>>34 (OP)
Got some cool blender resources for you guys.
This playlist is an absolutely-amazing resource on character creation.
https://invidio.us/playlist?list=PLe0O-ypJqvKw6meu68TlU0_motrjcnrva
If you're even-remotely considering using Geometry Nodes, or want some shader macros, check this out:
https://bradley-animations.gumroad.com/l/jSyDM
Here's his youtube channel:
https://invidio.us/channel/UCP4I_8T3Ge3yHOnHz0Cnm8Q
>>1404
>it felt like cheating
Three years repsonse, but still, I get what you mean, It's okay to use premades and auto-rigs. The biggest illusion of 3D modelling and animating is "that it's easier and faster than 2D,". It's not, it's just as hard. Some things are easier, but other are harder, and using assets and libraries is not cheating.
Also, personally, when it comes to animation and rigged resources, I prefer a well-done rig rather than something that uses mustardui or a bunch of annoying plugins. A lot of Smutbase creators for some reason just can't not use scripts or plugins, and shit that should be simple just isn't.
>>1775
On other distros, you'd have to use distrobox if your particular distro doesn't have ROCm. I had to do that with mine.