes ~8 seconds per gen; progress bars reflect 3 gens, and is showing the last one. 
I've turned off upscaling, which sped it up quite  a bit. This will still get stalled occasionally if 5 slave show up at once, or I don't pause long enough between gens (I will usually let it complete before moving to next slave.) 
If you want to quickly flip through a bunch of slave profiles (for sale, for instance), you can still do that, but A1111 will likely get out of sync. It's not a big deal; do the transactions you want, shut down A1111 if it's not genning right, and restart it.
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>>65058
>>65052
The negative prompt includes other items, dynamically, though I'm surprised how basic it is. My typical negative prompt is a lot longer... but I'm betting this FC one is shorter in an attempt to generate ugly slaves as required. 
Pic related is +/- prompt for Arden, above.
Replies: >>65089
Is there a way to turn off censorship in the precompiled version? I get the white panties.
A few gameplay questions

Regarding the slave schools, is there any method to change which school stay in your arcology mid-game? I tried undermining the school mid-game after giving it full support, but the policy seems to do nothing, and aways cancel itself next week.

Regarding slave retirement, if I make a slave immortal and set the policy to retire at physical age 45, does it mean the slave can only retire if her body age to 45?

Also, are there any parameters that determine if a slave will continue to stay with you, even after getting freedom from gladiator kills? I recall there was such a thing in older version, or has that been removed totally?

I am using 4.0.0-alpha.27, build: 1211
Anyone else having an issue with end of week description stating that slaves have been immobilized by their balls when they either don't have any or they're not that large?
>>65066
The other schools offer you the same offer after buying 2 slaves from their schools.
Replies: >>65074
I've noticed in the game files the PC can achieve immortality. Is there already a way ingame to get it? Or is it still only for slaves?
>>65068

Huh, didn't know that...
Welp, time to be the filthy degenerate I am suppose to be!
Where are the save files stored? I deleted the game and then latter reinstalled it and the save files are still there. Where are they, I didn't have any free cities files installed before the reinstall so what location are they hiding in?
Replies: >>65076
>>65075
Save *files* (created with the "Save to Disk" button) are stored wherever you choose to save them.
Save *slots* are, for most browsers, stored in your browser's LocalStorage database.
In FCHost, slot saves are written to disk individually, in Documents\FreeCities_Pregmod\FCHostPersistentStorage.
>>65066
>Regarding slave retirement, if I make a slave immortal and set the policy to retire at physical age 45, does it mean the slave can only retire if her body age to 45?
No, if you mindswap her with an 18 y/o clone of herself, she will still retire. At least that's how it was when I tried it.
Replies: >>65078
>>65066
>>65077
The immortality genemod lowers and preserves physicalAge, so if you have your retirement criteria set to the physical age of 45, slaves who are made immortal before turning 45 will never retire.
The clone mindswap problem seems like a bug, but I've never tested that system, so who knows if it's still around.
Replies: >>65079
>>65078
Sorry, I didn't see the immortal qualifier. Disregard what I said.
>>65052
>>65055
Been trying to render with my own prompts outside of FC, just through the Web UI, and I can't seem to replicate the results from here:
>>65046

The faces in particular, they're either extremely ugly or have the standard AI disfiguration/artifacts issue. I like that they're realistic in the images I've uploaded, but I can't seem to replicate that normalcy.

>>65059
Is that all the FC "algorithm" does ot generate the prompts? Because I tried to also duplicate what's in your image and the issue persists. Maybe it's because it uses seeds or something?
Replies: >>65096 >>65099
>>65089
>that all the FC "algorithm" does ot generate the prompts? 
Yes, but you'd need the seed as well. I'll post it later. If seed, prompt, and model are same you should get same image.
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>>65089
>Because I tried to also duplicate what's in your image and the issue persists.
Here's the exact setup you'd need in A1111 to make the image from >>65058
Seed, prompt, model, size all must be same, at minimum. 
The images from >>65046 aren't Dreamshaper, they're models like Realisticvisions or Absolutereality.
Why does the ai generator get stuck in a loop, infinitely generating without actually providing a picture?
Replies: >>65116
How in the world can I get the custom description fields to actually reflect on the AI generation? They always get ignored.
Replies: >>65113
>>65110
I haven't had the chance to play in a while or use the new AI stuff but, after reading >>65033 I was wondering if it wouldn't be possible to use the custom description or custom label fields for custom prompts, guess that answers it. Hopefully  somebody can make it so we can add whatever in that field and get it read as a prompt.
Replies: >>65117
For the AI gen, does it re-gen images whenever you open up a slave's profile or does it store the genned images? I don't want to bother setting things up if it keeps regenerating images if nothing about my slave's appearance has changed.
Replies: >>65116 >>65118
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>>65109
No idea, but the fix is kill A1111 and restart it. 
This feature is still buggy and being actively developed (I wonder if the guy that created it knew what he'd be in for.)
>>65114
It gens the pic once when slave is introduced. If you never click the photo again, it will stay the same. Once you click slave pic, it takes the current slave def'n, sends that to A1111, and regens the pic. 
Once you get a slave pic gen you like, if you never click it again, it will stay like that for the rest of the game.
>>65113
after testing it seems as if the sections for "Custom hair description" and "Custom hair colour description" are actually fed to the AI, and change the results. But they don't seem to work quite as you would intend from the prompt.
>>65116
>>65114
I recommend that you save images that you like in a folder somewhere. Then you can use them as "custom images" if you end up deciding the result of the ai isn't quite right some time.
Replies: >>65130 >>65131
Anyone have luck with AI with an AMD? I keep getting this 'bernoulli_scalar_cpu_' not implemented for 'Half' error when I try to generate using the guided settings for webui on FreeCities page:

set COMMANDLINE_ARGS=--medvram --no-half-vae --listen --port=7860 --api --cors-allow-origins *


If I generate normally without those startup prompts it works fine, just with these it throws me the error constantly.
Replies: >>65131
>>65116
>It gens the pic once when slave is introduced. If you never click the photo again, it will stay the same. Once you click slave pic, it takes the current slave def'n, sends that to A1111, and regens the pic. 
>Once you get a slave pic gen you like, if you never click it again, it will stay like that for the rest of the game.
Good enough for now but ideally I'd like to try on different outfits, see their belly grow when pregnant and so on while going back to a good image I got before when restoring a previous configuration rather than generating a new one.
Other generic feedback for AI image gen users:
it doesn't work on firefox
image quality and generation time even seem slower on edge
works very well on chrome
Replies: >>65132
>>65118
where does it store generated images?
The outputs folder in my webui folder only has stuff I generated myself
Replies: >>65131
>>65118
I right click and save any interesting gen into Downloads, then dump them into another folder.
>>65130
The browser handles that, and frankly not clear to me where it's going. Obv depends on browser, but doesn't seem like the old days where it kept the files in some buried directory. 
>>65126
A1111 is already a PIA to set up, but more so for AMD. That error, my guess is you need to drop this part from the arguments: 
< --no-half-vae
Replies: >>65133
>>65128
My feedback: Upscaling should default to "off." 
I'm running an RTX 3060 12gig card and gens take 45 seconds with that on. With it off, they gen in 8 seconds. The quality bump is negligible... it's just not worth it.
>>65131
What are good models for generating realistic pregnancy that doesn't look just like a blob of flesh?
Either photorealistic or anime
Replies: >>65140
How the fuck do I tell this damn machine to hide their hands. Neither "hidden hands" nor "hands behind" in the prompts work.
>>65133
I recall at least one pregnant slave that had a baby bump under Dreamshaper. 
Frankly best method is to save one of the gens, then play with it directly in A1111 (load it, then switch the model and regen it.)
That said, the extreme stuff just isn't going to gen correctly with the current models. 
>>65137
Tale as old as SD has been around. 
Good SD gens are heavily reworked. Manually. You're not going to get that from FC>
Is there any way to see the prompt that was sent to stable diffusion for a particular girl?
Replies: >>65175
what you guys use for you ai portraits
Replies: >>65180
>>65137
Give them pom poms
>>65143
I believe the bleeding edge versions now have a button for show prompt and one for customize rather than having to sneak it into the custom hair field.
does player dick size affect anything
Replies: >>65179
>>65177
Not a lot yet, but will influence more once the slave assignment reports are reviewed. For now, it does see use in personal attention.
Replies: >>65180
>>65152
I've been trying meinamix cause I really don't like 3d styles, but I've not been getting the results I'm looking for yet.

>>65179
Looking forward to that.
In case you guys missed it there's a penetrative skill now
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>NaN-undefined years old
Replies: >>65196
I wanted to try the compiled version but it won't accept my saves from the non-compiled version.
Replies: >>65196
>>65184
I'm hoping it's just a display issue. Slavegen should be able to handle it.

>>65189
Is it not recognizing them or throwing an error?
Hi, found two minor bugs:
1. gelded young slaves are described as
>While he does ejaculate, his testicles aren't mature enough to add sperm to it.
grep returns src/npc/descriptions/crotch/dick.js, lines 789 and 1398
2. buying animals at the farm costs twice as much as expected
Come back Elohiem...
Replies: >>65206
>>65201
It's too late. AIslop is your future.
Any idea what to do about this?

>Passage: Next Week; Version: 1213#f51dfe029d
T>ypeError: can't access property "toFixed", slave.skill.penetrative is undefined
Looks like the trick is just not relying on auto-saves when switching to the latest version.
>>65137
Try "arms behind back", putting "hands" in the positive prompt at all will make them more likely to appear.
how the fuck do i put a label on slaves with unattractive breast shape via RA?
(slave) => slave.boobShape ! = = 'perky' || slave.boobShape  ! = = 'wide-set' || slave.boobShape  ! = = 'torpedo-shaped' puts a label on all of them.
Replies: >>65234
>>65231
you're missing normal and spherical. it's probably better to just include the two undesirable cases though.
slave => slave.boobShape = = "saggy" || slave.boobShape = =  "downward-facing"
I can't remember if RA accepts has(), includes(), or contains(), but whichever works is another simple way to check strings.
There also might be a simple assay function.
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hay guise. Been toying around with img generator, it works fine in webui but always gives blackscreens in game. I have an old 1660ti with 6gb, i know it sucks, but I can't change it rn. It works okay just not in game, any ideas? I disabled all options like upscaling and face regeneration, and even tried to bring the resolution down to 512x512, but no luck. Please help I've dreamt of ai img generator attached to this game forever
Replies: >>65238
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>>65237
i guess it keeps timing out. Is there a way I could reset this timer or turn it off? Generation takes like 1 minute
Replies: >>65247
>>65238
try adding set CUDA_LAUNCH_BLOCKING=1
on a new line after the startup options to that settings file you put the launch options in
Replies: >>65255
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this tool is pretty fucking sick. I think my graphics card is drastically too slow to generate these on the fly while playing Free Cities, it takes like 2-3 minutes per generation if I'm doing it quick and dirty.

But the tool is pretty sick and you can definitely create custom images for your favorite slaves. I was just fooling around with it and after making some many-legged abominations and figuring out what the settings do I got a kappa waifu out of it
Replies: >>65255
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>>65247
No luck. Webui works, ingame - blackscreens.

>>65254
absolutely poggers, now that I think about it can I just see the prompt and manually enter it into webui? Where do I look?
Replies: >>65256
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>>65255
you can just set it as a custom photo in the far right on the slave menu, you don't even need to be using the ai plugin

I continue to get mindblowing results out of a potato graphics card
Replies: >>65257
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>>65256
yeah igi i just want to know if I can catch the prompt FC sends to generator so I could manually feed it into webui. Would be pretty neat starting point instead of typing everything in.
Replies: >>65264
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I've been trying to use dalle-3 to get some archology art, with varying results. It doesn't help that it blocks even simple stuff like "dystopian", but oh well. These are just for "arcology".
Replies: >>65462
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Though sometimes you can get blocked prompts through, it's a mystery. Here it kind of gave up on the arcology itself, but I found it interesting nonetheless. "arcology in an industrial, rundown, dystopian megacity"
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Slight word change, visibly different results. "arcology in an industrial, rundown, dystopic megacity"
Replies: >>65263
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Cyberpunk is blue and purple. "arcology in a dystopic cyberpunk megacity"
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Closer to the first results. For some reason it only gave me three, which is a shame because I reckon these are the closest to what I was looking for. "arcology in a dystopic megacity".
it all looks really good to me, it would be really cool to have unique art for the neighbor arcologies. I think the square one in >>65260 is the coolest
>>65257
I believe the precompiled files from the mega or any version you compile yourself will options to view and customize the prompt on the slave customize tab.
Replies: >>65265
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>>65264
lmao, can't believe I missed it. Thank you
Is there a discord or are there any other mods for this game? I want to play a fem mc but it feels very lacking so far.
Replies: >>65278 >>65280
>>65272
Pregmod is the now effectively the basegame, Discord doesn't like the contents and any 'mods' that are ready for public play are usually submitted to the main branch for merging in.

What do you not like about being a fem MC?
Replies: >>65285 >>65289
>>65272
>Discord
>>65278
Not enough mommy content. I need to be able to baby my slaves, in every possible sense of the word, or being a foid is fucking gay. No, I will not contribute, sorry.
t. not that anon
Replies: >>65288 >>65289
>>65285
Now I can't unthink it, why am I only in mommy mode when my PC is pregnant and hormonal, I even play in a paternalism FS.
>>65278
A lot of stuff well some of it has to do with any MC. You cant pick what you wear you have a wardrobe where you can buy stuff but you can only make slaves wear them for some reason. You also cant give yourself piercings or brands/scars or tattoos. Maybe you can do some of it in game but if so I have not found out how as I'm pretty new to this game. Also this >>65285 and a lot of the scenes are pretty fucked sometimes like "fuck slave" option turns into me cumming in her when I dont even have a dick. Does not make any sense at all.
futanari MC should be able to self-impregnate via autopenetration instead of only being able to use the syringe
Replies: >>67218
slave management?
I wanted to try the AI stuff now that I have a new computer but the add image button seems to do nothing.
I have Automatic1111 running on http://localhost:7860 and I can generate pics with the UI just fine, but when I click add image in FC it doesn't seem to send anything to stable diffusion, the console doesn't show any generation.
Replies: >>65296
>>65295
I fixed it, it was missing the listen parameters in the webui-user.bat
So is Ravine just a worse Oceanic?
Replies: >>65298 >>65342
Is there a way to edit and customise an arcology? I want the rural layout with extra
manufacturing but I want a marine location with high cultur independence. Also, how do I
use the new experimental interactions? I've enabled them in the options but don't see a
way of using them.




>>65297

It's similar but associates the arcology with a continent(so you can make all slaves
come from that continent) and also enables the regular battles/invasions you get with
other locations.
>>65298
>Is there a way to edit and customise an arcology?
I would also like to know this so I can get a marketplace in the middle so when I centralize my transit hub with the security mod it's actually in the center.
My autism demons demand it.
Replies: >>65301
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>>65298
>>65299

>>54307
>>65298
>Is there a way to edit and customise an arcology? 
Yeah, it's all in single file, you can even make custom upgrades
It's been years since I have played this game. I'm amazed with the implementation of AI.

I was wondering if the AI image generator can be privately run from the PC and whether generating certain characters can be an issue with some legislations.
Replies: >>65312 >>65313
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Can I edit the corporation numbers (costs and revenues) if i can't code? I want to play as a corpo cheat unlocking the corporation on day 1 and currently the corporation just can't be a reliable source of money. If I get it bigger it starts doing worse. I'd like to get rid of overhead maybe because I don't think that thing is properly balanced.
>>65311
Not very sure about the privacy aspect but it is run locally. What the fuck is a legislation?
Replies: >>65657 >>65752
>>65311

>I was wondering if the AI image generator can be privately run from the PC 
That's how I use it. Look up AUTOMATIC1111's stable diffusion webui. There's plenty of getting started guides - FC also has some brief notes on integrating the two under the image settings thing in options (you will need to set the webui to start with API mode enabled so FC can talk to it). 
Note that you'll need to set aside a decent chunk of disk space for storing model checkpoints (allow ~2 to ~6 gigabytes, each - you will probably want at a couple e.g. an anime style one, a realistic one, etc.), LORAs (10's to 100's of megabytes each), etc. as well as a decently powerful GPU to actually generate the images. Most applications targets NVidia cards - I have a GTX 1080 with 8gb VRAM and it's tolerable, but I understand you can run it on less than that with a fair bit of manual tweaking and optimisation.

>and whether generating certain characters can be an issue with some legislations.
Depends on your jurisdiction, but stable diffusion absolutely can generate images that may be illegal to possess. I'd recommend setting your "negative prompts" in FC to include keywords like loli, bestiality, and so on as appropriate for your region, and make sure the age-limits and content settings in game are set appropriately as well. That should be pretty safe, there are some edge cases where things might get a bit sketchy e.g. if you ask it to generate images of schoolgirls and most of the training set of images with schoolgirls depicted younger girls it may lean in to loli territory, but broadly speaking if you put loli in your negative prompt with a strong weight it should avoid generating that sort of content. May be a good idea to chuck flat chest, small chest, etc. in your negative prompts just to be safe.

If you do plan to generate dubious content (and you're legally allowed to possess artistic depictions of whatever it is, even if real images are illegal) it would be a good idea to only use anime or cartoon style checkpoints, rather than realistic-style ones trained on photos of real people/porn/etc. so there is no doubt your generated images are not the really illegal stuff. 

Also, a few miscellaneous tips:
Try to only acquire checkpoints, LORA's, etc. in .safetensor format, as the earlier .pt / .bin formats can contain malicious code (it's basically just serialised python objects, if that means anything to you) and running it can potentially compromise your computer. Never heard of this actually happening in the wild, but it's possible.
Be very careful about only acquiring models and things from reputable sources such as Civitai, at least until you know enough to judge better, as aside from potentially malicious code I have heard rumour of sketchy checkpoints floating around trained on really illegal content that could get you imprisoned if you're found possessing it. 
There are a couple of plugins for AUTOMATIC1111 that will let you browse and auto-download content from Civitai into your SD instance, I'd recommend checking those out - it makes life so much easier.
Advanced use of stable diffusion involves a lot of experimenting and fucking around - but it can be very fun to play with. Don't be afraid to explore, but read the manuals thoroughly. If you really fuck up your install (incompatible/broken plugins, corrupted settings files, etc.), backing up your checkpoints/loras/etc. and reinstalling AUTOMATIC1111 from scratch fixes almost everything.
Replies: >>65314
>>65313
Thank you for the detailed explanation on both accounts, that was extremely useful.
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What's the preferred way to check a slave's masculinity/femininity? Specifically, I am interested in the bodyguard. This is what I have currently, but it doesn't seem great.
>>65319
I keep getting annoyed by that due to player title, so my irritation may result in just building a prototype of what will be used for 5.0.0.
For now, faceshape, breasts, and shoulder to hip ratio are probably the best things to check. Hormone balance could be considered, but I don't think it'd be ideal yet.
Replies: >>65331
>>65319
>>65330
And genes too.
>>65297
>>65298
All Archology placements (inc Ocenic) can have regular battles/invasions within SecMod
>>65319
here have jank
function manlyScore(a) {
  let score = 0;
  score += a.genes == "XY";
  score += a.dick > 0;
  score += a.balls > 0;
  score += a.prostate > 0;
  score += a.shoulders > 0;
  score += a.shoulders > a.hips;
  score += a.faceShape == "masculine";
  score += a.muscles > 0;
  score += Math.ceil(a.hormoneBalance / -100);
  score -= a.genes == "XX";
  score -= a.vagina != -1;
  score -= a.ovaries;
  score -= a.mpreg;
  score -= a.boobs >= 300;
  score -= a.butt >= 4;
  score -= a.hips > 0;
  score -= a.hips > a.shoulders;
  return score;
}
Pregmod has been in 4.0 alpha for a long time.
What features are missing before it can be considered in 4.0 beta state?
Replies: >>65357
Anyone can tell me how do I make webgl not lag on loonix? I have two GPUs, I guess that's the problem?
pls
Replies: >>65353
>>65350
Nevermind, I am retarded and was running the browser wrong.
>>65349
Personal attention, which I am taking a break from working on as it was killing motivation. The slave portion of endWeek + player .need. Birth needs to be overhauled for the player. Surgery and getting access to some of the more fun things need to be added. Lastly cheat edit needs to be updated.
Reputation is currently in extensive testing to make sure it is actually possible to progress with the worst starts.
Replies: >>65359
>>65357

glad you mentioned that last part because it feels like trying to get these stupid civilians to go along with my ideas at the beginning of the game is a nightmare more often than not.
Replies: >>65360
>>65359
Well I'm definitely making the situation a whole lot worse for child PCs, so feasibility testing is required.
I'm running off the assumption that the worst start is being a pregnant loli whore with no exploitable starting bonuses.
Replies: >>65362
It also isn't helping that I'm getting sidetracked trying to get the AI art running either. Can't seem to get FC to communicate with it and I'm at a bit of a loss as to why it is doing this.
Can at least confirm that the generator is working outside of FC.
Replies: >>65365
>>65360
Maybe my experiences aren't too relevant since I use cheats sparingly, but with that exact archetype it's pain.
I would love some way to at least get society to slightly accept or get less blowback from it. Like once you've seen enough action or had your porn out long enough, you become a guilty pleasure to society.
I noticed that when slaves get impregnated by citizens during whoring, the child is always the same race as the mother.
What exactly affects what race the child is when fathered by a citizen? Will it always be the same race as the mother or is their was way to change it through in-game means?
Replies: >>65364
>>65363
Ease of logic, since it isn't exactly trivial to determine a complete list of potential father races. Racial supremacy/subjugation does change things though.
>>65361
Do you have  
--api --cors-allow-origins *
in the COMMANDLINE_ARGS of your webui-user.bat?
Replies: >>65366 >>67860
>>65365
Tried both * and null at this point. Neither manage to establish a connection.
The console is giving the following error if it helps:
Access to fetch at 'http://localhost:7860/sdapi/v1/txt2img' from origin 'null' has been blocked by CORS policy: Response to preflight request doesn't pass access control check: No 'Access-Control-Allow-Origin' header is present on the requested resource. If an opaque response serves your needs, set the request's mode to 'no-cors' to fetch the resource with CORS disabled.
Replies: >>65367
>>65366
Can you post the full line of your COMMANDLINE_ARGS?
That blocked by cors policy thing should be resolved by --cors-allow-origins * 

Maybe try '--cors-allow-origins=*' (without quotation marks)?
Replies: >>65368
>>65367
set COMMANDLINE_ARGS=--medvram --no-half-vae --listen --port=7860 --api --cors-allow-origins null
As mentioned before, have tried with * instead of null.
Replies: >>65372
>>65368
Well that's weird, if you change it back to the * it should work. Maybe try dropping the --port directive, I can only guess the assignment there is causing the parser to fall over.

FWIW mine is

set COMMANDLINE_ARGS=--api --no-half-vae --xformers  --cors-allow-origins *

(no leading or trailing whitespace)
Replies: >>65373 >>65378
>>65372
Nope, no difference. Same error.
Someone on the git had practically the same issue and resolved it by whitelisting both FC and localhost in their addblocker. Apparently it was not having any of that.
I'm fairly certain I have ublock origin properly ignoring those two addresses, so uncertain at this point if is the same issue or not. Alternatively, I use ungoogled chromium, so it would not surprise me if it just wasn't supported or some setting related to it is disabled somewhere in all the options. And it just occurred to me that I do not have any other browsers installed on this computer, so that is something I will need to test with later.
Replies: >>65377 >>65414
>>65373
install a web browser specifically to use to play FC with no aids protection
>>65372
Given that nobody else has reported this before, I'm guessing that it was something else I did without noticing that fixed it, but mine didn't work until I put a space between = and --.
Is there a way to pull a slave variable and put it in the name field?
I've tried variations on ${slave.ID} in the name field, but no luck.
Replies: >>65389 >>65469
>>65381
Yes, but it likely won't work properly. If you don't use a literal it will just display the contents of the variable at that time.
The problem is getting the right variable. V.activeSlave.ID might work in slave interact, but is likely to break outside of it, for instance. There is no catch all solution to it.
Replies: >>65399 >>65401
>>65389
The idea is to manually change their name in slave interact, but nothing seems to work. Every field in 'Customize' seems to sanitize the input into a string. Is that what you mean by slave interact?
Replies: >>65401
>>65389
>>65399
To clarify, just being able to see the number and copy/paste it into the name field is fine, but there doesn't seem to be an easy way of even seeing it
Replies: >>65469
Is there an easy way to make slaves that are identical twins when starting a new game? I figure I could simulate it by just giving them the same AI gen code but if I give them the same birthday and make them sisters will the game recognize them as twins?  Also is there a way to make distant relatives like aunts without adding a mother slave, if say I only wanted to start with my aunt or somesuch?
Replies: >>65404
>>65402
Can't you just make one and click the button for creating a related slave?
Replies: >>65405
>>65404
Yes, but in game twins are listed as a separate thing. When you get that event where two twin slaves try and sell themselves together it lists that differently than if they were just sisters. I'm trying to see if that is possible.
Replies: >>65474
Trying to set up the AI, it says to install lowRA v2 however the page appears to no longer exist, anywhere else to download from?
apologies if this has been answered already.
Replies: >>65418
>>65116
Damn, what model/lora are you using for this, turned out great.
Replies: >>65779
>>65373
Tried chrome, still not working.
What is supposed to appear in the webui command window? I'm wondering if it isn't booting properly or something.
>>65410
XpucT nuked all his models from Civitai ("difference of opinon" with the site admins apparently). You can still find them on his huggingface repo: https://huggingface.co/XpucT/Loras/tree/main
Probably someone should update the ingame setup guide.
Replies: >>65428
>>65418
I haven't played lately, but what even is LowRA?   a Lora trained for the game or something?
Replies: >>65450
rules assistant for tattoos is broke, no option for scenes.
>>65428
it's this
https://www.aiartbot.com/Models/Stable_Diffusion/LowRA
>>65258
Bit of a late response but if its blocking that word you could go for more of a description bent. Something more along the lines of "futuristic arcology in a bleak and gloomy megacity"
Replies: >>65582
>>65401
>>65381
If literally all you want to do is see what a slave's ID is then use the export feature and then just search ID to find it within the mess of export variables.
If you're wanting to automate something based off of those ids then your best bet is to hit F12 and pull up your browser's console. You'll be able to pull variables and run some basic scripts there to edit and view game variables. Just saying i'd highly recommend saving first and knowing exactly what you're doing if you're following that route
>>65405
Create a sibling with the same birth week.
is there a guide to setting ai up or what
Replies: >>65569
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>>65560
If you have Stable Disfusion already set up, there is a link in the Option/Display that has a guide on how to do it. If you don't have SD you can follow the guide in the game or try https://rentry.org/voldy .
Replies: >>65717
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>>65462
it's interesting, "futurist" seems to give results that are"post-organic", so to speak, barely recognizable as cities.
Replies: >>65604
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got this after removing "futurist". kinda cute, lol
"arcology in a bleak and gloomy megacity".
Replies: >>66299
How do i remove the panties censorship? I compiled the game without problem but the panties on the younger nude models?
Replies: >>65593 >>65598
>>65587
Why are you, a red blooded male, letting some image system visualize your slave girls for you? You some kinda cuck? Return to text descriptions. Look with your mind's eye.
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>>65587
here you go mate. Screen cap from a previous thread.
Replies: >>65600
>>65598
I hate to be that faggot, but i did everything the post asked and i still get the censorship panties.
Replies: >>65609
>>65582
I'd call those pics to resemble a tiny part of an ecumenopolis, like Coruscant from the Star Wars universe. Certainly not something less than a century away from now.
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>>65600
make sure you're making these changes not to the resources section where the webgl is hosted but to your main folder where you compile the game from.
pic attached
Replies: >>67378
>>65319
AIartist could make use of it, so I ended up building 5.0.0's perceivedGender(). Works on slave and player and returns a number.
Positive values are feminine and negatives masculine. 0 is intended to be androgynous, but may be a little flakey at the moment since the ranges aren't clearly defined yet.
How do I keep my bodyguard from instantly getting exausted?
Replies: >>65644
>>65642
She needs the armory as she will refuse to use her bed otherwise.
Replies: >>65657
returned once again to the game and some of the updates have been real neat, especially enjoying that height can be linked to maximum erection size.
webgl has been dormant for some time, is it not getting updated no more? only addition i would ask for it would be males having their own body and maybe a couple more poses to show personality
I gave a good test to the AI stuff but even with multiple models and manually adding words to the prompt, it just cant do my fetishes right (huge ripped titans with big tits/ass/cocks/balls) especially males are disappointing. prompt generator might need work also.
Replies: >>65710
Tried every method in the thread to get FC to talk to the generator, but nothing doing. Tried three different browsers also so I'm throwing in the towel
The AI generator current;y has some issues making men, it automatically puts pussy in the prompt and I can't see a way to take it out.
Replies: >>65657 >>65710
>>65312
Anon probably meant "jurisdictions" or maybe just "laws".

>>65644
A true /k/ommando.

>>65656
Cranky because the future is female, aren't ya?
I want to do cyber warfare against myself, my GSP is always so high that I can't afford to buy more of my own arcology
I want to own it all. I'm a tyrant, I shouldn't have to tolerate public ownership
>>65663
Oh yeah, also my princess is in constant terror for no reason
Worships me, loves me, is int he best health, wears the best clothes, the description at the end of the week is full of things reducing fear, and NOTHING increasing it, and then it says  overall fear increased that week. Why?
She is permanentlly locked into abject terror
Also she has a bestiality fetish. I put tons of girls into the farmyard all the time, I never see a bestiality fetish appear. What's up with that?
Replies: >>65707
>>65663
wait a few weeks befote buying more
Replies: >>65669
>>65666
I know for a fact that's wrong, but I saved and skipped a few weeks to check and, indeed, the price just goes up.
Retard.
Is there any particular method to clean up faces other than increasing iterations? The models aren't perfect yet, but they're seriously fucking impressive.
>>65663
You can use reputation to force a takeover of sections.
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Bug happened.
Replies: >>65692 >>65693
>>65680
Are you using an "injected" type refreshment?
Replies: >>65693
>>65680
>>65692
Nevermind, found the issue. Is now fixed on the git.
>>65664
I have the opposite problem, my high devotion slaves keep becoming comfortable around me even though I prefer them terrified.
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>>65656
Post a screenshot of the slave description. 
>>65645
What, like pic related?
>>65710
what model is that? my results were 0/5 garbage
Replies: >>65714
>>65713
It's work in progress on the AI Art function; coding is done just needs to be entered into codebase.  
FC needs a bunch of lora added to the base model to be able to generate this kind of stuff.
Replies: >>65715 >>65720
>>65714
that's real neato, i would very much enjoy that kind of results. please tell me what i need to add to get that or post short guide when its ready
Replies: >>65780
>>65569
I do have a local stable diffusion setup, but haven't played pregmod since it was added.  Is it hardcoded to use that model and lora or something?  I'd want to use a more anime-styled model myself.  Also, has anyone tried, or considered, making a modelk and/or lora specifically for pregmod?  I have no experience with making either, but I'd consider at least taking a peek at it.
>>65710
God, AI art fucking sucks
I can't imagine why anyone in this thread wants this shit
>>65718
It can be pretty great, it just requires correct loras and generating images more than once
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>>65718
its not perfect but thats no reason to act like a faggot.
 >>65714
if it gets me from picrel to >>65710 then I'm sold, it's the future.
Replies: >>65756
>>65718
Get better taste you braindead moron.
Replies: >>65723
>>65721
Go back to fag95 and play your relentlessly ugly ESL visual novels. Looks about the same and you don't have to fuck with with AI
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>>65710
I thought it maybe was my model but switching it to Hasshaku for example gives me the same thing.
Replies: >>65756
If I want the best genetics, should my starting whores be brilliant, very beautiful, unhealthy, obese, quad-amputees that hate me?
If they're old, too, then thats 4500 each. I could give one a couple limbs back to afford two at the start.
But I think I'd be shooting myself in the foot because they'd make no money and breeding takes ages. I'd need to make a lot of cash and build stuff up so I can later accelerate pregnancies and baby tanks.

But getting perfect genes is such a pain.
Is making genetically perfect slaves easier with the eugenics future society? I got the impression eugenics was a bit tough
>>65718
I would much rather use webgl but it hasn't been updated in long time, clothes and races are quite limited in it so as i got a capable GPU AI shit is best option for the time

5/10 but small restaurant menu VS 3.5/10 restaurant that can make nearly anything with some work
>>65312
>I'd like to get rid of overhead maybe because I don't think that thing is properly balanced.

Good news, I have a merge request up (disableOverheadPlayerCorp, 11597) that should in theory address this.

However the Corp code as whole is "interesting".

Once it is merged;
- After running BC.
- Game options -> Debug & Cheating tab -> enable CheatMode.
- Cheats tab -> "Player Corp overhead is included within the profit calc."
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>>65725
< no penis prompt
> NPC is micropenis
That gen pretty much looks like it's supposed to though. I'm not sure why FC didn't prompt a penis there (it should have), but a micropenis shouldn't be visible anyway.
>>65720
Current state of SD just doesn't enable the variety that FC has, without some loras to support the base model. 
Getting futas to gen reliably has been a hassle. 
>>65718
I'm convinced dynamic content generation for games is the future. LLMs, SD, etc. Game engines will just require prose description of the game, and it will generate the gameplay on the fly. And it's going to get insanely better as the basic code improves b/c its an unoptimized mess now. That, in combination with better hardware, is going to make things insanely better and easier to craft. 
TLDR get used to it, this shit's not going anywhere.
Replies: >>65760
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>>65756
There are multiple futa models.  They'll generate non-futa as well.  
https://civitai.com/models/110541/futanari-factor is one, and if that art style doesn't work for you, the same creator has https://civitai.com/models/107586?modelVersionId=157998, which will apply futa to pretty much anything you'd like.
I want to create a somewhat large feature to cater to my cannibalism fetish in he game, specifically of a very different flavor than the currently disabled "dinner party" event (personally, I think my brand is probably a little more generally palatable but it's hard to say). I have already made a fairly large-ish contribution to the game before - the Antebellum Revivalism (still working on events for that lol). I have many questions about how to best go about implementation, however, and was wondering what the best forum to ask those questions is. Would the contributors prefer I just list them out here in the thread or to create an issue on the repo?
Replies: >>65763 >>65767
>>65761
For what ever my two cents are worth, I would go for an issue on the repo mainly to help to organsation.

I look forward to working with you again.
If possible at some point in the ideally near future, would you mind if I were to ask for some assistance regarding FC / creative writing?
Replies: >>65974
wish i could code, i'd go ahead do this small feature

the toy workshop is awesome for RP degeneracy, can it also include chastity features?
>>65761
Issue would get more visibility between all the maintainers, which would probably be better than just me here. I don't know how many of the others still lurk.

>>65766
No time frame, but I can consider looking into it in the future. Right now time is being divided between player energy, need and how it all relates to fucktoys and their needs, as well as the project attracting someone interested in working on the revamped vector art.
Replies: >>65768
>>65766
"Toy workshop"????
>>65767
I thought that I was the was the only still lurking, good to see that I am not alone though.
Replies: >>65771
>>65766
How can you even expand on chastity cages beyond just giving you a text field where you get to describe it's looks?
Replies: >>65771
>>65768
LCD added it, remember? Allows for custom dildos of arbitrary size.
I'm unlikely to ever migrate to a forum, given the options, and have no real good opinions about reddit. It does amuse me to watch them all dance about the mod's content though.

>>65769
Vibration settings to torment slaves and possibly urethral penetration. To be really creative, how about a cage that can be remotely expanded or contracted?
Replies: >>65774
>>65771
>LCD added it, remember? Allows for custom dildos of arbitrary size.

Thanks for the refresher. I am still suffering from PSD lite-- as a result of the population rework and illness additions. :-)

At the end of day for me passive media consumption (e.g. vidya or music) is about escaping from all the BS in the world but can understand how others will have different needs.
> It does amuse me to watch them all dance about the mod's content though

It as if you have read my mind. For your own sanity, it might be worth ceasing immedately.

>To be really creative, how about a cage that can be remotely expanded or contracted?

I was thinking of also adding an explosive version of that as ,"boom" makes the world go round and the infrequent little bit of blood loss can't hurt.
is there a way to add custom images for your pers assistant
Replies: >>65794 >>65796
Pony job for penthouse / stable facility when?
Replies: >>65777 >>65784
>>65776
When you add it.
Replies: >>65785
>>65411
Dreamshaper
>>65715
This change went in today. Update fc and follow instructions on installing lora.
>>65776
Put it in the Farm?
>>65777
Sorry, deserved.
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Found a bug.
Replies: >>65791
>>65787
> Used nursery. "Found a bug."
The whole feature is one giant fucking bug. Nobody is surprised.
Replies: >>65793
>>65791
I know. Just reporting.
>>65775
Yes.
>How?
I can't fucking remember.
Replies: >>65797
>>65775
Without altering the code? I guess you can add/replace files in the folder resources\vector\avatar
Replies: >>65798
>>65794
The box should just be there.
If not there is an option under images to enable that box, if that option is not present you may need to enable images and possibly also switch to deepmurk to see the option. A number of options for images are hidden behind toggles that don't make total sense today.
>>65796
My bad, according to the readme this is true only if you add your own art before compiling the game.
>If you are interested in adding the old renders or your own custom art to your local version of FreeCities, then you actually want to have a resources folder in the same folder FC_pregmod.html is in.  By default, that will be ./bin/resources.  If you want any of the art in this folder, make sure to copy it over there.
What's a good realism model for for pregnancy? I've been using Cyberrealistic but pregnant bellies looks like balloons grafted onto them.
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Any plans to add a citizen refinement mechanic besides the ones for wealth class and the supremacist archology policy blurb? Like promoting big dick citizens to move in or ugly bastards, or prince charmings, or Futa, tall or short, young or old, or smart or ditzy, confident or insecure, etc. Slaves are one part of the equation, but who's doing the slave fucking is another.

A full scene effecting system would of course be a hassle, but starting with an addition to the archology overveiw would be nice. Like: "Your archology is promoting immigration of _ people." and "Your citizen body has many/is mostly made up of, _ people." And you can add 2 or 3 traits from the already made slave parameters. 

Im personally going to try adding it in my game. I might post my results if I finish it. Just wanted to know if its been mulled over much since it seems like a pretty appearent thing to add.
Replies: >>65811
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>>65810
Tangential conversations have been had in relation to Future Societies and how they could be made more granular, both in the way policies are picked and culture is shaped, and who they affects (either citizens or slaves). All talk though, nothing in code as far as I know, as it would be a titanic undertaking no matter what the vision is, I'd say.
Replies: >>65865
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I recently did my bi-monthly check-in to the changelog to see what kind of marvelous things are happening to this one-of-a-kind game and saw a message saying there is support for custom modded drugs. Does anyone have any links for these? Are there any for autismo hyper addicts like myself? The cows in the dairy are pretty massive, but why stop there right?

Along the same lines... does anyone by chance know of any ways to increase the max size that drugs can reach? 

Finally Picture related
Replies: >>65831 >>65840
>>65830
saDrugs.js controls the max size that the drugs will auto remove at. Increasing it there coupled with the controllers to use them in siPhysicalRegimen should do it. Do keep in mind that the descriptions will give up pretty quickly after the current cap.
Replies: >>65832
>>65831I am willing to write or re-write descriptions for that purpose should it come up, and I've been working on my diction to try and eventually do exactly that. As for manipulating those elements, time to do some trial and error
Replies: >>65836 >>65837
>>65832
I think the best starting place would be to expand the cup size list to be able to handle larger sizes. Pretty sure it stops and just goes generic past a certain size, so it will need consideration.
In addition, the adjectives for them for higher sizes as well.

After that, you are dealing with the actual descriptions and that is where it becomes a problem. The flesh is one thing, but it's all the clothing descriptions that will bury you. Do not underestimate them.
Replies: >>65837
>>65832
>>65836
I also just completely assumed you meant specifically boobs. So correct me if I'm wrong on that.
Though it is worth noting that butts are fairly far into the hyper size, description-wise, already. It would be difficult to take them farther without first standardizing them into CCs.
Replies: >>65844
>>65830
I made a drug that would allow me to bypass the non-functional surgery assistant , to then discover the assistant doesn't work with modded drugs either.
>>65837

I'm not entirely focused on boobs, but obviously they're going to be a huge part of it.  I wouldn't mind working on more excessive ending bands on all fronts. From Height, Curves and Weight to Cock & Balls, Clit, Prostate & Ovaries and such. 

On a unrelated note, the main controllers for when drugs stop are the math.clamps right? the check between 0 and 50,000 or 0 and 20 and such?
Replies: >>65845 >>65905
>>65844
Yes, those are what tell it to stop.
Cock and ball clothing descriptions could really use some love.
Where do I start if I want to learn how to do the coding behind this? My exact fetishes are so far removed from what others are interested in that the furries and submission-fags are infinitely more likely to get content than me, so I just want to make it myself
How is the prequel going?
>>65852
Learn basic javascript. Then figure out the core places that your addition will need to fitted into.
For the most part you're just going to be slotting things into existing code blocks unless you need an entire new system added.
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Trying to retrieve a child from incubator and this happened what do I do?
Replies: >>65860
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>>65859
I'm so sorry Anon...
I know its a work in progress but the player energy system is a little wonky. I'm too horny to effectively train my slaves but can't get the option to "ravish" and clear my head unless I go on aphrodisiacs. No number of fucktoys seems to satisfy need either. Do big balls add a modifier or something? Didn't dig enough through the code base to get everything straight. Is it just busted rn and in need of revert to avoid?
Replies: >>65864
I've been messing around with AI for writing and what not, and if there was some way to integrate that into this along with SD the game would genuinely be heaven. 

Along with maybe a better UI but that's just me.

Also for anyone messing with SD, are any of ya'll using a paid cloud service for SD? If so any recommendations? There's like a million floating around and it's hard to pick which one will actually let me gen degen shit in private.
Replies: >>66043
>>65862
Currently working on the fucktoy side of it. Ravish is supposed to appear if you are too horny to focus, so something isn't synced right there that will need to be tracked down.
Replies: >>65867
>>65811
Ah, got it, thanks for the reply. Will try to add the archology overview thing I mentioned and get back to the threads with my results.
>>65864
Looking a bit closer it seems like the order of execution might be off? But maybe not? It's very confusing. 
I passed turn with like 20 fuck toys assigned and still got poor focus on training, so maybe need isn't being resolved before personal attention?
But then I started a new game and it lines up fine so I also can't figure out what is making PC too horny after 65 weeks in the first place.
The only differences that are obvious to me are stamina enhancers, exotic diet, and balls > 5 but < 10, but none of those seem to have a big effect (yet). Maybe penthouse atmosphere?
Replies: >>65868
>>65867
None of those should be capable of doing it right now. Only advanced pregnancy + extras, aphrodisiacs, priapism agents, and 95+ energy should be able to trigger isHorny(). And I don't think I added too many ways to raise energy without explicitly trying.
Replies: >>65871
>>65868
Well I just double checked and new game lines up fine for the first few weeks, so it seems like two bugs masquerading as one. 
1. Mystery energy increase.
2. Fuck toys not resolving energy.
I'm a little too retarded to run it in VS and step through debug, and apparently also too retarded to remember how to upload saves but I hope the feedback helps.
Replies: >>65872
>>65871
Diet, maybe? And yes, fucktoys do not resolve energy yet as I am currently working on that bit, but they will ultimately deal with .need, so that won't solve the root issue.
I'm going to need to do a little review prior to finishing the energy/need system.
Replies: >>65874
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>>65872
Testing upload of save as a pdf?
Diet switched back to normal and exotic shouldn't increase energy anyways? Never touched fertility.
I think setting this
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/endWeek/reports/personalAttention.js#L115
to false will just bypass the issue for now so maybe I will do that and recompile for the time being.
It's a neat system and can't wait to see it fleshed out.
Replies: >>65876
>>65874
Probably for the best for the moment.
Pouring a lot of work into saPleaseYou in regards to that. You'll need enough fucktoys to not sexually exhaust them, but have too many and they'll be left wanting. Quality will also be a factor.
Should be interesting once it's done. Assuming null players stop breaking everything.
>white inferiority
>black superiority
>49 yo 6'11 ex merc raping 14yo whitetrash cunnies
Everything as it should be
Replies: >>65893
>>65890
>49 yo 
>Playing on easy mode
>>65844
>On a unrelated note, the main controllers for when drugs stop are the math.clamps right? the check between 0 and 50,000 or 0 and 20 and such?
if you're going plus ultra on the math.clamps you should probably check out datatypeCleanup too, otherwise running backwards compatibility can reset slaves to fit into the old limits
So, i'm some years out of the FC. FC now has a way to generate prompts or anons doing AI art is just manually writing it for every slave?
Replies: >>65908
>>65906
The former.
What I can do for my SD stop to generate the EXACT SAME image everytime? Every single time when I regenerate it I get the same image, even when I purge it all, the same image, every single pixel equal. I can only get different results if I change the model.
Do FC has a hiden seed anywhere?
Replies: >>65927
>>65925
nevermind, I found it. Also, i love adetailer so much, holy shit
Replies: >>66049
>>64826
how do you volunteer/contribute to the writing of scenes? I have no knowledge of coding whatsoever, but I could write a few scenes and slap the according variables in there.
Replies: >>65945
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What is going on here? I'm pretty sure there was no pronouns fuckery in older versions. I don't have the experimental male pronouns option ticked. And the wrong pronouns are tied with pregnancy, it seems.
>>65939
Is there a way to easily break slaves that are resistant/hateful?
Replies: >>65948
>>65934
The AnatomyOfAFreeCitiesEvent.txt link on the OP is broken. 

https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/devNotes/AnatomyOfAFreeCitiesEvent.md

Some further pointers on contributing stuff beyond code would be nice though.
>>65941
Many, most direct one is torture PA but correct clothing and rules work too
I highly recommend to use drugs reward, chastity punishment is also great, especially when combined with extreme aphrodisiacs
Replies: >>65955
>>65939
No idea. It almost feels like the multiple wives route is leaking into it.
Will review in time, as I have a feeling I will uncover other issues and do not want to deal with them right now.
Replies: >>65951 >>65983
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>>65939
>>65949
While my branch might be out of sync, src\events\scheduled\seWedding.js has probably not been modified in a little while.

Per the attached screenshots it would appear that the highlighted text is directly apart of the file but there is no path for just a single slave.
Replies: >>65983
What archive I need to edit to set my own loras to a specific variable, for example a highlight lora for the hair highlight variable.
Replies: >>66043
>>65948
Thank you but what do you mean by torture PA?
Replies: >>65970
how does inferiority interact with continents?
if i have continental slavery in NA and use asian inferiorit will i get asian slaves or north american asians slaves?
I finally started fucking around with the AI art and its fun, but I realized integrated AI text generation will be the real gamechanger. Whichever porn game implements that first is going to start a revolution. Finally sex in a text-based game won't just be rereading the same lines over and over
>>65955
Personal Attention, one of the more recent additions was cruel options and I believe there is one labelled torture.

>>65963
The interaction rewrite was very placeholder / key terms the last time i looked, wonder if that is going to go for AI text.
>>65763
Thank you for your kind words. I'd be happy to assist with creative writing or whatever else. Not sure what the best way for us to communicate, however. Does gitgud support messaging, or should I create a temp email or something along those lines?

>>65763
I'll create an issue soon™

>>65852
Like the other anon said, learn JavaScript. It's pretty simple and there are a million resources out there, although they are primarily for web development and this game is structured a bit differently. If you just want to fuck around and find out, setup your development environment (which these days is also pretty simple - just install VS Code) and clone the project. There are guides for this on the repo linked in the OP. Then you can just do text searches to more or less find the file you need to change. Want to modify the flavor text for a future society decoration? Copy the text of the old one and search for it in the project files (try shorter subsections of it if that doesn't work). Anything more complicated will take more knowledge, of course, but it's easy enough to start.
Replies: >>65980
>>65963
I've got 24GB VRAM, as much as you can currently get on a single consumer grade card. I can fit a decent text model or an image model in that, but not both. I'm not gonna send prompts for raping sex slaves to third party online generation services either for obvious reasons.
Did a fresh pull off Git, and seems that some ear, teeth and amputation options are missing from remote surgery.
Replies: >>65977
>>65976
Also, the option to send a fresh slave straight to Arcade seems to be missing.
>>65974
>Does gitgud support messaging, or should I create a temp email or something along those lines?

There is apparently a chat function, however issues are probably the next best thing.
Upon logging into and navigating to, https://gitgud.io/Blank_Alt/fc-pregmod you should be able to request access.

>>65852
I would also like to add, do not hesitate to ask questions (everyone has to have started from somewhere and experience / knowledge usually only comes though falling down) either via this thread or (probably less ideally) the issues tab (at least on the main GitLab repo).
Replies: >>66035
>>65949
>>65951
Hmm, that was my first wife. I just downloaded the latest precompiled version from the MEGA archive if that matters.
I should have an older version lying around somewhere. I'll double check, but I'm pretty sure there wasn't a "their womb" shit going on before.
Replies: >>65984
>>65983
The oldest version I have is from August 12th 2022 and it still has that issue. Weird, I could've sworn it used to be different.
>>65975
>I'm not gonna send prompts for raping sex slaves to third party online generation services either for obvious reasons.
Huh, why not? Anons is writting worst things for more than a year and nobody gives a fuck.
What you think that would happen? FBI knock your door and arrest you because you was ERPing with a AI?
>>65996
Aside from the fact that most services don't allow anything resembling sexual content? (and of the ones that do, none of them have better models than ones you could run locally) Feel free to call me paranoid but I'd rather not put blackmail or potentially incriminating material out there.
Replies: >>66001
>>65975
>>65996
>>65998
basically we'd need is some nigga to create an AI text generation model specifically trained on literotica stories or some shit.

probably something like this except not just for doms https://www.LINK REMOVED.com/posts/domgpt-beta-2-0-87269972?l=de
Replies: >>66043
>>65996
I expect that you will eventually piss someone off irl on twitter or something and he will have you v& because every query and result on those services gets piped through shit that logs anything that might even possibly be CP in FBI-accessible databases and a lot more people have access to those databases than should

tl;dr if you think generating weird fetish porn is not going to get you v& or at least blackmailed you are retarded
Replies: >>66037
you know AI may be neat but i can't help but feel like pretty much all updates in the past few months have been nothing but AI while the actual game doesn't actually get anything except bug fixes here and there
Replies: >>66007 >>66008
>>66006
It brought life back to the project at least
>>66006
Next update is locked up until player energy is completely handled. It's not something that can reliably be released in pieces. Only remaining parts are saPleaseYou and the master suite report, but I really need to stop overthinking the former.
Also the way vanilla handled player sexual energy is really baffling and, in some ways, actually punished you for having fucktoys. That is before taking into account just how broken .need was in it's initial state to begin with.
Replies: >>66034
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>>64626
>>64559
If you're there anon, a friend of mine found the issue. Though it's beyond me to fully understand what's going on, here's the gist of it:

In function generateRacialTraits()

You see all the "trues" at the end of the each eyeColor function call? It seems removing them solves our "issue".

There seems to be something weird going on in:

        /**
         * @param {string[]} colors
         * @param {boolean} [heteroOnly]
         */
        function eyeColor(colors, heteroOnly = false) {
            if (!heteroOnly) {
                setGeneticEyeColor(slave, jsEither(colors));
            }
            if (slave.geneticQuirks.heterochromia === 2) {
                setGeneticEyeColor(slave, jsEither(colors), true);
            }
        }

That makes it so eye colors aren't changed because it skips both if statements. Instead it uses the default which is found here:

App.Entity.EyeState = class EyeState {
    constructor() {
        this.left = new App.Entity.SingleEyeState();
        this.right = new App.Entity.SingleEyeState();
        this.origColor = "brown";
    }

And that's why brown eyes are overrepresented even if you force them to whatever else in generateRacialTraits (and leave the true in).
>>64815 (OP) 
i'm not personally the biggest fan of AI, but i do feel like this game would massively benefit from some integrated version of it. like it's basically made for it lol
Trying to enjoy the game but can't seem to anymore. The moment things start going way too good for me or I get too many slaves/children I lose interest in playing since I can't keep track of them anymore and the whole fun for me came out of playing with a tight knit group of slaves that I kind of get to "know" or whatever but once I'm over that, the whole thing's boring.
>>66008
oh? could you elaborate how it works currently if you don't mind, that sounds fascinating
>>65980
I'm logged in, but that link gives me a 404. Looks like your account is private, if that makes any difference. Let's try one of these shitty temp email services, if you're down:
princeton@kubaptisto.com
>>66002
Anon, you must be crazy, theres no other explanation. Are you really saying that I'll discuss with a OpenAi employer on twitter, and he'll search my history and expose my logs doing ERP?
This shit doesnt make any sense logically or legally. In fact, I could pretty much sue OAI in millions if a employer did this. 

Also, if you're so worried, just use stolen keys, or just dont bother to discuss with a OAI employer, or just use a twitter fake account. jesus christ

Theres hundreds of thousands of people doing ERP with the AI rn, and you think you'll be the unfortunate one to be BLACKMAILED. 
AYY!!! 
The best part is YOU calling me a retard. Fucking schizo
Replies: >>66041
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>>66037
>ClosedAI
As if they'd ever allow their models to be used for anything remotely sexual. Any API key with that sort of traffic will be quickly flagged and shut down.
Replies: >>66045
>>65863
>>65963
chub dot ai /characters/NG/freecities-45f16645
I can't figure out a sensible way to integrate this yet, as it would need to talk back at end of event and summarize the variable impacts. LLMs are not smart enough yet but it's just a matter of time. 
>>65954
If the LoRAs are in your A1111 stack, then you can add that information to the custom slave prompt and call the LoRA there. A1111 will pick it up. 
>>65975
Mythomax 13b was used to tune that card above and 12gb VRAM is more than enough to run it locally. 
>>66001
LOL no. Any of these LLMs can write smut. The are also mostly aware of freecitites as a fictional concept along with its lore, which shocked me.
>>66041
I use it to create sexual content every day. They don't need to approve it, I'll use it regardless, and there's currently nothing they can do to stop me (yet).

However, if you haven't tried it yet, it's better for you. This shit will spoil you for any inferior model. Honestly, I'm so spoiled by it that even Claude seems shit now.
Overhead for corporations should be disabled by default now making them both more useful and less likely to start going into red in case you guys care
Replies: >>66061
>>65927
So what's the option?
I took in a mindbroken slave from the Shelter and restored her. The sale pitch at the Shelter says that resale is forbidden. But what about citizen retirement? I just wanted to dabble in some altruism and I don't really need her anymore. Will there be some unforseen consequence to just setting her free?
Replies: >>66061
>Some citizens criticize your recent decisions, assuming they may have been made with your crotch instead of your brain.
What causes that?
Replies: >>66070
>>66047
By default corp overhead should still be activd but now with a simple toggle under the chear menu to disable.
>>66059
Nothing that I belive.
>added penetrative skill
What
Replies: >>66066
>>64645
>>64676
I was reading through the previous thread and the whole slave digestive system being transformed for liquid food thing doesn't even make sense considering you can retire them as normal citizens, does that mean they're going to spend their own money buying liquid slave food for the rest of their lives? 

I think its dumb in the first place, you can say they have liquid slave food by default just because its cheap. Then give them that solid slave food FS upgrade if you want it
>>66064
Slaves with dicks get a skill for dick sex - I think it just increases overall scores and doesn’t make penis-less slaves any worse.
Replies: >>66070 >>66073
>>66065
Of all the things in the game that's pretty minor. It also really only exists FCDev was really into anal and didn't want any mentions of shit. Also servant background player also suffers from the same condition, and slave food is probably cheaper and plentiful anyway.
>>66067
what a fucking degenerate
>>66060
Being horny. You've either become a nymphomaniac or are using something with aphrodisiacs. Or both, since the latter tends to end at the former.
Should be able to get anaphrodisaics from your doctor.
Also beginning to think that should have been held until after player .need was done so that not getting enough sex could also be used to drop it out of nymphomania.

>>66066
It does under certain conditions. If society gets really into being penetrated, they will start to expect girls to have some knowledge of how to properly peg.

>>66067
Due to the nature of it, I could also see it used in some military situations as well.
>>66065
Depends on the head canon, I believe slave start players can regain the ability to eat normal food but it is very unpleasent.
>>66066
Is a dick necessary? Strapons exist.
>>66067
>any mentions of shit
Haha, that's won't work without magic, because even if you are fed with an IV drip your liver still produces bile as the sole way of disposing of red blood pigment, so you can't avoid getting something out once in a while whatever you do.
Replies: >>66076
>>66065
>does that mean they're going to spend their own money buying liquid slave food for the rest of their lives?
I'm pretty sure there's an event when you realize this and can tell your slaves about it or hide it from them.
>>66074
If it could be engineered so the only byproducts were a neutral looking and smelling discharge that could double as lube, that'd probably be acceptable to most people.
Replies: >>66079 >>66083
>>66076
sodomite heathens go to hell, the prophet says spilling seed is a sin. We must repopulate the arcology
Replies: >>66080
>>66079
>he doesn't know about anal wombs
Replies: >>66082
>>66080
Imitating birds is retarded.
>>66076
Investigate the color of stercobilin. It's hopeless from the start, as I have said.
Replies: >>66086
>>66083
You're playing a game where can have a harem of hyperpregnant genetically modified futanari catgirls, and THIS is the point you're getting hung up on?  Its future magic.
Replies: >>66087
>>66086
This kind of magic is supposed to be more high level than just  some mystery food.
Replies: >>66095
>>66087
Fine. The magic food introduces and supports additional flora to the gut that consumes the problematic by-products of healthy liver function.
Replies: >>66096
>>66095
Something that violates the law of conservation of mass? Or metabolic biochemical reactions going against their predicted direction? Nothing short of either of those two. That's some scary nanomachine stuff at least.
Replies: >>66097 >>66099
>>66096
it's a retarded idea no matter how you slice it and sodomites should all hang anyway
Replies: >>66099
>>66096
The second one. Just a counter flora that consumes what would otherwise be passed. Or the food itself is just some portion designed to react with bile and dead blood cells and reverse them into their constituent parts. Then that gets reabsorbed or excreted as lubricant.
Or every morning each slave sits on the magic machine and get that stuff washed out. 
Or just accept that the game takes place in a world where the earth is regularly being bathed in gamma rays after the end game, but mercenaries are still making forays into the old world to attack non-arcology societies.
>>66097
You're going to hell for jerking off to this game you fucking retard lol
Replies: >>66126
It is funny how we have cope magic for anal and hyperbreeding, but erections are still hard capped by dick size, and only recently soft capped by height.
Replies: >>66101 >>66117
>>66100
Isn't the size limit some retardedly huge thing that no one would actually see in play unless they're a faggot? I've never seen it.
Replies: >>66102
>>66101
12 inches or 30cm, applies to the PC too.
Does anyone else have the issue that you can't make new pictures for slaves with the AI generator if you purge them?
wow it wasn't lying when it said the dinner party is very broken.
it doesn't actually kill the slave
>>66100
Feel free to add something like bionic implant cocks then. A biological tissue has its hard limits before it breaks.
Replies: >>66129 >>66207
>>66099
at least I'm not a sodomite, faggot
Replies: >>66141
>>66117
Yeah, I'd like to, even bionic balls for extra cum production without having to deal with the problem of having to carry around watermelon sized scrotums... issue is twofold though, first finding all scenes in which those would come in play (a gargantuan task), second, adding fluff text to each of those scenes that's of good enough quality to not contrast with fcdev's, which imo is excellent, though I've heard dissention opinions, but whatever. Someday I'll be the change I want to see.
Replies: >>66133
>>66129
Technically you can get more cum by modifying the prostate gland, the only downside would be watering down sperm counts with balls still staying normal sized.
Replies: >>66143
I need a AI model that actually does bushes correctly. Any suggestions?
Replies: >>66139
>>66138
>I need a[n] AI model that actually does [literally anything even semi-competently]
Check back in a year or three.
I love my fat pigs...
>>66126
Yeah, you would have a small class cauldron of tar, as opposed to a premium sized one. What an improvement.
>>66133
Ah well, I was thinking of (male) PC. Some erotic events have extra fluff for ball sizes equal or above 9, 14 and 30. If I had writing skills, I'd like to expand on that. Kinda tangentially, I wonder if PC rework would enable stuff like that implant, or the genemods that were added recently, for us.
Wasn't there a legitimate way to rename the arcology a second time? Not in a weekly event but in some menu? I can't seem to find it anywhere besides the Cheat Edit Arcology option.
Replies: >>66384
>>66117
>250cm balls: no adverse effects
>hyperpreg with 40 fetuses: no adverse effects by default
>broodmother generating several fetuses a week: no adverse effects
>boobs larger than own body: no adverse effects
>literally aging backwards to stabilize at 25 for life
>bioengineered catgirls which are in lore made from cats, have cat instincts, and come with snouts (faceShape "feline")
>125cm dick: only adverse effect is it can't get hard
>literal consciousness-swapping
Kindly fuck off with the muh realism.
>>66207
Is that an endorsement, or is that a result of applying some unknown future magic to fix those adverse effects in advance? For example /hyper/ size boobs would generate at least several issues if taken seriously, starting with heart failure (extra volume of blood to pump), and ending with draining the rest of the body of nutrients like literal cancer. The rest of your list is similar to some degree.
Replies: >>66229
>>66207
>copium shidded out because dev didnt think people would got for it unless its just to see if they can
>"
>"
>"
>"
>meme mod
>copium shidded out because dev didn't think people would go for it unless its just to see if they can
>cyberpunk hype mod
Do you even code, ass-monkey?
>>66212
 One of the earliest documented cases of breast hypertrophy resulted in the woman dying of heart failure. By the end she was bed ridden and permanently exhausted. By illustration she wasn't unusually big compared to modern models. It gives an interesting sense of how little nutrition people were making due with at the time versus modern Instagram models with the same condition. Mostly they just complain about stretch marks and back pain.
Replies: >>66240 >>66241
>>66229
But mentioning this is bad, because that ruins the wanking fantasy of someone.
>>66229
And now imagine what happens if you add lactation into that equation. I bet that above certain size even gorging on food and nonstop IV at once won't be enough.
Replies: >>66242 >>66256
>>66241
One of first symptoms is this, I guess:
https://en.wikipedia.org/wiki/Hypocalcemia
Especially its related heart problems.
Replies: >>66243
>>66242
Real life cows can suffer from milk fever, so why not hucows, haha.
Replies: >>66256
What does selecting "all sex" setting for the smart piercing fetish target do? For a moment I thought it was libido/energy but that's sex drive target... and slaves can have only 1 fetish, so I'm not sure what this setting does.
Replies: >>66264
>>66241
>>66243
Sufficient nutritional density would a long way to supporting a hucow, and that’s not exactly magic. The diet would be protein proportional to weight, iron, salt, calcium, whatever other vitamins/minerals/supplements, and then pure fat. Some napkin math:

Let's take Winter, who produced 1,617 liters from her combined 60k cc breasts. The upper end for a normal nursing mother is 1000mL per day of milk produced on an additional 500 kcal per day. Our girl Winter produced 231000 mL per day, so we assume she needs an additional 115,500 kcal of food plus about 5000 kcal daily for her to maintain at 200kg gross weight.

It's a bit tricky to work out how much of the extra needs to be protein, but she's gonna get around 600 kcal minimum from 150g protein. The supplements aren't going to add much so the rest can come from fat. So that's 12,838g of fat daily, a little less than 15 liters of cooking oil. 

I kind of do think you could get 15 - 16 Liters of enriched feed into a slave over the day. The real problem is how crowded the chest and abdominal cavity is getting, which also covers what the text means when it says her body has become adapted to copious production. 

The constant pressure to convert food into calories has caused her liver to swell into an organ that can break all that fat down and convert it into triacylglycerols in a reasonable span. Her heart has grown enlarged to keep pumping blood into and out of her massive tits. It's effectively circulating blood through 3 different bodies. This effort leaves her constantly short of breath. Depending on how fast she's breaking down and absorbing the feed her stomach and small intestine is probably at capacity, though both can stretch over time to accommodate the food after awhile. The real choke is her pancreas. It hasn't grown at all. It gave out long ago. Her insulin port sees a lot of action.

If you surgically created more space in the thoracic and abdominal cavities you'd have a good start, and you found a way to keep those enlarged organs functioning efficiently over a long period of time you'd be doing pretty well. Bring gene editing in and the world is your oyster, but even then balancing everything would probably burn through a lot of test subjects.
Replies: >>66259 >>66378
>>66256
Additionally, getting your energy needs from protein is not the best idea in the first place, because metabolizing it leaves side products unlike dietary carbs and fats. Additional strain on liver and kidneys to process all that ammonia, not to mention obvious changes to the pH of blood.
Replies: >>66260 >>66266
>>66259
Same with converting it to milk fat.
Replies: >>66266
>>66255
strength of orientation, "all sex" is bi/pan
>>66259
>>66260
Well some amount of protein isn't optional, and I went with bare minimum recommended for her body weight. I suppose you can just hook her up for permanent liver and kidney dialysis.
In many ways the industrial dairy is more realistic than the free range. Once she's locked in with dialysis ports and a feeding tube then you can monitor and tinker with blood chemistry while you supplement whichever organs are failing. The real enemy is going to be bed sores and the like.
Replies: >>66267
>>66266
Your energy needs and structural needs are two different things. One runs your body moving in various ways, the other covers its constant repairs due to organic chemistry compounds liable to break all the time in general.
Replies: >>66268 >>66284
>>66267
I mean here moving in the broad sense, including blood and lymph circulation, and cells making and burning ATP (to build other compounds and maintain the various ion gradients necessary for living). I hope you get my drift.
Replies: >>66269
>>66268
As for repairs, it also includes replacing various dying cells due to their limited lifespan as well. Even milk production itself means milk gland cells ejecting parts of themselves periodically, so they need to get rebuilt too.
Replies: >>66270 >>66278
>>66269
Generally converting food protein directly to calories goes only when there is deficit of other energy sources, for reasons I stated above. Most protein from food gets incorporated into your body after being broken into aminoacids and then reformed, not dismantled for energy.
>>66270
The most obvious reason is that producing and getting rid of urea (a byproduct of burning protein) is energy ineffective. Why else would a protein rich diet cause losing body fat, huh?
This is all very unsexy talk. We just want giant working dicks and milky cows. Just handwave it away with heart implants or a second heart, and calorie dense food paste. MAYBE add a supporting gene edit, the elastic skin one comes close.
>>66273
It's like with some car enthusiasts who can talk about their toys' engines, transmission and suspension details for hours without rest. Others only care about their personal comfort of driving and nothing else. Different strokes for different folks.
>>66270
That's fair. So 750 more grams of fat on top of whatever protein for upkeep. I agree with >>66269, the level of activity that the NuProgesterone, UltraProlactin, and OXXLytocin are keeping up in her breasts is probably gonna require a lot of upkeep. Whatever is in there is also pushing more glands and ducts to develop each week. That and her heart is existing in a permanent state of exertion. 

>>66273
Just a fun thought experiment is all.
Replies: >>66327
>>66207
>literal consciousness-swapping
Can PCs swap themselves into a new body?
Replies: >>66280
>>66279
Slave only, sadly.
Replies: >>66287
>>66267
Nerds call that catabolism and anabolism, respectively.
>>66273
Hey, I'd appreciate some mental crutches to better imagine things in my head.
>>66280
That would be the best opportunity to hijack the arcology from someone undergoing the procedure. Who in their right mind would risk getting replaced with a puppet of their rival? Had any of your runs last long enough to make the PC's body wear from age in the first place?
Replies: >>66297
>>66270
Technically, you also burn aminoacids that happen to be above the local demand at the moment, so vegetarian or vegan diet is more likely to trigger that due to different composition of its proteins regarding the aminoacid percentage.
>>66287
no, i use the cheat mode to reset the age of my PC
Replies: >>66298
>>66297
I wonder, is there any time limit hidden here, if you don't resort to cheating?
>>65583
Google the SimCity game series. The same inspiration there.
Replies: >>66300
>>66299
Yeah, I see what you mean. I grew up with SC3K and 4, probably part of the reason I'm interested in picturing the Free Cities more than the slaves lol.
Replies: >>66301
>>66300
A pity that in those games the inner works of arcologies are left to imagination. 
https://simcity.fandom.com/wiki/Arcology
I admit that despite playing SC 2000 for several years I have never seen the "Launch Arcology exodus" myself.
Replies: >>66465
Is there any progression of event after the rival event? Or does the game has nothing much after that?
I finally updated only to hit the (context) wall AND get all my saves deleted. When it rains it pours.
>>66278
If you are curious. try to calculate backwards the amount of milk proteins, fat and lactose present in those liters of milk produced each week. All that needs to appear from somewhere, on top of typical body maintenance needs aka resting metabolism.
Replies: >>66328 >>66329
>>66327
It's even worse inside those hyperpreg bellies. Just imagine all the weight gain due to growing fetuses needs to be supplied from somewhere AND those fetuses need their energy needs covered by their mother and nothing else. I can't imagine that resolved differently than putting her into some incubator intended for keeping her alive despite all that burden.
Replies: >>66485
>>66327
I wonder what is the conversion ratio for RL cows, meaning how exactly giving them more fodder results in more milk. I bet there are diminishing returns with pushing closer to their physiological limits.
Fucking sweet! You guys adding AI art? Amazing, good job lads!
Is amputation broken or was it moved somewhere else?
Replies: >>66374
>>66371
Did you remember to enable extreme content?
Replies: >>66388
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>>66256
>produced 1,617 liters from her combined 60k cc breasts
Dear lord. I don't usually go into dairy so I hadn't realized such extremes were possible. I think rather than trying to come up with ways such extreme production is possible we should instead cap milk production and maybe rebalance the value of milk so that the dairy doesn't become obsolete. 1600 liters a day is 60-70 good dairy cows worth of milk. I don't care what kind of diet and techomagic you employ you aren't getting 70 cows worth of milk out of a human woman. Even if that 1600 is per week rather than daily thats still as much as 10 cows and a single dairy cow weighs around 1500lb so your getting the equivalent production of 15,000lb of biomass out of just one woman.
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>>66378
It's 1600 a week, but still pretty incredible. The other approach is to accept that the majority of fetish content is unrealistic. Most rope bondage is completely unsafe after an hour or two. After that you're risking permanent, potentially life threatening injury, but that's never gonna stop me from cooming over it.
>>66378
Also human milk and dairy cow milk are not exact equivalents regarding the weight/volume percentages of nutrients they usually carry. For example certain breeds of cows are selected to have more fat and protein there, up to twice the amount per unit compared to meat breeds, if I recall correctly.
>>66199
Yes, I go into more detail very soon. Belive that.
>>66374
Well, fuck. Thanks. 
I've started a new game like hundreds of times, and this time evidently did it too fast...
Is the farmyard food function just ded. I checked the code and there's no way to enable to mod.
>>66378
>>66379
As someone who is into the whole diary thing, I don't personally care about the discrete quantity of milk or whatever that is produced. The numbers could be scaled back and I doubt it would make a difference it hardly anyone, so if it is bothering anyone, I would suggest making a PR. Changing the calculation is probably pretty simple.
Replies: >>66456
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Anyone got a rec for a slightly stylized and simplified character model that's NOT fucking anime? I don't want some goofy lonney toons proportions either, just a nice proportional but slightly abstracted characters to be a little further from the uncanny vally realism models. Not a fan of animeface.

Using dreamshaper and its mostly fine, but I just have a sense that a slightly more stylized look might be more consistant.
any word on a webgl update?
>>66411
That's an awful lot of words to just say "I am gay."
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>>66411
What your AI generated art looks like relies entirely on what model you use on SD. That being said, 2D>3D.
>>66411
try epicrealism
Replies: >>66427
>>66426
Wouldn't that be "problematic" regarding underage characters? Some jurisdictions equate realistic fictional porn with straight out cp. Better find out preemptively if you risk getting into trouble.
Replies: >>66430 >>66437
>>66427
If you're doing it locally, nobody has to know.

Except for us, you sick fuck.
>>66427
Realistic AI is a myth
My brothers in christ, where is stored the AI arts generated? I can't find it anywhere.
Replies: >>66439
>>66438
Can't you save it manually like any other pics?
Replies: >>66441
>>66439
No because I'm using FCHost, but it's not just about it, I wanna shove my folder a bit without having to open every slave pic.
Replies: >>66449
>have two amazing models
>can't decide which one I like more
Why life must be so hard, anons?
Replies: >>66444
>>66442
Because humblebragging is a sin.
Replies: >>66454 >>66455
>>66441
I believe svorn recently updated fchost to be able to save images. You would need to build it from source though.
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>>66444
>humblebragging
Replies: >>66457
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>>66444
Replies: >>66457
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>>66379
Yeah I get that, at the end of the day this a porn game despite our attempts to make it more of a simulation/management game. However I don't really think the exact amount of liters of milk is what makes this fetish work as >>66395 attests, so maybe capping out at say 20 liters a day (140 liters a week) would be wise since that's still an incredible amount for a human but at least within the bounds of feasibility.
>>66454
>>66455
https://www.urbandictionary.com/define.php?term=humblebragging
>>66456
The devil is in the details. It would be interesting to have a soft cap that trades decline in health for more output.
Replies: >>66485
>>66456
That tail ruins the pic for me, despite all that cuteness. No cow or any other bovine can keep it up with the tip at the top, that's not a cat or a dog.
Replies: >>66462
>>66460
It's a butt plug anon
Replies: >>66463
>>66462
Still a bad lookalike, isn't it? It's similar to a horse tail, only the proportions of the fleshy part and hairy part are different, obviously.
Replies: >>66464
>>66463
Both are droopy most of the time, only capable to be swung around like a whip. I'm sorry for my autism btw.
>>66301
You need 301 of them past 2100 iirc. There's a saved scenario that meets the requirements in the pre-packed saves, can't remember if it's only on the Special Edition/disk version, though.
How do I remove the cheater flag via the browser console again? As in, what's the command
Replies: >>66469
>>66468
V.cheater = 0;
>>66328
>>66458
flashbacks to the commented-out block of code in saLongTermPhysicalEffects.js that causes hacked-implant broodmothers to rapidly atrophy to death without special diet support
>>66456
No need for a cap, simply divide by 10.
The example hyper-optimized milk slave in the thread with a combined breast mass of ~1200kg* (almost twice the weight of an entire dairy cow, including the parts that do not make milk) makes 1600 L/week, the cap you suggested is 140 L/week
dividing by 10 would make it close enough without fucking up

*lazy math, assuming avg density of 1g/cc for human tissues; fat is 0.9g/cc, milk is like 1.1g/cc, blood is 1.05g/cc or something like that, connective tissues are fucky, skin is like 2.2g/cc or something
Replies: >>66486 >>66574
samefag >>66485
>tfw you misread a post and mistook 60,000cc combined for 600,000cc each
disregard "twice weight of cow"
disregard "hyper-optimized milk slave", 30,000cc each isn't even at the softcap
In light of these errors, maybe divide slave milk production by 50 instead of just 10

also I found the the actual milk code in storyJS.js formatting pls behave
/**
 * The amount of milk a slave produces in liters/week
 * @param {FC.HumanState} slave
 * @returns {number}
 */
globalThis.milkAmount = function(slave) {
	let milk;
	let calcs = App.Medicine.fleshSize(slave, 'boobs');
	if (calcs > 40000) {
		milk = (158 + ((calcs - 40000) / 600));
	} else if (calcs > 25000) {
		milk = (128 + ((calcs - 25000) / 500));
	} else if (calcs > 10000) {
		milk = (78 + ((calcs - 10000) / 300));
	} else if (calcs > 5000) {
		milk = (53 + ((calcs - 5000) / 200));
	} else if (calcs > 2000) {
		milk = (29 + ((calcs - 2000) / 125));
	} else if (calcs > 800) {
		milk = (16 + ((calcs - 800) / 80));
	} else {
		milk = (8 + ((calcs - 400) / 50));
	}
	if (slave.boobsImplant > 0) {
		milk *= Math.max(0.25, (1 - (slave.boobsImplant / slave.boobs)));
	}
	if (slave.lactation =\== 2) {
		milk *= 1.2;
	}
	milk += (milk * ((slave.devotion - 50) / 200));
	calcs = (slave.hormoneBalance / 50);
	if (slave.balls !\== 0 && calcs > -2) {
		calcs -= 1;
	} else if (slave.ovaries !\== 1 && calcs < 2) {
		calcs += 1;
	}
	milk *= (1 + (calcs * 0.1));
	milk *= (1 + (slave.preg / 100));
	milk *= (1 + (slave.health.condition / 50));
	milk *= (1 + (slave.weight / 500));
	milk *= (1 + (slave.lactationAdaptation / 500));
	if (slave.geneMods.livestock =\== 1) {
		milk *= 1.1;
	}
	milk += (slave.boobsMilk / 100);
	milk *= healthPenalty(slave);
	milk = Math.trunc(milk);
	milk = Math.clamp(milk, 1, 1000000000000000000);
	return milk;
};
Replies: >>66574 >>66969
Guys guys
This game  https://badtraining.quest/ has built in AI portrait generation for the characters, could that be done for FC? 
The one you created looks amazing, but setting it up seems hard and I have AMD
Replies: >>66503 >>66583
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>>66496
You should be able to set up Stable Diffusion and run it just fine with AMD. There are tons of videos out there showing how to set it up and run it. It'll just be a little slower.
Replies: >>66612
coming back to pregmod after quite awhile away, the Rules Assistant has been completely overhauled.
I want to set up rules with multiple requirements, for example only healthy female slaves being given breast injections, but I can't quite figure the new system out compared to the old one..
Replies: >>66534 >>66564
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>>66530
You're not describing a rule with multiple requirements. For what you want, choose number, then health from the drop down menu, then pick the activation condition you want (e.g. ignore for greater than, and less than or equal to 20) and the rule you want (e.g. health drugs curatives, in the regimen tab) as in the example I'm attaching.

For multiple rules, you can use the advanced mode. If you get the hang of it, you can just dispense with the simple mode and just make custom rules. See the second rule condition example I attach. 

You can add && for conjunctive conditions that must all be true, or || for subjunctive conditions one of which must be true (other useful operators are ! for NOT, != for NOT EQUAL TO === for EQUAL TO, and then the usual >, <, >=, <=). You can make complex activation rules this way, though you can not, as far as I can tell, control what is being activated with the same level of granularity.
>>66530
you can also make one rule give female slaves injections while a second rule (with higher priority) will disabe injections on slaves below a certain health threshold. This way only healthy female slaves would get the injections
>>66485
>>66486
So, are here any anons especially into the implied body horror aspect illustrated by these posts? Look into the opening post pics and imagine something ten times worse.
Replies: >>67069
Is pregnancy even with contraceptives normal behavior of the newer gene mods or is it a bug?
Replies: >>66581
>>66579
Possibly, since the new impregnation function does allow for contraceptives to be overpowered by virility, but shouldn't be feasible currently. Do you have all the gene mods or something? Because that might actually succeed at it.
Replies: >>66584 >>66606
>>66496
It isn't built in, it is just accessing a central server.
>>66581
Yes, literally all of them on every slave. It usually only happens once in the first few weeks and doesn't happen again after I manually delete the pregnancy and put them back on contraceptives.
Replies: >>66589
>>66584
That wouldn't do it. It would keep happening if it were the contraceptive override.
Sounds like it might be a game start contraceptives issue or something else messing with it prior to you resetting it.
Replies: >>66603
>>66589
This may be an issue with immortal ovaries, not with the gene mods. I have been running it since last comment and each pregnancy happens specifically one to two weeks after implanting immortal ovaries and very specifically to the slaves who got them the previous week or two. Not only that, but it isn't reporting it at end week, it's popping in stealth pregnancies for any slave that just got new immortal ovaries in that time frame. One week they'll be all clear and the next I'll have as many pregnancies listed in the incubator as immortal ovaries I just implanted in the last week or two.
Replies: >>66615 >>66626
>>66581
>contraceptives to be overpowered by virility
How does that even work? Spermicide-resistant swimmers? Still won't matter if it's mature ova that are the target of contraceptives (to be killed or disabled from fusing with spermatozoa), There's more than one way to skin a cat. You can't counteract all of them.
Replies: >>66615
>>66503
is there any guide
>>66603
Interesting. That's a solid lead to say the least. Will poke around and see if I can find anything.

>>66606
I don't think it's mentioned how FC's contraceptives work. Either way, this isn't something intended for normal gameplay; it's there in case a fantasy mod wants to use it or something.
Would it be feasible to introduce the option to activate (or even customize) racial traits and assets?

I'd like it if asian slaves were usually shorter and had more petite assets, while black slaves should tend to be taller and more voluptuous.
Replies: >>66619
Can't seem to be able to assign anyone from the fighters tab to a fight exept when I schelude one on the other tab
>>66617
These trends are already represented. Height is looked up by gender and nationality (Vietnamese female slaves average 153.6cm, while African-American ones average 163.6cm, for example). Asian girls have butts averaging 2.2, while black girls' butts average 2.7. Tits are more complicated but black girls average 250ccs bigger than asian girls.
>>66603
Should be fixed now. It was clearing contraceptives when it shouldn't have been.
Are there any descriptions that need flavor text
or writing that needs editing?
 I'd like to try to contribute, but coding isn't something I have any knowledge of.
Replies: >>66703
So are there no belly sag descriptions for the pc?
Even after birthing octuplets it seems odd when the description says "Nicely toned midsection", although sag recovery messages seem to show up in the end week section and slave sag description exists too.
Replies: >>66703 >>66704
I've noticed that my spa attendant has been idling for like a month, not softening any flaws. Shouldn't she be dealing with one each week? She has been trained into being an attendant in the schoolroom, is submissive, has no rivalries, is set to free rein etc
Replies: >>66692 >>66697
>>66691
She's just getting more submissive each week. Does she have to max submissiveness before she starts coaching girls? I don't remember this being the case, but I may have missed some more recent development in the past year or so.
>>66691
She'll fix AT MOST one flaw per week. She takes a random shot for each slave until one succeeds...if you have only one flaw on one slave, she'll miss more often than she hits.
Replies: >>66701
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>>66697
Yeah, I'm not talking about her effectiveness, it's not that she's not softening one flaw per week. She doesn't seem to be trying to soften any flaw of any one slave at all. Is this working as intended?
Replies: >>66703
>>66680
Off the top of my head, I can only think of cock and balls clothing descriptions, but those could get logically complicated.
If you wanted to edit something, the head pat interaction could always use a little work to make it flow better.

>>66681
Birth needs to be overhauled to handle it. Though you do have belly sag descriptions, so something must be out of order if you are seeing the tightening messages.

>>66701
Is she permitted to do so under the spa rules and is she at least smart / average + educated?
Replies: >>66705 >>66716
>>66681
Which description, actually? The full body one from manage personal affairs should be displaying it.
That or something has broken with the variable itself, but there are a lot of .bellySag >= 1 checks in the player belly desc that should be firing off.
Replies: >>66716
>>66703
>Is she permitted to do so under the spa rules and is she at least smart / average + educated?
She's of average intelligence, at exactly 0, though she has been well educated (including private tutoring on being a spa attendant). I'm afraid she was a bit of a dumbass originally. The spa rules are set to free rein (since the other two options, "don't fix flaws", and "only mindbroken slaves" appear to prohibit softening). The spa is also fully upgraded. Is there something else I should check? Or is she just 2dumb for this?
Replies: >>66707
>>66705
I hate to say this, but the check is > 15, and educating her gives + 15, so it sounds like she is exactly at 15.
You might be able to push her over with psychostimulants, and could using the advanced education afforded by slave professionalism.
Replies: >>66708
>>66707
Oh no, she's exactly at 0 after having been well-educated (unless there is some other mechanic I wasn't aware of). She was well below that before being educated. I just didn't realize the int check was a gate for trying to soften flaws at all, rather than vaguely improving her effectiveness. I'll just let her rest with her wife. I had educated her / made her my attendant as a gift to herself for her years of service, but it's not that important. I'm glad I understand why it was happening.
Replies: >>66709
>>66708
I actually like that I can't put her in that position, though I want to. Makes her more believable as a kind of adorable idiot.
I still feel like the Smiling Man event should get completely axed and re-worked. When did we stop talking about that, exactly?
It just feels so cringe and out of place from start to finish.
>Dude the EPIC L33T SOLO HAXOR who literally DELETED ALL THE GLOBAL FINANCES XD was a 1X year old Japanese girl!!1 And she is in YOUR ARCOLOGY RIGHT NOW ISN'T THAT CUHRAAAZY??

I DO think that adding some kind of lategame "you thought you were hot shit but guess what: fuck you" plot-driven challenge post Daughters of Liberty is a good idea. But making it into not-joker hacking the whole world "for the lulz XD" is the opposite.
How about some conspiracy-like plot where a non-descript glowie organization finally abandons/branches out of an old world government to start trying to create its own shadow society by planting agents in various arcologies. You'd basically have to wage a shadow war with them over weeks, in a tug of war over financial, security, slave, maybe even corporation, resources. I think we all hate glowies around here (not a glowie btw ;^) ) so that kind of plot would be right up the game's alley.

We can keep the 1X-year old Japanese hacker girl as a reward there, somewhere.
Replies: >>66718 >>66798
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Speaking of the Smiling Man, it seems the trade value is bugged after it gets zeroed by that event.
I don't know if it's only the transport hub showing it as "non-existent" because I'm not sure if it's possible to check the exact trade value elsewhere.
>>66704
The one in manage personal affairs. 
There's also the penthouse section description which has pregnancy description but no belly description, though I think it's fine without it there.

>>66703
Not description exactly(Atleast for the player) but a bit of blurb gets shown when postpartum at the end week section.
Replies: >>66717
>>66716
Ok, that answers it. I thought I might have added a basic hook for it to the existing player birth, but I have not. So it isn't entirely supported on the player yet, so you are still seeing the old version.
Birth will be the last thing overhauled as part of the 4.0.0 alpha and it is going to be troublesome as the whole of it in general needs a refreshing.
>>66713
Even the DoL event rubs me the wrong way because I hate it when any media, movies, games, whatever, suddenly goes "well hey, there's this character who's a hacker and they can hack anything because ??? and can even hack the govt because they're THAT GOOD" or "oh, that villain? He's so rich that he buys literally everything and never runs out, even buying superhero loyalty because he's got ??? money and hey, he's finally going to jail! Nope, loljk he actually owns the prison van and the entire police force, haha."
>haha, they got your slave when you weren't looking, hehe
>no, you're not allowed to know how they did it or when
>no, you can't catch them in the act, enslave the failed captors and behead them publicly to scare the DoL off
Replies: >>66719 >>66736
>>66718
I think the problem with the DoLs is exactly the opposite. It's not surprising at all that they manage to get one (1) of your slaves out. They're just very weak, and it's pretty much impossible to lose to them unless you actively choose to. That is absolutely not reasonable for what amounts to a conflict between a petty fiefdom and an organised guerilla force with backing from another petty fiefdom. They should be able to wreak havok on your domain with very little ability on your part to intervene beyond a) taking the heat and trying your best to stabilize, or b) rabidly escalating to collective reprisals. Guerillas don't usually entertain full on conventional assaults like they do unless the opposing side is already expended and has difficulty controlling its territory. In the context of all those events the PC is an invincible mary sue.

This makes sense because FCdev added this whole thing as a series of flavour events to cement your control over the arcology, not as a serious mini-game where you are at all threatened. Otherwise it would have to work like a turn-based strategy game. Say they'd be trying to infiltrate you, secure local support (and logistics), get armaments, attrite you with repeated minor attacks on your security forces and infrastructure, repeatedly free menials and slaves and recruit from them etc, and you'd have to try to counter these moves over a longer period of time. They'd have to be a nuissance at all times, and occasionally actively threatening serious damage to the stability of your arcology and your power over it. A full on war breaking out would be a disaster, not endweek flavour resolved instantly.
Without cheating, what would be the best way to make my moronic, ugly, 70-year old slave into  intelligent, attractive 20-year old?
Replies: >>66729
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>>66727
You can bodyswap into another slave or a prepared tank body to get any physical form you want, as for the mental aspect you can only improve intelligence so much, I'm not sure how much effect the tea has but I doubt it can turn a moron into anything above average.
Replies: >>66737 >>66738
>>66718
Yes, I agree that even the base game "main plot" of DoL and then your rival is generally underwhelming quality and impact-wise.
Then again, so is the old war general, but that's more of a side-quest of sorts.
>>66729
Need cyborg brain impants to accelerate thinking
>>66729
Psychostimulants have a maximum effect of 15 points above genetic intelligence, functionally equivalent to one level of education.

>66727
Intelligence: a full education and course of psychostims will improve it as much as possible, but she'll still hit a genetic hard limit.
Beauty: Keep her at an overwhelmingly feminine hormone balance until her face hits +50, then apply as much surgery as you prefer.
Age: Upgrade your remote surgery and pharmaceutical fabricator, build a gene lab, research the immortality genemod, and give it to her. If she survives the extreme health and chem cost, her physical age will gradually regress to 25 years old. You can then take her visual age all the way down to 18 using anti-aging cream, available through Youth Preferentialism or the Black Market.
I like how psychostimulants can cute brain damage from mind break
Shame that there's no better way of curing it than the terribly slow spa and there's no way of buying mind broken slaves that have more than 0 genetic intelligence
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Does anyone know how to correct this error? I don't know how and I'm kinda afraid to diddle with my laptop recklessly

I also scrolled down to common problems in git and followed it, can't seem to find Virus & threat protection settings in windows
Replies: >>66787 >>66800
Since there's a begging of card system in the game now could it be expanded to also support export/import of slaves into the game itself or will it be strictly for chatbots?
Replies: >>66789
>>66775
Try just not putting it in your Pictures folder? Windows gets grouchy when you mess with its stuff.
>>66785
It was determined that there was no reason it couldn't be used for both simultaneously. Still needs a bit of work, but is a definite start.
>>66713
When is this event? I don't think I've ever seen it.
>>66775
Does the path exist? Do you have permission to read the file?
What was the last version before smiling man was added?

Haven't played in a while but I don't really feel like dealing with retarded shit like that.
Replies: >>66870
>>66869
It's part of the security expansion mod, so it will never exist if you don't activate that mod.
Is it actually possible to wean yourself off slave food if you do the servant start? I really love the option at least, being goal oriented, especially given all the stuff I'll have to try to fix up afterwards.
Replies: >>66875
>>66874
It should be. Your doctor will allow it if you aren't pregnant or underweight.
Replies: >>66881
>>66875
I did manage to wean them off after I think three full months. Congratulations to whomever wrote that segment, he did the body horror of how it changes your body and debilitattes you very well. now I feel bad about having my slavegirls eat slave food. Alas.
Is there any way to pretty the game up some more? 
Like just a better UI or something like that? Just somethin' a little easier on the eyes
Replies: >>66898
>>66895
There are options to organize things a lot more in the... options...  But I donno if they fall in the pretty category.
This is a technical curiousity, but does the game have a determinate way that it slows down slave acquisition after a while, or is this just because slave acquisition events get drowned out by other events after you get enough slaves? I've noticed it drowns me in slaves until I hit around 65, then lets up a bit.
Is there anything specific I need to work with if I want to mod this game, or take a crack at making something like it?

Is it just HTML or is there something specific I need to futz with? I coulda sworn I remembered this was twine or something. I might be conflating memories though
Replies: >>66913
Is there any way to lower the minimum age of the player? I wanna be younger than 10
Replies: >>66913 >>66914
>>66907
Modding it is trivial, just edit the files in a text editor and compile. Making something like it would be more complicated since the internals have moved away from twine/twee to something more customized.

>>66910
There should be clamps in introSummary that set the floor. Edit those and you should be able to go younger.
Replies: >>66925 >>66933
>>66910
How possible in the game setting? Might makes right means unseating you in a week. Ancient times had a regent for cases like those, and it often ended badly for the underage rulers.
Replies: >>66928 >>66931
I'm trying to setup the AI Art thing.
Followed it step by step, but I'm stuck getting
>Could not fetch valid samplers
Anyone happen to know the workaround?
Tried on Firefox and Chrome, no dice on either. Tried the different command lines, still no dice. Also local compiled FC if it matters.
>>66913
I ask mainly cause I'd like to try and mod the game to give it a UI

I'd also like to try and autistically mod in new clothes, as well as a way of describing things that's a bit easier to digest

Also just writing new stuff for it could be fun. I'm a giga writefag
Replies: >>66934
>>66914
Could just bullshit something about the AI Personal Assistant handling most of the responsibilities.
Replies: >>66931
>>66914
You've got a fair point
But I'm also just a big fan of being a baby with a huge dick layin' pipe
>>66928
Could do that. Could also say you have a slave / handmaiden that was p much giga indoctrinated to the point of handling these things loyally and would never betray you
Where can I edit my starting money?

Call me a fag but I'm just kind of annoyed by the "CHEATER" flag showing up in everything
Replies: >>66982
>>66913
>the internals have moved away from twine/twee to something more customized

Would C++ be enough to start making a game like this or do I need to make another language?
Replies: >>66934
You know testing is going well on a major overhaul when JS declares the value of variable to be infinite. I have no idea what to make of this. It's clearly not a NaN, since all the logic built off of it came out fine, so I guess it'll just be doing this to confound anyone using debug.

>>66925
It already has a UI, but will correct to a minimum age due to the clamp. And don't let the belly descriptions defeat you. They will try.

>>66933
Can't say I know enough about the engine side of things to give you a reasonable answer.
Replies: >>66935
>>66934
I tried looking for the minimum age clamp and couldn't find it. Wasn't in intro summary. I found a few things like PhysicalAge and ActualAge but changing them hasn't removed the clamp. Actually looking for a clamp only brings me to a bunch of unrelated things
Replies: >>66936
>>66935
Line 6 of introSummary.js should be it.
Replies: >>66937 >>66945
>>66936
Well I guess I did find it. But changing it didn't do anything. If I set my age to 4 it still wrestles me back to 10
>>66937
Line 352 in personalAppearance.js, maybe?
>>66937
>>66938
There is also one in pcbodyIntro somewhere.
Replies: >>66940
>>66939
Might be this. Seemed the most straight forward
Anyone know how to get controlnet going? I've got the extension installed as well as a model. But FC isn't registering it
>>66938
Where's this at? It's not showing up on any searches
I'm really amazed how many things are in here trying to stop you from going stupid young age wise. 
>>66936
>>66937
>>66938
I tried all of these and finally got it to work. Only for *drum roll* Personal affairs screen to wrestle it back to 10. Just kinda amazed.
Replies: >>66947
>>66945
I don't think there are any more clamps outside of those. At least none that I remember. 
Anyway, most of them just mirror the slave clamps, so there are probably more than needed.
>Using AI images
>It generates 3 times before actually loading
what the hell even is this thing doing
Where is the nursery? I keep reading about it in the table of contents and the internet but can't find it ingame. I have an incubator set up, did that replace the nursery or something?
In my Pharmacy I bought the intelligence serum upgrade "The fabricator has been upgraded to manufacture a compound that steadily improves intelligence." How do I actually use that compound? I can't find it anywhere.
I have an Organ Lab. How do I give limbs to amputees? Am I supposed to grow a clone or something because that's the only option apart from normal organs in Auto-Surgery.
I'm running Supremacy and Eugenics. I found out that you can pass the Elite Breeder test by changing race and operating ugly faces through Auto-Surgery. Isn't that cheating? This makes Eugenics look so stupid. (Unless I missed something. I playtested and advanced through every possible upgrade I saw.)
Are there any methods to reduce asset size without surgery? 
Do you keep research if you abandon the associated Future Society? Has anyone gotten all of them in one playthrough?
Apparently, Ethnic Subjugationism and Supremacism don't have opposing FS? What does Antebellum Revivalism even do? A neighbor had it and it said "It is just establishing Antebellum Revivalism, and is struggling to center its society around slave-owning aristocrats and facing resistance from certain ethnic groups who fear they may become a class of chattel slaves." They also had Ethnic Supremacy, so what's the difference?
Statuesque Glorification + Eugenics seems odd. A slave had a height of 182cm (listed as very tall though) and still passed the Elite Breeder test even though it should be at least 186. My guess is they need either "very tall" or "186cm"?
I bought all the surrounding Arcologies. Is that it? 
I don't use the Special Forces mod. I heard it was bugged or overpowered. Is that true?

Sorry if these are too many questions but I couldn't find anything in the FAQ and just started reading threads
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>>66967
>just started reading threads
Maybe someone else will spend time and effort answering in detail, but this link was a part of OP:
https://pastebin.com/GRB6cabX
I advise using Ctrl-F in all previous threads already bumplocked first and only then asking. This mod is a constant work in progress, so some parts may be overlooked pending revision. I'm not personally involved with the development process myself.
Replies: >>66970
>>66486
I wonder if [code] tags preserve multiple indents.
>>66968
thanks, i read it right after my post. apparently psychostimulants could be the one for intelligence. this wasn't clear at all since the drugs section lacks a description. i'll take the time to read through all. i can't access threads on archive.fo though. it seems down.
Replies: >>66971 >>66976
>>66970
nevermind. seems to function if you replace .fo with .is.
>>66967
>Nursery
Options > Game Options > Experimental

>Intelligence serum
Psychostimulants

>Organ Farm
Cannot grow limbs, must use cybernetic prosthetics

>Supremacy + Eugenics
Cheese it if you want, you control the buttons you press

>Reduce asset size without surgery
RA growth targets will handle it, but it is usually much faster to just use surgery

>Keeping research while abandoning FS
Yes, you can get all the FS research from the black market (available at 10k+ reputation)

>Antebellum Revivalism
~1800s American slavery, plantations and cotton-picking niggers

>Elite Breeder test
Has tolerances

>Buying the other Arcologies
Yes

>Special Forces mod
Late game money sink, fully upgraded gives ~1-1.5 million per week, equivilant to ~40 good brothel slaves or ~20 'perfect' cows
Replies: >>66973 >>66981
>>66972
Isn't cloning and then a brain transplant taking care of missing limbs? Or is that impossible?
Replies: >>66974
>>66973
cybernetic limbs are sexier
Replies: >>66983
>>66970
Thanks a lot for your answers. I was too afraid of touching anything in the experimental section and ignored it.
How many births do my slaves have to give for me to unlock the Fertility Focused Pharmacology? And how come this is like the only unlock you can't cheat your way around?
Replies: >>66987
>>66972
>Late game money sink, fully upgraded gives ~1-1.5 million per week
Plus another million or so at endweek if you request cash (or something like 30 reputation if you request a parade lol)
>>66932
I'm actually not sure and would like that information as well, mostly because I'm interested in creating some stupid new PC careers for my own use. I thought it must have been in src/events/intro, but the starting careers passage doesn't seem to directly define the amount of money you have and I can't locate the passage that does. 

Something you can do is take a loan in the upkeep menu and not spend the money. This will increase your endweek business profit to something like 40k, and you'll have some profit when it comes time to pay it all back in 4 months (the interest comes down to around 300k for a million dollar loan, so you should make something like a month of profit coming down to around 150k over your starting money).
>>66974
What's the difference between cybernetic and advanced beauty limbs? I think that since the configure cybernetics screen was added, and the option to install prosthetics via the autosurgery was apparently removed, the relevant descriptions have been lost between the seams.
>>66978
10 babies born from your slaves.

>>66983
I don't think it was ever really clear in vanilla either. Cybernetic does everything the other limbs do, maybe.
So does not putting any focus on porn production make it better at gathering cash or raising  fame or is just worthless?
Replies: >>66994
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The button to match the required amount of menials in security building doesn't appear if there aren't any slaves inside
>>66983
I remember seeing chart with what each limb does, like +combat or + or - to appearance, dunno where and how it looks now tho
Replies: >>66996
>>66990
My impression is that it makes it better in the short term, but more difficult to steer towards particular fame types in the long term without losing a lot of the viewership.
Replies: >>66997
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>>66992
You might be thinking of this one (saw it posted it on a git issue a few years ago).  Not sure whether anything important has changed since then.
>>66994
It just means you're not guiding their content, so it'll develop naturally. Controlling it yourself is better if you're good at it (which means understanding the underlying concepts like viewer soaking and genre priority), but natural development is much better than managing it badly.
Replies: >>67018
>>66983
Cybernetic limbs are just flat-out better than the other types of limbs, as reflected in their greater cost.
Sex limbs have no sex penalty, but have a beauty and combat penalty; beauty limbs have no beauty penalty, but have a sex and combat penalty; combat limbs have a combat bonus, but a beauty and sex penalty.
Basic prosthetics penalize everything, and cybernetic limbs penalize nothing while having an even better combat bonus than combat limbs.
Replies: >>67002
>>67001
The flesh is weak. I prefer the strength and certainty of steel.
It could be unsexy, I'd use it because it's sexy TO ME. We need more cyberpunk aesthetics. When do we get a transhumanist future society? Biology is superficial, the more parts are replaced by machinery, the better. I want my new slaves to cry and be stricken with fear as I chop them up to install new cybernetics, and my devoted slaves to be ecstatic for the upgrades.

Take a mindbroken slave and crack open that dome to see how some brain chips do. Maybe it helps, maybe their brain rejects the connection and they go comatose. It's worth trying.
Replies: >>67007
>>67002
>When do we get a transhumanist future society?
Most probably never, because transhumanists have no use for real sex. You can't even make money or get any clout out of it from your transhumanist followers. You can have any experience imaginable in simulated virtual reality covering all five senses. So what's the point of roleplaying as a slave harem master?
Replies: >>67012
>>67007
you're just not very fun
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What's even the point of having a club or arena when "income curve" flat out stops you from gaining reputation?
Replies: >>67017
I'm at something like week 240 and I've noticed that a lot of my well educated slaves can be sent to the schoolroom again, then they get sent back to the penthouse the next week, at which point they can be resent to the schoolroom. Is this a known bug, or something caused by my running slave professionalism or something? Does anyone have experience with it?
>>67015
This looks like you're gaining reputation. Just add more slaves to the club if you want to accelerate it.
>>66997
Is there a porn related chart, or can you explain the mechanics of this? I've been thinking of doing a slave-porn empire run and I'm curious about the specifics.
>>67016
Maybe you are overdosing them on something that lowers their education levels?
Replies: >>67023
>>67019
They're not on anything, I think. Some of them are on feminine hormones, and incidentally on breast redistributors, but I don't think this lowers their intelligence level, does it?
Replies: >>67024
>>67023
Actually, something that might be relevant here, I looked into it, and all those slaves seem to be practicing their penetrative school in the school, but unable to improve it. I have no idea why they started practicing that now and not before. Maybe because I'm running gender radicalism?
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>>67024
Maybe you enabled a peculiar policy...
Replies: >>67027
>>67026
Are you talking about the penetrative sex campaign? I have not. I don't care for any of the trend-setting policies.
>>67016
>>67024
I think I had something like this crop up in an earlier version. Chalked it up to a quirk from save editing. Wasn't doing either gender FS,
Running BC update seemingly fixed it.
Replies: >>67036
A few things seem omitted from cheat editing, as far as I can see. Electro larynxes, immortal ovaries, and a few personality traits such as self loathing.
Replies: >>67038
>>67028
Tried it, sadly didn't work
I've been thinking about contributing minor stuff, and the main obstacle this far has been that I'm really not sure what passages I'd need to edit to add something. Like if I want to add an event, or a slave market or something, which passages do I need to work with? I'm reasonably confident (some minor knowledge of javascript) that I can work with the passages themselves, but also because of said minor knowledge (and the fact I was never part of the development process to get a hang of where each thing is stored), the way things are organised seems chaotic to me. Is there some resource or advice someone could give on this?
Replies: >>67038
>>67024
It is gender radicalism doing it, yes. I'll look into that before posting my WIP merge for review.

>>67037
Events are 99% self contained at this point. You'd just have to add it to the event list outside of its file and that's it.
Slave markets are far more convoluted, but should mostly be limited to their folder + the passage handlers.
I still maintain the twine version just to use its highlight feature to quickly locate what passages contain what I'm looking for. You could try making an issue on the git asking, since I'm set in my none too helpful ways.

>>67031
I'll get them when I revise cheat edit to encompass all actors.
>>67016
Could I get a save file for testing, if possible?
Replies: >>67040
>>67039
Nevermind, apparently I just never added the penetrative skill to the check that governs schoolroom removal.
Replies: >>67041
>>67040
Oh, so do you need the save file or not? I can upload it if necessary
Replies: >>67046
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I think I found a problem with the records tab. This used to count how many times she was fucked in each hole, and by whom she has been fucked, but it didn't count how many citizens have fucked her. Now it counts how much she has been fucked orally, vaginally, anally etc and by how many citizens, but I'm suspecting the total is double-counting citizen encounters.

For example here, if we subtract the total number of times she has been fucked in each hole from the total number of times she has been fucked, we don't get zero, but exactly the number of citizen encounters. But since this girl has spent virtually all of her time in the club, this can't be right. The total is counting her citizen encounters twice, once as e.g. vaginal use, and once as a citizen encounter.

Her total should, I suspect be only a little higher than the total number of citizen encounters (not basically double that), which would then be analysed into each type of use. So I think there must be an oversight in the calculation here.
Replies: >>67045
>>67043
Also on this point, some virgins occasionally get logged as having been fucked vaginally, anally etc. I don't think that's working as intended.
Replies: >>67046
>>67041
Nope, don't need it.

>>67045
It governs penetrative and non-penetrative sex, so you can already see the issue.
Replies: >>67047
>>67046
>It governs penetrative and non-penetrative sex
I didn't realize this, that makes sense.
Merged 0.7 epicrealism and 0.3 perfectdeliberate and it's so fucking good.
Pure epicrealism wasn't giving me attractive enough faces for my taste.
And perfectdeliberate is beautiful but very samey.
This is the best of both worlds
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>>66379
Are you saying that the more time spent hanging, the more is pic related appealing? I don't get some fetishes.
Replies: >>67061
>>67060
Imagine the wife/gf wanting to see you get ripped, so she becomes the weight you'll be lifting all the time through bondage.
Replies: >>67062
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>>67061
Don't give the idea to landwhales, please.
Replies: >>67442
>>66574
Yes I am.
Is there any condition under which slaves choosing their own job decide to be subordinate slaves?
Replies: >>67077
>>67075
There is not.
Can you manage your arcology succesfully without having to pimp out your girls?
Replies: >>67083
>>67082
Yeah, it's not even that hard
Difficulty of it mostly depends on definition of pimping out you use, do you mean literally every slave under you? Do you include porn or selling slaves made for that?
Replies: >>67084
>>67083
I just dont want others to have sex with my Slaves, I guess I could have a brother full of slaves I dont give a shit about
Replies: >>67092 >>67102
I accidentaly misclicked after the DoL attack and selected to "Contact the culprit privately". She compensated me and that was the end of it. Some future events with the general and the Smiling Man are tied to winning the rivarly through the usual war, is there any alternative way to fire it? I don't mind using the console, but I have no idea how.
>>67084
If you're using the security mod you can go into weapons manufacturing. You can also try to go into an entrepreneur specialization and get loans to make more money that way. If you have enough servants and a good source of income, you don't need to whore out anyone. You could also just buy five accepting girls from the indentures market and whore those, it's the ethical slavery alternative.
>>67084
If your concern is only others actually touching your slaves, this is most easily accomplished with porn. Just broadcast all the fucking around you're doing and you'll make more money than you know what to do with, long term.
Replies: >>67120
>>67102
I usually go for the hacker background because the boosts to early-game coomer donations are so good
It's unbelievable how easy it is for the corporation to death spiral. I think it's partly because the added overhead costs are not made very clear so it's not easy to calculate what costs you're actually adding by expanding it. Is there a guide or something? By all means, I'm training and selling like a 1000 improved slaves a week, it should be profitable, but it sinks like 50.000.000 a week.
Replies: >>67139 >>67150
>>67138
I basically have no idea what governs overhead costs. I tried downsizing the escort department, but it didn't seem to affect it at all, so, technically, since all of these make more out of a slave than what she costs, they should be positive. But they're not. Revenue over costs is positive, but the overhead costs are basically doubling the costs and sinking it. pls someone help me budget this, my corporation is dying.
is there a way to save a slave's information so that you can export/import them when you start a new game?
Replies: >>67150
>>67138
Just enable the option to turn off corporation costs, shit's not really worth it otherwise
>>67145
Hope the card project advances further or ask devs nicely to implement it to the slave market
Replies: >>67152
>>67150
>Just enable the option to turn off corporation costs
Do you mean cheating? At that point I don't see why I would bother with the corporation at all. I just want to know how it's supposed to work
Replies: >>67153
>>67152
Honestly they aren't really useful outside of their own custom store
Replies: >>67179
>>67153
I agree fully, but I'm still compelled to understand how to make it profitable. The micromanagement reflex is too deeply entrained now.
Replies: >>67180 >>67182
>>67179
To get back on topic, does anyone know how the fuck overhead is calculated?
Replies: >>67184
>>67179
From what I remember corporations were more profitable if you outright skipped service shit and just sold the slaves, someone did the math I think
>>67180
For these kind of questions I found trial and error pretty much unusable, and had to download the uncompiled source code of the game and read through that. Most often I'd find useful info in /src/endWeek , (things like how much devotions/trust do I get from this or that, what are the physical effects of this drug, etc.)  but for this you would need to check the file corporate-constants.js in src/Corporation .
You have that overhead is the sum of corpOverhead + divisionBaseOverhead + divisionOperationOverhead
corpOverhead is (number of divisions - 2)^2 *10000 . Since you can have at most 9 divisions, this is capped at 490,000.
divisionBaseOverhead has three categories: acquisition (legal and illegal), processing (breaking, modifications and training) and working (arcades, menial, diary and escorts). You take the number of divisions you have in a category (minus one in the working category because reasons), you square that number and then you multiply it by 25000 (except the working category, that one you multiply by 15000, again because reasons). You add the three categories together to get the total for divisionBaseOverhead. If this is too complicated, just know that the maximum would be 2^2 * 25000 + 3^2 *25000 +(4-1)^2 *15000 = 460,000
So corpOverhead plus divisionBaseOverhead put together cannot reach one million. But divisionOperationOverhead is uncapped.
The three categories mentioned above have each a freeDevelopment number and a developmentCost, For acquisitions they are 100 and 2, for processing they are 200 and 1 and for working they are 800 and 0.1 , respectively. If you have more developments (the room to acquire/process/work an extra slave in a division, every time you press "Expand Division" you are adding a development) in a category than the freeDevelopment number, you then have to pay (number of developments in the category - freeDevelopment)^2 * developmentCost .
For example, if you have 200 Extralegal, 1000 Legal, 50 Breaking, 50 Modifications, 70 Training, 500 Diary and 500 Escort then:
Acquistions: (200+1000-100)^2 * 2 = 2,420,000
Processing: 50 + 50 + 70 doesn't reach 200, so nothing.
Working: (500+500-800)^2 *0.1 = 4000

As you can see, staying under the freeDevelopment number or going over it by a little is no problem, but that ^2 makes the overhead go crazy really fast after you exceed it. Acquisitions is punished the most by this, while working the least. This is not even touching Operating Expenses, which also go crazy once you develop too much a division (although that's only the processing and working divisions, not the acquisition ones).

tl;dr: downsize your divisions by a lot, if you are training and selling over a hundred a week you are probably just losing money there. I don't think you can make more than around 5 million a week from the corporation (and that's assuming a bull market), the overhead and operating expenses are designed to stop you from going further.
>>67184
So 100 acquisition, 200 processing and 800 working is more or less that limit if you want to stay profitable?
Replies: >>67186
>>67185
You can have some overhead, so you can go over those numbers, but if you go significantly over those numbers the overhead will eat any extra income, and eventually will start costing you money. When exactly that happens is difficult to calculate. But up to those numbers (100, 200, 800) you are paying 0 divisionOperationOverhead.
>>67184
Shouldn't this be something that's marked in the game? Like a big red text saying "Any further expansion in slave acquisition field will lead exponentially rising management costs" or some shit?
Replies: >>67195
>>67194
And isn't it going against some common sense in the first place?
https://en.wikipedia.org/wiki/Economies_of_scale
You would expect some sweet spot in the middle, right?
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???
This event can fire with only one slave
Replies: >>67200 >>67201
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>>67199
This one that is
>>67199
After you get rid of all starting slaves, including the configurable one? Not something that would be tested often, I guess.
>>67184
Was this changed since January 2023?
Because save and version that I have let's me make a lot more than 5 mil.

Legal Enslavement
The division acquired 357 slaves.
It moved 51 slaves to the Slave Modifications Division.
It holds 600 slaves at the end of the week, but it ran out of storage space and had to sell 306 slaves and made ¤126,027,630.
Launched the player energy and need overhaul. Here's hoping nothing broke too badly.
The only thing that I can think of that would be disruptive to existing players would be those that have too many fucktoys will likely find themselves unable to satisfy all of them. It's not as free as it used to be.
Is there a way to cheat a slave's job experience? If not, can you, fine fellas, add one?
Replies: >>67219
>>65290
Without the dick breaking? In your dreams, maybe.
>>67215
Can't you send them to the school to learn a specific job?
How do I stop Chattel Religionism from renaming slaves in the market? It's annoying.
Replies: >>67221
>>67220
Should be an option under universal rules about FS naming.
>>67212
I used to mod the game so I'd have infinite energy but now that results in dying from blue balls, quite funny. It will be a fun challenge trying to figure out what the new magic numbers are so I can satisfy my entire harem and they can satisfy me.
What is the longest game of fc you have played, either IRL time or in game weeks. Genuinely curious to see how far people take their shit.
>>64815 (OP) 
Replies: >>67242
>>64815 (OP) 

Did accessing the gene lab change? I have the basic b version and I though the option used to be under exotic in the remote surgery but I can't find it now.
Replies: >>67243
The Fertility Drugs (not Fertility Diet) Physical Regimen option balloons the tits on slaves by about 1500 CCs and does not tell you that in the Weekly Slave Report.
>>67223
I had a save with like 12 years of in-game time.
Replies: >>67243
>>67236
The cheap, basic one only tells you genetic info.

>>67242
Not seeing how. Nothing the drugs do directly is the cause.
Hormone balance or lactation, maybe? Fringe case would be very high natural breast size causing a huge jump during the birthday physical age up.
>>67212
Do they need personal attention from you to be satisfied, or can they deal with fucking other slaves / having sub servants?

Also, relevant. Before this update, designating a girl as a fucktoy but setting her release rules to master sex denied would return a description of you not fucking them but would actually count as you fucking them when it calculated how much you can fuck your other slaves. has this been changed with the new system? I'd like to have like 20 girls in my master suit, but only fuck a few of them at a time, a lot.
I'm thinking of adding paternalist non-enslavement options to recruitement events to mirror the mostly degradationist-tinted resale events. The point of this is primarily to fight the early game enslavement bloat, and feel like you need to buy fewer girls while satisfying one's paternalist sentiments.
Replies: >>67246 >>67249
>>67245
Thinking stuff like, for example, in the recruitment event where the mother begs you to enslave her to pay for her daughter's medical bills, just paying for her bills in exchange for reputation. As it stands I feel compelled to buy *everyone* for charitable reasons and I end up with a glut of like 100+ slaves within the first year or so, since I don't want to ignore the enslavement opportunity or resell the girl for a paltry profit. But buying and retiring her is a hassle. Possibly a niche, but possibly a niche that other people may be interested in as well.
Replies: >>67249
>>67244
That's actually a concern of mine. I think they may try to prioritize doing it with you and get less than they want. I'm planning to review saRules to see if that is an issue or not. If their energy isn't too high, it might not even be a problem to begin with.
Fuckpit already solves the issue, but not everyone wants one of those.

It has been changed. You actually will do what the text says and not fuck her.

>>67245
>>67246
By all means go for it. There are a few examples of paternalists being charitable in some of the other events already.
Replies: >>67250
>>67244
>>67249
That does raise a new issue. I should adjust how fuckSlavesLength() works to ignore non-sexual interactions. Going to map that out and see what happens.
Alright, fuckSlavesLength() now only counts slaves you are actually fucking. haremLength() does what fuckSlavesLength() used to do now.

>>67244
This change will have a major impact for you. Instead of dedicating energy to those slaves you aren't fucking, you'll now be channeling it into those that you are. Possibly a lot.
Replies: >>67252
>>67251
Forgot one other thing. This also means that arm candy will not distract you from servicing needy slaves.
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Didn't there used to be an option to let children you let out of the Incubator tank have a way with your body just to see what they would do?
I think there was a scene where a slave girl would breastfeed from female PC and then doze off in her arms.
Replies: >>67255 >>67256
ERROR: The following variables are NaN! Please report this.
$$PC.need
$$PC.deferredNeed
Replies: >>67255
>>67253
You need to be pregnant and have the motherly mood.

>>67254
Should resolve after a week.
Replies: >>67256 >>67257
>>67253
>>67255
Or have boobs, it seems, for a different one.
Definitely one of the priority files for 4.0.0b cleaning.
Replies: >>67257
>>67255
>>67256
>lactating boobs, pregnant, motherly mood
Have all those, still, the pic shows all the options available. There was also a female newborn slave and there wasn't the option I mentioned either.
I'm playing the mod version: 4.0.0-alpha.29, build: 1220, commit: 9b9159fd07
>>67257
I think the conditions may have gotten mixed up when it was rolled into newSlaveIntro. I'll need to run a comparison versus an old version.
Replies: >>67259
>>67257
>>67258
Or there are deeper problems, it seems. Going to fix some of the glaring ones, but I'm sure there are more.
>>67257
Recovered a couple of them. I'll need to do a deeper review when my overhaul reaches it.
>>67212
Not sure how to keep the player satisfied and not lose sex drive.

Have plenty of fucktoys in the penthouse, to a point where it's not possible to keep them satisfied, yet end of week report still says "you didn't get off enough" and lowers libido.
Replies: >>67266
>>67264
Get better fucktoys. Skills, tightness and other relevant things matter a lot now. You may also want to consider focusing a hole if they are only good at using it. Due to how enormous "use all holes" is, you only evaluate their performance when focusing a particular hole.
FemPC has difficulty getting off enough. Especially if a virgin.
Replies: >>67267 >>67407
>>67266
Yeah, its a futa PC. Fucktoys are sex masters, proper description of how they milk you dry etc. Still, lose libido every week until its near zero and then it stops.
Replies: >>67268
>>67267
Can I get a save file for testing?
Replies: >>67270
free-cities-20240213-001722.pdf
(127.5KB)
>>67268
Activate commercial grade stimulants and after a turn or two the libido message returns.
>>67270
Thank you.
>>67270
Somehow it appears to not be adding up the need reduction properly. I'll need to run deeper tests tomorrow.
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Does the
>Head over and assert yourself
option in the "Fellow arcology owner" have different variants or is it always you blowing it by being too aggressive?
Replies: >>67283 >>67290
>>67282
>the "Fellow arcology owner" event have different variations
Goddamn, I need to stop being a retard.
Did it eat my post?

>>67270
Fixed it, sort of. Turns out I made it too difficult.
I'll need to tune it more before turning the difficulty modifier back on.

>>67282
Always too aggressive. Might expand it when I get there for 4.0.0, but that's a ways off.
Replies: >>67296 >>67406
>>67290
Yeah, behaved weirdly. PC loses libido until he can no longer satisfy his fucktoys, yet that is still not enough to satisfy the PC...
Replies: >>67300
>>67296
Turns out the exact issue is I was multiplying .deferredNeed directly. So if you didn't provide enough each slave, it would deficit instead of just reducing it for that slave.
Looking into how to fix it now.
Anyone know where FCHost saves the images Stable Diffusion generates for Pregmod?
I asked a while ago if there was some small flavor text that needed adding and I didn't ask what the best way of submitting it would be. am I good to just through up a txt doc, ask for feedback and call it a day? started trying to clean up the testicle lingerie so it doesn't look as out of place as it did in my initial attempt.
Replies: >>67351
>>67347
Git is preferred, since it opens it up to the most review. If that's not possible, then a text file will be fine.
>>66967
>Apparently, Ethnic Subjugationism and Supremacism don't have opposing FS?
It would kind of make sense if multiculturalism did oppose those two, come to think of it.

>What does Antebellum Revivalism even do?
It does what every other revivalism does. It's basically just an aesthetic vaguely modeled after a historical society/culture/whatever.

>I bought all the surrounding Arcologies. Is that it?
I guess that depends on how you define that. But, basically, yeah. You probably exhausted all of the plot-heavy events in the time you took you to buy all of the other arcologies.
What would be the best way to save a list of slaves, probably by ID, and access it later? It's not for a facility. Should I just create a variable in gameVariableData?
Replies: >>67359
>>67358
Double check the ID mapper to make sure it already isn't doing that. If it isn't it should be possible to reduce the overall map by the facility maps to create a map of just the penthouse.
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Just tried this game
2 Hapsburg 2 Furious
Personal assistant AI generated avatar isn't showing up even though i have it enabled. How do i make it show up?
Something's fucky with the AI generation, it runs fine when I put the prompts in the stable diffusion tab, but when generating through the game, it doesn't load, just a grey screen
Replies: >>67371
>>67370
Just solved it lol.
Went into the Stable Diffusion tab, under settings > optimizations and adjusted the Negative Guidance minimum sigma slider a little.
Can I add custom prompts to all slaves without overriding the whole thing?
>>65609
I don't understand any of this. Is it that hard to just have the uncensored version in the OP, for a game about slavery, rape , amputation , torture and everything else
Replies: >>67383
>>67378
The soft censorship is due to the webgl artist because loli stuff, even drawn and completely fictitious, is highly illegal where they live. I don't think the other art is censored, or you can set up stable diffusion and it'll generate uncensored images for you.
Replies: >>67386
>>67383
dude, I can't even remove the panties and you expect me to install AI? I even have an AMD card, tried it just now, got some "torch not available on gpu" error, i don't know wtf this is
Replies: >>67397
Is there any way to extend the timeout on the AI generation request?  It seems to abort after 54 seconds but the generation takes 1 to 1.5 minutes.
Replies: >>67395
>>67394
Well adding --xformers --update-check to the command line arguments reduced the time enough, still could there be an option to tell SD to save to disk and check locally for the image?

As an aside, I found that I had to put the command line arguments in webui\webui-user.bat instead of run.bat for it to read them.  I might have been doing it wrong but in case anyone else is also doing it wrong like me that might work for you.
>>67386
Use the old art. You should learn how to computer because once you do actually figure it out, you'll be kicking yourself about how easy it actually is. Look at me, I'm a retard and I figured out how to remove the censorship per the instructions.
Has there been an economy overhaul? I tried starting a new game for the first time in a year or so, and all the starting slaves were super overpriced.
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I did it! I got AI to work!

Takes too much time to generate tho, on a rx 6700 xt, about 4 min for just 25 sampling steps, reduced it to 10, still taking a few minutes, and giving me horrible mutants. AI still not worth it for me
Replies: >>67402
>>67401
Sometimes you just get mutants, I've been messing with this same prompt with slightly different ADetailer settings to fix the grey faces and about a quarter of the images are mutants.  The game seems to be better at avoiding mutants than I am with the web ui as well.
Replies: >>67403
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>>67402
I guess webp images don't work.
>fc now requires npm to build

What nigger tier bullshit is this?
Replies: >>67409 >>67410
>>67290
>write an event that blue balls the PC due to contrived bullshit "logic" that comes across like a 14 year old used GPT-3.5 to world build after jacking off to every Ayn Rand novel
Continuing to double down on FCDev's shitty decisions even years later. What the fuck is wrong with you people?
>>67266
>trying to develop a game that simulates sexual satisfaction when none of the developers have obviously ever had sex
This is fucking cringe even compared to the Discord servers where I sock puppet.
>>65058
>render looks like a Daz3d loli depiction of AOC if she were strung out on heroin
>>67405
What is npm?
Replies: >>67412
>>67405
The legacy compilers should still not have any requirements that weren't already present.
Replies: >>67434
>>67409
Should be first result on google.
Every year I come back and do a playthrough, and every year I quit before I ever get to lategame.

I'm gonna be 30 pretty soon. And I still won't have beaten FC.
Did the immortality genemod get moved or the prerequisites changed? I can still see it exists in cheatmode, but I've fully upgraded everything but I can't seem to get the upgrade for the gene lab.
Replies: >>67445
>>67410
it's still retarded faggotry.
>>67062
>baron harkonnen.jpg
>>67431
IIRC, you need to have a comical amount of money before the option will show up. 50 million, I think.
Replies: >>67451
>>67445
Ahh that makes sense.

I was thinking that there should be more reasons to need prosthetics than cutting off limbs yourself. Like I dunno your bodyguard gets shot in the arm or something and the injury is too grave for the arm to be saved, or slaves fighting in the arena get limbs damaged, etc. Unless this is already in the game but I've never seen it happen.
Replies: >>67470
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>>67451
I vaguely remember that someone did a poll and a plurality of people run paternalism most of the time, I think the violent content doesn't get a ton of interest so it's not updated as much.
Replies: >>67476
>>67470
I was thinking of it from the paternalist side, since you're paying a lot of money to research/buy advanced prosthetics to restore function when it's been lost. Your bodyguard can be at risk a lot, and if you've assigned them or your HG to command a battle they could get wounded.
the health activation condition in the rules assistant seems to be utterly broken, I've got a slave with 9 health not tripping a rule that applies to less than 11, and I've got a slave who will trip it when they have 16, but not when they have 24.
I've had to resort to using the custom set to get it to work the way that it straightforwardly should.
Replies: >>67532
What does the “Missing slave names are currently enabled/disabled” setting actually do?
Replies: >>67534
Milkmaid in the dairy gets the diet and curatives settings stripped every week and defaults to nothing.
Replies: >>67534
Seems like softening the "Hates Anal" flaw now for some reason always counts as the MC not being able to penetrate the slave regardless of settings.
Replies: >>67534
>>67494
It looks like there's a health object with both a "condition" and "health" value, I wonder if one is the displayed value and the other is used for the rule.
Replies: >>67534
>>67512
Will look it over when I get the chance. It's possible the logic is backwards.

>>67532
I think it's heath.health that is checked.

>>67496
It controls if the game keeps a record of the names of particluar slaves that are no longer in play for the sake of things like lineage and other content involving names that can no longer directly get the name.

>>67505
That's what facilities like to do. I don't recall if that's the last facility to do it or if all of them still do.
I ignored the choose a slave school event when it first popped up, is there a way to retrigger it?
Replies: >>67542 >>67551
>>67539
Is there a decision under "Education" policies to maybe pick one?  I've never tried not picking one but since you can undermine the branch I assume you can get them to leave and pick another.
Replies: >>67548
>>67542
nah, there is nothing in the education tab at all, and since I captured the smiling man the other week, it certainly doesn't seem to be a random repeating event.
only skipped it cos I was saving up for something at the time, didn't expect that it would be completely locked off.
Replies: >>67550
>>67548
The one-shot plot event for the first school lets you attract a branch campus with basically no requirements, then later you can get a random event to upgrade the school.
For other schools, you have to do it the other way around: first, buy at least three of their graduates at full price. That'll enable a variation of the upgrade random event, and AFTER the school is upgraded, they might offer to start a branch campus in a different random event.
It's slower and more expensive than using the plot event, but it works (and you can have multiple schools at the same time, if you want).
Replies: >>67553
>>67539
What if you restore the initial condition via console?
- V.schoolSuggestion = 0;
Once the prosperity of your arcology is higher than 80, the event should be triggered again, I think.
Replies: >>67553
>>67550
>>67551
Thank you both, I didn't know what the event code was called, or that you could get multiple branches, you're both a big help.
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I cannot for the life of me figure out what this "slave surgery" rep debuff is.
I'm running purism and youthism, all my slaves are natty, 
I thought it might be piercings or tattoos, but if I remove them all it only goes down by maybe 10
even combing through the end of week doesn't give a hint as to what's so wrong it's dragging me down so much
Replies: >>67589
>>67588
It's mislabeled; that's actually the penalty for the "Free Trade of Slave Babies" policy.
Replies: >>67594
>>67589
does the penalty fade away over time?
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Got a finicky problem. The AI Art doesn't add a glasses prompt to slaves that get corrective glasses. I can add that manually, but it looks like I might be able to make the Rules Assistant add it to their prompts automatically, but wearing glasses or being nearsighted isn't a part of the default options. I don't know enough to make a custom rule. What am I doing wrong here?
Replies: >>67596
>>67595
other than the boolean button being selected. The number button doesn't work either
Replies: >>67597
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>>67596
Found the solution
Replies: >>67601
why don't slaves in the master suite get end of week reports?
Replies: >>67600
>>67599
Because their report is so old it predates facility slave reports. It has its own option.
In a way it sort of works, since I originally figured that players would want to know what is happening with their harem no matter what.
>>67597
You could probably switch to boolean and just do context => context.slave.eye.left.vision

With the AI prompts a useful RA feature would be to be able to calculate a value to use in the operative part of the rule.  I've been adding LoRas and creating rules to add them to the prompt with different weights depending on the slave (e.g. .2 for large boobs and .8 for monstrous boobs), just being able to get a ratio from their current boob size would mean fewer rules.
Replies: >>67602
>>67601
Oh actually I don't know if 0 or 2 would be blind or normal but either way you wouldn't want glasses on 2 I suppose.
Replies: >>67605
>>67602
You probably only want to render glasses on slaves that are actually wearing glasses, so checking slave.eyewear seems like a better option than faffing about with vision, no?
I think the interaction between Paternalism and Intellectual Dependency should change a bit. Currently Paternalism values education and considered the bimbo education from Intellectual Dependency to be wrong, but I feel like a Paternalist/ID arcology would view this differently. Something like "having happy slaves is good, making slaves dumber makes them happier, therefore "educating" slaves to be dumber is good".

Currently Paternalism also doesn't care at all if you're using psychosuppressants to literally drug your slaves into retardation so I think maybe the penalty should be moved to that. Drugging your slavegirl to be stupider is overly cruel but giving her a bimbo education is just kindly preparing her for life as a happy ditz.
Replies: >>67621
>>67620
I do agree that the drugging needs the malus as well. Will look into things.
So I can turn a .save file to a json but when turning it  back I get these errors, any Ideas.

\fc-pregmod-pregmod-master\saveTools\fc_edit_save.py", line 2058, in <module>
    main()
\fc-pregmod-pregmod-master\saveTools\fc_edit_save.py", line 2005, in main
    parsed_json = read_game_file(args.injson, compressed=False)
                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
\fc-pregmod-pregmod-master\saveTools\fc_edit_save.py", line 1666, in read_game_file
    parsed_json = json.loads(json_string)
                  ^^^^^^^^^^^^^^^^^^^^^^^
\AppData\Local\Programs\Python\Python311\Lib\json\init.py", line 346, in loads
    return _default_decoder.decode(s)
           ^^^^^^^^^^^^^^^^^^^^^^^^^^
\AppData\Local\Programs\Python\Python311\Lib\json\decoder.py", line 337, in decode
    obj, end = self.raw_decode(s, idx=_w(s, 0).end())
               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
\AppData\Local\Programs\Python\Python311\Lib\json\decoder.py", line 355, in raw_decode
    raise JSONDecodeError("Expecting value", s, err.value) from None
json.decoder.JSONDecodeError: Expecting value: line 341 column 24 (char 8719)

this is doing the fc_edit_save.py -i xxx.save -p -O xxx.json and fc_edit_save.py -I xxx.json -o xxxx.save
I remember a while back I was trying a transformation fetishism play through and quit due to how tedious it was to do everything manually. If I recall implants couldn't be applied via rules manager or something similar.
I will look (even more) retarded if I misremembered the issue.
>>67640
I'm a fucking idiot. I also meant to ask if that issue was fixed.
Replies: >>67653
Is it possible to get both upgrades for a slave school? I took the heifers from the cattle ranch but I'd like to get the bulls too.
Replies: >>67653
>>67640
>>67641
Some implants can be added via rules assistant. At least I think they can; it might have become impossible on the current RA when the implant types were added.
Nobody likes working with the RA codewise, so it can get a little neglected.

>>67648
I'd say no, but I'm not 100% certain that you can't invite a school, get the upgrade, undermine the school until it fails, and then do it again the other way.
Replies: >>67662
Is there a way to do Hedonism Decadence without the fat shit? Just paraphilia and drug stuff?
Replies: >>67657
>>67655
Yes, but societal descriptions will still involve weight. It's made to be fairly lax when it comes to disliking things, so it should work fine without focusing on your slaves getting fat.
Might want it as a later FS though, instead of a primary one.
>>67653
That answers the monthly RA question/complaint then. On a serious note though RA has almost always been something people avoid.
>>67640
While not a real solution to this problem, but something to maybe think about doing, is giving the Head Girl a new slave each month or so and having her to fill 'er up with implants.
How do I do a custom trigger in RA for female hormones if I want them to be somewhere inbetween 30 and 60?
Couldn't the hormone levels be added to the number triggers also?
Replies: >>67703
Whats the "Dressing Room" and why does it keep throwing out an error?
Replies: >>67703
peacekeepers.save.swf
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Found a weird case where I sold slaves to the peacekeepers and this line:
<General XXX's little empire is now effectively a client state of ARCOLOGY_NAME.
has not been displayed.

- Initially, V.peacekeepers.attitude was 45
- I sold them a slave whose cost was 537k: V.peacekeepers.attitude became 99 (45+Math.ceil(53.7), I suppose?) and V.peacekeepers.tastes was not an empty string anymore. The game displayed line 2869 from src/interaction/sellSlave.js
- I sold them a second slave: their attitude was increased by 1 (I guess because of line 2865?) and the game displayed line 2875

Save attached. The first slave I sold was Lucília Lopes de Barros (V.slaves[68], resting in the penthouse).
Replies: >>67703 >>67704
Been getting this error forever in the stable diffusion, 
>could not find upscaler named SwinIR 4x
Anyone know a fix?
Replies: >>67703
How hard is it to make your own stats-to-prompt interpreter? The default one isn't very good for the models I'd like to use and manual entry is too inconvenient.
>>67695
.hormoneBalance, and probably.

>>67696
WIPish AI art testing ground for outfits. From what I've gathered, it does not like older versions of FChost.

>>67698
Will test.

>>67701
Try SwinIR_4x. I don't recall if it was that one that did this, but something along those lines could not decide if it had the underscore or not.
>>67698
That is a very old issue out of vanilla, which isn't really surprising as the peacekeepers just did not work on its final update. Will think of a way to appropriately display it.
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I have no idea why it started not accepting my sampling method and I have no idea how to fix it. Anyone have any ideas?
Replies: >>67728
>>67721
Your game isn't connecting to the web api, when it does it will get you a list of samplers it supports.  If the HTML site is working for your webui you can try using the developer console to see if there's a connection issue with F12 on the Free Cities tab, you may need to switch out of Game Options and then switch back to trigger it to try reaching out to the web API again.  If it doesn't show up in the Console tab of the developer console try the network tab and the request should show up there.
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Did some calculation on corporation profit, assuming 1 division each for acquisition, processing, and working.
Some key takeaway.
>Enslavement has the fastest growth at early phase.
>Escort or Milking has the highest profit cap.
>If you can accept more overhead, enslavement cap at around 800, training at 800, and escort at 6400.
Replies: >>67736
>>67735
To further add on, your profit from enslavement is actually dependent on menial slave cost. As long as the menial price is above 930, enslavement always give more profit than escort.
The main purpose of the processing division (break, modification, training) is that they are a good buffer to keep your purchased slave at lower menial cost, and sell it when the price is higher. It's most likely not worth the hassle though.
i really like the idea of degradationism but it feels so bland
Is escorting affected by sexual demand in your arcology? As far as I can tell it has no effects.
Replies: >>67778
>>67763
No. Escorting demand is determined by your reputation and how attractive society thinks you are.
Replies: >>67795
how do i remove the cheater tag from the save?
seems like i forgot how to do it i know i used to edit it from the browsers console command
Replies: >>67782
>>67779
V.cheater = 0;
Replies: >>67788
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>>67782
thanks anon
what makes a slave feel you are intimidating?
Replies: >>67791
>>67789
The intimidating backgrounds, being taller than them, and being more fit than them are the main factors. Sharp teeth will be a minor boon. Combat  limbs will be an overwhelming boon.
Conversely, being a child, unable to walk, or pregnant make you less threatening.
Replies: >>67793 >>67797
>>67791
We can turn ourselves into a cyborg?
Replies: >>67794
>>67793
One of the last pieces of the 4.0.0 alpha is the player surgery side of things and I do plan to allow you to go a little crazy. So yes, in other words.
>>67778
meant corporate escorting as a way to satisfy arcology sexual demand and generate profits without sticking your personal harem into the club/brothel

the way the original fcdev set this up feels more than a little cucky
>>67791
Should your bodyguard and their deadliness figure into how intimidating you are? Your bodyguard follows you around everywhere and is heavily armed.
Replies: >>67801
>>67797
Very debatable. I'd lean towards no, as the BG may be viewed as potentially sympathetic seeing as she herself is also a slave. She's also not the one handling her either, so the direct focus would still fall on you.
How can I fix this ? I keep getting this message when  I try to interact with one of my slaves while having AI art enabled



Apologies! An error has occurred. Please report this.
Please provide a screenshot of the error message, a save file and any other relevant information.

Passage: Slave Interact; Version: 1218

TypeError: prop.replace is not a function
TypeError: prop.replace is not a function
at globalThis.pronounsForSlaveProp (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:361498:14)
at PiercingsPromptPart.positive (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:35213:51)
at eval (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:1340:43)
at Array.map (<anonymous>)
at Prompt.positive (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:1340:26)
at genAIPrompt (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:328635:70)
at aiPrompts (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:328482:21)
at App.UI.SlaveInteract.custom (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:327720:3)
at get node (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:332799:45)
at displayWithTabs (eval at call.output.output (<path>/FC_pregmod.html:3:143848), <anonymous>:332836:41)
Replies: >>67812
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The unreleased changelog looks exciting. I'm looking forward to it, especially
>ability to export and import starting girls and starting settings
Will there eventually be a public database to trade starting girls or maybe an online public market?
Replies: >>67812
>>67809
What are you using to play the game?

>>67811
Aiming for a release tonight or tomorrow.
It would be nice, but I have no idea how manage something like that. Especially in a manner than isn't just a giant string of links.
Replies: >>67813
>>67812
A very mediocre laptop, im not really using the AI function to generate images im just curious on what their prompts are
Replies: >>67814
>>67813
Meant browser. FCHost needed to be updated to handle something with the AI art.
Otherwise, it may just be an out of date version. If it's the precompiled, it loves to get stuck on those.
Replies: >>67815
>>67814
Brave, the version is 4.0.0-alpha.28,build: 1218.
Replies: >>67816
>>67815
I'll poke around a little once I get my local archive resynced.
Does it happen on all slaves, or just one? Is it consistently happening?
Replies: >>67817
>>67816
It only happens to 3/14 slaves, it only happens when I have AI art on, the moment I click on the slave I get that message and the only way to fix it is to go back to other display options
Replies: >>67818
>>67817
Random testing seems fine. Might have been something fixed with .29 or the lead up to the current state.
Save file for testing?
It would be kind of fun if there was an expansion to the armory and the role of the bodyguard. I was thinking the armory could work a little like the servant quarters where you could assign additional slaves to be overseen by your bodyguard. The additional slaves would be given training by the bodyguard and roles like guarding the penthouse, etc. As far as what that would mean in-game it would be a buff for your reputation/authority since you're effectively better protected and you have more visible (armed) symbols of your power. Their effectiveness at whatever they're doing would presumably be some function of their deadliness, intelligence and numbers.

As for other possible things they could do:
- They could add to the defense power of your penthouse during the slave rebellion events.
- During arcology defense they could maybe be assigned into a special squad.
- You could handpick a squad to be sent out to do missions or something.

Most importantly I want knight-maid costumes.
>>67854
i thought that having multiple bodyguards would be cool as well,
for someone around week 90 who's as high status and important as us, only having one person on the security team is a bit odd.
>>67854
It could also change that one event where you can invite her to your bed so she can get a replacement and be happy about it.
>>67854
Other thought is rather than a special squad or platoon, they could be assigned as platoon leaders for the arcology defense events. Militia or merc troops might have a malus unless they have prestige like how it is now for the bodyguard. Loyal slaves might also effectively act as political officers.

I am attached to the idea of picking a squad of slaves and sending them off on some kind of mission which might make money for you or round up more slaves. I feel like that might be a good alternative to whoring out/porn slaves for the more martial FS options. Naturally the downside is they could get hurt or killed.
>>65365
You don't need a complete list though.  There's only two outcomes, baby is same race as mother, or "mixed race" which covers every other combo.
compile.bat no longer seems to be working. The "bin" folder and main .html file are not being created.
Replies: >>67960
advanced_compiler.png
[Hide] (10.3KB, 859x166)
>>67959
Forgot to mention the other new thing: this. Letting it install whatever the fuck that's supposed to be gives a quick list of deprecation warnings before the console disappears.
Running compile.bat again goes straight into the "old" process, but runs much faster than compile.bat used to, and then produces no bin folder.
Ah, a new thread is up

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