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This thread is more general than the board was, you can share whatever songs or content related to music here (as long as its allowed by board and site rules)
https://www.youtube.com/watch?v=mlMPp46zOi4
https://www.youtube.com/watch?v=z3Gu7CXfRdA
https://soundcloud.com/aquafrsh/meow-redux-ii
Replies: >>825
>>824
https://www.youtube.com/watch?v=P1azKudADLw
>>718
https://www.youtube.com/watch?v=i41KoE0iMYU
https://www.youtube.com/watch?v=zSwQkj3FL0k
What music production hardware do you guys have?
Replies: >>839
BnB_-26_Sausage.mp4
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>>838
reaper, 5 guitars, 1 zoom g5n and 2 presonus studio monitors
Replies: >>840
>>839
That's one of my favorite Beavis and Butt-head episodes.

What kinds of guitars are they?
Replies: >>841
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>>840
Washburn eagle reissue, Ibanez Roadster, LTD F2-E(with fucked frets and bad trem that need fix) and my personal Favorite Jackson DKMG MIJ.

What's your gear?)
Replies: >>842 >>978
>>841
Guitars:
Epiphone Les Paul Traditional Pro
Yamaha FS800
Squier Jaguar Bass

I plan on adding a Jazzmaster at some point for the tremolo.  I'd also like something like a Gibson ES-295. I'm hardly a guitar expert, but my dream guitar would be like a combination of both. it would be nice to have a Bass VI too.

Right now I'm into playing acoustically for clean sounds and don't know when I'm going to feel like I need another electric though.

I also have a pretty decent started pedal collection, although I'm more into using them for synths.

Synths:
Yamaha TX802
Yamaha FB-01
Roland JV-1080
Casio FZ-10M
Oberheim Matrix-1000 (not working properly)
Behringer Model D
Twisted Electrons AY3
Twisted Electrons MEGAfm
Bastl microGranny 2

I plan on selling the Matrix-1000 and possibly the FZ-10M too. I'd sell the latter in a heartbeat if an easy-to-use modern version of old-school samplers became available. Once I get an analog polysynth I'm satisfied with, I'll pretty much be done buying synths. I plan on maxing out my JV-1080 card slots and  eventually picking up a Yamaha TX81Z at some point.  The only other things that would really interest me as far as synthesizers go would be a Roland JD-990 copy/reissue done right or a desktop clone of something like the Jupiter-8.

Other than that, I have a cheap amp and an audio interface I'm satisfied with.

If I ever get rich, I'd like to have a huge music room with other kinds of keyboards (like an acoustic piano, a Rhodes, and maybe a Farfisa combo organ) and more traditional instruments in addition to the type of stuff in my current collection.
Replies: >>843
>>842
That's a nice setup man, I'm happy with what I have right now but I'd love to get my hands on an Aria urchin, hammer action keyboard and a harpischord.

I wanted to upload one of my jams but  file format not allowed by server, do you know which are allowed?
Replies: >>844 >>845
>>843
>That's a nice setup man
It helps that most of them are old digital synths that don't go for all that much. The prices are rising, but I practically got the FB-01 and JV-1080 for peanuts.

I think those kinds of synths are a bit undervalued. I loved the FB-01 as soon as I hooked it up and was making gritty FM sounds straight out of an old DOS game almost immediately. It actually uses a YM2164 chip, so it's not wonder it sounds so much like the something from an old video game.

The JV-1080 is of the type that people give crap for sounding cheesy, but it's great for those sparkly '90s PCM pad sounds. This preset is one of my all-time favorites:
https://www.youtube.com/watch?v=6FNQoH8RDFo
These were practically the standard soundtrack synths of their era, so a lot of the presets are immediately recognizable from TV and video games. A lot of people would say the sounds were overused, but it's interesting to me to go through the patches and hear some of the exact sounds I remember hearing in my childhood.
>hammer action keyboard and a harpischord.
Do you play keyboard much?
>I wanted to upload one of my jams but file format not allowed by server, do you know which are allowed?
I really have no clue. I've posted .mp3s on imageboards before, but I don't know what works here specifically.
Replies: >>961
>>843
No file types have been purposefully disabled, not even sure if that's a thing. If it doesn't work to upload it on this board then it probably doesn't work on other anon cafe boards either
You could upload it elsewhere and link to it
Replies: >>846
>>845
Our MIME allow list is:
  - 'image/png'
  - 'image/jpeg'
  - 'image/gif'
  - 'image/bmp'
  - 'video/webm'
  - 'audio/mpeg'
  - 'video/mp4'
  - 'video/ogg'
  - 'audio/ogg'
  - 'audio/webm'
  - 'application/pdf'
  - 'audio/mp3'
  - 'audio/mp4'
  - 'application/x-shockwave-flash'
Replies: >>848 >>961
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>>846
Okay that clears that up, thanks for the list.
So I suppose all of those work to be uploaded on here unless some have to be toggled on to be allowed purposefully
Replies: >>849
>>848
That's right. If /server/'s owner wants to restrict to only some of the types in the global list, there's a board setting for that. Requests to allow additional MIME types can be made in >>>/meta/ but they need to be recognizable by the file utility and of use to everyone, not some crazy-specific thing.
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I've been dabbling in vocaloid, pic related has most of the vocaloids plus extras (Like Utau and Voiceroids)
Tuning vocaloids is very tricky and takes experience, one will have to either read through the manual properly and experiment or see some pro use it in a way that makes it easier to use
I exported the voice sounds and they were in wav format, I put them into audacity but for some reason audacity crashes my audio driver/soundcard so I have to restart the computer to get sound out of it again which is annoying. I have an Asus Xonar DX soundcard/driver. I might have to find either another version of audacity (I don't know which version I have and opening it to check will crash the audio driver again) or find some alternative audio editing program.. I wonder if others here use a different audio editing program than audacity and what might be the better option
Replies: >>852
>>850 
I used to have issues with Audacity crashing, so I ended up buying a similar closed-source program. I think it was WavePad, but that looks like it's free now judging from the site.
I recently rediscovered an old program which is helpful for learning how to read musical notes, its called Anvil studio, there are many midi programs like that which can read midi files in .mid format
acoustjam.mp3
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>>846
>>844
I'm back. Typically a metalshredderhead but this is todays 2 inspired jams got me to hit rec while practicing fingerstyle. Managed to push out something just played with feels.  No editing magic so rough I've just started using reaper but i think it's salvageable. Let me know if it sucks or not.
Replies: >>966 >>973
>>961
I like the beginning of that second one. It kind of reminds me of Popol Vuh for some reason. I'm not a good judge of guitar playing though. I'm basically a novice and usually just use my rudimentary guitar playing as a source for samples.
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Hello yes is this where i can post muzak
I wanted to open a board but was suggested to post here instead, Alog seems volatile in the long run and don't feel the mood to post in 8moe anytime soon. 
Originally i wanted to make a series of dumps quickly recapitulating the main catalog of some artists based on genres, i need to organize my music folders and i thought i could make a bunch of posts based on it along with posting some links but it's going to be quite the number of posts, sometimes it gets to 50 songs which are 10 posts and lots of visual clutter, i was easily going to post 15-20 artists, so i wanted to ask if anybody is inclined to a genre or something so i can at least do 2 or 3 without spamming the place with uninteresting topics for you all.
I get long-winded in my topics and end up never finishing my posting projects so in this case i will just try to write the few things i know about a band and/or the general aspects of it, some bands like Hawkwind and Gong have some sort of lore or general knowledge that i honestly know nothing about, not to mention local scenes with tons of info, so going at it would be a bit much but i would post about it later on if i get a miraculous writing streak or info source. 

Right now i have in my hands psychedelic rock, stoner rock, jazz fusion of most kinds, triphop/breakbeat and some old timey house/techno but these folders have tons of stuff, i was a metalfag once upon a time but it's just the basic bands.

>>961
Personally i like both of them very much, i am a sucker for reverb and clean tones so it's a nice fit, and i also favor the second one.
Replies: >>974 >>975
>>973
I'm interested in these genres;
Progressive metal
Intelligent drum and bass
Breakbeat
Funk/Jass
Experimental / EDM
Replies: >>976
>>973
Time Trax is probably my favorite Tim Follin soundtrack, although I prefer the NTSC version. It's too bad it's the only soundtrack he did with the YM2612.
Replies: >>976 >>977
>>974
>Progressive metal
Right from the bat i can think of Derek Sherinian's work which stands among my favs, he writes and mixes a lot of stuff and has himself considered many of his pieces the first in "Metal Fusion", i do consider him one of the pioneers in that jazz fusion niche but half of his work can be considered Progressive Metal or at least at the skill level of it. 
Ex-Dream Theater and kicked out because they are yids, if you don't know his work i can gladly post about it. It's mostly instrumental and he's in my opinion the best keyboardist in the heavy metal realm, if you do know his stuff then i will find something else, i liked that genre but always felt indifferent with concept albums.
>Intelligent drum and bass
I had to look what that is, very recently i could get some albums from an outfit i liked but who are mostly known for having songs that replaced copyrighted ones in the old days of Youtube, other than that meme status i do like their work: Kinder Atom, some of their stuff do fit in the "smoother style, influenced by ambient music, chillout, jazz". Now that i think of it that also sounds like Fila Brazillia, often coupled with the Breakbeat scene, pretty decent but maybe not DnB.
But in terms of pure DnB i think the only example that's mentioned as IDB is Utah Jazz, knew 2 albums and they are decent.
>Breakbeat
I was supposed to dump Amon Tobin but that's ABC-tier entry level, i might still do because he's that good (and if you want to) but in terms of other examples i think the female counterpart, Riz Maslen, is pretty damn good too. I have the whole Ninja Tune folder that was uploaded a decade ago and separated the ones i like but i confess to have never explored 9 Lazy 9, Bonobo or some others, from Breakbeat we sure can find something.
>Funk/Jass
You mean Jazz Funk or anything Funk and Jazz?
>Experimental / EDM
That's pretty general, sure i can something like that.

Choose what would you like first but if you want i can take a go at all of them, i do have to organize every single one someday anyways. 
By organize i mean i usually convert the albums to 320 if i have the FLAC (from my end i usually have to discern for minutes to find a difference if any with FLAC so i convert), then fix the mp3tags, find cover art, fix it in Photoshop if it needs to, add it, pack it and then upload it in this case.
I promised myself i would organize one album a day so it's no trouble really, in this case i would do it quicker but from artist to artist i might take two or three days with the uploading included. Hence why i thought i would need a board for it, it's lots of music and some discussion might be had in genre-specific threads.

>>975
Tim Follin was a mad man but usually composed in PAL times, when they get NTSC i think some become too pacey while others get more interesting. In-Game #1 does sound more tense in NTSC time.
Replies: >>977 >>980
>>976
I'm familiar with Dream Theater and Utah Jazz, have listened to them before. I have to admit I haven't listened to much breakbeat (but I'm interested in it), it was mostly in mixes associated with other genres I was listening to
>You mean Jazz Funk or anything Funk and Jazz?
Anything Funk or Jass
>That's pretty general, sure i can something like that.
Yeah you're free to post anything of interest to you or others here as long as site and board rules are followed its all open to be posted
>>975
>Time Trax is probably my favorite Tim Follin soundtrack, although I prefer the NTSC version. It's too bad it's the only soundtrack he did with the YM2612.
>>976
>Tim Follin was a mad man but usually composed in PAL times, when they get NTSC i think some become too pacey while others get more interesting. In-Game #1 does sound more tense in NTSC time.
I haven't listened to mega drive/genesis tunes in a while, I tried to get into composing some but had difficulty with the effects in deflemask (its kinda the best program for making tunes like that as far as I know) I'll have to read up on it better sometime
I did make a small cover demo tune of a track from "viking dance machine" and used samples from the lost vikings, maybe I could upload it if I find it again
Replies: >>978
>>977
>I have to admit I haven't listened to much breakbeat
Very well, that made me do a quick conversion and uploading, i got some webms and links ready but i do want to mention so many files in constant dumpings will make this thread not good to navigate.
I suggest i make a separate thread for each (very) general genre around this board, and i guess we can discuss them here so stuff is not that fragmented. Different threads linked via same topic (in this case, music) doesn't seem to be forbidden by the board rules but i wanted to inquire anyways if some agree with this notion... or not.

>>841
>LTD F2-E
That's a sweet axe, in an opaque all-wood finish it would be very pretty. Somehwat reminds me of the Warwick basses.
Replies: >>979
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>>978
Each thread on this board is like a mini version of a board, as each one is styled different and inspired by a board
Making a thread for each genre seems a bit redundant, unless its very generalized (like there was a board about vaporwave, which included all those other niche genres like future funk and also aesthetic which goes with it)
There could be a classical thread, like for Jazz, funk and similar, which could also be about more than music then just to give an idea, like about how there used to be parlours which were special rooms in people's homes for music venues and such or about instruments or similar
It helps keep it less of a mess like you mention
Replies: >>981
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>>976
>Tim Follin was a mad man but usually composed in PAL times, when they get NTSC i think some become too pacey while others get more interesting. In-Game #1 does sound more tense in NTSC time.
I ended up hearing the NTSC versions first, so now the others just feel slow to me.
>I haven't listened to mega drive/genesis tunes in a while, I tried to get into composing some but had difficulty with the effects in deflemask (its kinda the best program for making tunes like that as far as I know) I'll have to read up on it better sometime
>I did make a small cover demo tune of a track from "viking dance machine" and used samples from the lost vikings, maybe I could upload it if I find it again
I've never made actual Genesis music, but I always try to replicate those kinds of chip sounds whenever I use FM synths. People like to rip on Genesis music for sounding like farts, but there was a lot of stuff that was done really well. For hard-driving music, I think FM is superior to the sample-based sounds of the Super Nintendo. Matt Furniss is one guy who should be a more well-known composer than he is, although his non-FM stuff is good too.
Replies: >>981
>>979
Right on, i will make such a thread then, my candidates if they need to be are:
>Electronica
>Jazz & Fusion
>Rock & Metal
>Misc. Box [Classical, The Pop, Blues, R&B, Funk, Disco, Reggae, Country, Regional, etc] 
5 threads max for the vast chunk of the music realm, pretty sure classical can get its own thread but i question if it will get as much attention as the others, jazz would be questionable too but at least i've seen plenty of anons post about it in the old place, and myself too.
>There could be a classical thread, like for Jazz, funk and similar, which could also be about more than music then just to give an idea
Chamber Music or Horn section thread? that sounds nice but it's pretty ambiguous, might work, still at least we enjoy from seemingly benevolent rulers here so if i make a misstep they can edit the OP. Will make a single thread for electronica and fill it a bit just so we can see how it will move, then we might take another deliberation for the other ones.
Well, time for endless webms

>>980
Furnis always gets some shout out but i have to confess to have rarely heard his stuff outside of Alien 3 (and only the Stage 1 i believe) and some songs dropped in the old /vg/ threads. I do like his stuff and i recall seeing some jewtube videos about the 90's scene and he seemed to be a very down-to-the-ground decent dude.
Will have to swirl his catalogue some day.
Replies: >>1001
>I did make a small cover demo tune of a track from "viking dance machine" and used samples from the lost vikings, maybe I could upload it if I find it again
WAV file format isn't on the allow list so I'll just link to it; https://my.pcloud.com/publink/show?code=XZXMdmXZp0zIkShhLI0igY2LSgrejye607QX
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>>981
>Furnis always gets some shout out but i have to confess to have rarely heard his stuff outside of Alien 3 (and only the Stage 1 i believe) and some songs dropped in the old /vg/ threads. I do like his stuff and i recall seeing some jewtube videos about the 90's scene and he seemed to be a very down-to-the-ground decent dude. Will have to swirl his catalogue some day.
Whenever Genesis music comes up, I always see people bringing up the various soundtracks from Technosoft or Sega's own (notably Yuzo Koshiro's stuff), but not him. Maybe I just don't spend any time in the right circles though.

He did the music for the home port of Mortal Kombat, and for me the music from the courtyard level blows away the arcade game's. That said, I don't know about the rest of the arcade version's soundtrack.
Replies: >>1003
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>>1001
I like most things Mortal Kombat pre Armageddon but i never heard that Courtyard rendition, it is superior but i think it loses some of the essence of the stage, a duel in a monastery, which is tons of speculation between two fighters. The percussion here is more feisty and the bass more strong, i do like it more and in the end might have been a better fit because the slow-nature and "tactical" aspect of the gameplay was soon ditched into its production so the only remnants of said initial spirit is that song, i think it was one of the first things written for it too.
But Dan Forden was something else, a shame he never displayed his rhythm skills outside that series because some of his chops are admirable, i think MKII and MKIII in their arcade display are still the best sound the series had.
>That said, I don't know about the rest of the arcade version's soundtrack.
Checking Furniss' version i have to say The Pit is also a bit more moved, i really like it, but there's some songs in which he either didn't have the original version to compare (it happened back then) or he decided to go his own way.
That Prehistoric song is pretty cool, this guy really had a thing for strong basslines.
Had to roughly convert to webm, for some reason the site doesn't like my MP3s.
Replies: >>1004
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>>1003
I'm honestly not familiar with the Dan Forden soundtracks at all. I've played the second and third games before but don't remember them that well.

>That Prehistoric song is pretty cool, this guy really had a thing for strong basslines.
There was a lot of house influence in his music. Maybe even some Hi-NRG too. Here are some other tracks he did outside of Genesis games.
Replies: >>1010
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>>1004
>I'm honestly not familiar with the Dan Forden soundtracks at all.
That's quickly fixed if you allow me, it's a short one, will also explain in haste for those who might not know and repost some MKI themes:

Daniel Warner Forden is a shitcago bass player graduated in Technology in Music & Related Arts at Oberlin around 1985, seems to have found a job at Williams Electronics at least since early-1989, under seemingly famed pinball designer Steve Ritchie, and worked on sound effects and music in their pinball machine division which was the main gig along with gambling machines.
Because Williams bought Midway around the same years to acquire their arcade and pinball divisions he was attached to them often to beef their production up, he seems to have ended up in a small team of 4 with John Tobias, Ed Boon and John Vogel, tasked to make a fighting game from scratch and release it within a year.

The result was Mortal Kombat which had the gimmick of photo-framed characters and lots of gore; Vogel and Tobias were in charge of the graphical and conceptual design, Boon in programming and Forden in everything sound design. Made in 10 months and released around 1992, the game was a massive hit and soon a sequel came around in 1993, which was a bigger hit, then to try and up the game to compete with newcomers like Tekken and Virtua Fighter they fleshed the original recipe all they could with more combos, sounds and characters which ended up with Mortal Kombat 3 around 1995 with a decent commercial success, apart from the comics, the movie and even a children's saturday morning cartoon (wat).

Because 3D newcomers like Virtua Fighter, Tekken, Fighting Vipers, among others, were starting to get really popular the fellas decided to use the new ZEUS 3D engine and make 4 also polygonal, some production issues happened, the game got rushed and remade to fit into the 1997 timeline (with a Playstation exclusive and the second movie) and then released incomplete on arcades (with the infamous "software updates"). It was a sham and the N64 port was popular but not that much to justify all the expenses made.
The series became somewhat dormant and got a "new" timeline continuation in 2002 with Deadly Alliance, then in 2004 Deception was released and finally the compilation-esque Armageddon around 2006. They were warmly received and i can say the effort to make the new 3D actually work, along with the obscure but interesting AND real fighting styles attached to every character was refreshing, tons of extra content but somehow they didn't sell that well.

In 2008 Midway wanted money and made a quick cash-in, they made a cheap crossover with DC Universe characters and somehow it sold more than all those games mentioned before, who knows what the hell happened but Warner decided to buy the franchise and inject money into it, giving it a new lifeline which made the guys release 3 more, one as recently as one year ago. From the old team Boon and Forden remain, Vogel i think still is near them but as a creative consultant while the original, actual creator John Tobias parted ways after the crisis of 4/Mythologies, made another studio and created Tao Feng for Xbox, a very interesting and conceptually sound game but that had shitty programming behind and was pushed around in the media by the muslims, soccer moms and the chinese because of several factors; poor dude didn't have a chance and folded a couple of years later although sometimes he appears and gets a small gigs in the recent games using his comic drawing prowess, who knows what's he doing apart from those sporadic appearances but for being the main creator one would think they would bring him in again but Warner is known for being ultra jews in production anyways.

Forden in most main releases has been the audio director, he composed the tracks from 1 to Deception, in Armageddon he relied on a team of collaborators and later on composed for the Injustice games, but after 2004 he has only composed one or two new tracks for the series, being more of a sound designer and voice technician. His other work includes commentary planning in some sports games and miscellaneous attributions in grunting, screaming and murmuring on violent stuff. 
If there's a trademark i could note in his music is the knack for rich percussion work, odd/unorthodox synth leads and moderate amounts of chinese string plucking. In terms of sound design he seems to be fond of dense and often quirky atmospheres, probably because of his pinball days, also notoriously flings the shit as he self-inserts at times in the middle of gameplay kinda like his associate, good old Vince Pontarelli.
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02._MKDcpt_~_Dark_Prison.webm
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03._MKDcpt_~_Beetle_Lair.webm
[Hide] (1.1MB, 500x500, 02:00)
04._MKDcpt_~_The_Armory.webm
[Hide] (1.6MB, 500x500, 02:30)
05._MKDcpt_~_Live_at_Kuatan.webm
[Hide] (1.5MB, 500x500, 02:10)
And there we go, jumped 4 as i am not too familiar with it and Armageddon is mostly his associates doing either remakes or one-offs, along with previously made songs from past games.
Swords_of_Fury_-_Main_Theme_long-play_+_Multiball_Brian_Schmidt_1987.mp3
[Hide] (9.2MB, 08:50)
>>1010
Williams were really good with their pinball machines. Although I'm not a pinball fanatic, the two tables that stuck with me the most were Swords of Fury and The Twilight Zone. The former because the music was kinda dynamic as it starts off kind small, then it builds on top of itself as you progress further into the game. The multiball theme is kinda rockin', too. Twilight Zone was different since I was a fan of the classic series, and I really liked the gumball mechanic and the references to some cut material like The Power. I didn't know the main theme for the table was taken from Twilight Zone by Golden Earring, specifically around the middle section when it breaks down and it is just the riff playing followed by a guitar solo. Honorable mention goes to Black Knight 2000 since Ritchie provided his voice for the soundtrack and Forden also worked on it, too. I've seen the table for Black Knight a few years ago, but I didn't get to play on it sadly. Pinball machines are a sleeper when it comes to good music, and Williams were one of the few American companies with a competent sound team in terms of FM. Fun fact: Brian Schmidt, the composer of BK 2000 and SoF, would go on to work for Microsoft, specifically in the Audio department for the Original Xbox and created the start-up sound for the console.

I liked the theme song from BK 2000 so much, that I composed it on the online nokia composer: 
https://zserge.com/nokia-composer/#eyJicG0iOiIxODAiLCJzb25nIjoiOGUxIDhlMSA4ZTEgOGUxIDhlMSA4ZzEgOGExIDRiMSA4YjEgOGIxIDhiMSA4YjEgOGcxIDhiMSA4YTEgOGcxIDhnMSA4ZzEgOGcxIDhnMSA4YjEgOGMyIDRkMiA4ZDIgOGIxIDhhMSA4ZDIgOGIxIDhhMSA4ZzEgOGUxIDhlMSA4ZTEgOGUxIDhlMSA4ZzEgOGExIDRiMSA4YjEgOGIxIDhiMSA4YjEgOGcxIDhiMSA4YTEgOGcxIDhnMSA4ZzEgOGcxIDhkMiA4ZzIgOGIxIDRkMiA4ZzIgOCNmMiA4ZDIgOGcyIDgjZjIgNGQyIn0=
I just got a Prophet-10. It seems pretty neat so far, although I still need more practice with subtractive synthesis.
05_Can_I_Hear_You_More.mp3
[Hide] (7.8MB, 05:38)
Hopefully someone is still lurking on this sub-board thread whatever you call it. I have been working extensively on making music for my agdg adventures, exclusively using LMMS. I want the game to perfectly reflect a late 90s/early 00s artystyle, and that extends to the music and sound design as well. I have been listening to a lot of Eurodance from that time period (such as ATC and Centory (latter is mp3 related)) in an attempt to break them down and see what they're made of. Unfortunately this is very difficult, even more so considering I have very little background in music. I can hear each of the individual tracks and instruments, but when I try to make something similar it all falls apart.
So where would I even begin with something like this? I have been studying music theory at its most basic level and I am having a difficult time seeing how it all applies to actually making music. I've been fucking around with LMMS on and off for about six years at this point, and while I have definitely improved from my beginnings, I still wish I was better at it. I guess I'm looking for any kind of advice on how to do this shit.
Replies: >>1447 >>1448
>>1446
I'm still here. I'm not sure if I can be much help with this as you may be further into this than I am. I've been looking into music trackers like MilkyTracker, which supports .mod and .xm files. There are lots of game music files with those file formats, so that may help to see how they are made.
>>1446
Can you find any MIDI files that would be helpful to look at? Being able to examine pieces of music like that really helped me improve musically.
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