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A place to discuss IRL Mechs and IRL Mech news

Thumbnail is Marduk from Nye Mechworks
Here's a great resource for how viable mechs/mechsuits are
https://www.projectrho.com/public_html/rocket/manamplifier.php
Replies: >>1079
>>1078
That's inaccessible to me. What's it like?
Replies: >>1080
>>1079
It talks about the mechanics of mechs and the ways they're written in science fiction/variants of the concepts
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I'm carrying this over from /robowaifu/ since Chobitsu doesn't want military weapons discussion there; I wanted to talk about designing a mech as an anti-drone vehicle, and anti-drone weapons in general. It might be better to start with this to avoid all the Reddit-tier tanks vs mecha discussions from people who don't seem to understand that almost any vehicle can kill a tank with vertical launch missiles now, to say nothing of drones handing tanks a lot of Ls in Ukraine. I'd like to establish that a mech can be a much better anti-drone platform than a tank.

First, I suggested using a tripod-mounted laser similar to the E-Web from Star Wars as an anti-drone weapon on the grounds that a personal laser pistol or rifle gives you a low ammo count and low power with current battery tech, but a tripod laser isn't carried by a person and therefore has fewer size and weight constraints, enabling it to pack more power. It still probably wouldn't be as strong as even a relatively weak bullet, but it would have far greater range and accuracy, which would enable it to take down drones. 

But this laser doesn't actually need a mech to operate, so you might be wondering where the mech portion comes in. I've also been exploring using airburst mortars against drones. There are a few mortarbots already in existence, but none of them qualify as a mech. But I figure a mech could mount a mortar as a shoulder cannon and then use its superior terrain traversal to get into the best positions to kill drone swarms. Anybody else want to talk about this?

Pic mostly unrelated, it's a quad mech I made with Flux 2 Pro. I'll keep attempting to make better bots using this basic design; Flux 2 Pro is kind of finicky sometimes, but it's the best AI art model around for some things.
Replies: >>1082 >>1083 >>1108
>>1081
I give you: the OSU ASV
https://www.youtube.com/watch?v=DIiD1JimBXQ
Replies: >>1084
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Nice thread!

>>1081
There's contracts out for bidding in the DoD rn for anti-drone solutions. The latest one I'm aware of involves modest-sized, belt-fed 12 gauge rounds cannons. Presumably light choke 'scattergun' designs, probably double ought loads. I'll post a capp ITT if I can track that down. Cheers.
Replies: >>1086
>>1082
Naicu. That guy has some intredasting archaic robo stuff on his channel.
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BTW, I meant to ask @GreerTech: I understand you hate drone warfare, but what about using drones purely for surveillance? I've spoken many times about providing swarms of drones to assist our robowaifus with perimeter/asset surveillance. I still mean to do this at some point.
Replies: >>1108
>>1083
>that tweet
That can't be real, what the fuck.

But yeah, auto shotguns are another potential anti-drone system. I also think a simple pack of balloons might be a good way to stop drones on the cheap. And flamethrowers might be an option too in certain circumstances.
Replies: >>1088
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Just going to post what I think is a really cool IRL mech, the XX21 from China. Too bad we've barely heard anything about it for almost a decade.
Replies: >>1088
>>1086
>I also think a simple pack of balloons might be a good way to stop drones on the cheap
Can you elaborate further? I'm having difficulty visualizing this.

>>1087
>the XX21 from China
Sounds intredasting. Have any other imagery of it? That one is clearly CGI.
Replies: >>1089
>>1088
>Can you elaborate further? I'm having difficulty visualizing this.

It's basically:
>See drone
>Anticipate its most likely approach vector, use other systems to cover other approach vectors
>Deploy balloons with grenades strapped to them in the drone's anticipated path, detonate if the drone gets too close
It requires a bit of setup beforehand, but it could bring down the cost of intercepting drones.

>Sounds intredasting.
Yeah, this is CG, but it's an exact replica of the real thing. There's a video of XX21 on YouTube.

https://www.youtube.com/watch?v=6-4SttrUAjc
Replies: >>1090
>>1089
>It requires a bit of setup beforehand, but it could bring down the cost of intercepting drones.
I see. Well the cost of a magnum shogun round is about $0.35 for the consoomer, and I'm sure milcon can obtain hundreds of millions of them at quite a bit less than that. Estimate 100 rounds of double-ought to take one down: ~$35US .

>There's a video of XX21 on YouTube.
Thanks, I'll try to arrange see that. Anything special about it you know of?
Replies: >>1091
>>1090
The military pays about $45 for a standard frag grenade, and the cost of balloons is basically negligible. So on an individual basis the grenade is more expensive, but it may save you enough rounds in the long term to be worth the price because having aerial minefields deployed limits a drone's approach vectors, meaning you spend fewer rounds to kill them.
Replies: >>1092
>>1091
I see. Hmm, that seems to make sense, weather conditions permitting. BTW, there are kinetic kill smol drones being prototyped rn. These are shaped-charge self destruct explosives that can kill standoff of at least a few tens of meters. The balloon field scenario may have little deterrence against them.
Replies: >>1093
>>1092
But aren't those going to be much more expensive than your average drone?
Replies: >>1094
>>1093
Maybe so. But troop morale & terrorism from such weapons has a real -- if intangible -- effect. In the economics of killing this is part of the calculus.
Replies: >>1095
>>1094
True, but standard drones are still going to be much more numerous, so balloon mines could still be worth deploying. 

But while the anti-drone tactics are important, I think there might be another use for a mech in battle. People (including me sometimes) keep talking about how a mech is more useful for logistics, like loading cargo (either in a military or civilian context) than in a fight. But what if its ability to load cargo was actually its best feature in battle? Instead of directly fighting a tank, a mech could carry a bunch of i-beams or other anti-tank fortifications around on its back and then bury them in the ground in places where tanks are expected to pass through, stopping them in their tracks without using complex explosives.
Replies: >>1096
>>1095
Yes. Battlefield engineering/sappers is an excellent role for mechs IMHO. Also logistics, as you point out.

>anti-tank fortifications
>stopping them in their tracks without using complex explosives.
As hezbollah has demonstrated pretty effectively against the women-and-children-murdering kikes in Lebanon recently, drones can be devastating against tanks in general, and a few well-laid traps can disable literally a 100 tanks from effectiveness, drones or no drones.
Replies: >>1097
>>1096
>Watch Gundam/Voltron/(insert mech anime of your choice)
>1 mech can defeat an army of tanks by doing kickass martial arts and spamming hyper beams

>Real life
>1 mech can defeat an army of tanks by posting a bunch of metal bars in the ground and leaving

Tankfags BTFO
Replies: >>1098
>>1097
Heh.  :)
Replies: >>1099
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>>1098
Who'd have thought the most realistic mech ever was from a game about space furries?
Replies: >>1100
>>1099
POTD
LMAO  :D
Replies: >>1101
>>1100
Heh, still not completely realistic because the Garuda throws the girders at you instead of planting them in the ground, and no realistic space fighter aircraft would fly low enough for girders thrown by a ground-based robot to be a threat. But oddly, the Mechbeth boss's tactics actually do resemble this; the boss throws steel bars into the ground for your Landmaster tank to run into. It's often considered the hardest boss in the game if you don't use the shortcut of crashing the train into the weapons factory.

https://www.youtube.com/watch?v=wXKhF0Jj1JI
Another overlooked possible mech weapon for use as a tank deterrent (as opposed to a direct anti-tank weapon): volcano mine launchers. Setting up an i-beam "bamboo stalk" field would be effective at stopping tanks, but it takes some time. A cluster of mines can be set up in seconds using mine launchers. Mines can be removed through various means, but that also takes time, far more time than it took to set up the minefield. So it's good to shore up defenses quickly if you can't devote enough time to set up an i-beam barricade in a certain place. You'd use i-beams in places that you're certain a tank battalion is going to try to get through, and volcano-launched mine clusters in places that they might try to get through but you're less sure about.
Replies: >>1103
>>1102
Excellent points.
Replies: >>1105
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>drones errywhere
SHYNA WILL GROW LARGER
>>1103
It's even better than it sounds at first once you take into account the fact that a quadruped/hexapod mech is much more resistant to mines than a tank due to its main hull being further off the ground, so you're not in danger of getting popped by your own mines. A quad mech stands a decent chance of waltzing right through a minefield unscathed, but a tank would be totally screwed. So mech forces now control the terrain even more than they already did.
Replies: >>1112
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From left to right: Mononofu (Jap), Kuratas (Jap), Megabots (US), Monkey King (China), idk what its name is but (China), Futurewise (S. Korea)
Replies: >>1112
>>1081
I think that would work well if you combine that with tracking
>>1085
>but what about using drones purely for surveillance?
Ofc that's fine (not including domestic surveillance). I'm just talking about the Ukraine-style drone warfare
Replies: >>1112 >>1113
>>1105
That's a really good set of point, HoloAnon. I hadn't actually thought of that before.

>>1106
Thanks, Mechnomancer! Do you know if any of these are currently "competing" (or however that goes with this arena)?

>>1108
Yeah, it's a powerful assist for robowaifu's situational awareness, especially if she's tasked with security roles.
Replies: >>1114
>>1108
The Ukraine-style drone warfare is going to be even more of a concern in the near future, because what happens in Ukraine isn't going to stay in Ukraine.

Remember a few years ago how the Canadian truckers' strike over their refusal to take the COVID vaccine nearly brought Canada's economy to its knees, and Canada's alleged leaders were seething so hard about it that they started jailing people and locking them out of their bank accounts for participating in or supporting the strike? What if I told you the ideal drone platform was an ordinary semi truck? It can carry more drones than any common land vehicle short of a train, it can go places a train can't, and it costs much, much less than a tank. Future truckers' strikes may include drone strikes. 

This is currently existing technology, not sci-fi. The only thing stopping it from happening right now, other than the currently high gas prices, is that most people don't understand how much power they could have. AI has removed the last barrier to this by giving a single truck driver the ability to control a drone fleet. Once people start understanding that, which won't be too long from now, the rails are coming off. We may see an ancaptopia future where a single private semi truck owner-operator can control a small city, and trucking companies have more power than state armies. And when Federal Express is stronger than the Federal Bureau of Investigation, there will be an urgent need for anti-drone measures.
Replies: >>1142
>>1112
Mononofu is part of a whole facility where folks can pilot mek-shaped go-karts and such.  Far as I know it is still active:
https://www.sakakibara-kikai.co.jp/custom1.html

Kuratas silently disappeared and Megabots went bankrupt (Kuratas lied about how functional their mech was).  I think the kuratas folks later went on to build Archax.  You can hear about the behind-the-scenes drama between the two companies here.
https://www.podbean.com/media/share/pb-pvkz8-d269c0
I've talked with Matt before, he seems to be a good guy but some of the other megabots staff are a bunch of soyboys.

Monkey king claimed they would fight megabots but it was always shown bolted to a massive metal grid. Disappeared.
The last two bots, the unnamed chinese mech and the futurewise mech have also vanished.

Movelot currently has a patlabor torso folks can pay to sit in and pilot
https://www.youtube.com/watch?v=xzHEU1RC6O8

Far as I know furrion is still active with their mech:
https://youtu.be/95AOyWYXKXQ?t=245

Unitree mech is designed by a bunch of low-res gonks: they didn't even think to put in cockpit controls.  If they couldn't even think to do that I highly doubt they have the intelligence to actually build a mech.

Nobody has really touched mechs since the megabots vs kuratas fight, since everyone would look at it and say "ok how does your mech differ from theirs" and every nerd will respond with a bunch of techno lingo that nobody would understand, hence no funding.  And with mechs costing/selling at over half a million there ain't gonna be competitions anytime soon: megabots vs kuratas has proven there isn't enough of a return to justify it at those prices.

Hence why I'm going the opposite direction and working to build things cheap as possible, first.  Even Matt has admitted in the podbean podcast they should've started off with a cheaper "crappier" mech first.
Replies: >>1115 >>1139
>>1114
I thought Suidobashi was still at least in business; Kuratas had my favorite aesthetic of all the IRL mech designs that have been made so far. The FutureWise XX21 was a close second, but the XX21 was a hulking beast of a mech though, so it's the least likely to be able to get out of the way in the event of an attack. Like many people I balk at the half-mech half-tank designs that some like Megabots use; if it doesn't at least have wheeled legs it's not a true mech to me. I would have liked to buy a Kuratas and rebuild it with a stronger engine and redo its armor, and maybe tweak its leg design.

I think part of the problem with current mech designs is that they use too much steel, so they're too heavy to move quickly. I'd like to replace a good bit of them with fiberglass, polymer, aluminum, etc.
Replies: >>1116
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>>1115
Pretty sure Suidobashi worked with Kunio Okawara, creator of Votoms, for the Kuratas design.  They had to modify the Kuratas quite a bit to get it to even move for the Megabots fight, and even then it couldn't steer without a guy moving the wheels with a crowbar.  Obviously they priced it at a point where no one would call their bluff.

You can see Kuratas uses steel square tubing for the frame, probably quite thick, too.  In order to get something lighter you'd need to embrace automotive tech/airplane and use steel sheets stamped/folded to be more structurally sound while maintaining the light weight.

I'll be looking into this sort of thing for the next model of my mech.
Replies: >>1117
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>>1116
The not being able to steer problem is partly because it's too heavy, but also because the footpads aren't far enough out to apply sufficient torque to the body. I made a top-down view tegaki drawing of a possible leg redesign that might fix this. On top is Kuratas' current leg design; the bottom is the revised version. What do you think of this?
Replies: >>1118 >>1135
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>>1117
Nah, that configuration is perfectly fine to make a steering machine, assuming you have actuators powerful enough to overcome the friction between the tires and the ground to actually turn the steering wheels.  When my mek was not much more skeletonics arms propelled by a snowblower (weighing 700lbs) it was even capable of such a feat with off-the-shelf hardware.  Even when the tires were going flat!
Replies: >>1119
>>1118
>Nah, that configuration is perfectly fine to make a steering machine, assuming you have actuators powerful enough to overcome the friction between the tires and the ground to actually turn the steering wheels.
Your mech is a lot lighter than Kuratas though, if it weighed as much as Kuratas it probably wouldn't be able to turn with that configuration.

Kuratas' wheels are pretty small for its size too; I thought maybe the wheels should be bigger and/or more numerous. That would increase rolling resistance but also give more ground contact, leading to higher top speed.
Replies: >>1121
>>1119
Sure my mech is lighter but the Kuratas steering wheels could be moved by a crowbar.  If they could be turned by a crowbar they could be moved by an actuator: you can get a 1300lb electric actuator for like $40 on amazon, nevermind stronger ones.  They just built Kuratas to look neat on the convention room floor and to brag about.
Megabots explained that getting them to fight was like pulling teeth: they demanded like $100k in cash, Megabots to go over to Japan, they would never admit defeat or give up if the fight got dangerous so insurance got sticky, making Megabots sign an NDA so they could never reveal all this info (NDA became void when megabots went bankrupt)

So... Suidobashi are a bunch of liars and any mech built with the same sort of media campaign is likely to be doing similar.
Replies: >>1123
>>1121
>Suidobashi are a bunch of liars
Most likely true. But their design could still be improved on and it still looks cool as fuck. But if Suidobashi isn't in business anymore then the only way to get a Kuratas is by buying it from somebody who bought from them prior to them shutting down, and since it's a luxury product there were probably less than a dozen people who bought it. It's either that or set up your own mech production line.
Replies: >>1124
>>1123
>mech production line
Certainly a possibility. I'm doing a major retrofit to my mech to make it safe for the public to pilot, including aesthetic upgrades.  Obvious photoshop because I haven't yet combined the two halves.
I'd have to do some calculations but if I sold these for like $30k each I'd make a decent profit.  Certainly better than Kuratas $1.2 mil or Unitrees $650k.

Or maybe just write and sell a "how to build" book >:)
Replies: >>1126
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Forgot to attach the obvious photoshop lol
>>1124
Since I really like the Kuratas aesthetic, how much do you think it would cost to build something that looks similar but is lighter and cheaper? Not that I'm ever going to be able to afford to do that, but it's nice to think about.
Replies: >>1127
>>1126
Depending on how fancy the underlying systems are, but maybe a few thousand bucks tops?  It's workspace that is the tricky bit and the labor/development costs that are the kicker.

Folks who try the DIY mech thing fail before they succceed.
Replies: >>1128
>>1127
I thought you'd say more like $100k-200k; I'm assuming it's supposed to actually be functional. I wonder how low you could get the cost for a mech that performs the same or better.
Replies: >>1129
>>1128
Depends what you mean by "fully" functional.  If you're trying to lift up cars its gonna be expensive.  But if you just want giant robot rockem sockem and to look cool its much cheaper to go full electric.
Replies: >>1130
>>1129
Ideally I'd like to make it able to do everything I've said in this thread (anti-drone, sapper vehicle, etc.), and to move fast enough to be useful in an actual battle and be better-protected than the stock version. That would require megabucks to research and develop, but it'd still be nice to know what the final unit cost would be.
Replies: >>1131
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>>1130
here ya go XD
Replies: >>1132 >>1133
>>1131
Hey!! THAT'S DEAR CART-WAIFU'S ANCESTOR!!  :DD
>>1131
lmao wtf, not exactly what I had in mind though since it can't walk. What is that?
Replies: >>1134
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>>1133
Oh right you want a walking combat vehicle :D

Courtesy of chatgpt-chan
Replies: >>1135
>>1134
Whoa, AI art is getting really good. I thought that was a real vehicle at first. Although it just occurred to me that a mech like Kuratas or XX21 might have trouble reaching far enough forward to plant an i-beam in the ground. XX21 in particular has very large legs that may interfere with the placement of anti-tank fortifications, so the arms and legs may both need to be redesigned. In >>1117 I didn't actually specify which side was forward and which was backward; it might be better for the wider leg pair to be the forward legs so you can fit an i-beam into the ground between them.
Replies: >>1136 >>1138
>>1135
Intredasting observations. Spooderbros have been largely designed with the wider stance forward, towards the head. Somehow I naturally thought your sketch was arranged just the same.
Replies: >>1146
>>1135
>real vehicle
I asked chatgpt to put industrial robot/backhoe arms on the 4 corners of a hummer so it could walk :D
4x backhoes @ $3k each = $12k
1x army surplus hummer = up to $10k
computer control system & misc supplementary hardware = $2k
Walking hummer be like $24k
>>1114
POTD
Thanks for this good breakdown, Anon. Really helps.

FWIW, I think your aesthetics are superior to all of these, just today as-is. Who knows where you'll go with this tomorrow? Cheers.
Replies: >>1147
>>1113
This. Sci-fi has already visited this concept before. Apart from numerous shorts, a couple of major films I can think of off the top of my head:
*  Ender's Game where the spaceships were deployed from a 'carrier' spaceship
*  The (second prequel I think it was?) Star Wars scenes where armies of war droids deployed from a carrier ship as well
Replies: >>1146 >>1151
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>muh walking mech-truck
Three is the magic number /mecha/ bros!  :)
Replies: >>1144
>>1143
>related:
>>1120
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>>1136
I once had the thought that one of the biggest flaws in current spider mech design is that all the legs are almost always the same size and design. There's no rule that says that has to be the case. Most cars use 2-wheel drive, not 4-wheel (or more than 4 in some cases), so applying the same asymmetry to a mech may be the sensible thing to do. You could also have thicker, tougher leg armor on the front legs to protect not only the front legs themselves but also the rear legs. But I can't ever remember seeing any quad mech designs either in fiction or real life that have wider legs in the front than the rear. Here's another tegaki drawing showing the asymmetrical leg design in more detail; it includes not only the 2 legs in front being farther apart than the back legs, but also more heavily armored front legs. And if you wanted to include more or bigger wheels, it would be logical to put them on the more heavily armored legs, and leave the other legs as-is.

>>1142
All of the Star Wars prequels have this to some extent; the Trade Federation fleet seen in all 3 movies is stocked with droid fighters, but the Trade Federation MTTs in the first movie are the most like this drone truck, being basically just hovering semi trucks full of hundreds of battle droids.
Replies: >>1150
>>1139
>Who knows where you'll go with this tomorrow?

I know exactly where I'll be going with this. After the current mek is done.

Revisit the Powerarmor
Bipedal Mech (mech 2.0)
Public Mechs (whether skeletonics lasertag, mech simulator parlor or full-size mech piloting lessons)
Replies: >>1148 >>1151
>>1147
Woohoo!! That will be awesome. Please don't forget dear SPUD & Pringle, and your frens at /robowaifu/ when you're a big Mek Star! Cheers.  :D
Replies: >>1149
>>1148
oh yea, them too. Plan to have the Mech and SPUD do a "Grik and Carl" sort of channel :D
Replies: >>1150
>>1146
>asymmetric spooder meks
Yeah, that makes a lot of sense I think. Also, the potential for oddball motion dynamics is there as well.

>MTTs 
Ahh, that's what they are called. You might study what the Chinese are doing today with their massive flotillas of drones used in their lightshows.
>afk...
Confer:  >>>/robowaifu/1314

>>1149
Heh. Probably would be popular!

<--->

Cheers, lads.
Replies: >>1169
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>>1147
I think you should have some of your mech/power armor designs compete with those made by other mech designers, maybe not in direct battle because repairing a wrecked mech is expensive, but in other contests. Most sports aren't combat sports, so an over-focus on mech combat might be missing the potential of mecha.

>>1142
There's a little more to this that needs to be said. I agree that drone-centric warfare is a scourge because it's basically just an excuse to slaughter disaffected citizens that the government would prefer to get rid of, and we should develop effective countermeasures for it ASAP. The Russian and Ukrainian conscripts fighting in Ukraine right now aren't being sent to defend their country, they're just being disposed of for the enrichment of politicians. But a lot of people who hate drone warfare hate it for the wrong reasons. 

There's a certain group that doesn't hate drone warfare because it's an excuse for corrupt governments to cull their own people who rightfully despise them. They hate it because they're macho dipshits seething at the idea of some out-of-shape incel gamer in his parents' basement being able to blow them to kingdom come, and that offends their sense of "only Chad should win". They don't want to end war or the military-industrial complex. They just want to feel like big, tough manly men and drones are stopping them from doing that. When the bill to ban robowaifus goes before Congress, you can bet all of them will support it because they think any man who would consider getting a robowaifu is lesser than them and doesn't deserve to be happy. Pic mildly related.
Replies: >>1152
>>1151
>mech competitions
The megabots vs kuratas and furrion have demonstrated it the best.  Most mechs are too dangerous/expensive to do anything else other than show them off.  Sure, furrion wants to race but their mech is so expensive that anyone interested can't compete.

Then, most youtubers with their "powerarmor" and similar projects don't actually have something very functional, because the video is the product and not the actual build itself.  An example of this is hacksmith still trying to milk clips of their "spidermech", cutting out the fact that the thing only manages a few steps before breaking (their fallout powerarmor is a redressed version of their previous elysium powerarmor from like 10 years ago).  Or that alex labs (I think that is his name) guy building a "real life ironman" suit that doesn't even have legs -  if you were working on an exoskeleton/powerarmor you'd START with legs cuz that holds the whole thing up.  Most mech builds are all show and no substance.  And due to the nature of the internet these half-baked projects get the views and notice because their showmanship overshadows the lack of function.  And good for them!  This is profitable! Oftimes though only in the short run, because in the long term it is detrimental... empire of lies and all that.  EG. before their smithblade kickstarter hacksmith was barrelling towards bankruptcy, and their founder even said if they don't fulfil their kickstarter by year's end (produce 40k blades when their doing at most 100 per day) they will be bankrupt.

I'm working on mech systems to be cheap and simple af so, as I like telling the public "break the mech, not the bank".  Working all out-of-pocket, lean start-up mentality.  That's how mechs need to be.  First you prove the market, then folks will be confident in investing.  And that is much, much more difficult when you got the megabots vs kuratas to deal with nevermind all the youtube clickbait.

I was smart in college and took business classes doing case studies so I can at least sound like I know what I'm doing XD
Replies: >>1153
>>1152
>An example of this is hacksmith still trying to milk clips of their "spidermech", cutting out the fact that the thing only manages a few steps before breaking
I watched that video and I think a big problem with that design is the footpads, or rather their lack of anything resembling padding on the feet. They tried to do it with all metal footpads that make bare metal contact against the ground. To me that's like driving a car on 4 deflated tires. That was actually part of the inspiration for my robowaifu foot design (seen in the robot leg thread on /robowaifu/). If they put tires, basketballs and other rubber on their spider mech's feet, they might be able to move it without it failing after a few steps. I'd also put some automotive shock absorbers on the legs; I'm not sure if they did that.

>Most mech builds are all show and no substance.
Sadly true. There's a place for showy builds, but there needs to be somebody who succeeds in doing mecha on a budget to prove to people that it's not just for show. Maybe you'll be that guy.
Replies: >>1154 >>1168
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>>1153
>no footpads

Yeah you need shock absorption if you gonna be moving robo legs at high speeds.  I swear, some of these low-res culture vulture gonks are wetware LLMs... heck, less than an LLM because even deepseek on a raspberry pi can have an internal monologue.  Or to put it in non-cyberpunk terms, post turtles are plentiful on the interwebs :D

I'm probably gonna end up using mech "toes" as sensors, so when they change their position it tells the leg motors to slow down legspeed to soften the impact.

I've been exhibiting IRL for several years.  One venue even pays ME to be there.  IRL public reaction is always rewarding and fun :)
Replies: >>1166 >>1167
@/robowaifu/ in general:
Please be aware the /mecha/ @BO has asked us to keep namefagging constrained to just our two thread here. (cf. >>1157 )
Replies: >>1160
>>1159
>related, examples where we overstepped this:
>>1110
>>1122
>>1141
>>1155
Replies: >>1164
>>1160
I wouldn't call it overstepping, just more like didn't know the culture. But we wouldn't be good guests if we didn't respect our host's culture!
Replies: >>1165
>>1164
Heh, fair point. I think I was framing that thought retroactively tbh. Thanks, GreerTech!  :D
>>1154
>post turtles are plentiful on the interwebs :D
LMAO. City-slickers will never understand.
>>1154
>I've been exhibiting IRL for several years.  One venue even pays ME to be there.  IRL public reaction is always rewarding and fun :)
Cool! You're the only professional mech designer I know.
>>1153
Good points, HoloAnon. Just apart from being annoying to be anywhere near, that certainly will increase joint fatigue -- and indeed metal and other component fatigue in general.
>>1150
I think the asymmetrical leg design looks more like a water strider than a spider. But strider rhymes with spider, so there's almost no difference, right?

I've occasionally thought a half-track mech might be good. Almost nobody uses normal half-tracks, let alone mech half-tracks. But if the front pair of legs is already heavier, it might improve its ability to turn, and also its performance on snow, mud and sand, terrain types that will generally sink a mech, and often wheeled vehicles too. But it would increase the required maintenance, so it might not be worth it.
Replies: >>1170
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>>1169
I decided to draw a side view of this because this explanation might not be clear enough. The left side is forward.
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