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Here in this thread, you can post mods for the Neptunia games!
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An odd mod request, but has anyone though of a full overhaul for Rebirth 1 to swap out the story of the OG? As much as I like rebirth 1, I feel that the original had the strongest story.

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Since no one else will make one, i'll have to make one

Let's do what Nick Doerr couldn't 
Let's fix the game!

>mod guide and tools 
http://steamcommunity.com/sharedfiles/filedetails/?id=409454600

http://steamcommunity.com/sharedfiles/filedetails/?id=453717187


So, the idea is that we work on Re;Birth 2 translation in preparation of the shit fest that will be Re;Birth 3 when it get's released on PC.
Since there isn't a lot of stuff that are outright bad in Re;Birth 2, retranslating it should be relatively easy compared to if we ever are going to attempt to retranslate Re;Birth 3.
Mostly it's just Neptunes dialog that's need to be fixed in Re;Birth 2 and to a lesser extent RAMs.
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>>7379
Speaking from experience (pics related), I dunno what's left to do. RB2 and RB3 could use another pass but that's not on the horizon anymore with the old group. Things happen.

If anyone modern wants a go, it shouldn't be nearly as godawful today as it was back 10 years ago. Tools are just so much better now than they were in the original Re;Translation days, and the JP script is availible with the game itself. I suppose there's an instituional loss of information about some the weirdness with the game engine, but most of it is documented here. and in similar pinned threads. The main hurdle is figuring out Neptools (which replaced Kitserver). There's a few interesting undocumented features. Also maybe replacing the "new" font is in order...

But there's not much going on with the series other than CH re-releasing Re;Birth every fifteen minutes so there's not much to worry about. There might be some stuff in a year or two but unless something interesting happens...I mean, what was the last Nep game anyone was excited for? 4GO? The Canadian RPG?

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https://www.gematsu.com/2025/04/hyperdimension-neptunia-rebirth1-for-switch-launches-this-summer-in-asia-with-english-language-support
Compile Heart and IFI are trying Eastasiasoft for Asia-English versions of the canceled Neptunia Re;Birth Switch ports. Personally, I've already bought them on PC (GOG) and now see no reason to double-dip here and support Nintendo's persecution of Japanese expression. The LE goods aren't enticing, either. Even if this allows the ports to succeed, it's only a short-term victory because Compile Heart are still being incentivized against making content that would force them to do workarounds to sell like this, and that's as long as the workaround even works; Nintendo could easily just update their Asia guidelines and start shooting these down, too. They've shown they're capable of it, going out of their way to persecute Japanese cultural expressions for no reason other than that they can, acting as a tool of BlackRock and globohomo writ large to undermine and destroy alternatives to the "modern audience" goyslop future they have in mind. Denying these games for "brand risk" reasons yet platforming shit like Cyberpunk 2077 and Assassin's Creed Shadows which is the single most controversial game in Japan in recent memory for violating several
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>>8164
Unfortunately, GOG seems to be going the way of Steam. They rejected Tokyo Clanpool's uncensor patch. I expect it to get steadily worse over time much like Steam did. That and already they have a much more lengthy review process than most other storefronts including Steam which along with the DRM-free thing already makes most publishers not want to work with them, then combined with censoring Japanese fanservice games, one of the few steady pipelines of games they could count on as Steam bans them, and I expect GOG is going to lose relevance in the future. They aren't even the only DRM-free store any more.
>>8237
SekaiPro recently announced they got a response back from Valve. They haven't said what yet.
https://xcancel.com/sekaipro_chris/status/1937221738288546173#m
Also I'm pretty sure I was the one who took that screenshot.
Replies: >>8323
>>7892
>before they began the censorship crackdown in 2022
2022 you say?
https://gonintendo.com/contents/13967-former-santa-monica-studio-producer-hannah-foell-becomes-senior-manager-of-partner

It's always Noire's fault, though I won't trust Nintendo until they throw Gay Bowser from the roof of NoA either
Replies: >>8323
>>8133
I want to believe, but I heard that the JP Hypedevotion switch release sold poorly even by CH standards. If they did U and Megatagmension as a single cart it would be an instant buy, especially if Cyberdimension made it onto that cart too
Replies: >>8323
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>>8260
Just in case anyone doesn't know what the response was, Nekopara After released on Steam after all. I suspect they relented after the Blue Archive delay threatened to put major scrutiny on them.
>>8318
I consider 2022 to be an "outlier" year. The only notable cases that year were Duel Princess and Gamuzumi saying Hot Tentacle Shoot couldn't have full nudity. But on the other hand, Seven Pirates H released without hindrance, and the following year saw the uncensored Mugen Souls releases. I consider later 2023 with the ban on The Fox Awaits Me HANA's western release to be the real turning point.
>>8319
If they were going to do single cart compilation releases, they would have done so with the Re;Births here. They were already sold as a trilogy compilation in Japan. I think the 4/v/ Famitsufags to be mostly delusional, but here I'll give them credit in that I do think there's some nickel-and-diming going on here. EAS is selling them separately so they can sell the LEs, and the price of each is $40 SE, $60 LE. The individual games on Steam are literally $15 regular price, and they frequently go on sale as well. You could literally buy all three on PC for the price of ONE Switch version. Yes, I know there's costs involved in manufacturing the carts, but does that really justify this much o
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>>8323
Yeah, Hannah gets hired Dec 2022, presumably brings some lesser Cali plants, and basically anything already in the tube for 2023 makes it through

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Since Idea Factory/Compile Heart games always had a strong presence on the Vita back in the day, figured I'd make a thread for it. I'm in the process of updating the 8chan Vita chart, and if you have any recommendations you can write for the games not currently on it, I'd appreciate it.
If you feel that games like Hyperdevotion Noire, Producing Perfection, Action U Unleashed, Blanc v. Zombies, Superdimension Neptune vs Sega Hard Girls,  or any other Idea Factory/Compile Heart game on the Vita (or Vita game in general) are worth recommending, say something about it and I'll put it in.

Whatcha
>PLAYAN
>HACKAN
>BUYAN (kek)
>WANTAN

PREVIOUS THREADS: https://archive.is/9b9HQ
https://archive.is/xQU91 (Gitgud hackpaste)
Last thread: https://archive.is/5wk1E
There are also numerous Vita threads across the webring as well.

First-time buyer's FAQ: https://pastebin.com/Xhz0ijN6
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>Shuhei Yoshida claims 2 fan favourite PS Vita games were getting sequels before the transition to PS4
https://archive.ph/tDiVJ
https://gyo.tc/1jQLN
<Sequels to two fan-favourite PS Vita games were in development before the budget for both games was diverted to PlayStation 4 development.
<That’s according to former SIE president Shuhei Yoshida, who this week revealed that the sequels were in development, but ultimately scrapped as Sony transitioned from focusing on the cult-favourite handheld to putting its resources behind the PS4.
<Speaking on Sacred Symbols+, Yoshida said: “We were actually working on Soul Sacrifice 2 and Freedom Wars 2, but because of budget limitation we had to stop and move on to PS4.”
<Yoshida also claimed that the move to PS4 is the main reason that more Sony first-party IP didn’t receive a PS Vita iteration, in the same style as Sony Bend’s Uncharted: Golden Abyss.
<Freedom Wars was originally developed by Dimps and published by Sony Computer Entertainment. While a niche hit in the West, the game was far more popular in Japan, achieving the second-highest opening s
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>>7990
A bit of an update. Happened across a site that backed up the PSM server data before the Sony shut them down: http://psmreborn.com/
So now I can download and unpack the games that where previously available through PKGj/NPS (By adding the site's URL to the config file), including a few extra titles I didn't know about previously, but that's it.

So now it's about finding a way to play the PSM games that don't have any available licenses or keys floating around.

Also found this Git in the process that links to a lot of useful resources for Vita users: https://github.com/MuxaJlbl4/Awesome-PlayStation-Vita
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bought a vita game today!
i went to a game store the other day to buy something, and was surprised to see this behind a glass. Estival Versus was on my list of vita games to eventually buy, but i was under the assumption that it either had an extremely limited or no physical release, since that seemed to also be the case for a ton of other vita games i wanted (and also every other SK game that wasn't Peach Beach Splash or re:Newal to my knowledge), but no, here was the limited edition.
i was torn, though, because it was relatively expensive and there were other things i was saving up to get. but then i started to get anxious...
what if it wasn't there the next time i went...what if someone else gets to it before me...it started to consume my thoughts. i won't let that happen. i won't let anyone take it from me...it's mine. mine.

ahem
but, anyway, i went back today, and it was still there, so i bought it.
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>>8238
Nice find. I thought for some reason that the Vita version was missing content from the PS4 version, but from what I could tell it was just an online mode. Other than that and some compromises for a portable, it should be good.
>>8238
Nice, don't let anyone take away what's rightfully yours

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Are there any immortals out there who have figured this shit out? Share your combos! Share advice on how to lab the best combos at lower levels! Holy shit I can't figure any of this out!
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I have no idea if this is the best way to go about it but I usually just stick to the pre-set sword, hand to hand and gun routes and set attacks from least powerful to most powerful. I usually put transformation attacks on the last triangle attack and combo link on the last circle and cross attacks. Never had any trouble with this setup.
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>>7836
>set attacks from least powerful to most powerful
I don't think this is a good way to do it. If it's anything like the later games, every combo attack you use adds to your wait time, so you should set your strongest attacks first in line so you can kill the enemy faster and not have to use as many moves.
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>>7853
>every combo attack you use adds to your wait time
Honestly I have no idea if it does. At most, it would only be an issue until you get Neptune Break but if it does it has never caused any issues for what that is worth. 
Pretty sure the strongest ones are not able to be set early though, there are some limitations but I do not remember them off the top of my head.
The most helpful thing at lower levels IIRC is to attack elemental weaknesses even if that means using guns most of the time. It's been a few years since I last played but I seem to remember just setting the newest combo attacks and not thinking about it too hard. If you have effective healing and you're hitting weaknesses you should be able to sustain yourself.
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>>8165
Definitely worth doing with Compa but Neptune and IF both hit decently hard with physical or whatever the non weapon attacks are called. Pretty sure their gun attacks are weaker than their physicals.

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I ordered a PS Vita (my PC is a toaster and I don't have other consoles) and I'd be interested in checking out this series by starting with Re;Birth 1, but I'd first like to get to know some things in advance.
-What's the ratio of story/gameplay?
-Is the gameplay engaging and challenging?
-Are there branching endings and other things I need a guide for?
-How much fanservice is there? (Asking from pro-fanservice angle)
-Does it have hard Japanese? (I want to play it in Japanese)
-Does it really have "fourth-wall-breaking, trope-demolishing dialogue" as the Steam description says? (Asking from angle where I would find that potentially cringe)
-Is the experience gimped by not getting certain game industry references, etc etc?
-How do the following entries compare to the first game?
-Other things that I should know?
(Picture unrelated)
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typo
AAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>8141
I do not remember, I have not played that part of Victory II since I finished it in '16, sorry man.
Replies: >>8146
>>8145
I will say I doubt it though, 2010 is not really a hard game, though a few bosses might give you a run for your money. The Clione's are pretty tough but actually having someone get knocked out is not common in my experience. I play on hard since the battles go by quicker.
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>>8146
I don't have much JRPG experience but I think the only hard part of Nep 2010 was making sure Neptune doesn't get knocked out for the true ending.
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>>8155
Yeah some fights do surprise you when it comes to that. Honestly would have preferred the game to be harder in general rather than getting a surprise hard fight.

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This thread is for general (shit)posting of Neptunia and Compile Heart-related topics, similar to /nepgen/ in 4Chan's /vg/. Discussion of Neptunia and other Compile Heart IPs such as Mary Skelter, Fairy Fencer, Death end;re Quest, Mugen Souls and Genkai Tokki is permitted. Discussion of Idea Factory's otomes is discouraged. If you wish to discuss a specific Neptunia or Compile Heart-related topic in-depth, it is encouraged for you to make a thread for it on the board. Remember, you have an entire board for yourselves. Use it.

Previous: https://arch.b4k.dev/vg/thread/520565997/

Upcoming Compile Heart games and release dates:

Hyperdevotion Noire (Switch) - Out now in Japan.
Tokyo Clanpool (Switch/PC) - Out now in Asia (Hong Kong e-shop and Playasia) and on GOG
Neptunia Riders VS Dogoos localization - Out now on PS4/PS5/Switch. Switch version is missing DLC
Touhou Spell Carnival localization - Out Now
Neptunia GameMaker R:Evolution - Out Now Xbox Series and PC (MS Store)
Todokero! Tatakae! Calamity Angels (Summer 2025) - PS4/PS5/Switch/PC
Untitled M2 Shoot'em Up (Summer 2025) - PS4/PS5/Switch
Madou Monogatari 4 - Out Now in Japan PS4/PS5/Switch, Out 2025 in the west
Death end re;Quest Code Z (PS4/PS5) - May 13 for western release
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>>8328
Crap, I forgot. Although it doesn't seem like anon is taking drawing on photo submissions anyways, and I don't have any merch.
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>>8328
That is sweet and I'm glad /a/nons still find it in them to do such things. Alas, for me 7/7 has already passed, and I would have found it difficult to participate anyway since due to... circumstances my options for travel are limited. It does make me think a bit on what places Blanc would enjoy. A library seems obvious, and there is, or at least was, one near where I live, as well as a park, but I'd prefer somewhere more private for this sort of occasion and I think Blanc would as well. There's another day coming up in a week, though, which is also a bit special for Blanc.
I call to the ROG Ally Blancbro.
I think I know how to fix Neptastic's performance issues. Want to experiment a little bit? Not going to steal more than 15 minutes of your time.
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>>8334
I already figured that the resolution upscaling was the main culprit and disabled it. It runs pretty decently now, fairly stable 60fps in dungeons in Performance Mode, but dips to ~45fps in battles, especially ones with lots of enemies. Turbo Mode seems to patch this up, but I value a decent battery life. Do you have any better solutions?
Replies: >>8336
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>>8335
You can try using custom OpenGL implementations to try and squeeze more performance out of Neptastic as well as alleviate visual glitches.
OpenGL is a language that AMD never learned to speak well since the ye olde times so you gotta hire a translator.
Download a new version of Neptastic (1.1.9) and a custom OpenGL implementation.
https://github.com/mmozeiko/build-mesa/releases/download/24.3.4/mesa-d3d12-x86-24.3.4.zip
This is the recommended version because never ones and Zink had glitches. YMMV.
Update your Neptastic and extract Mesa to the same folder, then change opengl override in the config to mesa's opengl dll name (opengl32.dll by default)
Let me know if it improves upscaling performance for you.

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4Cuck is down at the moment, courtesy of soyjak party. Anyone from /nepgen/ lurking here?
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Replies: >>7972
>>7557
I meant VII
>That would be strange if it was limited to just their HDD. As I said, the whole thing with the goddesses' HDD forms is that they emphasize certain aspects of their personalities that are already there. If you limit Rom and Ram's "growth" to their HDD forms, it creates a disconnect.
I meant that the HDD change would be a reflection of their growth, but I doubt Nep is gonna get any mainline game any time too, Sisters V Sisters was the closest thing to a truly mainline game.
Replies: >>7559
>>7558
>but I doubt Nep is gonna get any mainline game any time too
They're supposed to announce it this year.
https://www.gematsu.com/2025/01/next-numbered-neptunia-game-to-be-announced-in-2025
man like half the alt chans don't even work
Replies: >>7637
>>7634
I've been on 8chan.moe most of the time, maybe I should explore the webring more.
>>7456 (OP) 
I moved here from /nepgen/ years ago anon.

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I claim this board in the name of Lowee and my beloved goddess Lady White Heart
LSF victory

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>This is a nepping board
NEP NEP NEPNEPNEP NEP NEP NEPNEP NEP, NEP NEPNEP NEP NEP!!!  NEP NEP NEP NEP NEPNEPNE NEP NEP NEP NEPNEP NEP NEPNEP NEP.  NEP NEP NEPNEPNEP NEPNEPNEP NEP NEP NEP NEP NEPNEPNEPNEPNEP NEP NEP NEP NEP/NEP NEP.  NEP NEP NEP NEP!  NEP NEPNEP NEPNEP NEP NEP NEP NEP NEP NEPNEPNEP NEPNEP NEPNEP NEPNEP NEP NEP NEP NEPNEP NEP NEP NEP NEP NEPNEPNEP NEP NEP NEPNEP NEP?  NEP NEP NEPNEP NEPNEPNEP NEP NEP NEPNEP!!!!!

Nep nep nep nepnepnep nep nep nep nep.  nep nepnep nepnep nep $nepnepnepnep nep nep nep nepnep nep, nepnepnepnep~.  Nep nep nep nepnep nep nepnepnepnep nep nep nep, nepnep nep nepnepnepnep Nep nep nep nepnep nep.  Nepnepnepnep {nep nep nepnep} nepnepnepnep, nep nep nepnep nep nepnepnepnep nep nep nep nepnep?  Nep nepnepnepnep-nep nep nep nepnep nep nepnepnepnep nep nep nep + nepnep = Nep nepnepnepnep nep nep nepnep nep nepnep nep nep.  Nep nep nepnepnepnep nep nep nep nepnep nep Nepnepnepnep @Nepnepnep.nep nep nepnep nep nepnepnepnep nep nep nep nepnep!

Nep nepnepnepnep NEP nep nepnep nep nepnep nepnep nep nepnepnepnep nep nep nep nepnep.  Nep nepnepnepnep [nep] nep nep nepnep nep% nepnepnepnep,
>Nep nep nep nepnep nep?
<Nepnepnepnep nep 
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Testing 1, 2, 3...
>NEP NEP NEPPERS
<NEP NEP NEPPERS
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4chan is dead, long live the Nep
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Knights who say NEP
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>>7448
Does he know?
Replies: >>7777
>>7500
nep nigga

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