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Next event: Demo Day 8/8


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Hey!

Here is the first a playable demo for the V2 of 3DChan:
https://3dchan.net/blog/july-2020s-dev-blog/

>What is 3DChan?
For those who don’t know what 3DChan is, it’s an hybrid between the imageboard culture and Second Life.

>Concept of the V2 (more on my blog post)
This version won’t be online, not exactly. You will be able to post files and build level in local before sharing it via bittorrent. It’s pretty close to the concept of Decentraland, but without the virtual estate agent thing.

BTW, is this channel linked to the 8chan's /agdg ? I used to post here.
Replies: >>267 >>268 >>421
>>265 (OP) 
Good luck with the project OP. Yes, you could say we're at least some of the old 8ch aggydaggy crowd, now present here on anoncafe.
>>265 (OP) 
Nice to see you're still developing this. 
If I'm sharing via bittorrent, do you mean in the sense of someone else having to post a magnet link in their local instance/using a torrent client to do this, or in the sense of having an in-built tracker that allows you to see other's instances and download them more or less seamlessly from within the program?
Replies: >>269
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>>268
>Nice to see you're still developing this. 

Thanks.

>If I'm sharing via bittorrent, do you mean in the sense of someone else having to post a magnet link in their local instance/using a torrent client to do this, or in the sense of having an in-built tracker that allows you to see other's instances and download them more or less seamlessly from within the program?

You won't have to specify any torrent tracker, even if I will add an option to add your own one. Most of torrent libs, like webtorrent add their own torrent trackers, and there's tons of torrent trackers available. You will just have to share your magnet link. I even thinking about a system to share these links using a screen capture with a QRCode.
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Uploaded a new build correcting a major bug. You can now chill on 3DChan V2.
https://3dchan.net/v3/
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>Progress
Files and video displays are working (but are not in prod for now). BTW, there’s a curious behaviour on videos, depending on what browser you are. I tried to mute video, and the video wasn’t playing anymore.

My next step will be coding NPC. It will be a big piece of the game before working on graphism. The bare minimum for them will be to have a dialog tree, a customizable sprite sheet, and maybe I will add some combat in the long term. In terms of sprites and mechanism I will get inspiration in RPGs I love like Megami Tensei & Persona, suggestions are also welcome.

>Patreon
Because I want to keep the project free and open source, I decided to launch a Patreon. If you see the same revolutionary thing I see in 3DChan, your support is welcome.
>patreon.com/alexkrunch

>more info on my twitter @alexkrunch
Sorry for necrobumping

>>265 (OP) 
Je me suis souvennu à l'instant de ce projet. J'ai voulu aller voir la progression, la page 3dchan.net est morte. Ça faisait une paye j'avoue que je n'y avait pas mis les pieds...
Donne des nouvelles à l'occase si tu passes dans le coin.
===>https://8chan.moe/planche/
This isn't a virus right?
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We had the same idea at different times.
3dchan.org is the successor and we hope it will find its audience
Replies: >>470 >>482 >>1004
>>469
performance on Firefox 108.0.2 (64-bit) was very poor anon
Replies: >>471
>>470
thank for your feedback I'll try to improve it
>>469
oekaki  over other peoples posts when?
this project is very nice IDEA.
people dont know what they want until they do not see it
>>469
I don't know how to post as it always pop up a message saying duplicates or something like that.
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