balls.webm
[Hide] (54.4KB, 320x240, 00:01) I've played a lot of stuff through the year, and took notes on most of them.
Duke Nukem 3d
Had more pop culture references than I remembered. There are the big, obvious ones like the "innocent?" sign and the TV with the bronco chase, which went over my head at the time.
I appreciate little details of the engine, like how firing a gun lights up a dark room. Bits of the level geometry could move, like the curtain in the porno theater, or the demolished building. Everything feels quick and smooth.
Being dumped into a dark room, or enemies spawning in places I've cleared out is kind of obnoxious, but I guess these things are alright; there are night vision goggles, and you should stay on your toes anyway, even when backtracking. The situation, as we're meant to understand it, is dynamic: we're in the midst of an invasion.
I haven't gotten very far, but it's been a worthwhile nostalgia trip, seeing the lewd sprites and getting flashbacks of how I imagined adulthood, as a child.
StarCraft: Brood War
Astonishingly fun! I happened to find an old CD in my basement, ripped it, and got it to install and run under WINE. Played through the campaign and remembered the joy of making 10 hatcheries so that you could make 60 zerglings at once and just attack-move them all into the enemy base because you're too busy macroing to pay attention to what's going on over there.
Trying to micro and multitask tickled my brain so much that I started doing 1v1s against the AI. Learned a few build orders and designed an xmodmap config to put all the useful Zerg hotkeys under one hand. Started crushing the AI in 1v2s, and learned silly things about how the AI works, like that if you harass the workers, every single one comes off the line to chase you around. More workers pop out of the CC/Nexus/Hatch, so you bop one of them on the nose and they're after you, too.
Then I updated WINE and it doesn't fucking run anymore. Fuckin' thing sucks.
>>2871
Same.
>>2278 (me)
I beat it some weeks after that post. It was pretty cool. Still recommend if this sounds like your cup of tea:
>It's meant to be difficult, and pushes your combat skills in ways that the orignal games wouldn't have dreamed.
which is my main takeaway. It's also a curious glimpse into the world of OoT hacking in general, full of in-jokes and references to other hacks. The story seems like a better fit for Dragon Ball or something, but that's kinda the charm: you're in a living fanfic by someone who probably used to call himself "xXSephiroth420Xx."
At any rate, I found enough meat on the bone to find it satisfactory.