/nep/ - Hyperdimension Neptunia

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Has anyone successfully ripped all of the art gallery images from the PC Re;Birth games? I don't know how to do it, but I am willing to do so if there is a tutorial.
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Static event artwork/BGs - yes. Animated… it's complicated to overlay and animate it exactly like the game does.
Animation is not an issue. Top priority for me is to be able to have the artwork gallery images.

I own the games on Steam so I can be able to do it if any texture ripping tool is required.
Replies: >>1539 >>1540
>>1538
Links to guides are in >>835
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>>1538
In-game Museum => Gallery images are mostly in \event\bg\, \event\ma\ and \picture\privilege\ folders.
I personally did all the shiz like this:
1) unpacked .pac files with QuickBMS with "Neptunia Re;Birth1" script (works with all 3 games);
2) converted all .tid files with "tidtool.exe" into RGBA32/ARGB32 BMPs;
3) fixed ARGB32 BMPs (they look too red or too light blue when you open them in any image viewer) with ImageMagick + a little BAT;
4) compressed them into PNGs, dropping alpha channel where it's full white (i.e. image is fully opaque, BGs for ex.);
5) ran OptiPNG on all converted images, to save 0.3 to 15% of space;
6) renamed all of relevant files as {GalleryPage#}-{PagePosition#}_{GalleryName}
7) ???????
8) PROFIT!

There are also Chirper Users (those superdeformed images when you click though "Information" section in Towns) in \symbol\texture\ and some other fun things.
Replies: >>1542
>>1540
So many texture files!

I'm glad that this can be accomplished by directly ripping from the data files as a lot of these textures look as if they have been rescaled ingame.

Thanks for the help!
Replies: >>1543
>>1542
You're welcome.
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