/nep/ - Hyperdimension Neptunia

Now with 200% more Nepping


New Thread[×]
Name
Email
Subject
Message
Files Max 5 files50MB total
Tegaki
Password
[New Thread]


t5y46y.jpg
[Hide] (388.6KB, 1920x1080)
Here in this thread, you can post mods for the Neptunia games!
88 replies and 113 files omitted. View the full thread
RIP dead modding scene

1440638637856.jpg
[Hide] (115.2KB, 853x543)
1441188780443.jpg
[Hide] (116.5KB, 960x544)
please_get_to_work.jpg
[Hide] (1.4MB, 1400x1600)
Since no one else will make one, i'll have to make one

Let's do what Nick Doerr couldn't 
Let's fix the game!

>mod guide and tools 
http://steamcommunity.com/sharedfiles/filedetails/?id=409454600

http://steamcommunity.com/sharedfiles/filedetails/?id=453717187


So, the idea is that we work on Re;Birth 2 translation in preparation of the shit fest that will be Re;Birth 3 when it get's released on PC.
Since there isn't a lot of stuff that are outright bad in Re;Birth 2, retranslating it should be relatively easy compared to if we ever are going to attempt to retranslate Re;Birth 3.
Mostly it's just Neptunes dialog that's need to be fixed in Re;Birth 2 and to a lesser extent RAMs.
Message too long. View the full text
452 replies and 107 files omitted. View the full thread
>>8024
Honestly I loved 4GO in all its glitchy glory. I never tried the Canuck RPG but I heard it wasn't bad.

key5.jpg
[Hide] (587.9KB, 1200x843)
HGlLH8gaIAA3r5Z.jpg
[Hide] (422.9KB, 1980x1398)
f51642c58cf2f76c43321876bfba5b7ea0f83a9ae3a82df179155a6128044a9a.jpg
[Hide] (402.7KB, 1920x1080)
4a5e354893d637e39925ddd5e4093a68afb392e78713e501fdb5fa162c85adb9.mp4
[Hide] (21.2MB, 2304x1440, 00:30)
142540954_p0.jpg
[Hide] (2.5MB, 1698x2906)
New mainline reveal + Tokyo Clanpool uncensored release edition

This thread is for general (shit)posting of Neptunia and Compile Heart-related topics, similar to /nepgen/ in 4Chan's /vg/. Discussion of Neptunia and other Compile Heart IPs such as Mary Skelter, Fairy Fencer, Death end;re Quest, Mugen Souls and Genkai Tokki is permitted. Discussion of Idea Factory's otomeshit is discouraged. If you wish to discuss a specific Neptunia or Compile Heart-related topic in-depth, it is encouraged for you to make a thread for it on the board. Remember, you have an entire board for yourselves. Use it.

Previous thread: >>9122

>Upcoming Compile Heart games and release dates:

Hyperdimension Neptunia Re;Birth 1-3 (PS4) - Out now; released October 28, 2025
Madou Monogatari: Fia and the Wondrous Academy - Out now on all platforms
Hyperdimension Neptunia Re;Birth 1 (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 2 Sisters Generation (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 3 V Generation (Switch) (Asia/English) - Out Now on PlayAsia.
Hyperdevotion Noire: Goddess Black Heart (Switch) (Asia/English) - Spring 2026
Ariana and the Elder Codex (PS4/PS5/Switch/PC) - Out now on all platforms
Message too long. View the full text
376 replies and 282 files omitted. View the full thread
HFiGqDUaEAE7D08.jpg
[Hide] (556.1KB, 3840x2160)
59920978_p0.png
[Hide] (1.1MB, 1034x1434)
media_FP0lCMragAEsHwW.jpg
[Hide] (594.4KB, 1414x1414)
e64eca27139e4c699cba4b00cec7b3fae2433b26e0bd67034f82758ac129e3c7.jpg
[Hide] (157.1KB, 1024x576)
media_Dc3vBSaU8AI2rSE.jpg
[Hide] (316.9KB, 900x1204)
>>10442
>You do realize that both of the game's you're posting about are rereleases, right? 
Yes, but I don't see how that affects my point. If anything, it only reinforces it. If it were a new game versus a rerelease, you may have had a point.
>That's technically always been the case.
Point is, until a decade ago these games weren't being barred from platforms constantly and thus could compete on a more-or-less even playing field, and did fairly well. Now the playing field is far from even and we see just how much not being on the big platforms affects sales.
>It's to force you into a position that you either buy their trash or check out from the industry altogether.
And unfortunately I am very much on the verge of that. The number of releases I deem worth supporting decreases every year. Sure, I could stick to just playing the old games I already have, but that's not so different from just throwing in the towel, is it?
>where the guy loses it and starts having an autistic fit when I suggested talking about and buying games released on platforms aside from Steam
This wouldn't be me; I STILL do not have a Steam account and all my PC games are from GOG or JAST. But DLSite is a site I hesitate to use for a few reasons, chief among them the PlayDRM and the lack of Paypal support. I suppose I can't really blame them for the latter since they had enough issues just keeping credit card support, but PlayDRM is that same type of awful activation-based DRM that Johren uses and I hate it, and most of DLSite's games have it including LoveR Kiss Endless Memories despite the game being DRM-free on GOG. An utterly baffling decision. Then there's DMM which just outright refuses to take my gaijin money.

>>10445
>this it actually a bit of a slippery slope fallacy
I have seen enough over the past decade in both gaming and politics-related matters to know that "slippery slope" is not a fallacy but reality.
>Yeah, Lollipop Chainsaw sold better. So did Neptunia VII which was a smash hit. Did Compa start a full-scale Neptunia conveyor belt afterwards? No, they did not, they used VII money to make more games that were different from Neptunia.
The difference is that back then their games weren't getting constantly censored and banned from markets. Getting censored or having a release on a major platform canceled for censorship-related reasons tends to flip a switch in Japanese publishers' heads that makes them all default to global/wider audience. You saw it happen to Compile Heart, you saw it happen to Marvelous, you saw it happen to D3P, and if what that poster up there is saying >>10385 is true, it just happened to Aquaplus because Dungeon Travelers got banned from Steam. Yes, Dragami using the money to keep funding LoveR/Reco Love is ideal, but after seeing the direction literally EVERY other otaku developer took, can you blame me for being cynical?
Message too long. View the full text
Replies: >>10449
>>10447
By the way, did you figure out how to make the girl tolerate the lewd photos and not dokidoki out of the photoshoot instantly?
Replies: >>10450
84479863_p0.png
[Hide] (1.1MB, 1162x2047)
>>10449
No, and I see your point now. I can get the meter close to the threshold, but she always leaves right before I can reach it. This happens whether I choose Cute or Excite responses. There's still a little more room for experimentation, but I haven't had any luck so far. Maybe there's some perk I can get from the Photo Club that reduces embarrassment buildup that might make it easier.
1774169653618907.jpg
[Hide] (19.3KB, 588x330)
I wish I had the time to experiment with it. I procrastinated too muxh and getting the write-up for my bachelor thesis done is fucking exhausting when I have to marathon it.
Fuck my life, I just don't know any better than to hug deadlines tightly.
Replies: >>10452
5c71cb04715e6e6b219193c4e35a4aacaad04001876df54d17f0e59312052439.jpg
[Hide] (734.1KB, 1920x1080)
>>10451
My problem is that all sessions are timed and there isn't really much room to be able to experiment without botching the session. I just wish there was a more controlled environment where I could see what works and what doesn't, a "training mode" of sorts, especially since I'm largely new to photography sims (only prior experience is Pokemon Snap which is very different and more like a rail shooter). I suppose I could just repeatedly reset, but you'd still have to go through a conversation first.

d5ae3d58b8c48cd0bc2d87d53dbf69de31c96737d88da236e22706297d1871d9.png
[Hide] (5.1MB, 2560x1600)
02fe397de523d2f1cc062451dabaa3599d80492902db595a6094322a842df1ec.png
[Hide] (4.5MB, 2560x1600)
22cd4827f6d6c0458d163c4f3db94b93b58e2ec5341a1229f936fd615e72bec7.png
[Hide] (5.3MB, 2560x1600)
67ddbbaaba2b7989d10be4d1e89873aad7794de037265a4081118e965403ffe5.jpg
[Hide] (164.4KB, 960x536)
68c5876408b05ae9a6c7954d1f1e75cb3a828ac27e90c9c8836874cf87097352.mp4
[Hide] (21.6MB, 2304x1440, 00:31)
Thanks to the collective efforts of Nintendo and Steam, we had to wait an extra year and a half for a real version of this game, but I just got mine a few days ago and am rather enjoying it.
It's fairly different from the previous Compile Heart Vita DRPGs on the Vita. More complex and mechanically involved. Just from exploring the first dungeon, there's more gimmicks and travel options, more resources to manage, and overall the maps so far seem more complicated than the likes of Mary Skelter and Moero Chronicle/Crystal where they were all pretty basic. You can crush walls to find shortcuts and hidden treasure, dig through holes, float over gaps, etc. Combat/party comp-wise, in addition to your typical classes (Digiskins), you've now got SMT-style demon fusing (Gadgetta), weapons having their own attack and support skills attached depending on both the weapon and its rarity value, elements that are not only factored in when attacking enemy weaknesses but also with the users' own elemental compatibilities, armor having skills too, etc. Combat tries to be different from Mary Skelter and Moero as well; you now have an Action point system (EP) where you can take as many actions as EP allows, while magic (Digimagic) is its own separate category independent from AP with fixed use limits per dungeon crawl. In many ways, this feels like the "final form" of Compile Heart dungeon crawlers on the Vita. A very pleasant and welcome surprise. Even its version of the trademark Compile Heart
Message too long. View the full text
17 replies and 31 files omitted. View the full thread
>>10322
To a developer, that unfortunately still means forking libraries and potentially compilers which pull this shit if the devs don't listen to your complaints.
I'm not saying this to argue against supporting Windows 7, mind you. I'm bringing it up because there's something I want to work on which I'd like to support W7 out of the box, even if it means avoiding libraries whenever possible and potentially using a weird compiler for Windows builds. It's just something you have to do very intentionally, if that makes sense.
>>10323
I mean, I get why people do it. Windows 7 is a pretty comfy operating system, and unfortunately it's only competition is different implementations of a 70s timesharing OS with a graphical environment awkwardly pasted overtop of it (some of which are locked-down phone OSes). That 70s timesharing OS stuck around for a reason and has real advantages, but they aren't advantages which its graphical environments and much of its software nowadays even try to lean into. Actual innovation in the field of OS design is so ridiculously dead that simply riffing off ideas from other 70s/90s OSes is more creative than the slop 99% of OS developers make.
Spoiler File
(4.6MB, 1920x1080)
Spoiler File
(5.3MB, 1920x1080)
Spoiler File
(5MB, 1920x1080)
>enemy reveals they can use your powers
Always cool when they do it.
Major spoilers.
491523fcba7cec34b5bf3f3d851fa63e4ac47092c179f5b5161f9f6e3e73d25b.mp4
[Hide] (23.4MB, 2560x1440, 00:30)
>Help, I Turned My Cunny Into A WMD And Now The Game Is Too Easy!?
Elementstorm builds are ridiculously strong if set up right. Here's Hotaru erasing a Phantasma's entire healthbar in a single go. Yes, this is Hard Mode.
Replies: >>10444
>>10441
>Smithereens Death Hurricane
fitting attack name
e693522c753bb8557560513cd0c6f3a4a000016672b94b3b2c859dd1df70da1f.mp4
[Hide] (20.9MB, 2560x1440, 00:30)
There's an item which lets you raise your level limit from the base 99 (worth it as enemies in the final dungeons go well past 100), and I just found out that if you hit the current cap, any EXP you get is banked so that when you raise the cap, it all applies at once. A nice little bit of QOL there since I'm an autist who hates "wasted" EXP and I feel this isn't addressed often enough in JRPGs.

20140928_130651.jpg
[Hide] (719.4KB, 2322x4128)
20140928_130739.jpg
[Hide] (1MB, 2322x4128)
20140928_130752.jpg
[Hide] (1MB, 2322x4128)
Try to convince half's /vg/nepgen/ to come. So also post these here.
57 replies and 22 files omitted. View the full thread
>>210
Seeing the trailer makes me wonder why they bother adding zombies in the title when they barely even seem to play an important part in it
Replies: >>305
>>299
Probably because Zombies are the in thing.

I just saw this on /v/ and enjoyed the read. I'm not sure how many of you have already read it

http://www.mangahere.co/manga/choujigen_game_neptune_hello_new_world/c004/
Replies: >>306
>>305
It's pretty old now. Excellent manga though.

As for zombies, they're just a template enemy filling in for an antagonist gap. They could have been anything, zombies are just a hip new (old) trend.
I'm pretty cool with who we have right now. Fixing this to get all this content back on the market.
145808272_p6.jpg
[Hide] (7MB, 3024x4032)
145808272_p5.jpg
[Hide] (8.6MB, 3024x3918)
145808272_p9.jpg
[Hide] (3.2MB, 2744x2599)
145808272_p8.jpg
[Hide] (2.6MB, 1297x3563)
145808272_p7.jpg
[Hide] (5.6MB, 2618x4029)
>>97
>>98
I know it has been 12 years but does anyone have this?
Here's some rare Linda fanart in exchange

45ab7c1568048b06de0dad58c399995c76bbf4cbc6df1b395b454ddd37860813.jpg
[Hide] (698.3KB, 2184x1816)
Neptunia-Next_03-11-26-1440x810.jpg
[Hide] (111.3KB, 1440x810)
3ae91ca2aff9fa8123e6ba30bde7dccb6739894b9fa4df64de3dd22bd6b2757c.jpg
[Hide] (453.7KB, 3838x1807)
GyroQNPacAIAGI2.jpg
[Hide] (530.3KB, 1980x1421)
HCeXHaVaUAAPDiD.jpg
[Hide] (538.3KB, 1794x2060)
https://www.gematsu.com/2026/03/next-mainline-neptunia-game-to-be-announced-on-march-19

https://youtu.be/-RjvJ54BKSw

https://www.compileheart.com/neptune/next/dimension/

Gentlemen, the moment you've all been waiting for here will soon be here. All of you have been waiting for this moment. ...All of you that are still here, at least. It's been over 10 years. The teaser shows several new goddesses, whose designs seem to indicate they are the reps for new-gen consoles. Surprising considering VII made the eighth gen new forms for the main four in the form of the NEXT forms.
For those of you that turned your back on Neptunia over the spinoff hell, what would Compile Heart have to do here to win you back? Just make another solid turn-based JRPG? Outfits/character customization options (so you can doll up your waifu)? A plot tackling issues plaguing the game industry in the modern day like GaaS, censorship, etc.? Fanservice? Or do you believe Compile Heart are beyond redemption at this point?
Honestly, the situation in the industry has become so dire, not just for Compile Heart, but for 
Message too long. View the full text
171 replies and 138 files omitted. View the full thread
1772139966968451.gif
[Hide] (1.1MB, 298x314)
>>10298
>exactly the same screen
what the fuck
Replies: >>10304
1780011087106975m.jpg
[Hide] (97.6KB, 665x1024)
>>10299
It's up to the goddesses to stop the Server Shutdown cult from ending any more gacha games!!
Replies: >>10317
>>10298
three accessory slots? took them 11 years to approach shinovi versus levels
75b58f107b85f0c2155d69a2729d4a28d094ef16e2be393d878c7202616ea557.jpg
[Hide] (855KB, 1745x1078)
49ca9e1f5e0d37482d5d61adb121f4417fd5c5c9677458da14ec12aac440e20e.jpg
[Hide] (483.6KB, 1745x1078)
New magazine spread + (crudely) AI-translated English version.
Evidently they're trying to bring back the create-a-Processor system from the original Victory, but in a degraded form that only lets you change color.
Part of me wonders if this is in lieu of a Processor equipment system like we used to have. SvS and GMRE did not let you change processors and it's likely that this will be the same, there's just going to be one unified processor set for all characters. This would also mean you can forget about them adding the old processor outfits as DLC let alone anything like Black Sister's Next-Gen Cradle.

>>10304
I've already made it clear in the other thread what I think of this and I'll just add here how fitting it is that the one to excitedly reveal this information is a braindead zoomer who's probably happy that Compa is going to suck off his favorite gachashit.
I simply cannot stress enough how much I despise modern """"""""otaku"""""""" culture.
Replies: >>10318
Spoiler File
(556.2KB, 1920x1080)
Spoiler File
(7.9MB, 1920x1080)
>>10317
For reference, the original Victory create-a-Processor system let you make stuff like pic related (NSFW notice).
I don't know if Compile Heart themselves are disavowing content like this (it certainly seems like they are with how tame even their promotional art is now) or if Sony and Nintendo are more actively policing UGC outside of their own games, but I can only see the more limited creative options as a likely attempt to prevent people from making stuff like this again.

jojo.png
[Hide] (418.9KB, 817x812)
fixed_up_nep.png
[Hide] (53.6KB, 872x481)
Gathering_squish_sharp.png
[Hide] (6.9KB, 403x528)
So the old BO went to Gamindustri or something, I dropped an e-mail when it happened and I got a reply.

So this I guess is sort of a meta thread. Basically drop a line here for thoughts or suggestions, new graphics, etc.. Also question answering.

I'll get the boilerplate one out of the way first: I've been here a little while and have already put some time in here. Other two pics very much related.
23 replies and 18 files omitted. View the full thread
Million_Arthur_Bathing_Event_Complete.webm
[Hide] (11.9MB, 640x360, 09:32)
>>3565
And now it's even 12MB.
There's been a possible node failure with the site, posting here via mod console to see if that rezzes the board.

EDIT
And it did. Of course until /sudo/ adjusts the situation positively site-wide, I'll have to make posts in any thread that needs to be accessed probably via the console. So just list what threads you want to use here if this keeps up.
1705791090951096.gif
[Hide] (1.6MB, 220x220)
Hello from your new neighbors at >>>/comfy/ . Pleased to meet you, /nep/ .  :)
HAPPY NEW YEAR, /NEP/
DAILY REMINDER
Call your Moms today, Anons

HBDK4zRa4AAR8j5.jpg
[Hide] (692.8KB, 2508x3541)
61356808_p0.jpg
[Hide] (90.5KB, 768x1024)
media_D8VZEyrVUAAF2qR.jpg
[Hide] (769.9KB, 2508x3541)
87753443_p0.jpg
[Hide] (1.1MB, 1452x1905)
無題54_20260204205223.png
[Hide] (6.2MB, 4096x4096)
#XXX3 - (Belated) Valentine's Edition

This thread is for general (shit)posting of Neptunia and Compile Heart-related topics, similar to /nepgen/ in 4Chan's /vg/. Discussion of Neptunia and other Compile Heart IPs such as Mary Skelter, Fairy Fencer, Death end;re Quest, Mugen Souls and Genkai Tokki is permitted. Discussion of Idea Factory's otomeshit is discouraged. If you wish to discuss a specific Neptunia or Compile Heart-related topic in-depth, it is encouraged for you to make a thread for it on the board. Remember, you have an entire board for yourselves. Use it.

Previous: >>8356

>Upcoming Compile Heart games and release dates:

Calamity Angels: Special Delivery (PS4/PS5/Switch) - Out now in Japan, releasing February 2026 in the west. 2026 on PC.
Hyperdimension Neptunia Re;Birth 1-3 (PS4) - Out now; released October 28, 2025
Madou Monogatari: Fia and the Wondrous Academy (Steam) - Out on Steam, Spring 2026
Hyperdimension Neptunia Re;Birth 1 (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 2 Sisters Generation (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 3 V Generation (Switch) (Asia/English) - Out Now on PlayAsia.
Hyperdevotion Noire: Goddess Black Heart (Switch) (Asia/English) - Spring 2026
Message too long. View the full text
695 replies and 461 files omitted. View the full thread
1768176251285793.png
[Hide] (520.5KB, 850x1200)
>>10010
I don't want to go to jail for filling my Uni full of Compile Heart, Marvelous and Inti games...
1763653774158263.png
[Hide] (3MB, 3000x4000)
Now that I think about it, Mirai isn't in the crossover game and she will never meet Uni, which would be the single best crossover interaction Neptunia could possibly have. Fuck my life.
And another thing... why are the new mainline live2d sprites are so over-animated? They are flailing and swaying all over while idle.
>>10009
Something I forgot about when making that post, elections are near and Labour are probably desperate for some good publicity so I reckon they would have gone after her so they can say they are cracking down on crime. Compliant locals are easy to sort out for a corrupt police force.

>>10010
There is not much you can realistically do unless you want to go Killdozer route but that would have to be after they take your stuff and after they stop watching you, I guess.
>lolicon is morally if not literally equivalent to CP
A lot of them consider lolicon content to be worse, somehow. Maybe they are just saying that to "win" the argument. That said it could also be paedophiles trying to make themselves look better since that is awfully common these days.
>>10007
OY M8 YOU GOT A LOICENSE FOR THAT DRAWIN' OF YERSELF? 

That really sucks to hear, worse is that anything that starts out in the UK will, inevitably, come over here to the US and abroad. They're surely trying to see if they can jam their foot in the door of the anime market through arrests and chilling effects.
>>10010
Now to be fair
This IS britain and they ARE the island of cucks that have taken everything so far that almost every country laughs at them. It's not looking to be *that bad* yet.

b8ff26d5c0654ea6fe79555bf08deff813bc1fcb[1].png
[Hide] (17.1MB, 3507x4959)
55545f8809bd73054c4a0cce17451e49efdaae387e665d44e17cff27c1ce8c0c[1].png
[Hide] (47.1KB, 103x250)
6561c04451dc77134b715e0a16b28994e6d1fdcb[1].png
[Hide] (743.7KB, 1280x890)
03b50b24f0ebd762d727f0fcfc8a3145f3cfcb3e[1].png
[Hide] (2.4MB, 1920x1080)
fb3cc70978f46dfb068581f62dd72e26233b950b[1].png
[Hide] (2.9MB, 1920x1080)
Since Idea Factory/Compile Heart games always had a strong presence on the Vita back in the day, figured I'd make a thread for it. I'm in the process of updating the 8chan Vita chart, and if you have any recommendations you can write for the games not currently on it, I'd appreciate it.
If you feel that games like Hyperdevotion Noire, Producing Perfection, Action U Unleashed, Blanc v. Zombies, Superdimension Neptune vs Sega Hard Girls,  or any other Idea Factory/Compile Heart game on the Vita (or Vita game in general) are worth recommending, say something about it and I'll put it in.

Whatcha
>PLAYAN
>HACKAN
>BUYAN (kek)
>WANTAN

PREVIOUS THREADS: https://archive.is/9b9HQ
https://archive.is/xQU91 (Gitgud hackpaste)
Last thread: https://archive.is/5wk1E
There are also numerous Vita threads across the webring as well.

First-time buyer's FAQ: https://pastebin.com/Xhz0ijN6
Message too long. View the full text
16 replies and 10 files omitted. View the full thread
>>8337
Neat! Have fun, Anon.  :)
20251222_124240.jpg
[Hide] (2MB, 4080x2296)
my second ps vita came in! thankfully, it's in decent condition. it's definitely preferable to my old one, that one looks like someone chewed on it...
it's the model 2000 this time, i already don't really care about oled vs lcd, and it doesn't help that the screen on the 1000 model was starting to burn out and yellow in places (though as an aside, playing games on the vita did make me appreciate oled a bit more; it easily has the best looking version of jet set radio, and it wouldn't surprise me if games like mary skelter were made with the screen in mind, i noticed it likes to contrast neons with blacks a lot).
speaking of, i got it in black + pink, because it reminded me of mary skelter, though i remember i was going back and forth on looking for one in white or white + blue, my vita case is miku-themed, so it would've fit better...
transferring the memory card over was also easier than i would've thought, though i think i have to reinstall homebrew on the 2000, none of the stuff i homebrew'd onto the memory card works. i'm hoping that's not too strenuous of a process.
i'm planning on just selling off the model 1000 (though i feel kind of bad, essentially selling off thoroughly used goods for someone else to deal with), but i need the money. i'm hoping i can get project diva and katamari after.
i'm also thinking about giving re;birth 1 and 2 another shot. i originally got into playstation partially for neptunia, but ended up feeling lukewarm towards re;birth 1, and the
Message too long. View the full text
Replies: >>9757
1429923023982-0.gif
[Hide] (2MB, 280x202)
628135_front.jpg
[Hide] (103.6KB, 500x635)
Both_games.png
[Hide] (1.6MB, 1920x1004)
>Have an autism becase of how much I just fucking hate Western localization shenanigans
>Made it my job to go out of my way to specifically get Japanese versions of games
>Download the Japanese version of Digimon: Cyber Sluts - Hacker's Memory to my Vita
>Fire the game up
>Discover the main menu offering the "option" to play the first game
>Figure it's probably just some "Previously On..." option, like the digital comic in the PS3/WiiU versions of the Mass Effect sequels, of the catch-up videos seen in Tomb Raider Underworld
>No, it's the full fucking game!!!
>Wondering what's going on
>Decide to look it up online
>Turns out localizers managed to strike again
https://archive.ph/um6WH
<The story-select menu likely defaults to Hacker's Memory because this compilation actually was aimed towards people who played Cyber Sleuth first, at least initially (and the subsequent Switch and PC ports did nothing to change this). This game's history is a bit of a mess, but to break it down.....
<Cyber Sleuth releases on the Vita in Japan.
<Sony prematurely brushes the Vita off as a dead system in the west, causing Cyber Sleuth to be ported to the PS4 when it got localized (there was still a Vita localization, but it was digital-only). For a time, this PS4 port would be exclusive outside of Japan.
<Hacker's Memory is released in Japan for the PS4 and Vita, with Cyber Sleuth included as a compilation. With this, Japan gets the PS4 version of Cyber Sleuth for the first time, and players of the original Vita Cyber Sleuth could use cloud saving to transfer their old data (and the whole compilation comes off being geared towards those veteran players as a result).
Message too long. View the full text
Shame this board died, and shame Nep as a franchise died. Meganep was perfect, and they decided to sit on it with so many spinoffs. I really enjoyed Sisters Vs Sisters for the geimuplay, but the story was lackluster, and disappointing.
20260407_173801.jpg
[Hide] (2.3MB, 4080x2296)
>>8912
posted this in the other thread, but wanted to talk more about it here.
one of the reasons i was procrastinating so hard on neptunia was just that i only had 1 and 2 digitally, and only having games digitally never sits right with me.
for some reason, i was under the impression these games were difficult to get physically; i don't know where i got that idea from, if anything, everything i have here was far cheaper than i was expecting...
in addition to the main games, i also got action u (i feel like the vita's kind of perfect for simple hack-and-slash games, and i remember being told that this one's basically "senran but with neps") and sega hard girls (this one feels like mandatory viewing as a maybe former huge sega fan). i really do not care about the other spinoffs, though.

de5b1d5c2ef306c586d866bb11c4bb06cb8a2634de2ca980de80e4ba89f84d97.png
[Hide] (1.7MB, 1473x949)
https://www.gematsu.com/2025/04/hyperdimension-neptunia-rebirth1-for-switch-launches-this-summer-in-asia-with-english-language-support
Compile Heart and IFI are trying Eastasiasoft for Asia-English versions of the canceled Neptunia Re;Birth Switch ports. Personally, I've already bought them on PC (GOG) and now see no reason to double-dip here and support Nintendo's persecution of Japanese expression. The LE goods aren't enticing, either. Even if this allows the ports to succeed, it's only a short-term victory because Compile Heart are still being incentivized against making content that would force them to do workarounds to sell like this, and that's as long as the workaround even works; Nintendo could easily just update their Asia guidelines and start shooting these down, too. They've shown they're capable of it, going out of their way to persecute Japanese cultural expressions for no reason other than that they can, acting as a tool of BlackRock and globohomo writ large to undermine and destroy alternatives to the "modern audience" goyslop future they have in mind. Denying these games for "brand risk" reasons yet platforming shit like Cyberpunk 2077 and Assassin's Creed Shadows which is the single most controversial game in Japan in recent memory for violating several
Message too long. View the full text
25 replies and 45 files omitted. View the full thread
Replies: >>8911 + 3 earlier
>>8503
I gotta wonder how these games are releasing like this, did Nintendo refuse digital but not physical? I'd assume that any game card would need to be authorized by Nintendo, so I gotta wonder where the double standard comes from.
Replies: >>8766 >>8814
>>8764
Nintendo Of America vs Nintendo Of Asia (English)/Japan (Source of the Asian version). That's it, it's that simple.
cc3f1a97a308a73ad23ed145bd3df6b4bdbeb65d86a7614d9c0bbeb874489ac3.png
[Hide] (913.6KB, 1056x1363)
Spoiler File
(514.2KB, 1058x1788)
Spoiler File
(301.7KB, 1711x839)
https://www.gematsu.com/2025/11/eastasiasoft-launches-online-store-alongside-american-subsidiary

Eastasiasoft just announced they're opening their own online storefront as well as an American publishing branch. They may start selling these games through their American branch to make them easier to purchase since they don't have to go through PlayAsia. Additionally, they're teasing the idea of selling physical PC games, which may be how they intend to distribute an uncensored version of Tokyo Clanpool since that game got screwed over by both Steam and GOG. At the least, they'll probably host the uncensor patch they've been holding onto through this storefront.

>>8764
Nintendo is pushing significantly different publishing standards for Japanese/Asian SKUs and global SKUs. The Neptunia Re;Birth games were cleared for a Japanese/Asian release but not for a release in the west. This game, Brave X Junction (second pic related), was also similarly release in the Japanese eshop but denied a western release with the reasoning laid out by the publisher as a semi-joke comic. This game released globally without issues on both Steam and Playstation (it's rated 7+ in Europe); only Nintendo is this restrictive with this reasoning. They've gone as far as to
Message too long. View the full text
Replies: >>9028
127d406ce2da9ebcb26f86661403efb2d2b3721779dc3923aa12bbbef63c1d24.jpg
[Hide] (595.9KB, 2000x1281)
>>7784 (OP) 
Now they're releasing Hyperdevotion Noire. Worth noting that this one wasn't "officially" and directly blocked from a western release like the Re;Births were. Idea Factory International likely just saw how the Re;Births and Neptunia Riders fared and decided it wasn't worth trying. Which brings the question of just how many games there are like this, that weren't ACTUALLY blocked, but the publisher saw how hopeless the situation was and decided not to bother. Like the recent Chaos;Head Love Chu Chu Double Pack released last month which has yet to show any sign of being picked up for a western release despite the main Chaos;Head games being on Switch.
018df3bbb1398fdad188fbb90112a3b7bfd1390cef2bf8f4d0afa24b6375f131.png
[Hide] (3.1MB, 2000x1281)
>>8814
Turns out the speculation about them starting their own store to sell PC physicals was true. Tokyo Clanpool is now being distributed through a special edition USB stick, completely uncensored, in a collector's box limited to 1000 copies.
Lo behold, the extent one must go to release a Vita game in 2020+6.

https://shop.eastasiasoft.com/products/tokyo-clanpool-limited-edition-pc?variant=47988618330352

If you already bought the GOG version, they now offer an uncensor patch for that on their site as well.

https://www.eastasiasoft.com/tc/TokyoClanpool_PC_Patch.zip

I must say, though this took long enough to come to fruition, I respect Joshua French and Eastasiasoft's dedication here. It would've been easy to just leave this at the GOG patch, but they went the extra mile. And maybe, just maybe, this may be the way forward since every digital storefront is so up their own fucking asses now.

Show Post Actions

Actions:

Captcha:

- news - rules - faq -
jschan 1.7.3