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https://gitgud.io/Blank/FCP-FAQ/raw/master/OP-Pasta.txt
READ THE FAQ AND README BEFORE POSTING
https://gitgud.io/Blank/FCP-FAQ/raw/master/FAQ.txt
https://gitgud.io/pregmodfan/fc-pregmod/blob/pregmod-master/README.md
READ THE FAQ AND README BEFORE POSTING
Copypasta for turboquestianons: https://pastebin.com/GRB6cabX

Pregmod: https://gitgud.io/pregmodfan/fc-pregmod , is a mod for Free Cities: https://freecitiesblog.blogspot.com
Furrymod/monster girl conversations are to be held in a separate thread.
Previous thread: >>67870, https://archive.ph/R1y4y

Changelog: https://gitgud.io/pregmodfan/fc-pregmod/-/raw/pregmod-master/CHANGELOG.md

Versions (Always run Backwards Compatibility when using old saves on a new release)
Git: https://gitgud.io/Blank/FCP-FAQ/raw/master/Stupid_Nigger_Guide_for_Stupid_Niggers_3.0.png Background source: https://gelbooru.com/index.php?page=post&s=view&id=3501272 / https://gitgud.io/Blank/FCP-FAQ/raw/master/source.png / https://www.pixiv.net/member_illust.php?mode=medium&illust_id=58724288
Pre-compiled: https://mega.nz/#F!vzxgwKwL!L4V4JEk1YfWcvC7EG76TMg (upstream's HEAD is checked every minute. Merging, compiling  and uploading takes about 10 seconds. Previous build is kept. The generic version can be found at https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devTools/PreCompile.sh)

To upload a file, change the filetype to either .swf or .pdf.
https://gitgud.io/Blank/FCP-FAQ/raw/master/storageQuotaIssues

https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devNotes/AnatomyOfAFreeCitiesEvent.txt
https://gitgud.io/Blank/FCP-FAQ/raw/master/OptSlaveStats.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/Tactics.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/BreastsCC.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/TextOnlyQuickArchive

Deepmurk (embeded vector art developer and maintainer)'s request/issue tracker: https://gitgud.io/deepmurk/fc-pregmod/issues/1
Male pronouns issue tracker: https://gitgud.io/pregmodfan/fc-pregmod/issues/389
Animal request thread: https://gitgud.io/DCoded/fc-pregmod/issues/6
>>73175 (OP) 
>didn't add the webgl uncensor instructions to the op even though it gets asked about literally every single thread
dummy
Replies: >>73191 >>73208
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keep getting errors when i try to compile
Replies: >>74249 >>74411
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Is rape the answer?
>>73182
thats a major fail on OPs part
Replies: >>73208
the ai gen stuff desperately needs an option to choose how many highres steps you're doing if you have highres fix enabled
actually, i dont even know if that would fix it. i just know that whenever i enable highres fix, it just never displays an output image even though it works fine on a1111
which sucks, because my images go from garbage to very pretty with just 10 steps of highres. hell, even full highres works fine, it just... doesn't work on fc
What model should I use for the ai gen stuff? I got it set up but the model I have does not make good imgs that are that small or am I missing something? I looked it up and with the xl models you are supposed to use 1024x1024 but thats way too big.
>>73182
>>73191
Why would OP care about that, considering WebGL and Vector have been abandoned for years?
Replies: >>73210 >>73219
>>73208
Abandoned from the creator side, not necessarily from the user side. Are you missing the point on purpose?
Replies: >>73227
>>73208
That just speaks to making it uncensored by default. What does it matter what the original author wanted if they're not even around anymore.
Replies: >>73227
>>73210
>>73219
t doesn't make sense to include an instruction for something that has nothing more to be added, even if it's still used by some users, especially now that there's more concern with AI art than with WebGL and Vector.
Replies: >>73252
>>73227
>it doesn't make sense to use a tool that stopped being improved for any reason
That's not up to you to decide.
Replies: >>73255
>>73252
Nor to you.
Replies: >>73261
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retard here, why doesn't this work, can't find an answer
Replies: >>73260
>>73256
This works, but change the mode from String to Boolean:
c => (c.slave.clothes === "shibari ropes") && (c.slave.devotion >= 20)
>>73255
>ensuring there's a choice is the same as deciding what it will be
Aren't you too insecure that anybody won't act the same as you, if given the chance?
Replies: >>73262
>>73261
Especially that some toasters won't run AI image generation at all, and some only barely.
Replies: >>73345
>>73262
Yeah, mine won't, already tried
Here is the edit to decensor webgl since op forgot and anons will ask. 
 
file: src\art\webgl\art.js

// p.underage = slave.age < 18 || slave.visualAge < 18;
    p.underage = false;
       // p.height = Math.max(slave.height, 140); // clamp underage
    p.height=slave.height
       //p.age = Math.max(slave.visualAge, 18);
    p.age = slave.visualAge;

Here is the git for further reading: https://gitgud.io/pregmodfan/fc-pregmod/-/issues/5003
Why turn a slave into a fuckdoll? Any advantage to it?
Replies: >>73562 >>73584
>>73545
Seems to be mostly about being a Degradationist sick fuck. The suit will eventually make them retarded so it might be useful if you have Intellectual Dependency, but psychosuppressants can achieve the same thing in a less harmful manner. If you are a minmaxer putting them in a fuckdoll suit for three weeks will replace their career background with "a fuckdoll", which makes them get 5 devotion per week due to how broken in to obedience they are after that. Some backgrounds give 1 extra devotion or trust per week, so 5 is comparatively huge.
Replies: >>73565
does genetic albinism overwrite eye color given to a slave or does activating it simply change the eye color once and you can change it back and I just missed it?
Replies: >>73564
>>73563
seems it does just completely overwrite eye color choice. But since its a genetic quirk now instead of a description, changing a slaves skin and hair color to pure white will no longer apply the albinism label. I guess I could put it in the description or as a nickname or something.
>>73562
Interesting. Are there any associated end-week events?
Replies: >>73588
>>73545
I haven't sat and traced it out but I think you could minmax a slave by giving them strongly desirable physical values and then strongly undesirable mental values to bring the price down and then mind breaking them to wipe the mental slate clean?
Replies: >>73588
>>73565
None that I know of, also it's not like they would be very eventful, they can't really do anything other than take dick.

>>73584
>strongly undesirable mental values
Such as? If they are dumb the suit will just make them dumber, if they hate you it will make them hate you more (or mindbreak, and if you bring them back they'll still hate you, only while being dumber now). If they have any flaws they'll lose them, but you could just turn those into quirks.
Replies: >>73595
Will we ever get to rename leadership titles? Or at least have titles based on FS choices?
Replies: >>73629 >>74227
>>73588
Murderous slaves get a substantial discount and mindbreak-unbreak would reset them to roughly neutral but somehow I totally zoned out that the suit mindbreak path has a bunch of other conditionals like needing to bleed off all the trust.
>>73593
Be the change you wish to see in the world
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I would agree to the Futanari Sisters using my organ farm IF I were compensated in some way. Maybe with a free indentured slave monthly? The contract would release her after some time.
Replies: >>74127
I used to use the AI image generation stuff months ago with no problems. I don't know what's changed, but since updating to newer checkpoints the image generation just sucks up all my system resources and infinite hangs like 30-60% of the time. What am I doing wrong?
I saw that the farm was moved back to experimental, and had an idea as to how it might be re-implemented in a less... Broken form.
Instead of being functionally "infinite free money", I thought that perhaps after six months, a fairly low cap could be placed on its profits - about equal to your rents. This would reflect how after the initial crisis, you're probably not going to be cornering the market on food, but could make a pretty good short-term profit..
The more interesting part would come next, though; a series of upgrades that LOWERS the amount of food you're growing, but which also applies a percentage reduction to your expenses - the idea is that instead of growing food, you're growing genetically engineered plants that can replace a lot of the exotic ingredients needed for your medicines. After that, you start growing engineered plants perfected for bioplastics to start reducing your infrastructure expenses. After that... Miracle biofuels or something? In the end, it'd come out to about a -80% modifier to your expenses - eliminating most of your upkeep costs, unless you're doing something pretty weird.

I think this would let the farm stay as a pretty strong option, but one that doesn't scale off into infinity - and that with its focus on "making things cheaper", it's more thematically appropriate for why you'd be engaging in agriculture in your arcology, rather than trying to export ludicrous numbers of crops.
Replies: >>73816
>>73815
Or make it more like normal farming, with 6 months to a whole year of waiting before harvest.
What's the consensus here for a remake of this "game", possibly in godot? My autism is itching to try it solo until an alpha, aside slave generation, what do you all consider the critical components that would NEED to be in an alpha?

>inb4 why?
Because I'm bored and retarded.
>>73836
The fact that you're asking instead of just doing it shows that you're never going to. Or you'll talk more here, drop some builds, then abandon it. Happy to be proven wrong
Replies: >>73856
>>73836
Can you code? If not it will be an educational experience for you. You are probably going to have performance problems in gdscript with lots of slaves. If you use a game framework with a lower-level language you will have to code the gui completely or use some imgui library.
>>73836
Honestly at this point my favorite part of Free Cities is how it hooks up to stable diffusion. So that would be a must for me.
Also if its censored in any way that would be mega lame.
Replies: >>73856 >>73857
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>>73839
Already started.

>>73840
I'll be using the cpp extensions for godot, building with 4.0; I can't do UI worth shit so alpha build will probably be about the same layout Free cities has or so. 

I'll put up a repo once the first build is up for if anyone wants to jump ship from sugarcube entirely.


>>73855
I'll eventually find in the FC repo where they scaffolded it, it just sends an api req to localhosted SD and then pulls visuals from the generated folder, no? I don't use it myself but it shouldn't be rocket science to hook up.

Do any of you autists run this shit on phones or want to?
Replies: >>73866 >>74332
>>73836
Agree with >>73855 if you're remaking FC then you should maximize imagen compatibility from the ground up. Set clothing options, hairstyles and whatnot to match danbooru tags and so on.
>it just sends an api req to localhosted SD and then pulls visuals from the generated folder, no?
The part about sending an API req is correct but the image is provided by the backend directly without being saved. You probably could rig it to work in the way you're describing but that would be inefficient.
Huh there's an even for fixing mindbroken slaves without nuking their genetic intelligence
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/events/RESS/review/surprisingWakeup.js
It requires 100 kindness stat(and winning a coinflip), which is only obtained through few job postings that give 2 points per week
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/endWeek/saRelationships.js#L436
One random event that gives you whooping 2 points
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/endWeek/saRelationships.js#L436
And one personal attention action that gives you 1 point per week
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/endWeek/saRelationships.js#L436
Of course there's also a 1 point drain per week by default
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/endWeek/slaveAssignmentReport.js#L172
>>73836
>>73856
If anyone was going to remake this game it'd be cool for it to actually have more going on visually than just text.
Replies: >>73869
>>73866
Specifically? Anything more than a spreadsheet would be divisive between those who would like it and those who hate it.
corporations got horked in 100653168b3e25de0d8d0a8f20566211efce53cf, "fix missing period"; a bunch of options stuff got committed that crashes the game because it's generated in the wrong order or something
Pre compiled be dead it seems
Replies: >>74227
>>73836
Check Fag95, someone already attempted this. Their mistake was attempting a full remake and not attempting to integrate the core of what exists. The majority of what is worth integrating is backend JS, the front end twine is mostly holdover garbage that won't be replaced because; it's functional, inertia, lack of intrest, waste of resources, and lacking art/ui devs.
Twine will be a pain to remove in it's entirety but will still be shorter than writing the backend yourself. The reason you have to remove twine is it is adding a layer of abstraction and bottlenecking perfomance in nontrivial ways. This however is not essential and the core can still be interacted with hook-ins.
Godot doesn't have great 3d support and thus is almost exclusively used for 2d, I'd suggest Unity or Unreal if you want 3d.
Replies: >>74332
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>>73840
>You are probably going to have performance problems in gdscript with lots of slaves
Even using gdscript the performance shouldn't be that big of an issue if the code is decent (just have to rely on typed). It's not as if users will have thousands of slaves and if so it would be better to use other optimization approaches.
Replies: >>73944
>>73840
>You are probably going to have performance problems in gdscript with lots of slaves
Even with Godot's questionable optimization and no fancy tricks such as compute shaders, the limiting factor will be poorly written code.
>>73902
37ms to just update 100k nodes is pretty atrocious. Your bar is way too low for performance.
Replies: >>73945 >>73948
>>73944
>hurr durr look at this microscopic overhead when you mindlessly loop over a fuckton more objects than you're ever going to have in any sane game
>hurr durr you should learn C 97 and code everything from scratch
If you make a milsim that simulates every single projectile, spawn 100 autoriflemen in, and have them all empty their LMGs into the air, then you'll barely get to 10k objects that need to be updated every frame, and the 3 ms of looping overhead will already be the least of your problems.
Go back to jerking off Jon Blow and waiting for his sokoban that's already a decade in the making.
Replies: >>73947
>>73945
NTA but thinking about it FC seems simple enough to remake in C or even assembly. Or rather, it's mostly implementing the game logic whether you're using an existing engine or not so you might as well make it from scratch.
Replies: >>73956 >>74332
>>73944
For almost no game you will need 100,000 nodes that update constantly. If you do there is likely something wrong with your concept. For the rare exception there are other approaches such as not saving everything in game objects or at least not updating everything always. Unity takes a similarly long time. It's not unusual.
>>73947
You'd be surprised how many little annoyances come up and how many best-in-class algos you have to reimplement by hand when you try to do everything from scratch: starting from Godot/Unity/whatever fat toolbox you want and gradually offloading to lower level interop if/when the need arises is almost always a better call.
Chances are the dev(s) will burn out long before any of that becomes a concern anyways, just look at the whole SS13 port scene.
Replies: >>73958
>>73956 
>Chances are the dev(s) will burn out long before any of that becomes a concern anyways, just look at the whole SS13 port scene.

Which one? a new one shows up every year or two.
Replies: >>73972
>>73958
That's the point: even when there's that much interest in porting and the codebase is that complex and prone to big performance issues, most attempts die to burnout and not to optimization/code quality in general.
The corporation used to have a specialization to make its slaves futanari. Was that removed? I don't want to manually convert all of my slaves to futa.
Replies: >>74091
>>74075
I think you need to have a Modifications Division with over 100 slots for that. Then you should get the option to "Add Dick", "Add Pussy" and/or "Add Balls" as you unlock new tokens.
Replies: >>74094
>>74091
Thanks. It had exactly 100 slots so when I expanded it I saw the option immediately.
Replies: >>74227
Been a while since I've had the itch to make an archology again. Have there been any big changes? Would be cool if someone managed to get LLM integration so we can get some unique slave events.
Replies: >>76750
>>73644
The compensation is that you can buy slaves from them with ovaries that work
Is this dying/dead? Doesn't seem to have been updated at all in the last few months. If it is, I guess we had a good run.
Replies: >>74154 >>74168
>>74151
There are commits to the git every couple of days. So activity is still there. Just the pre-compiled mega is fucked for some reason.
Replies: >>74227
>>74151
Taking a forced break to deal with major burnout. Also dumping time and effort into another project in an effort to refresh that creative spark.
I'm aiming to push out a new stable build in the next few days.
Replies: >>74175 >>74227
Any interesting ways to play? I tend to focus on getting both dependency and trust to max, but it's a slow process. But I also know there are ways to speedrun this process or to just get dependency up while leaving them terrified.  I've never done that before, though.
Replies: >>74172 >>74188
>>74171
You can always do degenerate things like clone a girl, make the clone into a sadistic futa, and assign the original as subordinate slave
Replies: >>74174
>>74172
>go fuck yourself
>>74168
If this post is true then I just want to say the work on this game is very appreciated, and avoiding burnout is completely understandable.
Replies: >>74182
>>74175
The appreciation does help. There is a certain enjoyment to watching others enjoy your work.
In hindsight, committing to the player overhaul might have been a mistake. Too much, too focused; it, in a way, trapped me into working on it, which drove the burnout. At least that's what I think did it. 
Might focus on random additions for my own amusement. That seems to be a good motivator while not trapping myself to a single aspect of development. Thinking maybe implementing .pregKnown properly or prodding at the nursery.
Replies: >>74227
>>74171
>choose a villain (Lex Luthor, Giovanni)
>name the slaves (super heroes, pokemon)
>choose the appropriate FS (physical, pastoral)
or just use real names (celebs/politicians), maybe even cuck 'em
>>73175 (OP) 
Pre-compiled is toast.
Somebody replug in the toaster.
Replies: >>74227
>>72568
Is this anon still around?
Or just anyone who uses a workflow with pregmod
how the hell do you do it? 
Why the hell do i put the .json file so that pregmod will actually read it?
>>73593
>>74094
That has now been noted.

>>74154
>>73882
The reason being, I have doing what >>74168 has without the pre-planning.

System administration is so much "fun". :-)

>>74182
It is good to see you are still kicking.

If I can make a suggestion, for [ deity of choice ] the nursery is a complete lost cause and needs to be burned to the ground.

>>74191
will do so, shortly.
Replies: >>74323
any way to use flux?
most sdxl are absolute garbage at realistic. Either they are good at nudity but garbage on clothing and background or the inverse. Not enough space for the concepts.
Replies: >>74240 >>74243
>>74239
just use CyberRealistic Pony
Replies: >>74241 >>74242
>>74240
sdxl hands are dogshit, why can we use the facedetailer node but not with the hand detailers?
Replies: >>74242
>>74241
>>74240
also, clothing in this model is trash compared to juggernaut ragnarok.
But then that model literally cant make a cock.
AAAAAAAA
i am probably gonna bite the animepill since it doesnt support flux.
>>74239
Use Forge?
Does the recruiting family event account for the ratio of M2F selected for overall slaves? I feel like I'm getting way more male relatives than I would if they're linked (it seems 50/50 but I have the overall ratio set to 1% M)
>>73183
I'm also having trouble compiling the game. It asks to install dependencies Y/N when I first try to compile, if I say yes it gives a lot of random stuff but doesn't actually create the bin folder, if I say no it says switching to simple compiler but the system cannot find the drive specified. It says its compiling but although it creates the bin folder it doesn't actually make the html. The precompiled version on mega also isn't working.
Replies: >>74250 >>74336
>>74249
Actually it took a long time but it compiled, it does give out the same error as the pre-compiled version though. Syntax error:Unexpected strict mode reserved word.
Replies: >>74328 >>74336
I imagine this was probably rejected a long time ago for technical reasons, but... Would it be possible to summarize the Trust/Devotion changes from clothing, in the same way you can summarize the Reputation changes from FS? After I get a dozen or so slaves, those specific repetitious segments cause me to start ignoring my reports, so that I don't notice when those sections have something actually meaningful happen, like developing a paraphilia or a body change I've been waiting for.

This is a fun game that I keep coming back to over several years, and I appreciate the work that's put into it - I think this specific point is the only real complaint I have with it.
I'm trying to create a new rule but RA refuses my condition. 
>(slave) => slave.natural.boobs < slave.boobs
>Error: Custom condition '(slave) => slave.natural.boobs > 100' failed: 'can't access property "boobs", slave.natural is undefined'.
That's frustrating because slave.natural.boobs works flawlessly using the 'Locate Slave' tool. Anyone knows how to resolve my problem? Or I am doomed to manually use the 'Locate Slave' tool?
Replies: >>74257
>>74256
Nevermind. After reading this thread, I found out that I needed to use 'c => (c.slave.etc' instead of '(slave) => slave.etc'
>>73175 (OP) 
Buganon here.
It has been many many months since I came here. I hope you're all doing well.

Anyway here's two bugs I have been having for some time.
FC_pregmod2887f05936

The first happens when I add "smart vibrating attachments" for slaves with vaginal accessories.

"Stack Trace:
ProcessVaginalAttachments@file://////fc-pregmod/bin/FC_pregmod2887f05936.html line 646367 > eval:374177:62
ProcessDildos@file://////fc-pregmod/bin/FC_pregmod2887f05936.html line 646367 > eval:373978:29
globalThis.DefaultRules@file://////fc-pregmod/bin/FC_pregmod2887f05936.html line 646367 > eval:373515:17
render/elem.innerHTML<@file://////fc-pregmod/bin/FC_pregmod2887f05936.html line 646367 > eval:399685:58
value@file://////fc-pregmod/bin/FC_pregmod2887f05936.html:19075:18
render@file://////fc-pregmod/bin/FC_pregmod2887f05936.html line 646367 > eval:399685:33
Element@file://////fc-pregmod/bin/FC_pregmod2887f05936.html line 646367 > eval:398493:24
ApplicationLog@file://////fc-pregmod/bin/FC_pregmod2887f05936.html line 646367 > eval:399681:2
RuleTransformations/<@file://////fc-pregmod/bin/FC_pregmod2887f05936.html line 646367 > eval:399659:22
render/elem.onclick@file://////fc-pregmod/bin/FC_pregmod2887f05936.html line 646367 > eval:399418:39"

Then the second bug doesn't give me an error but it does apply surgery even tho I didn't activate the said options.
" ordered to apply surgery, gives Understanding (HG) 2 surgeries: Surgery to narrow her pelvis and a breast mesh. "
Dunno if this is planned but there should really be a way to select an outfit for the MC.
Replies: >>74315
>>74312
As purely flavor text, or as something influencing game mechanics?
Replies: >>74316 >>74331
>>74315
Honestly, I would just want it for image generation.

It would be nice however to have it effect things.
but that sounds like a pain to code as it would touch so many things.

Like if you walk around in a thong and gag all day you lose rep.
Replies: >>74323
>>74227
I've been considering having a go at the nursery.

>>74307
The first is semi-known, but I keep forgetting to look into it.
The second looks like the HG giving her slave surgery, which I think is a specific option in her menu, not the RA. It just uses the RA code to do its thing.

>>74316
I think the PC does have a variable assigned for it. Just no front end to change it.
>>74307
I, too, have been getting autosurgery kicking in from the rules assistant even though there's no rule to do so. it's always shoulders or pelvis, but I haven't figured out what actually triggers it, and I definitely don't have any rules that would invoke it; might be the !12489 integration
Replies: >>74325
>>74307
>>74324
Could I get a save file demonstrating the surgery bug? I'll pass it along and get it sorted out.
Replies: >>74407
>>74250
Getting this same goddamn bug, no matter what browser I use.
Replies: >>74336
>>74315
I was thinking mainly for image generation like the other Anon.
>>73856
im a huge fan of the idea of getting away from twine and the current nightmare of how things work, but >>73887 has a very, very important point. Utilizing the existing back end should really be a priority, because otherwise you're just making a new game from scratch and looking at the current game as inspiration.

also, what's the utility of godot here? It's a game engine, sure, but what does it bring to the table specifically? FC is a text-based game with little to no visual assets. People apparently love all of the AI generated slop, but that's just images or videos, none of each are benefited by a fully-fledged game engine. If potential performance gains are the idea, then sure, but removing twine and through other project overhauls is going to require that you wire up all of the existing game engine logic anyways and will presumably open the door for big performance improvements.

>>73947
there are even some lovely UI libraries for C
Replies: >>74333
>>74332
It's worth noting that FC is nearly entirely JS at this point. Only things left in tweeScript are some outdated nursery files and the custom slave database.
FC won't even run on twine any more.
Replies: >>74334
>>74333
my mistake. I won't pretend to really understand how it works. Correct me if I'm wrong, but isn't the game still dependent on a 'game engine' (I thought it was Twine) that handles stuff like what passage to display, routing between passages, etc? From what I could tell from the last time I was looking into this, the fundamental game logic is not implemented by the project but by some other library that gets shoved into the finished HTML during the build.
Replies: >>74335 >>74349
>>74334
Sugarcube, which is also in JS. We have a custom branch of it now.
I think tweeGo is still used to compile the file.
Replies: >>74349
>>74328
>>74250
>>74249

Any way to solve this?
Replies: >>74349
So, I am trying the AI gen thing and it doesn't seem to work for me. It connects properly on ComfyUI but the image gets added on queue, keeps spinning but nothing happens. I saw some people mentioning percentages but I don't even see that.
I know it is not my computer since I can use AI gen normally outside of FC, so can anyone tell me how to troubleshoot this? Also if all else fails, can someone tell me where can I find the prompt the game would send to the model so I can generate it by putting it on ComfyUI normally and then uploading the image to the slave manually?
Replies: >>74351
>>73175 (OP) 

Hello, I might be stupid here-
But upon trying to open the precompiled game, I get "tw-user-script-0 syntax error unexpected strict mode reserved word" and gets stuck on startup.

Any way I could fix that?
Replies: >>74350
Dunno if any of the devs from the github that focus on AI are here, but was wondering about including embeddings? Might be an easy way to clean up some prompts and less that you'd have to deal with while manually making them. Smooth Embeddings on civit has options for every kind of model.

Also semi related, but when I'm trying out the illustrious prompt taggings all the generations have the characters laying down or sitting on a random chair. Pony and 1.5/SDXL don't do this either. Was wondering if that was intentional.
>>74334
>>74335
At risk of getting stuck in the weeds / providing unrequested clarity.

Sugarcube: This can be thought of as a wrapper / framework / extension around / of JS.

>I think tweeGo is still used to compile the file.
Yes that is correct.

>>74336
More details requested please e.g
- Operating System (most likely Windows, for everyone's sake hopefully 10 rather than the pit of hell that is 11).
- Are you currently running an Anti Virus solution?
 - If so, is the FC folder whitelisted?
- Have you tried using the simple compiler?
 - Windows: simple-compiler.bat
 - Unix / Mac (I guess): simple-compiler.sh
Replies: >>74356
>>74342
Which browser are you trying to use?
For most there should be an About line item under the Help menu within the top tool bar which can typically be accessed via F12.
Replies: >>74370
Alright guys, here is a few bug reports/questions/suggestions:
-When trying to soften my slaves flaws I never succeed even when I have max training as a slaver. Using the head girl for it works, but I'm almost sure this is a bug.
-I posted >>74337 I didn't get the AI to work in the game but I'm generating the images manually and adding them as custom. I made my own prompt but I still gotta report that I found the option to show suggested prompts in the Customize tab but that option doesn't do anything.
-Please add an option to revert pit fights to once a week like they were before or tell me how to edit it. It loses all fun if you're obligated to run 10 of them a week or else you lose money. It is a lot more interesting if it's only one per week or if we can at least set the limit manually.
Replies: >>74569
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>>74349
I get the same issue as him, loading older FC versions runs fine. 
Win 10, tried it on waterfox and...edge.
I use the precompiled vers.
Replies: >>74410 >>74418
noob question; what's the best way to make money at the start of the game? 

it seems like too much investment for too little reward in the early stages to try and buy a shit tier slave and turn her into something worth selling
>>74364
Probably whoring slaves out and milking them.
>>74350
Chrome.
Older versions of FreeCities work fine, but the newer ones fail to start.
Replies: >>74400 >>74418
Any reason to be concerned that the payment processor bullshit that hit itch.io might come after the git?
Replies: >>74386 >>74391
>>74379
In theory, no as everyone is a volunteer with no means to receive donations / payments.

Practically speaking as if that will even stop those BLEEPS from trying the next level up.
Replies: >>74391
>>74379
>>74386
Does gitgud as a whole rely on those payment processors? They can just say nonos are not allowed on a platform they provide transaction services for regardless of whether or not any given project is moving money around. Steam wouldn't let you list an incest rape game now even if you're giving it out for free, same principle.
Replies: >>74408
>>74370
Experiencing same boot problems on Chrome & Edge, Win10, no AV.
Replies: >>74418
Tried to use 2.5DRealistic, but comfyui is acting like it's not there. 

RuntimeError: ERROR: Could not detect model type of: ~ComfyUI_windows_portable\ComfyUI\models\checkpoints\2.5DRealistic.safetensors
Free_Cities-Blessings-W00021-S00012-R01285-20250717-065842.save.swf
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>>74325
Sorry for the late response.
Sure here you go.

I'll note that the bugs I mentioned don't occur anymore in FC_pregmod4f9db24a00 and FC_pregmod178d017108.

But it now adds a "and a breast mesh" to all of the slaves.
And in FC_pregmod178d017108 "Surgery to narrow her pelvis and a breast mesh." came back.

Currently I can't compile the latest git pull as simple-compiler was deleted ?
"delete mode 100755 simple-compiler.sh"
Replies: >>74418
>>74391
The only way to share code if that happens would be to host on the tor network.
Replies: >>74409
>>74408
At worst people can just use onionshare.
It would be tedious but it's the simplest way if you can't rent a vps/server.
>>74356
What version of fc did you run ?
FC_pregmod4f9db24a00
FC_pregmod178d017108
FC_pregmod0b80a78f89
Something else ?
Replies: >>74412
>>73183
This is why I just use simple compiler.
>>74410
preCompiled-FC-2025-07-06-02-36-6d0bcdf7de.html
Replies: >>74418
>>74407
The script you now want to call is compile.sh as I was very much over dealing with calling it only for it to just a wrapper and effectively shoving the "advanced" compiler onto me.
>>74356
>>74370
>>74400
>>74412
The above mentioned html has now been nuked from orbit.

The latest build "preCompiled-FC-2025-07-28-08-01-920607f81e.html" should now work as expected.
Replies: >>74422
>>74418
Works on my machine, thanks bruv.
>>74364
The weapons factory is pretty decent, but I don't like sharing so I've been playing by just making money from factory/corporation/other.
Replies: >>74474 >>74668
>>74456
That's not start of the game content, isn't it?
Unless you can somehow make corporation in first 20 weeks?
Replies: >>74478
>>74474
The Weapons Factory is Security Force mod content.

Technically speaking yes you could get it very early.
App.Events.PCorpAnnouncement = class PCorpAnnouncement extends App.Events.BaseEvent {
	eventPrerequisites() {
		return [
			() => V.cash > 120000,
			() => V.rep > 4000,
			() => V.corp.Announced === 0,
			() => V.corp.Founded === 0,

Player has to have greater than 12k and their rep has to be above 4k.
>>74478
>120k
And how do you make it? 
>noob question; what's the best way to make money at the start of the game? 
That was original question.
Replies: >>74668
So what have we had in the way of updates the past year that aren't AI art related?
Replies: >>74507
>>74478
>4000 rep
So it's impossible to get quickly since rep gains are hard throttled by "income curve"?
Replies: >>74532 >>74540
Anyone ever figure out a way to get the game to start with catgirls unlocked in such a way that they just spawn normally?
>>74488
Lots of stuff for fertility cycles.
Map-based custom slave trade setup.
Some surgery stuff.
A couple of recruitment events.
It's been a pretty slow year, all things considered.
Replies: >>74518
>>74507
>fertility cycles
Elaborate. Implementing a menstrual cycle?
>>74489
Can get good extra rep gains by setting attacks to happen every week and having battle difficulty set to easy in the early game.
Which different FS does amputation affect, and is there a difference if one or more limbs are missing or replaced?
Replies: >>74540
>>74489
Early in the game you get a bunch of events that boost rep if you pick the best option (specially the ones that involve a dispute over a slave, if you pick the most generous option you'll get plenty of rep), I think occasionally going over 4000 rep in the early game is not that rare, and there's no need to stay above that level once you buy what you want.

>>74539
As far as I know, Paternalists will get mad if you have them crawling around but won't mind as long as you give them mobility aids or prosthetic legs, Degradationists will like it if they are forced to crawl around, Transformationists will like it if they have prosthetic limbs, but having top ears (as in animal ears), a tail or horns will have the same effect, with no benefit from stacking.
All of the above refers to getting more rep and FS acceptance. As to beauty, it's lowered by missing any limbs (oddly enough not by much, 2.5 points per missing limb), with most prosthetic limbs replacing that malus with a lesser one. Cybernetic and beauty limbs are considered as attractive as real body parts, completely negating the malus. Missing limbs also lower sex score, with most prosthetic limbs reducing that malus and cybernetic or sex limbs negating it completely. Being Degradationist completely negates the beauty loss from missing limbs or non-pretty prosthetics, but it doesn't help with the lowered sex score.
Finally, Transformation Fetishism will give them 20 extra beauty points for having any prosthetic limb, but no extra points for multiples.
>>74478
I don't remember it being that expensive or having a rep requirement, so it must have been rebalanced since I last started a new game.  Not sure how I'd do it without that then.
Replies: >>74559 >>74564
>>74558
I just checked, you can buy one in any Manufacturing sector for 15,000.  You can usually have that from rents in one or two weeks, even if you spend all 20,000 on starting slaves.
Replies: >>74564
>>74558
>>74559
To be clear in order to: have your corporation's market place within your walls it first has to created which is where >>74558 comes in.
Replies: >>74567 >>74568
>>74564
But don't you need first that event >>74478 to fire in order to have ability to build it for 15k?
>>74564
Oh I misread the other post, I'm saying the weapons factory is available from the start.
>>74351
Still found no solution to this. I don't know if something changed since I last played, but I'm nearly sure it is a bug. No matter what I do I can't soften slaves flaws manually with my own character, it always fails. Only setting the head girl to it works.
Replies: >>74570 >>74595
>>74569
It might be a libido thing. Try setting a bunch of girls to fucktoys and try again.
Replies: >>74595
>>74569
I just tried softening some flaws and it worked fine. It usually takes 2 or 3 weeks of trying, if that doesn't work then >>74570 is probably right, since high libido is the one thing that can interfere with that (make some flaws that a lot longer to fix, while some simply won't get fixed at all). If your character is on priaprism drugs or aphrodisiacs, that's what's causing it. Being pregnant (in some cases) can also cause it, or not getting off enough.
Look up the girls you are working with on the weekly accordion. if that report says something negative about your efforts to fix her then your arcology owner is probably too horny to think straight. If you don't have the Hedonistic Decadence FS you can check in the reputation tab during the weekly report (after the accordion, before the weekly events). If it says "Some citizens criticize your recent decisions, assuming they may have been made with your crotch instead of your brain." then that's the issue, you are just too coombrained.
Seems like the precompile archive hasn't been updated since July 28th.
Replies: >>74675
>>74456
I've come to realize the corp is kind of a money trap if you're not careful. Yes you can easily get it to the point where you make loads emoney but it takes so long by the time I have the corp maxed out its already end game and I don't even need money except to do mostly worthless stuff like buy up all the other arcologies.
So now I still start the corp but only establish legal enslavement division and get it to 100 then set dividends to max and forget about it till end game.

>>74364
>>74486
>what's the best way to make money at the start of the game? 
Sell a couple sectors and keep 100k cash on hand at the end of each turn.
You also tend to get a lot of free or very cheap slaves from events so making them whore to improve their skills while you fix their most egregious flaws and get their obedience/fear in line then you sell them for a tidy sum if prices are right or just keep them in the club/brothel.
>>74659
That has now been corrected and a new release has been published.

Also the WebGL patch has been streamlined, so hopefully it shouldn't cause any conflicts in the future.
Replies: >>74727
I'm finally giving in and giving this whole AI thing a go, mostly because I forgot to disable white panties again when I compiled a new version, using the ComfyUI installation guide in game in the hopes that the more complicated set up will pay off in the long run. I can't remember if it was last thread or the one before but anon lamented finally feeling like a boomer with this new tech and I'm right there with him.
Replies: >>74707 >>74711
>>74706
>feeling like a boomer with this new tech
Couldn't agree more. I tried it a little while back but I ended up dropping it. The first recommended model was good and provided consistent results but only for asians the second one was good at portraying all races and even specific nationalities quite well but the style felt off and its almost completely incapable of depicting teens.

I did the simple setup though so maybe I'll give it another shot with comfyui and a greater variety of models.
Replies: >>74708 >>74711
>>74707
Can you remember what models you tried?
Replies: >>74716
>>74706
>>74707
It's honestly only worth it if you have a pretty beefy PC. The noob trap is using anything related to SD 1.5 imo (the one that requires the least compute, and the oldest). Too many things can go randomly wrong or make an image look shitty with artifacts.
If your PC is good enough I highly recommend jumping into the "Pony" models or newer. The prompting for the Illustrious models is kinda suspect right now, generates weird poses and always fucking wooden dining chairs.

All of the NAI, Illustrious, and Pony models are based off of SDXL, so if you're having an issue you can flip to that prompting style. Also, just keep your resolution on 832x1216 for those models, it generates best on 1 megapixel. Finally, if you can find a model that does faces well enough then don't get caught up in the extras like upscaling or Adetailer. I prefer speed and those take way too long imo.
Replies: >>74714 >>74716
>>74711
I have a 4070TiS so it should be fine enough. 
I don't really worried about image size or upscaling all that much, I'd rather it just generate quickly. I'm not sure I can get Pony Diffusion because I can't access civitai without a vpn.
>>74714
*not really worried
>>74708
Yeah the first one was
https://civitai.com/models/43331/majicmix-realistic
Very good results, produces consistent portraits of varying ages but the are all very Asian looking. In fact it doesn't even do SEA very well it just makes slightly tanned East Asians.

The second one is
https://civitai.com/models/16804/life-like-diffusion-ethnicities-supported-native-american-desi-indian-arab-hispanic-latino-south-asian-black-african-turkish-korean-and-chinese

>>74711
Yeah my PC is a beast which is ironic since I mostly just play 10-20 year old games and indie titles with low spec requirements. I'll have to give it a second shot I'm sure there is much more I could be doing on my end to get better results.
>>74675
>Also the WebGL patch has been streamlined
Could you elaborate on what WebGL patch you're referring to?
Replies: >>74732
>>74714
Shame about civit not being available to you, would make it a lot easier to send you some stuff to work with.

Idk if huggingface would work for you, but if it does try searching up stuff with "lightning" or "8step" in the name, and sort by text-to-image. I'd click only stuff with Pony/Illustrious/NAI. Those are the newest ones.

If you feel like dragging out the VPN and slow downloading on civit then here's some links that I like to use for fast genning.

https://civitai.com/models/439889?modelVersionId=701698
https://civitai.com/models/787363
Kind of generic styles, but they work well with how the peeps that are coding prompt. Also they work well with style lora's too. If you're having issues I can screenshot my settings using those models.
Replies: >>74731 >>74783
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>>74714
Pony is old news, here's a better model:
https://huggingface.co/Panchovix/noobai-XL-Vpred-1.0-cyberfix

Which is also getting old but the next thing, that being flux-based models, aren't as simple to use in terms of HW requirements, setting them up or prompting.
Replies: >>74730 >>74731
>>74729
Not the guy you responded to, but I hate flux. Danbooru tag style prompting feels way better to me than writing out essays. Plus also the hardware like you said in your post. Even with a 4090 I think flux is too slow.
>>74728
Huggingface works for me, I found this https://huggingface.co/LyliaEngine/Pony_Diffusion_V6_XL on there for pony yesterday morning
>>74729 
I'll give this a try as well

I'd appreciate seeing what settings and/or prompts people use in FC, or what your custom workflow looks like if you are compiling
Replies: >>74734
>>74727
Hopefully this provides a useful amount of context.

https://gitgud.io/pregmodfan/fc-pregmod/-/issues/4013#note_230095
Replies: >>74733
>>74732
It did, thanks.
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>>74731
This is my current settings, and I have some detailer LORAs and on custom prompting.

I'm using reForge rather than default automatic1111. I wouldn't use the default Pony V6, it has some issues with scores due to a training error, and the stuff thats iterated off of it is way better imo. Also included some other screenshots of a worshipful bodygaurd in a bodysuit, and naked ambivalent slave.

Overrall, I'd really love to see a mixup in prompting, like the steam from arousal or something is totally wasted prompt space. Or the hyper-specific details could be lessened unless they *really* stand out on the slave.
Replies: >>74738 >>74761
>>74734
Does BREAK work in reForge? Different prompts bleeding all over different characters is a pain.
Replies: >>74747 >>74748
>>74738
I'm honestly not sure. I never used the feature, and I don't really see why you'd need it for Pregmod tbh.
>>74738
Yes but I think you have a fundamental misunderstanding about what BREAK actually does. It won't stop prompt bleed, for that you'd need to use some form of regional prompting like the Forge Couple extension. Obviously Free Cities doesn't have support for extensions but since you said "different characters" I assume you were talking about genning in general and not integrated with FC since all the game would gen is 1girls.
Replies: >>74757
>>74748
Naruhodo.
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Not sure if everyone is aware of this quirk but in some cases disabling "Visual age filter" can actually result in less accurate results. I think its because it changes the prompt from more broad terms like teen to things like loli and many models are not equipped to handle those tags or might even have built in countermeasures. Pic related is a perfect example where removing the filter actually produces an older looking slave.

>>74734
I think I'll be switching to an anime based model the photo realistic models are a bit too finicky, I find myself spending more time fiddling with the image generation then actually playing the game.
Replies: >>74764
>>74761
Huh, that's neat. And yeah a lot of the more realistic models are kind of handicapped with "natural language training".. or however they want to phrase it. Like I said in an earlier post, I much prefer danbooru style prompting. It's easier to fix errors and easier to make some custom stuff too.
Settled into using the noobAI model linked above and have been spending far too much time playing around with this stuff and figuring things out. I've also ended up compromising on my preferences and have ended up settling for a pseudo-anime style because semi-realistic styles are far too much work for the level of commitment I have to this. I've never really looked at hentai or the booru sites or whatever so this has been quite the learning experience in that regard as well.
The biggest struggle has been with getting different skin colours to appear, especially because FC uses a diverse range of adjectives, a lot of them make the game add "tan" as a prompt which often results in tanned limbs and a lily white torso.
A couple questions: Is there no in game image gen for the Personal Assistant? I don't mind just uploading a picture but I'm not sure if I'm missing an option or not.
Is there a way to limit what clothes slaves can wear when set to choose their own clothing. I'd kind of like them to have a random mix of two or three outfits
>>74728
Ended up trying to download these through opera's built in vpn as well to try at a later date but the expected download time is 20 hours and I'm one of those people that turns their computer off at night.

And now to spend a few hours agonising over what FS I'm going to pick before just picking the ones I always do anyway.
Replies: >>74799 >>74801
>>74783
Nice, glad that you went down the rabbit hole. It's definitely interesting the words that they chose for the skin stuff, and yeah usually they settle on 2-3 outfits once you have all the slots on your FS done. Or at least the girls in head positions tend to do that.

For the civit stuff, are you just blocked from their website? There's an api you can direct download from.

https://civitaiarchive.com/models/787363?modelVersionId=908579&is_nsfw=true
Maybe try that? Other than that idk if its randomly hosted somewhere else.
Replies: >>74803
>>74783
PA image gen not currently and no clue if it is planned. The options settings around PA image are a tangled clusterbunch.
Replies: >>74803
I see some peeps working on an outsourced image gen solution on the git. I don't have an account over there and I see that they're running into some censorship stuff. I wonder if they've considered hooking into NovelAI's image gen

Would be able to bypass a lot of censorship issues and it's a pretty comprehensive and well trained model. Obviously it's not friendly to free-fags so that's the downside.
I already pay $25 a month for their sub-par text gen so using my unlimited image gen would be kinda neat.
>>74799
The thing is a lot of the words used for skin tones are words that I would also use and I think are fairly commonly used such as "olive" but a lot of models think that means green. I think bronze was another one I was having trouble getting to result in darker skin.
I live in a  country that is currently using draconian means to censor the internet and civit has chosen to just block all traffic from the country (completely justified). The archive is viable but default downloads link to civit, it displays mirrors though so it's still useful, thanks!
>>74801
Unfortunate

I've definitely been enjoying this rabbit hole and I'm thankful to you guys for the push. Goddamn has it destroyed all my free time though.
How much difficulty is there in changing files for my personal use? Would it mean having to recompile the entire game? 
I'd like to change anti-aging cream to reach the ideal attractive age, some new outfits, and redo the games prompts for hair and skin color. The last two seems really simple and the former can hopefully be done with copypaste.
Is there a list of all the possible options for slave school developments? Like, I know that you can make the Utopian Orphanage accept more quality slaves which raises their age a little, or make the Hippolyta Academy switch to strongfat bodytype. But is there a list of all possible options for all the schools somewhere?
Replies: >>74944
>>74943
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/markets/specificMarkets/schools.js

The relevant lines are the ones like 
if (V.GRI.schoolUpgrade === 1) {
			r.push(a research focus on advanced curatives; most subjects now leave the GRI at unnatural levels of vitality.);
		} else {
			r.push(a research focus on milk production; subjects' breasts are bigger and milkier than ever.);
Replies: >>74947
>>74944
Awesome. Thanks.
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The Dynamic World feature for the Slave Trade Customization is very, very cool.
But what do the A and B Debug View options do?
I guess option A is political map with population density, but what do the red dots of option B do?
Replies: >>74951 >>75004
>>74950
I also wondered what it was for. I really like that the dynamic world still lets you adjust the population as normal so you can, for example, play in Asia but reduce the amount of sub-continentals
Replies: >>75004
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The Purchase Retirement policy says
>slaves CAN buy with their freedom 
which to me implies that the slave can choose not to retire. But my Emotionally Bonded, Profoundly Worshipful slave wife still retired.
Is it possible to add a scene similar to the one where devoted Indentured Servants beg you to stay and keep them with you to devoted retirees?
Also, the line should be 
>slaves can buy their freedom
without the "with" to make sense.
Replies: >>74990
>>74981
How do you get that retirement policy to show up, I've updated the game and even on new saves it doesn't show.
>Is it possible to add a scene similar to the one where devoted Indentured Servants beg you to stay and keep them with you to devoted retirees?
I often use indentured servants at the start of the game and that is one of my favourite weekly events because it feels like the ultimate submission.
Replies: >>74994
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>>74990
I downloaded the pre-compiled version a couple of weeks ago.
FC version: 0.10.7.1,	mod version: 4.0.0-alpha.37,	build: 1285, commit: 319b61887e
The Purchase Retirement policy shows up as soon as I implement Citizen Retirement, even on a fresh save without any Future Societies or anything.
Replies: >>74995
>>74994
Ahhh it wasn't clear to me that you need Citizen Retirement first. My bad, thanks.
>>74950
>>74951
Debug View B shows the location of "small territories", i.e. countries which have valid demographic data but whose territory does not occupy the majority of any grid point (the seven points in Europe, for example, represent Andorra, Monaco, Luxembourg, Liechtenstein, San Marino, and Vatican City). They get special handling and have unique testing requirements.
Replies: >>75006
>>75004
Informative, thank you.
I've noticed that slaves from Vatican City lose their accent when my arcology switches to Latin as Lingua Franca while any other slave just has their accent bumped up a point or two into Bad Accent/Can't Speak territory.
I assume this is intentional?

Also, it seems like you can't decide where to send children that the female PC gives birth to anymore. I remember there being options to send them to slave orphanages, raise them privately, or basically make them your heir. These options don't appear anymore. The only thing you can decide is whether to send them to an Incubator on a Nursery. They just disappear into the void if you do neither.
Replies: >>75011 >>75024
>>75006
Are you not getting the option on birth if you haven't set them to go to incubator or nursery previously?
Replies: >>75012
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>>75011
I've had a couple of pregnancies and on this new screen chose "Ask me again in the 35th week" and then "Do nothing."
Both times the birth scene was missing any buttons. The last line was about the baby having eyes of the same color as my PC.
What does CFG Scale Fix actually do and does it make generation slower?
Replies: >>75022
>>75021
I believe it simply allows for more granular control of cfg. If you want to know what cfg itself actually does this article gives a pretty good explanation:

https://civitai.com/articles/11359/mastering-the-cfg-scale-in-stable-diffusion
>>75006
>I've noticed that slaves from Vatican City lose their accent when my arcology switches to Latin as Lingua Franca while any other slave just has their accent bumped up a point or two into Bad Accent/Can't Speak territory.
>I assume this is intentional?
Yes, that's intentional. Each nationality has a list of probabilities associated with various languages. Most slaves with Vatican nationality will have no natural accent in both Latin and Italian-speaking arcologies (in the same way that most slaves with Canadian nationality will reset to no accent in English-speaking arcologies, or a moderate accent in French-speaking ones).
Is the Holy Nudism policy for the Chattel Religionism FS broken? It just makes modest clothing that was previously tolerated (like the Paternalism Comfortable Clothing) into being considered gaudy without changing the hovering tooltip. And it doesn't even make any of the slutty/humiliating clothing acceptable - those outfits are still considered gaudy.
Replies: >>75045 >>75052
>>75044
Do you know what the word nudism means? I'll give you a hint its not related to the type of clothes you wear but more so the quantity.
Replies: >>75052
>>75044
>>75045
Honestly I also found what Holy Nudism changes to be a little more opaque than it should be. I assumed it'd make the clothes with less exposure value bad but in turn open up a lot of the slutty outfits for use. I think maybe the exposure value for a lot of outfits might need tweaking because it seems right now it basically has two tiers that are only used for chattel religionism
Replies: >>75059
>>75052
Chattel Religionism deliberately has very narrow requirements for clothing, for both paths. Holy Nudism just changes the set of preferred clothes from "conservative clothing" or the various types of nuns' habits and Islamic dress, to "no clothing," "body oil," and the various types of ropes and straps. Chattel habits and succubus outfits satisfy both branches, as the note on the policy points out.
Replies: >>75061
>>75059
And really, if you enact a policy called Holy Nudism and don't strip all your slaves naked, what even is the point?
The problem people are having is with the 
>Along with nudity, certain revealing clothing, including the chattel habit, will remain acceptable attire.
I think people are reading the certain revealing clothing part without reading the remain acceptable part and thinking it'll make slutty clothes acceptable in exchange for losing conservative ones.
which Revivalism FS is best?
>>75099
I think Imperial might be the "strongest" but I'd highly suggest just going with whatever vibes with you. Honestly I've thought about changing the original set of revivalism FS (or at least adding edicts/policies to give them more direction) up but I've never gotten around to it.
>>75099
Mechanically? Maybe Egyptian since it gives you a second concubine which can allow you to get ludicrous amounts of rep. Like enough to rep buy a sector every turn. At late game thats over a $1,000,000 per turn.

Ultimately I would just try them all and go with whatever you like best this game is easy enough once you learn its proclivities that you can be successful without minmaxing.
Apparently, cybernetic cochlear implants don't count as letting a slave girl hear so they can work the Head Girl position. This throws a wrench into my scheme of turning all my slaves into hypersexualized Roswell Greys. I might need to think of another theme to run with for my playthrough.
Replies: >>75157
>>75151
Are you certain the implants are set to on? I'm assuming the default is off because the slave was deaf before and can be deaf now or not.
Replies: >>75163
I'm missing one function from the browser version of pregmod when I'm using the dedicated host. I mean just Ctrl-F to find specific keywords in slave descriptions or reports. I can circumvent that somehow  by tinkering with Rules Assistant, but that's not the same. How do you deal with that problem, or maybe you don't mind that at all?
>>75158
For example for checking if facility leaders might get too tired to stay healthy. They can't automatically leave their posts by themselves to rest, can they?
I wonder why the display game option "condense special slaves in their own tab" returns for me only those slaves from the Penthouse (like the Head Girl and Bodyguard), not listing any facility leaders from the rest of arcology (like the Concubine, Nurse, Schoolteacher or Club DJ for example). Wouldn't it be more useful to have all facility leaders in that tab?
I'm curious how the game explains the return to ancient Egyptian language for that Revivalism. We only know the written version of their language, nothing about its phonetics, am I mistaken? And it being ancient means there are quite a lot of words missing, all related to concepts of modern civilization. How is that supposed to work at all? If about half of its words is borrowed from another language, doesn't that make it a creole language mixed with the native language of that arcology instead of pure version?
Replies: >>75298
>>75157
Different poster here, but in /src/js/statsChecker/statsChecker.js the function canhear returns false if both their ear shape is "none" (so, missing their normal exterior ears) AND they don't have functioning top ears. So if they don't have some type of exterior ear (which typical grey ayys don't) then they will be deaf, regardless of whether the internal ears work or they have cochlear implants or hearing aids. Of course, this would be easy to edit for anybody willing to compile the game afterwards.

>>75158
I too use Ctrl-F a lot, without it I'd have a much harder time playing. I only tried out FCHost a little bit but couldn't find anything like it.
What are the normal levels of population decline? My arcology has 15k citizens and 5k slaves at about 10-15 weeks in and it's at 5k citizens and 6k slaves at 500 weeks.
I don't have any Repopulationist or Eugenicist FS policies.
Replies: >>75169 >>75205
>>75165
Are you asking about deaths or migration?
Replies: >>75170
>>75169
I'm not even sure how that happened, really. I didn't pay attention to the population numbers when playing. I was just rereading the arcology description and noticed the stark difference.
Replies: >>75172
>>75170
If you are curious, you can change rent values and subsidy levels and look into resulting population fluctuations. I have never pushed past 500 weeks when I was playing before.
I have just noticed that a supposedly new paraphilia, Animal Lover, is not even mentioned in the built-in help system/ encyclopedia.
Ever since the illustrious clothes update I can't even get the game to recognize that I have AI running at all. Hopefully they'll fix that by the time I'm coming back from my vacation.
>trying to gen some loving slave
>pony model: "standing at the center" lmao what the fuck does that even mean bro
>illustrious/noobxl merges: clothes straight out of a dumpster fire
>tfw no good merges
anons pls drop a rentry list for model recs or prompt guide, aarggh
Replies: >>75205
>>75158
I feel the same, I find fchost is faster for me but the lack of ctrl+f hurts.
>>75165
I've never seen pop drop off like that before, but I've also never played that long into a single save.
>>75192
>>75192
The most consistent luck I've had has been with noobai-cyberfix with the fc prompts set to Illustrious. I've been really considering changing a lot of the games default prompts though because they either don't appeal to me or don't make sense for the majority of models. I kind of hate how devoted just adds "spread pussy" to everyone unless you add custom poses. 
Randomly selected examples of what I currently have. I had a aesthetic I preferred more in the first 50 weeks but it was having too many problems with doubling up body parts from conflicting prompts (eg. facing viewer and looking away causing double heads), or was prone to weird periods where it just started ignoring prompts like "gangbang" or "orgy". Prompting for "multiple views" would sometimes give really good results but would also just as often cause a lot of problems, which is a shame because I enjoyed seeing the front and back of a slave or it generating little cutaways showing the genitals being penetrated whilst the main picture had her presenting herself.
Replies: >>75207
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>>75205
I think I added too many files so it just ignored them.
I'm curious if it's possible to have a slave pregnant with half-sibling twins or multiplets from different fathers. In-game, I mean. It's rare but definitely possible in real life.
Replies: >>75237
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>>75236
I think it's possible with the implant that allows the ovaries to produce eggs when the woman's already pregnant. I might be misremembering on that front, though.
Still, it's possible to technically do the "multiplets from different fathers" thing by implanting different cloned ova into the same person. Pic related.
Replies: >>75325
It's interesting why only the Brothel, but not the Club, has the bulk option to administer aphrodisiacs to slaves working there. Is there any reason to make that distinction?
Replies: >>75251
>>75250
I've wondered that a few times myself.
I guess pleasure type implants are incompatible with Body Purism, right? Are they useful on Brothel slaves enough to justify them otherwise? How long does it take to make them earn their costs back?
>>75161
Sort of? Reconstruction is based on a mix of our very few primary sources (generally Hellenistic) and derivation from Coptic. It’s a bit sketchy, but that’s how it is with language reconstruction.
With the whole system of slaves serving citizens based on their class system having been in place for a while now is it time to start the additional brothel building conversation?

It was mentioned years ago with regards to streamlining RA goals for some players or for roleplay reasons and I didn't see the vision but I've come around to the idea recently and I've been tinkering with it a little. I'm really concerned with increasing the games complexity and leaving more things that will invariably need fixing in the future when something breaks though. 

In a perfect world it wouldn't just be a second nearly functionally identical building but that perfect world also has an extra dozen capable contributors with time to spare. As it stands the simplest version is the only remotely viable one, but is that even worth it?
Replies: >>75309
>>75306
The number of arcology sectors is limited. Another brothel means losing something else in return. It has better to be worth it.
Replies: >>75322 >>75323
>>75309
A sector is something akin to a city district. What requires a second red light district in the first place? Crime, eugenicsm elites bitching, or something else? Better off citizens would prefer call girls anyway, am I wrong?
Replies: >>75428
>>75309
It's really something I'm having trouble with justifying or finding ways to circumvent. Personally I think Shop sectors are the least valuable, obviously it depends heavily on Arcology terrain but I don't think that's too much of an issue. Someone I was talking with suggested it as an "upgrade" for Arcades into brothel lite for non-degredationist (or specifically paternalist/professional) societies but that seems unappealing to me personally.
>>75237
I can force that with the gene therapy for "superfetation" too, but I was asking about natural, unmodified state. Like getting twins without aiming for twins in general.
Is there any surgery or treatment ingame to extend a slave's tongue length?
Replies: >>75348
>>75346
Does the game put a numerical value on anyone's tongue length? I'm convinced it doesn't.
Replies: >>75355
>>75348
Even if it was just flavor text, having an option to lengthen the tongue or make it serpentine would be cool. Oh well, I guess I can go without it but that's one less transhuman option to modify my slaves.
Replies: >>75358
>>75355
Do you want flavor or something mechanic-related? It's not my fetish but I guess a prehensile tongue would for example conflict with effects of limb amputation, logic wise. Too much hassle.
Replies: >>75411
>>75358
NTA, but I could go for a foot long prehensile tongue. Not long or strong enough to replace a limb, but long or thick enough to give a major bonus to oral. Similar to how a big enough clit is comparable to a dick, but avoiding all the canpenetrate checks.
If you send your recruiter to another arcology to popularize your future societies picks there by acting like a club slut, does she attract there exactly 0 prospects each week? I assigned two different girls, just to be sure. Or is that something about their allowed sex partner rules? I'm baffled.
I was fooling around with slave inbreeding lately. First I grew a clone of the player character, then modified it into a futa. Then I ordered her to impregnate herself. The inbreeding coefficient for fetuses rose as expected. After that I reloaded the save just before impregnation, then made the player character impregnate her instead. Interestingly, the inbreeding coefficient for fetuses was copied as it is from the value of player character. Something was wrong there. The result should be the same, no matter which clone was the sperm donor, her, the original, or another clone. They all are supposed to share the same DNA and to be subjected to the same rules of inheritance, in result producing the same coefficient.
Replies: >>76566
>>75322
It's a bit weird that terrain types for arcology locations have their rudimentary help entries, but basic sector types inside the arcology have none (as far as I can tell). Even though you can switch for some of them between the residential and market type, and for some others between the market and manufacturing type. What would change from the standpoint of taxes? Which ratios are the best? Learning by doing is fine, as long as the results are evident enough. This issue looks to be rather vague though without perusing the code directly.
Anyone ever figure out a way to start with catgirls generating at the start of the game besides your starting girls? I just want to revel in catgirl inferiority
Replies: >>75529
>>75480
execute the following in javascript console:

V.projectN.status = 6;
V.projectN.decisionMade = 1;
V.projectN.techReleased = 1;

This would indicate a catgirl has been created and the tech is open sourced. This essentially advances the project neko quest to the end without taking the in-between steps so things may be wonky, but it should give you real catgirls available from outside sources. Once you have one it shouldn't be too hard to multiply the population
Looks like the pre-compile is broken, the last build on mega is from 9th oct. Anyone know how to fix it?
Over the past 2 months, my arcology has been hemorrhaging civilians. I've gone from 16k to 8k, for seemingly no reason.
I thought it was because of the rival arcology or smiling man but both of those events chains are done, and I'm still bleeding people. What the actual fuck is happening? It's getting fucking frustrating.
Replies: >>75580 >>75581
>>75576
I've seen a few people complain here about this happening over the past several months but I've never personally experienced it. I wonder what causes it to happen.
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>>75576
Past 2 months IRL or ingame?
Try this, in the sidebar go to Options -> Game Options -> Debug & Cheating and set "Debug Mode is" to Enabled. Then End Week, continue past the accordion, and in the "Weekly Financial Report" screen click on the Arcology Management tab (or, if you don't have it set to have tabs, then scroll down to the Arcology Management part I guess). There should be a section in there that looks somewhat like pic related, with the stuff between "360 Prosperity" and "1.0 TC Multiplier" in my screenshot being added by debug mode. That part explains what numbers your arcology is "working towards", in my case the numbers (other than in slaves) are all slightly above my current population so I'm getting slow population growth. Maybe seeing what they are like in your game will help explain what's happening. Maybe you passed some law or adopted some FS that is driving away a lot of people, maybe some update to the game broke something and something that is supposed to have a gentle effect is actually having a dramatic one.
Replies: >>75582
>>75581
It was over the course of 2 months in game. The drop came out of nowhere, I had made ZERO changes to any of my policies leading up to it, which baffles me.
Someone earlier mentioned messing with rent and/or subsidies I'll see if that helps. And if it matters, my Prosperity cap is 315, my FS score is 83, and I'm on week 82 (it all started happening during week 70).
Replies: >>75595
>>75582
I think the Daughters of Liberty attack is supposed to happen on week 70, and the conflict with the rival arcology owner who funded them starts immediately afterwards. Have you defeated the rival already? He or she will start embargoing your arcology, hurting its economy until you defeat them. Maybe it's that.
Replies: >>75596
>>75595
The rival arcology events ended with my rival's enslavement, and the smiling man events started happening a week later. All of that ended in my favor, and I was still losing civilians after the fact.
In any case, I fixed the problem by reducing rents, subsidies, and enacting pro-immigration policies. I still don't know WHY there was such a sudden and massive drop.
Replies: >>75598 >>75615
>>75596
Personally I set rents to zero fairly early on because the income is negligible.
What can affect maximum prosperity?
Replies: >>75614
>>75599
From looking here:
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/js/economyJS.js
Ctrl+F'ing "SectorCounts" and reading from there on until it starts talking about agent bonus, my understanding is that your prosperity cap is 10 times the number of sectors in your arcology, with the Penthouse, Brothel, Club, Arena, Arcade, Dairy, Farmyard, Barracks and any Dense Apartments not counting, regular Apartments counting for only 5 points each, and the Transport Hub counting for 15 points instead. This means 10 points per Luxury Apartment, regular Shops sectors, FS-related Shops, Market sectors, the Corporate Market, Manufacturing sectors, Pens, Sweatshops, and and the Weapons Manufactory.
On top of this the security drones, water reclamation, solar apron, power transmission lines and spire upgrades further up the cap up to 150 points, 10 points if only the drones have been installed, 30 for the drones plus the water system, etc. Note that in most arcologies the spire adds 4 Luxury Apartment sectors, which further raise the cap by 40 points on their own.
The thing is that this would suggest that my late game, maxed out Urban arcology would have a cap of 410 prosperity (31 total sectors other than the Penthouse, minus 5 because I have the Brothel, the Club, the Arena, the Dairy and the Farmyard (for food, it's for food, I have it for food) makes 26, times 10 is 260, plus 150 makes 410) but its actual prosperity is 360 and considered maxed out at that level. From some experimenting in Debug mode in other arcologies, it seems that the spire upgrade doesn't actually raise the cap beyond the benefit the 4 extra Luxury Apartment sectors bring, with the uh... Tower arcology gaining no apparent benefit from its fountain (I considered that maybe the 50 extra points from the spire were only for the Tower arcology to balance out it having fewer sectors but apparently no). I would love to be corrected if somebody knows something I missed here. My guess is that the data for most of the upgrades being in src/arcologyBuilding/ManageArcology.js but the spire being in src/arcologyBuilding/presets.js might have something to do with it.
In any case you should build those upgrades as you reach the prosperity cap, except the spire if you have the Tower arcology because that one is only for show. Some of the specialized sectors in the arcology lower the maximum prosperity but that seems like a minor price to pay for the other benefits they bring, just don't build a Dairy (or whatever) if you are going to leave it empty. Urban arcologies (31 sectors other than the Penthouse) have a higher ceiling than Offshore (30), Oceanic (29), Ravine (29), Rural (28) or Tower (26) ones. You should turn all your Apartment sectors to Luxury Apartments if you want max prosperity, or to Dense Apartments if you want more lower class population, which would also bring more people of the other classes MAYBE leading to a larger population (including rich population) than if you had prosperity-maxxed with the Luxury Apartments. There seems to be no good reason to have regular Apartments other than you haven't gotten around to upgrading them to one of the other two types yet, since the Luxury ones are always better and the Dense ones provide a different benefit (which may also be better).
Replies: >>75615 >>75616
>>75614
I should have been more generous with the Enter key on this post.

>>75596
Because the numbers for every class are tied together, with more residents from a certain class bringing in more of those of the other classes, each of which also further raise the expected population of the other classes, there's often a virtuous cycle in which a raise in population causes a further raise in population. Perhaps a severe enough shock can then cause a reverse effect, with a population loss causing lowered demand for population in other classes, leading to further population loss. I would assume this type of feedback loops are negative and eventually stabilize even if nothing is done to stop them, though. Not that you'd want to ride that wave all the way to the bottom if you can help it.
>>75614
I'm thankful for the explanation. I suppose I'd never figure that out myself, due to zero expertise with reading code.
Using the cheat mode, I peeked at results of self-impregnation of a slave bought from Futanari Sisters and then modified with "asexual ova" implant. One of 16 1-week old zygotes was labeled as:
>Gender: Unknown Gender: YY
Huh? Is that even viable to carry? Aren't there some necessary genes on the X chromosome that you can't grow properly without? YY karyotype (not trisomia XYY) suggests the existence of haploidal ovum with only the Y chromosome. Well, I suppose it's game logic, but that's pretty illogical. Because the meiosis process producing the ovum is asymmetrical, giving almost all the parent cell volume to only one ovum, the other 3 remnants destined to perish.
https://en.wikipedia.org/wiki/Oogenesis
With the hypothetical XY ovary, I suppose you need to engineer some mechanism that sorts any Y chromosomes preferentially to the polar bodies. In order to handwave away the mishap above that could create YY zygotes.
Replies: >>75620 >>75694
>>75618
I think those miscarry soon after conception. Check if it's still there after a couple of weeks.
Replies: >>76665
It's quite strange that a fertile slave, not on contraceptives, that is spending time in the spa can get pregnant by another slave spending time in the schoolroom. With rules forbidding sexual contact between them and without any record of such contact in the relevant tab, right under the pornography statistics for both. It's a mystery.
Replies: >>75629
>>75628
Does the school>girl have the aggressive sperm genetic modification? Does she have relaxation as her reward type? If so, you can now wager a guess as to where and how she's relaxing.
Replies: >>75637
>>75629
The toggle was on "no optimized sperm" allowed in common bath.
Replies: >>75638 >>75639
>>75637
And I have re-run the same turn about 10 times, with the impregnation happening twice.
Replies: >>75639
>>75637
>>75638
Typical reward: orgasm - both on her and in default rules too.
Replies: >>75641 >>75642
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>>75639
Sounds like something is broken then.
src/endWeek/slaveAssignmentReport.js would suggest that only slaves that are specifically assigned to the spa get to release samples into the pool, and then only if either aggressive sperm is not banned or there's no attendant to enforce the ban.
src/endWeek/reports/spaReport.js makes it sound like the ban is not intended to prevent girls without breeding marks from being affected if the water is already seeded (a comment specifically says "0 breeds all, 1 doesn't reach here, and 2 fails if .breedingMark is 0" with 0 being no ban, 1 the regular ban and 2 a specific ban for Eugenics), so the way the ban must be intended to work is through slaveAssignmentReport.js preventing the release in the first place. My guesses are:
1. If the schoolgirl was never assigned to the spa then the part of the code that restricts this effect to those in the spa only is broken. Even then, this should only have an effect if there's either no sperm ban or no attendant.
2. The schoolgirl was at some point in the past assigned to the pool, either the ban was not already in place then or there was no attendant to enforce it, and her release stuck around. Does that mean that the releases remain in the pool permanently? I don't think it's supposed to work like that.

In any case, once there's enough aggressive sperm in the water anybody fertile bathing in it has a 25% chance of getting impregnated, so whatever the cause of this issue happens to be, it can be mitigated by giving anybody fertile going into the spa (including the attendant) contraceptives. Also advising them not to open their eyes underwater.
Replies: >>75644
>>75639
Also I was wrong and relaxation reward, despite mentioning that the relaxation takes place in the spa if there's one, apparently doesn't cause the aggressive sperm to be released into the pool. It can cause the ones getting the relax reward to get pregnant if the sperm is already there, though.
>>75641
Come on, no amount of genetic modification should allow sperm to survive a month in water.
Replies: >>75645
>>75644
That's precisely why I said I don't think it's supposed to work like that. But maybe somebody forgot to carry the one somewhere and now it's forever the cumpool. I don't know.
Replies: >>75646
>>75645
I wish I could bathe in the cum pool
Replies: >>75648
anyone know how to use loras with comfyui through FC?
>>75646
Play Violated Heroine then. You can make Nanako get a cum bath in her home once she gathers the full 100 semen samples in a quest related bag there. Another opportunity is the nighttime visit to the capital slum sex-shop backroom, because that involves a public cum bath attraction too. You get the entry card once you make enough purchases there (buying something cheap repeatedly in the quantity of one per purchase is the fastest way).
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Got a hankering for some slaving and I got my AI image generator set up and able to generate SDXL images in 14 seconds. What's everyone up to?
Replies: >>75676
>>75669
whats your workflow for that kind of picture?
Is there a way to enable arcology owner whoring without starting as a whore? I want the option to turn tricks if things get tough, but I do not want to start with a crippling addiction to aphro. I know the lore reason why you start addicted to aphro, and it makes complete sense why it is hard to kick, but good Lord, it was awful for like 5 years on detox pills to even get them to consider stopping for a day
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anyone know why like half my slaves all have the same pose and shit like that?
Replies: >>75685 >>75686
>>75683
Because things like assignment or even devotion level will add a pose tag which can make things pretty samey if you don't intervene with custom prompts or rules assistant. For me the worst offender is "spread pussy".
Replies: >>75686 >>75698
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>>75683
>>75685
I wish the game had a prompt customization system similar to RA. And no, while technically possible actually using RA for that purpose is not feasible given how it works.
Replies: >>75687
>>75686
You can change each slave individually on the customisation page but it can be pretty tedious. I've kind of become resigned to tweaking all the workflow files and recompiling to make it easier for me to make things "right" once I'm in game. No idea how much work making something similar to how RA works would be but I can only imagine it's a lot.
Replies: >>75695
>>75618
*(not trisomy XYY)
>>75687
What about using wildcards with nothing but pose prompts?
>>75685
damn. no way to remove those?
>go through every menu 10 times over to make sure a slave doesnt get fucked
>go to the next week
>i fucked them
Replies: >>75701
>>75700
Yeah, rules are for slaves demanding the fucking, not for the master wanting to fuck. I had the same problem. Taking anaphrodisiacs AND having the Master Suite staffed with enough slaves are the only solution. Interestingly, the amount of time allocated for frequenting the Brothel doesn't seem to have any effect, as far as I can see.
Replies: >>75702
>>75701
I guess getting ill on purpose would also work, but that would be silly.
>Shelter inspection event
>Enslave the inspector and throw them into arcade
+25 abuse points
>Turn moderately wealthy slave into mindbroken wreck of flesh that's barely clinging to life through power of sci fi drugs
+5 abuse points, also most of the options in that file are commented out
>Politely tell them to fuck off with a bodyguard
+100 abuse points, added to list of mega Hitlers and declared persona non grata in entire world
Replies: >>75707
>>75705
I would like to be on the list of mega hitlers, tbh, but i'm not nearly mean enough.
I just spend every game systematically executing any of the races I hate and forcing the ones I like to breed.
why can't we have an image system that works? 
the static images are actually broken now, not just for clothes but for body parts too, the webgl is also shit, and the AI requires 100s of hours of prompt engineering before you can even start playing the game, and you'll still get inconsistent results, no good representation of the body mod stuff in the game and even shit like refusing to generate any girl that looks over 20

how the fuck do you play this game?
Replies: >>75730 >>75732
>>75711
Can't say for others, but I knew it for years, even before it had images. I play it using my imagination. Zero pics.
>>75711
I used webgl up until this year when I started using AI which took about an hour to get set up to something that I found acceptable, and then maybe like another five hours tinkering spread over two full runs. I don't do anything degredationist but I do understand that your choices in that regard are really limited for AI if that is something you want to pursue which is a shame.
Can anyone think of a reason why changes made to Devotion and Trust via cheat mode would revert to pre-cheated values, but only on certain slaves? I did the event where I enslaved a queen, princess, and court ladies and decided to change stuff around on them for reasons. All of the changes, including things like facial attractiveness, hip and breast size, intelligence, and so forth stayed changed on all of the slaves, but the changes to Devotion and Trust on the princess only didn't. On start of the new week hers had dropped back to previous levels plus regular changes due to her conditions and training. I've had similar problems with the four old world refugees I captured afterwards but not slaves recruited through end of week events. The only common trait I can see is that the princess and refugees were all at Hateful Devotion level. Everyone else has been Resistant or higher. 

Any ideas why cheated values would revert, and only Devotion and Trust? I should also mention that the version of the game I'm using is several iterations old, not the latest.
Replies: >>75740
>>75736
On the ones that reverted, did you max out their devotion and trust? Because if you boosted it to some level below 95 they'll get messages about how their minds rebounded a little from gaining too much devotion or how they drew back from gaining too much trust, capping weekly gains at 5 devotion and 5 trust.
Replies: >>75741
>>75740
Nope, just brought them to more manageable levels of Resistant and Frightened or Fearful. They want back to Hateful and Terrified levels at the start of the following week.
Replies: >>75742
>>75741
If devotion ends up being still under -20 and they are either Devout, Liberated, Arrogant or Bitchy (I think queens and princesses (including boy-princesses) from the you-get-the-whole-court event are supposed to always be either Arrogant or Bitchy, btw), devotion will get dropped down to their old devotion level plus 5. You can prevent this by putting a gag on the Bitchy ones, but there's no way to get around the issue with the Devout, Liberated or Arrogant ones other than removing or softening those flaws. Personally I use the Cellblock mostly for that, if I get a very low devotion girl who has one of those three flaws, I want that fixed or she'll take forever to reach the -20 dev level.
If they have none of those flaws and you bumped them from say -80 to -30 the problem might be that they go up over the -20 threshold over the week, causing this effect.
Trust will only drop back to original level plus 5 if the resulting trust is between -20 and 95 or if they have the Odd flaw. Note that the check happens after all the weekly changes in trust happen, so if you bump it from -70 to -30 and then she gains 12 trust from having nice clothes and accommodations, she'll reach -18 and trigger this effect, dropping down to -65. The Odd flaw, on the other hand, can be handled my making them wear shock collars. but while they remove the +5 limit (assuming she's still below -20 trust, that is) they also lower devotion and trust, so sometimes they'll be counterproductive.
>>75742
That's some amazing knowledge of the game, there. I had no idea it worked like that. I'll do some tests later and post results on what happened, thanks.
>>75742
What would happen after lending personal attention to those cases?
>>75742
Sadly this didn't fix the issue. I went into the cheat menu, got rid of all flaws, changed the values, then ended the week. In the end week summary, the changes do register. It will say the slave went from resistant to accepting, or whatever. By the start of the new week, though, they were back to the old Hateful / Frightened values plus ordinary gains.

My next test was to bite the bullet and download version 4.0.0-alpha.38, compile, run backwards compatibility and try it again. It gave the same results. I also tried running the game in Firefox since I usually play on Chrome but it also had the same results.

Next test I tried inputting different cheat values for all five slaves and left flaws untouched, since they don't all have Bitchy or Arrogant. This got interesting results, actually. For the princess, I made her accepting / careful. One refugee I made resistant / fearful, another resistant / careful, another devoted / trusting, and the last worshipful / profoundly trusting. All of the changed Trust values kept their changes, but all but one of the Devotion values reverted to the original value plus weekly gains. The only Devotion change that actually stayed changed was the one refugee that I made worshipful. 

I'm not sure what to make of this. As far as the Trust values staying, I admit I haven't been paying as much attention to those as I have Devotion. It may have been accepting the changes all along and I didn't notice because I've been frustrated. Still pretty strange that only the slave I cheated to Worshipful kept the change. It's also odd that this problem is only occurring on slaves who were Hateful on acquisition. For another test I might buy a Hateful slave and an Ambivalent one in the same week, change their values and see what happens. 

Any other thoughts on what might be causing this?
Replies: >>75749
>>75746
tl;dr: If you want to cheat devotion and trust to certain values, also edit oldDevotion and oldTrust to match

The game uses two different devotion and trust values. slave.devotion is the current devotion of the slave and slave.oldDevotion which is set at the start of the week to the current value of the devotion (after events). Same applies to trust and oldTrust

From src/endWeek/saDevotion.js, function statRebounding:

Tank babies have no caps

if slave has over -20 devotion and the devotion increased by over +5, the increase is clamped to +5 unless:
* Arcology has Chattel Religion accepted
* You are applying personal attention to the slave
* slave has over 95 devotion

For slaves with less than -20 devotion and an increase in devotion, the increase is capped to +5 if the slave has any of the following flaws:
* arrogant
* bitchy (and can talk)
* devout
* liberated

For trust:
* Tank babies ignore cap
* slaves below -20 trust ignore cap (unless they have the odd flaw)
* slaves with devotion below -20 and trust above 20 ignore cap
* Chattel religion ignores cap
* personal attention ignores cap

Trust cap applies for all other slaves below 95 trust

The cap also applies for any slaves below -20 trust that have the "odd" flaw and they don't have a shock punishment collar
Replies: >>75751
>>75749
How would I go about changing oldDevotion/Trust values? I don't see those in the cheat menu, so is that something that has to be done through the Console? I admit, the most I've ever done with that is add starting money. Or is it in a file that can be old school edited in Notepad?
Replies: >>75759
I have just noticed that I can cheat a slave into being in love with themselves. I  suppose that might look like selfcest fetish or extreme narcissism or both, hahaha. I wonder if that would break the game later somehow. Like starting the event for slave marriage and getting its parameters recognized as wrong.
Funny oversight: if you make a futa slave impregnate someone else, then implant resulting fetus/es into the father futa girl, then in the Incubator's Mothers tab the relevant line would be 
>[futa girl] is [#] weeks pregnant with someone's baby/[#] babies. 
As if the father were unknown.
Replies: >>75756
>>75755
Since you brought up the topic of seahorse pregnancies, if a futa or trap with buttwomb impregnates somebody and then has the child or children transplanted into her womb, since slave.pregSource === slave.ID the pregnant trap will be aroused about the situation if she has the Perverted quirk (fine, I guess), or otherwise be worried about the health of her child:
>r.push(${He} often becomes preoccupied with <span class="trust dec">worry</span> that ${his} self-conceived ${child} will be born unhealthy.);
This would make sense if it were actual self-impregnation, as it would be some strange, extreme form of inbreeding, but not so much if she knows the egg came from somebody else.
>>75751

Yes, first open the slave you want to modify normally, then open console. The following commands should return the current values for the oldDevotion/Trust
getSlave(V.temp.AS).oldDevotion
getSlave(V.temp.AS).oldTrust

assign new value as required, then close console and hit the "Confirm changes" in the top corner
Replies: >>75760
>>75759
Doesn't seem to be working on first glance. I want to be sure I'm doing it right, though, if you don't mind double-checking what I'm doing, I'd appreciate it.

I open up the princess who's in the schoolroom currently. 
Hit F-12, in the console I type: getSlave(V.temp.AS).oldDevotion . It gives me a value of -58
I type oldDevotion=21 . It shows 21. 
Close the console, then hit Confirm Changes.
Turn on cheat mode, go back to the princess, change her Devotion to 22 just to play it conservatively, apply cheats, confirm, then end the week. 
The following week starts and the changes  haven't taken effect. She's at -53 Devotion, showing only normal weekly progress. 

Did I make some kind of mistake along the line? As I said, I'm not by any means a veteran at using the console. Is the oldDevotion value actually changing with what I typed? At this point it's become a point of principle. I just want to know how to do it right.
Replies: >>75762
>>75760
Just to confirm, you typed
getSlave(V.temp.AS).oldDevotion=21
to set the oldDevotion to the desired value?

It should work if done as above
Replies: >>75769
>>75762
No, I didn't, proving just how little I know about using the console!

Anyway, I decided to experiment first, using the correct console commands you posted to see what would happen without the cheat menu. The first time I did it, I changed her Devotion from -58 to 21. On the start of the new week, her Devotion was -39, so it moved it up a full grade from Hateful to Resistant. That didn't occur to me at first, so I loaded my save again, then went through the steps and input getSlave(V.temp.AS).oldDevotion=60 instead. The following week her Devotion was also -39, which was interesting. 

After that, I did it right, typed in getSlave(V.temp.AS).oldDevotion=21, then went to the cheat menu and altered her Devotion value to 22. The following week her Devotion had improved to 26, so it worked like a charm. 

Thanks for hanging in there while I fumble through my experiments figuring out how this all works.
A magic trick: you can make a slave wear a buttplug, then attach a tail to it. Then you remove the buttplug, yet then the tail remains on the slave, supposedly (un)attached somehow? It works even if the slave is naked.
is there an up to date guide to this game with the security mods?
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I miss the webgl mod so much bros. It was so simple to use and consistent. A few more years and it could've evolved into something great...
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I keep getting this notification when playing (both n firefox and FChost). I downloaded the new FChost version.
The only causes I can think of is that I use cheats to give myself money (but this appears even when in the realm of only around a million credits) and I play an underage MC
Replies: >>75786
>>75784
Just a nitpick about used terminology. The implant called asexual reproduction modification isn't exactly what is written on the tin. Self-fertilizing isn't asexual reproduction if there is meiosis on the way between generations. Real asexual reproduction would produce genetic clones, and the DNA which is the result of that implant gets scrambled between the original chromosomes. If it were like passengers in a full bus instead of genes in the nucleus, the people would be the same, but about half of them would have their seats switched randomly between the left and right side of the bus, the sides representing the original paired chromosomes.
Replies: >>75787 >>76566
>>75786
I mistakenly linked another unrelated post of someone else.
I wonder, should most of those refugees attracted by recruiter be at most at normal weight, and not chubby or more? If you are starving, that is expected to show somehow.
If you acquire royal family slaves in an event while your arcology has adapted Egyptian Revivalism, the whole family would have Egyptian style first names applied in their family tab, including the father who would not be obtainable in any version of that event resolution. Shouldn't he be left with his initial non-slave name there?
Replies: >>75813
huh. i think i kind of dig the pixelart
>>75811
Also one of court ladies was generated with heterochromia, yet her both eyes had the same color. I looked with the cheat edit, to see in the heterochromia color box only the number 1. I guess it's a holdover from an older version with eye colors picked from a list. Which one was 1 then?
Replies: >>75814
>>75813
She was a carrier. Still my point stands.
is it possible to adjust the prompts for assignements?
Replies: >>75838
What happened to webgl? It's completely fucked and broken now.
Replies: >>75930 >>76058
One of the recent updates was to fix or improve webgl and it's seemed to have just broken it
Replies: >>75930 >>76058
>>75820
Okay you can kind of do that with Rule Assistant, but the "Override pose prompt" thing stays with them even if they no longer are affected by the rule that its in. 

So like I have a rule for whoring set so if they have under or equal to 99 whoring skill, their assignment is set to whore and the Override pose prompt is set to something like "alley, night time"

But when they get to 100 whoring, they move to public servant, but they still have the "alley, night time" prompt.
Has anyone else started having difficulty with Adetailer restore face suddenly not working in-game, even with it enabled in Game Options? I use A1111 and it works fine there. It was working in a previous version of the game as well. I only just recently updated to v4.0.0-alpha.38, manually compiled, and I don't think it's worked since. Pilot error is very possible, but I have no idea what, if anything, I may have done to screw it up.
>olive skin

turns them into aliens okay
Replies: >>75851
>>75850
okay why cant I upload images?
Does the servant career start make it impossible to learn other skills? I've been grinding engineering for 10 weeks and I can't even reach basic. Understandable since it pretty much is a challenge mode after all.
Replies: >>75857
>>75853
IIRC it takes about 13 weeks to get a skill.I tend to forget about it and see some time later that im fucking my slaves all day rather then doing something productive. The thing that gives me real trouble with the servant career is getting off slave food
Can someone explain why I cant seem to pick more specialization for my cooperation?

It just says this: 
Slave specialization
Your corporation has 3 specializations left.
Choosing to specialize your corporation uses a specialization. The corporation can be directed to focus on the following:

You have chosen the following specializations:
You can choose to specialize further with additional tokens, specialize less, end the specialization or sometimes tweak them for free.
The corporation familiarizes slaves with sexual service.

    No Focus
Replies: >>75859
>>75858
You need to expand your divisions more. It'll unlock more specializations.
Replies: >>75878
>>75859
Man the corporation growth is still one of most confusing messes in this game, it would be served well with caps on division size since they always end up unprofitable if you make them too big
Replies: >>75880 >>75881
>>75878
being unprofitabe when too big is not a problem per se. after all, each market is finite. More pressing perhaps is that the monetary values displayed seem to be total fantasy and have nothin to do with ryeality. they ca report profit but still incur loss and the amount you make you cannot derive. Fix that and you will have a company you can actually manage correctly
Replies: >>75881
>>75878
>>75880
I really wish how things worked for the corporation were clarified and displayed more transparently to the player. I've always felt like the corp is some half baked feature that is either completely forgettable or a chore you need to check up on every few weeks. I'm not sure what could be done to improve it within the limits of the current game though.
>>75834
>>75835
Oh, so it wasn't just me. I tried to replay the game (my last arcology was about a year ago), found everyone to be hideous faceless freaks, and figured it was my laptop no longer being compatible with it for whatever reason...

Well, the breasts DO look better, at least. Pity about the faces. I look forward to the future fix.
Why don't we have any height-shrinking drugs in the game so that we can play into Petite Admiration better instead of having to resort to the surgical operations which result in disproportionate limbs and our slaves looking like real-life midgets (ugly as fuck)? If brain-swapping is fine for the base game, then inducing some sort of controlled osteoporosis for skeletal shrinkage should be okay too.
Replies: >>75988
>>75977
Because that is not as trivial to do. Life has streamlined growth, but not controlled shrinkage. Have you tried to put a shattered glass together? It's faster to make another. Not sorry, unbirth fags.
anyone else getting the bug that breaks the game when you get a slave from the royal family event, and give her/him a preg monitoring collar.
Replies: >>75993 >>75998
>>75990
I've poked around a bit and I think I found the issue. I only have the bug happen with the prince and the princess, not with the queen or the court ladies. It seems that all three of the queen, princess and prince (but not the court ladies) are generated with pregSource being some number like -10015 (in a new arco) or -12305 (in an older one). This number represents the late king, and is supposed to be the pregSource for the queen (since she got impregnated by her husband shortly before his death). For some reason their children also get that number as pregSource, despite not being pregnant. If given a preg biometrics collar /src/npc/descriptions/style/collar.js checks if pregSource is either over 0 or under -9 (and negative ten thousand something is well under negative nine) and if so tries to check something in womb[], but non-pregnant slaves won't have anything there and that seems to cause the bug. Getting the princess pregnant will switch her pregSource to her child's father's ID (say, -1 if the player character gets her pregnant) and solve this issue, the same thing probably applies to the prince but getting him pregnant is a little more involved so I haven't tried it. Of course, the proper way of solving this would be to make the prince and princess get generated with pregSource 0 instead of their father's ID.
Also of note, the game gives the late king a name (visible in his relative's family trees and in his widow's pregnancy description), but appears to select a name out of the female list. Antoinette is a very unusual name for a king!
Replies: >>75994
>>75993
Trying with an older version of the game (version 29, it's the only one I had sitting around), the prince and princess were generated with pregSource set to 0, meaning this bug was introduced by a later change.
>>75990
I noticed that if you have not picked automatic renaming your slaves according to egyptian/paternalist future society, the king from that event gets for me a female first name for some reason too.
Is there any special reason for only non-pregnant  futanari slaves to have the "Virile" descriptor after their names if you pick them to fuck some other slave (Have another slave to fuck her pussy) by your order? I understand that pregnant slaves aren't supposed to be fertile anymore (besides genetically modified special cases), but why no longer virile as well? They are still capable to father slaves if ordered, so that's false advertising. Pregmod version: 4.0.0-alpha.38, build: 1286, commit: dba6591aad
Replies: >>76000
>>75999
Also my futanari Milkmaid after hitting the uppermost levels of health not only automatically gets off of preventatives, but also changes her diet from XXY blend to healthy. Every following week I switch it back with no avail. Problem not shared with any other slave, even the dairy hucows there.
Replies: >>76001
>>76000
This is how it is/was supposed to work, for some reason (curatives if condition under 90, neither curatives nor preventatives if condition 90 or higher, healthy diet no matter what). I say "is/was" because it got removed a little over a month ago, but that's after the latest release (alpha.38). It should be fine in the latest build, if I understand correctly.
Anyone else using Forge? 

>The model used for applying the pose to the image. Enter the entire model name, including the checksum (i.e. "control_v11p_sd15_openpose [cab727d4]").ERROR: Valid options on your Stable Diffusion installation: None.

I even tried to download the model and place it in the \webui\models\ControlNet, but still not work.
>>75834
>>75835
New version of webgl is available from the options menu of the latest build on gitgud. The new version is v2.1.1
Replies: >>76089 >>76579
>>76058
is there a uncensored edit for it yet
Replies: >>76101
>>76089
Does the old one not work?
Replies: >>76103
>>>76101
the old method does not work
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Is there a way to have comfyui custom workflow without the setup being so convoluted?
It works with the simple setup but when i follow the "guide" (openning fc with serve.sh) not even the simple setup work.
Also PSA to try generation with the AOI Z-Image-Turbo model, the result are very photorealistic.
Replies: >>76130 >>76131
>>76129
At which step are you failing? My first assumption is you need to edit comfyui's run_nvidia_gpu.bat so the null is replaced with * because you are using serve.sh instead of fchost
Replies: >>76134 >>76135
>>76129
Also where do you get that model from, unless I'm blind I don't see it on civarchive or huggingface
Replies: >>76134
>>76130
I don't touch that i have an amd card but when i get back to my main pc i will try that on the serve.sh, i saw the * but didn't understood that i had to replace null with it.
Can i just start the html directly like i have always done instead of using the serve.sh ?
>>76131
https://huggingface.co/SeeSee21/Z-Image-Turbo-AIO
But you need to watch a few tutorial on this model, it is weird the way that it is made, it doesn't need any negative prompt and it only works with a CFG of 1 and can work with only 9 steps.
Replies: >>76142
>>76130
Ok now i'm on my main PC
>Edit run_nvidia_gpu.bat or run_cpu.bat (Windows) to include --port=7860 --enable-cors-header * at the end of the first line. If you are on Linux or Mac run python main.py --port=7860 --enable-cors-header * instead

Since i'm on linux and open it with brave (chorminium) i use this command for comfyui "AI/ComfyUI/main.py --port=7860 --enable-cors-header null" and the "simple comfyui" workflow work.
But
When i do this exact thing with serve.sh the "simple comfyui" doesn't work and i assume i must use serve.sh if i want to use the "custom workflow" option since it's on the guide.
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There are also a lot of thing that aren't inclued in the FC prompt, the 1st image is Z-Image-Turbo with the FC prompt the second is the descriptive text copy pasted on comfyui, adding an option to use part of the descritpion as the prompt would be great.
Replies: >>76142
>>76137
>>76134
Been playing around with it using the workflow provided. I think it looks a lot better facewise compared to a lot of other models that can do photo realism but I find it's fairly stubborn about a lot of stuff such as breast size and it doesn't really handle prompts related to genitals or areola very well. I think an anon here mentioned before that he prefers non-realistic models because it's less of a struggle and that is definitely my experience whenever I try for photorealism.
The problem with custom workflows in FC is you need to account for how the game is going to be prompting which is a pain in the ass as a lot of the time and obviously just won't work for models that aren't tag based.
General note: "Girls only" genetic modification is quite counter-intuitive. It doesn't mean producing only X carrying sperm, it means the slave modified that way will reject any Y carrying fetuses.

On another note, what would happen if a brothel slave would have the belly implant collecting cum of clients and at the same time wear an extreme corset? Asking out of morbid curiosity.
>>73175 (OP) 
How am I supposed to manage illnesses? 
I continually will reach a point in my saves where my hospital is forced to expand so that it can fit nearly every worker at once. 
I find it annoying to handle, even when using rule assistants running checks. Because it feels like I'm missing a mechanic which would help prevent my hospital from sitting at 99% occupancy every damn day in the first place
Replies: >>76162
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>>76157
I can't say I experience illness much outside of the first several weeks of the game when I have poor quality slaves being ran hard on the streets. After that period I set up a rule where everyone below a certain health value gets put on curatives, and if they have the illness flag they go on rest, or a clinic if I think I can afford one. A corresponding rule takes them off curatives or out of the clinic when they go above the value. 
Later in the game I put everyone on curatives all the time and the game defaults them to preventatives if they are at full health. That should almost entirely prevent illness unless you are treating the slaves real bad and pumping them full of drugs without an upgraded clinic + good nurse. I usually only have to upgrade my clinic to 10+ occupancy if I'm doing something weird or I'm allowing pregnancies.
Replies: >>76165
>>76162
>if they have the illness flag they go on rest
I was unaware that rest would cure illness. I thought you had to either catch the sickness flag before it fully developed into illness or use a hospital. "because a slave with illness would spread that illness to other slaves in the same sleeping area every turn" at least that was my idea of how it worked.

>Later in the game I put everyone on curatives all the time and the game defaults them to preventatives if they are at full health
curatives seem to be a tool I misunderstood. I thought using curatives was a trap that would give slaves cancer, permanently reducing their lifespan while also making them more susceptible to getting sick. Preventatives I think I just forgot about, because I do recall using them on slaves in the master suite at some point, but I think I started hemorrhaging money when I gave it everyone and then stopped giving it out entirely.
anyway, thanks for the insight. I'll try actually using curatives next time and see if that helps lol
Replies: >>76166
>>76165
Illness will spread between workers I'm pretty sure. Putting them on rest stops work related health losses so they get over the illness quicker.
Curatives are perfectly safe as far as I'm aware, it's everything else that can be damaging without upgrades.
I usually don't bother with the dairy, but I decided on a cow+big titty+lactation focused FC for once. Only thing is, it's really, really focused on extracting cum, even though it makes no sense for most slaves. Like the milking assignment tries to give female slaves 'erections' so it can milk their 'dicks' and extract cum from their 'invisible balls'. It's a little weird. Is the whole thing just exclusively built for futa focus or am I missing something?
Replies: >>76219
>>76218
Are you playing an up to date version of the game? I don't have that issue in my current version, but I remember that happening back in alpha.36 .
Replies: >>76220
>>76219
Apparently I wasn't, new version doesn't have the same problem. Must've been a bug. TY.
is there a reason the rule assistant doesn't give options for the "scenes" tattoo set?
I know this is possible, but I'm too retarded to figure it out. How do I view the game on one machine (laptop) while it runs, or at least generates images, on another more powerful machine (desktop)?
Replies: >>76263 >>76430
What are the prerequisites for immortality research again, and is it in the pharmacy or the gene lab?
Replies: >>76270
>>76256
To completely run the game on another computer you'd need a remote desktop setup like TeamViewer.  Just generating the images could be easier if both computers are on the same network, make sure the desktop uses a static IP address (should be configurable in your router settings) and open its firewall for incoming connections on the port you're using on the Stable Diffusion WebUI.  Then just set the static IP and port on your Free Cities settings for the WebUI address.  If they aren't on the same network you could use something like Hamachi to create a VPN but that's definitely going to require some tinkering to get the settings right.
>>76261
You need the Gene Lab (which requires 6K rep) and you need to get the Pharmaceutical Fabricator and then upgrade it. If you have all that you will need to have 50 million FCbux in hand before the option appears in the Gene Lab, if you have 49,999,999 you'll get no indication whatsoever that you could unlock it.
I've gotten the AI setup working nicely with models and female slaves, but translating to Futa is hit or miss. I'm using ComfyUI and pony checkpoint models, but when generating for futa slaves its a 50/50 shot whether or not it'll reflect being a futa in the generated image. I have the recommended LoRAs for pony as the settings require, but is there a better workaround for more futa weighted generations? Would I be better dumping a bunch of futa loras for comfyui to work on, messing with custom positive prompting per individual slave, or is there an easier catchall solution?
Replies: >>76315
>>76286
I don't know if there's a simpler solution, but I've been able to get away with just adding "futanari, erect penis, visible penis" in the custom prompts and I've never had it fail. In the RA you can add custom prompts now, so it should be easy to set up. It may be that your model just doesn't handle it well.
can the rules assistant restore fertility to slave uteruses?
Out of sheer dumbass curiosity, what settings (for arcology location) would I use if I wanted to put it in basically Greenland? I heard a rumor a bunch of billionaires want to more or less make actual IRL free cities up there.
>>76333
Isn't that New Zealand?
>>76333
I'd set the continent to Scandinavia to get adequately cold maritime weather, terrain to rural/ravine/marine depending on where exactly you imagine the arcology to be built, then a custom slave distribution to pull in slaves from wherever your billionaires are likely to grab people.
>>76333
Tangentially related, but a bunch of wealthy libertarians did actually cut a deal in Honduras to setup their own economic zone on an island. It's called Prospera.
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I have been z-image to make images, but I find them kinda boring if they look very similar. 
I want to set some rule that triggers always, but only once. 
That will randomize a bit the hair style and the color and some other stuff. 

But I can't seem to find how to set some code to randomize them! Can I use code to set arbitrary values?
Replies: >>76368
Anyone else finding RA to be broken?
>>76348
How do non-fake/implant tits look with that model?
Replies: >>76376
Is there a way to get nuns as slaves? And how many can I get
Replies: >>76372 >>76400
>>76371
The airlift event can give you like five I think, and then later on I think the special raid event where you can choose from three candidates might have a nun option?
>>76372
Is there a way to cheat and repeat these events many times? Or atleast guarantee them
Replies: >>76374
>>76373
Options > Game Options > Debug and Cheating > DebugMode enabled > Event Selection is Manual
Search on the git in src/events for the event name you want in this case it's App.Events.pAidResult but I can't figure out how to force it to give the convent result and the prior event App.Events.pAidInvitation won't fire for me due to missing a prereq "!V.eventResults.aid"
Hopefully someone else knows because I've never looked into this before.
>>76374
Thank you
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>>76368
it's ok-ish. Some issues.
>>76374
>I can't figure out how to force it to give the convent result
It's random, you get one out of the list.
> and the prior event App.Events.pAidInvitation won't fire for me due to missing a prereq "!V.eventResults.aid"
That series of two events is supposed to only fire once, at week 29 or soon after. V.eventResults.aid starts set to 0 meaning the events are yet to happen, the first event first changes that variable to -2 (probably in case you press continue to ignore the event), picking the options that rescue and release the people in trouble (regardless of whether you accept payment or turn it down) set it to -1, picking the option to enslave them sets it to 1 and queues the second event, the second event (when you receive the slaves) sets it to 2.
So any number other than 0 signals to that first event that it shouldn't run again as it has already happened. Apart from that the other numbers let you check what the player picked (and, in case it's positive, whether the second event has happened yet). Resetting V.eventResults.aid to 0 would allow the event to happen again, but it would be pretty silly to have a group of people in desperate need for help to come crying to you every other week, specially if you are known to enslave those who do that.
Also enslaving the group bumps the variable V.nationHate up by 2, and I don't know if something breaks if you bump this number far higher than it's supposed to ever reach.

>>76372
The merc raid event only happens every 6 weeks and offers you 3 options out of a list of 18, only one of which is a nun, so it's not a very reliable source.

I think that if you want a lot of nuns you would have to edit the game at least a little, otherwise they will be pretty rare no matter how much you focus on getting them.
>>76372
If "nun" is a background option you could just order a custom slave with that background.
What are the requirements to trigger the slave freed by their former Master's next-of-kin EOW recruitment event, if any? The one with this monologue, for reference: "I'm a slave through and through. I won't waste your time, so long story short, my Master passed away recently and his successor freed me. I was trained to be a slave, I was bred to serve my owner, and now I have no purpose in life. I offer myself to you, please save me from this so-called freedom." Is it dependent on a specific FS like Slave Professionalism or something, or is it just random?
Replies: >>76388
>>76387
Yes, you need to have Slave Professionalism, the more accepted it is the better. After that just hope you get lucky.
If you look up a string of text from the game in the gidgud you will usually find the file it comes from, which can help you figure out the causes of many things, such as the prereqs for specific events.
I want more options for amputations, i.e. hip/shoulder disarticulations.

I also want better circumcision options. Something like current nullification but leaving a hole.
Replies: >>76406
>>76371
>>76374
The recFSChattelReligionistTwo Event spawns nuns most of the time.
Replies: >>76402 >>76412
>>76400
Oh that's a great find.

Is there a way to have all the nursery, children, and all related content enabled but also to set a minimum age for slaves from events and market?
>>73175 (OP) 
Pre-compiled seems to have been dead sdince September 2025, any plans for fixing this?
>>76397
Who would have more motivation to contribute besides someone sharing the same fetish? Anything less common would be less represented. Fact of life.
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Haven't played in a couple years, did the arena overhaul yet? Always thought it'd be interesting to let your BG/slave fight menials from your stockpile, or random genned slaves for a cost.
Also, does authority have a seperate define? V.Authority doesn't seem to work.
Finally, what do the secret service actually do, and do oni-themed slaves help the edo FS?
Replies: >>76419
>>76400
Fantastic find
>>76407
The arena got an overhaul, but you can't have them fight generic menials, only two of your regular slaves. Up to seven fights per week IIRC, ideally with reasonably matched slaves and not having the same slave fight several times.
I think authority is V.SecExp.core.authority , and from poking around it seems the Secret Service just increases authority, but I'm not sure.
Oni don't help promote Edo Revivalism, even if they should.
I don't really know much about these issues but I felt you deserved answers because of the cute Oni you posted.
Replies: >>76420
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>>76419
Answers my questions, thanks.
It's annoying I can't add oni horns in initial creation even if I can skin dye.They also start as colour null which causes desc options, you have to salon colour them.
Replies: >>76422
>>76420
Do you use aigen with freecities or are you just using your imagination? I haven’t tried using it for anything "fantastical" yet
Replies: >>76423
>>76422
I haven't tried aigen yet, was using a mix of dscs and the old deepmurk art. I miss him.
First off, I've been trying the past few days to just make a simple Chinese dynasty sim in twine/sugarcube the past few days, and its so fucking beyond me. So my respect to any devs if they're here.

Anyways, what's up with the Illustrious prompts? Characters are always in some sort of weird pose, I find the Pony ones to be much more reliable. Beyond that my biggest gripes lately with image gen stuff is the prompt bloat for expressions and weird steamy breath. Hope you all had a great new years.
Replies: >>76451
>>76256
Assuming you are on win11, you can use remote desktop connection.

You can look it up online, its piss simple to enable, but the broad strokes are
>Enable RDC on host machine
>Launceh RDC on connecting machine
>Type host machine name and password
>????
>profit
Replies: >>76439
Updated comfui using the manager and it borked the entire thing and it stopped being able to open. Ended up having to go through a completely clean install to get it to work, presumably some old files weren't being removed properly.
I guess I'll take this as an opportunity to play with a different style of art. Might as well go the whole way and do different future societies than what I normally play, although a harem of tanned Egyptian cat girl daughters sounds good as well...

...ah I've talked myself into it
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I keep getting this issue every few weeks, I've tried redownloading the game, starting new savefiles, using FChost instead of Firefox. None of those helped.
I can ignore it and continue playing, but it pisses me off anyway.
>>76430
Unnecessary to anything so convoluted. Run comfyui or a1111 on the PC/server, allow it to accept external connections, then run FC as usual on your laptop. Goto image settings and put in the ip and port of the PC/server.
What are all the ways to increase breast size? I feel like my slave's breast increase too slowly
Replies: >>76446 >>76448
>>76445
Intensive hormones, breast injections, pregnancy, surgery, sag-b-gone side effect
>>76445
-Hormone level 350 or higher will bump them up gradually towards 1000 cc or so.
-Breast growth drugs, better yet the intensive ones. If you have the Asset Expansionism FC you can research Hypergrowth drugs which work much better. If you don't have that FC you can still buy the tech from the Black Market.
-With gene therapy you can give them macromastia, gigantomastia or, for more extreme results, both. They will make their boobs gradually grow to downright silly levels and boost the effect of growth drugs.
-Putting them in the dairy will make their boobs grow, specially if you have the feeder and anal stimulator upgrades. The harsher the setting the more of an effect you'll see, but going all out with a fully industrial dairy is both not at all necessary and will mess up all but your most devoted slaves (making them stupid, unskilled and eventually mindbroken).
-Above a certain level boobs will start shrinking. The specific level will depend on the girl's natural boob size, weight, plus some other factors. You can prevent this by making sure you have the Asset Expansionism research I mentioned before AND the girls have a weight above 10. A weight of 10 to 30 is considered "Plush" and generally gives no negatives to attractiveness, going above that is not necessary. Generally being fatter will make them grow bigger boobs faster, though.
Replies: >>76449
>>76448
I always forget about gene editing.
>>76429
>Anyways, what's up with the Illustrious prompts? Characters are always in some sort of weird pose, I find the Pony ones to be much more reliable. Beyond that my biggest gripes lately with image gen stuff is the prompt bloat for expressions and weird steamy breath
This stuff also bothers me. Steamy breath, spread pussy, kneeling to the side. It's worth compiling the game yourself and clearing out the default set of pose prompts.
Is there any chance Precompiled comes back, or is it done for good? came back to this after a while and see it showing versions from september?
Replies: >>76455 >>76495
>>76454
I don't know why the folder in OP hasn't been updated, but you can get the current version from https://gitgud.io/pregmodfan/fc-pregmod/-/releases
Click on FC_pregmod_4.0.0-alpha.39.zip, download, unzip.
For those that play with the future society that grade slaves A~E what do you use each grade for ?
Replies: >>76464
>>76462
I assume you are talking about Intellectual Dependency, which can grade slaves on how much of a bimbo they are. I haven't played with Intellectual Dependency yet, but I assume I would simply consider anybody under grade S as being a "grade S to be".
Anyway, in my current playthough I mostly split slaves into the ones I really like, who alternate between the Servant's Quarters and the Master Suite, and the others, who end up in the Club and Brothel. I peel off a few from those to groups to be leaders, looking mostly for smart ones who have beneficial traits for their respective positions, although I can also be a little idiosyncratic about it.
Replies: >>76470
Bimbo stats were talked about in the last thread.
>>70272
>>76464
Personally I tend to put slaves I like in the brothel and slaves I don't in the club with exceptions for both. The master suite is reserved for slaves that are special either for esoteric personal reasons, their backgrounds, their relatedness, or their reputation. 
In the early game I tend to fish for leaders via indentures (having them choose to stay with you forever is hot) rather than "promoting" internally, which is a little gamey I guess but whatever.  I like to have a healthily stocked servants quarters but who I have in it depends on what run I'm doing. If I'm being nice guy it'll all be shelter slaves or other unfortunate souls.
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I am trying to make it so that my arcology has a specific citizen demography when it comes to slaves being impregnated by them. I was thinking about adding the highlighted code here for citizens under where the PC's info is taken to make PC's offspring. I dont like how you dont have much control of your Arcology's functional citizen makeup besides race with the one supremicist policy.

I just need to figure out where to put the "stat block" of "V.Citizen". I am also wondering if the code could handle V.citizen's values being generated in a range. Like say "V.citizen.eyecolor = either("blue", "green", "grey")", or if it needs static values to generate father variables.

Anyone have answers to these questions/thoughts?
I'm going to start my bi-yearly Paternalist, mindbroken-only run.
Anything I should know?
My number one request for this game currently is for prompts to have some degree of randomness rather than each job/facility devotion/trust combination having one set pose or action.
Replies: >>76581
How do I prevent really old slaves (60+) from dying? Game tells me they are perfectly healthy then they die
>>76478
Are they addicted to aphrodisiacs? That's really bad if they are past their 50th birthday, specially if they've been addicted for a long while.
>>76478
around endgame, you can research immortality at the genetic sequencer.
I had the mass royal court kidnapping event. What's interesting, both the queen and her daughter were impregnated already by the king, although not in the same week. The cheat mode had shown for the fetus carried by the daughter zero inbreeding, which looks illogical. The king had again a female first name, like few times before on an earlier pregmod version.
Replies: >>76484
>>76483
I forgot to add I was running the game in its host, not in the browser, and the daughter was still a virgin despite her pregnancy.
Replies: >>76485
>>76484
immaculate conception happens. Get over it.
Am I just absolutely retarded or is making mods through src/mods completely deprecated and unhooked? Trying to make a mod to be able to kidnap royalty to make slaves based on random numbers.
>>76454
Never, anons bitched and moaned that the existing service was not good enough because the script considered a successful compile to be sufficient and that some anon (but not the anons with the idea) should dedicate time to screening each version for playability.

>>76478
Wearing my coder hat not my fetish police hat here. "Why the fuck do you have slaves that old?"

You have to rewrite a number of game settings and systems, past 40 health prospects are bad and past 50 you are getting into a dice roll weekly if they are doing anything beyond palliative care in the clinic.

Immortaility treatment is for young slaves only, 60 is well past the point where the treatment is instantly fatal.
Replies: >>76496 >>76499
>>76495
>You have to rewrite a number of game settings and systems, past 40 health prospects are bad and past 50 you are getting into a dice roll weekly if they are doing anything beyond palliative care in the clinic.
I don't think it's that bad unless they are badly unhealthy or addicted to aphrodisiacs. I recently had a 51 year old drop dead a week after I got her because as a drug mule she was badly addicted to aphrodisiacs, there was nothing I could do. Aside from that I've had some slaves in their early fifties with no issue. Then again I'm a paternalist who sends them straight to the clinic the moment they get a booboo.

>Immortaility treatment is for young slaves only, 60 is well past the point where the treatment is instantly fatal.
50 years is the cutoff. 49 year olds will handle it just fine, with 50-55 year olds you want to make sure they have no previous carcinogen buildup, no aphro addiction and extremely good health (I made mine rest for a few weeks while filling them with curative enemas). Any older than that and it's extremely dicey.
Replies: >>76497
>>76496
At the time I had long term damage off, I think in that case with some luck (by luck I mean a little save-scumming) you could get a 60 year old through. With it on it might be difficult to get a 52 year old through even if she's had a rather cushy life, I'm not sure.
>>76495
>past 40 health prospects are bad and past 50 you are getting into a dice roll weekly if they are doing anything beyond palliative care in the clinic.

Why are slave lifespans so short? Generally they're living healthier than people in first world countries today.
Replies: >>76500
>>76499
Do you want an answer related to real life or the ingame universe? For the first, I guess that's something to ask the original game creator, and for the second, that might be something about slave food, because it would be too miraculous to be without any hidden downsides.
Anyone have any good semi-real model/checkpoint recommendations?

I like anime, but it feels like the wrong fit for something like Free Cities, and full-realistic style poses issues with any slaves that look under 18. Preferably something not too uncanny valley.
Replies: >>76521 >>76534
>>76517
There was some guy posting in one of past threads who used game-like pixel art stylization for portraits, maybe you might find that agreeable as a filter for your pictures too.
>>75099
Imperial or Roman for taste reasons. Objectively cooler regardless of subjective opinions.
>>76517
I use this one but it may be too Wasian for you.
https://civitai.com/models/2057666/excelaxl
Replies: >>76536 >>76547
>>76534
Would you mind posting a couple pictures of your slaves?
Replies: >>76539 >>76540
>>76536
I don't usually post pics so I will try.
Replies: >>76540
>>76536
>>76539
Couldn't figure out why upload wasn't working so this will have to do.
https://pastebin.com/fib71syx
Replies: >>76541
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>>76540
>can't upload images on an imageboard
lmao
So why haven't you guys made it possible to have an arcology in space yet?
Replies: >>76546
>>76545
If you want Free Cities in space, check out Stationmaster.
>>76534
>it may be too Wasian for you.
mm yeah that's a fair assessment, sorry.
>>75427
This is about impregnating a clone with the original donor's sperm and discrepancies in the next generation. Clone x clone and clone x donor not producing similar results, unexpectedly.
>>75786
Now that's even weirder in the latest build. A clone of someone would have the same inbreeding coefficient as the donor of the nucleus refurbished into the ovum and then forced to artificially imitate the cortical reaction, making them twin siblings with the original donor genetically. 
https://en.wikipedia.org/wiki/Cortical_reaction#Mammals
The entire discussion somewhere else about a male donor not being entirely the sibling of resulting genetically female clone would cover only one copy of X chromosome possibly not conforming to the above rule that results in their all 22 pairs of autosomal and one half of sex chromosomes still making them twin siblings with the original nucleus donor, and only the one missing sex chromosome  that might or not be picked differently might make her a daughter in exactly that part only, one chromosome out of whole 46. Still not a daughter if counting for the rest of her genome.
Replies: >>76567
>>76566
The latest build names the clones the offspring of the donor, with or without any sex chromosome discrepancy, which is rather unexplainable.
Replies: >>76569
>>76567
Or is the whole kerfuffle originating from the game not making a difference between fraternal twins and identical twins in the first place? Because mechanically I can't find any indicator of that difference in the game, unless I use the cheat edit for the slave carrying the pregnancy with them to see them labeled differently there and only there.
>>76058
I'm very happy to hear this is back, as I love playing with the openGL "artpack". Is there a changelog I can read?
>>76477
You could probably do that with the rules manager.  Something along the lines of

slave => slave.Pose = ["Kneeling", "Pointing"][Math.floor(Math.random() * 2)]

I don't have the game open to check if the property is "Pose"
>collars
>shoes
whoever added these to the openGL render is a king, queen or other nobility. Now all I want are long hair and I'm set for life
Replies: >>76611
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So, I get that error every time I try to generate a image with Highres fix enabled. I'm using Forge as webui.
Any insight?
Replies: >>76584
>>76583
any chance you are just running out of (v)ram?
Replies: >>76585
>>76584
I don't think so. I have 16 GB of VRAM and I'm not going for ultra-high resolutions. I'm trying 896x1152 and upscaling by just 1.5x (I have a loooot of slaves, so I'm trying to save disk space).
GPT offered me a solution by modifying the processing file in the Forge folder (add to line 1405: "if hasattr(self, 'hr_additional_modules') and self.hr_additional_modules and 'Use same choices' not in self.hr_additional_modules:"). 

It seemed to fix the error, but the images are still kinda ugly. I think it just bypassed the error, not actually solved it.
Replies: >>76587
>>76585
in the sample function, for
    
if hasattr(self, 'hr_additional_modules') and  'Use same choices' not in self.hr_additional_modules:"

to give the TypeError it gives, self.hr_additional_modules must be null.

thet variable is defined as a List in StableDiffusionProcessingTxt2Img

P is a StableDiffusopmProcessing; defined as a StableDiffusionProcessingTxt2Img in api.py

so this error should not be possible.

if not a memory error, could it be possible your model doesn't understand that resolution? You could try 512x512 and/or 1024x1024 images since theese are by my estimation the most common formats. can you test those? if they work, your resolution is incompatible with the models you use.
Whoever has been working on the prompting for AI image generation has done an amazing job. I particularly like seeing the progression from rebellious slave in bondage to fully trained, happy and productive slave.
Is this thread aware that the site will be going down soon? Where will its next home be?
Shutdown announcement:
>>>/animu/114188
Replies: >>76613 >>76614
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We had a good run, fellas.
>>76582
Long hair is working great for me. If you are having trouble it might be your model rather than the prompting.
Replies: >>76612
>>76611
Huh image didn't post I wonder if its due to the shutdown.
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>>76609
I suppose we could always go back to 8chan. Haven't really been there since the exodus so I don't know what the culture or ownership/moderation is like but I gave them a quick glance and at least superficially I don't see an issue. /v/ and /vb/ both allow 18+ content and loli so long as posts with genitalia or sexual activity are spoilered. https://smuglo.li/vg/ is also an option with similar rules.
Replies: >>76618
>>76609
comments and issues on the gitgud repo
there's no need for a thread
Replies: >>76615 >>76616
I figure we are waiting for discussion to pick up in the meta thread. If a proper migration is to happen, that is.

>>76614
Please don't. It's already a dumpster fire that pains me to deal with.
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>>76614
I don't think thats an appropriate place for general discussion and unless you want the game to die completely having no thread is not the way to go. I still remember the old days when a thread would sometimes not even last a full day and lots of people would share their stories and give ideas for the game. Even though there were a lot of newfags and repetitive questions I think it was still better, I wouldn't mind going back to a more active thread.
>>76613
>8chan
8chan is dead, been dead for a while now.
Replies: >>76621
Disheartening to learn the site is shutting down. I have no preferences on where to go. I do agree that things were better when things were even a little more active so maybe that should be a consideration but I'm really out of touch with the entire imageboard ecosystem. I really hope that we can stay together at least.
>>76618
The hgg board is inactive since we're mostly here but other boards like V and gacha seems pretty active, so no it's not dead.
fwiw /egg/ has already made a thread at smugloli. Personally I'm leery of that site since they require lewd images to be spoilered and have a weird hate for acronyms to the point they'll get you autobanned. On the other hand I'd hate to see /hgg/ fragment to all over the small imageboards. Aside from /egg/ and now this thread I don't think the rest of this board is even aware that the shutdown is coming.
Replies: >>76623 >>76624
Using the git just to make a mustering point would be fine, but keep in mind visibility. So it would be better to not come to that.

>>76622
Smug strikes me as the most stable in the long term, but didn't they turn us down after julay?
Or am I misremembering?
If they'd give us our own board that would be better. They're pretty hands off of /tg/ from all my observation.

In recent large migrations, /k/ moved quite successfully from anon.cafe to zzzchan.
>>76622
Oh I didn't even know the egg thread was still going because it's been bump locked for like a year. I've just been using their cuckchan thread.
Damn I wonder what other stuff have I missed people posting in because they haven't made new ones.
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Having a bit of a problem. I have three women assigned as fucktoys and I've apparently decided not to actually fuck any of them.
None of them are virgins, I have tried setting fucktoy use preference to "pussy" to no effect, and I have manually used the "fuck her" option in the work menu. I have never had this happen before.
Replies: >>76626 >>76627
>>76625
Nevermind, I guess "have sex" needs to be your weekly job in order to make use of fucktoys now. Bummer.
Replies: >>76627
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>>76625
>>76626
Thats not it you just need to go into her permissions and select "grant" for "master".
Replies: >>76629
>>76627
No, I have a special rule that specific slaves are only allowed to have sex with me and that was definitely set to "granted."
However, after a few weeks I set my weekly task back to making money and now the fucktoys are working like they used to. Nothing else changed and I still have no idea what the problem was.
Mods (and their automod) on smug seem like autists but adapting wouldn't be too hard. If they agree to make a hgg board that would be ideal because intruding on their vg board feels a little weird but making another board for what is maybe at most two dozen people across the threads here over on smug which already suffers from low user counts is probably not ideal either. 
The era guys deciding to go to smug is a big pull factor for us in my opinion. No idea what the CoC guys are doing, the only post there about it is some cryptic nonsense.
Is there a way to give male slaves a smaller dick?
Replies: >>76639
>>76638
-High levels of female hormones will shrink their dicks and balls (or clits for non--traps) assuming you didn't get an upgrade that disables hormonal shrinking. Hormone level over 200 will shrink dicks down to size 3 (6 inches), over 250 will shrink them down to size 2 (4 inches) and over 300 will shrink to the minimum of 1 (2 inches).
-Normal doses of aphrodisiacs have a 1/3 chance of causing a physical change, extreme doses have a 2/3 chance. There are several possible effects but dick shrinking is one of them. Much like with hormones, aphrodisiacs can be refined to no longer cause physical effects, if you do that you can't undo it.
-If you have fully adopted the Slimness Enthusiasm FS you can research shrinking drugs, which can be applied to various body parts (including the benis) to shrink them. If you don't want to get Slimness Enthusiasm you can visit the Black Market and buy the research there, but you will need 10,000 reputation to be invited and it might take a few weeks before they offer you that specific research.
-If you have an organ farm you can just snip it off and grow them a new one, it'll be size 2 (so 4 inches) when you implant it. Both the removal and the implanting are serious surgeries that would probably require you to leave the slave resting in the clinic for a week, also non-devoted slaves may not exactly appreciate you doing this.
Replies: >>76640 >>76642
>>76639
*The aphrodisiac method will not work if he has the Big Dick genetic quirk, the other three methods will work though. You can remove any genetic quirk once you have upgraded the genetic sequencer (I think that's what it's called), but any of the other methods would probably be available earlier.
>>76639
>Normal doses of aphrodisiacs have a 1/3 chance of causing a physical change, extreme doses have a 2/3 chance. There are several possible effects but dick shrinking is one of them
I did not know this. I always assume they just reduced the health stat.
Replies: >>76643
>>76642
In particular I like using them to quickly pretty up ugly slaves, if their face score is under 10 (or, in case they've had some facial surgery, their face score minus faceImplant is under 10) they can get bumped up by 10 points. This combined with hormones can help bring a complete uggo up to acceptable levels far quicker than the hormones alone.
I also like using it in case I have a slave that already has a face score over 50, and thus can't have it improved  by being pumped full of estrogen. If she has a low or normal voice, an androgynous or masculine face or a not-extremely wet pussy aphrodisiacs can give them a high girly voice, a (normal) feminine face and a WAP without needing to bump their hormones over the 350 level.
Of course, you better hope you have bought the substitute that helps with withdrawal, otherwise temporarily using aphrodisiacs like this would be a big problem when you try to get your slaves off them.
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Buying back public shares is costing double what it should due to duplicate code.
Replies: >>76667
>>75620
>Check if it's still there after a couple of weeks.
I forgot once, but checked late now. YY fetuses stay that way till birth for my game, then they automagically become XX after birth. My favorite perversion simulator is becoming less favorite with its diminishing simulator aspect.
Replies: >>76667 >>76668
>>76662
Got it fixed.

>>76665
They're supposed to be culled at around 4 weeks. XX is just the code defaulting because it doesn't know what to do with what it was given.
Looking into it.
Replies: >>76668
>>76665
>>76667
Question: Are you using anything like the pregnancy speed up drugs? The check appears fine, but I speculate it may be possible to skip it under specific cirumstances.
Replies: >>76676
>>76668
I was using them in that one case.
Replies: >>76767
I wanted to do a degradationist centered run but I've been struggling with rep & money 

Any tips? I'm early on in the run
Replies: >>76710
>>76708
I'm not really into degredationist but my impression is that although the upfront costs are low gains from it are also low in the early to mid game. I think maybe one of the first things I'd do would be to grab a good nurse via the indentured servitude trader to keep slaves from falling in value but I could be off the mark with that one. Other than that I think breaking and selling slaves is a decent revenue source if you can overcome your hoarding instinct.
Replies: >>76724
>>76710
I'm not really fully on board with it but it seems to pair well with Intellectual Dependency
>>74115
be the change you want to be in the world and vibecode some slop extension/mod or i'll do it
I spaced and thought the site was going down around the 30th and missed all the discussion.
Has it been decided where we are going?
Replies: >>76757
>>76755
We have not decided no. Era has gone to Smug but they also exist elsewhere. CoC hasn't made a firm decision yet but they have an unused thread on 8chan and a couple of them are in favour of that. Trash have offered to clone this entire board but our mod is having issues with the process.

Our options are: Follow CoC to 8chan
Follow Era to Smug
Accept Trashmans offer
Die

For options 2 and 3 we'd probably have to convince the CoC people to follow suit or else suffer separation. If you have any opinions at all I'd suggest you make them known on the meta thread as well as post them here.
Replies: >>76758
>>76757
I've far too many issues with 8chan to consider moving to there, so of the lot, trashchan would be the most preferable in my eyes.
I just can't see Smug working out without a board.

Worst case I'll end up bunkering on my git. I'd say make a private issue to get my attention, but it appears gitgud has overhauled the entire system and I don't know what I'm looking at.
Replies: >>76761
>>76758
I've heard the same opinion about 8chan a few times but a few people have defended it and I don't really know enough to just parrot what I've been told. Someone suggested Smug would allow another board but I think that is just speculation.
>>76676
Another weirdness. You can buy identical twins that are "into in each other, in more ways than one" in an event. They will be both pregnant with each other, and if you examine their pregnancies, those pregnancies can be XY even if both parents are originally XX, with their inbreeding coefficient as 0 as well. I had the option "XX slaves only father daughters" enabled, just for the record.
>>76767
Think it's just outdated. Noted for fixing.
>>76767
I had something like that happen with one of those pairs who offer themselves to protect their incestuous relationship. Not the XX/XY issue since they were brother and sister, but the sister was pregnant with a child that had 0 inbreeding coefficient and also was stateless, when normally if two parents have the same nationality then their child will also share it.
>>76767
>[Slave name] comes before you naked for a routine inspection. You take particular care to examine her massive breasts, since they've grown so large it's necessary to check for unsightly veins, stretch marks, and the like. You note her big nipples with appreciation. Since her breasts are so enormous and completely free of implants, they're quite heavy. When she stands, gravity causes them to hang low. As you inspect her with your hands, she breathes a little harder and looks like she would speak, were she not mute.
I have seen this twice, each time with a different slave. None of them mute.
Replies: >>76773 >>76777
>>76772
*this event twice
>>76772
This seems to be caused by either having the slave wear a gag or, maybe, her having either a bad accent or no language skills (accent 3 or 4). Still a bug and should be fixed, of course.
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Timely reminder to love, cherish and ideally marry your maids.
This message was brought to you by the Paternalist Association of /hgg/.
Replies: >>76797 >>76802
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>>76796
>mfw I'm OK with this meido Paternalist Association you speak of
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>>76796
Too bad the upkeep reduction done by a girl working as a servant is vastly inferior to the gain from every money producing job. Even the rep bonus you get from a fully staffed servant's quarters is iffy and doesn't scale. Focusing of building a maid harem would be nice but it's just not feasible.
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