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Jschan updated, report in >>>/meta/ if anything is wrong

Keep at it, Anon!


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1. Respect the global rules.
2. The board is SFW. Mature content should be spoilered.
3. Avoid shitposting and modernspeak (based, -pilled, etc.). This is a place of creation and should be treated as such.
4. Discussion regarding the board itself should be taken to the meta thread >>1.
5. Have fun.

The board was set up merely a bunker and repository for developers, waiting for 8chan to come back online, but since it's in the process of committing sudoku, this could be your new home.

List of other bunkers:
http://8agdg.wikidot.com/general:bunkers
Last edited by sleepy
11 replies and 3 files omitted. View the full thread
Where's that link that explains what happened to the agdg community after the exodus? About splitting into groups and whatnot?
I can't find it.

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Got distracted by a non-gamedev project? Post about it here.
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I hope nobody tried to download that because I fucked up the filename so the link didn't work. It's fixed now.

>2074
C. Far from perfect, but still closest to my ideal programming language.
Coincidentally, I have an entire article rambling about changes that I'd make to C: https://sundee.neocities.org/programminglanguage/index.html
Replies: >>2076 >>2077
>>2075
Thanks! I might look into it then. Cheers.
Replies: >>2078
>>2075
I noticed on your page:
https://sundee.neocities.org/c/simplegame_sdl_linux#setup

You seem to have 'images' & 'audio' terms swapped?
For images: SDL_Mixer, install with sudo apt install libsdl2-mixer-dev
For audio: SDL_Image, install with sudo apt install libsdl2-image-dev
Replies: >>2079
>>2076
Look into C? "Approach with caution" is what I would say, it's not for everyone. It's extremely difficult to recommend any language because everyone cares about different things, I used Javascript for several years at first and I doubt I would have wanted to use C back then. But even if you desire more control than Javascript on a web browser, there's several levels of depth between that and C.

>2077
Yep that's wrong, good find, thanks.
I don't know how I keep screwing up these quotes.
>>2077

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Post what you're working on, won't you?

Previous thread: >>123
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>>2063
If you seriously, honestly seek to find the answer to this question (and not just some hoped-for gratification of your e-peen), then I'd recommend you watch every.single. Keynote Address given by Bjarne Stroustrup at the CppCon 's (while he could still stomach being there).
>>2063
May I ask for your opinion on Odin or C3?
Replies: >>2066
>>2065
>Odin
I kinda wrote that off my mind because I've been waiting for Jai which seems like a promising language, and Odin just seems like a less advanced copycat of it. I do know that it would be fucking annoying to use because they use ^ for pointers. That symbol is on a "dead key" on some scandinavian keyboards, which means I need to do a stupid rain dance every time I want to type it correctly, the developer of Jai took this into account and is likely not to use that symbol for that reason.

I was going to try Odin at some point but afaik it didn't work without downloading some Microsoft Bloat Kit, so I didn't have enough motivation to find out whether it even works on Windows 7 or not. I'll probably give it a proper try when I'm forced to downgrade to Linux, I did have to go on a recovery mission recently because my user profile got corrupted out of nowhere, so maybe this computer can't hold on for much longer.

>C3
The first thing I see after opening the website is disgusting C++ syntax (the usage of :: instead of .) which gives me a big red flag, and "fn" being turned into a keyword, which is too short and unspecific to be a keyword. I notice several other obvious retardations such as a stupid implementation of automatic switch breaks (sometimes break is implicit and sometimes it isn't, sometimes fallthrough is implicit and sometim
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Replies: >>2067
>>2066
Makes sense, just figured I'd ask because I haven't messed around with either yet.
>so I didn't have enough motivation to find out whether it even works on Windows 7 or not
Finding shit that still works with Windows 7 sounds painful and I do not look forward to that when I get back into gamedev, given the sheer amount of workarounds some other devs have had to pull to even keep software like newer Blender releases working. It becomes harder and harder to support as an application or game developer as more libraries dump it because their devs say "just use Linux lol." I sort of get that, and normalfag-tier distros like Linux Mint just werk reasonably well (especially now that PulseAudio has largely been phased out in favour of PipeWire), but man do I miss Windows 7 sometimes.
>check if SBCL still supports Windows 7
>website stops working partway through the search
ghey
Replies: >>2068
>>2067
>I haven't messed around with either yet
Some things disqualify a language without me even having to try it, like all those nitpicky formatting requirements. The removal of goto despite it being a very fundamental concept in the CPU is in a similar category, the language author heard goto was bad from somewhere and is now imposing his beliefs onto me, these things come across as the author acting like they're a boss over me and not respecting me as an independent user with my own freedom and decisions. C feels much more like it's just a tool in my hand, I can use it however I want, if only it wasn't so flawed in other ways.

>Finding shit that still works with Windows 7 sounds painful
I don't use a lot of software or play AAA games so I rarely run into problems, the biggest sad so far has been Core Keeper not working. Also, a while ago the developers of Stalker Anomaly's engine (xray-monolith) switched to a newer version of visual studio or something, and now the DirectX11 mode in Anomaly arbitrarily no longer works on Windows 7 even though nothing about the game itself changed. I think most incompatibilities are like that: it's not because the program needs or even uses anything that 7 doesn't have, it's because some dev tool breaks compatibility and that incompatibility gets propagated to the programs that it outputs.

PewDiePie rec
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Is the original 8/agdg/ owner in charge of this board, or was it started by someone else?

Also all-purpose meta thread I guess.
219 replies and 49 files omitted. View the full thread
>>2028
It's been years so I don't remember the details, it's mostly a mental impression at this point. One used to live with the original 8chan admins and often had controversial behavior as a moderator, is very attention deprived, argued against decentralization (he wanted everyone to go to his site when the original 8chan went down and people were creating the network of imageboards ("webring")), and being jewish doesn't help. I usually expect imageboard people to be relatively incompetent, but they had an oddly skilled developer making things like livestream services for them, one of them supposedly had a connection to the military and I think it was the same guy. And now they made their website unusable if you don't enable cookies that allow them to track what pages you load.
Replies: >>2030
>>2029
Huh, that's quite suspicious, indeed.
Best to just stick to the webring and avoid honeypots liked blacked.
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>wiki was so dead it didn't mention the release of MoManon's game or have a page for Phantom Path
Replies: >>2062
>>2060
Sad, isn't it? To think that every anon that we ever knew just committed sudoku or something.

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Post what you're working on.
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>>1587
Are you trying to invent cataclysm:dark days ahead?

>backpacks
Why not just make everything into a storage? All existing items have to be stored somewhere, and a lot of items are both storages and "items". So simply register every item, by ID/pointer into its storage space. On loading, recursively load all used storages, starting from "the world". 
Its actually important part of the interface. Depending on number of items/buttons, game might start lagging, if every button pressed checks every other button location against it. You will need to separate them into containers anyway. 
And with everything being a container of their own, you can have "hidden" part, where item stores materials its made of.  

>how to ID
You either use half assed system, or make a proper all encompassing item ID system. 
> I want to refer to the inventory by it's name
You dont mean, you literally search all existing items via std::string or something like that?
Replies: >>1589
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>>1587
>>1588
>create_item()
>create_inventory() 
I just realized that the way I explained it doesn't make any sense because I left out context. Those functions in reality are create_iteminfo() and create_inventoryinfo().

The way my stuff is organized is that I have objects and infos. The info represents the object's type and has all the static information about it, like name and description and sprite, you only modify those at game startup. The object has per-object information, like how many items are in an item stack, they are actual objects that exist in the world.

Pic related are the actual, un-edited data structures for my items. What I'm talking about is creating an Iteminfo, and connecting the relevant Inventoryinfoid into it. I don't need or want to store the inventory info's string ID into the item info, I just want the numerical ID, but the item info may be created before the inventory info so the numerical ID wouldn't exist yet.

>Are you trying to invent cataclysm:dark days ahead?
Not sure what makes you think that.
Test.
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New bread.
>>1605
>>1605
>>1605
>>1587
You need a better vision of what your game should be about, what is it called?

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As the title says. Anyways, here's mine:

- i5 2th gen (2c/4t)
- 8gb ddr3 ram (2x4)
- 256 gb ssd (sata)
- Manjaro (gnome DE)

It's okay for some development with python..
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>>1896
Possible but probably not? You sound like you use giant cpu towers and high-end gpus which are giant anyway.
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What one is better (for game development), the RX 7700 XT or RX 6750 XT?

I'm planning to pair it with an Ryzen 7 7700 and 32gb DDR5 6000mhz.

The price difference between these two cards is about 63 euro.
Replies: >>1955 >>1956
I don't think anyone on any imageboard has the required level of hardware and software/engine performance knowledge to be able to answer this.
>>1953
Should be fine either way. It only matters for working with blender, and in a minor way. Most new hardware is more than good enough for game dev, except when its something randomly unsupported.
>>1953
Both are fine. You usually just want something with enough VRAM, low power draw and a fast enough core.
However, the 7000 series/RDNA3 has a flaw with rendering proper 1080p with av1, I believe, and AMD just gave up on fixing it since it was a hardware/architectural issue.

hey all, recently became homeless but i still want to work on my game. i'm currently on a shitty laptop, are there any game engines that might be able to run on it? i'm thinking unity but i want to hear suggestions
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Replies: >>346 >>1936 + 4 earlier
>>105 (OP) 
> https://www.lua.org/pil/contents.html
> https://love2d.org
lua + LÖVE (aka lua2d)

>>343
based
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Sorry you are homeless anon Xray engine is got its sauce openes. (Go to github)

Sift through the code copy, paste modify well enough and im sure nobody will notice.
Try one of those webgl javascript engines (frameworks). Also get on some support, I guarantee there's some charity that will hand you a better laptop.
raylib. ez
>>105 (OP) 
maybe werkkzeug3. I've also used LibGDX which was fine - a Java gamedev framework (so more barebones than an engine, e.g. no editors included). It may have got a little more clunky over time but it's more stable and supports more platforms now.

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So up until now, we've had a lot (lol) of off-topic posting, a lot a one-and-done "how do I make game tho" posts in various threads, especially the meta and progress threads. This is now the new dumping ground for those posts. Do try to put some effort into your posts though, you'll get more responses and won't have to face the wrath of jacked Carmack and his dragon dildo sword+2 that way.
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>>1801
Dwarf Fortress is a massively complex game but it's much easier to make in 2D. TABS is an arcade meme game but easier to make in 3D. Complexity is unrelated, it's specific features that determine it.
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Merry Christmas /agdg/
May you use this extra time this week to master Blender, and help you're are waifu make The Big Escape(tm)(R)(C)(Pat Pending)(Do not steal) in teh realworld!

>ps. I'm really glad you survived to make here to Trashchan, Bros! Cheers.  :)
Replies: >>1814 >>1817
>>1813
Merry Christmas to you too, anon!
>>1813
Merry Christmas, Chobitsu.
Replies: >>1819
>>1817
You too, brother. Cheers.  :^)
TWAGMI

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Found or thought of something interesting or helpful related to game development or design? Post it here.
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>>1755
I try first then use the AI, it's just an easier google search
Replies: >>1759
>>1758
That says more about the current state of search engines than anything else.
I finally got some time to work on stuff but I'm so drained.
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>>1787
Great stuff.

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Tenative Name : Uncommon Time Retuned

Demo day builds (Latest at feb 13th) :
https://mega.nz/folder/9HhVQaAb#Xa_HoCynSVuPKx7iOJTLNw

I am doing a full rewrite/edit of Feralpheonix's game Uncommon Time. In addition to the purging of literal-faggotry and tumblrshit, it cuts filler and adds in new story elements. Included are more main characters, a few new side characters, real villains, and gives the both the player and characters more agency in their actions.

For the gameplay side, spells from all fronts are being tweaked to make them more useful. Characters that were otherwise shit for one reason or another are changed up to be better. Yanfly Engine Ace scripts are added, so the party limit has increased to 7, and there are various other additions to make the game better. as well as a few oversights with the scripts that I need to work around to make time less-wasted

>why are you doing this?
To prove to myself I can emotionally get over my nodev status and make "something big".

>You're not gonna fuck up Teagan, right?
Hell no, she's still snide and critical as ever. In the rewrite, she's a legit monk instead of a "fighter", no longer a carbon copy of whatever anime character FP used to template Teagan, and will still be critical about the party over their shitty playing. And for you glorious waifufags, I got you covered, fam.
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Replies: >>369 >>381 + 1 earlier
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>>279 (OP) 
Is there an archive of threads, past "fan" games/content, and/or an archive of the 2015 stream(s)? I've only been able to find a handful of those. Thanks.
It's dead, isn't it? 
A shame. Even cuckchan could finish their SJW parody game.
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>>279 (OP) 
None of the Undertale AUs /v/ermin and quasi-normalshits have made have been even close to the original in quality, so I doubt this will really make Toby Phoenix eat hir heart out, but they're still fun to play I guess.
bump
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>mezzo is a trap
i thought you were going to REMOVE the gay from the game

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