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/loomis/ Resource Hub: https://www.mediafire.com/folder/8r9omk7oj6zjg/loomis_Resource_Hub


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Compilation of Useful Tutorials

Artist
- tehmeh/@simon_7617118 (Ex-drawfag at 4um /ic/)
- foervraengd/bittersweetdisease (Unfortunately a hardcore swedish feminist)
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Replies: >>641 >>689
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>>628 (OP) 
Bruh, Simon isn't tehmeh. tehmeh is a photocopier concept artist Simon is /co/-style artist. Totally different people
Replies: >>642
>>641
Haha, nice pic.
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>>628 (OP) 
Tutorial on how to use the RGB color sliders for painting.
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Is this the resource thread? I have some stuff i want to unload from my HDD, in good will, with you fellas.
Replies: >>748
>>747
Don't let it be gay porn and I'm ok with it.

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Reposting from Julay...
Replies: >>320
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>>70 (OP) 

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Let's start with LooMiss
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>>230
Sounds like you need some constructive anatomy
Check out how Vilppu or Hampton do it.
Replies: >>236
>>231
>constructive anatomy
How does it work?
Replies: >>237
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>>236
As far as I understand it, you learn processes to construct bodies. One way to do so is to simplify the anatomy into simple 3D forms: the head as a box for instance, cylinders for limbs, etc. It is important that these are 3D forms because then you can draw/imagine them from all angles, and thus draw a simplified body from any pose. You can place main landmarks of the human body (where the bones protrudes for instance, the famous vaganiàs bones, the navel, the sternum, etc.) onto those simplified shapes by knowing some basic measurements. You can approach muscles in the same manner, by simplifying them and knowing where they go.
Last year I nominated LooMiss for /monster/'s MFW, but I don't know what would be a good theme for her to have.  Any ideas?
https://smuglo.li/monster/res/29.html#6008
Replies: >>239
>>238
My first thought was Take on Me because of the visuals and the story especially the blur between real life and drawings. https://www.invidio.us/watch?v=djV11Xbc914

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Question, can some of you artfags help us out with concept arts for /robowaifu/ designs? Having some new ideas and fresh points of view helps get motivation flowing and spurs creativity in general. It doesn't have to be anything fancy either, just basic hand-drawn sketches like >>>/robowaifu/369 are plenty good enough. Most of us who were part of our community weren't too skilled at art and we could deffo use the help.
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>>48
Another sketch, please give critique
Replies: >>59 >>60
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>>57
I like it, but there's a couple of issues I see and one oddity.1. the rear view of the ass has the hips coming in too narrow, widen them out a bit. the gap is fine.2. the head's front aspect is to round, make it more oval. the side aspect is fine.3. While unimportant, it seems a bit odd to have the hands turned entirely out like that. I like the skeletal structure of the hand, but it's a bit off if you're intending to mimic the human hand closely.
>>57
>vent on lower back
Wouldn't you get blasted with hot air any time you're snuggling up or engaging in any other fun activities from behind?
Replies: >>61
>>60
Fuck anon, you're right. Maybe the vent would be placed on her upper back in the next iteration.
Replies: >>62
>>61
What about on the sides of her hips/thighs? Then she could keep you warm with her heat on those cold January walks through the snow.

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Is there anyone here?
What are some books that can complement Keys to Drawing, besides Drawing on the right side of the Brain?
t. absolute newfag
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>>19
>>20
You drew the closer eye with the skin sitting properly over spherical shape of the eye but then the other is squarish? If you look at the reference, the eyelids get closer together towards the nose. It's also slightly higher than the closer one. Good practice though.
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This time is exercise 2-C, involving Free Hand Drawing.
The main trick on this is to not focus much on the quality of what you're doing but in bringing it to paper as fast as possible. The types of exercises in this one were three.
1st: Sketch the image in one minute (Gesture Drawing)
2nd: Sketch the image in two minutes without lifting the pen from the paper (Connected-Line Drawing)
3rd: Sketch an image for 5 minutes without ever looking what you're drawing. (Five-Minute Burn)
Since these exercises were very short and the results seem lackluster, I did more than what the book asks for, instead of 6 gesture drawings I did 12, 8 connected-line drawings instead of 3, and up to six five-minute burns instead of 1.
The first two ended up giving out something I could accept, the last exercise is the one that I can't seem to manage to do. Without orientation everything ends up in a position where it shouldn't be, and most of the drawing feels disconnected. I attempted to start from the right to the left instead of the left to the right, and while it did bring some very minor improvements, everything still is disconnected.
Replies: >>23 >>24
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>>22
Just to give an example I'll post my desk and a 5min sketch for comparison. Everything is out of place
Replies: >>24
>>22
>>23
It’s true that gesture drawings are useful for putting an idea or sketch onto paper quickly. Croquis drawing is an example of that with live models.
But I think the point of the exercises here is to feel/notice your reaction to the shapes you see and how that guides your hand movements. He says several times that you aren’t to care how it turns out.

>without ever looking what you're drawing
He does say to continuously draw and not to worry about accuracy or composition but I don’t think you have to "draw blind" by not ever looking at the drawing if that’s what you are doing.
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>>24
>He does say to continuously draw and not to worry about accuracy or composition but I don’t think you have to "draw blind" by not ever looking at the drawing if that’s what you are doing.
I think I did go much to the foot of the letter. It says draw what's in front of you without stopping, not without looking after all.
Boy I'm dumb

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