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Here in this thread, you can post mods for the Neptunia games!
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An odd mod request, but has anyone though of a full overhaul for Rebirth 1 to swap out the story of the OG? As much as I like rebirth 1, I feel that the original had the strongest story.

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Since no one else will make one, i'll have to make one

Let's do what Nick Doerr couldn't 
Let's fix the game!

>mod guide and tools 
http://steamcommunity.com/sharedfiles/filedetails/?id=409454600

http://steamcommunity.com/sharedfiles/filedetails/?id=453717187


So, the idea is that we work on Re;Birth 2 translation in preparation of the shit fest that will be Re;Birth 3 when it get's released on PC.
Since there isn't a lot of stuff that are outright bad in Re;Birth 2, retranslating it should be relatively easy compared to if we ever are going to attempt to retranslate Re;Birth 3.
Mostly it's just Neptunes dialog that's need to be fixed in Re;Birth 2 and to a lesser extent RAMs.
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>>7379
Speaking from experience (pics related), I dunno what's left to do. RB2 and RB3 could use another pass but that's not on the horizon anymore with the old group. Things happen.

If anyone modern wants a go, it shouldn't be nearly as godawful today as it was back 10 years ago. Tools are just so much better now than they were in the original Re;Translation days, and the JP script is availible with the game itself. I suppose there's an instituional loss of information about some the weirdness with the game engine, but most of it is documented here. and in similar pinned threads. The main hurdle is figuring out Neptools (which replaced Kitserver). There's a few interesting undocumented features. Also maybe replacing the "new" font is in order...

But there's not much going on with the series other than CH re-releasing Re;Birth every fifteen minutes so there's not much to worry about. There might be some stuff in a year or two but unless something interesting happens...I mean, what was the last Nep game anyone was excited for? 4GO? The Canadian RPG?

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#XXX2 - Short hair suits sweltering summer

This thread is for general (shit)posting of Neptunia and Compile Heart-related topics, similar to /nepgen/ in 4Chan's /vg/. Discussion of Neptunia and other Compile Heart IPs such as Mary Skelter, Fairy Fencer, Death end;re Quest, Mugen Souls and Genkai Tokki is permitted. Discussion of Idea Factory's otomes is discouraged. If you wish to discuss a specific Neptunia or Compile Heart-related topic in-depth, it is encouraged for you to make a thread for it on the board. Remember, you have an entire board for yourselves. Use it.

Previous: https://trashchan.xyz/nep/thread/7517.html

Upcoming Compile Heart games and release dates:

Hyperdevotion Noire (Switch) - Out now in Japan.
Tokyo Clanpool (Switch/PC) - Out now in Asia (Hong Kong e-shop and Playasia) and on GOG
Neptunia Riders VS Dogoos localization - Out now on PS4/PS5/Switch. Switch version is missing DLC
Touhou Spell Carnival localization - Out Now
Neptunia GameMaker R:Evolution - Out Now Xbox Series and PC (MS Store)
Todokero! Tatakae! Calamity Angels (Summer 2025) - PS4/PS5/Switch/PC
Untitled M2 Shoot'em Up (Summer 2025) - PS4/PS5/Switch
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>>8626
>What makes you want to drop it?
X to win fights that only take time with notbing remotely difficult or interesting about them, insane side quest kill counts (dozen of Grandogoos etc.), uninteresting plot, BRAINDEAD PUZZLES THAT TAKE AWAY CONTROL AND PAN THE CAMERA ON EVERY ACTION, and no usual Neps far enough in the game to make their absence uncomfortable.
Replies: >>8629
>>8628
The first two sound like SvS. That puzzle camera does sound pretty shit and annoying.
I was already missing Neptune and the other goddesses when they were absent in SvS, so it sounds like I will not like this game much myself.
Replies: >>8631
>>8629
>The first two sound like SvS. That puzzle camera does sound pretty shit and annoying.
Quests were much more tolerable in SVS than they are in GMRE.
Replies: >>8632
>>8631
That does not bode well. Last time I was on I had two quests that required items that seem to barely ever drop. Just gave up on them eventually. Not like I need the shares from quest completion anyway, or whatever the reward was.
Replies: >>8633
>>8632
SvS had two or three annoying quests in the mid game. 
GMRE, on the other hand, doesn't wait to give you some really annoying quests. "kill X enemies", for example. It takes quite some time to run across the map to find the enemy you're looking for... and it takes even more to kill X of them because you have to wait for respawns.
There's always Nepbike to help you traverse the mob spawn locations but:
1) Nepbike is kind of clunky to ride
2) You will bump into unwanted encounters when riding this thing in narrow dungeons sooner or later

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https://www.gematsu.com/2025/04/hyperdimension-neptunia-rebirth1-for-switch-launches-this-summer-in-asia-with-english-language-support
Compile Heart and IFI are trying Eastasiasoft for Asia-English versions of the canceled Neptunia Re;Birth Switch ports. Personally, I've already bought them on PC (GOG) and now see no reason to double-dip here and support Nintendo's persecution of Japanese expression. The LE goods aren't enticing, either. Even if this allows the ports to succeed, it's only a short-term victory because Compile Heart are still being incentivized against making content that would force them to do workarounds to sell like this, and that's as long as the workaround even works; Nintendo could easily just update their Asia guidelines and start shooting these down, too. They've shown they're capable of it, going out of their way to persecute Japanese cultural expressions for no reason other than that they can, acting as a tool of BlackRock and globohomo writ large to undermine and destroy alternatives to the "modern audience" goyslop future they have in mind. Denying these games for "brand risk" reasons yet platforming shit like Cyberpunk 2077 and Assassin's Creed Shadows which is the single most controversial game in Japan in recent memory for violating several
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Replies: >>8503 + 2 earlier
>>8323
Yeah, Hannah gets hired Dec 2022, presumably brings some lesser Cali plants, and basically anything already in the tube for 2023 makes it through
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And we have our smoking gun:
>Nintendo Rolls Out New eShop Publishing Guidelines for Switch 2 in Asia, Seemingly to Curb Spam Games
https://archive.ph/1feBU
<Many of the new guidelines discuss “sensitive content,” and include specific rules for what qualifies as sensitive content in the first place. Listed criteria that “would be considered damaging to the Nintendo brand” include sexualization of children, overly sexual content, discrimination and hate, exploitation of social issues (“Content that clearly exploits a topical and controversial social issue, tragedy, or catastrophic event”), instructing criminal activity, and political statements (“Content that overtly supports or criticizes real-life countries, organizations, or ideologies”). Nintendo states in the guidelines that it reserves the right not to distribute a game, but claims it offers the guidelines to help developers understand its reasoning in certain situations. “We encourage you to take this information into consideration when developing content for potential release on our platforms and before submitting such content to Nintendo,” the guidelines state. It also disclaims that the guidelines are not an exhaustive list, and that sometimes “determinations may be made on a regional basis.”
This seems awfully relevant, all things considered: https://archive.ph/TasXu
>Nintendo of America really did suggest giving Pikachu large feminine breasts at one point, Japanese media confirms
Replies: >>8483 >>8503
>>8482
>>Nintendo of America really did suggest giving Pikachu large feminine breasts at one point, Japanese media confirms
I am very sad no design art of that seems to have suvived also NOA was actully not awfull and puritanical at some point?.
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>>7784 (OP) 
https://www.gematsu.com/2025/08/hyperdimension-neptunia-rebirth3-v-generation-for-switch-launches-this-fall-in-asia-with-english-language-support
And here's Re;Birth 3. I do wonder a bit why they announced them all individually instead of at once. Did they think it might inhibit LE sales or something?
>>8482
If anything, this just tells me Nintendo of America was always filled with furfags. Furry content has always gotten leniency from the censors compared to anime girls, which just shows how fake and arbitrary it all is.

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Alright /nep/fags, we're recruiting for a little Neptunia-based Discord server we've made. We're not massive in size yet, so we're ready for any contributions you'd wish to make to our discussions. 

RtsshpT
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Replies: >>8477 + 1 earlier
someone make one!
Replies: >>8438
>>8437
No.
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>>8438
what if i do
Replies: >>8442
>>8439
Fuck you.
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>>4587 (OP) 
>dicksword

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i got the blanc + nep blanket ^__^
i also have the uni and nepgear one
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Not in the picture is the U Purple Heart daki cover.

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Today is (was), by one definition, Blanc's birthday. The goddesses don't have official birthdays, but as Blanc represents Nintendo, and the NES was their breakthrough into video gaming, as well as Ultradimension Blanc being based on the NES in particular, I think it fits. Happy birthday, my love. If I only had some cupcakes and candles (and maybe an NES), I'd do a thing. Alas, I don't normally get cupcakes (I don't like them much myself). For now, I hope it's enough that I'm always thinking of her, and especially when I go to bed, hoping to dream of her. I want to hold her so badly...

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Since Idea Factory/Compile Heart games always had a strong presence on the Vita back in the day, figured I'd make a thread for it. I'm in the process of updating the 8chan Vita chart, and if you have any recommendations you can write for the games not currently on it, I'd appreciate it.
If you feel that games like Hyperdevotion Noire, Producing Perfection, Action U Unleashed, Blanc v. Zombies, Superdimension Neptune vs Sega Hard Girls,  or any other Idea Factory/Compile Heart game on the Vita (or Vita game in general) are worth recommending, say something about it and I'll put it in.

Whatcha
>PLAYAN
>HACKAN
>BUYAN (kek)
>WANTAN

PREVIOUS THREADS: https://archive.is/9b9HQ
https://archive.is/xQU91 (Gitgud hackpaste)
Last thread: https://archive.is/5wk1E
There are also numerous Vita threads across the webring as well.

First-time buyer's FAQ: https://pastebin.com/Xhz0ijN6
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bought a vita game today!
i went to a game store the other day to buy something, and was surprised to see this behind a glass. Estival Versus was on my list of vita games to eventually buy, but i was under the assumption that it either had an extremely limited or no physical release, since that seemed to also be the case for a ton of other vita games i wanted (and also every other SK game that wasn't Peach Beach Splash or re:Newal to my knowledge), but no, here was the limited edition.
i was torn, though, because it was relatively expensive and there were other things i was saving up to get. but then i started to get anxious...
what if it wasn't there the next time i went...what if someone else gets to it before me...it started to consume my thoughts. i won't let that happen. i won't let anyone take it from me...it's mine. mine.

ahem
but, anyway, i went back today, and it was still there, so i bought it.
Replies: >>8259 >>8266
>>8238
Nice find. I thought for some reason that the Vita version was missing content from the PS4 version, but from what I could tell it was just an online mode. Other than that and some compromises for a portable, it should be good.
>>8238
Nice, don't let anyone take away what's rightfully yours
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Somehow, for some reason, God saw fit to bless me today because I run across a complete first-run copy of Macross Delta Scramble: Rune Pika Sound Edition at a local store that didn't know what it had and was selling it for ten Freedom Bucks. For those wondering why this is so "special", it's an exclusive "deluxe" edition of the game with an additional 30 songs from the entire Macross franchise.
Replies: >>8338
>>8337
Neat! Have fun, Anon.  :)

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Are there any immortals out there who have figured this shit out? Share your combos! Share advice on how to lab the best combos at lower levels! Holy shit I can't figure any of this out!
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I have no idea if this is the best way to go about it but I usually just stick to the pre-set sword, hand to hand and gun routes and set attacks from least powerful to most powerful. I usually put transformation attacks on the last triangle attack and combo link on the last circle and cross attacks. Never had any trouble with this setup.
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>>7836
>set attacks from least powerful to most powerful
I don't think this is a good way to do it. If it's anything like the later games, every combo attack you use adds to your wait time, so you should set your strongest attacks first in line so you can kill the enemy faster and not have to use as many moves.
Replies: >>8144
>>7853
>every combo attack you use adds to your wait time
Honestly I have no idea if it does. At most, it would only be an issue until you get Neptune Break but if it does it has never caused any issues for what that is worth. 
Pretty sure the strongest ones are not able to be set early though, there are some limitations but I do not remember them off the top of my head.
The most helpful thing at lower levels IIRC is to attack elemental weaknesses even if that means using guns most of the time. It's been a few years since I last played but I seem to remember just setting the newest combo attacks and not thinking about it too hard. If you have effective healing and you're hitting weaknesses you should be able to sustain yourself.
Replies: >>8166
>>8165
Definitely worth doing with Compa but Neptune and IF both hit decently hard with physical or whatever the non weapon attacks are called. Pretty sure their gun attacks are weaker than their physicals.

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I ordered a PS Vita (my PC is a toaster and I don't have other consoles) and I'd be interested in checking out this series by starting with Re;Birth 1, but I'd first like to get to know some things in advance.
-What's the ratio of story/gameplay?
-Is the gameplay engaging and challenging?
-Are there branching endings and other things I need a guide for?
-How much fanservice is there? (Asking from pro-fanservice angle)
-Does it have hard Japanese? (I want to play it in Japanese)
-Does it really have "fourth-wall-breaking, trope-demolishing dialogue" as the Steam description says? (Asking from angle where I would find that potentially cringe)
-Is the experience gimped by not getting certain game industry references, etc etc?
-How do the following entries compare to the first game?
-Other things that I should know?
(Picture unrelated)
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typo
AAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>8141
I do not remember, I have not played that part of Victory II since I finished it in '16, sorry man.
Replies: >>8146
>>8145
I will say I doubt it though, 2010 is not really a hard game, though a few bosses might give you a run for your money. The Clione's are pretty tough but actually having someone get knocked out is not common in my experience. I play on hard since the battles go by quicker.
Replies: >>8155
>>8146
I don't have much JRPG experience but I think the only hard part of Nep 2010 was making sure Neptune doesn't get knocked out for the true ending.
Replies: >>8162
>>8155
Yeah some fights do surprise you when it comes to that. Honestly would have preferred the game to be harder in general rather than getting a surprise hard fight.

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